#game hardware
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smbhax · 1 year ago
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Dreamcast (JP)
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uneasyshield · 2 years ago
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clear cases my beloved
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Custom Clear Nintendo DS Systems made by Kevin Zheng
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arcadebroke · 3 months ago
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n64retro · 11 months ago
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natsumipocket · 10 months ago
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Evan Amos The Game Console 2.0
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prokopetz · 9 months ago
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I've always known it was unusual that well-designed NES games could run at a steady 60fps while games for much more powerful contemporary desktop PCs struggled to hit 15, and I had an inkling that it had something to do with the system's graphics engine being implemented in hardware, but reading up on the details of that implementation really brings home how fucking nuts the decisions the system's designers made to hit that performance target are. Like, what do you mean its graphics pipeline is completely unbuffered? What do you mean it does stupid tricks with hardware registers to perform just-in-time rendering of individual pixels while the CRT television is in the middle of drawing the frame? What do you mean it schedules code execution for the horizontal blanking interval between scanlines?
Basically, what I mean to say is that hobby programmers who still develop for this thing are insane, and they have my respect.
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liminalmindcore · 5 months ago
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Atari ST
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bleaksimmer · 3 months ago
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Very FIRST Sims Game
Did you know that there was a sims game…BEFORE the sims 1?
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The Sims Steering Committee was an initial prototype of the game, released on June 4, 1998. I've read that this prototype was given to EA to greenlight the full production of the Sims - although, I'm unsure if that's 100% true.
It's fully playable! You can get it though this LINK
I've played it before and honestly found it quite interesting how good the simple demo of a game can be? Albeit there are issues, it's fun!
There are four scenarios in this version, which were never included in the main game. They're called 'The Accident', 'Girls Just Wanna Have Fun', 'The Kiss' & 'The Money Pit'.
The scenarios take the player through what your sims are capable of...in the style of a interactive tutorial!
You even get to explore the first ever Sims neighbourhood! It's called Happy Acres. I wish we got Happy Acres in the main Sims game...I might re-create it for the sims 2 sometime.
There are many videos online & on youtube about the game if you search up 'The Sims Steering Committee', so here is the link to one → CLICK HERE
The Cutting Room Floor gives you more details about the demo, if you'd like to read more!
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zman80 · 4 months ago
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Turbocharged Spectrum
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shouts-into-the-void · 6 months ago
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I really don't think we appreciate how feral Renee is. Like, she puts on the front of a good Christian girl, and she is trying so hard, but the second anything goes slightly wrong she defaults to crime immediately.
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centralbunnyunit · 11 months ago
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yknow sometimes i think about how mr seawatt gaming parkourcivilization only got to where he was by leveraging his knowledge of obscure rules and mechanics and keeping all his cards close to his heart. how he clearly only got to where he originally was in the 1st movie by making himself useful with amethyst blocks and brewing stand jumps. and how it all crumbled because evbo 360-ed all over his carefully laid plans but really, his undoing was his own hubris.
and he's shit at parkour
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techtimechronicles24 · 6 months ago
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🇺🇸 Let's embark on a journey through the captivating history and unique features of the Commodore Amiga 1000—a groundbreaking computer that left an indelible mark on the world of computing.
💾 Introduced in 1985, the Commodore Amiga 1000 heralded a new era of multimedia computing, boasting advanced graphics and audio capabilities ahead of its time. It quickly became a favorite among creative professionals and gaming enthusiasts.
💻 Designed by Jay Miner and his team, the Amiga 1000 featured revolutionary architecture with custom chips for graphics and sound, offering unprecedented performance. Powered by a 7.14 MHz Motorola 68000 CPU, it also ran the unique AmigaOS, renowned for its multitasking capabilities and graphical user interface.
🐕‍🦺 The Amiga 1000's case design was inspired by a lunchbox, giving it a distinctive, compact form. Notably, it's the only model featuring the short-lived Amiga check-mark logo. The case's interior even bears the engraved signatures of the Amiga designers, including Jay Miner and his dog Mitchy's paw print.
🎮 Standout features included the ability to display up to 4096 colors and play stereo sound—unmatched by other personal computers of its time. The Amiga 1000 left a lasting impact, influencing digital art, animation, and video editing industries.
🕹️ A powerhouse for multimedia production, the Amiga 1000 enabled creative exploration for artists, musicians, and video creators. It was also a gaming pioneer, with iconic titles like "Defender of the Crown" and "Lemmings" showcasing its graphical prowess.
🎨 In the summer of 1985, Andy Warhol received his first Amiga 1000 home computer from Commodore International and became an enthusiastic brand ambassador. He famously created digital artworks, including a portrait of Debbie Harry using ProPaint software onstage at Lincoln Center, demonstrating the Amiga's capabilities to a live audience.
🌟 Today, the Commodore Amiga 1000 remains a beloved classic among retro computing enthusiasts, embodying the spirit of innovation and creativity of the 1980s computing era. Let's celebrate this iconic piece of computing history!
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arcadebroke · 1 year ago
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n64retro · 4 months ago
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arthursfuckinghat · 2 months ago
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I love it when my friends comment on how I'm randomly online on my Xbox account but I test consoles as part of my job so I get paid to play rdr2 on company time 💪
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