#first time I tried to draw in a realistic way that actually worked
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strangeaxel · 3 days ago
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you appear to draw isaac and gerard as being very physically close. cuddly even (:3c), and i want to learn more about this specific aspect because its so cute.. were they always like that? did they have to build up a lot of trust in each other first? how do they see and engage with touch? are/were they ever touch starved?
Drawing a made for the ask lalalala
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First of all, thanks for the question! <3
In Gerard's case he used to touch Isaac's hands for example or shoulders to basically indicate he was safe with him and also try to communicate he wanted something more than a friendship with him when they were starting to know each other. I feel like even tho Gerard doesn't consider he's romantic himself in a traditional way i feel he actually is-- (Like when Susana Gimenez asked Charly Garcia if he was romantic and he said yes and Susana asked him "really? You like a dinner, with roses and candles??" And he said "i said im romantic, not stupid" lmao) He calls bitch pet names and cute things even tho she's always abusive towards him, he still tries, so imagine how much freedom could he have with someone like Isaac, a guy that has an anxious attachedment style. I feel he is the way he is in the game as a way of self defense, a way for him to cope with all the shit he has to go through all the time xD so he can't show much emotion or tries to hide it with humor, but in Isaac's world, this paradise isn't so bad, it's more,,, realistic. He doesn't have the constant need to hide his needs in a relationship like he used to (Well, only in private since ... its the 90s-2000s, duh). Gerard started to be more expressive with his physical touch towards Isaac as went time on, cuz of isaac's delusions of people being infected or sinful (this last one mostly because of his alters, for example, Demon) and also so Isaac could have time to process his own feelings, being someone who tries/tried to be a devoted christian this relationship felt wrong in all senses, it took him some time to accept he indeed liked him. Isaac isn't someone who would be nagging you on the streets is he saw you in, for example, a gay relationship, he's ignorant mostly, he doesn't have evil intentions (he also uses this ignorant/innocent view as a way to cope with his own emotions towards man).
While in Isaac's case, once he accepted it/half accepted it started to do your typical couple stuff, only in private, he gets mad when Gerard holds his hand on public and even tho this bothers Gerard a little bit he just can't complain, he understands but also well... his wife was much worst than this. Isaac feels safe cuddling with him, he feels like nothing wrong can happend when he's around (even tho Gerard's bad luck follows him everywhere lol), sometimes when he's having strong episodes because of his delusion it feels like he and him are the only non infected. Isaac has BPD so touch and words mean a lot to him even tho he isn't the best showing his love in a conventional way + he's non verbal for most of the time, it's like they both have two different types of autism lol
I think that's all i have to say about this at least for now, i'm still working on the ship but these types of questions really help me to understand and think of ways to improve it, thanks a lot for the question once again, i'm glad people are interested in knowing about my au/ship.
The song i used as lyrics for the drawing (i love this Tribute so much, please go check it out):
youtube
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originalwinnerfanfish · 6 months ago
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Well, it was a big piece of work, hah
I took a break from RW and decided to draw something nostalgic
Actually I've been stuck with this idea for two years now and I'm glad I finally found the strength to do something about it. Thanks for inspiration from one good man)
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Long story short
In this AU autobots and deceptions are two unions of different tribes: mudwings, seawings and sandwings for the firsts and icewings, nightwings, rainwings and Pantala tribes for seconds. Skywings doesn’t exist anymore (because we need someone who takes place of predacons).
People are just people or scavenger if you prefer. And instead of whole cosmos it’s just two mainlands.
- Optimus Prime - I kinda like tfp Optimus. So formidable, powerful and mysterious but really gentle at the same time. And mud/sea combo works here in the best way. As the representation of two main tribes union and strong father/brother figure for team members.
I also think he might be an animus (but don’t use his magic often, especially for killing someone)
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- Ultra Magnus - Pure Icewing already will be great for him, but I gave him part of seawing so he could be more like an Optimus. But instead of being softer and warmer, Magnus is more cold and pragmatic version of him. A character who sees other dragons not as close allies and friends but as ordinary soldiers.
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- Ratchet - Yeah, the seawing would fit him better, but i just don’t know how to make the colors work here sooo… he’s a weak-fire mudwing. Like a skywing, but mudwing. Why not. Make sense with his lack of guns in origin. I think he’s design can be better, and maybe I’ll remake it.
I love his arc of recognizing people as equals and especially his interactions with Raphael. I think Ratchet often read him scrolls about history and magical artifacts.
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- Bulkhead - No surprises here - mudwing fit him perfectly. I think that the Wreckers could been a big and strong mudwing troops, and Bulkhead was a bigwings in such a one. He is lost a lot of his siblings during the war, and therefore tries with all his might to protect the new members of his family. I absolutely adore his relationship with Miko and Jackie, so for me he’s one of the cutest character, and I tried to make his forms round and soft.
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- Bumblebee - I know that majority draw him as a hivewing, but in that case the most logical for him will be a night/sandwing. Literally, autobots get their own Sunny)
I think in this version with his lack of a voice he could communicate using sign language or some variation of aquatic.
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- Arcee - Also nothing special - she is a seawing. I originally wanted to give her a helmet but it was too hard to draw. Just like Sunny she was born pretty small and now even younger dragons can be bigger than her. I’m pretty sure she is old enough to have seen Bumblebee when he was a dragonet, so she's literally like an older sister to him.
Actually she really gives me a Queen Glory vibes with her sarcasm and dangerous beauty, so rainwing might fit her as well.
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- Smokescreen - I used to think he was just a cringe, but now I realize he's a pretty interesting and realistic character. Like Ultra Magnus, I wanted to make him look like Optimus, only this time Smoke is more of a younger and much more irresponsible version of him. I think in this version (being part rainwing) he's trying to mimic Optimus's coloring using same red, blue and pale-gray shades.
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- Wheeljack - The scruffy boy! I think in this version he could be Bulkhead's "adopted sibling", so they are really close to each other. And, because he spent most of his life with Bulkhead, it's harder for him to get close to other tribes and dragons.
Painting scales to keep canonical colors is kinda cheating, but for this dude it totally works. He should have a pretty bright appearance with all those scars and bright spots.
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Cliffjumper - Ohoh… this poor guy. I didn't even think of putting him here, but I like his smug face too much. Even making his scales darker than the original, it's still too brightly colored for mudwing. He probably jokes about it a lot, saying that his ancestors were skywings.
I really like his dynamic with Arcee, and it's a shame we haven't seen much of their relationship. I think I need to do something cute about that.
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neverheroes · 6 months ago
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Here’s a bunch of stuff in the MM Tales of the TMNT comic-con sneak-peek I thought about too much!
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They’ve cared so much about showing how differently they each react to and process the same situation.
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Through the scene Raph is excited to tear things up and true to every iteration ever tries things his way until it doesn’t work, Don’s flight response pings into analyst mode and you just know he’s figuring out how to break stuff, Mike is thriving in team-mode and keeping them all on track, and Leo flails around like a giant ball of chronic anxiety before figuring out a plan. They’re original formula with gently new toppings and I’m ready for this slice.
Raphael
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This guy! We get so much. He’s rearing to do some fighting that isn’t sparring and be free to do some actual damage. So we know he’s bored fighting is brothers and wants a challenge. He can’t handle this one and in figuring that out is “open to suggestions” which is quite the overlooked Raph quality, he’ll listen he just has to work through that impulsive reactive streak first. He’s strong and knows it, and that robot gets a harder fight. The Raph highlight for me was taking time while fighting to honour the time-old tradition of making fun of Michelangelo. <Sobs in last ronin.>
Donatello
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This kid, man! It’s a long standing opinion of mine that everyone should be more scared of Donatello. His interest in understanding the threat overrides most of his fear. Cerebral af. This is his face most of the time while a robot programmed to obliterate him is directly behind him. On the surface it looks like he’s running away a lot, but he can’t exactly press pause on it to figure out how they work. His gentle heart characterisation is well intact, apologising to the robot when he damages it having already personified the thing. I honestly believe he would take it home like he’d found a new pet if that were an option.
Michelangelo
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What a show of Mikey magic. He’s got the comedy relief on a casual setting with subtle jokes and unintentionally antagonistic observation style. Mike has a tiny attention span but is 100% in every moment and they draw a lot of attention to his speed and agility. He shines doing what Mikey is known so well for; keeping the family together. It was awesome to see him effectively orienting his brothers into the situation, and see them listen to him so readily. He still calls to Leo for guidance when he feels out of control, but we might be in for a more surprising personal arc than ~nobody takes me seriously~ this time around.
Leonardo
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This is a blessing for Leo fans because MM Tales Leo sucks /srs. Not in the way Raph fans say it on Instagram posts, in the way that his flaws are so disparate from other versions that a mastery arc is screaming his nervous muppet name. The giftedness is still sewn in; even flailing around he has more advanced weapon control, is observant enough to be the right level of stressed when a threat shows up, and jumps into strategy finding a vantage point to make a plan like a good little Leo, but instead of our usual Leo trauma ball we (at least for now) get to watch a Leo with the confidence of a processed cheese slice be terrible at things because he’s just some kid…
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Pfffffffahahhhahhahba
The Mutant Mayhem kids are the most realistically green (and by that I mean inexperienced) we've ever seen them and it's continued into Tales. With detaching from source origin and establishing a much more grounded reflection of teen life in the current world, the growth arcs over Tales and the next MM movie have such immense unburdened potential that it really could lead anywhere and I don’t know what to expect.
(Tales of the Teenage Mutant Ninja Turtles will air in August 9th 2024 on Paramount+)
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robiinurheart33 · 6 months ago
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(Flashes my mind beams) Soap having really bad nightmares whenever his mental health is low.
It’d be really bad most of the time, waking up covered in sweat, panting or just outright screaming. The dreams would have felt so real, so lifelike that it would shake johnny down to his core, needing time to fully process the dream and then calm down. It would board on topics such as his loved ones, phobias, worst case scenarios the whole nine yards. Often times when the nightmare cycle starts to happen, Johnny wouldn’t get much sleep at all and when he does he’s thrashing and shaking the entire time.
This would happen since young, but being raised in a catholic household as the middle child did not help at all. Most of the time when Johnny would try and confide in his parents, he would be dismissed with a “God is good.” Or “No evil against you shall prosper.” Which, I mean yeah but how does that help him in any way?! He just wants to be comforted. He had dreams where his sisters died, and he would go straight to them to hug them as tightly as possible, no matter how much they protested. Nothing seemed to work to bring the nightmares down unless Johnny’s mental health actually got better.
It only got worse in the army. The screaming, gunfire and mental strain Soap had to go through was excruciating. He woke up panting and covered in cold sweat, hoping he wasn’t screaming in his sleep and waking others up. Once, early on when 141 was just created, Ghost walked into the shared pantry only to find a sweat-faced, pale, bloodshot eyed soap munching on cereal, staring off into space. He made his tea and walked out of there as fast as he could.
As they got closer together, Ghost eventually asked Soap about that one instance. Soap wasn’t even aware Ghost was in the kitchen in the first place. He tried to explain, as casual as he could, that he gets horrific realistic nightmares when his mental health goes to shit. Soap isn’t sure if he actually manages to play it off seeing as he cant exactly gauge Ghost’s reaction, but that was that.
He eventually forgot about it until about 2 years later, when they both start to float on the same wavelength and sleep in the same bed (wink wink) that it happens for the first time. The first nightmare that he experiences around Ghost is extreme. He dreams of metal and blood, screaming and frustration. Johnny wakes up screaming, a hand over his mouth and back covered in sweat. Ghost is up in a millisecond, gun drawn and up from the bed. They’re both equally disoriented, confused as to what was happening. Ghost looks over to Soap where he’s panting, eyes bloodshot and eyebags evident. He’s seen this somewhere before.
Gun immediately tossed to the side, Ghost rushes to Soap’s side, not sure what to do but wanting to help. He’s still processing what just happened, unable to speak and eyes just trained on his lap. Ghost flickers open the lamp, sitting right beside Johnny, not speaking but just being there, his presence a solid wall he can lean on. After what feels like 4 hours (it was 10 minutes), Johnny finally looks at Simon, eyes full of tears and body trembling. He cant take it anymore. Simon rushes to place their bodies close together, Johnny’s ear against his chest as he murmurs affirmations.
“You’re here with me. I got you. You’re safe.”
They didn’t go back to sleep after that, getting up at the peak hour of 4am to go for an early early morning jog. This wouldn’t be the solution to the nightmares all the time, however. Sometimes it would just be Johnny listening to Simon’s heartbeat, a cup of warm coffee, a comfort show, spacing out, drawing, or a morning run. It just depended on his mood after he woke up. But one constant was that Simon was always right beside him, accompanying him in whatever he did. It didn’t matter if Johnny protested, he would always wake up along with him and stay right by his side. As long as Johnny had Simon, he wouldn’t have to be alone to face on his demons ever again. He made sure of that.
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puckpocketed · 7 months ago
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who is #43?
Hello !! First off thank u for visiting. If you clicked read more by accident rip sorry it’s a lot of text. ENJOY!!! <3
1. This was the photo reference I used. I really did mean it when i said he photographs well!! I really like how scrungly he looks at times lol. v paintable
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2. here’s a timelapse for your viewing pleasure in video + gif form <3
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3. Process breakdown below. I am not formally trained, so don’t take any of this as professional advice!! The way i paint has been compared to channeling some evil contract with a demon also. So um . Im saying that i dont remotely think that this is efficient or correct, its just whats comfortable for me <3
3a) the dreaded lining phase. I have 2 modes of operation when it comes to painting - either i go full-dick with fancy inking/sketching + cel shading (rare, unrefined, haven’t figured out a nice workflow yet) OR i do a very very basic chicken scratch set of lines like so:
It’s less about being realistic here and more about laying down some guide lines for the chaos ahead. If i thought i could get away with it, I would start every rendered painting i do with laying down colours — but unfortchh ive tried that before and it usually ends in really weird proportions. Even with the lines i still need to make adjustments. This is something no people except me would notice but look at the above sketch; the eyes are too big and slightly too far apart, the forehead is too small and thus the hair is also not quite big enough… I have a bad habit of drawing eyes too big on faces, they’re my favourite facial feature to draw.. i barely resisted giving him big cow eyelashes (I love big cow eyelashes… all of my OC’s and most of my more stylised fan art of characters get big cow eyelashes… god…. Big cow eyelashes SAVE ME……….)
Anyway. Structure of the face + hand somewhat established. <3
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3b) Underpainting!! Okay stay with me here . Ever since i figured out i dont have to paint in 03925893853 different layers, I’ve joyfully painted on 1 layer as much as possible. I dont have the brain power all the time to be managing layers so I simply dont work with that many layers. For this painting, the skin in its entirety was painted on one layer, the hair on another layer, and the effects on the last layer. There was a placeholder background off-white/grey colour for a while there, and I duplicated the line layer — one for figuring out where to lay colours, and one hidden for later so i could check back to see how accurate to the sketch/proportions were to the actual painting. 6 layers, 2 of which i painted the bulk of the piece on, 1 more at the end.
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3c) here’s where I started carving out features. I think about objects in terms of volumes and light rather than lines. i love painting and sculpting because of this!! Here you see where I’ve begun to define his features — his eyelids, his bags, his nostrils. Just refining what was there before. The suggestion of facial hair before i gave it up and left it for later (his face is so naked the WHOLE time)
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3d) nose bridge highlight, suggesting his eyebrows, a cheek highlight. A touch more coral red and muted yellow pull away from the grey/blue underpainting. Strategically leaving some of it peeking through.
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3e) i truly start messing with the fidelity of his features here. Red lipstick <3 and some violet/blue for shadows on the right side of his face.
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3f) the part where it starts looking like q.hughes to me (though, my friend said i got his vibe pretty early on which is such a compliment.. waaaaa…..) I love this part of every painting i do. I know it’s definitely not the Correct order since other parts of the entire painting are simply Not Rendered or Done, but whos gonna stop me?? :3
I love love loveeee painting faces. Adding the little shinies to his eyes + lips + upper lip + nose … you don’t know how much of a difference it makes until you do it. Also i snatched his eyebrows
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3g) i really pushed the red/coral/ochre/orange here. Note the yellow highlights on his cheekbones, the forehead, and the thin thin line of pink right between where his bottom lip ends and his chin shadow starts <- very important . To ME!!!!!!! Also highlighting his waterline and adding his lashes was so so fun <3
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3h) FACIAL HAIR!!! And I started rendering his hand. Some micro adjustments made to his face for proportion check.
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3i) i start painting his hair in earnest and realise his forehead is too small so i make the adjustment. I really love how it falls into his eyes in this photo. <3
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3j) i make some final adjustments to his eyes — a bit smaller, closer together. And i refine the outline of his jaw, push the stylisation of it just a little.
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3k) Finishing details; his flyaway hairs, his moles, a bit of texture on his face, shadows cast by his hair, his little forehead cut <3
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3l) i adjusted his hand here, added more texture to his skin, refined his hair a tiny bit more, and made the decision not to fuck around painting his jersey because i wanted the focus to be his face <3
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3m) Canucks blue and green. Captain at 23. His form bleeds into the background. He is the franchise.
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theee most fun ive had painting anything. and i finally feel... warmed up? if that makes sense. art for me is like. if i dont do it in a while it feels like nothing goes right when i come back to it. i hate that feeling, and the most difficult hurdle to clear is letting myself feel that until i get back into my Zone. after all this time i feel like im BACK !!!!!!!
i loved painting this fella. hes SO Shaped. <3
Apologies i simply do Not have the energy to write the alt text for all of these so i hope the little blurbs are okay aslkjasdklj. i gotta post and go to bed . if u made it this far, thank you for reading!!
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eybefioro · 7 days ago
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I was part of the #EveryFrameOfEden!! @gomensframes (go follow them it's awesome 💛)
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This is frame 365! You can watch it (Slow and Fast version) or visit the website :D
(Timelapse and ramblings under the cut as usual!)
AAAAAAAAAAAAA
I. Am. So. Happy.
Doing this was fucking awesome. I hope I can do it again!!
So, you will see me tracing over at first. I did because I wanted to get the general placement of everything as close as I could, so I wouldn't be out of place with the frame before and after me – but everything else I did by myself. I know that doesn't sound like something special, but it is for me, bc this was the first time that I tried doing something more... huh, realistic? Not cartoonish? Anyway, it was something new, and for a first time I think it looks very good.
(BTW I know this is not realistic, but is as close as I ever got as painting something that way)
I had soooooo many ideas before I settled on this one. Making a punk fem!Azi with a snake earring, demon!azi, another princess angel cake, a cartoonist biblical angel with many eyes in various cartoon styles around, making an azi that is being built by many different floating parts, and so on... but in the end I went for a statue!Azi.
The idea was that Aziraphale really tries to be stern and "perfect" and angelic, be this statue, but he can't help but slowly let his inner self show. Everything around him is as monochromatic as him, but inside him there's a whole universe, a uniqueness that he shouldn't have.
That was cool in theory but then... making it work was hard.
I am not good at shadow and light. I understand it in theory but I don't have that much practice, and less so with making it look "realistic". But I thought. "I am basically copying the frame, what can go wrong?"
FAMOUS LAST WORDS.
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This was so difficult to make it look nice 🤣 It was even worse bc I decided to make CURLS and FEATHERS. YALL. if you ever need proof that I torture myself here it is.
I had to zoom in and slowly built every part of this, trying to give it volume (and failing) only using the grey scale and gosh. I had a enormous admiration for artists like @/theonevoice (that go for a realistic look) before but now I... I don't even know.
I soldiered on, thinking that it was looking horrible 90% of the time and it worked. So. Yeah. It was an incredible exercise and I learned A LOT LOT. I figured stuff out as I went, and even if I am complaining, I loved it. It was great to see it coming together, and to slowly understand more how this works.
I also have to thank @elenthyaolyenths AGAIN because she's an actual angel. I was talking to her about this and asking for advice and (together with enduring my ramblings) she also made me think more about what I wanted to do, and suggested to increase the amount of cracks and that was just *perfect*. Thank tou so much Elen you're awesome 💛💛💛 (I still can't believe you're my friend and that you're so willing to share your knowledge with me aaaaa)
Maybe I should draw more Aziraphales in the future, I still like many of my initial ideas for this one :D
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splonk-fox · 6 months ago
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Tobecky is one of those ships where it's like, at first glance, you ask why people even see it as a viable pairing. It's not like Becky and Tobey are exactly shown getting along often, it's not the healthiest ship out there, as a matter of fact there are... certain episodes that make the pairing downright toxic (Looking at you Go Gadget Go).
Yet at the same time, I think that's what I like about the ship. In real life, relationships are never a straight path, they require effort from both sides and nine times out of ten there will be road blocks, times when partners do objectively questionable things, that's just how relationships are, and in a weird roundabout way, I feel like Tobecky is a good example of that. Sure Becky and Tobey fight a lot, they disagree about a lot of things and do things that upset each other, but they also understand one another on a fundamental level.
Seriously the parallels between these two is actually sort of surreal. They've both been lumped into this box of being one thing, said thing being expected of them. Becky is expected to do hero work as WordGirl, and Tobey, while nothing is forcing him to be evil, episodes like "Tobey Goes Good" show that when it comes to his mentality, doing bad things is the only way to get people's attention, to make people care about him.
They're both child prodigies who, in a lot of ways, are locked out of a lot of the things that other kids have. Both have families who could never really understand them. Becky for obvious reasons, and Tobey because, as made pretty clear through episodes the center around him, his mother doesn't tolerate his behavior and as far as we can tell, has never tried to understand why he does what he does, instead giving him corporeal punishment via ear pulling (which by the way, she does that to him even when he, to her knowledge, hasn't misbehaved, kinda fucked up if you ask me, coming from someone who had parents who used physical punishment as a way to reprimand their kids).
Another thing to point out when it comes to these two, is that they are both pretty arrogant, Tobey more apparently so than Becky, but Becky clearly takes pride in being WordGirl, and even beyond that there are times where she views her own opinions as above others, whether she realizes it or not. Obviously Tobey is called out on it more, but there are clear signs that Becky's status as a superhero has lead her to gaining a bit of an ego.
Really though, the big thing that I think draws people to this pairing is the rare moments where they aren't fighting, and are instead sitting down, talking, and it's when that happens that the two of them are actually able to get along, that they're able to understand each other, because in a lot of ways, they are the same, just on two different sides of the moral spectrum. I think this is best shown in "The Robot Problem" where the two of them are shown to legitimately be able to work together, Becky even saying that they make a good team.
So to summarize, the thing that makes Tobecky good, at least for me, is not that it's the safest ship, or that it doesn't have moments of toxicity, but rather in how it feels more realistic, more complex than your average pairing, the fact that when it comes down to it, Tobey and Becky understand each other, loathe as they are to admit it.
Alright, that's all. Thank you for coming to my TED Talk.
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xi1dius · 5 months ago
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Drunken phone calls
husband!kyle x f!reader
This is not my origional idea! it comes from one of @leafybnuuy’s quotes!
massive credits to @leafybnuuy!!
please go check out their work :))
(i have altered it from ghost to gaz tho)
summary: you have just woken up to find you have called Kyle while you where drunk!! 😨
tw: litterlly none, it’s all fluff ☺️ one thing is i’ve neve rhad s hangover before idk how realistic this is gon be . . .
‼️PROOFREAD (ISH)😍‼️
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You woke up, a morbid and unforgiving hangover prickling and aching over your body. There was no way out of this, today was going to be long and hard. As you lay in bed, spiralling as you tried to remind yourself of what stupid thing you must have done last night, you decide to look at the time. you had nothing on today but you’d rather know how much of the day you had missed . . . see is kyle was okay as well. he still wasn’t back from his damn deployment . . .
Upon picking up your phone and turning it on, your first though was the absolute pain the light brought to your mind. it seemed to burn your eyes and head inside out simultaneously.
Other then that, a few messages from kyle sprung on your homescreen. Before even reading them, you clicked on the top one and unlocked your phone. Once Whatsapp decided to actually load, you had the chance to see what was said.
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OUTGOING CALL TO ‘MY SOLDIER💗😋’
My Soldier💗😋:
I’m bullying you for this when I get home, lovie.. Love you, by the way. Go to bed and get some water lightheaded idiot.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This made you chuckle, then cough, then have to drop your phone on your husbands empty side of the bed. Man, kyle needed to get home. Fast. It was lonely without him!
After a little bit of contemplating, you decided to call him up. no harm, right? You where really rather interested in what you bloody said on that call, must of been interesting.
Ring, Ring, Ring, Ring . . .
“Morning, doll.” Kyle chuckles through the phone. it had taken him a while to pick up and the reception wa sort of patchy.. but that was to be expected while he was in deployment in god knows where for god knows how long.
“I saw I called you last night, how did that conversation go?!” You questioned, struggling to stifle back a giggle. your hangover still burned in your head but it was really rather relaxing to talk to Kyle again. Your kyle.
“Aha . . . well, it was a whole lot of asking about my hoodie, saying you wanted one of mine since you missed me . . .” Kyle began, little pricks of heat growing on the tips of your ears and over your cheeks.
“And then, It was a lot about how much you missssss me! That was adorable, lovie. And then, last but not least, your cute little drunken self decided to wear one of my hoodie that was still in my draw beside he bed.”
After listening to kyle drag on about how infatuated drunk you was with him, you looked down.. only your pjs on. No hoodie, or a hoodie in sight.
no kyle hoodie :(
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misterspectacular · 1 month ago
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Upon first glance, you'd think Mr. Burns has delusions of grandeur, but he's actually quite aware and realistic.
He knows of his shortcomings (or perceived shortcomings) and sometimes tries to work on them, other times realizes it's not in his nature.
There are times you'll hear him say things like "I'm a proud fellow, it's difficult for me to admit this" or "I can't be that way, it's just not me". He admits he has trouble understanding certain things (such as how to attract the fairer sex), realizes he has frailties and that he's physically weak (he gets mad at Smithers in an episode when Smithers cheers him on after he threw the baseball only a foot).
A really good example of How He's Perceived vs How He Really Is is in "Brush with Greatness", episode 2x18.
Mr. Burns is looking to commission someone to paint/draw him, so that he can be immortalized (Smithers put him up to it).
It starts with him having commissioned many different artists, but he doesn't like ANY of their work.
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"Garbage!" he says.
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He had an entire closet full of art he didn't like. You can see that some of the work is fantastic and that many of them did a perfect job of replicating his image. One might assume "oh, he thinks these renditions are inaccurate and that he looks better in real life".
That's actually exactly what Homer thinks:
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BUT when Marge is alone with him and they're discussing the commission, he implies TWICE that he doesn't find himself attractive.
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"Can you make me beautiful?"
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"I'm no matinee idol, you know."
This is the definition of a "matinee idol":
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So he actually DOESN'T find himself handsome, and when the artists draw him accurately, he gets upset, because he thinks he's ugly. What he really wants is for someone to beautify him, draw him in a way that makes him feel good about himself.
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Kind of unrelated, but not completely -- I noticed more than once that when he feels a certain negative way about himself, he projects those feelings onto other people. He does this consistently (at least in earlier episodes). It's subtle but it's a consistent pattern, so definitely deliberate.
When Homer comes in feeling good about his appearance because he lost weight, Mr. Burns gets nasty and mocks him for "being pleased with his current appearance" (his exact words). He wants Homer to feel ugly, because he feels ugly.
He did something very similar in "Simpson and Delilah" (2x2), where he projects onto Smithers, randomly calling Smithers "old and tired" and poking fun at him for being "jealous" (this was an episode where Homer grew a full head of hair, and Mr. Burns later confesses that he is insecure about his own baldness).
A lot of times his insults to other people tell you how he actually feels about himself. It's interesting
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bluishfrog · 10 months ago
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HAPPY 1-YEAR OF DRAWING ANNIVERSARY TO ME!
(Warning: slightly longer post incoming cause sometimes I gotta be a sentimental bitch ok? So let's go on a little trip down memory lane.)
This day, a year ago, I made my very first fanart. It was dnf (if that surprises you, then welcome to being on my blog for the very first time). I drew a little frog face too so I could use it as a watermark (fun fact: I still use that very same first one).
I immediately put my drawing up on twt because I told myself that I wasn't gonna be afraid of having people see that I was at the very beginning of this journey and had no clue what I was doing. That instead of being bad at art, I was gonna be awesome at being a beginner who doesn't know shit.
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I started with little doodles and silly comics and then I laughed way too long when the first drawing of mine that gained some attention was a dnf butt joke. At the time I was trying to balance shipping and non-shipping art so I didn't even draw dnf that much but in hindsight it's probably the only possible way this could have gone.
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At the very end of August I woke up to @honelle56 caps-locking at me in my messages - I was very confused and tired (I am no morning person and I will never be, fuck off with your mornings) because Dranart liked my drawing of singing Dream. Dranart was my 17th follower on twt which is a useless yet extremely funny fact about my time on that hellsite.
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I also drew human!patches because a) patches was and will always be my favorite dteam member and b) it was a really cute trend and while I do love drawing dream, george and sapnap, I was also quite happy to try drawing anything but a white man for once. And I really liked how the drawing turned out.
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Much, much later, I tried to draw my first slightly more realistic looking drawing. I was extremely confused on how to draw anything like this. Especially their hair gave me tons of trouble but given my experience, I think it's not a bad attempt.
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When hijacked smp started I obviously wanted to participate, and I drew c!blu who doesn't associate with any side in particular but instead serves soup to everyone who visits her tavern 'The Soup House'. She also wants to be paid in stories from all around the map.
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One of the events I was most excited about was dnf week. I even collaborated with two talented writers and I drew the corresponding art for two fics.
(Fun or not so fun fact: when twt had like three hundred collaborative aneurysms about the situation at that moment, that was when I created this tumblr account. I didn't use it super actively (I guess I needed another situation to fully make the switch) but I at least started the account that now developed quite a bit since then.)
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I didn't really draw at all through January and February and I actually kinda thought I would move on from that hobby and fandom (not because of negative feelings, just because I didn't really have the urge to create anything within this fandom) and then situations happened and now I am here; and for some reason that is beyond any logic and my understanding I am now even more insane about dteam.
Wild to me but we are rolling with it now, I guess.
Since I got here, I drew more than ever (I actually think I might have made more drawings in the month since I got here than I made the whole rest of the year). There's just such an active and funny community here that cares about fan works for the sake of creating and not just because a CC might see it.
Unfortunately, Tumblr won't let me add more than 10 images in one post (maybe fortunately for everyone who has this monstrosity of a post on their dash). So if you want to see all the progress I made since I got here, you can look at everything in my art tag. For now, I will close this post with one of the art works from the past month that I like the most:
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Can't wait to see what the next year might bring :)
Love, blu
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fipindustries · 11 months ago
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not a question but basically any time i remember your art exists im looking it up and down and trying to take inspiration from it. your expression work is always top notch, and the way you depict faces is the perfect balance between cartoony and well defined
oh my god this is such an amazing compliment! thank you so much!
you know, i think this has been a long time coming. im going to take this as a chance to go in depth about how my style works, why i do what i do and how i do it. do keep in mind that none of this is me saying "this is the objectively correct way of doing art" but rather just how my own process works, what I like to see in my own art.
that balance that you speak of comes from a commitment to underlying structures. what im going to call the stylization sandwich
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i start with a clear, well defined solid structure, i add whatever wacky cartoony features i want on top of it (none the less strongly tied and guided by the underlying structure) and then i refine by adding as many more realistic, grounding details i want, although you can go too far with it so i gotta be careful or ill end up with those shitty "cartoon character IRL would look scary!" clickbait drawings.
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(quick aside, this trend fucking sucks, its obvious the artist went out of their way to make the drawing creepy, this pretension that "actually the character would look scary irl" deliberatly misundertands the principles of stylization, its as creatively bankrupt as jokes about mario eating mushrooms)
getting back on topic, the point is that, as long as the underlying structures are solid you can build whatever you want on top of them and it will make sense
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a key tool here is internalizing the way the proportions on the face work. and i say internalize because obviously i dont actually have the golden ratio memorized inside my head nor do i stop and measure and calculate all the proportions in the features. i just read a lot about drawing, i drew a lot, i tried to always keep a critical eye to what im drawing and see if it "feels" disproportionate. once you get an eye for it then you know how far you can push things before they complitely break
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let me give you another example of what i feel is a botched execution of this.
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if you look closely at the face on the left there are a lot of things that dont make sense. the corners of the eyebrows dip down into the eyes when usually the eyes are enveloped by the eyebrows, the way the beard grows around the nose is just not how facial hair is distributed, the mouth is too big, etc. on the left i used photoshop to reorganize the factions into something that makes a bit more sense to me
(another quick aside, the real big problem at the heart of the original drawing were not so much the proportions but the tangents, when different lines touch each other like this that is usually a big no no but that is a topic for another day)
also a lot of it is just me cheating. yeah i cheat. you ever heard how people say there is no innate talent and its all practisce and hard work. well, yeah, that is mostly true, but is also true that some people are born with inherent advantages. either taller or more predisposed to being thin or with better facial structures or better innate hand-eye coordination. i was born with an uncanny capacity to visualize stuff. i have whatever the opposite of aphantasia is. i can borderline hallucinate things if i want to. and that goes coupled with the visual intuitions i developed through practisce and training.
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so first come the learned wisdom, and then comes the innate talent that helps me exploit that learned wisdom to its full potential
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on top of that is corporeality, i try to draw in such a way that it conveys depth and weight to the things im drawing, certain kinds of stylizations dont care about that and choose instead to have their drawing look flat, a classic one is the UPA style
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is a very fun style! very cute, very dynamic, very expressive in its simplicity. it became very popular in the 60's and 70's. personally i choose to go in a different direction. i draw in such a way that if one were to turn my drawings into 3d models not a lot would get lost in the process.
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whereas other artists....
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...not so much
but yeah, ultimatly it all goes back to underlying structure. any drawing can work
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as long as you have a strong foundation underneath.
PS: if you like my style i cannot reccomend enough the art of @rezuaq i feel they follow a lot of the same principles i talked about here but i could be wrong.
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they have been my biggest inspiration as of the last 4 years, i shamelssly stole the design of one of their characters for jennyffer. go to their blog and give them a like
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cryptidclaw · 1 year ago
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hi ..! sorry to um bother you but you made a map of your clans territories a few days ago its reallyyy cute your art is so nice by the way <- not flattery just saying things. well you drew the map in a really clear Easy to Understand way and i was wondering if you had any tips on that ? ive always struggled trying to think of how the territories can fit together yknow its hard for me to visualize exactly how they all work ..
I can try to give some advice tho this was the first time I tried drawing a map so it was really just trial and error heh 😅
Layout wise:
It took me VERY long to figure out how I wanted the territories to fit together. What I did was make a rectangle frame and then I sketched a lot of different ideas of the border lines and layouts for a while to figure things out!
The main things I thought about were: which clans need to border eachother for the plot? Ex: i needed Roar, Sing, and Growl to border Whisper! I then planned around that! I also thought about the clan's relationships to eachother and to the land, like I knew I wanted Singing to be friends with Weeping do I put them next to eachother. And I knew I wanted Singing to center around the river so I placed them so the river went right thru their territory!
It takes a lot if trial and error but I got there eventually!
Style and readability wise:
I went through a few different versions of what style I wanted, but I settled on it being more representative rather than super size accurate. I think this helped with giving it some whimsy while also making is easier to read!
For example: I made the mountain really tall and pointed, would that actually make since size wise? Probably not, but it helps show the viewer the vibes of the territory and the difference between it and the other clans' territories!
I also used a lot of simplified items , like the trees are all one blob shape with little sticks on the bottom, this was so the map wasn't too busy and you could see the basic shape of where the forests were.
I also left out small things like extra little shrubs or trees to keep things less busy as well, like there are probably a few more plants in Whisper, Roar, Growl and Echo territory but I left it more flat and plain so things stayed simple and easy to read!
I also used the different color pallets of each clan to color each of the territories, which helped in keeping each separate and showing where each clan border is! Not very realistic but who cares it helps with labeling!
Idk if any of this is helpful, but this is what I got hehe
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sombra-conlangs · 1 month ago
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I just had a thought I want to share: I don't think the conlang community is great at helping beginners to get into conlanging, and while the art form is kind of esoteric and requires lots of knowledge I also think there's probably better approaches for tackling the huge task of learning how to create an entire language.
I can't figure out a way to say it concisely, I'll just spew out all my thoughts on this so hopefully others can see where I'm coming from and share their thoughts, I'm curious to hear what y'all have to say.
First let's look at something that I've noticed is pretty common in other artistic hobbies and communities:
When people decide to learn a new skill there can be a lot of excitement that builds up initially, they may have never touched an instrument in their life but they have this burning desire to jump right into writing and recording an awesome guitar solo, just like the ones they hear in their favorite songs, or they may not have any drawing and writing experience at all but the first thing they wanna do is start working on an entire webcomic series drawn in a highly detailed art style because they came up with an idea for a story that would be amazing. Whatever the skill is, it happens often that someone sees a work of art that is so inspiring that they want to make something just like it themselves.
Of course, when people try a new art form for the first time the results don't tend to be very good, when you've never done a thing before it's unrealistic to expect yourself to be able to replicate the stuff that people with a few years of experience and practice can make.
And that can be a pretty frustrating experience because if someone tries their hardest to create that dream project of theirs with no experience it'll inevitably end up taking a huge amount of effort (due to the person not knowing how to do things in a more efficient way) and then it won't even be as good as they envisioned anyway, and some can walk away from these experiences with the impression that music is simply too hard or they're just not made to be artists or writers or game designers or whatever the craft is.
I think this is why when you take a class on the subject or you hear advice online people often try to get you to lower the scope of your first projects, they emphasize the importance of practicing your fundamentals first, because you may be super excited to jump right into painting hyper-realistic portraits, but if you don't build any familiarity with your tools and you don't train those basic skills you're never going to be able to turn the awesome idea in your head into a reality, and your expectations are going to be too high for you to enjoy the process because you just won't be able to meet those expectations.
Starting with a scope that is far too big ends up just being a frustrating experience that doesn't actually teach you a whole lot, you gotta work on a bunch of smaller, simpler stuff first before you move on to making more advanced things. In other words, you gotta build up to the higher levels, you don't start at level 100, you start at level 1 and then you slowly go up from there.
You may see where I'm going with this: we don't tend to do that in the conlang community.
People who become interested in making languages may be familiar with the concept of conlangs from hearing about Klingon, High Valyrian, Sindarin or similar works, and so they get excited to jump right into making a naturalistic artlang as their first conlang, or they may not even know what the term "naturalistic artlang" even means but they try to make a detailed, fully speakable language for a fictional setting, which is kind of the same thing, or at least it's in the same spirit.
I think tons of conlangers start that way (myself included), it's super common, but I had the realization earlier that starting with a naturalistic artlang is actually kind of crazy, that's a project with a huge scope, it requires you to have so much knowledge beforehand that I'd argue it's the equivalent of trying to play a Paganini piece live in front of an audience on your first time playing the violin ever, of course it's gonna be seen as an impossibly difficult or complex hobby, you're jumping into level 100 right off the bat, no wonder lots of conlangers end up hating their first conlang.
I legit had a moment earlier today when I was thinking "conlanging is not that hard, you just gotta learn the basics of IPA, then learn about syllable structure and phonotactics, then become acquainted with the different mechanisms of how sounds can change over time, then learn what a romanization is and how to make one based on your phonology, then learn how words get grammaticalized.. then learn about all the different types of writing systems... then... huh wait a minute..."
I had this realization that the amount of knowledge you're expected to learn on your first conlang project is kind of ridiculous, it's easy to lose track of how advanced the stuff you're doing is when you've grown so used to it, it's like that xkcd comic.
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Yeah this one. Like, the diachronic method of conlanging might not seem that complicated if you're using it for the 47th time, but for a newcomer there are a ton of things they need to learn first in order to even start using the diachronic method.
And even if you don't evolve your conlang from a proto-language there's still a ton of details and moving parts in a naturalistic language: the syntax, the morphology, the phonology, the different levels of formality and social aspects, writing systems, etc.
I feel like trying to capture all of the different nuances of a natural language on your first attempt at a conlang is just too big of a scope in the same way that making your first videogame an open-world RPG with multiple endings tends to result in people quitting game development because they get overwhelmed with the amount of new information that they need to learn and so they lose all their motivation.
All of this came to my mind because I was having a conversation with someone who doesn't have a background in linguistics and I was trying to help them figure out how to make their first conlang, and as the conversation went on I realized that even the posts aimed at beginners I write on my wordpress site are actually way too detailed and complex, like, my post that teaches you to read IPA- let me stop right there, the fact that I have a single post where I expect people to be able to learn IPA just so that they can start conlanging says it all.
And ok, you may be thinking that's just a me issue, but honestly I started to re-watch various youtube videos on how to conlang aimed at beginners and I feel like if I had zero knowledge of linguistics I'd struggle to follow along with the majority of them, in each video there's usually multiple new concepts being introduced at a very rapid pace and a number of things that you're already assumed to be familiar with.
No shade at people like biblaridion and artifexian, I personally find their content helpful, my point is that most learning resources for beginner conlangers (including the stuff I make on my website) do this thing where they infodump a ton of technical information and introduce a lot of new jargon fairly quickly and while that can work for some people I'm starting to think that that's not the best way to go about things.
This may seem kind of random, but I remember this very old video by extra credits where they explained how a good tutorial in a videogame doesn't front-load all of the information you'll ever need, they segment it into smaller chunks so you only learn the few bits of information that are immediately relevant, you get to immediately apply that knowledge, familiarize yourself with the concept at your own pace, and then once you've had some time to play with it you are introduced to a new small bit of information. I know learning an artistic skill is not identical to learning how to play a game, but I find that I learn better this way in general, the knowledge just sticks more, I think that introducing concepts in more bite-size, applicable chunks would probably go a long way to make this hobby more accessible to more people.
Maybe we should be recommending newcomers to practice with naming langs, minimal conlangs, personal conlangs, relexes, ciphers, codes, or idk something else to let people become acquainted with the dozens of concepts that show up in languages in a way that doesn't immediately become overwhelming.
Like, maybe this is a hot take, but I feel like in order to make your first conlang you probably shouldn't even worry about what a place or manner of articulation is, you probably don't need to evolve it or add any irregularity or allophones or any of the stuff we're so used to including as conlangers, you can slowly learn those later.
Think about it, in order to learn how to draw realism you practice the most basic fundamentals first; drawing circles and cubes in perspective over and over again, trying to break down complex images into simple abstract shapes, etc. I think we could do the same in conlanging and teach the necessary skills with projects of a smaller scope.
I just remembered about quothalinguist's choose your own adventure type book for teaching beginner conlangers and I think that's awesome, I haven't read it but I definitely will, we should probably get more introductory material like that, stuff that's more manageable and doesn't require a huge time investment in order to teach you a lot, I think that's a really good approach.
And for that matter I've been curious about the conlang year thing, maybe that'd also be a more manageable way to introduce someone to conlanging.
Just spitballing a few ideas here but imagine teaching about basic morphology by encouraging people to make a sketchlang where they only use sounds present in their native language. Without needing them to know any IPA or anything about phonology you can get them started on experimenting with certain things, like putting words together, compounding, affixing, etc. Remember that the results don't have to be naturalistic, that's not the point, the point is to avoid the situation where people need to learn a thousand concepts before they can even set pen to paper, they get to start experimenting and playing with different concepts in a more manageable way.
Maybe as a way to slowly introduce people to the idea of phonological evolution someone could make a small set of proto-words using a very basic inventory like /p t k m n s j w a i u/ and then you give people a set of pre-designed sound changes to pick from, and they can mix and match which changes to apply and in what order, so this could be an exercise to get acquainted with the way that sound changes work and the way the order in which they happen matters.
Y'all can let me know if I'm not making any sense or if my ideas sound weird or bad, the main point that I want to make is that the way we approach teaching beginner conlangers seems to require a lot of front-loading of information, which is not great.
I honestly forgot how long it took me to learn everything that I currently know about conlanging, I only stuck with it because I had actually consumed a lot of pop-linguistics content before getting into conlanging, so I already had a lot of the knowledge you're expected to learn as a beginner, meaning that the infodumps weren't as much of a brickwall for me as they can be for other people.
I feel like with the way things currently are there's probably a subset of people who have tried to get into conlanging at some point but then gave up and left with the impression that it's simply too complicated and nerdy for them when that may not be the case, I don't think making a naturalistic conlang is that much harder than learning how to draw realistic portraits of people; sure it's hard and time-consuming but it's definitely doable if you practice all the fundamentals first.
In the art community there's people who try to keep their sketchbooks all pristine and perfect looking, but that's not actually super helpful for learning, sketchbooks are meant to be where you practice and get to experiment, it's ok if it's messy or ugly or disorganized, it's not meant to be where your masterpieces come from, it's generally understood within the art community that in order to make drawings that are very well made you have to go through a loooot of crappy, low quality drawings first.
I think that essentially what I'm saying is that there should be a way to encourage beginner conlangers to do the same, make the equivalent of little sketches and practice basic doodles instead of jumping into a highly detailed complex naturalistic artlang right off the bat, that could demystify the wonderful art that is language creation for newcomers.
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fiepige · 1 year ago
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My concept for Venom!Hobie
Okay here goes
DISCLAIMER: I CANNOT DRAW
I've made another post where I mentioned it as well but I'll reiterate it here:
I don't think Hobie would ever canonically accept a symbiote due to his history with them and how they're used in his universe.
Now with that out of the way let's speculate!
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This is my concept sketch for Venom!Hobie
Before I go into details about the design and the possible way he would work in universe:
I wanna give the world's BIGGEST shoutout to @levionok for being the coolest person ever and actually make some AMAZING drawings of Venom!Hobie:
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(Like how cool is this!?!?!!! I love these so much!! aaaaahhhhhhhhh<3 <3<3)
Okay so, first I wanna talk about his design and then I wanna speculate about the most "realistic" ways I think Venom!Hobie could come into existence/what his personality would be like.
Design:
I wanted the symbiote to exaggerate some of Hobie's physical features so I kinda went with the idea of Venom!Hobie being even lankier and spikier than regular Hobie/Spider-Punk (since the symbiotes seem to take more after the actual suit when it comes to their design I based most of their looks around how Hobie looks as Spider-Punk)
Since Hobie is already tall I of course imagine Venom!Hobie as being even taller/lankier.
Though due to his longer limbs he has a bigger tendency to walk crouched down on all fours (sixs technically?) as beautifully illustrated by @levionok above. (and less beautifully illustrated by me in the top right corner of my drawing lol)
Since Hobie also incorporates spikes into his looks I did the same for Venom!Hobie and added even more! He now has more rows of "mohawk" spikes, his choker spikes become longer and the same goes for the spikes from his jacket + he gets extra spikes along his back. He also gets spikes along his wrists! - He's a spikey boy!
Also all the spikes are made from symbiote "teeth" and could in theory be moved around on his body if he wanted to (though they mostly stay in place).
The "running mascara"-look (Idk what to call it lol) also carries over from Spider-Punk's mask and is once again even more pronounced in Venom!Hobie.
Now one of the more noticeable traits are the arms! I haven't figured every detail out yet, but so far the idea is that his arms split into two at the elbows but he's able to "fuse" them back into one arm if he wishes to (which he rarely does).
Also to get the idea across that it's his arm being split up I tried to add some symbiote goop between the two parts of the arms!
I kinda like the idea of him being able to change his "design" (changing his spikes and arms as he pleases) so to say, kinda referencing to him not believing in consistency and how he changes "filters" in his animation style! Though I picture him as looking like in the concept drawings above most of the time.
I'm also kinda toying with the idea of giving him barbed wire like webbing since I remember reading somewhere that Hobie apparently has used barbed wire instead of webs in the comics from time to time.
But I also headcanon Venom!Hobie as being more animalistic and more likely to just use brute force instead of webs.
He is fast when he's down on all fours (again sixs? idk lol)
Of course he also gets most of the classic Venom abilities and weaknesses (I haven't read the comics so I'm going off memory of the Venom movie which I've seen once like 5 years ago so please bear with me ^^')
The most noticable weakness being sound! I'll take a closer look at how this affects Hobie when I get to his personality/origin.
Okay that's all about his design for now, I might come back and add more stuff later if I come up with anything as this is still a new concept I'm workshopping (and inputs are greatly appreciated!)
Now we're moving on to his personality/origin as I feel like these two are very intertwined. Cause I feel like the way Venom!Hobie originates will affect his personality too! Let me explain:
So far I've come up with two possible ideas/reasons for Hobie to even bond with a symbiote in the first place and depending on which version you choose I feel like it would end up having different effects on his personality/how he handles the situation:
Scenario 1:
The symbiote is passed onto Hobie without him knowing!
Possibly from an encounter with the cops where a symbiote manages to latch onto Hobie as he kills its former host.
(Or maybe a villain manages to plant one on him somehow).
This would lead to a slow gradual "fusion" between Hobie and the symbiote as it would be very aware that Hobie is NOT exactly a fan of it and would do whatever he could to get rid of it/kill it if he found out about it.
If I recall correctly Eddie also wasn't aware of his symbiote in the beginning and only found out about it when it decided to make itself known. -(referencing the movie)
So I'd imagine a similar scenario here but instead of making itself known, the symbiote hides its presence from Hobie as much as possible while making small gradual changes to Hobie to prepare for an eventual fusion/take over.
Like slowly Hobie starts getting migraines whenever he plays his guitar or listens to loud music so he does so less and less without being even consciously aware of it.
At some point he even stops bringing his guitar with him on missions since he never uses it anyways and hey why did he even bring it in the first place? - I like to think that the symbiote is somewhat able to manipulate Hobie's thoughts over time to make him more susceptible to it.
Going to concerts also becomes a no no.
Hobie also changes his diet; the thought of going to the community garden just not appealing to him as much anymore for some reason. So he visits it less frequently until he also just completely stops going (affecting both his diet and his social life- the symbiote would want Hobie to be as isolated as possible to make him easier to manipulate).
Hobie doesn't realise it at first but he starts craving meat more and more and as time passes he also prepares his meals less and less until he basically eats meat raw. (I'm once again thinking about the movie and that lobster scene, though his symbiote would have to be a lot more sublte for him to not notice what's going on).
At this point Hobie would have to be almost completely isolated and under the influence of the symbiote for so long that it would finally feel "safe" making itself known, preying on his hunger (having been homeless Hobie has known hunger before but I imagine that the hunger that comes with a symbiote is its own unique thing and that it's rather extreme) and his declining mental health.
While a part of him would still very much hate it, Hobie would begrudgingly accept the symbiote and chaos would ensue.
And then of course the Spider-Gang would try and stop/save him cause they know that Hobie would never want this. Wether they're gonna be successful or not is up to interpretation.
Now personality vise I imagine this version of Venom!Hobie is gonna be mostly taken over by the symbiote and thus being more feral and animalistic. It most likely wouldn't talk a lot and mostly be focused on feeding (and like in the movie, its favourite food is gonna be humans. Hobie would try to make sure they only target cops but sometimes the hunger would win over reason).
I know this is pretty dark but I really can't imagine a positive scenario where Hobie would willingly accept a symbiote so this is my first "solution". (Though I also feel like his friends would intervene before he reached this point but still, I kinda like the idea of the slow corruption and the person not realising it until it's too late)
You still with me? Good, cause it's time for:
Scenario 2:
I'd wish that this one would be more positive but I guess that sadly isn't the case
In this scenario Hobie would have reached his breaking point.
He would have been through an experience so traumatic that he feels like a symbiote is his ONLY option.
(If I recall correctly he's reffered to himself as a "suicide machine" in the comics and this would really come into play here).
He'd become way more reckless and not really caring what happens to him in battle. He views this as his last resort.
Like maybe there's a new kind of symbiote that isn't weak to sound or fire and Hobie has no other way to defeat them than to get one himself.
The only positive is that Hobie would be more mentally in control as he's fully aware of the symbiote and how it can influence his mind.
He'd still have cravings for raw meat but he wouldn't have been as mentally unstable and only target cops/other symbiotes becomming kind of a double cannibal.
Once again his friends would try to stop him and he'd definitely be more resonable in this scenario than in the first one.
But he'd still push them away both to protect them and out of shame over his situation.
This time more of Hobie's personality would shine through but it still wouldn't be a very positive version of Hobie as I imagine any scenario with him having a symbiote would really have a negative impact on his mental health.
But still there's room for a happy ending if the Spider-Gang manage to get to him in time!
So yeah, both of these scenarios are kind of a bummer for Hobie (to put it mildly lol) but I honestly can't imagine a positive situation where Hobie would willingly accept a symbiote! (I'm more than happy to hear any takes you guys might have that prove me wrong though!)
Okay, I think that's everything for now!
I'd love to hear your thoughts and opinions of Venom!Hobie!
Also let me know if there's anything you want me to elaborate on! Or of you just wanna talk Hobie or Venom!Hobie in general <3
If you made it this far you are honestly a champ and deserve all the gold stars in the world. As I sadly can't give you that have a GIF of Hobie smiling to cheer you up!
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Also I wanna give another huge shout out to @levionok! Both for the amazing drawings of Venom!Hobie and for giving me the courage and motivation to share my concept of him! <3<3<3
also have another Venom!Hobie cause I can't get over how cool she made them look! If you haven't already you should really check out their tumblr! They have made some AWESOME ATSV art there!!!
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pokituu · 5 months ago
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I’m so impressed with how many styles you have and that you use them regularly (realistic, semi realistic, 2d, and 2d, 3d & pixel animation)! How did you learn to balance this many and get so good in all of them?
THANK YOUUUU this compliment means so much to me because so often i feel so worried I will stagnate since I basically like to draw the same subject matter over and over again 😳 but I do like to periodically try new things that I'll become invested in for chunks of time.
i guess advice more than just 'practice' is to be willing to try out new things that you have an interest in, even if it doesn't work out at first and is frustrating. you gotta be persistent to learn something new BUT if you get bored then just move on! if it sucks hit da bricks.... I really like this bjork quote abt creativity
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idk throughout my life in art i just try to learn about stuff i'm interested in and practice what i wanna practice. like i wanted to get good at pixeling when i was like 14 so i kept practicing and trying new ways to go about it until i started to figure it out. same with digital painting when i was 15 and i just kept trying again and again until it clicked, even though i was frustrated a lot, i never actually lost the interest when i saw people's pretty paintings and that feeling of 'man i wish i could do that!'.... so i literally couldn't stop myself from trying over and over at painting. it goes beyond just drawing too. planet earth is fun because ANYTHING u are interested in you can try........ i make fursuit heads and other crafts to see if i can! this year i started making my own songs and also learned leather-working because i saw a cool craft and wanted to try :3
part of it is letting yourself age too because as you get older you will grow interested in new things. i am 27!! i've been drawing since i could hold a pencil. that's a long time to encounter a lot of stuff to get obsessed about and wanna try out for myself. SUCCESS TIP!: i typically pursue things that are adjacent to other skills i already have invested in, like drawing to 3d sculpture to digital modeling, or start blending them like sculpture + coding skills = 3d animation rigging. The reason is because a lot of these skills are transferable and make it easier to pick up. like a skill tree in a video game... and you'll end up in weird places like sculpture to sewing to leathercraft. It's nice to have creative hobbies you can be sorta be mediocre at without attaching your self worth to it, but other people still often find it impressive anyways because it's stuff they've never tried to do. It's really healing and easier to like what you create And yourself by extension when you're just having fun and learning without having to worry about the end product being "good". Anything you try is not a waste because you are learning new skills and more often than not, something you've learned is transferable to some other area of your life!!!!!!!!! nothing is ever a waste of time.
this is also the secret cure to art block btw well actually there are two secret cures. a) is you have to embrace the art block and go get obsessed with some other creative thing for a bit. either that or b) go absorb other people's creativity to a bit and watch some shows and read books or talk to people. c) is a mix of both. eventually you'll return to art again feeling fresh and motivated if you're willing to give it a few months. I think art block really just means you're bored and need a change of scenery one way or another 🤔 that's just my onion though
TL;DR have fun pursuing things just because you like them. as you keep doing it you'll just get better at it through practice whether you really intend to or not.
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feralcatalyst · 1 month ago
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Do you have any tips for drawing?
Never stop. Just keep drawing. No matter what your evil brainworms whisper in your ear, no matter what the public or the internet says about it, no matter what you do, do not stop. Take breaks, of course, stretch and refresh yourself with water, but never GIVE UP on drawing. The more you do it, the more you study and watch and learn and the more time you spend actually drawing, the more progress you will make. Hitting a wall? Does what you draw look bad to you? That's GREAT!!! Study what you made, and figure out WHAT and WHY it looks bad to you. Are the eyes wonky? Get to the grindstone and study different styles of eyes, from toony, to realistic, find something that looks and feels good to you, and practice practice practice. Is the hand looking off? Look at your own hand! Look at hands other people have drawn, study and watch and learn and replicate, even tracing and reference is okay so long as credit is given when and where necessary! As long as you are taking steps to learn what you are doing *wrong* then eventually you will find solutions and ways to make them look right! It may take you days, weeks, months, even years, but if you never give up, you will eventually continue improving. My personal art history below the cut for context, I hope it helps and brings some form of inspiration to everyone, even non-artists trying to learn or get into hobbies or new skills <3
I've been drawing ever since I could hold a pencil, so let's say since I was about 2. No one taught me how to draw, as I aged I started to notice that things were 'wrong' with my art and I would work to fix them. I realized very early that most animals don't have 4 legs on one side, so I'd draw two legs and add the "missing" two behind them, I saw the sun did NOT in fact wear sunglasses or have a face so I stopped with that childhood trope, I drew and drew and drew the things I loved the things I wanted the things I found beautiful cool or mysterious. (Dragons and yoshi's...) I was easily the best artist in my elementary school and I won some award for a recycling calendar our whole grade submitted art to.
I started growing up into a cringe teen that loved wolves and anime and emo skater aesthetic. My focus went from free-handing art to learning to do "real" practiced and professional style art, IE sketching the drawing in pencil and then lining it in ink, and then coloring it with colored pencils. I got my first drawing tablet around 13, when i was also old enough to join deviantart. I made fanart for everyone that reached out to talk to me, I drew characters I wasn't used to drawing, I wanted to make people happy so I drew and drew and drew for my friends and artists I looked up to. I started drawing fanart of my favorite tv shows, I dabbled more and more into digital art and I was BAD but I kept at it. I didn't let my mediocrity stop me. I knew I would never get better if I didn't at least TRY. There are no failures in art, only happy accidents. The only time you 'fail' is when you refuse to stop trying. But you can pick the hobby/job/skill back up whenever you ARE ready to try again. It's never lost to you.
Then I got into a car accident at 16. I had a concussion and a traumatic brain injury. I was injured severely enough that I had to relearn how to do… Well almost everything. I had trouble walking, speaking, playing games, and worst of all for me at least, drawing. I couldn't do it anymore. The wires in my brain weren't bridging the right connections anymore, trying to draw was like trying to speak a different language and no matter how hard I tried everything I had in me was just…. gone. I had to start from scratch, a blank slate but this time I had everything going against me, a brain that struggled to remember retain information and learn, and a body that struggled to move and react as I intended. I was so depressed, it took almost a year to get back on some semblance of improvement, and just as I stubbornly refused to stop drawing, I stubbornly forged my path forward. I got into a new fandom, started seriously practicing the human form since before then I'd only focused on animals and fantasy creatures. Yeah I sucked, my anatomy was shit, my understanding of the body the facial expressions perspective it was all off. But I kept doing it.
I started drawing smut when I was 18, it helped me immensely in practicing how bodies could interact, what made poses or people feel rough or stiff, I studied porn and cgi and famous smut artists, i took time to learn what I liked about it, what was right but looked wrong, what was wrong but looked right, how light and textures were supposed to look, I had no obligation to improve I just wanted to. I had striven to keep going and make small steps in the right direction, taking time to study all my old pieces and figure out WHY they were bad, all the things that were WRONG, how how I could edit or fix the issues to a point where I would deem it acceptable. I never deleted any 'finished' works. I can still access my art from when I was a cringe tween, I can see my mistakes from every year I was active on the internet. I also did my best to not self deprecate, I would objectively critique my abilities and pieces and not take any feedback negatively no matter how harsh or scathing it may be. If someone had a strong enough opinion to voice it then I should have a strong enough backbone to listen and hear them out.
I started taking commissions once I felt comfortable in myself and my abilities. I never turned a commission idea down (Unless it was genuinely unethical) and used every opportunity to give MY BEST to my clients. Even if it was content I did not enjoy or characters with complicated designs or anatomy, I vowed to TRY and give my best and if I didn't know how to do or convey something I studied whatever it was until I felt confident enough in my understanding and embraced the challenges as they came. Study, learn, draw, reflect, redraw, rinse and repeat. Never give up. Try new styles. Try new mediums. Just keep trying! Do and do and do and see and watch and study and keep going.
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