#game crankers
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My OC's and designs based and referenced off of DCSHG 2019!
My OC Cartoon Called....
GAME CRANKERS!


Gwen art credit goes to @bensadfleck
There will be more when I repost. But this would be an original adult show about four gamers living the life streaming videogames and enjoying their crazy yet daily moments of times at San Francisco. Popular gamer girl, Phoebe Danvers lives with her older brother, Julian Danvers, and hangs out with her friends, junkie gamer, Selma Dennison, smart gaming/internet technician, Richie Williams, and rookie gamer, Elijah "Eli" Chapman as they stream their way into gaming on the internet. They live at a Plaza apartment building at San Francisco, they go to college, hang out at the nerdiest store they go to a lot called, Dodger's. Where there's comic books, video games, movies and CD's to buy, coffee and soda to drink, snacks and food to eat, and arcades to play at. And that's where Terrence Brady runs it all. And he has gamer god powers almost different than Skips' immortal powers in Regular Show. And for Richie, he lives with his mother, Cecilia Williams. And while Phoebe's dad is away doing military work, Phoebe decides to stay with her brother and her friends as a family. More details coming soon if this get any notes.
#my ocs#phoebe danvers#selma dennison#my oc gamer girls#richie williams#julian danvers#eli chapman#my oc gamer boys#oc cartoon#game crankers#SoundCloud
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hi, im june. my pronouns are she/her. im autistic as fuck. my special interests are video games and data storage mediums. ask me about either.
dni queerphobes, radfems, terfs, cop bootlickers, ableists, people who dated people named kevin, hog crankers, dennis
My story stuff blog
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I think a hip new gripe I have with the Internet is just the extreme emphasis placed on how some hypothetical person is jacking off to something.
Throughout your day, try and count the number of times you see something like a non-horny grapple animation in a video game and someone says like "Well I know a certain part of the fanbase that's gonna love THIS! 💀" to imply that there's a group of shadowy hog-crankers who capitalize on the slightest hint of suggestive content.
Or how many times someone goes "Whoever drew this was doing it with one hand 🤮" (Which, minor subgripe, that's like the only way people draw, dipshit) over just like... an anime character having an exposed armpit or open-toed shoes with no detailed or lingering focus on the subject.
We've given too much mental real estate to the idea that someone out there is jacking off to the things you aren't jacking off to, and that this is worth commenting on. Plus it ties more generally into the 'seeing someone having sex in public' debate, where people are overall petrified of their own awareness of other people's Cumming Gamerscore.
#this was bc the new monhun has a giant bug that grabs you to deal damage#and the top comment was pretty much my first paragraphs quote verbatim
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CANON SMILE FOR ME X ROSEVERSE CROSSOVER!!!! ( HCs)-> Part 1
-So you guys Canon Kamal has a MASSIVE crush on RV Kamal. Like. HES THE SEXY BIKE MOTHERFUCKER TO THIS BICYCLE DRIVING NERD!!!!
[ GIF ID : Person drives a motorbike. It's greyscale. End ID]
-Canon Kamal has the most inconvenient method of being flustered that is breaking out into stars(the game's happiness thing)
RV Kamal: Sure..I'll watch Twin Peaks with you again, it's been a while
Canon Kamal: *becoming a human supernova*
Canon Kamal: *humphs* I hope you know it's NOT like I think about you when I sleep or anything
RV Kamal: Damn kid hopefully I'm a functional person in your dreams
Canon Kamal: What if I don't want you to be...
RV Kamal: Sorry did you just say something-
Canon Kamal: I said this is just a friendly Twin Peaks watch party so don't get any ideas about what this means, chump
RV Kamal: Why do these little star thingys keep shooting from you with every sentence?
Canon Kamal: Natural defense mechanism.
RV Kamal: oh
TWIN PEAKS DATE
RV Kamal accidentally inhales one of the stars and chokes during “one of the best parts” so nOW
-CPR moment for Canon Kamal he'd be overjoyed(with enormous inner kamalphobia acting up too for a delicious biriyani of emotion)-
-The Habits come in and start cheering (theyre so happy canon kamal is finally learning some self love )
RV Habit has cursed influence from Jimothan so hes whooping and hollering and rotating his fists like a newly feral sports fan. Canon Habit is clapping and going yippee yahooo thats my kamal *fake pompom shakes* *pulls a party cranker thing out of nowhere*

[ ID: A drawing of a white cat shaking it's paws and going yayyy yay ,doing " the happiness shimmy" end ID]
Canon Kamal " can you guys stop I am not into this I swear "
RV Habit: "Ginger-me look atthem go!!!!! Hes saving mie bros life...!...He better(vaguely threatening)
Canon Habit: " itsgs soooo romantik Rosie!!!11
-RV habit has to take over bc they look like beachdf walruses trying to breath one more breathe and shoves canonmal safely off. The first thing he does after kamal "Revives" is kiss him super hard like "Dont you dare leave me" and kamals melting in a dreamlike state after waking up
- His usual embarassment is less and he starts caressing habits face laying there on the carpet " bros before death throes man dont you worry" n RV habit starts crying (still pinning down kamal btw ) and its like about to be nightfall n canon habit n kamal are in the corner just watching like 🤐🤐🤐 Romance movie going on and canons are just 🧍♂️🧍♂️
Canon Kamal: " that's.....That's.. *us*"
Canon Habit: "..I don't de-serve u liek that"
Canon Kamal: ".Cough. ..But do you like, ..*want* to...?" ".......
Canon Habit: " Eye knoe I wanted to, once" "
Canon Kamal: "Oh ...you mean back when I was interning?..I felt the same..Doc"
Canon Habit: " Hee hee. U can juzt call me Boris, sillee sillee~ Aren't we friends?"
Canon Kamal: "I'm ,,,,not ready to do that again yet. Maybe, maybe, soon..."
Canon Habit: "I can wait az long as u need"
Canon Kamal: " Aww...you don't really gotta do that Doc,, I mean...*why?..,,,* it's just your name."
Canon Habit: " ..................I *want* to. No one culd say it and make me feel be"t"tear just bye the sound like you do, Kamal "
Canon Kamal: " Aw, shucks...Yknow what (x)-years-ago Kamal would have given to hear you say this stuff? He'd be over the moon and into the gotdamn Andromeda galaxy 2.5 million light years away"
Canon Habit: giggles
-They're all in the Canon's tower with the very transparent glass window at the TOP
SO meanwhile RV habit n kamal go to sleep tangled up together on the carpet n canon Habit n kamal snap out of it n start panicking like " we cant let the others see us... Well, alternate us, like this???????"
People just see a shadowy mass and slowly a crowd assembles as the canons scramble for their lives!!!
AND THATS ALL FOR NOW FOLKS....
#smile for me game#s4m#dr habit#kamal bora#habsimal#kamal x kamal#KINDA ITS ONESIDED IM NOT A SELFCEST SHIPPER GUYS#BAHAHAHHA#roseverse au#canon#crossover#i say#my HCs#txt#headcanons#gif
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How to Improve Your Hook with the Right Bowling Ball
Bowling is more than just rolling a heavy ball down a lane; it's a game of skill and strategy. And a big part of that strategy is picking the right bowling ball. The right ball can really help you do better and get those strikes.
In this guide, we'll learn how to choose the perfect bowling ball that fits how you like to play and how good you are at it.
What Is a Hook in Bowling?

Before we get into the details of picking the right bowling ball, let's talk about something important: the hook.
In bowling, a hook means the ball doesn't just go straight down the lane; it curves to the side. This curve happens because of how the ball spins and how it rolls on the lane.
Understanding the hook is crucial to making the right choice when selecting a bowling ball.
The Importance of the Right Bowling Ball
Picking the right bowling ball really matters because it affects your ability to make the ball curve (that's the hook) and control where it goes. Having the right ball can be the difference between getting lots of strikes and having to deal with tricky splits. Let's see why this is so important:
1. Hook Potential:
Bowling balls come in different types, and each type has a different amount of curve potential (hook potential). This matters because it determines how much the ball will curve as it rolls. To improve your hooking, all you need to identify the best bowling balls for hook that deliver a decent curve to the ball.
Picking a ball with the right curve potential for your style is crucial because it helps you stay in charge of your shots.
2. Weight:
The weight of the ball is also really important. If your ball is too heavy, it can tire you out quickly, and your shots might not be very accurate. On the other hand, if the ball is too light, it won't have enough oomph to create a good hook. So, getting the right weight is key for effective hook shots.
3. Coverstock and Core:
The way a bowling ball behaves on the lane depends on two things: the coverstock material (the outer layer) and the core design (the inside structure). To pick the right ball, it's important to know how these parts work together and how they affect the ball's performance.
Determining Your Style And Matching Your Style To Ball
To find the best bowling ball for you, the first thing to do is figure out your own bowling style. Your style depends on how you approach the lane, how you release the ball, and how fast you roll it. There are a few common styles:
1. Stroker:
Strokers are bowlers who have a smooth and controlled way of delivering the ball. They don't go for extreme hooks; instead, they like a moderate one.
They typically pick balls with a symmetrical core (the inside of the ball) and a smoother outer layer (coverstock). This combination gives them a controlled hook that matches their playing style.
2. Cranker:
Crankers are a different breed of bowlers. They make the ball spin a lot and produce a sharp hook. To get that aggressive hook, crankers use bowling balls with an asymmetrical core (the inside part of the ball) and a coverstock that reacts strongly with the lane. This combination helps them make the most of their high spin rate.
3. Tweener:
Tweeners are kind of in the middle. They don't go for an extreme hook, and they don't play it completely straight either. They have a balanced way of doing things. Tweeners have the flexibility to try out different types of bowling balls, but a ball with a balanced core (inside part) and a coverstock that can adapt to different situations is often a smart choice for them.
Choosing the Right Ball
1. Consult with a Pro Shop
One of the smartest ways to find the ideal bowling ball is to go to a pro shop and talk to the experts there. These folks have a lot of experience, and they can give you great advice based on how you like to bowl, how good you are, and the conditions on the lanes where you play.
2. Understanding Hook Potential
When you're picking a bowling ball, one important thing to think about is its hook potential. They usually measure this on a scale from low to high. The trick is to choose a ball that has a hook potential that fits your own bowling style:
Low Hook Potential: These kinds of balls are great if you like to roll the ball straight down the lane or if you're a stroker who prefers a minimal hook.
Medium Hook Potential: If you're a tweener and you want a ball with a moderate hook, these are the ones for you. They'll give you that middle-of-the-road curve you're looking for.
High Hook Potential: If you're a cranker and you love that powerful, aggressive hook, these are the balls that work best for you. They deliver the strong curve you're aiming for.
3. Coverstock Matters
The coverstock is like the outer shell of a bowling ball, and it has a big say in how the ball behaves on the lane. There are three main kinds of coverstocks to know:
Plastic or Polyester: These coverstocks are perfect if you want to roll the ball straight down the lane or if you're aiming for spares. However, they don't give you as much hook as the fancier coverstocks do.
Urethane: Urethane coverstocks are excellent because they provide a controlled hook. Strokers and tweeners favor these coverstocks because they help them keep their shots precise and accurate.
Reactive Resin: Reactive resin coverstocks are fantastic because they offer the most hook potential. They're the go-to choice for crankers who crave a strong and powerful hook in their shots.
4. Weight and Drilling
The weight of the ball is really up to what feels comfortable for you. It shouldn't tire you out. Usually, most bowlers go for balls that weigh between 12 to 16 pounds.
Also, how the holes are drilled in your ball can impact how it hooks, so it's a good idea to chat with a pro shop expert to figure out the best drilling layout for your style of play.
5. Trial and Error
Choosing the right bowling ball sometimes means trying out a few. Don't be afraid to test different balls to find the one that feels just right and gives you the hook you want on the lanes. It's okay to experiment!
Ball Maintenance and Drilling
1. Proper Maintenance
Taking care of your bowling ball is a must for keeping your game consistent. Keep it clean by using a good ball cleaner regularly, and if it starts to look worn, think about getting it resurfaced. When you look after your ball, it will keep its hook potential and last longer.
2. Drilling Layout
The way the holes are drilled in your ball can be customized to fit your unique needs. To figure out the best layout that matches your style and gives you the hook you want, it's a good idea to talk to an expert at a pro shop. They can help you set it up just right.
Drills and Techniques
1. Wrist Positioning
If you want to get the most hook out of your shots, pay attention to how your wrist moves when you release the ball. A strong wrist position can give you the spin you need for a strong and powerful hook.
2. Hand Release
How you let go of the ball can also affect how much it hooks. Try out various release techniques, like the "fingertip" release, to see which one suits you best. It's all about finding what feels right for your game.
3. Follow-Through
To get a controlled hook, it's important to have a smooth and consistent follow-through after releasing the ball. Practice your follow-through to make your shots more precise and controlled.
Practice and Patience
1. Consistent Practice
If you want to get better at hooking the ball with the right bowling ball, you need to practice regularly. Spend time on the lanes working on your skills and getting used to how your chosen ball behaves. Practice makes perfect!
2. Be Patient
Bowling is all about getting better little by little. Don't rush it, and be patient with yourself as you progress. Developing a consistent hook takes time, so enjoy the journey of improvement.
Conclusion
Picking the right bowling ball is a big deal if you want to do well on the lanes. Here's the game plan: understand how you like to bowl, find a ball that fits you, and don't hesitate to ask the experts for help. With practice and a little patience, you'll master the art of bowling and start knocking down those pins like a pro. So, go ahead, choose your perfect bowling ball, and have a blast on your way to becoming a top-notch bowler. Happy bowling!
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Drunk Carry
Did this for a prompt a while ago (”carry”) and decided to clean it up finally. Angel calls Husk to pick him up out of the gutter after a night on the town. Also available on AO3.
Husk rolled his eyes as Angel’s head lolled onto his shoulder, drool dripping into his fur. Damn kid had went and got himself so drunk he couldn’t make it home. And who did he call to pick him up again? What was he, a taxi service? Next time he should just leave him in the gutter where he liked it.
Angel came to and blinked before squinting up at him.
“Husky?”
“Yeah, it’s me again. Like the other three times you noticed.”
Angel smiled but his eyes filled with tears. Oh, here we go again.
“Oh, Husky, yer always there for me.”
Husk shifted the bundle of limbs and Angel threw a few around his neck. His fingers slid through the fur on his face as he cupped his cheek.
“Don’t know if it’s the giggle juice or if I’m just dizzy with ya.” He slapped his cheek lightly. “Ya Cassanova.”
Husk gave him a tired look as he ran his fingers through the fur on his cheek, fluffing it back out.
“You drink yourself back to the 40s, kid?”
“I dunno. Lemme check.”
A devious look took over his face.
“See, we take the evidence and dump it on some poor schnook, maybe a sauced up anchor cranker, let em take the heat while we cheese it and hole up somewhere in the sticks until the black and whites clear out.”
He paused then started laughing.
“I still got it baby!”
Despite himself, Husk couldn’t help but laugh along with him.
“Thanks for that high speed chase down memory lane.”
Angel’s laughter died down and when Husk looked down at him he had such a look of admiration on his face.
“Yer so goddamn cute when you smile. I love it. You should smile all the time.”
“Tall order for Hell.”
“I bet...I bet I could make ya smile fereva.” He gripped Husks’s shoulders, fingers curling in the fur as he pulled himself up towards his face. “Gimme one night, baby. You’ll think ya went to heaven.”
“You’re drunk, kid.”
“Don’t mean it ain’t true. C’mon, Husky. Let’s stop playin’ this game. I like a good cat and mouse…” he snickered “good game of cat and mouse, but it’s gettin borin’ now. Just let me make ya smile. Let me love ya up so good you won’t be able to look at anotha lova without thinkin of me. Let me...let me…love ya.”
Husk had to stop as his voice sank. He seemed on the verge of crying,
“I know this old heart ain’t much, it’s all beat up and used, but I keep tryin’ to give it to ya. Just keep puttin the damn thing out there for ya. And it’s... it’s sittin there. You just let it sit there. I’d rather you knock it around, then at least it’d feel somethin’. I can’t….I can’t take it. I can’t…”
Husk leaned down and Angel looked up into his eyes. His fingers slid through the fur on his neck as he leaned up to meet him halfway. And Husk kissed him, hard and passionate, tongues meeting, cheeks red, tears glistening on Angel’s cheeks.
They both had to catch their breath when they finally parted.
“That enough for that old heart of yours?” Husk whispered.
Angel smiled but soon dissolved into tears again.
“What now?!”
“I ain’t gonna remember this! I’m gonna forget our first kiss!”
Husk sighed.
“I hate to break it to you, but that wasn’t the first one.”
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"Crisis" included in ELECTRONIC CHILLOUT ESSENTIALS VOL. 1 by the label Fame Game Recordings! Produced by @occvrs-music (under the name Cranker R) and distributed by Dig.Dis! 🍸🌉🍸
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ALLELUIA! THE DEVIL’S CARNIVAL SOUNDTRACK-BASED SENTENCE STARTERS;
❝ Pry the belly, hook and nail. ❞
❝ Break the lion, catch his tail. ❞
❝ Heave on, heave on. ❞
❝ With each crumb that's offered, another mouth springs. ❞
❝ All aboard, all aboard, Noah said all aboard! ❞
❝ It's coming back a craze for every doe and stag. ❞
❝ Come on, what a fad, oh, what a major zoo! ❞
❝ They turned the old town crankers to a gospel swing! ❞
❝ Shall we show them how it's done, ladies? ❞
❝ Oh, what a timeless bash! ❞
❝ Days of ours and thine are only by design. ❞
❝ Every turn is lief to the grand motif. ❞
❝ How will you dress for the party? ❞
❝ There's a serving cap and a pail and a post to call if you earn your place at the ball. ❞
❝ Once there was a time you needed transcripts, in triplicates and duplicates to log. ❞
❝ But now we have machines to write the talking; the days of breaking hands with words are gone. ❞
❝ A needle traces every errant tone. ❞
❝ Bolt your words and measure your intention. ❞
❝ See how we dictate of you, translate for you. ❞
❝ I'm just a fool in love, but I'd be a fool not to be. ❞
❝ I've danced and I've swayed up a cloud serenade. ❞
❝ All the stars dance and sing as I pluck at the strings. ❞
❝ Strike the wrong chords, the ones we can't dance on. ❞
❝ Surrender yourself, doll, get down on your knees. ❞
❝ Let's open the flappers and rumble the keys! ❞
❝ Am I low enough yet, daddy? ❞
❝ Well, alright, gimme two alleluias and an amen! ❞
❝ Loosen the collar right up to the scruff. ❞
❝ The hour belongs to the Watchword. ❞
❝ He peers through peepholes, counting sheep. ❞
❝ Restless ears should hit the sack for he holds service on nude backs, and pictures you in white or black. ❞
❝ It all began with a dame. ❞
❝ Make of me thy subject Lord, placed according to thy word. ❞
❝ In hell they're watching late, sniffing out thy truth and straight. ❞
❝ For words of song and hymn that chirp devotion by thy whim. ❞
❝ Aren't we a darling, aren't we a tell? ❞
❝ Fair, fair, have us a game! ❞
❝ Under our bruises, don't we look the same? ❞
❝ Truce, truce, let's make a vow. ❞
❝ Who are you keeping, and who are we now? ❞
❝ Bang, bang, give us a prayer! ❞
❝ Who is the drifter that sits in your chair? ❞
❝ Under which shell will your charm come to pair? ❞
❝ My, my, aren't we a hiss! ❞
❝ Why not take your chances and play for the miss? ❞
❝ Look at us, friend, when we share in the bliss. ❞
❝ Where is our Heaven hiding? ❞
❝ Where is your Heaven now? ❞
❝ A gentleman prefers to break from airs and fetters; to roll off his sleeves and liberate the beast. ❞
❝ Suck in through the teeth and bare a hungry grin. ❞
❝ Show a little class! ❞
❝ Let us swing with both fists as we writhe in the blood. ❞
❝ Sinners one, sinners all, it's always prettiest after the fall. ❞
❝ They beg for a good old song like a dog for crust. ❞
❝ Oh, please, won’tcha, master, turn back the page? ❞
❝ Now what do you think, children -- do you think they deserved shine and wage? ❞
❝ After the fall, I lifted my winds out of mercy. ❞
❝ The country dogs lacked common sense. ❞
❝ How is my heart so forgiving? ❞
❝ My kindness could swallow you whole! ❞
❝ Weep, weep, weep, we'll survive. ❞
❝ But a lady sits heart and legs crossed, as tight-lipped as a mouse. ❞
❝ Though I found when I lift my legs, my hooves bring down the house. ❞
❝ Some girls fall for fables, some fall just for kicks. ❞
❝ Let's teach a dog new tricks. ❞
❝ To the hound, a round of hell on the Devil's carousel! ❞
❝ It's so easy and breezy when the music starts. ❞
❝ To the beat, I owe my soul to face the music, how great a toll. ❞
❝ I'm dancing to the tune of songs of old. ❞
❝ I'm faithful to the format. ❞
❝ What a juke; easy to follow like a salted pill, so easy to swallow. ❞
❝ I tremble like a treble as the music starts. ❞
❝ Strike the band, and I'll start shaking. ❞
❝ Crank the dial ‘til my souls a-breaking! ❞
❝ All children of Heaven sing alleluia! ❞
❝ Lace my vest and mend my soul. ❞
❝ Spread and draw me to thy seams. ❞
❝ All good children never fall. ❞
❝ Alleluia, alleluia, always, always alleluia. ❞
#the devil's carnival#alleluia! the devil's carnival#ask meme#rp meme#sentence starters#long post#( ask meme. )#( bloo's homemade: meme. )
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The Fan’s Guide to the Altean Language
UPDATED FOR SEASON 8 - First Update for season 8 (Includes very very rough timeline!)
Thank you all for your overwhelming support. We have reached the end of Voltron. I plan on transferring this to AO3 at some point. Let me know if there is ore data you would like to see for that. For a more indepth guide to season 3, check out @butteredonions post here! (This post is not being updated. Please do not contact them about errors!)
New Updates? Perhaps for the comics. No promises.
Questions? Comments? Want to chat? Let me know! Due to the popularity of this post, I may not see commentary in the tags, so hit up my askbox, the messenger, or the comment feature on the post.
With the increase of alien characters in season 3, we are getting away from this being purely the Altean language. Unfortunately, there’s no real way of knowing what is and isn’t considered “altean”, so I’m just going to continue to use “Altean Language” as the tag.
Units of time (Confirmed with Official Guidebook!)
Quintant = 1 day
Deca-Phoeb = 1 year
Phoeb = 1 month
Dobosh = minute
Varga = hour
Tick = a tad longer than a second
movement = week
@saiikavon has pointed out that in S2E8, the Blades of Marmora base would be closed for 2 quintants. When they mention that 10 Vargas have passed, Lance correctly estimates another 30 Vargas until the base is open again. From this it can be assumed that 2 Quintants = 40 Vargas or 1 Quintant = 20 Vargas.
Planets
Olkarion, home of the Olkari (Voltron Coalition HQ) Destroyed in S8E4
Arus, home of the Arusians
Taujeer, home of the Taujeerians
Daibazaal, home of the Galra (destroyed)
Altea, home of the Alteans (destroyed)
Puig, home of the Puigian
Unnamed planet, home of the cubserions
Kythra, has desert tribes
Thayserix, inhabitants unknown
homeland unknown, Unilu
Reiphod - recently liberated by rebels
Unknown planet (destroyed) - Rebel memorial site
Naxzela - formerly a decommisioned Altean Terra-forming planet. Major Galra base. Part of the Rebulon Zone
Vantax-5 - Galra satellite relay orbiting it
Teq - Galra controlled. Had Zaiforge cannon nearby
Senfama - Jungle planet. Galra controlled. Had Zaiforge cannon
Entuk - Houses the ruins of an Altean outpost
Feyiv - one of the first planets conquered by the Galra. Considered tehir sacred land, has the Kral Zera
Unnamed planet - Lotor’s refuge for the surviving Alteans, hidden somewhere in the Quantum abyss
Homeland unknown, Yggiz - mentioned in an ad on the game show Garfle Warfle Snick
Sanook - attacked by Honerva’s robeasts
Vexilum - attacked by Honerva’s robeasts
Siiz - attacked by Honerva’s robeasts
K-V Exus - Kolivan talks about a blade mission there (s8e7)
Drazan - Remember the mole people? They live there. In the Zeta-three sector. Burr is their leader.
Ryker - Lahn’s base
Pinto Sentos - attacked by the galra. Desto is their representative (comics)
Grekagan - recently freed fro galra. Their representative Do-tarn is more focused on his tv show and his wealth assist with the coalition, but others from his planet will help. (comics)
Quadrants
Paglium quadrant
Va’kar quadrant
Signa 3 Quadrant - overrun by rebels
Quadrant Omega-Raylar-6
Karthan-sigma quadrant
Si-vim Quadrant- Hostage exchange occurs here
Valurian Quadrant, home of the Tando people
Cradessa quadrant - glass-winged wabblers live here
elysium Quadrant - original paladins fought a Sarrowspawn here (comics)
Systems
Ulippa system, contains ice worms
Thaldycon system
Fimm System
Thizonian system
System X-9-Y, Kerberos is in this system
Klii-Nyn system - Blade of Marmora base “Zailox station” is on a moon there. Xanthorium crystals are in the area
Grei-aye system - remains of Honerva’s robeast
Xritoo system - has 3 planets
Misc heavenly bodies
Unknown asteroid - Matt’s communication outpost. It’s coordinates are 19.82.05.11
Sector Zar-Niomofor
Nah-veer-5 (unstable star)
Moon of Tragoch, has galra sentry manufacturing base
Kraydah’s moon - Rebel base
Quantum Abyss - a region of space where dense neutron stars orbit even larger dark stars. The forces at play leave the area constantly changing, and even gravitation waves and space time are affected, sometimes causing visions of the past/future
Burgamel (unknown designation) - Alfor picked up rock droppings here (comics)
Dalterion Belt - home of Yalmors, the element Faunatonium, and the former green paladin Trigel
Baltuf Nebula - Voltron/Atlas rendezvous point
Zeta-three sector - Planet Drazan is there
Chintellinous nebula - thunderbirds live here (comics)
Zones
Zone Everall 71
Zones Rebulon 4-69 (Naxzela is in one of these zones)
Patrulian Zone - the space equivalent of the Bermuda Triangle and Davy Jone’s Locker. Oriande is in this zone.
Phrases
Stick out like a choferiaks nose
blown straight to Wozblay
faster than an angry klanmüirl
Jump like a spritely clovenheifer
mad as a wet chüper
linked at the ears like a pack of yalmor
crack a squizzle on the balmera (I.E. break a leg)
puffed up like a Trufalian meringue
hold your gazurgas (I.E. hold your horses)
and I’m the phloban of Gargalaz (I.E. I’m the king of France)
what, in the name of King Groggery the infirm, is going on?
a day late and a fertonium short
from her to Vlexlar
hello bii-bohs and boh-biis
what the ruggle is that?
Wait a tick
I never thought I’d see the quiznacking quintant
I’m afraid someones been ruggling your wimble
a slizknots chance in groatsbade [of getting out of here] (comics)
Quite the sticky wicket [I find myself in]
I’m snarloft in the cranker (contextually, cranker = mind)
We’re out of our crankers
It’s right next to the wizblattle (used sarcastically)
count to Zingor
pop like a balvax
You Snarflaf! (Insult)
Bigger than a Hifflebuple’s plump (comics)
Creatures
Weblum - a giant space worm that eats dead planets, re-purposing the material into “the building blocks of new solar systems”. They produce the scaultrite mineral, used for Altean Teludav lenses. They have at least 3 stomachs (Acxa was in the 3rd). There is a way to stop them from eating a planet by doing something to the Trilo-mutarth under its dorsal, but the transmission was garbled
Duflax - an Altean creature with a beak and webbed feet
Xznly Squiwl - An Altean creature with a white body and 4 limbs
Swathian Meerakeet - giant lizard-armadillo that is attracted to lights
Zarbloovian intestinal eel - one lives in Coran’s stomach
Gruuvwart - a galaxy-sized poisonous toad. It’s inner ear contains a small island of earwax that can make 1 wish come true. Once there, the only way out is to use the wish to escape “Kind of a wasted trip” - Coran (comics)
Mangaadnii - A large green alien with wings reminiscent of a flying squirrel. They breathe electricity and destroy worlds. Voltron is smaller than a baby Mangaadnii’s finger (comics)
Kotka - winged beasts with no legs. The davdabhau ride them (comics)
Yalmor - extremely aggressive space anteaters with thin, antenna like ears. They can sense the element faunatonium, and link at the ears when on a faunatonium wizplute (meaning of wizplute currently unknown) They live in the Dalterion Belt
Unnamed alien - a cross between a turtle and a skunk. Whatever it sprayed the paladins with shrank them to “honey I shrunk the kids” sizes. Lives in the Dalterion Belt
Snick - A giant, aggressive shellbug creature with tentacles and claws. The “snick” part of the show Garfle Warfle Snick. The same creature that attacked Clone!Shiro back in S3
Blovar Raptors - laser shooting space stingrays. Krolia used them in a training simulation
Flan-bil-diplor - puffy bug thing with antenna, 6 eyes, and a beak-thing. Allura’s childhood drawing of her Nan-Nan looked like one
unnamed creature - a space kracken
Balmera - petrified planet sized creatures. Balmerans live on them. Balmerans differ in looks depending on the Balmera. A grouping of Balmera is called a Colvundrum
Ranvieg’s Weapon - chimera like being designed to attack Galra. Can absorb energy from the Galra crystals. Fires lasers. Intelligent enough to use the computers, as well as possess a sentry to allow it to speak.
The entity - evil space spore. Lives in the rifts. Grants enormous powers. Unclear what else it does, as this plot point was not explored further.
Sarrowspawn - a creature larger than Voltron. One of the deadliest creatures in the universe (comics)
Thunderbirds - live in Chintellinous Nebula. Collect ore from Neutron star to build nests. Robotic birds with chains for tails (comics)
Random
Quiznak - a swear word, similar in use to Fuck, crap, or hell (ie: “Oh quiznak” or “What the quiznak”)
Quintessence - a type of energy. Context from the world indicates that it is likely some form of Life/spirit energy [EDIT] It’s a real word! According to dictionary.com : noun1.the pure and concentrated essence of a substance.2.the most perfect embodiment of something.3.(in ancient and medieval philosophy) the fifth essence or element,ether, supposed to be the constituent matter of the heavenly bodies,the others being air, fire, earth, and water. Thanks @nickelpenn for the info!
Sloven-de-hoe - literally the altean word for “gone”
bogwaggle cape - a type of cape that Coran claims he trained to sing his theme song when he walked in a room
Skort pantaloons - a breathable trouser worn by the Tando people. Worn by the aliens who rescued Matt.
Guns of Gamara - a resistance group in the alternate reality.
Conscious-neezy mind enhancers - pills containing parasitic worms (never bargain with shady Unilu running illegal enhancement shops out of their wheelchairs)
The Fire of Purification - Sendak’s rebel group. Has claimed most of the empire’s deserters, though other factions still exist
Hinterbush - “I thought she had burnt too much hinter bush” Probably hallucinogenic (comics)
Nomo virus - Thought to have been eradicated thousands of years ago until Coran discovered a sample in Alfor’s lab. (comics)
Nuuskob - an unknown thing. Commentary includes that the stains won’t come out (comics)
Glorblonthian checkers - a game. Has the Melmakian rule set. Space pirate Blofar hates the game
Moof Glider - a transportation unit for whatever Moof is. Is capable of jackknifing. Whatever Moof is, it is agreed upon to smell terrible
Megregian Fitzers - a sports team of some sort. There points are called havers, and the units for their playing periods are called Sprats
flizblaznator - the tv bi-boh-bi sold one belonging to one of the others
Psyferite - Hoverva’s robeasts are made of this
Flogarian technique - used in Yalmor calling.
Blagmore - score in yalmor calling contest. 3 is an extremely high score
Durgises - scores in yalmor calling contest. 1 blagmore and 2 durgises is a respectably high score
convuldrum - a converging of Balmera’s
Food (Thank you Hunk)
Filet of Bandrillo, spiced with seasonings from the plains of Planet Mabo
Pilaf of long-grain forlongian brill from the fields of Antidoll
cider made from the petals of the Altean juniberry flower
blom fruit pie
Shoom fruit - used in pie (comics)
Fluuto beans - “...No more beans for Hunk” - Lance
Nunvill - a purple beverage that purportedly tastes like hotdog water and feet. Other commentary includes “the nectar of the gods”, “makes a wonderful hair tonic”, and “settles the stomach and brightens your smile”
Technology
Sincline ships - Lotor’s trans-reality ships. A nod to Lotor’s original GoLion name
Zaiforge Cannons - Very powerful Galra cannons. Commandeered by the rebels and the Blades of Marmora
Hoktril - a device from the alternate reality that is embedded in the back of the subjects head, eliminating their “will”. Basically turns them into mind controlled puppets.
Klygarg - a computer used to record logs. Used by Vakala and his partner
Gendocam - unknown technology. Pidge and Hunk were arguing over how to optimize it.
Vlexagane - unknown technology. Pidge and Hunk were arguing over how to optimize it.
Cryopod, cryo replenishers, and sleep pods have all been used to describe the same unit
Galra History and Culture
Kral Zera - both the torch like monument and the name of the coronation ceremony
The Archivist - in one in charge of the Kral Zera ceremony
Feyiv, one of the first planets they conquered, is considered their sacred land
Zaipirium Siege - an even in Galra history. The underwater Galra base from this period is implied to be very old.
The first emperor of the Galra was named Brodar.
Vrepit sa - Literally “the killing thrust” Refers to a point in history when Daibazaal was home to many warring races and the “Galra” gathered their fiercest warriors and struck at their enemies with a phalanx formation.
Blood emperor - Dayak refers to Lotor with this. The term hasn’t been used since before the galra were a star-faring race
Dayak - Lotor’s governess. She taught him History, customs, battle philosophy, the art of war, etc. Breifly taught Hunk. Commentary from Zarkon implies that Dayak is a title, not a name.
Polen-Bol - “The enlightening pain”. Part of the galra philosophy that the body must be broken for enlightenment/learning.
Sendak’s Lt. Hepta was involved with Operation Kuron
Macidus - the druid who fought Keith in S1E10. After Lotor’s defeat, he was eliminating the Blades of Marmora agents. It is unclear if he is using an assumed name, and how much of the story he tells Voltron is true
Kaltor- A figure from Galra mythology who conquered worlds. Partly inspired Lotor’s name.
Agotian Trials - Part of Galra education. Lotor completed this before the age usually tested at
Yordam bering exus - part of an emergency protocol when the sentries are under distress. Is unclear if it is a universal call (like sos) or if each sentry has it’s own (Keith uses it as a name when he addresses the sentry)
Altean History and Culture
The color pink is used to honor fallen warriors
The land of Oriande is the origin of Altean alchemy, but widely believed to be a folktale. It is located in the Patrulian Zone
Compass stone - a tool used to get to the magical realm of Oriande
The Sages of Oriande - aslo known as the Life Givers. They were the 1st Altean’s to unlock the secrets of Oriande, leading to the creation of Altean Alchemy
The Mark of the Chosen - The glowing of the Altean facial markings. Some Alteans are more magical than others.
“The wise stand back from the fire, fools are burned on the pyre, the mystic becomes one with the flame, the embers and he are the same” - Poem by an Altean Alchemist describing the entry to Oriande
Altean’s can’t get brain freeze
The altean alphabet contains 22 letters. They are - Exus, Plexis, ceedus, flee, jaydus, nacto, pledum, ree, joodum, ruu, leeum, mai-ox, kay, jibely-way, afus, nofus, youkus-play, beefur, leefur, agus-play, flancko and blee.
The Altean colony doesn’t seem to use “Quiznack” as Romelle keeps mispronouncing it
Forlongian brill hat - an altean hat, presumably for courting. Allura thinks Lance would look ridiculous in one.
The Zyo-crystal springs and Cliffs by the Altean capital were said to be very beautiful
Lotarious - ancient Altean believed to have established the foundation of Altean engineering. Partly inspired Lotor’s name.
Sprawl - a galra installation for harvesting cruiser materials (comics)
Earth history and culture (and technology)
Underground tunnel systems connect to some of the supply outposts. These are leftover from World War 3. Commentary includes that it’s “Older”, though it is unclear how many generations that means
AW-Cruiser - the garrison off-road cars
Mecha-Flex-exo fighters (MFEs) - Griffins teams use these. One of the prototypes was the MFE-Ares
IGF-Atlas - Sam’s mammoth ship built to defend agains the Galra invasion. Large enough to hold the lions and another unit of fighters. Eventually shape shifts into a Voltron-like being
Plaht City - a large city 30 minutes away from the Garrison
Orbit Axiom X - garrisons most advanced (and portable) flight simulator
Calypso - 1st ship to carry astronauts to the moons of Jupiter. It took 3 years. Reading about it made Shiro want to be a pilot
Hangar Alpha-Bravo - MFE pilots report here on the Atlas
Mr. Pollard teaches biology at the garrison
Random techno-babble
gluon field fluxuations - expands atomic distance
Synthian nitrate - Axca and Keith use this to make an explosion and escape
Flaxum assembly - MFE part. Griffin instructed a mechanic to tighten down the manifold on the left side because it felt loose
Plasma Alternator - Atlas part
Ventral Thoron injector port - Sendak’s ship part. Disengaging this will overload the Deuterium array, causing an explosion that damages the beam generator (and making it go offline)
Energy inverter - Atlas part. Something on the cannons
Molecular reflection arrays - Atlas part. Destabilized by a blast from Hoverva’s robeast
Dynotherms - a connection of some type
dichormate resonance chamber (atlas part)
Thera-magnetic oscillator (Atlas part)
Thorium - part of the Atlas’ cannons discharge. Sam wants to harness it to make a thorium ray
Monsters and Mana (Space DnD)
Wiebian swamps - ghosts can be fought there. The swamp goo is very sticky
Dakin - Coran’s evil wizard and primary villian, secretly also the bar wench
Carthian’s Lair - a tomb of horros filled with monsters, traps, and terrors
Feldakor mountains - Carthian’s Lair resides in these
Klazgool - a many eyed purple tentacle blob carrying weapons. Either a race or a class
Lore master - the dungeon master
Coran’s group called themselves the Pirate Polychoral
Coranic Dragon - a dragon boss. A pun on Coran’s S1E1 joke about being a coranic ( coran + mechanic = coranic.)
The characters names were Block (Hunk), Meklavar (Pidge), Pike (Lance), Valayun (Allura), and Takashi Shirogane #1&2 and Gyro the twin brother (Shiro)
The master in Shiro’s tragic™ backstory is named D’Jahno
Aurita - the land they are playing in (I.E - the most powerful wizard in all of Aurita)
Items - Runestone of Lapham, Jewel of Jitan (pidge’s family heirloom), gloves of transmutation, Yalexian pearl (comic tie-in)
Paladin Trivia
The paladins left earth on a monday (S1E2)
The swords the blades of Mamora use are made of Luxite, which is rare. They are connected to the life force of their wielder
Coran accompanied his Grandfather while the castle of lions was being built, potentially putting his age in the 600s (not counting the 10k year cryo-sleep)
He/him pronouns are used for Pidge until S1E6, and She/her pronouns from S1E6 onwards
Coran’s full name is Coran Hieronymus Wimbleton Smythe
Haggar’s altean name is Honerva. Her official title is High Priestess
The mice are Platt (largest), Chulatt (blue fur/eyes), Plachu (Blue fur, red eyes), and Chuchule (pink fur)
The Holt family dog was originally named Gunther, later changed to Bae Bae (in honor of the studio’s late pet)
The dates on Matt’s tombstone are 0010-05-25 to 0014-04-28. This format may be the correct date format, as Pidge didn’t realize anything was off until she realized Matt’s b-day was wrong
Allura didn’t seem to know that Lotor was half Altean. Coupled with the memory scene with Haggar, it is implied that Lotor was born sometime after Haggar and Zarkon became corrupted.(confirmed S8) He is likely younger than Allura.
Krolia wanted to name Keith “Yorak”
Coran calls his grandfather “Pop-pop Wimbleton”
Hunk’s pappy is named Hershel. He also has a niece and a nephew. (comics) His Uncle is named Filo. It is unclear if “pappy” refers to his father or grandfather
Alfor took scrapings from the hall of consequences (according to Coran, nothing happened) (comics)
Shiro had an unnamed disease that effects the muscles. He used electro-stimulators to keep the muscles loose. It was getting worse, to the point that he would be unable to maintain peak condition for more than a few years. It is unclear if the disease was terminal, or merely debilitating, of if the clone body also shares the disease
Lance loves his Mee-maws cooking
The paladins named the space wolf Kosmo
Shiro’s prisoner number is 117-9875
Clone!Shiro’s subject ID is Y0XT39
Keith’s father was a fireman. He died when he ran back into a building against orders. “You couldn’t tell him anything” - Keith
Pidge’s prisoner number is 52249994880204 (comics)
Birthdays
Hunk - January 13th
Shiro - Febuary 29th (leap day)
Pidge - April 3rd
Lance - July 28th
Keith - October 23rd
Original Paladins
Black - Zarkon of Daibazaal
Yellow - Gyrga from Rygnirath
Green - Trigel of the Dalterion Belt
Blue - Blaytz from Nalquod
Red - Alfor of Altea
Lotor’s generals
Zethrid - big, with the fluffy ears
Narti - the blind lizard woman
Ezor - the bubbly, giggly one
Acxa - Weblum galra (spelling confirmed on official voltron page)
Kova - the space cat, assuming the one with Narti is the same as the one Haggar used to have
Rebels
Ozar - The blue guy who talks with Pidge (presumed dead S8E11)
Te-osh (deceased) - rescued Matt
Olia - star fox
N-7 - Matt’s robot girlfriend
Galra squadrons
Squadron Erto (hunting Lotor)
Fighter squadrons Djalg 14 & 15(hunting Lotor)
Jaxar fleet (Sendak’s invasion)
Battle command Rill (Sendak’s invasion)
Klytax V-3 - one of 15 ships sent by Lahn (and destroyed by Ranvieg’s weapon)
Commanders in the Galra Succession War
Davdabhau culture (comics)
are legendary hunters and shamans
practice cremation
size and strength are important attributes in mating
a husbands duty includes - preparing food, doing the dishes, and participating in warfare with their warrior wives
Polygamy does not appear to be frowned upon
“Let your soul fry free like the Kotka and carry you to the hunting brounds of your ancestors, kings of the Davdabhau. There, may you battle the iron tusks by day, and feast and fight all night” - eulogy for the late king
“You lived with honor as a king, you died in battle as a warrior. Now burn in glory like a star.” - Eulogy for the late king
Tegus day - an event in history where King Yeran was forced to eat his own foot as punishment for his lies. Also has a song - “Fight all day! Red with blood! Enemies lay in the mud! Feast all night! sing till dawn! Tegus day! Battle won!”
Gantomor - warden of the sacred hunting grounds. Said to be the first Davdabhau to discover the sacred grounds. Capable of transforming to better meet his foes (in single combat, one. Against multiple opponents, an army)
Bvada - a Kotka’s rider for life
Qarlaks - the equivalent of nerd in the davdabhau tongue
Garfle Warfle Snick (The game where anything you Garfle will be Warfled and vice versa)
Bob is the host and Norlox is the announcer
Warfler - a puzzle or game
It takes Quaz-cenbullion credits to win
Hoochas - the time unit. Blazzle is the quantity of time assigned. (Blazzle hoochas vs Final Hoochas)
The games were Pictation, Faces from the past (a goolian credits per name), Garflater (guess the word - worth vezcenbullion credits), and Bank channel (mini golf)
Failure in Garflater gets you cooked alive in the Warflator, a massive tank full of acid that will eventually eat through your skin (though not immediately. Lance was fine for a while)
Failure in Faces from the Past gets you launched into the lair of the Snick (the creature that attacked Clone!Shiro in S3)
Bi-boh-bi is on a “stick-com” called Bii-Boh me
Bob is supposedly a powerful, all knowing interdimensional being who judges the worthiness of great warriors. Legend says that if you meet Bob and live to tell the tale, you are destined for great things
Garrison Personel
James Griffin - leader of the MFE squadron. Was in Keith’s class before the garrison
Nadia Rizavi - the one with the ponytail
Lt. Ryan Kinkade - the quiet sniper.
Ina Leifsdottir - freckles. Talks like a human computer
Admiral Ellen Sonda - grandma prissypants
Timeline (Based off of Earth time. VERY ROUGH ESTIMATIONS)
Year 1 - Kerberos team is captured
Year 2 - Shiro returns. The Blue Lion leaves Earth
Year 3 - Sam returns to earth. The debriefing meeting is about a month from Sam’s arrival ( 1 week sedated and Iverson’s comment about “a month ago) By the end of the year, the prototype MFE’s are in production
Year 4 - Sam reaches the coalition. Approx. 6 months since the Lotor showdown. BOM and Coalition are under attack. The Holts reveal everything to Earth’s citizens
Year 4-5 - Sendak invades
Year 6 - Acxa saves the Paladins from Ezor and Zethrid (her comment about it being 3 years)
Misc people
Lt. Lahn - omega shield episode. Eventually promoted to warlord
Ven’tar - representative of the Planet Lotor ruled and Zarkon destroyed
Tavo - dreadlocked Altean
Luca - altean piloting the ship that attacked earth
Merla - Hoverva’s right hand woman
Fentress - Zethrid’s right hand pirate
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MSI GL65 9SC

View More High-end gaming laptops have all the bells and whistles, but truth be told, you don't need RGB keyboard lights to play or enjoy today's games. MSI's GL65 ($699 as tested) is a value-oriented gaming laptop that proves that in spades. This 15.6-inch rig's hardware for the money is as good as it gets in late 2019, including a 4GB Nvidia GeForce GTX 1650 GPU, a speedy Intel Core i5 quad-core processor, and a surprisingly roomy 512GB solid-state drive. The whole package is topped off by a bright full HD (1,920-by-1,080-pixel) display, making the GL65 a stellar example of entry-level notebook gaming and our new Editors' Choice among bargain gaming laptops.
A Value-Packed Cranker
The GL65 is hardly the only 15.6-inch gamer to retail for under a grand with a quad-core CPU and a 4GB GeForce GTX 1650, but it's further under that mark than most. As a matter of fact, as I type this, the system I'm reviewing (model 9SC-004) is an unbeatable deal. A Lenovo Legion Y545 with comparable hardware rings up at $849 with only half the storage (256GB). The Dell G3 15 (3590) is in similar straits, costing $100 more than the MSI although that price buys you both a 128GB SSD and a 1TB hard drive. Another option is the Asus TUF Gaming FX505 series (a technology refresh of the TUF Gaming FX504G), but it's also more expensive when outfitted with a comparable AMD Ryzen 7 3750H processor. Read the full article
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Playdate December Update Discussess Development Progress, Dev Kit Details, and More
December 19, 2019 10:36 PM EST
Playdate developer Panic is hard at work getting their handheld console ready for a 2020 release.
If you don’t remember, Playdate is the upcoming handheld console from Panic, best known for publishing Firewatch and Untitled Goose Game. The handheld console features a striking design, a novel game release cycle, and a crank. That’s right, a crank. Panic recently put out a December update that details all the progress the team has made and where they’re planning to go from here. Fortunately, it seems to be all good news.
Hello, friends. An update on Playdate!!https://t.co/xeLhw8kP7E
— Playdate (@playdate) December 20, 2019
Production on the console is moving along as expected. The team has passed several hardware milestones and engineered a new crank to make sure it is up the task of the world’s strongest….crankers. I’m so sorry. Anyways, with production on schedule, Panic is announcing a new step in the production line: the Playdate Developer Preview. Essentially, the goal is to get Playdate in front of devs early so they can get cranking away on new games and the like. Soon, Panic will put these Developer Preview units up for sale, and prospective devs can enter into a lottery of sorts to randomly decide who gets a unit.
From there, each unit that ships will actually be a “dev kit” on its own. Anyone who wants to buy a Playdate can develop games for it. Panic also promises that even those of us without technical know-how will be able to create to our heart’s content. They’re not ready to reveal how, but details should emerge sometime next year. Along with these new updates is a confirmation that the Playdate is still on track to ship in 2020.
Potentially the best news is that, at least in the early days, the Playdate will never be “sold out”. Panic plans to take backorders and do constant production to ensure that everyone who wants a Playdate will get one. Stay with DualShockers to know exactly when sales go live.
December 19, 2019 10:36 PM EST
from EnterGamingXP https://entergamingxp.com/2019/12/playdate-december-update-discussess-development-progress-dev-kit-details-and-more/?utm_source=rss&utm_medium=rss&utm_campaign=playdate-december-update-discussess-development-progress-dev-kit-details-and-more
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I promised you some photos and commentary from my trip to Sarasota, and here it is. Finally.
The whole point of my visit, aside from spending time with my lovely, darling friend Sarah, was to start talking wedding with her and her gorgeous fiance, Jess. We checked out the venue, talked logistics, brainstormed and ate free fancy wedding caterer food. We also had some beers and hung out by the pool, but those activities weren’t necessarily wedding related; I really just needed to do it because it was snowing at home.
First stop: Manatee Village Historical Park
This place is so damn cool. It’s a whole little village of historic buildings. We have something like this near Rochester, Genesee Country Village & Museum, but it’s freaking huge and the buildings aren’t necessarily related to Rochester history.
General Store
Conductor Gentry
I think she’s losing
Ha, reefer
The “cranker” house
It poured. Forever. We got soaked.
Schoolhouse!
3 Keys Brewing
This is a cool place too; the food is bomb, the beer is cold and had it not been monsooning we could have hung on the awesome deck or played some outdoor games.
Motorworks Brewing
I visited Sarah a couple years ago and fell in love with this place. We were here while it was (still) pouring so we couldn’t go out to their amazing deck/outdoor area, but we didn’t mind hanging out drinking at the bar. It was my first full day and we were both on vacation so we were relaxing.
They also have cocktails!
Pool, palm trees, paradise
So… a bunch of random photos. The dog is Daphne Olivia, aka Daffers, aka Daffodil, aka Dill. I love her.
She’s too damn cute, I love her
I love the statues around St. Armands Circle in Sarasota
Daiquiris and nosy puppy
I took a bunch of other random photos but they’re not terribly entertaining.
I miss the sunshine. Daphne is already counting down the days until Auntie Teresa’s next visit.
#floridalife I promised you some photos and commentary from my trip to Sarasota, and here it is. Finally.
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3 Bowling Techniques to create a Strike or Spare
bowling tips, bowling techniques, bowling technique, bowling rules, bowling score, background of bowling, bowling terms, bowling hook, spare bowling, bowling equipment, mental game of bowling, bowling glossary, selecting a bowling ball, bowling 4 step approach, bowling lane conditions, how to hook bowling ball, making spares, bowling spare systems, 369 spare system, 246 spare system, bowling adjustments Article Body: This is a strike, when each of the pins are knocked down "around the first ball of the frame." Every bowler wish to hit a strike and score big to win with this action, however it is not simply a stroke of luck. Bowlers who would like to allow it to be big by hitting strikes generally ought to just work at it. Such as any sport, great action is available in small packages, where attention is focused on the strategy learned and employed by that player. It is necessary for every single player to know how to hone their skills to win the game. So for many who wish to produce a strike or perhaps a spare to be able to win a match, listed here are three bowling techniques that they could use: 1. Spinner This technique signifies the method of delivering a try together with the intention that no more than a minor section of the ball touches contacts the lane. This technique promotes less friction between your ball and the lane, not considering the "oiling pattern" of that lane. As a result the ball glides practically inside a straight line across the lane. Experts contend, however, that this sort of shot is not really very successful for the reason that it can do not make an effort to take advantage of the dragging the power of the bowler. 2. Stroker With this kind of technique, the bowler relies much more about precision than strength. This procedure is characterized by employing the "by the book" kind of playing that entails the correct execution of even movements, keeping square shoulders towards the target all the way through the release in the ball, and maintaining an on-time move with the "foul line." This is basically the "classic" manner of most bowlers mainly because it employs smooth and controlled movements and lessens the possibility of injuries. 3. Cranker Here is the form of technique that may be being employed by a bowler who relies much more on his strength to deliver a great shot rather than accuracy. It is actually like 'hitting hard' each time a bowler uses this method. The skill involves more adrenaline that constitutes the bowler's drive to win. Usually, crankers use "late timing", they generally do not slide, attempt to access the "foul line" earlier than the ball, and they also bend their elbows to have their hands behind and beneath the ball. You can find no perfect techniques, but there is a selected technique for every player. The main thing is to make a strike or perhaps a spare.
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3 Bowling Techniques to produce a Strike or Spare
bowling tips, bowling techniques, bowling technique, bowling rules, bowling score, history of bowling, bowling terms, bowling hook, spare bowling, bowling equipment, mental bet on bowling, bowling glossary, selecting a bowling ball, bowling 4 step approach, bowling lane conditions, how to hook bowling ball, making spares, bowling spare systems, 369 spare system, 246 spare system, bowling adjustments Article Body: It really is a strike, when all of the pins are knocked down "about the first ball of a frame." Every bowler wish to hit a strike and score big to win using this type of action, yet it is not merely a stroke of luck. Bowlers who want to allow it to be big by hitting strikes most of the time need to work at it. As with any sport, great action will come in small packages, the location where the attention is focused on the strategies learned and made use of by that player. It is recommended for every player to realize how to hone his or her skills to win the overall game. So for people who wish to generate a strike or possibly a spare to be able to win a match, here are three bowling techniques that they may use: 1. Spinner This technique means the means of delivering a go with all the intention that no more than a minor section of the ball touches contacts the lane. This procedure promotes less friction in between the ball and the lane, not thinking about the "oiling pattern" of that particular lane. For that reason the ball glides practically within a straight line down the lane. Experts contend, however, that these kinds of shot is not really very successful for the reason that it can not make an attempt to take full advantage of the dragging the effectiveness of the bowler. 2. Stroker With these kinds of technique, the bowler relies more about precision than strength. This method is described as using the "by the book" style of playing that entails the appropriate execution of even movements, keeping square shoulders towards the target right through the production of the ball, and looking after an on-time move on the "foul line." This is actually the "classic" technique of most bowlers since it employs smooth and controlled movements and lessens the opportunity of injuries. 3. Cranker This is actually the form of technique that is certainly being hired by a bowler who relies much more on his strength to deliver a great shot rather than accuracy. It can be like 'hitting hard' every time a bowler uses this system. The skill involves more adrenaline that constitutes the bowler's drive to win. Usually, crankers use "late timing", they actually do not slide, attempt to reach the "foul line" earlier than the ball, and so they bend their elbows to keep their hands at the back and under the ball. You will find no perfect techniques, but there is a specific technique for every player. The biggest thing is to generate a strike or perhaps a spare.
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3 Bowling Techniques to produce a Strike or Spare
bowling tips, bowling techniques, bowling technique, bowling rules, bowling score, reputation of bowling, bowling terms, bowling hook, spare bowling, bowling equipment, mental bet on bowling, bowling glossary, deciding on a bowling ball, bowling 4 step approach, bowling lane conditions, how to hook bowling ball, making spares, bowling spare systems, 369 spare system, 246 spare system, bowling adjustments Article Body: It is actually a strike, when each of the pins are knocked down "on the first ball of a frame." Every bowler would like to hit a strike and score big to win using this action, however it is not simply a stroke of luck. Bowlers who want to help it become big by hitting strikes usually need to work at it. Like in any sport, great action will come in small packages, where the attention is centered on the methods learned and utilized by that player. It is crucial for each and every player to understand how to hone his / her skills to win this game. So for many who wish to create a strike or possibly a spare as a way to win a match, listed below are three bowling techniques they can use: 1. Spinner This procedure means the way of delivering a shot with all the intention that at most a small section of the ball touches contacts the lane. This method promotes less friction between your ball as well as the lane, not taking into consideration the "oiling pattern" of that lane. As a result the ball glides practically within a straight line down the lane. Experts contend, however, that this kind of shot will not be successful in that it can do not attempt to make the most of the dragging the strength of the bowler. 2. Stroker With this kind of technique, the bowler relies much more about precision than strength. This method is characterized by using the "with the book" type of playing that entails the right execution of even movements, keeping square shoulders for the target right through the discharge from the ball, and maintaining an on-time move with the "foul line." This is actually the "classic" technique of most bowlers as it employs smooth and controlled movements and lessens the opportunity of injuries. 3. Cranker This is basically the type of technique that is certainly being utilized by a bowler who relies much more on his strength to deliver an effective shot rather than accuracy. It is like 'hitting hard' each time a bowler uses this procedure. The skill involves more adrenaline that constitutes the bowler's drive to win. Usually, crankers use "late timing", they do not slide, attempt to access the "foul line" sooner than the ball, and they bend their elbows to have their hands behind and below the ball. You will find no perfect techniques, however, there is a certain technique for every player. The main thing is to generate a strike or maybe a spare.
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Text
3 Bowling Techniques to produce a Strike or Spare
bowling tips, bowling techniques, bowling technique, bowling rules, bowling score, past of bowling, bowling terms, bowling hook, spare bowling, bowling equipment, mental bet on bowling, bowling glossary, choosing a bowling ball, bowling 4 step approach, bowling lane conditions, how to hook bowling ball, making spares, bowling spare systems, 369 spare system, 246 spare system, bowling adjustments Article Body: It really is a strike, when each of the pins are knocked down "on the first ball of a frame." Every bowler wish to hit a strike and score big to win with this particular action, but it is not simply a stroke of luck. Bowlers who want to allow it to be big by hitting strikes more often than not must work on it. Such as any sport, great action can be purchased in small packages, where the attention is focused on the strategy learned and made use of by that player. It is recommended for each player to understand how to hone his / her skills to win the overall game. So for many who wish to create a strike or a spare as a way to win a match, listed below are three bowling techniques that they may use: 1. Spinner This procedure signifies the strategy for delivering a go with the intention that a maximum of a small area of the ball touches contacts the lane. This procedure promotes less friction between the ball as well as the lane, not taking into consideration the "oiling pattern" of that particular lane. Consequently the ball glides practically within a straight line on the lane. Experts contend, however, that this kind of shot is just not very successful for the reason that it can not try to take advantage of the dragging the potency of the bowler. 2. Stroker With these kinds of technique, the bowler relies more on precision than strength. This system is characterized by using the "by the book" style of playing that entails the proper execution of even movements, keeping square shoulders for the target right through the production from the ball, and looking after an on-time move with the "foul line." This is the "classic" manner of most bowlers as it employs smooth and controlled movements and lessens the potential of injuries. 3. Cranker This is basically the sort of technique that is being utilized by a bowler who relies much more about his strength to supply an effective shot as an alternative to accuracy. It is like 'hitting hard' when a bowler uses this system. The skill involves more adrenaline that constitutes the bowler's drive to win. Usually, crankers use "late timing", they generally do not slide, attempt to arrive at the "foul line" sooner than the ball, and they also bend their elbows to keep their hands behind and below the ball. There are actually no perfect techniques, however, there is a selected way of every player. The biggest thing is to create a strike or perhaps a spare.
0 notes