#folks around the world are just trying to be funny and US networks are like 'ok but what if it's ACTUALLY competitive?'
Explore tagged Tumblr posts
Text
TIL a US tv network bought the rights to the reality show parody series "nissene på låven" about people competing to be the ultimate santa and turned it into an actual competitive reality series about mall santas competing to be the ultimate santa
espen eckbo + kristian ødegård 🤝 ishibashi takaaki + kinashi noritake
#folks around the world are just trying to be funny and US networks are like 'ok but what if it's ACTUALLY competitive?'#even the UK version of nokabe was a bit silly
0 notes
Text
Keeping Austin Wierd!! or Some Borders Are Meant To Be Crossed…
Posted: March 23, 2006 Archived from BonnyTymePyrate’s Journal Archives
Well, well, well…what happens when goth girls and comedians unite? Floods and earthquakes, that’s what!
Or just a lot of drunkenness, refusals of invitations to urinate on people, multiple chocolate cakes, hyperventilation, sweet sweet metal, and enough laughter to make your face hurt for a very long time and halt those suicidal thoughts for at least three hours.
SXSW: home to a million bands whom I did not see because why? Because I was drinking with YOU! That’s right, you. You know who you are, you beautifully intoxicated brethren of Austin.
Originally, I was merely going to SXSW to burn things and hopefully get arrested with friends from Adult Swim:Cartoon Network.
But I ended up onstage playing the “Kaftka: Rock Opera” from Home Movies with my “great pal” and fellow goofball, Brendon Small. Which was odd, because the first thing I’d ever seen on HM was that particular episode years ago, and I think I tuned in just in time to say to myself “what the fuck is this? someone’s skimmed through Metamorphosis!”…but nothing could have rocked harder than having the honor of doing the fancypants-licks in the DETHKLOK theme song. DETHKLOK is a new show coming soon on the Swim, a cartoon about a death metal band, and I was pleased to join co-creators Brendon and Tommy onstage to accompany them on my shredolin and be “metal slut,” a part I think I’m particularly well-suited for.
Pictured here: Brendon and Tommy drink their pre-show nerves away with Dave from Aqua Teen Hunger Force. Sure, it’s water, guys…sure.
I have another method of warmup, and it involves proving just how sexy being double jointed can be. It’s working right? Right?
This guy seemed to like it:
After a bit of gear checking (thanks Troy D!!!), we were ready to ROCK!
Brendon and Tommy start things off, warming up their voices to some delightfully nasty language. I’m so trying that next show.
I had thought it would be funny if I were introduced as some goth chick they found strung out in their hotel room when they arrived in TX. I was too busy looking metal to hear what they actually said, but I’m sure it was something at least as unflattering.
And here I come:
And here we go, performing the DETHKLOK theme song from a very diagonal angle:
Look at that shred, his bloody guitar’s on fire…murder!!
If you’ve seen my show, you know that I spend more time on the ground than I do standing upright. And I’ve got the scars to prove it.
Dave comes up to do a bit involving the Aqua Teen characters, including an interview with “Carl”…awesome…
The DK gentlemen were brilliant, awesome, inspiring, and I tried my very best to stay in “metal bitch” character, but it was tough when all I wanted to do was laugh and roll around on the floor. They did a bunch of songs from the show, including a metalized coffee jingle which went over particularly well (do you folks like COFFFEEEEEEEEE!!!!!).
And finally, at the show’s end, having a shred-off during the Kaftka piece.:
After the show with my new best friend, Keith “Fuckin’ A!” Crofford, Adult Swim’s illustrious producer:
There happened to be a band playing before us called The Black Irish (and may I thank you gentlemen for giving that phrase new meaning for me…) in which was a lovely fiddler boy called Mark, but we’ll just call him “Mark” to protect the guilty. After the show, it was decided that “Mark” and I should have a fiddle-off, and it went something like this:
I’d now like to leave you with perhaps the best picture in the world. That’s right, this beautiful poster that we saw while strolling around the town, weaving our way between look-alike indie rockers and buying Cannibal Corpse posters just because we could. Note the composition. Note the boy with the gun. Note the beautifully placed gum on the boy’s hat. Note that funky owl. Note the Kristofferson. And take this away with you, my sweet friends, in all seriousness. “Some borders ARE meant to be crossed.” But for scientifically experimental purposes only…
[photo missing]
With all my sweetest metalCakes,
Your EA
ps Thank you so much David B. for the photos!
3 notes
·
View notes
Text
Here, Take My Money
The era of streaming has found viewers with plenty to talk about in the hallway or wherever you gather to chat.“Watched any good shows lately?” “Let me tell you about…” “You really need to watch…”
In fact, finding, watching, and sharing shows has become a new social norm, and to be into certain shows is almost a badge of honor. So much so that now we want to tell the world how cool we are by wearing our favorite shows. I’m guilty. I wore my Stranger Things stocking cap yesterday for a chilly morning walk. And I have a t-shirt and sweatshirt in the closet.
The networks have watched this, duly noted the trend, and obliged us with merch. There’s plenty of stuff available online from them for their big shows, like Hulu’s Only Murders In The Building (You really ought to watch this!) and What We Do In The Shadows (Oh man, have I laughed during Season 4!), and Max’s The Righteous Gemstones (I’m probably going to hell for liking it, but it is so good!).
In recent years, Netflix even opened pop-up shops around the country. I visited the Stranger Things store last year at Grapevine Mills Mall near Dallas. It was over the top, part TV show museum, part retail. The whole idea was customer engagement, which is a big deal these days. It worked.
And now Netflix is taking it to the next level in announcing they will open two permanent stores in 2025. Netflix House will invite visitors to immerse themselves into the show, buy merch, eat themed food, and maybe even try a Squid Game obstacle course.
Whaaaat? Everyone who failed those courses in the show died straight away. I presume there will be no losers in Netflix House. I hope. Would I do it? Oh yeah.
The goal, of course, is just basic marketing. Yes, it will certainly add to revenues, but more importantly, it will keep subscribers engaged and paying their bill each month. This is increasingly important with rising subscription fees and tight consumer budgets.
This all makes sense. Whereas Disney has theme parks to reinforce their movies, the streamers have nothing aside from those pop-ups Netflix has been doing. And while Netflix House is a big step forward, it still pales compared to going to see the Mouse in Florida or California.
Now compare this to linear broadcasting. When was the last time you saw folks doing this for a weekly show? I’ll wait. Sure, they had eyeballs, but not wallets. It’s too bad that AMC did not see the future in this, because it took my two friends to open the Breaking Bad Store in Albuquerque on their own. They have done exceedingly well, and although they opened after Breaking Bad’s run, they were open for part of Better Call Saul, the prequel. AMC aired both shows linearly via cable, so I guess it is not surprising they were stuck in the old-school mode.
If you want to hear my friends’ story, check out my podcast interview with them in Season 1 Episode 25 of BuffSpeak. These guys are too funny.
The root of all the excitement can be found in one word: Fandom. I’ve written about this before, particularly in regard to sports teams. The digital era has allowed for fandom to take off in new ways, connecting like-minded people around the world, not just in your local market.
Basically, it is easier than ever to find your people, your tribe. Better yet, thanks to streaming, we do it all in our own time. The M.A.S.H. finale drew 105 million viewers in February 1983, but they all had to tune in at the same time. In contrast, 142 million households—arguably much more than just individual viewers—watched Netflix’ Squid Game. I got so sucked in that I was watching it at 3:00 in the morning, consuming it the way precisely how Netflix intended.
I bet that Hulu, Max, and the others will be watching closely. Paramount+ (owned by CBS) could do well selling official Yellowstone merch (I have a couple of hoodies my daughters found online). Apple+ could do likewise with some of its excellent shows.
Meanwhile, my Funko Pop Squid Game characters are watching me as I type, more evidence that this fandom thing is here to stay. And whatever the next cool show to come along, you can bet there will be a huge push to monetize it.
Now if I could only find the remote…
Dr “Living In The Upside Down” Gerlich
Audio Blog
1 note
·
View note
Text
More Than Meets the Eye #31 - Ammo and the Anti-Glowup
So, the Lost Light disappeared, stranding all the crew in space in their little escape pods. 200-some robots just lost their homes and worldly possessions. That’s absolutely horrible. What a devastating thing to happen.
Anyway, here’s Drift with a flashback sequence.
No hips, fingers all the exact same length, hockey pucks embedded in his forearms- Rojo, this is a crime you’ve committed. When will the long arm of the law stop your sinful, pancake-shaped hands?
About two years prior to current events, Drift, Riptide, and Pipes- yes, Pipes!- were wandering around trying to find a ship for the space yacht trip. The gang’s here to see who owns the big honkin’ ship outside. Problem is, Drift is unintentionally terrifying because he has a great deal of swords.
Now, you may say to yourself “isn’t it a bit odd that the species that has members who literally turn into guns would be nervous around a guy with swords?” This is a valid critique, until you remember that at least some of the folks who turn into guns were born that way, and Drift was very much NOT born bladed the fuck out. There’s an entire miniseries devoted to explaining this, it’s called Drift. The swords are a choice, one that he makes every day.
Drift is willing to pay an honestly absurd amount of money for the ship, if he can just find the dude with the paperwork- don’t ask where he got the money. Pipes isn’t being terribly helpful in finding them, so Riptide decides that now is the time to start practicing being proactive and pulls a Coyote Ugly.
No, no, he doesn’t.
He does climb up on a table and start yelling for the ship’s owners to reveal themselves, though. Which they do.
Now it’s time for the world-building portion of our comic issue. Let’s learn about chirolinguistics.
Drift, staying true to his Mary Sue nature, uses his near-perfect Hand skills to strike up a deal with the owners of the ship. This would be impressive, if it didn’t just look like the most convoluted hand-holding session in the friggin’ universe.
Still, Drift is rich enough to make Jeff Bezos weep with envy, so the arrangements are made and the lads go on their way, talking some mad shit about the original name of the ship as they do.
So it is revealed to us that the Lost Light is named after a festival for honoring the dead and disappeared, which makes the fact that Rewind and Chromedome were there all the more sad.
Back in the present, Megatron tells Riptide to shut up so they can figure out what the hell they’re going to do about this whole “our home and also ride has ceased to exist” situation. He’s putting an awful lot of distance between himself and the rest of the Autobots as he does it, something that isn’t lost on the more bitter people of the crowd.
But why were we even talking about the Lost Light in the first place? Not to reminisce, believe it or not. See, it’s time for Nautica to get a little panel time, and she’s going to use it to be a massive fucking nerd and explain how the quantum engines work. As she does, Ratchet notes that his hands feel funny. Must be the weight of his hand-stealing sins manifesting itself in his joints.
Nautica explains that the engines run off of improbability- it is highly unlikely, but not impossible, that the ship can reach light speed, and riding the fine line between what can happen and what can’t, results in the creation of power for the engines. If this sounds familiar, it’s because Brainstorm gave us a watered down version of this explanation back in issue #2. If it sounds familiar for a different reason, it’s because this is how the Heart of Gold runs in Hitchhiker’s Guide to the Galaxy. Again, I’m not sure why it is that the British love this concept so much, but there you are.
Oh, it appears someone has a question. Let’s see what they want to know about, shall we?
…Rojo, what the fuck is this.
Our muppety friend here isn’t too keen on how much of a smarmy asshole Nightbeat is being right now, though I’d assume it actually has something to do with the fact that Nightbeat got smacked around with the pretty-boy stick while Getaway very much did not. While the two bicker- there’s a lot of bickering in Season Two- Nautica presents a theory on what happened to the ship; it went too far in the direction of “can’t” and made itself cease to be.
Megatron gives not a shit about quantum improbability, though. He only cares about how they’re going to get out of this mess. Which, y’know. Valid.
Blaster picks up a radio from Rodimus, who tells the gang that they’re to meet up on a nearby planet to regroup and figure out their next move. The call drops before he can get more than a couple Megatron-directed insults in, however. Megatron, in response, tries to be the bigger person, and almost immediately fails. We do get a headcount though, which is good, logistically speaking. This information is communicated to us by way of a splash page full of character head shots. We’ve got 20 ‘bots on board this ship.
Yep. 20. No more, no less.
As our friends approach the planet, we’re informed that it’s actually a Lectureworld- a planet devoted to the study of a single field. Except it’s actually a Smartplanet now, and it’s been privatized by the Galactic Council, so you’ve got to pay to go there. Cyclonus thinks that that’s bullshit, and I can’t help but agree. Crosscut tries to network with they guy about his play, probably because word got around that Cyclonus is rich as hell, when the lights cut out. When they come back on, Crosscut is nowhere to be found.
It’s time for a Whodunnit.
Tailgate immediately pegs Megatron as the culprit in this disappearance, and breaks out a gun over the matter. Megatron thinks that this is absolutely adorable, which only serves to further infuriate our marshmallow friend. I guess he’s still mad about the whole “I was a Decepticon for five minutes and got brainwashed over it” thing, and wants someone to pin the anger on who’s socially acceptable to hate.
Cyclonus and Ratchet both think that Tailgate’s not going about this the right way, but the guy is simply too het up to listen to them. Tailgate suggests that they lock Megatron in the engine room for the time being and-
OKAY WHO LET HIM HAVE THAT
Riptide breaks out his gun, and soon we’ve got a standoff going between the three of them. Cyclonus tries to deescalate, which makes Gears and Huffer break out their guns. Then Hound breaks out his gun, though he seems to be doing his own thing, by pointing it in Nautica’s direction.
Broski, I think that might be animal cruelty.
Megatron manages to shoot Ravage “unconscious” and catches him by the friggin’ throat, stating that he has zero idea how this guy got here. With the heat off the two of them for a moment, Megatron communicates to Ravage to play ‘possum for the time being. Ravage responds, and I wonder exactly how he’s doing that, considering I don’t think he has enough fingers to effectively utilize Hand as a language. Or fingers at all, really.
While this is going on, Cyclonus snatches the gun out of Tailgate’s hand, admonishing him for being reckless about picking his fights. Generally speaking, you don’t want to try to go toe-to-toe with a guy who’s responsible for the deaths of literal billions. Getaway swoops in to comfort Tailgate, calling him gutsy. I wonder if this will become a trend.
Swerve says a thing, as he is wont to do, and it’s made known that multiple folks have disappeared during this incredibly brief standoff.
Wow, Chromedome just fucked off, huh? He wasn’t even in that sequence, just left.
Everyone’s positively baffled by the current happenings. There doesn’t seem to be any rhyme or reason to who’s being taken. I guess we’ve got a mystery on our hands.
And who better to solve a mystery than a detective?
Nightbeat wrangles all the leftover folks into a corner of the room, so they can figure out what the common denominator is with all the disappearees. He starts with the easy stuff.
And by “easy”, I mean the super-special racism Tyrest subscribed to.
If you’ve read Eugenesis, you know that Nightbeat was also part of the first wave of cold-constructed bodies there. However, the general populace wasn’t nearly as chill about it as they were in IDW. Also, Wheeljack was his dad. No word on if that particular tidbit made it into IDW lore.
It’s at this point that we learn about M.T.O.s- made to order soldiers. They were cold-constructed ‘bots created en masse during the war in order to keep up with the demands for troops. Pretty fucked up, if you think about it, being born to die like that.
Now where have we heard that name before…
Chromedome, can your love life not be part of the plot for five minutes, my guy?
Nautica makes the honestly horrific claim that a lot of folks owe their existence to Megatron being a warmongering fuck, and even Megatron himself seems rather uncomfortable with the idea. Some thoughts we keep to ourselves, Nautica, even if they might be technically true. And even if Ammo wants to tack on his two cents on the matter.
What did they DO to you, Ammo? You’re supposed to be hot! Where are my three-paragraphs of description as Hound stares slack jawed the entire time? I miss Polyhex Wars.
Anyway, it’s Megatron’s turn to get poked with the questioning stick, and he’s not having it. He claims that by revealing his mode of creation, he’s risking a repeat of Functionist ideology. This would be valid, if people weren’t literally disappearing without any sort of explanation as to why. As it is, he’s being a stubborn asshole, but I guess he didn’t get his reputation by being a decent person who knew when to back down, now did he?
It’s at this point that Ratchet remembers he knows all the info Nightbeat’s looking for, and the conversation on Megatron’s birth is shelved for another day. I’m sure it won’t be a major plot point later, not in the slightest.
As it turns out, Nightbeat’s theory doesn’t hold water, and folks are still popping out of existence. We get another splash page, this time with everyone’s mode of creation listed under their names, and we move on to other theories about what the fuck is going on. While Nightbeat has a minor crisis over what the answer could possibly be, the MTOs in the group reminisce on the Ten-Step Program, a series of tests they were put through to make sure they worked well enough to get handed a gun and shoved out the door. Riptide wasn’t a fan.
Riptide has more wood panelling than a 70’s-style ranch house, and I think that’s very brave of him.
It’s at this point that Ratchet remembers it’s been quite a bit since he last shat on religion, and takes the time to do so while informing the reader about Information Creep. This is a concept we’ve seen mentioned previously, during Chromedome’s runaround in Overlord’s brain, but it’s here where we get the juicy implications.
Because memories can become corrupted in the brain due to extreme age, what ought to be objective fact has to be reinterpreted due to missing pieces. This is why nobody knows what the Knights of Cybertron got up to, or if they’re even actually real at all.
The lights go out again, and when they cut back on, Cyclonus is missing, leaving only his sword behind. Tailgate is extremely distraught by this, but Nightbeat gives not a fuck about Tailgate’s impending breakdown. He only cares about the truth!
And then a giant eyeball shows up.
It’s Ultra Magnus, coming to us live from his shuttle, via holomatter avatar! He shrinks down to a far more reasonable size, in a panel reminiscent of the first time IDW readers saw Megatron.
Don’t get me wrong, this is a neat parallel, I’m just… not terribly sure why it’s happening. One could say it reflects a reversal in power dynamics, but that theory gets tossed out the window when you remember that this isn’t actually Verity. I suppose it’s just a cool little thing.
Because the comms aren’t working, Ultra Magnus has been forced to use this avatar to communicate with the folks in the Rod Pod. Megatron asks just what the hell is going on, but unfortunately Magnus isn’t sure either. Then his shuttle disappears, and it’s bye-bye grunge girl Magnus.
It’s at this point that Nightbeat decides it’s time to stop pussyfooting around and get serious. He tells Ratchet to throw HIPPA directly in the garbage and write down everything he knows about the Autobots who crewed the Lost Light. And he does mean everything, as we get the splash page again, this time with lots of neat info on our friends, including spark type.
Spark types will become plot-relevant in the storyline after this, but for now let’s focus on some weird gender essentialism that got slapped into the first print of this issue.
As we know very well by this point, Transformers as a franchise has a tumultuous relationship with the idea of women existing. You would think that the awkward introduction of other genders we got in “Dark Cybertron” would have been the end of things being weird in IDW. However, you would be wrong.
In an effort to explain why genders exist, Roberts had the idea to make it spark-based. Nautica, in the solo print of this issue, has an estriol-positive spark. Estriol is a type of estrogen, which is the hormone that develops and maintains feminine secondary sex characteristics, when present in certain levels, in conjunction with other hormones. Biology
This “spark = gender” idea is, generally speaking, not a great idea to be presenting us with, especially when the writer is a cishet male, because it implies biological essentialism- the idea that a personality trait/quality of a person is innate and predetermined by their biology, as opposed to social, cultural, or individual experiences. Because this story doesn’t exist in a vacuum, it’s irresponsible to reduce the experience of being a woman to a single, physical, unchangable asset, especially when all other assets of the same class have zero effect on one’s gender identity. You don’t exactly see many nonbinary robots running around, now do you? And there are definitely more than two spark types, despite the Transformers as a species being... very binary.
It also makes female Transformers into an “other”, which is a problem that has existed from the very start of the franchise, in some form or fashion, and really doesn’t need to be perpetrated anymore than it already is.
The estriol spark type was removed in the trade edition, and Roberts has expressed regrets over its inclusion, having realized that it was potentially offensive.
Getting back to the story, Swerve, Tailgate, and Ratchet have disappeared, though Ratchet seems to have left his hands behind. His stolen, Pharma-original hands.
That’s still fucked up to me. I don’t think it’ll ever not be fucked up.
Riptide reveals the reason that he wasn’t in Season One of MTMTE was because when he went back to grab a receipt for the ship two years prior, he’d discovered that the original owners were worshipers of Mortilus, Cybertronian god of death, and knew about the nasty little problem that was the sparkeater from the first storyline. When Riptide went to confront them about it, they beat him up so bad he was unconscious for two solid days.
Which is a long-ass time to be unconscious. That might have been a coma, Riptide. Jesus, I hope someone got him to a hospital after this beatdown happened, or at least scraped him off the floor.
With this last piece of the puzzle, we finally have the common denominator in this big ol’ mystery. Everyone who disappeared was on the Lost Light when it took off from Cybertron in issue #1, and everyone left behind- Skids, Getaway, Nightbeat, Nautica, Megatron, and Ravage- didn’t join until afterwords.
Of course, having the answer doesn’t do us much good when everyone is still missing, and Megatron seems to agree with me, because he’s about to throw hands, when Nautica lets them know that they’ve arrived at the rendezvous. Problem is, so has something else.
...
I’m sure it’s fiiiiiiiiiiiiine!
#transformers#jro#MTMTE#issue 31#maccadam#Hannzreads#text post#long post#incoming analysis#overthinking about robots#comic script writing
134 notes
·
View notes
Text
Cowboy Like Me
Read Cowboy Like Me on AO3
Masterlist
Written for Maribat March Day 5 - Last Time
Now I know, I'm never gonna love again
Marinette was a terrible sentimentalist. After such a bad breakup it might have been cathartic to tear up the pictures of them, but Marinette just couldn't do it. No, she could bring herself to destroy the evidence of her six-year relationship. Marinette kept all the pictures, all the movie tickets, all the handwritten notes and put them in a shoebox at the top of her closet, somewhere that she couldn't reach without the help of a stepstool. Maybe the pads of her fingers could brush against the smooth cardboard if she stood on her tiptoes. But Marinette could never open it again. Inside that shoebox were the memories of being in love, kept safe, locked away, just out of reach.
As Marinette boarded the plane, she looked back on everything that had gone wrong. Though the cause of all the destruction in her life was uncertain, Marinette could pinpoint the effects exactly. There were a few things Marinette knew for certain: Marinette would never fall in love again, the city Marinette once loved now only held bad memories, and once the plane took off, Marinette would say goodbye to Paris for the last time.
Never wanted love, just a fancy car
The socialite scene of Gotham was dreadfully boring in the winter, Marinette learned. The weather was so brutal that anyone who could afford a second house in Key West or Malibu left as soon as the first snow-fall hit. Marinette stayed inside her penthouse apartment for weeks, designing her wardrobe for the next few months. It had been so long since she had been able to design for herself, without input from anyone else. It was freeing, to work with the colors, the patterns, the styles that she wanted. Marinette had forgotten what freedom felt like. For so long, she had worked for the whims of others, crafting to someone else's design.
Marinette made her first friend two weeks after the move. Silver St. Cloud was Marinette's neighbor in the apartment to the left. Silver was a model and influencer, and a self-proclaimed expert on all of the rich single men in Gotham. Upon their first meeting, Silver offered to show Marinette around Gotham and introduce her to the socialite scene. Marinette, hesitant but hopeful, accepted.
"Bruce Wayne is the best that Gotham has to offer," said Silver as they leave Starbucks, lattes in hand. "But there are plenty of men who are worth your attention - women too, if that's what you prefer."
"Bruce Wayne is the best?"
Silver nodded. "The Waynes have owned this city for as long as Gotham has been on a map. I wouldn't set your sights on him completely, though. Bruce Wayne doesn't date anyone, not even a former member of Kitty Section."
Kitty Section was known around the world, the biggest band to come out of France in the last decade. Their songs topped charts. Their albums won awards. Their well-crafted image of reclusive, mysterious artists led to a media sensation over the members of Kitty Section. Everyone wanted to know them - Luka Couffaine and Marinette Dupain-Cheng, the lead vocalists whose relationship enchanted their fans. Rose Lavillant, the backing vocalist and keyboardist, and Juleka Couffaine, the bass guitarist, who were unashamed of their love for each other. Ivan Bruel, the mysterious drummer who had the name Mylène carved into his drumsticks. They were famous. They were at the top of their game. They were unstoppable.
Marinette ruined it all when she left the band. Her split had been big news, exposing a dark side of Kitty Section that their fans were never supposed to see. But after their breakup, Marinette quickly realized that she never loved music. She loved Luka, and once that love faded away, she loved nothing.
"I guess I'll find someone else," said Marinette, but it was a lie. There was Luka Couffaine, and after that, there was no one else. She might be able to love fancy dresses and expensive cars, but Marinette would never love a person again, not the way she loved Luka. When it came to love (deep, true love, not just the infatuations of childhood) Luka was her first time, Luka was her only time, and Luka would be her last time.
Perched in the dark, telling all the rich folks anything they wanna hear
Marinette quickly learned the art of charming everyone she met, either through her impressive resume (founding member of Kitty Section) or through her newfound ability to flirt. It turns out, once you turn off your feelings it becomes very easy to pretend that you can still love.
Marinette and Silver became thick as thieves. The girls became a popular pair, charming every birthday brunch and charity dinner. For Silver, it was all about networking. As she explained to Marinette, "I'm trying to create a brand. I'm trying to turn my own name into something that can be sold, and for that, I need connections.
For Marinette, it was something to do. As long as she used her money wisely, Marinette had enough saved to comfortably live out the rest of her days. The real problem came in finding something to pass the time. Marinette rarely felt joy in living her life, the way she used to back when she was a child, the bright-eyed girl who aspired to be a designer. Now, everything from charming a billionaire to designing a new dress felt like a chore.
"Come meet Bruce Wayne," urged Silver as she grabbed Marinette's hand. "He just got back from Nepal. It's his first time in Gotham in six months. He skipped his own New Year's Gala to go soul-searching in the Himalayas. It's my job tonight to convince him to stay in town for longer than a week."
There was a determination to Silver's voice. From everything she had heard about Bruce Wayne, Marinette doubted that Silver could make him change his ways. However, that wouldn't stop Marinette from helping her new-found friend.
Silver's whole body-language changed, shifting from a determined march to a delicate float as she made her way over to a dark-haired man in a well-fitted tux. "Hello, Bruce. It's so nice to see you again."
"Silver." Bruce acknowledged her, sounding bored. "Who's your friend?"
"This is Marinette Dupain-Cheng. She was the lead singer of Kitty Section before the band split up a few months ago."
"Kitty Section... I might have heard of them before. The band was... French?"
Marinette nodded. "Yes. All the members were born and raised in Paris. Have you heard of any of our music?
"I'm certain now that I have. It was very... commercial."
Marinette ought to have slapped him across the face right then and there. Not only was commercial not a compliment, but it also wasn't even true. It was the biggest criticism of Kitty Section, their reticence to work with popular music trends. Despite her overwhelming desire to assault the most wealthy and influential man in the ballroom, Marinette instead steeled her face and gave Bruce a pleasant smile. "Thank you. So what do you do for a living, Mister Wayne."
"I travel."
Marinette resisted the urge to roll her eyes. He spoke two words to her. The conversation was anything but interesting. "How interesting. Have you ever been to Paris?"
"I'm not a tourist, Miss Dupain-Cheng. I travel to much more interesting places."
Marinette officially gave up on the conversation. She would let Silver (who looked to be itching to have her turn to talk to Bruce) try and fix the train-wreck of a conversation that Bruce created. "You sound like a man with a lot of stories to tell. I hope you can tell me them over lunch someday."
"Perhaps."
Marinette gave Bruce her politest smile. "I have to excuse myself. Silver, why don't you tell Bruce about your new sponsorship from Lululemon."
Silver lit up. "Oh, you have to hear about this email I got last week. It was amazing, it's so good for my brand..."
Marinette walked away, letting her distaste towards Bruce leave her. Secretly, a little part of her hoped that Bruce would leave Gotham, as he was well-known for doing. Though Silver was her friend, Marinette didn't think she could pretend to like Bruce.
"He's intolerable, isn't he?" joked a voice from beside Marinette.
Marinette turned to face the stranger, a beautiful woman, taller than Marinette by quite a few inches, with dark hair, dark eyes, and tanned skin. She wore a dress of royal blue silk, so elegant it reminded Marinette of the sort of thing she always dreamed of making. "Who?"
"Bruce Wayne. Who else would it be?"
Marinette let out a quiet laugh. "He is quite unpleasant. I take it you know him."
"I accompanied him on some of his travels. Bruce is a good friend of mine, but these parties tend to bring out the worst in him. He hates this city and he especially hates the wealthy of this city." The woman grabbed a glass of wine off of a server's tray and handed it to Marinette, who gratefully took it.
"Then I doubt Silver will have any luck convincing him to stay." Marinette tried to keep the satisfaction out of her tone, but the woman laughed anyways, an indication that it didn't work.
"You're quite funny..." The woman paused for an introduction.
"Marinette Dupain-Cheng. And you are?"
"Diana-"
The sound of shattering glass interrupted Diana's introduction. The crowd started to get frantic, and Marinette was pushed one way while Diana was pushed the other. The glass of wine was knocked out of Marinette's hand, staining the fabric of her dress. Marinette struggled to stay on her feet, desperate to not twist an ankle in her four-inch heels.
"Listen up!" shouted an oddly-dressed man. "You're all going to listen to me, and no one will get hurt."
Marinette had a very odd feeling that this would be a moment she remembered for the rest of her life.
Never thought I'd meet you here. It could be love
"They're calling him a supervillain. Apparently, his name is The Riddler," reported Marinette, looking up from her phone, where she was reading about the events of the night before.
Silver glanced up from her seat on the sofa across the room where she was painting her nails a delicate shade of pink. "It's about time Gotham got its own supervillain. Metropolis has had Superman and all the villains that follow him around for years."
Marinette snorted out a laugh. "You think that a supervillain is a good thing?"
"Sure. It means that Gotham will be getting a superhero of its own soon." Silver brightened up. "Plus, the hostage situation from last night meant that I got to spend a whole two hours with Bruce."
Marinette groaned. "I can't believe that you two are going on a date. Bruce Wayne is one of the most insufferable men I've ever met."
"It's not a date. Bruce specified it as just dinner between friends. You should come too, Marinette. I'm sure that once you spend some time with Bruce you'll warm up to him."
Marinette gave Silver a skeptical look. "You want me to come with you on your date with Bruce?"
"Again, it's not a date. Bruce said that he would be bringing one of his friends along as well."
Marinette finally understood Silver's intentions. "You want me to come with you so that I can partner up with Bruce's friend, and you can get some alone time with Bruce."
"Well it doesn't sound very nice when you put it that way," huffed Silver.
Marinette giggled. "I love devious plans. We'll just have to make it look natural."
It took a little time to get all the details, but Marinette and Silver got their plan in order. Silver would arrive first and meet Bruce and his friend. Marinette would arrive later, strike up a one-on-one conversation with Bruce's friend, and spend the night engaging Bruce's friend in conversation so that Silver could flirt with Bruce. Marinette's only concern about the evening was that Bruce's friend would be just as unbearable to talk to as Bruce himself.
The restaurant that Bruce picked out was very fancy, but Marinette didn't mind. It allowed her to wear her new dress, a pale blue and silver creation meant to mimic the shimmering quality of ice. Marinette thought it might be a little too experimental for the old-fashioned Gotham society, but Silver approved of it, and Marinette trusted her friend.
As soon as Marinette walked through the doors her eyes caught sight of Silver's white-blonde hair. Then she noticed Bruce sitting beside her friend, his eyes trained on Silver with an odd intensity. Finally, Marinette noticed Bruce's friend. She was shocked to see that it was Diana, the very woman that Marinette had met at yesterday's gala, the very woman whose introduction was interrupted by the untimely arrival of the Riddler. For a second, Marinette was shocked into stillness. The chaos of the night before had overshadowed her meeting with Diana to the extent that Marinette had forgotten how very charmed she had been by Diana. Now, it seemed Marinette had the perfect opportunity to get to know the charismatic woman from the night before.
"Marinette," the surprise in Diana's tone told Marinette that she was just as blind-sighted by their meeting.
"Hello, Diana. Fancy meeting you here," said Marinette with a smile.
Bruce raised one eyebrow. "I didn't know you two knew each other."
"We met last night," explained Diana. "I wanted to let her knew that you aren't usually so insufferable."
Bruce looked affronted. "I wasn't insufferable."
"You lied about having listened to Kitty Section," piped up Marinette. "There are a lot of valid criticisms of Kitty Section. However, our music being too commercial is not one of them."
Bruce had the decency to look guilty. "I apologize, then. I'll make sure to take the time to give your music a real listen."
For Silver's sake, Marinette was willing to forgive him. "Maybe next time you can give me some real criticism."
Bruce nodded graciously. "I'll do that."
Diana took that moment to bring back up their introduction the night before. "So Marinette, I don't believe we got the chance to finish our introductions last night. I'm Diana Prince, newly a curator at Gotham's Art and History Museum."
"I'm Marinette Dupain-Cheng, former member of Kitty Section, currently taking a soul-searching sabbatical."
"Soul-searching for what?" asked Diana.
"I suppose I'm trying to figure out what I'm going to do with the rest of my life. When I was younger I was so passionate about fashion. I made my own clothes, entered my creations into design contests, spent years creating a portfolio. I'm trying to rediscover that passion."
"Maybe you could show me your designs some time," offered Diana.
"I would like that," agreed Marinette.
"Actually," chimed in Silver, "Marinette made the dress she's wearing right now."
"Really? I would have assumed that it was professionally made. It's a gorgeous dress," praised Diana.
Marinette blushed, a warm fluttery feeling stirring deep within her. The rest of the night passed in a blur, with Marinette hanging on Diana's every word. It was easy to talk to Diana. She was so naturally charming that Marinette couldn't help but enjoy herself. As the evening winded down, Marinette felt only regret that they would have to part so soon.
As Marinette stood outside the restaurant, waiting for a taxi, she felt Diana's hand settle on her shoulder. It had been a while since Marinette had felt such an intimate touch. "I had a nice time talking to you tonight." The feel of Diana's fingers gently trailing down Marinette's arms was almost more than Marinette, touch-starved and hungry for more, could bear.
Marinette smiled. "I did too. I hope to see more of you."
"I'm sure you will." Marinette took comfort in the certainty in Diana's voice.
And in the back of her mind, Marinette began to rethink her policy of never falling in love again. Something about Diana made Marinette think that Luka wouldn't be her last time after all.
And the skeletons in both our closets plotted hard to fuck this up
Marinette could not believe he did this. After everything they had been through together, Marinette's one final request to Luka was that he not release a song about their breakup. But there it was, top of the charts, the lead single of Luka's new solo album, Different Cities. And if it wasn't bad enough that Luka broke the only promise she asked him to keep, included in the song was a snippet of the last voicemail she sent to him. She left it for him weeks after they broke up, as an explanation to him, to let him know she was leaving Gotham.
In the last few seconds of the song, Marinette's voice is hesitant as she speaks. "I know that you wanted me to stay so that we could work things out, but I don't think that our relationship is fixable. So I guess I'm calling to tell you that I give up. I'm leaving Paris next Friday. I've already bought the plane ticket. You can't change my mind. Goodbye, Luka."
It was the rawest emotion Marinette had shown since the breakup, and Luka exploited it for his own gain.
Marinette spent the day joylessly deleting emails from various news outlets begging her to tell her side of the story. As if she would give Luka the satisfaction of giving free publicity. Everyone loved drama, so Marinette was going to make her reaction - or lack of reaction, in this case - as boring as possible.
Every time her phone rang, Marinette ignored it. The voicemails started to stack up, and eventually, Marinette found herself going through them one-by-one. One from Alya, letting Marinette know that she was there for her when she wanted to talk. One from Adrien, more joking in tone, trying to cheer Marinette up. One from Ivan, directly threatening to punch Luka in the face if Marinette wanted it (and that was the only voicemail that actually brought her spirits up). One from Juleka, an apology.
In the voicemail, Juleka's voice was rough, like she had been crying. "I'm so sorry, Marinette. I begged Luka not to release it, but he wouldn't listen to me. He said- he- he said-" Juleka broke off into a sob, and Marinette couldn't help but sniffle along with her. "I can hardly recognize him anymore. Rose and I aren't on speaking terms with him now. He's no longer my brother."
Marinette wished that she could pick up the phone and tell Juleka that it was okay to forgive Luka, but Marinette couldn't. The wound was still fresh, still bleeding out.
One step forward, one steps back. Two days after Marinette considered the idea of loving again, and she was right back where she started - in too much pain to even consider friendship, let alone love.
Speak of the devil, Marinette's phone rang, Diana's name lighting up on the screen. Part of her wanted to throw her phone across the room and curl up under her blankets. The other parts of her answered the call. "Hello?" spoke Marinette, wiping away the moisture at the corner of her eyes.
"Marinette, are you okay?" Diana's voice was soft. It was the most comforting thing Marinette had ever heard.
"Not really. I can't decide if I want to punch Luka in the face or if it would hurt too much to ever see him again."
"Do you want to talk about it?"
Marinette sighed. "I met Luka when I was fourteen. He was my classmate Juleka's older brother. Luka had his own band, so all the girls in our class thought that Luka was so cool, but he mostly ignored us. Then one day his backing vocalist got bronchitis and he needed someone to fill in. I was a soloist for the school chorus, so I volunteered. Luka was hesitant to let me join his band until he heard me sing. He told me I had the voice of an angel. Two days later he kissed me, and I fell in love with him so hard and so fast I didn't have a chance to consider if he was really the one."
Marinette took a deep breath, then continued, "It was a whirlwind after that. We started dating. We started a new band and named it Kitty Section. We started writing songs together. The weird part was, he never asked how I felt about any of it. He never asked me if I wanted to date him, he never asked if I wanted to join the band, he always assumed that I wanted what he wanted."
"And what did you want?" asked Diana.
"Back then, I thought I wanted a future with Luka. Now, I guess I just want to feel passion again. I've felt so empty since I left him."
"You might feel better with some company. Do you want me to come over to your place?"
Marinette looked around at her empty apartment, at the way the shadows filled the room, at the way seemed to lurk in every corner. "Sure."
"You could show me some of those designs you were telling me about the other day," suggested Diana.
Marinette glanced over at her sketchbook, which had laid empty for months. "That sounds good."
As she hung up the phone, Marinette realized that talking to Diana had made her feel a bit better. The knife wound that Luka had left in her heart had begun to close up at the edges. Marinette took a deep breath and picked up her sketchbook. If she wanted to rediscover her passion, she needed to work for it.
Now you hang from my lips, like the Gardens of Babylon
Marinette let out an appreciative noise as Diana re-entered the room, modeling one of Marinette's creations. "Give me a little spin."
Diana turned herself around, letting the red fabric swirl around her legs. Something about the way that the dress looked on Diana made it so much prettier in Marinette's eyes. Suddenly the fabric wasn't just red, it was carmine. The dress wasn't just being worn, it was being modeled. It didn't just move, it flowed. "It's a gorgeous dress," complimented Diana as she looked over her shoulder at the mirror behind her to admire it.
"It is nice, isn't it." Marinette had been so caught up in her head she had forgotten to truly admire her creation. Suddenly an idea occurred to her. "You should keep it. One of Bruce's charity galas is coming up in a few weeks. You could wear it there."
"I couldn't," protested Diana.
Marinette shook her head. "It looks best on you. I could never pull off such a vibrant shade of red." There was a second part to the sentence that was left unspoken. If Marinette made the dress knowing that it wouldn't look good on her, she must have made it for another reason. She must have made it with Diana in mind.
Diana smiled, seeming to have caught those unspoken words. "Well if I'm going to wear the dress, you'll have to put up with me gushing about how talented you are all night long."
Marinette flushed. "It's no big deal. It's just a dress."
"It's not just a dress. It's your passion." There was truth in Diana's words that Marinette couldn't deny. It was so much more than a dress. It was the passion for design that Diana had helped her rediscover. It was the newfound friendship with Diana that chased away the loneliness and despair that had taken over her life. It was the glimmer of hope for a future with Diana.
Takes one to know one, you're a cowboy like me
Diana looked beyond gorgeous in that carmine dress. Marinette could keep her eyes off of her as they mingled around the ballroom. Marinette's dress was nice, made with the same passion that Marinette had in her younger years, but it paled in comparison to Diana. However, Diana made up for this disparity by gleefully explaining that Marinette was the creator of the dress every time it was complimented. By the end of the night, Marinette had spent so much time blushing over compliments that she worried her face would become permanently flushed.
The gala was a complete success for everyone involved. The charity, which happened to benefit Gotham Child Protective Services, raised twice their goal amount. Marinette got to spend time with Diana. Even Silver had spent the night looking very pleased with herself, her hand resting on Bruce's forearm as they walked through the ballroom together.
As the night winded down, Marinette and Diana found themselves walking out of Wayne Manor towards Diana's car. Diana had offered to drive Marinette there and back, and Marinette had eagerly accepted. Marinette hated driving in Gotham, as Gotham was known for its aggressive drivers and high rates of automobile accidents.
Marinette sat down in the passenger seat with a sigh, kicking off her heels. "Tonight was nice."
"It was nice," Diana agreed. "We'll have to attend galas together more often."
"You just want an excuse to get your hands on another one of my dresses," teased Marinette.
Diana laughed. "I wouldn't say no to another dress. But really, Bruce's rich friends are much more bearable when I have someone to make fun of them afterward with."
Marinette shuddered. "And to think I thought that Bruce was bad. His friends are intolerable. I never want to talk about golf again in my life."
The two women chatted as they drove through the dark streets of Gotham, back to Marinette's apartment.
"Thanks for driving me home," said Marinette as the car pulled up in front of her apartment building.
"It was no problem." Diana hesitated, before continuing. "I was wondering if you would like to go out to dinner with me tomorrow night."
"Dinner sounds good," Marinette replied, strapping her shoes back on.
"I'm asking for this to be a date." Diana finished.
Marinette looked up at her, surprised. Her friendship with Diana had been so easy that Marinette had forgotten that it could be anything else. She had half a mind to decline, to stay in the familiar, but that little bit of hope in her heart urged Marinette to take a leap of faith and accept. "I would like that. What time will you pick me up?"
Diana smiled, her whole face lighting up. "How does six sound?"
Marinette smiled back, her heart feeling lighter than it had in years. "Sounds great. I'll see you tomorrow."
And as Marinette got ready for bed, she realized that all of the sadness that lingered in her heart since the breakup had gone away. All that was left for her to feel was hope for the future.
@maribatmarch-2k21
98 notes
·
View notes
Text
10. contact
The key to success is networking. Oh, God, how am I ever going to succeed? Networking? Talking to other people? Making friends? That’s not me, that’s not me at all. I don’t want to make superficial connections with other people just so that I can one day use my connections to get ahead in life. I don’t want to force myself on others, trying to convince them that I am some decent guy that’s totally worth getting to know and be friends with. I don’t know if you’re going to like me or not. I imagine some people would like to be my friend, and I imagine some people would hate to be my friend. I’d rather just forget about the latter group, and not torture myself trying to make friends with people who are fundamentally at odds who I am as a person. I’d rather have a small circle of close friends than a thousand acquaintances. But the key to success is networking.
I’ll never be an insider. This is not me just doubting myself, not some decision to undermine myself. I know that making statements about things that are impossible for you to achieve comes across as very self-defeating, but I know that I will never be an insider. I will never fit into a social clique. I am not going to be part of the boys’ club, yucking it up with my mates. I’m not going to be in any gangs, no bands, most certainly no crews. I am a solo-player. I prefer to work on my own. All my life, I’ve kept to myself, one way or another. I don’t ask for help. Growing up, my sister used to get a lot of help from my mother with school assignments, because she wanted it and she asked for it. My sister and my mother would spend a lot of time together making sure that my sister’s schoolwork turned out well. Looking over spelling, fixing grammatical errors, making sure that the text was easy to read and had a flow to it. Normal parental stuff, really. Kids are supposed to get help from their parents, it’s part of the learning process, no-one gets by all on their own. Well, except for me. I never asked for help.
I actually found it really unbearable to have my mother look over my schoolwork to see if I made any errors. Not because I am such a horrid narcissist that I refuse to admit that there were any errors, but rather because… well, it felt invasive. Like as if you spot someone spying on you through your window. It made me feel very self-conscious, in a way that I realise now is similar to how I feel when I make eye contact. Yes, I am bad at making eye contact, especially when I am speaking at the same time. I don’t mind making eye contact when you are speaking, but I don’t want to make eye contact with you when I am speaking. Is that funny? Is that odd? Well, the way I feel about it is that eye contact is intimate, it’s almost like touching. It’s mental touching. If you share eye contact with somebody you are sharing a connection. You are mind-touching each other. Oh, well… I guess that maybe it’s not quite like that, but I still don’t find it easy.
At times, I find much of the discussions about neurodiversity online somewhat off-putting. Especially when it comes to those people who are really keen on being all out positive, all the time. Those people who see any shade of negativity as outright hazardous. Don’t bring up the fact that being neurodivergent can be difficult, don’t mention the difficulties that come with being on the autism spectrum. Engage with self-empowerment! Celebrate what makes you different! Go out there and be proud of yourself, be happy about your autism, it is cool to be autistic! And, sure, I understand the importance of injecting optimism into the neurodivergent community. We need optimism, we need to profess our desire to be happy, to show the world that you don’t need to be neurotypical to be content with your life. No-one wants to be around a sourpuss just wallowing in their discontentment. But, sometimes things just suck, okay? Having a positive attitude may project confidence, may make others think you’ve got it together, but be wary when that positive attitude just becomes a mask you hide behind.
Look, we live in a society. Whether you like it or not, you live in a society. We need to rage against this society, because this society is no good. Things may look good to some people, but those people are wrong, and I am right. I’m mad as hell and I’m not going to take it anymore! Let’s have ourselves a little revolution and see if we can piece a new society together, one that doesn’t commit to the same mistakes as the last one. Oh, wait, how do we do that? And how do we make sure that we win the revolution, we could easily lose, and that might actually just make things worse for us. What if this society we live in got even worse? Yikes, that’s a thought too scary to even really consider. Can things get worse? I don’t want things to get worse. Maybe I just shouldn’t rock the boat. Let’s calm down, and let’s not make any rash decisions here. We can overthrow society at some other point. For now, let’s just have some tea.
Yes, society stinks, but what can you do about it? It is absolutely the case that neurotypical people have it easier navigating modern society than neurodivergent people. Others expect you to function just like they function. If you wish to fit in, you are required to act more neurotypical. People expect that from you. Learn to adapt, to hide amongst them. Trick them. Make them think you are one of them. Be the wolf in sheep’s clothing. They’ll never know the truth of who you are. An outsider that managed to get on the inside. You stand by the watercooler, and by gosh, you make yourself laugh at their jokes even though you’d rather not be there at all. You partake in the small talk, talking about the weather, feigning interest in the footballs, and pretending to be an all-around wholesome compatriot. You’re not at all secretly some kind of anti-social misfit, who’d rather stay at home sitting behind a monitor and playing strategy games on your own. Do you want to come and join your workmates for a drink or two later? Oh, yes, of course you’d like that, but you might need to limit your alcohol intake so that you don’t get too drunk and begin to let the mask slip. It’s too easy getting into hyper-specific rants about obscure topics no normal person would care about when you’re inebriated, so let’s not risk that.
“Be yourself.” Pfth, bah, humbug. Neurotypicals love to state empty platitudes. You don’t want me to be myself. You’ve made it very clear that you don’t want me to be myself. Call me a cynic all you want, but you can’t get nowhere in life simply by being yourself. For better or worse, authenticity is nowhere near as desired as some people make it out to be. Name a single really successful person who is truly themselves. Fake-authenticity does better than the real deal. True sincerity, of the kind that’s naked, shameless, ugly, and challenging, it is difficult to love. And that’s not all bad, it’s just a fact of life. We all need to cover some things about ourselves up, and need to keep some secrets, because that is what is expected from us. Just as we wear clothes to cover up our naked bodies. No shame on the nudists, they’re free to embrace whatever alternative lifestyle they want, but I don’t want to see your naked body. Don’t get nude in front of me. I already struggle with eye contact, I sure wouldn’t struggle less if you stood in front of me nude as well.
Actually, to a certain extent, these social rules we all conform to can actually be quite appreciated by those of us who are on the spectrum. It is easier to know what you must do in a formal social situation than in a casual social situation. Casual people, they’re just so… unpredictable. Sticking their casual bits everywhere, acting like guests at your house who don’t seem to understand that your home is not their home. Even as a kid I hated having friends of mine over at my place. They’d play with my toys, place my toys where they don’t belong, or even worse, they may break some of my toys. Don’t touch that, it’s mine. Don’t put your icky hands on my bed, I sleep there. Don’t rip pages out of that book, it’s my favourite book. Don’t breathe in my room, I breathe in my room. I just can’t handle you coming here and disturbing the peace. I had it all ordered, I knew where everything was, and I liked it. Now you brought with you the forces of chaos, and dealing with that is just now what I had in mind for today.
I could never be a freemason. Sure, I have some good ideas for how to secretly rule the world, but if you’re a freemason, you’re expected to be part of the team. There’s no “I” in freemasonry. The secret cabal that controls all of the world’s governments, they don’t want independent folks like me to show up thinking that I can do my work assignments on my own. The Illuminati is run by a committee. You don’t get far in that world by being some freewheeling bohemian incapable of getting along with others. You don’t establish a New World Order by promoting self-reliance. Institutions are great for those who like to get chummy with their pals, the gregarious sorts who know exactly who to talk to in order to advance in the ranks. You scratch my back, and I’ll scratch yours. Favours for favours. One of the reasons why I inherently distrust many institutions is because they are rife with nepotism. You know that whoever gets to sit on the high council of the Illuminati didn’t get there via competency alone. No, they knew a guy, who was cousins with this other guy, who used to work for this guy, and y’know, you pull one string and suddenly there you are on top of the social hierarchy. Most often people get promoted, not because they do good work, but because they happen to know the right people. But again, maybe I’m just being cynical.
I’ve had a recurring fantasy, in the past, of being a lighthouse keeper. Living out somewhere all on my own, not having to deal with any human relationships. Maybe I could befriend a seagull, but even that seems a little too much. Seagulls can be very needy. No, I’d just get on with whatever I’d most like to be doing, writing or making art, just enjoying my solitude. I imagine that the toughest thing about being a lighthouse keeper is the loneliness, but the loneliness is only a plus for me. I’ve long ago decided to like being lonely. I don’t want to face the fact that I too yearn for company, I like to pretend as if I am fine with being alone. So the fantasy of being a lighthouse keeper is perfect for me, I could get far away from society and I could earn a living not having to give a fuck about what others think about me. I could allow myself to get as weird as I would want to get, not having to wash my image, acting like I’m all rational and well-adjusted. It would just be me and my seagull. How simple life would be. Too bad I think most lighthouses are automated, these days.
Maybe being the perpetual malcontent cynic incapable of fitting with mainstream society isn’t all so bad. In some regards, I have made that my brand. Generally, I like to think that I don’t take myself too seriously, but like a lot of people, I’ve turned those edgier parts of my personality into armour that I wear to protect myself from the scorn of others. You can’t accuse me of being a miserable piece of shit when I’ve decided to make being a miserable piece of shit my thing. It’s what I am, and I am not going to change. I’m not really all that mean, or nasty. I am fairly cynical, but I don’t act like some asshole. I don’t think anyone is upset with me for how I act. I’ve only occasionally gotten told off for being too gloomy. But the problem here does not lie with how I end up treating others, but rather how I end up treating myself. I don’t want to make cynicism part of my sense of self. I don’t want to be this person, this misanthrope who only sees problems, and never celebrates the good things in life. I should engage with self-empowerment. I should be happy.
It’s okay being neurodivergent! Sure, you may find other people strange or foreign, with their yapping mouths and their over-eager desire to look you directly in the eyes, but just ignore them! Neurotypicals are just so last century, the future is all neurodivergent! You’re on the right side of history, bud! You’re cool, and radical, and you’re absolutely a sexy little cupcake. You either learn to love yourself, or you lose yourself. Make funny memes, find some online community to be a part of. You can absolutely be a freemason if you want to be a freemason. Don’t let your diagnosis get in your way, so long as you’ve got that inner fire driving you, you can be anything you want to be. Go ahead and rule the world, babe. Remember, what doesn’t kill you only makes you stronger, and right now, it’s good vibes only.
10 notes
·
View notes
Text
Disinterpretation
I finally finished the Sarah Z video about “pro vs. anti”. It’s pretty long, and I ended up watching it in chunks over several days, but I think it’s worth watching, especially if you’re sort of partially connected to online fandom, but not enough to be aware of all the lingo.
As I expected, the whole thing was vague and confusing because the people involved in the conflict made it vague and confusing. In theory, the full terms would be “pro-shipping” and “anti-shipping”, but it seems like it’s more about particular kinds of ships that could be considered controversial. But that’s a slippery slope, and apparently the whole conflict mutated into both sides deciding that every hypothetical relationship between fictional characters is either equally valid or equally dangerous.
Long story short, it’s just purity culture, which was what everyone on Tumblr was calling it around 2012. But now, if you’re a sane person who genuinely asks: “Who gives a fuck about Voltron?”, these people will jump your ass and accuse you of being on the side of their enemies. “Children have died over the importance of Lotor/Hagger! Your callous indifference proves that you yourself must have murdered children!”
I think what Sarah Z really hit upon in this video was that media consumption has become so ingrained in our culture that people feel like it has to go hand-in-hand with our morality. That is, it’s not enough for me to watch Star Trek, I have to justify Star Trek as evidence that I’m a good person. Maybe this is where the expression “guilty pleasure” comes from. Conversely, it’s not enough for me to not watch Dr. Who, I have to somehow convince everyone that Dr. Who was invented by the devil.
I’m pretty sure the Reylo ship has a lot to do with this, since it’s kind of understood to be a dark, problematic concept, and fans either embrace its flaws or recoil in horror because of them. Star Wars itself is a dumb story about space wizards, so people try to give the debate more weight by linking it to freedom of self expression and/or enabling real world harm. Suddenly it’s not enough to just think two actors would look cute making out instead of fighting. Now it’s this battlefield for the soul of civilization or something.
I grew up in the 80′s, when “concerned parents” and grifters would accuse the Smurfs and metal bands of promoting satanism and witchcraft. I used to hear stories of teens going out into the woods in the middle of the night to do occult stuff, and all I could ever think about was: “Why would anyone bother wandering out in the woods in the middle of the night?” Which is why “concerned parents” turned their attention to things that were closer to home, like Saturday morning cartoons. It had nothing to do with the content; it was just about finding a safe, accessible target for their hysteria. Some people want to go on a crusade without leaving the house, so they pick a fight with Papa Smurf instead of confronting the real evils in the world. Even as a kid, I knew this was a con, because I’d watched the show for myself and knew it was too saccharine to be threat to anyone.
The pro/anti folks have tried to disguise this with a lot of terminology. I wondered why they seemed to reluctant to use the full terms “pro-shipper” and “anti-shipper”, and it’s probably a couple of things. First, the word “shipper” is basically an admission that this is pointless bullshit that doesn’t matter, and they’d like to avoid that connotation. Second, they seem to have decided that this goes beyond shipping itself, into practically anything else they want it to involve. It’s all part of the con, which is to make you believe that it’s “us vs. them”, and you can be part of “us” by curating specific attitudes about Steven Universe.
Seriously, “about Steven Universe” is such an incredible punchline. You can make anything funnier by adding those three words to the end of a sentence. “Do not interact if you blog about Steven Universe.” “Hey, what’s up, YouTube, this is SSJ3RyokoLover69, and this is going to be kind of a serious video about Steven Universe.” “Mrs. Johnson, the results of your biopsy are in, and I have some bad news about Steven Universe.” It’s a fucking kids show. “Oh no, all the characters look like the characters in all the other kids shows!” Yeah, that’s because it’s a kids show. Marvin looks like Garfield, this isn’t new.
The common denominator here seems to be that both sides try to wrap themselves in the flag of vulnerable groups: impressionable minors, trauma survivors, harassment victims, etc. The “pros” want to protect those people so that they can feel free to explore weird subject matter on their own terms, and the “antis” want to protect the same people from being exposed to weird subject matter that they might not want to see. It’s all about establishing a moral high ground. Back in the day, it was called “sanctimony”.
But people get roped into this, because at their core, people want approval, and this stupid conflict offers them a sense of community. As long as you support the cause, whatever it may be, you’ll have this online friend network that appears to support anything you do. But if you deviate from their norm, you’ll be cast out. Does this sound familiar?
To use a more familiar example, I still sometimes find people clamoring about Gochi vs. Vegebul. I’ve never understood this, because both ships were canon, and I never saw much direct evidence of a war between them, but people would still talk about how crazy the Vegebul shippers were, and how crazy the Gochi shippers were, and it was like some huge thing going on just over the hills. It’s the same idea, since the idea that you could like both or neither never seems to occur to anyone involved. I never gave a shit, because I used to see the same dumb agendas in the Harry Potter fandom.
Okay, so let me take you back. It’s 2005 through 2011, and I’m hateblogging all seven Harry Potter novels, because fuck you, that’s why. The funny thing I encountered was that occasionally fans seemed to want to pretend like my bashing of certain characters was proving them right somehow. They were like “See? He hates Ron Weasley too! That proves that Seamus Finnegan is the coolest guy ever.” The Slytherin stans would do this all the time, because I would constantly take the piss out of the Gryffindor characters for being self-important dopes. I think they just liked hearing it from an outside perspective. But I had to keep reminding them all that I hated all of them. Every character from Harry Potter sucks ass. Voldemort was my favorite, but only because he was the one guy who wanted to kill all of the others. But he sucks too because he failed.
And the shippers were the same way. I’d say something shitty about Ron, because Ron sucks, and some smartass Joss Whedon fan would be like “Yes! Boost the signal! That is why Harry/Hermione is the best ship!” And I’d be like “No, Harry and Hermione suck at least as bad as Ron does. They’re all terrible and I hate them.” I really do think there was some sort of Stockholm Syndrome going on with Harry Potter books, where everyone secretly knows they suck, but the fans sort of latch on to one or two characters and go like “Well, he’s not as shitty as the rest.” Like finding spaghetti in the trash and picking out the meatball with the least amount of lint on it. Then you’d go and start a flamewar with some other starving person over whether your meatball is shittier than theirs. This is what people mean when they say to read another book.
Anyway, the big thing I picked up from Sarah Z’s video is “disinterpretation”, a term coined by MSNBC columnis Zeeshan Aleem. The Twitter thread is worth a read, but the short version is that he once remarked that a Julia Louis-Dreyfus routine wasn’t very good, and someone got mad at him for insinuating that women are incapable of being funny. They just took his dissatisfaction with one performance by one comedian as being a universal condemnation of women comedians in general. And this sort of thing is all over the internet. Everyone sees what they want to see and then they take it as permission to overreact.
I ran into this myself a while back, because someone saw who I interacted with on Twitter and decided that they’re all bad guys and if I have any interaction with them, then that makes me a bad guy too. At the time I tried to play it cool, but the more I think about it, the more it ticks me off. And over the course of that conversation, it was said that I don’t talk about myself much, and that’s kind of funny, because all I ever do on social media is write long-ass blog posts like this one. I don’t expect anyone to memorize them, or even read them all the way through, but when I write all this stuff and someone goes out of their way to say they don’t know anything about me, the message is that they just didn’t pay attention to what I was saying, and they didn’t bother to try.
So I’m a little jaded from that, because I got called out for a bunch of stuff I didn’t even do or say, and apparently that’s just a thing that happens. People will reject you for completely arbitrary reasons, not because of anything you actually said or did, and you’re left thinking you made some terrible mistake. Except, no, I’ve seen it happen to other people, people a lore more conscientious than I am, and if they can’t satisfy the bullshit purity standards, then I never stood a chance. If the game is rigged so I can’t win, then I’m not going to play.
And it’s that same condition that probably draws people into these online holy wars, because if you declare yourself for the pro or anti side, at least then you’ll have a posse backing you up. Only they don’t support you, they support your willingness to support them. Once your commitment to their agenda wavers, even in the slightest, they will turn against you.
Sarah Z suggests that both sides of the war drop the pro and anti terms, since they lost all meaning long ago. But that just invites a new set of useless terms to perpetuate the same cycle. Her more useful advice is for fandom people to broaden their horizons. She got a lot of flak for tweeting “Go outside” once, but the ironic thing is that it’s sound advice. I had lunch with my mom yesterday and it was just nice getting away from things for a while. People need to do that more often, and unfortunately it feels like it’s harder to do than ever before.
But “go outside” isn’t just a literal thing. It can mean going beyond your usual haunts, reading the same books, watching the same shows, rehashing the same conversations. I think the reason this stuff always revolves around “shipping” is because there seems to be this deep-seated compulsion to pair fictional characters off like this, and for a lot of folks it’s the only way they can consume a story, so they do. And they do it lot, and there’s a lot of them, and they do it the same way every time, and lo and behold the same old conflicts start up. So maybe “go outside” should mean “go outside of that cycle once in a while.” Just a thought.
10 notes
·
View notes
Note
Any chance you could give us some Arabic speaking Remus headcanons? Loved your latest fic ❤️ 📚
OMFG gorgeous sugarplum! I legit only just was reminded of this while scrolling through my inbox right now! But my heart is finna burst!!! Thank you SO SO much and yes I would love to give some Headcanons about this! Especially since the next long story I’m working on includes this dynamic, and I’m so excited about it!! However, common disclaimer that while I am Arab and culturally Muslim even if I don’t practice like the rest of my family lol, I am Palestinian and not Syrian. So with every identity there are different experiences and customs no matter how closely intertwined. So I apologize for any inconsistency that a Syrian may read and disagree with, and please feel free to correct me<3 <3
.-
The FIC this HC is from
.-
So first off some background on his mum in the story
I chose the name Vivian based off a friend of a friend who’s uncle married a woman by that name back in Palestine, so it’s definitely extremely uncommon, but a fully Arab lady was named it, so like it’s my defense bahaha. But it also means lively, and coupled with Hussein as her maiden name which means beautiful, it just fit her personality to a t!!
She was born into a pretty secular family in Syria in the late 1920s, so there was a lot going on in that time period. But her dad was pretty influential, working in the government and such. Vivian was also the youngest of four girls and three boys so she was pretty spoiled tbh
She attended a boarding school in France through out her adolescence and decided to go to university there too, so she’s fluent in both Arabic and French, with pretty great English as well. Though she wasn’t exactly white passing, even though like a bunch of Syrians/Palestinians/Lebanese folk she was somewhat fair, she had distinctly Arabian features, like the large almond shaped eyes and thick lashes and thicker brows, and a long, largeish nose, accented by full lips. So she experienced a good amount of jeers and discrimination, especially when folks found out her surname. So I think she’s able to relate to Remus in that sense of being a wolf at least, and later on when he comes out as gay.
It was 1950 when she and a few of her girlfriends went to Wales for holiday after completing university. The second Lyall first spotted her in the woods while she was trying to make it back to the cabin near the Irish Sea with her mates, it was something like love, because duh. She was a fucking knock out!! A babe and a baddy! Literally so far out of his league its ridiculous! But on Vivian’s side, she was mostly just amused and a bit enamored by this cocksure Welshman who had the most endearing of crooked smiles that their son would inherit a decade later. So obviously she didn’t make it easy on him, but eventually she let him take her out on the last night of her trip, and was pleased to find out that they had the same sort of humor and the same passion for their careers and even the same love for the outdoors too.
They had a long distance relationship for two years while she went to grad school so she could teach about classics while Lyall himself was rising the ranks in the Ministry for regulation and control of magical creatures— Unbeknownst to her, the Floo network was very helpful with the distance. Just thank God Lyall himself is a Muggle born because he really had to fake the hell out of it lol.
So just to speed things up they got married on a lovely June evening in 1955, subsequent to Vivian excepting a professorial job in Cardiff after Lyall told her about the Wizarding world. At first Vivian thought e was tripping on some subpar edibles until he proved it by transfiguring her snuff box into a lovely broach that she kept for the rest of her life, So after Vivian was convinced, she became absolutely enthralled by all of the magic so completely.
They were trying for a few years when she finally became pregnant with Remus in 1959, and they were both so over the moon (pun unintended).
So like I said above, Vivian’s family are pretty secular, so I see her mostly practicing the cultural aspects of Islam. For example, every Friday— which is the equivalent to Sundays being the holy day for Christians— she lights up the instance that she always keeps herself stocked up on after her annual trip to Syria, instead of the typical candles she ordinarily prefers. And Remus swears that for the rest of his life whenever he smells it, he’s back to being a baby, puttering around the house and watching her dusting the shelves while humming quietly an Arabic song that’ played out the gramophone by a man who’s music would soon become regarded as the song of the people. Or Remus would recall being snuggled into her lap while she read him a novel on the windowsill. Or he’d simply remember listening to his parents laughter fluttering in the air while he fell asleep by the fire, subconsciously making the flower buds closest to him bloom with his untapped magic.
Remus’s first clear memory— thanks to the endless pictures— is when he was around four years old, before the attack, and they were staying in Vivian’s home town in Damascus. While the men congregated out doors for cigars and cards and the women in the living room chatting while snacking on watermelon seeds, his older cousins— who were all girls— dragged him off to one of the bedrooms and doted on him because he was the baby of that side of the family. And he remembers walking out in a set of one of their heels and a headscarf wrapped around his head which made his Mama and Tata and Aumties laugh out loud and croon over him, and all his uncles and Sido call him Aumty Remus.
The attack by Greyback happened soon after they returned to Wales, and I’m not gonna touch on it becs I’ not finna depress myself. But it was a January morning after his first transformation and he remembers that when he woke up, he saw the cookies stuffed with dates resting on his bedside with a glass of milk that Lyall had put a cooling charm on. And they’re indulgent treats that Vivian makes for both Eids every year even though they don’t celebrate them in any other way lol. But the cookies always reminds him of family and of feeling safe in his mother’s arms, and they still work to make him feel better even after the worst thing he has ever experienced in his short life.
Remus’s love of poetry came from both sides of his parents, but it was listening to his mother recite the story of Majnun Layla in it’s original Arabic that really made him glow for the art form, and brought him to discovering his favorites like Auden and Neruda.
There’s a ornate, wooden prayer box that has been past down on the Hussein side of the family for five generations, it was originally meant to hold a Qran but for the past three it’s simply just been a beautiful piece of decoration. So when Vivian gave it to Remus when he was headed off to Hogwarts, little Remus asked McGonagall to help him with locking charms so it could become a safe place for him to keep his most cherished of nicknacks ant momentos, so obviously, she silently added a charm to keep the wood nearly unbreakable and the extension charm atop of that, like Hermione with her bag, so that he could keep as many happy memories as possible inside of it, and she prayed that there would be so many that it threatened to burst.
The last time Remus opened the box was in 1996, when he was putting away the ring Sirius gifted him as a match to his own in some feeble promise of forever only weeks before James and Lily’s own engagement.
Once during first year, he and the lads were staying up late, trading stories about how they got their most ridiculous scars— after seeing the one that scraped across Remus’s left shoulder blade— But it got to a point where they were all feeling a bit nippish, so they went down to the kitchens for some of the chocolate pudding that was served during dinner that night. And Remus idly asked the house elves if they could make him a batch of Kinafa because he was getting home sick and missed when he and his Mama would dash over to the city whenever they were feeling antsy, and she’d take him to their favorite hooka bar after buying a round of the dessert— which is basically sweetbread stuffed with cheese— from down the block. And they’d stay sitting beneath the starlight, and talking about her job and his lessons from school while she’d let him try a discrete puff or two and they’d laugh about everything and nothing at all.
The next time they stopped by the kitchens one of the younger house elves presented him with the snack gleefully, and it tasted fine, just not like how they do back home. So Remus smiled warmly at Tipsy, the house elf, and thanked her with real sincerity.
But his face must’ve betrayed him because after easter break, Sirius plops down a fresh batch of them on Remus’s bed before leaping into his own, casually mentioning that he saw how grossed out Remus looked when trying the one the house elves made, and it was from a restaurant close to Grimmauld so it’s not that big of a deal, and then he rushed to cursing at James for stealing his favorite pen and swearing that if he broke it he’s gonna have hell to pay. Remus had only blushed and chuckled with a small smile on his face when he cut himself a small piece and finished the half sheet off with the rest of their house later that night during an impromptu party that the Marauders would become infamous for in later years.
It was the summer after second year when all the marauders visited Remus back home in Wales and when they heard Vivian call him Qamar practically every other sentence, which of course lead to endless ribbing and eventually to his nickname of Moony— even though it’s so fucking obvious and Remus loves and hates it in equal parts. God his friends are so fucking stress inducing!
Remus teaches the other marauders funny Arabic curse words and they use them in class so that they can talk shit about particularly disgusting Slytherins without them being any of the wiser. (Yes I did do this with my friends, and I’d do it again! POW! POW! POW!)
It’s from Vivian that Remus has an affinity for coffee as strong as shit, but also prefers his tea weak— specifically two sugars and a dash of milk. But seriously, if you’ve ever tried Arabian coffee you’d understand, that shit is so fucking strong it’s literally a hate crime LMFAO. But yeah, this habit is definitely a point of contention between him and Sirius— who’s actually so fucking posh no matter how much he wants to be punk, and he stands by only drinking black tea— like Merlin intended— and saying bugger off to any and all coffees. “Leave that shite to the French and Americans.” And Remus would try to keep himself from making eyes at him from across the table, because God Sirius is hot when he’s all fiery and impassioned, even when it’s about the dumbest, most inconsequential shit.
Something that’s sort of funny is that Remus was the first among them to become a fucking pot head and could drink them all under the table even though Sirius himself has got two stone and three inches on him. But Remus still refuses to eat ham, purely because he never grew up eating it and doesn’t care too now. Sirius had to specifically ask Euphemia and Monty to make turkey for Christmas dinner their sixth year just because he knew that Remus’s head would probably implode with the decision between being rude and not eating it or forcing himself to gag down the unfamiliar meat.
When Remus is really, really fucking drunk he definitely spends the night only speaking in Arabic! (Don’t look at me I’m trash just because I stole this from my own life lmfao) But yeah, it’s really fucking hilarious and Sirius swears to God he’s so fucking in love with him while listening to Remus ranting in the unfamiliar language. And he’s like positive that half the time he’s actually just cursing Sirius out but he doesn’t even care because it’s SO! DAMN! CUTE! And sometimes Sirius decides to speak French at a drunk off his arse Moony, who occasionally replies back in a stiff staccato before returning back to the easy Arabic. And it’s just a mess.
Ok so sadness warning
In my head, Vivian loses her fight against breast cancer the July after the Marauders graduate from Hogwarts, and afterwords Remus gets a tattoo of her name in Arabic on his chest, and the word for soul on the nape of his neck. He locks away that battered copy of Magnun Layla in the wooden box she gave him years ago, along with a woolen scarf that smelt like her perfume.
It’s Sirius who buys a set of prayer beads to hang off her photo above the mantel in the flat he and Remus share, and when Remus sees it he literally feels like he might crack open with tears, but opts to kiss Sirius thank you instead, and they stay tangled on the sofa for the rest of the day in quiet contemplation.
One night, in late 1979, while the war was only getting worse and worse— Sirius was hit by a cutting curse to the ribs. And it was really fucking bad, but thankfully James got him to his house in time for Lily to help and heal. He slept for the most part for nearly an entire day, but remembers snippets. Like when Remus had sprinted into the room with fear painted all over his soft features, and when James put a cooling cloth to his head. But most distinctly, Sirius recalls Remus gingerly lying besides him and Sirius talking gibberish at his boyfriend while Remus plunged his entire face against his back, eyes wet with tears and body shuttering as he squeezed him softly, saying something quietly in Arabic. Sirius obviously didn’t understand like 99.9% of it, but he did catch the word “Habibi,” which he instantly remembers as an old pet name Vivian use to call Remus with so much love it made her entire countenance sparkle. It’s an endearment that means beloved, or darling, and it feels like Remus is begging Sirius to stay with him and Sirius’s throat is still raw from the screaming, so he can only reply by dragging Remus’s hand up to his mouth and kissing his knuckles tenderly. And he knows that whatever he does for the rest of his days, he loves Remus Lupin with every cell in his body.
Oof this got mad depressing…. Chow anyways, I can add a picture of the container you’re suppose to use for the instance if anyone wants that?
Thank you again dear Nonny!!!
Ask Me For Headcanons About A Story I’ve Written Or For One You Want To See Written
#WOLFSTAR#REMUS LUPIN#SIRIUS BLACK#MARAUDERS#THE HARRY POTTER SERIES#SIRIUSXREMUS#REMUSXSIRIUS#HEADCANONS#HEADCANONS BY LEN#FIC: MAMA LUPIN IS A BABE
33 notes
·
View notes
Text
We are not impressed
wiritten by Steven Black:
Welcome.
This is mission control. We come with greetings from home and some thoughtful words. When we wrote you in the manual to act like natives on Earth and act just as narrow-minded, alarmist and ignorant as the majority of this planet lives, we did NOT mean this to be a permanent condition. It was only meant to allow you to pass as natives and be accepted as the same. We brought you, the troublemakers and rebels of the universe on board to kick the butts of the powerful on the planet hard, get things moving and wake up the sleeping majority rudely.
You've done a wonderful job of that. We are pleased about that. However, we are not impressed by the fact that a lot of you have been treading water ever since, doing nothing but creating more excitement and spreading some sensational information. No, folks. There was nothing about this in the manual and it wasn't planned that way. Seriously, we are not amused.
A few of you are running around proclaiming, "look, the end is near," and other participants in the cosmic plan suddenly desperately want to be Germans, Austrians, or whatever, and are indulging in national small-mindedness.
Hello, seriously now?
At the beginning some of us found it funny to observe beings, which were always known in the universe for expansion that they were suddenly occupied with shrinking and decreasing. Meanwhile, we don't find it so funny anymore. We find it quite exhausting. Like, by the way, some of the other things you fabricate there on Earth.
For the majority of the planet it is an accustomed, acceptable condition to see themselves only as receivers of information. You can just slap everything around their ears. And it is considered completely normal to simply pass on any information, no matter how negative and fearful it may be. They however should know that they are receiver AND transmitter of information. Please use your consciousness and your mind in the future, when you receive negative information again, before you simply pass it on. That is what a mind is for. You use it. Please be aware that any information should be checked for validity and sense first.
Further, make sure that what you want to pass on is really useful and helpful to other people. As a sender of information, you have a responsibility. Ask yourself, is this really the kind of energy I want to send into the world? It's not about not giving criticism. It's about examining that criticism for validity and usefulness. What is of no use to anyone is a waste of time - and energy.
Whether something is true or not cannot be evaluated by internet. None of you know the people behind who spread such information. You know neither their motives, nor the personal backgrounds to judge something like that. And the anonymous sources they refer to - well, the mainstream media work the same way. They know that, "close intelligence circles said, blah blah blah." Meanwhile, the "alternative media" is starting to work the same way.
Anyone can claim to care about humanity, the people or whatever. Most of the time other interests are at the forefront. Their predictable reaction when they believe this is fear, resistance, powerlessness, anger, hatred. It lowers their personal energy vibration to a little light that may just be blinking.
Did you know that there are more and more "social bots" in your so-called "social networks"? These are small programs that collect and spread information, especially used in political discussions, but also in sports and dating portals. Various political and economic interest groups use this tool to create the "right mood".
The postings are attributed to real people, but in fact various "News" are generated automatically and by machine. These social bots are so adaptable that it is almost impossible to distinguish between human and machine. At least not if you don't bother to check these "news".
Today, hate propaganda and xenophobia is often created by software and scattered on the Internet. There, this "fake news" meets people who, without checking, simply believe it because it seems to fit with their worldview - and off it goes, creating shitstorms. Be very clear about this. Just because something is possible doesn't mean it has to happen. But it can happen if you are not aware that your reaction serves the interests of power groups that are masters in creating enemy images and are very adept at turning people against each other.
There is a war going on on your planet for the information interpretation sovereignty, because "the power behind the throne" is fighting for its survival. Hereby it is tried to direct your attention and to areas which are far away from your personal life. Population management means arousing fears, reducing positive energies, injecting powerlessness and victim consciousness, and psychologically overwhelming the citizen in order to channel a reaction of anger, indignation, rejection. If consciousness has been successfully directed to a situation with a lot of information, some of it contradictory, and the individual is confused, the desired reaction occurs.
Stirring up trouble and waking up are only a tiny part of the multi-step plan, the main part is that you come back into your full power and demonstrate to the earthlings how to radiate from within. You seem to have completely skimmed over this chapter, or, knowing you, you didn't read it at all. This is bad. For us and for you. Not to mention the majority of the planet. All this 3 D actionism is starting to worry us. We get the strong impression that some of you are stuck in the middle of the process.
You are just repeating the information education that we started since the 1990s. All the information about the elite of this planet, mental manipulation, pharma, military, politics, wars, etc., served a purpose, but really should not be used for you to go here and point fingers at the supposed bad guys. Nor should you fight against them. We were hoping you would see the bigger picture in this. By processing the information given and really getting the point in what it's all about - which is you, personally - and realizing how the planet is controlled so YOU could stop falling for it and raise your personal vibration. Okay, didn't work so well, at least not for many of you.
Please try to understand that the power behind the "official power", basically profits from hatred, anger, powerlessness, even if this hatred may be directed against them themselves, or various political, economic interests in which they have invested and are involved. Because anger, fear, rage, hatred, powerlessness, victim consciousness and helplessness are very low vibrating energy fields, the more people are stuck in it, the bigger the field and the easier it is to maintain the "status quo" and carry out their plans.
The fear of a world war and/or an irrational religious war of course works very much into their hands. This is how the old energy works, always has and it is now fighting for survive. Scattering fear, uncertainty and doubt are a powerful weapon in the hands of those who for millennia have power over the planet.
In the course of the further step ignition it comes now to the intensified dissolution of your energetic barriers, within their multi-dimensional bodies. You have probably already noticed that they are becoming more permeable. That is why these fear-inducing messages have such an impact on you. And if you do not make an effort to clear your emotional body, you may not succeed in overcoming the low vibrational fields. Because these go into resonance with repressed and hidden contents IN your own consciousness and your emotional field.
You are here to raise these fields. Since we cannot need energetic blockages, or various subtle constructs that block the energies we send to your material body and Mother Earth through YOU. Because if you are not free of these blockages, the soul parts and energies that we send to you for support keep coming back to us. We send in, it comes back. We send in, it comes back. We find this annoying, constantly operating in repeat mode without getting anywhere. So please, finally take care of it.
We are very aware that you are tired and very disillusioned. We told you at the beginning - going to Earth is one of the hardest jobs in the universe. But we also know you can still do it, and you will. Apart from that, unfortunately, there is no alternative. There is only you. You are all we have and we put all our trust in you - still, because we have no other choice.
While the denial of the facts staggers along its peak, the biosphere contains less and less oxygen, the food is enriched with more and more toxins and the ecological balance mutates to a term that mocks every serious description. However, there are no other special forces which we could send to mankind to hold it back from the abyss of self-destruction. They are on their own. You all knew this before and now we remind you again of the briefing that you found so boring.
They were so full of themselves and thought it would be a piece of cake to take care and clean up on Earth. But the 3 D Matrix had them all under its spell. Unpleasant surprise, isn't it? In our experience, it takes a good 30-50 Earth years to fight your way through it. We gave you that time, but believe us - if you had paid more attention during the briefing and read the manual or at least just the emergency edition, you would have been spared a lot. Hopefully, that will teach you a lesson for the next time.
Please be aware, we need you! Mankind needs you, the earth needs you. And we have heard your personal calls for more help, which you sent to us on behalf of the people. But since this is probably a big misunderstanding on your part, we would like to remind you of another section of the briefing:
YOU are the help you are calling for! You and all other suicidal volunteers ARE the help we sent!
Pretending now that you are not in charge and hoping others will do the job will not look good on your leadership record. And demanding that God finally step in and fix this problem (yes, we heard that exactly) gives some of you an even less appealing report card. People caused the problems, people need to solve them too. Besides, God is at present fully occupied with the re - organization of universe and the creation of new codes and must not be disturbed (HE has given us personally to understand this).
You are on earth. You are responsible. You wanted the job and YOU also got it. So you make now obligingly something halfway reasonable from it.
Your present reality on earth looks honestly quite shitty. And that is actually good and wakes you up. There are truly more uplifting images we can imagine than watching a world afflicted by madness, whose social, economic and political world structure is falling apart, die. But that, of course, is what it's all about - dying. Your old, familiar, accustomed world is dying and there is nothing you can do about it. But many of you still try to stubbornly hold on to the old reality - and stop the dying process.
Things are changing, sometimes tremendously and in ways that none of you can oversee. However, you can help shape the way it happens. How chaotic it becomes is entirely in your hands. Some helpful points in this regard, for your kind attention:
Keep a little distance from the free will of others and tame your spiritual ambition. Or best of all, direct the energy of your ambition toward the avoidance of spiritual ambition.
If someone is desperate to spin the wheel, don't stop him. Cheer him on, because only a crash landing will bring him back to his senses.
Please give up your remaining victim attitude and switch into the responsible creator mode. We certainly understand and know from our own earth experience how difficult it can be to discard cherished worries and various notions of how small and helpless you are. It's so terribly convenient to rant about everything and name culprits, there's no need to get off your own butt.
Spread courage and optimism, no matter how little it may seem to be justified - but appearances are deceptive, they are always blinding. NOTHING is as it appears to be.
Please stop trying to dissolve your ego. Instead, see to it that you get a reasonably sane ego that is at peace with itself. You cannot dissolve your ego, you can only split it off. And that is not something we would like to see in you. "The ego" is your vehicle through which you were able to have an experience in the first place.
Please do not pretend that you are invulnerable and untouchable. What is happening here hurts, allow that pain. Meet the shadows inside you, integrate and digest these inner shadows. This will hurt, real shadow work breaks you open. This is a good thing and prevents the pain inside from forming into a weapon that turns against you.
Stay with yourself even when the world around you seems to be going crazy. Sweep outside your own front door, there is plenty to do there.
Rise above the low fields and try to wring something good out of your life.
Never forget that you are a star child who has successfully completed this task in many corners of the galaxy. Earth may be a particularly stubborn nut to crack, but you will crack that nut. In any case, giving up is not an option. Please pull yourself together and hold out, that would be even nicer.
Come on, impress yourself! Show us who you are and please stop playing the tourist!
Written in the style of E.T. 101.
Nothing you read here is THE truth. It is my truth, my perception and how I see things – now, in this moment.
Until next time same station ..
THE INFORMATION SPACE
16 notes
·
View notes
Text
WandaVision episode 6
FIRST OFF
Whenever I go back to pause things for clues, and find exactly what I’m looking for, I don’t feel justified, I feel that much more insane:
It’s really hard to make out, but I had an alright look at it on my folks’ QLED, and it’s definitely a flying saucer doing an alien abduction on what looks to be a person inside an old CRT TV (with some kind of robot head/boombox on top???) There are secret aliens in this show, you guys, the facts don’t lie.
HmmmMMMM I wonder if Agnes is as innocent as she looks:
Also, I didn’t see that she was wearing the brooch in this ep, and I was majorly disappointed in that.
Two things here:
No, that’s not a twins joke.
Another Moonmen Confirmed
I know green is his color or whatever, but that hat is literally 10 years ahead of its time
Also, I took the playing-DDR-at-home scenario at face value, and only on the first rewatch did I realize it was a very pointed turn-of-the-century reference. I am an Old.
There’s a good, subtle Rule of Threes in this ep. The Setup:
The Sokovian Halloween flashback works on so many levels. It’s so funny:
The fact that they went trick-or-treating at all
The “speaking Sokovian”
The treat being a fish
They have to share the fish
The concept that this event gave them an infectious disease
“You probably suppressed a lot of the trauma” -- it’s a good sitcom joke but. the trauma is the joke. The joke IS THE TRAUMA!!!
Elizabeth Olson is a dream with all her wonderful faces she has this ep.
Vision’s unsettling passive-aggression-sitcom-cooperation whiplash is WOW, consider me unsettled!!!!!! “Be. Good.” UGH.
(Just noticed one here, but there are a number of continuity errors in this episode, enough to be distracting later on, and is this a deliberate choice? Please let it be deliberate. I didn’t watch a whole lot of Malcolm in the Middle, is it known for its continuity errors?
)
“It’s their first Halloween.” LOLOLOL they are TEN YEARS OLD and this is their FIRST halloween I LOVE IT
DOUBLE RED HERRING CONFIRRRRRRRRMED!!!!!!!!!!!!!!!!!!!!!
Agent Jimmy Woo accidentally identifying himself as the sassy best friend added 20 years to my life.
Found. FOUND. Not “created,” “manifested,” “willed into being using my insane witch powers.” Third Party Confirmed.
I like that it’s the 90s and we can swear on TV now. “Hell” “kick-ass” “damn it” “fu---dge”
I think the most biting part of Vision finding the whacked out folks is that the soundtrack just kind of ... ignores that anything’s wrong. Yeah, it’s kinda-spooky Halloween music, but it’s still 100% in-world kinda-spooky-sitcom-Halloween-episode music.
OKAY LET’S TALK ABOUT THE AD:
As a 90s child, let me tell you, this is a blisteringly accurate representation of children’s marketing from the period. The shark is wearing sunglasses AND he has a surfboard!!! And he’s selling you yogurt of all things!!!!! This is the supreme distillation of what being a child in the 90s was like.
How disappointed I am that they went with crab instead of lobster.
Heard it through the grapevine that this is a representative of Wanda’s imprisonment on the Raft. That happened in Civil War, right? So the next ad is The Snap? We’re running out of iconic decades, too. so, hold on, new thought.
90s: Civil War
00s: Infinity War
10s?????: Endgame???? or?????????
??: Whatever happened between Endgame and WandaVision, given that the ads are stepping forward through Wanda’s IRL life events!!
I don’t want to know how many episodes are planned/announced, but I don’t know what to expect from the format after they run out of decades from which to draw. Maybe there are only one or possibly two “sitcom” episodes left. Maybe after that it just breaks down and they can pick and choose from the worlds/styles we’ve already established. That’d be p neat. A very unique kind of chaos.
god she’s so cute
Okay, somebody explain to me Pietro. I honestly walked away from last week thinking he was just some townsperson chump, but then I was reminded that this is the Quicksilver actor from all those X-Mans movies I never watched, soooo people are saying Multiverse Confirmed? But, if this is X-Mans’ Pietro, then why did he die the same as MCU Pietro? Or is he literally MCU!Pietro’s corpse, given that he looked all dead same as when she saw Vision’s corpse? If MCU!Pietro, then why different face???
????????????????
Also I found him highly suspicious, what with all the questions he was asking. But the only sort of person who would truly want to know the answers to those questions would be someone who already had them ... so I think he was just asking on behalf of the audience, and the delivery was all wonked out.
Rule of Threes - The Reference:
Ok, real talk, whenever computers/networks/data/encryption/servers/mainframes et al come up in mainstream media, I just look away. I don’t need the kind of psychic damage that comes with such egregious mishandling of the topic.
That being said, does Hayward having eyes through the barrier mean that he could possibly be involved in getting it set up? Because look. If Hayward-after-Hayward’s-Villianous-Ends is one antagonizing force, then is there really room for the Third Party (Confirmed) antagonizing force that’s lurking in the negative space silhouette of the Inciting Incident? With Wanda as the Red Herring antagonizing force, that’s just. There’s just too many villains, alright? We gotta start merging these plotlines.
(then again, when I just said “eyes” I realize probably understanding the true nature of his new secret “CATARACT” project will clear a lot of things up. I’ll wait for enlightenment)
Agnes’ license plate in this episode is 0A1-B2C, which I think is a reference to the way reality is getting pared down to bare bones at the edge of town. Note that this is not the same license plate number as seen last ep.
ALSO, I drove home behind a NJ plate just an hour ago, and was staring at it for a long time, trying to fit it into the puzzle before A) realizing that this was Real Life and not part of the show and B) WTF is a NJ plate doing in front of me in California. In any case, I can confirm that NJ plates do not appear to have this number-letter repeating format.
So let’s talk Agnes.
Demonstrated knowledge of the situation in ways others haven’t (”There’s the star of the show” “kids, you can’t control ‘em”)
Shows up when needed most (explained as being Wanda’s doing, but is it)
When Wanda was having her babies, though, who was trustworthy enough to be summoned? Was it Agnes?
Wanted to babysit REAL BAD
Was in the opening credits framed possessively with the twins
Doesn’t appear to have an IRL identity according to Jimmy’s crime board
Keeps talking about her husband but we’ve never seen him. Highly unlikely that he’s real
Was the one to find Sparky “dead” - internet thinks she was lying to Wanda about how or possibly if he was dead (I’m trying not to read the theories, so idk exactly what the angle is there)
In an episode where everyone is wearing their original comic outfits, Agnes is dressed as (and laughs like!) a witch
She name-drops Wanda as the one controlling everyone; Norm (or the guy playing Norm) only said “she” and “her” -- meaning Agnes?
Naughty
So we’re 99% sure Agnes is Agatha Harkness, right? I never read no comics, so I’m taking the internet’s word for it, but from what I can tell, I think we must be right. If that’s the case, then I’m thinking it’s not impossible for her to be pulling some strings around here (giving Wanda a justification for her “that wasn’t me” doorbell ring, for example, and pulling a double red herring on the fact that she shows up whenever the narrative Wanda her nefarious scheme calls for it).
To devil’s advocate myself, though, we also have Monica’s word that it was Wanda in her mind, lessening the impact of Agnes falsely confirming what Norm only implied. Also she’d have to be acting for Vision’s sake (and ours) and, if so, then what did Vision’s brain-touch really do, and how did she know he’d find her there, and what did she intend as the result of that interaction etc etc.
If Wanda’s (or Wanda + Third Party Confirmed (Agnes??)’s) powers aren’t enough to sustain the simulation of life on the edges of town, how much worse is it going to be now that there is even more area to try to control???
I don’t know if this is strictly an intended read, but the idea of Halloween as a fun, scares-for-entertainment’s sake type holiday, the rounding off the edges of concepts like “skeletons and ghosts are what people are after they die, let’s decorate the town with them and have a good time” kind of is a haunting parallel to the nature of Wanda (et al) covering up the horrible truth of the situation with this happy-go-lucky sitcom glamour.
How much does one hate seeing Vision giving his life for the greater good (the greater good) for the second time? In other news, I think I’m seeing some specifically Mind Stone type energy-colors coming off of him, and very little Wanda type energy-colors. Third Party Confirmed.
Also, I was thinking from last week that perhaps Hayward’s Villainous Ends included capturing the reanimated Vision to be one of those Sentient Weapons his organization is all about, but I Do Not Think his reaction to seeing that sought-after prize disintegrate in front of his eyes really matches up with that theory. Again, will be patiently waiting for Jimmy to check his email to see what CATARACT is all about!
Rule of Threes - The Payoff:
Also, anyone ID the movie playing in the background?
Ok, final thought. I watched this about four times today, and on the big-ass TV at my parents’ house finally paused and got up close to see what that white shape is in the reflection. Thought it might be a skull, but, it’s worse.
These caps do not contain enough data to verify my claim, but I PROMISE YOU it’s a TV
A square old thing with a round screen and antenna on top.
I SWEAR to you, when I looked into the TV, into Wanda’s eyes, only to see the reflection of a TV, of her looking at me looking at her I had a visceral fear reaction. Like. LEGIT nauseous skin crawl.
(All the other episodes have ended with our POV as the fourth wall, from the general (or exact!!!) position their household TV is known to be.)
This is my favorite show Of All Time.
9 notes
·
View notes
Text
It’s Complicated
When people first hear me say that I am blind or severely visually impaired (B/VI), the most common reaction is surprise…followed by sympathy…followed most often by awkward silence. This is totally understandable. Unless you are regularly interacting with differently abled people, disabilities are uncomfortable. I feel uncomfortable and awkward around people who live with other forms of disability.
Heck, I’m still awkward around other people who are B/VI. And even this is understandable. Because each person is unique. Each manifestation of visual impairment is unique. Each path to and with B/VI is unique. Each person has unique life experiences, coping mechanisms, support networks, etc. We are all strangers in a strange land. I’ll have other posts dedicated to the whack-a-doo personal and social psychology of B/VI. For now, the focus remains on the physical, or rather the perceptual.
The second reaction is usually a question: “How bad is it” or “What do you see?” And my answer is “It’s complicated.”
In my first post, I laid out some more technical details: I have a visual field that is less that 10 degrees, night blindness, color blindness, uncorrectable myopia, light sensitivity, etc. But it’s not apparent how these details really affect what I see and how that impacts what I can do. This post will go into greater detail into what and how I see. Later posts will focus on how I (try to, with varying levels of success, stupidity, and hilarity) cope with these limitations.
It probably makes sense to start with my visual field, as this is the aspect of my vision that “qualifies” me as legally blind. However, before getting to that, we really need a basic understanding of how humans see. Don’t worry, I’ll keep it short and simple.
It may be easiest to compare the eye to a modern digital camera. A camera lens gathers and focuses light; it also constrains the amount of light passing through by altering the size of a mechanical aperture. In the human eye, these functions are performed by the lens and the pupil, respectively. In a digital camera, the lens focus light onto a CCD or CMOS sensor, which is a dense grid of light sensitive “pixels,” each generating a small electrical charge proportional to how much light (within a certain wavelength) is hitting it. The human retina is the biological, electrochemical equivalent. Finally, a digital camera has wires that transport these electrical signals to a computer, which then interprets the signals to create a digital image. Here, the human analogues are the optic nerve and the visual cortex within the brain.
As I noted in my first post, I have Retinitis Pigmentosa (RP), which primarily impacts my retina. Due to the wonders of genetics and epigenetics, other parts are impacted. But for now, I’ll focus on the retina. Characteristically, people with RP find that their retinal “pixels”—millions of light-sensitive “rod” and “cone” structures, as well as protective retinal pigment epithelial (RPE) cells from which the disease gets its name—stop functioning from the outside in. We don’t know the exact cause, nor is there yet any proven way to slow, much less reverse the process.
Of course, this is a biological process that is unique to each individual. For me, it has progressed relatively slowly from childhood. I can recall early symptoms as far back as age 6. I’ll have a separate post at some point talking about progression. But it is notable the process is neither steady nor predictable. I’ll have periods of relative stability followed by periods of perceptible loss. It’s rarely like a light switch, but rather more like a dimmer. Each area of loss will appear darker with less usable information until it is just “clicked off” by the brain, presumably redirecting its limited processing resources to doing something other than trying to interpret shotty data from dying cells. For me, the progression has also been very spotty—for example, I retained some usable vision in the extremes of my left-right periphery until just a couple years ago, despite progressively losing most of my peripheral vision between there and my center.
The result today is that I have very little of my retina remaining that pretends to function “normally.” I can detect very high contrast light vs. dark in some of my periphery, but nothing there that you would qualify as usable sight. My central vision is still somewhat functional, but has been fading rapidly of late. As I said, it’s spotty, but on average in good light I have maybe 10-15 degrees total horizontal vision and less than 10 vertical. And much of that is probably equivalent to what most would consider to be peripheral vision. To help better “feel” what this means, here are a few examples of how this manifests itself in my day-to-day life.
When I’m sitting across a table from you, I can see your face but not your hands. If I’m not socially distant, I might be able to see your eyes or your mouth, but not both at the same time. I often creep people out during a conversation because I’m constantly losing eye contact and moving my eyes to different parts of their body. I promise, I’m not “undressing you with my eyes”—people talk with their entire bodies, and I’m simply trying to catch as many visual cues as possible.
When watching TV from 10 feet away, I can “see” my entire 55-inch screen. But less than a quarter of that is in my central vision. I have to move my eyes to see detail or read signs or captions. Sports and fast action scenes are difficult to catch. A fast action, dark scene with subtitles…oy…the Battle of Winterfell may as well have been a BBC Radio broadcast.
I can read, though usually only slowly and for short periods, especially if it is paper and ink. I see only a few words at a time, so my eyes have to constantly move. This causes a lot of eye strain, and I have trouble keeping both eyes properly oriented and occasionally have periods where one eye twitches uncontrollably—obviously I’m channeling my inner Mad-Eye Moody.
And of course, navigating unfamiliar or unpredictable environments is very difficult. I navigate by moving from waypoint to waypoint, and if I don’t know the waypoints or if things jump in my way, well, bad things happen. Or maybe funny things.
More on all of these and their many repercussions in future posts.
People ask, “What do you ‘see’ in the places where you have no vision? Is it blackness? Emptiness? Blurry?” Again, it’s complicated, but for the most part, my brain has just removed those areas from its visual processing “algorithm.” So, I see the same thing that you see when something is beyond your peripheral vision…just nothing. There are long periods of adjustment as I lose sight—kind of like losing a limb and still expecting it to be there. But eventually it’s just not a part of the picture that my brain paints of the world around me.
Unfortunately, that’s not all. Night blindness is often the first detected symptom for folks with RP. What is left of my retina doesn’t detect light well, so I need much more of it. The result is that I’m totally blind in low-light situations. I need direct light to see any kind of detail. I carry a flashlight everywhere I go and use it regularly day and night.
So, I need bright light. But it is also my nemesis. My eyes compensate like one would with a digital camera…by cranking open the aperture (pupil) and turning up the gain on the sensor. This does allow me to function semi-normally in certain situations. But it also results in severe light sensitivity. As with a camera, the wider pupil also results in loss of detail, and bright light can almost entirely wash any other visual information. To make matters even worse, although my pupils do function, they are VERY slow to adjust.
The results of all of that are varied. I’ll post more details in the future. But for example, I am no longer able to read a computer screen for any length of time without inverted colors. It’s like trying to read while staring at headlights. I truly need dark mode on all of my devices. Also, changing lighting conditions are challenging, especially when they are extreme. When I come in from outside, my eyes can take many minutes to adjust. And bright light sources like sunny windows in otherwise moderately lit environments can really cause havoc.
Finally, a common comorbidity with RP are cataracts, which cause hardening and blurring of the lens. Of course, this one hit me, as well. A number of years ago, I had cataract surgery. It was great. I was the youngest patient in the surgery center by like 30 years. The process involves using a magic wand to dissolve your natural lens and replacing it with a plastic one. This gets rid of the blurring, but entirely removes the ability to focus. As a bonus, I did go from needing coke bottle glasses to just needing a couple of diopters of correction. But this further complicates reading, and means I’m constantly donning and doffing my specs or having to look below them to read. Minor in the big scheme of things, but it does make me look and feel like a damn old fart.
Okay, if you made it this far, you deserve to be let off the hook for now. There’s more like the fact that my corneas—the eyes’ (usually) clear “lens caps”—now seem to cause my sight to remain blurry for the first couple of hours of each day. Or that the eye strain can sometimes get so physically painful that I have to close my eyes for long periods during the day. But this is a mostly complete and accurate snapshot of what I’m currently living with physically.
I guess I didn’t present too many funny or uplifting or forward-looking things in here. Truth is, you kind of have to muddle along with me through these sewers to eventually find the humor and hope in all of this. Because it’s complicated. But I’ll get there if you’re patient.
3 notes
·
View notes
Text
Bill Buchalter interview
Bill Buchalter was a level designer for Sunstorm Interactive. He’s worked on 3 official add-on of Build Engine games: Cryptic Passage for Blood, Suckin’ Grits On Route 66 for Redneck Rampage, Caribbean Life for Duke Nukem 3D. Interview, November 2020: Corentin: Can you introduce yourself?
Bill Buchalter: My name is Bill Buchalter. I’m an avid gamer of all kinds – video games, board games, and especially tabletop RPGs. I’m currently a freelance writer for AAW Games (Adventure A Week Games) writing mini adventures for Dungeons & Dragons 5E. I live outside Indianapolis, IN with my wife Jane, our three kids, and our dog Roxi. When I’m not gaming, I also enjoy music, playing guitar, hiking, and camping.
C: With Sunstorm Interactive, you're credited for level design on Cryptic Passage, Caribbean Life and Route 66. How did you start working with Sunstorm and what do you remember from that time?
BB: In the mid 90’s, maybe around 1995 or 96, I was very into playing Duke Nukem 3D. Like most PC gamers at the time, I had played Castle Wolfenstein and Doom, and Duke Nukem just blew me away. Back in those days, when we played online, we would use a 3rd party program called KALI. You dialed up on your modem, logged onto the internet, and then used KALI as a portal to chat with other gamers and find someone to play with. The KALI software would then allow you to network together over the internet and play PVP matches. It was crude, and the lag could be horrible, but we didn’t know any better at the time and we loved it!
I remember I was in a B. Dalton bookstore in the mall one day (another relic of the 90’s that is long gone!) when I found a book called the “Duke Nukem 3D Level Design Handbook”. I was intrigued, and as I flipped through the pages it talked about a program on the Duke Nukem CD called Build, which allowed you to create your own levels. I had no idea Build existed, let alone how to use it. I bought the book and spent the next couple weeks diving into learning how to use Build. I was hooked!
Making my own maps quickly became an obsession. I would share them with my friends on KALI and I quickly earned a reputation for making user maps. I remember there was a map building competition, but I don’t recall who sponsored it. A guy named Robert Travis won the competition. When I saw his maps, I was blown away! His designs were so much more advanced than mine. He was using tricks I had never thought of to get lighting effects and set moods. I had to reach out to him to pick his brain.
Robert responded and we began talking and quickly figured out that we both lived in Indianapolis. He was working for Sunstorm at the time and invited me to come to their office to discuss level design. I met him there one evening, and he showed me some of the stuff he was working on. We ended up playing Duke all night on Sunstorm’s network with some of the other guys in the office. I was in heaven!
Robert introduced me to Anthony Campiti, the lead producer on Sunstorm’s next project – Cryptic Passage, an add-on for a Build engine game called Blood. They invited me to design some levels for the game and I jumped at the chance. Robert assigned me to design an opera house level and immediately I got pictures in my head of the theater scenes from Interview with a Vampire. I went home and worked furiously on designing the level. I was still rough, but with Robert’s help I tweaked things here and there and slowly learned his techniques. In the end I was really pleased with the level I’d designed. Robert and Anthony were happy too and asked me to design a second map specifically for deathmatch.
The next project Sunstorm was working on was Suckin’ Grits on Route 66, an add-on for another Build engine game called Redneck Rampage. Robert again asked if I’d like to be a part of that team and assigned me to build a truck stop level. Using a lot of the things I’d learned on Cryptic Passage, and the campy feel of the Redneck Rampage game, I had a lot of fun designing that level.
The last project I worked on for Sunstorm was Duke Nukem Caribbean Vacation. By this time Duke’s popularity was beginning to wane, and Quake was taking over. Robert was already starting to experiment and learn how to use the Quake engine. I was a new dad at the time (my first daughter had just been born) so unfortunately, I didn’t have the spare time to devote to learning a new engine. I barely had the time to design my level for Duke Caribbean, but I did manage to finish the casino level for that project. I do recall that Robert ended up going through in the end and changing a lot of the aspects of my level to fit the theme they had in mind. I remember being a bit disappointed and not really feeling like the level was “mine” because of so many of the changes. It was the last project I worked on for Sunstorm.
I kept in touch with Robert and Anthony for a while after that. They were branching out, working on other projects, and even trying to develop their own FPS game that I don’t think ever really got off the ground. Sunstorm was having the most success with their Deer Hunter line of games that at the time were selling well in Wal-Mart. Sadly, I eventually just lost touch with those guys.
I’m sure this is WAY more information than you were wanting (I’m a writer… I can’t help but go off the deep end!) but you dusted off some fond, old memories for me, so I apologize for walking so far down memory lane!
C: I see that you're still making maps, different kind of maps! This makes me wonder if maybe you were involved with W!Zone (a pack of maps for Warcraft 2 released by Sunstorm). Can you tell us a bit about that if possible?
BB: I didn’t have any hand in the W!Zone project for Sunstorm, but I loved the Warcraft series. As was common for many video gamers like me, who had roots in fantasy games like D&D, I played a lot of Warcraft and eventually got sucked into the world of MMOs with Ultima Online, Everquest, and World of Warcraft! If only I had back the time I sunk into those games!
These days I’m exclusively writing and designing for Dungeons and Dragons. I started about ten years ago writing for D&D Organized Play in a campaign called Living Forgotten Realms. I co-authored two adventures for that with my good friend, Michael Pearman, and authored a third adventure on my own. As you know from tracking me down via AAW Games, I’ve now authored six adventures for them, five of which are already published and one that is still in the works but should be released soon.
When I do manage to find time for video games, Diablo III is my game of choice these days. I’m looking forward to Season 22 starting here shortly, and like many others, I’m really hoping for something great with Diablo IV. I’ve been a huge fan of the series since the beginning, and even wrote an entire campaign for D&D 5E that translated the story of Diablo III into Dungeons and Dragons for the players in my home game! Thanks again for the opportunity to share some of this history. It was fun putting it all down and reliving those days!
C: There are two signatures in the Truck Stop level for Route 66. Do you remember anything about that ? There also several levels with no known credit : Fun Park, House of ill Repute, Mystery Dino Cave, Bigfoot Convention.
The signature on the truck stop is Route 66 was a joke! I was the only designer on that one. I just signed it "Billy Joe Jim Bob Buchalter" as a joke for bad redneck name. I wasn't the kind of guy that had to sign my maps the EXACT same way every time. :)
Other than the truck stop, I don't recall designing any other maps for Route 66. I pretty sure none of those you listed below were mine, but I don't recall whose they were.
Finally, here are some final comments Bill made after reading through some forum posts:
Wow, I am really quite humbled that you guys looked so deeply into my work! The fact that you could recognize my build style is pretty cool - I didn't even know I had a style! LOL. The truth be told, the reason you probably had so much trouble telling my levels from Robert's is because he was a big influence on me. I learned a lot from him and incorporated a lot of that into the stuff I built.
Its funny how reading through that thread you linked brought back memories... I remember now that my biggest disappointment from Duke Caribbean was that my only level in the game ended up being a secret level - that some people wouldn't even find it or ever play it. I was actually pretty excited about that level. I was the one that suggested a casino because my folks had retired to Vegas, so I'd been in a lot of the casinos there and had some great ideas for the map. I'd forgotten all about the restaurant I worked into it, and the big fish tanks.
There seems to be some debate about Robert. From what I remember, he was a really good guy. Maybe a bit tough to work for, but only because he really strived for our designs to be the best they could be, and he demanded that of both himself and the other designers. As I said before, I learned early on to accept criticism and critique and not take it personally. It was just Robert doing his job. I'll be the first to admit that I designed better levels thanks to the stuff I learned from Robert.
Someone on the message board made a very astute comment, basically to the effect that "Bill had to have other work out there. Sunstorm wouldn't hire an unproven guy off the street." But truth be told, that's exactly what they did! I hadn't done a single thing before working there. But I think a few things played in my favor. First, I lived in Indy, just 15 minutes from their office, so it was easy for me to go in and work directly with Robert. Second, while I didn't have anything officially published, I did have a disk full of the maps I'd designed on my own, and Robert thought I showed promise. I would design at home a lot, then go into the office a couple times a week and sit with Robert while he critiqued my work and offered advice on how to improve it.
I'll be honest - I'm blown away at the number of people STILL playing these old maps we made so many years ago. I watched a couple YouTube videos of a guy playing and reviewing Duke Caribbean and Blood Cryptic Passage. His high praise of both Full House and the Opera House really made my day. It's nice to know that people enjoyed my work.
_____________________________
Thanks a lot to Bill Buchalter for taking the time to answer these questions! Thanks also for sharing... “Big City” !
A Duke Nukem 3D map he created back in the day before joining with Sunstorm Interactive which was never released before! Screenshot:
Map download:
https://msdn.duke4.net/bigcity.zip
______
External link: Duke4 forum blog megathread: https://forums.duke4.net/topic/11471-blog-interviews-of-build-engine-video-games-developers/page__pid__353013#entry353013 The forum posts Bill read, mentionned above, can be found here: https://forums.duke4.net/topic/9418-duke-caribbean-multiplayer-levels/
#build#build-engine#blood#duke nukem#redneck-rampage#duke#nukem#duke nukem 3D#video games#route 66#caribbean life#cryptic passage
10 notes
·
View notes
Text
The Girl Next Door
Folks, here’s the second update of the wlw story set in the Sixties, my third miniseries of the wlw writing project.
A fair warning: I am not sure this update is what you lovelies expect but it was quite therapeutic for me as I fictionalised many details happened to me in my romantic misadventures. I decided to write them down as it seemed to me it would make sense for a closeted and starved for love lesbian of the Sixties to go through similar experiences. Maybe it would offer a warning to the young ones...but worry not, more updates are to come: the story is not over yet!
Hope you enjoy it: if you do, please consider spreading the word!
DISCLAIMER: references to sexual intercourse
Previous Chapter: Living The Dream
_______________________________
Back in my hometown I've always felt different from my classmates and friends: I never understood all the big fuss around dates and being in love. To me it simply sounded like a movie thing or a good excuse to write sappy rhymes over chocolate boxes. I had better things to do with my life. Then, I developed a huge crush on my best friend. I had all the symptoms movies and songs list: my breath would catch at the sight of her or at an accidental touch, my heart pound in my chest whenever she smiled at me or held my hand; I wanted to put my head on her shoulder and slow dance to the sweetest tunes until her lips would tenderly brush over mine. She was a vision and the most wonderful soul I've ever met. But Nancy had eyes only for our quarterback with whom she engaged in a tumultuous teen love story that left me heartbroken. In honor of our friendship, I bottled up my true feelings and hold her crying figure whenever he wouldn't call back or refrain his tongue around other girls. He was the star of our high school, the promise of football, and I'm sure he basked in his glory. I cursed him and myself whenever Nancy opened up with me, "her only true and dearest friend", over a milkshake at my parents' diner: I would have treated her better, I would have given her the moon and the stars, if only she was mine.
But she wasn't. Even when she broke up with the quarterback: she simply wasn't like me. To be honest, I knew no one like me and I felt terribly lonely. I went on dates with guys I had no interest in only to forget about my loneliness and my unreciprocated love. I convinced myself I would have never found someone to love: it's a movie thing or at least something not bound to happen to me, I sighed curling into my sheets at night. Nancy noticed my melancholy and reassured me I was wrong: sweet Nancy and her optimistic faith that everyone deserves and will get a happy ending... She found hers, at least. She proudly showed me her engagement ring a month or so before I left: her fiancé proposed her out of the blue during a fancy restaurant date and she said yes. He was a good guy, the typical good guy: nice clothes, dashing smile, working in a bank, ambitious but family-oriented. They got married the following year: she sent me an invitation and asked me to be her maid of honor. Sadly, I couldn't go, work issues but Nancy didn't take it personally: she said they would all miss me but she was happy for me, living my dream. She just made me promise to visit them after they moved to Florida. I swore and kept my promise. Actually, I did more: I sent them a Pan Am first class ticket for their honeymoon to Rio. I had many people cashing in favors afterwards but the phone call I got from them, voices cracking as they shed tears of joy, filled me with a strange nostalgic happiness. On the other side of the phone, I found myself thinking again that that kind of happiness was out of reach for me. I could only live it vicariously through Nancy and her happy marital life. I had other things to focus on: my job, the world. I was a Pan Am stewardess, after all. Yet at times when during a break colleagues shared how they loved and missed their boyfriends or the details of their latest date, I would feel lonely again. Imagine my surprise when one day I found a beautiful lady standing in front of my door with cookies and the most charming smile. She introduced herself as a new neighbour, living just on the other side of the corridor. I let her in and we shared the cookies: the old lady of the ground floor already told her who I was but she never got a chance to greet me personally. I laughed that she made me sound like a movie star, she commented "why not? You totally look like one: if you ask me, they chose the wrong stewardess for the LIFE cover". I blushed slightly and she kept talking. She was a photographer, working nearby: mainly weddings, portraits...nothing fancy, she sighed. I objected that a job doesn't have to be fancy to make us happy, but she looked unconvinced. Maybe, she conceded absentmindedly. Changing the topic she confessed she was so happy she found someone around her age living there. She had a feeling we would get on well together: why wouldn't we go to the movies or for a jog in the park one day? When I wasn't flying away from my new pal, she added, winking. And that's how it all started. I could hardly believe it: I had to pinch myself at times to make sure this wasn't just another dream. She was nice, funny and openly flirtatious, given the occasion: I enjoyed her company and started wondering if good old Nancy was right, after all. Maybe we all get the happy ending we deserve in the end. I devoted my little free time to my new incredibly charming friend: we would go to the movies, photography exhibitions she got invited to and we would share memories and confidences over drinks. We quickly slipped into an intimacy that left me dizzy and confused but happy. It didn't feel rushed when a couple of weeks after our first meeting she gently pulled my hand, a silent invitation, and kissed my lips with hunger, pushing me against the closed door of her flat. I had kissed a guy before, but a woman? Never and it was entirely differerent. As I melted underneath her touch and kissed her back flushing our bodies together, I suddenly understood what Nancy meant when she told me about her first kiss. The butterflies in the stomach, the dizziness, the fire igniting in your belly asking for more. I found it all in her arms. As time passed and temperatures slowly dropped, our meetings moved behind closed doors. She would whisper how she missed me and couldn't stop thinking about me as she unbuttoned my shirt and we tumbled over the bed. We would make love pouring our desire and affection over each other and have long talks afterwards, our bodies still entangled in the sheets. I was pleasantly surprised at how caring she was with me, checking and double checking she never pushed me too far: I think my grateful adoring smile was a reasonable enough answer. Apparently, my newfound happiness showed even on the outside: colleagues now teased me asking "who's the lucky one?" and even Mom told I sounded different, chirpier over the phone. I couldn't hide it from Nancy either. When she asked, I answered rather evasively "a photographer, works nearby...a neighbor". "Aww, the artistic type! Intriguing, you have to tell me everything, sweetheart!" she squealed on the other side of the phone. The truth is...I was just happy, enamoured for the first time in my life. I couldn't stop thinking of my charming photographer, I looked forward to the time we could spend together: I couldn't believe I'd lived all those years without knowing her. I'd laugh and silence her flatteries with a kiss, she would cling to me while sleeping as if she was afraid I could fly away when she wasn't looking. We could talk about everything, we both offered the other one a sympathetic ear: she stroked my hair when my brother hadn't written in months and I thought the worst, I embraced her trying to soothe her wounded pride after her disastrous family meetings. That's what you do when you love someone, right? Hold their hand in good and bad times, especially bad times when they need you most. However, when the first snow whitened the streets of New York, I could tell that something was changing or had already changed. Bad weather conditions forced some of my flights to be delayed or postponed and she said something about accepting works at commuting distance to expand her network. Most of the times I tried to ring her, I couldn't find her. I thought little of it, shaking off the concerns forming in my head. When we would meet again, though, she was not her usual self. My confident flirty photographer was now unusually quieter: our conversation no longer flowed as easily as it used to as if suddenly we had little to talk about. I blamed the stress of her ambitious projects at work, maybe a family issue she kept for herself. Surprisingly, at times she would get in such a troubled state that she needed reassurance about my feelings for her. I wondered what could have possibly brought this on: had I ever been distant or showed little interest for her? At this point, I was the one chasing her and keeping our precarious conversation going! I even stared thinking I must have done something wrong, some silly mistake without meaning it. Other nights if I wasn't in the mood to share a little issue I had at work, she would accuse me of not being honest with her and there was literally nothing I could do to make her change her mind. Once I joined her on the couch and tried to calm her down with kisses and soothing caresses. When my lips brushed over her neck whispering the softest words I could think of in the moment, she stiffened as I stang her with a needle. She said she was tired, her voice cold; then she pushed me off of her and left. The day after she apologised over the phone but never knocked at my door nor slept in my bed ever since. She never touched me again. At work my colleagues stopped asking about the "mysterious boyfriend"; instead, they would comment sympathetically that men are pigs, it happens to everyone sooner or later, I will surely find a better match: "you're too cute to end up a spinster, honey". But I couldn't understand the sudden change that was evident, despite her apologies and words of affection. One morning I was standing in front of my door, trying to find my keys in my overstuffed bag when I heard a loud noise. I turned instinctively: it came from the other side of the corridor. There was a light underneath her door so, after much debating, I quitted my search and went knocking at her door. No answer at first so I insisted, genuinely concerned. I called her name and the door swung open. Oddly, it had been weeks since the last time we stood so close to each other. I cleared my throat and explained that I heard a ruckus and just wanted to check if everything was okay. "You know, like a good neighbor", I added, noticing how she looked almost bothered by my presence. My dry comment displeased her but she concealed it behind a polite yet distant smile. A tripod just lost balance, she explained. Her explanation didn't convince me. I was about to object when her phone rang and a light I've hadn't seen in months brightened up her face. She hastily added that she had to take this and ran inside. She looked anxious, feverish....she even forgot to close the door. A rather peculiar chaos reigned in her flat: unwashed mugs and plates lingered over the table and on the floor not far from a bucket filled with damp laundry. The telly was on, detached from the mess beneath her. Without thinking, I cautiously stepped in, half closing the door behind me. I wanted to make sure she was safe as she said so I hold tight my bag ready to use it to defend myself if need be and moved to the living room. Her voice was intelligible: she had made a dash to another room and I couldn't make up a word behind the closed door. But eavesdropping was never the point. I inspected the room and its chaos to make sure she was in no danger. Who cares if we were going through a crisis? I still cared for her...I still loved her, despite everything. When I was about to move to the kitchen, my eyes fell on a bunch of sheets scattered over the couch. I froze in place recognising some well known sentences. And then it was all clear. All this time I'd been so concerned of her feelings changing, of finding out whatever mistake I could have possibly made, me, a silly unexperienced sapphic, since she wouldn't say it out loud. I'd cried in my bed trying to figure out if my fault was bad enough to make me lose her....when the truth was way less complicated. Embarrassingly simple. She wasn't mine to lose simply because she was never mine. The name on the letter was unfamiliar but the words were not: I'd heard them all, whispered on the back of my neck or while holding hands at the breakfast table. In her eyes I thought I saw the honesty and purity of heart she asked me, what should have been the basis of our intimacy. But I mistook my place in her heart. I mistook that gleam in her eyes of our beginnings for a deeper affection that never was there. I smiled bitterly to myself thinking back to that story she slipped beneath my door, a charming little note claiming it was about us in another time. In a bygone era, two women, ever so different from each other, fall in love despite what society taught them. A tender sapphic idylls until one of them, troubled and confused, run away leaving just a bouquet behind her. I frowned reading that passage, and I felt a pang of jealousy when I read about the main character falling into the arms of another girl before crawling back to the old love. I couldn't figure out how such story could apply to us, but I was naïve and in love: I called it poetic license. Writers do that, right? I complimented her and comforted myself repeating that I just was the inspiration behind that woman the main character could never live without as being separated, being forgotten by her could only compare to "the pluck a plant feel when ripped from the soil". Silly, naive me: so starved for the love of a woman, I claimed the role of the romantic heroine while all I was and I will ever be to her was the other girl. Nothing more than a momentary distraction judging by the fervent tone of the letter in my hands destined to another woman. To soothe my wounded pride, I protested that maybe she didn't do it maliciously, maybe she truly meant it when those three words slipped out of her mouth: I love you. Now even if that was true, it wouldn't matter. Deep down, my allure to her never stemmed from who I truly was but laid in what I could offer her. Distraction. The thrill of excitement and victory when she took off my uniform or pulled a sound from me in the heat of passion. One of the Pan Am stewardess, the fantasy haunting the dreams of so many men and women, surrendering to her, begging for another kiss and other crumbs of love. A doll to play with and to lay back into the toy box when the next new thing catches your eyes. I didn't hear the door opening but my eyes soon met hers. She was standing a few steps away looking down at me with a mix of anger and surprise. I felt the voice dying in my throat but I managed to ask what was that, these letters. She hissed that even if it was none of my business, they were personal letters to a person that mattered a lot to her. I heard myself laughing bitterly at the euphemism and the cruel irony of the situation: "it was her at the phone, huh?". Her voice was sharp and dismissive when she spoke again, completely different from the purring tone she was once used with me. She loved her and wanted to go back to her, win her back. I blinked twice, putting down her precious letters. "Oh, I just got the impression that we-" Now she laughed and there was no humor in her voice, just insolent sarcasm. "We what? Don't tell you thought we were...how would you say? A thing. I told you I didn't want a relationship. Not my fault if you filled your head with dreams, princess" I didn't remember having that conversation. All I could recall was her shy, desperate reassurances that I could doubt everything, but her love, how she had never met someone like me....well, but also how suddenly evasive she was when I asked her what she wanted. How she would never call me her girlfriend even as a joke and how she never planned anything after our first dates. What a blind fool I'd been... My face must have fallen because I remember hearing her saying something like she was confused, she realised she never loved me but just cared for me. I barked a bitter laugh as my heart ached in my chest. Summoning up every ounce of dignity left, I grabbed my bag and stood. I looked at her for one last time. I apologised for misunderstanding the situation: we had different concepts of care. "I do not proclaim my love nor sleep with everyone I care for" Then, before she might catch a tear rolling down my cheeks, I walked out without looking back. She kept saying words but I was no longer listening. I stormed into my flat and locked myself in. I dropped my bag and kicked away my shoes before running to the phone. When Nancy's singsong voice crackled on the other end, I started sobbing.
15 notes
·
View notes
Note
Have you played Fallout 4? What did you think of it?
Joseph Anderson had a phenomenal video on Fallout 4. Although it is enormous, so be careful. Overall, there were things to like and things not to like about Fallout 4. I’ll start with what I liked first. Throwing a cut in here because it’s long.
Combat in the first-person Fallout games has always been clunky, and enemy AI relatively largely consisted of straight charging or shooting from as maximum range as possible. Difficulty came primarily from enemy quantity, high damage output, or incredibly enemy hitpoints. The last of these has been a particular Bethesda problem in their games, with enemies being incredible damage sponges, making late-game fights a boring slog as you slowly whittle down their health while being impossible to damage in any meaningful capacity. While enemy variations aren’t nearly as high as the game’s fans would have you believe if you conceive of them as AI patterns, the AI activity did have some nice variations. Human enemies used cover, ghouls bobbed and weaved as you shot them, mole rats tried to ambush you. It’s got nothing on games with fully realized combat system, but it does make the combat that you do engage in much more enjoyable.
All of the random crap you can pick up in a Bethesda game having a purpose is another positive. It is a true nuisance to find out when playing a game that I hit my encumbrance limit only to find out it’s because I’ve picked up a bunch of brooms, bowls, and other garbage accidentally while grabbing coin and other worthwhile treasures. Actually having these things mean an object is worthy mechanically, aside from level design; typewriters are useful as items as opposed to something that shows you that the ruined building you’re in was formerly a newspaper. As crafting is a big portion of the game, having these things provide component parts that you use for crafting on their own creates more utility in these elements of clutter which still require modeling, rendering, placement, etc. Now if you need aluminum, you’ll try to raid something like a cannery because it will have aluminum cans, which is an excellent way to create player-generated initiative. It also reinforces one of the primary themes of the game which is crafting and design, where even the trailers of the game suggest building as a key idea of the game. Certainly sensible for a post-apocalyptic game to focus on building a new society upon the ruins of the older one, and given what the game was trying to do with their four factions mechanic, it’s clear that this was their intent, and good job for trying to ensure that things factor back into their principal intent.
Deathclaws look properly scary, the animations with Vault Boy were funny, there’s some pretty window dressing. The voice work wasn’t bad, the notable standout being Nick Valentine. The Brotherhood airship was an impressive visual. I had a little fun creating some basic settlements, particularly in Hangman’s Alley where I tried to create a network of suspended buildings and Spectacle Island where I had room to grant every prospective settler a shack. Bethesda clearly looked to create a game with mass market appeal, and I believe the metrics bears out that they succeeded in that regard. The robots in the USS Constitution quest were very funny, the writers were able to make the absolute ridiculousness of the situation work (curse you Weatherby Savings and Loan!) and framed it well as a comedic sidequest, with a final impressive visual if you side with the bots and the ship takes flight.
Now that this is out of the way, I think that a lot of what Fallout 4 did was not the right move.
The quest design was particularly atrocious in this regard. Most of the radiant quests boiled them down to a simple formula - go to the dungeon, get to the final room where you need to either kill the boss or get an item from the boss chest, return. In this game though, the main story quests often were boiled down to just this simple formula. You need to find a doodad from a Courser to complete your teleporter? Go to the dungeon, kill the boss, recover the item. The Railroad needs you to help an escaped synth! Do it by going to the dungeon and getting to the final room. This really hampers the enjoyment of games because the expressiveness of the setting and elements of an RPG is often explored through quests. Quests are meant to get you out into the world and give you an objective, but they are also meant to connect you to the people that you’re dealing with. If every quest is boiled down to the same procedure, that hurts the immersion, but the bigger sin is that when you return you have another quest waiting for you. That robs the player of the sense of accomplishment because there is no permanent solution to problems, even for a minute. There is no different end-state for the player to see the transition from one to the other and feel accomplished that they were the ones who did it. Other RPG’s always understood this - a D&D game might have a party save a town investigate an illness dealing with a town, take out an evil druid who has charmed the wildlife into attacking supply and trade shipments, slay goblins who are raiding cattle, there are a lot of possibilities that might even feel samey: if you’re killing charmed dire wolves or goblin cattle thieves, you’re still going to the dungeon and fighting the boss, the usual flair and variation came from encounter design. After you’d do that though, the NPC’s might say “Hey, Mom is feeling better after you cured that disease, she’s starting to walk again,” “Hey, we were able to send a shipment of wine from the vineyards out to the capital, here’s some coin for the shipment as reward for your service,” or even just a simple “Hey, thanks for taking out those cattle thieves.” There’s a sense of accomplishment even if it’s a fleeting “we did a cool thing.” Computer RPG’s are tougher in this regard, part of the sense of accomplishment in tabletop gaming is also with your friends, it’s a shared activity, but usually in that the reward was some experience and character growth and going to new content. There isn’t new content here in Fallout 4 though, because of the samey quest design and lack of progression.
The conversational depth was also ruined, with so much of the voice choices mangled by the system of conversation they designed. By demanding a four-choice system, they limited themselves to always requiring four options which completely mangled interactivity. The previous menu design allowed for as many lines as you wanted, even if the choices were usually beads on a string. The depth and variation, however, are even lower than what could be found in games like Mass Effect 3, and the small word descriptions were often so inaccurate that it created a massive disconnect between myself the player and the Sole Survivor, because they weren’t saying what I thought they would be saying. That prevented me from feeling immersed, because a “Sarcastic” option could be a witty joke or a threat that sounds like it should come out of a bouncer. The character options were already limited, with Nate being a veteran and Nora being a lawyer, but this lack of depth prevents me from feeling the character even moreso than a scripted backstory. You get those in games, but being unable to predict how I’m reacting is something that kills character.
Bethesda needs to end the “find (x) loved one” as a means to get people motivated to do a quest, or if they don’t want to rid themselves of that tool in their toolbox, they need to do a better job getting me to like them. More linear games can get away with this, but open world games encourage the sort of idle dicking around that doesn’t make any sense for a person who is attempting to find a family member. Morrowind did this much better, where your main task was to be an Imperial agent, and you were encouraged to join other factions and do quests as a means to establish a cover identity and get more acquainted with combat. Folks who didn’t usually ended up going to Hasphat Antabolius and getting their face kicked in by Snowy Granius. Here though, what sort of parent am I if instead of pursuing a lead to find my infant son I’m wandering over east because I saw what looked like a cool ruin, and I need XP to get my next perk (another gripe, perks that are simple percentage increases because they slow down advancement and make combat a slog if you don’t take them, depressing what should be a sense of accomplishment). By making us try to feel close with a character but by refusing to give us the players time with them, there is no sense of bonding. I felt more connection to James in Fallout 3 than I did for Sean, but even then, I felt more connection to him because he was voiced by Liam Neeson than because of any sense of fatherly affection. The same goes for the spouse and baby Sean, I feel little for them because I see them only a little. I know that I should care more, but I also know that I the player don’t because all that I was given is “you should care about them.” You need time to get to know characters in game, along with good writing and voicework. I like Nick because he quoted “The Raven” when seeing the Brotherhood airship and I thought that was excellent writing, I didn’t have any experiences with Sean to give me that same sense of bonding.
They’ve also ruined the worldbuilding. The first-person Fallout games have always had a problem with this, with Fallout 3 recycling Super Mutants, the Brotherhood of Steel, and other iconic Fallout things into Washington D.C. Part of this is almost certainly the same reason that The Force Awakens was such a dull rehash of the plot of A New Hope, they wanted to establish some sort of continuity with a new director to not frighten off old fans who they relied on to provide a significant majority of the sales. The problem of course, is that this runs into significant continuity problems, now needing Vault 87 to have a strain of FEV and having a joint Vault-Tec/US Government experiment program there on the East Coast, so we can have Super Mutants. Jackson’s chameleon isn’t native to Washington D.C., but we need to have Deathclaws because they’re the iconic scary Fallout enemy, as opposed to creating something new with the local fauna, which is only made worse because they did do that with the yao guai formed from the American black bear (the black bear doesn’t typically range in the Chesapeake Basin near DC these days, but it’s close enough and given the loss of humans to force them back they could easily return to their old pre-human rangings). Some creatures are functions of the overall setting and can be global, ghouls are the big one here since radiation would be a global thing and fitting considering Fallout is a post-apocalypse specifically destroyed by nuclear war. Others though, are clearly mutated creatures and so they would be more localized. Centaurs and floaters were designed by FEV experiments and collared by Super Mutants, they should really only be around Super Mutants. Radscorpions shouldn’t be around, there would probably be instead be mutated spiders. Making things worse are that the monster designers do develop some excellent enemies when they think about it. Far Harbor has a mutant hermit crab that uses a truck as a shell (a lobster restaurant truck, which is passable enough for a visual joke even if it falls apart when you think about other trucks that they might use) and a monster that uses an angler lure that resembles a crafting component - these are good ideas but the developers needed to awkwardly shoehorn in iconic Fallout things that have no place there. This isn’t to say that I’m in love with a lot of Fallout’s worldbuilding, a lot of the stuff in Fallout 2 I found to be kind of dumb particularly the talking deathclaws, but as the series went on it took objects without meaning. The G.E.C.K in Fallout 3 was pretty much a magic recombinator which makes no sense as a technology in a world devastated by resource collapse, something similar can be said about the Sierra Madre vending machines.
Fallout 4 though, had a lot of worldbuilding inconsistencies that really took an axe to the setting. The boy in the fridge outlasts the entire Great War, but apparently never needed to eat or drink water. This is, of course, stupid, because ghouls have always been shown to need to eat and drink - Fallout 1′s Necropolis section has a Water Chip but if you take it without finding an alternate source of clean water, the ghouls will die. Ghoul settler NPC’s that flock to your player-crafted towns require food and water. The entire thing was ruined from a complete lack of care, to build a quest where you reunite a lost boy with his still-alive ghoulified parents. I think this one bothers me not simply because of the egregious worldbuilding which isn’t even consistent in the very game it’s written it, but it’s done so frivolously for a boring escort quest. It feels scattershot, and that’s the problem I think with a lot of Fallout 4′s quests. They feel disconnected, like every writer worked in a cubicle without talking to any of the other writers. Same with things like the Lady in the Fog.
Are we done with that? Good, because now we’re going into the parts that I really dislike - the main quest and the factions. These are just awful. The developers took what folks really liked when it came to Fallout 2 and Fallout: New Vegas (Fallout 1 did have interesting factions but they were largely self-contained, more towns than anything else) and completely botched it. New Vegas was the clear inspiration for these factions, with the four faction model of NCR, Legion, House, and Indepenedent meaning that there were four different ways to go forward into the future, so we get three factions that fight each other and a fourth more player friendly faction that roughly resembles the Independent Vegas where you can pick and choose which factions you bring in with you and which you get rid of. Thematically, this fits in with the core of the game, crafting is a big portion of what you do and so crafting what sort of world the Commonwealth would be is simply a logical extension of it. The factions aren’t presented well though. The Railroad are impossibly naive and don’t demonstrate any rougher edges like denying supplies to humans in order to fuel their synth effort, even though such a thing should be evident if the post-apocalypse of the Commonwealth is to be believed. The Institute are sinister murderers and replacers without bringing any of the advanced technology that could provide some benefit such as the gigantic orange gourd that can grow. So much of their kill-and-replace mentality seems to be done for no great overarching purpose. The Minutemen are basically blank, pretty much just a catch-all for the player-built settlements, though the player as the leader of the Minutemen ends up getting bossed around by Preston to the point of the faction rejecting your commands to proceed with the main quest, a significant problem with Bethesda factions where you are the leader but never get any actual sense of leadership. There doesn’t appear to be any addressing of the failures of the previous Minutemen whether that be the previous summit, or new problems such as settlements feuding with each other requiring the general to intervene and mediate. The Brotherhood come the closest to a real faction with advantages and drawbacks if you squint, they are feudal overlords with the firepower to fight Super Mutants and other mutated nasties, but also violently reject ghouls and synths as part of their violent dogma except for seemingly not caring when you bring a companion around or killing ghoul settlers in settlements they control. But even then, we don’t really see the Brotherhood providing protection to the settlements that they demand for food, the typical radiant quest to destroy a pack of feral ghouls or super mutants is directed from a Brotherhood quest giver to a randomly determined location, hardly a good way to illustrate whether or not the Brotherhood is actually protecting settlements that they administer. We see little change in the way of the Commonwealth save that certain factions are alive or not because the game needs to stay active in order to perform radiant quests, so not even the signature ending slideshows can give us the illusion of effects building off of our actions. This is contrary to the theme of building a better world in the Commonwealth because there is no building.
Special notice must be given to the Nuka-World raiders because they show the big problems with the factions. You can be a Raider in Nuka-World but only after becoming the Overboss, which is fair enough. But you’re already a Minuteman, but the Minutemen don’t activate any kill-on-sight order and Preston still helps you out. The game is so terrified of people losing out on content that they make permanent consequences rare, and when you do something like order an attack, it can be rescinded automatically if one of your companions is there. As an Overboss, you do grunt work in the Commonwealth, and the factions get mad and pissy if you don’t give them things despite even if you only give one section of the park to one of the factions, that’s more than they got from Colter. It’s like they don’t exist until the player shows up, which is exactly how a lot of modern Bethesda character and faction building seems to be. While in most computer games a sort of uneasy status quo is the desired beginning state because it gives the protagonist the chance to make ripples while justifying the existence of a status that allows the player to change it, it has to be applied consistently.
The main quest itself is silly. There’s a decent twist with Sean becoming Father that sort of works, which would have worked much better if we had actually gotten a chance to bond with him, although the continuity of everything gets wiggy quick. When he said that he looked over the world and saw nothing but despair, I was wondering if they were going to actually bring a big question up and a debate between Father and the Player, the idea of what worth the people on the surface have, but it goes nowhere, it’s a missed opportunity. The main quest is just a means to meet all four factions and it’s a barebones skeleton at best. There are some interesting concepts they try, but what they do often falls flat. They try to establish some sort of empathy for Kellogg in the memory den, but it’s lazy and cheap because he kidnaps a baby and wastes your spouse, a wasted effort of empathy only made worse when you get criticized for not showing any sympathy. Kellogg then shows up in Nick’s memory for one second and then that little story nugget is ignored. The half-baked nature of the story keeps being brought back up, which is a pity because we actually saw them do a competent job in Far Harbor. The Followers of Atom are crazy and they really aren’t sympathetic in any way, but some of the folks inside the sub aren’t so bad that it might prevent you from wanting to detonate the sub, or at least you might think enough that you look for another solution. DiMA did some monstrous things, and if you bring him to justice, the game actually takes the time to evaluate whether or not you helped out Far Harbor, with meaningful consequences being taken if you took the time to do the sidequests which imparts far more meaning to them.
While there’s a lot of problems that show up in terms of binary completion, the question of whether to replace Tektus and turn the Children of Atom to a more moderate path is a good question, it actually gives a lot more merit to the Institute if they were ever to have been shown to enact the same level of care. That only makes the Fallout problems stand out more, because it shows that they were capable of it but didn’t. This isn’t the only missed opportunity, synths themselves become a big problem. The goal was to create a very paranoid feeling but it was so sorely under-utilized that I never grew suspicious of folks because the game never gave me enough incentive to be suspicious of them. I didn’t think that Bethesda made synths that would give you false information or ambush you because that would have been potentially missed content. The idea of whether you are a synth or not is clearly an attempt to give the game more depth than it is presenting. You’re not a synth, Father’s actions make no sense if you are one, and DiMA attempting to make you think you are is silly because you know you aren’t one.
I think the game would have been much better if they had dropped the notion of Fallout entirely. If they had instead looked to create an open-world post-apocalyptic game focusing on crafting and building towns, perhaps with an eventual goal state of building many towns, establishing transportation networks, and rebuilding a junkyard society as a decent place (or going full Mad Max Bartertown complete with a Thunderdome for players looking for an evil and over-the-top option). That might have been an interesting game for Bethesda to potentially develop a new IP, even contracting with smaller studios for those who wish to tell story-heavy games in the setting. Instead, they applied Fallout like a bad paint job, cobbling together weak RP elements and story that made the game feel like a hydra that couldn’t recognize it was one being with multiple heads, constantly tearing the other parts of itself to ribbons.
If I wanted to further improve it, I think I would have instead made the spouse a synth. It would require some serious reworking, but I would have made it so that Sean did believe that synths were people, or that they were real enough that the difference was negligible, they had free will. During the initial grab, the Institute took the entire cryopod where Sean was, baby and parent both. They used Sean to create the next generation of synths, but something happened with the parent, and they died during defrost. Sean hates the Institute for what they did, but what happened was truly a medical complication, not malicious in any way. When he learns that the player character is active, he creates a synth programmed to believe they are the spouse. He believes that exposing who he really is to the surviving parent would be traumatic, and as he hears that the player character is thriving, he wants to give them a chance at a normal life, and to alleviate the loss that he had in his life with the loss of his own parents. So the spouse is sent to you, and for a long time, you and the spouse have no idea. You adventure together, you build settlements together, the game encourages you to have a good relationship. It doesn’t have to be hunky dory, and I’d argue it’s actually better if it’s not. Have the spouse be programmed with some rough experiences in the Wasteland, so they’re nervous, skittish, maybe even a little resentful that the player character snoozed their way through everything, but slowly rebuild the relationship. That way, when the quest eventually comes where you find the truth, the player character has to confront that reality. Then when you confront Sean, Sean explains himself and the player is given the choice to forgive him, be understanding but still angry, or be hugely pissed at the manipulation. That’s drama that uses the core theme of what synths are about with the whole kill-and-replace motif the Institute does. There’s a plot twist that batters the player, there’s one that’s just messy and gross and tough to reconcile. There’s one where the conclusion the player comes to is valid because it’s the player themselves deciding what the meaning of it is.
So overall, I see Fallout 4 as a bunch of missed opportunities and clumsy writing wrapped up in the popular shallow open-worlds that triple-A games end up having.
Thanks for the question, Jackie.
SomethingLikeALawyer, Hand of the King
26 notes
·
View notes
Text
Urgent info before it gets removed sent via Sean Ferris today
This is very important, so please take a moment to read so you know what has been happening behind the scenes!!!!! Evidently monies to fund the child trafficking tunnels came from US Taxpayers through the Cabal-owned IRS/Federal Reserve System. An inside source said, “They spent trillions of dollars on these tunnels… that’s where the trillions of dollars that have been missing from the 9-11 building that they took down.” READ BELOW!!!!
Since April 2019 in secret military operations, thousands of tortured, mutilated babies, children and teens have been rescued or found deceased by the US Military. US Special Operations teams directed by President Trump and his Pentagon Pedophile Task Force have been clearing out the children, corpses, gold, cash and documents from a massive labyrinthine of DUMBS tunnels (Deep Underground Military Bases) that ran beneath the US, Canada and Mexico.
Evidently over centuries the tunnels had been built and used by members of the Illuminati, better known as the Cabal, or Deep State. Global, political and Hollywood elites into Satan worship were known to pay big bucks to drink the blood of a traumatized child (known as Adrenachrome) – reported to create a “high,” along with a supposed reverse of aging. Although, if their “supply” was cut off, the partaker suffered greatly and could even die.
The Pentagon was making sure that supply was never harvested as evidently it had been for centuries. Back in April 2019 the US Military, Interpol and different countries’ local military forces began a concentrated and coordinated effort to rescue children from a huge tunnel network that ran throughout the US from California to New York, to Canada, Mexico, Europe, Italy (the Vatican and Venice), the Hague, New Zealand, South America and the Middle East (Lebanon). Some of the tunnels lay beneath the Vatican, with many reported to be several stories deep – like the one beneath the Denver Airport.
By April 2020 a total of over 50,000 malnourished, caged and tortured children had been reported as rescued or found deceased in the tunnels beneath large US cities including one under New York Central Park. Another tunnel was said to run from the Clinton Foundation building to the New York Harbor.
The latest horror was uncovered around August 20, 2020 beneath Reno Nevada where thousands of mangled recently deceased corpses of children were discovered. The child captives were believed to have been kidnapped or bred for purposes of sexual abuse, human experimentation and human sacrifice in Satanic rites.
On Wed. Oct. 16 2019 an unbelievable 2,100 children being held in cages in underground tunnels at the California China Lake Military facility were rescued by Navy Seals and US Marines. The children and teens were said to have been sexually abused, tortured and killed to collect their blood. Marines carried out traumatized children, some of whom have never seen the light of day, pregnant preteens, deformed babies, piles of little corpses whose bodies were apparently used for organ harvesting, children locked in cages, electro-shocked and traumatized in order to harvest their blood – Adrenachrome for the elites to drink.
“In Nevada the child rescue operations moved in earnest… what was amazing is that everyone was thinking Las Vegas would be the horror show of horror shows… there was a horror show but it was Reno… underneath Reno they could not believe the tunnels underneath the ground... the DUMBs… the bulk of the children found in the tunnels under Reno were dead… not only dead folks, they were mangled… they’re trying to do DNA testing to get the pieces back in order… which piece belongs to which other torso… it’s horrific” commented Dr. Charles Ward, who has been in a couple of the tunnels.
A trooper involved in rescue operations said, “On 4 July 2019 at 2 am PDT we surprised personnel at the China Lake Naval Research Base in California. We took over the base and rescued approximately 3,000 children being tortured in ways beyond comprehension. . .The count now of traumatized children (found dead or alive) was more like in the hundreds of thousands – generations who had never seen sunlight.”
Another trooper in rescue efforts reported, “Underground bases trafficking children were destroyed back in 2019. That included a base that was under the Getty Museum. The more recent Utah March 18 2020 earthquake was actually destruction of child trafficking tunnels (under the old Dugway Utah Germ Warfare base also referred to as another Area 51 UFO Base). There was a major battle under the Denver airport. The Illuminati had planned to make Denver the capital of the US after they took over and killed most of us.”
There was a tunnel system that circled Australia and centered in Melbourne. The military made a massive raid in tunnels beneath the Black Forest in Germany. In Barcelona Spain they rescued over 2,000 women and children, while arresting 13 of their pedophile leaders. There were 30,000 pedophiles arrested out of Germany, and “lots” were arrested in Spain and England.
Charlie Freak - about Australia said that the troops went into Melbourne and found a second layer of tunnels beneath an enormous tunnel system in Australia. “It started in Sydney… they described it to us… think arachnid… it’s a web… and it was below… so this second tunnel system goes in a ring around Australia, with a big central line running towards Ayers Rock…One night - 9 p.m. to 6 or 7 a.m. - there were explosions every 2 or 3 seconds that entire time. That’s why there were police out there.”
US Military, Marines, Navy Seals and Special Ops trained for over a year for the special missions under direction of President Trump and the Pentagon Pedophile Task Force. These US Special Forces were working with Interpol and various countries’ militaries to clear out the underground tunnels filled with trafficked children and women. They then blew the tunnels up so they can never be used again for any purpose. The small nuclear explosives used caused small earthquakes in the region.
Evidently monies to fund the tunnels came from US Taxpayers through the Cabal-owned IRS/Federal Reserve System. An inside source said, “They spent trillions of dollars on these tunnels… that’s where the trillions of dollars that have been missing from the 9-11 building that they took down.”
The operation was ongoing as they discovered even more tunnels deeply buried beneath the earth. Dr. Charles Ward said: “The rescue operations were taking longer than The Alliance thought because the massive labyrinthine illuminati tunnel systems were more vast than anyone had any idea of.
“They collapsed tunnels in Lebanon,” Ward said. “There was a considerable amount of tunnels under a building there that exploded. I’ve learned an awful lot about these tunnels and I have actually been inside some of these tunnels in my work because they store a huge amount of gold and cash in these tunnels. The ones I’ve been in were 200 Meters below ground level. .. the width of the tunnels would be 30/40 feet, the height would be 15/20 feet, there was electric golf buggies riding around down there like it was a main road; 40 km, 30 km of roads down there, shops down there, living quarters down there, storage facilities, safes, everything down there, and this was in just the two that I’ve visited. . . I think the process has been, from what I understand, once they’ve removed the women and children that were stored down there, they were removing the tunnels so nothing can be ever done there again.”
Ward has personally has been inside two DUMBs that were crammed with cash, gold and valuables. He was part of a team that was moving gold, cash and valuables around the world for the United States Government to back a revaluation of currencies in a Global Currency reset about to take place.
Dr. Ward related that in March 2020 during the child rescue mission at the Vatican they arrested the Pope. Some of Ward’s Security Team watched the arrest. He said that 650 plane loads of gold, cash and documents were flown out of the Vatican to Fort Knox. He regularly used specially trained teams to move money and his teams had been hired to clear out the Vatican of its stolen treasure.
“I don’t think normal people have any idea or any concept as to how many children disappear every single year…And I'm going to sicken you right now. People that we trusted, organizations that we trusted during times of tragedy were involved, such as Hurricane Katrina where lots of people went missing. They were basically stolen by organizations that we trust to look after us in a time of trouble. Those kids were trafficked.
“That’s pretty damn disgusting… In times of war… the wars in Afghanistan, Syria, Libya, the amount of children that were stolen from those countries is unbelievable. So that the families think that they’ve died and they haven’t. They’ve been stolen… and this is a world that, don’t take my word for it, go and do some homework, because it’s absolutely disgusting
“And you’ll start to wake-up to what Donald Trump is actually doing when he’s draining the swamp…I don’t think… a lot of people have any idea how dirty that swamp is…how contaminated it is…and when you wake up to what he’s actually doing…It doesn’t matter if he has funny hair, it doesn’t matter if he does funny tweets. If he gets rid of one pedophile gang, saves one woman and a child from being trafficked, he’s doing a good job. He’s saved thousands and thousands of children and families, yet there’s NOTHING, NOTHING in the mainstream media. They should be ashamed of themselves, totally ashamed. It’s disgusting.”
*Copied
8 notes
·
View notes
Text
Podcast Recs 2019
Hey there! I’ve updated my list of podcast recommendations for 2019. This includes anything from my top favorites to stuff I haven’t gotten around to listening to yet! For a more up to date version of this list, please go here.
* = Favorite! ! = Caught Up # = In progress + = Need to listen
Fiction: *! Wolf 359: Starts off as a goofy space station slice-of-life comedy and spirals into something way, way deeper. Great characters, fantastic plot, and a really great concept overall. *# The Penumbra Podcast: A couple different plots, but primarily a futuristic space noir story. Really cheesy but in the best way, also super LGBT and fantastic and it just makes me so happy. # Beef and Dairy Network Podcast: Just a completely normal podcast about the inner workings of the beef and dairy industry. Nothing weird here, not at all. # Hello From The Magic Tavern: A podcast transmitted from the magical land of Foon! Really chill and funny improvised stuff # King Falls AM: A fun paranormal radio show sort of deal. I’m not far in enough to describe it better. # EOS 10: Doctors in space! It’s gay and funny and suspenseful, I adore the hell out of the writing. # The Bright Sessions: Superhero therapy! Incredible character building, really cool show. # Within the Wires: I’m only an ep in and uh. I have no fucking clue what’s happening but it’s cool as shit so far. # Everything Is Alive: A podcast where a guy interviews inanimate objects! It’s interesting and fun. *# Welcome to Nightvale: A classic! A radio show in a desert town that’s much odder than it seems. # Done Disappeared: A parody of true-crime investigation podcasts. Dumb and funny.
+ Jim Robbie and the Wanderers + Dopple Avenue Hurt + The Thrilling Adventure Hour + Wooden Overcoats + Ars Paradoxica + The Far Meridian + The Strange Case of Starship Iris + Girl In Space + Inkwyrm + Immunities + Mission to Zixx +Kaleidotrope +Midnight Radio
Horror: *# The Magnus Archives: Jonathan Sims, head archivist of a paranormal research institute in London, reads the statements of people who have experienced horrifying things. Things go south very quickly for him and his assistants. HEAVY trigger warning, since it includes lots of the typical horror things such as gore, bugs, cannibalism, etc, but if you can handle it, I highly recommend this show. The writing and characters are so good. *! SCP Archives: Performed readings of different SCP stories. If you like SCP, this show is really good! # Alice Isn’t Dead: A fantastic spooky adventure with a gal trucking across the U.S. to find her missing wife! Made by the Nightvale folks, and it’s really intriguing and well produced. # The NoSleep Podcast: Different horror stories from r/nosleep, acted and read aloud. Varies in quality, but is generally pretty good! Gets better in the later seasons. # Limetown: A well-known faux-journalism horror story. The first season is very good, I haven’t listened to the second yet. # Mabel: It’s been a while since I listened to this one, so I don’t remember much other than it being very, very spooky. # The Black Tapes: The ending isn’t good, but the rest was great. They’re apparently continuing, so hopefully the ending will be fixed.
+ The Blood Crow Stories + The Alexandria Archive + TANIS + Rabbits D&D/Actual Play: *! The Adventure Zone: Look. You know this one. An actual-play podcast that starts off slow and picks up really quickly. 80% comedy, 20% plot, and 100% amazing. Balance is the first campaign and is D&D and a mix of fantasy and sci-fi. *# Critical Role: I’ve been riding with this show for years now, but I haven’t actually listened to the podcast format of it! The show itself is fantastic though, so I’m still recommending it. Follow the in-progress D&D adventure of a bunch of great voice actors. Sorta the flip of TAZ, in that it’s like 80% plot and 20% comedy. Also 100% crying. Their first campaign is complete, and they’re currently partially through their second. # Godsfall: A pretty rules-heavy DND podcast. Really really well produced. # Friends At The Table: Not really far in enough to make much judgement! + Heroes and Halfwits + Tabletop Champions + Join the Party + Dames & Dragons + Bombarded + The Mortal Path + Dnduet + The Venture Maidens + The Broad Swords + Six Feats Under
Nonfiction: # Wonderful!: Happy and pure, Griffin and Rachel Mcelroy talk about things that make them happy. I enjoy listening to random episodes when I need a pick-me-up. # Oh No, Ross and Carrie!: Ross and Carrie go around and investigate different fringe science, paranormal, and spiritual things. They’re super fun to listen to! + The Worst Bestsellers + Jay & Miles X-Plain the X-Men + Mysterious Universe + Bunker Buddies + Imaginary Worlds + Conversations With People Who Hate Me + Dead Pilots Society + Harry Potter and the Sacred Text + Storybreak + Shmanners + Positiviteeny! + Still Buffering + The Supermega Podcast Comedy: *# My Brother, My Brother, and Me: Really good goofs and advice from the Mcelroy brothers. It’s so good. # Sawbones: Medical history with Sydnee and Justin Mcelroy! Sydnee is an actual doctor, so it’s a wonderful combo of dumb humor and really good information. # My Dad Wrote A Porno: Title kind of says it all. Very, very funny. + What Should We Draw? + Revisionist History + Hardcore History + More Perfect + Making a Podcast with Myself True Crime/Supernatural: *# My Favorite Murder: True crime and murder stories, as told by some very cool and funny ladies. They’re like my goth comedian moms. # Heaven’s Gate: A podcast about the cult Heaven’s Gate. Only 10 episodes, really interesting and well produced. # Lore: I listened to this forever ago and loved it! Really good paranormal and spooky stories. # And That’s Why We Drink: Em and Christine talk about the paranormal and true crime while getting drunk and chatting about their lives! They have a great dynamic and it’s just a fun comfy show to listen to. + Judge John Hodgman +Spirits + Blurry Photos + Expanded Perspectives + Wine and Crime + Cabinet of Curiosities Journalism:
*# 99% Invisible: Beautifully written and edited journalism about design and life. I love the hell out of this podcast. *# Reply All: Journalism and weird stories about technology and the different ways it affects us. I highly recommend listening to episode #102 and #103, Long Distance, if you want an incredibly interesting story about spam callers and trying to hunt them down. # Ear Hustle: Stories about the life of prisoners, made by a prisoner! Really interesting journalism. # Setting the Record Queer: A queer interview show. Pretty new but really fun! # Twenty Thousand Hertz: A podcast about sound design and things relating to it. Very well produced and interesting. + Family Ghosts + Ologies
650 notes
·
View notes