#firearm game
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whaalless · 11 months ago
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Small Destiny doodle dump + wip for a bigger drawing I’m working on
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chthonic-kids · 2 months ago
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▼Welcome to the Oldest House▼
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anim-ttrpgs · 5 months ago
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Why So Much Combat in an Investigation Game?
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Just about every time someone picks up this rulebook, we get asked “There’s more pages dedicated to combat than investigation. If this game is about investigation, why are there so many pages dedicated to combat?”
There are two answers, which are really two explanations of one answer.
The first is verisimilitude. Eureka wants the players to have a very believable and grounded experience with combat in the game, which is not something that most players and Narrators are able to consistently improvise off the top of their heads, so the rulebook provides detailed guidelines for this in the form of its combat rules. Combat in real life is also very dangerous and deadly, and survival of it often has less to do with an individual’s skill at throwing punches and more to do with their preparedness and knowledge to just not get into a disadvantageous position in the first place.
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The second reason is Eureka is a game, and it's a game about investigation. Eureka wants the investigators to be investigating, not punching and shooting their way through all their obstacles. To this end, Eureka has to make punching and shooting into something very dangerous to the survival of the investigators, to discourage it as a solution in all but the most desperate circumstances. However, if combat is to be deadly, it also needs to have a lot of depth and strategic possibility, or else it wouldn’t be fun–and as a game, Eureka is meant to be fun. Rolling a couple dice that you and your character have little control over the outcome of, then finding out that they are just dead for a (believable) post-hoc reason, isn’t very satisfying.
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Eureka wants the party’s skill in investigation to determine their survival in combat as much as if not more so their Firearm or CQC skills. This is how these two philosophies on combat rules writing come together. The depth and realism of Eureka’s combat rewards preparedness with survival more than it rewards raw stats, and the emphasis on investigation creates preparedness.
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It is the investigation that tells the investigators that the building next to the warehouse where the gangsters are hiding out has a fire escape they could use to jump across to the warehouse roof, and from that they can sneak to a loft that will put them directly above the villains—and it is the intricacy and extensiveness of the combat rules that dictate that by being on the loft when they attack, which they got to by investigating, they have a huge advantage, but still no guarantee of survival.
They have the element of surprise which will allow them to attack first and also opportunity to make a Stealth Attack, and then once that is over, they still have cover while the gangsters have none.
The reason Eureka dedicates so many pages to combat despite being an investigation game primarily is to elevate and supplement the investigation gameplay by providing a real sense of danger as well as providing the Narrator a wide range of game mechanic tools to raise the stakes and provide obstacles, and provide the investigators and their players a wide range of game mechanic tools which they can use to cleverly overcome those obstacles.
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We have provided a simplified set of “Basic Combat” rules, but these are an optional rule, with the default and intended way to play being to use every mechanic afforded to investigators and NPCs to the fullest degree.
[There is also a secret third reason why Eureka dedicates so many more pages to combat than to investigation, and it's because at the time of writing this, the chapters covering investigation have been copy-edited, while the chapters covering combat have not yet been. The copy-editing process reduced the page count of the investigation sections by about 25%, and will do the same to the combat sections when we get around to it. By the way,(You can also get the latest PDF for FREE for a limited time by joining the A.N.I.M. TTRPG Book Club!]
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Elegantly designed and thoroughly playtested, Eureka represents the culmination of three years of near-daily work from our team, as well as a lot of our own money. If you’re just now reading this and learning about Eureka for the first time, you missed the crowdfunding window unfortunately, but our Kickstarter page is still the best place to learn more about what Eureka: Investigative Urban Fantasy actually is, as that is where we have all the fancy art assets, the animated trailer, links to video reviews by podcasts and youtubers, and where we post regular updates on the status of our progress finishing the game and getting it ready for final release.
Beta Copies through the Patreon
If you want more than just status updates, going forward you can download regularly updated playable beta versions of Eureka: Investigative Urban Fantasy and it’s adventure modules by subscribing to our Patreon at the $5 tier or higher. Subscribing to our patreon also grants you access to our patreon discord server where you can talk to us directly and offer valuable feedback on our progress and projects.
The A.N.I.M. TTRPG Book Club
If you would like to meet the A.N.I.M. team and even have a chance to play Eureka with us, you can join the A.N.I.M. TTRPG Book Club discord server. It’s also just a great place to talk and discuss TTRPGs, so there is no schedule obligation, but the main purpose of it is to nominate, vote on, then read, discuss, and play different indie TTRPGs. We put playgroups together based on scheduling compatibility, so it’s all extremely flexible. This is a free discord server, separate from our patreon exclusive one. https://discord.gg/7jdP8FBPes
Other Stuff
We also have a ko-fi and merchandise if you just wanna give us more money for any reason.
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
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158590 · 2 months ago
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cave-monkey · 9 months ago
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Assorted Monkey King 2009 text post memes because I've never done it before and turns out it's a lot of fun.
Spoilers up to Episode 9.
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sexy-weapons · 21 days ago
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Sawed-on shutgun from ultrakill my beloveddddd
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Smash
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blackblooms · 8 months ago
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Fun fact, the main character doesn`t actually carry any weapon. She analyzes the weapons of strong opponents (mid-bosses), copies their designs, and shapeshifts into them. This allows her to always be scaled to the strength of her enemies, no matter their level of tech. Very efficient.
---------------------- Anyway, here is your weekly reminder to follow the game on Gamejolt
Only 4 more until i post a character sheet of the main baddie.
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yhdeadlydara · 1 month ago
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prokopetz · 2 years ago
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At this point I'm going to be kind of disappointed if the plot of the next Persona game doesn't involve a thinly disguised caricature of a famous Japanese politician transforming into a big gnarly monster during a public speech and subsequently getting gunned down live on national television by half a dozen masked teenagers.
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devileaterjaek · 9 months ago
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mymomichis-blog · 1 month ago
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:33 >TRIGGER WANTED HAPPY
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kyokon3 · 2 years ago
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The valkyrie is carrying the deceased warriors on its back... 📸📰🕵️‍♀️
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mast3r-rainb0w · 11 months ago
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Pokemon With Guns (ft. All Right Gentlemen MEME!) by Mast3r-Rainb0w
Pikachu finally packing heat?!! Anyways, I redrew this funny comic based on the classic internet meme from 2012, plus I wanted to bring it back TO THIS DAY AND AGE since I feel like this is probably more relevant NOW than ever before. Enjoy!
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larahug · 10 months ago
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3D flame pistol from a concept - crossposted from artstation
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brazilianflamingo · 10 months ago
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Puro my beloved doing some very badass stuff with a fricking mg-42
dont ask how he is handling the recoil Check my carrd.co!
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sexy-weapons · 7 months ago
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the revolver from ultrakill
Smash
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