#gamma quadra
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Anecdotal experiences with fellow socio-types (socionics):
SLIs
High affinity for food—especially junk, comfort and discretionary foods. This is a common observation with these dudes—If I had to throw a dart to the types that contribute most to obesity rates, it would be SLIs.
These individuals mostly opt for neutral, casual attire—I've rarely seen any SLIs in person wear flashy, colourful or bright clothing.
On the surface, usually seems dry, socially awkward and reserved, but tends to be soft, vulnerable and goofy if they cosy up to you (3E is a common psychosophy placement for these guys).
Able to let loose with close acquaintances but can be fucking lazy, unpunctual and sedentary. Conversely though, these guys possess amazing will-power when necessary.
The guys I know with this sociotype are all into gaming to some degree and enjoy kinaesthetic activities, like building/manipulation of tangible objects (e.g lego, crafting, fixing objects).
also tend to be attached to classic childhood shows and cartoons
aptitude for/usually likes vehicles.
Commonly opts for technical/mechanical careers and STEM subjects. Enjoys sports and practical activities.
ESI
Extremely pedantic, 'us-against-them' mentality, very critical of behaviour, diligent and organised, conservative and perfectionist, soft to the select few and very uncompromising to the rest
Appreciates hardworking, responsible and productive individuals
Very gamma Fi-Se valuing; avoidant of adversaries and poor relationships.
poorly tolerates chaos and hates immaturity, vulgar and irresponsible individuals
Exceptionally loyal and devoted to the few that they consider close and doesn't allow new acquaintances in easily
This is the type that silently judges you
usually neurotic and possesses a polarizing, black & white framework
slow to forgive—if at all. They are cautious and highly selective.
#socionics#typology#sociotypes#ESI#socionics functions#socionic quadras#SLI#Si base#Fi base#gamma quadra#delta quadra#information elements#cognitive functions
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socionics quadras with some good art
this is alpha quadra. alpha quadra is democratic, judicious and merry. from left to right: esfj, entp, intp and isfj.
the idea behind quadras comes from cognitive function “blocks”. when people has Ne and Ti together, then they like:
highly theoretical concepts as a source of intellectual stimulation and fun rather than for their practical merits.
logically consistent beliefs and ideas, and behavior that is consistent with personal values.
follow through on their ideas in the form of group activity.
then, when people also has Fe and Si together they like:
participating in groups where there is free exchange of positive emotional expression in an atmosphere pleasing to the senses.
discuss stories told in detail and according to the sequence in which events happened, rather than “jump to the point” quickly.
show affection for others in the form of small practical services or gifts.
feel energized in the positive atmosphere of special events, such as public holidays, parties and special celebrations.
this is beta quadra. they are decisive, merry and aristocratic. from left to right: infj, estp, enfj and istp.
ti along with se:
Beta quadra types prefer situations where the power structure and hierarchy is clearly defined according to consistent rules where ambiguities are minimized.
Beta quadra types are more confident analyzing realistic characteristics of situations, people, and objects, rather than alternative and could-it-be scenarios.
Beta quadra types are inclined to attribute to a new acquaintance traits that they have previously observed in other individuals belonging to the same group as they see the new acquaintance as belonging to (Aristocracy).
Beta quadra types are inclined to look for general rules explaining people, politics, mechanisms and trends, rules that once defined can be applied generally, rather than go about things in a case-by-case way.
Beta quadra types are energized by competitive situations where analytical tactics are emphasized
fe along with ni:
Beta types tend to enjoy group activities where the whole group participates in generating a common emotional atmosphere, as in laughing at jokes, etc.
Beta types tend to feel energized in the presence of people who share their beliefs and express them with obvious enthusiasm and emotion.
Beta types tend to give more value to feelings when they are demonstrated with clear emotional expression, and tend to increase the level of their own emotional expression in order to get a reaction from other people.
Beta types tend to describe personal views of special meaning with “poetic” or “dramatic” expressions and language.
Beta types are often deeply concerned about social issues and the direction the world is heading. They believe that apathy is a significant cause of societal problems, and work to fight against it.
this is gamma quadra. they are decisive, serious and democratic. from left to right: intj, isfp, esfp and entj.
te along with ni:
Gamma types take a longer-term view regarding efficiency and profitability, giving lower priority to the short term. Likewise, they tend to aim at the broader benefits of decisions, rather than only at those affecting themselves, giving them an inclination for self-sacrifice.
Gamma types like to talk about where present trends are leading in terms of potentially profitable events and undertakings.
Gamma types tend to give more value to ideas and concepts that are firmly connected to factual information.
fi along with se:
Gamma types take a hard-line approach regarding ethical principles and the punishment, even revenge, on those who break them.
Gamma types place high value on personal loyalty, once they feel a close relationship has been established.
Gamma types like to discuss personal relationships in a realistic manner and are skeptical that “jerks” can ever become “nice people”, for instance.
and finally this is delta quadra. they are judicious, serious and aristocratic. from left to right: enfp, infp, istj and estj.
te along with si:
Delta types make a point of talking about the rationale behind their actions and emphasizing the productiveness or unproductiveness of different ways of doing things – even in such emotional areas as personal relationships.
Delta types value peaceful, refreshing activities where they are doing something useful and balancing out their inner world at the same time.
Delta types have the philosophy that they will have to rely on their own industriousness to achieve their goals rather than on luck, speculation, group effort, or strong leadership.
ne along with fi:
Delta types love to share personal experience mixed with their own sentiments regarding their experiences, but all in an insightful and non-dramatic manner.
Delta types like to talk about new beginnings, opportunities for personal growth, and their plans and prospects for the future.
check out my main blog @ demonwindu.wordpress.com
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#socionics#alpha quadra#beta quadra#deltra quadra#gamma quadra#entp#intp#isfj#esfj#ile#sei#digital-art#enfj#enfp#entj#esfp#estj#estp#infj#infp#intj#isfp#istj#istp#mbti#other#personality types#psychology#quadras#sociology
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Socionics Quadras — Delta
Delta, or the ‘fourth’ quadra, includes LSE, EII, IEE, and SLI.
Reinin caracterises this quadra as Judicious, Serious, and Aristocratic.
Dominant elements
The dominant IM elements of the Delta Quadra are Te, Fi, Ne, Si. Grouping together the elements of the Ego blocks of the Delta Quadra types, we get a picture of what aspects of life Delta Quadra types strive to bring to the forefront of life, as well as the kind of group atmosphere and lifestyle they pursue.
Te blocked with Si
Delta types make a point of talking about the rationale behind their actions and emphasizing the productiveness or unproductiveness of different ways of doing things - even in such emotional areas as personal relationships.
Delta types value peaceful, refreshing activities where they are doing something useful and balancing out their inner world at the same time.
Delta types have the philosophy that they will have to rely on their own industriousness to achieve their goals rather than on luck, speculation, group effort, or strong leadership.
Ne blocked with Fi
Delta types love to share personal experience mixed with their own sentiments regarding their experiences, but all in an insightful and non-dramatic manner.
Delta types like to talk about new beginnings, opportunities for personal growth, and their plans and prospects for the future.
Subdued elements
The subdued IM elements of the Delta Quadra are Fe, Ti, Se, Ni. Grouping together the elements of the Super-Ego blocks of the Delta Quadra types, we get a picture of what aspects of life Delta types strive to keep hidden, avoid, not focus attention on, and keep at the periphery of their lives.
Fe blocked with Ni
Delta types rarely display their deep passions and vision, preferring instead to talk in more neutral terms about what they want to do and why.
Delta types reject dramatism and emotional affect in favor of wry humor and understatement.
Delta types don’t tend to form or maintain groups based on fun, emotional interaction, but only take groups seriously that perform some common productive or restful activity.
Delta types generally dislike using poetic wording when describing their inner state, but talk simply about what they feel or their bodily sensations.
Se blocked with Ti
Delta types do not fare well in high-pressure situations where they are being forced to do things, are facing threatening opponents, or are submitted to rigorous discipline, but wear out quickly and look for a more peaceful and welcoming environment.
Group behavior
Groups made up of primarily Delta types tend to be focused on working on projects, enjoying physical recreation, or finding out interesting things about each other. Laughter is usually subdued and brief; instead, people smile a lot and try to be witty and welcoming. Groups need to be focused on some specific productive activity or topic of discussion, or else they fall apart. In Delta groups, there is a lot of splintering and decentralization. This allows for more focused and productive interaction with only those who share your particular interests or sentiments. People jump from small group to small group easily to keep up their interest level. No one demands that the entire group listen to one person or that everyone do the same thing. Delta Quadra types believe that if everyone just pursues their own interests and makes some accommodations for others, the group will be better off anyway. Delta Quadra types do not focusing on building group identity or unity of purpose, but prefer for the group to remain splintered and decentralized.
Romance styles
Delta romantic relationships usually begin simply as the encounter of two individuals interested in a relationship and each other in a particular moment, with very little in terms of outward demonstrations of “romance” in the “wooing” sense of the term or in strong external demonstrations of emotions. Deltas are more focused on the present moment than Gammas, and therefore even relationships of very strong attachment do not lead to constant concerns as to their longer-term practical feasibility. Deltas see as optimal romantic relationships those where partners spend time together on fun activities and sharing ideas of potential practical application. Romantic atmospheres are low-key, based on comfort but practicality.
Perception of other quadras
Alpha
Deltas tend to see Alpha types as fun company and interesting people to discuss ideas and prospects with, but naive and inconsistent in their personal and business relationships. Alpha types seem to lack the common sense to turn their fun and creative energy into something productive and often seem overly idealistic.
Beta
Deltas tend to see Beta types as people who “dream big” and always want to turn things into grandiose endeavors, yet can’t manage day-to-day affairs effectively. Also, Beta types seem unwilling to consider things from the point of view of others, which gives them a streak of meanness and cruelty.
Gamma
Deltas tend to see Gamma types as driven and reliable in personal and business relationships, but not sufficiently understanding of people who want to pursue their own individual path in life. Gamma types sometimes become too demanding and can have a streak of vindictiveness or spitefulness which prevents them from being accepting and forgiving.
Source: Wikisocion
#personality theory#personality types#typology#socionics#sociotypes#iee#lse#eii#sli#enfp#estj#infp#istj
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GAMMA QUADRA (ILI, LIE, ESI, SEE):
Keywords:
Independence/personal gain/achievements/accomplishments; not concerned with other people/society — what I want to do/like — Fi valued
can be insensitive because of valued Te — what works, the most efficient thing to do — don’t mind ruining the group atmosphere — “actually, you’re wrong”. Can be too serious and can’t take jokes.
Meaningful connections and don’t struggle with defining who is close or not. Friend or foe mentality. Consistent beliefs and fixed values that won’t change easily.
typically very ambitious and hardworking — won’t mind using force or power to get their way. Adult industry vibes.
Te/Fi - Se/Ni valued -Fi — selective of individuals and value relationships; minimize and avoid negative relationships and experiences.
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Gamma Zee & Super Sonic the Road Kill (Classic Mac, Dwight Rodgers, 1993)
Anagramatically and bizarrely named (respectively) puzzle and platformer games starring Happy Ite.
The Internet Archive's in-browser Mac emulator wouldn't work with these, so follow these instructions:
Download this .img file.
2. Go to the excellent system7.app (if it's started redirecting to infinitemac.org and doesn't redirect straight to an emulated system there, use the one system7.app currently uses - System 7.5.3, Quadra 650, non-PowerPC).
3. Drag the .img file onto the emulated desktop, then click the Restart button that should appear in the lower right corner.
That's it! Manuals are included with the games (you'll need to scroll sideways because of the text editor they were written in). Gamma Zee's has at least one REALLY important tip that's difficult to figure out on your own.
Note: if the on-off spikes in level 2 change extremely slowly, quit the game (not the emulator) and re-open it; none of the difficulty levels are supposed to be THAT slow.
#internet archive#in-browser#mac#apple mac#apple macintosh#classic mac#game#games#video game#video games#videogame#videogames#obscure game#obscure games#retro games#retro gaming#indie game#indie games#indie gamedev#indie game dev#maze game#platformer#platformers#platform game#retro graphics#1993#1990s#1990's#90s#90's
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Skald Modular Skald One: un nuovo sistema polifonico Eurorack
Skald Modular ha recentemente presentato al SynthFest UK 2024 il suo Skald One, un nuovo sistema polifonico analogico per Eurorack che promette di semplificare la complessità spesso associata alla creazione di suoni polifonici nel mondo modulare. Ma mantiene le promesse? Approfondiamo nel dettaglio questa interessante novità.
Un approccio innovativo alla polifonia Eurorack La polifonia in Eurorack è notoriamente impegnativa. Richiede numerosi moduli per ogni voce (VCO, VCF, inviluppo, ecc.), un'infinità di patch, e conseguentemente, un groviglio di cavi che può facilmente trasformarsi in un incubo. Inoltre, cambiare i patch può essere un processo lungo e tedioso. Skald Modular tenta di risolvere questo problema con un approccio modulare, ma intelligentemente integrato. Il sistema Skald One si compone di quattro moduli voce, un modulo interfaccia MIDI e un modulo di output. Questo approccio "daisy-chain", simile a quello del Dreadbox Telepathy, permette di collegare in serie i moduli voce, creando un sistema polifonico a quattro voci. La differenza principale risiede nell'integrazione: mentre il Telepathy integra il MIDI nei moduli voce, Skald One utilizza un modulo MIDI dedicato. Analisi dettagliata dei moduli Ogni modulo Skald One Voice offre un VCO, un VCF, un VCA e un inviluppo ADSR. Il VCO è un oscillatore analogico discreto con tre forme d'onda selezionabili: dente di sega, impulso e off. È possibile applicare la modulazione di larghezza di impulso (PWM) all'onda quadra e la modulazione di pitch. Il filtro controllato in tensione (VCF) è un filtro passa-basso auto-oscillante a 24dB con tecnologia OTA, con una gamma di frequenza nominale da 20Hz a 20kHz. Può essere modulato tramite l'inviluppo o un ingresso di modulazione esterno. La possibilità di auto-oscillazione aggiunge un'ulteriore opzione sonora interessante, fungendo da VCO aggiuntivo. Il segnale passa poi attraverso un VCA a transistor, controllato internamente dall'inviluppo ADSR. I controlli comprendono attacco, decadimento e rilascio (decay e release condividono lo stesso potenziometro). L'uscita audio principale è a livello di segnale Eurorack (10V picco-picco). Un LFO PolyBus è normalizzato a tutti gli ingressi di modulazione in modalità polifonica. Il sistema polifonico completo Per ottenere la polifonia, è necessario aggiungere il modulo MIDI PolyBus (12HP) e il modulo Output (8HP). Il modulo PolyBus riceve il segnale MIDI su TRS, assegnando le quattro voci ai moduli voce disponibili. Il pitch bend viene inviato a tutte le voci, con la profondità globale impostabile sul pannello. Il modulo include anche un semplice LFO ad onda triangolare inviato a tutti e quattro i moduli voce, con controllo della profondità globale tramite la mod wheel. Il modulo Output somma i segnali delle quattro voci in un segnale monofonico, con tre destinazioni: uscita diretta Eurorack (10V p-p), uscita cuffie TRS da 1/4” e uscita linea su jack mono da 1/4”. Considerazioni finali e prezzo Skald Modular Skald One rappresenta un tentativo apprezzabile di rendere la polifonia Eurorack più accessibile. L'approccio modulare, pur richiedendo moduli aggiuntivi, offre una soluzione più "hands-on" rispetto ad altri sistemi basati su menu complessi. Tuttavia, il prezzo complessivo del sistema completo (£2115) potrebbe essere considerato elevato, soprattutto considerando alternative come il Dreadbox Telepathy (sei voci a un prezzo inferiore). La scelta dipenderà dalle esigenze e dalle preferenze individuali: Skald One punta su una maggiore immediatezza, mentre Telepathy offre una maggiore polifonia a un costo inferiore, ma con una maggiore complessità di utilizzo. In definitiva, Skald Modular Skald One è un sistema interessante che merita attenzione. La sua semplicità di utilizzo e il suo suono analogico caldo potrebbero renderlo una scelta vincente per chi cerca una soluzione polifonica Eurorack immediata e intuitiva, pur essendo consapevole del costo relativamente elevato. https://www.youtube.com/watch?v=xj5-DoUwDAQ&t=312s Read the full article
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im supposed to be using Te and going to work but I’d rather sit on tumblr and complain about money being evil
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Reevaluating Quadras and Quadra Attraction
You know, I was always sceptical about quadra attraction.
In fact I still mantain that it’s probably only true to a degree, not that ‘necessary’ to get along & can be overriden by socialization etc .
We can find lots of examples & counterexamples and this is just one of it that only has meaning in the context of other observations.
But it’s still amazing how the bae has managed to find ALL the ESFPs in our university’s the telecomunications engineering deparment.
Like he’ll bring over/ mention/ run into one of his friends, and within 6 minutes the friend will say something like “I just can’t stand to be cooped up in a small room where I don’t have space to walk around.”, “I’m not so much into the theory part, it’s the hardware part that’s my thing” or “I’m glad that big gamble paid off”
From how he describes his childhood friends, he’s had this friendship preference all his life - ie, he made mischief , then while he was doing his barchelor’s degree he says he “hung out with the extroverts to learn their tricks”
One, for example, (the one I’ve interacted the mot with & am therefore surest about) is a super modest kinda bohemian dude even though his family is rich, who’s been getting his degree to appease his ambitious parents so they’ll accept his fiancé whom he’s still very devoted to despite the long-distance relationship. Body language is also a dead ringer for Se-Fi.
The remarkable thing is, his friends are usually also businesspartners, colleagues or co-students, that is, businessmen, engineers and computer science/physics people - ie. a group where xSFPs would be underrepresented (though I definitely get how Se-Te would be useful for engineering and business should be their jam anyways) but they’re overrepresented in his friend group.
He doesn’t much get on with most of the abundant NTPs at the faculty, often commenting on how a lot of pll there are “overspecialized antisocial Nerds who don’t understand the need for presentability/responsibility” (more an observation than a shittalk tho, he wants to know why) - though he has one good friend who sounds xNTP-ish (according to him, he’s “very good with alghorithms & is very passionately into designing them but also really overcomplicates things at times”) and, of course, me.
Not sure if he ever tried dating an ESFP tho. He doesn’t mention his exes much, (and as an 1 INTJ with a strong 9 wing he’s simply not the sort to vent about that) but there’s been the implications that there was unpleasantness - GFs who wanted him to call all the time, didn’t listen to his ideas, wanted to go out and do a lot of stuff more than he could put up with. That does sound like a negatively skewed ESF descriptions but it could’ve been ESFJ as well and it’s not enough info to remotely tell anything.
For not entirely altruistic reasons, I’m kinda glad he didn’t (or that it didn’t work out)
Not ready to draw new conclusions for me personally tho. I never socialized much, so, insufficient sample size to begin with.
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mbti is maybe basic but socionics is a mess
as you can see at the bottom right socionics votings, SEI got the highest vote for bella and SEI is fe creative (alpha quadra, second slot fe). next highest vote is ILI (gamma) and that’s fe polr! hmmmm, of course it’s hard to tell if a character is fe creative or fe blindspot/polr... LOL! and then the third highest vote is SLI which is ANOTHER fe blindspot!
how to explain this? easy. socionics cultists brainlessly believe that isfps in mbti are just SEIs in socionics. because uuuuu, in mbti and socionics functions are different. but then this bella page of PDB is a perfect testament to the lies they tell themselves because all the other socionics types following SEI are non-fe users. 2nd and 3rd being directly fe avoiders/haters.
but yeah, bella has no fe at all. looking at her DEFAULT grumpy mcgrump face once is enough.
here is another crazy result from socionics voters. this time, they can’t decide if a character is SEI or SEE! si dom or si ignoring… hmm… se dom or se ignoring… these things are not even slightly similar.
jesse pinkman, like bella swan, do not have an ounce of fe, let alone fe creative/second slot. there’s no way in hell to type him SEI therefore. there’s no way to type him SEE either, because SEE means fe demonstrative. mbti voters at least consistent with the first two functions. socionics voters can’t decide if this is SiFe or SeFi.
JUST ASK YOURSELF… HOW IN THE FUCKING FUCK THESE CHARACTERS FITS INTO ALPHA QUADRA LIGHTHEARTED MERRY BLABLA!?!?!?!
HERE IS “THE MOST” BASIC SEI/ILE MECHANIC : SEI SMILES, ILE GETS ENCOURAGED BY THAT. ILE WON’T APPROACH YOU IF YOU ARE GRUMPY OR JUDGY OR PRETENTIOUS.
alpha quadra types likes a non-dramatic, democratic (as in non-stuck up/non-hierarchical), smiley, lighthearted, merry, easygoing, carefree and chill atmosphere. the characters above create the opposite effect with their attitudes.
#16 types#socionics#mbti#personality types#jungian typology#esi#sei#isfj#isfp#esfp#see#alpha quadra#gamma quadra
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Socionics Quadras — Gamma
Gamma, or the ‘third’ quadra, includes the types SEE, ILI, LIE, and ESI.
The Reinin traits that distinguish Gamma from other quadras are “decisive,” “serious,” and “democratic.”
Dominant elements
The dominant IM elements of the Gamma Quadra are Te, Fi, Se, Ni. All Gamma Quadra types have these elements in the Ego or Super-Id blocks and tend to promote or favor their use over subdued elements.
Te blocked with Ni
Gamma types take a longer-term view regarding efficiency and profitability, giving lower priority to the short term. Likewise, they tend to aim at the broader benefits of decisions, rather than only at those affecting themselves, giving them an inclination for self-sacrifice.
Gamma types like to talk about where present trends are leading in terms of potentially profitable events and undertakings.
Gamma types tend to give more value to ideas and concepts that are firmly connected to factual information.
Fi blocked with Se
Gamma types take a hard-line approach regarding ethical principles and the punishment, even revenge, on those who break them.
Gamma types place high value on personal loyalty, once they feel a close relationship has been established.
Gamma types like to discuss personal relationships in a realistic manner and are skeptical that “jerks” can ever become “nice people”, for instance.
Subdued elements
The subdued IM elements of the Gamma Quadra are Fe, Ti, Ne, Si. These elements reflect aspects of reality which Gamma Quadra types prefer to keep to themselves and not discuss openly.
Fe blocked with Si
Gamma types don’t tend to form or maintain groups based on fun, emotional interaction, but only take groups seriously that perform some common productive activity or discuss serious topics.
Gamma types reject the idea that it’s best to avoid confrontations so as not to spoil the mood of those present, they prefer directness in settling or at least discussing disagreements.
Gamma types have difficulty relating to emotional atmospheres connected to “special dates” such as public holidays.
Ti blocked with Ne
Gamma types do not see much point in deeply analyzing ideas that they see as having little practical application or connection to reality.
Gamma types are more inclined to speculate and discuss possible developments of present circumstances, or how these came about, than to speculate or analyze alternative scenarios or possibilities
Group behavior
Groups made up of primarily Gamma types tend to be small in size; perhaps 6 at most. Laughter and very obvious displays of emotion are subdued, instead, there is a lot of smiling, amusement with ironic and witty remarks or, when serious subjects or not very happy personal experiences are discussed, a serious demeanour. Even such small groups tend to split into smaller ones; perhaps 3 is the ideal “group” size for Gammas.
Group discussions are focused on exchange of information and ideas on subjects of mutual interest, discussing and planning activities together, or on personal experiences. The latter are usually discussed not with the purpose of making people laugh or to boast one’s position but to get an insight into the lessons to be drawn from such experiences.
Gammas usually dislike being “drawn” into larger groups where loud exchanges of jokes and quick shifting of one subject to the other are the norm, as in a large dinner table in an informal environment, especially if the group is also somewhat “artificial” as in work colleagues or business partners where personal relationships weren’t really spontaneously formed. In such situations, Gammas will tend to focus on the persons sitting immediately near them in order to engage them in more individual conversations or will tend to remain mostly silent, not really participating in the group atmosphere, making the impression of being “introverts” in the everyday meaning of the term.
Once a group is formed, it tends to be wary for some time of “newcomers”, being neither exclusive nor inclusive on purpose. Conversations often focus on trends regarding material and yet personal issues, such as career prospects and developments, success or failure of financial investments and enterprises, and the future prospects of romantic relationships, as well as the reasons for the failure of past ones. In more light-hearted moments, such talks get a “bawdy” flavor with some slight teasing.
Other subjects tend to focus on internal work politics from the point of view of how it jeopardizes general efficiency, the nonsense of bureaucracy, and how to be better than competitors.
Romance styles
Gammas usually have little time for “romance” in the “wooing” meaning of the term; relationships tend to develop rather as the meeting of two individuals interested in a relationship and each other. Elements of “courtship” or “romance” are seen as rituals with less meaning than the feelings involved. Relationships, also friendships, usually develop from exchanges of information, ideas, personal experiences of special significance, and mutual help, proceeding to activities together.
Gamma romantic interactions tend to focus on the longer-term prospects of the relationship in terms of definition, that is, for instance, even if it is to be a temporary relationship, this should be more or less clear, or at least in one’s mind, from the beginning. General impatience with flirting for flirting’s sake, or for fun; approaches and moves are made with a purpose, which may be altered down the road, nonetheless. Assumption that sexual innuendo and approaches are backed by some sort of emotional attachment. Once a relationship is established as being romantic, interactions tend to focus on physical and somewhat tough interplay and innuendo. Playful power-games, focusing on intensity of interactions and feelings.
Perception of other quadras
Alpha
Gammas tend to perceive Alpha types as creative, generally well-meaning, and friendly and pleasant people, especially as a group, as a first impression. Later, Gammas tend to see Alphas as lacking ambition in the longer term, overly concerned with sensorial pleasure and comfort, and overly demanding of, and sensitive to, external emotional expression without making much effort to focus on deeper feelings involved.
Beta
Gammas tend to regard Beta types as driven, ambitious people with a sense of purpose and who can get things done, usually with very strong views, as in political issues or ways of approaching work, which Gammas tend to see as not backed by sufficient factual confirmation and therefore too ideological. Gammas also may regard Betas as two-faced when bent on achieving a goal, and too concerned with their social status, and that of others, within any given social group.
Delta
Gammas tend to perceive Delta types as kindly, well-meaning and creative people, but perhaps too present-focused and lacking ambition with a longer-term perspective, as well as being overly welcoming and forgiving of people whom Gammas may regard as undeserving.
Source: Wikisocion
#personality theory#personality types#typology#socionics#sociotypes#lie#see#ili#esi#entj#esfp#intj#isfp
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Socionics Quadra’s as Emojis
Alpha 💡🎉 🍽🥳
Beta ♟🍻🏆😎
Gamma 🛍🥂💵🤩
Delta 🌎☕️🧩☺️
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[Giới thiệu Quadra]
Thế giới của 16 Archetypes được chia thành 4 nhóm Quadra với cứ mỗi 4 type thuộc về một nhóm. Mỗi nhóm Quadra sử dụng 4 chức năng giống nhau ở 4 vị trí đầu Functional Stack của mình. Ngay sau khi xác định được Quadra của mỗi người, ngay lập tức bạn có thể loại bỏ được 12 type chỉ cần tập trung type người đó qua 4 type còn lại.
1. Alpha Quadra (α)
Nhóm Quadra đầu tiên có tên là Alpha. Nhóm Alpha bao gồm 4 type INTP, ENTP, ISFJ và ESFJ. 4 type này đều có các chức năng nhận thức ở 4 vị trí đầu là:
• Introverted Thinking (Ti) + Extraverted Feeling (Fe) (Trục Ti + Fe)
• Introverted Sensing (Si) + Extraverted Intuition (Ne) (Trục Si + Ne)
Vị trí chức năng nhận thức của nhóm Alpha:
• INTP (Ti Ne Si Fe)
• ENTP (Ne Ti Fe Si)
• ISFJ (Si Fe Ti Ne)
• ESFJ (Fe Si Ne Ti)
2. Beta Quadra (β)
Nhóm Quadra thứ hai có tên là Beta. Nhóm Beta bao gồm 4 type INFJ, ENFJ, ISTP và ESTP. 4 type này đều có các chức năng nhận thức ở 4 vị trí đầu là:
• Introverted Thinking (Ti) + Extraverted Feeling (Fe) (Trục Ti + Fe)
• Introverted Intuition (Ni) + Extraverted Sensing (Se) (Trục Ni + Se)
Vị trí chức năng nhận thức của nhóm Beta:
• INFJ (Ni Fe Ti Se)
• ENFJ (Fe Ni Se Ti)
• ISTP (Ti Se Ni Fe)
• ESTP (Se Ti Fe Ni)
3. Gamma Quadra (γ)
Nhóm Quadra thứ 3 có tên là Gamma. Nhóm Gamma bao gồm 4 type INTJ, ENTJ, ISFP, ESFP. 4 type này đều có các chức năng nhận thức ở 4 vị trí đầu là:
• Introverted Intuition (Ni) + Extraverted Sensing (Se) (Trục Ni + Se)
• Introverted Feeling (Fi) + Extraverted Thinking (Te) (Trục Fi + Te)
Vị trí chức năng nhận thức của nhóm Gamma:
• INTJ (Ni Te Fi Se)
• ENTJ (Te Ni Se Fi)
• ISFP (Fi Se Ni Te)
• ESFP (Se Fi Te Ni)
4. Delta Quadra (δ)
Nhóm Quadra cuối cùng là Delta. Nhóm Delta bao gồm 4 type INFP, ENFP, ISTJ và ESTJ. 4 type này đều có các chức năng nhận thức ở 4 vị trí đầu là:
• Introverted Sensing (Si) + Extraverted Intuition (Ne) (Trục Si + Ne)
• Introverted Feeling (Fi) + Extraverted Thinking (Te) (Trục Fi + Te)
Vị trí chức năng nhận thức của nhóm Delta:
• INFP (Fi Ne Si Te)
• ENFP (Ne Fi Te Si)
• ISTJ (Si Te Fi Ne)
• ESTJ (Te Si Ne Fi)
> Để xác định được Quadra của mỗi người bạn chỉ cần xác định được họ dùng các chức năng nhận thức nào trong các cuộc hội thoại của họ. Mỗi nội dung và câu nói đều có thể quy về chức năng nhận thức. Và để phát hiện được chúng, chúng ta sẽ dựa vào sắc thái riêng của các chức năng nhận thức hoặc/và cách hoạt động của các trục chức năng nhận thức.
Sắc thái riêng của 8 chức năng nhận thức trong giao tiếp:
*Introverted: cá nhân, bản thân. Extraverted: người xung quanh, tập thể.
1. Introverted Intuition:
• Cái bản thân mong muốn. (wants)
• Lựa chọn của cá nhân.
• Ý chí.
• Khả năng bám chặt.
• Không ngơi nghỉ.
• Sự quyết tâm.
• Đam mê, say đắm.
2. Extraverted Intuition:
• Cái người khác mong muốn.
• Mong muốn được mong muốn.
• Khả năng tiên đoán tương lai đặc biệt về hậu quả hành động.
• Thế giới siêu hình.
• Các khả năng.
3. Introverted Sensing:
• Nhiệm vụ, nghĩa vụ.
• Đức tin.
• Kiên trì, kiên nhẫn.
• Khả năng chịu đựng.
• Sự an toàn của bản thân.
• Kỷ luật cá nhân.
• Hành động của bản thân.
• Những thứ cần phải. (needs)
• Kiên định, ít dao động.
• Quá khứ bản thân.
4. Extroverted Sensing:
• Trải nghiệm.
• Truyền động lực.
• Thực tế.
• Hành động của người khác.
• Tìm kiếm sự chú ý.
• Quá khứ của người khác.
• Làm thế nào? (The how)
5. Introverted Thinking:
• Logic.
• Tư duy diễn dịch nếu/thì (dựa vào logic của bản thân để phân tích và đi đến kết luận hơn là niềm tin/số liệu từ tập thể).
• Sự thực.
• Kể sự thật và chân lý.
6. Extraverted Thinking:
• Dữ liệu, suy nghĩ tập thể.
• Chủ nghĩa quy nạp dựa vào số đông. (nếu số đông cho rằng nó đúng thì niềm tin đó là đúng đắn)
• Niềm tin.
• Danh tiếng.
• Địa vị.
• Quyền lực.
7. Introverted Feeling:
• Cảm xúc, cảm giác của cá nhân.
• Thông cảm. (sympathy)
• Các giá trị cá nhân. (personal values)
• Nguyên tắc.
• Đạo đức cá nhân.
• La bàn lương tri.
• Giá trị bản thân.
8. Extraverted Feeling:
• Cảm xúc, cảm giác của người xung quanh.
• Đồng cảm. (empathy)
• Sự thừa nhận.
• Sự công bằng.
• Đạo lý, luân lý, quan tâm đến giá trị tập thể. (collective good)
• Quan tâm, lo lắng, chăm sóc tới người xung quanh.
>>> Bạn chỉ cần tìm 2 trong số 8 chức năng nhận thức sẽ ngay lập tức tìm được Quadra bằng cách áp trục nhận thức vào các chức năng nhận thức đó:
• Trục Ni + Se (Có Ni ngay lập tức có Se và ngược lại)
• Trục Si + Ne (Có Si ngay lập tức có Ne và ngược lại)
• Trục Fi + Te (Có Fi ngay lập tức có Te và ngược lại)
• Trục Ti + Fe (Có Ti ngay lập tức có Fe và ngược lại)
Cách hoạt động của các trục chức năng nhận thức trong giao tiếp:
1. Trục Ni + Se:
• Tôi muốn (Ni) đem cho bạn trải nghiệm (Se) này.
• Những người xung quanh đang làm gì ở hiện tại/đã làm gì trong quá khứ (hành động của người xung quanh).
2. Trục Si + Ne:
• Quá khứ của bản thân, những gì họ đã làm trong quá khứ.
• Tôi đã làm (Si) điều này trong quá khứ vậy nên bạn có thể muốn (Ne - cái người khác muốn) làm điều này.
• Tại sao bạn lại muốn làm theo cách đó (Ne), tôi từng có trải nghiệm tệ với điều đó.
3. Trục Fi + Te:
• Tôi không cảm thấy tốt (Fi - cảm xúc cá nhân) về ý tưởng của bạn (Te - suy nghĩ tập thể, người xung quanh).
• Tôi cảm thấy tốt (Fi) về ý tưởng của bạn (Te). Bạn thật thông minh (Te)!
4. Trục Ti + Fe:
• Tôi có ý tưởng này nhưng tôi không biết (Ti) liệu đó có phải là một điều tốt (Fe - một điều tốt = collective good).
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Skald Modular Skald One: un nuovo sistema polifonico Eurorack
Skald Modular ha recentemente presentato al SynthFest UK 2024 il suo Skald One, un nuovo sistema polifonico analogico per Eurorack che promette di semplificare la complessità spesso associata alla creazione di suoni polifonici nel mondo modulare. Ma mantiene le promesse? Approfondiamo nel dettaglio questa interessante novità.
Un approccio innovativo alla polifonia Eurorack La polifonia in Eurorack è notoriamente impegnativa. Richiede numerosi moduli per ogni voce (VCO, VCF, inviluppo, ecc.), un'infinità di patch, e conseguentemente, un groviglio di cavi che può facilmente trasformarsi in un incubo. Inoltre, cambiare i patch può essere un processo lungo e tedioso. Skald Modular tenta di risolvere questo problema con un approccio modulare, ma intelligentemente integrato. Il sistema Skald One si compone di quattro moduli voce, un modulo interfaccia MIDI e un modulo di output. Questo approccio "daisy-chain", simile a quello del Dreadbox Telepathy, permette di collegare in serie i moduli voce, creando un sistema polifonico a quattro voci. La differenza principale risiede nell'integrazione: mentre il Telepathy integra il MIDI nei moduli voce, Skald One utilizza un modulo MIDI dedicato. Analisi dettagliata dei moduli Ogni modulo Skald One Voice offre un VCO, un VCF, un VCA e un inviluppo ADSR. Il VCO è un oscillatore analogico discreto con tre forme d'onda selezionabili: dente di sega, impulso e off. È possibile applicare la modulazione di larghezza di impulso (PWM) all'onda quadra e la modulazione di pitch. Il filtro controllato in tensione (VCF) è un filtro passa-basso auto-oscillante a 24dB con tecnologia OTA, con una gamma di frequenza nominale da 20Hz a 20kHz. Può essere modulato tramite l'inviluppo o un ingresso di modulazione esterno. La possibilità di auto-oscillazione aggiunge un'ulteriore opzione sonora interessante, fungendo da VCO aggiuntivo. Il segnale passa poi attraverso un VCA a transistor, controllato internamente dall'inviluppo ADSR. I controlli comprendono attacco, decadimento e rilascio (decay e release condividono lo stesso potenziometro). L'uscita audio principale è a livello di segnale Eurorack (10V picco-picco). Un LFO PolyBus è normalizzato a tutti gli ingressi di modulazione in modalità polifonica. Il sistema polifonico completo Per ottenere la polifonia, è necessario aggiungere il modulo MIDI PolyBus (12HP) e il modulo Output (8HP). Il modulo PolyBus riceve il segnale MIDI su TRS, assegnando le quattro voci ai moduli voce disponibili. Il pitch bend viene inviato a tutte le voci, con la profondità globale impostabile sul pannello. Il modulo include anche un semplice LFO ad onda triangolare inviato a tutti e quattro i moduli voce, con controllo della profondità globale tramite la mod wheel. Il modulo Output somma i segnali delle quattro voci in un segnale monofonico, con tre destinazioni: uscita diretta Eurorack (10V p-p), uscita cuffie TRS da 1/4” e uscita linea su jack mono da 1/4”. Considerazioni finali e prezzo Skald Modular Skald One rappresenta un tentativo apprezzabile di rendere la polifonia Eurorack più accessibile. L'approccio modulare, pur richiedendo moduli aggiuntivi, offre una soluzione più "hands-on" rispetto ad altri sistemi basati su menu complessi. Tuttavia, il prezzo complessivo del sistema completo (£2115) potrebbe essere considerato elevato, soprattutto considerando alternative come il Dreadbox Telepathy (sei voci a un prezzo inferiore). La scelta dipenderà dalle esigenze e dalle preferenze individuali: Skald One punta su una maggiore immediatezza, mentre Telepathy offre una maggiore polifonia a un costo inferiore, ma con una maggiore complessità di utilizzo. In definitiva, Skald Modular Skald One è un sistema interessante che merita attenzione. La sua semplicità di utilizzo e il suo suono analogico caldo potrebbero renderlo una scelta vincente per chi cerca una soluzione polifonica Eurorack immediata e intuitiva, pur essendo consapevole del costo relativamente elevato. https://www.youtube.com/watch?v=xj5-DoUwDAQ&t=312s Read the full article
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@bullstrode
saindo da quadra de tênis após seu treino, dallas pegou o celular em um dos bolsos da mala em que guardava a raquete e assim que o ligou se deparou com cinco ligações perdidas do pai, o que foi suficiente para mudar o seu humor. não sentia vontade de falar com ele, mas não conseguia deixar de se perguntar o que será que ele queria. guardou-o novamente numa tentativa inútil tirar aquilo da cabeça enquanto caminhava em direção a mansão da gamma lambda tau, mas acabou mudando de ideia assim que avistou os cachos inconfundíveis de guillermo no pátio e concluiu que alguns minutos na companhia dele era o que estava precisando. aproximou-se tentando não ser notada até estar suficiente próxima para falar em seu ouvido - hola, cariño!
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sis...you didn't read up on socionics at all, did you? the quadras were named that long before the recent furry depravity came upon us. here, an easy memory trick: alpha quadra = spring (Ne/Fe), beta = summer (Fe/Se), gamma = autumn (Se/Te), and delta = winter (Te/Ne). why must i, an infp, teach you, an istj, this
sorry but that’s were you are mistaken. socionics was made up by a well known Latvian Superwholock fan and fanfiction author who travelled back in time after discovering that the Tardis is real and Carl Jung himself was a furry and she felt obligated to continue his legacy.
#these young folks think they know everything smh#attributing seasons to the quadras doesn't make it better#an enfp supposedly being more mature and nostalgic than an isfj? i call bullshit
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Humans are Space Orcs “Venomous Saliva?”
From the Intergalactic Journal of Biology and Mechanics
During the solar cycle of 14456 a replication study was conducted by our scientists on the Intergalactic Congress Laboratory. The study attempted to replicate an experiment from a previously published human study. The results were a conclusive replication indicating that the human mouth contains up to 200 species of microorganisms at a concentration of 1,000 to 1 billion on each dental protrusion (tooth).
Despite their out world classification as a class A-1 predator, on their own planet they meet a low classification of a D-8 predator or a B-2 when factoring in their intelligence. For this reason, on their own planet, the humans are not considered to be venomous despite the need for immediate hospitalization upon receiving a bite from their own species.
Off planet their nature as an A-1 apex predator gives them a subclass of a G-6 venom predator. Though their saliva is not dangerous when in contact with open skin or carapace, immediate medical attention is required if bitten or spit on. Areas of danger include the eyes nose mouth, or any other orifice that allows access to the nervous system.
Additional literature on the subject indicates that bacterial presence is used as a catalyst for breaking down food in the mouth. Other bacteria exists within the gut to help with food processing. Without bacterial assistance, food processing would be almost impossible for a human. The nature of this mutualism inoculates the human against most off-world diseases.
A cautionary note: Species from the Gamma four sector are advised to keep clear of humans all together as they are particularly susceptible to human venom*.
*All non-human species are advised to avoid calling humans “Venomous” as it may be seen as an insult. Humans do not see themselves as a particular danger to others in this way.
At any other time, Krill might have been worried about their present predicament, but after months of shenanigans with the humans including almost dying more than once, the situation they were in now was almost laughable.
Once again human reckless stupidity had brought them to their knees before an angry group of Burg. Perhaps they would have made it out alive if the “sass” of the Captain hadn’t inadvertently offended the leader of the ship; an offence, which punishment was immediate execution.
On their knees, the humans were almost as tall as the Burg, though of course the Burg were Octapeds, and would likely tower over the humans if they stood on their back-most set of legs.
“Ready yourself for your demise, Human.” The Burg commander clicked through his quadra-segment mouth a sheen of base slime glittering over his body
The Captain raised an eyebrow, “Come on, I didn’t mean it like that. In fact ugly scorpion is a term of endearment on my planet.”
With a roar, the Burg commander scuttled closer pincers clicking right in front of the humans face shining points ominously close to his one remaining eye. The human blinked and leaned back in a very unsettled sort of way. Despite this, Krill still saw the reaction as understated. He had death literally two inches from his face and he seemed more disturbed by the thing’s segmented mouth than his own eminent doom.
“Ready the weapons!” the Burg called out. Beneath him a light dusting of slime glistened in the low lighting. The entire ship smelled painfully sterile. Out of the corner of his eye, Krill could see the humans wincing as the smell assaulted their noses.
“I don’t think you want to do that.” The captain interjected as plasma rays were aimed towards his head.
The Burg gave a clicking laugh, “You are hardly in a place to be making threats.”
“Oh really,” Krill had spent enough time with the humans to know when they were bluffing, and the Captain was getting ready for a big whopper of a lie. Why he thought that would work mystified Krill, but he said nothing content with watching the horror unfold from a distance.
“Do you even know what a human is?” The man asked ominously
The commander laughed, “I do not care.”
“Well you should.” The human shot back, “If you knew what we were capable of you would run screaming from this place.”
“And why is that?” The creature asked in amusement
“Because, if I chose to, I could snap these chains with my bare hands and throttle you with them.”
The creature laughed, but Krill kept silent. He sort of doubted that claim, but it honestly wouldn’t surprise him if that was true.
“Than do it. If you can break the chains than do it, and take your freedom.” When nothing happened, the creature gave a chuckle mandibles clicking in amusement.
“I am going to enjoy this, and once you’re dead, I’m going to take my time with the rest of your crew. I am going to rip them to pieces bit by bit and sing along with their screams of agony.
Mistake.
Krill winced shrinking back as he watched the human’s eyes narrow in rage.
The creature let off another clicking laugh, and then a terrible scream. Krill yelped in horror unsure what was happening as the group of creatures rushed in to help their commander who was on the ground underneath the captain’s knees.
The man’s teeth had torn a piece of carapace from the creature’s shoulder.
As he was pulled away saliva and slime coated his chin and neck.
Where the saliva and slime made contact steam fizzed into the air.
The Commander once silent was now crying out in pain scratching at his torn carapace with terrified fervor. Steam blasted from the slime-producing pours under his carapace as the slightly acidic human saliva met the base slime of the creature.
“IT BURNS!” He screamed. The steam was fading away now, and the spot was beginning to turn red.
Even the captain seemed surprised as the creature thrashed around on the floor its pinkish flesh growing redder and redder by the moment.
Whatever it was, it was spreading.
Even the Captain looked slightly surprised as the creature thrashed before him.
In acts of anger, the rest of the crew turned to face them weapons leveled. They kept at a distance. Whatever the human had done, it couldn’t reach them here.
In an act of what must have been defiance or sheer dumb luck, one of the humans spit at the closest soldiers. Whatever it was, it happened to be a pretty good shot striking the creature in the face who immediately reared back roaring in pain as steam rolled off his carapace.
Looking back down at the commander, the redness had spread under his other plates which were even now beginning to wilt and blacken. Steam rose from his skin.
The captain backed away in shock eyes wide.
One of the other humans had appropriated a plasma weapon from the thrashing commander and shot the chains loose releasing the humans who, made a point of growling at anyone who got to close retreating from the ship quickly.
The virulent reaction of the saliva was enough of a concern that, once the Intergalactic Assembly had caught wind, they demanded the humans be placed into quarantine as the ICDC examined the site. While conclusions were still being formed about what had happened, the running theory was that, the slightly acidic nature of the human’s saliva had reacted with the basic nature of the protective slime rendering it functionless as a protective agent. The bacteria were then able to slip in through the pores under the creature’s armor and spread rapidly through its nervous system. It was unknown at this point why the bacteria had been so fast acting, but it was theorized the structures of the humans verses the Burg somehow accommodated the spread of bacterial infection.
The eyes, requiring the basic slime to function had had their functioning burned away and allowed infections to set straight into the brain.
The Intergalactic council ruled the incident self-defense, and mitigated other charges as the human had not known what the reaction would be.
However, from that day on, a law was set in place determining that a human spitting at someone to be a class one Felony charge, or in certain cases, attempted murder, while other precautions were put in place forcing human inmates to wear spit shields when placed into custody.
Despite themselves, the humans found the entire thing funny, never had they assumed another species would consider them venomous.
It was only bacteria after all, and venom and bacteria aren’t the same thing.
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