#freljord
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aurelion-solar · 7 months ago
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Aurora - New Champion from The Spirit of Hearth Home Visual Novel
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ohnoitstbskyen · 10 months ago
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So: for LoL, which storyline is your favorite? And if you were to decide, what direction would you take it?
I mean, my favourite story set in any League of Legends thing by far is Arcane, but I suspect that's not quite what you mean.
Second to that is Ashe and Sejuani, specifically as their relationship is told in the Ashe: Warmother comic. It's a comic about the ways in which their relationships with their mothers shape them into the people they become - both of them consciously rejecting their mothers' legacies, and yet both of them utterly reflective of them.
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Like, Ashe's mother Grena is this unflinching visionary, utterly possessed by a dream of ancient legacies, who is at once incredibly powerful and willing to sacrifice any number of lives for her vision, but also vulnerable, flawed and terrified of what her leadership will do both to her tribe and to her daughter.
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And you see those qualities emerge in Ashe as she determines to become the protector of the weak in the Freljord, the champion of the Hearthbound and the vulnerable. She inherits Grena's steel-edged will and dedication to a vision of the future, even as she tries over and over again to reject her mother's obsession with ancient glories and mystical names.
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Sejuani on the other hand is raised by... well, by a bitter, abusive drunk who sees her as nothing but a signifier of her own regrets and failures, and who projects all her own insecurities and weaknesses onto her child.
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And Sejuani grows up both resentfully rejecting all the insecurity and pain her mother has been beating into her, but also inherits her mother's brutality and willingness to see the human beings under her command as disposable objects whose worth is measured in utility.
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They are two reflections, two shadows of their mothers, and of the relationship they had to them, sisters by mutual choice and love, who are brought into conflict because their traumas have shaped them in irreconcilably different ways.
It is ENORMOUSLY compelling as a narrative about siblings, and as a framing device for the conflict in the Freljord - especially with Lissandra spooking around in the background as a universal mother-figure for the region, who in turn has her own traumas about being alienated from her sisters in ways that are similar to how Ashe and Sejuani were split apart.
The Freljord sometimes runs the risk of devolving into pop culture viking stereotypes and high fantasy pagan god nonsense (/affectionate, I love Ornn so much), but Ashe and Sejuani and their estrangement, especially as presented in Warmother, brings the thematic core of the region back down to some extremely fundamental questions about how to survive in an abusive environment - whether it be a harsh winter, or a broken family.
Warmother is a fantastic comic, everyone should read it (the art by Nina Vakueva absolutely fucks, and the approach to character design is strong as hell), and it breaks my heart that Riot's management couldn't keep their shit together with Marvel for long enough for it to get any kind of a sequel.
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phalanxus · 5 months ago
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A league of Legends, one could say
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scathingeyes · 6 months ago
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the witch between worlds
(print available here)
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shimutsuki · 1 year ago
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Five hours left in the poll but I just had to...
Pink and purple tied so I tried both and then picked pink.
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I gave up trying to do the Arcane style (i think I got the eye good tho) and she has yet again fallen into the category of "a character I wanted to be chubby but I literally suck at drawing it"... like-- ugh. The only things that I actually kept from her original concept was a strong nose and half curled hair. But still, I love her, her name is Valena. She's literally a doll. I'm kinda thinking about making her dad from Noxus and her mom from Freljord because they're my favorite regions...but they live in Piltover because of ✨plot✨ anyway, omw to rewatch everything 🩷
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andthisisdia · 3 months ago
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Tf2 Characters If They Were In League Of Legends [part 1/?]
a list of mercenary headcanons and the regions of Runeterra they might belong to:
Offense classes:
•Scout is from Zaun
•Soldier is from Noxus
•Pyro is from Ixtal
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I also have a headcanon about Scout as a mercenary working for Silco so consequently he also works for Jinx. Soldier is a Noxian mercenary like Samira, Pyro is a fire elemental (wow how much imagination...)
Defense classes:
•Demoman is from Bilgewater
•Heavy is from Freljord
•Engineer is from Piltover
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My headcanons: Demoman lost his eye after making a deal with Tahm Kench, Heavy is part of the Winter's Claw so he's allied with Sejuani (but I can see him being good with Ashe too, let me know what you think) and Engineer studied at the same Academy where Jayce and Viktor studied and knows Heimerdinger
Support classes:
•Medic was born in Piltover but moved to Zaun
•Sniper was born in Bilgewater but lived in Ixtal
•Spy was born in Demacia but moved to Piltover
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Medic went to Zaun for obvious reasons (uncontrolled experiments). Sniper I actually imagine is a Vastaya but I'll make another post about my headcanons (maybe). Spy is a mage and escaped from Demacia
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soggyskinflaps · 6 months ago
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fkn bnnuy mage hell yea
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cerisuu · 4 months ago
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gnar!!!!!!!!! would you guys be interested if i made stickers of this little guy?
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abunchofnumbers05 · 11 months ago
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LEAGUE OF LEGENDS HEADCANONS #5
Regions from least to most likely cheat on their SO:
Freljord- There just isn't anyone nearby to cheat on with. If you did it would be with your net-tent neighboor, it'd quickly found out and you'd exilied and left to be eaten by wolves.
Targon - Pretty much the same reason as Freljord + divine punishment if you did.
Zaun - Zaun takes marriage very serious, or to better put it, it takes the commitment both parties make to eachother very seriously. If you cheated on your SO you'd be ostrichised by the community, people would know you're not to be trusted and your life would suck from then on.
Demacia - Demacia is very focused on monogamy relationships and much emphasis is placed on faithfulness. The punishment for an affair is giving more than half of your belongins to the cheated on partner.
Ionia - forgot to put it here (edit)
Ixtal - I'd say it's a 50/50, more common amongst the rich.
Shurima - They allow open marriage and polygamy so the line between what is an affair and what is not is very blurry.
Piltover - Can't expect good things to come from rich folk. At least if you're also born rich you can pay for a good lawyer.
Noxus - Most couples don't see eachother for very long because one or both are battling somewhere. It's an unwritten rule but no marriage is truly faithful in Noxus. Your partner is bount to cheat on you so you might as well do it. You both know what you did, you're not going to make a storm about it. In resume: mind your own fucking bussiness.
Bilgewater - It's pirates what you want me to say?
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thelibraryofsylphide · 11 months ago
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Kindred in the Still Here cinematic
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aurelion-solar · 6 months ago
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Aurora, the Witch Between Worlds - Champion Splash Art
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ohnoitstbskyen · 2 years ago
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Building a Better Ashe
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About a year ago I took a pass at redesigning Ashe the Frost Archer from League of Legends with the help of Ainsworth "Apple_Cork" Lin (https://www.instagram.com/apple_cork/ || https://linktr.ee/apple_cork) who I commissioned for the artwork.
We took Ashe through a number of ideations and various approaches to her character design, which you'll find below the Read More cutoff.
If you want to watch the video version of our design process (it's pretty good!) you can find it here: https://www.youtube.com/watch?v=0fi5fuv1nLs
Goals:
The goal was to create a version of Ashe that puts less priority of simply making her "appealing" or look pretty, and more on doing storytelling for the kind of role she plays in the story of the Freljord.
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Ashe as she exists now is basically a riff on the Drow Ranger from Dota, complete with WarCraft 3 style Hot Elven Ranger getup. She's a queen of the frozen north, but she runs around in a miniskirt, thigh-highs and a paper-thin cloak because
this design was originally put together to be running around sunny Elven forests on Azeroth, and got interpolated through Dota into League of Legends without ever really reconsidering the concept
it was designed for League of Legends at a time when worldbuilding and character storytelling simply were not priorities in their character design - characters were broad recognizable fantasy archetypes being thrown together Smash Bros style for a fighting tournament
Late 2000s high fantasy character design in gaming had a default preference for Sexy Cleavage Babes for female character design that permeated the entire design space, especially at Blizzard, whose influence formed the basis for League of Legends
Over a decade later, Ashe has been fleshed out as much more of a real character, with a place and role in the world and cosmology of the Freljord far beyond her original archetype. Now she is specifically constructed as a counterpart to Lissandra's imperious, manipulative, sovereign mysticism and to Sejuani's martial brutality. The Avarosa are the only faction in the Freljord (and one of the very few in Runeterra) who argue explicitly for a softer life with less violence and struggle as the ideal. Ashe wants to reform and abolish the blood-soaked warrior culture of the Freljord and replace it with communal mutual aid and sharing, with tribes pooling their collective resources rather than relying on constant raiding and warfare. She's also a notable champion of the Hearthbound, the "normal" people of the Freljord who are not blessed with Iceborn blood or noble lineages.
The Avarosa have successfully recruited a huge swath of tribes to their cause, and through collaboration and a focus on agriculture and mutual protection have become the breadbasket of the Freljord, able to extend their political reach simply by offering new tribes access to reliable sources of food.
The power and rhetoric of the Avarosa thus rests on
A rejection of martial warrior culture in favor of a culture of nurturing and mutual care
Embrace of vulnerability and "weakness"
The promise of plenty, of full food stores and protection from failed harvests and the bitter winter cold
So, the design goals are:
Contrast Ashe visually with both Lissandra and especially with Sejuani, who is her most direct opposite.
Tell the story not only of Ashe herself, but of the faction she represents, and represent its values in her design.
Make her unique and recognizable against the lineup of other League of Legends characters in a way that currently she simply isn't.
Early ideation:
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Here we start by identifying silhouettes and the basic ideas of costuming that we want to run with. Since League of Legends women also generally have a bad case of Chronic Sameface Syndrome, we also explore a bunch of different face shapes and ideas for distinguishing Ashe physically outside of costuming and body shape.
Refinement:
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We pick out a smaller number of variations to play with, and Apple_Cork explores various options for the costuming.
At this point we've settled on two main ideas: a "Warrior" Ashe, who is characterized by the hard life she's had to lead. Her struggles and suffering, especially the loss of her mother and the betrayal of Sejuani, are the emotional impetus that leads to her reaching the ideals of the Avarosans as an antidote to and rebellion against the Freljord's bloody history. We decide to use the A2 and A3 variation as a base for this, with addition of details like scarring and a somewhat bulkier musculature. This runs the risk of making her physically quite similar to Sejuani, which is a trade-off that might be worth it since the two of them are repeatedly positioned as sisters (even if not by blood) in their stories, and are very alike in their experiences and traumas, even if they've reached opposite conclusions from it.
The other idea is "Warmother Ashe." The Freljord is organized around matrilineal tribal leadership, with a significant emphasis on the social role of motherhood, with the leader of the tribe conceptualized as its primary mother figure. Most Warmothers we've known are hard-bitten, violent and domineering matriarchs, emphasizing the war bit of the name, and since Ashe represents a decisive break with that tradition, we want to create a design that puts emphasis on the mother part of the idea.
So an Ashe who is visually soft, associated with typical traits of nurturing motherhood and who visibly rejects struggle, deprivation and violence as part of her identity. The C1 and C2 variations form the basis for this character.
Both designs are intended to provide a strong visual contrast to the stark black-and-blue statuesque angularity of Lissandra, as well as the armored, hard-shelled, segmented look of Sejuani
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A note on body politics and character design
It is generally Problematic™ to equate any one body type with any one set of personality traits, whether positively or negatively. A lot of common character design associations and shorthand is based on body stereotypes, and on a systemic scale, they can reinforce existing social bigotries.
The most common example: character design often employ the idea that good people tend to be beautiful and evil people tend to be ugly, and that a person's inner moral character can be read in their physical traits.
This is a trope with an extremely bad history, especially when it intersects with the politics of beauty, with eugenics and with racial caricature. Whiteness and the constructed features of whiteness are often used as the basis of beauty ideals, while traits and features associated with non-whiteness are considered ugly or undesirable, and thus in visual storytelling these traits can become markers of moral degeneracy or evil. Disney villains do this all the time, to various degrees of Problematicness.
I bring this up here because we decided to use a fat body-type on one of our Ashe designs specifically to code the design to be associated with softness, kindness, motherly nurturing and so on. These are positive traits, and it is meant to establish her as a contrast with Sejuani who is hard-edged, muscled and brutal. But also, yeah, fat bodies being associated with those traits is a reductive stereotype, just the same as associating highly trained, skinny and fit bodies with emotional coldness, lack of kindness and violence is reductive.
Character design is a tightrope walk between using available associations and stereotypes to create coding and shorthand so the audience can easily read the design on the one hand, and trying to redefine and re-associate traits in creative ways to create better storytelling on the other hand. League of Legends is a game that relies very, very heavily on existing and known archetypes, and we redesigned Ashe on those terms as well. It is fair to criticize our redesign for those trade-offs, within reason, and within the context of the problems of the design it is intended to improve upon. League of Legends as a franchise is generally unwilling to allow fat bodies to exist in ANY positive context, and especially not in women, whose visual priority 9 times out of 10 is to be conventionally beautiful and skinny above all else.
Final designs:
Warrior Ashe This design hews closer to her original design, employing the skirt, waist-wrap and thigh-high boots, albeit updated to look more appropriate for the fashion culture and environment of the Freljord.
The emphasis here is on Ashe as a war-leader and fighter, and we've added facial scars and her design generally features more hard and sharp lines and metallic accents to give her a more hard-bitten and warlike look. This is an Ashe who has led a heard and difficult life, marked by fighting and struggle.
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Warmother Ashe This design pulls away hard from the original design, with only really the hood and cloak and white hair as identifying feature of the old version. She wears a lot of fabrics and furs, and is generally designed around stoutness and visual softness, and does not share the hardness or angular facial features of Warrior Ashe. Her clothes are finely embroidered with her tribe's iconography and she has pendants and trinkets associated with the various tribes that have been integrated into the Avarosa, or perhaps gifted to her by allies or friends.
She still has leather chest armor, albeit covered up by her cloak, and a shoulder pauldron, but it's ringed by fine feathers making it more of a showpiece. Same with the archery bracer, which is ostentatious and the bright brass makes it contrast with the rest of the design, which is meant to give the vibe of "this is a thing she puts on when necessary" but not a natural, integrated part of her fashion. Compare and contrast with the bracers on Warrior Ashe above.
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phalanxus · 1 year ago
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Song of Nunu - Braum saves the day
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piltover-sharpshooter · 2 years ago
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Region Crests - Runeterra Reforged
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mint-wreck · 4 months ago
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Udyr, the Spirit Walker
Made using ink and a little bit of color pencil
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