animal crossing sims challenge!
i've spent years making an animal crossing world in my sims 4 game, and i'm finally ready to play it! so i made a legacy challenge, and thought i'd share it with others! want to check it out in action? i'm streaming it on my twitch channel and vods will be up on youtube after editing!
note: i started this in 2018 so it is based on new leaf and i will cry if you make me update all the buildings for new horizons, i probably wouldn't finish until the next animal crossing game comes out lol
SETUP
evict all townies, and refill homes with villagers and NPCs (need some? i have a bunch on my gallery! EA ID fuchsiarascal)
auto-age/stories OFF for non-played household
single room (plus bathroom) AC-inspired house to start, placed on 20x30 lot
normal lifespans
CAS: generation 1, normal villager (any gender)
museum to house collections (note, at time of writing, i'm still working on my functional museum so it's not on the gallery yet)
optional:
fill worlds (i.e. newcrest) with animal crossing buildings -- check out my gallery!
live-in-business mod (great for brewster running the roost, etc.)
download animal crossing custom content! i use a lot from talia's witchy sims cc (note: my gallery builds are all cc free! but i use these in my sims' personal houses a lot)
RULES
start with a single young adult sim with "normal" traits (see personalities below). move them into the AC starter lot, then zero out money.
each generation has a specific personality with their own aspirations and collections to focus on. each personality has one defining trait that they must have; choose one other from the list, and the third trait can be your choice or randomized. personalities do not have to be tied to gender!
a sim can have multiple children, but only one can be the heir (your choice regarding whom). the others must move out upon becoming young adults. "current generation" progresses when the heir becomes a young adult; parents can either stay and contribute to the household (collections, etc.) or move out -- up to you! if they move out, they can no longer contribute to collections, and they must be played occasionally to age up/die (or do this manually). because of this, you may want to keep them in the household -- good thing you can expand your house!
each personality/generation has a few careers to choose from. some fit multiple personalities, so you can choose -- but only one can have that career (i.e. if your Normal sim in generation 1 is a gardener, your Uchi sim in generation 6 has to be something else).
you can marry placed villagers, and you can bring your spouse's funds into the family (max 20,000 simoleons -- remember, we kicked all the rich townies out!)
house expansions are based on money, not generations. this does not include the lot value, but rather how much money your sim has in spending cash.
you can move lots twice: at the 3rd expansion to a 30x40 lot, and at the final expansion to a 60x60 lot.
COLLECTIONS
each generation has specific collections to complete; see the list below. obviously, only count the collections for DLC that you own. i tried to split them up evenly but also fit with what each personality would be interested in.
items collected in previous generations count as inheritance, but that generation's collections must be completed before they move out or die.
to "donate" something to the museum, edit the museum in build/buy to place the item, and then delete (do not sell!) that item from your sim's inventory. a bit clunky, but unless you want your sim to own the museum as a retail store and pay bills on it, this is the best way.
the goal of this challenge is to experience different personalities and ambitions in the lens of the sims while also completing the many collections the game has to offer. enjoy!
GENERATION 1: NORMAL
you are sweet and well-rounded, but mostly focused on establishing a solid foundation for your family -- friends, career, education, bonding.
career options: gardening, writing, or culinary arts
goals: best friends with 8 villagers (excluding family); read 20 books
aspiration: family
collections: frogs, fossils, decorative eggs, village fair ribbons
required trait: cheerful
optional traits: creative, art lover, bookworm, foodie, animal enthusiast (or cat/dog lover), neat
GENERATION 2: CRANKY
your parent(s) instilled a strong sense of learning, but growing up with little made you want more. you value success over relationships.
career options: physician, business, scientist, politician
goals: no more than 2 best friends (excluding family); reach top of chosen career
aspiration: knowledge
collections: microscope prints, space prints, aliens, batuu records, moonwood relics
required trait: loner
optional traits: gloomy, unflirty, genius, socially awkward, paranoid
GENERATION 3: SNOOTY
you learned from your parent(s) to be selective with relationships, but you are more social than them. you enjoy the finer things in life and society.
career options: home decorator, critic, style influencer
goals: join 3 clubs; travel on 5 luxury vacations
aspiration: fortune
collections: metals, crystals, elements, snow globes
required trait: snob
optional traits: high maintenance, romantic, art lover, ambitious, materialistic, proper, animal enthusiast (or cat/dog lover)
GENERATION 4: PEPPY
growing up surrounded by your parent(s)' club friends, you want to be popular! your parents involved you in lots of activities-- and you want to do it all!
career options: pop star, actor, child star, spell caster
goals: achieve "global superstar"; own a hot tub
aspiration: popularity
collections: postcards, feathers, seashells, magical artifacts
required trait: outgoing
optional traits: cheerful, romantic, music lover, dance machine, squeamish, insider
GENERATION 5: SMUG
your famous parents leave you with a sense of superiority -- it's up to you whether you earn it, or just ride on your parents' coattails. you like to flirt, but finding someone to settle down with will be a challenge.
career options: detective, secret agent
goals: 10 romantic relationships, no marriage (but can hire a nanny)
aspiration: love
collections: fish, sugar skulls, city posters, message in a bottle
required trait: self-absorbed
optional traits: romantic, self-assured, art lover, ambitious, eratic, snob, insider, jealous, non-committal
GENERATION 6: UCHI
after watching your parent play with hearts your whole life, you're very protective and caring. you have close friends that you'd die for, but you keep your circle small. you tend towards physical activities to get your negativity out.
career options: gardening, crafter, astronaut
goals: start a "club" of close friends; make lot eco-friendly
aspiration: location
collections: gardening, space rocks, magic beans, geodes, village fair ribbons
required trait: loves outdoors
optional traits: neat, family oriented, creative, cheerful, active, maker, freegan, hot headed
GENERATION 7: JOCK
your parent(s) showed you the mental importance of endorphins, and you took that and ran (literally). you work everything out through physical activity, and you love it!
career options: athletic career, lifeguard, adventurer
goals: 5 "adventure" trips (jungle, ski resort, etc.); university -- party school!
aspiration: athletic
collections: holiday cracker plushies, artifacts, buried treasure, lightsaber parts
required trait: active
optional traits: adventurous, loves outdoors, bro, party animal
GENERATION 8: LAZY
your parent(s) forced you to do sports as a kid, and you hated it. you'd rather sit around playing video games and reading comics! you've inherited a lot of wealth and a big house; why work hard when you could enjoy it?
career options: tech guru, barista, culinary arts
goals: have a butler/maid; taste all city/festival foods
aspiration: foodie
collections: mysims, insects, experimental food photos, voidcritters, simmies
required trait: lazy
optional traits: goofball, foodie, geek, animal enthusiast (or cat/dog lover), childish, clumsy, glutton, slob
HOUSE EXPANSIONS
editor note: i'm still working the numbers out; i pretty much build, not play, in the sims, so i have no idea what's realistic lol. feel free to adjust to what you think is reasonable if these are way off! (and feel free to leave me comments about this, i'm all ears!)
50k -- separate bedroom
100k -- 2 additional rooms
250k -- +1 bathroom, 1 addition (porch, greenhouse, shed, etc.); can move to bigger lot (30x40)
500k -- attic room
750k -- +2 rooms in attic
1mil -- basement, +1 bathroom
1.2mil -- +2 rooms in basement
1.5mil -- 1 addition; can move to 60x60 lot
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