#forewarned
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1 Thessalonians 4:6 (NKJV) - that no one should take advantage of and defraud his brother in this matter, because the Lord is the avenger of all such, as we also forewarned you and testified.
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Fair warning once we're done with Shibajuku I'm going to be back on my usual nonsense--
#vintage dolls#dolls#doll collector#guaranteed no one cares about these but me but I'm going to talk about them a lot anyway#forewarned
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Forewarned Stream!
We're hunting for moummies
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Learn how to banish the Pharaohs in FOREWARNED. Literally the MOST editing skill I have put into one video.
youtube
#gaming#youtube#gamer#gamer girl#horror nerd#small youtuber#youtube gaming#horror games#indie horror game#forewarned
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anyway, forewarned gets crazy
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💛Schedule for the week!💛
We got lots of games this week! Lots of games and lots of streams! We got a stream for every week day this week!
Thanks for checking out this week's schedule!
All my socials are listed below! I stream on twitch every Monday, Tuesday, Thursday, and Friday! So check me out there! :3
Socials Website: CinnaRoll Crossroads! (cinnasocial.carrd.co)
Twitch: TheCinnaRoll - Twitch
Youtube: CinnaRoll - YouTube
Twitter: https://twitter.com/TheCinnaRoll
Tik Tok: CinnaRoll (@thecinnaroll) | TikTok
Instagram: The Cinna Roll (@thecinnaroll) • Instagram photos and videos
Tumblr: https://thecinnaroll.tumblr.com
#vtuber#envtuber#vtuber uprising#indie vtuber#funny#twitch streamer#twitch streams#twitch#small streamer#stream schedule#scheduled#the witcher#witcher 3#raft game#raft#collab#forewarned#just chatting#streams#livestreaming
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monthly play forewarned chant. im finally getting comfortable in drawing ataimon so here's a cool dude.
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A full timeline of the RTVS Forewarned run in which Scorpy no-clips into the crypt and needs rescuing: Complete with timestamps for Wayne and Scorpy’s POVs.
Wayne’s POV [Orange, everyone’s in by 24:44] Scorpy’s POV [Blue, in at 43:40] Gir’s POV [Not timestamped, everyone’s in by 29:00]
Forewarning (haha) that this is VERY LONG! If you click keep reading you will be subject to quite a bit of text. Let me know if there are any edits I can make to this for accessibility! Notes and post-scripts may be added at a later date.
[No timestamp] > Scorpy is having connection issues, and cannot walk particularly fast as he’s stuck in a constant crouch position. Wayne suggests he try to fix his headset, but he is reluctant, and instead picks up a torch, a camera, and a medkit off of the supply table.
[38:04 | 56:30] > While attempting to fix his headset at the Tomb’s entrance, Scorpy no-clips into the wall and falls down a floor. None of his companions (Gir, Trog, Wayne) notice, as they are distracted by their iPads.
[57:06] > Scorpy resumes viewing the game, and in doing so clips even further down. He lands in a massive room with a ball of blue fire marking the entrance, and begins to explore, calling out for his friends.
[39:15] > Wayne realises Scorpy is missing and begins searching outside for him, chat informs Wayne that Scorpy has no-clipped through the map and is in the tomb. Trog steals Wayne’s boombox.
[1:00:25] > Chat tells Scorpy that he is being searched for, he walks into the blue fire and begins to explore the area he was teleported into.
[42:39] > Wayne picks up a sheet of paper and the Mejai appears for the first time. Trog begins to think that chat was fucking with Wayne, and Scorpy isn’t actually in the tomb.
[1:02:00] > Scorpy drops his torch in an area he can’t reach due to collision. He takes a picture of a skeleton.
[44:36 | 1:03:05] > Scorpy ventures into a puzzle room, but cannot solve the puzzle because it references cardinal directions, and he does not have a compass. He speaks to Wayne and Trog through a wall, and tells them he is “moving heads” (the puzzle requires you to rotate the heads of the Four sons of Horus)
[47:13 | 1:05:40] > Wayne continues to explore, and eventually hears Scorpy again, this conversation leads both parties to a gate, which Scorpy is trapped behind. Wayne runs off in an attempt to find the corresponding lever to open the gate.
[48:05] > Wayne runs wild in the tomb, repeatedly running into the Mejai (who he thinks is repeatedly putting out his torches) [Note: This is later proven to be false, as Dekan the Lost does not interfere with burning fires.] as he talks to chat. Wayne is very quickly rendered completely lost, and spends the majority of his time screaming and running around in circles as his torch burns out.
[No timestamp] > Trog and Gir lose Wayne, and assume he has died.
[1:09:20] > Scorpy attempts to reconnect with Trog and Gir as he can hear them discussing Wayne’s death, but is repeatedly scared away because of the Mejai outside of the gate.
[1:10:23] > Trog eventually tells Scorpy that Wayne isn’t dead, but they can’t find him. Scorpy hangs around the gate but still cannot make it all the way due to cobwebs blocking the path. Chat tells him that he needs the torch to burn the webs, so he makes his way back down to find it.
[52:33 | 1:11:03] > While downstairs, he speaks to Wayne through another wall. Wayne informs him that “shit’s bad, dude!” but there is nothing Scorpy can do as the lever still has not been found. The rest of the crew (Gir, Trog) are able to locate Wayne shortly after.
[1:12:40] > Scorpy continues downstairs, and manages to retrieve his torch. He burns away all of the cobwebs and waits by the gate.
[54:55 | 1:13:55] > The Mejai physically manifests, so Trog, Gir, and Wayne decide to regroup upstairs away from it. Scorpy speaks to the group through the ceiling, and informs them of his current situation.
[56:23] > Wayne and Gir decide to split off and attempt to search for the lever together.
[1:15:50] >The Mejai lurks outside of the gate, and while trying to figure out what to do, Scorpy drops his torch through the bars, out of reach. His attempts to retrieve it are all interrupted by the Mejai attempting to kill him through the gate. He takes a picture of himself, but only manages to capture the top of his helmet in the shot.
[1:17:23] > Scorpy decides he should spend his time attempting to figure out what Mejai they are being chased by, figuring he is safe from it on his side of the gate. Trog visits Scorpy and gives him his torch and the boombox, nearly getting killed twice in the process.
[1:21:25] > Trog speaks to Scorpy through a different wall, telling him that Wayne is nearly dead. Scorpy informs Trog that he is most likely “occupying the monster” in his gate. [Note: This is later proven to be true, as the boombox was attracting it to his location while preventing it from actually getting to him]
[1:22:50] > Scorpy continues his investigation, hopping back into the blue fire and exploring the area he originally no-clipped into.
[1:24:51] > Scorpy returns, and is once again visited by Trog, who confirms that Gir and Wayne are missing. Scorpy takes a picture of Trog, using his last piece of camera film.
[1:27:20] > Trog leaves and returns with “toys”, an iPad, geiger counter, and assumed “walkie talkie”, actually a spirit box device used to communicate with the ghost. None of these objects are ever used practically.
[1:11:04 | 1:29:30] > Wayne and Gir finally return. Scorpy warns them of the Mejai outside the door, and Wayne informs Scorpy that they have travelled for 30 minutes and still have not found the lever to get him out. Scorpy asks for a compass to complete the puzzle on his end of the door, in hopes that it may substitute for the lever.
[1:12:20 | 1:30:50] > Wayne gives Scorpy the compass and he leaves to do the puzzle. Meanwhile, Wayne tells the rest of the group that he thinks solving the endgame tomb puzzle may be the only way to get Scorpy out of the room. He suggests the group make a guess as to what the Mejai is based on what they’ve been experiencing so far and run with that.
[1:13:15 | 1:31:43] > Scorpy is instantly distracted by a second iPad, Wayne begins to make his guess.
[1:32:35] > Scorpy begins to solve his puzzle.
[1:15:25] > Wayne guesses that the Mejai is Necraph the Shadow, and is incorrect, so he makes his way to the afterlife. This incorrect guess locks the tomb door, leaving Gir upstairs and Scorpy and Trog trapped downstairs.
[1:16:00] > Wayne reincarnates as a hostile mummy, and trails Trog upstairs to scare him.
[1:34:40] > Scorpy, hearing that Wayne has died from chat, goes upstairs to get his torch as defence. While upstairs, the actual Mejai (Dekan the Lost) finally manifests inside of the wall because he is drawn to the boombox Scorpy is holding on his side of the gate. This spawn location unfortunately instantly kills Scorpy.
[1:17:11] > Trog kills Wayne and hides on top of the stairs, Gir and Trog recuperate. Following this point, Wayne is stuck spectating, and nobody can hear him. [Note: This happens at the exact same time that Scorpy is killed, leading Gir and Trog to believe that it was Scorpy who Trog killed instead.]
[No timestamp] > Trog tells Gir to go over to the car and end the level. For some reason, the car’s trunk will not close, and Gir notes that because he cannot die they are effectively softlocked.
[1:36:10] > Scorpy reincarnates as a live person, and respawns on the other side of the gate, albeit completely lost because he no longer has a torch.
[1:18:25 | 1:37:02] > Scorpy finally locates Gir and Trog. Trog and Scorpy decide to search for the lever so they can escape.
[No timestamp] > While attempting to find a way to quit the game, Gir discovers they have mapped out 97.9% of the crypt. He begins to trail them using the mapping device.
[1:24:15 | 1:42:44] > Trog finds the lever with Gir’s help, and in pulling it is almost instantly killed by Dekan the Lost. Gir shouts to Scorpy, who takes off running for the door. Because the tomb door is now open and all of their companions are dead, the car door is no longer bugged.
[1:24:50 | 1:43:19] > Scorpy grabs a scroll off of Trog’s dead body, himself and Gir escape the tomb together.
FIN.
#rtvs#wayne rtvs#scorpy rtvs#socpens#wayneradiotv#gir rtvs#trog rtvs#timeline#i made all of this exclusively for my own entertainment! enjoy!#forewarned#forewarned vr
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They want their relics back!
#myart#fanart#forewarned#egyptian mummy#rathos the damned#Ouphris the forgotten#Dekan the lost#Talgor the perilous#Aitamon the Abomination#forewarned game
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If you persist in going in, you must go. But allow me to warn you that you will find tragedy in that room.
Ellen Wood, from East Lynne
#warning#tragedy#heed the warning#forewarned#pandora's box#curiosity killed the cat#setting#ominous#atmospheric#point of no return#inspo#epigraph#quotes#lit#words#excerpts#quote#literature#classics#ellen wood#east lynne
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my favorite part of playing forewarned is my friend and i divvying up the david bowie and freddie mercury lines from 'under pressure' so we can yell/sing them at top volume to ward off that one mejai while he chases us, meanwhile our other friend is wandering in the distance panic-yelling the lyrics to 'money' by lisa
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huh? wuh?
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Forewarned stream~
We're hunting mummies tonight with @fair-fae and some friends! Come hang out and be spoopy with us~
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neither of us had played Forewarned in awhile, how long have cave-ins been a thing???
catch me live on twitch // VODs on youtube // polychrome youtube
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If you're looking for a really good multiplayer horror game, consider Forewarned. Like, it's been Phasmophobia's 'mummy hunting' copy in the eyes of most people, but it's really good! There are so many layers to it, and there are puzzles and boss fights!
I played some rounds today and discovered a library puzzle that involved a librarian NPC that kept randomly spawning just to go 'OOGA BOOGA'! And I love her, cause she's absolutely crazy.
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