Tumgik
#gameplay styles
gorgonarcher · 8 months
Text
Different Character Creation Methods Weaknesses and Strengths
These first two (on this blog) character creation bits have had me thinking a bit about the advantages and disadvantages of different character creation methods.
Now, I'm not going to be completely unbiased here and the styles that fit my preferences better won't be as easy for me to see the downsides to.
Level-Based Template System (D&D and Pathfinder)
The biggest downside to level based template systems is that you will not be able to complete some concepts immediately at level one. Some powers and abilities will often just not available at lower levels.
For example, the lowest level you can get "Living Hair" to do snake hair for a gorgon concept IS 1st level, but only if you're a Human Witch and you take the Natural Ambition feat. 2nd level if your a Witch of any other Ancestry and 4th level if you are not a Witch.
Now, you can certainly fluff having snake hair before that, but knowing there's a mechanical representation that you can't get easily kinda dampens that.
Also note that there is a Medusa's Wrath ability that gives the stoning stare but it's a 16th level minimum Monk feat.
The main issue here is that games like D&D and Pathfinder tend to flavorgate some stuff to only appear at higher level of game play. It's certainly possible to create low-level appropriate equivalents to the stoning gaze, snake hair, and other features mentioned for a gorgon (or other powers for other concepts), I do have a gorgon sorcerer heritage sitting around for D&D 5e that does this, but by and large the more bizarre the power, the higher it's power floor will be in these games.
That's the biggest downside. With a lot of concepts, you're going to come out of the gate with an incomplete build for the overall concept. Which to be fair, a lot of concepts assume a somewhat higher competency level than a first level character. Even with masterful warriors, rogues, or martial artists... key components of your vision are likely to only appear at higher levels.
The upside is that it tends toward being simpler to build a character. You pull from a menu of options and place them together. This makes it easier to immediately grok how to build a character and move forward. That said, with more complex games like Pathfinder, a newbie is more likely to make choices that don't work well with what they want to do. Overall, building a character in a template system is very simple and easy to comprehend.
Point-Based System
A point-based system directly answers the issue of starting the game with an incomplete build as you can start the game off with exactly the suite of powers and skills that you want to fill out the concept. There may still be holes dependent on your skill with budgeting your points. So you can start right off the game as a snake-haired gorgon with a stoning gaze and archery skills.
The problem I mentioned at the end of the previous section about complex template level-based games is much worse here. Increased granularity makes it easier to accidentally create a character that just doesn't work mechanically. Sub-optimal play can still be very fun, but there is a wide-variance that comes with increased granularity where a character can become so sub-optimal that they are simply not fun to play.
Another problem that point-based character creation faces is the lack of advancement milestones. When you earn experience in most point-based games those points spend exactly like the points you got at the start. So, if you start with a 450 point character in Hero System and you earn 4-10 points a session, those points have the same value as the initial points.
This tends to mean that advancement is very incremental and unless you save points you won't get the feeling of hitting 5th level and unlocking 3rd level spells or Extra Attack in D&D 5e. Instead, you'll see the skills and attributes you started with growing strong over time. This makes advancement a bit less visible as each step isn't substantially different from the one that game before it.
You can set aside some points for bigger purchases later, and some systems have ways to make new abilities easier to acquire. But knowing to do that comes with expertise in the system.
Narrative Systems
Narrative systems address a lot of the same concerns that Point-based systems do but in a different way. Instead of purchasing powers or attributes individually, you instead declare yourself a gorgon and that assumes you have every thing that makes a gorgon be a gorgon.
The downside of this style disproportionately impacts people used to Template-based and Point-based systems. The lack of guide rails and limits presented by those styles can cause someone to just feel very lost when approaching narrative systems. The questions of "what does this mean?" and "what can I do?" comes up quite frequently among players used to having their capabilities spelled out by the feats they selected or points they spent. Players new to roleplaying games take this much easier, coming straight as they are from pure make-believe and improvisational theater.
Narrative games are also very inconsistent with how much attention they pay to developing mechanics. For every game like Fate Core that makes sure that mechanics are clearly stated, come with thoughtful advice, and have appropriate heft, you have dozens of games whose mechanics is virtually Calvinball. This is part of why a lot of people think Narrative RPG and Rules Lite RPG are the same thing.
To be clear, there's also low-effort versions of Point-buy and Template-based games and products as well. But the lack of effort is more readily apparent in the "crunchier" games. A lot of this is admittedly due to lack of exposure. There's more people who've played D&D than Fate, so it is harder for people to understand why Fate works well and thus recognize when a narrative system is poorly conceived.
This also impacts coming to narrative games from other styles of system. You CAN play Fate with the same perspective as you play D&D, but if you do that then it will feel like a sluggish version of D&D. And if you haven't played too many systems, you're more likely to fall afoul of this error in approach. Similarly, if you try to play D&D like you should play Fate, then it will feel like a restrictive, straight-jacketed version of Fate.
Even with true rules-lite games like one-page RPGs you have good, well thought out products that know exactly what they are, what they want to accomplish, and pull it off beautifully. And then you have rules-lite games where the maker clearly lacked understanding, effort, or both.
Hybrid Systems
This is where I've started to settle in recent years. Games like Monster of the Week have the narrative element of "you are what you say you are and have everything associated with that" you get from Fate aspects, but it also has the templates and leveling bits of games like D&D with appropriate milestone advancements to allow for very visible advancement.
Then there's Scion from Onyx Path, or perhaps I should generalize it to Storypath. In this case, there's some elements that function narratively, like the Paths acting very much like Aspects. Other systems are very much point-based, such as purchasing skills and attributes. Or a mix of templates and point-buy where you can buy individual Knacks. And there also a substantial part of the character creation that functions like a level-based system where raising Legend comes with specific benefits and clear advancement milestones.
Even the way I run Fate tends to borrow from a lot of optional systems, not just in gameplay but also in character creation.
Side note: I should make some more gorgon archers in Hero System, Scion, and other systems.
4 notes · View notes
mothwriter · 4 months
Text
Tumblr media
13K notes · View notes
goldensunset · 3 months
Text
when people refer to canon story-relevant kingdom hearts games as ‘spinoffs’ it makes me sad not only for the obvious reasons i always say but also bc like man i WISH this series had spinoffs. imagine what they could do if they had permission from nomura to truly go off the rails and ignore the greater canon for a second and just do some fun whimsical plotless thing in an alternate universe. imagine a fishing/boating game on destiny islands. kh fighting game. it is an injustice that we have been deprived of kingdom karts. can anyone hear me
#in terms of alternate gameplay and lack of reliance on plot#i feel like melody of memory is the closest thing kh has actually had to a spinoff#but even that is important in its own way in the end#union cross to a certain degree as well what with being an online multiplayer gacha type game#its original concept i would definitely classify as a spinoff game#bc it was set in a totally different world and time period and was supposed to be about customization and fun with friends#and nomura or someone said it wasn’t meant to be connected to the plot#but then like. he did very much go and give it a plot. like he went back on that almost immediately#and even then. given that the game is still very much combat and exploration#even from the beginning can it really be called a spinoff? it’s just kh in a different format#i’m talking like a game in which the objective is something totally different.#racing game or cooking game or fighting game or (another) rhythm game#ace attorney style detective game. dancing game. dude i don’t know#there are so many different flavors they could go with here#alas nomura is allergic to genuine whimsy which is hilarious given that this is a disney series#like he apparently was like ‘ohhh should we really let sora in smash? would it make sense in the story?’#my brother in christ surely we’re not supposed to interpret this as canon to kh right? right????#i guess it’s just that the kh franchise has a very specific pristine vibe he wants to maintain#which is disney shenanigans as a seasoning on top of a main dish of Stone Cold Serious Anime Plot#kingdom hearts#kh#mine: kh
1K notes · View notes
mafia-c · 13 days
Text
Tumblr media Tumblr media
Nine.
The number of the absolute, the maximum of any series of numbers, before all is reset to its origin.
Let us finish this year with a bang, and move onto the next.
🖤Happy 9th birthday, Undertale🖤
743 notes · View notes
busra-tr · 1 month
Text
Tumblr media
TIMELESS Denim Revolution Part 1 (AUG #2)
Hey there, lovely followers!
We are thrilled to introduce our brand new collection, Timeless Denim Revolution, crafted with love by Busra-tr, Mermalade, and Daph's! 🎉
This collection features a total of 10 unique pieces, with 6 of them being different denim designs that are sure to become wardrobe staples. Each piece is carefully designed to bring out the timeless elegance and versatility of denim, making sure you can stay stylish and comfortable at the same time.
Timeless Denim Revolution is a two-part collection, and today, we are excited to release the first part just for you! The first part of the collection includes a minimalist polo shirt paired with an asymmetric denim skirt, a little black dress with a stylish denim jacket, and a loose denim dress with a chic belt detail. In this collection, we are offering you both package files and blend files to enhance your experience. Rediscover your style with our new collection and add a touch of denim sophistication to your wardrobe! 🔥
These stunning pieces are now available! Visit our pages to explore the first part of the collection and find your favorites.
PART 1 LOOKS;
Tumblr media Tumblr media
10 Opitons
_________
Adult-Elder-Teen-Young Adult
For Female
————–
Compatible with HQ mod-
New Mesh
All Lods
Custom thumbnail
Early Access ( Avaible 24.11.2024)
**-Please do not re upload or claim as yours feel free to re color but do not include the mesh .
DOWNLOAD PATREON
MERMALADE'S LOOK;
→DOWNLOAD←  
Tumblr media
 DAPH'S LOOK;
→DOWNLOAD←
Tumblr media
Thanks to @saffirabluu for these amazing photos 💗
I hope you like them.  ♥
💖 You can check out my Patreon for special cc and other early access content. 💖
498 notes · View notes
ellesimsworld · 2 months
Text
Tumblr media
ATTACHMENT STYLES MOD | SIMS 4
So, I've recently been playing through the Lovestruck expansion pack, and was inspired to create a mini relationship mod that adds attachment styles to your Sims!
Read more HERE on my Patreon.
#Sims4
545 notes · View notes
bunnithechubs · 2 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media
she might not own more than 2 pairs of shoes but she will always eat.
586 notes · View notes
therockyplumbob · 3 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media
☆.。.:* Zuri +braids ☆.。.:*
1: braids // sunglasses // top // skirt // belly chain // sneakers
2: braids // headband // earrings // corset // acc top // shorts // boots
3: braids // earrings + necklace // romper // heels
4: braids // top // skirt // boots
Thanks to these creators: @ebonixsims @simcelebrity00 @candysims4 @aladdin-the-simmer @serenity-cc @magbay @caio-cc @arethabee @rimings & more!
☆.。.:*
485 notes · View notes
simstoryu · 2 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
john r strip mall [wip]
:: pizza spot, video game store/arcade, salon (hair and nail), gym, “for lease” storefront, and nightclub
stream
285 notes · View notes
passiberri · 2 months
Text
Tumblr media Tumblr media
Celeste in Ciudad Enamorada 🌸
wearing @serenity-cc 's Orquídeas Set
245 notes · View notes
ardnin · 7 months
Text
Tumblr media
541 notes · View notes
my-thoughts-and-junk · 10 months
Text
Watching a playthrough of dead plate and I'm at the dinner party part AND I think it'd be really funny if the attendees to the dinner party assumed rody was vincent's boyfriend and that's why he was helping out
599 notes · View notes
savleye · 4 months
Text
The comments on the new dragon age trailer that just dropped can best be summed up in this screenshot
Tumblr media
393 notes · View notes
cupidgnome · 7 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
date at the park + dinner at a sushi restaurant + mia & milo are now bigger dogs!!
319 notes · View notes
vevisims · 3 months
Text
Tumblr media
CARLA:
Carla was born in San Myshuno, unfortunately, her mother died when the girl was 15 years old, she was left homeless. Later she was sheltered by a man who offered her a job so she can survive. That man turned out to be a killer, so Carla became like him and one of the best killers in the world, her main weapon is her charm.
OUTFIT: hair dress tights glasses shoes cigarette
AMAZING CREATORS: @sentate @serenity-cc @adoring-ccfinds @helgatisha @mmfinds @mmoutfitters @public-ccfinds @twisted-cat
204 notes · View notes
busra-tr · 23 days
Text
Tumblr media
TSR August 2024 Design List - Quick and Easy Access
You can quickly and easily access all of my The Sims resource designs for this month using the links below! Everything you need to explore and download the creations is right here.
---
1. Sport Set-517 TOP - PANTS
2. Sky Sport Set-518 TOP - SHORT
3. Cozy Studies Knit Dress BD1343 DRESS
4. Cozy Set-519 VEST - PANTS
5. Mindful Muse Set-520 BUTTON UP - SKIRT
6. Chic Knit Ensemble Set-521 CARDIGAN - SKIRT
7. Underwear Set-522 BRA - PANTIE
8. Comfort Set-523 BRALETTE - PANTS
9. Boundless Set-524 TOP - PANTS
10. Midnight Elegance Dress BD1356 DRESS
11. Corduroy Set-525 TOP - PANTS
12. Active Set-526 HOODIE - BIKE SHORTS
13. Autumn Touch Set-527 TOP - CORDUROY PANTS
14. Embroidered Dress BD1363 DRESS
---
Thanks to your support, I’m able to bring these designs to you. Every download and the joy you get from using my creations makes me incredibly happy. Thank you! 💖
---
125 notes · View notes