#frank Horrigan fo2
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sealz888 · 7 months ago
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BLEASE give me Frank Horrigan headcanon(s) anything I am starving (no pressure no pressure.)
HELLO ANON! YES! I have some interesting Frankie hcs! Hope you enjoy em.
- Doesn't actually realise he's a mutant but doesn't exactly think he's not human. He can tell something is up based on the treatment he received.
- Always kinda been super aggressive and mean. A lot of people at the enclave base kind of avoided him and found it odd. His bosses didn't though!
- Always been super muscular and strong. Worked in the warehouses as a kid and before joining the military. Used to beat lower ranking and weaker soldiers. Had his own little group too.
- Got conscripted, but planned to join anyway. Enjoyed the power being a soldier gave him so he devoted himself to it. Started making friends with equally aggressive people.
-Really doesn't like the president. Doesn't that the enclave shouldn't be run by someone so weak, so small.
- Favourite food is apple pie, especially his Ma's. Super fucking pissed off that he can't eat it due to his armor. Or anything about his ma. Or past.
- He doesn't actually really care that much, at least, that's what he thinks.
- Played American football as a kid, played it as a regular soldier and played it even as a mutant. People would pay big money to see ol' Frankie bowl some poor bastard over.
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leona-florianova · 2 years ago
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Frank Horrigan and Dick Richardson
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theatsthetic · 8 months ago
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There's slightly more in this comic (that I'm not posting) but here's a small recreation of a scene in Fallout 2.
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malhare-archive · 10 months ago
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>video about Frank Horrigan
>comments are turned off
Yeah that tracks. Frank Horrigan is the biggest example of the Fallout fandom just completely missing the point of a character, Frank Horrigan fanboys prop him up as some chad alt right supersoldier but in reality he's a tragic character who is completely misguided and brainwashed, throwing away his life for the very people who tortured and abused him. Frank Horrigan is an allegory for those who would sooner heartlessly destroy those similar to them than to admit that they are being used and abused too
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spooky-donut-ghost-house · 6 months ago
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(Enclave and Institute supporters/justifiers/sympathizers/apologists will be blocked btw)
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sandr3e · 5 months ago
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Look at this silly guy , drew this on tux paint btw 💥
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noodle8 · 2 years ago
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Frank Horrigan giant slurpee for a giant boy
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his armor stops him from drinking the combo mega deluxe super slurped up slurpee so he MUST destroy it
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herecomesthementalmeltdown · 3 months ago
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oh, looks like those buttons did some damage. silly me :3 etobleh
what do you mean "you've gone a lot farther than you should have"
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somebodystolemytoast32 · 4 months ago
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I was playing fallout 2 and saw this glitch of Vic trying not to witness Frank Horrigan kill Matthew
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simplegenius042 · 10 months ago
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Fallout 2 OC - Finidy Mona (The Chosen One)
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More information under the cut:
Here's my Chosen One of Fallout 2, Finidy Mona, the 22-year-old granddaughter of Elrand Brandt, and the next Elder in line to lead the Arroyo tribe after her mother. After the recent passing of her grandfather, several failed harvests and rampant sickness take hold of the tribe, which leads Elder Mona to send out her daughter Finidy to retrieve the Garden of Eden Creation Kit (GECK) to save the village, and Finidy takes this as an opportunity to prove herself to her village and mother, despite having failed the Temple of Trials (to her credit she got halfway through it). With a deadline hovering over her, Finidy goes off into the Southern California Wasteland to retrieve the GECK and save her village in her grandfather's Vault 13 jumpsuit, his flask and a spear. If only New Reno crime bosses, gangs, fascist regimes and all sorts of monsters weren't in her way. But hey, at least she gets some help along the way.
Finidy is a quite the beautiful and healthy intersex woman at a height of 5 feet and 11 inches, with overgrown wild hair tied in a low bun, with enough energy that outdoes all the other villagers. She had inherited her grandfather's hazel eyes, with exceptional strength and dexterity towards the Wasteland's environment. Her wardrobe changes from her grandfather's jumpsuit to jackets and leather armour to fancy clothes given to her by the crime families and finally Enclave power armor while infiltrating the oil rig. She's pretty decent at keeping her hygiene up even in the Wasteland.
As Elder Mona's daughter, and the next in line to inherit the title of "Chieftess", she was taught everything she needed to be taught to do the title right and exceed her own mother. Her ability to communicate and mediate in conflicts is impressively thorough, and is the most combat, stealth and survival efficient of Arroyo, and her cooking is to die for. Finidy is also extremely creative, both in methodical plans and improvisation, and had gotten what her grandfather failed to receive; The Rizz (TM). Alert but not paranoid, Finidy is quite comfortable walking about without worry that an animal will attack her, and her luck wasn't as terrible as her grandfather's. Persuasive and literate, Finidy has a natural charm that just lures people in. However, future chieftess she may be, she is inexperienced with technology and the likes of children (though the latter isn't as bad as how Elrand viewed them).
Finidy's intellect, while not as advanced as her late grandfather, is still pretty impressive. Her spirituality is as high as her passion to help the village under any means necessary, and her humor can chink the armor of the most serious man (well... except one, though his status as "man" is debatable). Her anxiety only comes up during unexpected and/or high stress situations, which can waver her confidence, especially in regards to the deadline and retrieval of the GECK. When it's all over, while she's exhausted and saddened of what she's lost, she is still able to find the silver lining. Patience though... could be improved.
She's a lot more polite than her grandfather was, though she can't refuse a bite in her words when speaking to some... unpleasant individuals. Though naive and inexperienced in such a hostile world, Finidy is brave, while she would prefer a peaceful solution, she will not hesitate to use violence if she thinks its necessary or she believes the person deserves it. Finidy is impulsive, and often times agreeable. Though she starts overbearingly idealistic, Finidy manages to wring it back, but keeps her hope. Finidy manages to spend more caps that she really should keep for something else. Though having living in an isolated village for majority of her life, Finidy loves the outdoors and excels at talking with people. She's young, impulsive, the daughter of the chieftess and also related to the man who drove the Master to despair after pointing out super mutants can't clap cheeks... of course she's a bit wild. Finidy is ambitious in proving her mother and village proud, and is stubborn in achieving this goal, the crime families and Enclave be damned! Surprisingly, Finidy can get jealous easily, and is quite possessive over her lover/s.
Finidy is charismatic and empathetic, qualities she needed to learn as a future leader (though the only authority she will ever truly bow down to is that of her mother's), though she has quite a temper. Generous when she needs to be, and responsible enough to keep tabs on her wealth so she doesn't lose everything (despite being a big spender). Though, unlike her grandfather, she has a high libido, and gets around often. She's cute and flirty, but often times obedient (in a non-sexy way, though useless full disclosure, she is a bottom) to the whims of others, especially if they have something over her (though she gets back at them) and due to her village's isolation, is more gullible than her grandfather (though she slowly loses this gullibility like her grandfather... though it takes longer for her to get there until she reaches the Bishops).
Finidy kind of believes in higher powers? Like most of it is mixed in with the belief her grandfather is looking out for her, and some others she gains on her journey. A very big believer in fate and destiny, as well as magic. However, while she does believe there are people who are driven by maliciousness and greed, and not everyone is as noble and generous as they appear to be, she does try to believe there is an explanation for their evil deeds, but never excuses them (especially the likes of President Richardson and Frank Horrigan, as well as John Bishop). Finidy is under the belief her grandfather's spirit has blessed her with luck, though whether she believes luck and karma exist is entirely for convenience.
Finidy's top priorities are the survival of her family and home, and while on her journey, ensuring her companions and lover/s safety. She does her best to take care of her health, to reveal the truth and take into account other's opinions. While she is mindful of praise (a desire she used to want for but is replaced by the weight of responsibility and duty she knows she has to commit to), dispensing justice, and ensuring some wealth, they aren't top priority but if given the opportunity she tries. Power and fame are hardly what she wants and is a little annoyed she gets some of it anyway.
Her SPECIAL Stats include:
Strength (7), Perception (7), Endurance (4), Charisma (8), Intelligence (7), Agility (10), and Luck (6).
Tag Skills include:
Melee, Lockpick and Speech.
And lastly main Perks:
Magnetic Personality, Awareness, and Toughness.
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malwaredykes · 5 months ago
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im a frank horrigan liker in the "oh, this Walking Symbol of a regime, Endlessly Loyal to it, is indeed an embodiment of its failure and hypocrisy, and all of his primary traits revolve around the fact that he has been horribly hurt and exploited and mutilated by it. he stubbornly holds onto the idea that there is sense and meaning to it all when from the beginning what it came down to is that hes been simply deprived of humanity in the service of enabling him to undermine the humanity of others, in a horribly violent senseless path of contempt and destruction. he was an unstable dangerous man given access to weapons and power, and then discarded as soon as the inevitable happened, and then repurposed to become a living weapon himself. nothing he represents has merit. nothing hes loyal to has ever been anyhing but destructive and doomed and pathetic. hes immensely strong and intimidating and for what? he is a walking tumor with metal grafted onto it. it was only ever going to end one way. his whole life nobody ever cared for him as a person, definitely not the ones he ended up happily dying for. in this, he also represents the way fascist governments hate their own people and devalue all human instincts of community and joy. hes glorified by people who play fo2 and dont understand it, people who genuinely claim he shouldve been impossible to defeat, not realizing that being violently destroyed sooner or later was his inevitable fate on the trajectory he was at, a trajectory he was crafted, sculpted, to follow. also his helmet looks silly and cute he looks like hes got ram horns or perhaps bunny ears" way
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lesvegas · 2 years ago
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taking psychic damage implies someone has a brain and not a metal sphere in place of one 🤨
Are you saying Frank Horrigan doesn't have a brain <- hasn't finished fo2
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garyfischy · 3 months ago
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Beat FO2. Weirdly enough i didn't enjoy it as much as fallout 1. There was more to do but I blew all of the quests off (i skipped pretty much all of the quests in Redding, New Reno (i didn't do a single one) and San Francisco) because I was so damn sick of having to deal with infighting between these factions. Which is the point of fallout obviously but I was just so on edge about picking the "right" faction and not fucking stuff up that the game became kind of a slog
Plus the gameplay oh my god. I was at level 21 at endgame and I ended up just cheating (once when I got addicted to Jet 30 MINUTES INTO THE GAME because you can't get a cure until way into lategame, this time I only cheated to turn turrets off) because my 20-60dmg plasma rifle couldn't even deal 1hp of damage to Frank Horrigan. Its so unbalanced against you, which again is probably the point and im just a noob, but seriously being in full power armor and getting 2shotted by guards with the same weapons while I can just barely deal 10hp of damage is ridiculous. It's not fun. It's realistic but its not fun. Don't even get me started on how an unarmed playthrough is completely unviable
Maybe ill go back and play New Reno or choose some different options. Idk. I'm done with classic fallout for now time to play New Vegas
Also why did I get the deathclaw genocide endinf when I did every single quest in their favor AND killed the guy that was trying to kill them (at the cost of getting banished)?? Why are so many of the "good" endings cut out? There's more complete quests and it feels like a fuller game than fallout 1 in that aspect, but the random battles and general gameplay loop is way more frustraing than fo1. Maybe im not made for fallout. Idk.
Credits have secret messages as usual which I appreciate greatly.
But yeah fallout 2 feels like i should've had more fun with it- its just alright
+ music rules
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digitalduckie · 2 years ago
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Day 11: Frank Horrigan
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malhare-archive · 10 months ago
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I can't decide which scenario would be more interesting to play with:
A) The Enclave tries to execute Frank Horrigan, resulting in him being forcibly made aware of his mutant status
B) The Enclave wins in fo2 and begins colonization of mainland America, clashing with the Brotherhood of Steel and other sparse remnant survivors
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spooky-donut-ghost-house · 1 year ago
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