#gaming arts media expo
Explore tagged Tumblr posts
mortalityplays · 1 year ago
Note
Unfortunately the incredibly fragile fanfic writer with thin skin thing has crossed over into literature, particularly YA and genre literature, these days. Everyone is having a bad time and no one can stand constructive engagement with their work
there is a particular kind of person that falls in love with the concept of being a writer, but is absolutely unwilling to put any effort into seeing or treating it as a craft they need to actively master. they have always existed and will always exist, probably because it's much harder to see at a glance when a writer is full of shit than when someone makes terrible visual art.
traditionally you'd either find those people vanity publishing or wealthy/connected enough to publish through friends, family, old classmates etc. the people who didn't have access to those avenues (or who were too cowardly even to brush against the possibility of having someone read their work and think it was less than perfect) would stereotypically just work on their great novel forever and never let anybody read it.
the point I'm getting to is I think the larger and larger market share commanded by crybaby bad writers is reflective of the point we've reached in late capitalism. publishing companies have realised there's money to be made in doing marketing pump and dumps on writers who don't know or care enough about writing to spend more than maybe 2 years producing a finished manuscript, and who are so intensely horny for attention that they'll happily accept whatever conditions are put on them (we're looking for vampire enemies to lovers in a speculative future hunger games marriage tournament. also you have to promote it on tiktok and speak on a panel at this fan expo we sponsor, and give every other YA author in our stable a 5 star goodreads review. we will not be paying you for this). at the same time, people have been conditioned to see media consumption and audience affiliation as virtues and even skillsets. an infantilised media landscape combined with the proliferation of youtube media analysis hustle culture has primed an entire generation to believe that they're insightful, incisive, genre savvy wunderkinds whose bts-meet-the-winchesters fanfiction is actually the voice of a generation and DESERVES a three novel series and movie adaptation.
we're sick. we're not well.
181 notes · View notes
water-lemon-alex · 3 months ago
Text
⭐️💡
Tumblr media
more of needlestar because i have been clinically insane for them for four years or smth + personal designs
+ hcs i have stuck on my notes app from a year ago (there is a lot i am not sane for them)
they’re both fans of hatsune miku ; upbeat was a fan because of her music, play-yan on the other hand… he may blast miku music from the sky.
follow up ; they have both dressed as miku at least once (in play’s case, people drew him as miku back in the day, and for upbeat is that one ievan polkka custom remix) and probably took a picture with a miku standee together (your interpretation)
they would sometimes watch smash tournaments together, but once they watch a tournament where their favorites/mains are up against each other, that’s a different story.
their first meeting was a chance encounter. upbeat was trying to find a place to calm down at night, which was in an unknown area in a forest, then play found him during a night walk. but little did they know they would be seeing each other way more often since that night
they never skip leg day.
a more obvious one, but once fused together, they could possibly resemble a stepswitcher because of their similarities ; play-yan as the light half and upbeat as the dark half. this also happens if they have a child together
play-yan would sometimes stop by the workplace where the other endless game / rhythm toy characters are. he gets along really well with love-san.
marshal has looked up to the both of them so much that he asked them for advice. he didn’t really mean to steal play-yan’s spotlight , but more on being inspired by him. play thinks otherwise, though.
play does NOT know how things in earth world works (other than basic things like doors and of course, balloons). he once went to the store without any money. upbeat notices this and buys him a snack and some soda out of spite
despite this, play-yan is a tech nerd. why else is he a media player /silly
transmasc upbeat and he/they nonbinary play-yan i don’t make the rules /silly
being miku fans, they also played project sekai before. play’s favorite unit is leo/need while upbeat’s is nightcord
play-yan is definitely a kirby fan. also mr. upbeat is canonically a fan of mr. game and watch
they had a chance encounter at a miku concert before. probably miku expo
upbeat has an apartment on the 4th floor with a balcony that has a good view of the night sky. play-yan makes sure to visit him every night (and when i mean night i mean 3 in the morning. upbeat doesn’t mind this at all.)
whenever play-yan doesn’t visit however, he just leaves those little heart flowers instead. maybe a yellow umbrella on a rainy day
they both have pets! play-yan has a cat (from the old promotional art for the play-yan media player) and upbeat has a bird (from the unused cuckoo clock rhythm test that became a base for the mr. upbeat endless game)
whenever mr. upbeat’s monkey watch is under maintenance, he talks to play-yan instead.
it was play-yan’s idea to give upbeat some pins on his head
little did they know they are gonna be the founders of the stepswitcher species /silly
25 notes · View notes
fantastic0fairy · 4 months ago
Text
From Cherry Blossoms to Giant Robots: How Anime and Japanese Culture Captivate the World
Imagine a world where cherry blossoms float through the air, where samurai honor codes meet futuristic technology, and where everyone, from a teenager in New York to a retiree in Paris, can find joy in animated tales of adventure, romance, and heroism. Welcome to the realm of anime and Japanese culture, a vibrant, dynamic force that has crossed borders and generations, leaving an indelible mark on global society.
Tumblr media
The importance and growth of anime.
Anime, Japan's unique style of animation, isn't just cartoons it's a cultural phenomenon. From classics like "Astro Boy" and "Dragon Ball" to modern hits like "Attack on Titan" and "My Hero Academia," anime has a diverse range of genres that appeal to all ages. What makes anime so special? It's the blend of intricate storytelling, complex characters, and stunning visuals. These aren't just shows; they're experiences that pull you into their world.
Tumblr media
Anime is a gateway to Japanese culture. Through anime, viewers learn about traditional customs, festivals, and even cuisine. Think of "Spirited Away," where the protagonist, Chihiro, navigates a magical bathhouse filled with spirits a nod to Japan's rich folklore and Shinto beliefs. Or "Your Name," which beautifully portrays the rural-urban divide and the traditional practice of "musubi" (tying threads as a symbol of connection).
Global influence by connecting generations
Anime's influence stretches far beyond entertainment. It's a style, a vibe, a community. Fashion brands like Uniqlo and Gucci have launched anime-themed collections, while sports stars like Naomi Osaka openly express their love for anime characters. Moreover, the principles and aesthetics of anime have seeped into global pop culture, inspiring everything from Hollywood films to video games.
One of the most magical aspects of anime is its ability to bridge generational gaps. Parents and children can bond over shared favorites like "Pokémon" or "Studio Ghibli" films. For the older generation, anime offers a nostalgic trip back to their childhood while providing fresh stories that resonate with today's themes and issues.
Anime has created a global community of fans who gather at conventions, participate in cosplay, and engage in online discussions. Events like Anime Expo in Los Angeles or Comiket in Tokyo draw fans from all over the world, celebrating their love for this unique art form.
Tumblr media
Fun Fact: The Origins of Cosplay
Did you know that cosplay (dressing up as characters from anime, manga, and video games) originated in Japan? The term "cosplay" comes from "costume play," and it has become a worldwide phenomenon. From local conventions to international events, cosplay is a testament to the creativity and dedication of anime fans.
Tumblr media
Anime and Japanese culture are more than just entertainment they are a window into a different way of life, filled with beauty, tradition, and endless creativity. They remind us that, no matter where we are in the world, we can find common ground in the stories we love and the values they teach us. So, whether you're a seasoned otaku or a curious newcomer, dive into the world of anime. You might just find a new favorite story or even a new perspective on life.
Tumblr media
Ready to start your anime journey? Check out classics like "Naruto" or "Sailor Moon," or dive into newer hits like "Demon Slayer" or "Jujutsu Kaisen." And if you're already a fan, share your favorite anime moments with someone new you never know whose life you might brighten with a little bit of anime magic.
Happy watching, and may your adventures be as epic as your favorite anime!
Tumblr media
References.
Cavallaro, D. (2010). Anime and the visual novel: Narrative structure, design and play at the crossroads of animation and computer games. McFarland.
Condry, I. (2013). The soul of anime: Collaborative creativity and Japan's media success story. Duke University Press.
Napier, S. J. (2005). Anime from Akira to Howl's Moving Castle: Experiencing contemporary Japanese animation. Palgrave Macmillan.
Noppe, N. (2013). Fanning the flames of fandom: The commercialization and transformation of fan activities in the age of media mix. In M. Ito, D. Okabe, & I. Tsuji (Eds.), Fandom unbound: Otaku culture in a connected world (pp. 104-127). Yale University Press.
Steinberg, M. (2012). Anime's media mix: Franchising toys and characters in Japan. University of Minnesota Press.
21 notes · View notes
raven-at-the-writing-desk · 8 months ago
Note
Thank you so much for relaying the anniversary news, although it's a bit of a bummer, since I was hoping they would mention something about extending the game to other regions other than Japan and NA. I know that they likely aren't even planning to do it, I just thought that if there was a chance to hear anything about it, it would be during the anniversary
[Referencing this post!]
Tumblr media
TWST is actually already available in 5 countries as of July 3rd of 2023! That was the day they expanded to Singapore and Australia. It seems to run on the same server as EN, since the current content was transferred over from the North American localization.
I believe the Singapore and Australia expansion was first dropped at an Anime Expo TWST VA panel, not during an anniversary ABEMA stream. This was then reflected in the TWST EN in-game announcements/updates:
Tumblr media
EN was previously only accessible (without a VPN or other methods) for those in the United States and Canada. The EN version itself, I believe, was first announced via Aniplex’s social media, not during an ABEMA stream. And, of course, we have the OG, TWST JP ✨
The anniversary livestream has historically centered on making quality of life updates and announcing in-game anniversary bonuses. I’m not that surprised that they didn’t make a comment about additional servers (although that would be nice) at this time.
I’m still shocked there’s no European servers at all to this day since the TWST manga is being translated into French (+ is now out in the world!) 😭 and even came with a French exclusive preorder bonus artbook??? A nice hard cover art book, 40 pages’ length—that’s nothing to sneeze at (though I believe the contents mostly amount to Heartslabyul card art).
Tumblr media
Maybe they’re just really slow and cautious about expanding TWST to other parts of the world…? Could be testing out the waters and seeing how it fares? I don’t know much about business matters like this 😅
41 notes · View notes
mostlysignssomeportents · 10 days ago
Text
This day in history
Tumblr media
I'll be in TUCSON, AZ from November 8-10: I'm the GUEST OF HONOR at the TUSCON SCIENCE FICTION CONVENTION.
Tumblr media
#20yrsago Audio/transcript from BBC Creative Archive talk https://web.archive.org/web/20060306155902/http://digital-lifestyles.info/media/audio/2004.10.28-BBC-Creative-Archive-Q&A.mp3
#15yrsago Heavy illegal downloaders buy more music https://www.independent.co.uk/news/uk/crime/illegal-downloaders-spend-the-most-on-music-says-poll-1812776.html
#15yrsago Scenting the Dark: outstanding debut short story collection from Mary Robinette Kowal, exploring our relationship to technology and each other https://memex.craphound.com/2009/11/01/scenting-the-dark-outstanding-debut-short-story-collection-from-mary-robinette-kowal-exploring-our-relationship-to-technology-and-each-other/
#10yrsago Surveillance and stalkers: how the Internet supercharges gendered violence https://www.forbes.com/sites/sarahjeong/2014/10/28/surveillance-begins-at-home/
#10yrsago Secret recording of corporate lobbyist is a dirty-tricks playbook https://www.nytimes.com/2014/10/31/us/politics/pr-executives-western-energy-alliance-speech-taped.html
#10yrsago NZ Trade Minister: we keep TPP a secret to prevent “public debate” https://www.techdirt.com/2014/10/31/new-zealands-trade-minister-admits-they-keep-tpp-documents-secret-to-avoid-public-debate/
#5yrsago Blizzard’s corporate president publicly apologizes for bungling players’ Hong Kong protests, never mentions Hong Kong https://www.theverge.com/2019/11/1/20944022/blizzard-blizzcon-hearthstone-china-hong-kong-response-j-allen-brack
#5yrsago My review of Sandworm: an essential guide to the new, reckless world of “cyberwarfare” https://www.latimes.com/entertainment-arts/books/story/2019-11-01/sandworm-andy-greenberg-cybersecurity
#5yrsago Report from a massive Chinese surveillance tech expo, where junk-science “emotion recognition” rules https://twitter.com/suelinwong/status/1190194625572569093
#5yrsago Toronto approves Google’s surveillance city, despite leaks revealing Orwellian plans https://www.cbc.ca/news/canada/toronto/sidewalk-labs-waterfront-toronto-quayside-vote-1.5342294
#5yrsago Chicago teachers declare victory after 11-day strike https://www.usatoday.com/story/news/nation/2019/10/31/chicago-teachers-strike-union-tentative-agreement-makeup-days/4106271002/
#5yrsago Airbnb’s easily gamed reputation system and poor customer service allow scammers to thrive https://www.vice.com/en/article/nationwide-fake-host-scam-on-airbnb/
#5yrsago Suppressed internal emails reveal that the IRS actively helped tax-prep giants suppress Free File https://www.propublica.org/article/the-irs-tried-to-hide-emails-that-show-tax-industry-influence-over-free-file-program
#5yrsago Massive spike in young people registering to vote in the UK https://memex.craphound.com/2019/11/01/massive-spike-in-young-people-registering-to-vote-in-the-uk/
#1yrsago Social Security is class war, not intergenerational conflict https://pluralistic.net/2023/11/01/intergenerational-warfare/#five-pound-blocks-of-cheese
7 notes · View notes
archoneddzs15 · 4 months ago
Text
My reaction to Sonic x Shadow Dark Beginnings teaser
youtube
When Anime Expo 2024 took place sometime around July 5th, 2024, Sega took to the rings to showcase their big plans surrounding the upcoming Sonic x Shadow Generations projects, namely the Dark Beginnings prologue animation. Needless to say, fans were very excited, and so was I, I have to admit. Anime Expo lasted the half of the day (around 12 hours), and the live-stream started around July 6th, 2024, 5.00 AM in Malaysia.
The posters that were handed out to attendees who attended the Sega panel on that time period. Needless to say, that poster looked really good!
Tumblr media
Here is the full poster in question, AI-upscaled to a higher resolution.
Tumblr media
They spent the first 30 minutes giving some new fans an explainer regarding Shadow's fragmented backstory though they left out Sonic Riders (a spinoff title), Sonic the Hedgehog 2006 (the story ret-conned itself as soon as Sonic or Elise [I don't exactly know who] blew the candle which reset the timeline), and Sonic Forces. Though.... I'm sure putting Sonic Forces in there would definitely rile up many a Sonic fan online since that game has a mediocre reputation among the community.
Needless to say, I definitely now have a clearer understanding of the history of Shadow the Hedgehog.
Then it was time to turn the lights on to unveil the teaser trailer for Sonic x Shadow Dark Beginnings. The first thing you will notice compared to the official trailer uploaded on the Sonic social media channels is that the footage is incredibly zoomed in, but that is actually a minor gripe all in on itself. But still.... There is one expected surprise.
WHAT!? EMERL WAS HERE!? I'm not kidding! Apparently, Emerl is going to have a big part in the story buildup of this animation which will have 3 episodes in its belt. In case you don't know, Emerl is a character you may remember from Sonic Battle on the Gameboy Advance, which is still a fan favourite. Oh, and secondly...
WAIT!!! STUDIO GIGGEX!? Apparently, the studio responsible for this awesome animation and art style are the same people responsible for the awesome Rise of the Teenage Mutant Ninja Turtles. Last week I was watching that TV show with a few friends of mine, and I thought it was one of the best Turtles media since Turtles in Time on Super Famicom.
There are a lot more Sonic-centric YouTubers who had similar reactions to mine, though a lil' bit louder since I live in an apartment where even a neighbour can hear the slightest noise. Here's one hilarious one though from Youtuber "Sam Procrastinates" and his girlfriend Kennie. Apparently, they screamed so loud the house alarm went off. Wooosh.
youtube
8 notes · View notes
someawesomeamvs · 5 months ago
Text
youtube
Warning: Flashing lights, sexual imagery, violence, potential spoilers
Title: Anime Heroes
Editors: HyperKNIGHT, Okara
Studio: Fox Den Media
Song: Cartoon Heroes
Artist: Aqua
Anime: A Certain Scientific Railgun S, Akame Ga Kill, Amagi Brilliant Park, Attack on Titan, Azur Lane, Baka and Test, BEN-TO, Black Lagoon, Carnival Phantasm, Cautious Hero, Code Geass R2, D-Frag!, Date-A-Live, Digimon Adventure tri 1 - Reunion, Dragon Ball Super, Dragon Ball Z - Battle of Gods (film), Fairy Tail, Flip Flappers, Goblin Slayer, Good Luck Girl!, Gurren Lagann, Haganai, High School DxD Hero, Hyperdimension Neptunia The Animation, Is this a Zombie, JoJo's Bizarre Adventure - Stardust Crusaders, KEIJO!!!!!!!!, KILL la KILL, Konosuba - Gods Blessing on this Wonderful World, Monster Musume, My Hero Academia Movie 1 - Two Heroes, My Hero Academia S1, My Hero Academia S2, Naruto The Movie - The Last, Nichijou, Noragami, One Piece, One Punch Man, Panty and Stocking with Garterbelt, Pokemon, Pompo the Cinephile (film), Pop Team Epic, Problem Children, Sabagebu! -Survival Game Club!, Sailor Moon Crystal, Shimoneta, Soul Eater, Spirited Away (film), SSSS.Gridman, Strike Witches 2, Sword Art Online, The Cat Returns (film)
Category: Comedy
Awards: Anime Central 2023 - Comedy Finalist Anime Expo 2023 - Fun & Play Finalist
3 notes · View notes
amadeusgame · 1 year ago
Text
August Devlog: Re-Orienting Toward a Full Game
Tumblr media
It's the end of the month - here is an update on the ongoing development to turn Amadeus from a demo into Episode 1 of a full 5-part game.
Before getting to the details, here are some important news items:
The linktree now (as of TODAY!) has a link to a community Discord server!
The server is currently quite small and has dedicated spaces for art sharing, in addition to regular updates on Amadeus. If you prefer more interactive communication feel free to join.
(There are also channels dedicated to speedrunning, as that is how the server was born, once upon a time... mute away as you like.)
I'm going to PAX West, and planning to attend both the adjacent Media Indie Exchange and the Seattle Indies Expo. See you there??
And now, for this month's updates!
TL;DR highlights:
Game Progress: Created new sprites/assets, plus a new dev tool to make testing the dialogue system much smoother
Next major benchmark: plan to release updated demo with revamped UI/controls this winter
Project Management: what I learned about making an updated Game Design Document that will keep me on track for the full Episode 1 release next summer. (Hint: if writing a narrative game, start with the narrative...)
Recreation: a list of media I consumed for fun that also helped inspire me and identify my own goals for this project.
Details below for those interested.
Game Progress: New Assets & Dev Tool for Sprites
I said I created new sprites and assets. Of note, a particular very important character now has a finalized design and a portrait. This character was mentioned often in the demo, but has yet to make an appearance...
That's right, it's time for the Solea Portrait Reveal!!!
Tumblr media
I'm really happy with her design (including the full body portrait, which I'll save for later). I think it conveys a lot about her character. I want to give a HUGE thank-you to my girl Lecy for answering a ton of my questions about Black haircare while I worked on this design, because I wanted Solea to feel grounded and real, even though the world is fantasy and she's a witch. There reaches a point where drawing from my lived experience as A White Person has its limits, and talking to other people became very important to help me tell an authentic story.
Making this portrait also helped me begin to build and test a new dev tool, because I can now envision a conversation between Amadeus and Solea. Building dev tools is one of those things that I cannot overstate enough how important they are. This tool is going to help IMMENSELY with creating dialogue scenes, helping me choose just the right expression to match each dialogue line.
Tumblr media Tumblr media
Using this tool, I can change the values for the left and right sprites and then type L/R to have the game live update to that sprite, so I can swap them around live without having to manually activate/de-activate the sprites. In visual novels, especially those without voice acting, the expression sprites are TREMENDOUSLY important in setting the tone of written dialogue. The same line can feel markedly different with a different expression. In addition, some of my sprites have animations, so being able to test how those animations flow between different sprites is really easy now. I built it to be relatively future-proof, so that if I add other functions (like shaking and sprite barks), with a few tweaks this will help me test those too.
Making this tool took me less than an hour, and is going to save orders of magnitude more time and effort in the long run when I'm writing scenes and matching dialogue to expressions.
Next Major Benchmark: New Demo This Winter
To avoid getting hopes up: my current plan for this is to have effectively the same demo in terms of narrative, but with improved mechanics that will be the norm for the full game. There is a lot more narrative that is going to be in the full Episode 1 release than there is in the demo, but it does not make sense to start building the scenes for the rest of the narrative until I go back and thoroughly fix/implement all of the gameplay changes I want for the complete game. My hope is that anyone playing it will feel that, even though the narrative is the same, the game itself will feel much more polished and cohesive. This demo will be my proof to myself, and to you, that the full game is coming, and it will feel good.
(Famous last words: "if I have time," I hope to add a little extra content too, to entice those of you who already played the demo. I just want to be clear that the focus will be fixing and adding mechanics, including a Settings menu and better controls, first and foremost.)
Do you have thoughts for what you would like to see added/improved for this demo? The askbox on the Amadeus Game tumblr blog, as well as the Discord server, are both great places to provide feedback if you'd like to see any changes implemented in the full game. Check the linktree for links to those resources. I do already have a to-do list, from playtester feedback as well as my own experience/preference; but I am always seeking additional feedback!
Project Management: Making a New GDD to Actually Ship The Full Game
Making a Game Design Document (GDD) in class for the prototype that would eventually become Amadeus was simultaneously the hardest and most important thing I ever did for it. I struggle with breaking down tasks, but it is specifically because I struggle with it that forcing myself to do it is invaluable. Once I broke down the task of "make an entire game prototype" into all of its discrete pieces, and organized them into a calendar of deadlines (complicated ones first!), I could visualize how much work it was and prioritize, downsize, and get to work.
It also really helps fight against the part of me that constantly wants to add new shiny things. "Oh it won't be that hard if I just add this here and that there" - this is the Devil speaking. Once I can see a massive list of Everything That Needs to Be Done from breaking it down, it becomes clear that I don't even have enough time for the current vision, let alone one with extra bells and whistles! And then the question becomes "how do I prioritize just the essentials, and set new expectations for something achievable?" Start there. Always start there.
Unfortunately, when it came time to do one of the tasks I set myself for this month ("update the GDD"), I realized that task in itself needed to be broken down. I have an old GDD for a demo that was about 5-10 minutes long , has working but janky mechanics, and a laundry list of "will get to this later" items.  Transforming THAT into a GDD that would keep me on task to ship a complete Episode 1 is, let's face it, basically making a new one from scratch. The time I allotted to this task was not proportionate to how important and time-consuming it was going to be.
What I DID do, is sit down and make a plan to actually make this happen.
First of all, I need to make new paper prototypes, and get feedback on them. I am planning major enough changes to gameplay/UI that I need to prototype them on paper, see what makes the most sense, and use that to build the changes. I can't update the part of my document that talks about new mechanics to implement until I decide, concretely, what those mechanics should look like! I have some thumbnails I sketched already, which is a start. Next is to "build" and test them.
I also found that the biggest roadblock is that I had still not finalized the full narrative arc for Episode 1. I cannot make a list of needed assets until I have a total number of scenes/locations in mind, which I cannot have until I know exactly where Episode 1 begins, goes, and ends. I have a lot of overall ideas, and I know some basic major plot beats for each episode, but I was putting off more specific narrative work until later... because, well, it's hard work! And, like the GDD, the fact that it's hard means that is exactly why it needs to happen first. It's absolutely critical to the entire form of the game, and how I must direct my time and energy during development.
Now that I understand this - that I need to start over with paper prototypes, sit down and FULLY outline my Episode 1 narrative, and use that to create a new GDD that truly tracks every step between now and release - I have a game plan.
So, next month is going to be critical. This past month was a lot of me figuring things out and identifying what wasn't working. This doesn't really sound like an accomplishment, but it is one. Now, I know how to actually approach this, and I can get to work. I hope that, this same time next month, I'll be writing a devlog that inspires confidence that this game is really and truly going to launch. Because I'll have finished the hardest part of the whole process: planning it, breaking it down, and organizing it.
Recreation: Cool Media That Inspired Me This Month
Seriously, rest and recreation are so important! It's important to take breaks, it's important to have fun, and it's important to engage with other media when creating media yourself. This month was really full of inspiration for me. I....
Played The House in Fata Morgana, an absolutely incredible gothic horror visual novel. It was SO inspiring for me, in terms of mechanics, narrative, and aesthetics. In fact there were several ideas developed in this story that I had already planned on engaging with in Amadeus, so seeing another interpretation of those ideas was a fascinating reference. Unfortunately, as with most visual novels, I cannot elaborate further without spoiling the entirety of both narratives. You should play it though.
Watched a lot of werewolf movies. Even though Amadeus belongs more to the mystery and fantasy genres than the "werewolf" genre, the fact that the main character is a werewolf is a kind of extremely important driving force in the story. And I felt like I should do my due diligence and engage with a lot of werewolf stories before writing my own, because no one wants to be that guy who writes a story on very well-trodden ground and thinks they're doing it Special and like No One Else Ever Has. ...Also, full disclosure: I just wanted to watch a bunch of werewolf movies. So I checked out:
(Rewatch) American Werewolf in London
(Rewatch) Silver Bullet
(Rewatch) Bad Moon
(First Time) Ginger Snaps
(First Time) Wer
I filled up about 2 pages of scribbled notes on different ideas, topics, images, conflicts, and themes that I want to engage with from each of these. I found that some of them asked questions that I am also asking in Amadeus, and gave me inspiration for how I might answer them. Since I know that narrative is the first thing I need to iron out, having a few brainstorming sessions while watching werewolf movies helped me get a more concrete idea of what, specifically, I want to say and do in my narrative.
If you haven't seen any of the movies on that list, by the way, I very strongly recommend American Werewolf in London, Silver Bullet, and Ginger Snaps.
That's all for this month! There should be another devlog at the end of September - look forward to that one. In the meantime, you can always bookmark the Linktree and check back for new resources.
9 notes · View notes
silver-queen · 11 months ago
Note
v off topic but what is up with project moon lately ive been vaguely aware of workplace stuff happened but dunno much
id ask u if ur ok w/ explaining it to me but if u cant dw bout it
hope u have a nice day btw
I don't mind but be aware I'm not fluent In korean nor abut the social climate there 😔 and thank you!
I'm gonna recall what I know so it's going to be long, but long story short, Kim Jihoon (Project Moon's CEO) fired the CG artist vellmori immediately after some guys from korea's equivalent of 4chan (DCInside) accused her of being a feminist.
This isn't the first time something like this happened in the korean gaming industry, but this particular event kind of uncovered a whole lot of issues in other things, from Project Moon's shortcomings to as far as the korean gaming industry itself.
I don't know where to start, but the whole thing happened because a beach mini-event featured one of the female character in a full wetsuit and not in a bikini, nevermind that Project Moon is known for rarely, if ever feature fanservice. A group of people from DCInside directed their outrage to the main art director and artist of said character's skin, but once they found out that the artist is a man, they pivoted to the CG artist, despite the fact she's not responsible any character design in the game.
DCInside started to give Limbus Company a negative review on all platforms it was on for it's "feminist agenda" demanding for vellmori to be fired, and when PM took too long with complying with their demand, ten people took it to themselves and stormed Project Moon's office. The situation seemed dire, we tried supporting Project Moon because we thought they weren't the type of company who would side with people like them.
PM responded by posting an announcement (only in korean at the time to try to keep the international fanbase in the dark) that vellmori was to be dismissed from her position for "causing controversy"
Said controversy is that DCinside dug a deleted post vellmori retweeted when she was a teen speaking out against a spycam epidemic in women's bathroom. That was five years ago and long deleted, but apparently it was still a valid reason to dismiss her from the company.
Vellmori mentioned in a korean newspaper that Kim Jihoon fired her over the phone at midnight when he was still in Japan in preparation for a game expo. This was before Project Moon released any follow-up statement after the first one.
Project Moon then released another statement that vellmori was merely dismissed, but not fired, and that they aren't disclosing anything more to protect her. They also threatened to sue everyone who spread misinformation, which is hard to define since PM wasn't clearing up anything.
During this many former employees came forward about the poor management they experienced and the lack of employee protection in PM. The visual artist of Leviathan, the prologue comic/novel for Limbus Company mentioned that she was forced within a tight schedule (a chapter every week) without room to make buffer pages in her schedule. When she tried to negotiate for a scheduling change, Kim Jihoon instead cut her contract short.
The english translator for both Limbus Company and it's twitter announcements, in a separate incident, was harassed and cyberstalked on social media, yet Project Moon did nothing to defend him. Kim Jihoon has proven before that he could stand up for his employees, like he did with PM's cafe when customers harassed the staffs. Granted, the translator said that he doesn't want anyone to criticize Project Moon for not defending him, but his letter is still depressing to read, especially when he revealed he had to work on chapter 3.5 overnight while his family member was diagnosed with cancer.
MIMI, the artist for Lobotomy Corporation's spinoff comic Wonderlab, shortly took down the comic due to dissatisfaction with the company.
A youth union was created in response to the controversy, demanding a clear announcement over vellmori's employment status and to compensate her.
PM responded that yes, vellmori has been fired, and claims that she wishes her privacy to be protected to avoid revealing anything further about her dismissal, even though she had already talked to a newspaper about it.
And until this day Project Moon went on a crusade against everyone who directly speak against their decision, from suing peaceful truck protestors and unions, and yet they barely addressed the incels from DCInside who started this all in the first place. The infamy of this incident also brought attention to the rampant misogyny in South Korea, especially in the gaming industry.
Honestly this isn't the first time they folded from the slightest bit of pressure, but the first time it was because a review bomb on Library of Ruina because some blokes didn't like the original ending. I don't know. I feel like they're going to foster a fanbase that thinks they can get whatever they want if they cause a big enough ruckus when things don't go their way. I don't want to be part of that so I've been steering away from the fanbase even if I'm still fond of PM's stories.
Sorry this got long and I don't have complete sources, most of this is what I recall from witnessing it firsthand and I really don't feel like looking for Xitter posts 😭 this post is more complete if you'd like to read more.
5 notes · View notes
pumpkabitch · 11 months ago
Text
Before the year ends, I try to do self reflection. But I'm lost.
What am I beyond my interests? What else is there to a person? Emotions, sure, but what causes those? I laugh at shows I like, I cry while reading my favourite book, I get angry when listening to the album I've held since grade 8, feeling the singers rage alongside him. All of those are connected to my interests. So not emotions, how about memories? I remember my grandma reading my favourite series, being part of why I love them. I remember going to music festivals with my mom, fan expos with my friends, meeting an actor whom I had seen on screen so many times. And my birthdays? I had a Strawberry Shortcake themed cake when I turned 6. One birthday I just wanted lasagna, and my mom made many different types so all my family could eat with us despite their dietary restrictions, but I spent most of the day reading the Garfield comics we got from the library to decorate the tables. Every Halloween costume I've cared about has been from some media I enjoyed. I have t-shirts and pins from podcasts I tune into every week. And it's not just the media I consume. I did two secret santa's this Christmas. Both of them got my cow stuff. Cows are my favourite animal, and I make that known. People hear I like cows and think Ah! Easy gifts! Get something cowprint and they'll love it. And I do! So what are we beyond our interests?
My ex told me that I have a brick wall built up. Said that at some point, something must've hurt me so bad that I hid everything about me behind fandoms. My ex asked what was behind it, and I said nothing. There's nothing behind the wall, because there is no wall behind these fandoms. What am I without the interests? Do I use them as a defense mechanism? But what could I possible be defending?
And I don't say this to preach that fandom is everything, abandon your families for fictional characters and places. I've been outside and seen the world before. I enjoy touching grass. But everything is connected still to those interests. Each member of my family has introduced me to a movie or a song or a book, they've each shared a media moment that I will always remember.
Do I have an identity beyond what I like? Something other than the food I eat, the art I make, the games I play?
My ex says when I said there was nothing behind the wall, that was the moment they saw me the best. Because I truly believe there's nothing else.
But what could there possible be?
3 notes · View notes
ilaiyayaya · 1 year ago
Text
The Anti-Big Oof, Some May Even Say "The Small Foo"
Just played The Murder of Sonic the Hedgehog today, a dumb, goofy little visual novel made for April Fool's Day a few months ago. It's really cute, it took me waaaay longer to get to it than I expected, I originally was going to read it the day it released, but uhhh i forgor💀 but now that I have actually finally read it, it's so good and was definitely worth reading. It's not very long, and there's not a ton to it, but it was created by a team of really dedicated Sonic fans including a few of the writers for the IDW comics and it is so incredibly obvious, it is absolutely filled with obscure little references to the series as a whole that only weird obsessive freaks like me would ever even notice. The number of times I went "WAOW✨" was immeasurable, the Knuckles OVA hat, "Big Oof" (classic), I think they even indirectly referenced the fucking Shadow pissing on Eggman's wife video, not 100% sure on that tho, may just be reading into it too much, but in my headcanon they're 100% referencing Shadow pissing on Eggman's wife frfr. It's crazy how the writing teams for every Sonic related thing now, the games, the comics, even the social media is just made up of a bunch people that are just as obsessed with Sonic as even the most insane fans, like the last 10 years of Sonic media has pretty much just been a collection of officially licensed fan passion projects and I'm all for it. Like obviously there's been the typical corporate made stuff that was obviously just rushed out for money and had no love behind it too, just like any franchise, but like, I'm not here to talk about that, I don't want to talk about that, I'm here to talk about PURE, RAW, UNFILTERED PASSION AND HOW FUCKING COOL IT IS!!!
The Sonic community in general is just insane in how passionate they are, like what other community has multiple entire expos dedicated to fangames, that have been recognized by major members of the official Sonic development team? (If you can't tell I am very excited for SAGE and SHC, the next 2 months are gonna be so pog >:)).
It's so exceptionally fun experiencing any kind of work in general that's so clearly made with a ton of passion put into it. Like art that you can just sense the passion oozing out of has got to be like, peak art, always, no matter the actual thing itself, if it's been made with a ton of love, it's peak, no question. It's why there's a lot of specific artists and communities that I just resonate with so hard, like when an artist or community just loves what they make, that's just like, so cool this is my excuse to mention Trigger/Gainax I love Trinax I love it when they have to make the final episode of an anime black and white and at 2fps not only for stylistic reasons but because they just HAD to put their entire budget into the 2 minute big robot scene like how could they resist and I mean this entirely unironically I fucking LOVE that they know exactly where their talents and passions lie and are willing to put everything into what they want to make at the expense of other parts that they don't want to make. Remember when in Promare Galo starts ranting about like ancient firefighters or some shit in the middle of a fight and it was basically just a stand-in for the writers wanting to rant about ancient firefighters or some shit? yea, that was cool. Remember when in Promare they kis-
Also I don't know where to put this but I want to say it because I thought of it, but references aren't just cool because you get the reference they're making, references are cool because they can show a clear love of the thing they're referencing, and that's why Sonic is cool ok bye :)
Tumblr media
The fact that this game is the 2nd time they've referenced the Peter Griffin death pose in official Sonic media is honestly very concerning.
1 note · View note
l-1-z-a · 2 years ago
Text
Will's Seminar on Failure + Learning + Games [17 February 2010]
Will Wright's "Why Games are (Good) for Learning", [2010]
Original description @ the NYU's website...
"Video game pioneer, Will Wright, the creator of "SimCity" and "Spore" will lead a discussion on how digital games encourage learning.
Wright has been called one of the most important people in gaming, technology, and entertainment. In 2009, he left Electronic Arts to form his own think tank, the Stupid Fun Club.
Sponsored by Games for Learning Institute and the NYU Game Center
About the Games for Learning Institute
The G4LI is a joint research endeavor of Microsoft Research and a consortium of universities. The partners include: Columbia University, the City University of New York (CUNY), Dartmouth College, Parsons, Polytechnic Institute of NYU, the Rochester Institute of Technology, Teachers College, and Pontifical Catholic University of Chile as well as NYU. The Institute’s aim is to identify which qualities of computer games engage students and develop relevant, personalized teaching strategies that can be applied to the learning process.
Price: This event is free, but a ticket is required. To obtain tickets, e-mail [email protected]"
The media published here are exclusively dedicated to educational purposes. If one, for any reason, deems that they violate the copyright, please inform us, and it will be our care to remove immediately the posts accordingly.
youtube
Notes from Will Wright’s “What Makes Games (Good) for Learning?”
Earlier this week, legendary game designer Will Wright delivered his keynote speech at the Engage! Expo in New York City. In addition to talking about the potential of games as “toys,” he apparently blew up a Barbie doll and kept the lid (mostly) sealed on his Stupid Fun Club. While this event made a few headlines, he also made a less-publicized visit to NYU last night. Wright’s speech, sponsored by the Games for Learning Institute, undoubtedly covered similar material, but here are a few tidbits that I found interesting…
There were a few technical hiccups prior to the speech, so Wright offered to answer a few audience questions. When asked about why educational and serious games are typically lame, he replied that this is primarily tied to craftsmanship. Serious game developers are going for the most obvious depictions of real-world crises, but those are rarely the most fun. For example, he suggested that rather than controlling a Peace Corps member trying to prevent the spread of a deadly disease, it might be more fun to put the player in the “shoes” of the virus.
Wright talked a bit about allowing more opportunities for failure. While classrooms emphasize testing and theoretical understanding, games allow for more practical applications. He suggested that this requires trusting the minds of young people, but that games haven’t been around long enough for this to take hold in classrooms.
Another interesting comparison: Robert Louis Stevenson plotted out “Treasure Island” by looking at a map and playing everything out in his mind before ever setting a pen to paper. Wright followed this up by talking about his crazier experiences in Grand Theft Auto IV. Even looking at box art, the player creates rough adventures in his mind before making a purchase.
As for where Stupid Fun Club is heading, he was again tight-lipped, but he does believe that emphasis on immersion will be superseded, at least for now, by games like Wii Sports and Rock Band. Here, it’s as much fun to watch someone play as it is to play yourself. Also, more of the usual talk of turning players into creators. (Spore)
Unfortunately, Wright was then rushed off stage because he had exceeded his time limit. The guy speaks pretty damn quickly, but a lot of slides still had to be cut off. Oh well. If you’ve read any interviews with the guy, much of this is stuff he’s said before, but it was still exciting to hear this nerd hero.
Source of notes:
2 notes · View notes
mariacallous · 2 years ago
Text
In 2022, I attended my first SXSW, and I couldn’t escape the suffocating atmosphere of crypto evangelism. A convention that touts itself as the nexus of art and technology, it seemed fertile ground for the seemingly growing NFT community. This year? I could barely find a mention of crypto. And the few who did bring it up seemed embarrassed to do so.
That strategy of non-acknowledgment might just be the future of crypto.
For the uninitiated, SXSW is an event that takes over nearly the whole city of Austin. There’s the main convention center, panels at different hotels, and concerts at the biggest stadiums. But almost every bar, club, and venue also has some tie-in party or concert. And those that don’t host official SXSW events hold unofficial ones to at least catch some of the hype.
All of that is to say, if you want to set up shop during SXSW, you can probably find a place to do so. This is what made it so bizarre that I was able to go most of the week with scarcely a hint of words like crypto, blockchain, or NFT.
In 2022, crypto blew the doors off the entire city. An outdoor venue with giant domes housed bombastic raves celebrating some little-known bunny NFTs called Flufs. (Incidentally, I attended the event last year, and the 3D images of crudely rendered rotting rabbits still occasionally haunt me.)
Blockchain Creative Labs—a division of Fox Entertainment—was a key sponsor of SXSW 2022. In 2023, BCL was nowhere to be found. Last year, there were dozens of panels advocating crypto’s benefits. This year, the word “crypto” only appears a dozen times in the SXSW event schedule. (Both “AI” and “metaverse” clocked at least 30 mentions.) Four of those were showings of a documentary about (among other things) “WallStreetBets and crypto fanatics,” and one was a panel with prominent crypto skeptic Molly White.
The minimal crypto presence at SXSW isn’t terribly surprising. Despite claims to the contrary, NFTs don’t actually work the way a lot of their advocates say they do. Many artists have rejected NFTs entirely and find them to be an external headache, rather than a useful business tool.
It’s not the first time tech has promised to revolutionize an industry only to fundamentally misunderstand the field it’s entering. (Just ask Stadia how easy it is to build a gaming platform.) But what’s notable is that crypto didn’t abandon SXSW entirely. 
Instead, it simply came in disguise.
On the expo floor, I saw a few companies that were still proud to admit they used crypto tech to insert a financial layer into an otherwise existing product. I saw a blockchain-based camera and a crypto streaming platform—both with names I’d never heard of—in tiny booths. The largest booth that prominently announced its crypto affiliation was Polkadot, a startup that “unites and secures a growing ecosystem of specialized blockchains called parachains.”
For every one of these companies, however, I saw just as many (if not more) that employed crypto while trying very hard to avoid mentioning that fact. Two companies claimed to be building the future of social media. Dig deep enough into their websites and they both offered users crypto-based incentives, but neither chose to feature crypto or blockchain tech as a selling point.
One of them, Ascend, had flyers all over the city. These made lofty—arguably impossible—promises, such as “no misinformation” (who defines what counts as misinformation?). Some of these promises were fundamentally contradictory, such as “no toxicity” and “no hate speech” but also “no centralized censorship.” It’s unclear how the company expects to reconcile many of these competing priorities, but according to its site the solution somehow involves earning “Ascend credits,” which are only described as crypto in a chart.
Another company, Arkive, launched a DAO in 2022 aimed at creating a community of members that would use NFTs and the blockchain to form a museum curated by the internet, rather than a central organization. The group met at SXSW 2023 and even put on a panel about the decentralization of art, but they downplayed the DAO and the crypto angle. Even Arkive’s own coverage of its SXSW 2023 presence barely mentions crypto.
In some cases, it’s unclear whether companies have abandoned their crypto plans or would simply prefer not to highlight them. Even expo booths for companies that are widely known for their work in crypto seemed hesitant to use any of the keywords closely associated with it. A display for The Sandbox—sharing a small booth with some other developers in the space—proudly touted the “metaverse” game and occasionally mentioned being a “Web3” platform. But the fact that much of the game is built around NFTs on the blockchain was somewhat obscured. 
It’s a dynamic I started to internally refer to as crypto-obfuscation. It’s not that any of these companies would refuse to acknowledge crypto, per se. When asked, many were all too happy to discuss their vision of a blockchain-based future. But they seemed to operate as though calling attention to it unprovoked was, at best, a little uncouth. At worst? An active deterrent.
Crypto has often been compared to the early internet, where the tech is exciting but not ready for normies yet. Still, no matter how cringey the internet was in its youth, there was never a time when companies avoided saying they were building a product on “the web” or “online.”
I’ll openly admit that I was deeply skeptical of crypto, even in 2022. There was already enough evidence of scams, rugpulls, disinformation, and fraud to make anyone wary of the blockchain for the next decade at least. But I felt compelled to keep my opinions a little quiet. At one crypto-themed party that year, a friend shouted quite loudly, “NFTs SUCK!!” And while I aspire to her energy, I also lightly shushed her for fear someone would take offense. 
This year, I felt like my skepticism had become the norm, or at least mainstream enough to express openly. Out of nearly everyone I spoke to, the few with any opinions about crypto seemed eager to share their doubts. Most simply hadn’t thought about the technology. And besides, generative AI was much more interesting to discuss.
I doubt any of this means crypto is dead or dying. The tech has been around in some form or another for over a decade, and public interest in it comes in waves. However, its subdued presence at SXSW suggests its advocates had learned a powerful lesson from the previous year: The best way to evangelize crypto outside the tech bubble is to hope you can convince people to pay no attention to the blockchain behind the curtain.
2 notes · View notes
piapiatoss · 1 month ago
Text
Komunitas Penggemar Five Nights at Freddy's
Tumblr media
Five Nights at Freddy's (FNAF) telah menjadi salah satu franchise game horor paling populer sejak diluncurkan pada tahun 2014. Tidak hanya menarik perhatian melalui gameplay yang menegangkan, tetapi juga melalui cerita yang kompleks dan karakter yang mendalam. Namun, salah satu aspek paling menarik dari FNAF adalah komunitas penggemar yang sangat aktif dan kreatif. Dalam artikel ini, kita akan menjelajahi berbagai aspek dari komunitas penggemar FNAF, termasuk kontribusi mereka, interaksi sosial, dan dampak yang mereka miliki pada franchise itu sendiri.
1. Kreativitas dan Fan Art
Salah satu bentuk kontribusi paling terlihat dari komunitas penggemar FNAF adalah fan art. Banyak penggemar yang berbakat menghasilkan karya seni yang mengagumkan, menggambarkan karakter-karakter animatronik dengan cara yang unik. Fan art ini sering kali menjadi viral di platform media sosial seperti Instagram, Twitter, dan DeviantArt. Selain itu, penggemar juga menciptakan komik dan ilustrasi yang menampilkan interaksi antara karakter-karakter dalam konteks yang berbeda, seringkali menambahkan elemen humor dan cerita yang menyentuh.
2. Fan Fiction
Selain seni visual, fan fiction juga menjadi bagian besar dari budaya penggemar FNAF. Banyak penulis berbakat menciptakan cerita yang mengeksplorasi karakter, lore, dan hubungan di antara mereka. Fan fiction ini bisa berkisar dari cerita horor yang mencekam hingga cerita romantis yang menghibur. Dengan memperluas dunia FNAF, karya-karya ini tidak hanya memberikan hiburan tambahan bagi penggemar tetapi juga membantu memperkaya lore yang sudah ada.
3. Video dan Streaming
Platform seperti YouTube dan Twitch telah menjadi tempat yang ideal bagi penggemar FNAF untuk berbagi pengalaman mereka. Banyak YouTuber dan streamer yang secara rutin bermain game FNAF, memberikan komentar, analisis, dan panduan kepada penggemar lainnya. Beberapa konten kreator bahkan melakukan "reaction videos" terhadap teori dan cerita dari penggemar lain, menambah dimensi interaktif dalam komunitas. Streaming langsung juga memberikan kesempatan bagi penggemar untuk berinteraksi secara real-time, berbagi strategi, dan mendiskusikan elemen-elemen menarik dari game.
4. Teori dan Diskusi
Komunitas FNAF dikenal karena diskusinya yang mendalam mengenai lore dan teori. Dengan narasi yang sering kali misterius dan ambigu, penggemar senang untuk menggali lebih dalam dan membuat teori tentang karakter, kejadian, dan makna di balik setiap game. Forum seperti Reddit dan FNAF Wiki menjadi tempat di mana penggemar dapat berdiskusi dan berbagi pandangan mereka. Diskusi ini tidak hanya menyenangkan tetapi juga membantu membangun rasa kebersamaan di antara penggemar, meskipun mereka mungkin memiliki pandangan yang berbeda.
5. Acara dan Konvensi
Komunitas FNAF juga aktif dalam menghadiri acara dan konvensi. Beberapa penggemar berpartisipasi dalam cosplay, mendalami karakter animatronik dengan kostum yang mengesankan. Acara seperti Anime Expo atau PAX sering kali memiliki panel dan area khusus untuk penggemar game horor, di mana mereka dapat berbagi kecintaan mereka terhadap FNAF. Momen-momen ini menciptakan kesempatan bagi penggemar untuk bertemu secara langsung, berbagi pengalaman, dan merayakan kecintaan mereka terhadap franchise ini.
6. Modding dan Game Buatan Penggemar
Komunitas FNAF juga dikenal karena kemampuan mereka dalam modding. Banyak penggemar menciptakan modifikasi untuk game yang sudah ada, mengubah elemen gameplay, atau bahkan menciptakan game baru berdasarkan konsep FNAF. Ini tidak hanya memberikan variasi dalam pengalaman bermain tetapi juga menunjukkan betapa kreatifnya komunitas ini. Game buatan penggemar sering kali dapat ditemukan di platform seperti GameJolt dan itch.io, memberikan kesempatan bagi penggemar untuk mengeksplorasi dunia FNAF dari sudut pandang yang baru.
7. Dukungan dan Keterhubungan
Komunitas penggemar FNAF juga berfungsi sebagai jaringan dukungan. Banyak penggemar yang menemukan teman dan koneksi melalui kecintaan yang sama terhadap game. Dalam banyak kasus, komunitas ini menjadi tempat yang aman untuk berbagi pengalaman dan perasaan, baik dalam konteks game maupun kehidupan sehari-hari. Keterhubungan ini memperkuat ikatan antara anggota komunitas, menjadikan FNAF lebih dari sekadar sebuah game, tetapi juga bagian dari pengalaman sosial yang lebih besar.
8. Pengaruh terhadap Franchise
Dampak komunitas penggemar tidak dapat diabaikan dalam konteks perkembangan franchise FNAF. Respons dan umpan balik dari penggemar sering kali mempengaruhi keputusan pengembang dalam merilis game baru, DLC, dan elemen lain dari lore. Scott Cawthon, pencipta FNAF, telah menunjukkan bahwa ia mendengarkan suara penggemar, dan hal ini menciptakan hubungan timbal balik yang unik antara pengembang dan komunitas.
Komunitas penggemar Five Nights at Freddy's adalah salah satu aspek paling menarik dari franchise ini. Dari fan art dan fan fiction hingga diskusi teori dan modding, penggemar telah menciptakan ekosistem yang kaya dan bervariasi yang memperkaya pengalaman bermain. Dengan kreativitas dan dedikasi mereka, komunitas ini tidak hanya mendukung keberadaan FNAF tetapi juga membantu membentuk masa depan franchise. Dengan semakin banyaknya penggemar yang bergabung, akan menarik untuk melihat bagaimana komunitas ini akan terus berkembang dan berkontribusi terhadap dunia Five Nights at Freddy's di tahun-tahun mendatang.
0 notes
extremeeastfgc · 4 months ago
Text
🕹🎮 Blazing Strike 『ブレージング・ストライク』 | Release Date Trailer | NSW PS5 PS4 PC
Inspired by classic arcade fighting games from industry greats such as Capcom and SNK, the upcoming 2D fighting game from developer RareBreed Makes Games Blazing Strike evokes the excitement and nostalgia of 2D pixel art genre pioneers while incorporating a unique games system with modern mechanics.
Blazing Strike releases on October 17! Find More Info Here! -https://www.aksysgames.com/blazingstrike/ ------------------------------------------- twitch.tv/aksysgames EVERY THURSDAY @ 3PM ------------------------------------------- Follow us on Social Media!
https://twitter.com/aksysgames https://instagram.com/aksysgames https://www.facebook.com/AksysGamesOf... https://www.twitch.tv/aksysgames https://www.tiktok.com/@aksysgames ------------------------------------------- About Aksys Games One of the Top 10 Metacritic Publishers, Aksys Games Localization, Inc. is a visionary video game publisher committed to publishing unique and high-quality interactive content for all current-generation platforms since 2006. Its lineup of games includes the wildly successful BlazBlue, Under Night In-Birth, and Guilty Gear franchises, Little Dragons Café, the award-winning Spirit Hunter: Death Mark and Spirit Hunter: NG adventures and Code: Realize titles. More information about Aksys Games and its unique products can be found on the company’s website, www.aksysgames.com.
Our upcoming 2D fighter inspired by genre-defining predecessors, Blazing Strike, will release for Nintendo Switch, PlayStation 4 & 5, and PC on October 17!
Check out the new trailer shown at Anime Expo 2024! https://youtu.be/svD_nlUoG8o
#BlazingStrike#ブレージングストライク#aksysgames#NumskullGames #FGC#FGCBR#FGCBRASIL#fightinggames#fightinggamecommunity #fightinggame#格闘ゲーム#対戦型格闘ゲーム #戦型格闘ゲーム#格ゲー#jogosdeluta #エクストリームイーストエフジーシー #jogosdelutabr#jogosdelutabrasil #格ゲーマー#extremeeastfgc
0 notes
mulemasters · 5 months ago
Text
react native projects with source code GitHub
Exploring open-source React Native projects on GitHub can be an excellent way to learn, get inspiration, and contribute to the community. Here are some notable repositories and projects that you might find useful:
1. ReactNativeNews/React-Native-Apps
This curated list includes various open-source React Native apps, showcasing diverse functionalities. Some highlighted projects include:
ONA (Open News App): A news and blog app for WordPress sites.
PlantRecog: An app for recognizing plants via images.
Hey Linda: A meditation app.
YumMeals: An online food ordering app.
Pix: An online pixel art community【6†source】.
2. jiwonbest/amazing-react-projects
This repository offers a collection of impressive React and React Native projects. Some notable entries are:
F8 Conference App: An app for the F8 conference attendees.
Hacker News App: An iOS and Android app for browsing Hacker News.
Zhihu Daily App: A client for Zhihu Daily implemented for both iOS and Android.
React Native Reddit Reader: A reader for Reddit【7†source】.
3. vitorebatista/open-source-react-native-apps
This collaborative list includes various types of apps such as:
Tinder Clone: A clone of the popular dating app.
Twitter Clone: A clone of the social media platform.
WhatsApp Clone: A clone of the messaging app.
Chain React Conf App: The official app for the Chain React conference【8†source】.
4. Devglan’s Collection
This collection provides a variety of React Native open-source projects, such as:
Property Finder: An app to help users find properties.
2048 Game: A React Native version of the popular 2048 game.
NBA Alleyoops: An app to keep track of NBA game scores.
Sudoku: A Sudoku game built with React Native【9†source】.
Detailed Examples
1. ONA (Open News App)
ONA is designed for WordPress news and blog websites. It provides a clean and user-friendly interface for reading articles and browsing categories.
2. PlantRecog
This app uses image recognition to identify plants and provide information about them. It’s built with Expo and utilizes custom APIs for plant recognition.
3. F8 Conference App
Developed by Facebook, this app serves conference attendees by providing schedules, notifications, and other event-related information. It showcases advanced usage of React Native components and navigation.
Benefits of Exploring These Projects
Learning Best Practices: By examining the code, you can learn how experienced developers structure their applications, manage state, and optimize performance.
Contribution Opportunities: Many of these projects welcome contributions, providing a chance to practice collaborative coding and contribute to the open-source community.
Inspiration for Your Projects: Seeing how different functionalities are implemented can spark ideas for your own apps.
For more detailed exploration, you can visit these repositories directly:
ReactNativeNews/React-Native-Apps
jiwonbest/amazing-react-projects
vitorebatista/open-source-react-native-apps
Devglan’s Collection
Exploring and contributing to these projects can significantly enhance your React Native skills and understanding.
1 note · View note