#ffxiv useful
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twelvesblades · 6 months ago
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Final Fantasy 14 Launch Dates
sometimes, I like to align the expac releases with in-game events so here's a list of various release dates, early access dates and minor patches not included.
I'd also like to include notes of when various content was added to the game as well as when seasonal events takes but that's for a later time because I got all these dates from FFwiki and I am tired. I lost a x.55 date. did Far Edge of Fate not have two part msq release?
Dawntrail Menu under the cut for courtesy.
Sept 30 2010 - FFXIV LEGACY*
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April 14 2011* - Patch 1.17 - Seventh Moon Rising
Nov 11 2012 - Legacy shutdown
Aug 27 2013 - A REALM REBORN
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Dec 14 2023 - patch 2.1 - A Realm Awoken
March 26 2014 - Patch 2.2 - Through the Maelstrom
July 07 2014 - Patch 2.3 - Defenders of Eorzea
Oct 28 2014 - Patch 2.4 - Dreams of Ice
Jan 20 2015 - Patch 2.5 - Before the Fall
March 31 2015 - patch 2.55 - Before the Fall Part 2
June 23 2015 - HEAVENSWARD
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Nov 09 2015 - Patch 3.1 - As Goes Light, So Goes Darkness
Feb 23 2023 - Patch 3.2 - Gears of Change
June 06 2016 - Patch 3.3 - Revenge of the Horde
Sept 26 2016 - Patch 3.4 - Soul Surrender
Jan 17 2017 - Patch 3.5 - the Far Edge of Fate
June 20 2017 - STORMBLOOD
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Oct 10 2017 - patch 4.1 - Legend Returns
Jan 30 2018 - patch 4.2 - Rise of a New Sun
May 22 2018 - Patch 4.3 - Under the Moonlight
Sept 18 2018 - Patch 4.4 - Prelude in Violet
Jan 08 2018 - Patch 4.5 - A Requiem of Heroes
March 26 2019 - Patch 4.55 - A Requiem of Heroes Part 2
July 02 2019 - SHADOWBRINGERS
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Oct 29 2019 - Patch 5.1 - Vows of Virtue, Deeds of Cruelty
Feb 18 2020 - Patch 5.2 - Echoes of a Fallen Star
Aug 10 2020 - Patch 5.3 - Reflections in Crystal
Dec 07 2020 - Patch 5.4 - Futures Rewritten
April 12 2021 - Patch 5.5 - Death Unto Dawn
May 25, 2021 - Patch 5.55 - Death unto Dawn Part 2
December 07 2021* - ENDWALKER
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April 11 2022 - 6.1 - Newfound Adventure
Aug 23 2022 - 6.2 - Buried Memory
Jan 10 2023 - 6.3 - Gods Revel, Lands Tremble
May 23 2023 - 6.4 - the Dark Throne
Oct 03 2023 - 6.5 - Growing Light
Jan 16 2024 - 6.55 - Growing Light Part 2
*Legacy was named as such after the fact * Patch 1.17 was when Naoki Yoshida began his big 'Save the Game' plan. I think. * Due to the Pandemic, Endwalker was delayed by several months and then by two more weeks when testing ran overtime. * tumblr (desktop?) does not have enough colors :(
UPCOMING
July 02 2024 - DAWNTRAIL
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ahriana · 21 days ago
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🥴
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eurymille · 25 days ago
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Always wanted to see Alisaie in RDM set. :)
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fairygodpiggy · 2 months ago
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One night, I was on a voyage with a bunch of high level fishers and we had the shittiest luck with spectrals. Been thinking about this quote for a solid month now ✨
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momocimoci · 5 months ago
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He'll be your guide!
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Been playing FFXIV recently desperately searching for my cunty lil man :)
I love my tiny little friend who insists I come with him for all of his political negotiations where I just sit and nod and occasionally smack a dude senseless
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arcteris · 10 months ago
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i just know coerthan snowball fights are legendary
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varethane · 2 months ago
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Just dragoon things
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suites · 3 months ago
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you all have to know i cracked up when i saw estinien’s vacation outfit bc of how closely it resembled qisya’s own summer glam at the time
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berrydoodleoo · 11 months ago
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The winner of my Thanksgiving poll: my headcanons for the twins! I've been working on their designs for a while now lol.
I started playing FFXIV in 2019, so in my head, the twins are about 20 years old now and most of the way through their growth spurt. So here are my ideas for how they look, alongside their EW selves.
I have Lots Of Thoughts about the twins and why I picked these designs, but I don't have time to ramble now. I have more stuff with them though so I'll save my comments for then!
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sofusenpai · 4 months ago
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fjorn as a woodwarder! teaching his little apprentice
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warlordfelwinter · 5 months ago
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one of the things i love most about erenville is how utterly casual he is about the wol. he knows exactly who we are and what we're capable of and clearly has complete faith in us but with the overwhelming vibe that he just could not care less. anytime we get to do wol stuff he's just like "what do you want a medal" and goes on about his day. king
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flourish-of-steel · 6 months ago
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bringing back some watercolors
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ainyan · 10 months ago
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I got an Ultrawide monitor, but FFXIV Ultrawide backgrounds are in short supply. So until I get some inspiration and do some new Kalicred gposes for my monitor, I decided I needed to do some location shots.
Enjoy. :)
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nerimaemae · 3 months ago
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tritoch · 7 months ago
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i know a lot of people (very understandably) dislike the paladin job quests in ffxiv, particularly HW, but i do think it's fun that, now that the pre-ShB MSQ revamp is complete, paladins now have a very cool and thematic in-game storyline that happens without a word being spoken: the development of passage of arms.
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none of the below is directly stated in the script, but imo it's a fairly obvious gloss on what the game presents, if you assume a paladin warrior of light. spoilers for all expansions through the end of 6.X.
in the new version of steps of faith, as vishap breaks through each ward protecting ishgard from attack, lucia mounts a final desperate effort to hold him back, with a very familiar looking animation:
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but even lucia can't hold back vishap's flame alone, so the temple knights surge forward to assist her. their efforts make the shield visually more powerful and larger. the temple knights here band together in defense of ishgard, and their knightly resolve to protect their home is the difference between victory and defeat.
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lucia and the knights do ultimately succeed in defending the last ward, as you have to defeat vishap before their shield falls or you lose.
later in heavensward, obviously, we will get ffxiv's most famous (failed) attempt at blocking something with a shield.
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this moment can be read as fairly impactful on the warrior of light's development; as i've noted elsewhere, after the trauma of watching haurchefant bleed out in their arms at level 57, at level 58 paladins learn to channel their magic into healing (and it's called "clemency," or mercy. mercy for whom? who was guilty?), and as someone pointed out on that post, at level 58 dark knights used to get "sole survivor", letting them heal in response to a marked target's death.
for a time, you literally carry haurchefant's shield with you, and 3.3 very much literalizes in genre fashion the idea that even when you are standing alone, your fallen friends stand with you. you don't need to call any allies to stand at your side and raise their shields with you because they are already there, in spirit.
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stormblood marks a pretty important turning point in the warrior of light as a combatant, in my opinion, and the text makes this clear in several ways. first, in pretty much all your jobs, you've now far exceeded your trainers and are pioneering new techniques. this is no less true of paladin, which for 60-70 abandons any trainers at all for you to show off your peerless skills in a tournament.
second, stormblood is straight up a story about you getting stronger. at level 61, zenos kicks your ass. at level 70, you kick his ass. why? because you fought and got stronger and developed incredible new techniques and became a one-man army.
for a lot of classes, this story lines up nicely with the big rotation changes or flashy new finishers on the way from 60 to 70. SMN is now busting out bahamut and casting akh morn; RDM gets verflare and verholy; DRG starts harnessing nidhogg's power directly through dragon sight and nastrond.
the tanks are divided in two: warriors and gunbreakers get huge damaging upgrades at 70 in the form of inner release and continuation, each of which lets them hit the same button many times for lots of damage and satisfying animations. paladin and dark knight get more protective abilities; dark knight gets the blackest night, and there's been plenty said about that already by pretty much everyone.
paladins get passage of arms. instead of a relentless new attack (and you get requiescat at 68, which is a way bigger deal for your dps rotation), your big reveal at 70 for zenos in your fight in ala mhigo is a superior way to protect your party, a shield that lets you stand for your allies so they never have to fall for you again. it's lucia's same shield, except you need no allies' shields to reinforce you, proof of your martial prowess and your ability to transcend limits, and perhaps in truth a reminder that you never really stand alone.
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in many respects passage of arms should really feel like a paladin signature move to you now if you are playing it at this point, because you should be popping it in pretty much every fight (you are using your mits, right...?). basically every FFXIV fight has at least one big AOE with downtime that warrants passage of arms usage, usually after the mid-fight add phase with slowly filling bar. since that AOE usually drops during downtime, there's no reason not to pop passage of arms (which otherwise restricts your movement and actions), and even on normal, sometimes every little bit counts on a damage check even if it means dropping DPS (thinking here of harrowing hell P10N on release, which was...less consistent for a lot of roulette parties than you might hope).
so from 70 onward, passage of arms is in a sense a paladin warrior of light's signature move, and certainly the one a player gets to most actually enjoy (since if you're using it, you're by necessity not doing anything besides moving your camera and admiring your sick animation). it doesn't have any competition in terms of spectacle until confiteor, and those you're usually throwing out in the middle of movement.
it's such a signature, in fact, that the only other person shown using your one-person version of passage of arms is your greatest admirer, who studied your legend for over a century.
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and it's when he fails (should've popped arm's length, bud) that the warrior of light decides they can't let their friends fall for them, and sends them away with the transporter beacon. this is all wrong: you were meant to die for them, not the other way around. yours is the shield that stands between your allies and defeat. it is you who will win this passage of arms and break your opponents lance. and you do.
and then later, when they need to quickly establish zero's domain as a place of fallen grandeur, the home of someone who once believed in heroes but is now a cool and cynical vampire hunter d, what do they use? a decayed statue of someone in the paladin endwalker gear doing the passage of arms animation, of course.
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from a visible instantiation of knighthood as a joint effort to defend what is sacred, to a tribute to the fallen friends whose memories stand by you and animate you, to a symbol of the wol's power as emulated by their allies or darkly mirrored in other shards.
not bad for a mit button you hit once per fight and otherwise never think about!
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