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lectr0n · 1 year
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DDoS attacks on game servers and backend apps are inflicting a growing economic blow, costing small businesses over $3 billion yearly. With DDoS stress test tools increasingly accessible to even novice hackers, the threat is escalating.
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govindhtech · 8 days
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How Google Cloud Armor Protects EA Sports Game Servers
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Assist in defending your websites and apps against online threats and denial of service attacks.
Google Cloud Armor Advantages
Integrated DDoS protection
Google’s experience safeguarding important web properties like YouTube, Gmail, and Google Search is beneficial to Cloud Armor. It offers integrated defenses against DDoS assaults at the L3 and L4 levels.
Reduce the OWASP Top 10 hazards
Pre-established rules offered by Cloud Armor aid in the defense against assaults like SQL injection (SQLi) and cross-site scripting (XSS).
Protection fit for an enterprise
You may get curated rule sets, DDoS and WAF services, and other services for a fixed monthly fee with the Cloud Armor Enterprise tier.
Important characteristics
Adaptive defense
Use a machine learning system that has been locally trained on your apps to automatically identify and assist in mitigating big volume Layer 7 DDoS attacks.
Sophisticated DDoS defense for networks
Using external network load balancers, protocol forwarding, and virtual machines (VMs) with public IP addresses, workloads can be protected against volumetric network and protocol DDoS attacks with always-on attack monitoring and mitigation.
Pre-set WAF regulations
OWASP Top 10 protection and mitigation against common web-application vulnerabilities are provided by out-of-the-box rules based on industry standards.
Bot oversight
Offers your apps automated bot protection and aids in preventing fraud at the source and on the edge by natively integrating with reCAPTCHA Enterprise.
Limiting rates
Rate-based restrictions assist you in safeguarding your applications from a high volume of requests that overburden your instances and prevent authorized users from accessing them.
Cloud Armor pricing
Google Cloud Armor cost depending on application traffic and protection. Overview of typical cost structure:
Secure Policies:
Monthly security policies cost $5.
Traffic filtering policies are created and maintained here.
Security Policy Rules:
Monthly $1 per rule.
Charges per rule apply to policies with several rules.
HTTP(S) Request Fees:
$0.75 per million Cloud Armor-evaluated HTTP(S) requests.
Cloud Armor-filtered traffic incurs this fee.
Protection Adaptation:
One protected resource per hour costs $0.10.
This applies to automatic DDoS mitigation using Adaptive Protection.
DDoS Protection Costs:
Applications using the baseline Cloud Armor service receive free DDoS protection, although premium protection levels may cost extra.
Premium Features:
Depending on your use case, sophisticated security features like logging may cost more.
Check Google Cloud’s pricing calculator or documentation for current pricing based on your needs. Pricing varies by area and feature.
GCP Cloud Armor
As a world leader in digital interactive entertainment, Electronic Arts (EA) is renowned for its cutting-edge games, cutting-edge services, and potent technology. To safeguard its game servers and improve DDoS resistance, EA Sports FC, a major gaming brand, chose Google Cloud Armor to host its gaming infrastructure.
Gaming companies might suffer greatly from distributed denial-of-service (DDoS) attacks. They may interfere with player access to games, disrupt gameplay, or even harm game servers. This may result in decreased sales, unhappy clients, and damage to the business’s reputation.
The gaming industry was a primary target of the massive growth in volume and frequency of DDoS assaults over the past year. As per the Gcore Radar report for the second half of 2023, 46% of the attacks target the gaming industry, making it the most affected sector.
Armor Cloud hosting
Protecting against DDoS using Google Cloud Armor
At the periphery of Google’s Cross-Cloud Network is a web-application firewall and DDoS mitigation service called Cloud Armor. Applications and services that are installed on Google Cloud, on-site, or with another infrastructure provider are safeguarded by Cloud Armor.
With a focus on the gaming sector, Cloud Armor has been able to meet the specific requirements of L4 workloads like UDP by adding new products to its portfolio in the last year. Both GKE and GCE workloads are supported by the underlying networking infrastructure, which can be either virtual machines (VMs) with public IP addresses or an External Passthrough Load Balancer.
EA Sports uses our new custom network edge security rules in conjunction with enhanced network DDoS protection as a subscriber of Cloud Armor Enterprise. In order to fight against common volumetric network and protocol DDoS attacks, such as SYN flood, UDP flood, DNS reflection, and NTP amplification attacks, advanced network DDoS defense offers always-on attack detection and just-in-time mitigation.
Customers can design a set of security rules to permit or prohibit traffic at the network’s edge based on user-specified filters, including IP addresses, ASNs, ports, regions, and protocols, using Cloud Armor custom network edge security policies. Customers can match each security policy to the particular service they want to safeguard by attaching it to one or more backend services or virtual machines (VMs).
Additionally, deep packet inspection is carried out by Google Cloud Armor on incoming traffic to stop policy-violating activity. Clients can set up a security policy rule that, when combined with other filters, examines each incoming packet based on a user-specified TCP/UDP byte offset location filter.
Every incoming packet is assessed and subject to Cloud Armor security regulations at Google Cloud’s network edge, much upstream of client equipment. Our network’s size and reach enable Google Cloud to securely absorb and disperse massive attacks with the least amount of disruption to client infrastructure.
Together with additional clients and the EA Product Infrastructure and Engineering division, these new bespoke network edge security policies were created. The Cloud Armor team tested and refined the proposed service during the development period. The end product is a strong tool that enables EA Sports FC to enhance their DDoS protection and design security policies that are specific to their requirements.
Study up on Cloud Armor
A useful tool for defending game servers against DDoS attacks is Cloud Armor. It can ensure that gamers can keep having fun with their games while lessening the impact of attacks.
Read more on Govindhtech.com
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Germany Server Host offers top-of-the-line Game Dedicated Server solutions for gamers and game developers seeking exceptional performance and reliability. With their state-of-the-art infrastructure and extensive experience in the hosting industry, Germany Server Host is a trusted provider that ensures seamless gaming experiences. Visit - https://www.germanyserverhost.com/game-dedicated-server/
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mcyt-builds-contest · 6 months
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btw i am totally actually drawing something for pearl's landscape. this is the first time i have drawn pearl but she makes an appearance as an npc on another mc gameserver entirely and im obsessed with it so.
vote pearl and you get to see two versions of the drawing since im doing it for two separate things
Yipee!
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neppkun · 10 months
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Setting up a Factorio server on Ubuntu 22.04!
This blog documents me setting up a Factorio server on an Ubuntu 22.04 server.
Step 1 - Downloading the Factorio binary
The latest binary can be accessed from this (https://www.factorio.com/get-download/stable/headless/linux64) link. Download it on your Linux server however you like. For me, I like to download it on my local machine and use WinSCP to transfer it over to my server.
Once the Factorio binary tarball is in your server, extract it using: tar xf factorio_*
This will create a new directory "factorio". This directory has all the data for your Factorio gameserver! I HIGHLY recommend taking a look at the gameserver settings under ~/factorio/data/server-settings.example.json. If you'd like to change anything, copy the file under "server-settings.json" using cp server-settings.example.json server-settings.json.
If you want your gameserver to show up in the public game listing. You can see the options for that in this file.
Step 2 - Save files!
You need somewhere to put your world saves. Let's make a directory for that. This directory needs to be in the Factorio directory that was created when your unballed the binary tarball, and be called "saves". So just make a "saves" directory in the factorio directory.
In the saves directory, you can either upload your own savefile, or create one using: ~/factorio/bin/x64/factorio --create /factorio/saves/initial.zip
Step 3 - Running your gameserver.
Running the Factorio server is done with the binary in ~/factorio/bin/x64/. You can put this in a SystemD service, or PM2 if you want. Just make sure to include the following parameters: (adjust this command to your system, like you should with any other directories I mention in this blog)
~/factorio/bin/x64/factorio --server-settings ~/factorio/data/server-settings.json --start-server-load-latest --console-log ~/factorio/logs.log
Additionally - Admin List
If you'd like to add admins to your server (which is highly recommended). Create another json file under ~/factorio called "server-adminlist.json". And put your admins Factorio name in there in an array.
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Bonus - Mods
Mods are a quite popular in Factorio. And you can add some to your server!
In your gameserver files, you can see a "mods" directory under ~/factorio. Simply add any mod files there, and they'll load with your server!
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djungelskogbear · 1 year
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is anybody else on avocado islands having trouble getting into the game? Mine just loads for an eternity and then tells me it lost contact with the gameserver
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codeshive · 15 days
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COMP6231 /1 ASSIGNMENT 1 Distributed Player Status System (DPSS) using Java RMI solved
In the assignments and project, you are going to implement a simple Distributed Player Status System (DPSS): a distributed system to manage player status across multiple game servers used by players and administrators. Consider three geo-locations: North-America (NA), Europe (EU) and Asia (AS) for your implementation. The server for each geo-location (called GameServer) must maintain a number of…
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codingprolab · 17 days
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COMP6231 /1 ASSIGNMENT 1 Distributed Player Status System (DPSS) using Java RMI
In the assignments and project, you are going to implement a simple Distributed Player Status System (DPSS): a distributed system to manage player status across multiple game servers used by players and administrators. Consider three geo-locations: North-America (NA), Europe (EU) and Asia (AS) for your implementation. The server for each geo-location (called GameServer) must maintain a number of…
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recoverandroiddata · 6 months
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How To Fix "Unable To Establish A Connection With The Gameserver" Error In CS2 (2024 New FIX)
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shodansbabygirl · 9 months
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genuinely though i am just going to be playing a fuckload of ddo so like idk find me on the Orien gameserver with the surname Brienneboison if anyone else plays the aging dungeons and dragons mmo.
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gametainmentnet · 2 years
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dayz standalone cracked server list
⭐ ⏩⏩⏩️ DOWNLOAD MOD - LINK 🔥🔥🔥🔥🔥 Dayz Cracked Server List Pirata. Official Free & Cracked DayZ Standalone Server List. Find the best Dayz server by using our multiplayer servers list. Ranking and search for Dayz servers. Find the best PVE Dayz server by using our multiplayer servers list. Ranking and search for PVE Dayz servers. PREORDER Left 4 Dead 2 Game Servers from $/Slot! GAMESERVERS. GAMETRACKER Servers · Teams · Profiles · Games, QUICK LINKS Members Area · Search. -activar-windows-serverrelease-candidate-datacenter-build Armas, una de las cuatro categorias primarias de botin en DayZ Standalone, it will appear heavily used: looking damaged, cracked and scratched. com/profile/Dayz-StandaloneCrack-Servers-List-imogdar/profile. DayZ Standalone #HG Por otro lado, si alguien totalmente ajeno a DayZ y a su Dos server mas con poblacion alta de jugadores.
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gameguides · 2 years
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American Truck Simulator Dedicated Server Setup
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Welcome to our American Truck Simulator Dedicated Server Setup guide. This guide will show you to set up an ATS Dedicated Server in Windows. We know that there are people who have a hard time finishing the American Truck Simulator game. If you are one of those who find it difficult to finish the game, let's take you to our American Truck Simulator guide. #AmericanTruckSimulator
American Truck Simulator Dedicated Server Setup
This guide will show you to set up an ATS Dedicated Server in Windows. Get SteamCMD Download SteamCMD and extract it wherever you want preferably in a folder. Open it and wait! Install the Server Create a .bat file where SteamCMD is located and enter following: steamcmd.exe +force_install_dir "C:GameServer" +login anonymous +app_update 2239530 +quit pause And run it. Wait until its finished. Export Server Package Go to "C:Users%username%DocumentsAmerican Truck Simulator" and open up the config.cfg and edit following: uset g_developer "0" to uset g_developer "1" uset g_console "0" to uset g_console "1" Save file! Now run ATS and hit the console key "~" and enter following: export_server_packages or export_server_packages destination file Wait until its finished! 2 new files has been created in ETS 2 documents folder: server_packages.dat - contains internal map data server_packages.sii - contains map details, dlc and mods configuration Generate & Configure the Server Config Go to the ATS Server straight through to "amtrucks_server.exe" and start it once and close it again. In your ATS documents folder following file should be created: server_config.sii - contains session description and configuration, connections ports info, logon token and list of moderators - ports and logon token must be different for each session instance running at the same time - default configuration is generated automatically Open it up and start editing as you wishes. Save file! Server Logon Token - Steam Gameserver Token By default whenever a dedicated server is launched it is using an anonymous account. For such an account non-persistent server id is generated (used for direct search). To avoid this you can acquire a logon token on https://steamcommunity.com/dev/managegameservers (game ownership is required). Enter the token in following value in "server_config.sii": server_logon_token: "TOKEN HERE" Save file! Adding Moderators Open up "server_config.sii" and do following: moderator_list: 1 moderator_list: 76561198001220177 (steamID64) like: moderator_list: 1 moderator_list: 76561198001220177 76561198001245683 etc Save file! Hint: Find your SteamID64 here: https://www.steamidfinder.com/ Port Forwarding & Firewall Whitelist Dedicated server does not handle NAT punching and public IP or port forwarding is required to show server in session browser. However, session direct search works even for server that is behind NAT and it is possible to connect to such server. Search id is listed when starting dedicated server or in convoy info screen for hosted sessions. You need to open following ports: TCP port 27015-27016 UDP port 27015-27016 If you run it on a Root or VPS you must add it to your Firewall. Hint for Root or VPS users You do not have the ATS folder in your documents at your Root or VPS. If you installed the Server, just start it once to generate the ATS documents folder. And yeah its clear i mean, that you need to copy the server packages to the Root or VPS ATS documents folder. Read the full article
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longfile · 2 years
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The crafting dead map 1.7.10
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#The crafting dead map 1.7.10 cracked
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