#game opinions
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bumblebee-art-blog · 8 days ago
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So that game about mouthwash, huh? How we feeling, chat? (I want y’all’s thoughts on the game bc I loved the gameplays. I’m too poor to buy it rip)
Might make an Oc for the game who knows 👀
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unneededscript-if · 6 days ago
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Now that I have set up most of the character skills, would you guys like to have an option of a God Mode?
Would you like for me to set up an ability for those skills to be both something you have to grind for and something that you can mostly ignore?
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jaredxenoengage · 4 months ago
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I have a hot take to give on Fire Emblem Engage. Treating Fire Emblem Engage as a “Saturday Morning Cartoon” ticks me off to no end. IMO, Fire Emblem Engage, and this goes for the other Fire Emblem games out there (Three Houses included) are just as much as anime as Engage is.
Fire Emblem has already had an anime from a long time ago, if you actually look it up to find that out. Speaking of anime, I never understand why people treat anime as some corny joke. True, anime does have some corny humor from time to time, but you can say that for any other stuff you go into that isn’t some gritty anime like Berserk.
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Xenoblade Chronicles 2 (one of my favorite JRPGS of all time) also gets accused for this, because there was a time where 1 wasn’t liked because it wasn’t “anime enough.” (ironic). I personally found Engage’s (and Xenoblade 2’s humor) funny for what it tries to be. And as an anime fan, and someone who wants to write their anime story someday, this topic about anime means a great deal to me.
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Speaking of anime, Engage’s manga also further’s my point that it’s more than just the “saturated Saturday day cartoon” people give it credit for IMO. IMO, the manga allows Engage to be “more anime” by allowing Alear and Lumera to be just as silly as the rest of the cast, but also allows itself to be more serious as well.
And also, regarding the opening, if Fire Emblem Engage’s opening is a “Saturday Morning Cartoon” opening, then so is Three Houses’s opening (which has a common school setting by the way). So treating Engage has the childish Saturday Morning Cartoon while not treating Three Houses as the same is stupid and hypocritical IMO.
Engage’s opening is more like Tokusatsu shows. And to me, many of the Tokusatsu scenes I have seen are much like anime (exaggerated, yes, but serious when it needs to be). An anime opening usually lasts 1:30 minutes while the dub openings (made with kids in mind) run by less time.
So my overall take that Fire Emblem Engage is a cartoon show is degrading IMO, even if it’s a compliment. (Cough Cough -Bigklingy-, no hate to him though).
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aerealz · 11 months ago
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I think the most exciting thing about Kingdom Hearts Birth by Sleep is exploring the same worlds with three different protagonists. Three keyblade wielders whose pasts and the resulting actions are completely different.
In this respect, it is probably the most interesting video game in the Kingdom Hearts series.
We often meet people who have completely different perspectives on life. We often meet people we judge, people we cannot understand. Birth by Sleep illustrates the actions of the three main characters Terra, Aqua and Ventus. By experiencing their stories, it is difficult to demonize their actions. They are three completely different people whose paths make them who they are. If you, hypothetically, only played from Aqua's point of view, you would never understand Terra's motivations for using the darkness.
In real life, it's more complicated. We can't look inside other people and understand the reasons behind their behavior. We only ever see the world as we are.
But if we were a little more open-minded and not always opinionated, we could all understand each other better and realize that we are all entitled to feel the way we do.
Andykdkd idk i wrote this for school maybe tumblr likes it 🤠🤛🤡 (english is not my native language so i tried my best to translate it lol)
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electronictheoristactivist · 2 months ago
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Seeing people call the new npc contact Marley in fallout 76 a "bitch" really is showing gamers true feelings on not only just females but digital representations of them, misogyny is still alive and well sadly.
These are the same folks that didn't like Star Wars Outlaws because Kay Vess isn't pretty enough or they cry and say Aloy from HZD/HFW has a "beard" when it's peach fuzz.
They are already whining about the woman in the Fable trailer when in the past three games you've been able to create your own character regardless?
Don't even get me started on Dustborn and the people freaking out over that game bc "lgbt".
God forbid anyone experiences a story through characters that don't explicitly represent the person playing like can you not stop and think about others experiences for just even a brief moment?
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glugglugs · 1 year ago
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It's sad to me that so much of the cyberpunk game is spent basically beating up and shooting the kind of people that I think the game should actually be about. So much of your time in Night City is spent doing errands for a cop, in the expansion you're literally helping the president of the United States and their superspy bodyguard. What is punk about that? More like cyber law-abiding-citizen
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leodapinch · 8 months ago
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I filled out one of those "favorite game" charts and I figured the world needed to see some of my unfiltered, dogshit opinions.
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nimhmistsong · 1 year ago
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I HAVE FINALLY DEFEATED RUINA!!
After that, I tried lobotomy corporation and Limbus. Playing both a fair bit to get a good sense for them before making any judgments. These are my thoughts so I can come back, and any mutuals can ingest my thoughts. Because I do recommend all 3, but want to clarify why. With minimal spoilers other than names of characters met right off the bat.
Library of Ruina
Card/War Game - It's kinda hard to describe. You have an entire team and complete control of what's in their decks. Able to customize and use whatever play style you see fit. With each floor/team having unique unlockable abilities to further specific play styles. You face waves of enemies with your teams. Sometimes only one wave or one powerful boss. Many fights are battles of attrition, (Philip and your 7 stage fight you rat bastard) or if that's too hard you can always (just about anyways) unga-bunga your way through things. Some of my hardest fights became trivial when I gave up strategy and just HIT IT HARDER, REPEATEDLY!!
Stress - 6/10 Rising Stress. It starts out pretty manageable. Not an easy game, not a hard game. But difficulty spikes beware!! The final stretch of the game is a lot of really hard fights back to back. It is mentally exhausting. It took literal weeks for me to get through. Beating one maybe 2 bosses a day if I was lucky, and that is just the final stretch. This starts about the middle of the game and rises. So unless you like/can manage high tension and stressful game sessions. I don't recommend for relaxing. It is not a relaxing game. It is a 'clear your schedule because this will be all you have energy for' kinda game.
Style - Sprites are great! The horrors look horrifying and the cute things look cute! They have a fully animated anime opening. Each character design is unique and if you put a Ruina character in front of me. 7/10 times id be able to tell! Each one is charming in their own right! Does have an issue with text on cards being so tiny you can't fucking read them. So I often had to look up cards/bosses on the wiki just to read their effects. So beware my fellow shitty eyesight friends.
Lobotomy Corp
Management Gameplay - Lots of facets and things to handle. Very good game for this genre. Tutorial is good at explaining everything! Walking you through every important step. Disclaimer: I just suck at these types of games. Which does effect my opinion.
Stress - 8/10 Again, I suck at management games. I played to max out the first two teams. Then I got too shaky and stressed.
Style - Functional for the game it is! It does share the Library of Ruina problem of 'WHY THE FUCK IS ALL THIS IMPORTANT TEXT SO TINY MY SHITTY EYES CANNOT READ IT!!?!' Other than that it is cartoony and cute. While being able to express all the horrifying things that come with the setting. 10/10
Limbus Company
Gacha Game! - I love gacha games, but my luck is dog shit. So they don't love me that's for sure. The actual combat is simpler than RUINA and eaiser to read. Also way faster. While still being pretty complex allowing for strategy.
Stress - 4/10 Way less stressful than RUINA and Lobotomy Corp. Still enough I have to think about what I'm doing. It's a good pass your time game. Instead of a - 'I must have a clear schedule today so I can throw myself at this one obstacle over and over again without interruption' - kind of game.
Style - You can see the sprites are a big step up. The animation in combat is also way more fluid. Everyone is fitted and looking great as usual. (except Vergil who looks like the bus hit a bump and he fell out of bed after a hell of a bender then refused to bathe or change that morning) Personally, outside of Charon and Dante (MC), no character really stuck out to me though. Not to say the designs aren't appealing. They just hit you with a lot of characters at once instead of a slow introduction to each. Which makes it hard to focus on any one in particular.
Well, that's my thoughts for anyone who has nothing better to read! Thank you random person who convinced me to buy these games when they were on sale. Best $16 I've ever spent! Highly recommend even at full price if one of these games sound like your kind of game! Each were released within 2 years of each other. Showing vast improvement between each game despite that small amount of time! You can also play any game in any order, and still get the full story!
For anyone who has already played these games and read anyways. Hello!
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devilinlittlehope · 1 year ago
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day 1: I’m a huge horror fan, so when I found out until dawn was a choose your own adventure horror game I instantly needed to play it! I was young when it came out, prob around 14 so I played it for the first time with my whole family❤️
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bludermaus · 1 month ago
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WILD BASTARDS - Beautiful but a bit meh/repetitive - 7/10
Finished WILD BASTARDS tonight and it was a bit of a disappointment compared to VOID BASTARDS, sadly
Artstyle and sound design are a 10/10 as usual for these devs, but I felt like the gunplay and overall strategy side of the game was a bit lukewarm, and the story fell off for me towards the end
I plan on playing it again - offline this time - when I have the time. Maybe higher difficulties (played on Normal because I got traumatized by how unforgiving Void Bastards was) or NG+ Challenges can make the game feel more fun?
The main cast was fantastic though, prime source for NSFW ideas =w=
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gabagoulie · 6 months ago
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Why do video game sequels change the controls from one to the next? What was wrong the first time?
EXAMPLE: breath of the wild to tears of the kingdom. Botw had intuitive controls that made sense, but more than that it had powers that were unobtrusive to the game to use and easy to understand/use. In totk the powers were replaced with the guardians, but the controls were changed for some reason instead of just swapping them in. (And the npcs were really annoying. I hate being handed an npc on a leash that I'm not allowed to let go.)
SECOND EXAMPLE: bioshock to bioshock infinite. I'm skipping the second game bc I didn't finish it (it was making me mad). The core fighting mechanics (in abstract) are the same, i.e. plasmids/vigors and the guns. The powers are basicly the same, just different in what they actually do. Same with the guns. Then they took the controls we got used to and the basic mechanics we were used to, and LIKED dare I say, and changed them. And did so, it feels, just to change them. Every time a sequel changes the controls it feels so much worse because I was used the old controls and the old controls felt actually intuitive.
You know a game that does not have this issue? Portal. Same mechanics, same portal gun, same facility, new story. They introduce new mechanics with the goop and it's very natural. But also, portal is a master peice, who could follow that up.
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stellarphileistic · 25 days ago
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“Vétkesek közt cinkos, aki néma”
from the book “Jónás könyve” by Babits Mihály. Although the phrase itself cannot be directly translated, it is what best fits this topic in my opinion. Vaguely this sentence means that someone who chooses to stay silent in a situation is still at fault. Curly, who enabled Jimmy’s behaviour and actions towards Anya is guilty as well, however he did not deserve any of the things he had gone through after the crash.
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borboletanandal · 1 year ago
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Eu jogo Pokémon Go, Pikimin, Ingress, Monster Hunter Now recentemente, TFT e o Wild Rift, jogo interativos e incríveis que amo demais, jogar mesmo sendo muito ruim nos jogos, gosto de me distrair, em meu celular.
No meu amado Nintendo que é a versão Lite, eu jogo Ninjala e o Dauntless, jogos únicos e incríveis, mesmo sendo muito noob jogando.
No PC, jogo apenas otome online que é o Amor Doce, que começou nesse o jogo e o Eldarya, Moonlight, depois o novo game o Amor Doce Gen (todos os crush são incríveis, realmente me amarro num otome game pc).
Mas também tem otome no meu android, não vou citar muitos, mas eu me divirto muito, mas prefiro jogar TFT, sei lá é como jogar um game de estratégia, eu consigo vencer e outras vezes perder meio que fiquei enferrujada durante o jogo, mas voltei com tudo e quero me atualizar no universo LoL.
Meu personagem favorito do universo LoL é o Lucian, eu adoro a história dele e suas pistolas duplas, ele é um dos meus personagens favoritos do jogo, eu realmente adoro ele por completo. Mas a vida real não me deixa jogar como antes, então eu acabo jogando no meu celular, eu espero que possa dividir um pouco meus momentos de jogos recentemente estou tentando jogar um pouco, mas é complicado, quando eu conseguir jogar se possível.
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mrchoppedslefthand · 19 days ago
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[SPOILERS] Homicipher Is Actually Romantic, Convince Me Otherwise [Analysis/Opinion] [SFW]
Word count: 3,332
Edit: 11/7/2024
[Feel free to skip to the last objective "Individual route discussion + what made it romantic" if you want to get straight to the point]
Homicipher is truthfully a romantic (or platonic) game. It is a game that has to be looked at from a different perspective when it comes to love/romance. A game where you have to take in consideration of the characters and the nature of their 'other world'. Today's post will discuss into what I believe made Homicipher an oddly, but romantic game, despite its shortcoming and abrupt ends.
⚠️[MAJOR LORE/CHARACTER ROUTE SPOILERS] ⚠️
Discussion Objectives:
Definition of Love & how it plays into Homicipher
The nature of the 'other world' and ghosts
Individual route discussion + what made it romantic (thoughts)
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What Is Love & How Does It Play Into Homicipher?
Love has many layers of definition and associations. Maybe, that is why some may deem Homicipher to be "unromantic" and some disagree on that thought. It also varies based on the type of content/exposure you had consume in the category of love [whether romantic or platonic]. Socially, from a common standpoint, love is a strong attachment or affection for someone. Often from a social standpoint associated with dates, affection, and intimacy. However, love is always changing, since it is a social script on what its suppose to be, and changes as society progresses. Some notions stay the same but some begin to change (just like how language and certain concepts begin to change in the other world, a different society from our own). For the sake of a "true" definition of love. I will be using the definition offered by the Oxford Language Dictionary. So, what is love?
Love as a noun is...
"An intense feeling of deep affection"
"A great interest and pleasure in something"
"A person or thing that one loves"
Love as a verb is...
"Feel deep affection for (someone)"
"Like or enjoy very much"
Not long after its release there had been a fair number of comments/reviews criticizing Homicipher for its lack of romance. This claim is NOT entirely wrong. From the expectations of a "normal" Otome/dating sim it doesn't necessarily meet the requirements because of its lack of intimacy, affection and interest from a HUMAN/SOCIETAL perspective. We must remember that romance/love does not necessarily equate to kissing, hand holding, and intimacy especially considering that these are the HUMAN (societal) views on what romance/love is. A concept that had become lost in the 'other world'. So how can we call Homicipher romantic if we have to cross out the influence of our society? The answer is that we can't fully avoid it, HOWEVER, we must be open to a different perspective of what 'their' version of love is (platonic love/or romantic). No matter how lacking, dense, twisted and grotesque the moments we have spent with these ghosts are. In some shape and form it CAN equate itself to love (platonic/ or romantic). I think a lot of people forget that time itself can be equate to some complicated level of love. The fact you spend time with someone, and it develops to something further for worse or better, something that even love may not be able to name, is what this game demonstrates.
Homicipher has a consistent theme, the loss of truth, the acceptance of ignorance and the concept of eternity. Which shockingly is where the romance comes from. When we allow ourselves to rot in that world. When we ignore the exit and choose to stay, is where the romance comes through. Love is complicated. What can I say?
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The Nature of the 'Other World' & Ghosts
Alot of the ghosts we encounter can be friendly, but also just as deadly. We hear it from almost all of the casts warning or discussing about how dangerous a lot of the ghosts (including themselves) roam in this world, and in different endings, succumb to this danger ourselves. The longer we stay in this world, we soon start to become no different. As we, a human, begin to slowly transform into a different entity. We begin to react more violently (though it can be argued that since our MC is a serial killer, she might have just been violent and cruel in general). When angered, or things start not to go her way, she gets filled with bloodlust and takes it out on who she's with. Killing is a common thing to do in this world, especially when experiencing anger, sadness and even boredom. The concept of death is a little complicated as they can easily regenerate themselves back to "life". As the game progresses, we learn that some of these ghosts cannot grasp certain concepts (such as love), remember their own name and self, and don't have exact words (sometimes none) for items.
When sometimes even confessing that you like some of the ghosts they question you, and state that they cannot understand you or that feeling (platonic/ or romantic). We are in a setting that is beyond the mortal realm, there aren't any exactly "ideal" dates in a place different from the moral realm... so you're going to be stuck in a scary place, having a scary "date".
However just because they cannot understand the concept of love, doesn't meant that they can't feel it. It is something that the body may still feel, and the mind not being able to put an identity to that feeling or even situation, since meanings and concepts get lost within this realm. The fact that we are allowed to spend an eternity in this realm, with our handsome casts of ghosts. Is oddly and sadly romantic. For Mr. Crawling it is his devotion and loyalty to you, it is how he worries and cares for you, it is his affection and attempts to soothe you. For Mr. Silvair it is his care for you (as research of course lol), your usefulness (which is why he is attracted to you), but even then, one of his endings he keeps you as a head, when you had become useless to him. For Mr. Gap he finds you intriguing, he wants to play and follow you around, always asking for parts of you with consent, loves to brag about himself to you. For Mr. Chopped it is his want to rely on you, to feel safe with you, to protect him, to spend time with him. For Mr. Hood it his willingness to help you for an eternity, to roam with you forever, keeping you away from danger. For Mr. Machete it is the fact you both spend an eternity searching for a home together, to suffer boredom together, to suffer within each other's presence. For Mr. Scarletella it is his obsession for you and his willingness to spend an eternity with you.
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Individual Routes + What Made Them Romantic
[Not in any particular order]
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Mr. Crawling
If I had to rank who had the most "romantic" route overall, it would be Mr. Crawling. With the definition usage of love from the Oxford dictionary, verb and noun he checks all the list. Not only that, but we spend time with him the most out of all the other casts. He was the very first ghost we meet (briefly in the beginning) and got stuck with. We are like a baby bird imprinting on him because we saw him first and spent time with him the most, so of course we might feel the most attached to him compared to the others. As the game progresses Mr. Crawling doesn't fail to let us know that he cares for us and our safety warning us of the dangers that come and explaining how to navigate our way around danger. He expresses his worries when we disappeared. He seems to have some concept of love (platonic/ or romantic) as he admittedly tells us that he likes us and ask us if we like him. He expresses how he wants to follow and protect us. He also has so many cute scenes! Scenes where he pats our head, scenes where we lay together, chat a lot together. He is devoted and loyal to us, never harming us even once.
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We even get a scene where he gets jealous when we called Mr. Chopped cute with the cat headband! So, he also makes an attempt to be cute too! We are always together with him, and that makes us BOTH happy. Although we don't have our traditional romantic dates like shopping, movie night. We get a bed scene and get to take him back home with us.
There are many types of romance. Platonic and romantic. You the reader/player is allowed to view it however you want. The game does not punish you for the lack of interactions with the casts. You just end up missing out on certain scenes/moments with them is all. However, for the sake of this post I will be making attempts to talk about the romantic aspect (but platonic romance can also be put into place).
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Mr. Silvair
lt's apparent that Mr. Silvair keeps us as research material and confines us in his lair. He is interested in our body, and also interested in returning our mind/intellect back to its original state. It is this interest in us that makes him "love" us. Does confinement and research count as love? Well...maybe not in terms of human definition but in the Mr. Silvair way, it's the closest thing you can get to romantic (or platonic). Afterall, the concept of love has become lost in this world.
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I believe he still has some attachment to us, because in the ending A Head's Life, he still keeps you as a companion along with Mr. Chopped. He claims that you are no longer useful/capable but that it is okay, as long as danger is no longer here. When you choose to ask him why he did what he did and ask if he likes you, he tells you it was for research and that love is something he cannot understand. He also doesn't understand why you get so angry when he helped you return your intellect back. He still though has some sort of concept of empathy, because in his route when you choose to kill him and hide yourself away. He comes follow you and expresses that he's sorry and tells you a little about himself. He allows you free will, at this point, allowing you to leave him or stay with him.
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Mr. Gap
Mr. Gap always wants a piece of us, literally. Why does he? Because it's just for fun. The most interaction we get with him is through the multiple crevices within this world and the short route he gets in chapter 4. He takes but sometimes may give. However, he doesn't fail to be thoughtful. It's hilarious how in chapter 4 when he offers us a crowbar in exchange for your heart, you can just smack him for it with no consequences. He also likes to brag about himself to you which honestly is a little cute. With his ending Return, we only have him left in the 'other world'. Our comfort lies with him, although he may be a little annoying, he is the only one we have left. We maybe have become a little codependent on him, but maybe he likes that?
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God his annoyed/disgusted face is so hilarious, do it again Mr. Gap! He seems to stick around with us mainly just for funsies and being nosy, and honestly, he is so real for that. But it seems he likes to stay around with us at least. In the return end he is with us, and continues to stay lurking, perhaps watching over us until he is needed. Quite handy am I right? Haha.
He is depicted as quite the gentleman, but also just as fun and teasing. There are times where he does help you with no charge, such as barging into his hole (the face he makes in that scene is hilarious). Again, when presented with beating him for your crowbar, he gets a little upset but, honestly still helps you out. He probably thinks violence is funny which is why he constantly still teases you by asking to take away your body parts. It's just too fun!
Someone had brought up to my attention that Mr.Gap tends to ask for parts that can be easy to part with as we progress. Asking for our feet, legs, and fingers instead, when he seems to still clearly prefer the heart over the other parts. He adjusts his request when he realizes we won’t give our heart.
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Mr. Chopped
Mr. Chopped is just a head; how can he possibly be or have anything romantic? Well, not necessarily to the level of Mr. Crawling but, we get to have a few small moments with him and spend some time with him. Since he is just a head, he can't help but need to rely on others. Of course, he has to be selectively about it because falling in the wrong hands devastates him.
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Mr. Chopped when he gets forced into playing with the deer child, he seems happy to see a familiar face and calls us out to help him. Our poor baby was in trouble!
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His ending head hunt is tragically sad but also bittersweet. MC cares so much about Mr. Chopped that she spends an eternity as an entity searching for a lost head, searching for Mr. Chopped who she failed to rescue.
During his own special route Mr. Chopped does his best to help us, but there is only so much a head can do. To make up for his lack of body though, he seems to be more expressive with his mouth and emotions. We get to take him to get a haircut and wash his hair. This seems pretty date like to me. Although our time was abrupt and short with Mr. Chopped. It makes me happy that we get this small, cute scene with him, which makes him much more lovable.
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Mr. Hood
Mr. Hood protects you from harm, and also heeds your commands. He also carries you around. He means no harm and is there to guide. He cares for your safety and seems to dislike anything dangerous or threatening towards him and others that he protects.
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At the end of his route, he states how often you get in danger and takes you with him, telling you that he must protect you since you asked him to (referring to an earlier scenario when you asked him to stay with you, when you reunited with Mr. Crawling and the others, but he leaves). So I would assume he would always be by your side now eternally staying together and protecting you from danger when needed. How cute! Some people are into that. But personally, for me Mr. Hood felt more like a father/brother to me. Maybe it was because he was always willing to guide us? But some people are into the brotherly/fatherly type of men, and hey I don't judge.
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Mr. Machete
At first, I did not see the appeal to Mr. Machete, he seemed like a ghost that killed for boredom and most of the time we just followed him around aimlessly...WELL, after playing his route and letting it soak in my brain. That is entirely the whole point of his character. He is a ghost that had become bored because he had too much time on his hands and continues to search for his home. He is our tsundere dummy macho ghost, and honestly, I love that about him. He could've killed us again like how he tried earlier, but after that first attempt, he reluctantly allows us to follow him. It's funny how much he runs away if the odds are against him, and when he mocks us it's even more hilarious. Mr. Machete likes us if we are strong opponent for him, he even expresses that he thinks we are fun and likes us when we defeat Mr. Hugeface on our own.
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Not going to lie, I fell for Mr. Machete right here. We were low on blood, and he just slices his hand, FEEDING us HIS BLOOD. Like OMG that was so hot, he opens our mouth forceful, and we drink his blood. He somewhat cares about us, to be doing all of that for us. After that we get a timed choice to stall or follow him. When you choose to stall he pauses with you and asks if you're okay and to catch up with him. For someone who had been reluctant and annoyed at us for following him, took a moment of his time to wait for you. He WANTED you to tag along with him. We then venture on with him aimlessly searching for his and our home. Torturing each other with our presences. But maybe, just maybe, they can slowly become that home together that they were searching for.
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Mr. Scarletella
I LOVE HIM SO MUCH. At first, he appears to be just any ghost that wants to attack us. It took me a while to warm up to him because of so little we knew about him. I thought he wanted to take our name for fun/or collection, but then it's revealed that he knows us. That he harbors some sort of love and obsession for us and believes that we love him because of all the blood and bodies we "offered" him. In a twisted way, this situation is a cute and romantic misunderstanding. Mr. Scarletella fell in love with us for providing him many blood and bodies. He wants us to spend an eternity with him. He WANTS to spend an eternity with us. He invites us to this other world because perhaps he wants us to become a ghostly being just like him, or maybe he wants to have easier access to us (since his myth that he only appears on rainy days) to meet us. Although we didn't get to have as many interactions with him, that is what makes this love toxic. It is a parasocial love, he fell in love with us from afar. When you piece everything together with your dictionary the words he proposes to you sound like wedding vows when you give your name to him. Which make it all so more lovely, even if he takes our soul away.
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(My translation/interpretation of the scene, where he asks for your name)
Chapter 2, Scene 24
Scarletella: "You found your name...?"
Scarletella: "Teach me your name." (ARF ARF WRARF)
Scarletella: "I want you." (YES PLEASE)
Scarletella: "Will you give your name?" (OF COURSE)
Scarletella: "Your name?" (👁️👄👁️)
*You give him your name here*
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Scarletella: "I have your name."
Scarletella: "I have obtained you." (YES YOU DID, COME TAKE ME)
Scarletella: "Let's leave together." (ARF ARF WRARFFFFFFFF)
Scarletella: "I love you"
Scarletella: "And you love me."
Scarletella: "You gave it to me...Thank you" (I'LL GIVE YOU IT ALL)
Scarletella: "Forever/eternally together..." (YES SIR)
Scarletella: "Together." (ARF ARF WRARRF ARFA)
He is quite the romancer hehe. It seems like Mr. Scarletella has some form of concept when it comes to love, which is to be together forever, even if you end up as a blood pool. Together is together.
I find it interesting how his two endings: Scarletella and Scarlet Rain parallels each other so well. In the Scarletella ending, we (mc unknowingly) give our consent to being together forever with Mr. Scarletella, but we are still alive. When MC wakes up, she sees a clear umbrella on the floor and picks it up. I believe that we have now embodied or spirited the umbrella, spending eternity with Mr. Scarletella. He owns us now.
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However, in the Scarlet Rain end he becomes ours, the umbrella stays red, and we still, eternally are together forever.
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trivorowo · 1 year ago
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I swear my tastes in JRPGs is just fonky sometimes.
Couldn't get into xenoblade 2 cause of the voice acting or the combat, but loved xenoblade 3 for those exact same reasons.
I literally only played persona 5 royale because I drunk purchased it after hearing about it for so long, and then proceeded to blitz it in about a month or so.
I refuse to play honkai star rail, so much so I literally played balan wonderworld instead.
I'm terrible at fire emblem and play them on the easiest difficulty with no permadeath but still enjoy the series.
I cannot discern my own tastes.
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norcumii · 3 months ago
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My family watches Wheel of Fortune some - most? - nights when dinner coincides with it. I grew up with many fond memories of spending the night with one of my grandmothers, and after a day of her explaining her incomprehensible Stories as we watched I don't know how many soap operas, we'd watch Wheel together and I'd be awed by her skills.
Nowadays it's me and my folks loudly commenting - we're truly terrible backseat drivers with VERY strong opinions about strategy that might well not hold up under actual competitive conditions, and we're aware of that, but it sure doesn't stop us yelling in derision every time someone picks the "Thing" category.
Last season was the host's last - Pat Sejak's retired, which given some health scares, is totally understandable. Tonight was Ryan Seacrest's first on the job, and...
well...
We were all underwhelmed. I loathe the new set - not that it's the first time that's happened - and some of the new style of camera angles are disconcerting and not what I'd prefer, though that might all just be Not Liking Change. The part that stood out to all of us, however, was Seacrest just did not vibe well. He seemed uncomfortable, a little too handsy not in a "LAWSUIT!" kinda way just a "dude back off please personal space!" kinda way, a bit too try hard and self-conscious of the failures. Watching him snap into a WILDLY more comfortable persona in the last 5 seconds when he went from "ZOMG I am hosting WHEEL o_o" to "Ah, promo-ing a thing for the network, I can do this in my sleep!" was astonishing.
I keep reminding myself it's his first night. I keep reminding myself that he's now responsible for Wheel and its 45+ seasons of history. I keep reminding myself he's trying to step into the shoes but not replace the former weatherman we've all had in our living rooms for freakin' DECADES, and that's a HELL of a steep learning curve.
I also keep thinking about Sam Reich putting his friends through increasingly complicated and deranged Shenanigans for our amusement WITHOUT a shred of that awkwardness, and all I can think is "skill issue."
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