#fnaf oc belladonna
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reyofluke-ocs · 1 year ago
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atropabelladonna1692 · 2 months ago
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╰ *ੈ✎‧₊˚ ... ɴᴏʙᴏᴅʏ ᴇʟꜱᴇ ᴄᴀɴ ꜱᴇᴇ ᴜꜱ ꜱʜᴀʀᴇ ᴏᴜʀ ʜᴏᴘᴇꜱ ᴀɴᴅ ᴅʀᴇᴀᴍꜱ ╮
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------------ ꒰ა INTRODUCTION TO BREAD ໒꒱ ----------
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✧About me!! ⁃⁃✎⌗
✮⎨Name: Belladonna (sign name Bread)
✮⎨Prns: They/He/She
✮⎨Gender: Gender Fluid
✮ ⎨Nationality: American
✮⎨ Sexuality: AroAce
✮ ⎨Age: 20
« In this world or in that world, there’s nowhere we can be »
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✧Favorites!! ⁃⁃✎⌗
✮ ⎨Favorite Game(s): Stardew Valley, Minecraft, Undertale, & FNAF
✮ ⎨Show(s): Avatar The Last Airbender, Steven Universe
✮ ⎨Movie(s): Marvel
✮ ⎨Animal(s): Cats & Raccoons
✮ ⎨Hates: Toxic shippers, die hard canon followers
✮ ⎨Loves: Creepypasta, Headcanonns, AU’s
« In this world or in that world, there’s nowhere we can be »
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✧Extra!! ⁃⁃✎⌗
✮ ⎨ Fandoms: Everything listed above + Creepypasta, Horror Slashers, & a ton of indie games
✮ ⎨ AO3 Acc: breadcatt44
✮ ⎨ DMs/Ask Box: Open
« Ah, dear God in Heaven, calling on the god of children »
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✧Bread's Tour!! ⁃⁃✎⌗
✮ ⎨ Rules ✮ ⎨ Socials ✮ ⎨ Mutuals ✮ ⎨ Tagging System ✮ ⎨ OC Masterlist
« Covered us from head to toe in bruises from the time you entertained yourself »
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CREDIT TO @neversam FOR MAKING THIS INTRO POST!!
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paigelts05 · 2 years ago
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Oxana, Belladonna, and Rusty [FNAF OCs]
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https://www.deviantart.com/paigelts05/art/Oxana-Belladonna-and-Rusty-FNAF-OCs-929106745
Published: Sep 11, 2022
A disgraced neurosurgeon turned author. A toxicologist who can poison machines. And a digital creature created to hunt down an age old foe. Oxana Olwen. Belladonna. Rusty. °•*•°•*•°•*•°•*•°•*•°•*•° I've had their human designs in mind for a while, but only recently decided to draw them. And yes this is almost exactly how I envisioned their true human appearances being from day one, the 'almost' meaning that I recently decided to give Oxana a large headpiece on over both ears (only one is visible in the drawing) that look like feathers to give the impression of the ears of her robot form and that I decided to simplify Belladonna's maid dress into something more lab appropriate and sticking a bat on her headband. Also I had no idea what to do for the background for the longest time, so I decided to try some of the watercolours that I got in one of those wooden boxes that have regular pencils, colouring pencils, and water activated paints in them.
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magentamedicines · 3 years ago
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Meet my ocs!
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Cori Afton (self-insert, youngest member of the Afton Family)
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Honesty (one of Gregory's friends after SB)
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Psyche (Security Guard and Technician at the pizzaplex)
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Icarus (Costume and Animatronic Designer)
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Tori Afton (Michael deserves a girlfriend no I will not change my mind)
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Rose Afton (so imagine a universe were William didn't absolutely suck ass and could talk to women)
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Harley (one of Vanny's older victims)
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Ivy Emily (adopted daughter of Henry Emily)
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Morgan (dayshift guard at the pizzaplex)
And there's a few others I don't have photos for but
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asketchysomebody · 8 years ago
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My oc list!(warning: spoilers) and fan children!
Here's a list of my oc's from first to last: *May - Undertale *Lyric Ocathra- immortals Hunter Wyle-immortals *Catherine Adams- immortals *Asher Sidney- immortals *Eden Phillips- immortals *Victoria- immortals *Jase Carson- immortals *Avery Jones- immortals *Sarah Capponi -immortals * Adam Jones- immortals *Scratch- Rag Dolls *Patch- rag dolls *Stitch- rag dolls *Pin- rag dolls * Nicole Smith- Fnaf * Clara - undertale (not Chara) *Brody-undertale Maddison June -Yandere sim *Aaron Akita- yandere sim *Sean Macky- yandere simulator *Yuki Rose- yandere sim *Val Rose - yandere simulator * Laruance Sharp- yandere simulator * Cooper June- yandere simulator *Levi Jones - yandere simulator *Tashigi Ayako- yandere simulator *Sakura Ayumu- yandere simulator *Stephen Nitto - yandere simulator Fan kiddos!!!: Ginger- undertale Poppy- undertale Asher- undertale Jade- undertale Rachael-undertale Prim Rose - rwby Whither Schnee- rwby Blaine Belladonna -rwby Yaro Xio Long- rwby That's all I got for now! Hope you like!
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paigelts05 · 2 years ago
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The Lingering Spectre ending - FNAF World OC’s Plot
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https://www.deviantart.com/paigelts05/art/The-Lingering-Spectre-ending-880793998
Published: May 27, 2021
The ending made for the FNAF world creator challenge on the FNAF amino. Must have completed the main questline for the Dusty Manor. The main questline for the dusty Manor ends with beating Rusty. You must have Springtrap, Shadow Freddy, Shadow Bonnie, Phantom Freddy, Phantom Foxy, Phantom Marionette, and Phantom Chica unlocked. You must have access to the Backstage (secret area from the Halloween update). This can be either done through the secret enterance at the start of the game or by getting the hard mode ending. You must get to the purplegeist fight, but before you enter the fight, you must have at least one of the Toxin Vials and one of the Targeted Mixes in your byte loadout. Here's where things diverge. 🦉 You are now en-route to the Lingering Spectre ending🦉 Purplegeist will immediately die to the toxin. When Chica's magic rainbow shows up, she will complain about the bumpy landing and the fight will go on as normal. Once the fight is over, instead of what would usually happen, you are sent back to just outside the Dusty Manor. Note that the game will automatically save after arriving back at the Dusty Manor, and when you exit and re-enter the game, you will always spawn in the Manor from now on and all of the places on the 'jump' menu are blocked off. A cutscene will play between Belladona and Springtrap. Cutscene 1. Uses normal layout. Belladonna: "It worked, but that geist was no more than a lump of code made to emulate him. But it works." Springtrap: "And what do you intend on doing with this information?" Belladona: "Take the code I made by brewing these poisons here and export them. Use Rusty to find him, and the rest will play out as you just saw. One drop of poison should be enough to erase him." Springtrap: "interesting. I never knew that virtual beings could be properly poisoned. I always saw it as damage over time that decremented a variable, but to damage the virtual being itself outside the constraints of its own code. To erase it. I have no doubts that you will succeed." Cutscene end. A second cutscene will then play between Shadow Freddy and Oxana: Cutscene 2. Uses normal layout. Oxana: "So, whilst I feel that we haven't scratched the surface of what this world's troubles are, our poisoners over there seem to rather content." Shadow Freddy: "I don't think that we will be able to scratch the surface of what is going on here. I don't even know if we have done all this before. But if we are to begin the hunt for the purple menace, who I believe we all know who you're on about, we need to make haste." Oxana: "Agreed. We also must ensure that those we take with us have forms outside of this virtual world." Shadow Freddy: "Whilst everyone came here initially as a refuge from the outside world, there are many whose memories have deteriorated to the point where this world is thier whole reality. But I know six of us who still have memories." Oxana: "And I make eight, so we should have a whole party loadout." Shadow Freddy: "Eight?" Oxana: "So you don't know about my mole? Cecilia. Or as you know her, Phantom Chica. She's more alive than your phantom friends, but has a hard time staying in her own body." Shadow Freddy: "I see. Now, what do we do?" Oxana: "I'm not sure. Let's head to the study. I have probably written something about getting out somewhere." Cutscene end. After the cutscene ends, party composition becomes limited to Springtrap, Shadow Freddy, Shadow Bonnie, Phantom Freddy, Phantom Foxy, Phantom Marionette, Phantom Chica, and Oxana Olwen. The next thing to do is to head to the Manor and to the study, going back through the back wall of the main hall as always. When in the study, another cutscene will start, this time, using the overworld as a backdrop, placing the whole party around the study. Text boxes appear at the top of the screen and the tail of the text box denotes who is talking. Cutscene 3. Uses new layout. Phantom Foxy: "So, why is it just us lot?" Belladona: "Because the others have no memories left of outside this virtual world. I'm no fighter, so I can just tag along behind." Phantom Foxy: "Lucky there was only this many of us then, hu." Phantom Chica: "If there were more, I'd have taken charge of a third party. Only eight units and an NPC means we can all stick together without having to crack this world open." Oxana: "I found it. I'll just let everyone now, even if we escape, part of us will remain here. Albeit just a shell, but everything we do leaves code fragments behind. These are basically memories, so don't freak out, but these memories can be accessed and played back. Including what I'm saying now. Also our departure won't effect this world in any major way due to these code fragments behind left behind. What we are going to do will only truly happen once, but outside observers of this virtual world may watch this happen over and over again if they so please." Shadow Bonnie: "So we don't have to worry about this place imploding behind us. That's what you're saying." Oxana: "Precisely. No end of the world scenarios today. We can take as long as we need." Cutscene end. After this cutscene ends, you are playing as Shadow Freddy, with the party plus Belladona and Rusty all in the study. You can talk to the other characters and should, as you can't leave the study until the next bit of story progression has been made. Talking to another character will trigger a text box like the ones from cutscene 3. Attempting to leave will have Shadow Freddy say "I can't leave. I'd just get myself killed." Talking to: Springtrap: "I personally can't wait to find and erase that monster. There are many people who want him gone, and I guess I'm just another name on the list." Belladona and Rusty: "Rusty's been doing pretty well. Did you see the strange exit in the flipside to the lab? I think that's our way out." "Coo" "Rusty thinks so too." Shadow Bonnie: "No wonder you're so weak, spreading yourself across worlds like this, even if this one is virtual. Surprised you've not shorted out already." Phantom Freddy: "I'm going to be honest. I was lost when I got here and I'm still lost now. I hope I'm not a burden." Phantom Foxy: "Finding things here is tough. I mean I like a challenge, but walking through walls isn't something I've ever had to consider." Phantom Marionette: "I just want to go back to somewhere I know. Adventure is fun, but even the most intrepid explorers get homesick eventually." Phantom Chica: "I can't believe nobody noticed. Well, nobody even asked, and I understand why someone would be against sharing thier true identity here." Oxana Olwen: "Hmmm. Makes sense makes sense. And if that goes there then in theory it should work. As for that..." Talking segment end. After these conversations, regardless of the order, Oxana will speak up in a fourth cutscene. Cutscene 4. Uses new layout. Oxana: "I've got it. Belladona, are there any instabilities in the passage you opened to your lab?" Belladona: "Yes. Between second layer coridoors 2 and 3. The walls lack collision and there is a glitched exit in the centre." Oxana: "Can you do anything with it?" Belladona: "Yes, but it'll probably be a one way trip." Oxana: "It's not like any of us were able to get out the way we came in, so why would it need to be anything else?" Belladona: "Correct." Phantom Freddy: "Wait, aren't you a novelist? How are you going to bring your manuscripts with you?" Oxana: "Thank you for the concern, but what I write here is stored in external documents, so that's already been dealt with. Aren't you forgetting that this world is - at its core - virtual?" Phantom Freddy: "Right. And I'm guessing Belladona has a way of getting Rusty out of here too." Oxana: "Yes. The fact that she was made to be taken out of this world and put into another system was likely what caused her all that pain in the first place." Phantom Freddy: "Cool." Shadow Freddy: "So I assume we're going back to the flipside then." Belladona: "As soon as I've sorted out the exit point." Cutscene end. You now need to make your way down to the kitchen. You may modify the party, but any playable characters that are not the eight specified earlier are blacked out and unselectabe. This means all you can do is change party order and switch who is in party 1 and party 2. Any bytes and chips you have may be switched out as normal. Upon arriving at the kitchen, Belladona is already there. Approaching her starts the next cutscene. Cutscene 5. Uses new layout. Belladona: "Right, I've isolated it. I just need a few things. The exit point doesn't work as I want it to at the minute, so by default it'll still send you back up here. I need a few things from my lab, and a few things from up here." "From up here, I need a quill from the bedroom, a jar of poison I hid in the bathroom, some flowers from the landing, and a plate from the dining room. Then you can accompany me to my lab because I have a hunch that there are some things in this world that won't be happy with us trying to leave." Cutscene end You now need to go around the Manor, collecting the items specified. Talking to Belladona before collecting these will make her say "A quill from the bedroom, a jar of poison I hid in the bathroom, some flowers from the landing, and a plate from the dining room. Do you need to buy anything." This time, Belladona sells all the bytes and armour add-ons as a way of compensating for the fact that now you are locked into this ending and can't leave the Manor. During this search, it's recommended that you do some level grinding, as these party members may be a bit underleveled. Enemy health and exp yield will be scaled to the leading member of the first party. After obtaining a the necessary items, you need to talk to Belladona again. Cutscene 6. Uses new layout. Oxana: "We've got it." Belladona: "Great. Now to get to my lab." Phantom Chica: "I sense that something is already there. I feel that it may attack us as soon as we enter. We can't be taken off guard." Oxana: "Right. Stay alert everyone." Cutscene end Now you can enter the glitches item in the kitchen again. However, before you do this, you can talk to Belladona to access the shop, and you may still encounter enemies in the kitchen, so it is recommended you get everything you need now, as there are two major bosses coming up and only one more opportunitiy to get anything after this point. Upon entering the flipside, you need to follow the same directions as last time to get to the lab. Exiting via the secret exit will take you to the kitchen. Upon entering the lab, a short cutscene will play Cutscene 7. Uses new layout. Phantom Chica: "I knew it! Look out!" Cutscene end A battle against the first main boss of this ending will begin. This fight is against Firewall. The first of the two bosses with a fourth wall breaking name. Firewalls attacks are 4th wall and alarm. He only has these two moves, but spends most moves performing basic attacks. After the boss fight, a longer cutscene will play. Cutscene 8. Uses new layout. Phantom Chica: "Just as I predicted. I bet this is just the first of a slew of creations designed to keep us in. Get what you need, then get us back to the main Manor so we can proceed." Belladona: *Rummaging through lab equipment* "Got it. That's all I need. Back to the Manor in 3, 2, 1!" Cutscene end You are then immediately sent back to the enterance hall of the Manor. Upon entering the kitchen, another cutscene will play. Cutscene 9. Uses new layout. Belladona: "Ok. Now I can deal with making the path out of here." Phantom Chica: "Be quick about it. We are liable to be attacked again." Belladona: "Alright, alright, I'm on it. Give me a minute." "..." "Damn it. I just need one more favour, ok?" "Remember the buttons you used to get to the study the first time you met Oxana? I need you to press all the buttons. Order does not matter. Just get them all pressed, then I should be able to activate this." Cutscene end After this cutscene is you last chance to gain any levels or buy any equipment that you need. You must go around the Manor pressing all the buttons that you found when going through the Manor the first time. Order does not matter, just get them all pressed. Returning to Belladona before pressing all buttons will bring up the shop. Returning to her after will trigger a small cutscene where she asks "Ready?". Replying "No" will take you to the shop. After selecting ready, Belladona will say "This is the point of no return. Are you sure you're prepared?" Selecting yes will cause the next cutscene to start. Cutscene 10. Uses new layout. Belladona: "I take it that everyone is ready." Eight text boxes appear that say "yes" - one for each party member - and one that says "beep" for Rusty. Belladona: "Good. Let's go." The party then enters the glitch in the kitchen. Cutscene end After entering the glitch, all exits that aren't the secret exit will take you to the start of the Manors flipside. Navigate to the second lower layer coridoor, and you should be able to see a bright glitch. A text box says "there it is!", And then you can continue. Go to the third corridor, and you will be able to walk through the wall towards the glitch and enter it. This will take you to layer 3, and the start of 'The Maze'. Layer three is a straight line forward, and will take you to the red layer where OMC lives. A cutscene will start. Cutscene 11. Uses new layout. OMC: "What in the-" Belladona: "Relax, were just passing through. It is not my fault that your layer is closest to the way out of this place." OMC: "You just completely changed the layout of my domain." Belladona: "I just added a few coridoors. And how about instead of fishing whilst lamenting the loss of that cowgirl you fell in love with before you died, you come with us? Maybe you'll be able to find her." OMC: "We have already located eachother, and she choses to remain out there to guide the dead, I stay here. Sayonara." Belladona: "Goodbye." Oxana: "So, where does this path begin and where do we go?" Belladona: "Down there, and the way to the way out should be nearby." Cutscene end You now need to navigate the maze's red layer. It's not much of a maze, and taking a wrong exit just takes you back to being across the lake from OMC. After finding the correct exit, you will be at the final room. There is a glitch at the end of the room, and it looks like this is the way out. Upon arriving at the final room, a cutscene will play Cutscene 12. Uses new layout. Belladona: "Here we are! And look at that portal. I made that! It isn't much of a looker, but functionality wise, it does its job." Oxana: "Then let's get going." *The party takes a step towards the portal and the room shakes* Phantom Chica: "Damn it! I knew it wasn't going to be this easy. Everyone! Look out!" Cutscene end. The cutscene then fades out into the fight with the final boss of this story. Breakpoint. Breakpoint has three moves: Fourth Wall, Alarm, and Bin-Aray. Bin-Aray is a high damage single target move. It will likely kill whoever it hits, so make sure you have giftboxes up as often as possible. After defeating Breakpoint, there will be one more cutscene. For this cutscene and after, you have no control over anything other than progressing the text. Cutscene Final. Uses new layout. Phantom Chica: "Phew. That was tough. At least we made it. Everyone alive? Sound off." Eight text boxes appear on screen. One for each party member saying "here", minus the one who asked, one for Belladona, and one for Rusty, whose text box says "beep". Oxana: "Let's get out of here before this happens again." Belladona: "Before anyone asks, I do know where this takes us. We will be in my real world lab. I will look different and alive. Oxana will look different and alive. Phantom Chica will look like a girl in a wheelchair wired up to half a dozen machines and half dead, but alive. I know the rest of you are ghosts or spirits, and you will resume your normal forms. The only one of us who won't be in my lab will be Springtrap, who will be wherever he was before he came to this virtual world. Here's the address of my lab. I want to check on everyone including you when we get back." Belladona approaches Springtrap, then moves back to where she was. Belladona: "Now let's get going. See you on the other side." All the characters approach the glitchy looking portal and the screen fades to white. A final message will appear on screen. "And so we left." "And to you, the player who has stumbled across our memory fragments." "I hope it's not too jaring to hear about a these 'memory fragments', and know you're basically watching someone's memories in program form." "And I know we've never met, and likely never will." "But after I checked on everyone - and rest assured, everyone is doing A-Ok back in the real world. They've adjusted back well, mostly going back to basically being guardians for still living loved ones - I figured that I'd give something to those who bear witness to our accomplishment. As I thought of our escape as some kind of ending to this story." "A happy ending, but doesn't everyone need a happy ending from time to time?" "So, for putting up with our memories, I give you one final snippet of code: a 'trophy', as you call it, so that you may remember what you saw." The game then exits to the main menu, and alongside the other trophies sits a new trophy: the Lingering Spectre trophy.
Lingering Spectre ending assets
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https://www.deviantart.com/paigelts05/art/Lingering-Spectre-ending-assets-880795981
Published: May 27, 2021
The asset sheet for the maze, bosses, and trophy for the Lingering Spectre ending.
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paigelts05 · 2 years ago
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Belladonna The Manor Maid & Her Targeted Mixes - FNAF World OC
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https://www.deviantart.com/paigelts05/art/Belladona-879666089
Published: May 16, 2021
Belladonna The Manor Maid 🦉 Appearance 🦉 Her name is Belladonna. A bat animatronic wearing a long maid dress with a red bow at the collar. Her fur is a pinkish brown, and her eyes are a deep red. She always wears a serious expression, but seems to have a dark sense of humour, saying things like "pick your poison" to new customers, and after a purchase, saying, "Don't use it all on one foe!". Despite her dark quips, she also seems to be quite nonchalant. 🦉 History 🦉 She dresses like a maid, but you don't seem to recall seeing a maid at the Dusty Manor. Besides, that place was filthy. Nonetheless, she insists she is a maid there, and if Oxana is at the front of the party, they will have a short interaction where they greet eachother as friends, so clearly she can't be lying. Unless they're covering for eachother. A secret about the Manor Maid is that she isn't really a maid at all. She's a poisoner, and has somehow created toxins capable of harming digital entities. She uses the basement of the manor, that only she can access, as her brewery, and it is there where she has crafted poisons that can kill virtual beings. Why she has crafted them is shrouded in mystery, but may have something to do with this "purple horror" her and Oxana talk about. Weather she is from this virtual world or the real world is just as much as a mystery as how Oxana got here, but her motives seem to be far more clear cut, even though the identity of her mysterious foe seems to elude the the party to whom she sells her wares. It is likely that she is using this virtual world as a test ground to trial the effectiveness of her poisons, as her poisons aren't quite ready for thier final purpose quire yet. They can deal damage to those who chose to stay in this so-called world, but what do you do when your target can just leave? 🌹 Role 🌹 This mysterious maid stands outside of the pink house, where the enterance to the Dusty Manor is, after obtaining Oxana. Much like lolbit, she sells bytes, making her a shopkeep NPC. 🦉 Wares 🦉 "Pick your poison" She sells some rather shady wares for a rather high price. Much like lolbit, she sells bytes. Due to being a near-endgame NPC, her wares are priced accordingly and are fairly strong. She sells the usual number of three bytes. These are shaped like wine glasses, and contain purple, green, and red liquid that seems to sparkle. They are called the Mini vial, Poison vial, and Toxin vial respectively. Thier effect in battle is that they inflict poison on the enemy at an infrequent /frequent / constant rate, and they are priced at 500/ 1500/ 5000 tokens. This poison does effect bosses, and is more potent than the normal poison, as the damage has been scaled to be effective in the endgame. The poison effect has also been altered so that when the damage has been applied, the enemy's texture is momentarily replaced by the magenta and black tile texture that is commonly associated with missing textures. The poison bubbles that appear above an enemy are various shades of magenta tending to black.
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https://www.deviantart.com/paigelts05/art/Targeted-Mixes-879769025
Published: May 17, 2021
"The poisons seem to work. But it's not enough. It's never enough. To invent such poisons should be an honour, but it doesn't feel fulfilling. They still need some work, and I've been working on other concoctions that do other things, so it just feels like another creation. Perhaps, I should be proud of myself. They seem to be effective. But I have something new." ~Belladonna to the party after using one of her Toxins in battle. 🦉Obtaining 🦉 Belladona will begin to sell these mixes, given one of her poisons has been purchased and used in at least one battle. She will then talk about a new concoction that she has been working on. One whose effects change depending on who they are acting on. When in store, there will now be two pages. One showing the poisons, another showing her new invention: the Targeted Mixes. 🦉 Physical Description 🦉 All of the mixes are bottles containing a strange liquid. They have eyes around the edge of the segment of the bottle that begins to taper upwards to the neck. On the backs of the bottles are a pair of wings that appear to be made of glass. The bottles sway back and forth, as of they are constantly mixing themselves. Mini-Mix: A small bottle containing a green liquid. Its swaying is limited to the centre and leaning forwards, as it appears to be not that confident in flight, fearing that if its wings were under its body by any degree that it would fall. Targeted Mix: A bottle containing a blue liquid. Far larger than the Mini-Mix and more confident in its flying abilities, it rocks back and forth with ease, now able to lean backwards. Mega-Mix: A bottle containing a dusty pink liquid. Much larger than the Targeted Mix, and far more chill. It rocks back and forth at a slower rate, but is just as if not more confident in its ability to fly than the Targeted Mix. It just doesn't feel like showing off. 🦉 In game information and effects 🦉 Targeted Mixes. Availability: Fazbear hills (Belladona), post Manor event. Page 2 of Belladona's byte store. In game description: Mixes whose effects vary depending on the target. Applies buffs to the party and debuffs to the enemy. (Effects bosses) Mini-Mix Green Cost 1999 Infrequently applies it's buffs to the party and debuffs to the enemy. Targeted Mix Blue Cost 3999 Frequently applies it's buffs to the party and debuffs to the enemy. Mega-Mix Dusty pink Cost 5999 Constantly applies it's buffs to the party and debuffs to the enemy. 🦉 Effects but in depth 🦉 The Mixes apply an attack, defence, and speed boost to the party, and the attack down, defence down, and speed down status effect to the enemy. It's a good alternative to the permanent stat up chips, as chip loadout seems to be a bit more important than byte loadout. The stat boosts last for the same amount of time (three turns), but the difference in how these bytes act is how frequently these are applied. With the Mega-Mix, the stat ups are permanent on your party, but the enemy's stats downs may wear off depending on its resistances. The targeted mix may leave you a turn without the buff. The Mini-Mix, despite being the cutest, doesn't trigger often, meaning that once the stats wear off, it may be two to three turns before they are reapplied.
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magentamedicines · 3 years ago
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Expressions meme go brrr
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Base under the cut
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paigelts05 · 2 years ago
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Rusty the Owl - FNAF World OC
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https://www.deviantart.com/paigelts05/art/Rusty-880476243
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https://www.deviantart.com/paigelts05/art/rusty-gif-880476357
Published: May 24, 2021
I decided to separate dialogue and story so that those who want plot can get plot, and those who just want to know what to do where can know that.
Also note that even though this is framed as a guide, this is not a mod and will likely never be. I may be a programmer, but I'm in recovery mode at the minute. Assessments really took it out of me.
So here's an owl.
I like owls this month for some reason.
Also, the segment titled 'roumor' is it's backstory.
Moveset
On top of a basic attack, Rusty has three moves. These moves are similar in functionality to existing moves, but with more damage output and different textures (which would theoretically make them easier to program in). We have the name of each move underlined, and it's in-game description in italics. The rest is describing how the move works.
Owl missile
Lets loose a barrage of owl shaped missiles for high damage.
Launches 4-8 owl missiles at the party. High damage.
Similar in functionality to the move jack-o'-bomb, with less projectiles but more damage per item of 300-500 per owl.
Eggs
Scatters eggs across the battlefield that explode for high damage.
Plants 3-5 eggs under the party. After a while, they will explode.
Similar in functionality to the move poppers, with less time bombs but more consistent and high damage output of 200-600 per egg.
Hatchlings
Unleashes a group of hatchlings to deal damage over time.
Plants 2-4 hatchlings. Damage over time.
Similar in functionality to the move munchies, but the amount of hatchlings dropped will always be between
and they deal 80-120 damage per bite for 5-7 bites.
Written Description
🦉 Appearance 🦉
Rusty is an owl animatronic that was made using the parts of security owl and can be found in Belladonna's lab. It is clearly made from security owl's parts, but due to rust, many parts had to be replaced, and it seems that Belladona was making a creature designed to be more of a DPS than a tank, given its new more streamlined design with long legs and a posture that says "I will kick you" rather than "go on and hit me". This new attitude is also reflected in Rusty's attacking capabilities, as it is incredibly strong, yet rather lacking in the defence department.
The colours of the lights have also been switches out, supporting far more muted colours than the being whose parts it was allegedly made from.
🦉 Roumor 🦉
As Belladona isn't from this virtual world, there is reason to believe that Rusty's existence isn't bound to the virtual world either, and that she may be a virtual creation that can be taken out of this specific virtual world and exist on a computer system without the need for the virtual world to support it. If this is true, then it is likely that Belladona simply used this world as an easy way to create Rusty.
🦉 Story conditions 🦉
The following conditions need to be met before the dialogue that triggers access to the boss can be activated:
Win 10 fights with at least one Toxin byte active
Win 10 fights with at least one Mix byte active
Win 30 fights with at both at least one Toxin and at least one Mix byte active.
- Having both in the byte loadout counts towards thier respective missions too, which is why this value is so high.
Beat security.
Having unlocked Oxana as a character and Belladona's byte store as early as pinwheel circus, it is likely that hitting this number of encounters and using these bytes will come naturally by the time you get around to defeating the security owl.
Then, you need to return to the outside of the Dusty Manor and talk to Belladona. This will trigger the first dialogue based cutscene between Belladona and Oxana [See Dialogue Ch1].
After this, Belladona enters the manor. From this point onward, the manor becomes permanently accessible as a place where you can go. Whilst in the Dusty Manor, your overworld sprite will be shadow Freddy, he doesn't need to be a member of your party this time.
Upon entering the Manor, you will see Belladona run into the right hand room. Follow her.
Upon entering the kitchen, a second verbal cutscene will start between Shadow Freddy as the party representative and Belladona. [See Dialogue Ch2]
Belladona seems to be struggling to open an access point to her lab that the party can use, so asks for some items that she can use to make it possible. These items are as follows:
• A flower from a vase in the dining room.
• A blank notebook and quill that can be found in the bedroom wardrobe.
• A certain book from the study, authored by herself on the subject of sentient programs.
Talking to Belladona before collecting everything will activate a small cutscene where she reiterates what she needs and asks if you need to buy anything, allowing you to still access her shop during this story mission. [See Dialogue Ch2.1]
Upon obtaining the items and heading back to Belladona, another cutscene will start. In this cutscene, she successfully manages to create a path (referred to as an access point) to her lab that everyone - not just herself - can use to access the lab. [See Dialogue Ch3]
This access point turns out to be via a glitch, and she opts to travel with the party temporarily, just in case there is no way out, as making a way out is a lot easier, according to her.
You may now enter the glitch to access the lab. It only goes two layers down and is laid out somewhat like the manor, starting in the bathroom, and having to make your way to the kitchen (reference the map in the artistic depiction). There is no way to access the lowest layer, and the only wrong ways will result in you being sent back to the dusty Manor kitchen. The lowest layer you can access is just a series of straight lines, no clipping involved (yet), as whilst there is a secret exit accessible via R3 coridoor, in this pre-beating-rusty state it will only send you back to the kitchen of the manor.
After getting to R5 and exiting in the exit glitch that is the only one in the room, marked as exit to the lab on the map, you will be in the lab.
Here, there will be you, Belladona, and Rusty. Approaching Rusty will trigger one last cutscene before the right begins [See Dialogue Ch4].
The fight then starts.
After the fight has been won, rusty will seem to deactivate. Belladona will approach Rusty, and it will reactivate, causing Belladona to rush away, until Rusty looks around and makes some beeping noises. This must have meant something to Belladona, as she approached it again. Then the second to last cutscene plays [see Dialogue Ch5].
After this, you are automatically taken out of the manor, and a cutscene between Oxana and Shadow Freddy plays out [see Dialogue Ch6].
That cutscene signals the end of the main story of the Dusty Manor. There is more, but you will have to dig.
🦉Dialogue🦉
There is a lot of dialogue in the lead up to the boss fight. Paragraph breaks within the same character segment signifies text box breaks.
Ch1:
This is a conversation between belladona and Oxana. Oxana will be the player party representative regardless of who the first member of your team is.
Belladona:
"I was looking at that owl robot. The big one. Security. I decided to see what it was made out of after you defeated it, and well,..."
Oxana:
"Ok, what did you do, Dr Frankenstein"
Belladona:
"So, umm, I may have... Well... I may have made a more dangerous and violent machine."
Oxana:
"Where is it. We'll deal with it."
Belladona:
"Thank you. It's in my lab... I don't think any of you can get there though. I'll make a passage in the kitchen."
Ch2:
This is a conversation between Belladona and Shadow Freddy. Shadow Freddy will be the player party representative.
Belladona:
"I can make an access point to my lab in this room. Just give me a second."
Shadow Freddy:
"Take as much time as you need."
Belladona:
"Umm, thank you."
"..."
"This is more of a pain than I thought. Stupid parameters. I should have thought about that when setting it up. I'll need a few things."
"Could you please fetch a flower from one of the vases in the dining room,"
"A blank notebook and quill. There should be one in Oxana's room,"
"And a certain book, authored by myself, on the subject of sentient programs. It should be in the study."
Shadow Freddy:
"On it."
Ch2.1
This conversation is between Belladona and Shadow Freddy and triggers if you talk with her before collecting all the items necessary.
Belladona:
"A flower from one of the vases in the dining room,"
"A blank notebook and quill. There should be one in Oxana's room,"
"And a certain book, authored by myself, on the subject of sentient programs. It should be in the study."
"Do you need to buy anything?"
You may then select yes or no. Yes will take you to the shop, no will exit the cutscene.
Ch3
This conversation is between Belladona and Shadow Freddy and triggers when you talk with her after obtaining all the necessary items.
Belladona:
"You have everything? Wow, that was fast! Thank you. Now I should be able to finish making that access point."
"..."
"..."
" Hmmm..."
Shadow Freddy:
"Is everything alright?"
Belladona:
"Yes. I have everything I need, and it seems to be working. I just don't know how stable it is..."
Shadow Freddy:
"So you're worried about us getting trapped in the lab?"
Belladona:
"Kind of. I used the strange 'glitches' here to make the pathway."
"I don't know how far you'd have to go down, or if there's a way back, or..."
"You know what, I'll go with you. It's easier to make a way out of the lab than into it."
"I'd have everything I'd need in my lab anyway."
Ch4:
This conversation between Belladona and Shadow Freddy triggers when you approach Rusty in the lab.
Belladona:
"Here she is. Isn't she a beauty."
"It's just a shame she's so agressive."
Shadow Freddy:
"By the looks of it, she's in pain."
Belladona:
"You ... Can tell? Now I feel even worse about making this poor thing."
"If she's feeling this much pain in this world, who know how much pain she'll be in if I port her."
"I just wanted to make something to help me track the purple menace, and all I do is bring a creature into this world that is always in pain."
"I'm sorry Rusty."
Ch5:
This cutscene triggers after the boss fight and is between Belladona, Shadow Freddy, and Oxana.
Belladona:
"Thank you. Thank you so much."
Rusty:
"Beep"
Belladona:
"Rusty says thanks too."
Shadow Freddy:
"It's fine. Honestly, it's a nice change of pace to see a boss creature that has some train of thought other than kicking our arses."
"So, what are you going to do with her?"
Belladona:
"Rusty? What do you want to do?"
Rusty:
"Beep boop"
Belladona:
"She wants to go to the surface with me. It'll be nice to have some permanent company up there, and some actual defence from those damn gear rats."
Rusty:
"Beep"
Belladona:
"Yes Rusty, just go back to the lab if you're in pain and we'll fix you up. Are you ok with helping if she's in pain again?"
Oxana:
"Just ask and we'll help."
Belladona:
"Now, getting back out of here is the easy part. This glitch should take us directly out of the Manor. No flipside needed. And if you need to get back to the lab, the glitch in the kitchen will be open."
Ch6:
This is the final cutscene of the main manor story and is between Shadow Freddy and Oxana.
Oxana:
"Thanks for helping out Belladona back there. She really cares for her creations. She treats then like children."
Shadow Freddy:
"Not a problem. It's nice to actually see some kind of resolution to the fights we have to pick once in a while."
Oxana:
"I know I've not been traveling with you lot long, but I already can tell the feeling."
"This is the first time that beating a boss has seemed to mean something."
Shadow Freddy:
"Hopefully once we get to the bottom of the mystery of the glitches of this place, we'll feel the same about ourselves as she feels about Rusty."
Oxana:
"Here's to hoping. Cheers!"
Shadow Freddy:
"Cheers."
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