#further law office adventures
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to-the-fishies · 2 years ago
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My favorite workday strategy this week:
Do the thing!
Get it off your proverbial plate.  Make it their problem.
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adachimoe · 6 months ago
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If this guy had just been a magician then we wouldn't be dealing with this shit
During one of his Social Link rank ups, Adachi implies some things about his career. I know, I know, he said "I became a cop because GUNS". But also: he's a dumbass.
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Thus far, the player has only seen Adachi being a bumbling moron running away from a little old lady at Junes. But we see a side of him we haven't seen before: It turns out that he has sleight of hand and he's quite good at performing magic tricks.
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He doesn't think he could have made a living if he had gone into a profession working with his hands, even if he does demonstrate that he's good at it. He does acknowledge that his life might have been different. And when fiction does things like this, we in the audience know that the unspoken implication is that he would be a lot happier this way.
Adachi doesn't exactly try to hide how much he hates his life. But, at the same time, it's not like he tries to do much to change it. Part of it we see in his rank 6 social link when he talks about how "I'm lonely, but it's easier that way". But another part of it is that by being a police officer instead of a magician or something else, he gets to work at a government job. Job security certainly contributes to one's quality of life.
But I think there is something else worth noting about this, and it's based entirely off the year Adachi was born - 1984. (Insert the "literally 1984" calendar meme image here.)
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Adachi was born when Japan's economy was flourishing and the Yen was quite strong. Based on the timing, I think his parents had a kid under the assumption that, "Japan is prosperous, the Yen is powerful, things are great, everyone has money, or other valuable assets (stock/land)". If you've played Yakuza 0, this might vaguely sound familiar when it comes to Kiryu's story and his adventures in real estate.
This is a hilariously bad and overly simplified explanation, but it wasn't until the year after Adachi was born when the country and the bank began having economic issues. This eventually lead to the big blow up in the early 90s, stock and real estate nosedived, and the whole country went into a period of economic stagnation called the Lost Decades.
During Japan's period of growth, the country was seen as a powerhouse. My dad remembers when Japanese tourists were traveling all over due to strong yen - really a reversal of how it is now with people flocking to Japan due to how weak it is. People there would get a job and be set for life. While this was thanks to their economy and the assumption that "Wow, we have a lot of $$ in land and/or stocks, things are great", the "hired for life" thing can also be seen as being tied to Japanese labor laws. This changed after the economy exploded, and some companies began taking on temp workers who had less rights and less protections.
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If you start to compare Adachi's situation and birth year to the main cast, it's really no wonder they make him so damn mad and frustrated lol.
Yukiko and Kanji can inherit their family businesses. Their families aren't wealthy, but they have stable businesses they operate out of their family homes. They can inherit both land and jobs.
In Yukiko's Social Link, she talks about getting licensed as an interior coordinator as a backup in case the ryokan doesn't work out... Hm, I think learning that she even has options would piss Adachi off further lol.
Naoto I am under the impression is doing well since she already has a career as a detective, plus the backing of her grandfather.
Yosuke's family doesn't own Junes, but his dad is the manager at the Inaba store, and nepotism is a thing. But it seems that he too has options, as in Ultimax, he's going to cram school so he can go to university.
Rise already has a career. Unfortunately, it's part of Japan's terrible and exploitive idol industry.
Even Marie has a career, it seems.
One can assume that if Adachi's parents got on his ass if his grades dropped, then Adachi does not stand to inherit something from his parents (or perhaps their assets lost value?), nor is he already successful.
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Chie feels like the outlier here. From what we know about her, her parents don't have a business she can inherit, no famous grandfather, she's not a popular idol, and she doesn't have Main Character privilege. We also know from her Social Link that she wants to become an officer like Adachi.
Really, I think Adachi is too young to have grown up on promises of some kind of prosperous future thanks to Japan's strong economy, merely to have the rug pulled out from under him and have his dreams crushed in 1991 (he'd only be 7, after all). So where Chie might optimistically see the ability to help and protect people as an officer, Adachi might see stability and survival because of his parents and how they raised him and the economic situation.
"Don't be a magician, get a secure job" is something our parents would tell us in the west too, so maybe it doesn't seem that special or related to their economic situation at all. Pretty sure his folks would say it to him even if he was born some 10-15 years earlier. But I think it does help illustrate why he would pick security (or why his parents picked security for him), his failure case (have fun being a replaceable temp worker while waiting for your big break as a magician), and what some of his ire towards the Investigation Team is about (he had to study; why do they get to go kill god after school???). In some ways, he feels like an American millennial whose life was affected by economic circumstance, but everything that comes out of his mouth makes him sound a boomer lol. Get off my dungeon lawn, you damn kids.
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3-2-whump · 8 months ago
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Intro to Caretaker: Guard Shack
<prev next>
Author's Note: the audiobook our new OC is listening to tells a story from the world of @whumped-by-glitter, go check her out if you haven't already. I got her blessing to post this excerpt from her WIP here so that Nico would have a riveting book to listen to.
TW/CW: slavery whump, drug use (in the book). Wow, a relatively short TW/CW list this time!
This was the easiest money Nico Clemenza had ever made. From noon to about 8 pm, he sat in the little guard shack at the entrance of the mansion, opening the gates for the people who were authorized, and not letting in the people who weren’t. It took him a mere three weeks to memorize the faces of each Costa member, what cars they drove, their schedules, etc., but that was the hardest part, so far. The rest of the job involved plenty of downtime, which the young law student used to further advance his studies and slack off on his phone. He really should thank his uncle more profusely for finding him such a nice gig at this place last spring.
Costa Insurance operated out of the old mansion that once belonged to Luciano Antonio Costa –Boss Tony, as some of the older members referred to him. When his grandson, the current Boss, inherited the family business a couple years back, he also inherited the mansion and the several acres of land that came with it. Yet Don Thomas remained content to stay at his penthouse apartment, which led to the Organization renovating the grand old house into an office space, leasing out their previous downtown location, and moving the front to the outskirts of the city. Now here he was, staring blankly out at a long stretch of forested road, gun on his desk next to his textbooks and thermos of coffee, completely and utterly bored.
Just because it was the easiest money Nico ever made didn’t mean he enjoyed making it.
At least he had this audiobook on his phone. When he wasn’t doing his course work or watching the leaves of the trees rustle in the wind, he listened to audiobooks and the occasional podcast to stave off the ever-present threat of boredom. Currently, he was listening to a fantasy adventure narrated by a woman with a silky suave voice:
‘Dasa retreated to a quiet place outside of the cave that was now their refuge. He knew soon enough the weekly dose of Divinity’s Downfall would take effect. It was a potent poison, quite possibly the nastiest poison in existence, deadly in the worst way.
‘Fortunately, or unfortunately for Dasa though, it was just an extremely strong hallucinogenic and he did not want to be anywhere near either of his masters when the familiar claws of delirium sunk into his mind. While the drugs didn’t make him violent or anything, it just got embarrassing when Divinity’s Downfall loosened his tongue and he let all his thoughts spill out. Plus, he didn’t want Annika to know about the poisons; that was his burden alone. 
Dasa sighed, silently wishing he at least had his glass shards, the only thing he could say he owned. His first collection was left behind when he was taken to the palace, the second one was burned with the palace. A tear slid down his cheek. Dasa knew it was selfish; he shouldn’t be crying when Princess Annika and Master Jarek had lost so much more, but it just seemed like nothing would ever be his own. Not even his own body was his own, and the Tallisians could read his thoughts whenever they wanted, so he didn’t even have freedom in his own mind.  
‘‘Master Corvius was right all along, I am just a thing to be used or thrown out on a whim,’ Dasa thought bitterly as another tear slipped down his cheek, the poison beginning to seep its way into his -’
A succession of sharp raps against the guard shack door broke the immersion. Nico jumped a little in his seat, turning around to see who interrupted his story. A slim young man dressed all in black stood outside, his fist retreating from where it had knocked. The intern, his mind supplied. He usually rode out with the Boss at the end of the day. Nico hastily paused his audiobook and rose to open the door, running a hand through his unkempt dark brown hair in an attempt to keep up the appearance of neatness. “Hey,” he greeted, plastering on his signature smile. His classmates didn’t call him the ‘high school heartthrob’ for nothing.
Nico never got a close look at the intern until now. Cal –that was his name, right? –looked a bit young to be an intern, with his rounded, boyish facial features yet to melt away into hardened lines. He was a little shorter than him, though that coiffed tuft of black hair on top of his undercut gave him about an extra inch or so of height. His mocha brown skin contrasted with Nico’s fair complexion, as did his dark brown eyes, compared to Nico’s forest green ones.
“Can I eat my lunch in here?” Cal asked. His voice was a soft timbre, like a glacial lake in a forest. He hardly spoke with an accent, which made Nico feel a little self-conscious that he was expecting one.
“What, why?” he asked. Nobody ate their lunches outside. There was plenty of room in the refurbished dining room, wasn’t there?
“I usually eat my lunches outside, but it looks like it’s about to rain soon, and I would rather not be caught in it,” the intern explained. Nico looked up towards the heavy gray sky. The forecast mentioned chances of scattered showers around mid-afternoon... “Yeah, sure, come in,” he shrugged, moving aside as he opened the door a little wider.
The boy shuffled past him as he entered the guard shack, muttering a quiet “thanks” as Nico shut the door. He slouched back into his seat, then felt immediately guilty that there was only one chair in the guard shack and that his guest would have to stand and eat.
“Wait, would you like to sit down?” he asked, reluctantly rising yet again.
Cal eyed the chair warily as if it would bite him before saying, “No, I’m alright, thanks.”
“Are you sure? I mean, I’ve been sitting all day, it’s fine,” Nico insisted. He pushed his chair forward in invitation. The intern shook his head again. Nico shrugged in defeat, resuming his spot in his chair as Cal unwrapped his sandwich and began to eat.
“So… your name’s Cal?” he asked, starting a conversation. He never got visitors to the guard shack before, unless they were there to tell him someone of consequence was coming or going, or to yell at him, so he didn’t want to bore away his first real guest.
A nod in between bites of food answered his question. “What’s it short for? Calder, or-”
“Khaled,” the boy corrected, washing down his last mouthful with a can of Coke.
Nico’s mouth opened in a quiet ‘oh.’ He quickly quirked his lips into a friendly smile. “My name’s Nico,” he said proudly. “Nico Clemenza, future attorney!” He gestured proudly towards his thick textbooks and unopened laptop. “My uncle got me this job to help me make some extra dough while I pursue my law degree!”
“Oh, um, that was nice of him,” his guest replied before taking another bite of his food.
“How did you get here? Not many people know about job openings in Costa Insurance.”
“Temp agency,” Khaled answered bluntly and a little too quickly.
He offered a low whistle. “Your agency must have one of our guys on the inside, to be able to get you into this job.”
Khaled merely shrugged as he ate the last couple bites of his lunch and chased it with a swig of Coke. “So, what is guard duty like?”
Nico let out a prolong, exhausted sigh. “Boring as hell,” he admitted. The intern chuckled a little at his honesty. “But at least I’ve got my phone and my laptop out here.”
“Wait, does that mean you get Wi-Fi out here?” Khaled asked, tilting his head toward the laptop.
Nico nodded. The boy visibly perked up. “Can you look up the FIFA U-17 World Cup for me?” he requested with urgency. “I missed the last couple games when I was grounded.”
Nico opened his laptop, quickly signing in and searching it up for him. “You’re a soccer fan, then?”
“Football,” Khaled corrected, “the real football.”
Nico scoffed; as a star quarterback during his high school days, he felt personally offended by the sentiment. “You mean soccer. The less cool football.”
Khaled ignored him, an audible groan escaping his lips as he read the results. “My team didn’t make it!” he whined. He sunk his face into his hands. Nico reached up to offer an awkward pat on the back, knowing the feeling all too well. “I guess I shouldn’t be surprised,” the boy muttered, “they were playing against Spain; La Furia Roja are strong as hell, after all!” He set his hands down and leaned back against the wall with a sigh.
“Want to watch what you missed?” Nico offered. He was already pulling up footage of the game on another tab as Khaled gave a small, eager nod. “Come closer,” he beckoned, blowing up the video to full screen.
All too soon, a dissonant beeping noise sounded from a pager hooked onto the intern’s belt. “Damn,” he pouted, “my break is over.”
“Well, at least it’s not raining too hard out there.” The light pitter-patter of rain intensified into a torrential barrage on the steel roof of the guard shack. Nico awkwardly chuckled; looks like he spoke too soon. He grabbed the large coat with ‘SECURITY’ emblazoned on its back from where it hung on the door knob, extending it out to his new friend. “Take this, and give it back to me at the end of the day,” he offered.
Khal took it gratefully and wrapped it over his thin shoulders as he made his exit. “Oh, and don’t be a stranger,” Nico added before he was fully out the door. “Come back anytime and we can watch some more soccer!”
The young intern flashed him a small smile. “It’s football!” he laughed. He raised the coat over his head and dashed into the pouring rain. Nico shut the door behind him, slunk back into his chair, and hit play on his audiobook. He couldn’t help but bear a matching smile on his own face. Looks like his job wouldn’t be so boring after all.
Tag List: @kabie-whump @rainydaywhump@whumped-by-glitter
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nazrigar · 3 days ago
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All-Sparks: Members of the United States Government.
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Because a Transformers story isn't complete without exploring human governments and how the Transformers deal with 'em! These are just the most important folks in the context of the AU of course!
Senator Lonzo R. Wilkinson of Michigan: A reformed criminal during his youth, he uses the experiences he learned growing up as well as his time in G.I. Joe to lead to him to go for public office. A native of Detroit Michigan, one can say that he had a hand in turning it from "Motor City" to "Robo City", as he was responsible for helping build the legislative foundations that allowed Sumdac and his technology to flourish. Also the chair of the Senate's intelligence committee. A member of the original Adventure Team, alongside Colton. He's still friends with Colton, but definitely concerned about Colton's inner rage, and doubly concerned about Colton's obsession with Scarlett and the reasons for her asking for a discharge all those years ago.
Senator Henry Masterson Sr. of Michigan.: a man who'd take a bribe with a smile. Supposedly under Blackshore's payroll, but in reality Masterson has no "real" paymaster. He'll appeal to any lobby if it interests him, and he'll switch positions (flippantly or gradually) depending on the "client". He considers himself first and foremost however, a survivor, and his "true" paymaster, in his eyes, is power. Has a son with wild ideas on robots. Based off the Inhumanoids character.
President Alexander Holt: Colton's Puppet President, knows it, and resents it.
An opportunistic politician who came into office in order to further his business ambitions, this in turn led him to be dependent on Colton to give him the image of a "strong American man who wants to keep America strong", and no one helps project strength like Joseph Colton himself. Being an energy mogul, his main motivation for seeking office was, in an act of extreme personal pettiness, was to try and get a leg up against Blackrock, to make sure that Blackrock's alternative energy solutions was as expensive as possible. He riles up the populace with bluster and theatrics, making people think he cares, when he actually doesn't.
He's really trying to find ways to undermine Colton's iron grip on the government, he's the President damn it. He should be the most powerful person on the planet, not Colton.
Based off an obscure character from IDW's Transformers run.
Secretary of Defense John Keller: Technically the only person below President in the chain of command within the United States military… and came into the office expecting such, but quickly realized many of the officers within the military have more respect and loyalty to one man, and it's certainly not the President. A man that truly believes in the rule of law and the use of appropriate force against whatever danger is presented to him, the concept of internal division of loyalties within the United States is a terrifying prospect for him. His strongest ally is Sector 7, insulated from Colton's influence only because it has remained a secret for so long within government, and its members are quite insular and cagey. The advent of Cobra however changed all that, and now Colton even has paws on them, if only in a limited capacity. With Cobra's defeat, John Keller has even more incentive to try have at least ONE government branch with firepower that operates independently from the Original Joe.
Senator Barbara Larkin of Oregon: Perhaps one of the rarest kinds of politician: born to wealth and status, but completely and utterly dedicated to public service for the greater good, much to the horror and disgust of her own parents. What Wilksinson is to Detroit and Sumdac Systems, she is to Portland and Blackrock Enterprises, because she is fully commited to the dream that energy shouldn't be expensive and energy is a basic need for a country like the United States. A vehement opponent of President Holt.
Is Col. Clayton "Hawk" Abernathy's lady wife. There are times when she wished Clayton would retire, not simply because she worries about him as we hunts whatever enemy still lurks in the world… but also because she doesn't want him to end up a jaded man who only sees the worst in the world. She believes Clayton has so much more to give to the world based on his experiences.
Based off Barbara Larkin from the Marvel comics continuity of Transformers.
Gabriella Constanza: The Woman of the Big Words. Literally, she's infamous for sparsing her words with material that one would need a dictionary AND a thesaurus to decipher.
Picked by Holt to be a completely nothing Secretary of State beholden only to him. After all, she's just some nothing teacher from a nothing town called Jasper with no other credentials besides running for Mayor of the nothing town, and she's easy on the eyes.
To the shock of everyone, she's actually really good at her job. She can talk to people well, is personable and pleasant to others, and can whip up a story on-the-spot. She's just occasionally confusing through the use of said Big Words(tm).
Based off Gabriella Constanza of the Unicron Trilogy.
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tarithenurse · 2 months ago
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I see fire
Fandom: D&D 5E/homebrew campaign. Word count: 3584. Contents: Detective work. A/N: I know that this story doesn't garner a lot of attention….but neither did my other works and I'm having fun sharing it with the few who read, so - Enjoy and thank you! Any questions are welcome. Please comment and like and reblog. Let me know if you want a tag. Divider by @firefly-graphics
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V
In the bright of day (much to Zilvra’s and Owen’s dismay (for different reasons)) the adventurers have breakfast and Malikka even hands them all some bedrolls that have seen better days. Then Zilvra and her new companions bid the other group and Malikka goodbye and set out along the only road leading north.
The first day of travel is quiet, no one else seems to be using the road and as night falls there are no sight of civilization or camp sites and so the trio seeks out their own little spot which Anvindr unsuccessfully attempts to improve on before he settles down. He is the only one that needs a full night’s sleep – in fact he’s the only one who sleeps while the other trance seated semi-consciously – and so the two women decide that he can combine all bedrolls into one proper and he’s very happy with that.
Like the night before, Zilvra takes first watch, studying the eladrin in her trance as her appearance changes from what it had been. Nothing else happens, and eventually the drow settles in for her trance as Morella wakes up now as a radiant summer’s day.
---
When Anvindr and Zilvra wake up, the are immediately shushed on by Morella who’s stretching out on a patch of moss. She points towards a figure lying on the other side of extinguished campfire and both of her new party members are respectively shocked and weirded out by the fact that it’s a wolf. A fully grown wolf. Even though they try to keep their voices down, the harsh whispered demands for an explanation wake up the creature who departs, leaving the trio without a scratch.
“It was hungry so I gave it some food,” Morella tries to explain happily, “and then I noticed it was hurt – look what was in the wound!” She holds out her hand, allowing the other two to inspect what appears to be metallic fragments. Copper, Zilvra realizes. “He wants us to find his alpha, Dolos, so we can help them.”
Anvindr inspects one of the nuggets. “Maybe it’s to do with that mine Tio mentioned?”
“Wait it what?” Zilvra is more focused on something else: “It talked to you?”
“Yeah.” Morella doesn’t elaborate further.
They have no way of knowing how or where the wolf sustained its injuries and no clue on where to find the rest of the pack either, so the trio resumes their trek along the dusty road.
---
In the evening on the third day after setting out from Oldgarde, they arrive at the first marker of civilization: the abbey of Heartwell Shire. The road leads off to the right past fields of grain and grapes and farms. Heading for the only logical place to ask for directions, Zilvra leads the group towards the abbey’s doors, noticing the sigil of Amaunator above the door: a blazing sun with wavy rays – Amaunator is the god of justice and law, a deity who also had been featured in the capital.
Thankfully, their knocking is answered quickly by a rather young man with Stouvanian armour on who introduces himself as Deputy Willem. The trio shows their credentials, the copper tags, and are welcomed inside with the promise of a place to sleep and a proper meal. Apparently, the place is not only the religious seat of the village but doubles as the local law enforcement’s quarters.
Inside, he guides them through the main room of prayer and on to an office where they meet the Marshal, McBribe, who gets the lay of the land because he’s apparently been expecting some sort of adventuring group from Master Tio. Also he knows about Zilvra’s crime and punishment but thankfully he is kind about it and is keen to fix the bonds so they last longer.
“Fetch Paxton,” he asks Willem who hurries off only to return moments later with a chubby friar in tow who’s huffing and puffing but smiling at least.
“Let’s see, dear,” the rotund man of faith grabs Zilvra’s hands and begins rubbing a sticky ointment on the bonds, wrists, and neck of the drow while muttering an incantation.
The bonds had not been super tight, but the decrease of the circumferences had started to worry the drow so it’s a relief to feel the metal widen.
Paxton smiles jovially. “Now you got four days. You come back to me when it’s needed, alright?” and he makes to leave.
“Actually,” McBribe stops him, “I have some things to attend to still and I’m sure our guests are tired and hungry. Why don’t you show them to sister Anetta?”
“Yes, Marshal. Right this way.”
He’s a kind and chatty guy, explaining about the place as the trio ventures towards the dining hall (an extension of the kitchen). He even admits to things being quite different in Stouvania since the rebellion.
“Which rebellion?” Anvindr asks cautiously.
Paxton blinks. “The Masons’. Ah, I suppose you wouldn’t know seeing as you’re outsiders.” Just then sister Anetta comes over with plates of warm, delicious food and wine to go with it, making the kind friar beam in anticipation. “So...after the war, the Masons worked hard on the repairs of the city and rumour has it that they weren’t getting paid as they should? Either way, there were a lot of protests and the king was killed as he had gone to address the mob.”
“Assassinated or mobbed, you mean?” Zilvra wants to be sure.
“Weeell...” brother Paxton hesitates, “I wasn’t there but it almost seemed...unplanned. Like he was just at the wrong place at the wrong time.”
The trio exchanges surprised looks before Anvindr voices their thoughts: “An accident?”
“It probably wasn’t but the reaction of the Masons afterwards...”
“But they apprehended the murderer, didn’t they?” Morella insists, recalling master Tio’s words.
“Emmet von Kresswell, leader of the Masons.” Paxton shudders. “Anyways! This is hardly relevant to you. Now, we’ve got a nice little corner carved out for us up here but it’s nice to see someone like you three come to help us. I’m sure McBribe will explain it better, but,” he hurries on, “we’ve got some wolf trouble. Good ol’ Daremot Jones is hard pressed when he goes hunting – he’s a tanner – and he’s been pushed out of his normal range.”
“By a copper mine?” Morella asks.
“Uhm, dunno but yeah there’s an old abandoned mine to the north. Why do you think...?”
The eladrin chaotically explains about the wolf she had befriended and even shows the friar the residue which he suggests they take to the local blacksmith, Janus Hammerknuckle.
“Oh? Newcomers?” a man’s voice calls from the threshold of the kitchen.
Looking over the trio sees another friar, more slender and wrinkly but dressed in the same dull robes and soft shoes. Standing up to shake hands, they each greet him amicably though it in Zilvra’s case isn’t enough to prevent him from recoiling at the sight of the bonds.
“This is brother Samuel,” Paxton explains, apparently not having noticed the distaste radiating from his colleague.
Another figure appears in the door but this one they’ve met before: McBribe. He apologizes for having had them waiting, then joins them at the table where both latecomers are served by sister Anette.
“So, Paxton’s telling you about our problems?” Thankfully there’s no malice or annoyance in the marshal’s voice.
Anvindr nods. “The wolves? Yes sir.”
A wave of the hand dismisses the title: “Just McBribe...or marshal if we have to be really formal.” The trio nods. “So, you’re used to hunting wolves?”
None of them are but Morella barely lets that slip before trying a different approach: “Well there’s always been wolves in these lands, right?” She gets an agreeing humph. “So the problem is purely that they’ve shifted their territory but they wouldn’t randomly do that. I bet something’s forced them away from their normal area. That would fit with what our friend said about them being in trouble.”
“Who said that?” McBribe interrupts.
Morella looks surprised at the question but Anvindr is quick to explain to the marshal about the wolf from the previous night.
“Well that sure it...different. Unconventional.” McBribe looks unsure whether to believe the tale or not but then his face clear up in a smile. “Maybe that’s just what we need, though.” He studies the colourful eladrin for a moment. “They used to be near the mine up north...I’d like you to find out what’s going on and then report back to me. It’s just a day out from here.”
“I think Niels has a map, you could ask him to see it,” brother Paxton suggests helpfully.
Apparently brother Niels is the resident bookish friar but before the trio seeks him out, they are first shown to where they can sleep that night: up in the clock tower one of the floors has been refurbished to serve as a guest room with multiple beds despite the open air flowing in through the arches and the bell up above. But it’s neat, dry, and clean and the five beds look comfortable enough.
Taking the chance and setting down their backpacks, the trio descends with the purpose of finding a map to study. The abbey isn’t big and they quickly find a small library, tightly stacked with books and scrolls all tended to by a withered friar who somehow manages to balance a pair of glasses on a very crooked nose.
“Ah, the adventurers,” he creaks, “we’ve been expecting someone of your calibres. How can I help?”
Explaining the basis of the situation is simple enough and he guides them over to the wall behind a loaded desk where a faded map hangs. It shows the shire only, including an icon for the mine that hasn’t been crossed out or erased in spite of the misuse of it.
“Yes it’s been abandoned years ago. Ran dry,” he explains, “there has been no maintenance so it must be in danger of collapsing.” He smiles, eyes unusually big through the lenses of his glasses. Then he looks around. “I thought there were three of you? Where’s the...other colourful one?”
Morella is indeed missing.
A brief search is all it takes to find her sitting crisscross-applesauce with a cat in her lap. The furry acquaintance is purring loudly, clearly happy with the attention and scritches.
“Well, alright then,” brother Niels seems relieved.
“Perhaps, if you have the time, could you help me with a bit of research?” Anvindr asks, causing the old man to kick into gear, eventually finding several books for the air genasi.
Meanwhile, Zilvra has taken to her own perusing. Not daring to pluck out any of the books, she tries to get an idea of what sort of literature is available. Walking, twirling her wooden dagger absentmindedly, she barely realizes in time that the librarian is heading her way with an expectant smile on his thin lips.
“And are you perhaps also thirsting for knowledge?” he creaks.
Uhm. She rubs her neck, feeling the circular bond there and how unfair she found the verdict she now is a slave to. “Do you happen to have a book about the laws of Stouvania?”
His eyes drift to the bonds but he is kind enough to refrain from commenting, just nods and heads down along the row of bookcases, trailing a long finger along the backs of the volumes until he finds what he is looking for: a fat and old but surprisingly pristine volume.
“This is...perhaps not the newest edition so there may have been some specification or addendums that you can’t find in it...but mostly it’s the same.”
“Thank you.” She means it.
There is no chance for her to appeal the case but she sure as hells won’t risk committing another crime...on the other hand she also has no chance of reading and memorizing an entire tome of law. Picking through the book, she does surprisingly find a paragraph explaining the legality of Roofwalking as a means of quickly getting from point A to point B without worrying about such things as trespassing as long as only the roofs were used and balconies remained off limits. Having to concede that Roofwalking is an actual thing, Zilvra deduces that this might have been among the laws that have been amended since the war or the rebellion.
Eventually, both Anvindr and Zilvra are satisfied with their research and so they round up Morella (who only reluctantly leaves the cat behind).
The night passes without incidents.
---
On the morning of the 19th of April, the trio rises to an overcast sky and a blue Morella. They only wake minutes before Anetta comes huffing up the stairs, announcing that the breakfast is almost ready.
After breakfast the trio finds Janus Hammerknuckle further into the village.
The big hands and leather apron is a good indicator for his occupation if the outsiders had been unsure. Great in stature and rough looking, he does seem friendly and helpful enough as he takes a look at the metallic residue, confirming that it’s copper.
“That’s weapon shrapnel...which is weird,” he further informs them, “I used to be a weapon smith and I can promise that copper weapons are a thing of times gone by. Oi! Goddrick!” He calls towards the back room. While waiting for this Goddrick to emerge, he continues: “As I said...I used to make weapons and I was darn good at it if I say so myself. But...I didn’t like it much. There was no joy in only creating something that destroys.”
Another human comes over, sticking a pair of thick gloves up under his arm. His hair is a mess and there’s soot in his face except around his eyes.
“What?” he demands before fully realizing that the trio is present.
Janus holds out the copper shrapnel. “Thinking the same as me?”
There’s a moment of silence where the two boink heads as they both try to study the metal.
“Shrapnel. Weapons?” Goddrick then confirms unknowingly.
Janus turns to the adventurers. “Well, there you have it.” He sprinkles the metal shavings back into Morella’s palms. “No clue who’d still use copper weapons though.”
They thank both men before asking direction to the hunter they were told of, Daremot Jones. Not that there are a lot of options as the village only consists of one street and so they can’t mistake the place after they’ve gotten the description.
Daremot’s there in an open front workshop where several hides are strung out to cure. He seems to have been expecting them, as he immediately sizes them up and then begins to explain about the wolves.
“My grounds, so to speak, have always been to the northwest and while there might have been the occasional track of a stray wolf, it’s never been anything more than that,” he explains in a husky voice. “Now the area’s swarming with them, scaring away the game and they seem to be encroaching on the village too. I’m worried they might be desperate enough to pose a threat to us.”
“They’ve come to the village proper?” Zilvra wonders.
He shakes his head. “Not yet...but there’s little sign of any prey animals left in that neck of the woods so who knows.” Then he sighs. “That’s not even the worst. There’s something out there, sounds like a wolf but much deeper and more growley even as it howls.” He scratches an itch on the arm. “If it is a wolf, then it’s gotta be a mighty beast.”
Morella doesn’t seem deterred, smiling gently at the man before turning to her new friends. “Sounds like a job for us.”
“So...both the mine and the wolves?” Anvindr checks and both women nod. “Alright then!”
Bidding the hunter goodbye, the trio heads north out of the village, their first destination being the mine.
---
“It’s really quiet,” Morella whispers.
They’ve been walking for several hours, following a mostly overgrown path through the forest.
“Mmm,” Zilvra agrees, “I don’t like it...the Topside is always noisy with birds and wind and whatnot but this...this is eerie.”
She silently draws her rapier, noting how the others follow her example.
Advancing further, it’s not long before the sharp-eyed Morella spots an odd structure that looks a bit like a rocky hollow or den. Sneaking closer, the stealthy drow gets near enough to see that the structure isn’t wholly natural but more interesting than that: it is occupied. A loud snoring emanates from a dwarfish creature. Zilvra recognizes it as a duergar.
The duergar are cousins to the dwarves but lives in the Underdark, deep underground. They are among the chief enemies of the drow so apart from being surprised at seeing one Topside, Zilvra also has an instant dislike of it and is about to try to communicate as much to her new friends when Anvindr decides to move closer, snapping a branch loudly by stepping on it – he hadn’t seen it lying there but the duergar definitely hears it and bolts upright. Already speeding up to a sprint at the sight of the blue male, the duergar leaves its little hideout through the backdoor where Zilvra has made it to.
“Drop the weapons,” she motions to the crude gear with her rapier.
The duergar drops the things but says nothing. It, a male with grey skin and black hair and beard, eyes her warily and its gaze grows anxious when Anvindr joins the silent stand-off. Shifting it weight from one leg to another, it’s only brought to hesitate by Zilvra’s warning sound for a moment, though, before it takes of screaming and howling through the woods in a northern direction, leaving the three adventurers behind.
Calming down enough to check out the outpost, as they theorize it is, Anvindr finds nothing more than the axe and shield the duergar had dropped as ordered. And a mudball.
“They eat those,” Zilvra comments, “I think.”
What is interesting is the gear: both items have a rough coating of copper dust on the edges, perfect for botching up a wound even more.
“Looks like what was in the wolf’s wound,” Anvindr notices, causing the females to nod in agreement.
Then they set out, moving quietly so as not to step into an ambush or similar but nothing seems out of the ordinary for the first hour which is when they reach yet another of those crudely constructed stone shelters.
“Can’t see anything from here,” Morella is stretching her neck to get a better look.
Zilvra nods, silently drawing her weapon. “Moving in, hang on.”
A moment later she can call out to the others that while the outpost has seen recent use, there’s no one now.
There’s not much sense in lingering and the trio continues.
---
Eventually, they reach the outliers of the mountains that stretch into the forest like chubby fingers. A little ways up ahead, they see the forest come to an abrupt halt, old stumps mingling with younger trees indicating that nature even has reclaimed some of its lost space and what lies beyond is the mountain range that the trio had seen on the friar’s map, known as The Spine of Heartwell.
Another thing worth of note that the odd group now can see is the mine and an odd structure outside of it: stones and rocks have been piled to form a crude but effective barricade. No one had mentioned anything about such a structure and Zilvra suggests that it might be the use of whoever uses the mine now – duergar maybe – although there’s no sign of any life at the moment.
“Should we go in?” Morella suggests, ready to face anything.
The other two are more reluctant, though.
“Not without knowing what’s in there.” Zilvra has plenty of experience scoping out places in her past but there’s no reason to mention that now.
It doesn’t take long for them to figure out what to do and they manage to find an agreeable camp spot where they can keep an eye on the mine throughout the night. In the morning, they’ll go west to the wolves, hopefully.
---
“Guys,” Morella whispers, beckoning her friends over to the watch spot, “guys look.”
It’s early in the evening, just about dusk after a few hours of nothing exciting.
Joining her, both Zilvra and Anvindr quickly see what she’s referring to: several duergar have exited the mine and are starting their work on shaping the stones as they want to enforce the barricade. A patrol sets out towards the forest, disappearing between the trees and underbrush in a southern direction not far from the well hidden camp.
Despite the duergars’ love for darkness (like anything else in the Underdark) they do need some light and so set up torches to work by as night falls, unwittingly allowing the trio to have a clear view of them moving about in and out of the mine.
Later, when Anvindr and Morella are just about to settle down for a rest, rustling is heard just beyond the camp: the patrol is returning empty handed and by some miracle, they don’t notice the people watching them.
“I’ll wake you if anything happens,” Zilvra promises as she prepares to take the first watch.
Nothing does happen however and eventually the two of elven kind switch roles, allowing the drow to trance and the now golden/yellow eladrin to observe the busy dark dwarves.
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edwardian-girl-next-door · 1 year ago
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Feast Days: Martinmas
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Anthony Van Dyck ~ "St. Martin Dividing His Cloak" (c.1618)
Happy Martinmas!
Today marks the feast day of St. Martin of Tours, who was bishop there from 371 CE until his death in 397 CE. He is the patron saint of many things, including: against poverty, against alcoholism, the poor, cavalry, Buenos Aires, quartermasters, wool-weavers, soldiers, and tailors, as well as wine growers, makers, and sellers. Whew! He must be very busy.
Keep reading for info about his life, a snitch goose, where the word 'chapel' came from, and how to tell what the weather will be like at Christmas.
His Life
Much of what we know about Martin comes from his hagiographer, Sulpicius Severus, who includes some 'artistic license' that is common in chronicles of the time, and therefore must be taken with a grain of salt.
Martin was born anywhere from 316-336 CE in Savaria, now Szombathely, Hungary. His father was a senior officer in the Roman Army, and as such was given land in northern Italy for his retirement. At the age of 10, Martin attended a Christian church against the wishes of his parents, and became interested in Christianity. Because of his father's status as a veteran, he was required to join the cavalry at 15. Dates surrounding his military service are shaky, but Severus states that, during his time stationed in Gaul, he was riding on horseback when he encountered a poor man with threadbare clothes. Having compassion on him, Martin used his sword to cut his own woolen cloak in two and gave the other half to the man. That night, Jesus Christ appeared to him in a dream, surrounded with angels and wearing half of the cloak. After this, Martin was baptised as a Christian. Though other miracles of his are recorded, this tale is the one most associated with Martin's life. It fits in with depictions of God or his angels in disguise as a beggar, traveller, &c., and is also a narrative found in many other religions and traditions. (Biblical examples include Abraham feeding the three angels in Genesis 18).
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Martin dips from the army ~ fresco by Simone Martini (c.1320s)
With his new faith now firmly a part of his life, Martin decided to leave the army. Before a battle near modern-day Worms, Germany, Martin went before Emperor Julian and refused his salary, saying, "I am the soldier of Christ: it is not lawful for me to fight." They threw him in prison for this, but due to ye olde extenuating circumstances, he was released and discharged without further incident.
Martin made his way to modern-day Tours in France and declared himself a hermit, becoming a disciple and friend of Hilary of Tours. Because Christianity was Not OK™ in the Roman Empire, he and Hilary faced a lot of discrimination, including corporal punishment and exile. After converting his mother to Christianity and having numerous adventures, like living pretty much alone on an island, he and Hilary settled down in and around Poitiers, where Martin established Ligugé Abbey. It is the oldest known monastery in Europe! Martin made it his home base while he preached throughout western Gaul.
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In 371 CE, the bishop of Tours died, and Martin was considered a good candidate for a successor. However, he liked living as a hermit and monk, and they resorted to tricking him into coming to Tours and then forced him to become the bishop. Legend holds that he tried to hide in a barn, but a honking goose gave him away. Hence he is the patron saint of geese, which I think is adorable. Martin proved true to his hermit ways, living very simply in huts with his monks. He established a rudimentary parish system, through which he visited different Christian communities and established monasteries. He was very determined in his efforts to convert local Pagans, as well as protect Christian institutions from unfriendly sects in the area, and in some cases he was successful. He died in 371 CE, already a venerated man. His popularity was ensured by his adoption by various French royals and by the Third Republic as a national symbol.
Martin has been portrayed by several famous artists, including Van Dyck, Peter Bruegel the Elder, and El Greco. He is usually portrayed on horseback, dividing his cloak for the poor man, though occasionally he can be seen riding a donkey. This references another story in his life about the time where he met the Devil and outwitted him. It also connects him to the image of Jesus riding a donkey into Jerusalem (recounted in Mark 1:1-11).
Martinmas and its Traditions
Martin lent his legacy to a host of English words and phrases, including those relating to the word 'chapel'. Temporary buildings that held the relic of his cloak (cappa in Latin) were referred to as cappella, and hence the word 'chapel' was born. A similar thing happened to the word 'chaplain', which derived from the word for the priest in charge of the cloak.
Though the Anglo-Saxon church did celebrate St. Martin to some extent, more references to Martinmas celebrations begin to crop up after Norman Conquest of 1066, when the Frenchman William the Conqueror invaded England. Supposedly, he promised to build an abbey dedicated to Martin if his invasion of England was successful. William was very likely familiar with the early Mediaeval association of the battle-hungry rulers of France with St. Martin, and was possibly responsible for his increased popularity in England.
In England and Scotland, and indeed through much of western Europe, Martinmas became a celebration marking the culmination of the harvest and the beginning of winter. From the late fourth century through the late Middle Ages, it also served a similar purpose to Mardi Gras/Carnivale: a period of fasting was ordained for the day after Martinmas through Christmas, so Martinmas was your last chance to stuff your face for a long time! (This period later became Advent, though with much laxer rules). As such, it was a time for feasting, celebration, bonfires, getting really drunk, and even events such as bull-running, as in Stamford, Lincolnshire. It was also a time for the end-of-harvest tasks, such as sowing winter wheat and slaughtering pigs and cattle. An old English saying goes, "His Martinmas will come, as it does to every hog", meaning, "they will get their comeuppance" or "everyone dies someday". Due to Martin's association with geese, some celebrated with a roast goose, but in Britain particularly it was also popular to eat salted pork or beef. For those not rich enough to have a goose, a duck or hen would also suffice. Other traditional fare included black pudding, haggis, and the first wine of the season.
On the business side of things, Martinmas served as a quarter day in Scotland and in parts England. A quarter day was one of four days on which major legal business was conducted. Servants and labourers would be hired or let go, rent was paid, contracts would begin or end, &c. Hiring fairs would be held for agricultural labourers seeking employment, and there would also be entertainment, food, trading, and other scenes of merriment. One of the most famous Martinmas fairs was at Nottingham in England, which lasted eight days.
Like many other English holidays, there is weather folklore associated with Martinmas. To have a warm fall and winter is to have a "St. Martin's Summer". If Martinmas proves an icy day, Christmas (or the rest of the winter) will be very warm. The rhyme puts it more pithily: "If the geese at Martin's Day stand on ice, they will walk in mud at Christmas".
If you stand at the back of the church and observe the congregation on Martinmas, those with a halo of light around their heads will not be alive by next Martinmas.
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Interior of St. Martin-in-the-Fields, with a funky window!
The church of St. Martin-in-the-fields in Trafalgar Square in London is named after Martin. Many people commemorated there are associated with his anti-war sentiments -- these include Vera Brittain, a memoirist and pacifist; and Dick Sheppard, founder of the Peace Pledge Union. The church also supports houseless and vulnerably housed people.
The holiday gradually fell out of practice due to the English Reformation (when England split from the Catholic Church throughout the 1500s) and the Interregnum (Puritan republican government, 1649-1660). The observance of Armistice Day on the same day largely overshadowed the holiday in the UK, though many regions in Western Europe still take part in traditional festivities.
Martinmas is celebrated on 12 October in the Eastern Orthodox Church.
If You're Still Interested...
"The Life of St. Martin" by Sulpicius Severus himself! (pdf)
Pot Roast Martimas Beef Recipe by Chatsworth House
Sources
Historic UK
Wikipedia (Martin of Tours)
Wikipedia (St. Martin's Day)
Fisheaters.com
The Encyclopedia of Saints by Rosemary Ellen Guiley
"Medieval English "Martinmesse": The Archaeology of a Forgotten Festival" by Martin Walsh (via jstor)
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tracybirds · 9 months ago
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Happy March of the OCs Part 2!
okay, so I don't really write with OCs very often, but I do like thinking about side characters and giving them random backstories and families and things :) So here's some more sims posting, this time with all the characters I've pulled out to pad up the world!
Sara Cavanaugh
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Sara is Kat Cavanaugh's sister, and they love each other a lot but cannot stand to be together for longer than approximately four hours. Kat thinks Sara is materialistic and vain, Sara thinks Kat is pig-headed and selfish. They're both right and they're both wrong, as often is the case when it comes to people. Sara does appreciate material things and takes pride in her appearance, and she can be quick to judge based on appearances, but she also works hard for very little thanks and cares very deeply about her community.
Eleanor Rigby
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Eleanor is about eight years old, and she's Captain Wayne Rigby's daughter. I picture him as a single dad, and someone he worries about a lot and that a lot of his grouch with Kayo was misdirected anxiety about having to constantly leave Eleanor behind while he was working overtime. Eleanor's super resilient though, and mostly saw bouncing around her friends' homes as a bit of an adventure. She love love loves the outdoors and is a huge 'Into the Unknown' fan. Her biggest dream at the moment is to become a vet at a zoo.
The list continues under the cut ><
Aidan Hawkins and Theo Hawkins-McCready
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I imagine by the time Virgil meets Cass, she's a single mum with two very rambunctious sons, but for my sims save, I'm playing a little further back in the story haha, so meet her fiance, Aidan, and eldest son, Theo. Aidan is a very romantic and outgoing person but it's paired with intense insecurities and poor communication that creates a very tumultuous relationship for Cass. They both love each other, and Cass gets swept up in his grand gestures, but they struggle a lot with co-dependency and trust issues. Cass sacrifices a lot for Aidan at the expense of her career and eventually they split. Theo right now is just super cute lol <3 He's about three or four when Cass meets Virgil, and his younger brother Jordan (not pictured) is two.
Lesley Hoffman, Franklin Hoffman-Casey and Dante Hoffman-Casey
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This is Colonel Casey's family :D Lesley is her wife and they have two children, Franklin and Dante. They're good friends with the Tracys through Val of course, and although they grew apart a bit after Jeff disappeared, they're still considered family friends. Lesley and Val met through a mutual friend and connected over their shared love of music and breakfast foods. Franklin is about Kayo's age, just a little younger than John, and Dante is between Alan and Gordon. Lesley "and the kids" get a brief mention in this story here :)
The Patterson Family (aka Space Controller Conrad's Family)
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Conrad's family are ultra high-achievers and high-expectations and they expect big things from Conrad - he's the youngest and as he says in the episode Long Haul, his siblings are heroes in his eyes (a fire-fighter, a police officer, and a paramedic) and he feels the pressure. I kinda roll with the idea that he's several years younger than his siblings, similar to Alan being several years younger than his brothers, and so here they are. Anyway, this is them in the sims world! From top left to bottom right: Daphne and Ed, then Lawrence, the fire-fighter, Raelynn, the police officer, and Quentin, the paramedic. I have more thoughts, but they're mostly about Conrad so I'll move on for now ;D
Joanne and Walter Hackett
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Joanne and Walter are Madeline Lemaire's parents :) I put the Lemaire's in a big giant house, and then made myself sad by headcanoning that they wanted kids and couldn't have them, and so I moved in her parents to make things seem a little less lonely. They're much more sensible than their son-in-law, but mostly see him as harmlessly eccentric. Walter is really into fishing and constantly taking Lemaire out on the boat for a boys day (which he hates lol), and Joanne is very into throwing dinner parties and trying out new cocktail recipes for her guests.
David Reeves
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David is Tycho's twin brother purely because I think I'm funny xD He's a bit geeky and works as a primary school teacher, coaching a kids' football team and things. Because Tycho's busy jetting off around the world, David keeps a guest room for him and takes in his mail and things (I know paper mail probs won't exist but SHH). Their parents died when David and Tycho were in their twenties still, so they make sure they do Christmas and birthdays and things together and catch up as often as possible.
Gregory Moffat
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This is Gregory, who is Moffie's teenage son (and also my son) and I am extremely fond of him <33 He's pretty quiet really, and plays bass guitar in a band with his friends. Moffie was a little exasperated, because he learnt the cello first and she had visions of seeing him play in an orchestra and things, but he got into an argument at the first practice and ultimately ditched it. He also like art and architecture and is very loyal to his friends.
The Taylor Family
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I love the headcanon that Lucille and Lee are siblings, and I also love that she came from a large family as well (it makes sense in my head) and also I stole @avengedbiologist's idea that all the siblings have L names because I love it. I aged up the family to show you what they look like, but I haven't fixed them up fully so it's just a general idea :D Anyway, here we have Connor and Payton Taylor, and then Leonard, Laura and Lily. Leonard is the oldest, then Laura, then it's Lucille and Lee (twins for maximum ow), then Lily is the baby of the family.
I have actually written them into a story (veeeeeery loosely) here :)
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mdzs-owns-my-ass-i-guess · 1 year ago
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See-through
@greywake
🥵🩻🥰
This is partly inspired by my experience having a sprained ankle. It didn't go as well for me as it did for WWX here, though...
If you find any medical inaccuracies, no you didn't.
Enjoy!
Wei Wuxian has always known he'll end up in the hospital eventually - trouble follows him like he owes it money, and he has a sense of adventure that sometimes pushes him to extremes that don't even make funny stories after.
He figured he'll end up rushed into the ER after some epic fight or a car crash or something news-worthy, though - but no, he's in the ER cause he's sprained his ankle slipping on ice on the way to work this morning. Damn capitalism!
He's more upset about the stupidity of the thing than about the fact that he's had to hobble his way to the hospital because he can't drive (if he tries applying any pressure on his leg he goes lightheaded with pain) and nobody bothered to pick up the phone or answer his texts asking for help - it's the middle of the work day, of course people are busy.
He should be busy too, he has a big project coming up, he really can't afford wasting time with something like this - yet here he is, doing exactly that. His boss is going to be royally pissed, but at least he's in the stage of the project that allows him to work from home and not fall behind.
It's going to be a pain getting A-Yuan to and from school, though. Wen Qing can only get him once or twice a week at most, since she's started working as a surgeon at the general hospital two towns over, and Wen Ning has just begun his internship at a law firm...
A nurse wheels Wei Wuxian down the hallway, away from the emergency room, passing through two large glass doors after a few turns that were only a bit too sharp. He reads "Radiology" on a wall and sighs as the nurse leaves him in the waiting area to go to, presumably, talk to the doctor on call about his case. Wei Wuxian doesn't even bother to hope his bones are fine, actually - he can tell they're not, with the way his ankle looks like it grew a tennis ball overnight or something.
The door to the doctor's office opens and Wei Wuxian almost doesn't hear - if his nurse is going to handle his wheelchair as roughly again, he's pretty sure he'll fall off and last thing he needs is to sprawl all over the hospital floors.
But instead of his ER nurse, the door opens to reveal someone else - and for a moment, Wei Wuxian forgets about the pain in his ankle and how having it immobile will complicate his life. A man walks out in white scrubs that Wei Wuxian finds sexier than any lingerie, stretched taught over the planes of his chest and shoulders, short sleeves revealing beefy arms. He's tall and he's so handsome it should be illegal - his long, shiny, dark hair is pulled back into a ponytail and two strands artfully frame his face, his golden eyes glinting in the sterile lighting... Wei Wuxian distantly remembers Wen Qing watching this one medical show where they called a hot doctor "McDreamy" and Wei Wuxian is pretty sure he met the real life inspiration for that nickname.
"My name is Lan Wangji and I will be attending to you for now." he says and Wei Wuxian can only try not to think of what attending to he'd like this man to do to him. "Let me take you to the X-Ray room and we will discuss your condition further."
Wei Wuxian nods because it takes all his strength not to say something along the lines of "you can take me whenever, wherever or however you like". He does wonder why it's not his nurse doing this instead of the doctor, but if Wei Wuxian can avoid getting wheeled around like a sack of potatoes, he'll take it.
The walk is short and he tries not to be disappointed about not getting this hot piece of man pushing him around like he's presumably, weightless. With the way he looks, he must be really strong, he could probably lift Wei Wuxian with one hand and throw him around like a ragdoll... fuck, they better not be measuring his heart rate again because he's past the 100s for sure.
They enter a large, chilly room, sterile white, a metal table in the center with the X-Ray machine hovering ominously over it. Though Wei Wuxian has always been fascinated with the engineering of such things, he has to admit they need to make these machines look less creepy.
The doctor brings him near the table, and Wei Wuxian wonders if he can just joist himself up on it using his arms only and his one healthy foot. Whatever they've given him for pain in the ER has worn off by now and his ankle throbs with pain insistently.
"No need." Lan Wangji says as he notices Wei Wuxian trying to place himself on the table. "Allow me."
Wei Wuxian's heart leaps into his throat as he feels himself hoisted up and then gently laid down onto the cold table, Lan Wangji not having even so much as winced during the process. Now, he's not on the same level, but Wei Wuxian knows himself to be quite heavy, though he doesn't look it. He's done a good bit of archery before he got pulled out of it by his guardians and he's always enjoyed going to the gym - so knowing all that and yet being lifted like he weighs less than a paper bag has him all sorts of hot and bothered.
No wonder they put him into radiology.
"What happened?" Lan Wangji asks as he presses a few buttons on the machine and carefully inspects Wei Wuxian's ankle as it whirrs to life. His touch is gentle, soft, and Wei Wuxian inadevertedly breaks into goosebumps as he watches the man's fingers all over his bruised skin.
Right, talk.
"I slipped on ice on my way to work, I didn't even notice it was there... I thought I could just power through it but like two hours later I could barely move at all so I had to come here..."
"Were you able to drive?"
"No..."
"Somebody must have brought you in, then?"
"No, I...walked."
Lan Wangji looks at him with narrowed eyes and Wei Wuxian can sense the disapproval in them. "No wonder it looks like this. I doubt it is fractured, and it looks more like a bad sprain, though you've decidedly made it worse by applying constant pressure on it."
Wei Wuxian blushes, embarrassed. "It was the quickest solution... I work pretty far away from here and an Uber would have emptied out my wallet completely, you know..."
Lan Wangji clicks his teeth in disapproval. "I'll have to put you in a cast because of this, so I hope it was worth it."
"How mean..." Wei Wuxian whines, "I'm already in pain, I don't need a scolding too..."
"Your health comes above saving money, above everything. You can make more money later, but if you damage your body irreversibly, no amount of money can fix it."
Lan Wangji carefully reaches to adjust Wei Wuxian's foot over the blinking light of the machine. He yelps at the pain that shoots through him out of nowhere, and Lan Wangji apologizes quietly.
"I apologize, but you are going to have to take it for a bit, I know it hurts."
Wei Wuxian is absolutely not going to look for a double entendre in there and he's not going to think horny thoughts about where else he'd like to be told those words.
"Try to stay still, I won't be longer than a few minutes."
Wei Wuxian hopes that's only true for the X-Ray and nothing else, it would be such a shame if...
He's left alone in the room seconds later, and the X-Ray machine buzzes a few times as Wei Wuxian does his best to stay still and not have to hold that position for much longer. As much as he likes being around the hot radiologist, his ankle seems to have decided it hates him more than before and it hurts terribly now.
Luckily for him, the procedure is over just as he feels like he'll die if he doesn't move.
Lan Wangji returns from the control room and helps him back into the wheelchair, Wei Wuxian too distracted with his fantasies to try not to stare.
"As I suspected, it's not a fracture. The orthopedic tech is currently unavailable, so I will put you in a cast and prescribe you painkillers. You will need them."
"I need them even now..." Wei Wuxian mumbles, "I think my ankle did not like that X-Ray at all."
"I will have something administered for you." And, on the walk out, he shouts out after the nurse, "Su Minshan, bring 500 mg of Naproxene to my office and my prescription notebook, please."
There is some sort of affirmative response from an office - more like a grunt of approval followed by incomprehensive words -, and Wei Wuxian realizes that's his nurse.
"Someone's definitely not having a good day today, huh..."
"Mn. He's going to be transferred to another hospital soon and he is being especially... unpleasant because of it."
"Disciplinary action?"
"Partly. I apologize on his behalf for his behavior."
A laugh. "That's alright, he wasn't that bad, I just felt a bit like in a medical 'Fast and furious' on my way here."
Lan Wangji laughs in turn, and Wei Wuxian is pretty sure his heart skipped a beat or two at the sound. Wow.
They arrive at the end of the hallway and enter an office where several tools and buckets lay next to a bed, a desk and two file cabinets in the opposite corner. Su Minshan shows up shortly after, a sour expression on his face as he brings what was asked of him before storming out.
Wei Wuxian gratefully takes the painkiller after Lan Wangji helped him onto the bed and lifted the leg of his jeans all the way to his knee. He bites his tongue not to make a dirty comment about just taking off his pants entirely.
"Have you ever had a cast before?"
"Surprisingly enough, no! This is my first time."
"You will have to have it on for two weeks. You are likely going to be in pain for only two or three days at most, but I will prescribe you enough pills for a week in case you need them for more."
Lan Wangji brings in a bucket of water and lays down a few towels onto the floor as he proceeds to wash off Wei Wuxian's foot. This shouldn't feel as intimate as it is - and yet, Wei Wuxian is trying so hard not to blush or react in any way at the gentle touches and the careful handling.
"You might get some itching or numbness due to immobility, but no matter what, do not attempt to remove your cast or move your foot inside of it. You will only prolong healing if you do."
Wei Wuxian watches, fascinated, as the man covers his leg in bandages, and then into the white substance that's slowly hardening into his cast. Lan Wangji works with precision, betraying habit, and the focused expression on his features suits him all too well. Is it a breach of any laws if Wei Wuxian were to ask for his number right now?
"Do not attempt to walk with your cast on for the same reason, either. Until you'll have it removed, you should primarily be on bed rest."
The cast is almost finished now, so Lan Wangji goes to wash his hands and sits at the desk to write the prescription and whatever else. Wei Wuxian loves to watch him, and he hopes he doesn't come off as creepy.
"After the cast is off, depending on the look of the sprain and whether you are still in pain, you may be referred to a physical rehabilitation center. Any questions?"
"No, it's all clear, thank you."
"Let me help you out, then."
Wei Wuxian feels like a whole wuss. A coward. He didn't even try to shoot his shot, just sat there staring and said nothing at all! Now he's probably never getting the chance to do it - the odds of returning on the same shift are infinitesimally low... so to hell with Wei Wuxian's luck in love.
Not that he ever expected someone like Lan Wangji to say yes, but still.
Lan Wangji brings him to the parking lot, and Wei Wuxian expects him to say goodbye, leave and mind his business, their fates never crossing again.
However, Lan Wangji pulls out his phone and hands it to Wei Wuxian. "Please order a ride for yourself."
"W-What? No, I- you really don't have to! I can handle it!"
"I am offering, so please do not refuse."
"I appreciate it, but I don't-"
"It's not out of pity. As your doctor, it is my duty to ensure you can start your healing journey properly, and this is part of it."
Wei Wuxian opens his mouth to argue but decides against it. What can he even say? He's not in the position to refuse help, after all, but... he's never heard of a doctor to do something like this for a patient...
"Thank you... I can pay you back in a week or so, when I get-"
"No need."
Of course not, Wei Wuxian thinks to himself, what's an Uber ride to a doctor's salary...
An ambulance whirrs past them and Lan Wangji sees someone in the back wave him to follow.
"I must go, there's an emergency."
"Right, thank you for everything again, and good luck!"
Lan Wangji nods briskly and runs after the ambulance, disappearing into the hospital building.
Wei Wuxian really wishes he's said something, but it's too late now. He decides to look at his medical documents as he waits for the car, distracting himself from his thoughts.
But a smile breaks out on his face as he finds a little post-it note attached to his prescription. It's a phone number, with "See you once you're better?" written in beautiful calligraphy at the end.
If he wasn't immobile right now, he'd jump for joy.
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thoughtportal · 2 years ago
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Once You See the Truth About Cars, You Can’t Unsee It https://www.nytimes.com/2022/12/15/opinion/car-ownership-inequality.html
By Andrew Ross and Julie Livingston
Mr. Ross and Ms. Livingston are professors at New York University, members of its Prison Education Program Research Lab and authors of the book “Cars and Jails: Freedom Dreams, Debt, and Carcerality.”
In American consumer lore, the automobile has always been a “freedom machine” and liberty lies on the open road. “Americans are a race of independent people” whose “ancestors came to this country for the sake of freedom and adventure,” the National Automobile Chamber of Commerce’s soon-to-be-president, Roy Chapin, declared in 1924. “The automobile satisfies these instincts.” During the Cold War, vehicles with baroque tail fins and oodles of surplus chrome rolled off the assembly line, with Native American names like Pontiac, Apache, Dakota, Cherokee, Thunderbird and Winnebago — the ultimate expressions of capitalist triumph and Manifest Destiny.
But for many low-income and minority Americans, automobiles have been turbo-boosted engines of inequality, immobilizing their owners with debt, increasing their exposure to hostile law enforcement, and in general accelerating the forces that drive apart haves and have-nots.
Though progressive in intent, the Biden administration’s signature legislative achievements on infrastructure and climate change will further entrench the nation’s staunch commitment to car production, ownership and use. The recent Inflation Reduction Act offers subsidies for many kinds of vehicles using alternative fuel, and should result in real reductions in emissions, but it includes essentially no direct incentives for public transit — by far the most effective means of decarbonizing transport. And without comprehensive policy efforts to eliminate discriminatory policing and predatory lending, merely shifting to electric from combustion will do nothing to reduce car owners’ ever-growing risk of falling into legal and financial jeopardy, especially those who are poor or Black.
By the 1940s, African American car owners had more reason than anyone to see their vehicles as freedom machines, as a means to escape, however temporarily, redlined urban ghettos in the North or segregated towns in the South. But their progress on roads outside of the metro core was regularly obstructed by the police, threatened by vigilante assaults, and stymied by owners of whites-only restaurants, lodgings and gas stations. Courts granted the police vast discretionary authority to stop and search for any one of hundreds of code violations — powers that they did not apply evenly. Today, officers make more than 50,000 traffic stops a day. Driving while Black has become a major route to incarceration — or much worse. When Daunte Wright was killed by a police officer in April 2021, he had been pulled over for an expired registration tag on his car’s license plate. He joined the long list of Black drivers whose violent and premature deaths at the hands of police were set in motion by a minor traffic infraction — Sandra Bland (failure to use a turn signal), Maurice Gordon (alleged speeding), Samuel DuBose (missing front license plate) and Philando Castile and Walter Scott (broken taillights) among them. Despite widespread criticism of the flimsy pretexts used to justify traffic stops, and the increasing availability of cellphone or police body cam videos, the most recent data shows that the number of deaths from police-driver interactions is almost as high as it has been over the past five years.
In the consumer arena, cars have become tightly sprung debt traps. The average monthly auto loan payment crossed $700 for the first time this year, which does not include insurance or maintenance costs. Subprime lending and longer loan terms of up to 84 months have resulted in a doubling of auto loan debt over the last decade and a notable surge in the number of drivers who are “upside down”— owing more money than their cars are worth. But, again, the pain is not evenly distributed. Auto financing companies often charge nonwhite consumers higher interest rates than white consumers, as do insurers.
Formerly incarcerated buyers whose credit scores are depressed from inactivity are especially red meat to dealers and predatory lenders. In our research, we spoke to many such buyers who found it easier, upon release from prison, to acquire expensive cars than to secure an affordable apartment. Some, like LeMarcus, a Black Brooklynite (whose name has been changed to protect his privacy under ethical research guidelines), discovered that loans were readily available for a luxury vehicle but not for the more practical car he wanted. Even with friends and family willing to help him with a down payment, after he spent roughly five years in prison, his credit score made it impossible to get a Honda or “a regular car.” Instead, relying on a friend to co-sign a loan, he was offered a high-interest loan on a pre-owned Mercedes E350. LeMarcus knew it was a bad deal, but the dealer told him the bank that would have financed a Honda “wanted a more solid foundation, good credit, income was showing more,” but that to finance the Mercedes, it “was actually willing to work with the people with lower credit and lower down payments.” We interviewed many other formerly incarcerated people who followed a similar path, only to see their cars repossessed.
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LeMarcus was “car rich, cash poor,” a common and precarious condition that can have serious legal consequences for low-income drivers, as can something as simple as a speeding ticket. A $200 ticket is a meaningless deterrent to a hedge fund manager from Greenwich, Conn., who is pulled over on the way to the golf club, but it could be a devastating blow to those who mow the fairways at the same club. If they cannot pay promptly, they will face cascading penalties. If they cannot take a day off work to appear in court, they risk a bench warrant or loss of their license for debt delinquency. Judges in local courts routinely skirt the law of the land (in Supreme Court decisions like Bearden v. Georgia and Timbs v. Indiana) by disregarding the offender’s ability to pay traffic debt. At the request of collection agencies, they also issue arrest or contempt warrants for failure to appear in court on unpaid auto loan debts. With few other options to travel to work, millions of Americans make the choice to continue driving even without a license, which means their next traffic stop may land them in jail.
The pathway that leads from a simple traffic fine to financial insolvency or detention is increasingly crowded because of the spread of revenue policing intended to generate income from traffic tickets, court fees and asset forfeiture. Fiscally squeezed by austerity policies, officials extract the funds from those least able to pay. This is not only an awful way to fund governments; it is also a form of backdoor, regressive taxation that circumvents voters’ input.
Deadly traffic stops, racially biased predatory lending and revenue policing have all come under public scrutiny of late, but typically they are viewed as distinct realms of injustice, rather than as the interlocking systems that they are. Once you see it, you can’t unsee it: A traffic stop can result in fines or arrest; time behind bars can result in repossession or a low credit score; a low score results in more debt and less ability to pay fines, fees and surcharges. Championed as a kind of liberation, car ownership — all but mandatory in most parts of the country — has for many become a vehicle of capture and control.
Industry boosters promise us that technological advances like on-demand transport, self-driving electric vehicles and artificial intelligence-powered traffic cameras will smooth out the human errors that lead to discrimination, and that car-sharing will reduce the runaway costs of ownership. But no combination of apps and cloud-based solutions can ensure that the dealerships, local municipalities, courts and prison industries will be willing to give up the steady income they derive from shaking down motorists.
Aside from the profound need for accessible public transportation, what could help? Withdraw armed police officers from traffic duties, just as they have been from parking and tollbooth enforcement in many jurisdictions. Introduce income-graduated traffic fines. Regulate auto lending with strict interest caps and steep penalties for concealing fees and add-ons and for other well-known dealership scams. Crack down hard on the widespread use of revenue policing. And close the back door to debtors’ prisons by ending the use of arrest warrants in debt collection cases. Without determined public action along these lines, technological advances often end up reproducing deeply rooted prejudices. As Malcolm X wisely said, “Racism is like a Cadillac; they bring out a new model every year.”
Andrew Ross and Julie Livingston are professors at New York University, members of its Prison Education Program Research Lab and authors of the book “Cars and Jails: Freedom Dreams, Debt, and Carcerality.”
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seventeenlovesthree · 9 months ago
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Time to do my go-to rare pair for the ship game: Koushiro/Iori post-Kizuna and Beginning
It really is a shame that, at some point in the middle of 02, they just stopped putting emphasis on the relationship between these two, despite the fact that they were STILL continuously mirroring them to some degree. While Koushirou is the brain everybody naturally turns to for help, Iori, despite being very analytical of situations and surroundings, tends to get himself overlooked more easily. And, even as they grow up, this may be something he would need some help and guidance for...
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... Especially if you consider their set-ups as "work-a-holics in shirt and tie". The big difference here is: Koushirou is the CEO of his own company, he has LEARNED to stand up for and assert himself through the course of early Adventure already and it's no surprise that this is the reason why he is considered an "expert on all things Digimon" as a public speaker. Iori on the other hand... Is still the youngest Chosen Child in the group and is obviously being exploited as intern at the company he is working at during his law studies. He IS computer-savvy, maybe not to the same degree as his senpai, but definitely just as prone to stressing himself and taking on more work than he can chew. It almost seems like there'd be a lack in balance - and, as mentioned, maybe a lack in guidance too. And remembering their early set-ups, Koushirou may not always be the most tactful person in EVERY situation, but when it comes to very certain people, he IS observant - and very capable of calling them out for their issues especially those he usually also has himself.
Koushirou is among those who never treated Iori as a nuisance and Iori never felt belittled by him - so the confidence boost he'd get from getting praised by Koushirou is something he definitely needs. For his hard work, ambition, wit... He needs to know that he is being taken seriously and considered an intellectual and compassionate equal - which is something Koushirou would definitely provide, even unintentionally, simply by treating him like he always treated him: Respectfully and with kindness (and also in a somewhat protective manner). Iori on the other hand does look up to Koushirou whether he might surpass him in height is still up to debate though and, upon spending time with him, would get more and more comfortable being honest and calling HIM out as well. It's like an automatic mutual trauma response that goes like "I am tired as heck, but I need to finish this task at all costs, but HOLD THE PHONE, YOU WILL GET YOUR BREAK, MISTER". And it might actually work, because they care about each other a lot.
I could imagine them doing research together, with Koushirou teaching Iori how to use his gadgets and sources to his advantage for the sake of his future career - and with the help of the likes of Takeru, they might actually leave their office spaces and spend time outside, doing cultural activities and historical sightseeing. I really think that is something they'd both enjoy and that'd do them good while improving their relationships even further. Frowning over the others constantly jumping into danger and dragging them with them - but they're the voices of reason, so despite their grouchy faces, they'll happily oblige and share knowing, smiley glances about it.
... On a more romantic route, one might argue that everything I've just mentioned might cause Iori to eventually tell Koushirou that he doesn't "want to be seen/treated as you've always seen/treated me anymore", actively taking a step towards confessing. Because even if they're both rational thinkers, they can be very emotional around the right people - and Iori would be the one to initiate, maybe after harboring a crush for quite some time (which I know is a headcanon we can both imagine going down like that!). Koushirou might not be able to respond to something like that immediately, he would take his time for contemplation - and I wouldn't consider it impossible for them to act on it together.
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queenmarytudor · 5 months ago
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Mary I's Fight For The Throne
8th July - Mary announces the King's death to her household
Mary takes counsel with her advisors, and following that has her whole household summoned to her presence. She then tells them "of the death of her brother Edward VI; the right to the Crown of England had therefore descended to her by divine and by human law after her brother's death, through God's high providence, and she was most anxious to inaugurate her reign with the aid of her most faithful servants, as partners in her fortunes. Roused by their mistress's words, everyone, both the gently-born and the humbler servants, cheered her to the rafters and hailed and proclaimed their dearest princess Mary as queen of England." 1.
She starts the first of many letters to rouse her supporters, writing to knights Sir George Somerset, Sir William Drury, Sir William Waldegrave and Justice of the Peace Clement Higham "signifying unto them the king’s death, and thereby her right to the crown, requiring them to obey no commandment to be issued out upon any pretence or gloss of the deceased king’s authority, being bound now to be true liegeman to her own, and lastly charging them, in all haste possible, to prepare and put themselves in order to repair to her at Kenninghall, where at their coming, they should know further of her pleasure." 2
Mary's actions have not gone unnoticed.
The Privy Council, after finding out of her departure, "despatched to the officers in all parts of the kingdom" 3 the following letter:
"So it is that the lady Mary, not many days past, removed from [Beaulieu] in Essex to her house of Hunsdon in Hertfordshire, the cause whereof, although we knew not, we rather think it likely that her grace would have seen his majesty; but now upon Tuesday last she hath suddenly, without knowledge given given either to us here or to the country there and without any cause in the world by us to her given, taken her journey from Hunsdon towards Norfolk, making her first day's journey to one Mr Huddlestone's house in Cambridgeshire, being the same too far for her any of her accustomed journeys [...] before this her sudden departure, she had caused great provisions to be made in the country about Hunsdon, for keeping of her household there a long time [...] and although some of hers note her removing to be for the sickness of her servants, yet we see no likelihood of truth therein." 4
In fear and anger at her having slipped away, they reveal they knew Mary had secretly been sending her comptroller Robert Rochester to the Imperial ambassador, stating "it is not unknown to us but some near about the Lady Mary have very lately in the night seasons had privy conferences with the Emperor's ambassador here." 5
They urge them to "use the best means you may in those parts under your charge to keep the people of the country in quiet and obedience, and to repress all manner of slanderous brutes of the King’s majestys death (from the which we doubt not, but God will long preserve His Majesty)." 6
Meanwhile...
The Privy Council send a secretary to the Imperial ambassadors, letting them know King Edward is unable to grant them an audience "as his indisposition [keeps] him most of the time in bed." 7
The Lord Mayor of London is summoned to court with aldermen and merchant adventurers, where the Council "secretly declared the death of king Edward, and also how he did ordain for the succession of the Crown by his letters patents, to the which they were sworn, and charged to keep it secret." 8
Sources:
1. Vita Mariae Angliae Reginae of Robert Wingfield
2. Ecclesiastical Memorials, John Strype
3. Spanish State Papers, 10th July 1553
4. Collection of State Papers relating to Affairs In the Reigns of King Henry VIII, King Edward VI, Queen Mary and Queen Elizabeth From the year 1542 to 1570
5. Collection of State Papers relating to Affairs In the Reigns of King Henry VIII, King Edward VI, Queen Mary and Queen Elizabeth From the year 1542 to 1570
6. Collection of State Papers relating to Affairs In the Reigns of King Henry VIII, King Edward VI, Queen Mary and Queen Elizabeth From the year 1542 to 1570
7. Spanish State Papers, 10th July 1553
8. Chronicle of Queen Jane and Queen Mary
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to-the-fishies · 1 year ago
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I work at this place for one more week + a day.
Very surreal.
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alexiafeyblogpost · 7 months ago
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Rise From The Ashes 1/? (Alexia AU)
"(Half of a month has passed since Lady Maya and I had left the Wright & Coop Law Offices. ... And exactly, a month and a half since I returned here at the personal request of the aforementioned to come and take care of Phoenix. She I was afraid that our absence could do him some kind of harm. And boy was she right, because when I arrived, I could see that I was in a totally depressed state. Although I kept this information to myself, I didn't want it to happen if Lady Maya realizes that our absence was hurting Phoenix, she will abandon her responsibilities again to come and take care of him.)”
"(I've been doing the best I can to take care of him. But you can't really help someone who doesn't realize they have a problem... And all of that has now led to him getting sick from poor diet and dehydration, so he is now in bed with medications to combat these two problems.)”
"(If Phoenix is indisposed because he is sick, then who is in charge of the legal offices? I think the answer is quite obvious. Well, although I am only giving some advice to people who come to ask for guidance with legal processes that they are doing. I am not an attorney, but I have a lot of knowledge about this little world that I have taught myself while listening to Lady Mia teaching Phoenix or reading it myself.)”
"(But like I said, I'm not a attorney. So I haven't taken any cases, much less had one prepared for Phoenix to take on, since it doesn't seem like he's in a very good position to take them. And yet... I still can't believe I did that crazy thing when that girl came to the offices...)”
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
February 22, 09:45 A.M. – Wright & Coop Law Offices.
“Oh… Why do I still bother to come here every day? What I charged for the small consultations I'm doing, they're not worth coming at all…” Alexia mutters to herself.
The girl looks around the general office, remembering the recent adventures that have taken place. Although she doesn't want to admit it, she can see why Phoenix felt so depressed being here, the place feels too lonely and quiet without Maya's constant contagious joy to brighten their morning.
“Well, I can't complain too much. At least I am left with the consolation of keeping 70% of the total payment for these.” Alexia murmurs, walking towards the central desk and leaving her bag on it. “Although I'd be lying that participating in a case would make my morning more exciting.”
While sitting on the chair, she accidentally knocks over a box that was sitting near a door.
“Oh… this I think is from Lady Mia…” Alexia murmurs, as she picks up the fallen box. “If it's the one next to this door that leads to the room that Mia used every time, she stayed up all night while she worked on a case.”
“(Maybe looking won't hurt. It's not like I have anything else to do until someone comes to the offices with some legal query.)” Alexia thinks before taking out the contents of the box. “Wow… But what do we have here?”
It seems that they are the clothes that Mia wore when she was a lawyer before she had to forcibly retire. Even her law degree is next to them.
“(*Thoughtful hum* They seem to be my size… at least thanks to my height, and not so much because of my… no, forget I even thought about that…)” Alexia thinks to herself. “(Should I try them on? It's not like there's anyone stopping me, and like I said, there's no one coming until further notice.)”
After a few minutes, Alexia could be seen with a change of outfit, one that is much more formal compared to the one she was wearing a few moments ago.
“*Giggle* Hey, it doesn't look bad on me, not bad at all.” Alexia comments with a small smile. “In addition, thanks to this attorney badge, I see myself as a fully-fledged lawyer.”
Her little personal fashion show was interrupted the moment someone kicked open the door. Alexia quickly got into a defensive stance, prepared for whatever came her way. Although what she didn't expect to see was a girl, maybe a little younger than Maya, but definitely older than her... or that's what she believes at first glance.
“Ah! There you are! Finally! Where have you been?! My sister’s trial is tomorrow!” The angry girl exclaims, puffing out her cheeks in annoyance. Alexia just looks at her with confusion marked on her face.
“…Uhm…Who are you?” Alexia asks uncertainly.
“It doesn't matter who I am! “It only matters who YOU are!” The girl exclaims in response. “You are the famous defense attorney, Mia Fey!”
Alexia just stares at her, an expression of complete disbelief on her face, the girl looks back at her with an annoyed expression on hers. Seconds passed as they kept their gaze on the other girl. Or at least that was until it seemed like a bit of enlightenment fell on the girl’s head.
“Oh, uh... You're not Mia Fey, are you?” The girl says embarrassed. Alexia shakes her head.
“I'm sorry, but Ms. Mia Fey no longer… works here.” Alexia responds as she rubs her arm.
“S-So... You are... the coffee girl?” The girl asks curiously.
"Oh no. I'm Alexia Fey... I'm the junior coworker of the defense attorney who's running the show, Phoenix Wright. But, at the moment, he is indisposed due to health issues." Alexia responds politely.
“Wright… Fey…” The girl in the science gown mutters to herself, clearly trying to remember. "Wait! Are you THE Alexia Fey!? The Alexia Fey who solved the Gregory Edgeworth murder case!?”
“Um, yes, that's right.” Alexia responds politely. “(Although that was only the easy part of the last day of the trial, the one who handled the defense in the most complicated part was Phoenix. I only solved the simple part.)”
"(Although knowing how simple the case itself was, I'm surprised that they had never solved it. It would almost seem that they didn't solve it because they wanted not to solve it...)" Alexia thinks, still somewhat confused.
“That's a relief then!” The girl exclaims excitedly, interrupting Alexia's reflection. “You are better than anyone!”
"Excuse me?" Alexia questions confused. But this one she looks surprised, when the girl, out of nowhere, takes her hand in hers.
“Y-You're an attorney too, right?” The girl says hopefully, shocking Alexia by the conclusion the girl came to.
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“(Me? An attorney? But where did she get-?)” Was Alexia's thought, until she looked at how she was dressed. "(Oh... that explains it... and having this attorney badge doesn't help not having that impression neither...)"
“I-I'm sorry... I'm afraid we are not accepting cases at this time.” Alexia answers seriously.
"What!? B-But you're Alexia Fey, right? One of the two undefeated defense attorneys at these law offices?” The nervous girl says.
“Look, I simply cannot accept any new cases until further notice. I’m sorry, but you’ll have to try somewhere else.” Alexia answers, looking away from her. She didn't want to look at the hurt look that girl was giving her... it hurt her to a certain extent... it reminded her of her...
"Please! I’m running out of time!" The girl begs desperately.
“I know, but…” Alexia says, in an attempt to refuse.
“Please, you have to help me! S-She’s, my sister!” The desperate girl alleges. Tears peeking out of the corner of her eyes.
It was for a fleeting moment, but Alexia could swear that behind the girl, she could see Maya's image appear for brief moments.
“(L-Lady Maya...? Could it...?)” Alexia thought in surprise, before closing her eyes tightly. “(Forgive me Lady Mia… it seems I have more in common with Phoenix than I thought…)”
"... Alright. I will listen to you." Alexia growls, covering her face.
“R-really!?” The girl says hopefully.
"Yes of course. Why not?" Alex comments like someone who doesn't want the thing.
"Thank you so much!" The girl exclaims ecstatically. “Oh! By the way, my name is Ema, Ema Skye. I am a scientific investigator.”
"You? A scientific investigator?” Alexia questions. Ema nods her head, clearly looking excited.
"That's how it is!" Ema exclaims proudly, but she is confused when she sees how Alexia looks at her, raising an eyebrow. "There is something wrong?"
“No, it's just that you look a little... very young. “Innocent” I would say.” Alexia comments looking at the girl.
"Young? But this year I will be sixteen years old!” Ema responds with a big smile.
“Oh, I see…” Alexia says to herself before the words register in her head. "Wait! Are you only fifteen right now!?” Ema nods with the zebra in confirmation.
"Yep! And I will be formally assigned to Forensic Sciences in three more years. My work is becoming quite well known… At my age, no less!” Ema reports happily. Alexia gave an internal sigh at Ema's last statement.
“(Do I really look THAT old compared to her? Everyone thinks I'm even older than Lady Maya, and I'm 11 years old...)” Alexia thinks, intrigued. “(Although, at least with my appearance I could outwit others… I hope so.)”
“Um, so what exactly is your current position?” Alexia asks.
“Well, legally speaking… I guess you could call me an “eleventh grader.” But I'm more than ready to do my job! At my age, no less!” Ema responds proudly.
“(Great, another future professional in training…)” Alexia thinks with a half-smile, before speaking; “So, do you want to be a scientific investigator when you grow up?”
“E-excuse me? I’m not a little girl, I let you know!” Ema says annoyed. Alexia will admit that she looks absolutely adorable when she’s angry.
“Young or not. Even so, it's still good to have a goal in life. As unusual as it may be.” Alexia says winking at him. Ema blushes slightly, before giggling.
“Well, I think research should be done scientifically! Don't you believe it?” Ema says happily.
"Oh yeah." Alexia comments, agreeing with the girl. “(I sure can't blame her for her lack of enthusiasm. Waiting to take the career you've always dreamed of is a rewarding feeling.)”
“If this case is handled scientifically, I am sure my sister's name will be cleared!” Ema exclaims excitedly.
“Of course, the accused is your sister.” Alexia comments thoughtfully.
“I've been doing research, you know! I'm developing a new scientific case investigation method! I’ll show you when I’m done!” Ema says, sure of herself.
“I’m looking forward to the moment.” Alexia says, stroking the little doctor's hair. Which she received with joy.
“So, with the introductions over.” Alex says, getting serious. “How about you talk to me about the case you have for me? You said the trial is tomorrow, right?”
“My sister didn't do it! She wouldn't stab anyone with a knife! She would never do it!” Ema exclaims nervously.
“So... it's a murder case.” Alexia murmurs thoughtfully.
“I don't care if there is a witness who saw her do it! She did not do it! I know she didn't do it! It’s a scientific fact!” Exclaims Ema annoyed.
“*Snort* And there is a witness…” Alexia murmurs, massaging her forehead.
“J-just talk to her! You have to talk to her!” Ema asks pleadingly.
“Sure… I guess I will.” Alexia mutters, crossing her arms.
“I promised her I would bring Mia Fey, but…” Ema mutters depressed.
“(That's interesting... How would this young lady know Lady Mia? Will she know her through her case or personally?)” Alexia thinks interestedly, before speaking; “Your sister wanted you to come for my… big sister, Mia Fey, right? Do they have a connection or something?”
"Oh yeah. Ms. Mia Fey was with her at school.” Ema responds with a small smile. “They were in the same class to be specific.”
"Oh, I see. So, she went to the same school as Mia.” Alexia comments surprised.
“She always told me to go to Ms. Mia Fey if she ever needed a defense attorney... And, well... I need one.” Adds Ema smiling. “And you being her younger sister, I'm sure you'll do it just like her.”
“*Giggle* It's very kind of you to help your sister like this. You two must be very close.” Alexia says with a small smile. But her smile fell when she saw Ema's expression, since she was one of sadness.
“H-Hey, is something wrong?” Alexia asks worriedly.
“Well... Actually, when she gets like she is now... I kind of hate her.” Ema murmurs sadly.
“(Huh?)” Alexia thinks in surprise.
“But... But she's my only family.” Ema adds, hugging herself.
“Your only family? What about your parents? Do you work from afar? Divorced? Dead?” Alexia questions.
“Dead. They died in a car accident when I was quite young.” Ema responds, rubbing the back of her neck.
“I’m sorry for the loss of your parents.” Alexia says putting her hand on the little doctor's shoulder. “But we can still prevent the loss of your older sister. So, we should go to the detention center and talk to her to find out what's going on. What do you say? Will you come with me?”
“Uh… Yes! I’m right behind you!” Ema exclaims excitedly.
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dadumtss · 2 years ago
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I saw another blog writing this prompt and I was rlly curious abt how you'd work with it. (Although, my memory fails me so idk if it was you or not)
So like. Slenderman having a personal assistant or a secretary or even some sort of heir that's like an Elle Woods type of character.
Like they're always wearing pink and being so cheery and bubbly during work, they use glitter pens to sign off paperwork and give stickers or little cheerful notes to their coworkers. They are the whole opposite of Slenderman, but they do such a good job that he can't fire them.
I just think it's funny to have Slenderman be this serious and menacing business man with a little pink, wide-eyed, girly-girl following him around 😭✨
I know the post you’re talking about!  
After a bit of a googling adventure I found the post here. It’s by @intimidating-fettuccine so you should definitely check out her version too if you like the prompt! 
______________________________________
Preamble
I do have a Willow x Slenderman fan-child who is very feminine, though she’s a bit too desperate to be taken seriously to use glitter pens lol. Junior is always a little ray of sunshine and I actually have him developing an interest in law and politics as a teenager, with Slender taking him under his wing, but he’s definitely not a girly-girl. 
So we’re going with... 
_______________________________________ 
Slenderman’s Peppy Secretary
Opinions of her around the office are mixed. A lot of people appreciate her bright dress, bubbly attitude and efforts in getting to know others and find joy in seeing documents signed in glitter pens or little motivational notes around the office. Others think it’s annoying, unprofessional and shows an unserious attitude about this very serious job.
Slender doesn’t care.
He doesn’t care how she dresses and if anyone else has a problem working with his secretary because she’s in a bright pink blazer, Slender’s power and intimidating demeanor ensures they keep that to themselves. 
He doesn’t care what type of attitude she has so long as it’s not a rude one.
He doesn’t care if she chats with those around the office so long as she does her job. And she does. 
Very Well.
But as he enters his office and sits at his desk, he pushes down annoyance as he deftly removes from his documents the many, colorful sticky notes adorned with equally colorful motivational quotes and doodles. Then, as he reads through his schedule (now free of sticky notes), he frowns lightly at the fact that it is annotated in glitter pen.
However, when he leaves his office for his first meeting of the day and she falls into step with him, handing him a leather folder containing a summary of the meeting’s topics, relevant documents he may need as well as information on the attendees; he finds his annoyance waning. 
Even more so as she keeps up with his longer stride without complaint and she goes through the information with him as they walk, explaining her thought process in choosing each document and further summarizing key information. 
But then he finds a picture of a baby as he flips through the professionally typed pages. Thinking it irrelevant, he reaches to remove it only for a manicured finger to hold it in place. 
“That’s Michaela’s new baby! They went with the name Toby instead of Liam! Isn’t he a cutie? She’s back from parental leave today and we’ll pass her desk on the way to the meeting so you should say something nice! Apparently the delivery was very difficult and...”
Slender doesn’t care. 
He’s perfectly aware that Michaela returns from leave today but doesn’t care about that beyond how that affects workflow. He doesn’t care what she named the child and he certainly doesn’t care enough to form an opinion on the ‘cuteness’ of her baby or whatever his secretary was prattling on about now.  
Now that the topic has been changed from work he ignores her as she talks, focusing his attentions on the documents which he continues to flip though as soon as she removes her finger.
They’re passing through a more populated corridor, flanked by offices on each side, when she suddenly stops. Slender pays no mind to it and continues on.
Only to stop as she grabs his arm.
Someone gasps. 
Slender feels his annoyance rising to the point of anger as he turns to her. She seems unfazed, a huge contrast to the others in the corridor who watch paralyzed in silent horror. 
“Michaela’s at her desk!” She whispers excitedly, “You should say something before we take on Councilwoman Kaia and the others.”
Slender considers killing her. His muscles tense and as his mouth opens everyone around them is certain they’re about to witness him rip into her with his teeth. 
“Councilwoman Kaia?” He says instead. 
“Yes? Didn’t you see the sticky note I left? It was the one with the heart at the top and it said ‘Managed to convince Councilwoman Kaia to join the meeting. You got this.’ And then a smiley face?” She replies, confused.
She continues, “I was up all night talking to her to try and get her to come so I didn’t have enough time to add her profile to the folder but I know you’re acquainted so I didn’t think it would be a problem.”
Slender was very acquainted with Kaia, the Head Councilmember of the Merpeople, the most populous aquatic cryptid species. Kaia was belligerent and stubborn but undeniably powerful both magically and politically. She often leveraged that power to get her way, including in locating meetings to the shore or outright refusing to join those that weren’t. Like this one. 
Slender studies his secretary. 
She seems unaware of the significance of her actions and seems to be focusing her attention on subtly bringing his attention to the open doorway she is standing in front of. He looks through and sees a scared Michaela who immediately dips her gaze to her desk as she notices his attention on her. 
“Welcome back, Michaela.” He says. 
The pink-clad secretary beams, and gives an enthusiastic wave to the shocked Michaela before running off to catch up with Slender as he continues on his way.    
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gwendolynemaxine · 1 year ago
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AN EVENING WITH THE STACYS, MANHATTAN, NEW YORK.  captain  stacy’s  home  is  old  world  charm  at  its  finest.  his  wife,  helen,  has  retired  early  following  dinner,  which  leaves  george  and  his  young  daughter  gwendolyne  to  entertain  themselves.  she  is  a  bright  young  girl,  nearly  four,  bubbly  and  enthusiastic.  father  and  daughter  make  themselves  comfortable  in  the  large  armchair  in  his  study  —  they  both  peer  over  a  large,  ornate  children’s  book  depicting  many  of  king  arthur’s  adventures.  
another informal discussion, this time about gwen's family history and how her upbringing affects her values and relationships (in constant state of editing)
george  stacy  was  born  in  england, the younger of two brothers. like  his  father  and  brother,  george  joined  the  military  following  his  education  before  entering  into  law  enforcement.  he  excelled  in  his  career,  earning  a  reputation  of  being  incorruptible  and  steadfast  in  his  morals. helen  thomas  was  born  in  ireland,  moving  to  london  in  her  early  twenties  to  pursue  a  career  in  journalism.  it  was  here  that  she  would  meet  and  eventually  marry  george  stacy.
his  work  later  brought  him  overseas  —  in  his  late  30s,  he  relocated  to  new  york  city  after  being  recruited  for  a  high  profile  murder  investigation.  helen  joined  him  and  the  couple  rented  a  house  in  queens  before  eventually  moving  into  the  upper  east  side  following  further  success  in  george’s  career.  queens,  however,  was  where  the  couple  eventually  managed  to  have  their  only  child  -  gwendolyne. gwen  was  barely  two  when  the  family  moved  out  of  queens.  being  their  only  child,  she  was  doted  on  tremendously  by  her  parents,  as  well  as  family  friends.  the  family  enjoyed  the  highlights  of  new  york  life  as  george  continued  to  climb  in  his  career.  gwen  did well in her  pricey  private  school.  unfortunately,  helen  was  diagnosed  with  a  critical  illness  as  her  only  daughter  entered  elementary  school.  gwen  took  a  role  of  caring  for  both  parents,  and  that  role  extended  to  her  father  exclusively  after  her  mother  passed  away  shortly  after  she  entered  middle  school.
gwen  befriends  harry  osborn  following  this  loss.  despite  the  tragedy,  gwen  is  able  to  maintain  her  grades.  her  father  throws  himself  into  his  work,  leaving  gwen  to  not  only  care  for  herself  but  to  care  for  him  as  well. 
gwen’s  childhood  was  filled  with  dreamy  fairy  tales  and  folk  tales  her  parents  brought  with  them  to  america  -  her  mother  doted  on  her,  buying  her  endless  dresses  and  bows,  dressing  her  up  and  running  around  central  park  with  her. being an only child with adoring parents results, very easily, in a child who expects the world to treat her the same. her father is a police officer characterized by his unshakeable morals. he is incorruptible, always sees the best in people, and did extremely well in his profession. because of all this, he became a major target for the worst new york had to offer. and also because of this, gwen saw a prime example for how to live. unapologetically, courageously, willing to do the right thing no matter the risk. gwen is a true product of her environment and it is so essential in how she navigates the world. her father's steadfast courage and faith launch her into situations over her head and she does not falter. she holds those same standards to the people closest to her. she is soft and warm, able to cater to others and care for them as well as be cared for in return.
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mudaship39 · 1 year ago
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Character bio of the Afro Asian Native Fae Elvish, Giant Kin, and Goblinoid Spellcaster, Gunslinger, & Swordfighter Part 2:
Lysander Alphonse Norwood/Luciana Jaqueline Norwood or Kittsak/Kaeo Alin Pramoj:
Rank: 
Started: 
C+ rank
F to D rank Guild Trainee
C+ rank Guild member
B- rank Adventurer
B+ rank Silver ranked Hunter
C ranked Hero
Now: 
S+ rank (SSS+ High Class). Titan rank.
S+ Rank (Unrankable) Guild Member. 
S+ rank (Adamantine Rank) Adventurer. (Mithril, Orichcalum, Adamantine) 
S+ rank (Platinum Rank) Hunter (Monster Hunter, Undead Slayer, Demon Hunter, Mage Hunter, Witch Hunter, Vampire Hunter, & Dragon Slayer). (Copper, Brass, Silver, Gold, Platinum)
S+ rank (Diamond Rank) Hero. (Amber, Pearl, Lapis, Opal, Amethyst, Emerald, Ruby, Diamond) 
Rank and class as a guild member and adventurer is decided by academics and athletics (from magical community college, magical four year university, magical Ivy League University, & magical military academy), merit, relationship with commoners, services to guild, positive reputation with guild patrons (guild clients who hire guild contractors), connection to nobles and rich aristocracy, recommendation from military or knight order, military strength, good likability with civilians, monster hunting trophies, kinship with guild and guild members, experience, association with guild council and guild officers, 
magical power, reliability on guild missions, one time guild membership due and monthly guild dues being paid on time annually, compliance with guild rules, quest completion percentage, good relationship with adventuring party, notoriety, fame, adventuring skills, respect from guild colleagues, contribution to the guild, talent, bond with royalty, furthering guild goals, assistance to the state (federation of kingdoms, empire of kingdoms, & or confederacy of nations), & overall effectiveness as a guild member and adventurer.
Adventurers who bring in high level class monsters, animals, and beasts for materials need to kill enemies the right way to properly dissect materials and not damage them. This lets them use them for crafting weapons, shields, clothes, armor etc with materials.
These are factors for the initial guild test to decide your rank and the annual tests and retakes to decide the merit of guild promotion. Some of these aren't for low ranked tests of F, D, E Class and mid rank of C Class but high ranked tests if you want to be B Class, A Class, or S rank.
Some of these factors shift or widen the economic, societal, & educational gaps in societal castes between adventurers in a system of classism. 
Level: 500
Stat Points:
Accuracy: 500, agility: 500, athletics: 500, awareness:300, charisma: 400, constitution: 400, deception: 400, defense: 300, dexterity: 400, endurance: 400, flexibility: 300, health: 400, intelligence: 500, intuition: 400, luck: 300, magic: 500, mana: 500, perception: 300, persuasion: 400, power: 500, reflexes: 400, resistance: 300, sense: 300, speed: 400, stamina: 400, stealth: 300, strength: 400, vitality: 500, willpower: 300, & wisdom: 400.
Skills: 
Academics, acrobatics, alchemy, appraisal, artificing, astrology, bartering, bureaucracy, bluff, business, charm, conversation, cooking, crafting, culture, diplomacy, disguises, electronics, explosives, finance, first aid, fitness, forgery, gambling, guns, haggling, healing, history, hunting, influence, intimidation, intuition, investigation, knowledge, language, law, leadership, lock picking, locksmith, lore, loyalty, marksmanship, medicine, navigation, negotiation, observation, performance, pickpocket, poisons, politics, ransack, repair, research, sailing, scavenging, scrapping, science, seduction, sneaking, speech, survival, tactics, tracking, trading, technology
Traits: 
Alignment: 
Depends on class background and species form:
Neutral Good
Chaotic Good
Neutral Evil
Lawful Evil 
Chaotic Neutral
True Neutral
Class: 
Multi Class Spellcaster. Gunslinger. Artificer. Fighter. 
Subclass: 
Artificer. Tinkerer. Alchemist. Battle Smith. Artillerist. Master Maker. Armorer. Forge Adept. Maverick. Warsmith. Potion Smith. Curses Smith. Relic Smith. Infusion Smith. Golem Smith. Rune Smith. Gadget Smith. Inventor. Warlock. Fiend Pact. Fey Pact. Celestial Pact. Infernal Pact. Dark Pact. Sorcerer. Divine Soul. Shadow Magic. Wild Magic. Draconic Bloodline. Battle Sorcerer.
Gunslinger. Arcane Gunslinger. Magic Marksman. Spellshot. Gunsmith. Alchemical Gunslinger. Sharpshooter. Deadeye. Peerless Archer. Rifleman. Adept Marksman. Desperado. Knight. Battle Master. Champion. Weapon Master. Great Weapon Fighter. Tempest Fighter. Avenger. Sorcerous Knight. Mage Marksman. 
Paladin (not the class but knight order rank). Crusader. Warden. Anointed Knight. Acolyte. Holy Knight. Oath of the Watchers. Oath of Glory. Oath of Heroism. Oath of Devotion. Oath of the Crown. Oath of Vengeance. Avenger. Platinum Knight. Oath of the Justicar. 
Magic User. Arch Mage. Spellsword. War Mage. Arcanist. Monster Hunter. Rune Sage. Eldritch Knight. Demon Hunter. Rune Mystic. Gun Mage. Dragon Slayer. Summoner (Imps, Spirits, Succubi/Incubi, Fae Spirits, Genie/Djinn, Infernals, Celestials, Tieflings, Aasimar, Angels, Demons, God, Devils, Titans, Primordials). 
War Wizard. Mage Hunter. Rune Mage. Witch Hunter. Magic Knight. Sword Mage. Rune Smith. Gun Witch. Dragon Rider. Rune Knight. Battle Mage. Rune Master, Magician. Wild Mage. Control Wizard. Rune Caster. Arcane Tactician. Shadow Adept. Psion. Archivist Tradition. Magical Savant. Lore Mastery. Swordplay Tradition. Ancient Magic. Incantrix. Mage Lord. Arcane Origin. Rune Fencer. Rune Blade. 
Magical Swordsman. Hex Blade. Fighter. Soldier. Martial Artist. Cloaked Sniper. Scout. Pathfinder. Sniper. Elite Mercenary. Commander. Ardent. Mercenary Veteran. Sellsword, Samurai. Enlighted Samurai. Wandering Samurai. Ronin. Daimyo. Shogun. Warlord. Commander, Combat Veteran. Paragon. Vanguard. Tactician. Gladiator. Pit Fighter. Duelist. Swashbuckler. Fencer. Cavalier. Grand Marshal. Kensei. Empowerment. Destined Bloodline. Magus Bloodline. Enchantress Bloodline. 
Background: 
Has lived for a very long time as a magical variant human with half fae elvish, half giant kin, and half goblinoid ancestry. Has many magical clones.   
Farmer. Gatherer. Fisherman. Weaver. Forager. Sailor. Far Traveler. Outlander. Borderlands. Child of the Wildlands. Fae Elven Raised. Giant kin raised. Goblinoid Raised. Amazonian. Hunter. Clan Hunter/Huntress. Clan Hunting Captain. Hunter’s Lodge. Druid. Barbarian. Ranger. Scout. Animal Whisperer. Stalker. Death Seeker. Seeker. Refugee. Exile. Outcast. Hermit. Wanderer. Nomad. Explorer. Forager. Hunter. Fisherman. Trapper. Survivalist. Inquirer. Cartographer. Desert Tracker (experienced desert guide). Map Maker. Forest Ranger (Wood Elf trained). Guide. Navigator. Wilderness Investigator. Forester. Game Keeper. 
Warden (Keeper of an Ancient Elven Ruin). Sentinel (Defender of Fae Forest Sanctuary). Sentinel (Wood Elf Trained). Guardian. Protector. Defender. Temple Guardian (Door Sentry, Honor Guard, Temple Warden, Altar Sentinel, Unseen Watcher, Treasury Guardian. Library Custodian. Inner Sanctum Shield). Apothecary (For settlement, village, town, & city specializing in brews, potions, elixirs, salves, & concoctions). 
Conservationist. Pathfinder. Wayfinder. Horizon Walker. Outrider (A pathfinder, wayfinder, outrider, and horizon walker is a combination of a few jobs in goblinoid and giant kin culture: an explorer, a vanguard, a diplomat, a scientist, a soldier, etc.). Master Inquisitor. Trailblazer. Wand Carver. Magical Amulet and Talisman Carver. Magical Witch’s Broomstick Carver. Clan Head. Clan Elder. Tribal Council Member. Clan Leader. Clan Patriarch/Clan Matriarch. Tribal Elder. Revered Elder. Chieftain. Warchief. Paramount Chieftain. Paramount Warchief. Active.
Plane Walker (An inhabitant of another plane, a pixie, kidnapped them home to the Feywilds. The Fey Wilds was home to their ancestors who were dryads, Arch Fae, Celestial Eladrin, Proto Elves, and Noble Eladrin). Fey Child (Human Variant with Fae, Goblinoid, & Giant kin ancestry). Fey Bound (They have spent time in the Fey World and aren’t entirely the same person as they were before). 
Trapped in the Fey Wilds (They bought and sold items at the Witch Night Market. Willingly or inadvertently they made a bargain with the fae). Fey Touched (Marked by pixies and fairies). Primal Fey. Estranged Fey. Fey Inheritor. Spirit of Two Worlds (Giantkin, Fae, & Goblinoid). Fey Wanderer. Berserker Rage. Channeled Fury. Fey Child (Trickster, Siren, Guide, Observer, Guardian, Reveler, Dealmaker). Seelie Court Royal Courtier (Ambassador). Seelie Court Agent (Working for Fairie King Oberon and Fairie Queen Titania). Seelie Court Lord/Lady. Active
Hostess. Bartender (Speakeasy where leaders of local mafia congregated to conduct illegal business. High end bar where nobles and aristocracy spoke of higher caste politics. Tavern where locals came for a drink after work). Barmaid (Worked in a city pub where locals taught them the tools of their trade. Worked in a speakeasy where they learned deception was a needed skill. Worked in a bar where they learned how to handle the rude and loud. Worked in a tavern where they met many travelers and performed many songs). 
Tavern Singer. Saloon Entertainer. Barkeep. Brewer. Tavern Keeper. Layman’s Tavern Owner. Writer (Poetry). Seducer. Courtesan (Brothel and Aristocrat and nobility escort). Dom/Sub. Master/Mistress. Seductress. Lover (Nobles, Wealthy, Aristocratic, & Royalty). Temptress. Madam (Brothel Owner). Innkeeper. Server. Hostess. Waiter. Dishwasher. Baker. Grill Chef. Fry Chef. Pastry Chef. Fish Chef. Junior Chef. Station Chef. Deputy Chef. Head Chef. Executive Chef. Master Chef. Gourmet Chef. 5 Star Restaurant Owner. Mixologist. High End Bar Owner. Proprietor. Food Trader. Negotiator (Specializing in Transport and Accommodations). Writer (Cook Books). Active.
Merchant. Trader. Salesman. Vendor. Merchant. Assistant (Shop Assistant). Accountant  (Merchant Guild). Bookkeeper (Major Artisan’s Guild). Shopkeeper (selling and buying adventurer weapons, armor, shields, & clothes). Store Owner (Magical items store). Appraiser. Auctioneer. Businessman. Tycoon. Magical Emporium. Guild Associate. Guild Initiate. Guild Apprentice. Guild Member (Merchant Guild). Guild Artisan (Armorer, Weapon Smiths, Fine Smiths, & Blacksmiths). Family Business. Merchant Prince/Merchant Princess. 
Guild Merchant (Alchemists, Gems, Armorers, Books, & Apothecaries). Family Tradition. Caravan. Negotiator (Specializing in trading Adventurer's goods, Magical items, Rare Acquisitions, Crafting Items, & Specialist goods and transporting them by train, plane, or boat). Caravan Bodyguard. Armed Escort. Caravan Specialist. Able Carter (Hauler with a large operation that shipped goods across the super continent). Caravan Master. Tourist. Well Traveled. Road Salesman. Traveling Merchant (Transported goods by station wagon). 
Sea Nomad (Lived in a floating city built by metal on the ocean governed by a merchant enclave. City follows the most prosperous trade routes on the seas. Is a haven for smugglers, traders, & pirates). Merchant Sailor (transported goods by ship). Information Broker. Entrepreneur (Specializing in management, sales, administration, production, & training). Trailblazer (Uncharted realms have always intrigued them. They have explored and mapped large territories in service to merchants, governments, adventurer’s guilds, & even their own curiosity). 
Dimension Hopper (They discovered magic to move between dimensions at will but have yet to find a way to go back). Stranded (Different World on an Alternate Plane). Planar Explorer. Well Traveled. Planar Traveler. Wanderlust. Plane Walker (They were investigating teleportation magic when suddenly a spell went wrong which landed them in Elysium). Otherworldly Mission. 
Plane Walker (They were fighting another spellcaster in a magic battle in the Underdark when they fired a spell at them sending them to another plane to Shadowfell. He/she/they came into contact with the Raven Queen herself and became marked by her forever). Shadow Marked (Somehow, they were exposed to the power of shadows that is negative energy. This energy infused into their being and altered something about them claiming them for its own with a virtual brand on them. The alteration is noticeable, but not all-encompassing in appearance. Instead, it leaves a distinct mark on their existence. 
Touched by the Darkness (People can probably feel this even just being near them. These people try not to shun them as prejudice and discrimination against tieflings isn’t widespread in these lands). Afflicted (This dark taint makes them sometimes fester dark thoughts. They don’t seek ways to cleanse themselves. They do try to hide this dark mark of corruption. It has tempted them into a new world of dark arts and dark magic). Shadow Marked (Wisps of darkness make them appear slightly ethereal as they emit like smoke from their skin. These can pass through clothing. They have a single scar on their body that is uniquely shaped as a souvenir from the darkness that is cold to the touch). 
Branded by the Shadow Plane (There is a taint in his/her/their blood, one that is foreign and peculiar. He/she/they tends to think in abnormal ways approaching problems from a viewpoint that most would not expect. Over time, this taint displays itself in his/her/their bodily form. His/her/their inherent abilities come from a deep link with the fabric of magic itself). 
Plane Walker (An inhabitant of another plane, a pixie, kidnapped them home to the Feywilds. The Fey Wilds was home to their ancestors who were dryads, Arch Fae, Celestial Eladrin, Proto Elves, and Noble Eladrin). Fey Child (Human Variant with Fae, Goblinoid, & Giant kin ancestry). Fey Bound (They have spent time in the Fey World and aren’t entirely the same person as they were before). Trapped in the Fey Wilds (They bought and sold items at the Witch Night Market. Willingly or inadvertently they made a bargain with the fae). Fey Touched (Marked by pixies and fairies). Estranged Fey. Plane Walker (They were traveling the planes and got separated from their group landing them in the Abyss). 
Energy Scarred (Exposure to a magical event overloaded them with magical energy. They were exposed to dangerous levels of magical energy that built up over long time exposure to a powerful source of arcane magic). This is why they have a prosthetic bionic and armored automail leg.
Plane Walker (They were exploring a portal to another plane and got lost landing them in the Elemental Planes). Genie Blessed (Freed a female fire djinn trapped within a lamp. Blessed them with good luck and riches). Plane Walker (All they remember is waking up on a different plane with no idea how they got to Pandemonium). Plane Walker (An inhabitant of another plane devil lady had a succubus kidnapped them to the Nine Hells). Shadow Haunted (A devil or dark deity has claim on their soul due to an ancient warlock pact made by their ancestor). 
Plane Walker (They were traveling the planes and got separated from their group landing them in the Material Planes). Plane Walker (They were exploring a portal to another plane and got lost landing them in Limbo). Spirit Medium. Haunted (They are followed by a spirit after a momentous event in another plane of existence. They and others have seen this entity. They have studied esoteric subjects trying to understand their situation but this presence remains a mystery). 
Plane Walker (All they remember is waking up on a different plane with no idea how they got to the Underworld). Speaker of the Dead (They have been gifted with the ability to speak with and see the dead. This manifested when a chance encounter in the underworld with a deity of death linked them to the spirits of the dead). 
Plane Walker (They were fighting another spellcaster in a magic battle when they fired a spell at them sending them to another plane in the World Tree of Yggdrasil of the 9 Realms). Empty Whispers (They hear the voices of those who have fallen through the cracks of reality. Creatures removed from memory. Banished planar entities. Their whispers guide them). 
Plane Walker (They were investigating teleportation magic when suddenly a spell went wrong which landed them in the Celestial Empire). Blessed (Blessed by a divinity. For an unknown reason irrespective of their actual beliefs a deity has bestowed upon them a boon to use for good. They know the identity of the female deity of wisdom, justice, & war that has blessed them). 
Plane Marked (He/she/they is a traveler of many planes. These planes have all left a mark on them. As beings especially in tune with the many planes, realms, & realities themselves, denizens of these planes can feel these marks and see him/her/them at least partially as one of them. Intelligent denizens of these lands are neutral towards them). On another plane. 
Magical Merchant. Interplaner Merchant (Merchant, Vendor, Trader, & Caravan in the Material Plane, Fey Wilds, Shadowfell, Elemental Planes, Elysium, Limbo, Pandemonium, The Abyss, The Celestial Empire, The Underworld, & the Nine Hells). 
The Planeswalker (Whether he/she/they believes this a curse or blessing depends upon him/her/them. However this being’s manifestation and aura also changed his/his/their way of contact with magic. Making it flow differently through him/her/them then others of magical power. He/she/they was selected by a powerful being to be their champion in this world. She transmitted her raw power into him/her/them to be used as he/she/they sees fit. 
He/she/they was chosen by an eldritch being. The embodiment of his/her/their powers may mirror the being that he/she/they was chosen by. However the fundamentals of enhancement are the same. He/she/they has immense significant reservoirs of raw magical energy whose source is unknown to him/her/them. His/her/their natural power comes from the totality of the planes. The planes call out and rouse those they chose to travel the universe, multiverse, & omniverse. 
Once awakened a planeswalker has a flair for information about creatures, beasts, & monsters that are not from the physical plane. Some of the finest planeswalkers use this to travel the planets, star systems, & galaxies and install themselves as monarchs. Others seek to become heroes to help defend those who cannot defend themselves as their champion. Some planeswalkers may construct a pocket dimension of their own in a demiplane they create and  mold its components and strengths that they find the most sufficient. Some planeswalkers establish themselves on a specific plane and align themselves with it, calling it home. Their form, mentality, & powers take on the form of the plane they spend much of their time on). 
Purveyor of the Bizarre (They spent enough time in markets, auction houses, swap meets, etc buying and selling ancient or unusual items throughout so many extraordinary places to give them an instinctive ability to discern valuable relics from worthless trinkets). 
Writer (Travel Guide). Envoy (Commerce). Merchant Dynasty. Guild Veteran. Guild Officer. Guild Leader. Guild Master. Guild Grandmaster (Merchant Guild leader). Active.
Ward. Legendary Parents. Noble. Aristocrat. Scion. Local Scion. Noble Scion. Scion of an Ancient Bloodline. Descendant. Royalty (Prominent member of a royal family. They have taken up the life of an adventurer. They are a prince/princess looking for a more exciting life and on a secret mission before they take the throne). Scion of a Legend. Arranged Marriage. Runaway. Fallen Noble. Heir of a Fallen Kingdom. Exiled Ruler. 
Royalty. Ancestral Holdings. Baron/Baroness. Viscount/Viscountess. Marquis/Marquesses (Of nonmagical Human Federation of Magical Human Kingdoms). Duke/Duchess.  Archduke/Archduchess (Of Dark Elven Federations of Kingdoms and Light Elven Empires of Kingdoms). Sovereign. Prince/Princess. King/Queen. High King/High Queen (Of Human Federation of Magical Human Kingdoms and Indigenous Magical Human Confederacy of Nations. Equivalent to emperor/empress). Active. 
Gentleman. Lord/Lady. Duelist (Child of a noble house). Swashbuckler (Justice Seeker). Musketeer (Avenger). Fencer (Professional fencer). Dandy (Fashionista). Fanatic (Fanboy/Fangirl of the legendary paladin commander Anika Roseheart the Enlightened of the Knight Order, Shields of Winter. They follow in her footsteps using her as inspiration to aspire to. They become excited when someone shows interest in their idol. Their idol was a hero of the people and they are inspired by her good deeds. They act distinctly from her. They want to create their own accolades and accomplishments for their own legend). 
Recruit (knight order recruit). Initiate. Aspirant. Page Boy/Page Girl of a Knight. Shield Bearer of a Lady Knight. Squire. Apprentice. Rivals (They and their rival competed to impress a romantic interest, competed for a reward of fame and fortune, and competed to determine who’s top dog in the knight order and paladin order). Courtier. Junior Scribe. Scribe. Journeyman Scribe. Senior Scribe. Head Scribe. Order of the Quill. Order of the Pen. Writer (Magical Arcana). 
Champion of the Paladin Tourney World Tournament. Runner up of the World melee Martial arts Grand Tournament. Knight Errant (Completed their training and received accolades of knighthood. However by will of the sovereignty they weren’t awarded land. As a noble with no estate to speak of they were a knight errant. Was on a grand quest to be awarded land. Such as finding an ancient holy relic. Winning the heart of a nobleman’s heir. Slaying a powerful monster. Winning a battle during a war). 
Thrillseeker (Survivor of life-death situation. Now an adrenaline junkie looking for the next thrill after dancing with death. They now scale buildings, leap across chasms, & jump off buildings with magic and technology). Warrior. Noble Warrior. Magical Knight. Knight/Lady Knight. Esquire/Dame. Lancer Knight (Knight Corporal). Lost Instructor (Knight commander vanished after investigating a magical artifact. They were on a quest to find her and to retrieve the artifact she was after). Order of the Anvil. Blacksmith. Knight Sergeant. Quartermaster. Knight Lieutenant. Knight Captain. Knight Major. Knight Commander. Peacekeeper. 
Order of the Scroll. Order of the Tome. Lore Keeper (Arcane Books, Esoteric Scrolls, & Ancient Runes). Archivist (Ancient Scripture, Art, Geological Discovery, National Treasures, & Historical Trinkets). Chronicler (Written History, Municipal Records, Commercial Records, Archeology, Biographies, & Current Events). Historian. Exam Proctor (Trains incoming recruits, aspirants, initiates, & squires in written and practical exams). Recruiter. Field Researcher. Envoy (Knight Order), Clockwork Researcher. Sage’s Assistant (Specializing in Alchemy, Arcana, Astronomy, Herbology, History, & Linguistics). Praetorian. 
Order of the Wand. Order of the Staff. Order of the Grimiore. Paladin (Knight order rank not the class). High Paladin. Grand Paladin. Star Paladin. Paladin Commander. Order of the Shield. Order of the Sword. Order of the Gun. Order of the Pistol. Order of the Rifle. Seeker. Herald. Order of Shadows. Order of Light. Grey Order. Chapter Leader. Order Master. Elder. High Elder (Knight Order leader). Active.
Child Prodigy. Magic’s Favorite Child. Magic’s Golden Boy/Golden Girl. Bookish Providence. Scholarship Student. Arcane Student. Musician. Singer. Musical Prodigy. Thespian. Stage Actor/Stage Actress. Athlete (Magical Sports). MVP. Star Player. Team Captain. Academic (Studied magic at the prestigious academy in the continent learning traditions dating back to legendary spellcasters. They received quality instruction in advanced concepts of mathematics, the sciences, history, the arts, & literature earning a pedigree respected by magical scholars everywhere). 
Arcane Librarian. Assistant (Library Clerk). Librarian. Scribe. Chronicler. Archivist. Lore Keeper (Specialize in Music, Books, Arcane Scrolls, Ancient Runes, & City Records). 
Lore Master (Studies the Primordial Age to the Age of Nobility. The Primordial Age is the age of mortals not gods. When prehistoric: humans, fae elves, goblinoids, giant kin, dwarves, gnomes, & other humanoid races first learn how to use tools, make weapons, speak, & wield magic. Primordial magic is vital, dark, & dangerous. The Age of Nobility is the age of empires, federations, & confederations). 
Magical Mathematician. Scientist.  Chemist. Mad Scientist. Student. Honors Student. AP Classes. Tutor (Mathematics. They teach students the magnificence of objective numbers with algebra, calculus, geometry, & trigonometry. History. They tutor pupils of the past and its lessons from wars to historical achievements. The Arts. Science. They lecture on the natural world and its wonders from anatomy, anthropology, archeology, biology, chemistry, geology, marine biology. physics, psychology, sociology, & zoology. Languages. They educate others about the myriad forms of speech in the world). Mystic Tutor. 
Writer (Sciences, History, & Literature). Graduate. Honors Graduate. Valedictorian. Academy Student. Student of Magic. Magical Misfit. Prodigy. Cloistered Scholar. Arcane Dominion (Resident of the most magically and technologically advanced nation within the federation of humanoid races). Arcane Scholar. Magical Scholar. 
Arcane Student Who Saw Too Much (During an accident when experimenting with high level magic they looked into the other planes and saw an entity beyond what mortals should see). Energy Scarred (Exposure to a magical event overloaded them with magical energy. They were exposed  to dangerous levels of magical energy that built up over long time exposure to a powerful source of arcane magic). 
Marked by the Planes (Beings from other planes, realities, & worlds seeing the mark on them knows what they saw and who they communicated with). Encounter With Planar Entities (Many are stellar giants, dragon gods, great old gods, or some massive otherworldly beings biding their time to return to the Material Plane. Their goal may be to seek vengeance, inflict chaos, wreak destruction, or establish their view of order). 
Magical Apprentice. Tutor (They specialize in lecturing on the finer details of the arcane and esoteric on all schools of magic). Writer (Magical Arcana). Magical Teacher (Teaches at Magical High School). Magical Professor (teaches at magical: community college, four year university, military academies, and Ivy League schools). Headmaster/Headmistress. Dean. Head Chancellor. Superintendent. Active.
Scientist. Paleontologist. Chemist. Alchemist. Biologist. Archeologist. Sociologist. Historian. Linguist. Interpreter. Translator. Anthropologist. Chemist. Alchemist. Botanist. Astronomer. Zoologist. Engineer. Ace Pilot (Thanks to steady hands and nerves of steel, they are skilled at operating starships and other vehicles.) Starwalker (they have spent countless hours traveling where few creatures dare to go: the emptiness of space). Astronaut (Rank Captain). Space Explorer (Current timeline is post ray punk, diesel punk, rocket punk, & atompunk of retro futurism). Xenoseeker (As they travel in space, they strive to make first contact with alien life forms). Spacefarer (they live their life among the stars, seeking new worlds to explore and yearning for the next adventure). Retired.
Philosopher. Magical Philosopher. Arcane Philosopher. Thinker. Academic Thinker. Mad Scientist. Arcane Savant. Guest Speaker. Envoy (Academia), Visionary Researcher. Field Researcher. Initiate. Recruit. Novice. Apprentice. Neophyte. Acolyte. Disciple. Adept. Master. Alchemist. Royal Alchemist. Apostle. State Alchemist. Marksman Mage (Uses quadruple barrel flintlock pistol, six shot revolvers, double barreled blunderbuss, triple barreled flintlock rifle,  & ten shot 500 magnum lever action repeating rifle as weapons). Dragon Scholar (Dragons have always fascinated them since they were a child. They want to study the long life spans, language, potent power, & ancient traditions of dragons. They study all things draconic. Especially chromatic, gem, & metallic dragons). Esoteric Mystic. 
Scholar of the Ancients (Wants to study the Mythic Age when gods, titans, old gods, & other primordial beings walked their world. When the primordial beings did their great deeds and fought their wars. When devils sought to corrupt and destroy the world. Before the devils were exiled and banished to the nether planes. This was before the primordial beings left their world). Demonologist. Occult Investigator (Dark Magic, Ghosts, Devil, Undead, & Aberration specialization). 
Lone Survivor (Only survivor of demon invasion and devil conversion attack. Devil lords turned the entire city into a horde of imps, demons, fields, & arch demons for human sacrifice to turn the devils into greater devils, devil aristocracy, & demon royalty. Has an innate hatred of devils and demons). Freelance Spellcaster. Spellseeker. Arcane Dominion. Dragon Trained (Metallic, Gemstone, & Celestial dragons). Noble Dragon Tamer. Dragon Knight. Dragon Fighter. Dragon Rider. 
Slayer. (Gov. Sanctioned Association of Slayers. Witch Hunter. Mage Hunter. Demon Hunter. Monster Hunter. Slayer of the Undead. Dragon Slayer.) Arch Mage. Grand Magister. Alchemist’s Assistant. Necromancer’s Apprentice. Secrets of the Dead. 
Witch. Hereditary Witch. Coven Witch (A coven of witches learned about them and wished to bring them into the fold). Coven of Blood. Coven of Secrets. Coven of the Moon. Coven of Peace. Coven of Stars. Coven of Earth. Coven of the Sun. Coven of Shadows. 
Gun Witch (They learned their skills on the road as a foundling trained by a gun witch mentor). Coven of Might Witch (Trained in the art of combat and gaining power through any means necessary. They hone their skills in weaponry and done armor in warfare. Worked alongside war wizards and battle mages). 
Coven of Light Witch (Most recognizable of covens. They offered their services to heal and to help others. They live close to civilization. Cities and towns will spring up around their settlements and villages to protect them in exchange for their aid. Their coven lair is built in the ruins of a long forgotten temple). 
Coven of the Seas Witch (A nomadic coven that travels the oceans and along coastlines as the seasons change. They are practitioners of ancient oceanic magic and use elements of the sea in their rituals and spellcasting. They are unpredictable as the sea itself. Their coven lairs are huts built together on the coast of a vast ocean. Their coven is focused on traveling to different sacred sites. They adhere to prophecy and visions and make pilgrimages to sacred sites). 
Coven of Light Witch. (Their coven offers services both good and bad to local settlements, villages, & towns in a city. Their coven lair is built in the remains of an old battleground where undead soldiers haunt the fields at night. They later joined a witch coven that defended a city from paranormal dangers). 
Coven of Oak (Their coven is focused on protecting nature and wildlife. They work with animals and familiars that work alongside their coven members. Their coven lives in huts that are nestled in primordial giant fae trees. They are helped by the proto elves and arch fae). 
Coven of Light Witch (Their coven focuses on helping others in times of trouble. They have its haven easy to journey to and have its members travel to settlements, villages, towns, & cities in a kingdom. They later joined a militia coven that protected a kingdom from supernatural threats. Their coven lair sits on the outskirts of a capital city). 
Coven of Lies Witch (Most feared of the witch covens. Their coven focuses on dark and forbidden magic as well as sacrifices and ancient rituals. They study blood magic, wild magic, black magic, dark magic, primordial magic, and necromancy. They are trying to obtain forbidden power and access long forgotten magical abilities that were lost in the primordial age when the ancestors of the humanoid races first learned to speak, use tools, wage war, & wield magic. Their coven lair rests in the remains of an ancient battleground of the wars between primordial beings during the Mythic Age. 
The Mythic Age was when gods, titans, old gods, & other primordial beings walked their world. When the primordial beings did their great deeds and chose mortal heroes and demigods as their champions. When primordial beings fought their wars. When devils sought to corrupt and destroy the world. Before the devils were exiled and banished to the nether planes. 
This was before the primordial beings left their world for the celestial planes. Settlements, villages, towns, & cities of the kingdoms of this empire and federation are built around the corpses of these primordial beings. The corpses of these primordial beings crashed into every environment throughout the 8 supercontinents such as deserts, tundras, forests, jungles, swamps, mountains, volcanos, beaches, & islands that they warred against each other. They are still clad in their titanic divine armor with their gigantic shields and weapons still near them. Many of the coven members live within the skulls, ribs, palms of the hands, knee caps, or even the eye sockets of the skeletal remains of gods, devils, fallen gods, titans, great old gods, & other primordial beings found throughout the empires, federations, & confederations in the supercontinent that is an epicenter for primordial magic). 
High Priestess (Coven Head) of a Witch Coven. Spirits king’s summoner. Magic tower grandmaster. High Elder of a Circle of Magi (or council of spellcasters such as artificers, mages, conjurer, elementalists, mystics, witches, diviner, necromancers, sorcerers/sorceresses, illusionists, psions, magicians, wizards, summoner, alchemists, enchanter, seers, & warlocks). Active.
Enlisted Soldier. Dauntless. Military. Marines. Soldier. Academic Soldier. Conscript. Military Conscript. Recruit. Grunt. Infantry. Rifleman. Private. Corporal. Lance Corporal. Cook (Mess Hall). Field Cook. Mechanic. Arcane Mechanic. Medic. Field Medic. Combat Medic. Nurse. Surgeon. Doctor. Scientist. Field Scientist. Sergeant. 
Tutor (Martial Combat. They teach students on the art of the body including combat, dances, & other forms of exercise). Drill Sergeant. Officer (Disguised as an officer in the army, avoiding the advances of a powerful and attractive but unscrupulous noblewoman vampire countess.) 
Career Trooper (Is a career member of a military and have been embroiled in conflicts and military bureaucracy for many years). Commissioned Officer. Second Lieutenant. First Lieutenant. Captain. Support. Machine Gunner. Sharpshooter. Marksman. Sniper. Arcane Sniper. Scout. Recon. Demolitions. Grenadier. 
Disciplined Soldier. Combat Engineer. Intelligence. Military Asset. Dog of the Military (Free roaming agent that is a field researcher of lost magical technology or magical matters for the military). Spy. Double Agent. Assassin. Militant Assassin (Spy, Saboteur, Double Agent, & Contract Assassin). Assault. Heavy Weapons. Squad Leader. 
Officer. Military Officer. Intelligence Officer. Specialist. Commando. Airborne. Paratrooper. Pilot (Captain). Airship Pilot (Airship, Zeppelin. Airplane). Military Pilot (Spy). Ranger (Magical Army Special Forces). Royal Cavalryman (This is a calvary of war horses, war elephants, and mounts (griffins, drakes, pegasi, wyverns, hippogriffs, unicorns, & alicorns). 
Force Recon (Magical Marine Corp Spec Ops). Black Ops. Special Ops. Covert Ops. Spec Ops Officer. Paramilitary. Magical Soldier. War Wizard. Battle Mage. Shock Trooper. 
Text Subject. Experiment (The experiment conducted on them was a success. They were the recipient of the perfected process. The reason for this project was to create magical super soldiers for the arcane military in terms of magical swordsmen and arcane gunslingers and make them into stronger war wizards and battle mages). Magical Experiment (Powerful people performed magical experiments on them that changed them forever. They signed up for this voluntarily to become a magical super soldier). Magical Super Soldier (Ways super soldiers are made on the magical planet: relics, talismans/amulets, organs harvested from dragons, magical plants, high concentration of primordial magic, & super soldier serum). 
Major. Colonel. Field Marshal. General. Military Navy. Ensign. Lieutenant Junior Grade. Lieutenant. Lieutenant Commander. Commander. Captain. Rear Admiral. Commodore. Vice Admiral. Admiral. Fleet Admiral. This is a fleet of ironclad ships. It has offenses and defenses of cannons, mounted heavy machine guns, and Gatling guns. They are powered (water/solar/wind generators/ore burning). Veteran. War Veteran. War Hero. Decorated. 
Cyberborn  (They had some form of cybernetic augmentation since they were very young, and they see further augmentation as a path to self-improvement). Disabled Veteran. Arcane Augmented (Disfigured during war and now has prosthetic bionic limbs). Malfunctioning (Minor electrical surges and discharges. Motors running their magical prosthetic eye shuts down. Random digits in their hand stop working at unusual times for a few seconds). 
Mechanical Symbiosis (A gold, platinum, & silver clockwork object latched onto some part of their magical and clockwork prosthetic eye. It has now fused with his/her/their eye. Some entity or spirit lives in their clockwork and magical prosthetic. The entity is a brilliant starry eyed child that doesn’t understand that they are not part of its own body. If you are close enough you can sometimes hear it whisper to them periodically. They have studied and searched for information on these rare machines making them an expert in binding elemental spirits to mechanical objects. They have several theories on what this symbiotic entity is but they have no definitive answer.). 
War Hero. Honorably Discharged. Retired Soldier. (Uses a 45 caliber semi automatic pistol, a 45 caliber submachine gun, a 5.56 mm assault rifle, a 7.76 mm medium machine gun, a rocket launcher, a semi automatic carbine, a pump action combat shotgun, & a bolt action 50 caliber sniper rifle). Veteran Who Can’t Let Go. Haunted Veteran. Officer Who Came Out of Retirement. Retired.
Airborne. Paratrooper. Pilot. Airship Pilot. Military Pilot (Spy). Exploration. Military. Military Officer. Airship Captain. Stranded (Enemy territory during wartime). Castaway. Stranded. (Enemy Territory during wartime. Was almost seduced by harpies until they were saved by winged elves and aasimar). 
Sky Pirate (Winged Elf trained). Cabin Boy/Girl. Deck Hand. Cook. Doctor. Surgeon. Gunner. Powder Monkey. Buccaneer. Navigator. Helmsman. Pilot. Airship Pilot. Boatswain. Quartermaster. Mechanic. Engineer. First Mate. Second Lieutenant. Lieutenant. Sky Pirate Captain. Sky Pirate Major. Boarding. Raiding and Pillaging. Smuggler (Smuggling of contraband and prohibited products such as drugs, alchemical ingredients, weapons, exotic magical animals, & liquor by hidden compartments on airships). Retired.
Sailor. Tide Watcher. Undersea Enthusiast (Loves diving and exploring the world underwater. With transfiguration magic and sea fae, sea goblinoid, & sea giantkin ancestry they dive for a long time and swim very fast. They are fascinated by underwater creatures and cultures similar to their lineage). Wave touched.  Stormrunner (Are undaunted by storms, having thrown themselves into them time and again.) 
Deep Sea Salvage. Dedicated Delver. Deep Sea Diver. Marine Salvage. Merchant. Trader. Salesman. Vendor. Merchant. Sea Trader. Negotiator (Specializing in smuggling of contraband). Sea Merchant. Merchant Sailor. Merchant Marine. Merchant Navy. 
Businessman. Tycoon. Entrepreneur. (Specializes in the trading of Lumber, Mineral Ore [Copper, Brass, Bronze, Silver, Gold, Platinum], Trade Goods, Spell Components, Spices, [Salt, Cinnamon, Ginger, Pepper, & Sugar,], Bread [Brown and White Bread], Nuts, Rice [White and Brown Rice], Honey, Grain, Milk, Tea, Coffee, Herbs, Medicine, Live Animals [Chicken, Turkey, Fish, Crab, Lobster, Goat, Cow, & Sheep], Fresh Fruit and Vegetables, Chocolate [Milk, Dark, & White Chocolate], Sugar, Sugarcane, Magical Drugs [Magical Tobacco, Cigars, Cigarettes, Opium, Hemp], Magical Liquor [Magical Wine, Ale, Spirits, Rum, Beer, Whiskey, Vodka], Textiles [Silk, Linen, Wool], Dyes, Whale Oil and Blubber, Seal Fat, & Gemstones [Pearls, Amethysts, Quarts, Rubies, Sapphires, Jade, Emeralds, & Diamonds]). 
Ensign. Lieutenant Junior Grade. Lieutenant. Lieutenant Commander. Commander. Merchant Navy Captain. Commodore. Rear Admiral. Vice Admiral. Merchant Navy Admiral. Merchant Navy Fleet Admiral. Active. 
Storm Survivor (Through luck and skill they managed to survive a catastrophic maritime disaster. They have a keen sense for weather and other similar situations). Stranded (Stranded in sea elf kingdom and water elf kingdom territory during a storm. After being shipwrecked during a typhoon that destroyed their merchant fleet flagship in a foreign country. Thankfully their merchant fleet was safe from the storm. 
The fleet had barques, brigs, brigantines, carracks, caravels, corvettes, fleutes, frigates, galleons, galleys, luggers, man of wars, schooners, ships of the lines, & sloop of wars. 
The ships are powered by rowing by oars, sails, and propellers. The ships has defenses and offenses of boarding harpoons, archers with elemental arrows, lancers with elemental throwing javelins, gunslingers with rifles and pistols, fighters (with spears, short axes, war clubs, two handed sledgehammers, & swords).  
Shipwrecked. Forgotten (They were a child of the sea, a sailor living upon the calm waters. Then their ship had an accident. Their ship, a galleon, was destroyed by a hurricane. They were swept away under the waves, forgotten by time). Castaway (Marooned on an island. Where they were almost seduced by sirens and were sharks. Until they were saved by merfolk, nymphs, & tritons). Song of the Deep (During a sea voyage they were knocked overboard during a storm and shipwreck. They ingested sea water and drowned. Merfolk, sirens, & sea fae pulled his/her/their unconscious body from the ocean depths. Their lungs were filled with sea water. To restore their ability to breathe. They exhaled into their lungs and awakened their innate ability as a fae, goblinoid, & giantkin with water ancestry to let them breathe underwater. They now can swim and breathe underwater and have knowledge about the underwater nations, empires, & federations). 
Stranded (Deserted land forgotten by time).  Fisherman. Whaler. Hunter. Trapper. Survivor. Sea Nomad (Pirate Nation. They live in a pirate nation home to an armada of pirate ships  that raid other ships and look for treasure. They share the bounty with each other). Rogue. Smuggler (Smuggler of alchemical ingredients, weaponry, antiques, & discounted wares through secret tunnels, hidden compartments in airships or naval ships, secret tunnels in caves and caverns, & portals throughout the planes). 
Smuggler (Smuggler of contraband and other prohibited products. Such as magical items, stolen goods, cursed items, magical metals [mithril, adamantine, & orichalcium], spell components [Spells are made out of rare incenses, crystal gem dust, precious metals, ivory, oils, gemstones or crystals, quill inks, spices, & parchment], drugs, alchemical potions, weapons, gunpowder, exotic magical medicine [medical potions, tonics, antidotes, brews, elixirs, & concoctions heavily taxed by Big Pharma so they smuggle it to help patients, poor people, and disabled people], beasts, & liquor using hidden compartments in their ship). 
Smuggler (Specializes in the trading of Lumber, Mineral Ore [Copper, Brass, Bronze, Silver, Gold, Platinum], Trade Goods, Spell Components, Spices, [Salt, Cinnamon, Ginger, Pepper, & Sugar,], Bread [Brown and White Bread], Nuts, Rice [White and Brown Rice], Honey, Grain, Milk, Tea, Coffee, Herbs, Medicine, Live Animals [Chicken, Turkey, Fish, Crab, Lobster, Goat, Cow, & Sheep], Fresh Fruit and Vegetables, Chocolate [Milk, Dark, & White Chocolate], Sugar, Sugarcane, Magical Drugs [Magical Tobacco, Cigars, Cigarettes, Opium, Hemp], Magical Liquor [Magical Wine, Ale, Spirits, Rum, Beer, Whiskey, Vodka], Textiles [Silk, Linen, Wool], Dyes, Whale Oil and Blubber, Seal Fat, & Gemstones [Pearls, Amethysts, Quarts, Rubies, Sapphires, Jade, Emeralds, & Diamonds]). 
Sea Pirate (Sea Elf trained). Sailor. Stowaway. Cabin Boy/Girl. Deck Hand. Sea Dog. Swashbuckler. Buccaneer. Powder Monkey. Gunner. Navigator. Helmsman. Boatswain. Quartermaster. Shipwright. Sailing Master. First Mate. Ensign. Lieutenant Junior Grade. Lieutenant. Lieutenant Commander. Commander. Sea Pirate Captain. Commodore. Rear Admiral. Vice Admiral. Sea Pirate Admiral. Sea Pirate Fleet Admiral. Retired. 
He she they are an enemy of the inquisition of inquisitors and the Templar order of Templar knights (colonizers with magic and anti magic). 
He/she/they are also an enemy of devil cultists, zealots of (evil gods, titans, and primordial gods), fanatics (of evil dragons), heretics of evil types of magic. 
Rogue. Insurgent. Infamous (Killer of Homo magi slavers, human traffickers, and raiders). Rebel. Notorious (Liberator of slaves and captives from Homo magi owned slave plantations, metal alloy mines, & gemstone mines). Insurrectionist. High Profile (Smuggler of runaway slaves and displaced war refugee diasporas into Free Folk territory through trains, underground tunnels, boats, & airships using hidden compartments). 
Wanted Dead or Alive (Bounty of seven billion, nine hundred million, five hundred thousand, and seven hundred eighty six dollars in brass, copper, bronze, silver, gold, & platinum coins by Homo Magi Empire world governments). 
Heretic (Church. Enemy of the Homo Magi church, Inquisition, & Templar Order) who are basically colonizer priests and missionaries with magic. Anarchist. Revolutionary (Political radical and smuggler of government secrets). Fugitive (Well known militant and radical anarchist, socialist, and revolutionary). Secret Identities. Retired.
Urchin. Street Urchin Stranded (Unknown city in a foreign nation. When they were in Homo Magi Empire territory). Beggar. Scrapper. Junker. Vagabond. Scavenger. Craftsman. Junk Dealer. Scrap Merchant. Peddler. Charlatan. Clockfighter (Makes clockwork constructs to fight as gladiators to fight in gladiatorial combat). 
Fortune Teller (Crystal ball, Tea leaf, Palm Reader, Psychic, Medium, Psyker. Astrologer, Seer, Psionic. Tarot Cards, Clairvoyant, Diviner, Empath, Oracle, Exorcist, Numerologist.). 
Forger (Forges Documents, Signatures, Gems, & Coins). Counterfeiter (Makes and sells counterfeit coins and gems). Swindler. Con Artist. Forgotten (They had a start-up business that went really well for a few decades... Then people stopped buying their products. They didn't want what they were selling, despite their compelling "arguments"). 
Gambler (Card Games, Roulette, Baccarat. & Slot Machines). High Roller. Robber. Burglar. Pickpocket (City Elf Trained). Mugger. Highwayman. Scoundrel. Ruffian. Outlaw. 
Thief (City Elf trained). Thief Acrobat (Night Elf trained). Charlatan Thief (Night Elf trained). Market Thief. Tech Thief. Guild Thief (Half Elf trained). Shadow Thief (Dark Elf trained). Master Thief. Apprentice of Disguise (Void Elf trained). Secret Agent (Mage Espionage). Arcana Spy (Void elf trained). Master Infiltrator (Moon Elf trained). Arcane Trickster (Star Elf trained). Operative. Spy (Night Elf trained). Black Market Auction House Owner. Thief’s Guild Grandmaster. Retired.   
Gym Rat. Gladiator. Street Fighter. Tavern Brawler. Pit Fighter. Underground Fighter. Martial Artist. Mixed Martial Artist. Monster Game Fighter (Has a magical monster or creature that fights in arena matches where monsters, beasts, & creatures are pitted against each other to the death). Arena Veteran. Bouncer. Bodyguard. Feared (Criminal and Killer). 
Mafia Member (Homo Magi criminal empire member). Mafioso. Mafia Associate. Enforcer. Mafia Soldier. Caporegime (Captain). Underboss. Consigliere. Crime Boss. 
Criminal Empire (Specializing in arson, protection rackets, bribery, robbery, drug trafficking, grand theft auto, extortion, racketeering, loan sharking, torture, fraud, contract killing, murder, assasination, theft, political corruption, forgery, smuggling, bootlegging of liquor, counterfeiting gems and coins, kidnapping, gambling, money luandering, police corruption, & arms trafficking).
Assassin (Drow Elf trained). Professional Assassin (Dark Elf trained). Militant Assassin (Contract Assassin. Drow trained). Cloaked Assassin. Master Assassin. Hired Killer. Hitman. Contract Killer (Drow trained). Shinobi (Void Elf trained). Kunoichi (Drow trained). Ninja. Shinobi/Kunoichi Ninja Assassin Recruit (C- rank). Genin (B+ rank). Chunin (A+ rank). Jonin (S+ rank).  Spy (As a spy in good standing they can ask the arcane spy order to help them find secrets). 
Informant (They were part of an extremely secret magical organization of a spy network designed to learn the secrets of everyone from the lower class to the sovereignty to control the world. This organization to the rest of the world doesn’t exist and ignores the signs. They came into contact with this syndicate when they encountered an agent when they were older gaining their trust enough to be employed. Since leaving their only contact with them is by giving reports to small clockwork machines used by the agency). 
Double Agent (They hear inconsistencies in people’s voices and changes in people’s tone. When reading lines of texts in books, scrolls, & letters, smaller lines illuminate themselves sharing insight about the original text). Triple Agent (Specializing in persuasion, stealth, disguise, magical espionage, & being a trader of secrets). Paranoid Agent (They collect secrets by being inconspicuous and blending in as well as trading secrets with other travelers  amassing their wealth of knowledge). Infiltrator (Dark Elf trained). Assassin’s Guild Grandmaster. Retired.
Servant (when they were in Light Fey Federation territory). House Worker. Butler/Maid (). Scribe. Journeyman Scribe. Assistant. Apprentice. Intern. 
Tutor (Mathematics. They teach students the magnificence of objective numbers with algebra, calculus, geometry, & trigonometry. History. They tutor pupils of the past and its lessons from wars to historical achievements. The Arts. Science. They lecture on the natural world and its wonders from anatomy, anthropology, archeology, biology, chemistry, geology, marine biology. physics, psychology, sociology, & zoology. Languages. They educate others about the myriad forms of speech in the world). 
Writer (Political treaties). Secretary. Employee of Royalty (High Elf). Courtier (High Elf). Negotiator (Specializing in Political dealings [such as large scale trade deals (between nations, kingdoms, empires, countries, or continents], royal weddings, peace treaties, & a myriad of other such dealings). 
Envoy (Aristocracy. Proto Elf trained). Diplomat (Blood Elf trained). Emissary (Sun Elf trained). Ambassador (Light Elf trained). Chancellor. Magical Government Congressman. Magical Government Senator. Royal Advisor. Retired. 
Mercenary. Hired Guard. Royal Mercenary. 
Impenetrable Wall (With the help of a battalion of 500 knights and paladins under a knight commander from a knight order, a division of 25,000 soldiers under a general, a company of 250 city guards and city watch under a police captain, and a guild order of 500 adventuring heroes under a guild grandmaster. They defended a kingdom from an attack from a rampaging monster stampede of a thunder of a hundred adult, elder, ancient, & wyrm elemental chromatic red [fire, lava, and magma], white [snow, water, frost], blue [lightning and thunder], green [nature and wood], brown [earth, stone, metal], yellow [air, sand, mist], & black [poison and acid] dragons that attacked their kingdom. 
They also deterred the dragons using anti air and anti siege weaponry of mithril arrow ballistas, mounted 7.76mm gatling guns, missile launchers, 40mm mounted grenade launcher silos, fireball trebuchet, 914 mm cannons, flame throwers, heavy 50 caliber mounted machine guns, fireball catapults, mounted multiple titanium bolt triple bed crossbow, to 400mm artillery weapons). Cruel Efficiency (They then slain the dragons who attacked their nation). 
Cool Negotiator (Negotiated a trade of war spoils such as high value targets, weapons, riches, slaves, land, etc between two warring kingdoms led by a vampire lord of a vampire clan and a werewolf patriarch of a werewolf superpack to negotiate peace). 
Off the Beaten Path (Guided a courier and messenger to the frontline through the trenches during a war between magical humans, indigenous magical humans, and dark elves against homo magi, non magical humans, and light elves to let the commander know about the ceasefire). 
Hometown Hero (Arrived in a nick of time with the help of druids and rangers under a hunting captain, an outrider, & a pathfinder from a hunter’s lodge to save a city from an attack from a thieves guild). 
Cool Negotiator (Who ended hostage situations with a luxury train robbery, a luxury casino in a five star hotel robbery, an art gallery in a gala robbery, and vault in a bank robbery with their silver tongue of speech, persuasion, and charisma). 
Off the Beaten Path (Who protected a traveling caravan of merchants and traders from the merchant’s guild from raiders and bandits to guide the merchant guild’s caravan through a dangerous mountain pass). 
Impenetrable Wall (That defended the capital kingdom of the human federation of kingdoms, with the help of an army group of 600,000 soldiers under a field marshal and an army group of 600,000 knights and paladins under a high elder from a knight order from an undead horde invasion. It was an undead army, summoned from crypts, dungeons, cemeteries, & mausoleums of an entire kingdom, by necromancers. The undead army was numbered to be two million undead soldiers such as mummies, vampires, ghosts, skeletons, banshees, jiangshi, ghasts, wraiths, revenants, zombies, & ghouls. 
This army was led by fallen paladins or death knights, vampire lords, swordmaster wraiths (undead fighters), necromancers, spellcaster specters (undead magic users), nightwalkers, & mummy lords. 
This army was controlled by an undead lich king, known as the most feared and dangerous fallen paladin or death knight when alive, riding an ancient zombie dragon). 
Near Death Experience (He/she/they has had a past encounter with death. Perhaps he/she/they survived an encounter with undead, a demonic possession, a ghostly haunt, or a werewolf or vampire's bite. Maybe he/she/they had even died temporarily and had come deathly close with crossing the otherworldly. He/she/they was killed by the Lich King and the zombie dragon. But when he came back to life through being resurrected by a goddess he/she/they found he/she/they was granted a new unknown ethereal power). 
Seer of the Dead (Gifted with the ability to see and speak with the undead. Manifested when a chance encounter with the lich king and zombie dragon during their final battle linked them inextricably to the spirits of the undead). 
Hometown Hero (Who arrived just in the nick of time and saved a city of towns, cities, & settlements from a band of slavers and a gang of raiders). 
Lone Survivor. (A council of devils who converted their entire metropolis into a demonic horde of imps, fiends, demons, & arch demons. They then used the city full of human sacrifices and converted the mana taken from the human sacrifices to become greater devils, demon nobles, & demonic royalty. With the help of paladins, clerics, knights, & Aasimar they turned the converted demons back into normal humans). 
Cruel Efficiency (Slayer of the entire demon council behind the demonic attack of their mega city). On The Run from The Devil. Haunted Survivor. Well Traveled (Fleeing from demons hunting them). Cursed (Cursed by a demon general, demon lady, & demon queen behind the demon summoning that attacked their city. She was a survivor of his demon slaying. His/her/their hand is branded with the dark mark of the demon noble that sends imps, fiends, demons, & arch demons after them to capture him/her/them for her). 
Lone Survivor (Only survivor of a dungeon raid of an A class dungeon that turned into an S rank dungeon thanks to mana waste). 
Off the Beaten Path (Helped a caravan deliver supplies, food, & weapons, through the underdark caverns and caves, to above ground to a resistance group in an enemy empire). 
Samurai. Ronin. Daimyo. Shogun. Warlord. Retired. Mercenary Company Captain. Mercenary Company Commander. Active.
Bodyguard (High Elf noble bodyguard). Royal Guard. Captain of the Royal Guard (Bodyguard of a count, viscount, duke, or archduke). Honor Guard (High Elf princess bodyguard). Kingsguard (High Elf Emperor). Commander of the Kingsguard. Lord Commander of the Kingsguard (Dark Elf High King). Tutor (Martial Combat. They teach students on the art of the body including combat, dances, & other forms of fitness). Mercenary. Well Traveled. Traveling Mercenary. Mercenary Company Commander. Mercenary Company Lord Commander. Private Soldier. Sellsword. Bounty Hunter. 
Urban Vigilante (By the Goddess as they were commanded by divinity to enact justice in the streets by any means necessary. Every criminal that they put away is an offering to their god of justice). Vigilante. Masked Vigilante. (Their city needs protection from bandits, raiders, slavers, etc. Someone should clean this place up and the sheriff and city watch and city guard won’t do it.) Urban Vigilante (A Philanthropist of a Different Sort. They were born into privilege but even with all their money they couldn’t stop the injustices in the settlements, villages, towns, & cities in their kingdom. So they took an unorthodox approach). 
Law Enforcement. Sleuth (Specializing in Policing murder mysteries, Surveillance stake out, Locating missing persons, & Background searches). Detective. Private Investigator. Lawbringer. Deputy. Sheriff. Marshal. Writer (Action and adventure, romance and drama, & mystery and horror). 
Spellguard. Noble Guard (Night Elf merchant bodyguard). Chief Guard (protector of High Elven king’s treasure horde). Force Gray. Gray Guard (Protector Aasimar trained). Arcane Enforcer (Mage Hunter). Justicar (Scourge Aasimar trained). Executioner (Hanging, Guillotine, or Beheading). Warden (Dungeon Warden). Chief Warden of the Gallows. City Watch. Constable (Street Patroller). Watchman (City Watch Police Major). City Guard (Wall Watchman, Gate Guard, & Palace Guard). Guardsman (City Guard Police Captain). 
Commander of the City Watch (Deputy Chief). Lord Commander of the City Watch (Police Chief). Commander of the City Guard (Assistant Chief). Lord Commander of the City Guard (Police Commissioner). Active.
Artisan. Tailor (Suits, accessories, dresses, & hats). Jeweler. Engraver. Weaver. Leatherworker. Wood Carver. Embroiderer. Toymaker. Watch Maker. Artisan. Craftsman. Master Craftsman. Inventor. Experimenter. Tinkerer. Metal Worker Weapon Smith (that is shield dwarf trained). Armorer (that is gold dwarf trained). Blacksmith (that is Draenei trained). Metalsmith (that is rock gnome trained). Alloy Smith. Fine Smith. Locksmith (that is deep gnome trained.) 
Weapon Smith. Machinist (that is tinker goblin trained). Inventor (Fire Goblin trained). Blacksmith (Draenei Trained). Engineer (Shield Dwarf Trained). Artificer (Tinker Gnome trained). Technomancer. God Smith (trained by the most ancient and powerful of Giant kin blacksmiths who makes divine weapons, shields, and armor capable of killing gods, titans, great old gods, dragon gods and other primordial beings). Active.
Lucky Fumblr. Free Spirit. Attention Addict. Entertainer. Circus Performer (Acrobat). Jester (Juggler). Fire Dancer. Bard. Comedian. Poet. Slam Poet. Sculptor. Photographer. Singer. Songwriter. Musician (Drums, Lute, Trumpet, Pipe Organ, Harp, Piano, Trumpet, Flute, & Violin). Composer. Screenwriter. Director. Playwright. Producer. Actor. Model. Fashion Designer. Author (Action, adventure, comedy, cook books, drama, horror, mystery, poetry, romance, travel guide). 
Editor. Illustrator. Publisher. Storyteller (Current Events. Their Own Adventures. Their Party’s Adventures. Folk Tales. Court Gossip). Fan Base (Their art and projects have particular significance to all of their readership. 
They have amassed a widespread fan base throughout the settlements, villages, towns, & cities of the federations, empires, & confederacies). Famous Storyteller (Their tales have reached lands far and wide throughout the federations, confederations, & empires and they're well received by most groups from noble courts to back alley gambling dens). Icon. Retired. 
Guild Recruit. Guild Initiate. Guild Apprentice. Guild Trainee. F Class adventurer. E Class Adventurer. D Class Adventurer. No Plate Adventurer. Bronze Plate Adventurer. Copper Plate. Brass Plate Adventurer. Odd Jobs (Being F class to D class guild trainee the jobs the city has you do lots of menial jobs as job requests by civilians to gain experience. Only then are you promoted to a full fledged guild member and adventurer as a C rank guild member.). Well Traveled. 
City Worker. Postal Worker. Mailman. Courier. Grave Digger. Mortician. Street Sweeper. Janitor (who cleaned a Shrine, Statue, Memorial, Museum, Royal Castle, Magical Academy, Library, & Theater Amphitheater). Ferryman. Charioteer. Boatman. Cabbie. Miller. Handyman. Electrician. Plumber. Laborer. 
Miner (Quarry. They worked in an open pit mine to extract rock and metal. Blast. They used explosives to displace chunks in mountains or make tunnels in hard rock. Shaft. They worked dangerous vertical shafts to mine deep veins of ore by getting into a mine cage. Cavern. They explored natural caves to extract gemstones and crystals). 
Brickmaker. Brick Mason. Stone Mason. Carpenter. Roadlayer. Roofer. Construction Worker. Contractor. Factory Worker. Fisherman. Whaler. Dock Worker. Harbor Master. Lighthouse Keeper. Lumberjack. 
Peasant. Serf. Farmhand. Vaquero. Cowboy. Shepherd. Dairy Boy. Cow Herder. Stablehand. Butcher. Grazier (harvested goods produced by animals such as milk, eggs, & wool). Rancher. Stockman (bred animals to sell for work or as pets such as alicorns, pegasi, unicorns, griffins, & hippogriffs), 
Gardener. Florist. Plant Whisperer (Green thumb that lets them care for difficult to grow exotic plants with skill that borders on the magical). Grocer. 
Cashier. Jack of All Trades. Well Traveled. Unionized. Wandering Labourer. Skilled Laborer (Because of all these menial jobs they did as a low ranking guild member and adventurer they have job experience doing many things and the townsfolk adore them). Writer (Bestiaries and Travel Guide). Retired.
Dungeon Delver. Prospector. Porter. Miner. Relic Hunter. Antiquarian. Treasure Hunter. Martial Artist. Sage. Adventurous Eater. Adventure Chef. Apothecary. Town Apothecary. Healer. Surgeon. Nurse. Doctor. Field Medic. Arcane Chef. Traveling Mercenary. Wandering Duelist. Hero. Adventurer. Adventuring Royalty. Guild Member (Adventurer’s Guild). Freelancer (Guildless adventurer). Guild C class adventurer. Guild B class adventurer. Guild A class adventurer. Guild S Rank Adventurer. Silver Plate Adventurer. Gold Plate Adventurer. Platinum Plate Adventurer. Diamond Plate Adventurer. Guild Receptionist. Guild Veteran. Guild Officer. Retired Hero. Writer (Action and adventure, romance and drama, fantasy and science fiction, & mystery and horror). Retired Adventurer. Writer (Bestiaries). Guild Leader. Guild Master. Guild Grandmaster (Adventurer’s Guild leader). Active. 
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