#fire red 3s
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x-autumn-moon-x · 7 months ago
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okay let's do this..
MY RUN DOWN OF CLUES/ SUSPICIONS FROM THE SNEAK PEAK OF RHRN
1. The 3 red candles:
Red is used to represent Fire, Lust, Romance and Protection amongst other things. There being 3 I suspect could point towards either the 3s in religion (3 wise men, sun/ghost/holy spirit etc) or Terzo (unlikely tho)
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2. The Calander:
The Calendar has one of the pin badges stuck between September 11th and 12th 2023..
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and the piture matches the Re-Imperator post from the Office Ghost Instagram here
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Linking the two together..
3. The Psalms:
I don't know much about them but here's a quick Google result with a few on the number variations (mostly the calender dates)
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Perhaps hinting and the resurrection of Old Papa and the fact that Copia 'can't get away'..
4. The bust with Seestor:
The bust with Seestor, after some extensive goggling and comparison seems to he of a Greek Goddess called Clytie. Here are the similarities..
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Clytie was a Greek Goddess that basically fell in love with the God of the sun who chose another woman over her.. given the history between Papa and Seestor this fits perfectly..
She was however, rather unfortunately buried alive by him and 9 days later turned into a Sunflower (this is why sunflowers always face the sun)
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9 DAYS LATER.. September (on the calender) is the 9th month..
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Now this may all be the ramblings of an idiot BUT this is what Tobias wants.. he WANTS us to think and wonder 😂 he enjoys playing with us!
Well bravo sir! I've spent the last 2hrs deepdiving the Internet and watching the same video to pause it and analyse it.. congrats 😂
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shieldherostuffs · 8 months ago
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Merfolk TheRuFumi
Since it's MerMay, of course, I wanted to share something, especially since I am in the middle of yet another Merfolk & Pirate Fiction Phase :D
So basically, Therese and L'Arc are like, what you'd usually imagine the stereotypical Merperson to be like; vibrant colors, very human-like and pretty, and mostly the same size range as humans.
However, their boyfriend, Naofumi, is a deep sea Mer, meaning; he's roughly four times their size, 2/3s of his body is his tail, his mouth can open further and he has many more blade-sharp teeth and just as sharp claws.
So basically Stereotypical-ish Merfolk L'Arc and Therese, and their Gentle Giant Deep Sea Boyfriend Naofumi.
So, whenever poachers or mer-hunters try to go to the nearby reef where L'Arc and Therese hunt (it is where their vibrant colors camouflage the best), said hunters are quickly deterred by the merperson twice the length of their smaller ships.
Just imagine, if you will:
You're a mer-hunter out on your large boat over the nearest reef, looking for colorful mers to sell for a pretty coin. You think it must be your lucky day because you found not one, but two colorful mers, a red and a blue one, on the edge of the reef near your village, right on the edge of an underwater cliff leading down to the dark.
You think, "These two will be easy to catch", because they're all tangled up together and napping on a shiny boulder close to the surface, right under the warm sun.
However, unluckily for you, a harsh wave rocks your boat, causing you to miss-fire your net, but luckily it doesn't wake the two mers.
However, moments later, the shiny rock they're napping on starts moving, and in no time, you're staring at a terrifying mer four times your size, with dark colors and countless blade-sharp teeth bared and a growl so shrill it shivers your bones.
The only thing you'll remember after is the feeling of terror, a piercing scream, and waking up covered in sand and seaweed, washed ashore with the remains of your boat.
Meanwhile, the two mers are happily napping away atop their giant mate, cozy and warm under the sun-warmed waves.
Also, Naofumi naps a lot because he's not used to the warmer temperatures nearer the surface and the deep without light doesn't really have night and day. He usually sleeps curled around himself, so L'Arc and Therese will usually nap on top of him, using him as a sunspot.
After a while of living near the top of the cliff at the edge of the reef that leads to the deep sea, Naofumi starts getting color in his scales rather than just black. Multiple shades of green start appearing, and both L'Arc and Therese are fascinated.
Also, when courting another Mer in Naofumi's culture, you provide them food and shelter in some form, while with L'Arc and Therese, you hunt together, play, and give gifts.
Naofumi is a little confused by the hunting-together part but lets the two watch as he efficiently gathers food of a wide variety, enough for a few days to last. It's also a little hard to play when your size difference is as big as it is, but they make do (imagine; Naofumi chilling on the seabed, halfway to snoozing off, lazily waving around and curling up his tail while L'Arc and Therese play with it). He's also confused about the gift-giving part but tries his best, by giving the two smooth and nicely shaped rocks, and some random shiny trinkets that he found in some shipwrecks; the kind of trinkets they seem to like putting in chests and locking away. L'Arc and Therese seem to really like them.
Also, he is really appreciative when they try making him a shelter in a large underwater cave a bit away from the reef; filling it with plants at the bottom, bioluminescent plants along the top, and some decorative trinkets here and there.
Fun Thing from the Discord Server:
"if you dont like me at my kraken you dont deserve me at my twink mermaid" "Mer equivalent of skinny like a stick but tall like a tree, enter twig kraken naofumi" - Meaning, that by his people's standards, Naofumi is actually smaller than average, but to everyone else, he's a fucking giant.
Also, the conclusion that Naofumi's claws/nails are black, both because of aesthetics and also because camouflage makes it harder for prey to see the killer claws coming for their vitals.
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opal-owl-flight · 4 months ago
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5 for everyone
5. Speech! Speech! Speech! Speech! Will they give one, and what about?
3 would give one -- they do this a lot, anyway! Theyre the one giving the pep talks to their team or agents before and after every situation. They have a talent for making people believe in themselves for both the task at hand and beyond. Their speeches are full of gratitude for the team, usually. Very invigorating. Very validating.
4 would also give one, and is a bit more rough and tumble with her approach. "HELL YEAH!!! YOU KNOW YOU FUCKED UP THAT SHILL, RED SKIES! GIVE IT UP FOR OUR HOMESLICE SALMONID!!!" While 3s speeches have the vibe of a superior being proud of your work, 4 is more like a coworker whos clapping you on the back for a job well done. Shes the hype-squid. Gets most people fired up (some say more than 3s!)
8...shes a shy fella, she probably hides away JWBJE. She shows her gratitude in more private, personal ways, away from crowds. A few soft words, a pat on the head. Or a hug!
Neo3 isnt a speech giver either. But if you put her on the spot, she'll bullshit something up. The vibe of her "speeches" are similar to 4s, but she kind of... also makes fun of everyone while she does it. "GOOD JOB PICKIN UP SEVEN'S SLACK, FIVE! NOW IF ONLY YE CAN BE A LIL QUICKER ON THE CALLOUTS! DAMN!!"
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esoteric-chaos · 5 months ago
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Working with Technology Deities
{My post is Cross Posted from The Cobalt Athenaeum aka my original post}
This is all largely UPG and SPG based.
Technology deities are a type of egregore, you can call them a pop culture deity if that feels better. They are the embodiment of the tech domain itself. A primordial being, at least in the way I work with them. They have no faces, names or gender to me. They just are their domain and energy itself. Incredibly powerful in their own right. They can be found the same way a pop culture deity can be, you can see more in our Sister Server Westruun (the blue one) aka The Cobalt Athenaeum.
How Do I Work With a Tech Deity?
You can work with them like any other deity, the largest difference is incorporating them into your tech magic. Are you a streamer? A YouTuber? Or even a blogger? Perhaps work with the Algorithm god. They rule over (in my personal experience) the Algorithm, wisdom, confidence, perception, and change. They can help you boost your numbers, your presence, boost confidence and much more. Incorporating them into your life would surely aid you in your goals.
Make a space for them, build a relationship, make offerings and petition them. You will not regret it.
Tech Deity Examples and Correspondences
I’ve worked with a deity of a social media site and the deities listed below. I will not be posting everything and everyone's correspondences I have worked with, I believe it is important to base your own correspondences and this will be a sample but you can get a general idea from here. These are all my correspondences from working with them. You can use the same ones listed or feel out your own when you meet them.
Algorithm Deity God Of: The Algorithm, wisdom, perception, change, confidence Plants & Trees: Basil, Clary Sage, Maples Elements: Air Celestial Body/Planet: Mercury Scents and Incense: Clary Sage, Ginger, Peppermint Stones & Gems: Tigers eye, Lapis Lazuli Tarot card: The Fool Colours: Light blue, grey, red Candle Colour: Bold Red Offerings: Coffee, caffeinated teas, water, sugar (quick rush), carbs (energy), omega 3s (brain food) Things to use to work with them: analytical data, statistical data, copy of information for social platform, goals. How you can work with them: To grow your social media presence, and data studies, to learn how to be less resistant to change as well as to be, look and appear more confident.
Cloud Deity God Of: All known, unknown and held information on the internet, knowledge, memory, balance (both destructive and non-destructive knowledge) Plants & Trees: Rosemary, Thyme, Cacti, Cedar, Ferns Elements: Water Celestial Body/Planet: Saturn Scents and Incense: Rosemary, Jasmine, cedarwood Stones & Gems: Turquoise, Red Jasper, Sapphires Tarot card: Magician Colours: purple and pink Candle Colour: Purple Offerings: Herbal teas, water, omega 3s (brain power), savoury, spicy Things to use to work with them: Memory stick, notes, notebook, photos, computer, phone, books, camera How you can work with them: Memory recall, sourcing information, retaining information, studying, school, balance in your life
Web Deity God Of: The internet, duality (positive and negative), change, expression Plants & Trees: Fungai, Palm Trees, marigolds Elements: Fire Celestial Body/Planet: Sun Scents and Incense: Orange, Rosemary, Cinnamon Stones & Gems: Amber, Obsidian, fluorite Tarot card: The World Colours: Yellow, Orange, Green Candle Colour: Orange Offerings: Alcohol, water, sweet, spicy, carbs, any junk food Things to use to work with them: Electronics that can access web pages How you can work with them: Finding duality in the world, working with them via searches and teachings, how to stop resisting change, self-expression
Conductor Deity God Of: Electricity, power, energy, action, travel, courage & fear Plants & Trees: Oak Trees, sugarcane, lemon trees, Lemon balm Elements: Electricity Celestial Body/Planet: Venus Scents and Incense: Orange, lemon, Ginger Stones & Gems: Quartz, Citrine, sunstone Tarot card: Swords Colours: Yellow, white, gold Candle Colour: Yellow or Gold Offerings: Coffee, alcohol, water, soups, fruits and veggies, carbs, protein Things to use to work with them: Battery, anything electronic, metals How you can work with them: Powering wards, spellwork and yourself. Action-based plans and spellwork, exercise and general movement, travel, working on self-courage and fears.
This is a highly controversial topic and quite frankly I will not have any arguing on this post. If you simply do not believe in this? Move on. If it's not harming anything or anyone why do you care? The answer is you don't. I will block you from my page if I see anything. General discussion is fine, but being nasty? No.
Would you be interested in the rest of my posts? Check out the Masterpost.
Blessings,
Juniper
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stagefoureddiediaz · 2 years ago
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911 and the number 3!
I haven’t had time to rewatch just to find all the 3′s and I know there are lots of other 3’s lurking in season 1-5 (and probably some I’ve missed in season 6), these are just the ones I can remember off the top of my head so if you know of any drop me a message and I’ll update this post. I’m going to add it to my pinned post so it will be easier to find going forward!
Season 2
2x01
Buck hasn’t seen Maddie for 3 years
we see 3 photos of Eddie for his calendar submission
2x09
Hen is one of 3 women to graduate from the fire academy
Season 4
4x05
3 other Evans in Bucks class at ht fire academy
3 years of Daniel being in and out of hospitals
4x14 
3 minutes out from the hospital
Eddie now has technically got 3 gunshot wounds (its 4 if you count the shooting as two separate wounds - front and back but as they are from the same gunshot I’m counting it as 1!)
Season 5
5x06 
Buck calls Eddie 3 times when he run out of the hospital to find him doing compressions on Mitchell
5x08
kids mistakenly thinks he’s in room 318 on the 3rd floor
the room he’s actually is the 3rd one on the left
5x17
Ramon has 3 stents in his arteries and had the surgery 3 years ago!
Then we go to town in season 6 where there are 3′s wherever you look!!
Season 6
There is also the fact that in season 6 all the families in 911 are split into 3’s - Athena Bobby & May, Hen Karen & Denny, Chim Maddie & Jee-Yun, Eddie Buck & Chris, (and Michael David & Harry off screen) and we have been seeing lots of families of 3 on calls.
6x01
girl at stadium has 3 on her shirt
Eddie counts to 3 with the pilot of the blimp
Buck asks to be lowered 3 feet
330 square feet to the cabin on the cruise
3 tries for Buck to get Bobbys lasagne recipe right
3 times the charm for Maddie (3rd time is not the charm) watching a film with Chim
3 girls that may is roomed with
Athena gets to Hens at 3:15
3 shifts that Hen will be covering or Bobby
6x02
3 red flags in the garden
3 tomato plants
the finals Hen takes determine if she gets into her 3rd year
Eddie counts to 3 when they separate Angelo and Ron
Lev dies at 16:43
its ‘almost 3’ when Karen wakes up Hen
6x04
‘on 3’ when they pull the tree off the birdwatcher and then again when getting him on a backboard
3 pictures on the Diaz fridge
unit 313 are chasing the car Chim is in
Buck hasn’t seen Connor in 3 years
the sorority was founded in 1963
6x05
when saving Vincent from the purple foam there are 2 ‘on 3’s’
3 times Maddie accessed the call log shown on screen and all accesses have 3’s in there time stamps
6x06
18 July 1983 was the date Karen knew she wanted to work in space exploration
Karen works on the 3rd floor
63-31 is the vote to repeal DADT
6x07 
Speed demons 3 poster on Felisa’s wall
the web search has a whole bunch of 3s - 3 items found, all 3 bracelets have 3’s in their descriptions
3 chairs on the beach - in Eddies scene with Felisa
Shannon died 3 years ago
the date is the 3rd on Bucks watch when he looks at the time
6x08
get 3 turkey legs - Hen at the Ren Faire
Christophers dance is going to last 3 hours
6x09
fireworks fight boys - 3 of them lost parts or their hands
triple homicide at the murder house! - 3 girls who actually died in a car accident
chim looks at 3 blogs
Josh is ‘pranked’ for 3 days and George had his appendix out 3 years ago
6x10
family of 3 with 3 beach chairs
The Buckley-Hans arrive in 3′s as the Buckleys (Buck Philip and Margaret) and the Han’s (Albert and Mr and Mrs Han) and then there is Maddie, Chim and Jee-Yun
3 minutes until the baby is brain dead
oct 3 on poster on Denny’s wall
3 red belts (on Chim, Eddie and Buck)
Buck is hanging for 3 minutes
3 minutes out from the hospital
there is also the more general one of Chis having nearly lost a parent 3 times (Eddie twice and now Buck) - not including Shannon as Chris actually did lose her!
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pom12art · 1 year ago
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Stand Still Stay Silent Punishing Gray Raven AU
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So I started playing Punishing Gray Raven again and thought "Hey why not put a character from Stand Still Stay Silent in another post apocalyptic story" and so I ended up with this.
His outfit is based on the one from City of Hunger then I added some stuff based on the characters from Punishing Gray Raven.
I even wrote down the his skill set but I'm not sure if it's any good since I just used other characters as reference and wrote down whatever seemed cool but it probably won't make much sense if you hypothetically played him.
Name: Reynir
Faction: Silver Owl
Type: Support
Element: Physical
Mental Age: 20
Weapon: Scepter
Stats:
HP - 1455
DEF - 213
ATK - 261
CRIT - 151
Skills:
Basic Attack: Performs beam attacks with his scepter, dealing 869% Physical DMG.
Red Orb: Reynir uses his scepter to fire a laser beam, dealing 200% / 400% / 600% Physical DMG based on the number of orbs pinged.
Yellow Orb: Creates a field at target location, pulling enemies in while dealing Physical DMG. 
The field lasts 1/2/3s and deals 80% / 160% / 240% Physical DMG based on the number of orbs pinged.
Blue Orb: Unleashes a field that heals nearby allies for 40% / 80% / 120% based on the number of orbs pinged.
Ultimate: Costs 80 energy to deal 1200% Physical DMG to the area in front.
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eatclean-bewhole · 4 months ago
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Steps you can take now to start taming inflammation:
1. Prioritize anti-inflammatory foods:
•Heathy fats (omega-3s) - Olive oil, avocado, coconut, nuts & seeds
•Fruits high in vitamin C - citrus fruits
•Antioxidants - berries, green tea
•Vegetables -leafy greens
•Lean protein & legumes
•Herbs & spices - turmeric (curcumin), ginger, garlic, cinnamon
•Fermented foods (probiotics)
2. Juice alkaline, antioxidant, & chlorophyll-rich vegetables & fruits. Especially those that are green (kale, spinach, broccoli, spirulina, chlorella, basil, cilantro…).
Chlorophyll is alkalizing, high in antioxidants, & detoxifying. All of which help improve oxygen delivery throughout the body by promoting red blood cell production. Oxygen is like water on the inflammation fire.
3. Anti-inflammatory therapies:
•Hyperbaric oxygen therapy
•Cryotherapy or cold plunges
•Red light therapy
If you’re local, you can visit my friends @upgradelabsriverton and try these therapies.
#antiinflammatory #antioxidants #health #healthylifestyle #healthyfats #nutrition #wellness #guthealth #healthyfood #antioxidant #cbd #organic #antiinflammatorydiet #inflammation #detox #turmeric #chlorophyll #longevity #healthy #healthyliving #holistichealth #painrelief #natural #immunesupport #antiinflammatoryfood #immunesystem #omega #juice #juicing #foodismedicine
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notarealaccountwth · 10 months ago
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Arlecchino:
Base stats:
342 ATK 12103 HP 765 DEF 38.4% Crit Damage
Normal Attack:
When Arlecchino has a Bond of Life that is greater or equal to 30% of her max HP, gain a 40% Pyro DMG Bonus This will also infuse her normal, charged, plunge attacks with Pyro that cannot be overwritten. Under [In Praise of Shadows] Stance, Arlecchino's normal attacks will be converted to [Feast of Red Death]. When hitting enemies, the damage of this attack will be increased. The factor of the increase is equal to Arlecchino's attack * a percentage of the current Bond of Life she has, and will use up 5.5% of her current Bond of Life. She may only deduct her Bond of Life this way every 0.05s.
At Talent lvl 10: Feast of Red Death multiplier: 235% Hit 1 93.2% Hit 2 102.2% Hit 3 128.2% Hit 4 70.4% + 70.4% Hit 5 140% Hit 6 167.7% Charged 256.3% Plunge hit 126.4% Low/High plunge shockwave 252.7%/315.6%
Elemental Skill:
Orders blood fire of the balemoon to deal Pyro DMG to multiple enemies nearby. One enemy will be targeted with a dash and slash that deals AoE Pyro damage. When the slash hits the enemy, it will apply [Blood Debt Decree] to the enemy. When the dashing slash is completed, clears Arlecchino of any Bond of Life, and then starts [Nourishment of Ashes]. Healing HP of Arlecchino by 100% of the cleared Bond of Life.
[Blood Debt Decree]: Lasts for 30s. Every 3s, deal Pyro DMG to the enemy, up to 3 instances. When Arlecchino does charged attacks, it will recover and clear any [Blood Debt Degree] on nearby enemies. Whenever a [Blood Debt Decree] is recovered, Arlecchino will gain a Bond of Life by 20% of her max HP. In the 20s after she casts her elemental skill, she may only gain Bond of Life up to 80% of max HP:
Talent lvl 10 stats: Dash: 25.7% Slash: 240.4% Damage over time: 38.4% CD: 15 Seconds.
Elemental Burst:
Energy: 60, CD: 15s. Dances and releases her wings of blood fire and balemoon, providing Arlecchino with a 15% max HP Bond of Life, and dealing AoE Pyro damage.
Lvl 10 Talent: 666.6%
Talent 1:
When defeating an enemy with [Blood Debt Decree], give Arlecchino a Bond of Life of 70% Max HP. In addition, [Blood Debt Decree] will have different ranks/stacks. (On enemies) It will start at 1, and increase one rank every 3 seconds. Depending on the stack when recovered, it will provide Arlecchino a Bond of Life by 20%/25%/70% Max HP.
Talent 2:
For every 100 ATK above 1000 ATK, Arlecchino gains 1% all Elemental RES and Physical RES, up to a maximum of 20%.
Talent 3:
In battles, Arlecchino CAN ONLY recover HP from herself. (Outside of battles this is removed)
Constellations:
C1: Whenever Arlecchino's [Feast of Red Death] normal attacks hit, there is a 1/3 chance that she doesn't consume any bond of life, and instead will obtain a bond of life by 5% max HP. C2: Arlecchino's [Blood Debt Decree]'s rank will start at rank 2. When recovering Rank 3 [Blood Debt Decree] stacks, she will summon a Balemoon Blood Calamity, dealing 900% of Arlecchino's ATK as AoE Pyro damage. This effect has a CD of 10s. C3: Normal Attack Talent +3 C4: Arlecchino's burst will now provide Arlecchino with a 25% Max HP bond of life (From an original of 15%). When hitting any enemy with her burst, it will increase [Blood Debt Decree] stack on the enemy by 1. In addition, when recovering [Blood Debt Deree], the cooldown of her burst will be reduced by 2s, and recover 15 energy. This effect can take place every 10s. C5: Burst + 3 C6: Increase the damage of the slash from elemental skill by Arlecchino's ATK * 500% of the current bond of life she has. In the 20s after using elemental skill, her normal attacks and burst will have its crit rate and crit damage increased by 10% and 70% respectively. This can take place every 15s.
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updatecrazy · 2 years ago
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Bloons TD Battles 2 update 2.0 is available to download on PC, iOS, Android & Steam. According to the official Bloons TD Battles 2 patch notes, the latest update adds new features, club membership, and much more. Apart from this, the BTD Battles 2 update 2.0 includes various fixes. Previously, a major Bloons TD Battles 2 update 1.5 added a new event (Speed Battles and Play with Fire), and Bling Season 6. Recently, BTDB2 update 1.10 also added a new hero: Agent Jericho. Unfortunately, players are still facing some issues with the game. Today's BTD Battles 2 patch 2.0 will address a few of these issues. Read more details below. BTD Battles 2 Patch Notes 2.0 - June 22, 2023 New Features Club Membership Mix and match custom rules in your private games. Ban specific towers and heroes for more control of your private games. Unlimited access to special club events featuring mixed rules. A one-time purchase for lifetime membership, including a welcome pack of exclusive cosmetics and 2000 Monkey Money. https://youtu.be/Zm9TVPMl3Kw Club Events New limited-time events featuring multiple custom rules at once. Play for free by using tickets. Each game costs 1 ticket which replenishes every 6 hours. Club members can play as much as they like, no tickets needed! Banana Boost Earn double Golden Bananas for completing Bling Quests. No limit on the number of Bling Quests you can complete each day. If you don’t have the boost, the additional Golden Bananas you would earn are stored so you won’t miss out if you buy the boost later in the season. Buying the Banana Boost unlocks these benefits for the entire season. New Map: Off-Tide A beach soccer-themed map available in all ranked arenas, casual, private and event matches. Battles 1 veterans might get a sense of déjà vu when playing on this map… New Bling Season 12 new season cosmetics including Plushie BADs and the Ghost Ship placement animation for the Monkey Buccaneer. Summon the Dark Coven hero showcase for Ezili. Make off with the Stealing Hearts hero showcase for Highwayman Jericho. General Changes Universal XP, Battle Chests and Battle Points are now retired. Universal XP, Battle Chests and Battle Points are being removed from the game this season. All unspent Universal XP will be evenly distributed amongst your unlocked towers as Tower XP. All Battle Chests in your queue will be opened for free. Towers and Heroes in Private Matches. All towers and heroes are now unlocked when playing private matches. This affects Standard Rules games as well as games using custom rules. Season 1-8 Bling Cosmetic packs The Season 1-4 Bling Cosmetic pack and the Season 5-8 Bling Cosmetic Pack are no longer available for purchase. These items will return in a future update. Balance Changes Bloon Sends Grouped Reds: Income 0.9 -> 1 We think the current aggressive meta is healthy for the game, but most aggressive strategies require Agent or Highwayman Jericho to work since other strategies are often short of cash. We are undoing an earlier nerf to early game income to give all strategies a little bit more money to work with. Rounds Rounds now last a minimum of 5.5 seconds. Maximum round length changed from 10+2*round number seconds -> 8.5 + round number seconds. These changes are to balance out stalling and anti-stalling strategies so that neither vastly outperforms the other. Dart Monkey xx5 Crossbow Master damage 11 -> 9 xx5 Crossbow Master attack cooldown 0.16s -> 0.13s The previous damage increase meant the Crossbow Master now performs poorly against ceramic bloons. This wasn’t our intention so we are reverting this change and buffing its attack speed instead. Boomerang Monkey xx3 Kylie Boomerang pierce 18 -> 24 The Boomerang Monkey is still an underutilized tower and, as we have previously buffed its other tier 3s, we are buffing this one as well.
Bomb Shooter x5x MOAB Eliminator: MOAB class damage from regular attack increased 130 -> 200. Bomb Shooter has fallen in popularity recently, and MOAB Eliminator is not considered to be a particularly effective option for dealing with MOAB threats. We are buffing the main attack of this upgrade so that it can be a more reliable tower against late game rushes. Ice Monkey 4xx Embrittlement: $3200 -> $3000 The Ice Monkey has lost some of its popularity in recent months. Since it doesn’t have such a dominant place in the meta anymore, we can afford to buff this upgrade which has always been slightly overpriced. Monkey Sub 5xx Energizer: The cost to instantly level up heroes in range is reduced in addition to the increased leveling speed. There is no reason why paying to level up a hero should be less efficient while in range of an Energizer. This change alters how the buff is applied to the hero so that the cost of instantly upgrading is reduced in line with the reduced leveling time. Monkey Buccaneer 3xx Destroyer: Reduces the x1x Grapeshot attack cooldown by 60% -> 66.7% The Destroyer path of the Monkey Buccaneer is all about high speed attacks so we are increasing the attack speed of the cross path grapeshot to keep it in line with this philosphy. Monkey Ace xx4 Spectre: Bomb Damage 3 -> 4 xx5 Flying Fortress: Bomb Damage 5->6 xx5 Flying Fortress: $80k -> $75k As some of the most expensive Monkey Ace upgrades, we felt the Spectre and Flying Fortress could do with a damage and efficiency buff to justify their cost. Heli Pilot 4xx Machine Gun pierce 7 -> 9 5xx Machine Gun pierce 13 -> 15 Similar to the Monkey Ace changes, the Apache Dartship and Apache Prime upgrades are the most expensive upgrades the Heli Pilot has to offer so we felt a slight buff was merited to justify their cost. Mortar Monkey x5x Pop and Awe: Ability duration 8s -> 10s x5x Pop and Awe: Ability cooldown 60s -> 45s The Mortar Monkey is routinely one of the least used towers so we are buffing its ability in the hopes that it results in a boost in popularity. Dartling Gunner 3xx Laser Cannon: $3750 -> $3000 3xx Laser Cannon: Damage type changed from energy to plasma, allowing it to pop lead bloons. Note: the fix to DoTs described in the Bug Fixes will buff the Dartling Gunner’s Laser Shock ability. The Laser Cannon path is the least used among the Dartling Gunner upgrades. The decrease in price and the ability to pop lead bloons should allow it to compete with the more popular Hydra Rocket Pods upgrade. Wizard Monkey xx4 Necromancer: Upgrading to 104 now allows manual targeting of the zombie bloon spawn point. x1x Fireball: damage 3->2 (x3x fireball damage unchanged) Wizard remains a dominant force in all arenas with its fireball being one of its early-game strengths, so we are moving some of its damage from the tier 1 to the tier 3. Additionally, allowing manual targeting for zombie bloons was a popular change in BTD6 so we are implementing it here too, except with 1xx required for this targeting option. Both of these changes should make choosing between Necromancer’s crosspaths a more meaningful decision. Super Monkey Base Cost: $2300 -> $2100 3xx Sun Avatar: $15k -> $13k The Super Monkey, and particularly the Sun God path, does not see a lot of use outside of Bananza games. Reducing its base cost and the cost of Sun Avatar should hopefully make it more accessible in other game modes. Alchemist x2x Perishing Potions: damage to fortified MOAB class 20 -> 12. 20 damage to fortified MOABs felt like too much of a leap from the 5 damage this upgrade deals to regular MOABs, especially for such a cheap upgrade. Druid x5x Spirit of the Forest: The life gain effect of the Jungle’s Bounty ability has been split into a separate ability so that they can be activated independantly. x5x Spirit of the Forest: ability cash generated $750 -> $1000
The Druid’s life generating ability clashes with its Heart of Vengeance effect, so we have separated the life and cash giving abilities, allowing players to still earn cash while retaining the buff from having low lives. The ability’s cash gain was mistakenly giving less than the tier 4 ability so this has been rectified. Banana Farm 5xx Banana Central: Crate values $3000 -> $2800 5xx Banana Central: $73k -> $66k Our previous change of increasing the price of this upgrade made it much harder to save up for in addition to making it less efficient. It is now far outclassed by the xx5 upgrade so we have made it slightly more efficient to put it on par with the xx5 and make it easier to afford. Monkey Engineer xx4 Bloon Trap: Cash per natural bloon RBE $2.4 -> $2 4xx Sentry Expert: Red sentry spiked ball pierce 22 -> 16 5xx Sentry Champion: Sentry attack cooldown 0.05 -> 0.044 5xx Sentry Champion: Explosion damage from selling sentry 150 -> 200 The bloon trap gave too much cash in comparison to other income sources so we are reducing it to be more in line with other towers. To compensate for this, we are buffing its late-game damage output to make it a stronger offensive tower. Gwendolin Base cost: $800 -> $700 Gwen is always among the lower-performing heroes so we are giving her another cost reduction to help her compete with other more popular heroes. Science Gwen Base cost: $800 -> $700 As with Gwen, we are making Science Gwen a more efficient option to help her compete with the other, more popular heroes. Sentai Churchill Level 1: Laser Shock effect now only applies to bloons hit by the shell, not the explosions. Leaving Sentai Churchill unchanged after the fix to Laser Shock would have resulted in a big increase to his strength which we felt was unnecessary. Therefore, we have adjusted his effect to match how the laser shock effect works on the 230 Dartling Gunner so that the bug fix will have less of an impact on him. DJ Ben Jammin’ Level 10: Beatdown can now downgrade 3 rather than 2 BFBs Level 20: Beatdown can now downgrade up to 10 BFBS rather than up to 2 and up to 2 ZOMGs rather than none. Benjamin is much more popular than DJ Ben so we are buffing his offensive abilities in the hopes that he will be able to carve out his own niche as a viable alternative to Benjamin. Agent Jericho Level 3: Ability Cooldown 60s -> 70s We made this change to Highwayman Jericho last update and it resulted in Agent Jericho becoming the clear favorite of the two. We are making the change to Agent Jericho as well to keep their power levels similar. Bug Fixes Fixed buttons that require a Reward Boost on Steam from displaying “Get Boosts” rather than their original text when the player does not have enough boosts. Fixed damage over time effects, including Burny Stuff and Laser Shock, not working correctly. When a bloon weaker than a ceramic had a DoT applied to it, dealing any damage to this bloon would result in the DoT timer being ‘reset’. This meant that in a lot of circumstances, the DoT would never deal any damage, as it would be reset before it could do so. For Laser Shock (2xx Dartling and Sentai Churchill) specifically, this has been changed so that the DoT timer still gets ‘reset’, however just as it does, the previous DoT will immediately deal its damage. For all other DoTs such as Burny Stuff, the DoT timer will no longer get ‘reset’. Fixed Striker Jones and Biker Bones’ concussive shells being able to stun Agent Jericho’s decoys. Fixed 4/5xx Bomb Shooter being able to stun Agent Jericho’s decoys when paired with Striker Jones or Biker Bones. Fixed Fusty the Snowman’s level 10 ability being able to affect Agent Jericho’s decoys. Fixed Benjamin’s level 20 ability not affecting DDTs. Fixed Gwen’s Flambe Bouquet weapon skin disappearing in her matchup, victory and defeat animations. Fixed the banner previews not displaying large enough to fit 3 accolades on them.
Fixed Captain Churchill’s level 3 ability lowering the collision radius of his shells. Fixed DJ Ben Jammin’s level 7 portrait displaying at level 5. Fixed some animation previews displaying incorrectly on some devices. Fixed Ezili’s mask not displaying when she gets upgraded to level 20. Fixed Hotkeys “Default” button text not localising. Fixed display issues with Science Gwen’s Zapped animation. Fixed display issues with the preview of Wizard Monkey’s Polymorph animation. Download free BTDB2 update 2.0 on PC (Steam).
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stgroversfire · 6 months ago
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i can't speak with any actual authority on this and i think a LOT of design pros here come from comparing him to his parents, but here's my 2 cents
• color palette- the red is imposing but keeps a sense of warmth (in comparison to hades, its really just terrifying as hell). the green scattered throughout the design makes it pop. his skin has the paleness of a god from the underworld, but its warmer than hades's
• strong silhouette
• elements of his design that show he is very clearly hades's child, but there are allusions to his mother (green eye, iconic spiky hair) which is important theming in the game
• the skulls in groups of 3s, a common number in mythology and the game. the skull pauldron thing to me was a reference to cerberus but dont take my word for it
• he has fire feet and that's dope as hell
idk im missing stuff for sure but thats what really does it for me. i dont know if it could beat out miku for iconic design, but i do think the art style goes a long, long way, and all of the lore implications that are tied into the design.
Genuinely asking, can anyone out there explain the appeal of Zagreus' design? I've always really disliked it. I get people like him as a character, and that's a lot of what I see, but I'm shocked he could beat a character like Miku, who is the pinnacle of simple recognizability. She seems like such a natural option to me (as a character designer), and I want to know what it is about Zagreus' design that got him so far.
Anyone out there who could help anon out?
Also dang lol, I checked my phone and saw there were a thousand notifications! Thank you guys :D /srs
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freshthoughts2020 · 2 years ago
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eccentricsoulsunite · 2 years ago
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self love && flyy shit 🥂
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izacelty · 7 years ago
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If there is a god who controls fate, I am sure he bound ours the tightest. Our two existences are truly one.
Like you said, our fates might truly be one in the same. I feel an odd warmth toward you. Now our lives are bound completely.
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joemunson333 · 2 years ago
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I was tagged byyy @eddiemnnson (ty <<3) give them a follow!! This is so exciting 🫶🏻😭
Make a new post and spell out your URL with song titles then tag ppl to continue (:
J : Just the two of us , Grover Washington Jr. & Bill Withers
O : O Children , Nick Cave & The Bad Seeds
E : Everything I didn’t say , 5 Seconds of Summer
M : Misery Business, Paramore
U : Under the Bridge , Red Hot Chili Peppers
N : Never say Never , The Fray
S : Sex On Fire , Kings of Leon
O : Old Scars / Future Hearts , All Time Low
N : Night Changes , One Direction
(I’ve got three 3s but I’m not gonna count those 💀)
ANYWHO!! I’ve tagged whoever I follow (: If you wanna do it, go ahead. If not, jus ignore it.
I thought this was pretty cool. If anyone ever comes across these typa posts/challenges then go ahead n tag me in them. I’d love to contribute 😌
@naughtyneganjdm @neganssavior-fanfiction @eddiemunsonlives @eddiebunachieves @eddiebun @welcome-to-hellfire @chaoticmunson @forcedconformin @heartbreakgrill @mrsblackruby @munsongalblogs @munsonlover @neuroticpuppy @rockstarmunson
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sonicasura · 4 years ago
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Balan Wonderworld Review: Favorite Costumes Part 2
Before we get started, I like to say something. I ABSOLUTELY DESPISE TIM TRAPS. If you don't know, there is a specific plant that tends to appear in certain levels called Tim Traps. A carnivorous orange flower that's favorite meal is TIMS. If you kick the plants, you can free your Trapped Tim or prevent one from getting trapped for a short period of time. Problem is if the Tim is trapped for too long, your baby is gone for good. Chapter 3 and Chapter 5's Act 3 are loaded with these annoying plants. To the point if I can't find the trapped Tims, I exit out of the game just to save my poor fluffballs. Ain't sacrificing my little birds for Drops and Trophies! Mini rant over.
Rules are the same as before. I'd be ranking both a Common Costume and Rare Costume. Common Costumes are easily to find whether it be in multiple levels and Rare Costumes are those that rarely appear or are difficult to get.
I'll be doing my favorite Secret Costume after playing all Act 3s for each chapter. Now let's begin.
Chapter 7
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Common Costume- Floaty Flower
The Flower Fairy and greatest glider found in the main story. Floaty Flower is a costume that can be found in the Act 1, 2 and the Boss Act, it offers a slower descent but faster movement than the hover for Soaring Sheep.
I love this costume not for its aesthetic but a cute Easter Egg I found in Chapter 7 Act 1. On rare occasions, this costume is an NPC that actually flirts with you! Some NPCs in certain chapters act differently from their standard counterpart. They often try to disguise themselves or runaway. Catching them grants you a free costume of the one you caught.
Floaty Flower will appear and follow you, similar to a shy school girl with a crush. If you go to her, she will run which is a similar action to any shy person getting approached by their crush. Also... I think there is some lore hidden in this one that might be quite sad if it's directly linked to Cal, the human whose heart created this particular world. If so then... OOF.
Rare Costume - Paladin Puncher
A knight fights with his fists than a sword. This costume can be found in Act 2 and is a stronger version of the Pumpkin Puncher that can break iron or ice blocks. He's a bit slower than his Chapter 6 counterpart but perfect breaking the more blocks and defeating spiky enemies.
I also love the fact this costume goes against the traditional tools of a knight. Knights often fight using swords, shields, lances and rare occasions bows or axes. If you give me one who PUNCHES or straight uses martial arts to fight then you got my vote in seconds.
Chapter 8
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Common Costume - Snow Fairy
Elegant dancer of ice and snow. The Snow Fairy costume allows the wearer to walk on air for a short period of time and can in found in Act 1 and Act 2. This costume does have a shorter usage time than Air Cat but makes up for it with the added elevation.
I absolutely adore how elegant and beautiful this particular costume is. You can compare the Snow Fairy to myths often related to fae or hidden in the freezing mountains. An otherworldly beauty that makes any hardship worth seeing just a being before your eyes. Being a reindeer type Faun just adds to the mystique and creating snowflakes to walk on is a perfect extra touch.
Rare Costume - Amadeus
Sophisticated pianist. A costume that can only be found in Act 1 and is a performing costume. Now I am a big fan of piano covers, whether it be covers of game osts or actual songs, there is rarely any piano music I don't like.
I love the fact he's wearing piano keys as a collar and even has a tutu made out of those very keys. A very creative take to a normally grounded instrument. And the big white wig is a nice touch since it's often portrayed with pianists in various media.
Chapter 9
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Common Costume- Iron Panda
Adorable crusher. Iron Panda is a costume found in Act 1 and Act 2 with the ability to break iron blocks using both its jump and weight. This costume is surprisingly fast for a rather large and heavy form, perfect for fast stomps on enemies or quick getaways if you have rare costumes you don't want to lose.
This costume reminds of a rolling Russian Doll with a panda theme. Very adorable, the bluish purple color suits the white very nicely and I love that sleepy look on its face. The large blue dots on its sides are actually the arms too, they mimic panels! Only thing that unnerves me is when the costume turns their head by a 90 degree angle. Super creepy when using it.
Rare Costume- Merry Ghost
Cute and Spooky! The Merry Ghost is a costume that can be found in Act 2 and gives the ability to constantly float. It's main purpose is to avoid ground hazards like poison swamps and has a larger slightly floaty jump. The only downside is that you can't harm enemies with this, it's only for quick mobility.
Very adorable especially with the stitched rag cloak covering the body. It has this Mimikyu sort of vibe but also a Casper the Friendly Ghost aura too. Friendly spirits are often tossed aside for more vicious or antagonistic ones in a lot of media. Getting an adorable friendly one just adds points in my book and a good pal for Casper.
Chapter 10
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Common Costume - Inky Blaster
Yuji Naka's take on a squid kid. This costume can be found in Act 1, Act 2 and the Boss Act. She allows the wearer to throw fast globs of rainbow paint at opponents or targets and is decently agile.
Love that her hands are paintbrushes and is based on the octopus. Tentacles mimicking the frills of a dress and used for hair and feet? A very creative take and splattering rainbow paint on the annoying types of Negati (looking at you ya divebomb happy Pelican and destroyer of most of my good costumes) is very therapeutic.
Rare Costume- Air Unicorn
The first unicorn I like?! This costume can only be found in Act 1 and allows the user to walk on air farther than Air Cat. The practical godfather of mobility, and recovery. You won't believe how many times this costume has gotten me to very difficult areas and saved me from death via falling into the abyss.
It is a very tricky costume to find but if you turn around, there's a large paintbrush on the wall. You need the Double Jumper to get on top but you'll be able to see a hidden mirror. That is where the Air Unicorn is located.
I won't lie that unicorns are not my preferred mythological creature. I live in America where unicorns tend to be oversaturated to oblivion and don't get me started on My Little Pony. The show isn't my cup of tea but I do have some followers and friends who are fans. People have their own opinions and it's rude to question them about it.
I honestly love the elegant but cute design, the purple, pale pink and cyan just fit well with the white, I also love that the mane mimics a paintbrush tip and the large light purple collar of fur is a perfect touch to this fine design.
Chapter 11
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Common Costume - Bulldozer
A man's punny best friend! This costume can be in Act 1, Act 2 (?), and the Boss Act. It lets you push special construction blocks and you can boost the push speed by button mashing.
They definitely took a lot of creative for costumes in Chapter 11 amongst the other ones in my opinion. Fire Stations tend to have some animal companions with dogs being the most common but instead of a Dalmatian for the design they used a Bulldog! 😍
Like the aforementioned machine, this good boy is bulky, has the appropriate color scheme and even the hands turn into bulldozer's shovel when using the ability! I love the fact his tail is wagging when you push a block and it wags faster if ya button mash!
Also the name is a pun!
Rare Costume - Fiery Blaster
Pyromancer of Lions. The Fiery Blaster costume can only be found in Act 2. It gives the wearer that ability to throw large fireballs alongside fire and lava immunity. If you hate lava levels or have difficulty with this Chapter's boss then I recommend getting this Costume.
First thing I like to say about this particular design is how they use the colors. Looking at the mane, you can see how the red and darker red are patterned in a way to mimic flames. The dark red fur on the feet are even in fire like a pattern. The outfit such as the yellow and brownish kilt alongside the gloves spewing fire around the wrists just reminds me of a fire dancer.
I can see this fella wielding one of the torches a fire dancer uses and just put on a spectacular show.
Chapter 12
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Another loveable version of a beloved icon. The Invisible Man costume can be found in Act 1, Act 2 and the Boss Act. It has the power to turn the wearer invisible for a period of time and become undetected to enemies that aren't bosses.
Agile and perfect to deal with enemies who are very annoying or are difficult snipers. You don't know how satisfying it is to give the more aggravating Negati an invisible middle finger by sneak attacking them. I have lost many costumes whenever enemies got the drop on me so it's fair to dish out payback.
I love how this design takes aspect from the popular icon but also have it relate to their human counterpart. Bandages were used by the original Invisible Man to cover skin his normal clothing couldn't cover in public and made it easier for him to disappear when needed.
The shoes and arms being covered in bandages and some of the bandages being used as bangs for the hair is a nice touch.
Rare Costume - Jolt Tiger
Immovable Taser. This costume can only be found in Act 2. It grants electricity immunity and create a barrier when you stand still. One of the better costumes for baiting particular enemies. You do have to be careful because a single itch will stop the barrier.
If you don't know, the Tiger is my Chinese Zodiac and electricity is one of my favorite elements. Love the yellow lightning bolt flairs and even the black stripes mimic lightning too! I also like the will o' wisp pattern on the stomach and the large tuft of grayish fur around the chest. The design puts it above the Sun Walker.
And that is it! The next thing I will cover is the level design and it's music. The bosses will be done last since it's good to save the best for last!
Until next time folks, see you back in Wonderworld.
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solargoose · 3 years ago
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The writing team has changed several times throughout the series, so I tend to think of any parallels that aren’t explicitly called out in the series or that span a couple books as being unintentional. Still, there are plenty of these unintentional parallels that I think are really neat and could be fun to read into. There’s only 2 here but the second one is really long so I’m putting them under the cut.
I made a post some time ago on a different blog about how Leafpool and Squirrelflight mirrored Firestar and Princess, so I’ll start with that one. Appearance wise, they’re pretty close. Squirrelflight and Firestar are both red/orange, although the detail vary from there.  Leafpool’s description is almost exactly the same as Princess’s, a light brown tabby with white chest and paws, with only a difference of eye color and Princess’s thick tail.
Beyond appearances, there are narrative parallels. Both the tabby siblings have a kit/kits that the red sibling raises (Firestar doesn’t raise Cloudtail in the same way, of course, but he is involved both as his uncle and his mentor). The red sibling goes on a journey that the tabby sibling doesn’t (Firestar and the great journey, Squirrelflight and the journey to find midnight), and both sets of siblings are close in their youth before becoming more distant (Firestar and Princess become distant through physical distance, Squirrelflight and Leafpool become distant a little more slowly, with the birth of the 3, the weight of that secret, and the fallout from the secret being revealed, and then also the physical distance of leafpool, ya know, dying). An argument could be made that Leafpool staying in starclan vs Squirrelflight finding a way to return to the forest mirrors Princess staying a kittypet while Firestar goes into the wild. I think that might be a little bit of a stretch, but eh.
I don’t really have any thoughts on what this particular parallel means, I’m not sure that it really implies anything about the story. Not a lot to read deeper into, just kind of neat.
There’s another trend that I think is interesting and might have more implications, either for the in-universe logic of starclan or for the writing team’s thought process.
There are several cases of a litter of 3 kits being born, with 2 dying (typically 2 she-kits), and the survivng kit being a tom who later goes on to Do Murder (or attempt to do murder). Usually there is also an absent or distant parent.
Brokenstar, Tigerstar, and Breezepelt all fit this. Interestingly, Birchfall also kind of fits. Although he doesn’t Do Murder he does train in the dark forest. Ferncloud and Dustpelt were both around, though, and he doesn’t really fit with all my thoughts about this trend. 
So, what’s the deal with this? Well, there’s the rule of 3s in storytelling (events or characters the occur in 3s are more satisfying), so that’s one obvious reason. And the fact that it’s toms who live to do evil while the she-kits die (minus Breezepelt, we don’t know if either of his siblings were toms) likely says more about the gender biases of the writing team than anything else.
But where’s the fun in stopping at the surface level? Characters comment about both Brokenstar and Tigerstar that they weren’t supposed to be born or not supposed to survive. Breezepelt isn’t talked about in quite the same way, but there is a conversation between Nightcloud and Crowfeather about how they never should have become mates in the first place (I think it’s in Crowfeather’s  Trial, but I could be wrong). So, if you choose the wrong mate you might have a son who does murder?
Beyond that, Brokenstar is implied to be a punishment for the clans driving away skyclan, setting up for Fire to save everyone and bring back skyclan (it might be more than an implication I can’t quite recall). In this case it’s important that Brokenstar lives, even if it will harm the clans in the short term.
Tigerstar gets the opposite treatment. starclan tells Pinestar to kill him. Both Tigerstar and Brokenstar are implied to be evil from birth (which is kinda yikes), or destined to become evil (still yikes but not as much), but Tigerstar, apparently, isn’t necessary to starclan’s grand plan, or is maybe even actively a threat to their plan.  
Now, there are two routes to go from here. One, Tigerstar actually was necessary to the plan, but they had to get Pinestar out of the way so they tell him to kill Tigerkit to push him into leaving. Which I kind of like, it really leans into how manipulative starclan can be. It also explains why Pinestar still goes to starclan. They didn’t forgive him for leaving the clan, he was doing what they wanted all along. And yes, technically the code didn’t say to reject the life of a kittypet until after he left but it was still an obvious, unstated rule.
The second is that Tigerstar was, in fact, an active threat to their plan and they had to scramble to keep things on track. Which I also like, for a couple reasons. For one, it sort of messes with the determinism of warrior cats. Starclan didn’t send Tigerstar to punish anyone, he wasn’t evil from birth, he was just a guy who became evil due to circumstances and choices. It also implies that starclan’s initial plan for Firestar was much slower. Without Tigerstar to kill deputies, stage coups, take over rival clans, and bring bloodclan into the forest, Firestar lives a mostly normal life for long stretches of time. A lot of the same things happen later on, but it’s slowed down significantly.
So then what about Breezepelt? We’re back to the rule of 3s, he’s the 3rd (not counting Birchfall. In an alternate universe where Dustpelt or Ferncloud died or left, maybe he’d have been a serial killer. Who knows). He doesn’t have any sort of starclan messages or prophecies tied to his birth. In fact, sort of the opposite, his half-siblings are the ones that are prophesized (kind of, minus Hollyleaf). That actually parallels a good portion of his problems - he’s unimportant and overlooked. He fits the mold for an important, big evil cat, and he does join the dark forest and fights with them until the battle ends, but there’s no starclan messages or implications about him, and he doesn’t manage to kill even one of the cats on his kill list. I don’t think we ever see him actually commit murder, he just tries to a lot (still bad, but definitely not as bad as actual murder).
So we’ve got one cat that is evil but important, one that’s evil and maybe important, maybe a threat, and one that is evil (or, well, tries to be evil) but unimportant to starclan’s plan.
Anyways, if Silverstream had been a tom she would have committed so much murder, and also there’s a 50/50 chance that Onestar’s super edition confirms somehow or another that Darktail had 2 sisters that didn’t survive.
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