#fr worldbuilding
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fen-vyrus-fr · 6 months ago
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I blacked out and put an extreme amount of effort into this girl
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figfull · 6 months ago
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Gene origin headcanon-Brightshine/Sparkle
The original brightshine wasn’t a heritable gene. It was a gift the Lightweaver herself, bestowed on her most favorite and loyal children. These “brightmarked” were deeply respected and often given special privileges throughout the Flight.
However, it didn’t take too long for scroll artists to make imitations, some ranging from a weak sparkle to a nearly perfect copies of the brightmark. (In fact, one scroll maker flooded the market with them at a loss, purely to spite the elite.)
There was already some debate around “scrolled” vs “true” appearances, and whether using scrolls was cheating fate or dishonest etc, but the idea that any dragon with enough treasure could masquerade as a god’s chosen really set the debate into overdrive.
Scrolling fell out of fashion for a while, or at least, dragons claimed not to use them, but brightshine/sparkle had already circulated far and wide.
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rara-avis-fr · 5 months ago
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HO THERE, FRIEND! Are you a swashbuckling young dragon looking for adventure? Or a would-be explorer tired of visiting the same old tourist traps day in and day out? Want to see the sights in places no tour guide will ever point out? Well, why not hitch a ride with CAPTAIN AMELIA AND THE CREW OF THE AIRSHIP HUMMINGBIRD! With years of travelling experience, the captain and her crew will take you on a journey of your wildest dreams, to exotic locales never marked on any map! See the hidden relics of the Southern Icefield, or trek deep into the Tangled Wood! Tour the sunny beaches of the Sea of a Thousand Currents, or brave the fetid pits of the Scarred Wasteland! On the Hummingbird, the world is yours to explore! 150g per dragon per night. Provisions not included.
Flyer seen pinned up across multiple Lanternlea Port taverns, bulletin boards, lampposts, and front doors
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xaz-fr · 6 months ago
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WBW and I bring you a collection of stars from the Deeprealm.
In the Deeprealm dreams are real and time doesn't make sense. It is every hour of every day at the same time, forever, the stars and the sun and the moons occupy the sky all at once. It is both dusk and dawn at the same time. Time and space are the same thing and to move forward in space you do so in time and to see the future or the past all you have to do is get there.
But it can be a dangerous place. Especially for baby stars that are the favorite easy meal of Deeprealm Hunters.
Which is where Altair (Imperial) and Malik (WC) come in. They're both adult stars. They run a nebula nursery of sorts. When a star is born they pluck it out of the sky and raise them into proper adult stars. While in the nursery they get to play with other baby stars and stretch their powers without fear of a Hunter coming to gobble them up!
While stars wear the guise of dragons, especially around visitors, they are not dragons. They're stars. They're made of gas and light and stardust. But when dragons of Sorienth visit it's polite to wear the guise of a dragon and not a towering being of light and fire and smoke.
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mekha-draws · 6 months ago
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oh man tell us about Turuque (#66308507) ? they look really cool
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Ah yes, The Scout, the Aimless Mouthful, Ambrosia's babygirl, one of the Altar's most guy of all time, Turuque!
One of the few who willingly joined the Altar's troupe with no relation to them at all. His past before joining is short and unimportant to him all things considered: exiled from his old home due to an untreated variant of gembond breakout that originated with him which took many of their residents down, he was left to his own devices and took the exile in stride. He would make the most with his circumstances no matter what crossed his path and eventually he managed to lessen his gembond infection via herbal remedies and his own stubborness (the treatment did lessen his outbreak but left hole-like colored spots across his scales and th occasional itch and scarring resulting of picking his own scales and wings)
On one of his many traversals across the canyonwalks he came across what at the time was a ragtag gang composed of Queren, Fass, Ambrosia and Cuu. They let him hang around and share a couple meals while he aided them cross the realm to the nearest city. On their last day, Turuque came to them to let him join their gang assuring them that his assistance would be of use should they require it (it being his practical knowledge in medicine, navigation and generally a good around attitude, not much but its honest work), they declined him. With a half-hearted apology and a vacant promise of goodwill they went their way and him his.
Years would pass before he came across the now entourage, named the Roving Altar, being led by the same small gang he met so long ago. He stalked them from a distance with no particular goal, simply enjoying the feeling of getting to hang around with them like the old times even if it had to be in such a disclosed way. One thing led to another and he found himself in the same position from last time: before them at the crossroads, wanting in. This time though, his wish was given more consideration and after a long discussion and explanation from them, he simply accepted; leaving all leaders baffled at his choice. It's not that Turuque dismissed their warnings or didn't know what he was getting into, he didn't even "see" nor "felt" this so called Altar they would claim to be subordinate to, he just enjoyed having them around and belonging somewhere after so much time.
He is among the first to reach any clans the Altar is interested in meddling with, he pitches the clan's strengths and why they choose said clans for their trading group to make business with. Some clans are more privy to these sort of offers from stranged travellers but Turuque is particularly good with his wordings and manages to get his way for them via good word pressed from previous arrangements or placid conversation and a confident approach (something he will admit he wasn't aware he could pull until being put to practice on a whim), sometimes their negotiations cam take days or weeks and while most have been successful, there are the rare declines that simply roll off his shoulders like nothing, not all can be winners after all.
When the clan gets their way and settle for the coming days of trade and sales, Turuque passes most of his time aiding the traders so their staying is as well received as possible while his friends do their ritual thing (although he thinks he should be more concerned or alert about that part, he knows whatever meddling the Altar does has not afflicted negatively the clans they have visited so he keeps to himself with that). Once all is done and everyone packs to leave he gets to spend time once again with his pals, having now time to chat and play a bit to lessen their worries or talk away what weighs in their minds. He is well aware of Fass' failing mind be it to his delusions or the maybe real thing controlling him around, Queren's sudden absence and Ambrosia's stress and Cuu's fears; he knows he can't do much to really fix anything on his own, he really doesn't know what he is working with and refuses to acknowledge the big That which clearly haunts this whole clan. But it's really difficult to do so when there's nothing at all, so in the meantime he only nods and plays along
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seeliragh-fr · 6 months ago
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it's worldbuilding wednesday so now you can read my 31-page document where i keep track of all the seeliragh-verse lore that exists so far
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terra-tortoise · 6 months ago
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Please tell me more about the restless dead, they seem really interesting!
ty!!! so: to talk about the restless dead first we have to talk about how dragons of dragonhome dealt with corpses. for generations, the cairnstone rest was a mausoleum where the dead--usually the most notable dragons--were interred in small alcoves like this
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less famous dragons were encased in catacombs beneath towns, which frequently connected to the many tunnels and caverns beneath dragonhome. the bodies were often petrified via geomancy and alcoves were typically left open, and decorated with items from their life and loved ones (my touchstone is specifically draugr in skyrim). some of these alcoves were opted to be sealed entirely, as close to the body as possible, a popular form of burial for adept geomancers in particular. this fell out of vogue, and then out of practice, and fading into the vaguest of cultural knowledge. (not totally sure what they do with their dead currently--i think its something that saves more space, but involving petrification. my first thought was cremation and then using geomancy to use the ashes to create a gemstone resembling the dragon? not sure yet.)
anyways the restless dead is the flowery term for undead/zombies/walking skeletons. a written-off change in leylines altered magic in certain areas to be a naturally-occurring healing and resurrection font, however briefly. this phenomenon is what caused the familiars of the arlo plots to come back to life! it also caused long-dead dragons to begin walking the tombs and tunnels that riddle the earth territories.
i havent.......totally worked out why theyre disappearing living dragons other than "undead scary" but they sure are making archeological work hard! especially when the bones youre trying to study literally get up and walk away
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pyrouge-fr · 6 months ago
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Hiya folks! Long time no see! I would love to participate in World Building Wednesday this week, especially with my Pinkerlocke clan! I'll be treating any asks or questions as warmups for my larger lore post on the official thread today, so feel free to send in some questions!! Additionally, if you're participating in WBW, I'll see if I can pop into your inboxes and ask some questions of my own!
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clan-en · 6 months ago
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For me it depends on the dragon specifically, some of my dragons have gone through diabetic gene and breed changes while others haven't. Mostly things like my G1s not staying as nocs, those breed changes and geneings aren't diegetic, but other ones are. One of my Naomis was originally a guardian but changed herself to be a wildclaw to run away from the failure she felt at not having found a charge. Another one of my dragons completely regened himself (breed change included) as a way to distance himself from his past and to better match the persona he puts on.
I tend to use genes in general as a sign of socioeconomic status for my dragons. Gem genes are typically a sign of generational wealth, while things like uncommon genes (coli, Baldwin, Arlo) are more usually tied to having an active life more separate from wider society or more closely related to the beastclans (whether that's by virtue of being part of an underclass or because of just living in a more rural area, they're generally tied to self sufficiency) while common genes (treasure genes basically) are reflective of a more standard background working in a trade and purchasing these items rather than making them or finding them oneself. (This heirarchy isn't true for breed changes, though. Those are quite rare and while they can be attempted quite easily if the individual's temperament is not compatible with the breed they're trying to become it typically will fail)
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demonic0angel · 24 days ago
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*Crashes into your ask box without warning*
EDA! :33
HAII <33
I have a prompt for you <33
Is it too much to ask if I give you the Omegaverse prompt I made a while back XD I want to see your take on it >:DDD
Danny no Scent in an Omegaverse DCU timeline after escaping near thrice death with the infinimap(?? Forgot the name tbh) with the bats concerned and confused (maybe make Danny cat coded >:DD)
THAT'S ALL!
*Falls through the floor*
-A.E. 👻
(Hmmm, my take on the no scent!Danny in an omegaverse world is a little different bc in my mind, he’s a beta and what’s different is the cultures between both worlds. So here’s my take :))
“Danny, you don’t wear scent patches?” Stephanie suddenly asked.
Danny blinked and turned around. “Sorry, what?”
She gestured to his neck quickly, eyes darting around as if people would suddenly pounce out of the shadows to jump them, even though they were in the cave. However, it was to be expected because in this world, it was a taboo and sensitive subject. “Y-Your neck. You don’t wear scent patches?”
Danny said, “Ohhh… yeah, I don’t need them.”
Stephanie suddenly looked very worried. The few occupants within the cave were not so subtly listening in. Tim asked, “You’re not using scent patches? Then what suppressants are you using? If your scent is this muted, then the suppressants probably aren’t legal.”
Jason frowned and said, “It’s not healthy.” He looked over Danny, his mother hen side showing as he visibly resisted the urge to scent mark Danny for the third time that night.
Danny eyed them all with a raised eyebrow. “I don’t use suppressants either.”
Their eyes all widened. “What?!”
Danny shrugged. “I’ve never needed it. I can control my scent pretty well, so I never needed scent patches and suppressants.” Then he paused and awkwardly added, “Uh. I can’t afford them.”
He winced from the bad lie.
In truth, he had never bought them in his life. Scent patches and suppressants in his world were like bandaids, just an extra measure of protection, not like the life saving medicines they were in this world. Back in his universe, science had mostly focused on studies of omegas, betas, and alphas, and the research had paid off with massive advancements in civil rights, medicine, and general knowledge of secondary genders. As such, people could control their scents and instincts expertly, and every pup learned young how to do so.
Meanwhile, this world was the opposite. All of its resources went straight to making weapons and technology, neglecting secondary gender studies, which meant that the tech was beautiful, sleek, and advanced, but omegas were the bottom rung of the social hierarchy, betas were ignored, and alphas were lorded as superior. It was so bad that suppressants and scent patches were expensive as hell due to demand, and discrimination was rampant despite activists working to change it.
As someone who came to this world to take a vacation and have fun, Danny was very surprised that his way of living in his universe was considered extremely bizarre and even dangerously reckless.
Like now.
“What do you mean you don’t use either?! Are you okay?! Pup, is there something wrong with you? Are you sick??” Jason fretted, his scent souring with fear and concern as he patted over Danny’s body for abnormalities.
Tim was examining his scent glands, looking more and more confused by the second as he realized that Danny was telling the truth.
“Wait, so your scent can be controlled?! Or is this a mutation??”
Dick and Stephanie were also loudly screaming their concerns, frantically checking over him as if he would suddenly explode and die because he could expertly control his scent to hide itself and reveal nothing.
“Are you going to be okay?!”
“I’ve never heard of this before! We should call Dr. Thompson! She’ll know what’s wrong!”
Danny sighed and endured it all, nuzzling his cheeks back into Jason’s palms whenever he reached his face.
If they ever met Jazz, who could control her scent well enough to actually influence other people’s emotions, he was pretty sure they’d all pass out.
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whereserpentswalk · 2 months ago
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A merman purposes.
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figfull · 6 months ago
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A few years ago, I went through a phase where I tried writing dragon nursery rhymes for lore, lol. They’re pretty old, but there are still a few I like.
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mossbear-minese · 23 days ago
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This is awesome, and also makes me want a plague+shadow+lightning trio running a casino
Which is unfortunate
Because I have no lair space
I was so busy on the day that poll was going around about flights and casinos and I'm honestly kinda sad that people immediately decided that Shadow obviously had the most casinos because I had THOUGHTS.
They're the tricksters, the swindlers. the ones most likely to try something dirty and underhanded, to base a part of their society on con artistry and the luck of the draw, right?
But Plague demands you survive. in the face of a rigged game, or infinitesimal odds, would the dragons of plague not grit their teeth and fight anyway? The perfect clientele to work off of.
You know the odds of this draw are one in a thousand, and surrounded by the braziers full of glowing green liquid casting this card hall in a sickly light, among the cacophony of the Mirrors playing knucklebones a table raising bets and stakes every few rounds because there is no bottom- if we still have more than one player, the best hasn't been found- you decide that it defies what you've been taught if you don't take another hit.
Maybe Shadow's casinos are more commercialized. Maybe the roll of the dice is quicker to part you with coin, but the casinos of Plague are battle grounds, dens of inequity cast in coiling muscle and rot that smell of sweeter perfumes and gluttonous, hedonistic servings of food intended to keep you there until you are nothing. There will be one winner in the embrace of plague's betting halls, one victor stood above all else, maybe the Fathom with a missing eye, who's last bet went belly up when she insisted if she was bluffing she'd cut it from her face.
Maybe the guardian with his sleeves stuffed with cards, sat at a table of teeth that look too sharp now, because cheating is a death sentence and he foolishly pulled an ace that dwelled in the aberration across the table's hand already.
More likely, like in Shadow, where you know your entry will strip you of coin, and like Lightning, where the glitz and glamor distracts you of the time you've whiled away, the winner in Plague goes unchanged.
It's a saying, for a reason, and dead men, destitute men have no attachment to their earthly possessions- bereft of them through bad luck or violence, one thing rings true: The House Always Wins.
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rara-avis-fr · 6 months ago
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Though its golden age ended long ago, Apotelesmatis was once one of the biggest necromantic cults on Sornieth. In a fragile new age of modern dragons establishing their cultures and identities, Apotelesmatis was at the forefront of the still-young art of necromancy, and many of the techniques pioneered by the mysterious Lord of Little Deaths have since become common practice. While the home base of the cult was in the Starfall Isles, and boasted the highest population, Apotelesmatis' wings stretched far wider in those days. Small clans of Apotelesmatis necromancers were scattered in nearly every Flight, recruiting and spreading the word of their Lord. The decisive battle that ended the cult's reign was only the finale to a long war, one that the Children of the Blood-Mark and the Gaoler Orders had been waging against these smaller branches for years. Apotelesmatis' memory lingered for hundreds of years, but in those early days, repositories of knowledge were scarce, and time erased many facts about this once-powerful force. In our modern day, information about the cult is rare and treasured. Much of what we know about it now is based on the work of archaeologists and historians piecing together the few artifacts left over from that ancient age. In fact, knowledge about Apotelesmatis is so thin on the ground that the location of its home base is still completely lost to time…
Excerpt from Seeking Eternity: A History of Necromancy on Sornieth
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xaz-fr · 6 months ago
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I wanna do WBW owo
All of my dragons are up to be asked about unless they're in fodder/sales/organize me daddy/ fandragons/fixer upper/or an empty tab. Even if they don't have any lore written they do have some and you should help me have to write it by asking me about it👉👈
Here's a link to my lair. I have some prestablished lore to read on some of them if you're interested. I got vampires and necromancers and also just a town trying to raise itself out of the mud.
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mekha-draws · 6 months ago
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I will be on and off today but I really wanna play part in this lol so if you got any lore questions, here's a link to my lair c:
Things to note:
-might take me a bit to reply, I'm at work and also a slow writer on mobile im so fucking sorry orz
-The first 4 tabs have their separate story...lines? Not everything is linked or known yet but some dragons influence other's events -Roving Altar and Azueto/Silgeros Isle are heavy cases for example-)
-El Nido and Silgero's Isle are very much a WIP but Kaan and Kuun (and others) have some trivia I wanna share thru the day hopefully
-Scattered Fools is pretty much what says on the tin lmao, odd pairs and characters that might or might not be tied to something else (especially the first 4 tabs)
-Hibden, Oldtrench Cave/Villa, specifically, is full of old trash, there's some stories but like...they are bad lol.
- Day, Night and the Inbetween is non-canon compliant and self indulgent lore of something I have been wanting to know how to express, feel free to ignore it
-Any remaining tabs are more WIP or project/sales tabs so *shrug*
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