#game is pool of radiance
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#ramblings#dnd#dungeons and dragons#pool of radiance#game is pool of radiance#controls are atrocious#but it’s from the 80s#so it gets a pass
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AD&D - Pools of Radiance Covers Art by Gerald Brom
#Dungeons & Dragons#D&D#Advanced Dungeons & Dragons#AD&D#Pools of Radiance#Gaming#Video Games#Fantasy#Art#Covers#Cover Art#Gerald Brom#Brom#WotC#Wizards of the Coast#TSR
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Once upon a time, SSI made a series of Dungeons & Dragons videogames collectively referred to as “Gold Box” games because their boxes were, well, gold. They were a mix of 3D exploration and top-down tactical combat with good graphics for the era (and they generally hold up pretty good today). The first, Pool of Radiance (1988), set in Forgotten Realms, was a big hit. Lots of people explored the pixelated ruins of Sokol Keep and the curiously named city of Phlan, and get warm, nostalgic memories at the mention of the name.
This is FRC1: Ruins of Adventure (1988), a squarebound D&D adventure boasting the same cover painting by Clyde Caldwell as the Pool of Radiance computer game. It sort of bills itself as a companion to the videogame, a way to translate its action to the tabletop, but apparently SSI actually fashioned the videogame out of the tabletop adventure framework (which does adhere in curious regular ways to the computing constraints of the videogame, with maps on 16x16 grids—they feel fine in the game but weirdly claustrophobic in the book). There’s a bit more in the book, too: a Zhent outpost, several lairs of monstrous humanoids I don’t remember from the game and a thri-keen settlement that definitely wasn’t there. There’s lots of background material and lore, too, of course, it being a Forgotten Realms product. And because it is such a loyal reconstruction (or progenitor), it functions as a pretty thorough tip book for the videogame too.
Is it good though? I dunno! It’s weird, for sure. It is kind of nice to see a D&D product that isn’t obviously panicking about how videogames are going to destroy the tabletop industry, at least? And it is a nice way to revisit the game without having to figure out how to make it run on a modern machine. Ruins of Adventure is a terrible name, though.
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Let's Play Pool of Radiance (1988) - Part 22
This episode we finally start Pool of Radiance's Endgame! We take Stojanow Gate to get access to Valjevo Castle where the perfidious Cadorna ran to and where the Boss Tyranthraxus rules! We move into the castle, and navigate through the maze... only to get a bit lost!
The musical score in this episode was gently provided by Gorgon's Alter, taken with their permission from the album "Celestial Witchcraft".
Support independent artists and get it at Bandcamp:
Opening Music "Life" by MORSCHT, taken with their permission from the album "a sacrifice of myself unto myself".
Support independent artists and get it at Bandcamp:
https://morscht.bandcamp.com
Pool of Radiance was the first Gold Box game and the first game set in the Forgotten Realms. It used the rules of first edition Advanced Dungeons & Dragons. Find out more about the history of Dungeons and Dragons at The History of DnD Instagram, Twitter, Bluesky, Tumblr and Website!
https://www.instagram.com/thehistoryofdnd
https://twitter.com/thehistoryofdnd
https://bsky.app/profile/dndhistory.bsky.social
https://www.tumblr.com/blog/dndhistory
https://dndhistory.org/
Title Card created by Raquel studio: https://www.instagram.com/raquelg_studio/
#adnd#dnd#ttrpg#ad&d#d&d#dnd art#dungeons and dragons#dungeons & dragons#gaming#video gaming#pool of radiance#retro gaming#Youtube#Bandcamp
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Bruce Lee (C64)
Adventure Construction Set (C64)
Forsaken/Turok Rage Wars (N64)
Clay Fighter 2 (SNES)
Sim City (Pc)

#plus old dnd games like Pools of Radiance#bards tale 3#ultima 4#and a few old versions of table top type war games
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*You enter the monster infested slums of Phlan. Large insects and rats run beneath your feet.*
*You can hear an alarm in the distance*
doo dee doo doo dooo
doo doo doo doo doo doo, doo dee doo doo doo doo doo doo, doo doo doo doo doo doo, doo dee doo doo doo doo doo doo...
#my thoughts#video games#pool of radiance 1988#been playing the nes port of pool of radiance a little again#its...aged#but it have some fondness for it#i mean i paid 35 dollars for it several years back so i kinda sunk cost myself into that but thats neither here nor there#besides it usually goes for like fifty sixty on ebay
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youtube
#now in the 90’s#video#not mine#gaming history#rival turf#alisia dragoon#pools of radiance#saga genesis#nes#Youtube
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Quick tour of the Gold Box games (Part 1)
So, given how much time I spent on the Gold Box games lately, I wanted to share some notes on the games, maybe also some relevant bits.
Pool of Radiance
Overall style: Mega Dungeon and Sandbox.
Overland Map: Traverse on grid, random and hidden locations
Quirk: Extensive level scaling which ups the challenge, especially in the beginning.
How does it fit in the line: This is probably the hardest title until the very end of the series. You find your bearings with the engine, its quirks, how the spells work, you have to sort out effective combat tactics. And then you're set. It's a great intro to both the Gold Box line and AD&D, but it surely does not tutorialize you. At. All.
Variety: You get the feeling of visiting many varied locations, some quests/sites have a different feel, some missions bypass the focus on combat. They crammed a lot into this one. Due to the limitations of the early engine you still feel like you battled a lot of the same enemies, over and over, and in waves. Still, many challenging set piece encounters that break the mold.
Notable NPC: Cadorna the Traitor.
What I think: See this article.
What can we learn from it: Healthy mix of environments. All missions lead to the end goal, but not all derive from the same big bad. Good, explorable individual locations. How to vary the same enemies into evolving encounters that keep challenging you. And it really did a good one on backtracking - more of that would have done the series good.
What it could have done better: Give a tutorial or intro to the game, or guide you at the start. Maybe. Sometimes figuring stuff out the hard way is also very rewarding.
Curse of the Azure Bonds
Overall style: Separate locations, spanning multiple maps each (episodic).
Overland Map: Point crawl. Mid-game, additional optional locations become available to explore.
Quirk: Cameo by Elminster... if you happen to know him.
How does it fit in the line: Curse of the Azure Bonds feels like a sequel. It is not as tight as POR, nor as focused. It evolves the engine somewhat. You get a bit of a feel for the politics / conflicts south of the Moon Sea.
Variety: Yes, there are many varied locations, but to me most of them don't have much flair. Dracandros' tower and the thieves' guild / sewers at the beginning seem most memorable in terms of dungeon design. Definitely a lot more variety in enemies. It has a damn beholder - probably one of the most complex monsters in the whole line.
Notable NPC: Dragonbait, the saurial paladin whose emotions you can smell. (Nacacia, my ass!) He's on the cover, too.
What I think: COTAB feels a bit weak compared to POR. It starts a trend in Gold Box games' dungeon design - you can enter a lot of rooms in a non-linear way, but most of them feature just unrewarding combat you may skip. And you want to skip lots of it, really. Most of the game I don't remember, having played it one week ago. In POR, set piece encounter rooms often featured some reward - a clue, a story, a piece of gear, needed money and XP. You often had to do many of them, anyway, might as well tie them up in a good way. Not in COTAB - they just feel so skippable! And while you may spend your sweet time exploring optional stuff and could do the middle part in any order, the game rubs a recommended order in your face, so it narrowly escapes feeling linear after all. (The illusion wears thin but holds, I guess.)
What can we learn from it: COTAB tries its best to keep the point crawl lively by tying stories to each leg of the journey, and tries to avoid being too repetitive by making routes previously traversed safe.
What it could have done better: While it works for COTAB, the idea of "the GM can do things to me" bonds is... highly questionable. The party suffers "consequences" for things they never intended to do and had no chance to avoid - and for example gets banished from a whole country. In the context of a CRPG that's no big deal. But in your campaign, this could suck big time.
Gateway to the Savage Frontier
Overall style: Separate locations, spanning typically a single map each (episodic).
Overland Map: Huge map. And yet almost completely unused except for conveying amount of travel needed - there's only one location you visit which isn't a city and it is in the most obvious place imaginable.
Quirk: We're the heroes, and we're gonna walk into every house in town. Oh look! We surprised some spies!
How does it fit in the line: As a game Gateway seems considerably less complex, it feels almost like a tutorial to the other games. You spend considerably less time on each location, making each feel even less memorable than COTAB locations. Given the restrictions of character import/export you should play Gateway right after COTAB. Could of course be considered its own line.
Variety: Quite a bit, it reuses a lot of stuff all over. You don't spend enough time anywhere to let it bore you, anyway.
Notable NPC: Krevish, the harmless-looking fighter. He actually has quite some useful stuff to say over the course of the game.
What I think: This is the tutorial for gold box games you never got. The game is easier, features difficulty controls. It is actually fun in its own way but also rather simple - it's essentially a MacGuffin hunt with some clues, and if you fail to decipher the clues, you can traverse the map and ask a friend. A super quirky sage friend.
What can we learn from it: Gateway, by virtue of having a big map, helps us envision the sheer size of the frontier. Different regions of the map have matching encounter tables - something you quickly learn if you travel through the Troll Moors...
What it could have done better: Gateway should have utilized that map better, placing locations in the wilderness you need to look for. Instead it opted to place practically all its crawling in cities - and adding some "cities" / "dungeons" off the world map on islands. In comparison, POR's overland map was smaller and more condensed, and yet there was plenty of original content to discover, including randomly placed monster lairs. What seems bizarre are all these city maps that double as explorable dungeons, so you get attacked by barbarians or stirges on your way to the inn.
Secret of the Silver Blades
Overall style: Mega Dungeon all the way.
Overland Map: None. Instead you have a central teleport hub you can use to avoid traversing the huge ass dungeon over and over. Only Gold Box title without an overland map, and it shows.
Quirk: Enormous plot convenience with a wishing well oracle that can generate riddle answers for money and has teleporters wherever you need them to break the game into manageable chunks.
How does it fit in the line: Even at the time, I read a review of the game that was rather dismissive and biased me against it. It is, in a sense, the most linear of the games. On the other hand, it broke the mold in making all these maps that were not simple 16 x 16 grids but huge-ass sprawling and branching dungeons to explore and map out by hand.
Variety: The game sends you through a sequence of locations - ruins, mine, dungeon, glacier/frost giant village, boss castle. Each area is themed. It sticks to its themes well, and yet that makes it feel less varied, somehow.
Notable NPC: Vala, the original plate mail bikini girl. To complement her picture (eyes up here, buddy!) you get a combat icon that shows a lot of mid riff. No wonder she takes way more damage than my (overleveled) party!
What I think: This game shows the importance of imagination in early computer RPGs. It might have fared better and distracted better from its linearity if these locations featured in a modern remake in third person or 3D style. But by lacking any overland map and you returning to this village for resupplying the game feels smaller than it is. It actually took me the most time to beat due to its sheer size. And it still feels like you're nowhere, getting nowhere. They tried to break the mold on this one, but psychologically they failed. You need to manage your players' perceptions, too.
What can we learn from it: Most people probably would get bored of the same Mega Dungeon sooner or later, no matter how much variety you contrive for it. (Leaving "Diablo" aside, an entirely different gameplay experience.) It's not that they failed to try for variety, they really tried, it's just the psychology of the whole thing. Which tells us that in RPGs, the setting matters a lot. If you feel cramped into this tiny nowhere psychologically, the actual total size of the combat maps doesn't matter much. The story feels terribly local and limited through the way it is told. The game itself is massive.
What it could have done better: Lots, actually! - Combining size with lots of random encounters is rather tiresome! I kept lowering the difficulty to finish combats faster and since the manual said it lowered the likelihood of encounters. - The game treats giants as regular encounters, making you wade through hill, fire, frost, and cloud giants like they are a nuisance. By the end, even three Ancient Red Dragons at once become a mere blip on the difficulty curve. This shows us rather neatly why even AD&D 2e did a rebalancing there. If ancient dragons feel like somewhat challenging enemies, then it reduces the sense of adventure. - The game massively relies on a particular sort of enemies in mid- and end-game: Monsters with flesh-to-stone gazes. If you don't have mirrors, this is basically a save-or-die encounter and winning initiative is extremely important. If you have mirrors and equip them in time, it trivializes a lot of encounters instead. It's rather satisfying to turn a medusa to stone, though. (The Gold Box games do not consider the penalties, I think, for fighting while averting your gaze.) Most sought item in the game: Reflective magic silver shield - total: 1. Save-or-die needed to go away and won't be missed. 5e does this much better. - Iron golems suck big time.
#gold box games#gold box#AD&D#advanced dungeons & dragons#computer rpg#crpg#pool of radiance#curse of the azure bonds#gateway to the savage frontier#secret of the silver blades
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pool of radiance ruins of myth drannor
#aesthetic#figuras retro#figuras retrô#game#games#jeffpr0zz#pool of radiance ruins of myth drannor#isometric#rpg
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Don’t Make Me Ask Again
DBF!Joel Miller x Female Reader Explicit 18+ MDNI | 2.2k WC | AO3
Summary: Teasing your dad’s friend has its consequences. (A filthy PWP for your merriment)
Warnings: DBF!Joel, Undisclosed age gap (but its pretty big, reader is college aged and Joel is late 40’s/50’s), Dubcon, Finger Fucking, Edging, Somnophelia, Cum Play, Masturbation, Depravity. Joel is an asshole.
Notes: Huge thank you to @whocaresstillthelouvre for being an outstanding beta editor. Also huge thanks to @magpiepills for reading and giving me courage.
M A S T E R L I S T | A O 3 | N O T I F S
You knew you were playing with fire, but it didn’t stop you. In fact, the taboo of it all gave you a high that you couldn’t stop chasing.
Once you caught him looking at you it was game on.
You were home for summer break and found out that your dad’s new buddy also happened to be irresistibly handsome. He was always over at your dad’s house. Having a beer (or six) together after work or sitting by the pool on a hot evening, watching whatever game was on. He lived just down the street, so it was nothing for him to come over. He would even spend the night often enough, falling asleep on the couch after too many drinks or a game that went too late.
He was a total asshole too, just like your dad. You liked the challenge. It gave you something to do while being stuck there all summer.
Night after night you shot those flirty eyes at him. Teasing. Dangling yourself in front of him when your dad wasn’t looking. Wearing the sluttiest of outfits and brushing up against him whenever he was in the way of where you suddenly needed to be. Sure, he was polite being a guest in your house, but he firmly removed himself whenever you got too close.
You saw how he’d look away with a flushed face. How his jeans would tighten whenever you bent over in front of him to tie up your hair. How he’d stir in his seat when you were teasing him with your suggestive conversations on the phone that you knew he was within earshot of.
You wondered how far you could push him before he couldn’t help but put his hands on you.
You never thought he would actually do it. It was all harmless fun to pass the time.
Sooner or later you were going to find out.
Tonight was it.
–
He hovered over you, caging you against the bed. He was still fully clothed except for his unzipped jeans with his cock straining against his boxers.
“Gonna teach you a lesson,” he grunts as he pulls out his thick cock and it slaps against your stomach. It was already swollen as he stroked it and sat back, straddling your waist.
He was massive and you eyed him with an insatiable want. His gorgeous, girthy shaft complimented his firm and broad body. The greys lining his patchy beard matched the messy thatch that trailed up to his lower belly and disappeared under his shirt. He was easily several decades older than you. Time had been kind to him, rewarding him with a body that just got better with age.
And you did want him. You wanted him badly. You thought about him night after night while you got yourself off. Now that he was on top of you in your own bed you had to make sure you weren’t dreaming.
But he really was such an asshole. Holding his cock in his hand in front of you to tease and watching your eyes widen with want.
“Nah, you ain’t getting this. Not for how you been actin’,” he scolds as he shifts his weight off of you and kneels between your legs.
You're lying in front of him, helpless and fully at his mercy, wearing just an oversized t-shirt and some modest cotton panties that are lacey around the waistband. Eyes still hazy from being abruptly woken up in the middle of the night. You weren’t exactly expecting company.
Your bedroom wasn’t very dark with the streetlight peering in your window and the full moon bathing you both in its radiance.
He uses his knees to press your legs open and make room for himself as he drags his free hand down your thigh, pushing you open wider. You don’t know what his exact intentions are but you know he is the one in control.
“Joel…” you whine, and he doesn’t like that.
“What are you gonna do, call for daddy?” he taunts. “Let him see what a slut his little girl is?” He stops and looks between your legs, dragging his finger along the seam of your panties. “And how you’re dripping for my cock?”
No, you weren’t going to do anything but take what he gave you and he knew it.
He sits up between your parted legs and looks down at your pathetic, needy body begging to be filled up.
He pumps his cock. “Show me,” he demands, mid-stroke. The way his wrist flicks as he tugs on his shaft is mesmerizing.
He sits back on his legs while you shimmy out of your panties and toss your shirt onto the floor. As you lay back on the mattress his eyes scan over you, taking in your perfect breasts and the softness of your youthful skin.
He lets go of his cock and leans down, putting his face right in your cunt. You can feel his hot breath hovering just above your clit but he is careful not to touch. You writhe towards him, begging for some friction. He gives you nothing.
He smiles a wicked smile as he picks his head up to look at you. His eyes lock with yours and you can see the darkness spreading over him. He wasn’t going to give you what you wanted and he was taking great pleasure in this payback.
He crawls back over you slowly, letting his cock press against you as he hovers face to face again. His broadness caging you in and sending shivers through your body at the sight of his dominance.
He uses his hand to engulf your own and guides it to your clit, pressing your fingertips into it and rubbing. He never loses eye contact with you, studying the way your mouth hangs open as he forces your hand.
A moan escapes your lips at his perverse control over you. His throbbing heat searing into you, daring you to grind against him. And oh how badly you want to take the bait.
“Show me how you touch yourself, little slut.” His voice is intimidatingly low and gravelly. He lets up the pressure on your hand once he is convinced you will play along.
He maneuvers back down the bed to get a better view as you circle your clit. He grabs your legs roughly and pulls you up close to him so they are wide open and hanging over his thighs. His swollen cock standing at full attention just inches from you. Just out of reach. A tease. A prize if you play his game. You slow down your movements, as you start to feel the heat inside you surging.
“Sweetheart, you can do better than that,” he taunts as he pulls off his shirt, generously giving you more of his body to drink in. The ridges in his lean muscles catching the moonlight. He looks sinfully delicious and you ache for his body against yours. You want to make him happy, give him a reason to reward you with his touch.
He leans forward and puts his weight is on his palms just by your hips, his cock pushing against your wet hole. His broadness looming over you. Leering at your neediness. The sight of him. The feel of his spongy head knocking at your entrance. It was too much.
It was embarrassing. Degrading. It turned you on.
“Don’t make me ask again,” he threatens, grabbing your hand again. “Wanna see you stuff that pretty hole.” He pushes two of your fingers together and brings them to his mouth, sucking them slowly and getting them good and wet. It sends shivers through your body imagining that mouth on your pussy instead.
He’s rougher this time, guiding your hand back down to your entrance. You can sense his patience running out. He pushes your pliant fingers inside without warning, fucking you in and out. Slow and hard. Until he lets go and watches you take over.
You can see from the glint in his eyes how much it is turning him on, watching you finger yourself in front of him was intoxicating to him. Your innocent moans singing into his ears.
“Those pitiful little hands can’t get shit done” he grunts, dragging his hand up your thigh and curling around your stomach. The rough pads of his fingertips leave you trembling in their wake as he drags them lower.
He pulls your hand from its warm haven and eyes your swollen clit, begging for touch. He presses his thumb into it and circles it, making you moan. Finally giving you something.
“Please…” you beg. Eager to feel him on you.
“Needy thing.” He stops circling and brings his hand lower, dragging his middle finger along your entrance and then spreading his fingers through your slick.
“Go ahead.” He positions your hand around his and presses his middle and index fingers together like a gun. “You can use mine,” he commands.
You realize he still isn’t going to fuck you. No, he wants you to move his hand and use his body to get off. He knew you would do it too because he was making you so desperate for any way to release.
You wrap your hand around his wrist and guide him towards your entrance. Your other hand grips just above his watch in a desperate attempt to hold on.
You are already so close, your body sucks him inside. The thickness feels so good as your pussy stretches to take him. You wince as you take in more and more of him, underestimating how thick he is. Everything about Joel Miller is so damn thick.
“Goddamn you’re tight” he smiles crookedly as he feels your walls clamping onto him as you thrust him in and out.
You can sense a shift in the room that's palpable. He was having his fun with you, but he was getting greedy. Getting off on watching you struggle to take his fingers. He wanted to stuff you with his cock and show you what a real tight fit is, but he has no intention of giving you that satisfaction. You had to learn a lesson about teasing.
He couldn’t resist curling his fingers inside you, prodding at your fleshy walls. Your hand was still around his but he was the one moving it now. His free hand rapidly stroking his length, thumbing over the swollen tip and God you need him so badly.
“Joel, please!” you beg.
You are on the edge, ready to come harder than you ever have before.
“Bet you can’t handle three,” he challenges, giving you no time to respond. He’s already decided it's happening whether you want it to or not. You do want it. You want anything he will give you.
He groans as he adds a third finger and you flinch at the stretch. You hold onto his forearm for dear life as his fingers fuck into you hard while he fucks into his own fist.
Now he can’t help himself from taking over entirely. He thrusts into you, deeper and deeper. Feeling your walls convulse around him as you reach your limit.
Finally he gives you permission.
“Come. Come now,” he snarls at you. Your orgasm has you gasping for breath as he relentlessly fingers you through it, chasing his own release. You soak his fingers and moan his name, your walls fluttering around him. Your nails claw into his skin, as you’re fucked out and overwhelmed by sweet ecstasy.
He comes hard and loud and you are certain your dad is passed out drunk since he hasn’t broken down your door yet.
Joel’s hot spend hits your stomach and pussy. There is so much of it, he paints you in his release. Claiming you.
A primal need surges inside him, desperate to leave you with his seed. You see the shift in his eyes and he can’t stop himself. His cum drips and pools around his knuckles as he fucks it inside you in a frenzy, needing his spend as deep as his fingers will let him.
“Joel, fuck,” you protest at the initial shock of what he is doing. He doesn’t even ask if you are protected, he just uses his brute force to thrust his cum inside.
It’s obscene.
And it feels so good. You are as depraved as he is. You welcome him inside your body wanting more, swallowing up whatever he gives you as you come down from your high.
His cum leaks out of you as he withdraws his fingers, but he stuffs as much back into your gaping hole as he can until his primal drive wanes.
He gets off the bed and puts his shirt back on, leaving you laying there in his mess.
“Next time you pull that shit again, I’ll make you sorry.” he threatens as he zips up his pants.
You smile in the dark and close your legs tightly, feeling the ache from his rough touch.
“I’m counting on it.”
Dividers @anitalenia / Banner by me
WIP Taglist: @lotusbxtch @la-vie-est-une-fleur29 @megangovier @vickie5446 @baronessvonglitter @covetyou @evolnoomym @milla-frenchy @getitoutofmymindwrites @giowritess @almostfoxglove
Tagging fellow Joel girlies and mutuals I hope will enjoy this or know a friend who might 🙏🏻 Please anytime if you don’t want to be tagged just let me know. Thank you and love you all 🩷
@pedgito @slimybeth69 @syd-djarin @wheresarizona @frannyzooey @jolapeno @joelsdagger @joelmillerisapunk @for-a-longlongtime @tightjeansjavi @bonezone44 @wethairjoel @fuckyeahdindjarin @beefrobeefcal @aurorawritestoescape @beardedjoel @hellishjoel @toxicanonymity @galaxyedging @perotovar @pearlessance @pedropeach @cavillscurls @sawymredfox @moonlitbirdie @mothandpidgeon @604to647 @yourcoolauntie @jessthebaker @ozarkthedog @iamasaddie @strang3lov3 @guiltyasdave @itwasntimethatdidit40 @sin-djarin @schnarfer
#Joel miller#dbf!joel#joel miller fanfiction#joel miller x reader#Joel miller smut#the last of us#pedro pascal fanfiction#pedro pascal smut#joel miller x you#ppcu fandom#ppcu fics#ppcu fanfiction#fic: don’t make me ask again#pedro pascal#pedro pascal fandom#arcanefox fics#best friends dad#Joel hole#the last of us smut#pwp#joel miller filth
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Backstabber: part two
warning: || mentions of trauma/violence || fluff ||mentions of smut || yearning angst || mentions of anxiety/panic attack ||
pairing: fem!reader x In-ho
wc: 9.7k
a/n: ok ok i know the gif is Mr. Sunshine but rn for the story we're just going to pretend it's not. Was severely hungover while writing this but alas! we got it done. This has been a long time coming & happy reading! (also, is college kicking anyone else's ass already?)
summary: after the events of the games y/n finds herself trying to get back to normalcy and move past the pain of it all, but finds herself back at square one because of a certain someone (wink wink)
-> read part one here <-
-> masterlist <-
𖣔𖣔𖣔𖣔𖣔𖣔𖣔
The city glowed in a kaleidoscope of colors, each hue of the rainbow shimmering like liquid fire against the slick pavement. Neon signs pulsed with life, their reflections stretching and warping in the puddles that pooled on the streets. The rainfall tapped rhythmically against the windshield as the rivulets of water distorted the view outside. Through the blurred glass, the vibrant lights fractured into streaks, painting the dark skyline in smudged prisms of gold, crimson, and indigo.
Your heart swelled with a deep, comforting joy as you drove through the city.
The evening had been perfect—your father was more vibrant and full of life than you’d ever seen, his laughter echoing in your mind like a melody. Your mother’s eyes sparkled with a youthful radiance, her smile brighter than it had been in years, carrying you back to the carefree days of your childhood. For the first time in what felt like forever, everything felt right.
When you returned home from the games a year ago, you and Mina made a quiet, resolute decision to sever ties with the relentless chaos of city life. Together, you retreated to the countryside, finding solace in a small, sunlit apartment nestled among rolling hills and whispering trees. The reason was undeniable: the city was haunted. Every corner, every shadow seemed to echo with memories of him—his laughter, his absence, the pain he left behind. It was suffocating, an endless maze of reminders too overwhelming to bear.
So, you both sought a fresh start in a place neither of you had ever called home. The countryside offered a fragile peace, with its golden fields swaying in the breeze and its nights bathed in quiet starlight. Yet, no matter how far you ran, the games had marked you. Their weight lingered in the quiet moments, carving scars so deep you often wondered if they’d ever fade. They had changed you in ways you couldn’t fully articulate, reshaping your very soul, leaving you to navigate a new life that felt as unfamiliar as the land beneath your feet.
Yes, the city haunted you more than you cared to admit, its streets brimming with ghosts of a life you couldn’t outrun. Yet, no matter how heavy the weight of its memories, you couldn’t—wouldn’t—keep away from your parents. They had been your anchor, their concern cutting through your walls with relentless questions about In-ho. What had happened to him? Where had he gone? Were you okay? You could only muster a half-truth, your voice steady but hollow: “He’s okay. We just broke it off. It’s what’s best—so he could focus on his business.” It wasn’t much, but it was enough. The way their eyes lingered on you, filled with implicit understanding, told you they knew better. Yet, the quiet pain etched into your face kept them from prying further.
Now, behind the wheel, your grip tightened on the steering wheel as you approached a red light, the tension in your shoulders mounting as you flinched. A black sedan pulled up too close to your rear bumper, its sleek frame barely visible in your rain-speckled mirror. Your stomach tightened, a chill crawling up your spine, familiar yet unwelcome. You sighed, a long, unsteady exhale, the weight of recognition settling over you. You knew this feeling. You knew him.
As the light flickered green, you pressed on, refusing to look back, your foot steady on the gas. The city’s glow blurred in the corners of your vision, but you didn’t spare an ounce of energy on the creeping dread that clung to you like a shadow. Not tonight. Not now. You moved forward, letting the rhythm of the rain and the hum of the engine carry you through the labyrinth of streets, your focus on the road ahead and nothing else.
You were nearing the edge of the city when your eyes caught sight of the gallery, its elegant facade proudly displaying your name in bold, polished letters. It should have felt like triumph, like validation, but all it brought was a fragile kind of grounding, tethering you to the moment before your thoughts spiraled. It was Mina who had believed in you when you couldn’t believe in yourself, who pushed you to pick up the brush again, to pour your fractured soul into something tangible. Without her, you doubted you would’ve had the strength to confront the canvas.
Growing up, you’d been told over and over that art was a pipe dream, a risky gamble that only fools and dreamers dared chase. But after coming so close to death, what was left to fear? You found the courage—or perhaps the desperation—to create again. Yet, no amount of bravery could erase the color red from your world.
Red.
The very thought of it was a visceral wound, one that tore through you without warning. It wasn’t just a color—it was a specter of guilt, a reminder of lives lost in the cruelest ways. You had seen it splattered across your skin, warm and unrelenting, as innocent eyes stared back at you, lifeless and unblinking. Red was not paint; it was blood. It was screams. It was nightmares.
Now, it was banished. Banished from your paintings, your wardrobe, your home—your entire existence. The sight of it made your stomach twist and your chest ache, the weight of memory crashing over you like a tidal wave. The gallery was proof of your survival, but the absence of red was proof of your scars, the kind that no brushstroke could ever cover.
The breeze wove through your long hair like a gentle whisper as you cracked a window. It was cool and invigorating as you left the city’s glow behind. The hum of your car faded into the rhythm of nature, and the road ahead curved through rolling hills cloaked in darkness. The earth seemed to rise and fall around you, cradling you in its quiet embrace as you drew closer to home.
Above, the night sky stretched endlessly, a masterpiece painted in shades of inky black and deep indigo. The moon hung low and luminous, its surface dappled with grey and white, casting a soft silver light over the landscape. Wisps of clouds drifted lazily across its face, their edges glowing faintly as if kissed by moonlight. Far in the distance, the horizon blurred into a dreamy collage of shadowy mountains and faintly silhouetted buildings, their shapes barely discernible against the star-strewn canvas above.
The scene was mesmerizing, a quiet symphony of beauty that filled the silence in your car and kept your thoughts company. For twenty blissful minutes, you soaked in the view, letting it anchor you in the present and wash away the weight of the day. When you finally turned into your driveway, the familiar sight of your home greeted you, nestled in the hills like a haven waiting to welcome you back.
Stepping through the front door, you let out a tired sigh, kicking off your shoes with a dull thud against the wall. The click of the lock behind you echoed in the quiet house as you shrugged off your pink jacket, the fabric still damp from the night rain. You hung it on the hook beside Mina’s oversized sweater, the two garments swaying gently together like old friends. The promise of relaxation beckoned as you made your way into the living room—until the scene before you sent a jolt through your system.
Your pulse leaped as you froze in place, a startled yelp escaping your lips. “Oh my god!” you exclaimed, spinning on your heel to shield your vision, hand slapping over your eyes. It was Mina—and her boyfriend, James—entwined on the couch, caught mid-act in a moment that no amount of bleach could ever scrub from your memory.
Mina let out a mortified shriek of her own, scrambling off James with the grace of a cat caught stealing food. She grabbed for a blanket nearby, throwing it over herself with a flushed face and wide eyes. “Jesus, Mina, my eyes!” you groaned, your voice dripping with disbelief and exasperation.
Snorting despite her embarrassment, Mina shot back, “Could’ve made yourself known, babe!”
You scoffed, still shielding your face. “Could’ve taken your boyfriend to the privacy of your damn room!” Your voice wavered between frustration and sheer mortification as you heard a muffled laugh from James.
Finally, Mina muttered something about being "decent," and you cautiously dropped your hand, still squinting in case of lingering trauma. Your gaze landed on James, who leaned back on the couch with an infuriating smirk plastered across his face.
“James,” you said flatly, your expression twisted in barely concealed disgust.
“Y/N,” he replied coolly, nodding his head like this was the most casual encounter in the world.
Five minutes later, James slipped out the door, murmuring something vague about an early workday. You didn’t bother to reply; the sound of the latch clicking shut was far more satisfying than anything you could have said. In the kitchen, you leaned against the counter, staring at the stove as the kettle slowly heated. The soft hiss of water simmering filled the quiet space, and the faint aroma of ginger tea grounds you. It was exactly what you needed after… that.
Mina emerged from her room in a plush robe, her damp hair hanging loosely around her shoulders. She hummed a cheerful tune, completely unbothered by the awkwardness of earlier. Spotting you at the stove, she grinned and opened the cabinet, pulling down a mug. “Ooh, make me some too,” she chimed, her voice light and casual. Without waiting for a response, she settled onto the couch, her notebook and a mess of papers spread across the cushions as she began flipping through her homework.
Despite her antics, you couldn’t help but feel a pang of pride as you watched her. Mina, for all her reckless decisions and impulsive streaks, had come a long way. The debts that once weighed her down like a ball and chain were gone, erased thanks to the money In-ho had given her—a bittersweet reminder of him. She’d left her destructive gambling habits in the past, choosing instead to enroll in college and focus on building something real for herself. You admired her for it, even if she still did dumb things like… well, five minutes ago.
The sharp whistle of the kettle snapped you back to the present. You turned off the burner and poured the steaming water over the ginger tea bags, the fragrant steam curling in the air as you filled both mugs. Carefully, you carried them to the coffee table, setting one in front of Mina before claiming your own.
Instead of sitting on the couch beside her, you chose the floor, folding your legs under you and leaning your back against the side of the coffee table. The image of James smirking on that couch was still too fresh, and you weren’t about to risk reactivating that trauma.
Mina glanced up from her notes, a mischievous glint in her eye as she took a sip of her tea. “Still mad?” she teased.
You shot her a glare over the rim of your mug, muttering, “I’ll get over it. Eventually.”
Mina giggled softly, the sound light and teasing as she took another sip of her tea before setting the mug back down on the coffee table. “How are the old folks?” she asked, leaning back into the couch cushions, her robe bunching around her elbows.
You shrugged, your fingers tightening around the warm ceramic of your mug. “Same old. Happy, healthy.”
Her smile deepened, filling with an undeniable warmth that softened her usual playful demeanor. “We got really lucky,” she said quietly, her voice carrying an earnestness that made you pause.
You let out a noncommittal hum. “I guess,” you murmured, your eyes fixed on the tea swirling in your cup.
Mina sighed, the sound heavy with meaning, and when you glanced up, her expression was serious. “I know what happened was... awful, y/n. I have scars too.” Her voice softened, the raw honesty in her tone cutting through the air like a whisper against your soul. “And I guess what I’m trying to say is that I’m proud of you. Of me. Of us.”
Her gaze locked with yours, filled with genuine love and unspoken understanding. The weight of it settled over you like a blanket, and without thinking, you leaned forward, pressing your hand gently over hers where it rested on the couch. “I am too,” you replied, your voice barely above a whisper.
Your eyes dropped to your tea, the surface still steaming, faint ripples distorting your reflection. The image wavered, much like your thoughts, and the memories clawed their way back to the surface. What happened was terrible, you thought. The image of In-ho’s face flashed in your mind—the moment his hand slipped from your waist, the cold finality of his silence after you had laid it all bare. Your ultimatum had hung in the air like a blade, and his lack of response had been a response all its own. He had made his choice, and you had been the one left behind.
A sharp ache rose in your chest, unbearable and relentless, like a bruise being pressed too hard. Your throat tightened, and before you realized it, a tear threatened to slip down your cheek. You wiped it away quickly, as if denying its presence could erase the pain too.
“Y/n,” Mina’s voice broke through, soft yet cautious, filled with empathy. Her eyes were on you, studying you like she could see the cracks forming. She didn’t push, didn’t prod—just called to you in a way only she could, grounding you before the sorrow could drown you entirely.
You swallowed hard, blinking rapidly to clear the sting in your eyes, and lifted your mug again, letting its warmth anchor you. “I’m okay,” you murmured, more to yourself than her.
You cleared your throat, shifting in your seat as you tried to steady your voice. “My gallery looked great on the way home,” you said, steering the conversation into safer waters.
Mina’s face lit up instantly, her eyes sparkling with excitement. “The gallery show is going to be amazing!” she gushed, clapping her hands together like a kid on Christmas morning. Then, her expression turned sly. “We gotta talk outfits.”
You laughed, shaking your head. “Mina, seriously?”
“What?” she said, feigning offense as she leaned forward dramatically, her robe slipping off one shoulder like she was auditioning for a soap opera. “This is your art, babe! Out in the world! Your name is growing—you’re practically famous now.”
You raised an eyebrow, trying not to grin. “Let’s not get carried away.”
“I’m serious,” she continued, pointing a finger at you like she was delivering an intervention. “I’ll be damned if I let you show up to your own gallery show looking like—like poop.”
You burst out laughing, nearly spilling your tea. “Poop? Really, Mina? That’s your big motivational speech?”
She shrugged, taking a sip of her tea with the most nonchalant expression you’d ever seen. “Hey, I’m just saying. Your art deserves a look. Something bold. Something sexy. Something that says, ‘I paint masterpieces, and I could also steal your man.’”
You doubled over, clutching your stomach as the laughter rolled out of you. “You are unbelievable.”
“Thank you,” she said with a smug smile, raising her mug in a toast. “Now, I’m thinking black dress, black heels. You’ll look hot, mysterious, and rich. Total triple threat.”
You couldn’t help but chuckle, letting Mina’s playful excitement wash over you. But even as you smiled, that nagging thought returned, creeping into your mind like a shadow. Your name is growing—you’re practically famous now. The words bounced around in your head, but the more you thought about them, the less certain they felt.
There was the real weight of it—the fear that gnawed at your insides, the fear of being found. In-ho. His face, his voice, the way he had slipped out of your life with no real answer, no real closure. The thought of him lurking in the background, somewhere out there, made your chest tighten with dread.
𖣔𖣔𖣔𖣔𖣔𖣔𖣔
Your black gown gleamed under the soft, ambient lighting of the gallery, the fabric flowing gracefully as you moved through the space. The ceilings soared above you, high and vaulted, their pale elegance juxtaposed with the golden glow of the chandeliers that hung like jewels, casting shimmering reflections across the room. The air was filled with the delicate scent of fresh paint—a subtle reminder of the work that had gone into creating the very walls you now stood beside.
The entire gallery radiated warmth, both in its inviting atmosphere and the rich tones of the wood flooring beneath your feet. The walls, a gentle cream, embraced each of your breathtaking paintings, their vibrant colors popping against the soft backdrop. Each piece was lit by strategically placed lights, their glow accentuating every brushstroke, every detail, allowing your art to breathe within the spacious, airy room.
The space felt alive—alive with the pulse of your skill, the soft hum of voices and footsteps mingling with the soft music of the room. Between the intricate molding along the walls and the polished surfaces, there was an undeniable elegance in the air, as if the gallery itself was a work of art.
Every single one of your paintings was up for sale, except for one. It hung on the wall, almost like a secret tucked away among the rest, its presence more intimate than the others. You watched as your family gathered around it—Mina, James, your parents—all admiring the colors, the brushstrokes. It was your mother's favorite, so you had saved it just for her. No amount of her objections could convince you to let her pay for it. It was a gift, one she didn’t need to argue for.
A cordial smile spread across your face as you observed the happiness that radiated from your loved ones. Their laughter and excitement filled the space, and you couldn’t help but feel proud. You continued your slow walk through the gallery, taking in the joy that seemed to pulse through the room.
You couldn’t help but chuckle when you spotted your agent—an energetic whirlwind, buzzing from one person to the next, mingl..chatting up a storm, shaking hands, and making deals. She was a riot, always moving at a mile a minute, but you loved her for it. Without her, this night wouldn’t be the success it was.
But then, your pace slowed. You came upon the first painting you had made after years of silence. The piece felt almost sacred in its own way as if it held a part of you that nothing else could.
It was a portrait—of eyes. His eyes. In-ho’s eyes. The ones that had once looked at you with a depth you couldn’t forget, even if you tried. The brushstrokes were wide and purposeful, capturing the passion of those eyes in a way that felt almost too raw to bear. You had painted the eyes of a man who no longer existed, a man whose memory you had tried to preserve through this one simple piece.
You felt Mina step up beside you, her presence familiar and comforting as always. Her voice was soft, inquisitive. "I always wondered why you painted him," she said, her gaze fixed on the canvas before you.
You sighed, your chest tightening as you looked into those painted eyes. The memories rushed back, but they were no longer as painful as they once were. "I guess I wanted one last look," you began, your voice thick with emotion, "in the eyes of the man I remembered him to be."
You paused, your fingers brushing the edge of the frame as you spoke. "His warmth. His love. I preferred that fiction over the fact of who he turned out to be. A murderer."
You could feel Mina’s quiet understanding beside you. There was no judgment, no need for more words. She just stood with you, letting the weight of the moment settle between you both.
Mina had excused herself a moment later, disappearing into the restroom with a brief, apologetic smile, leaving you standing alone in front of the painting of In-ho. The eyes in the portrait seemed to follow you, a silent reminder of everything you had tried to forget. You couldn’t tear your gaze away, the quiet hum of the gallery around you blending into the background. Time seemed to stretch, the only thing real in the moment being the image before you—the man you had once known, captured forever in paint.
Just as you were lost in thought, a burst of energy tore through the air, and your agent appeared in front of you, practically bouncing with excitement. She squealed so loudly it almost startled you. "Ahh, y/n!" she exclaimed, her voice bubbling with elation. "I've got wonderful news!"
You had to reach out and grab her shoulders to steady her as she nearly hopped out of her skin, her enthusiasm almost too much to contain. You couldn’t help but giggle, the infectious energy pulling you from your reverie. "Okay, okay, what is it?"
She took your hands in hers, her grip tight with barely contained joy. "Your entire collection has been sold," she declared, her voice cracking with excitement.
You froze, your heart leaping into your throat. For a moment, everything seemed to stop, the words hanging in the air like a dream you weren’t sure you could believe. You had to cover your mouth with your hands as if to prevent the shock from spilling out in the form of a gasp. "What... who?"
Before she could respond, a voice—his voice—slashed through the atmosphere, smooth and unmistakable. It hit you like a cold wave, the shock of it rushing through your veins. "I never knew you had a knack for the arts."
The words settled in your chest, each syllable like a stone thrown into still water. Your breath caught in your throat, and your body tensed, as if time had frozen. There, standing at the entrance of the gallery, was In-ho—his presence as commanding as ever, his gaze nailed on you with an intensity that made your pulse quicken. Your agent looked between the two of you, a slight frown knitting her brows. You heard her mumble just before excusing herself, surely picking up on the change in the air, but you couldn’t tear your eyes away from him.
Your sanity seemed to unravel in an instant, a quiet thread snapping, leaving you exposed and trembling. The ability to breathe, something you had taken for granted, felt stolen from you in a cruel, suffocating moment. He stood there, looking just the same as he did a year ago—too the same. In his all-black attire, the sharp cut of his suit made him seem impossibly distant, yet his red-bottomed shoes gleamed like a cruel reminder of the life you once shared. The man you had loved—maybe even still loved—was here, standing in front of you like a ghost you had desperately tried to bury.
Your body betrayed you, as it always did in moments like this. As he took a few slow, deliberate steps toward you, calling your name, every inch of you screamed to flee, to run, but your legs refused to obey. You found yourself moving backward in sync with him, each step matching his, like a puppet on invisible strings. The ground beneath your feet felt unstable, as though you were walking on glass, and you could hear the sound of your own heart pounding so loudly that it threatened to drown out everything else.
Your vision blurred. Your breath became shallow, ragged, as your mind raced to make sense of what was happening, but there was no escape from the crushing reality of it. This man—this man—was the reason your chest had once felt full of warmth, and now, he was the reason it felt as though every breath was being stolen from you.
You stood frozen, paralyzed by fear, as the memories of what you once shared crashed into you like waves in a storm. Three years. Three years of your life—maybe even more—lost but still echoing in the pit of your stomach. The implicit words between you and him were suffocating, the weight of his presence like a pressure pressing in from all sides.
It was as if time itself had stopped, your body locked in place, unable to move, unable to think. But then, like a break in the tension, a sound shattered the air—a crash. You snapped back to reality as you saw Mina, her champagne glass slipping from her fingers, sending shards of glass skittering across the floor in a violent spray. The noise was deafening, but it was nothing compared to the silence between you and In-ho, the suffocating silence that lingered like a storm cloud over your head.
Mina’s face twisted with pure disgust as her eyes locked on him, her body stiffening as she processed the sight of him. The contempt in her gaze was palpable, but her focus quickly shifted to you—to you, the one who was standing there, paralyzed in the wake of his presence. Without a word, she moved toward you, her hand grabbing your arm with urgency, pulling you away from him.
James was right behind, his grip gentle yet firm on your shoulders, a soft, steadying force in the chaos. But no touch could calm the frantic pulse racing through your veins. Your body felt as though it were vibrating with panic, your chest too tight, your breath too shallow. The room seemed to close in around you, the walls pressing in like a suffocating vise. You couldn’t breathe—you couldn’t think. The overwhelming, bone-deep fear that had settled into your bones was blurring your vision, making every step feel like an eternity.
You couldn’t be here. You wouldn’t be here, not with him, not in this moment, not in this suffocating air thick with memories you had buried deep.
With a sharp, desperate pull, you wrenched yourself from Mina’s grip, the sound of her shocked gasp barely registering as you moved. Your feet were moving before your brain could catch up, the instinct to escape roaring louder than everything else. You darted for the doors, the sound of your heart in your ears drowning out the world around you.
You ran—no, you fled. Past the warm golden light of the gallery, past the hum of conversations, and straight toward the exit. You could hear your name being called—his voice—but you refused to acknowledge it. It felt like a rope pulling at you, trying to drag you back into the darkness of everything you had tried to escape.
The doors slammed open in front of you, the cool night air hitting your face like a slap, but you didn’t care. Every step was a fight against the panic that gripped you, a fight against the crushing need to keep moving, to keep running. You could feel the weight of the past pressing against your back, but you pushed forward, ignoring the thumping in your chest, ignoring the tears threatening to fall.
You had to get away.
𖣔𖣔𖣔𖣔𖣔𖣔𖣔𖣔
You found yourself on the nearest rooftop balcony, the city sprawled beneath you in a sea of lights and shadows. The buildings below were faint silhouettes against the dark sky, their windows flickering with life in a world you felt distantly removed from. The cool night air kissed your skin, a small comfort in the stillness that surrounded you. It had taken you nearly an hour to find some semblance of calm, your pulse finally beginning to slow after the frantic rush of fear.
Now, you sat on the edge of the rooftop, your legs dangling carelessly over the side, feet swaying slightly as they hovered inches above the air. The vastness of the city before you seemed to stretch endlessly, the lights below like stars scattered across a canvas too large to take in all at once. Your palms rested in your lap, fingers tense but unmoving, as if your body no longer belonged to you.
You knew you should be heading back to Mina, that you couldn’t stay here, isolated, like some lost fragment of yourself. But you couldn’t bring yourself to move. It was as though your body had forgotten how to function, paralyzed in the space between where you had been and where you needed to go. You couldn’t feel a thing—no warmth, no cold, just an emptiness that echoed in the hollow of your chest.
The world around you seemed muted, distant. Even the sound of the wind brushing through the city, the hum of life below, felt too far away. Then, faintly, you heard the rooftop door creak open behind you. A soft click as it shut, followed by the steady rhythm of footsteps that grew closer with each passing second.
You didn’t need to turn, didn’t need to acknowledge it. You knew it was him—the presence that had once filled your life with warmth, now a shadow that haunted your every step.
Still, you remained frozen. Your gaze stayed fixed on the city ahead of you, watching the endless rows of lights flicker in the distance. You couldn’t look back. You couldn’t face him again.
You let out a long, heavy sigh, the sound barely audible over the hum of the city below. Your gaze remained fixed on the distant horizon, the neon lights of a billboard flickering against the night sky, as if they too were too distracted to focus. You didn’t want to look at him. You didn’t want to acknowledge the weight of his presence that seemed to press in from behind, suffocating the already thick air.
“Why are you here?” Your voice was cold, detached, as if you were asking a question you already knew the answer to, but still needed to hear.
He didn’t respond immediately, and you could feel him take a slow step forward. You refused to glance in his direction, but the quiet shift in the air told you everything you needed to know. He was close now, too close. The scrape of his shoes against the concrete was barely audible, but it was enough to send a shiver down your spine. He leaned against the rooftop’s edge beside you, his body close enough that you could feel his warmth, yet you remained perfectly still, frozen in your resolve.
“I want… I want to try again,” he said, his voice low and tentative, like a fragile promise hovering in the air between you. There was an edge of vulnerability to it, something that clawed at the pieces of you still willing to believe.
You snorted without thinking, the sound bitter and dismissive. Your eyes flicked to the billboard in the distance, the bright lights blinking at you like an illusion—a distraction from the truth. “Leave,” you said, your tone sharp and unwavering. You turned your head slightly, but kept your gaze fixed on the far-off ad, your jaw tight. “You’re wasting your time.”
The words felt like a weight lifted from your chest, but the moment they left your mouth, they felt hollow, the empty space they created echoing back at you. You didn’t want to hear the words, didn’t want to see the man who had once been everything to you standing there, asking for something you could never give him again.
“You never told me about your painting.” His voice was soft, almost too gentle, as if testing the waters, waiting for a crack in your armor.
You swallowed hard, the words like gravel in your throat. "There's a lot of things you don’t know about me anymore," you shot back, your voice colder than you intended, but you couldn’t help it. The words hung between you, each syllable another stone thrown into the chasm that had opened between you. A sudden breeze tugged at your hair, lifting it from your face like a tender reminder of everything you had. But now? Now, it felt like the wind was pushing you away from him.
He stood up, his movements slow, deliberate, and yet, there was a sense of urgency in the way he stepped closer to you. “I doubt that very much, y/n.” His voice was thick with something you couldn’t place—hope? Regret? Whatever it was, it grated against your already raw nerves.
Without thinking, you jumped down from the ledge you’d been sitting on. The movement was sharp and instinctive as if putting distance between you both could somehow silence the noise in your head. Your feet hit the ground with a soft thud, but it felt like the sound reverberated through your chest, shaking your bones. You lifted your hand, instinctively warding him off, your fingers trembling with a mix of anger and something far more painful. “No.” The word came out sharper than you meant, but it was all you could muster as you finally met his gaze. His eyes were weary, so weary, but there was warmth there, too—an impossible warmth that threatened to break you.
“Just… no.” You repeated, the words tasting bitter on your tongue, your chest tight. You took another step back, the distance between you growing but feeling like an ocean. “You made your decision. And in a way, I’m glad you did.”
His confusion was palpable, his head angling as if trying to decipher the pieces of you that were slipping through his fingers. You could see it in his eyes—the search for the woman he once knew, the woman who had loved him unconditionally. But she was gone.
"You have no idea what I had to go through to get to where I am.” The words fell out of you, raw and unfiltered, like a confession that had been buried beneath layers of pain, regret, and shattered trust. You didn’t want to say it, but you had to—he needed to hear it.
“I have yearned for you.” Your voice wavered for just a moment before you steadied yourself as if bracing for the impact. “Your touch, your smell, the way you used to make me feel alive… But I’ve realized again and again that my In-ho—the one I loved—is gone. And what’s left? What’s left is a killer.”
The words hit him like a punch to the gut, and you saw the flicker of pain pass through his features—an undeniable flash of regret, or maybe guilt, but it was fleeting. It wasn’t enough. Nothing could ever be enough to undo what had been done, to heal the wounds that had been carved into your soul.
You stood there, breath shallow, heart aching, staring at him as the distance between you felt vast, impossible to close. You weren’t the same person anymore, and neither was he.
A tear shimmered in his eye, threatening to fall, but it never did. His lip trembled, just slightly, betraying the carefully constructed composure he tried so hard to maintain. He nodded, his expression breaking with something raw, something vulnerable that you hadn’t seen in so long. It was the first crack in the wall he had built between you—the wall that had torn you both apart.
He took a step back as if distancing himself from the emotion that was rising between you like a tidal wave. Slowly, painfully, he turned away from you and started walking toward the rooftop door, each step heavy, weighted with finality. The space between you and him grew wider, and your chest tightened in protest, but you couldn’t move. You could barely breathe.
His hand hovered over the doorknob, and for a brief moment, time seemed to freeze. Then, with one last, reluctant motion, he grabbed it, his fingers curling around the cool metal. He hesitated, turning his head back toward you just before he stepped into the hallway.
The words he spoke were like a slow, fragile exhale—barely audible but cutting through you with the sharpness of a thousand knives. "For what it's worth, y/n," he said, his voice thick with emotion, the sound of it scraping against your heart. "I shut the games down."
Your chin jerked in his direction, your eyes widening in disbelief, a rush of shock and confusion sweeping over you. His eyes were glassy, distant, but there was something else in them, too—shame, maybe sorrow. And, beneath it all, a tenderness that still managed to break through.
"For you," he added, his voice faltering as if the words had cost him more than he could bear to admit.
You felt a tremor run through you as if the very ground beneath you had shifted. He had done it. Shut the industry down—for you, carrying out the ultimatum you had given. The realization hit you like a wave, crashing over every part of you that had ever loved him, ever believed in him.
In a flash, he was gone.
𖣔𖣔𖣔𖣔𖣔𖣔𖣔
You weren’t sure how you’d managed to end up in your bed, but fragments of the journey flickered in your memory—the way your legs had trembled beneath you, your hand gripping your stomach as nausea clawed its way through you. You could vaguely recall stumbling back to the gallery, the worried looks on Mina’s face blurring into the hum of voices, the soft touch of her hand guiding you. Now, you lay on your back in the quiet darkness of your room, the faint glow of moonlight filtering through the curtains and casting pale streaks across the ceiling.
Mina was beside you, her breaths slow and steady, her form curled beneath the blanket like a protective cocoon. The soft rhythm of her breathing should have been comforting, but your mind refused to settle. You couldn’t stop replaying his parting words, couldn’t stop turning them over and over in your head. “I shut the games down. For you.”
The weight of those words pressed against your chest, a maddening mixture of disbelief, confusion, and something else you couldn’t quite name. Why had he waited until now to tell you? Why had he carried that secret in silence all this time, letting you believe he was still the man who had abandoned you for something darker, something cruel?
A bitter scoff escaped your lips as you rolled onto your side, the mattress shifting slightly beneath you. Your hand curled into the pillow, your knuckles brushing against the cool fabric as you begged for sleep to come, to pull you into its merciful void. But your mind betrayed you, spinning endlessly, racing through memories and questions you didn’t want to face.
You cursed yourself for it—for allowing him to take up space in your thoughts, for spending even one more second on this when you should have let it go. But the harder you tried to push the thoughts away, the tighter they clung to you, like vines wrapping around your chest.
Your heart ached with the weight of all you had endured, the heartbreak layered upon heartbreak, carved into you by the games. The memories were jagged and raw, cutting into your mind no matter how much time passed. Yet, as painful as it all was, there was a flicker of something else—something that almost felt like peace.
The games were over. They were done. Nobody else would have to endure that nightmare, to face the horrors you had barely survived. And that knowledge, however faint, eased something deep within you, even if just for a moment. But still… he had betrayed you.
Your chest tightened again as you stared at the darkened wall, his face flashing in your mind, his eyes weary and regretful. And then the thought came, unbidden and unwanted—what if you allowed him to explain? What if you let him tell you everything, from the beginning?
The thought lingered, curling around you like a question you weren’t ready to answer. It was a dangerous thing, entertaining the idea of understanding, of finding closure. Yet, in its own way, it brought a strange kind of calm.
And it was that thought—fragile, confusing, and bittersweet—that finally lulled you into sleep, your breaths softening, your body relaxing as the tension melted away into the night.
𖣔𖣔𖣔𖣔𖣔𖣔𖣔
It had been a long day—the longest. You sat stiffly in your office at the gallery, the faint hum of distant voices and footsteps barely reaching your ears. The weight of the day pressed down on you, heavier than the leather chair you were perched in. Your desk, usually a comforting space filled with the chaos of sketches and notes, felt foreign now, as though the air itself had shifted.
Your agent had called earlier, her voice brimming with urgency as she reminded you to sign over the paperwork for your collection to the buyer. You had chuckled at the simplicity of it, the practicality. Of course, it needed to be done. But beneath the surface of that mundane task, a strange sensation crept in—a quiet calmness, one you hadn’t felt in so long. This might be it. This might be your chance to finally get the closure you had been chasing in the recesses of your mind. Maybe, just maybe, you could finally get your explanation.
Your hands trembled slightly as you ran a cold, shaky hand through your curled hair, trying to smooth the strands that seemed to rebel against the order you so desperately sought. The thought of seeing him again, here, in this space, set your nerves alight.
And then, as if conjured by your thoughts, there he was.
In-ho knocked gently on the open door, his presence filling the room like a shadow stretching across the floor. He was composed, his suit perfectly pressed, but there was something different about him now—something weary in the way he carried himself, something almost fragile. You didn’t trust it, but you also couldn’t ignore it.
You gestured silently for him to sit, your throat too tight to speak just yet. He stepped inside, his movements measured, the soft sound of his shoes against the floor somehow louder than your own heartbeat. As he sank into the chair across from you, you stood, the paperwork clutched tightly in your hand. You circled around the desk, placing yourself directly in front of him, leaning back against the edge as if the furniture might anchor you.
The distance between you felt suffocating yet electric, and suddenly, you were aware of every small movement you made. You shifted, crossing your arms over your chest, a defensive barrier against the storm that was brewing inside you.
You couldn’t meet his eyes at first, not when the memory of everything you had said to him hung heavy between you. The words you’d hurled at him, sharp and unyielding, still lingered in the air, echoes of the heartbreak you hadn’t fully processed. And yet, even now, there was a part of you—a cursed, stubborn part of you—that begged you to apologize, to soften the sharp edges you’d used to shield yourself.
But you wouldn’t.
You wouldn’t apologize, not even as the tension between you thickened, not even as your heart screamed at you to do so. He didn’t deserve your apology, not after everything he had done.
The silence stretched on, heavy and taut, as you held the paperwork in your hands, your fingers clutching the edges tightly.
Your eyes flicked to him as he sat, legs crossed with an air of practiced ease, his confident demeanor filling the room like he owned every inch of it. Even now, after everything, In-ho carried himself with the kind of composure that could command a crowd—or, in this case, silence. His posture was effortless, but his presence was anything but. Every movement, every breath he took seemed calculated, deliberate, as if even his stillness was designed to draw attention.
You cleared your throat, breaking the thick, unspoken tension that lingered between you like a cloud. “From the beginning,” you said firmly, your voice cutting through the quiet. It wasn’t a request—it was a demand.
His gaze flicked to yours, sharp yet unreadable, and for a moment, you thought he might push back, deflect, or stall. But instead, he gave a slight, measured nod as if he’d been expecting this all along. He gestured toward the door with a slow, deliberate motion, his eyes locking on yours.
“Shut the door,” he said simply, his voice low and calm yet carrying the weight of something far deeper.
You hesitated for just a beat, long enough for your heart to stutter in your chest. Then, wordlessly, you turned and walked to the door, the sound of your footsteps echoing faintly in the quiet room. The faint click of the latch as you shut it behind you felt like the closing of a chapter—or perhaps the opening of one you weren’t sure you wanted to read.
With the door closed, the room seemed smaller, the air thicker. You made your way back to your spot against the desk, leaning into it with an unspoken attempt to steady yourself. The papers in your hand brushed against the wood, but your focus was on him now—on the way he sat, still composed, as if he had all the time in the world.
And yet, you noticed the slight shift in his shoulders, the faint tension in the way his hands rested on his knee. He wasn’t as calm as he wanted you to believe.
You crossed your arms again, this time more for yourself than anything else, and tilted your head slightly, waiting. A strange mixture of anticipation and dread coiled in your stomach as your gaze bore into him, silently urging him to begin.
He looked at you for a long moment, his expression unreadable, before leaning forward just slightly, resting his forearms on his thighs. The movement was subtle, but it felt like a shift in the balance of the room, as though he was finally ready to open a door he had kept locked for far too long.
"I had played the games. Once before when I was younger." You straightened at that, fidgeting, as he watched you before continuing.
“My wife... she was sick,” he began, his voice trembling just enough to betray the emotions he was trying to hold back. “She was expecting our child, and I was desperate—so desperate. I didn’t see any other way, so I entered.” He paused, his gaze dropping to the floor as though the weight of the memory was too much to bear.
“My thought process was simple,” he continued, his tone quieter now, like he was speaking more to himself than to you. “I’d either save the life of the woman I loved and our baby… or die trying. There wasn’t an in-between for me. But when I made it out, when I finally had the money in my hands…” His voice cracked, and he looked away, swallowing hard. “It was too late.”
Your gaze softened, despite yourself, the sharp edges of your anger dulling for just a moment as your arms slowly uncrossed.
Your throat dried, and your hands shook.
"And then I found you," he looked up, locking eyes with you.
“You were everything—fierce, unshakable, and so utterly beautiful that it hurt to look at you sometimes. The day you left, it was like the air was stolen from my lungs. I couldn’t breathe, couldn’t move—like the world had come to a standstill, and I was left frozen in the neverending emptiness you left behind.”
He leaned back slightly, his eyes locking onto yours with a weight that made your breath hitch. The intensity in his gaze wasn’t sharp—it was soft, regretful, and filled with something you hadn’t seen from him in a while: vulnerability.
“I ended the games the day you left,” he said quietly, his voice steady but thick with emotion, as though each word carried the burden of his actions.
You froze, the weight of his confession hitting you like a punch to the chest. Your teeth pressed into your cheek as you bit down, trying to steady yourself, trying not to let the shock show. But the tightness in your chest betrayed you, your hands fidgeting at your sides.
“I didn’t tell you,” he continued, his tone lower now, quieter, “because you needed to move on. You needed to heal from… from what I let happen. From what I allowed to become your nightmare.”
His voice cracked, just slightly, and he looked away for a fleeting moment, as if even he couldn’t bear the shame. When his eyes returned to yours, they glistened under the soft light, raw and open in a way that felt almost unbearable.
“I’m sorry, y/n,” he said, his voice barely above a whisper, trembling under the weight of the words. “For all of it. For the despair I caused you. For the part I played in your agony. For… for breaking the one thing I swore I’d protect.”
You felt your chest tighten, the lump in your throat rising as his words settled over you, heavy and unrelenting. There was no deflecting the rawness of his confession, no mistaking the sincerity that poured from him like a dam finally breaking.
He didn’t try to justify himself further, didn’t try to fill the silence that followed. He just sat there, his gaze searching yours, silently asking for something you weren’t sure you could give—forgiveness, understanding, maybe even absolution.
You took a deep breath, your chest rising and falling as you tried to steady the storm of emotions swirling within you. For a moment, you stayed there, leaning against the desk, your fingers gripping the edge as if letting go might send you tumbling. But then, slowly, you pushed yourself away, your movements deliberate, each step toward him feeling like a quiet surrender to the moment.
He watched you approach, his gaze flickering with surprise and a cautious hope, as if he couldn’t quite believe you were closing the distance between you.
When you stopped in front of him, your heart pounded in your chest, but your hand was steady as you extended it toward him. The air between you felt charged, heavy with everything that had been said—and everything that hadn’t.
“Come on,” you said softly, your voice gentler now, the tension beginning to unravel at the edges. A small, almost tentative smile tugged at your lips, though you weren’t entirely sure if it was for him or for yourself. “Let’s get dinner.”
For a beat, he didn’t move, his eyes searching yours as though trying to understand this small gesture of truce. Then, finally, his lips quirked into the faintest semblance of a smile, the kind that didn’t quite reach his eyes but was enough to make something in your chest loosen.
He reached for your hand, his touch warm and grounding, his fingers wrapping around yours with a quiet reverence. As you helped him to his feet, the weight of everything between you seemed to shift—not gone, but lighter somehow.
𖣔𖣔𖣔𖣔𖣔𖣔𖣔
Dinner had passed quicker than you anticipated, the hours slipping away like grains of sand through your fingers. Now, the two of you walked side by side down the dimly lit sidewalk, the city alive with a quiet hum. Neon lights shimmered above, their reflections dancing faintly on the wet pavement from a drizzle earlier in the evening. In the distance, the soft melody of a street performer’s guitar drifted through the air, mingling with the occasional chatter of passersby.
You bundled yourself tighter in your jacket, the chill nipping at your cheeks and nose, while In-ho walked beside you, his hands shoved deep into the pockets of his coat. His pace was slow, measured, matching yours as if he were careful not to overstep. The sound of your heels clicking against the concrete filled the silence between you, rhythmic and grounding, giving you something to focus on as your thoughts churned.
A question had been simmering in your mind all night, clawing for attention, refusing to let you push it aside any longer. You stole a glance at him, his profile illuminated briefly as you passed under a glowing streetlamp. His expression was neutral, unreadable as always, yet his presence felt heavier than the cold air.
Taking a steadying breath, you licked your lips, your voice breaking through the quiet. “Have you been following me?”
Your words dangled in the ambiance, remaining in the space between you like a sudden gust of wind.
He turned his head toward you, his steps faltering slightly as his eyes met yours. For a brief moment, his expression flickered—was it surprise? Guilt? Something else? You couldn’t tell. But the tension crackled like static, the city around you fading into the background as you waited for his answer.
He came to a complete stop, his body stiffening as if the weight of your question had rooted him to the ground. His eyes widened, the shock evident as they dropped to his polished shoes, unable—or perhaps unwilling—to meet yours as he rocked between his feet. The faint glow of the city lights above cast soft shadows over his face, highlighting the tension in his jaw and the subtle quiver in his lips.
You tilted your head, studying him with a mixture of resignation and frustration, a heavy sigh escaping your lips. “I knew it,” you muttered, the confirmation settling like a stone in your chest.
Your mind raced back to all those moments—the uneasy prickle at the back of your neck, the lingering sensation of being watched, the inexplicable certainty that he had been near. You remembered the black sedan at the light stop, the way your instincts had screamed his name even before your eyes had confirmed it.
In-ho lifted his gaze, and for a moment, there was something raw in his expression—an apology, perhaps, or a plea for understanding. But before you could decipher it, he moved. He stepped toward you, each footfall deliberate and unyielding, closing the distance between you with a quiet intensity that made your breath hitch.
When he finally stopped, he was closer than he had been all day, his presence towering yet strangely fragile, like he was holding himself together with sheer will as you looked up at him. His eyes softened as they locked onto yours, filled with something that looked like regret tangled with a need he couldn’t suppress.
“I ordered my men to keep their distance,” he admitted, his voice low and unsteady, each word weighed down with guilt. He paused, exhaling shakily as he raked a hand through his hair. “But I wanted to…” He faltered, his gaze breaking away for a moment before returning to you. “needed to make sure you were safe.”
His words hung in the air, raw and vulnerable, each syllable carrying the weight of his choices and the silent fear he hadn’t dared voice until now. You could see it—feel it—in the way his shoulders slumped slightly, as if the confession had cost him more than he was willing to show.
You turned away from him, your breath catching in your throat as you tried to steady yourself. The city lights blurred in your vision, the weight of his words pressing against your chest. You could feel the tears threatening to rise, but you fought them back, not wanting him to see how deeply his presence still affected you.
“I don’t know what to do with this, In-ho,” you whispered, your voice thick with uncertainty. You wiped at your eyes quickly, but it wasn’t enough to stop the tremor in your hands. “I don’t know what to do with you. With… all of this.” His eyes softened as he took a small step closer, but you didn’t look at him. You couldn’t—not right now.
“I don’t expect you to have the answers,” he said quietly, his tone more fragile than you had ever heard it. “I just…I want to make things right, even if I can’t fix everything.”
He took a tentative step closer, his movements slow, as if afraid that any sudden motion might cause you to pull away. You turned back to him. Your breath hitched in your throat, but you didn’t move. The space between you both felt electric, charged with unstated emotion, yet it was still so fragile.
Without saying a word, he reached up, his hand trembling slightly as it cupped your cheek. The warmth of his touch sent a wave of emotion crashing over you—everything you had locked away, all the longing and pain, threatening to break free.
You didn’t pull away. Instead, you closed your eyes for a moment, leaning into the softness of his touch, letting the comfort of it surround you like a fleeting memory. The space between you was still there, but this touch—this small, gentle act—felt like a lifeline.
Your heart was being pulled in two directions. The part of you that had loved him so fiercely, that had believed in him so completely, still burned with the longing for something—anything—to change. But the other part of you, the part that had been broken by his silence, by his choices, couldn’t see a clear way forward.
“I don’t know if I can let you back in,” you murmured, your voice barely audible, the words leaving your lips like an apology you weren’t ready to make. “I don’t know if I’m strong enough for that. ”You finally met his gaze, and there was a quiet desperation in his eyes that made your heartache. He didn’t say anything at first—he didn’t need to. His eyes said it all, full of hope and regret and an apology too big to fit into words.
Then without thinking, you whispered, “But I want to try.”
His gaze softened, something in his eyes shifting—relief, hope, or maybe both. Before either of you could speak again, you reached up, your fingers brushing his cheek as you leaned forward, pressing a soft kiss to his cheek. The moment felt fragile, full of all the things you had yet to say, and yet, it was everything that had remained unsaid.
When you pulled back, you found yourself searching his eyes, trying to piece together the weight of what was happening between you. You weren’t sure what the future held, but in that moment, you knew you wanted to try.
“I’ll be here,” In-ho whispered, his voice thick with something more than words. “However long it takes.”
#hwang in ho#hwang in ho x reader#front man x reader#front man#in ho squid game#fanfic#squid game season 2#the frontman#squid game fanfic#fan fiction#the front man x reader
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Pool of Radiance Cover Art by Clyde Caldwell
#Dungeons & Dragons#D&D#Pool of Radiance#Gaming#Video Games#Fantasy#Art#TSR#WotC#Wizards of the Coast#Clyde Caldwell
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The multimedia extravaganza mostly dried up after Azure Bonds. The next SSI game got a tie-in novel, but no adventure book. TSR pretty much ignored SSI after that. In 1994, TSR opted to not renew SSI’s license. Black Isle made some notable D&D videogames, and then, for some reason, came Pool of Radiance: Ruins of Myth Drannor (2001), from Stormfront Studios (who had previously worked on the AOL Neverwinter Nights and the SSI Savage Frontier games). It wasn’t as bad as Temple of Elemental Evil (2003, and totally unplayable), but it was close.
Tie-in novels had been back for a little while, based on the strength of the Baldur’s Gate games’ popularity, so no surprise about this videogame also getting a novel. However, it also, briefly marked the return of the weird tabletop companion book, perhaps because the videogame was the first full digital implementation of the 3E rules (probably to its detriment, as it had been developed as a 2E game and been converted mid-development).
Anyway, Pool of Radiance: Attack on Myth Drannor (2001), exists, one of the not very common soft cover 3E books. Novelty: it ties into the videogame, rather than re-enacting it. The plot centers on the machinations of the Cult of the Dragon and their attempt to use a pool of radiance to empower one of their dracolichs. It seems mostly OK, but veers into some truly weird shit, like the naked man and the deepspawn living in weird symbiosis? I dunno, there are some mysteries I refuse to investigate, even for you, dear readers. A box of text at the end explains that the characters in the videogame destroy the body of the dracolich, but the heroes of the tabletop have the chance to destroy its phylactery and make victory permanent. Seems like a lot of work, honestly. Let the dracolich be free to eat garbage and do crimes, I say.
The art is nice, at least. Ted Beargeon and Vince Locke inside, a nice Brom on the cover.
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Let's Play Pool of Radiance (1988) - Part 19
youtube
This week I manage to fail at pressing record for a whole mission to Zenthil Keep! However, I do manage to press record in time for a rematch at the Kobold Caves and we finally get that done! Expect a long series of battles, as we survive by the skin of our teeth!
The musical score in this episode was gently provided by Old Moth Dreams, taken with their permission from the album "Winter Ghost Tales".
Support independent artists and get it at Bandcamp:
Opening Music "Life" by MORSCHT, taken with their permission from the album "a sacrifice of myself unto myself".
Support independent artists and get it at Bandcamp:
https://morscht.bandcamp.com
Pool of Radiance was the first Gold Box game and the first game set in the Forgotten Realms. It used the rules of first edition Advanced Dungeons & Dragons. Find out more about the history of Dungeons and Dragons at The History of DnD Instagram, Twitter, Bluesky, Tumblr and Website!
https://www.instagram.com/thehistoryofdnd https://twitter.com/thehistoryofdnd
https://bsky.app/profile/dndhistory.bsky.social
https://www.tumblr.com/blog/dndhistory
https://dndhistory.org/
Title Card created by Raquel studio: https://www.instagram.com/raquelg_studio/
#adnd#dnd#ttrpg#ad&d#d&d#dnd art#dungeons and dragons#dungeons & dragons#gaming#retro gaming#pool of radiance#80s gaming#Youtube#Bandcamp
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Tales Of The Unknown: Volume I: The Bard’s Tale
Developed/Published by: Interplay Productions / EA (original), Krome Studios / InXile Entertainment (remaster) Released: 12/1985 Completed: 05/02/2025 Completion: Finished it.
I’ve been itching to play an old school western RPG recently–really want to see some numbers go up–and got really excited when I discovered The Gold Box Companion, a companion app for SSI’s legendary Dungeons and Dragons RPGs that–because I was too young for them at the time–completely passed me by.
However… I couldn’t help but feel I’d be skipping a bit too far forward on my (personally imposed) chronology if I jumped to playing Pools of Radiance–I wasn’t satisfied when I played Pirates! that I had the historical context I wanted–that I nosed around a bit to see if there was something I’d previously skipped that might fit the bill.
Hence: The Bard’s Tale.
Now, I’d previously skipped this because I’d heard that it was, frankly, a bit boring. Actually, I was basing that entirely on The Digital Antiquarian saying “long before the end of the first Bard’s Tale it’s starting to get a bit tedious” which probably isn’t entirely fair. But what drew me back was that The Bard’s Tale is one of those games that I think many who grew up in the “video game magazine” generation have–a game that I read about two sentences about but was always longing for.
It’s funny the things that lodge in your mind, isn’t it? Here’s the reader’s letter from Amstrad Action that’s stuck with me since literally 1991:
“Well, if this dork wants it so badly, it must be great!”
What’s funny is that in the intervening, uh, thirty years [“lies. The 90s are ten years ago”–Ed.] I managed to forget, I guess, that Amstrad Action’s “Balrog” ran an entire “The Bard’s Tale Club” section culminating with a short walkthrough just a few issues earlier.
Interestingly, I think this is one of those things where I can see myself maturing in real time–in the matter of months I went from a wean who skipped the Balrog section because it wasn’t about, like, arcade games, to a wee guy who was at least interested in them. That or a guy pretending to be a gnome caught my eye.
All I remember is that I’d missed my chance to get The Bard’s Tale. So, here I am, thirty [“ten… I’ll go as far as fifteen”–Ed.] years later, finally living my childish dreams.
First: if I’d got this in 1991 I’d have been completely baffled by it. Within a few short years I’d be playing Ultima Underworld, but I didn’t really even play that properly, and The Bard’s Tale requires, like Wizardry, a deep understanding of RPG character creation and party management. And also like Wizardry, it’s about as brutal as an RPG can get, killing your party or giving them debilitating, expensive-to-cure status effects that require you shlep all the way back to a temple to solve, in maps that wrap (no! Not again!!!) and are absolutely louping with spinners, traps and dark zones.
In some respects, I’m lucky that I mostly relied on luck and parental largesse to get computer games.
I’m also lucky that there’s a remake of The Bard’s Tale in the form of Krome Studios’ The Bards Tale Trilogy: Remastered, which rights-holder InXile Entertainment had them make (after, interestingly, a remaster from the team of one of the original developers, Rebecca Heineman unfortunately fell through). I’ll be honest, I was originally not planning on playing it, because it has genuinely awful Super2xSal-quality upscaled art. The game looks like this:

When in its best contemporary ports, it looked like this:
I know which I’d rather look at, though in some respects I thank god that the remake came out before they could us AI to upscale it all and make something that looked even worse. The benefit of playing this (nasty) looking versions outweigh the pain of looking at it though, because not only does it make a lot of quality of life improvements such as a shared inventory and doubled experience, it plays perfectly with a controller–so you can even play it with a Steam Deck comfortably.
If you’re a purist, however (and I don’t actually blame you) I have to admit that the version I played isn’t exactly The Bard’s Tale, as the “trilogy” version aligns all three games design, so in this version there are distance mechanics in the combat (enemies can start some distance from you and you have to advance on them) and bows and arrows are added, which I suspect changes the feel of the combat quite a bit. But to be honest, I can live with it. And I never used bows and arrows anyway.
Enough personal history. For the real history, you can of course go to someone like the aforementioned Digital Antiquarian, but it’s worth noting that even though The Bard’s Tale entered my own personal history in 1991, it was released in 1985 and is, I think surprisingly to modern eyes, the best selling computer RPG of the 1980s, selling a reported 407,000 copies.
I say surprisingly because The Bard’s Tale hasn’t lingered in the cultural imagination the way that RPGs such as Wizardry or Ultima have. It wasn’t first; it didn’t inspire much (Japanese RPGs were already divergent by 1985) and the series didn’t evolve any better than Wizardry did. By 1991, the year I discovered it, a cash-in construction set was released for anyone who hadn’t already moved on to the more active style of dungeon crawler begat by Dungeon Master, and it wouldn’t be seen again until The Bard’s Tale in 2004, which is a Bard’s Tale game in name only.
If you’re wondering what made The Bard’s Tale so successful, but then so irrelevant, it comes down to the fact that it is, ultimately, just a Wizardry clone that happened to come out on the popular C64 with nicer graphics than Wizardry years before Wizardry would reach the system, and be pushed by the already mature (and not yet fully soulless) EA.
Designed by Michael Cranford, it was his second attempt to directly make a Wizardry killer after HesWare’s apparently flawed Maze Master. For some reason, The Bard’s Tale is particularly known for the development team all sniping at each other publicly for years after the game’s launch (it even makes the Wikipedia) but it’s all so “he said, she said” and feels kind of… un-illuminating about the game. At least, it doesn’t add anything. The only part I find particularly interesting is that this game is officially called “Tales Of The Unknown: Volume I: The Bard’s Tale” because (and there is some argument over this) the series was supposed to be called “Tales Of The Unknown” but–and this might be a sign of EA’s encroaching soullessness–it was felt “The Bard’s Tale” was better known, so it got dropped.
(And if you’re wondering why I find that interesting, it’s because it would happen again with The Legend of Kyrandia, which was actually supposed to be the “Fables & Fiends” series. I’m not sure how many more examples of this there are.)
Anyway. As I said above, writing about the experience of playing The Bard’s Tale feels almost exactly like writing about Wizardry, bar for a few twists (I like to believe if they’d kept to “Tales Of The Unknown” maybe the sequels would have diverged more.) The main twist people get excited about is that you navigate the town in the same way that you navigate the dungeons (step-by-step 3D movement) but let me tell you this–it just means you have to do an annoying amount of schlepping about and fighting piddly enemies when you want to heal or level up, and I’d honestly rather a menu. The thing I felt like I felt I did the most in The Bard's Tale was stand around outside the "Review Board" save scumming to try and make sure my level up rolls were good...
The rest of the game, despite featuring several dungeons, ultimately boils down to what you’ll do in Wizardry–try and find the best way to grind so you can kill the final boss. In the original game, this was a particular repeatable battle, which led to one of my best ever “this is too specific, that’s not how memes work” memes, clattering out to complete silence:

But in the remake, which has a smoother curve (and only lets you do this battle once) you can get away with just ordinary grinding (thankfully). Now, the game does actually feature some puzzle solving–you do have to find and collect certain items–but moreso than Wizardry, I realized how much I miss a “proper” quest and side-quest system. Here you have to notice text prompts when you step in certain squares (which zoom off the screen immediately in the remake which means you’ll never see them–a big mistake) and piece them together, but getting deeper into dungeons is grimly unrewarding when that’s all you get. I started my game mapping this properly, but the maps get worse than Wizardry even faster! So much of the dungeons in this game are made up of "dark" squares that you feel like you're navigating almost the entire game blind, to the point where I almost can’t imagine trying to complete this without having another map at hand and the in-game automap (I can hear the hardcore crusty RPG types rolling their eyes here…)
It could be alleviated, perhaps, if you could enjoy the combat, but there is almost no strategy to it. While it may partially be a flaw of the remake (where the updates fly off the screen at a hundred miles an hour) The Bard’s Tale has a bizarre difficulty scaling where you start by having your entire team killed by a single mouse holding a feather duster and about an hour later are fighting a squad of forty vampires at once. While it’s extremely funny to imagine them trying to all squeeze into a corridor, the problem is that your melee characters are just meat shields for your magic users. I made myself up the kind of squad that gets recommended for The Bard’s Tale and as much effort as I put into my critical-hit focused “Hunter” character (usually my favourite kind of RPG character! I love them crits!) I barely noticed them doing anything at all with their piddly single hit on one enemy compared to my magic users, who by mid-game have a spell that can wipe out every enemy you're facing in a battle at once.
The game’s focus on the magic users makes it seem even odder that the series ended up going under The Bard’s Tale moniker. While your melee types are stuck in their starting class, your magic users are expected to change class each time they fill their classes’ spellbook, and they start again from level one keeping all their stats (quite unlike Wizardry…) meaning that by the end of the game you have spellcasters who look like Arnold Schwarzenegger in his prime hiding behind a flesh wall. The only reason you can’t ignore melee completely is that your magic users' armour class is so bad–and that matters when you’re facing off against four squads of sixty enemies at least some of whom might get an individual hit off each before you’re able to hit them with the equivalent of a nuclear bomb.
(This magic user focus is symbolic of author intent, however. As Michael Cranford would explain in his GDC post-mortem of The Bard's Tale and its sequel, he was "bored" by melee combat and was interested in making a game with seven different spell-casting classes that your characters would learn until they were able to become archmages, with melee combat your fallback when you ran out of mana. Although this was cut back to four classes with the archmage showing up in the sequel, this original idea explains everything about why The Bard's Tale plays the way it does.)
But let’s be real here: the majority of The Bard’s Tale you spend not save-scumming level ups to make sure your spell-casters can mow down enemies like they’ve got a gatling gun is spend stumbling around in the dark or in battles you barely notice happening. The only real moments of tension are when you get given one of the many annoying status effects (reload–it’s not worth the hassle) or when you have to get out of the dungeon, because the game (sort of interestingly?) gives you absolutely no way to regenerate mana unless you're outside*, so your grinding sessions are always limited by how long your mana lasts. But because you get so many level-ups with your magic users, it’s not much of a problem (by the middle of the game, I was staying down collecting three or four level ups before bothering to climb back out of a dungeon.)
*You can find magic items that let you regenerate mana in dungeons but I never found any. And there's the occasional regen spot in a dungeon, but I only found a couple. So the point stands, largely.
The problem, sometimes, with playing a game like this is that devoid of the context–an old home computer, months of free time, it being the fucking 1980s–you play it as the object it is, rather than the experience it represented. Everything I’ve said is all true, but if you were loading this up on your C64 (or Amstrad!) with a bundle of paper maps in front of you and the latest “Bard’s Tale Club” tips, nursing your RPG party across months, slowly getting deeper into each dungeon, finding and writing down all the clues, I can see The Bard’s Tale as the evolution–a small evolution, but an evolution–of the Wizardry design it is.
You could recreate this if you really wanted! But the problem is that there are simply more fun, deeper, more interesting, less punishing ways to spend your time not even now–even then. Playing the first The Bard’s Tale, the same as playing the first Wizardry, you understand why they died out so quickly for not adapting. When they aren’t all you’ve got, they aren’t what you want.
The funny thing is, that I’ll still remember The Bard’s Tale fondly. Not for when I played it–but when I imagined it.
It looked like this on the CPC, too. Still better.
Will I ever play it again? You can continue the series seamlessly in The Bard’s Tale Trilogy, but the dungeons in the first game are so horrible I would never do this to myself.
Final Thought: Alright, you’ve read everything I’ve written and you still want to play this. You want to say you’ve played the most important RPGs! I get it. Well, for just $1 you can support my ko-fi and get access to my article on How to beat The Bard’s Tale!
Every Game I’ve Finished 14>24 is OUT NOW! You can pick it up in paperback, kindle, or epub/pdf. You can also support Every Game I’ve Finished on ko-fi! You can pick up digital copies of exp., a zine featuring all-exclusive writing at my shop, or join as a supporter at just $1 a month and get articles like this a week early.
#video games#games#gaming#the bard's tale#ea#interplay#1985#review#amstrad cpc#amstrad action#the balrog#i think you should leave
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Played some of my console games with friends last night. Crazy Taxi 2 (2001, Dreamcast) and Street Fighter III: Third Strike (1999/2000 Dreamcast port) definitely still go hard, though my skills have rusted in the last year.
Swords and Serpents (1990, NES), on the other hand, was exactly as comically bad as I'd remembered. One of us called it the most taxing thing he'd done all day. Slow, cheap, clunky, boring, ugly, repetitive, shallow, brain-numbingly dumb, repetitive, confusing, repetitive, a slog, a gameplay loop like being persistence hunted by your phone's dice roll app, and repetitive. Don't recommend unless you've got a party of four and you're all wasted or something. Embarrassing to think this is the same console that runs Ultima Exodus (1983, 1987 NES port) and Pool of Radiance (1988/1992 NES port).
#my thoughts#video games#crazy taxi 2 2001#street fighter iii third strike 1999#street fighter iii#swords and serpents 1990
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