#gdi Leone
Explore tagged Tumblr posts
Text
[Capcom: So Umbrella Security and UBCS had a longstanding rivalry.
Me: Okay?
Capcom: HUNK and Nikolai were known rivals and it lasted for years.
Me: Cool. Are you gonna actually show this dynamic ever in a game? It would be nice to see side characters finally get development after 15+ years.
Capcom: ....
Me: ...
Capcom: Anyways. Here's another game about Jill, Chris or Leon.]
#- - [ooc]#[The way the point was stated and then they NEVER expended on it just-]#[Show me this damn rivalry Capcom jfc]#[I don't hate Jill Chris or Leon before you ask]#[But I do hate how Capcom teases at things that could be expanded upon then NEVER goes back to them]#[I want to see this rivalry in action gdi]#[You could easily have included it in several games by now]
9 notes
·
View notes
Note
[A local delivery service has arrive with a Phoenix Orchid. The note attached reads as follows:]
Artus, A small token of my appreciation for your cooperation in the festival. May it bring you luck when it blooms in the spring. Regards, L. Blachedone.
Immediately, a note is send in return to Leon, expressing his gratitude for the gift, which is immediately placed in a place of prominence and view in his office.
1 note
·
View note
Text
thinking abt a very specific post but idk if i'm gonna be able to find it...
0 notes
Text
Resident Evil 4 vs 8, and Ludonarrative Resonance
Having fallen so very hard for RE8 late last year, I’m incapable of talking about the new RE4 remake without comparing the two – especially when RE8 now occupies the bizarre position of being simultaneously the remake’s immediate predecessor, canonical-later-sequel, and also other pseudo-remake of RE4.
And it’s hard to appreciate just how much RE8 draws from RE4 until you’ve played them both – in broad concept (sinister bioweapon cult in isolated European village, lengthy castle section, awkward shift towards military-shooter-itis at the end – heck, did you know RE8 was even supposed to have Ada Wong showing up with a sniper rifle to rescue Ethan from cutscenes in early drafts? Because that was definitely going too far) and its initial chapter especially. I’d osmosed the broad strokes, but not, for example, the degree to which the first lycan attack in 8 is basically just the first village assault from RE4: mobbed by an endless stream of regular enemies and the one big guy (who you can defeat, but should probably just try to avoid) in an open environment until an invisible timer runs out and everyone goes home.
It’s not a one-way street: it’s only fair to say that by the time of RE4make, Capcom was re-integrating a lot of what worked in 8 back into the new RE4. But as many elements represent a conscious step back from the reinventions of RE7 in favour of recreating gameplay elements of the original: 3rd person view, visible health bar, etc. The same basic arsenal of pistol-shotgun-sniper-rile becomes available to you in that order, but trying to play Leon as you would Ethan is not going to come off seamlessly.
Leon he can’t block, for one. He can parry, but that’s not the same thing. His knife works very differently, many of its uses contextual. You have to aim before firing now – hitting fire without aiming first makes Leon slash with his knife instead (very annoying when I have the sniper rifle equipped, the enemy is too close for the scope to be useful, and failing to get a round off in a hurry is about to make my life a lot more uncomfortable) – and if you’re aiming, you can’t parry. The gameplay in the RE4 remake is honestly my favourite thing about it (the story is... more of a mixed bag, but we'll get to that), but coming to it directly off RE8 is just a little frustrating until you get your head around it. GDI, Leon, Ethan can make a decent mine that doesn’t go off on its own if it’s not tripped in 30 seconds, why can’t you?
Questionable nitpicks aside though, having gotten the hang of RE4’s combat, the more I think about it, the more the differences between how Ethan and Leon handle do actually work for me, and even make sense from a character-centric POV. Intentionally or not, there’s a kind of ludonarrative resonance to it all.
If you’ve read any video game critique in the last decade or so, you’ve likely run into the term ludonarrative dissonance: coined to highlight all those times when the story a game tells via dialogue and cutscenes clashes with the ‘ludonarrative’, or story created by the gameplay. The classic example is something like the Tomb Raider reboot, where cutscenes linger on the trauma of Lara's first human kill, but gameplay will still see her easily mowing down enemies mooks by the dozen barely five minutes later. See also: any time a character is a total badass in gameplay, but can be easily overpowered by a single opponent when necessary for a cutscene. This kind of narrative inconsistency is to some degree the nature of the medium – it’s a rare game that can avoid it altogether, but it can still throw you out of the experience.
For a more Resident Evil specific example, consider that minor plot point from RE6 which reveals that Sherry (one of the many playable characters) has an Ethan-like healing ability as a result of her exposure to the G-virus back in RE2. This has no effect on gameplay, before or after the reveal: Sherry’s health bar works the same as any other character’s. Even the RE4 remake hits this problem: letting Ashley be carried too far away by an enemy mook is an instant game-over in gameplay, but you’d better be prepared to see the exact same thing happen in multiple cutscenes at specified plot points, with no way to avoid it (c’mon, game, I know they’re just gonna stick her in a room with no guards somewhere, lemme go find her!)
You could arguably find a similar problem to Sherry’s in RE8, where Ethan very-canonically comes back from the dead after having his heart ripped out in a cutscene, even though he can absolutely be killed in regular gameplay. And yet, here, I’m inclined to cut the game some slack – because there is arguably an explanation provided, and it’s suitably horrific.
Ethan may be able to reattach severed limbs and walk off falls from great heights, but having his heart ripped out puts him down long enough to convince Chris he’s really dead – definitely down for the count. And if you pay attention to the (many) death-scenes that play after Ethan is killed by a lycan or moroi, you may notice that most monsters immediately start eating him as they light fades away. Ethan may come back after having his heart ripped out, but being digested may be a step too far.
And Ethan can get eaten a lot in this game. Moreau can eat you. The mould-foetus-monster can eat you. Dimitrescu makes pretty-fucking-clear her own desire to eat you too. Sturm doesn’t, but is certainly equipped to reduce Ethan to a fine, pink mist. Whether those final-moments were included specifically to fill that plot hole or whether they were just thrown in for ‘ordinary’ horror value I can only speculate, but it’s always nice when all those little, gory details tie together, isn’t it?
If we’re going to take games to task for all those probably-accidental moments where the gameplay and the story clash, it’s only fair to note a few of the ones where they do the opposite (likewise-accidental though they may be). Ludonarrative resonance, if you will.
On a basic level, pointing out that gameplay differences between RE4 and 8 make sense for Ethan’s vs Leon’s respective strengths and weaknesses may be a little too obvious. Leon can stagger an enemy with a bullet and then rush in to finish him off a roundhouse kick or a supplex because Leon is a certified badass with way more training than Ethan (who makes one vague mention of having had military training, presumably as an excuse for why he aims so much faster in RE8 than 7).
But it goes so far beyond that.
There’s the issue of blocking, for one. Ethan can block – roughly holding his hands up in front of himself to reduce incoming damage – but Leon can’t. This was initially annoying, but the more I thought about it, the more I liked it as a logical change. Sure, Leon can’t block, but Leon doesn’t secretly have mould-powered super-healing, and trying to tank axe-blows to reattachable parts of his body probably isn’t a viable strategy. What he can do is parry with his knife: a more skill-dependent strategy for a more-skilled guy. Timing is much trickier, but only his knife takes damage – Leon doesn’t, so when it works, it’s much better than blocking. And given Leon has this whole backstory-thing about being trained by a knife-obsessed nutjob, that all adds up too.
Then there’s the thing with ladders. Ethan can fall any distance without taking damage, but convincing him to take a gravity-shortcut doesn’t always work: if there’s a ladder nearby, he’ll take it. Leon, by contrast, clearly sees ladders as a waste of time. Ashley will use them to get down from high places, if there’s one available, but Leon, to my joy, prefers to jump. And again, there’s an arguable logic there that appeals to me: Ethan may be immune to falling damage, but he’s badly in denial about it, and would much prefer to take the stairs. Leon isn’t superhuman, but he knows parkour, and he’s damn well going to use it.
Health arguably follows similar logic. Ethan doesn’t get a proper health bar (maybe you need training to accurately judge how dead you are? IDK), just various colours to tell you roughly how bad this is going, and Ethan will be reduced to stumbling through a distorted red haze if you let him go too far into the red zone. Stumble around long enough without dying though, and Ethan will eventually walk it off, automatically returning to about half-health. Notably, Leon doesn’t get this same power (unless you’re playing on the very easiest difficulty – Ethan remains auto-healing right up to Village of Shadows level). But for a dude who canonically has healing powers, you can’t argue that makes a lot of sense.
The same rules apply to Mia too, when you’re playing her in RE7 – but given she’s been infected with the mould too, that tracks (and even if you did choose her for the cure, who’s to say how well such a haphazard cure even worked?)
This logic does break down a bit in RE8 when you play as Chris, and blocking and walking-it-off remain core mechanics. And if you wanted to get really nitpicky, you might even point out the same mechanics are available to Ethan in his very first fight with Mia in RE7, where he’s (presumably?) not infected yet. But there comes a point where you have to admit that expecting the devs to change gameplay so much for one brief section of a much longer game isn’t really realistic (and would be that much more annoying to get used to for this one tiny section anyway).
Amusingly though, in the Mercenaries DLC, Chris has been reworked somewhat, and now can’t block anymore: hitting the ‘block’ button throws a left hook instead. Which is only too appropriate for Chris Boulder-Punching Redfield – but it’s interesting to note that Lady Dimitrescu (another new playable character) can’t block either.
The only other character in Mercenaries mode who can block is Heisenberg, and he does so by raising a literal wall of sheet metal. Intentionally or otherwise, Mercenaries does kinda seem to cast Ethan’s ability to substantially reduce damage just by holding up his arms as pretty unique.
Speaking of health, Leon and Ethan can both increase their maximum HP – Leon by using yellow herbs, Ethan by eating food cooked for him by the Duke. Ethan, however, can also decrease the damage he takes while blocking and increase his running speed this way. This is the sort of game mechanic it’s probably not worth thinking too hard about, but even so, the idea that mould-man Ethan can enhance his own powers by eating food from around the village where the mould originates (and specially prepared by the nigh-omniscient Duke himself) is something I raised already over in my post on Mia and Miranda – and it fits here too. Leon, meanwhile, can only increase his own durability by buying body armour, then paying even more to keep it repaired (there is a case charm that increases his speed a little too, but it’s bloody hard to get).
There are other little details that follow the same pattern too – whereas in RE8, I found myself mostly using the pistol to finish off any enemies who didn’t quite go down in one shotgun blast, in RE4, I found myself relying on my basic pistol a lot more, even when not going for kung-fu finishers. Mostly, that’s down to enemy speed and ammo availability, but you can’t argue it makes sense that the better-trained Leon would be better-equipped to get the job done with lower-calibre weaponry.
Now, to be clear, I doubt most of these little differences are down to the devs going “okay, this new game is about a mould-superman, how do we work that into gameplay?” when RE7 came out – and I’m pretty sure a lot of how the new RE4 plays is down to an earnest attempt to include as much of the old RE4 as still makes sense. Leon has a visible health bar and can supplex enemies into the dirt because people loved the original, and we’re not here to completely reinvent the best features of the wheel. Half the stuff that screams ludonarrative resonance to me is probably more happy accident as design.
But when, for example, you’re being irritated by the discovery that the only mines available to Leon will just go off on their own after 30 seconds if not triggered by an enemy, it’s nice to be able to tell yourself “bloody hell, guess you need a real engineer like Ethan to make a half-decent mine!” and treat that like an excuse. It doesn’t fundamentally change the way either game plays, but it feels like there’s some rhyme and reason to it, and that’s just a little bit more fun. And they’re both great combat systems in their own fun way.
YMMV, of course.
#Resident Evil Village#Resident Evil 4#Resident Evil#Ethan Winters#Leon Kennedy#meta#obsessive nerd over-analysis of gameplay differences and how they make Total Sense Actually#and the fine significance of who does or doesn't get to block
76 notes
·
View notes
Text
now i got Use Somebody playing in my head. gdi leon
7 notes
·
View notes
Note
Fandom Ask Meme RE4 "1,16,18,19,22" I went overboard bc gdi I need to knooow
The character everyone gets wrong I haven't actually seen much of this, honestly? I think maybe sometimes people... play up Luis' queerness to a degree that I don't personally see as being in character, but that's up to personal taste. If there are bad opinions out there about RE:4 Ashley or Ada, I don't want to hear them.
You can't understand why so many people like this thing (characterization, trope, headcanon, etc) This is really, really tiny and petty but... Luis is taller than Leon. Barely, but he is. I've seen art or fics where Leon is made to be taller, and I feel like it's playing into some tropes where Luis is considered the twink of the couple. (Really, considering how rampant malnutrition must have been in Valdelobos, Luis turned out pretty well -- 6'1" and a good weight. He's no Chris Redfield, but so few are.)
It's absolutely criminal that the fandom has been sleeping on... This is very Luis-centric but that's because that's the only corner of the fandom I've been interacting with, lmfao. But I'd like to see more people explore Luis' childhood in Valdelobos, or even just Valdelobos in general. There's a lot you can do there! And this may be a personal preference because I want to know more about the regular people who got caught in Saddler's crosshairs. Or, hell, even his time with Umbrella could be a goldmine of stuff to look through.
You're mad/ashamed/horrified you actually kind of like... I feel none of this. Kill the part of you that cringes.
Your favorite part of canon that everyone else ignores Is it redundant to say Valdelobos again? Or the people of Valdelobos? C'mon, really dig into that setting and explore!
13 notes
·
View notes
Text
reasons why I can't draw/study Leon's facial features well:
I can't stare at his pictures for too far long. (WHY AM I FEELING FLUSTERED BY A FICTIONAL MAN??)
I get jumpscared by shirtless/naked mods of him every time I browse and my brain short-circuits
gdi
#fuck this guy but also i need to learn how to draw men and he's my current fixation so#leon kennedy#adorablog
1 note
·
View note
Note
BUT STILL SO AMAZING I LOVE THIS ART YOU MADE OF LEON AND HIS STUPID SAXX GDI IM SOBBING
Oh no my hand slipped and I’m back with a gift.
Thank you for saying you like my art, I’ve been having a hard time with my art style lately. Anyway I drew you a RE4 Leon with his tiddy leash (yes that’s what I call it. Yes I know it’s actually a type of holster meant for like being discrete) because I could and figured you’d appreciate it because why not have that so you can yank him around by it 🤷🏻♂�� god help me-
Also I WILL just sit here and compliment you and get away with it.
Your account fuels my gay Leon simp self and you deserve this art as gratitude you beautiful human being.
BATS BATS BATS I SIEBEIEBEIEBDI YOU BROKE ME THIS IS NOT A DRILL SCREEEEEEEEEEEEEEEEEE YOU BETTER STOP omfg LOOK AT HIMMMM HE LOOKS SO GOOD IN YOUR STYLE AND THE NIPSLIP JSBWIWNWKWW bouta nipslip straight into MOUF omg he is cute and YOU ARE CUTE TOO
HSBSIEBWIE the facial expression has me foaming at the mouth oh no ive gone rabid ajsbwiwbwiwbsiebdo I LOVE YOU YOU BEAUTIFUL HUMAN AND JSNWIWBW AHHHHHHH
#me: 😭😭😭😭😭😭😭😭😭#in a corner holding it like a picture while my children pull the plug on my old ass#💀
22 notes
·
View notes
Text
He can’t believe someone fell for that.
12 notes
·
View notes
Text
so anyway when I die I want the Cardinals bullpen to lower me into my grave so they can let me down one last time
#GDI LEONE#AND TYLER LYONS!#ESPECIALLY TYLER LYONS#ALL YOU HAD TO DO WAS NOT GIVE UP TWO HOME RUNS IN THE BOTTOM OF THE NINTH!!!#shut up kris
3 notes
·
View notes
Photo
Hey, rookie!
#biohazard#resident evil#leon s. kennedy#chris redfield#chreon#art by op#re art#*strolls into yet another fandom late* SUP#if leon had arrived several months earlier and gotten to meet everyone...#give the poor boy a break gdi#send him on snack runs#when he's not helping out little old ladies and issuing speeding tickets
2K notes
·
View notes
Text
so @tatsueli wanted my favorite kreon screencaps, too. so here have them. try to survive all the tension ;D
#kreon#metaltango#jack krauser#leon kennedy#re4#leon s kennedy#someone once called them a ''sin ship''#and i think it kinda tracks#i don't think they even realized#how much raw tension they were creating#when they made this game#these two#and their dynamic#GDI ALL THE POTENTIAL#for disaster but :'D potential anyway#meme thingy#the ask me my top5 anything thingy
151 notes
·
View notes
Text
I WATCHED THE FIRST EP OF POKEMON EVOLUTIONS HELP
im gonna make this rly quick but,, i rly love that they focused on leon's inner feelings about the whole eternatus event. how he feels guilty and disappointed that he failed to defeat eternatus on his own, and had to rely on hop and victor to finish it.
the shot where he's lying on the ground and losing consciousness while watching the kids battle eternatus is just... wow. you can really feel it.
and you can imagine his thoughts while he's sitting in the locker room by himself right before his match with victor.
ALSO. CHARIZARD POPPING OUT OF HIS POKEBALL TO COMFORT LEON. IS SOMETHING I REALLY NEEDED. BLESS.
all in all, i'm so happy that they touched on leon's inner turmoil, bc it's hinted at/shown in other media that he hides his negative feelings. i rly need content of him getting the love and comfort he deserves.
73 notes
·
View notes
Text
It's a Leon needs a hug but he's not gonna ask for it kinda day. Alternatively, don't fucking touch me, bro.
#stress lvl 88%#leon mood of the day#i guess ill go look for fics bc gdi i am in that angst h/c mood still for eternity
6 notes
·
View notes
Text
brb, claire is currently screaming in a corner
3 notes
·
View notes
Text
When the Gender Wants to be BOY
So you really want to shave your head and work out to become BOY because BOY feels right. . .
...............
Having realizations as I write this as well as an existential crisis.
#emery speaks#gdi piers nivans#do i want to be WITH you or do in want to BE you?#SAME GOES FOR LEON#AND CARLOS#AND BASICALLY EVERYONE
5 notes
·
View notes