#fnaf map layout
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Fnaf Aga layout
1 Office
2 West Hall
3 East Hall
4 Supply Closet 1
5 Supply Closet 2
6 Kitchen
7 Freddy's Office
8 Dining Area
9 Show Stage
10 Pirates Cove
11 Restroom 1
12 Arcade
13 Backroom
14 Party Room 1
15 Party Room 2
16 Party Room 3
17 Toy Area
18 Main Hall
19 Kids Cove
20 Restrooms 2
21 Playcare room
22 Quiet room
23 Supply room 3
24 Supply room 4
25 Backstage
26 Basement
27 Entrence
28 Henry's Office
29 Break Room
30 Supply Closet 5
31 First aid area
#ask goldie anything#fnaf#ask goldie#five nights at freddy's#aga#minecraft#fnaf layout#map layout#fnaf map layout#modded minecraft#management wanted
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Hey can anyone help reccomend a good website/app for making simple (free) timelines? I've tried a couple but the ones I've found are all cluttered with unnecessary graphics :/
#i just wanna map out my aus and shit ahsksgskdv#but its so hard to organize my thoughts in a way that makes sense#i really like the layout of timelines tho bc it helps me figure out when important things need to take place#i know canva has a bunch of templates but theyre all way too cluttered to actually fit any info on them#and i wanna make a FNaF au but for that I need to understand My Version of the timeline#so i need a guide lol
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i find it sorta funny that people shit on mascot horror, its not like if the genre wasnt popular the people making these games would be making super good horror games instead,,, and say what u will abt fnaf, it may be overblown and stuff by now of course but fnaf 2 in particular is like GOAT af,,, also that new game thats getting some buzz, Shipwrecked 64,,, its not even rly mascot horror but it shares some stylistic similarities to it and it looks fucking awesome, i think people need to not completely write off mascot horror, even tho, yes admittedly, poppys playhouse, garten of banban, baldis basics, bendy etc etc are all garbage
#honestly i still keep up with fnaf by watching new markiplier playthroughs whenever they come out#even tho the new games are all bad like even the other fnaf games had some good elements here and there#but like fnaf security breach was so bad such a bad game#it did have a ridiculously impressive map tho like that map layout of the pizzaplex with all the details in all the areas#so many areas were totally pointless too like its a really impressive scale of map and well designed and evrrything#but in the context of using it for a explore-a-thon horror like its really a poor application of it#idk weird little detail for sure
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Scrapping this sketch bc it does notttt match the layout properly at all but I think the perspective on the main stage looks kinda cool so like. Lookie.
#artings#wanted to go with what i had in the boards but#after finding a 2d layout someone did and then a roblox rp with a pretty accurate map ohhh boy was what i sketched* off#so i will be using the roblox game to get references of the shots i want to do 👍#(*it was from memory and my main memory is of how it looked in fnaf 1 so i knew id have to go and find reference shit)
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Oh my fucking god its the vents.
Cassies line about how "it's like an oven!" made me fucking realisr-
The weird,, somewhat nonsensical rooms full of fire sat beneath fnaf6 are the vents we play in, the "labyrinth of sights and sounds, a maze with no exits."
We put the 'scrapped' animatronics and had our own office in the damn basement, how did it take me this long to put together-
#The layout doesn't map 1-1#But like. It's really not a deal breaker all things considered imo#fnaf#fnaf security breach#fnaf theory#Burntrap ending#fnaf ruin
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FNaF DBD Chapter Speculation
Characters and Cosmetics
As we're sure you've heard, FNaF is coming to DBD after YEARS of being requested! We thought it'd be fun to look at who the potential characters coming to the game could be, and their cosmetics as well (that's the real fun part).
First, who do we think is gonna be added to the game?
Considering this crossover didn't get green lit until the success of the movie, we're gonna say it's all movie based.
Safest bet is:
Killer- The Yellow Rabbit
Survivors- Mike and Vanessa

They make the most sense, they're the main antagonist and protagonists of the movie respectively. Obviously excluding Abby, but we doubt they'd ever add her. There are no little kid survivors in DBD.
Now onto potential cosmetics!
This is mainly just stuff we'd like to see based on previous games as there isn't much cosmetic options present in the movie. Mixing the games and the movie is a smart idea to entice and excite fans of the franchise anyway!
The Yellow Rabbit:
Springtrap
Alright this one was obvious. Of course they're gonna do this. How could they not?
Freddy Fazbear

It is an interesting dilemma that the name sake of the franchise is so unimportant. So it wouldn't be surprising if Freddy got a skin. The skins are still canon to the Entity's realm as well, so fret not.
Clown Springtrap

Probably his most iconic costume from the AR game! But maybe we are biased, clown characters are always the best.
Mike Schmidt:
Game accurate purple shirt
You know the look, look at that pelvic thrust!

PURPLE GUY?!
In the same vein we got the iconic guy who is purple but isn't actually purple guy.
Foxy Bully

The event that started it all. Maybe? Probably not actually. But it certainly was a messy event! Both for the lore and William's business!
Vanessa Afton Shelly:
Ok just gonna put in now that we are extremely biased for Vanessa. Besides the DCA, she is our favorite character from the games and movie! Security Breach was an amazing concept that was unfortunately executed poorly. It's a shame Vanessa and Vanny never really got their chance to shine.
Game Accurate Security Guard

Game Vanessa, what more is there to say? White girl jumpscare!
Vanny

Now it'd be hard to give her the full suit, players would think she's a killer. But maybe they could give her a mask, similar to Cassie's in Ruin. This mask would just be a head only accessory. Mainly meant to go on the game accurate outfit.
Rainbow Hair And Pronouns
In the AR game when Vanessa was going by "Ness" she was described as having rainbow hair streaks. It is a shame this was never in the game. Please girl, come slay. Kill that old man William with your pronouns, hair dye, and definitely lesbianism.
Charlie Emily:

Another separate character costume. Charlie was the very first female protagonist in the FNaF franchise and really the first in depth fleshed out character we ever got. So fuck of course she deserves a spot! The original novel trilogy is what led to so much of the lore we have today. Sure the novels had their weird moments, but Charlie was a stand out amazing character. We miss novel Charlie, this would be a great way to bring her back!
That's all we've got for character and cosmetic ideas! We assume the map(s) will just be an indoor pizzeria layout of some kind. But as someone who fucking hates indoor DBD maps it'll be a pipe dream they add an outdoor Fall Fest map to tease The Secret Of the Mimic. That'll never happen though so ignore that and chug salt.

#This is mainly a post to be on copium about Vanessa#Five Nights at Freddy's#FNaF#Dead By Daylight#DBD#William Afton#Springtrap#The Yellow Rabbit#Mike Schmidt#Michael Afton#Vanessa Shelly#Vanessa Afton#Vanny
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notable things from the update so far:
- the camera screen above shows the same area as "birthday" picture from charles's page
- the one below shows the lobby in front of the much-hyped poker maze (i think?)
- white box thing (?) in the right bottom corner
- name tag/plate behind the drink cup with "Bunny" and the letters C and H (i assume), which could hint at both CHris and CHarles. i want to lean towards charles since he is rumored to play a big role in twf4 but chris is always hiding around the corner here so anything is possible.
- the fact that we now have a security guard character, with the setup very much reminiscent of the classic FNAF security office (the plushie, the posters, the drink) which is clearly the afformentioned "CH-" character
- lots of questions about the yellow poster with the uhhh drumstick things on the far right of the screen.
Lol, a lot of this is basically what I was going to say in a post this morning!
For anyone who didn't see last night: the main page of Findjackwalten updated!
On it we see this:
With the top left screen playing a filtered version of the minisode from last month.
You're right that the top right screen is showing the same room as on the /0714-74 page!

We're also seen this room one other time, in Martin's twitter banner from June of last year:

Looking at the map of Bon's Burgers we get from the Bon's Burgers Commercial, I think its safe to say the hallway in these images is "Corridor A"
The location visible on the bottom screen we're also seen before, in a teaser provided by Martin to Instagram user Waltenews:

As well as in Martin's current Twitter banner:

But a problem I'm running into here is that I have no idea where this room is. Identifying features I'm looking for on the Bon's Burgers map is a med-large square or rectangular room with a door to the right side of the wall, and a table opposite the door (not completely necessary to be there -- the table may just not be marked on the map). The only room I think even resembles this in layout is the Employee area leading into the Backstage, which makes no sense because this room is obviously public-facing.
The only real clue I can gather is that this room appears to have a door in it with a sign hung on it, one that I would have to assume reads something like "Employees Only", considering it appears to be a metal door with handle instead of an open curtain like we've seen for public areas?
If that is an employee door, this could possibly be Corridor B?? even though I doubt it. The only thing that leads me to say that is the door layout being roughly correct, if we assume the curtained door leads to the censored area on the Bon's Burgers map? It being the location of the poker maze doesn't make no sense, but the room's layout isn't exactly consistent with anything we can see on the Bon's Burgers map, so it confuses me. Maybe there's something obvious I'm missing here.
About our mystery "CH" security guard character here, if we're meant to interpret the presence of the minisode on the screen as indication that the Local 57 spotlight on the mystery of Bon's Burgers already exists and has aired/is airing, then Charles would be long dead already. Which I think gives us a good idea of who this CH actually is...
Which begs the question as to why there's security cameras monitoring the inside of Bon's Burgers even after the restaurant's closure, if that really is what we're meant to glean from this. It also makes me wonder where this office building is, if the Bon's Burgers building is shut down and unused, and we've never seen or heard of this room in K-9 before. Maybe it's in the warehouse we've heard of? Or even some unknown 4th location?
This weird white box in the corner is interesting to me, too. Whatever it is, it's being obscured here on purpose. This corner of the image is the only one to have this weird shadowy vignette.
This yellow poster on the side is really killing me, too. Especially in how the "drumsticks" so obviously have Something written on them that is just illegible.
Lots and lots of interesting stuff happening in this FJW update...
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Concerning the ever infamous Midnight Motorist, for the dirt pile portion, saw someone on Twitter point out that the ground of said pile was lighter in color to the black mostly used. On closer inspection, the light portion covers 3/4 of the area and is mostly rectangular with the exception being the entrance to it. Basically, I'm wondering, instead of focusing on the dirt pile (though I think its still important) the key to solving that aspect lies in the layout out the pile is in? Like, maybe it connects to a past map of FNAF or blueprint? FNAF6 is meant to tie up all loose ends and clear doubt, so perhaps that layout is meant to be Scott's vague hint of trying to clear up something location wise?
Maybe. I don't really know what significance that would be though. Something to think about at least.
#fnaf#five nights at freddy's#pizzeria simulator#freddy fazbear's pizzeria simulator#fnaf pizzeria simulator#ffps#midnight motorist#answered asks
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had a dream last night that i was playing a poorly made fnaf fangame and the map layout and mechanics were somewhat like this
#fnaf#fivenights#fivenightsatfreddys#dream#freddyfazbear#dream post#dreams#fnaf 2#fnaf3#fnaf 3#foxy#freddy
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Why Henry's Completion Ending monologue still gives me chills
CONTENT WARNING: Mentions of child murder and suicide
Freddy Fazbear's Pizzeria Simulator released in December 2017 and was packed full of lore. From Candy Cadet's stories, to the Scooper blueprints, to the Fruity Maze minigame and even to the still unsolved Midnight Motorist gameplay, there was a lot to discover and unpack. However, today I don't feel like doing any lore solving or theorising, instead I'd like to simply explain why I love Henry's Completion Ending Speech. I will be directly quoting the important points, but if you need a refresher you can find the whole thing here. One last thing before I begin, I think it's important to remember that when listening to the speech for the first time, players weren't certain on who was speaking. Although Henry was an established character in the books and we were aware of William having a business partner, Henry's name in the games wasn't proven until PJ Heywood, the VA for Michael and William Afton, confirmed it to be Henry on Dawko's The FNAF Show. For talking sake, I want to approach and evaluate the speech from the angle of listening to it for the first time without the foresight or context we now have.
-------------------------------------------------------
"Connection terminated. I'm sorry to interrupt you, Elizabeth, if you still even remember that name.."
Henry's opening line is Incredibly effective for two main reasons:
Firstly, this was a pretty important name reveal. Although we already knew that William Afton's daughter had been killed by Circus Baby, and was therefore the spirit possessing her, we did not know her name. Considering the character's lore importance, her name being revealed was a big moment for fans.
Secondly, although we didn't know who exactly was talking, calling out Elizabeth's name made it clear that this was someone important. Someone with connections to the Afton Family.
So, with a single line of dialogue there are two major pieces of information being conveyed to the player. That's what I think makes this such a strong opening.
"I'm afraid you've been misinformed. You are not here to receive a gift, nor have you been called here by the individual you assume. Although you have indeed been called. You have all been called here into a labyrinth of sounds and smells, misdirection and misfortune. A labyrinth with no exit, a maze with no prize."
Moving on, Henry begins explaining that the restaurant is really a maze and the map that we've been staring at throughout the office gameplay suddenly appears, except I think this time it seems a lot more... ominous. The thing is, FNAF6 is a pretty overwhelming game. There's so much constantly happening in each gameplay section that there's a pretty limited amount of brainpower one can put into analysing the layout too much. It's only at this moment that players have the opportunity to really weigh up the implications. I think this was done really well. This moment allows for the paranoia to peak as the reality sets in: there's no escape. We still don't know who is talking and therefore have no idea the motivations behind his plan. It's a scary realisation and just fills this moment with so much dread and anxiety.
"I am remaining as well. I am nearby. This place will not be remembered, and the memory of everything that started this can finally begin to fade away, as the agony of every tragedy should."
Now, this is where the speech begins to shift in tone. As the listener, your nerves begin to subside as you realise that, although you still don't know this character, you start to realise their intentions.
The last line here has always stuck with me for how beautifully written it is. I think it goes a long way to show exactly how Henry feels about everything that has happened over the years. He's fed up and wants to bring an end to this sad and tragic story.
"And to you monsters trapped in the corridors, be still and give up your spirits. They don't belong to you. For most of you, I believe there is peace and perhaps more, waiting for you after the smoke clears."
Hearing Henry refer to the animatronics as "monsters" is really intriguing to me because it means that, although he views them as alive, there is a separation between them and the child souls that inhabit them. It's sad, in my opinion, because I can only image that there was a time where he was proud of the animatronics. A lot of them were his own creations and they brought joy to a lot of children out there, but ultimately they had become unrecognisable to him. He veiws them as evil. Extensions of his ex-business partner and his wrongdoings. Ultimately, though, I think it's sweet to know that he imagines the children's spirits being able to move onto something better.
"Although, for one of you, the darkest pit of Hell has opened to swallow you whole, so don't keep the Devil waiting, old friend."
Honestly, I'm not sure this line needs much explaining. I think I'd be hard-pressed to find a single FNAF fan that didn't have goosebumps hearing it for the first time. There's something so chilling listening to Henry refer to William Afton as "old friend" while we watch his rotten corpse and soul burn in the fire that Henry has started. This is also where we begin to learn who is speaking to us.
"My daughter, if you can hear me… I'm sorry on that day, the day you were shut out and left to die, no one was there to lift you up into their arms the way you lifted others into yours… I couldn't save you then, so let me save you now. It's time to rest; for you, and for those you have carried in your arms."
These lines say a lot about who Henry was and again highlight his intentions. While I love hearing him speak directly to Charlie, I think the way he also mentions the other children says a lot more about his character. Yes, he's doing this for himself and Charlie, but he's also doing this for them. He isn't selfish or self-serving. While he may not have known the other children, he still takes the time to mention that this is as much for them as it is for himself and his daughter.
"This ends for all of us. End communication."
These last two lines may be simple, but I personally think they're perfect. Henry is attempting to end everything. His own guilt, William's evil, the suffering of all the children. All of these objectives are of equal importance, for the sake of everybody and everything, it all must stop. And who knows, Maybe in Henry's final moments he was still and quiet, reflecting on it all. Maybe he was given one last chance to speak with his daughter Charlie and tell her he loved her one final time. I think it's up to you to decided what your own headcannon is. Regardless, Henry's last lines prove that he was a good and honest man. He cared about it all, not just the parts that affected him or his life. He was doing what he thought had to be done to bring this story to a close once and for all. His monologue is, in my opinion, some of the best content across the entirety of FNAF. The writing is phenomenal and the performance given by Dave Steele is incredible. It's simply something I'll never forget.
#essay writing#media analysis#five nights at freddys#fnaf#henry emily#fnaf 6#fnaf pizzeria simulator
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Fnaf Ask Goldie Anything Layout Redone
1 Security Office
2 West Hall
3 East Hall
4 Supply Closet 1
5 Freddy's Office
6 Supply Closet 2
7 Kitchen
8 Freezer
9 Loading Bay
10 Dining Area
11 Show Stage
12 Pirates Cove
13 Backroom
14 Medical Area
15 Restrooms 1
16 Restroom Closet
17 Entrence/Lobby
18 Henry's Office
19 Foxy's Backstage
20 Front Desk
21 Break Room
22 Locker Room
23 Backstage
24 Matinence Room
25 Basement
26 Safe Room
27 North Hall
28 Arcade 1
29 Toy Area and Arcade 2
30 Toy Stage
31 Party Room 1
32 Party Room 2
33 Party Room 3
34 Kids Cove
35 Restrooms 2
36 Restroom Closet 2
37 P.b's Naproom
38 Quiet Room
39 Supply Closet 3
40 South Hall
41 Prize Corner
Red Emergency Exit
Blue Entrence and Garage Doors
#ask goldie anything#fnaf#ask goldie#five nights at freddy's#aga#fnaf map layout#minecraft#modded minecraft#Ask Goldie Layout
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Hello, me and 2 of my friends who are studying game creation would love to make a game based on you Phobia au Five Nights at Freddys animatronics. Before ANYTHING is made we would like to have your blessing on the project, we would obviously give tremendous amounts of credit to your detailed and horrendously terrifying designs in any way you like. If you do not allow us to use your designs, there will be no fuss on our part. I would
Have you know we have no work under our belt. I am going to be working on the models, another with be coding and map layout and the last with be story elements and voice acing. Feel free to respond whenever you like and I would just like to say, your work has been a inspiration for me for a long time :)
This is a copy and paste from my Reddit account, this is my first time using Tumblr. The reason I'm reaching you here is due to your current activity on it compared to Twitter and reddit. Have a good day and respond whenever possible
If you want to make it, go for it. Just know that. I haven't been into fnaf for a long time and thus haven't worked on that au for. a while. and I don't really have interest in it anymore.
#asks are neat#I don't care if you make something with the characters as long as proper credit is given.#I normally don't answer asks relating to the phobia au but I figured i'd at least give you an answer instead of leaving you in the dark-
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I once had a dream of a fnaf game that felt so real that there is nothing I want more than to experience it again.
I am not sure in what context the game was happening, part of me thinks it was just me playing the game, part of me thinks I was basically watching a let's play, and part of me thinks I was actually in the game itself. As far as dream logic goes, probably a mixture of all three.
It was a free roam labyrinth type of game, like many fan games have already tried to create, where you are in a set location and the animatronics are hunting you, so you have to stealth around and try not to get caught.
The setting itself was really not that fnaf like. It was a series of hallways with blank, shiny white walls, with a layout feeling like a pac man level I guess. I say feel because there was no map in any way, you just kind of walked around the hallways trying not to be found.
What was fnaf like were the animatronics, though. I remember it having a similar level structure like the nights in the normal games, with different robots being active between night. I remember freddy, I think chica as well, but I mostly remember circus baby. I think I was being hunted by her for most of my dream.
It was a pretty standard affair, you had to walk around the map trying to stay out of sight of her, listening to her sounds and watching her lights to find out where she would be coming from, and surviving until 6am.
I think the part which makes the dream so memorable were the chases. When baby saw you, you could/should run away. I remember the running to be really intense, realistic camera movement and all, which makes sense because I think my brain does not make that big of a distinction between "getting chased by ghost" and "getting chased by ghost in dream", it gave me the same adrenaline rush as a nightmare would give me.
But the thing is, you could loose. I lost the levels pretty often, as I was very bad at it, so I would run away, not be fast enough, get caught by baby, jumpscare, restart level. That a bit odd, of course, because most dreams end when you die or get startled/scared enough, but maybe my brain was just really convinced of the "game" premise it didn't care.
But, of course, dreams hardly stay the same. Most of my dreams are evershifting experiences with new locations, people etc. every minute, but this dream just stayed. Stayed like it was. Me in front of a screen, playing/watching a fnaf game. I think that kind of explained what happend next.
It could be that me thinking I was watching a let's play was kind of a coping mechanism for the stagnation of the dream, because the longer it went on, the more uncomfortable it felt to play it/see it. I think if your dream just runs in circles, your brain will eventually notice and slowly realize that it is a dream, forcing you to wake up/have a lucid dream, but since me playing a fnaf game was such a normal occurance, I couldn't bring myself to any higher understanding about my situation. It just started to feel weird.
I was getting agitated, feeling nervous about the fact that I have not yet beaten the level. The playtimes grew ever shorter, within seconds of starting a run, I would be getting chased and eventually caught by baby, and it just made me more uncomfortable.
It felt like I was hallucinating inside my own dream, the rules and layout of the game became stranger and stranger, I think I remember a sort of podcast starting randomly during the game, which stayed even in the level select. It was probably some lore stuff which my brain thought would be fitting for a fnaf game, but it made it infinitly harder to play due to the distraction.
Eventually, when I reached my breaking point, I was almost in midst of passing out in my own game, after being chased and caught by baby again, she didn't do anything. No jumpscare or animation, she basically just held me and stared at me. It was a really disturbing thing to witness, after what felt like hours of nothing of the sorts happening. It was at that point when I truly realized in my dream that I was physically sitting in front of a screen, I looked around and saw nothing but pure darkness all surrounding me sitting on a wooden floor, solely illuminatd by the bright screen showing babys unfliching face. I think it was then when I woke up finally. Not panicked like a nightmare, but still unnerved.
Man I wish I could experience it again.
#fnaf#five nights at freddy's#fnaf dream#dream#one time i dreamt#otid#otid fnaf#circus baby#freddy fazbear#fnaf game#fnaf fangame
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Senior Capstone Update 3: Modelling
Whatʻs been happening over the past 2 weeks?:
Over the past 2 weeks, I manage to find some video tutorials on how to make some models for any assets (animation, games, etc.) just to teach myself on how to do it. I even use the 2D artwork as reference for to trace over on both character and environment/background. I am working on the levels and story for the GDD though.
Whatʻs coming up for the next 2 weeks?:
For the next 2 weeks, I'm hoping to get the models finished even if it's not perfect. Either after the next 2 weeks including Spring Break, I'll be able to make the code for the game (only 1 level).
Hiccups/Hurdles/AHA moments:
AHA moments that I have is that when using tutorials for modelling, I can definitely use them to play around and see what works best for me when I model them. I also realized that I do want to learn myself on how to make a game even when I'm taking a class for that. When I look at the document. I even find out that I can make a game that took place in one night (similar games that took place in one night such as Slender: The Eight Pages) instead of making a carbon copy of FNaF. And off-topic if this is the case, I also find out especially when looking back on my research from pre-capstone that there is a difference between a game designer and developer (game designer focus on the creative aspects for a game (especially when writing them in the GDD) while game developer focuses on the programming and technical side when using an engine).
Some hiccups however is that I may have some art block in terms of getting to recolor some layers for the bedroom art. But I decided to move on from it for now.
Any deliverable drafts to share?:
There are screenshots of the models that I'm making the past week along with one screen recording that showcases my progress with the map. I even provide the writing part for the Game Design Document in terms of the level layout and cutscene/dialogue.
Visual documentation of the progress. (Please upload screenshots, WIP videos, etc.):
Screenshots (Old in the lower right on the screen):
Screen Record:
Where you are on your timeline?:
Right now, I'm in the part where I can use the game engine as I choose Godot. I'll look up at some tutorials on how to code or use visual scripting when using the game engine while I get to model at the same time.
If anything else is going on I'll keep things updated if anything.
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Updates and current situation. Hello, giant-minded gigachads, today I wanted to give you all an update since my last post was on december of last year. Impossible, am I right? So today I'll give you a banter of my stuff -yata yata here yata yata there- so get strapped! Now first of all, my life. What's going on? First of all, it's going good! I've been pretty social in my life and meet a lot of new friends along the way. I've also been focusing on life more then on my Projects -a byproduct to this is that production isnt going that fast- but life is more important then random pixels, right? Anywho, my intellect has also been growing, my grammer however didnt grow, but who cares I can read and write! I've been getting a lot better too! My blood pressure and stress levels have been calming down. I've been more concentrated than ever and I've been enjoying life, as everyone else does. My relationship to older pals and family has also gotten a LOT better as I've been opening up a bit more, and not acting like a vault. Keeping everything inside, locked up. ------------------------------------------------------------------------------ Alright now that this whole life banter is over, let's talk business! A lot of my (minecraft) projects have been on-hold for most of the time, some even got abandoned. Most projects havent even seen the light of day yet, this is probably their first appearance as of right now! First up we have a facility deep underground. My plan is to make it end at a research outpost in the nether, your story is that you are required to reactivate the power of the facility to reach the nether portal. Through it you reach the nether (duh) and end it off by going to the research outpost. So far I only got a bit of the inside of the facility and the generator done.
I plan on showing a lot more of a cave like system with the decay of the research facility, later on it'll include a lot more lava! Up next is something short, just worth one screenshot! You already know what this is.
Now let's take a look at Thunder Science, see what's going on there!
That is a lot, wow. Now there is a lot more projects that ALSO havent seen the light or day! The most notable one of them is a fazbear location I made. It's only partially based layout whise (only the dining area) of the fnaf 4 minigames and is as you might've expected it to be, a Fredbears location. Oh yea and jack black works there too, for some reason.
And while the sad and slow death of The Great Dead Bird Desert was, indeed sad and slow, two map's that I did release that are based off of the original premise of the map (that being remade parts of Hat's chapter 2) are -in my opinion- excelling at what I wanted them to do! We got Train Rush and Murder on the Owl Express and the frickin' moon! (disclaimer: not an actual moon)
Anyways, that's all for today. Hope this wasnt a low hanging fruit, as usual. Peace out. ~T.L.
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Alchemists Apathy now that I think about it has a lot of horror attractions, since I decided to make fangames canon in the background. Since there's a lot, I feel like I should talk about some of them.
Of course, there is Fazbear's Fright: The Horror Attraction. Just like canon Fnaf it opens up in the year 2023. I think this one would be a mix between the games map layout and the map layout of the Fazbear Frights story "What We Found", along with some other pieces from fan material. I would imagine the attractions (there's a total of three working animatronics) would be behind locked gates and would try and break out to scare the visitors of Fazbear's Fright. William views Fazbear's Fright as his kingdom. The first place he was taken to when taken out of the safe room, the place where he could show off his immortality to the world. He was a little sad when it burned down but shrugged it off almost immediately when he realized he was no longer trapped and free to roam the world. The other attractions burned and were set free from their prisons. Michael was found collapsed over a pile of rubble and was rushed to the hospital after he was found.
Fredbear's Fright, the attraction belonging to the game of the same name, was a 2013 location owned by FunFrights Inc in after thirty years had passed from the original Fredbear's Family Diner closing down. The people at FunFrights were massive fans of the Fredbear character and wanted to see Fredbear tower over others in a horror attraction. They gathered some old Fredbear and Spring Bonnie characters from the short lived Fredbear's Family Diner chains as well as a Prototype Endoskeleton and a Scrapped Mouse character that looked very similar to a rat animatronic appearing around the 70's. The rat character was a mascot suit stuffed onto an endoskeleton. This place closed down after The Prototype went crazy. It's said that an animatronic version of the mouse mascot suit and The Prototype come from a bunker, but no one has ever found this bunker, and FunFrights Inc said they found it at an old Fazbear Entertainment Storage facility.
The final one I am going to talk about is a place simply called "FredFear's". It was a very small horror attraction opened up after Fazbear's Fright burnt to the ground, in fact it opened up the same year. It was a location down in Ohio that had a poorly made Freddy suit named "FredFear". It was the weirdest location ever and supposedly got a second location with very little info. No one knows anything about the second location or the first, other than it existed. Supposedly one patron went to the location when it opened and said that FredFear just walked around and said "Boo" in a robotic voice, almost akin to Microsoft Sam but not being quite like Microsoft Sam. Another patron had a similar experience, interviews with her stated that "it sounded like a TikTok text to speech voice" before walking away and leaving somewhere else. A night guard was hired but no one has heard from that guy since FredFear's. Some people don't believe FredFear's exists but it's a real location, made by real people. In Ohio. The FredFear animatronic itself hasn't been seen since the mythical second location.
#five nights at freddy's#alchemistsapathy#fnaf#fnaf au#Fazbear's Fright#Fredbear's Fright#FredFear's#fnaf 3#fnaf springtrap#william afton#FredFear
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