#forgot to post this lol
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Walls have ears. Well, not walls. Trees have ears. Ducks have ears. Do ducks have ears? Must do. That's how they hear other ducks.
DAVID TENNANT as CROWLEY in Good Omens Season 1
#good omens#goodomensedit#userange#useraurore#usersugar#jemmablossom#userlauren#usertom#userrlorelei#usercrawls#dtennantedit#crowley#*#shows#flashing gif tw#forgot to post this lol
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#forgot to post this lol#rain code#catfood art#fubuki clockford#vivia twilight#mdarc#master detective archives: rain code#funny meme#master detective archives fanart
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Cross, our trans king <3
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CHOI SAN WHAT IS WITH YOU
#bubbly speaks <3#ateez hard hours#ateez hard thoughts#choi san hard thoughts#choi san hard hours#san hard hours#san hard thoughts#ateez x reader#choi san x reader#san x reader#choi san smut#san smut#forgot to post this lol
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Fem N
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DM/GMing Tips
(aka what I learned with my campaign which ran for about 4 years, totaling 131 sessions, so I must have been doing something right)
*these tips are NOT exclusive to DnD, more than one of these is bound to help in running a TTRPG, if you have a specific question, feel free to hit up my askbox
Session 0 is important for setting expectations for everyone involved as well as establishing your safety tools if desired (every table is different).
The game's story is not exhaustively penned by the GM but by the players who will tell the story after the session sends. If you want to tell a specific story, you'll be more fulfilled writing a book.
Have a start and an idea of what the end could be, the rest will be sorted in play. (If you're using a module, read ahead and make notes that are useful for yourself.)
The job of the GM is to put the players in Situations or Throw a Grenade.
Hooks are opt-in and more passive, "I heard there's a dragon", Situations/Grenades are direct and require player input immediately, "there is a dragon attacking RIGHT NOW". There are pros/cons to both, use them to create tempo and tension.
The moment you ask the players what they want to do, the proverbial pen is in their hands. NEVER take away a Player's agency. If logic/mechanics would make that action impossible, present it as such, and let the consequences play out where applicable.
Reward curiosity, if a player asks a question, have an answer, even if it's just flavor. You're also only human, if you need time for the answer, give what relevant info you have in the moment and give a more detailed follow up later if it needs ones. (This is a skill, don't feel bad if you start off with more blanks than answers.)
Provide in-game feedback for actions players take. Not everything needs to have far-reaching repercussions but there should be some kind of cause-and-effect to make the world and the beings living in it feel reactive.
NPCs should have an immediate, but simple purpose and an additional aspect to give them a little meat. If the players take interest in that NPC, you can build them out further through conversation. This will become easier as you get a grip on improv.
Have a list of names or a randomizer if you find you're at a loss for NPC creation.
Have an idea toybox. Players don't know NPCs or encounters they never meet, if they 'miss it' you can turn it into an opportunity to meet them later. There is no science to it, but you'll get a feel for what can be repurposed or upcycled, sometimes that change in context makes them more memorable. Sensibility creates believability, exceptions create curiosity. A 'missed' merchant ending up displaced in a weird location can expand into a better hook than simply being found in a bazaar.
Player cleverness and diplomacy should be rewarded, if they say something convincing, roll with it the best you can. However never forget that the more important/powerful an NPC, the stronger their convictions. Certain NPCs should be beyond convincing and it's up to you to convey that.
Don't forget the spirit of the game! RP can get pretty intense, but at the end of the day this is about COLLABORATIVE imagination and expression. Make the best memories you can.
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Sorry hun
#amazingphil#dan and phil#dnp#phil lester#daniel howell#dan howell#danisnotonfire#phan#forgot to post this lol
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hear me out on tall cocoa cookie
#forgot to post this lol#moniarts#cookie run#cookie run kingdom#cookie run ovenbreak#cookie run fanart#mint choco cookie#cocoa cookie#mintcocoa
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you can run but you can no longer hide
#forgot to post this lol#mizu5#mizuki akiyama#mizu5 spoilers#mizuki#mizuki pjsk#pjsk#project sekai#cw staring#cw eyes#art#artwork
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Here's the okiyuuma gay noh speedpaint also! Enjoy!
#touhou#2hu#okina matara#yuuma toutetsu#for some reason you can't attach videos in reblogs so#there#forgot to post this lol
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a puppet, an upstart,
a loser who's destined to fall
#dhmis#dont hug me im scared#don't hug me i'm scared#red guy#yellow guy#lesley#dhmis red guy#dhmis yellow guy#dhmis duck#dhmis lesley#dhmis fanart#my art#forgot to post this lol
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cassie event masterlist
prompt list
"Stop teasing me so much” + "Your body is fucking unreal.” 🔞
"I love your body. Everything you hate about it is what drives me crazy."
"Guide me." 🔞
"You look good with my hand around your throat" + "That’s it, let it out. Let me hear you." 🔞
"Come one more time for me. I know you've got it in you." 🔞
"You're so pretty."
"You have no idea just how much I love you, do you?"
"Look at you, all flushed and pretty. You’re perfect." + "Can we wait a second? I wanna take a picture of you right now."
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He rolled a critical failure…
ArtFight attack 4!
(For @shimmershy )
A slightly less bright version because I also think it looks nice
And here’s the meme thumbnail
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GUMMIGOO MOMENT!!!
And bubble
#forgot to post this lol#i drew these yesterday#art#moshie Os#tadc#the amazing digital circus#gummigoo#tadc gummigoo#tadc bubble#moshie os
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The meaning behind #TooSweet 🖤
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