#fmodel
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zeondraws · 5 months ago
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INNESSS, ThAt's BuTaNe YoUrE sItTiN oN, PuT tHaT cIgArEtTe OuT
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adelle-ein · 2 months ago
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i am alaune edoras's strongest soldier truly
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secretarysong · 11 months ago
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You 3d model?
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as of right now, No, but i really would NOT be surprised if i ended up getting into it (and 3d animation too, maybe) in the future thru all the poking & prodding around i've been doing in blender
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shaking at the gates of bl3 rn WHERE ARE THE TEXTURES I NEEEEED THEM
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oldieliebe · 1 year ago
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Sehr inspirativ – pure Leidenschaft für frühe Porschemodelle
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foone · 9 months ago
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So I spent a while extracting all the textures that Indigo Park uses for the Rambley The Raccoon display. And then I uploaded all 5,000+ of them to the internet archive!
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withmytailtotheworld · 1 year ago
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I sadly cannot find the texture or find a way to put the texture on there… man 😔
HE’S GROOVIN….
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rubberjohny · 1 month ago
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I'd also like to see Strider's casual clothes and monolith suit.
Which file contains the data for these?
You need FModel to unpack game files
Casual clothes
Stalker2/Content/_STALKER2/SkeletalMeshes/characters/_uni/brodyaga
Monolith suit
Stalker2/Content/_STALKER2/SkeletalMeshes/characters/mon/mon_04
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babe-of-the-frontiers · 2 years ago
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Romance in Hogwarts Legacy game file
I was browsing the Hogwarts Legacy database and found out that there is a LoveInterest data value in the Hogwarts Legacy database:
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Perhaps this is only used between 2 NPCs? Or it's cut content and we were robbed 😭
There are also actions for romantic gift-giving and romantic conversation:
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They may have used the RomanticConversation to animate some of the students sitting around Hogwarts.
You can access this database by extracting it with FModel and opening it with SQLite Browser.
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zappyjoan · 1 year ago
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NSR XMAS REFS new and improved
A year ago, I made refs for the xmas versions of the NSR characters. They were kind of shit so I remade them, now with much more knowledge on 3D models - and BEFORE xmas this time....
b2j (apologies for the lack of weapons, but fmodel flat-out refuses to show their textures to me, so)
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DJSS
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Sayu
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Her Crew
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Yinu and Mama
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1010 and Neon J
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Eve
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Tatiana
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Feel free to use for your art! This is..... PRETTY late (like 3 years too late), but still, I hope it helps.
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chancerei · 3 months ago
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hey all! it's been a while and I figure I may as well keep people updated on the generals of what I've been up to!
I've been pretty busy lately for various reasons (moving out soon, starting school up again, mental health and such), so I've hardly had time at all to work on any modeling projects. the next big release is still stalling atm, might just wait until the new year as much as I know that sucks. honestly though, I've hardly touched Blender since the Wild Wild Pussycats pack released.
that said, I was looking around for some nice potential holiday wishlist items and I found some really nice looking MHA figures. I really like how these things look! so I opened up FModel and blender and got the Uravity model from My Hero Ultra Rumble to see how well I could recreate one of them (Banpresto Break Time Vol. 4 - Ochako Uraraka). not a perfect recreation, but I think it was pretty good posing practice!
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what do y'all think? also, if I made a full set of these as build mode objects, would you be into that?
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zeondraws · 5 months ago
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I guessssss, I exported their files and threw it into blender and tried to add any texture I know how to. I am having problems with some stuff (the hair specifically). I'll figure it out! Somehow... (Also only today I noticed that, Muir wears a red- EDIT: Sorry I noticed he wears a different shade of orange, not red! Roper wears light orange)
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Also don't ask about Roper- A good ref to be fair, I suck at drawing humans and I'm lazy, so I'll use references of my favourite characters to draw humans more. I suppose in this way I'll have more motivation to draw anatomy??? Can this even be called lazyness at this point? I don't know, how did I get here? Who am I? What is this place-
I'll do the other characters when I figure these two out.
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adelle-ein · 1 month ago
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learned how to get into cotc with umodel instead of fmodel and the playable character folder still just isn't there btw. there would theoretically be some more things i could try if it wasn't for the emulator block, but i doubt square'll be getting rid of that, so. yeah. i guess if global ever catches up i could try using it then :|
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secretarysong · 4 months ago
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went and dug around in fmodel to find the illustrations of the walls of Eve's gallery (the part where b2j fights her, not the approach) for roblox purposes and... i found it, but i also see some artworks that i didn't even notice despite all of the time i've spent looking at stuff in freecam. there is one in particular i find really interesting:
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not saying it IS... but it certainly LOOKS like a painting of zuke/his likeness... a lot like the way zuke's side profile is represented in the Mod icons . but supposedly with his three (3) locs not totally sure what i'm getting at. food for thought i suppose? i wonder how recent the drawing is...
anyway here's the full 4096x4096 png under the Read More/Keep Reading. i hope it doesn't get butchered/downsized tooooo bad
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josiph031 · 1 month ago
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Are there any tutorials for converting items from hogwarts legacy to sims 4 that you would recommend? If there are none, what advice do you have on converting stuff from there? If you would rather DM me with your reply that is OK with me. Thanks in advance
Hello, there is no secret in this. I will gladly share programs I use in my converting. I use FModel app for extracting models from game (you need to have Hogwarts Legacy game too), Blender, paint.net or photoshop, and of couse sims4studio. :)
If you have any other questions, feel to free ask me, you can ask me in PM too. :)
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foone · 4 months ago
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hi, i saw that you managed to extract the sprites of rambley the raccoon's screen display from indigo park back in may, and i was wondering how you did that? i've tried using FModel like you said you did but i've been unable to actually extract textures as anything but .uasset files, and every tool i've tried to open them from there has thrown out errors. to be clear, i'm trying to extract the pixel art sprites from the arcade game
I believe the issue with FModel is that you need the QA-Testing branch.
However apparently between you sending the ask and now, they switched it so that the latest release will work fine?
So maybe try updating to that.
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