#fnaf: fazbear frights series spoilers
Explore tagged Tumblr posts
Text
Fazbear Frights Book "Review"
• Book 3 "1:35 A.M.":
• "1:35 A.M.":
→ This story was just a full blown panic attack from beginning to end. Unlike some of the other stories from book 1 and 2, this one felt the least connected to FNaF and FNaF lore in general.
Take out the details that Ella is the exact same Ella from The Silver Eyes novels, and that it was a Fazbear brand doll, then this could just be a stand alone short horror story.
• "Room for One More":
→ Another one of the stories I knew quite a lot about. Like with "To Be Beautiful" this one made me a little uncomfy. This type of body horror makes me a little nauseous.
It was also fairly short compared to some of the others. And it didn't really have a huge impact but it certainly had some nasty stuff in it.
• "The New Kid":
→ By far my favorite story in the book. Reading it reminded me a lot of The Silver Eyes again, with the interactions the characters had in that story. Especially in the last quarter of the story, what with the mentions of how the springlocks acted up and all.
What I will say tho is that the ending felt too rushed. I enjoyed the whole none FNaF themed aspect of it, but I would have liked it more if the more FNaF focused moments became a bit more relevant than just the last quarter of the story.
"Review" Parts: 1 2 3 4 5 6 7 8 9 10 11 12 Bonus: 13
#five nights at freddy's#fnaf#fnaf: fazbear frights series#fnaf: fazbear frights books#fnaf: fazbear frights series spoilers#fnaf: fazbear frights books spoilers#review#rambles#no art
3 notes
·
View notes
Text
Fazbear Frights Graphic Novel Fanart
(Vol. 1)
These are the 3 main characters, a group of friends, to the left is Raj, in the center is Oscar, and to our right is Isaac
[SPOILERS]
The book is about 3 friends, who go and wait in a line for a new cool toy, the Plushtrap Chaser, but the store sells out of Plushtrap Chasers exactly when it was their turn to get one
However Oscar (the more main single character) sneaks behind the back of the store and finds the workers questioning a Plushtrap Chaser, and makes it not for sale.
But Oscar isn't going to give up easily, so he ends up snatching the Plushtrap Chaser, leaving the money, and him & his friends make a run for it.
But when they got back home, they realize why they were questioning the Plushtrap Chaser..
It's body parts looked like REAL HUMAN PARTS, they sensed it was...
Wrong...
But yet they still decide to keep it, but find out it's a bit broken and call it a night before the next day, the day before Halloween.
They end up playing video games until the power goes out, but during that time, Oscar ends up fixing the toy, what a horrible mistake that was...
Later that night they go into a different room, but hear a loud THUMP, and then suddenly the door infront of them starts breaking down, then the door slowly opens, and what they see..
Is the Plushtrap Chaser.
(No more spoilers, suffer, mwahahahah)
#digital art#art#fandom#filter#neon colors#my art#fan made#fan art#fanart#fnaf fandom#fnaf au#FNAF Fazbear Frights#FNAF Book Series#FNAF ART#Fazbear Frights#Story#Spoilers#My Alternate Art Style#Art Style#FNAF#Book#Scott Cawthon#Five Nights At Freddy's#Weird#Weird Art#FNAF Fanart#Drawing#Sketch#Dark#Lore
13 notes
·
View notes
Text
Couldn't agree more!
It would be a Goosebumps-kind of show probably.
There are stories that would work really well in this format I would think, like "Out of Stock" and "Lonely Freddy". ^^
Let's pretend for a second this was confirmed information, what would you guys like to see in a FNaF Movie spin-off series? 👀
youtube
#fnaf#fnaf movie rumors#fnaf rumors#fnaf spin off rumors#discussion#fazbear frights#tales from the pizzaplex#dawko#video#youtube#fnaf movie#fnaf spoilers#fnaf books#fnaf book#fazbear frights books#tales from the pizzaplex books#goosebumps#spin off#spin off series#horror series#horror movie#horror movies#fnaf 3#fazbear entertainment#freddy fazbear#fazbear and friends#fnaf spin off#fnaf spin-off#fnaf fazbear frights#fnaf tales from the pizzaplex
34 notes
·
View notes
Text
Linkle’s Fazbear Frights & Lore Insights #3: Count the Ways
[Read the general disclaimer and important notes for this series of articles here.]
[View the Masterlist of all completed articles here.]
Some Count the Ways specific notes:
I may be briefly talking about one of the mini-games in the game version of Into the Pit which revolves around Count the Ways, and in general, discussions about the book version and my thoughts on it in my previous article, as well as my thoughts on To Be Beautiful, may come up at certain points, so if you want to completely avoid Into the Pit and To Be Beautiful spoilers, maybe hold off on this one for now.
Again, my takes on William as a father, in regards to the games, may ruffle more than a few feathers of people who still insist on holding onto some of the old fanon stuff/do not believe in Frights Fiction. If you don’t like it and won’t go into it with an open mind, please just don’t read it; I’m not really in the mental state to go through a thousand comments trying to convince me of a notion that I simply don’t personally feel has any logical evidence behind it.
Now that that’s been said, let’s jump below the cut and get right to it! This is your last spoiler warning for Count the Ways, so if you want to turn back, do so now.
Overall Impressions
The Book:
I have to say, in terms of story, this one honestly just might be my favorite of the book. Don’t get me wrong; Into the Pit and To Be Beautiful are both great stories that I enjoyed listening to quite a lot, but the constant looming sense of danger and dread that this story oozes throughout every page and the way that it’s so expertly written so as to make all of the flashbacks feel natural through Millie’s reminiscence at the end of her life is something that simply can’t be outdone.
There is something especially, absolutely terrifying about the helplessness with which this tale is framed from beginning to end, knowing that Millie is trapped and there is absolutely nothing she can do but look back and reflect on every little thing that led her to where she is now, and the soon-to-be tragic end of her life that is — despite all her best efforts — inescapable.
Funtime Freddy’s horrifyingly menacing personality, too, with his cheerfully cold outlook, has to be one of my favorite things in the Frights series thus far; it’s such a fun, believable, and yet deeply unsettling characterization for such a relatively innocent-and-friendly-looking animatronic, and it frankly makes me hope that we will eventually get to see him again.
Millie and her grandpa, too, are quite unique, well-rounded, likeable and interesting characters for the length of the story we are given, and I have to say that I’m quite glad that Millie’s crush, Dylan, isn’t framed as a bad person for not being in love with Millie and having chosen someone else — which I feared the book might do, when I found out he was with the cheerleader of the school.
I’m glad that Millie is admonished by Dylan for the hypocrisy of her judgement of others based on their looks and interests, as I think that Millie being a genuinely flawed character makes her much more interesting than if she were treated as a complete victim and her judgment of Dylan’s girlfriend was proven to be correct.
As for the general theme I believe the book was trying to explore outside of the context of FNAF lore — how, often, when we say we want to die, what we actually mean is just that we want life to be different and better, and how, in those scenarios, the concept of dying is a form of escapism rather than a serious desire — I think that it was gotten across quite well, and in a very thought-provoking manner.
There is a lot more that I could say on the depth of this subject and hard-hitting themes that it tackles so beautifully, but I don’t want to spend too long in this section, as I know that the lore is what most people want to hear about, and I fear that I couldn’t do it the justice I desire, anyway, so for now, let us move on.
Normally, I would be cutting to a section where I talk about another version of the story that exist, but at the time of writing this, there is no graphic novel of Count the Ways, and I don’t really have much to say about the Count the Ways mini-game in the video game adaptation of Into the Pit, other than…it’s confusing, and I don’t really understand what it’s getting at half the time in relation to the story it’s supposed to be based on.
Lore Relevancy
Honestly, despite how much I loved this story, this is probably going to be one of the shortest posts I’ll make in regards to the lore relevancy section, since it’s really…pretty straightforward in its points of interest and, at least as far as I could tell each time I went through it, there isn’t all that much to speculate on, either.
The Lies and Half-truths
Well, calling Funtime Freddy pink was certainly one of the choices ever — I’ll start by saying that. In Sister Location, he’s very clearly a purple and white bear and not a pink one, but it’s extremely clear that that’s who they’re meaning to be the bear in the story — especially with Into the Pit’s game version properly confirming it in the mini-game based on this take — so, yeah, no idea what’s going on with that, exactly… Maybe I just have a different idea of what qualifies as pink. At best, I could see arguing he’s a particularly vibrant shade of mauve, but even then —
…Ah well, it doesn’t matter.
I think it goes without saying that, unless it comes up again in a story that sheds doubt on this, Millie probably isn’t a real person in the FNAF universe, or at least didn’t have all of these things happen to her or die, but that’s pretty much something we can say about nearly every person in the Fazbear Frights books.
That being said, the way that Millie died is quite similar to how one very important character — namely, Elizabeth — does die in the mainline canon, so at least that much isn’t a lie; it’s just that it didn’t happen exactly the same way as it did to Millie, nor did it ever happen to Millie herself, as far as we know (if Millicent Fitzsimmons even exists, which is doubtful).
The Truths and the Likely-Truths
The things I KNOW are True
So, now that we’ve moved past the lies and have gotten to talking about the truth, what are the things that I’m 100% confident Count the Ways is trying to tell us about the FNAF mainline canon lore?
Honestly? Not a lot. Whereas in most of the previous and soon-to-be-upcoming stories, there was a pretty long list of things I felt would be certainly or almost certainly relevant to the canon, in this one I actually think the two main points being discussed here are not only very simple, but also explored in very simple and obvious ways.
As I mentioned in the previous section, Millie’s death while being trapped in Funtime Freddy’s stomach is very clearly a parallel of Elizabeth and her death in Circus Baby, so I don’t think it requires a ton of proof or a long discussion of any kind before I can state that the story quite simply exists, first and foremost, to show off what the main two children-snatching, artificially intelligent Funtime Animatronics can do, and give us an example of some of the way Elizabeth could’ve died and why no one around Baby was likely to hear her over the general noise of the restaurant and customers.
Here is list some of the major possible function we learned Funtime Freddy (and possibly, by extension, Circus Baby) possess:
A just about soundproof design to prevent their captives from truly making enough noise to be noticed by those who might otherwise be able to find them.
The ability to keep children inside of them long enough for them to die of dehydration, or even provide them with water so that they could potentially die a longer death starvation, instead. Which stems from the fact that…
They can flood their belly chambers with water, allowing them to possibly drown their victims, or at least boil them alive by heating their internal temperature exponentially.
The ability to freeze their victims is also evidently within their capacity, as is the ability to electrocute them by sending bolts of electricity through their body cavity.
The power to send blades and metal rods through their stomach cavity in order to impale, decapitate, or bisect their captives quickly, making for a faster and more efficient kill.
I think, to that end, the story also exists to show off the fact that those animatronics are clearly programmed with their primary objective being to kill or to help each other kill, and that that is why most of their personalities in particular tend to feel so…either sadistic or utterly disarming at times in their dialogue of the games. They were made to be children snatching and killing machines.
And then, obviously, you have the return to the on-going theme of the Power of Wills and Wishes™️, this time presenting itself in Millie constantly saying and writing and thinking that she wishes for death, and her ‘coincidental’ encounter with Funtime Freddy then having him comment on and decide to grant her that (even though she realizes, just like Oswald and Sarah before her, that she should have been careful about what she wished for, as getting it didn’t ultimately turn out to be what she thought it would be at all).
The things I FEEL are True
Well, if that’s all I can state with absolutely certainty, are there at least some more, less objectively obvious things that I’m fairly confident in?
Not a great many, I’m afraid.
Even as I’m writing up this last section, I’m listening to the book yet a fourth time, analyzing every line as though I’m trying to crack some sort of hidden code and still coming up empty on the smoking gun that I’m seeking.
There are definitely things that I feel strongly are intentional — messages that I think are wanting to be conveyed — but not in the same way as I have with every story before this, and quite a few that I’ve read which come after it.
For example, I can see and I feel quite certain that there’s some manner of attempt to bring to the reader’s mind the story of Pizzeria Simulator, considering not only that Funtime Freddy was found by Millie’s grandfather in a Salvage yard in this story and there’s a lot of talk of her grandpa liking collect junk and putter around in his workshop salvaging and repairing things, but also that in the former book, To Be Beautiful, the obvious stand-in for Circus/Scrap Baby was found in a scrapyard and had to be ‘salvaged’ by Sarah; however, I’m not sure why this is the case.
It’s definitely there, but I still don’t know what relevance it actually has, in terms of telling us something about Pizzeria Simulator; the only theory I’ve yet been able to come up with is, admittedly, a bit too seemingly contradictory to what’s implied in canon for even me to fully believe, and that’s that, like Millie, Michael’s apparent willingness to die and/or casual acceptance towards the idea of doing so — as we’ve seen in the Security Logbook and had implied in Pizzeria Simulator — wasn’t actually a serious wish he had, and, despite having apparently in some way also given Henry the impression that he wanted it, he truly ended up regretting it once it was much too late, and the opportunity to die had been granted to him by said man.
While it’s not impossible that this is the reality, I’ve never been particularly convinced of the “Henry killed Michael against Michael’s will, wrongly assuming he wants death as much as Henry did” narrative, as I feel that it makes more sense for Michael’s character if he does genuinely not want to live in a world in which his entire family is gone — especially given the fact that he’s saddled with so much clear guilt for what happened to Garret at his own hands, and the domino effect of countless deaths that occurred thereafter.
Nevertheless, I do think it’s an interesting idea to note and contemplate, so I will put it out there.
As for whether or not I think Millie is meant to be a stand-in for Michael beyond that — despite what you’re probably expecting me to say by now, after two articles of insisting that this entire Fazbear Frights volume is trying to get across some sort of message about him — not…precisely.
The thing about Millie, as opposed to Oswald and Sarah in the two stories prior, is that while she does share some similarities with Michael that I think are at least partly intentional, and she also is clearly taking the place of Elizabeth in terms of how she dies, she’s also still distinct enough in both personality and plight that I don’t think she’s particularly meant to be anyone we already know in particular — just a unique character through which to convey various small tidbits of information about different people and events.
Believe me, I’ve sat here comparing her to every important character in the main canon for much longer than I’d care to admit, trying to see if there’s something or someone I could be overlooking that her individual circumstances could be solely relevant to, but at least at the time of writing this, I just haven’t found enough evidence to come firmly to such a conclusion.
I jotted down in the early notes for this article how it seems that the story of Millie and Hannah is a direct parallel to Abby and Sarah, respectively, just told from the opposite perspective, and I’ve asked myself in doing so (as per my previous article’s conclusions) whether or not this means that Millie is meant to be a stand-in for Elizabeth beyond just the circumstances of her death, but there is just absolutely nothing else that they have in common, so that idea had to be promptly abandoned.
At least if we said she’s Michael, there are some things that could be used to support that claim:
Her last name, Fitzsimmons, is phonetically reminiscent of one of Michael’s chosen aliases later in life: Fritz Smith.
She is called “Dracula’s Daughter” by many people in her school after being obsessed with the book, Dracula, and in Sister Location, Michael is obsessed with a soap opera style TV show called The Immortal and the Restless, which is about a vampire named Vlad — who is clearly meant to be a metaphor for Michael’s father, William. This technically makes Michael “Dracula’s Son”.
Funtime Freddy refers to Millie as an “ice cold goth”, and in general, throughout the book, she is shown and described to be an angsty teen who is distant with her family, which, minus the goth part as far as we know, does seem to be at least decently accurate to Michael’s character pre-Bite of ‘83.
Nevertheless, I’m not particularly convinced that this is exactly the case, either; certainly, I do think that Millie is supposed to have some traits that may harken back to the vague concept of Michael, so that readers might continue to keep him in mind, but I don’t think that she is Michael.
She does share Michael’s desire for death — whether or not Michael himself later felt regret at the end of his life, as speculated earlier as a possibility — and she also ultimately has that same secondary overarching theme of main characters feeling unlovable, unwanted, utterly invisible in any possible positive context, and like life is meaningless in its current state, but that doesn’t necessarily mean they’re one and the same. There just isn’t enough overwhelming proof or connection for me to personally come to that conclusion.
I know — that might come as a shock to people who have read my previous articles, with how strongly I’ve been asserting that I believe this entire volume of Fazbear Frights is trying to tell us something about Michael, but it’s true; while I do still think the story is trying to tell us something about him and about the nature of the Funtime animatronics, I don’t think that Millie is particularly meant to be any one character from canon. I think she shares things in common with at least two of them and is supposed to remind us of them for different reasons each, but other than that, she is very much and very clearly her own character with her own unique traits.
Michael doesn’t have a canonically mentioned equivalent to Dylan. Michael’s parents aren’t flighty, impractical people who squander their money and jump from project to project, and country to country. Michael’s grandfather — or anyone that we know he knew, for that matter — wasn’t canonically stated to have been a retired teacher of some form. Michael wasn’t known to be goth. There are certainly things we could read into certain details like these and more, if we really wanted to reach for things, but without any solid amount of undeniable proof, it’s all just rampant speculation.
No, it’s far easier to just say that Millie is her own character created for the purpose of the Fazbear Frights story, who borrows traits and elements of her life story from others who actually existed in the in-universe real FNAF world.
As for other things that I think are worth mentioning, I can really only think of the fact Funtime Freddy is described as pink in this story; I’m not sure what significance this actually has, but my immediate thought process was that he was described this way so as to bring to mind Funtime Foxy, since every other Sister Location animatronic had been represented in some way in this book already (Ballora and Baby through Eleanor, and Funtime Freddy through himself). I don’t know if this is true, and I don’t even know if it matters, but it is something I wanted to throw out there. That or…it was a mistake in the writing, or the author just defines colors differently than I do. Who knows?
Whatever the case, I could be missing something here, but I think that’s pretty much everything I wanted to talk about with this book. I hope you enjoyed, and I’ll see you all in the next one!
#linklethehistorian#fnaf#five nights at freddy's#fazbear frights#Count the Ways#fnaf count the ways#Frights fiction#thoughts#my thoughts#meta#writing#my wriitng#analysis#theory#my original content#michael afton#mike schmidt#william afton#elizabeth afton#abby schmidt#fnaf millie fitzsimmons#Millie Fitzsimmons#circus baby#Funtime Freddy
8 notes
·
View notes
Text
Notes and Observations on FNAF TFTP Vol 5: "The Bobbiedots Conclusion"
(Was that always the title of this volume? I swear it used to be something else.)
I didn't enjoy this volume as much as "Submechanophobia," but I think it's about on par with "Somniphobia" -- parts of it were really good, while other parts just didn't grab me like that. Overall I found it a very middle-of-the-road volume.
But I absolutely love the cover art for this one! It looks so cool. (And it depicts a character that we'll meet in "Bobbiedots, Pt 2," a choice that I find interesting for reasons I'll get to later.)
As always, these are just some of my notes and observations made while listening to the audiobook, which I borrowed from my local library. Fair warning: there will be spoilers. If you want the whole experience for yourself, you should skip this and go read/listen to the book yourself first.
Here are my observations on the other books from this series if you’re interested.
I have nothing else to say about this volume as a whole, so let's dive right in!
"GGY"
The protag for this story is Tony Becker, a 12-year-old boy with aspirations of becoming an investigative journalist. As a small child, Tony was interested in newspapers and reporting on events, and he wrote his own "newspaper" about his neighbors.
Tony lives with his mother and grandmother. His father is currently in jail, having been accused and found guilty of embezzling money from the company he worked for, and he will be in prison for the next 20 years. His mother has struggled with going back to work after spending years as a stay-at-home parent, and Tony often performs odd jobs for his neighbors, feeling that he needs to help his family out financially in some way.
Tony's dad was found guilty and is in jail, but he insists he's innocent. Tony had to promise his dad he wouldn't investigate who actually stole the money from his company. (I feel like this implies that his father is really innocent, but knows who the real culprit is and would literally rather take the jail time than rat them out. At least, that's how it came across to me.)
The story opens with Tony sitting in a class at school. It's a writing class, where the students are supposed to be learning about different styles of writing, both fiction and nonfiction, but the teacher has a preference for fiction stories so that's what they mostly focus on. Tony is frustrated with his teacher's choices, because he wants to learn how to write nonfiction books and news articles.
There's this throwaway moment at the opening of the story. Tony is staring out the window instead of paying attention to the lesson, and he thinks he's sees something drop to the ground. For a moment, he thinks it was a person who jumped from the roof, but he ultimately dismisses the idea when he doesn't hear the sound of a body hitting the ground below, and decides he must have just seen a tree branch swaying in the wind. (This scene is never touched on again, or similar situations even alluded to; if it's foreshadowing, it's really badly done.) (If this were a "Fazbear Frights" book, I would assume that shape moving was Eleanor or the Stitchwraith.)
The students are assigned a group writing project, and Tony teams up with his best friend, who is called "Boots" for now, and their new friend, "Rabb." The three of them have been doing group projects together and hanging out after school for several weeks now, and have started calling themselves "the Three Amigos."
The three boys like to use pseudonyms during their writing assignments, and they make up new ones for themselves every week. This week, "Boots" has derived his name from the story "Puss in Boots" (which makes me think this kid has watched one or more of the "Shrek" movies no less than a dozen times!), while "Rabb" is short for "Dr. Rabbit," the pseudonym he's chosen for the week; Rabb doesn't explain to the others what "Dr. Rabbit" means or is in reference to, and Tony decides it's just a random word and a random title. Tony himself decides to go by "Tarbell," after Ida Tarbell.
Tony and "Boots" (whose real name is Ellis) have been best friends for years. However, in the past year, Tony has started to notice that the two of them are maturing at different speeds and developing different interests, and he feels himself pulling away from Ellis. It doesn't help that since "Rabb" joined their friend group, Ellis has been spending more time with him than with Tony.
Rabb is fairly new to their school, having only transferred in a few months ago. He's one of the smallest boys in their grade, and he has large brown eyes and choppy hair, which he admits he cuts himself. Despite that particular admission, Tony perceives both Boots and Rabb as coming from "well off" families, and he believes that the two of them aren't familiar with the cruelty of the world the way he is. He also thinks Rabb is a little mysterious, and has a "feeling that Rabb had layers that Boots would probably never have." (Which is… such a thing to say about your fellow 12-year-olds.)
Instead of getting started on their writing project right away, Boots and Rabb want to go to the Pizzaplex to play in the arcade, and they drag Tony along with them.
The Three Amigos have been to the Pizzaplex several times together. They've ridden the roller coaster, explored the climbing tubes, played Monty's Gator Golf, played Bonnie Bowl, raced Roxy Raceway, and they have most of the animatronic stage shows memorized. Today they're heading for the Faz-cade, Boots and Rabb's favorite part of the Pizzaplex -- this is the giant arcade, filled with games and home of DJ Music Man. There's even a karaoke section, apparently.
Tony goes with his friends, but he's not much of a gamer, so while Boots and Rabb play games he wanders off to people-watch, hoping to get an idea for their writing assignment. While walking around the arcade and watching various gamers play various games, he starts looking at the high scores on the machines, and notices the repeated initials "GGY" as the highest scorer on several arcade machines.
He talks to a few gamers around the arcade, but none of them know who "GGY" is. Some of the other kids he talks to also have high scores on different games, pointing their own initials out to him. A couple of them say that GGY's scores are "too high," suggesting that GGY's scores are impossible to win fairly, and that GGY is hacking the arcade games in order to achieve such numbers. Tony wonders who this "arcade phenom" could be (I hate that word with a passion now, btw) and decides to dig deeper, thinking he could write a story about this mystery gamer.
During this segment, we're also introduced to a pattern of the initials left on the high score list -- there are always three letters, and they're always the initials of the gamer's full name. For example, Tony sees the initials of a top scorer "ABC," which ends up being a high schooler named Axel Brandon Campbell. This established pattern means that every set of initials Tony sees throughout this story are meant to be read as the initials of the player's legal name, with the first letter being the first letter of their first name, the second letter being the first letter of their middle name, and the third letter being the first letter of their surname. By this logic, GGY's full name should be G___ G. Y____.
Tony spends the next week trying to figure out who GGY is, but every turn only gets him more questions and makes him more confused.
Tony runs into and ends up chatting with a Pizzaplex employee named Finbar, who works as an arcade attendant and has a very laid-back personality, addressing everyone as some variation of "dude." When Tony asks what he knows about GGY, Finbar confirms that GGY is a mystery player, and that their scores are all much higher than what should be possible. He and the other arcade attendants and technicians have run diagnostics on the arcade games GGY has played, making sure that the games weren't somehow hacked; their searches came up with nothing.
Finbar suggests that GGY could be another employee, since they would have access to the arcade after hours and would have more time to play the games and get better at them. He also suggests that it could be someone who has stolen or otherwise come into ownership of an employee key card, and is simply using it to play the games after hours.
As Tony asks around about GGY, he gets the feeling he's being watched. When he looks around, he only sees Glamrock Freddy looking in his direction; Tony waves a greeting to the normally friendly animatronic, but Freddy just continues to silently stare at him "like he was sizing Tony up." It creeps Tony out, and he leaves the arcade, aware of Freddy's watching him the entire time.
Later, Tony thinks over this encounter with Glamrock Freddy, and just thinking about it gives him goosebumps. He decides he just experienced an uncanny valley moment from meeting the gaze of a pseudo-sentient robot, and decides not to think any more about it.
At home, Tony tries asking around on internet forums dedicated to arcades, the Fazbear brand, the Pizzaplex. (Who let this 12-year-old make a Reddit account? Get him off there! DX) He ends up having multiple cryptic conversations with someone called "Morrigan99" about the mystery player GGY. "Morrigan99" turns out to be Crystal, a high schooler who lives in town and who Tony met at the arcade earlier in the week, and the two meet up again later to talk. (We'll get back to their conversation later; they talk to each a few times throughout the week, but Crystal doesn't say anything interesting until they meet in person a few days later.)
Thinking about Finbar's theory about GGY having a key card, Tony decides that his next step of investigation is to steal a key card from a Pizzaplex employee. He's read up on pickpockets, and he's sure it can't be that hard. He pretends to fall and injure himself near a Pizzaplex employee, and then steals her key card when she checks to make sure he's alright.
He uses this card to get into an employee computer kiosk, where he accesses the building's computer system. He searches the system for the play pass that GGY would have to use to play all those arcade games, and finds that GGY's play pass has been modified, and it doubles as a security pass.
A 'play pass' in this case is a card that can be won or purchased for use in the Faz-cade or on any other arcade machines on the Pizzaplex property. Using it allows the player to bypass use of physical game tokens, tickets, or money on each game (as the card carries a certain amount of digital currency on it) and allows the more serious gamers to play arcade games without spending time counting out tokens or quarters.
GGY's play pass also acts as a security pass, like the Pizzaplex security guards use, which means that GGY can go anywhere in the Pizzaplex building at almost any time. Tony comes to the conclusion that GGY is good at hacking technology, since they've obviously gotten their hands on either a security pass or a play pass and successfully altered the card in such a way that the computer system recognizes it as both.
While there's no user name attached to this play pass/security pass combo card, there's some information about the card's use. Obviously, the card is used to play several arcade games, after which the player inputs the initials "GGY" into the game when they get a high enough score. But there are also three other names attached to the card as people of interest; it sounds like GGY's card was used to enter locations in the Pizzaplex, but the security cameras only picked up footage of a second person that GGY brought with them after hours, and these other visitors have been identified by Pizzaplex employees at a later date. Tony only sees parts of the names, making out "Mary," "Rae," and "Tree."
While Tony is in the employee kiosk, he sees something move out of the corner of his eye, and looks up to see that Glamrock Freddy is nearby, keeping a careful watch on the kiosk. He manages to slip away from the robot's watchful gaze, and leaves the Pizzaplex.
"Were the animatronics programmed for security as well as for entertainment?" (Y'know, that's a good question. And I think the answer is 'yes, but actually no.')
The evening after this mini adventure, Tony meets up with Crystal. Crystal tells him that she thinks looking for GGY is dangerous, and that he may get hurt or something if he digs too deep. She explains that she hacks into computers as a hobby, and that she likes to poke around the computer systems of various locations and businesses just to see how they're set up and how they work. (Strangely, this isn't the weirdest hobby a teen can have, in my opinion.) She says that she's seen GGY's trail around the Pizzaplex computer systems, and specifically in the programming for the animatronics; she's looked at their code before, just to see what it looked like and how it functioned, but the last time she looked at it, it was different, and now there's new pieces of coding attached to Glamrock Freddy, Chica, Roxy, and Monty's programming. She doesn't know enough to know what the code does, or what sort of commands the animatronics are receiving, but there are a lot of repeating 'G's and 'Y's in the filler spaces of these new lines of code, leading her to believe it may be GGY's doing.
Crystal thinks GGY may be trying to take direct control of the animatronics. Between that and GGY being in possession of a hacked card that looks like both a play pass and a security pass to the computer system, she's come to the conclusion that GGY is dangerous, and she warns Tony against pursuing them, whoever they are.
At first, Tony takes Crystal's advice, and decides to stop actively looking into the mystery of GGY. He doesn't stop thinking about it though, and, when his partners Boots and Rabb show no interest in working on their shared writing assignment, Tony gets to work writing the whole thing himself, and he decides to write from the point of view of the version of GGY he's built up in his mind. In his story, GGY is a clever, shadowy figure who is quietly taking over the Pizzaplex from the inside out, and commands an army of animatronics.
While Tony is working on his homework, his grandmother is watching the news in the next room. On the TV, Tony hears a follow-up report about Mary Schneider, a woman who went missing a few months ago. She worked as the school counselor at Tony's school, and he remembers how worked up everyone was when she first went missing, so he stops to listen to the news report; they haven't found her or her body, and her family are still looking for her.
Later, Tony wonders if the missing school counselor could be the Mary that GGY was presumably seen with. Given the possibility that GGY is one of the kids who frequents the Faz-cade, it's possible that they go to the same school as Tony, and would have at least known about Ms. Schneider. And if that's the case, it's possible that GGY was the last person to see her at all. He decides to investigate into Mary Schneider, wondering to learn if A) GGY is a kid at his school who knew her and B) if they wanted to get rid of her for some reason.
Tony finishes writing the story for the assignment, and shows it to his unhelpful partners the next day at school. Boots skims it and decides it's boring, and Rabb doesn't even read it. (Wow, guys. Really pulling your weight on this group project, aren't ya?) (I kid, but I've definitely been paired up with these kids before in my life. So glad I'm not in grade school anymore.) Both boys decides to rewrite the story together after school, even though Tony already wrote it and it's due tomorrow. Inwardly, Tony thinks real hard about asking the teacher for different partners.
Tony, Boots, and Rabb are aware of a loose window that leads to the school's basement, which they found months ago and is easy enough for them to slip in through from the outside. (Tony doesn't think this is important, and only passively thinks about it as inspiration for another story, but it's important to note that it's a way for someone to slip into the school building without anyone knowing about it, since that's also what GGY is doing at the Pizzaplex.)
In order to investigate his missing school counselor, Tony breaks into the school after hours through this loose window. He makes sure to avoid any of the security cameras around the school, and he heads straight to the computer of the school's secretary. The school's secretary is an elderly woman who asks students to help her with errands sometimes and often types very slowly, so Tony has literally watched her type in the computer password before, so he knows how to log onto the computer.
Tony logs onto this computer and tries to find information about the missing counselor and any students she had sessions with, thinking a troubled student might be his best bet for locating GGY. He finds a list of the counselors that have worked with the school in the past few years: Mary Schneider was the school counselor for a few years, and when she went missing, she was replaced by Raelin Lawrence, who went missing a few weeks later, and then by Treena Welch, who also went missing within a few weeks. Their current school counselor, Georgia Lowe, has only been with the school for a month.
Tony recognizes the names as the names listed beside GGY's card pass. He notes that, while Mary Schneider going missing made the local news, the disappearances of Raelin Lawrence and Treena Welch has been kept pretty quiet; this is the first he's heard of it.
After thinking about it, Tony comes to the conclusion that if GGY is up to something bad in the Pizzaplex, but is also a student at his school, it's possible that the adults have recognized them as a troubled kid and sent them to the counselors office; somehow, the counselors piece together whatever it is GGY is up to, and GGY ends up bringing the counselors to the Pizzaplex to potentially kill them off. (Which is a lot of leaps, but it does fill in some gaps in the information we've already been given.) Tony scrolls through the list of students enrolled in the school, hoping to see someone with the initials "GGY." He doesn't find any.
Tony hears some weird noises around the school, and he gets spooked and runs out.
The next day, Tony goes to school, and has a lot of thoughts in his head about the whole GGY and reprogrammed animatronics and missing school counselors, and he wants to share some of his thoughts with his oldest friend, Boots. But Boots ignores him, and instead shows Tony how he and Dr. Rabbit "improved" Tony's story for their assignment. Apparently, Rabb butchered Tony's story, removing every reference to hacking, technology, arcade games, or the Pizzaplex, and instead turning it into a story about magical wizards doing battle with tentacle monsters.
Understandably, Tony is hurt and angry about his hard work being trashed by his supposed friends. He gets so upset, he stops thinking of them as "Boots" and "Rabb," and instead starts using their real names, Ellis and Greg.
During the school day, Tony gets called to the principal's office, where he is informed that he was caught on the school's security cameras when he broke in and accessed the secretary's computer. Tony knows this is a lie, since there are no security cameras in the locations he went in the school, and he gets the idea that someone was watching him and tattled on him.
Tony tells the principal that he broke in and accessed the computer on a date, and since it's the first time he's gotten in trouble at school, the principal lets Tony off lightly -- Tony has detention, and he also has to help the school secretary as her errand boy for a week.
The secretary, Mrs. Hawkins, isn't bothered by the fact that a student got onto her work computer without her permission. She's comically unbothered about the whole thing, and instead encourages Tony in searching for whatever information he needs in whatever way he needs to. (I just found her character really funny. She's so invested in living vicariously through this boy's misadventures, lol.)
Greg approaches Tony after school, apologizing for changing his story so suddenly. He watches Tony strangely for a few minutes, but then smiles and invites Tony to come with him and Ellis to the Pizzaplex.
.
.
Wow. What an abrupt and anticlimactic ending to this story.
This entire story was basically just: a kid notices some weird things happening, comes to an extreme conclusion and creates a whole story in his head about the weird happenings, but there's never any real answers or explanations. (So, y'know, just normal FNAF theorizing stuff.)
So in total, here's everything we actually know about the mysterious "GGY":
"GGY" plays a lot of the arcade games at the Pizzaplex, and achieves incredibly high scores.
The arcade games show no sign of being bugged or hacked, so "GGY" is very likely not cheating, and is actually just that good at the games.
"GGY" has a play pass (something that is generally assigned to customers) that's been modified so that it also acts as a security pass (like what the security guards of the building carry with them), so "GGY" would be able to use this card to enter 'employee's only' sections of the building, and would likely be able to get into the building after hours.
While they haven't hacked the arcade games, "GGY" has hacked into another parts of the Pizzaplex's building-wide computer system. The only thing they've done is embed commands into the code of the free-roaming Glamrock animatronics, but we don't know what those commands are (but we know Glamrock Freddy perks up and goes on the defensive whenever he hears someone talk about "GGY").
"GGY" doesn't have a customer profile or an employee profile attached to their play pass/security pass access card. There also doesn't seem to be any security camera footage of "GGY." (It's possible that "GGY" has hacked into the camera system to remove video evidence of themself, or it's possible that "GGY" simply looks like any other customer in the building and blends in with the crowd.)
Although "GGY" doesn't have their own customer or employee profile, there's a list of people that have been seen on the security cameras in restricted areas after GGY's card was activated. These people include three adult women, who previously worked as counselors at the same school and have all gone missing; this suggests that GGY, whoever they are, was the last person to see these missing women.
"GGY" is implied to be a set of initials (First name, Middle name, Surname).
Now, these facts, while interesting, don't really tell us much. If anything, they only raise up more questions. Questions that this story isn't interested in actually answering.
Put it's pretty clear that "GGY" is supposed to be the equally mysterious character "Patient #46" from the secret audio CDs in the "Security Breach" game. On those tapes, we hear a series of therapists talking to two patients, one of whom is the security guard Vanessa and the other is unnamed, and just has a case number attached to them; this unnamed patient is never heard speaking to the therapists (seemingly communicating with hand gestures and body language and other visual forms of communication that don't translate to the audio recordings), but we learn a few things about them from what the therapists say, including that the patient is young, is good with technology, likes the Pizzaplex, and is capable of hacking into computer systems. It's also implied through these tapes that the unnamed patient kills off any of the therapists who learn too much about them.
(Also, a thought I had about the whole "GGY has coded secret commands into the Glamrocks, but we don't know what it does" thing. The story implies that this code causes the animatronics to act as GGY's protectors or attack dogs, as they're actively seen responding in a defensive manner when Tony tries to learn about GGY. But, in the "Security Breach" game, we're also told that the Glamrocks have been given the order to go to the basement at night and dig through the rubble, searching for something. Could Patient 46 be the one responsible for that, and sending the animatronics to look for something down there?)
So okay, we have a parallel for "Patient #46." A hacker and a gamer who keeps disappearing therapists. But who are they really, why are they important to the greater FNAF universe (and to the audience), and what is their goal? Those, we don't know.
Except that this story tries to imply that Tony's classmate "Dr. Rabbit" (aka Greg) is "GGY." So, let's look at what we know about Tony's classmate, Greg:
Chooses to go by "Dr. Rabbit" as a fake name. Doesn't explain why.
Loves playing at the Pizzaplex arcade, and is constantly shown either dragging his friends there with him or going there by himself.
Actively tries to dissuade Tony from investigating "GGY," and even rewrites Tony's entire story in which Tony had portrayed GGY as a hacker who wants to take over the Pizzaplex and lead an army of animatronics.
Knows how to get into the school after hours without getting caught.
Is implied to be the one who catches Tony sneaking around the school after hours; to do so, he would have had to be sneaking around the school after hours as well, and would have to have admitted this to the principal when he reported Tony… which may be why Tony sees Greg in the detention hall later, assuming that the other boy got detention as well.
Greg's first name starts with 'G,' like "GGY's" name probably does, but the rest of his name doesn't follow the pattern of initials. When Tony checks the list of students, none of them have the initials G-G-Y, so we know Greg's name doesn't follow the pattern. (Although obviously, Greg could be short for "Gregory," a name that contains two 'g's and a 'y.' But every other set of three letters are people's initials in this story, and it would be strange for GGY to not follow that pattern.)
The story ends with Greg asking Tony to come to the Pizzaplex with him.
Greg asking Tony to come to the Pizzaplex with him isn't weird. It's already well established that Greg likes spending time at the Pizzaplex, and frequently asks Tony and Ellis to join him. However, if we're assuming that Greg is GGY, and if we assume GGY took people who knew too much about him to the Pizzaplex to get rid of them, then the invitation becomes sinister. This involves a lot of assumptions on our part, but it also seems to be what the story is telling us.
So then, if Greg is GGY, and he's trying to accomplish something at the Pizzaplex (which we don't know what his goal is), and he doesn't want anyone to know what he's up to, but people keep noticing him and looking too closely…. then the implied ending of this story is really "Tony prods at something he shouldn't be prodding at, and as a result he's led to the Pizzaplex by someone he thought was his friend, and is then likely killed off in some manner. He's possibly killed by the Glamrock animatronics (mostly likely Freddy), since GGY has control over them." Is that what happened to the counselors? Were they lured to the Pizzaplex somehow and killed by the animatronics? And if so, where are their bodies? They weren't reported dead, they're missing.
… I feel like this story is trying to make the case that Gregory, the player character in "Security Breach," is/was "Patient #46." The Patient 46 parallel character in this story is, presumably, a 12-year-old boy named Greg (potentially short for Gregory) who likes the Pizzaplex and is actively protected by Glamrock Freddy. But given that this Greg/Rabb kid doesn't read as "Gregory stand-in" to me, I'm going to table that for now.
(Although, to some extent, Greg reads almost like a Vanessa stand-in. Has a rabbit persona? Has security clearance of the Pizzaplex, which he uses to lure victims in and probably kills them and hides their bodies? Seems to be leading a double life? I dunno, man, he reads more as a Vanessa parallel than a Gregory parallel to me.)
Also, just a short note: This story seems to take place sometime around 2014-2015. I say this because the high school girl Crystal uses "Morrigan99" as her internet handle, and generally when someone has two numbers in their handle it's representative of their birth year. If Crystal was born in 1999, and we're assuming she's about 15 or 16 years old, that would put our story in the mid 2010s.
And that's all I have to say about "GGY." Onto the next one.
(photo by Pedro Szekely on flickr: link)
"The Storyteller"
This story opens on a board meeting that's happening in an office room on one of the upper floors of the Pizzaplex. We're specifically introduced to two members of the board -- Burrows and Edwin -- who will serve as the protagonists of this story, the first time in this series we've seen a story POV shared between characters.
Burrows is the chairman of the board of the Pizzaplex, despite only being in his 20s. He was some sort of child prodigy who started taking college courses at age 13. He's kind of an obnoxious tech bro in my opinion, and we later learn that his original dream was to become a video game developer, but he ended up in business and his new goal is just to make a name for himself. He's very narcissistic and proud, to the point where he won't even let anyone know his first name so they can't call him by it, forcing everyone to think of him only as "Mr. Burrows."
Edwin Murray is 64-years-old, making him the oldest member of the board and he's often treated by the other board members like a decrepit old man with dementia because they're all so much younger than him. Edwin used to own his own company, and he used to be a highly-respected robotics engineer, but his company ended up going under and getting bought out by Fazbear's. Part of the buy-out deal was that Edwin would become a board member at the Pizzaplex and that he can't quit or be fired; this feels like a punishment of some kind, since Edwin hates interacting with the other board members.
Apparently Edwin has a collection of old vintage posters and signs of Fazbear's characters, despite not having a lot of positive feelings about the company. He seems to keep them partially out of nostalgia and partially out of guilt, but we're not told what the guilt is from yet. We're also later told that Edwin used to have a wife and son, but both died, his wife dying in childbirth and his son dying in a tragic accident we aren't told about in this story; Edwin also keeps an undisclosed memento in his bedroom that makes him feel guilty about his son's death. (I think we'll learn more about that in a later story.)
We're also passively introduced to the rest of the Fazbear board of directors, which consists entirely of relatively young (most of them are in their 30s and 40s), good looking, wealthy people. They're also talking about technology and its functions during this meeting, and none of these non-main-character board members know anything about tech work, so they all just say whatever they thinks Burrows wants to hear.
One of the company's accountants predicts that, based on how the Pizzaplex is currently operating, they aren't actually going to be making any money -- the company will break even with their costs of running the Pizzaplex, but won't actually make a profit. Obviously, this isn't the company's goal, and Burrows needs to come up with ideas for how to make a profit margin.
"I refuse to be trapped in a box!"
The Pizzaplex has a creative team, which is a group of employees who create characters and write stories for those characters to enact. So these are the people who decide what sort of characteristics the animatronics should have and how they should behave, for example. Burrows' plan is to fire all of the people on the creative team and replacing them by an AI program that he'll program himself. Edwin argues that a computer program can't create good characters or tell good stories the way humans can, but Burrows ignores him. (Hitting this man with a stick in my head.)
Burrows decides to call this AI program "the Storyteller," since its job will be generating stories for the Fazbear characters to act out. He describes the AI's role as being "the Pizzaplex's ringmaster." Having to listen to this plan makes Edwin antsy, and he soothes himself by "envisioning himself setting the building on fire." (Yeah, Fazbear's seems to have that effect on people.)
The Storyteller needs to be in a console inside the Pizzaplex, and the console that they finally decide on is one that looks like a fake baobab tree. It's built in the middle of the Pizzaplex's front atrium, and it's very big, the "roots" in the floor and the branches running along the ceiling both concealing wires that lead all across the Pizzaplex, connecting to things all over the building. (I think this tree console is roughly in the same spot where the big golden Glamrock Freddy statue is in the "Security Breach" game.)
You can tell this story was at least partially inspired by the tree character at the Rainforest Cafe, which is a decorative tree with an animatronic face and tells short stories to children that hang out near it.
Burrows says that the baobab tree should be colored in reds, yellows, and blues, instead of using any colors that would naturally occur on the tree. I actually love that idea, because I think that makes for a fun visage that kids would enjoy looking at and planning on, but Burrows wants this color palette specifically because "Green is such an uninspiring color!" which is… such an incredibly moronic thing to say. Green is literally considered a happy color across a lot of cultures in our world, because it's associated with growing, healthy plants and bountiful food, but it's also been observed as inspiring people and boosting creativity. He also says that the tree should be red, yellow, and blue, describing them as "the colors of the rainbow." Like… does he know that's only a fraction of the rainbow? Does he know green is part of the rainbow? Does he know??? Can I hit him with a stick???
So far the most unrealistic part of this story is the 64-year-old man having positive feelings about the younger person with piercings and tattoos on her face.
The inner workings of the Storyteller are designed and programmed somewhere else, and it has to be transported into the Pizzaplex once it's finished. When Edwin asks specific questions about it, Burrows is evasive toward him; it sounds like Burrows found an old animatronic in Fazbear's storage that had a really robust AI, and he's done some work of stripping it of its old personality and reprogrammed it to generate stories.
Being forcefully kept out of the loop, Edwin spies on the Fazbear employees who are relocating the Storyteller while they're bringing it into the Pizzaplex to install inside the tree. To Edwin's surprise, it's not only not a conventional computer like he thought it would be, it's an animatronic, and one that he instantly recognizes. It's an animatronic from Edwin's old company, one that he designed and built himself, and seeing it again makes him have a panic attack.
This animatronic has a tiger head, and it has four arms on its torso. When it's installed inside the tree, it's connected in place by the arms being spread out and secured to the inside of the tree in a way that's clearly meant to suggest that its a captive or a prisoner. (But I'm weird, and my first thought when I heard this description was "oh, like Da Vinci's 'Vitruvian Man!'")
Since Edwin built that particular animatronic, he knows why it was scrapped, and he knows that it's going to cause problems once it's wired into the entire Pizzaplex. And of course, this is exactly what happens: within the first week of the Storyteller being plugged into the Pizzaplex computer system and brought online, things start to go sideways around the building. The electrical system (which is hooked into the computer system) goes haywire, with lights coming on and turning off at random times. Doors with electric locks start glitching out, locking and unlocking without prompting. It's nothing dangerous, but it's enough to cause more work for the Pizzaplex employees.
"[Edwin] had to get inside the Storyteller's tree." (I, uh… I got a sneakin' suspitchin about what's going to happen next.)
Despite having been on the committee for designing the console for the Storyteller, Edwin isn't actually allowed to see inside the thing, and he isn't supposed to touch any part of the Storyteller's programming (mostly because he and Burrows don't personally like or trust each other). The main door for entering the Storyteller's tree for programming work is not only well hidden in the grooves of the fake bark, but it's locked to everyone except Burrows and two other unnamed programmers. Edwin does some digging, and learns that there's a hidden maintenance hatch near the top of the tree, and he uses that to get inside, sneaking in during the night when no one else is around.
Once inside the tree, Edwin comes face-to-face with his old tiger animatronic. A computer screen next to the animatronic shows a read-out of the code the AI is running, and Edwin is horrified to see that it's still running his old "Mimic 1" program.
(This isn't out first time hearing about Mimic 1, but it's our first time actually seeing what it is in the stories. Mimic 2 is the animatronic that's been chasing the kids around in the epilogue story, but Mimic 1 is a completely separate AI program. Both were created by Edwin.)
After this, Edwin continues sneaking into the tree every night for the next five nights. We aren't told what he does while he's in there. (… Five Nights at Storyteller's.)
Throughout the first week, the Storyteller begins to have a very negative affect on the animatronics, and the Glamrocks in particular start to display some new emotional behaviors that they didn't have before:
🐺💅 Roxanne Wolf was designed as a sassy character with a narcissistic streak, who exudes confidence and cares about her appearance. After the Storyteller comes online, she turns into a bully, saying mean things to customers and laughing about it. 🐥🧁 Glamrock Chica was designed to be sweet and fun-loving, as well as a lover of food. She also has a sidekick character, Mr. Cupcake, who she's supposed to have playful banter with. After the Storyteller comes online, she becomes really rude and snarky, ignoring food entirely and only interacting with Mr. Cupcake to pick verbal fights with him. 🐊🎸 Montgomery Gator was designed to act like a wild rock star with a bad boy streak, who breaks his guitars for show but is also charming and gentle with the kids. After the Storyteller comes online, he's started lashing out violently against everyone and everything. When he's not throwing temper tantrums, he's in some sort of depressive episode, and it gets so bad that little kids cry from just being near him. 🐻🎙️ Glamrock Freddy was designed to be kind and reliable, and friendly with the young customers. After the Storyteller comes online, he becomes a self-centered brute, who tries to steal toys from children and breaks down into tears when he's told off for his bad behavior.
(During this segment, Chica is also described as being yellow and wearing a bib. While these characteristics are common design choices for Chica across the franchise, it's not what she look like at the Pizzaplex; the Pizzaplex design for Chica is usually white and wears a leotard. So either the author of this story simply got confused between the different versions of Chica, or we're dealing with a different version of Glamrock Chica than the one we see in the "Security Breach" game/s.)
Burrows knows that Edwin has been sneaking into the Storyteller's tree during the night, but he didn't know what the other man was doing, so he chose not to do anything about it. After he witnesses Glamrock Freddy get into a fight with a little girl over a plush Freddy toy, Burrows grows concerned about the changes the Storyteller has made to the animatronics' personalities, worried that the robots may end up hurting someone. Since Edwin was so vocally against the Storyteller every step of the way, Burrows comes to the conclusion that Edwin is sabotaging the program.
Burrows has a remote locking mechanism installed on the maintenance hatch of the Storyteller's tree, which he can activate and lock remotely from another location. On the sixth night, from the comfort of his own home, Burrows watches the feed from a security camera as Edwin climbs into the tree. He locks the hatch once Edwin is inside.
At this point, Burrows genuinely thinks Edwin is trying to sabotage both the AI program (and by extension the computer systems of the entire Pizzaplex) and the Fazbear's company as a whole. He knows how dangerous that could be (since the Storyteller is connected to literally everything else in the Pizzaplex building, a serious malfunction could be fatal to both the employees and the customers). With this in mind, Burrows decides to imprison Edwin inside the tree, at least for awhile. He knows there's only a limited amount of air inside the tree, but, even if Edwin dies, Burrows thinks he's doing the company and the customers a favor.
He leaves Edwin in the tree for the next week. Throughout this week, Burrows thinks a lot about the man he trapped, and he thinks in circles to himself about whether or not he really did the right thing.
No one notices that Edwin is missing. And no one notices that there's a person inside the tree. When no one else says anything about it, Burrows (for some reason) comes to the conclusion that, since no has noticed a man trying to escape from inside the Storyteller tree, Edwin must have found another exit. (Or he, y'know… ran out of air and died?? You incredible moron???)
After the week has passed, Burrows decides to look in the tree himself. When he enters, he's surprised to find it filled with construction paper, each sheet covered in crayon drawings of squiggles, basic shapes, strange symbols, stick figures, and the repeated words "I'm sorry." Amidst the pile is Edwin's corpse, clutching a crayon in his hand; it looks like he was halfway through writing another "I'm sorry."
Burrows is suddenly beset with panic, and a sense of needing to be anywhere else. He tries to leave, but is unable to, having locked himself inside by mistake. He tries to access the Storyteller's control panel, but his passwords are denied. He ends up attacking the physical body of the Storyteller, tearing off parts of the tiger animatronic. He beats at the insides of the tree, yelling and trying to make enough noise to attract someone's attention outside. No one can hear him, and he realizes that the tree is soundproof just as he blacks out, running out of air.
… And that's it. That's where we end off!
.
.
So mainly this story introduces us to the Mimic AI, a related but entirely different beast from the Mimic Animatronic. The Mimic animatronic is the endoskeleton that's been chasing and killing the kids in the epilogue stories, and at this point it's not clear if that animatronic has any sort of intelligence, artificial or otherwise; it mostly just seems to follow a very simple set of protocols, and doesn't seem to have anything like a creative thought process. The Mimic AI, conversely, is literally just a computer program with rudimentary problem solving and creative capabilities; while it has an animatronic body, it doesn't have any motor skills in that body, and it can't move or anything.
Mimic 2 is an animatronic that, right now, is behaving like a mindless monster.
Mimic 1 is an AI system that is in control over the entire Pizzaplex, but has no functional physical body at the moment.
(Makes me wonder if the animatronic and the AI used to be a single Mimic entity, and they've been separated for some reason.)
Also I think this story tells us a little bit about the infamous Post-It Note Room. The story ends with Burrows finding Edwin with the Mimic 1, surrounded by scraps of colorful paper that (presumably) Edwin has drawn and written on. The notes and drawings on these paper pieces don't mean anything to Burrows, but, since we know Edwin and Mimic 1 have a connection with each other, the drawings and notes are probably meaningful to them. And, given the sheer volume of these paper pieces that are in the tree, I wonder if Edwin was bringing packs of construction paper and crayons with him into the tree each night for the first week, and has been sitting inside the tree drawing and writing these things as a way of communicating with the Mimic 1.
In the "Security Breach" game, there's a section known to many fans as "the Post-It Note Room," or similar names. It's a room filled with broken Staff 'bot heads and lots and lots of sticky notes; the note papers have lots of drawings and coded messages on them, which are very interesting to look at and try to decipher. (And another big part of this room is that it conceals a closet where a makeshift "family" of broken Staff 'bots are sitting around a table, seemingly arranged as though having dinner together.)
So obviously there's a connection here. Someone in the Pizzaplex has a connection to the Mimic AI (presented in the games as both Glitchtrap and Helpi), and has been using the Post-It Room to interact with it. But who this is, we don't know. Maybe Edwin exists in the games? Or maybe there's another character in the games that is a parallel to Edwin? It could potentially be Vanessa or Tape Girl, two game characters who we know have some sort of interaction with the AI. Or it could be someone else entirely. We're missing this very big, very important puzzle piece. But the connection is there, and it's definitely something we should make note of.
I can't really explain why, but Edwin and Burrows read to me as character parallels to Henry and Afton. I don't have clear evidence for why, but that's the vibe I got -- it may just be me looking for something that isn't there. (But I will say that rabbits and foxes live in burrows, and of course those are the animals associated with the Aftons and with the animatronics that are conspicuously missing from the Pizzaplex.)
"Bobbiedots, Pt 2"
(Here's a link to where I talked about "Part 1" if you need a refresher course!)
In this story, we pick back up where we left off with our boy, Abe. Abe thinks over some of his injuries and even near-death experiences he's had in this apartment, and how the Bobbiedot AIs blame their robotic predecessors. Since Abe still hasn't actually seen any of the Gen 1 Bobbiedots, he realizes he doesn't know anything about them. He doesn't even know if they're real, or if his little AI friends have been lying to him. He decides to look deeper into it.
Since Abe works as a technician at the Pizzaplex, he has access to all the company's information about their animatronics, other robotic creations, and computer programs. He searches through the files for specs about the Bobbiedots' prior incarnation as cleaning robots, but he only finds information about the designs and installation of the current Bobbiedots, the virtual assistants.
Abe's thought process informs the reader that it's not unusual for Fazbear to simply delete or otherwise hide files related to any robot that's malfunctioned to the point that they had to be recalled; he believes that, if the Gen 1 Bobbiedots really exist, this is likely what happened.
Not finding any computer files about the Gen 1 Bobbiedots and not having access to the archived paperwork, Abe decides to go look around the storage facilities in the Pizzaplex basement. The Pizzaplex has multiple underground levels, only accessible by employees and robotic assistants, and Abe thinks of them as the dungeon below the building. The highest of these underground levels is a storage warehouse, where machinery, animatronic pieces, and large decorative items are kept when not in use; this level also contains the Pizzaplex's main utility maintenance section. We're also told that there are several Pizzaplex employees who work specifically on this level.
In the utility section of this level there's an opening that leads to "the sewer system." Abe's thoughts tell us that this isn't a true sewer system, but rather just a space where water flows through and trash builds up (it's not connected to the city's sewers or anything). A lot of discarded robots tend to up here; since many of the robotics can't really be shut off, they tend to just wander around in this trash-filled space, almost like metal zombies. Abe thinks this whole space is a waste, and he doesn't understand why it's here.
Abe enters the "sewer," thinking that, if the Gen 1 Bobbiedots existed, there might be some old models or parts that got lost in here. When he enters and turns on his flashlight, the first thing he sees is a severely damaged Glamrock Chica, sprawled out on the ground and blinking up at him. Her face is broken and her beak is missing, leaving the lower part of her face a "gaping maw." (So, Chica after Gregory literally trashes her in "Security Breach?")
While he's down here, Abe sees a broken, eyeless Mr. Hippo animatronic. The sight makes him sad, since Mr. Hippo was always one of his favorite characters of the Fazbear cast. Beside the animatronic, he sees a Mr. Hippo magnet on the ground, and he decides to take it as a souvinir. We're told that the magnets were made too strong, and they often shorted out electrical items they were stuck on, so they had to be recalled.
Abe finds many discarded endoskeletons and other robots and robotic parts, but no Bobbiedots.
A day later, Abe goes to bed early, which causes the Bobbiedots to enter sleep mode for the night. He gets up during the night, trying to avoid waking the AI assistants. His bedroom door is locked, locked by Olive "to keep him safe during the night," but the lock is electronic and he can't manually unlocked it. He uses the Mr. Hippo magnet on it and the door opens easily. He sneaks down the hall toward the kitchen of the apartment, and he sees the ceiling trapdoor open. He doesn't see any robotic cleaners at first, but he can see the cables they're connected to leading from the trapdoor to the floor, moving about like tentacles. These tentacle-like cables move around, seemingly with a mind of their own, feeling around the area.
Abe finally sees one of the Gen 1 Bobbiedots. This robot's body is mostly silver and black, with feminine features and the black cables coming out of her head like hair. She has a pink panel on her chest, designating her as #3, the precursor to Rose. One of her eyes is missing entirely, and the other one doesn't seem to work, and feels her way around the apartment using her hands and cable-hair. When Abe makes a soft sound of surprise, she runs toward him, and he runs back to his bedroom, closing the door on the blind robot. After a moment, #3 returns to the ceiling compartment.
A few nights later, Abe decides to leave the safety of his bedroom again. He's trying to figure out what he should do about the old Bobbiedots. This time, on his trip out, he runs into the other two robots. The first one he sees has a blue panel on her chest, designating her as #1, the precursor to Gemini. She has a black and silver body like the first one did, with with the same hairlike cables on her head. She's in worse shape than #3 was, and is missing an arm and large pieces of her exoskeleton. The lower half of her face's outer shell is completely gone, exposing her endoskeleton mouth and teeth. She has blue eyes, but is also blind, and she walks right past Abe when he stands perfectly still. She seems to be trying to hum to herself, making some sort of rhythmic sound with her voice box, but her voice box is clearly damaged and the sounds she makes just sound like low-pitched gurgles. (This is the character featured in the cover art for this volume. Congrats on making the cover, girlie!)
Abe accidentally gets #1's attention, and she chases him through the apartment. He almost trips over #2, who is in even worse shape than her sisters, missing her entire exoskeleton shell and missing her legs entirely. She moves by dragging herself along the ground.
(Does the damage of these robots sound familiar? It should, because it mirrors how we see the Glamrock animatronics in parts of the "Security Breach" game and in all of the "Ruin DLC." In those games, Roxy is blinded, and the player has to avoid making noise to attract her attention; Chica loses the lower part of her face, and can no longer speak properly; Monty gets wrecked, losing the lower part of his body and most his outer shell, and he crawls after the player for most of those games.)
Abe is cornered by #1 and #2, and is saved by the Gen 2 Bobbiedots coming back online. Gemini turns on the TV full blast and plays loud music, causing the damaged robots to jerk around and writhe in panic. Abe sustains injuries from where the damaged robots try to grab at him, but flees and makes it to the safety of his bedroom, where Rose and Olive instruct him in cleaning and wrapping his injuries.
Some of his injuries are bad enough that he thinks about going to a hospital, but he ultimately chooses not to, unsure of how to explain where he received these injuries. He wraps himself in gauze and bandages. When he goes to work the next day, several of his coworkers express concern about his many bandages. Abe waves their concerns off, saying that he walked into a glass door at a friend's house.
At work, Abe repairs a broken down part in Monty's Gator Golf. One of the holes has a decorative birthday cake that's supposed to spin on a pedestal, but it's not working. When Abe first arrives at the broken machinery, he finds a small child hitting the side of the fake cake, and she tells him that that's what her daddy does with the TV when it's not working right. (Which I thought was comical, but I don't think that's something you can do with modern TV sets, is it?)
Later in the day, Abe walks down one of the main walkways of the Pizzaplex, passing the animatronics' green rooms and the gallery displays that showcase parts from both old and new Fazbear animatronic designs. While here, he meets a woman named Sasha, a social worker who wants to talk to a Fazbear employee about the animatronics.
Sasha explains that she specifically works with troubled kids, and that she's checking out the Pizzaplex to see if she thinks it's a good place to bring her young clients. While she likes the place, and she knows a lot of children do as well, she expresses her concerns about the Glamrocks in particular, citing that she feels they often come across to children as self-centered and loud, and she doesn't think a child who's already dealing with other problems would have a good time around them; she actually thinks many of the children she works with would find the animatronics scary. She wants to know Abe's opinion, since he works here and knows more about the animatronics. Abe tells her that he thinks the Pizzaplex is a great place for kids, but he admits that, if he was a dad, he wouldn't bring his hypothetical child here very often, or leave them unattended, and he certainly wouldn't want them spending very much time near the animatronics.
The two really hit it off during their conversation, and Abe ends up asking Sasha out. She agrees, and the two later meet up for a dinner date, where they continue their conversation. Sasha says that she's fascinated by the history of Fazbear's, and that she's read up on all the rumors, the mysteries, and the scandals. When Abe tells her about the virtual assistants in his apartment, Sasha gets intrigued, and she says she'd like to meet them. Against his better judgement, Abe ends up inviting her to his apartment for a second date.
Back at his apartment, Abe installs a padlock on the ceiling trapdoor. The Gen 2s watch, and tell him that they don't think the Gen 1s will be able to break the lock, so they should be safely contained. With that problem out of the way, Rose, Olive, and Gemini are eager to help Abe impress his new lady friend.
The home dinner date with Sasha goes well. When she comes over, Sasha immediately hits it off with the Bobbiedots, finding them very cute, helpful, and pieces of impressive worksmanship. The Bobbiedots express their approval of Sasha, then leave so she and Abe can be alone. Abe and Sasha have a good evening together.
After a few more good dates, Abe tells Sasha about the full situation with the Bobbiedots. Sasha listens, and, to his surprise, believes what he says; she knows enough of Fazbear's and their robots to believe that some cleaner 'bots could easily go off the rails. But she compares the actions of the Gen 1s to those of some of the troubled kids she's worked with in the past, and suggests that they could be acting out like kids do, either because there's something wrong with their emotional processors or because they've been mistreated in the past. Abe realizes he doesn't know much about the apartment's previous tenant, and he decides to do some digging.
Later at work, Abe looks up the personnel files of the previous tenant, learning that he was a Pizzaplex employee named Landon Prout. According to the file, Landon was undergoing treatment for "delusional paranoid disorder," as the man apparently thought that all of the animatronics at the Pizzaplex were actively stalking him, and were going to kill him. Landon was convinced to take a leave of absence, but seemingly never returned to work at the Pizzaplex after that. When Abe tries calling the phone number on Landon's file, it's answered by a woman who bursts into tears and hangs up with Abe asks for Landon.
Abe wonders if Landon was genuinely suffering from a delusion, or if he was genuinely in danger; he's seen enough shady things around the Pizzaplex to know that Landon's fears may have been for nothing.
The Gen 1 Bobbiedots beat on the trapdoor enough that Abe's padlock is forced out of its own screws, and it falls off entirely.
Sasha wants to spend the night at Abe's apartment. Since she's trained in how recognize the actions of a troubled or otherwise unwell person, and Fazbear animatronics are programmed to experience and act on something akin to human emotions, she thinks she may be able to help understand what's going on with the Gen 1s by observing them in person. Abe is uncomfortable with the idea at first, but relends. Rose, Olive, and Gemini get excited about the idea of a sleepover.
During the night, Abe and Sasha silently observe the Gen 1s as they move throughout the apartment. When they accidentally make noise, the robots all rush Abe, circling around him and hemming him in -- they don't seem to notice Sasha at all. When Abe and Sasha make it back to Abe's bedroom, which the robots can't seem to enter for some reason, Sasha says she doesn't think the Gen 1s are trying to hurt him. When they first slipped into the room, it looked like one of them was taking down a trap of some kind, but not setting it to start with. When they all circled Abe, it looked like they were acting as bodyguards, trying to protect him. She believes that the robotic Bobbiedots are trying to help and protect Abe, but, because they're damaged, their intentions come across wrong, and they end up harming him by mistake.
When Abe asks aloud "If the Gen 1s are trying to protect me, who are they protecting me from?," Sasha glances at the screens where the Gen 2s usually project themselves. Abe and Sasha quietly get up and try to leave the apartment, only for all the doors to suddenly lock themselves. The Gen 2s' screens light up, revealing Rose, Olive, and Gemini all smiling evilly at the two humans. Chaos erupts as the evil virtual assistants turn on every piece of equipment in the apartment at once.
Abe and Sasha escape the havoc by climbing up through the trapdoor in the kitchen ceiling. The Gen 1s had already returned to their crawlspace, and they start wailing and shrieking at this intrusion. Sasha calms them down, and they respond to her like scared children seeking comfort.
#3 is the only one with a functional voice box, and she manages to speak a few broken sentences. Sasha and Abe ask her about herself and her sisters, and #3 tells them that they were supposed to take care of Landon, a task that became more and more difficult as he fell deeper into his paranoia. At one point, during his leave of absence from work, Landon had an episode and was going to burn down the apartment building, and #3 and her sisters were forced by their programming to kill their own tenant in order to protect the building and the other tenants. None of these Bobbiedots seem happy about that outcome.
#3 tells Abe that the Gen 2s in this apartment were experimental, the prototype that came before all of the other AI Bobbiedots. They have a glitch in their system, causing them to perceive all humans as parasites that need to be eliminated. (It can't be a very big glitch, since they haven't made that many attempts on Abe's life, all things considered.) She then talks Abe through the process of shutting down the AI Bobbiedots.
This conversation is interrupted by the AI Bobbiedots opening a water pipe in the ceiling, filling the space with water and causing the ceiling below them to burst open. The two humans and three robots are washed out of the space, falling down into the kitchen which is quickly becoming flooded. The Gen 1s short out in the water, due to having so much of their inner workings exposed, and they all shut down and sink to the floor. Abe and Sasha are left scrambling for high locations, trying to keep out of the electrified water.
Abe manages to get to the computer terminal and shuts down the Gen 2 Bobbiedots. The electricity in the apartment dies with them and, while the apartment is completely waterlogged, it becomes safe to walk around again. Sasha frets over the unresponsive Gen 1s.
A sensor in the apartment sends out a flooding alert, and a maintenance robot calls Abe on the phone to ask about the water. Abe says that the bathtub overflowed, and the robot tells him that a team will be sent for clean up.
After the apartment floods, Abe is forced to come clean to his superiors about his unlawful stay in the apartment. Instead of firing him, the higher-ups at Fazbear are just glad that he solved their problem of the misbehaving Bobbiedots for them, and they just give him the apartment outright. No longer having to hide, Abe starts using the building amenities and starts meeting his neighbors.
With his job and living situation secure, Abe and Sasha decide to take their relationship to the next level, and Sasha moves into the apartment with him. The renovate and redecorate the apartment together, turning it into a proper living space, and make plans to move Abe's mom in with them, so she's not isolated from her family in the care facility anymore.
Abe also starts salvaging a lot of old robotic parts from the Pizzaplex basement levels, and he and Sasha work together to repair the Gen 1 Bobbiedots. They repair both the robots' inner workings as well as their outer appearances, trying to make them look as cute and friendly as possible. Sasha has even named them, naming the three robots after European queens:
#3, the pink-coded one who was missing an eye, is Victoria
#2, the green-coded one who was missing her legs, is Isabella
#1, the blue-coded one who was missing her mouth, is Elizabeth (!!!)
Their plan is for the Bobbiedots to help take care of Abe's mom during the day while Abe and Sasha are at work. Abe thinks his mom will like having some robot girlies to talk to, and he thinks the Bobbiedots will like being able to help people again (y'know, the thing they were originally programmed to do). The Bobbiedots are still off-line and unresponsive at this point, but Abe and Sasha are both hopeful about getting them up and running again soon.
.
.
So this story is interesting to me for a lot of reasons. For one, it's the first (and only) two-part story of this set, and I think Andrea did a pretty good job with it. For another, it ends on a happy ending, one that leaves both the human and robot characters on a good note, and we don't get that very often in this series.
And I just gotta say… Elizabeth? The blue-eyed robot on the cover is named Elizabeth? In this franchise? What a choice. (To clarify, it doesn't strike me as an actual reference to Elizabeth Afton, but it definitely feels jarring to see that name used again.)
Speaking of reused concepts, there are a lot of references to "Security Breach" in this story. Abe goes to several locations from the Pizzaplex in that game. He encounters a trashed Glamrock Chica. He finds a Mr. Hippo magnet. But, despite these parallels, he's not a stand-in for any of the characters in that game. He doesn't have anything in common with Vanessa. There are several moments where he feels almost like a Gregory stand-in of some kind, but then his actions in specific situations are the opposite of what Gregory does (he reacts positively to find the Mr. Hippo magnet, for example); it feels like Abe's journey and Gregory's journey are parallel to each other, but they as characters are not.
Strangely, for being a plot device rather than a character, Landon feels a little bit like Gregory and/or Glamrock Freddy: he trashes the robots around him, believing that they're out to get him, and he tries to set the building on fire.
Sasha also reminds me of Cassie, Gregory's friend who we meet in the "Ruin" DLC. She has positive feelings about the Fazbear animatronic characters, and she expresses concern over the broken robots (and again, the Bobbiedots are directly parallel to Roxy, Chica, and Monty).
Sasha, apparently: "All robots are queens!" Rose, Olive, and Gemini: "If she cleans, she's a thot!"
And again, we are being directly told "It's not the animatronics themselves that are evil! It's the AI running the building that you need to watch out for!"
So yeah, overall this was a really fun story with plenty of "Security Breach" and "Ruin" vibes built in. I really enjoyed it in a way I haven't been enjoying most of these stories.
(I want to see Abe, Sasha, and their robot daughters again sometime. I think that would be fun.)
"Epilogue"
Unknown to them Lucia, Kelly, Adrien, and Jace are the only ones left; our cast of kids have been literally halved. The four of them have been closed up in a room, trying to operate an old, broken radio in a bid to contact someone on the outside for help.
Lucia and Kelly get the radio working briefly, and they hear a static-y voice calling for help. Thinking one of their friends is trying to contact them from somewhere else in the Pizzaplex, they ask the voice for directions that they then try to follow; following these directions leads them out of the safety of the room they're in, and also leads them directly to the Mimic.
The Mimic attacks them, and is now wearing a monkey costume. All the lights in the area go out. (I guess the Mimic's presence just always messes with the electrical systems?)
The kids escape, and find another hiding place. They realize that, if the Mimic is focusing entirely on them, that probably means Joel and Wade are dead. They also realize that the Mimic was the voice talking to them over the radio, pretending to be one of their friends or another victim.
The kids end up splitting up again. Since the girls are good with technology, they're assigned to stay in the room and work more on the radio; hopefully they can get it working well enough that they can contact someone for help. The boys take the task of leaving the room and searching for a way out.
Lucia picks up the Mimic's user manual again, studying it for any information that could help them. All she learns is that there's a power-off button on the back of the Mimic's neck, but this doesn't help then right now. She thinks about how much she had been enjoying a robotics course at school, and she thinks that, if she ever gets back to school, she'll probably drop the course; all enjoyment she had on the subject has been sucked out by the Mimic.
Kelly focuses on working on the radio. She admits that ham radios is one of her hobbies, something about herself she's never shared with any schoolmates before. Both Kelly and Lucia connect further with each other over their shared experience of having hobbies that are "too nerdy for girls."
The boys crawl through an air duct, trying to avoid the Mimic. They see the Mimic through a vent cover, and it seems to see them, but it's unable to get to them while they're inside the vent. After some searching, the boys find the room where Joel and Wade were supposed to be, and they're shocked and horrified to come face-to-face with their classmates' remains.
Adrien hears the hum of the fan above them, and, like Joel, he think they could use the fan's duct as an escape hatch. He shares his thoughts with Jace, and they begin searching for a way to turn the fan off. Unable to find any controls or switches that control the fan, the boys have to go searching around the Pizzaplex for something to jam into the fan.
During their search, they run into the Mimic again. The Mimic is now wearing the costume of a "mangled dog, with one ragged ear and a torn muzzle." The boys run, ducking into the theater stage are to hide. Eventually, the Mimic wanders off, and the boys race back to the systems room where the opening to the fan is.
Having collected an animatronic leg, Adrien plans to climb up the chute and jam the fan with the metal leg. Just as Adrien enters the chute, the boys hear the Mimic outside the room, and the lights start to flicker. Adrien gets in the chute, and Jace finds a space to hide under the control panel just as the lights go out completely. (Very "Sister Location" Night 1 of him, tbh.)
The fan's motor is too powerful, so when Adrien jams the animatronic leg up into it the fan just chops the leg up, and Adrien is sprayed with heated shards of metal. The burns make him fall down the chute, where he's caught by the Mimic. From his hiding space behind the control panel, Jace listens as Adrien is killed by the Mimic.
(… And then there were three.)
#five nights at freddy's#tales from the pizzaplex#a brief analysis#my thoughts and theory noodles#my tftp analysis
4 notes
·
View notes
Text
Just saw the fnaf movie, I’ll put my scattered thoughts under the read more and I’ll probably be posting more so if you need to, blacklist #fnaf spoilers
Okay thoughts:
I absolutely loved it!
The effects were so amazing and incredibly well done, I wanted to hug the animatronics so badly
I felt very vindicated that Vanessa was, in fact, sketchy despite eventually being a hero
On the topic of Vanessa, I was disappointed that she’s an afton and mike wasn’t :/ I was really hoping we’d have Michael Afton
The springlock suit they were going to put Abby in??? Circus Baby, probably a prototype
Loved to see Fido from Fetch (fazbear frights)!!
Wished we’d seen more William afton, he was awesome and I wish we could’ve gotten more from him
It was also nice to see MatPat! I was surprised but thrilled
If the animatronics are able to move around due to being haunted, how come the cupcake is also sentient???? Who is possessing the cupcake?????
Very silver eyes, some scenes and aspects ripped straight from the book: the opening scene with foxy and the arcade games and springbonnie having an effect on the ghost children where they work with him (initially)
I also called balloon boy being a cameo in the film, made me laugh so hard
Living tombstone <3
The blanket fort scene? So sweet I absolutely loved it ;-;
All in all I really enjoyed it, it was really fun and I’m very intrigued to see where film series goes next!
10 notes
·
View notes
Text
Endless Nights at Freddy's: Code of Conduct (Fanworks Guide)
So with ENAF getting more and more viewers, it's time to finally talk about me and my co-creators boundaries when the AU.
Fanworks such as art and fics are good in our book! Just remember to credit us or me by my tag. Usually I try to get the chance to like and reblog it. Once I get Youtube working, I hope to share some fanworks at the end of my videos ^^.
Please do not ask if we are implementing [insert something from official FNAF media] to ENAF. It only follows the game’s canon from FNAF 1 to Security Breach. The first episode also continues from the Burntrap ending of the game. Any official media that came out after December 16th, 2021 as well as most (Not all but most) of the Novel Trilogy and Fazbear Frights series, are omitted from ENAF’s canon. We understand alot of people, including ourselves, are interested in them but understand that ENAF’s lore was developed before the announcement of Ruin DLC and even Tales of the Pizzaplex. We do want to find ways to implement what we enjoy but it usually needs heavy altercations in order to fit the AU’s lore. It can get overwhelming when I get asked about if this or that will be in the AU so I want to make it clear now.
Fancharacters and Ships are alright in our book! We have so many of them in this AU that it would be hypocritical of us not to allow fans.
We do allow AUs of ENAF. Not only are we making an AU, but an AU of an AU is probably just as fun! As long as you can credit me as one of the original creators of ENAF, it’s good!
Personally, I don’t want to see too many “what will happen?” or speculations in my inbox. Not only does it clutter up my inbox from other questions but it can end up with me sharing spoilers for the AU. I would rather see people make their own posts on what they think could happen as it allows ya’ll to share with others who might think the same.
We haven’t talked about our standing with NSFW with ENAF so for now we don’t approve of it until we can figure out how to handle it. This also means I do NOT want to be tagged and I do NOT want it under the #EndlessNightsatFreddys and #ENAF tags
There is 0 Tolerance for NSFW content of minors (yeah and even aging them up. I have been around the internet too much to know), pro/comships, using my work as shock content, and pushing offensive agendas. I do not condone harassing those who do it but just know they’re not welcomed to my space.
6 notes
·
View notes
Text
FNAF SB RUIN THEORY
THIS THEORY HAS MAJOR SPOILERS FOR FIVE NIGHTS AT FREDDY'S SECURITY BREACH RUIN AS I WILL BE DISCUSSING MAJOR PLOT POINTS AND THE ENDING. YOU HAVE BEEN WARNED!
Everyone who hasn't played or watched Ruin gone? Good. Okay, so, in RUIN, we meet The Mimic and The Entity/M.X.E.S. In RUIN, there are security nodes all over the Pizzaplex all tied to the V.A.N.N.I mask and the M.X.E.S security lockdown. Just a refresher:
M.X.E.S - A program designed to keep the Mimic hidden underground controlling a security door in front of the concrete wall to the Mimic's prison. The only way to disable it is to disable every V.A.N.N.I security node in the Pizzaplex and approach it while wearing the V.A.N.N.I mask
V.A.N.N.I security mask - A Vanny mask connected to the Pizzaplex security network, possibly designed by Vanny herself. (Source - Vanessa is the head security guard of the Pizzaplex and in Fnaf VR Help Wanted when talking about a similar Vanny mask she says; "I made it myself")
Helpi - An AI designed to help guide new users through using the V.A.N.N.I mask and accessing the security nodes. Occasionally taken over by The Mimic to lure and trick Cassie, shown by his eyes becoming yellow.
Mimic - The Mimic from the TFTPP epilogues, trapped underground during the events of TFTPP and SB and freed by Cassie in RUIN
Canon Ending - Princess Quest 3 is heavily implied to be canon by the sword in the broken PQ3 machine, headless Glamrock Freddy in Fazerblast, the lack of Vanny appearances in RUIN, and the lack of a collectable comic of the PQ3 ending. The Burntrap ending was implied to be canon in the base game by the PQ3 ending being a comic strip and Burntrap being animated, and RUIN implies it through the Blob having tunneled out of the FFPS location and Gregory knowing about The Mimic. The most likely solution is that the PQ3 ending happened, followed by an alternate version of the Burntrap ending.
Now, my theory? I think that Glitchtrap and The Mimic are two separate entities, Burntrap was the result of Glitchtrap trying to take over The Mimic's body, and after The Blob (aka the Tangle) attacked Burntrap they separated again, Glitchtrap fleeing into M.X.E.S and hijacking the security program, and The Mimic remaining trapped underground until RUIN, where it lures Cassie into the Pizzaplex and she frees it, shutting down the M.X.E.S program and (atleast temporarily) taking Glitchtrap out of commission in the process.
Why do I think this? Well, let's get started.
The differences between Glitchtrap and the Mimic
In Tales from the Pizzaplex, we were introduced to The Mimic, a robot built to learn by copying what it witnessed. Originally designed to be a friend to its creator's son, it was taught violence on three separate occasions. These were when the child died and its creator beat it, when it witnessed one of the times William Afton killed kids in a suit, and when it was later reprogrammed to remove the heads and arms of robots but then started doing it to humans.
Now, at first, this seems like they're the same, but The Mimic loses it's old head before the construction of the pizzaplex and its reprogramming, now sporting a new rabbit head with bright orange eyes and The Mimic itself gets trapped under the Pizzaplex behind a wall of concrete where it hunts trapped teens, swapping between mascot costumes and copying their voices to trick them. Meanwhile, the old head is used by Fazbear Entertainment to speed up the development of various games and systems, resulting in Glitchtrap. This is accomplished by scanning the Mimic1 program into the systems.
Now, in a prior book series Fazbear Frights, there's a story called The Man in Room 1280. This story features a parallel version of Ultimate Custom Night, with William Afton being kept alive by a vengeful spirit who torments him with nightmares. The story ends with both of their agony leaking into the various objects in the Fazbear Entertainment Distribution Center. I believe this is showing how Mimic1 got infected with the memories of William Afton, causing it to nearly perfectly mimic him, adopting purple eyes and a rabbit theme.
Now, in the epilogues of Tales From The Pizzaplex the Mimic has an appearance far closer to Burntrap than it's RUIN design, so as mentioned before I think Burntrap will turn out to be the result of Glitchtrap reuniting with his old body and trying to take control of it, ending with The Blob aka Tangle attacking them and causing them to split up, explaining why Burntrap has purple eyes and a rabbit theme while in RUIN it's back to orange eyes and loses the rabbit gimmick altogether. Glitchtrap meanwhile ends up in M.X.E S as The Entity.
Similarities between The Entity and Glitchtrap
In RUIN The Entity appears as a tall black rabbit with white highlights and green and purple glitch effects. Now, already, the green and purple glitch effect has similarities to Glitchtrap's green incomplete form, which has purple eyes, and the black rabbit bears resemblance to Glitchtrap's Princess Quest form, a large black shadowy rabbit monster. Adding to this, both Glitchtrap and The Entity adopt very similar poses as they approach you, standing straight and leaning over in very similar positions.
That's not all. Outside of appearances, the names they're referred to as are very similar, with Tape Girl calling Glitchtrap "The Anomaly" in Fnaf VR Help Wanted and Helpi calling The Entity an anomalous entity during it's first encounter. Something noteworthy is that his eyes are normal when he says this, meaning it isn't just The Mimic lying about the security system.
The Entity and Glitchtrap also both hijack the Pizzaplex security and can both only be seen by using some kind of headset. Interestingly, The Entity and Vanny also share a connection, both of them causing the screen to start to fill with static if you get too close to them.
Finally, upon catching Cassie, all M.X.E.S influenced animatronics will kill her, and once all security nodes in a certain area deactivate the animatronics do too, with rebooted and uninfected animatronics being the only exceptions. (Example: the music men and Chica deactivate from the Bonnie Bowl and Beauty Salon nodes, but Roxy and Eclipse stay active as they're both rebooted and Roxy is friendly from the start, only attacking because of a misunderstanding.
How does the Mimic2 endo line fit into things
If you've been keeping up with Tales from the Pizzaplex so far, you know I've neglected to mention a variation of the Mimic. In the stories The Mimic and Mimic1 aren't the only Mimics, at one point after Fazbear Entertainment reclaimed the Mimic endoskeleton, they created their own line of endoskeletons designed to have similar programming to the Mimic to make it easier to program them. In the story, they learn an undesirable behaviour and get recalled. Now, I think that by Security Breach, Fazbear Entertainment looked back at the old Mimic2 line and decided to bring them back, resulting in the Glamrock Endoskeletons. This explains why their warehouse is full of instruction diagrams on the doors for the endos. It's a nursery of do's and don'ts. Now, after taking over the Pizzaplex Glitchtrap makes Vanny start vandalising these pictures, making the Mimic2/Glamrock Endos act violently.
Now, I think the fact they need to be taught violence shows Mimic1(Glitchtrap) and Mimic2 aren't a hivemind, and I feel that the differences between Mimic1 and The Mimic are enough proof to show they aren't one either, thus debunking the Mimic hivemind idea.
Explaining The Blob/Tangle
As I mentioned before in the Fazbear Frights story The Man in Room 1280, William Afton and the vengeful spirit's agony get spread into various items in the Fazbear Entertainment Distribution Center, but what I didn't mention is that the Fazbear Entertainment Distribution Center is full of animatronics and suits that get sent to restaurants and venues, toys, costumes, all kinds of things, and considering Fnaf AR has a large Glitchtrap presence, I think The Blob/Tangle is the collection of all of the objects Afton's agony seeped into. This is supported by Stitchline. The Stitchline is an overarching plot line in the Fazbear Frights books involving some of the stories, including The Man in Room 1280. In the Stitchline, all of the objects infected by agony get brought together by the Stitchwraith, a fusion of William, Jake, and Andrew, and Afton overpowers Jake and Andrew, creating a giant Afton amalgamation out of all of the parts he's infected. Now, while in the games, things are very different, we may be seeing something similar happening with The Blob/Tangle. Instead of becoming Afton's body and being destroyed, The Blob/Tangle rebels, escaping out into the Pizzaplex on it's own causing the building to collapse. The only true exceptions in its parts appear to be the Puppet, who was inside Lefty down in the FFPS location when it burned. It's possible after the fire it's mask, no longer haunted as indicated by the lack of tears, wound up in The Blob/Tangle, and Circus Baby, who's eyes aren't lit up, likely to show she isn’t possesed by Elizabeth Afton.
We know The Blob/Tangle is canon and still around thanks to its cameo appearance early on in RUIN, and The Mimic mentioning something tunnelling out of the FFPS location causing the Pizzaplex to collapse.
youtube
Conclusion
I'd like to give a big thanks to everyone who made it this far, and I hope you enjoyed the theory! I might make some more focusing on Freddy, Bonnie, and going more in-depth with the endings in the future
#five nights at freddy's#fnaf security breach#fnaf theory#fnaf ruin#fnaf sb ruin#fnaf#m.x.e.s.#glitchtrap#mimic#mimic fnaf#Youtube
9 notes
·
View notes
Text
FNaF P1
As most of you know, I have a life long obsession with the FNaF series, and I have the first seven Fazbear Frights books, which each hold three short stories and part of a different story (The one in the back of the book. I call them the "Black Page Story.") Anyway, I decided, I'm gonna be grounded for a while, might as well jot down my thoughts about the books. If you have not read the books, do not scroll down. There will be some spoilers.
"INTO THE PIT"
For starters, Oswald knows virtually NOTHING about Freddy Fazbear's, yet somehow he's drawing the characters? Excerpt from the book; "He didn't know why, but he was drawing mechanical animals; bears, bunnies, and birds. He imagined they were life sized... This shows either he can see things from the past, or just likes drawing life sized NIGHTMARES.
(I know it's not stated, but we all know it's Afton in the suit... or is it? Well, there are multiple variants/stages of the Spring Bonnie, going from Original to Burntrap fairly quickly, so the Pit Bonnie idea could be true. Another thing showing us that Afton can't possibly be in the suit is the fact that we see Afton in other novellas, novels, and game appearances. He can't die, so that strangling at the end of Into The Pit couldn't of/ wouldn't of hurt him/ killed him, end of story.)
AU time! Maybe the reason Pit Bonnie (yes, I call him it that) is so bent up of not wanting Oswald to get his dad back for one of two reasons;
Pit Bonnie has Daddy Issues of his own, or
He's feeling some fatherly nostalgia from when his kids were kids, before they, well, y'know..
My personal opinion on the story? I'd rate it a 3/10. Could've been scarier, and the end was kind of a letdown. I know I'm insane, but I like the terrifying endings that leave you crying or shaking and unable to sleep.
Well, Those are my feelings, thoughts, and opinions. If any of you comment ANYTHING saying, 'Oh, it WAS scary' YOU WILL BE BLOCKED. IT WAS NOT SCARY. HAZBIN HOTEL IS SCARIER THAN THAT STORY FOR GOD'S SAKE AT THIS POINT. Love you guys!!!!
1 note
·
View note
Text
Five Nights at Freddy's 2023 (Review)
So, after 8 years, Freddy's is finally open for business.
Five Nights at Freddy's is the long-awaited adaptation of the horror game series by Scott Cawthon. Josh Hutcherson plays Mike Schmidt, a down-on-his-luck young man who, facing an eviction notice, takes the job working as a security guard at the broken-down Freddy Fazbear's Pizza in order to support his young sister Abby.
As someone who was a passive fan of the games and watched people like Markiplier play them, I will say that I really liked the movie. Jim Henson's Creature Workshop did a fantastic job bringing the animatronic band to life down to the tiniest detail. I feel the cinematography also showcased some of the panic-inducing paranoia that the first game was known for.
I also think the cast did good for the most part. Huctherson's grief over his personal loss was believable and his relationship with Abby is touching. Piper Rubio also does a very good job in her role as the young sister. Normally I would not care much for child actors, but her interactions with the animatronics is adorable. Vanessa... is serviceable, but I did have some problems there (though she can arrest me any time). And, of course, Matthew Lillard was such a ball in his role.
The music was also great with the opening being chilling as it compliments the events of the Missing Children Incident. The movie was also rife with Easter eggs and references which I liked.
As someone who was familiar with the games and kept up with them, I think it does the games justice. For everything else...
The movie suffers from writing and pacing. The film is 1 hr 50 min, but it felt like it was over too quickly. Definitely not something that felt like it took 8 years to get. Like there is one scene where Mike would be sleeping, then BOOM! Scary thing happens, he reacts, then it jumps to a completely unrelated scene. Instead of taking its time to breathe, the film appears to be in a mad dash to get to the end with some of the more emotional moments being not effective.
So... what I did not like and/or neutral on...
The film itself is not scary, sometimes feeling like an extended Goosebumps episode which is kind of funny considering the Tales from the Pizzaplex and Fazbear Frights books. While it hits the atmosphere of the game well, it kind of lacks an identity requiring you to be familiar with the games. Like it's just basing it off the popularity of the games rather than coming into its own.
I totally get the film was made for the fans in mind, which is fine, and as someone who knows about the franchise, I was satisfied. But I think the film could have done more to make the film accessible to everyone especially with getting some new fans. The worldbuilding was not great with some of its explanations for what things are being brief. For anyone who does not have the slightest idea what FNAF is, this film does it a total disservice.
===Spoilers; Turn Away if you do not want to see what happens===
As much as I loved Matthew Lillard here, he felt underused. It is of no issue with him, it's the screenplay's fault. I wish the film would have done something similar to The Silver Eyes where we have Afton giving Mike information on the run-down family entertainment establishment all while slowly building up that his character Raglan was William Afton. I would have even liked if Mike started to befriend Raglan and confiding in him his darkest secrets, which would make the twist of Afton being responsible for the death of his brother Garett even more effective as that betrayal would sting. But, we do have Vanessa already who does some lore drops here and there so I guess that'd be redundant.
Don't know about some people, but didn't actually mind how the springlock failure happens though Afton acting like some cartoon character with his reactions to getting impaled are kind of wonky, though since Lillard hams up his performances often, I guess it's a minor gripe. It's more his final line "I always come back!"
It's definitely a cool line hearing it being said after it being such an iconic catchphrase from the games, and even if it felt goofy, again I equated that with Lillard's hamminess. But, again, I feel the line falls flat on anyone not tuned in with the lore. Instead of being an intimidating, final threat of spite, a non-FNAF fan would be like "What do you mean you always come back? This is the first time I've seen you, I think."
Perhaps also having the Yellow Rabbit periodically stalking Mike would have also been good since that would raise the tensions. We also know little on Afton in this film, but since Lillard had signed up for a three-film deal, maybe more will be revealed in the sequel.
Vanessa also felt underutilized. Like I understand that she was someone who had her childhood destroyed by her sociopath of a father, but it made a lot of her previous actions completely confusing. Again, the film could have benefitted from flashbacks to further flesh her out as a character aside from the small "he really messed you up" note from Mike. Not helping is the film tipping into predictability. I defy you to say that no one saw Vanessa jumping in to intervene coming after she was all like "I can't go there, I just can't!"
That and the film should have made her being in cahoots with Afton more apparent. He rants saying that he wanted her to kill Mike if he was getting in too deep with unraveling the mystery, but... when was that ever the case? Vanessa acts super sus, but we have no real threads to follow to get the explanation. That, and him saying she was fixing a mess that she started was very interesting. I really wanted to know what he was implying: if we assume that the crying child is canon to this timeline, was she the one who perpetrated the Bite of '83 that made Afton into the crazy serial killer he would become, or was it just referring to this occasion where she did not kill Mike as he demanded?
My boi Golden Freddy was done dirty. He was intimidating which was good, but the film does a poor job at introducing him. GF is understood as being a "ghost" character of sorts who crashes your game, but the film never goes into the differences enough between him and the other animatronics. He can leave the pizzeria unlike the others and can open and close the doors at will, but we know so little about him. It does such a disservice, it is not surprising anyone not familiar with the series would be unable to tell the difference between Golden Freddy and regular Freddy further compounding on the confusion.
The tone also felt inconsistent at times. The kill at the beginning sets the mood well, and we get some of that mood later in the act. The animatronics massacring the crew Jane paid to wreck up Freddy's was horrific especially with what happened to Max, but then the animatronics are all cutesy with Abby (which, yeah, it was because Afton was influencing the animatronics somehow to lull Abby into a false sense of security before getting her stuffed) like with the fort scene. I am not.... completely against it because, while whacky, it reinforces the notion that the animatronics are not truly evil at heart: they are lost, scared ghosts of children who had their lives robbed of them. But Bonnie falling on his back is... kind of silly.
Of course, this is a result of the games being somewhat tongue-in-cheek with Scott being a master-class troll, but the humor doesn't really hit well and almost feels like a conglomeration of different scripts that were Frankensteined together. The who gets custody of Abby thing is also not helping matters.
The film appears to be at a total loss: it has to cater to a young audience since they play the games or buy the merchandise, but they try to push the envelope as far as they could for a PG-13 film, but doing so causes a total whiplash in tone. It does not know what audience it is trying to appeal to.
===Spoilers Over===
Despite it all, will say that I came out of the film finding it good. Not great, but nowhere near the trashfire some critics are making it out to be. But even then, I think the movie critics are not totally wrong in most of their points. The movie is flawed and only works for a select audience and maybe can be a gateway for kids to see more horror films and, since they are marketable characters, maybe the film acquired some new fans.
The film is an accomplishment having been in development hell for years, but I really wish that the film could have been better. I am not expecting Shakespeare in terms of writing as while good writing contributes to making a movie workable, it is not automatically making it "good." Much like the Super Mario Bros. Movie, FNAF 2023 is a simple, predictable story, which is not a complete knock on it as... well, both films had the fans in mind.
But with Mario's case, you have 40+ years and supplementary material to work with. FNAF had little to no story when it started off as a simple point and click survival horror game. While I am fine with a simple story, it could have been done so much better and more accessible for everyone besides fans.
#movie#horror movies#review#fnaf 2023#blumhouse#five nights at freddy's#thoughts#mike schmidt#vanessa shelly
1 note
·
View note
Text
Fazbear Frights Book "Review"
• Book 6 "Blackbird":
• "Blackbird":
→ From here on out are most of the stories I am unfamiliar with. Same with "Blackbird" but I gotta say, I liked it. I liked that it had a happy ending and that the main character managed to realize his mistakes and started to make amends.
Like some previous stories, take out any kind of relation to FNaF and it would be a perfect stand alone story. But I did like that this one, unlike other stories, had the main characters be inspired by Fazbear Entertainment. A nice little take on the whole thing.
• "The Real Jake":
→ I wish I didn't know about this story beforehand. I was looking forward to reading this one the most but part of me really wished I hadn't known.
This story was sad. Tragic even. Really really depressing and the ending was genuinely heartbreaking. Seeing Margie take care of Jake and Evan communicating with his son through the doll was just sad knowing how the story ended.
Overall if I didn't already know that Jake was part of the Stitchwraith story then this is a complete stand alone one. I also really like how this story was the theory material that solidified the idea that CC's name is Evan. There is a lot that hints at that theory from this book.
• "Hide-and-Seek":
→ I don't really know how to feel about this one. It was strange. I didn't know what I was getting into with this story, as said from here on out most of the stories will be unfamiliar to me.
For one the middle part was kinda confusing for me? There were bits and pieces all over the story that felt strange overall. I despise Connor. And his strange character shift at the end felt just so out of nowhere. All of the characters felt out of place. And while I didn't like Toby as much in the beginning he started to grow on me and when he said he knew what he had to do I really thought he would end up doing the right thing. But instead he played right into his own death.
Such a dumb way to go honestly.
"Review" Parts: 1 2 3 4 5 6 7 8 9 10 11 12 Bonus: 13
#five nights at freddy's#fnaf#fnaf: fazbear frights series#fnaf: fazbear frights books#fnaf: fazbear frights series spoilers#fnaf: fazbear frights books spoilers#review#rambles#no art
3 notes
·
View notes
Text
(Spoilers for the Fazbear Frights Prankster story and FNAF: Help Wanted!)
mention of mildly gorey topics below
Recently I've been thinking about Fazbear Frights. More specifically, the Prankster story. More more specifically, the Prankster story and some of the uncanny resemblances it has to HW's Jeremy.
A lot of stuff in this story is really pointed towards Jeremy and HW in general, like how:
Jeremiah, the main character in the story, gets his name misspelled as "Jeremy" on a birthday cake;
Jeremiah works for a company developing a VR game for a larger corporation and switches through jobs like beta testing with his co workers;
Jeremiah finds a cut off human face posing as a prize in a box, relating both to what happened to HW Jeremy in Tape Girl's audio logs and the prize boxes in HW;
The central spooks' antagonist is a mischievous, sinister character with a low voice, like Glitchtrap;
Jeremiah goes through said central spooks's maze on his birthday, relating to the Pizza Party ending in HW.
This story is one of the few that relate back to actual events in the infamous FNAF timeline. It's part of the last book in the Fazbear Frights series, too, right before going into Tales From the Pizzaplex. What I'm thinking is more of a prediction or wistful thinking then anything else due to this sort of buildup presented:
Jeremy is going to show up in Ruin one way or another as another follower of Glitchtrap or someone effected by remnant or agony.
I'd really like to see that sort of character in the DLC. Maybe he could function as a metaphorical stand in for Jeremy Fritzgerald so we know what happened to him. Maybe he can be controlled by Cassidy or something, if they're really back. Maybe he can use Glamrock Bonnie's face as a mask.
I dunno, there's potential for some mystery solving surrounding Vanny and Glitchtrap with the return of a character like Jeremy.
#prediction#fnaf security breach#fnaf ruin#security breach dlc#Sorta theory#fnaf#fazbear frights#text post#fnaf prediction#help wanted#jeremy (help wanted)#but thats just a theory#a RUINNNNN theory
9 notes
·
View notes
Text
FNAF Book Theory
*Fazbear fright spoilers plus a little silver eyes spoilers*
Okay so I already posted this on my Wattpad but I have a theory that all of the stories are set in one town and that town is Hurricane that is the only town I have ever seen be related to FNAF and so many people use it such as I know there is a meme kind of music video gacha thing it's a Millie x Sarah and it is the first thing on YouTube when your search up that it says it on the front last known location cuz it's a missing thing for Sarah it's in another life and the location is Hurricane High School another example is Kyle Allen Music's on YouTube into the pit Oswald goes into I think what is a library and it says on the front Hurricane this may only be because that is the only town named given I think throughout the whole entire FNAF franchise but I know the games aren't related to the books or will there to tie in some loose ends but nobody ever said that both books series weren't tied together somehow and it will make sense because the doll from Silver eyes Ella is in the third book of Fazbear frights so clearly those two line up and it's most likely they said within the same town they could have sold the stuff because William was dead Elizabeth was dead Henry was dead Charlie was dead and then I doubt Sammy would take it because of the fact his mother probably never told him about his father or his sister she probably just said something along the lines of he left they divorced and he probably never questioned it further than that cuz I don't think a lot of people would and so it would probably go to I'd say probably Clay Burke or some of Charlie's other friends since she had no one else and also Jen, Aunt Jen is dad also so clearly she couldn't do anything so they probably did it do conserve her memory or something like that or they just didn't want to see it again like so many things happened to them they probably just sold it all which explains why Ella was at a garage sale and there were probably so many that some that they didn't know about weren't sold and they ended up doing their own thing because well they are dead kids probably and for my understanding Andrew it was in Fetch for a bit so that was that soul but he was keeping William alive to torture him and stuff like that and so people were trying to kill him or my understanding of what I've heard and it just wouldn't happen because of Andrew but there are certain phases that the town has probably been through like it probably broke a bit like some of the stores probably take place like as soon as they kind of sold them or maybe a few years such as Millie's story count the ways and he probably Freddy went insane and or wasn't he designed to like kill kids and kill people and he clearly has done it before cuz I remember something about him saying that he hasn't done that one before implying that he has done the other ones before and that I think some people weren't fun cuz it shows like the painless ways of dying instead of the very painful bloody gory ways to die and then the town kind of started to fall apart how many things were happening and I know that Sarah's is mentioned in the end so it was probably pretty new to the town of battle happening and it probably broke apart a bit and then that's when Oswald's story comes in is he describes the sound as broken apart it could have been that so many people kids were dying that they just decided to move away and it was just slowly falling apart to the point where it was just so broken that people started getting five from their jobs and all that I'm going to list this as a part 1 because I cannot talk any longer and I'll finish this later
#fazbear frights#five nights at freddys#millie fitzsimmons#fnaf sarah#fnaf fanart#fnaf books#1:35am delilah#devon blaine marks#fnaf stanley#fnaf oswald#fnaf theory#fnaf pete#fnaf alec#charlie emily#henry emily#william afton
16 notes
·
View notes
Text
Linkle’s Fazbear Frights & Lore Insights #1: Into the Pit
[Read the general disclaimer and important notes for this series of articles here.]
[View the Masterlist of all completed articles here.]
Some Into the Pit specific notes:
I will be discussing the game version of this story to a limited degree, which as per ‘Frights Fiction’, would be a video game in the in-universe canon, based on the book by the same title, just as it is in our world. If you don’t want spoilers, stop here.
I will (mostly) be dismissing any Easter eggs throughout the game version that do not have a crucial part in the story, as per Frights Fiction these merely exist because the game was made in context of all of the various fictionalized stories born out of a desire to discredit the true canon, unless they do not conflict with the games’ canon and would genuinely bring something of value to the table in terms of discussion. There are two in particular I want to knock out of the running for very specific reasons, but discussing individual Easter Eggs is spoilers, so it will be saved for the actual discussion instead of thrown out here.
Apart from where I feel it relevant, I won’t be doing a deep-dive into the changes between the book and the game, since they are both fictional media within the FNAF universe, and thus the retcons and changes mostly have no value in the discussion of the lore or canon. If someone else wants to scream about how they got so much wrong because they feel the book was done dirty or something, I absolutely encourage you to go write your own article! But this isn’t about that.
Now with that out of the way, let’s get below the cut and get talking! This is your last spoiler warning for Into the Pit (both the book and game), so if you want to turn back, do so now.
Overall Impressions
The Book:
I mean, I liked it. I had been waiting until after I finished playing the game to read this, and it was technically my first in the series (I had seen the comic version of Fetch prior, but not read the actual proper written story), so getting used to the formatting of the books was a bit…unusual, I’ll say.
There are some things about the book that are not to my particular tastes, writing style-wise, such as the constant use of ‘said’, but thankfully, when you’re consuming it in the form of an audiobook (which I did), you can usually tune it out and not notice it as much as you would if the word was staring you in the face all the time.
As for the story itself, I really enjoyed it. Oswald is a very likable kid on the whole with sympathetic plights, his mom is cool, and his father seems like a good and surprisingly not one-dimensional character, for as little time as he’s actually physically present in the book. We get a very good feel for his family and who they are, how much they care for each other, yet are struggling because of the slow death of the town they live in and their inability to move, and no character feels out of place or unnecessary in the book.
I admittedly do feel that having Oswald immediately find his father with minimal trouble once he got to the ballpit again, the day after he was kidnapped, was a bit of an anticlimactic thing — at least, considering what I was expecting, having just come from playing and finishing the game earlier that day.
At the same time, though, the book makes phenomenally more sense than the game because of this choice, and raises far less difficult-to-answer questions, so it probably just comes down to a matter of personal preference — especially when the two are so wildly different.
I think, overall, I do like the book version the most, in terms of story, but I appreciate more what new things the game brought to the table in terms of lore relevance (which I’ll discuss in the ‘lore relevancy’ section, obviously).
They’re both good in their own ways.
The Game:
I don’t have a lot to add here in terms of characters or their personalities, since, for as many differences as the two have, a lot of this particular aspect of the story is the same as in the book. The only one that I’d say somehow feels both slightly more irrelevant and slightly also too relevant in the game version is Dylan Cooper, the bully at Oswald’s school, and the lack of inclusion of any mention of Oswald’s best friend, Ben, removes some of the feeling behind why Oswald is so frustrated with his life situation and his Dad, which I think is a bit of a shame after reading the book.
The added ability to pick up the Dad’s items and view little stories about Oswald and his family is a really nice touch that I appreciated, and Oswald thinking in one of them about how much his Mom losing her husband would devastate her was heartbreaking. As for some of the other changes, I have very mixed feelings; although I did think it was cool to have the search for Oswald’s Dad extend for a few days and give us a longer glimpse into the past in doing so, as mentioned before, it also raised many more questions in terms of why there were several additional kids that Oswald had to rescue, whether the kids in the Party Room at the beginning of the game were dead in that version because it was only strongly suggested but never fully confirmed as opposed to the book which was explicit about it, and also the actions of Spring Bonnie (or the Yellow Thing™️, as it is called in the book) throughout, which I could get into, but I feel might warrant an entire mini-article itself. (If you’re interested in that, maybe drop me an ask and I’ll write about it sometime.)
Also, all the random Easter eggs are super cool, but I feel like anyone who still somehow thinks the books and games based on them are actual 1:1 events that happened and not just in-universe books and games are going to use tons of them to go wild with theories about retcons and all sorts of stuff that is just…clearly not the case, so…meh. I’m divided.
As for gameplay, it’s good! It’s the first FNAF game to have different difficulty settings at the start of the game (except UCN), which is awesome, though I feel like quite honestly, it’s the easiest game of them all, as well. I have no difficulty whatsoever beating it on Frightening mode (the normal mode), and can barely tell the difference from Creepy (easy mode). I haven’t played the other modes yet, so I can’t comment on those, but I suspect I could easily beat the hardest one with minimal issue.
Lore Relevancy
In what is an extremely ironic turn of events, despite this story — out of all of the four I’ve listened to thus far at the time of writing this, at least — having the most blatant connection to the game’s canon lore, I honestly think that this will probably be one of the books that I have the least to say about in terms of breaking down the lore and going over it, mostly because I feel that it being so heavily tied to a specific part of the canon we know a lot about from the games just….really makes it blatantly clear which parts we definitely can’t trust.
So, most importantly, I guess let’s start with some examples of the one advantage Into the Pit has over literally every other book in the series that I’m aware of thus far: the things it tells us that we can know aren’t true.
The Lies and Half-truths
Funnily enough, the thing we know we can absolutely discard the most is any of the details of the murders that happened in 1985 — at least, in the way Into the Pit presents them.
In the book (and perhaps the game? The image isn’t clear enough to be sure), there are six victims (plus the game version adding a whole potential four others whom he tried to kill and failed thanks to Oswald), but we know for a fact that, while William had six victims total when we’re including Charlie Emily, there were only the five others at most who died during that year. So can we trust the number of victims? No.
Can we trust the method they died in, then…? Also no; in both the book and its game adaption, we are painted a scene of families and kids running and screaming in terror from a monster that was mass nabbing and killing kids, but we know for a fact, from multiple canon games both old and new, that William lured the children into the back before killing them covertly and was never actually seen doing it except in costume via cameras, and that this must have happened one by one and not all at once, contrary to what Into the Pit purports, as the order in which they died is brought up several times in the more recent canon games as being in some way worthy of mentioning, which it would not if their deaths only varied by a matter of seconds or minutes at best.
So what can we trust in and rely on about the MCI (Missing Children’s Incident) murders? Well, honestly, just that it takes place in 1985. That’s literally it. That’s all that’s definitely relevant to the canon of the main games from this story in any way, when it comes to the MCI itself.
Now, that’s not to say there’s nothing else in the story that’s of note at all, though; there’s actually a lot that I think is worth paying attention to and speculating on, it’s just that very little of it actually has to do with the crime that was committed, as most of that is, unsurprisingly, heavily played up, exaggerated, and sensationalized; after all, that’s the entire in-universe purpose of these books and games existing — to discredit and make light of the real events by turning bits and pieces of them into spooky fictional stories.
Before we get into what I think is of value, though, let’s just rule out two more things from the game version of Into the Pit that I think we need to firmly take off the table — namely, the toy airplane from the FNAF movie, and the photo taken from the Silver Eyes trilogy of Henry beside a fully mascot-costumed William, which was placed in the shadows on the wall in the hidden room where Oswald’s Dad was being held captive.
These are literally just Easter Eggs referencing alternate universe stories with no relevancy to lore.
How do I know this? It’s very easy, actually.
With the airplane, there is literally no way that this has any implications on the lore, because Garret — the one whom the plane belonged to — was not one of William’s victims within the canon of the main games; he was William’s son, who died tragically from an accident that occurred during one of Michael’s pranks, and became the catalyst for everything that William did in FNAF in the first place.
And as for the photo, we actually have an in-game, acknowledged and recognized photo picked up by Oswald and crucially used in the true ending which depicts William and Henry — both in black and white within the in-game and out-of-game trophies achieved when picking it up, and in color in the unused data — looking entirely different from how that alternate universe portrays them, with Henry maintaining his design from the official Encyclopedia, and William possessing a (as far as I am aware) mostly new and unique design of his own. There is no reason to assume we should trust something barely visible on a random wall over something that actually has plot relevance to the game itself and is required to get the true ending.
The Truths and the Likely-Truths
So, we’ve talked about the lies, but what about the story do I think does have relevance to the lore of the main canon? What do I think the story is trying — or could be trying — to tell us?
Well, first of all, as I said before, that the MCI takes place in 1985, and we have a canon William and Henry design for the main game universe through the plot-relevant photo in the game version of Into the Pit — YAY! — but I think these ones are pretty on-the-nose. I don’t think anyone really needs convincing of those facts, and, if they do, me pointing out the obvious again probably isn’t going to be the big thing that convinces them, so…moving on, let’s see what else we can glean or make note of from the story that seems like it might have some connection to a canon event or phenomenon and could be useful information to take away regarding it:
1: We can infer, looking at it from the perspective of Frights Fiction, that since these stories are being made for the people of the main FNAF universe, and the story references many IPs that exist in our own world, that these IPs also exist within the main FNAF universe.
Not really a big deal, but it’s a pretty cool little side note for those of us interested in the details of the greater world-building of FNAF.
2: We can reasonably assume that the building the MCI took place in likely looked a lot, if not exactly, like the 1985 version of building we get to visit in the game version of Into the Pit, back in its heyday. We can definitely confirm, if nothing else, that some of the posters and drawings were real, because they were in some of the canon main games, too.
3: It’s likely that this confirms that Foxy had already been temporarily retired in 1985 in preparation of making the failed Toy Foxy that became Mangle, since it’s mentioned in the Into the Pit game (I can’t recall in the book if it was the same) that he wasn’t in use and would be gone for awhile, and there’s no reason in particular to doubt that this is true, as it doesn’t conflict with any known information.
4: The way that Spring Bonnie goes unnoticed by everyone but Oswald in the story is….interesting, I’ll say; I definitely feel that the cause of this is an illusion disc and that this is Scott once again drawing us back to this concept to remind us that it exists, especially since it seems highly likely based on FNAF 4 and UCN that the Nightmare Animatronics were, in fact, the FNAF 1 animatronics effected by illusion discs. (If you’re interested, I recommend checking out GiBi’s long FNAF video here.)
Having the privilege of having listened to a few stories already at the time of writing this, I can say that this is something that is present in at least one other story so far, too, even within the very same book. Just something to note, I suppose.
5: Speaking of things that seem to keep coming up, even though there’s no point in the main games yet where I can say there’s been a clear example of this happening, I do feel that there’s definitely something going on here with the concept of someone’s will being able to shape reality to some extent, and not just in the Fazbear Frights books, either; even in the alternate universe in the Silver Eyes trilogy — which is entirely separate from Fright Fiction, as far as we know — there was an element of this, too, with Henry’s pain and sorrow, and even later his anger, over Charlie’s death having the power to essentially bring her back to life in the form of a living doll, through his own tears. I don’t know quite yet exactly what is trying to be said here, but I know there’s something being said. It’s important in some way, or it likely will be. I just don’t know how yet. I have some….theories, but I’ll get to those another time, elsewhere.
6: For those who believe in the concept that Gregory is an advanced robot of Garret a la the Silver Eyes trilogy, one of the Bad Endings in Into the Pit’s game adaption — in which Oswald appears to have been turned into an animatronic, yet retains his child form — is certainly food for thought. I don’t know how much stock we can put in it, but it is worth noting.
7. In the game version of Into the Pit, there’s also some implication that Oswald’s dad may very well have been the Freddy Bully, one of Michael’s friends, who participated in the prank that led to Garret’s death. Considering Oswald’s Dad’s unwillingness to talk about what happened in regards to Freddy’s in the book, and the fact that Help Wanted 2 strongly implies Cassie’s father is Bonnie Bully, this makes it very likely that we are now being given information in some form about Michael’s various former cohorts when he was a teenager, and how William seems to hold a grudge against all of them in some shape or form, and they frequently meet bad fates. Obviously, the events of the story couldn’t have played out as they did in the main canon, because of the numerous impossible discrepancies we’ve already discussed, but it does make me wonder if Oswald’s dad really did in some way meet a terrible fate or have a brush with William in some context, at some point in his life, or not.
8. This particular entire book — including Into the Pit, To Be Beautiful, and Count the Ways — for reasons you’ll see going forward as we review each story, definitely have a theme going on of “Feeling unlovable, unwanted, and like life is meaningless in its current state”…. This will come up eventually in a future post. I promise. Just bear it in mind for now.
9. Saving the most in-depth and (to me) most interesting for last, I…kind of want to talk a little bit about potential parallels here. After listening to several stories by now, something that’s kind of stood out to me is the idea that a lot of these books could actually have something important to say about — or, even when not exactly about, at least posses a strong and important connection to — one of the Aftons or the Emilys.
Obviously, this is going to rely a lot on personal interpretation, and I know there are going to be a lot of people who disagree with me on this, but…to me, I think Into the Pit — and actually the entire book it’s in as a whole, minus the Stitchwraith — is actually sharing insight about Michael, and his relationship with his family and with himself.
I know there are plenty of people who probably think that if anyone’s a parallel to Oswald, it’s Garret, and if anyone’s a parallel to To Be Beautiful’s Sarah, it’s Elizabeth, but I couldn’t disagree more; there’s actually very little alike between these characters at all from how we know them in the game’s canon.
I’ll get into explaining my thoughts on To Be Beautiful later when the time comes to discuss that story, but as far as Oswald and game canon Garret, they only really have three common threads, and even then, that’s only if we dig super deep into things: he’s scared of a golden animatronic, he (in the case of Garret, thinks that) saw something at the Pizzeria that was terrifying, and he has a bully that sometimes bothers him.
One of these connections, too, is also extremely surface-level: while we could at least make the argument that Garret likely thinking he saw a person being eaten by an animatronic when they were being put into a plush mascot costume and growing to fear Fredbear from it has at least some vague similarity to Oswald seeing the Yellow Thing™️ murdering kids and then fearing it, Oswald’s bully is less of an active tormentor in his life (especially in the book, which is the original version of the story), and more just a general, constant annoyance when he goes to school who has no real connection to the rest of his plight. It’s also important to note that, not only are bullies a common issue to come up for children, but in the FNAF series, so are animatronics doing scary things and killing people, and the main antagonist in the series famously is a golden one, so it’s really not like this is some big smoking gun.
Meanwhile, let’s look at the parallels between Michael and Oswald in the actual main bulk of the main plot itself, rather than random attributes:
While Oswald on the whole does clearly love and care about his family, he and one particular family member frequently get into arguments and get on each other’s nerves because they are around each other constantly. This culminates one night into him deciding to play a cruel prank on that person and scare him, only for that prank to go horribly wrong, resulting in a golden animatronic taking that family member away from him (and, I might add, also a sustained head injury by said family member).
This is already literally the plot of FNAF 4, according to both it and multiple other games, and that’s not even taking into account the more controversial stance I personally take that the main night sections of FNAF 4 are actually William testing out his illusion disc technology on Michael by attaching illusion discs to his FNAF 1 style animatronics and setting them loose in the home a la The Twisted Ones (as supported by UCN), which we can connect again to Into the Pit and Oswald, as Oswald is, after his prank which ultimately took his family member from him, henceforth tormented by a version of Spring Bonnie extremely reminiscent of the nightmare animatronics, and has to set out on a journey throughout the rest of his story to right his wrong in whatever way he can, just as Michael dedicates the rest of his life to helping his lost brother and sister and the other lost spirits (which the game adaption of the book connects to further, by having Oswald save several children throughout many nights). It is also interesting to note that the game version choosing to make Oswald’s father one of Michael’s teenage friends also adds yet another connection to Michael and the incident that I suggest Oswald’s story parallels.
And not only that, I would also like to draw attention to one specific line Michael canonically wrote in the Security Logbook, when asked to list his favorite characters from movies, books, and television who showed bravery in the face of extreme obstacles, and talk about how he can relate their heroic journeys to his current experiences, he answers, “Clara, from The Immortal and the Restless, because everything about this place is crazy, and nobody seems to notice except me.” This is a direct parallel to how Oswald is stated to feel about his Dad and his current situation numerous times throughout the book, as he is told by everyone around him that everything is normal and no, there is no giant Yellow Rabbit around and his Dad isn’t missing; that is his Dad right there, even as he sees clearly that it is not.
Okay, so…let’s say it is possible to interpret this as being an intentional parallel to the incident of the Bite of ‘83 and Michael, as I purport; what, then, could the story be trying to tell us about him? What is it trying to get people thinking about that we don’t already know?
Well, firstly, as I said, I believe that every story in this particular Frights book has a strong connection and relevancy to Michael, so I think that the blatant parallel to his situation existing in the opening tale was placed there on purpose to get your attention and get you thinking about all of it, but I do feel it’s also trying to say something about the incident, as well — about part of Michael’s motivation for escalating his pranking towards his brother to the point of the incident which accidentally caused Garret’s death, and a potential glimpse into his general state of mind at the time.
In the book, Oswald had been growing increasingly frustrated with his home situation in general — feeling bored, entirely ignored and abandoned and displaced, and that his father had essentially chosen their entire town and Oswald’s grandma over Oswald himself — when his now-long distance best friend contacted him to coincidentally tell him by contrast how well his own life was going. This led to Oswald and his father getting into a fight in the car on the way to Jeff’s pizza about how much the boy’s life sucked and implying how little he felt his Dad cared about him and his well-being by comparison to everyone else, and once Oswald had been dropped off, this argument was the final straw in making him decide that he was going to actually act out in order to force his father to finally, truly acknowledge, put effort in, and show care for him, by hiding in the ballpit and making his dad worry about where he was.
By figuring out what the obvious parallels are here between Michael and Oswald, I feel that we can get a fairly clear and easy picture of what it would say about Michael:
Even if for something of opposite reasons, William and Oswald’s father both would have been very busy with their jobs — with Oswald’s Dad doing it because of their family’s financial troubles, and William doing it because…well, he was a co-owner and crucial worker and performer at a highly successful, award-winning, up-and-coming restaurant and that sort of job is just naturally demanding.
Combine this with the fact that it’s very clear based on the main games’ canonical lore that Michael was the least favored child of the Aftons in at least Williams’ eyes (no, the Silver Eyes’ lore does not count, as that is an alternate universe story, and, as I will later get into in the post about To Be Beautiful, Elizabeth being ‘unloved’ and/or borderline abused was very clearly not something that carries over from that universe into the games’ lore), and that the (accurately translated) UCN cutscenes very clearly imply that just as Michael turned a blind eye to how serious Garret’s suffering was despite how good he seemed to have it, Garret also didn’t pay enough attention to realize that Michael was suffering in his own way as well, and they thus both took out their frustration on each other in their own ways, and it becomes very clear that Michael’s feelings about his own Dad were likely the very same that Oswald felt about his.
From Oswald’s perspective, his Dad cared more about the town and the inconvenience his grandma would face at having to travel to the next town to visit if they moved than he cared about Oswald and how their current lifestyle was causing him to suffer.
From Michael’s perspective, his Dad cared more about his business (and the town by proxy, as they were the ones bringing in his success) and paying attention to and doting on his other two children than he cared about Michael and how forgotten and sidelined he felt as the oldest sibling.
And just like Oswald had a friend, Ben, from whom he heard about Ben’s obviously ‘better’ life and parents, and whom he complained to about his own, Michael very clearly also had several friends to tell him about their potentially ‘better’ lives and more attentive parents, and whom he likely told about his troubles and how his younger siblings stole the spotlight from him, with Garret being the ‘worst’ culprit of them all, as not only did he prank him back and they got on each other’s nerves from time to time, but he was also William’s ‘favorite’ Afton child.
Putting two and two together, then, it’s fairly clear that the conclusion we come to is, while the two boys did prank each other and annoy each other already, each turning a blind eye to the other’s suffering, it was Michael’s feelings of being the unloved and forgotten child of the family that caused him to start acting out further, believing — like Oswald — that the only way to make his Dad remember he existed was by being a troublemaker (an “any attention is good attention” mindset) until William was finally forced to take notice of him.
That is what, at least according to my own understanding of the novel, I personally believe Into the Pit is trying to say, at least on a deeper level beyond the surface level non-conflicting information, like the year the MCI took place.
Taking it a step further with the William = Oswald’s Dad parallel, we could even say that in a way, Oswald’s Dad preferring in the book to refuse to acknowledge that their dead town was a lost cause and pack up and move on with his family is also a quite interesting and fitting metaphor to William’s later refusal to accept Garret’s death and move forward by focusing on the family and children that he still had left…
However, I believe I myself have said all that I wanted to say on the story by now, so I will just leave you with all of these thoughts to ponder on your own time.
Thank you for reading, and I hope you look forward to the next installment, which will be To Be Beautiful. :) I’m not sure when I will get to it just yet, as I’m currently not at home and don’t want to push myself too hard when I have many other projects on which I’d like to get a little work done, but I’m sure it won’t be so terribly long.
Until then, take care, and I love you all. 💕
#linklethehistorian#fnaf#five nights at freddy's#fazbear frights#into the pit#fnaf into the pit#Frights fiction#thoughts#my thoughts#meta#writing#my wriitng#analysis#theory#my original content#michael afton#mike schmidt#fnaf oswald#william afton#elizabeth afton#garret schmidt#crying child#the crying child#fnaf crying child#dave afton#evan afton
9 notes
·
View notes
Text
My thoughts, notes, and theory noodles for “Fazbear Frights #10: Friendly Face” ...
I hate that cover so much, ngl. It’s gonna haunt my nightmares, I’m sure of it!
But I really enjoyed this volume. The stories are all bangers, in my opinion, even if two of them feel more FNAF-adjacent than proper FNAF stories. (But I think that’s pretty forgivable at this point, given that some of the past stories in this series didn’t even feel *that* close to the core franchise. Looking at you, “Blackbird” and “Puppet Carver!”)
The last two volumes have really felt like they were just half-assed stories written for the sake of creating enough volumes for all the epilogues. But the stories in this one seemed more like proper stories that could actually hold themselves up, so I was pretty happy about that.
By this point in the series though, you can tell that the editor/s just did *not* care. Characters are called by the wrong names, the wrong words are used, and there are weird jumps between sentences that an editor should have smoothed out. You start to get the feel of how little genuine interest the publishing team had in these books, and I think that’s pretty sad, given how much love the franchise gets from its fanbase.
Anyway, on to stories about cats, sea monkeys, springlock suits (and their failures!), and, as always, dead kids.
Spoilers under the cut:
----------------------------------------
"Friendly Face"
- We're introduced to a 13-year-old boy named Edward, who lives alone with his mom, who is a lawyer. - He looks so much like his mother, their resemblance is "uncanny." - Edward is a science geek, and briefly gets in trouble with his mom for reading at the breakfast table instead of eating his breakfast. - Due to his short attention span, Edward messes up a science experiment in school, which results in the entire class getting hit by a cloud of pepper flakes. ( yikes! ) - His best friend is Jack, a boy with naturally upturned lips that make him perpetually smiling, and who likes listening to audiobooks. A frequent place that the boys (and other classmates) like to spend time at is a local hill that supposedly used to be a burial ground. - Jack is... weird. I'm not sure how else to describe him. He talks more like a robot than a teenager, and I'm not sure what to think of him. He seems harmless enough, though. - I've read that this story was originally supposed to be the origin story of Andrew, our little angry boy Cassidy stand-in, either Jack or Edward was originally meant to be Andrew. The back of the book description even still says "Andrew" when it means to say "Edward" (the editors have been asleep for the past few books). While neither boy shares any personality traits with Andrew, if Andrew's childhood/home life was anything like these boys', I can see where his anger may have started from. - Edward's father left when he was three, and now lives on the other side of the country with his new wife and three new children. His only interaction with Edward is to send cards on Christmas and Edward's birthday. - Jack's parents are not huge parts of his life. His mother focuses on her career to the point where she neglects him and the house, and his father drives trucks across country, and even questions if Jack is really his son. When Jack's father is home, he spends more time watching sports on television than spending time with his son. - The boys are bullied by a pretty girl named Julia. (Kind of a repeat of Julius from "the Breaking Wheel," but with a different gender.) - The boys are dropped off in their neighborhood by the school bus, and are startled when they hear a kitten crying in one of the neighbor's flower bed, and they find a scared black kitten hiding between lawn gnomes. - Jack decides to name the kitten after Michael Faraday. This is mildly important because the boys keep talking about the concept of what would happen if an unstoppable force were to meet an immovable object. Like, seriously, the topic is constantly brought up, but never really expanded upon past that initial question. - (The name also makes me imagine Scott typing into Google "famous people named Michael" and then looking for like... one of the *last* people on the list to refer to in the story.) - Faraday the kitten seems to accidentally turn on the television and switch the channel to the correct station. - Months pass, with Faraday living comfortably in Jack's home, jointly cared for by Jack and Edward. When the boys get to work on building a treehouse in Jack's backyard, Faraday gets distracted by a butterfly, and chases off after it. The boys go to rescue the cat as he scampers off. - A construction dump truck comes down the street just as Faraday runs into the street, Jack chasing after him. Edward screams, and is frozen in horror as both his best friend and cat are run over. Hearing the commotion, Jack's father comes out to see what happened, and also lets out a cry of horror and pain when he sees what happened. - Edward falls into a severe depression after this incident, understandably. He reads and re-reads his favorite books over and over, trying to force the image of his dead friends from his mind, and his schoolwork and chores all cease to happen for him. His mother gets sick of him "moping" after a few weeks, and blames Jack's death on "that stupid cat" they found, a statement that hurts Edward deeply. - As the next few weeks pass, Edward tries to find ways to distract himself. He runs out of books to read, and moves on to watching TV. While watching one day, he sees an ad from the Freddy Fazbear Entertainment company, advertising their new line of "Friendly Faces," which seems to be a line of animatronic pets designed to look like the deceased pets of the buyer. The ad promises that the buyer needs to only send in a few hairs of the deceased pet, and Fazbear Entertainment can recreate the pet's exact face/likeness. - (Right off the bat, this made me think of Henry recreating his deceased daughter in the original novel trilogy, and I'm wondering if Henry is the main mastermind behind this "Friendly Faces" line as a way of practicing before rebuilding Charlie.) - Edward calls the number on the screen, and receives an address in return. He wants to pay for a duplicate to be made of Faraday the cat, so he can memorialize his friend Jack better. - Crossing the street gives Edward some unwanted flashbacks, but he heads to Jack's parents' house to acquire some of Faraday's hair from the spot where his friend and cat were killed. Having acquired the hair, he puts it in a Ziploc bag and mails the bag and his money off to Fazbear's. - Wow, Edward's mom really doesn't understand that her son is *grieving* the *death* of his *best* *friend!* She acts like he's just in some phase or something. DX - Edward's 'Friendly Face' takes longer than usual to arrive, due to a "production anomaly," he's told. But, sure enough, the package eventually arrives. - Edward eagerly opens the package, ignoring the ominous storm clouds gathering over head or the equally foreboding sound of a neighbor's dog barking and whining in a frenzied manner. He pulls out the black cat facsimile, only to scream in horror when he finds himself face to face with something that has Faraday's body and Jack's face. But not just Jack's face - Jack's *dead* face. 0_0 - (Not sure how no one at Fazbear's noticed that one. Or did they just look at the human face on the cat body and just be like "... Yeah, that seems right and normal and like something a child would ask for!") - Without hesitating, Edward shoves the Friendly Face back into the shipping box without touching it. Not wanting his mom to see the thing in the trash, he decides to bury the Friendly Face, and goes to bury it in his backyard, despite the thunder storm that's starting up outside. He buries it in the yard, while the fake Jack face smiles up at him from the hole in the ground. - Just a note: the Friendly Face hasn't been activated yet, and Edward buried the user manual with it. So we're not told at this point how the Friendly Face can be turned on, and everything beyond this point is a complete surprise. - Edward is awoken by a quiet pattering in the middle of the night. With the storm outside getting stronger, the power is out, and Edward is forced to use a flashlight to try to find the source of the noise. He registers the sound as being something akin to "metal tapping on wood," and looks out into the hall outside his bedroom. - Finding nothing, and unable to determine where the sound is coming from, he begins walking around in the dark, trying to find whatever it is. He hears the sound coming from wildly different rooms and directions around him, but peeking into those rooms, he finds nothing. Even when he hears the sound right behind him, when he whirls to look, he finds nothing. - Terrified, Edward runs back to his bedroom, closing the door behind him and bringing his flashlight under the covers with him. - Edward recites the number of pi to calm himself down. (... Boy, this is why you get bullied at school.) - Another sound gets his attention, but this time, when Edward sits up to look, he finds himself staring into the mud-streaked face of the Jack Friendly Face, grinning twistedly at him. Edward screams, and his mother rushes into the room, but by now the thing is gone again. - His mom teases him about imagining monsters under his bed, and even goes so far as to jokingly check for him. (Yes, your son is a terrified, stammering mess and you're going to make fun of him. What a great parent you are. -rolls eyes- ) - In the following days, Edward starts seeing the Jack Friendly Face at random times, always in places where he'd expect to see Jack or Faraday. It's unclear if he's actually seeing the thing, or if he's imagining it. - Edward is too afraid to go into the backyard to see if the thing is still buried there or not, and has no idea if the Friendly Face could unbury itself. (Hmm... Fetch could, so I wouldn't put it past the Friendly Face.) - Ironically, Edward's new favorite science theory is that of Schrodinger's cat. (Which, if you aren't familiar with it, is a scenario to help explain String Theory, the idea being that you don't know if a box contains a cat or not unless you look into it.) - The tapping, chittering sounds that the Friendly Face makes follow him everywhere now, and he constantly hears it nearby, both at home and at school. He's unable to sleep, and is now running on empty. - Edward continues to get bullied at school, both by pretty bully Julia and mean boy Eddy. - He gets followed home by the Friendly Face one day, the animatronic abomination behaving like a normal cat. Seeing the thing behaving like a living animal, Edward wonders if burying it was something akin to burying someone alive, and whether or not the thing is mad at him. - Edward panics, and runs through the woods, the Friendly Face hot on his heels. He runs across the highway, trying to get away from the thing, and is hit by a semi truck, dying instantly. - The Friendly Face sits down near the side of the road, staring at Edward's lifeless body. We now get to see into the 'mind' of the Friendly Face, and we learn that it thought it was playing with Edward, its master and friend, and that it didn't ever mean any harm. Now, looking at where Edward landed, it's waiting for Edward to get back up and play with it some more. - I don't really have anything to say about this story that I haven't already said. There really wasn't much to this story, aside from the implication that someone at Fazbear's is trying to figure out how to recreate a dead animal or person. (Side-eyes Henry and William both.)
----------------------------------------------------
"Sea Bonnies"
- brothers Mott and Rory are having fun in the arcade at Freddy's. Rory is 7, and Mott is his 13 year old brother. Unlike most of the sets of brothers in these books, Mott and Rory get along, and seem to enjoy having fun with each other. - Mott has brown hair like his father, and is apparently considered a good-looking boy for a middle schooler, while brother Rory has bright red hair like their mother. When it's pointed out that the brothers don't resemble each other very closely, Mott teases that his brother was left on the doorstep by sea monkeys. - Even at 13, Mott still likes going to Freddy's, and even sings along with the animatronics. - At Freddy's, Mott runs into Theresa, a pretty girl he knows from school. She's also here with her younger brother. They both like music, and talk about their favorite bands. - The pizza at Freddy's is served by a "ponytailed server on roller skates," which is a reference to how waitresses would get around in old '50s-style restaurants, but is also similar to Scrap Baby's design. - Rory wins a container of Sea Bonnie eggs and care materials from his arcade tickets. The image of the Sea Bonnies apparently looks like a cross between a sea monkey and a rabbit, as the Sea Bonnie are actually sea monkeys that have been genetically engineered to look like Bonnie. Rory is very excited about his winnings. - The boys go home, where their mom is making dinner. Their mom has red hair and blue eyes, and she usually works evenings. - Their dad works as a pilot, I think? I'm not sure, I think I missed something there. But the point is that their dad is usually away at work. - Rory already has a pet goldfish named Fritz, who will now be sharing space with the Sea Bonnie eggs. - When Mott reads the instructions for the Sea Bonnies, he's surprised to find weird additional ingredients mixed in with the eggs and their food, including borax, blue food dye, and soda. (Sounds like instructions for making slime.) - Mott and his friends Lyle and Nate are working on a science experiment for school that involves growing colonies of bacteria and seeing what effects antibiotics have on them. - The Sea Bonnies hatch and take over the fish tank they've been placed in. Mott thinks they look like creepy little rabbits. The creatures propel themselves through the water by twitching their 'rabbit ear'-shaped fins. When Rory puts a hand on the side of the tank, the Sea Bonnies all collectively move toward his hand, clustering together on the side of the tank. When Rory and Mott get into an argument, the Sea Bonnies all turn to watch... and maybe listen? - (Mott's such a good kid, and a good brother. I'm not used to this kind of character in these books.) - Throughout the following day, Mott keeps hearing strange whispers from the direction of the fish tank as the Sea Bonnies call his name and taunt and bully him. - Rory has a book he wants read to him before bed called "Foxy and Bonnie’s Adventures on the High Seas," and sleeps with a Freddy plushie. - After putting Rory to bed, Mott sees something going on in the fish tank, and goes to check it out. To his horror, Fritz the goldfish has been taken over by the Sea Bonnies, which act like little parasites. The Sea Bonnies continue to whisper taunts out at Mott, calling him names and mocking him at every turn. - Fritz the fish is transformed into a purple, disgusting, undead version of itself, which sets off all of Mott's inner alarms. (And makes me think of the theory that Fritz Smith, the technician you play as in FNAF2, is post-scoop Michael Afton.) - While Rory is out playing with a friend, Mott takes the fish tank out of his room and carries it to the bathroom. Sensing Mott's intentions, the Sea Bonnies agitate the water, and are apparently powerful enough to make the water in the tank into a frothy whirlpool. Having decided that the Sea Bonnies present a threat to him and his brother, Mott pours them into the toilet and flushes them. - Predictably, Rory bursts into tears when he learns of his pets' demise. Mott feels bad, but is also happy to have gotten rid of the little creatures, thinking they posed a danger to his brother. - Mott has a nightmare about eating a bowl of cereal, but the cereal is actually a bowl of Sea Bonnies. It's enough to wake him up and send him running to the bathroom to throw up. He gets a drink of water, but the water feels funny, and swallowing it feels like swallowing something slimy and clumpy. - Mott wakes up the next morning with a horrible stomach cramp, and feels like he ate something bad. To make things worse, he starts hearing the Sea Bonnies' whispers again, calling him a "wuss" and "stupid" and mocking his pain. - Mott tries to hide how bad he feels though, because his mom has an important work event to go to and he doesn't want to interfere with her day. (Boy, it's not your fault that you're sick! It’s okay to tell your mom!) His mom thinks he must have eaten spoiled lunch meat and gotten some minor food poisoning, and fusses over him; she touches his forehead, and says that Mott feels strangely cold. - His mom calls a family friend, who is also the boys' doctor and the father of one of Mott's friends, asking him to check in on Mott for her later in the day. She then takes Rory to school, leaving Mott alone at home. - The pain and whispers get worse, and Mott ends up getting brought into the doctor's clinic for a brief examination. The doctor, Dr. Taber, checks over him, while the Sea Bonnies whisper "You don't know what you're dealing with!" into Mott's head. After running some tests, Dr. T also comes to the conclusion that Mott is suffering from food poisoning. He sends Mott to take a nap in his office until he can drive Mott home. - Once at home, Mott goes to bed, and sleeps for several hours. He wakes up the next morning, very thirsty but otherwise feeling fine. He still hears the whispers, but now assumes it's just all in his head, and he starts responding to the whispers in a mocking tone of his own. - Mott thinks of the fishing trips his dad takes him on sometimes, and wonders if they'll get to go again soon. - Mott starts feeling sick again. The whispers get worse, and start getting louder, until the Sea Bonnies are shouting at him. Mott hums to drown them out, and then starts playing loud music. - His innards start feeling really bad, and he calls Dr. T again. Dr. T decides to try giving him a catscan. Mott actually feels like the Sea Bonnies are eating him from the inside out, and the scan reveals "abnormalities" all along his organs, starting on his stomach and moving outward, affecting even his heart and lungs. Dr. T and his partner are confused by the abnormalities, and stare at the scan results for awhile, trying to figure out what they are. Ultimately, they think there's something wrong with the scanning machine, and decide to try scanning him again tomorrow. - Getting a look at the scan results himself, Mott immediately recognizes the abnormalities as little clusters of Sea Bonnies scattered around his innards. When he speaks to Dr. T, saying that he knows the cause of this, his voice is low and painfully neutral, sounding like a robot's voice even to his own ears. - "They're eating me from the inside, and they're using themselves to replace my organs!" - Dr. T, of course, doesn't understand or believe what Mott is telling him about Sea Bonnies eating his insides, and neither does Mott's mother. Neither of them really know what to do with Mott. - Mott spends his evening staring off into space, having no energy or motivation to do much else. He wonders how much longer he has as a human with human parts. - His arm itches, and he scratches it absentmindedly. To his surprise, he breaks skin, and sees a Sea Bonnie pop out with his blood. The Sea Bonnie dives back inside of him. Mott also becomes aware that his skin is changing color, taking on a blue-purple color. Unable to deal with the realization that the Sea Bonnies are eating him and replacing him bit by bit, Mott freezes and goes back to staring off into space. - Looking into the mirror, Mott sees Sea Bonnies swimming around inside his eyeballs. Avoiding his mother and brother (afraid that he'll infect them somehow), he runs outside, where it's nighttime and raining, and heads toward the doctor's clinic. His mind is very one-tracked right now, like he can only focus on one task at a time. - When his arm itches, Mott scratches it, only to remove a large chunk of his own flesh. The bloody chunk of tissue is infested with Sea Bonnies. They reattach themselves to him, unbothered. - Now out in the middle of the woods during the night, getting rained on, Mott realizes that his body is almost completely gone now, replaced by something horrible and alien. - "Every time he took a step, pieces of himself came apart." - "Not Mott. Mott wasn't Mott anymore." - Mott starts desperately tearing parts of himself off, pulling pieces out of his arms and face and chest, only for those pieces to literally climb back onto him and reattaching. - Mott isn't walking anymore so much as scuttling along the ground. He can't think very clearly anymore, only able to focus on one task at a time, and his memories are so scattered that he can't clearly remember what his mother or brother look like. - Claudia, the woman who works the desk at the doctor's clinic, opens the door when Mott arrives. She sees him standing out in the rain, his skin mis-colored and his eyes staring forward vacantly. When she asks if he's okay, he smiles and answers robotically, telling her "It's a nice day. Everyone should be out." - Claudia watches in confusion as Mott then turns and walks away into the darkness and pouring rain. He vanishes from view, as though he's disintegrated. - I'm pretty sure part of this story is just a re-imagining of Michael's scoopage and replacement by Ennard for a time, since it's about a guy who tries to do right by his younger sibling but ends up turning into a creepy, disgusting, undead version of himself that *isn't* himself. (And because it's not a Fazbear Frights story without referencing Michael done getting himself scooped!) - And if it's more of an explanation of how Michael thinks/feels after being replaced by Ennard for a time and becoming the purple corpse man we all know and love, it brings up a few interesting points. Like purple!Mott's inability to focus on more than one task at a time, leading to him wandering around during the night, only able to think about finding Dr. T (and Dr. T is referred to as being "like a father" to Mott, which makes me think of corpse!Michael's message, promising to find his father). Or the robotic way purple!Mott speaks, with no emotion or inflection behind his sentences. Or how purple!Mott can't remember things very clearly, and has to force himself to try to picture his family member's faces. Does this mean it's possible that corpse!Michael doesn't remember things well? Is that why Golden Freddy and Scraptrap keep having to remind him "It's me?" Interesting thoughts, for sure.
-------------------------------------------------------
(stock image I found of bully girls)
"Together Forever"
- "These old locks always get stuck!" ... Ah. It's *that* kind of story. - Our new main charas are Jessica and Brittney, two stereotypical mean popular girls in high school. They're only sophomores, but have been voted as homecoming queen and princess, respectively. - Both girls are, of course, white girls with blonde hair and blue eyes, and wear expensive trendy clothes that almost match one another's outfits. - Jessica and Brittney bully Mindy and Cindy, two younger girls who have the misfortunate of having lockers near the mean girls. But the joke is that Mindy and Cindy don't really register the bullying, and believe that the older girls probably hate themselves but, unable to take that anger out on themselves, they take it out on Mindy and Cindy. - One of their classmates is a boy named Evan, who they both like. Evan apparently dresses like a "retro-styled hobo," whatever that means. - Both the mean girls and the younger girls they bully are in the same robotics class. Their school, for some reason, has a robotics class instead of any arts-related classes. The class is taught by a bird-like man named Mr. Thornton, and they are currently working on studying old animatronics that were donated to the school. This fleet of animatronics for them to work on includes a few large, human-sized characters in clothing, and a lot of smaller, dog- and cat-like robots. (Like Fetch? Or the Friendly Face?) - Brittney jokes that Thornton is a glitched robot himself, since the man often spaces out and leaves sentences hanging. (No, that's just how nerds talk. Trust me, I was raised by two nerds.) - Jessica complains about the class, but secretly admits that she actually likes robotics, if only because robots always do exactly what she tells them to do, unlike people. - Jessica and Brittney are given a human-sized pig waitress animatronic to work on. The pig is named Rosie Porkchop, and she's dressed up like an old-style waitress in a frilly dress. She has a special user's manual, because apparently she has some specific design features that the girls will need to learn about before working on her. Rosie's stomach opens, revealing an empty space large enough to hold a person, or maybe two children. ( ... Go on.) - Rosie is a springlock suit, which the girls learn means she can function as either an autonomous animatronic or as a costume for a person to wear. In suit mode, like she is now, her springlocks are dialed back, and she appears fairly empty, with space for a person to fit inside. In animatronic mode, however, the springlocks engage, and the empty space becomes filled with inner mechanisms that fold out and connect together. - The girls decide to program the pig animatronic to attack Cindy and Mindy, or to at least harass the younger girls at the upcoming school dance. After they learn how the springlocks work, Jessica and Brittney decide to program Rosie to stuff Cindy and Mindy into her stomach and hold them there for the entire evening of the dance. - Jessica and Brittney come back to school during the evening (after hours) to work more on Rosie. They joke about programming the robot to do things like "fetch" (which I thought was funny), and then learn that Rosie is programmed to "approach children, but avoid adults." - The robotics lab is spooky after hours, filled with robotic heads and parts. The girls are startled when a robotic rat suddenly springs to life, and question why anyone would ever build a rat animatronic. (Chuck E. Cheese would like to know your location.) - The girls finish programming Rosie to attack Mindy and Cindy, but, when they turn her on, Rosie immediately grabs Brittney and shoves her into her stomach. Jessica, the more tech-savvy of the girls, tries to fix the program or turn the pig off, but Brittney, screaming hysterically, is dragged literally kicking and screaming into the robot's stomach and sealed inside. - Inside Rosie's stomach, Brittney is currently alright and in one piece, but she's very scared and can't get out. On the outside, Jessica tries to figure out how to get Rosie to open up again. When none of her attempts work, Jessica start flipping random switches, and accidentally turns on Rosie's animatronic mode... and Brittney is skewered to death, releasing a horrible screech of pain and then falling silent. - Jessica finally gets Rosie back into suit mode and opens the stomach hatch, and comes face to face with mangled bloody pieces of her best friend. Jessica screams in horror, and Rosie wakes up once more, grabs Jessica, and shoves the second teen into her stomach. - Inside the robot herself, Jessica finally sees what's left of Brittney's face, her best friend having been literally ripped to shreds, and the shreds now wrapped horribly around several of the inner mechanisms of the springlock suit. Jessica cries and screams, trapped inside the robot with the remains of her friend. - Brittney starts talking, somehow, telling Jessica that she's cold and scared. Jessica asks how her friend is talking, and Brittney doesn't really have an answer for her. - Rosie's suit mode gets somehow flipped off again, and Jessica is skewered and torn apart. - Mindy and Cindy arrive to school early the next morning, going to set up for a presentation in the robotics class. They see the Rosie Porkchop robot, already turned on and ready to perform the tricks Jessica programmed into her. Rosie greets them in Jessica's voice, much to the younger girls' surprise. Rosie also refers to herself in a plural form, like there's more than one of her, and ignores Cindy when the girl tries to correct her. - Cindy and Mindy are amused by the animatronics antics, and don't notice when blood drips out of her. - Mr. Thornton takes a closer look at Rosie, and notes that the switch that toggles Rosie between animatronic mode and suit mode doesn't seem to work anymore. He says he's glad for that, since the manufacturer said the springlock suits could be dangerous, and, due to some past incidents, have been discontinued. Apparently, the suits have been known to randomly switch between suit and animatronic modes in the past, causing many injuries. - Mindy and Cindy take credit for programming Rosie (and receive A's), while Jessica and Brittney, who are dead but still conscious and aware of their surroundings, watch helplessly from inside Rosie. They can watch and hear, but can no longer speak. - So all in all, this story explains how the springlock suits work (and how they malfunction), and answers some questions that I've had for years about them. There's an endoskeleton that is broken down into pieces and folded up (locked in place) on the inside when in suit mode, making room for a person. When in animatronic mode, those endoskeleton pieces fold back out (spring back), filling the inner space and inadvertently crushing anything in their paths. - This explains why in the original Springtrap design he has a full, functioning endoskeleton, and also why that endoskeleton has bits of flesh wrapped around it in places; when the springlocks snapped, the endoskeleton parts popped back into place, tearing through William's body in the process. I've always wondered he wasn't just a corpse in a costume, and now I have my answer. So I'm pretty satisfied with this story. - Also, because the story ends on two people trapped inside a springlock suit, it's referencing Golden Freddy, further cementing the theory/common understanding that Golden Freddy is a springlock suit that contains the spirits of two people: "Crying Child" Afton (William's son) and Cassidy "the Vengeful Spirit" (one of William's victims). - I find it very interesting that the two souls trapped inside Rosie are unable to speak, but Rosie speaks in Jessica's voice anyway. No explanation as to how or why she does.
-------------------------------------------------
"Epilogue 10"
- Det. Larson tries looking into the history of the 'Jeff's Pizza' building, but can't figure out who the original owner was. Apparently the building has been bought and sold so many times that no website seems to have a complete list, and both the original owner and current owner seem to be hidden. He gets help from Chancey, the oddball detective with a Southern accent and cowboy slang. - Larson pulls up the dates connected to the blood samples he'd taken from the ball pit and tries to connect them to past unsolved crimes. What he finds is that, on each date that the blood samples turned up, a teenager went missing; further investigation reveals that the missing kids were last seen with a "metal, female-looking, clown mannequin." (So we now know that Sarah wasn't Eleanor's first victim, and definitely not her last. But it's also interesting that she's being described as a mannequin now, when the first time we saw her she was compared to a doll.) Larson doesn't know what the connection is, when kids are going missing, and the dates are lining up, but the blood is all from one single person. - Larson learns about someone named Dr. Talbert, who was apparently called in at one point to comment on Eleanor, apparently being considered an expert in the study of Remnant. Larson doesn't know what Remnant is, but learns that it resembles "liquid mercury," and that it's terribly difficult to obtain a sample. - Meanwhile, Jake tries to figure out where Ranelle's father is. Her memories are disjointed, and don't make any sense to him, and she tenses up whenever he actually asks her about her father. Finally, he approaches her directly about it, and she nods, and starts leading him to her father's home. - Her father's home is close enough for them to walk to, but is across the railroad tracks and is on the outskirts of town. The house looks extremely uninviting from Jake's pov. The front door opens, and a man's voice calls out from inside, assuming they're delivering a package or something and giving them directions of where to put it. Jake thinks the inside of the house is much more inviting than the outside was, with furniture pieces covered in throw pillows and family photos on the walls. - Jake sees a picture of two men standing together, and recognizes one of them as Dr. Talbert. (Sidenote: Talbert's name is miswritten as "Taggert" in this sequence, and the editors just straight didn't care.) - Another photo shows Dr. Talbert standing with his teenage daughter, who has long, curly black hair and brown eyes. - Outside, Detective Larson approaches the house, having tracked down the home's occupant as the owner of the 'Jeff's Pizza' building. He steps inside, and is startled to see the Stitchwraith and a strange teenager. - Taking no notice of the detective, Ranelle focuses on the picture of Talbert's daughter, adjusting her appearance to look like the girl in the photo. - Larson has another one of his now-common hallucinations, and sees Ranelle for what she really is: Eleanor, the metal clown girl who "feeds on human suffering." Larson draws his gun to shoot the monster girl, but she simply smiles at him, which causes him to fall to the floor unconscious. - While out of it, Larson sees visions of Eleanor stuffing human body parts into a Plushtrap Chaser, Eleanor antagonizing Delilah at 1:35 AM for the umpteenth time, Eleanor holding onto Pete's body during his autopsy, and then Eleanor with the patient in Room 1280. He ends up following Eleanor through a maze on the astral plane, and sees Toby's body hanging from the wooden pegs of the Hide And Seek game; Eleanor and Toby exchange smiles "like they were sharing a private joke," and then Larson is thrown into another vision. Next, Larson sees Eleanor grab Sam in his Blackbird costume, throwing him in front of the oncoming train. Larson pulls Sam away and the young man lands in a nearby ditch inside. - (So, two things real quick. One: Eleanor is apparently the root cause of all the stories I couldn't make heads or tails of. And two: Larson can manipulate the things in these "visions," so they aren't just in his head -- he's *really* there. So has the time travel abilities of the ball pit or Andrew's spirit rubbed off onto Larson? Or was Eleanor the only thing with time travel ability this entire time?) - From Jake's pov, he sees Larson enter the house and then immediately pass out. Jake doesn't know why, and has just missed a lot of important plot points. - The owner of the house, who is apparently Dr. Talbert (???? Even though I thought he was dead???), comes out to greet Ranelle, and is apparently very happy to see his daughter again. He doesn't seem to see Larson at all. This is when Jake finally gets a good long look at Ranelle, and recognizes her as Eleanor. - Eleanor makes a scene to make it look like Jake attacked her, and, believing her to be his daughter, Dr. Talbert pulls out a gun (!!!) and shoots Jake's battery pack, shutting down his Stitchwraith body. Talbert then prepares to use Remnant to heal "Ranelle." - Unable to move but able to listen, Jake realizes that Eleanor's goal was to obtain Remnant, which she believes will keep her alive forever. As soon as the Remnant touches her, her entire appearance changes, taking on the form of a grey-skinned, fanged beast with gaping eyes and an unhinged jaw. - ... Are you seriously about to tell me that Eleanor is someone/something *other* than Elizabeth Afton? Because it seems like that's what that ending is saying, and I ain't happy about it. - Also why is Dr. Talbert???? Still alive???? We literally saw him die! The Stitchwraith touched him and he died! Black tear stains and all! There was a whole police investigation into his apparent murder! I'm going to scream from frustration!! DX
7 notes
·
View notes
Text
Honestly I want an excuse to talk about the fnaf books, so I might do a review. Is anyone interested in that?
also what I mean by fnaf books is silver eyes to the fourth closet. Not fazbears fright.
before anyone freaks out, these are MY opinions. If you complain like a little bitch, that's your fault and you need to leave. This isn't Twitter honey.
Secondly, there will be spoilers, duh
i want to talk about it because I feel like the author absolutely sucks. Idk that was my reaction when I first read it all. I'll of course re-read it before my review, but I'll put my before opinions here:
FIRST READ:
Silver eyes: Okay. It was okay at best. None of the characters are rememberable, really. Not even Charlie for the most part. The only 2 characters I remember the most about besides her are Jason and Carlton.
Twisted ones: TERRIBLE. TERRIBLE. TERRIBLE. God awful writing, especially during the part where she sees like bb? Or is under her house? Idk that's how bad it was at explaining everything. I genuinely didn't know what was going on. Also, Charlie is a stupid protagonist who does stupid and impulsive things for the sole purpose of moving the plot forward.
Fourth Closet: the best out of this entire series. I love Baby's character! She was written so well and was very relatable. William was mediocre, honestly not like what I was expecting. He wasn't that much of a threat. John, Jess and every one else was forgetful, as usual. Still hate Charlie. Still a bad progatonist.
Those are My very basic opinions. once I re-read it I'll go more in-depth. That's my opinion as I remember the books, so I'll probably change some of them since they're outdated.
Okay, silver eyes here I come
#five nights at freddys#fnaf#helluva-hurricane#scott cawthon#fnaf books#fnaf silver eyes#fnaf twisted ones#fnaf fourth closet#Silver Eyes#Fourth Closet#Twisted Ones#review#def gonna be a long reblog post
21 notes
·
View notes