#frisk players game
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freddafazbear · 1 year ago
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Is been a while qwq but, i have my undertale au frisk!this au is mine is called undertale players game qwq
This is the redraw of the redraw qwq
Pg!frisk belongs to me @freddafazbear
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akanemnon · 3 days ago
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Despite everything, it's still you.
FIRST - PREVIOUS - NEXT
MASTERPOST (for the full series / FAQ / reference sheets)
(NOTE: I will be taking a small break after this comic. I got a lot of stuff going on and plenty of recovering to do. Asks will still open for 24 hours after this comic drops. But the comic itself will return on December 8th!)
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healdeals · 15 days ago
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Sometimes I think about how much Mettaton (specifically in Undertale) and Spamton are foils to each other and it drives me perhaps a bit insane.
Like... Mettaton had the drive to go see the light of day on the surface, to be with humans and be a savior to monsterkind, and was willing to kill a kid to get there. He wanted to be more than a simple snail farmer and had Alphys there to help him build a new body. He, whether intended or not, abandoned family & friends to live out his dream.
Spamton is also more than willing to kill to get to see the light, he wants to be more than a darkner in a dark world, and abandons his friends to be [big] without them, relying only on the help of some strange benefactor until he also is abandoned.
They both can be self absorbed, their visages plastered around all the stuff they own (or owned). They can be inconsiderate of others. They have dreams of being big stars. There is no subtext with MTT figuring out his identity and his transitioning; its all plain to see. While it's more subtle for Spam, there are themes of self identity with him, too.
I think the biggest difference in their personalities is that Mettaton can be a lot more humble. Despite Burgerpants' treatment and taking Alphys for granted, a lot of the monsters in the MTT hotel do speak fondly of him, especially if he dies and you go back through the hotel afterward. He doesn't resist talking to Napstablook when they call in, even though he probably feels guilty for leaving them behind for whatever reason he did. He clearly still loves his cousin, and does appreciate his friendship with Alphys.
Meanwhile Spamton lies to himself about being better off without the Addisons. Deep down he doesn't mean it, but coming to terms with the reality of his feelings? Naw. He's probably had to use this tough guy persona to shield himself from criticism in his big shot days and now doesn't know how to take the mask off without it hurting. There's a lot of denial in his small body, not helped by the years of scraping by in back alleys after his fall.
Though, if the roles were reversed, would things have played out differently? Mettaton has the benefit of well-meaning people around him and luck. Its through shuffling around the trash zone that he met someone who could make his dream body come true, and who ALSO had ties to the king of the Underground. Spamton has... fairweather friends? We don't know for sure how close he was to the Addisons, or how much he thinks of his relationship with Swatch in his grander days, or how benevolent the person on the phone really was.
Yes, there was desperation to get to the surface for MTT, but he didn't have to deal with the mind-breaking information of how radically different and free the light world is when you live a deterministic existence. He didn't have to deal with seeing a soul as a blinding beacon within a kid's body. I doubt Metta wouldn't be overly obsessed with the light world, nor doubt Spamton wouldn't be content with his place in life, if they swapped shoes.
It's also so WILD that they don't know each other in the DR universe, but Mettaton had a profound impact on Spamton just by making his a little art file. He unknowingly is the one who gives this spam email a glimpse into world above, and possibly a piece of his own hopes and dreams as well. I wonder if later the DR Mettaton, too, will be affected in some way by Spamton.
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lilybug-02 · 1 year ago
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A Shivering Realization.
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bililies · 3 months ago
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NOW WE KNOW THE (! TRUTH !) Warning Spooky Gaster
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And a screenshot from the PC (you can translate this)
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mothdotz · 6 months ago
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Saving . . .
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angelpointe · 5 months ago
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Drew them all in random different outfits because I felt like it , also some of them are built different because I need to do that more often
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From the left to the right it goes Player , Error , Ink , Fresh , Core , Swap , and Fell
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hearts401 · 11 months ago
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can i just say i do not get chara as a character and it is driving me up a WALL
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carlyraejepsans · 9 months ago
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If you are going to make a game here’s some things that might be helpful!
Game engines:
Godot: very new dev friendly and it’s free. Has its own programming language (GDscript) but also supports C#. It’s best for 2D games but it can do 3D also.
Unity: I don’t even know if I should be recommending Unity. It has caused me much pain and the suffering. But Unity has an incredible amount of guides and tutorials. And once you get the hang of something it’s hard to get caught on the same thing again. It also has a great Visual Studio integration and uses C#. I will warn you the unity animator is where all dreams go to die. It’s a tedious process but you can probably get some plugins to help with that.
Unreal: Don’t use it unless you’re building a very large or very detailed 3D game. It also uses C++ which is hell.
Renpy: Made for visual novels but has support for small mini games. It only supports Python iirc. Basically if you’re making a VN it’s renpy all the way otherwise you should look elsewhere.
What to learn: Game design and how to act as your own game designer. As a designer you need to know if a part of your game isn’t meshing with the rest of it and be willing to give up that part if needed. Also sound design is very important as well. If you want to make your own sounds audacity is perfect for recording and cutting up your clips. If you want to find sound effects I recommend freesound.org and the YouTube royalty free music database.
Sadly I can’t recommend a lot of places to learn this stuff because I’m taking Game Development in Uni. So most of my info comes from my lectures and stuff. One of my game design textbooks is pretty good but it’s around $40 CAD. It’s called the game designers playbook by Samantha Stahlke and Pejman Mirza-Babaei if you’re interested (fun fact there’s a photo of Toriel in there)
Anyway sorry for dumping this large ask on you I’m just really passionate about game design and I like to see other people get into it.
please do not apologize I'd never heard half of this stuff so this is super useful!! I've seen some godot tutorials on YouTube although so far I've played around with RPG maker MV (it was on sale. very very fiddly interface, i had trouble getting around it) and gamemaker, which recently became free for non-commercial use (a lot more approachable on first impact but like i said, haven't really done anything substantial in either yet).
mostly, I'm still in the super vague stage. I've got an idea for the main story conflict, the protagonist and their foil, the general aesthetic i want to go for (likely 2D graphics, but it would be cool to make like. small cutscenes in low-poly 3D) but not much else. haven't exactly decided on the gameplay either! it's gonna necessarily be rpg-esque, but I'm not much of a fan of classic turn-based combat so. I'm gonna check out other games and see if i can frankenstein anything cooler :P
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ophanstears · 2 months ago
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UTYDR fans make me so fucking angry sometimes because
ah yes if a character has he/him pronouns they are male and if they have she/her pronouns they are female BUT if they just happen to go by they/them SUDDENLY their gender is up to debate/interpretation??? fun fact if you think like that I will fucking KILL YOU do not debate me on this
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theomniplayer · 5 months ago
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A group picture with all of the meta game player characters I’ve played along with my player character OC Robin (the red head)
This was another attempt at my guardian player type design with my sona here
This one is a bit old so Kalas isn’t here
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Before I begin, I...uhhh...have not seen or played chapter 2 of Deltarune, and I don't know when I will be doing that. (I have my reasons.)
However, I still really want to share my thoughts about something that I've been thinking about.. . and I wonder if I'm not the only one.
Okay, so I know all about the theory that Kris (and Frisk) are being possessed and controlled by the red soul, or a ghost (Chara) or the player, I know these theories are very widely accepted.
However, have you thought about Flowey? He has the same power of Determination and ability to manipulate time, and perhaps Sans even has the ability too.
However, Flowey and Sans aren't being controlled by anyone, hell, Flowey doesn't even have a soul to control him, he controls himself.
Have you also thought about the six souls in Undertale that were captured? What makes those souls different from the red one? Were they being controlled too? Or were they just regular human souls? Is the red soul a regular human soul?
It made me think about Kris, are they truly being controlled by 'the player'? Or perhaps even another ghost? I'm fully aware that all the signs point to 'YES'.
But just stop, forget the theories for a second, and think for a moment, Kris is clearly a troubled and depressed kid, their best friend and brother have left them alone with their divorced parents, plus they have to go to school on top of that!
They're clearly dealing with heavy emotions, it probably makes it very hard to sleep and that stupid soul isn't helping! It's what makes them feel their emotions!
....and if Kris has the power of Determination, they're likely Determined enough to pull their soul from their body, detaching themselves from their feelings and forcibly making themselves empty (like Flowey) and locking it in a cage, freeing themselves from their emotions just so they can get restful sleep.
Another thing to think about, that birdcage was there before the game began, it could be a sign that Kris had been doing this for a while before we (the player or ghost) even got there, they could have done this at any point, but no, they waited right before bed.
It makes me wonder if Chara ever attempted to physically free themselves from their emotions too, or is this a trick only Kris can do?
I'm only bringing this theory up because the whole player possession thing has never fully sat well with me, especially after Undertale when Flowey talks to 'us'? as Chara, and then in Genocide, Chara talks to...who? The player? Frisk???? who's truly in control??? It's so vague.
There's so many mysteries within these games, and just as many theories, I'm not trying to disprove any or say the widely accepted one is wrong, I'm just offering my thoughts and widening our options.
In the end, I'm guessing the answers will all come when the chapters are all released.
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grayscale-blep · 1 year ago
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looks like Frisk took a wrong turn
Would it be called ProdigyTale or UnderMath? Eh, who knows, but this was fun- might include some other characters later as well
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amaneyuiki · 8 months ago
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Idk what i tried to do with frisk but hc of their backstory ???
Honestly i love how i did the eery atmosphere
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syxnewt · 3 months ago
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the ability to change fate... that's the power you were fighting to stop.
redraw of something i made at 14!!! wild how time passes
no effects vers and original under the cut
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dated august 3, 2020. so i was actually 13 but I don't feel like correcting it. basically 14
the little caption i put is the one i made for this in ibis paint lmao
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Some people when playing Undertale:
Pacifist ending: Ah! I'm so proud of myself for getting this ending! Gee those omega Flowey and Azriel Dreemurr fights were pretty tough, but I managed. I got this ending it was ALL ME!
Genocide ending: OMG! How could Chara/Frisk do this? They are so evil. Sans and Undyne were so tough why would Chara/Frisk ever want this? How can these children be so evil? Frisk/Chara are evil monsters who just want to kill all the monsters out of curiosity. Hahaha I'm not to blame FOR ANYTHING
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