#gameplay great
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Borderlands 4 trailer shows the vault hunters are all human...
Ngl, very boring to me.
#borderlands 4#i liked playing as Zer0 and FL4K and Claptrap#sooo... only playing a human is very mid to me#idk its just more fun to run around pretending to be a robot or alien#cautiously optimistic about the other stuff#i think people overreact about how bad bl3 was#gameplay great#story i have some notes and issues with#but still decent
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[volume warning]
straight out of a horror movie
#lethal company#tales of lethal company#gameplay#volume warning#the substantial use of mic is already fucking great but recording is also a big bonus
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finally darius can get some work done!
#ts4#the sims 4#ts4 edit#ts4 gameplay#the sims 4 edit#current household#slate#i actually had the idea to make this a whole post#but I don't have time or energy so....#darius king by rasoyas#THEYRE PREGGO#FINALLY!!!!!#i really gotta work on their next apt#maybe next weekend#alright I think im gonna hop into dav or coral island!!#hope you guys have a great week <3
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Reasons to play In Stars and Time: Canon Pronoun Warfare.
#in stars and time#ISAT#Siffrin#Loop#Context: early on you meet a character who tries to get you to use the royal We pronoun for them and you shut them down. It's great.#The gender swag and non-binary rep in this game is lovely.#I sketched this out when I was in Act 2 - and as of posting this I have not yet finished the game so *please* no spoilers.#It is rare for me to get into something spoiler free and I have been getting my shit rocked by this game in the best way.#Yes I *am* taking another detour to talk about a video game I love again. I will have some fun crossovers. Trust the process.#I will also do my best to pitch this game as spoiler free as possible. Because you *should* play this game:#ISAT is a very lovingly crafted RPG with very fun and emotional writing.#The characters are great and the mysteries you slowly uncover are intriguing!#The way the gameplay ties into the player's own emotional state is nearly always in sync with the protagonist. You *will* feel things.#And it is not afraid to let those things be hard emotions! Do mind the content warnings and know your limits though.#As someone who sucks at video games I also appreciate that it is so generous with your time and keeps things fun.#Not to mention it is honestly underpriced for the amount of content in it. Buy this game. I need to spread the brainworms.
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me: I'm not a bat
Mr pages: (stuffing novels under its robe): I must abscond
#I have a lot of other bits I've collected but don't want to overwhelm the tag#I really would suggest motr and to play it as like. I like it for giving us a day to day slightly more grounded neath life#I think fallen london is a great setting well conveyed in total but motr is way more fleshed out in a “you're just a guy” way#I also really like the character writing. The gameplay to solve the mysteries is quite obtuse in total but I used a hint guide so it was#I knew what to do bc I would NOT have succeeded otherwise. But experiencing it was still fun#I'm quite torn on how good an intro it is for FL. I think that depends on your genre of choice but as a world introduction...#Idk!! In theory it's probably good. But I'd need to hear from people who went through it as their first to say. It touches on a bit of it a#Mask of the rose spoilers#Fallen london#for virginia and milton teaming up to bully you + mr pages ridiuclous comedy of a life it's worth it to me
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It has been a while since Renee and Robbie last saw their grandparents, so they visited Evergreen Harbour to surprise them! Travelling to far places was harder for Felix and Maya since they were getting on in their years, so they were overjoyed to see their grandchildren AND great-grandchildren ❤️
#ts4#sims 4#ts4 gameplay#ts4 legacy#postcard legacy#postcard gen 3#renee reichmann#robbie reichmann#felix reichmann#maya belrose#jayleen chavez#vincent kingsley#louis kingsley#harvey kingsley#robbie loves his grandparents felix has got the the best lil boo relationship with him...its so sweet! and#guys i dont think im ready#ive paused aging for the LONGEST time#ik when i resume it i will get that phone call soon!!! hes my founder uhhhhhh 😩 how can i say goodbye to my founder?!?#gen 1 have been alive forever! ive been dragging the legacy on#so they are alive for longer but i will have to put aging on again#other sims have to grow older too 😭#so i dedicate this post#to babies meeting their great grandparents another important one
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(bt voice) commander briggs. may i keep him
second image based on this meme:
#titanfall 2#jack cooper#bt 7274#courts art#i finished playing titanfall 2. everyone was right the gameplay is great and the story makes you emotionally invested in the large robot#and then it ends. its too short i wish it was longer#(no im not going to touch multiplayer im not good at multiplayer games)
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I think we forget that Ryunosuke is funny actually
#the whole visual novel gameplay limits what they can do animation wise but holy fuck they manage to pack a few punches#I love how after this Ryunosuke just goes back to his dance of deduction but this time Susato is involved and I love it#most of his cheeky remarks are in his head or muttered to himself but when he just said this I actually laughed#they timed it real well…#the great ace attorney#ryunosuke naruhodo
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did u not like totk?
i LOVED totk. i think it was well-written and did its job as a sequel to botw very well. HOWEVER. i do think it suffered slightly from the commercial success of botw. as i mentioned in my last post, nintendo does this. thing. when one of their games gets popular where every game after it has to be Exactly The Same so they can make all the money in the world via comparison marketing. (and this is a problem with the wider game industry in general but also a very observable pattern in loz specifically.) I know it's been a pretty long time since botw came out, but before (and immediately following) its release there was some pushback from longtime fans who worried that the open-world and lack of traditional dungeons meant that the game had strayed too far from the classic formula that makes a game a "zelda game." this is to say, botw was EXPERIMENTAL. and the devs had no idea if what they were doing was going to be successful or not. the open-world of botw wasn't a gimmick, and it wasn't the devs jumping on the open-world bandwagon. it was what CREATED that bandwagon. the open-world was a deliberate choice made specifically for botw because it reinforced the story that botw was designed to tell. the game is about exploring a desolate world, about making connections, and rebuilding both the broken kingdom and the player character's shattered sense of self by traveling and learning and building relationships. a large open-world map with only minor quest guidelines and lots of collectibles and side quests lends itself perfectly to this specific story, which is specifically about exploration and rebirth.
the problem is, botw was. almost TOO good. it was so good that every other game company on the planet started scrambling to build giant open-world maps into their next release, regardless of how much sense that actually made narratively. and because of that, when it came time to release a sequel to botw, the devs had a lot to think about. they had HUGE shoes to fill in terms of fan reception, but they were ALSO being asked to follow up one of the best-performing games of all time, commercially. totk needed to SELL as well as botw. And, likely because nintendo was worried about that potential commercial value, totk needed to keep people comfortable. I don't know for certain, but I definitely get the feeling playing totk that the devs were specifically told not to stray too far from what made botw marketable and successful--that being the open world and the versatility of gameplay. so in order to follow that up, they made... 2 more huge open maps, and new gimmick gameplay which was explicitly super-versatile.
do i think that the extra maps and ultrahand were BAD choices? no. however, i don't think they necessarily ADDED anything to the game as a narrative whole. one of my favorite things about botw was how everything seemed to be designed AROUND the narrative, with gameplay elements slotting neatly into the story thematically. totk just. didn't really have that, imo. there wasn't a huge narrative benefit to the gigantic, completely unpopulated depths and sky maps. ultrahand was cool, but within the context of the story it meant basically nothing. in some ways, i almost think totk could have benefitted from a much more linear approach to its storytelling, a la skyward sword, because there are a lot of story beats that have to be found in chronological order in order to have the right emotional impact, but because of the nonlinear open-world it kind of became a struggle to hit all the important story points in the right order. an easy example of this is the dragon's tears in comparison to the memories--the dragon tears have a very specific set order in which they happen, and finding them out of order can make the story you're seeing in them feel confusing and disjointed. the order in which they should be found is technically displayed on the temple wall, but most players aren't going to pick up on that or follow it--more likely, they're just going to explore the geoglyphs as they come across them organically, and therefore will likely witness the story in a completely disjointed way. compare this to the botw memories, which ALSO technically have a set order--the order in which they're displayed on the sheikah slate. however, because they're largely just small moments in time, and not one continuous story, finding them out of order has a lot less of an impact on how you as the player experience the narrative, and it's not hugely detrimental to your experience of the story if you find them naturally as you explore rather than explicitly seeking them out in order. If TOTK had been allowed to deviate from the botw formula a bit, i think we may have ended up with a more cohesive game in terms of narrative beats like that. as it is, i just think the game is torn slightly between wanting to be its own new game with new gameplay and needing to be botw, if that makes sense.
#again. love the game. have played it several times in its entirety. story is great. i just think the gameplay itself could have been better#yk?#asks#zelda analysis
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ravio I started drawing spring of last year
#loz#legend of zelda#a link between worlds#ravio#albw#what i tell ya? a ravio this year!!!!#listen i am so tired. i have been tired for like 12 weeks#now I just came from a 4 week#i messed up. from a four week vacation that i didn’t relax during at all. not a SINGLE SECOND RELAXED#id be angry as hell if that wouldn’t take the rest of my energy#anyway i finished echoes of wisdom today finally. cute little game. made me really sad#its not a sad game but multiple times it made me really sad and. i dont have time to think about why#i didn’t really like the final boss. or i think itd be a little better if we got to be link but just by a little#it wasnt great. none of the bosses were tbh. i cant remember a single boss#zelda needed a weapon. and i would like to have more concrete puzzle solutions. we echo too many items for me to remember what i have#especially when i was picking up from gameplay i last did in october#wouldnt be as much a problem if i was playing consistently every week#that was a little of my problem in totk too. the puzzles were too open. they were so open in fact that nobody solved them ‘correctly’#thats all i got i need to do my hw and close my eyes
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+1 enemy
#ts4 gameplay#ts4 challenge#ts4 legacy challenge#ts4 screenshots#great first day of school dora 😟#pollock legacy#gen5#pandora pollock#kenshi nakamura#yaoko saito
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Conrad and Cole aged up to toddlers! + Eden doesn't know who she wants: Tyler or Russel. So she goes after them both! Emma isn't too happy that Russel cheated on her with her sister tho...
+bonus pics!
bella, the homewrecker, went to the party lmao + a pic of russel on the date + eden with tyler bruh
#and now emma despises eden great :)#i tried that eden apologized to emma but it didn't work#i don't think that there's a coming back from that#ts4#ts4 gameplay#madison&brent
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🗨️ Bedsibs
#my art#guilty gear#ggst#ggxrd#bedman#delilah#romeo f neumann#if i think about the bedsibs too long i'm gonna start crying man#experimented with Thicker Lineart here and it's really really really fun. may keep using it#the Emo Bangs on romeo were inspired by his lowpoly/gameplay model in XRD. they're great because they are much easier for me to draw
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she's the girl your girlfriend told you not to worry about. (you absolutely should worry)
#ts4#the sims 4#ts4 edit#ts4 gameplay#the sims 4 edit#current household#i had this idea sort of pop in my head#she's more interested in ruining relationships than having one herself#i love her body too ;-;#she's strong so she begs people to fuck with her#anyone need a hot lesbian with great hands?#looooool
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Chain of Pronouns
A Partial Re-Translation Patch for Kingdom Hearts: Chain of Memories (GBA)
Kingdom Hearts is a tricky series, where the details really matter. As such, it’s a shame that some interesting elements of Kingdom Hearts: Chain of Memories did not make it into the official English release (and, from what I know, none of the other language versions). So here we are!
So What’s Changed?
The most important changes in this patch are, as you might’ve guessed from the title, pronoun related.
There is a section of the game, from the beginning of Twilight Town to a certain point in Destiny Islands, where Sora (and the NPCs in Destiny Islands) inexplicably change what pronouns are used to refer to Naminé. The official English release does not convey this element at all despite how much emphasis the game puts on this aspect, and thus loses any potentially significant implications of it.
As there’s no perfect English equivalent for あいつ aitsu, (a very informal/rough pronoun that is technically gender-neutral but leans toward masculine connotations, and is a strange way for Sora to refer to Naminé or Kairi), there are two versions of the patch.
“they” version. This is the one I recommend , as I believe it best conveys the intended experience; where there is a noticeably strange shift in language, but in such as way as to be fairly easy to write off as unimportant to the casual player.
“he” version. This one tosses all subtlety and ambiguity out the window and feels less natural, but conveys the masculine possibilities of the original that the other version can’t. Pick it if you’re feeling very daring.
Then, in the final stretch of the game, jp Naminé uses gender neutral terms in a way that seems potentially relevant, due to the pronouns situation stated in the previous section, and she is talking about two distinct people in her final conversation w/Sora, not just one. Both elements were lost in the official release.
Other Changes
Tweaked some word choice/phrasing for dialogue to more clearly convey repeated motifs (if you’re familiar with the jp terms used, 大切な / に taisetsuna/ni is generally denoted with “precious,” and 大切な人 taisetsuna hito with “dear”) as well as references to other parts of the game (primarily between Hollow Bastion and the floor 6+7 interludes)
They don’t call Sora the Keyblade master anymore, as this was sort of an impossible to predict localization misstep with the original release. (How were they supposed to know that jp script would start using the English phrase "Keyblade Master" as a distinct concept like 10 years later?) I did this just for fun.
This project was primarily built upon the contents of the essay “‘That Person’ How a Pronoun Revealed the Heart of a Story”, and would not exist without it. Read it after you finish the game (or before, if you want), it’s fantastic work.
Special thanks to this gba khcom quote generator and this transcript (both of which saved me SO much time and effort) as well as all my friends, whose excitement and input were invaluable.
Don’t want to actually play the game? Once I’ve settled on a final version, I’ll be putting up a cutscene compilation (for both versions) on youtube.
#kingdom hearts#kingdom hearts chain of memories#chain of memories#chain of pronouns#i haven't posted much in the past month#and that's cause i've been busy... with this!#the title was a joke but i couldn't come up with anything better so. here we are#yeah i'll make one for pc re:com at some point. but not right now. i've worked on this every day for a month im tired haha#anyways pleaseeeee play it with meeeee#if you do i'll love you forever#if you've never tried gba com before this is a great opportunity.... the gameplay is much easier to get a hang of compared to recom#that combat system was designed for a small 2d space and you can TELL#it's not technically#soriku#but it is relevant to their interests#video
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The game chose Liana, Laina, Elsie, Linnea, and Oceana for Leandro's welcome wagon. While he was more than happy to entertain this group of lovely ladies, I thought it was funny that the game chose them, considering they all have different loyalties and strong opinions concerning him and other folks. It was cute to see them all just make themselves at home though.
#the man is very charming so they did all have a great time with him but it still felt strange lol#ts4#the sims 4#sims 4#simblr#ts4 gameplay#ts4 screenshots#maeva
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