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Introducing CoSAI And Founding Member Organisations
AI requires an applied standard and security framework that can keep up with its explosive growth. Since Google was aware that this was only the beginning, Google released the Secure AI Framework (SAIF) last year. Any industrial framework must, of course, be operationalized through close cooperation with others, and above all, a forum.
Together with their industry colleagues, Google is launching the Coalition for Secure AI (CoSAI) today at the Aspen Security Forum. Over the past year, Google have been trying to bring this coalition together in order to achieve comprehensive security measures for addressing the particular vulnerabilities associated with AI, for both immediate and long-term challenges.
Creating Safe AI Systems for Everyone
In order to share best practices for secure AI deployment and work together on AI security research and product development, the Coalition for Secure AI (CoSAI) is an open ecosystem of AI and security specialists from top industry organisations.
What is CoSAI?
Collective action is necessary for security, and using AI itself is the greatest approach to secure AI. Individuals, developers, and businesses must all embrace common security standards and best practices in order to engage in the digital ecosystem securely and ensure that it is safe for all users. AI is not an exception. In order to address this, a diverse ecosystem of stakeholders came together to form the Coalition for Secure AI (CoSAI), which aims to build technical open-source solutions and methodologies for secure AI development and deployment, share security expertise and best practices, and invest in AI security research collectively.
In partnership with business and academia, CoSAI will tackle important AI security concerns through a number of vital workstreams, including initiatives like:
AI Systems’ Software Supply Chain Security
Getting Defenders Ready for a Changing Security Environment
Governance of AI Security
How It Benefits You
By taking part in CoSAI, you may get in touch with a thriving network of business executives who exchange knowledge and best practices about the development and application of safe AI. By participating, you get access to standardised procedures, collaborative efforts in AI security research, and open-source solutions aimed at enhancing the security of AI systems. In order to strengthen the security and trust of AI systems inside your company, CoSAI provides tools and guidelines for putting strong security controls and mitigations into place.
Participate!
Do you have any questions regarding CoSAI or would you like to help with some of Google’s projects? Any developer is welcome to participate technically for no cost. Google is dedicated to giving each and every contributor a transparent and friendly atmosphere. Become a CoSAI sponsor to contribute to the project’s success by financing the essential services that the community needs.
CoSAI will be headquartered under OASIS Open, the global standards and open source organisation, and comprises founding members Amazon, Anthropic, Chainguard, Cisco, Cohere, GenLab, IBM, Intel, Microsoft, NVIDIA, OpenAI, Paypal, and Wiz.
Announcing the first workstreams of CoSAI
CoSAI will support this group investment in AI security as people, developers, and businesses carry out their efforts to embrace common security standards and best practices. Additionally, Google is releasing today the first three priority areas that the alliance will work with business and academia to address:
Software Supply Chain Security for Artificial Intelligence Systems: Google has been working to expand the use of SLSA Provenance to AI models in order to determine when AI software is secure based on the way it was developed and managed along the software supply chain. By extending the current efforts of SSDF and SLSA security principles for AI and classical software, this workstream will strive to improve AI security by offering guidance on analysing provenance, controlling risks associated with third-party models, and examining the provenance of the entire AI application.
Getting defenders ready for an evolving cybersecurity environment: Security practitioners don’t have an easy way to handle the intricacy of security problems when managing daily AI governance. In order to address the security implications of AI use, this workstream will offer a framework for defenders to identify investments and mitigation strategies. The framework will grow mitigation measures in tandem with the development of AI models that progress offensive cybersecurity.
AI security governance: Managing AI security concerns calls for a fresh set of tools and knowledge of the field’s particularities. To assist practitioners in readiness assessments, management, monitoring, and reporting of the security of their AI products, CoSAI will create a taxonomy of risks and controls, a checklist, and a scorecard.
In order to promote responsible AI, CoSAI will also work with groups like the Partnership on AI, Open Source Security Foundation, Frontier Model Forum, and ML Commons.
Next up
Google is dedicated to making sure that as AI develops, efficient risk management techniques do too. The industry support for safe and secure AI development that Google has witnessed over the past year is encouraging. The efforts being made by developers, specialists, and large and small businesses to assist organisations in securely implementing, training, and utilising AI give them even more hope.
AI developers require and end users should have access to a framework for AI security that adapts to changing circumstances and ethically seizes opportunities. The next phase of that journey is CoSAI, and in the upcoming months, further developments should be forthcoming. You can go to coalitionforsecureai.org to find out how you can help with CoSAI.
Read more on Govindhtech.com
#AISecurity#AIDeployment#CoSAI#AISystems#Microsoft#nvidia#genlab#openai#supplychain#artificialintelligence#AIApplications#aimodels#AIGovernance#AIproducts#AIDevelopment#news#TechNews#Technology#technologynews#technologytrends#govindhtech
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Have you played MUTANT YEAR ZERO GENLAB ALPHA ?
By Tomas Härenstam, Petter Bengtsson and Kosta Kostulas
During the great apocalypse, humanity fled to the depths of the underground enclaves. In genetic laboratories, researchers tried to breed a new being, splicing human and animal DNA, creating a beast intelligent yet strong enough to survive in the devastated world. The enclaves have fallen - but the animals’ fight for freedom has only just begun.
Mutant: Genlab Alpha is a complete stand-alone expansion to the award-winning Mutant: Year Zero roleplaying game.
Get ready for a furry mutant (r)evolution!
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Solle Campaign - A little tidbit
So [dramatic pause] here’s the thing.
I have a player - the Miami Vice reference (which makes sense later in this sentence) is a gentleman who played the first editions of Mutant in the 1980′s. He can claim he played games together with a legend of the industry in Sweden - Anders Muammar - who did many iconic illustrations for the 2002 edition and also produced a short film (Balladen om den vilsne vandraren).
Now, I managed to come over a trove of convention adventures ran in Sweden in the 1980′s and 1990′s, and some were published in the local RPG magazine of the day - Sinkadus - and I was telling him about this adventure called Genelab Alpha.
And I mentioned this archive to this guy, and mentioned I found the inspiration for a 2010′s expansion for the Mutant: Year 0 edition - simply called Genelab Alpha.
“Oh yeah, I played this in 1987. I think I was the rabbit.”
#solle campaign#mutant#ttrpg#interesting#swedebeast gm#mutant ua#undergångens arvtagare#mutant undergångens arvtagare#mutant year 0#mutant year zero#genlab alfa#genlab alpha#genelab alpha
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MUTANT: Genlab Alpha - The Resistance
🎲 Join the Resistance in MUTANT: Genlab Alpha, a thrilling tabletop RPG from Free League Publishing. Unite against robot oppression and fight for freedom from Paradise Valley! #MUTANTGenlabAlpha #GenlabAlpha #MutantRPG #tabletopgames #TTRPG #RPG
MUTANT: Year Zero – [PDF]MUTANT: Genlab Alpha – [PDF]Discover Paradise Valley in MUTANT: Genlab Alpha, an exhilarating tabletop RPG from Free League Publishing. Uncover the secrets of this post-apocalyptic sanctuary and shape its destiny! Tap into the incredible potential of MUTANT: Genlab Alpha animal powers, where your character can embody the strength and instincts of powerful beasts. From…
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#free league publishing#genetic experiments#mutant animals#Mutant Genlab Alpha#mutant genlab alpha character creation#MUTANT: Genlab Alpha bestiary#MUTANT: Genlab Alpha campaign#MUTANT: Genlab Alpha characters#MUTANT: Genlab Alpha expansion#MUTANT: Genlab Alpha factions#MUTANT: Genlab Alpha gameplay#MUTANT: Genlab Alpha guide#MUTANT: Genlab Alpha lore#MUTANT: Genlab Alpha mechanics#MUTANT: Genlab Alpha mutants#Mutant: Genlab Alpha review#MUTANT: Genlab Alpha rules#MUTANT: Genlab Alpha sessions#MUTANT: Genlab Alpha setting#MUTANT: Genlab Alpha storytelling#MUTANT: Genlab Alpha supplements#MUTANT: Genlab Alpha tips#Mutant: Genlab Alpha tutorial#MUTANT: Genlab Alpha world#post-apocalyptic game#roleplaying game#tabletop gaming#tabletop RPG#tabletop rpg review
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Been wanting to post some art again for a while but all I've had is unfinished pieces, so here's an old portrait I did of my PC from a TTRPG called GenLab I was part of a few years back.
His name is Capone, a three foot tall humanoid platypus with the memories of a human from before the collapse. Very fun character to play.
He's had a rough time, thus the format.
#tofutamaart#tofutama art#tofutama#tofutart#art#digital art#digital illustration#illustration#portrait#fanart#OC#litterally me#blade runner 2049#you look lonely#Capone X#platypus#my art
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Factions: Great RPG Mechanics #RPGMechanics Week Six
Dungeon World has fallen out of favor these days for a host of reasons. It has been interesting to see some recent games try to position themselves as the successor it. OOH it’s also a situation which has spawned many discussions about the kinds of worlds it could simulate and the limitations of some of the base assumptions. Is Dungeon World hobbled by being a PbtA approach to D&D tropes? It’s a conversation I’ve seen more times than I care to.
What is interesting to me is the host of striking and unique settings built for DW over the years. It’s worth looking through those to find the bits and pieces we could adapt for other games. One of the best of those is The Green Law of Varkith. That’s part of a trio of DW supplements from Magpie with The Last Days of Anglekite doing big world-ending fantasy, The Cold Ruins of Lastlife being heavily inspired by Dark Souls, and the last one, Varkith, having the general feel of Planescape.
Varkith is rich with interesting ideas. The non-human races presented in the game and novel and great. They’re the kind of thing I’d like to see more of: truly alien folk. There’s also a mechanic for the players creating and developing a company, called a Guild here. That’s the main point of the setting– which is cool but also puts some rails on play that some players may not be into. I ran into that a couple of times where the premise of the game’s weird city and rules created non-productive friction.
But there’s one element of Varkith I think worth borrowing: faction management. It feels a little like Blades in the Dark. That has a Crew which is the equivalent of your Guild. It has factions at various levels of scale operating in the background, but they’re often more static. Those factions move when the PCs interact with them directly or post-mission blowback activates them. This more passive approach is similar to other games like The Sprawl and Mutant: Genlab Alpha.
Everything in Varkith is organized around Guilds, not just PCs. Unlike Planescape’s Sigil, here players belong to that core guild they run, rather than being associated with different factions. Guilds have stats, purposes, and styles. The cycle of play moves between character turns and guild turns. In a Guild Turn, the PCs take a single guild action for free and then may pay to take additional actions. These include Violently Attacking Another Guide, Seize Territory through Force, Collect Information, Discern Strengths and Weaknesses, Strike a Deal with Another Guild, Manipulate the Legal System, Interfere with Another Guild, or Perform a Ritual.
There’s an additional economy for Coin, Markers, and Rank. The really smart part is this: after the PCs have taken their Guild Actions, the GM also runs down through the different Guilds, giving them each an action. It builds up a set of events and maneuvers happening in the background. There’s some really cool mechanics for how to manage this. It’s a dynamite way to manage things.
For several campaigns now I’ve used that system but with a slight modification. Instead of choosing which action a faction takes, I roll that randomly. Then, if the action targets another faction, I randomly roll to see which one. I will sometimes modify that if the target is obvious. I also added a few new Guild Actions to the mix. To track this out I create a grid matrix to record the factions and their maneuvers. I color code the responses so I can see how things shift over time. It’s a dynamite tool for building up what’s happening in the background of the world and always creates new and interesting hooks.
You can see me talk a little more about this and exactly how I use this tool here.
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Creature Calculus
UNSP PilotAI v.2.1.1 could calculate outcomes 3,434,276 times faster than Earth's most powerful supercomputer. Even then, there wasn't enough time to be certain it's plan would work. That's an oversimplification, though; PilotAI v.2.1.1. wasn't sure of anything. It had no comprehension of what it did. It could not feel anxious, and it could not pray. But considering what followed, its fortunate that the bot didn't draw the attention of any nearby deities.
Ten passengers of the UNSP Songbird were selected, based the on minuscule differences in recorded personality matrices and professional history that deviated from the mission objectives. Each of them were woken from cryosleep, but the bot overrode the automatic opening of the pod doors. The ship's chemistry database says that cryofluid turns fully liquid about thirty minutes after wake-up initiation. So the bot waited.
Each of the selected passengers was in the slow process of becoming conscious. Typically, at about ten minutes after wake up, the doors would open. This they knew.
The bot did not ponder what those passengers were thinking in the last twenty minutes. It watched them panic, flail their arms around in those glass coffins, bang on the doors. It did not even consider pondering it. It was not capable of doing so.
After thirty minutes had passed, it was finally time to inject each of the crypods with 6000 CC's of tetrahydrofuran concentrate. This breaks down the connections between cells, allowing multi-cellular organisms to be dissolved into their basic cellular components. The fully-melted cryofluid ensured 100% circulation of the chemical.
The result was a soup of loose cells, which the bot was free to break down into base proteins if need be. Orders were received by GenLab.exe v.1.7.2, which become v.2.0 thanks to the PilotAI's modifications. With a 157% increase in efficiency, GenLab brought the bot pilot's blueprint into reality. After 1.2 hours, an instance of CustomPreset_277832110 was born.
If a human had the misfortune of witnessing the creature, they would first noticed it was massive. Then, they would see the thing's bulging, wobbling skin bag attached to it's back, like a balloon. That it looked hunched. And that it had eight eyes and no mouth. With a body that was reinforced by some kind of exterior ribcage. And it's two arms ended in gibbous fluid sacs, its knees had talons. Other than that, completely human.
The creature was compelled by genetic forces to walk down the hall, take a left, another left, and a right. It knew to move quickly, even though it did not know that it's body had a finite amount of oxygen and no way to obtain it. It got to the airlock, using the interfaces with innate motions, and was quickly sucked out into space.
As it spun through the void, it's eight eyes, a menagerie of specialized optical nerves was able to locate the optimal meteor. Small holes in the air-sack on it's back opened ever-so-slightly, and it propelled itself with precision to it's target.
When it reached the meteor, it's knee-talons helped ground it to the object. It brought it's arms to the rock, and the gibbous fluid sacs on it's arms opened. Inside was a heavily edited strain of Nitrobacter capable of eating through rock, in a vacuum, at an accelerated rate.
The loose skin of the fluid sacs detached itself from the creature's arms, underneath which lie it's hands. And though nobody would ever see them, the hands were distinctly, unremarkably human. The creature used them to collected the loose minerals that were now uncovered by the modified Nitrobacter, which stuck to it's chest thanks to sticky skin secretions. This was the first and last time it would ever use it’s hands.
The creature used the rest of it's propellant to intercept the UNSP Songbird. The sticky bio-resin that held the minerals to it's chest coagulated into a membrane that detached from it's body, wrapping around the minerals as it barreled through space, landing directly into the ship's supply port. Millennia-old repair nanobots got to work.
In it's last moments, the creature might have wondered what it was, or why it did what it did. There's no way to know for certain, but it's genome was mostly human, and pondering is a very human thing to do. But there was no more oxygen left in it's blood. It had served it's purpose. Maybe it's frozen body is still out there somewhere, it's newborn brain paused on that question, eternally.
...
Not long after the ship was fully repaired, it was grazed by a few meteorites yet again. UNSP PilotAI v.2.1.1 did not feel anger, or frustration, or anything, just as it was designed. Uncaring calculus initiated once more, and another ten passengers woke from cryosleep...
A colony ship with 5000 human passengers in stasis is heavily damaged in a meteor shower. While the onboard computer does not have the raw materials needed for repairs, it calculates that it has a very large amount of organic matter and a genetics lab. A solution path is now being executed…
#writing#my writing#creative writing#writing prompt#writing prompts#writers on tumblr#writers#writer#horror#science fiction#sci fi
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ICYMI: Sarah Novotny Joins GenLab Studio to Pioneer AI and Autonomous Systems Innovations http://dlvr.it/TB6KsJ
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Microsoft, NVIDIA, Google e altri formano la Coalizione per l'intelligenza artificiale sicura (CoSAI)
La Coalition for Secure AI (CoSAI), un nuovo organismo del settore, è stata annunciata oggi all’Aspen Security Forum. I fondatori Premier Sponsor di CoSAI includono Google, IBM, Intel, Microsoft, NVIDIAe PayPal. Anche Amazon, Anthropic, Cisco, Chainguard, Cohere, GenLab, OpenAI e Wiz sono sponsor fondatori. Questa iniziativa open source mira a offrire una guida attraverso metodologie open…
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Games we're doing/already made characters for:
Pathfinder 2e
Eclipse Phase
Explorers of Fate (PMD)
FIST
Delta Green
Fiasco x2 [zombie apocalypse + SOMA-esque]
BLASE + The Shadows
Fractal Romance
You Awaken in a Strange Place
Triangle Agency
Apocalypse World
Games we want to try:
Kids on Bikes/adjacent
Magical Kitties Save the Day
Changeling the Lost/Chronicles of Darkness
Invasion
...Birdwatch Feelings? (My L&F XCOM 2 hack)
Streets/Streets 2: Night Shift
The Witch is Dead
Modern!Call of Cthulhu
A FATE game (Secrets of Cats?)
Cathulhu 7e
Very Good Dogs of Chernoybl
The Veil? Something cyberpunk
Reworked Warriors Adventure Game
Flying Circus: Chariots of Steel
Liminal Horror
Vast and Starlit
Apocalypse Roadtrip
Extracausal
Flyover Country
Crafted
ALIEN RPG
Twlight 2000
Unknown Armies 2E
Deviant the Renegade
Albedo
Mutant Year Zero (w Genlab Alpha)
HC SVNT DRCNES
After the Bomb
Palladium (Rifts?)
The Bureau (PBtA)
Paranoia
Engine Heart
Elite Dangerous RPG
The Company
Extreme Metapunks Forever: The RPG
Idiot Teenagers with a Death Wish
Hostile Work Enviroment
The Foundation RPG
...And definitely others as time goes on!
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https://www.yourmuscleshop.to/product/equipoise-boldenone-undecylenate-200mg-per-ml-genlabs/
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Genlab là sự lựa chọn hàng đầu cho xét nghiệm ADN pháp lý
Dưới đây là lý do bạn nên tin tưởng chọn Genlab:
Đội Ngũ Y Bác Sĩ Kinh Nghiệm:
Genlab tự hào có đội ngũ y bác sĩ giàu kinh nghiệm, chuyên gia về di truyền học và xét nghiệm ADN. Sự chuyên nghiệp và sâu sắc của họ đảm bảo rằng mọi quy trình xét nghiệm diễn ra một cách chính xác và tin cậy nhất.
Trang Thiết Bị Hiện Đại:
Genlab sử dụng trang thiết bị y tế hiện đại và tiên tiến nhất trong quá trình xét nghiệm ADN. Điều này giúp tăng cường độ chính xác của kết quả và đảm bảo rằng mọi chi tiết di truyền được phân tích một cách cẩn thận.
Quy Trình Giám Định Chặt Chẽ:
Quy trình giám định tại Genlab được xây dựng và thực hiện chặt chẽ, đảm bảo rằng mọi bước trong quá trình xét nghiệm được kiểm soát một cách chính xác. Điều này giúp đảm bảo tính pháp lý và chính xác của kết quả.
Chứng Nhận Độ Chính Xác và Pháp Lý:
Genlab đã đạt được chứng nhận về độ chính xác và tính pháp lý từ các cơ quan uy tín như Cục Lãnh sự thuộc Bộ Ngoại Giao. Điều này chứng minh sự cam kết của Genlab đối với chất lượng và tính minh bạch trong mọi xét nghiệm.
Hỗ Trợ Cơ Quan Ngoại Giao và Trong Nước:
Genlab hiểu rõ các quy trình và yêu cầu của cơ quan ngoại giao và cơ quan trong nước, đặc biệt là Cục Lãnh sự thuộc Bộ Ngoại Giao. Điều này giúp bạn hoàn thiện thủ tục pháp lý một cách đơn giản và nhanh chóng.
Khi chọn Genlab, bạn không chỉ đang chọn một đối tác xét nghiệm ADN pháp lý, mà còn chọn lựa sự chắc chắn và đáng tin cậy trong mọi quy trình pháp lý của bạn.
Xem thêm xét nghiệm ADN pháp lý https://ccrd.org.vn/xet-nghiem-adn-phap-ly/
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Some ttrpg ocs
1. Gaupa - lynx noajdi. Mutant Year Zero: Genlab Alpha
2. Örian Stålnacke - human warrior. Symbaroum
3. Tjaetsie - näck bard. Svavelvinter
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MUTANT: Genlab Alpha - Paradise Valley
🎲 Discover Paradise Valley in MUTANT: Genlab Alpha, an exhilarating tabletop RPG from Free League Publishing. Uncover the secrets of this post-apocalyptic sanctuary and shape its destiny! #MUTANTGenlabAlpha #GenlabAlpha #MutantRPG #tabletopgames #TTRPG #RPG
MUTANT: Year Zero – [PDF]MUTANT: Genlab Alpha – [PDF]Discover Paradise Valley in MUTANT: Genlab Alpha, an exhilarating tabletop RPG from Free League Publishing. Uncover the secrets of this post-apocalyptic sanctuary and shape its destiny! Tap into the incredible potential of MUTANT: Genlab Alpha animal powers, where your character can embody the strength and instincts of powerful beasts. From…
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#free league publishing#genetic experiments#mutant animals#Mutant Genlab Alpha#mutant genlab alpha character creation#MUTANT: Genlab Alpha bestiary#MUTANT: Genlab Alpha campaign#MUTANT: Genlab Alpha characters#MUTANT: Genlab Alpha expansion#MUTANT: Genlab Alpha factions#MUTANT: Genlab Alpha gameplay#MUTANT: Genlab Alpha guide#MUTANT: Genlab Alpha lore#MUTANT: Genlab Alpha mechanics#MUTANT: Genlab Alpha mutants#Mutant: Genlab Alpha review#MUTANT: Genlab Alpha rules#MUTANT: Genlab Alpha sessions#MUTANT: Genlab Alpha setting#MUTANT: Genlab Alpha storytelling#MUTANT: Genlab Alpha supplements#MUTANT: Genlab Alpha tips#Mutant: Genlab Alpha tutorial#MUTANT: Genlab Alpha world#post-apocalyptic game#roleplaying game#tabletop gaming#tabletop RPG#tabletop rpg review
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DECA DURABOLIN (NANDROLONE DECANOATE) 250MG / PER ML – GENLABS
Deca Durabolin 250mg is a popular anabolic steroid made up of Nandrolone and the massive Decanoate ester. Nandrolone was initially discovered in 1960, and Deca Durabolin was produced for commercial use in 1962. Nandrolone Decanoate belongs to the class II AASs, which are made up of 19-nortestosterone-derivatives. AASs are a large and fast-developing class of synthetic androgens that are used both medically and illegally. Nandrolone binds to human serum sex hormone-binding globulin (SHBG) with a low affinity, around 5% that of testosterone and 1% that of dihydrotestosterone (DHT). It is mostly metabolized by the enzyme 5-reductase into 5- nandrolone, 19-norandrosterone, and 19-noretiocholanolone, all of which are detectable in urine.
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#RPGCovers Week Nine Mutant: Year Zero (2014) Ola Larsson
This is another one of those cases of a game cover being so striking that I picked it up despite it not really being in my wheelhouse. I’d kept spotting the illustration, looking at it, deciding against it and then coming back. Then I saw they had the full Mutant: Year Zero bundle: map, cards, book, dice. And that hit my fatal weakness. I’m so glad I did, given the 200+ hours of play and enjoyment I’ve gotten out of the game in person and online.
I dig the cover for many reasons. It starts with a really strong logo: bold main with distressed font subtitle. I love that the orange and brown of the bottom of the page are echoed here– with a ruined city silhouette/cut out. It sets the stage for the blown-out colors of the page: from a sickly yellow of the sky and smoke, moving forward to the sepia and deep browns, and then finally into the orange and black of the foreground.
The three figures are great. I’m a sucker for the single bold hero marching towards the camera (see NBA: Solo Ops). We can see how worn their clothes are– and weird (look at the spikes on the cap). They’re not pretty and not entirely human: from the gauntness of the face to the bug wings. The left hand figure is weirder, with a strange body and the wild divers’s helmet which seems both ridiculous and frightening. Then the woman on the right hand, not pretty and not heavily sexualized. You have to look close to see the signs of the mutation on her.
They’re all great and I immediately want to know their story.
Eventually your gaze pulls out and you see the entirety of the disaster: stacks of cars, tilted buildings, ground made of rebar and twisted metal. This clearly happened long ago– so where are the flames coming from? What just happened? I absolutely love it.
The other Mutant Core covers are interesting, but none quite rise to this level. The closest is Genlab Alpha, another one which really invites you in to wonder what the story is. It also makes what could be ludicrous into something serious. Mechatron is good and has a neat look to it, but it feels more restrained. Elysium is OK. I’m glad to see the character in fascist trimmings falling to their death. But the fact that you’re probably playing those fascists colors my reaction.
A couple of interesting comparisons. In my histories of post-apocalyptic games, I've come across several of the earlier Mutant games. In particular the first edition one is wild and so far away from this one. It definitely has a D&D/Gamma World vibe to it. It’s also interesting to see the cover illo for the recent tactical rpg based on MYZ. It has a similar look/posing to the MYZ cover but it integrates the uplifted animals as co-mutants.
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