#ffxiv in general for sure has one of the best stories out there >.<< /div>
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Shaaloani: The Land of Enchantment Part One
Hello again! It's another lore-adjacent post from me about a niche special interest of mine. This time it's Shaaloani, the American Southwest/Northern Mexico inspired zone in FFXIV's Dawntrail.
I want to disclose a few things right at the start just to temper people's expectations: I will not be definitively ID'ing any of the indigenous-inspired structures or visuals as inspired by any specific tribe. That's not my lane! I'm going to link to things that they remind me of, for sure. But otherwise my hyperfocus is going to be on the physical environment, some animals, and the ceruleum as petroleum industry. It's what I recognize best! And what I know best, truthfully.
"Hon why are you doing this?" A variety of reasons honestly. After DT dropped I saw a lot of folks who did at least one of the following:
Commented on the Old West theme park aspect
Called it "miqo'te Texas"
Generally just called the whole map "Texas"
And if I'm honest... it bugged me! Not because I thought anyone was being malicious about it (it's mostly pop culture saturation I'd suspect), but to me it stung a bit that this zone, which I grew up on the fringe of, was... kind of flattened by a lot of people?
I don't know, the response to me just felt like people assumed they knew everything about it because they'd seen it already in movies or TV or Red Dead Redemption rather than the same open-mindedness about what was presented in places like Urqopacha.
This zone isn't just Texas -- yes there are some bits and pieces here (because it's pulling from the Chihuahuan Desert and the Sonoran Desert), but so much of it reminds me of New Mexico, Mexico, and Arizona. There's some Colorado, Utah, and Nevada there too! And the background story going on there is something that still happens in a lot of those states, by both the government and corporations alike.
That variety deserves to be celebrated! So come learn with me about the inspiration for Shaaloani!
Shaaloani Geography
Shaaloani has three major regions in the zone -- Eshceyaani Wilds, Pyariyoanaan Plain, and Yawtanane Grasslands. To get this out of the way, I'm going to tell you the one that reminds me most of Texas.
Ready?
Lake Taori of the Pyariyoanaan Plain.
It's river-fed, with canyons on both ends of the Niikwerepi. The trees crowding around it are cypress trees, as you can tell by the little nubby off-shoots called knees. To compare, here is a photo of cypress trees along the Frio River:

This is also reminiscent of places along the Rio Grande and Pecos Rivers, two significant water sources in West Texas. I also would not call them bayous! Bayous typically have brackish water, are slow-moving, and are way too far east.
However, it could be partly considered a ciénega -- which according to its wikipedia article:
"Ciénagas are usually associated with seeps or springs, found in canyon headwaters or along margins of streams. Ciénagas often occur because the geomorphology forces water to the surface, over large areas, not merely through a single pool or channel."
As a caveat, ciénegas generally don't have trees around them, but I also know that you can't really drown a cypress and they love sunshine. Regardless -- if you see trees in the desert they are typically growing along a water source. Balmorhea State Park has some cottonwood trees native to the area that are going strong.
Yawtanane Grasslands reads as a mix of the Chihuahuan Desert and the Eastern Plains of Colorado. Both are rather arid and home to a variety of grasses that can thrive in such a climate -- which has historically made both areas home to large cattle industries (whether or not this was ever a good idea is debatable, since cattle are very thirsty animals).
Meanwhile the Eshceyaani Wilds looks similar to the Sonoran Desert -- the red-hued soil and rocks, the abundance of cacti with the scrub brush and some drought-tolerant grasses. Here's a shot of the Sonoran within Saguaro National Park in Arizona:

Saguaros also only grow in Arizona in the States! As well as the organ-pipe cactus, which you see in Tender Valley. And prickly pears grow just about anywhere they can get a chance -- as well as barrel cacti, both of which we see in Tender Valley (along with what could be agave!).
You could probably make a case for it being a piñon-juniper scrubland -- everything's very short compared to those cypress trees, including the juniper trees! Piñon-juniper scrubland's found throughout the Southwest. There are also piñon-juniper savannahs and persistent woodlands intermixed in the same places. The difference lay in what plants you find with the piñon pines and junipers.
Visually, aside from the Sonoran Desert, I can also see a lot of New Mexico, like the Ghost Ranch in Rio Arriba:

It matches up with the mountains you can see, and both Yowekwa Canyon and Tender Valley. And of course, Tender Valley is likely a Grand Canyon reference, going by the sheer height of the cliffs. But you could also make a case for Canyonlands National Park in Utah.
There's a shot from Grand View Point Overlook within the park -- the closeness of the canyon walls and the warm earth tones also evoke Tender Valley!

There's also a lot of these sandstone formations in Utah that better fit Shaaloani -- like here in the Valley of the Gods:

Shaaloani Structures
I also at this point want to call attention to one of the two sites with cliff dwellings & adobe structures. We just saw Tender Valley above, which is confirmed to be old Yok Huy structures. But check out these Tonawawta buildings below.
As I stated before, I don't want to state which tribe these two styles remind me of. But I do want to say this again strikes me as another New Mexico and Arizona callback; both the Gila Cliff Dwellings and the Puye Cliff Dwellings are found in two different areas of New Mexico. And the Gíusewa Pueblo, also in New Mexico! Montezuma Castle is found in Arizona, and is pictured below! Look at that rich reddish earth color.

I also want to call attention to the place of worship for the Tonawawta in Yowekwa Canyon:
When I saw it my kneejerk response was to call it an ofrenda. But that's ultimately an incomplete response -- that was just the vibe I felt after seeing them during my life! What it also reminds me of are pictographs and petroglyphs. You find these all over the Southwest (the climate helps preserve them!), but I'm going to link some really great examples. I won't provide images to all though!
Crow Canyon Petroglyphs:

Piedras Madras Canyon at Petroglyph National Monument (New Mexico) Petroglyph Point Trail at Mesa Verde National Park (Colorado) Petroglyph Panel at Canyon Reef National Park (Utah) Nampaweap at Grand Canyon-Parashant National Monument (Arizona) Horseshoe Canyon at Canyonlands National Park (Utah) and the Hueco Tanks State Park (Texas)

In contrast, I don't want to spend a ton of time on the boom town structures in this zone; they are pretty straightforward references to mining towns during the different resource booms (gold, silver, copper, oil).

Similar blocky shapes, built out of wood. One thing I noticed as a neat addition are the decorative patterns painted on it -- again, I don't want to presume if there's a specific tribe tied to this. But I do think it's a neat touch and I want to think that's a design choice to convey the underlying theme that this is a zone at odds with advancing technology and wanting to keep hold of important traditions.
I WILL talk about the ceruleum wells and pumping though. Mostly because I'm impressed that they went with structures that so closely resemble early 20th century oil derricks. Those were also predominately made of wood (including the barrels, yikes!). The pump part of what's called a pumpjack were covered in the old days -- the ones we're most used to seeing now are made of metal and are thus left uncovered.

However, as you can see from this century old rig, even the wheel's made of wood:

I don't think ceruleum gushes the same way oil did -- it seems to behave more like natural gas. However, most natural gas pipelines do burn off excess, which can be seen as a little spout of flame atop.
Oil's occupied an awkward spot in the Southwest, and still does. Aside from the heinous crimes committed in Killers of the Flower Moon (where members of the Osage tribe were murdered for their oil shares in Oklahoma) and the Teapot Dome Scandal, oil is just... well.
Bear with me, I'm about to rag on Koana a moment.
The people who make the most money and have the most power over the average roughneck's life never live in the Southwest. They work in the c-suite and have more money than sense.
I find it very fascinating that DT chose to recreate this dynamic, this uncomfortable push-pull of a region rich in a resource, and it's being harvested at the suggestion and behest of a power that is physically removed from the area. And to some NPCs it's with a certain level of disregard to traditions and practices in place before, with the focus on the nebulous quantifier of 'progress'. Progress how? It depends!
But the folks at the highest seat of power never have to grapple with those questions, because to them it's a fairly cut and dry answer. This is the way to proceed, and if they want to take this nation into the "future", then this is the clear way to do it. It speaks to Koana's fixation on foreign technology to the point he de-values his own (partly due to his childhood trauma, which kind of prepped him to be susceptible to it).
Meanwhile the locals are the ones grappling the most with this change -- how it affects their plants and animals. Sometimes pits open up in the earth and ceruleum burns (which, Santa Rita New Mexico sank multiple times into the earth thanks to copper mining). On the map there's even discolored plants -- and they only occur in the vicinity OF the bulk of the ceruleum pumps.
This is at odds with core beliefs, keeping up with traditional practices. It puts people in the place of 'do I participate in this system, which promises work and the means to take care of my family, even as it pits me against my cultural heritage?'.
Growing up in West Texas, one of the weirdest things to me (to this day) is how many people will claim they love the land. They do! They love the outdoors, they worry over how certain species of animals have become scarcer. But they also work in the single most damaging industry because it pays the most money. It lets them cover bills and give their kids what they never had.
That same push-pull is in Shaaloani narratively; when progress has been thrust upon you, how do you survive it? How do you make sure what's dearest to you comes along with you?
In Conclusion
I want to call it here for Part One -- Part Two after this will cover more observations I had regarding flora and fauna in the Shaaloani zone, and how that also shows the attention to detail given this zone! It's a good time! There will be dinosaurs!
#FFXIV#ffxiv dawntrail#dawntrail spoilers#zone spoilers#shaaloani#ffxiv lore#lore speculation#long post
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By the way, gonna remind folks that trolling and harassment and making things harder for people in instances by deliberately goofing around and getting random folks killed are reportable. It's being disrespectful of others' time and play in general.
And the GMs in FFXIV respond to such reports and take them seriously.
Like, accidents happen when it comes to AOE markers for sure. People get turned around, or panic.
It's really damn obvious when a tank is chasing healers and DPS with an AOE tank buster. Multiple Times.
Standard behavior with a tank buster? Tanks move forward, everyone else moves back. Or tanks stay put while everyone else scatters.
Once? Sure, maybe the tank got turned around, and/or just kept moving in the same direction as some other folks, it happens.
Killing almost an entire Alliance party cuz you are obviously, deliberately chasing an entire group to the back of the platform that are trying to get away from you? Moving with the people in the group to catch as many as possible?
We are reporting you for trolling/harassment.
They got called out in chat for the obvious behavior, while also asking another Alliance to rez us cuz they got all but our tank and a melee, and one or two folks from the other parties, too. Had to use our LB3 on a Healer Rez when we could have used it on the boss, not to mention our DPS on the boss at all.
Just made the fight last longer for everyone for no good reason. In the brand new content folks are still learning and gearing for, too.
So yeah. Reported. Cuz it can be, and hope they enjoy the GM scolding.
Play those games with your friends, in runs that are mostly friends. Dungeons and 8man raids are a good place for it. If doing it in Alliance? Best to be a full Alliance of folks agreeing to a shenanigans run. We've had nights between pals where we try to murder each other in fun ways in raids, and have some stories of particularly legendary ones (there's a story of Eden Leviathan that's a favorite in our FC).
But even though this person was from our same world--we don't know you. So it's not cute or funny. If you don't like us--deal, it's a random Alliance raid, no one has to talk to each other, we're not in the same party, just do the job and move on with life.
Instead of getting a flag on your account as a problem. But if you get banned for such behavior over time, I'm certainly not going to cry about it.
And for the rest of you: If people are obviously, deliberately, making your instances a pain due to language, or actions that are intentionally getting you and others killed? It can be reported. Use the Support menu option and the Contact Us feature, there's options for it.
#final fantasy xiv#raids#social interaction#harrassment#trolling#reporting#so last night's Thaleia run was fun as you can see
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so i like the meta post a lot but could you give me a lil rundown on what the difference is between metanarrative and metapoetics? the latter is a new word to me and i can infer the gist but i wanna know what specifically you're getting at
oooooooooo hehehehe woooohoooo <- normal about literary theory
so, Poetics is the matter of theorizing about poetry (its rules, aims, effects...) (which implies all the allagan tomestones we've been grinding this whole time are copies of allagan aristotle & cie which i find both very funny and very. foreshadowing-inclined. but anyway). It's literally the english word for "ars poetica"; it is a set of methods and rules meant to direct the writing of poetry. Sort of like a practical textbook with a philosophical setting. Metapoetics would be the question of writing and thinking and theorizing about poetics, and the impulse generally started around the early 20th century (with the russian formalism movement in particular). This is the impulse that eventually led to the creation of structuralism and post-structuralism (Barthes & cie) - as a whole it's a matter of examining the methods and bias and beliefs we hold wrt literature (what Barthes called "the text"), eventually leading to the concept of reception theory for instance.
Nowadays i'm pretty sure that the concept of "metapoetics" encompasses a lot more than poetry, strictly speaking, though each field has its own specific meta- (metadramatics for theater and so on); as long as it's about language itself ("the text"), i think "metapoetics" is a valid concept to invoke (invoking concepts. heh. just like in- okay okay i'll shut up now). Which is a very long-winded way to say that there are subtle differences between metapoetics and metanarrativity because a narrative is not necessarily a text in itself (movies have narratives, tv shows and video games too, and they don't have "a text" in the way that a novel does for example). So, metanarrativity would be the act of a narrative commenting on itself, using dramatic irony, and/or having characters who somehow realize they're in a story. It's a very broad approach.
Metapoetics, on the other hand, would deal more specifically with textual clues. it would be the act of reflecting on the text itself, having the text question its meaning, symbolism, repeat and be modified. In this case, the difference is tenuous at best because the narrative is construed (and understood) as an epic poem, pretty much since the beginning, and particularly in the case of Heavensward; i'd say it's somewhere between a play (Amon's understanding) and an epic or saga (pretty much everyone else's understanding). Which makes the aristotle references in endwalker more meaningful, since aristotle wrote the Poetics about poetry AND theater (the ancients called everything poetry, dramatics were just a subsection of poetry as a whole)
I think the case of ffxiv is ambiguous at best when it comes to assigning a frontier between the motifs and callbacks and dramatic irony that could fall under the "metanarrativity" or "metapoetics" categories specifically because the text itself as well as the overarching narrative are very rich and precise, and feed into each other. Because one of the key aspects of the entire narrative is to put the right words and spin the right narrative (cathartic and awe-inspiring like epic poetry should be) out of real actions. Finding out the truth about the dragonsong war, writing new contracts with the local tribes.... It's always a matter of putting the right words onto everything. if that makes sense? So there's always this aspect of being mindful of speech and remembering it too, that blurs the frontiers of metanarrativity and metapoetics. in my opinion at least
GOD i've been typing for a hundred years and this all reads like mostly bullshit i'm so sorry. I hope it makes sense. like every other literary theory concept tho it's a very flexible and fluid one so mostly it gets used as an analytical lens to examine specific aspects of a text very closely which makes it a bit difficult to "grasp" (in the sense of "grasping at something to keep your balance")
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There's something FFXIV Dawntrail did well in my opinion that I wish FFXVI had also highlighted.
These are, as always, just my personal opinions -- so I won't be mad if you disagree! Regardless, Dawntrail spoilers below the cut!
Dawntrail is very open about showing the impact and pressure that cultural and societal expectations can have on younger generations. Zoraal Ja and Bakool Ja Ja are probably the best examples of it.
Zoraal Ja, the first of three children of what is Tural's equivalent of a king, the only blood child of Gulool Ja Ja, and a child that no one thought could exist -- given that two-headed Mamool Ja normally can't reproduce. He is referred to as "The Resilient Son", and is constantly struggling to live up to this notion of him being a "miracle". He believes he must not only surpass his siblings in terms of strength and capability, but must surpass his father as well in order to prove that he is this miracle child that everyone believes him to be. After the Trial where you fight him, and he's talking to his son, he mentions things like having nothing to leave behind for the boy. Gulool Ja Ja may have loved his children, may have told and shown them that he loved them -- but in the case of Zoraal Ja, it was completely overshadowed by the legacy he needed to surpass(in his eyes) in order to be worthy of life, and by the immense pressure he was under to live up to the expectations of everyone who claims him to be a miracle child, possibly even on par with blessed siblings in terms of regard.
What he does is unconsciable and misguided, yes. I will never defend that, although it still is interesting to me that all three children took inspiration from different parts of Gulool Ja Ja's history and reign, with Zoraal Ja focusing on the fact that yes, his father had to fight against the Yok Huy in order to drive them back and get them to release their slaves. In most cases, no, peace is not obtained without some conflict. Zoraal Ja sees that people are taking for granted the peace that his father fought to give them, and he wants to remind them through war just how good they have it. Gulool Ja Ja was able to unite nearly an entire continent; if Zoraal Ja can unite the entire world, even if it's by using fear and force to bring them to heel, then surely he'll be good enough to make true him being a miracle child, right?
Then there's Bakool Ja Ja. He acts like an asshole who doesn't care, but in actuality, he cares -- a lot. He has the weight of not just his entire village and their expectations to shoulder, but he also has the grief and guilt of knowing about the countless two-headed infants who had died before his birth, just so that their people could carry out this building legacy of blessed siblings on the throne, thus affording them status and power to rise up from the darkness(literally) where they have been forced to call home. He agonizes, he cries, he despairs, and he hides it all, because he has no choice. The future of his village hinges upon his success, with his birth having been generations in the making. He can't fail. Not just for him or his people, no -- but also for those who died shortly after birth, to make their sacrifices and the parents who had to bury them's sacrifices worth it.
The expectations he has to live up to, too, are so incredibly high, with him having to live for everyone else as well as for ghosts of the past.
I bring this up because it's something I wish XVI had touched on more, too. Like many things in that game, there are hints and nods to it, yes. But like many things, it isn't really delved too deeply into, at least not beyond Clive's perspective. The expectations that Joshua and Dion likely had to struggle to live up to at young ages, how detrimental it likely was to their emotional well-being and sense of self-worth... And this isn't even mentioning the pot of worms that is royal status, or the rest of the Dominants and their respective stories and situations, especially when factoring in that they, like Cid, may well have accepted the inevitability of their deaths because of their Eikon's powers.
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📥👖🧠✨️ for the fic asks!
Thank you Liz! More centered on my ffxiv stuff since this is the blog for that haha. Anyway! Let's get right to it starting with the last question!
FanFic ASk Game
✨ Choose three adjectives to complement your own writing.
Emotional, tongue-in-cheek, free-spirited or at least so I hope!
📥 What is your fave fic to receive comments/messages on?
Is it cheating to say any of them? Because I love seeing what people have to say on what I write and put out there! Among my ffxiv stuff I always love seeing comments on things that involve Stasia and Carly (which is mostly wips i know) as they are the ones that stray from the general story and aren't always likable so I like being able to see how they come across and make sure that its the way I intend to and think I'm doing when writing. A more specific piece it would have to be this piece with Anthea and the final days. I feel its one of my best works posted in completion and I like seeing how an event like that comes across to others especially given that much of that time period is up to interpretation of an individual.
👖 Are you a planner, plantser, or pantser? Is it consistent?
No planning we die like men! jk jk I am more of a plantser in that I go into a wip with a general idea in my head on what I want the main focus of a piece to be, the intention of it, and any specific lines or actions that inspired it. After that I just write it out and see what happens! A lot of times I get to where I was planning and in ways I didn't expect, other times I end up somewhere different but it felt so natural writing it that I had to leave it. There are the rare occasions I don't do any planning and just get the urge to write and so I do just that and will come back to it if I get stuck, this happened recently with a piece where I had very little in mind other than knowing Phobos is reading various letters Deimos got, but who they were from and what they said and going back home were all things that I came up with on the spot.
One thing I really let free and hardly put any thought into ahead of time is the formatting of my writing though. I like to at times be a bit of a visual writer in that I will use breaks, bolds, italics, lack of spaces, etc. to convey something that I probably would take too long to write out in any other fashion. Besides how else can I best describe racing thoughts and anxiety than putting a bunch of words together without any space between them haha.
Also will mention that much of my stuff looks like panster writing because I was writing it as I was actively playing the story so I had no idea how it was all going to end and what I wanted to do with my kids as Sib and Demos started in two different universes.
🧠 What’s an idea you have that you can’t quite call a WIP yet?
This would depend more on what you would call a wip. I tend to count anything that's at least a few paragraphs or dialogue long, which there's quite a bit of that. If we're talking just straight ideas then there's plenty of moments that I would love to write but I don't have a way to write them quite yet. Things like the last conversation Carly and Zenos have, the conversation Demos has with his mentor after the Vault, lighter moments like Sib trying to tackle Emet in ShB or the montages of the gang waking up at first light to get moving with a frantic Sib trying to catch up anime style getting ready. Hell the time that Deimos believed he could randomly tame a unicorn resulting in him, Emet, and Hyth being chased by a herd of them. Or the start of Etheirys' Worst Girls Trip with Sib and Stasia landing on their guide. I just have a lot of little things or big moments that I'd love to write because I can see them in my brain and how they play out but it can be so hard to translate that. I feel this is also why gposing has become a way for me to tackle these ideas as I plan as if I'm watching a show or movie so I can better get the angles and descriptions without having to actually describe anything haha.
#writer asks#Thank you again Liz! one day I will be a writer again and I won't have so many wips stashed away
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Dawntrail 7.16 Role Quest Resolution Spoilers Nothing really important just wanted to share thoughts
Might be a DE exclusive but I'm feeling some kind of way about Loashkana going "Where did you live again? No wait..." after Apyaahi says "Maybe tending after my drunk sisters every night wasn't that bad". Was that a thing in her quest line...? I probably didn't notice because I think that was the one with the two Puppetmasters and that's who I was focused on...
That being said, I don't know how I feel about the conclusive moral of these quests being very "Yeah sure she's coming from the right place but she's whiny and out of touch with reality and doesn't know what real struggles are. Sit down girly pop, let the real adults speak."
Like... "Freedom to not pay Rent" sounds like a pretty overt dig at a certain type of online leftist (it sounds like one of those stock phrases people use to dismiss anybody who even mentions something along the lines of an universal basic income) and I'm just like... okay? Sure, I guess. Noted.
But man, Apyaahi was kind of done dirty, she's one of the few Viera that actually interacts with her lore in the way I wanted a Viera to interact with it for once (by which I mean: "she justifiably believes her culture is kinda stupid and just leaves") but then instead of actually talking about it they decided to make her less morally-grey so instead they made her whole thing "Look at her, she's just lazy and delusional, lock her up."
also, glasses viera girl has somehow managed to sink herself even further on my list (I can't even tell you why I didn't really like her before this tbh, i think i was just so underwhelmed by her glasses) bc sure, in the quest series that tells us 5 different stories about preserving artifacts and their meaning to their culture to honor the people that came before let's SHOOT AT THE ANCIENTEST ARTIFACT IN THE ROOM WITH AN ARROW, FULLY DESTROYING IT. AND IT'S FINE BC NO TRIBE IS HERE TO CARE ABOUT THAT ONE I GUESS - I HATE HER GET HER OFF MY SCREEN AND KEEP HER THERE
And Apyaahi's little mold mushroom minion friend??? He was done dirty too. Maybe even more so! They didn't even give Apyaahi a big "NO? WHAT DID YOU DO TO MY BEST FRIEND. HOW CAN YOU CALL YOURSELVES THE NICE GUYS AND KILL THE ONLY THING I CARE ABOUT" reaction (which I had.) (yes, more for the mushroom than for the artifact, but they're both pretty bad ngl). Ugh. What a waste.
Then again I didn't really care about this set of Role Quests in general. I think we get it, respect your traditions but not all of them, culture is always good except when it's bad, your elders are annoying but have the right idea, they're just bad at communicating - all in a way the rest of Dawntrail did better imo. Everything else in DT also has the benefit of not feeling like it has a snowball's chance in hell to ever come up again - don't really know how they managed to do that with all of these role quests, the crafting quests didn't have that problem at all. I do like some of the characters in these but for the most part I'm just... "Sure, I guess" about all of this. (that being said i'm always excited to have a female Mamool Ja on screen, they're all mom-coded (or just literally moms) and I just want to hug them all so bad, they all seem so nice)
Anyways, let's end with some good news because ultimately I don't think my feelings on these role quests are ever going to matter again: My collection of FFXIV Architects is growing! I have no idea why they're obsessed with giving every third character the title "Architect", but am I glad I noticed that because it's really funny that they keep on doing it.
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What Makes F14 Gil So Advantageous?

Final Fantasy XIV is an MMORPG that lets players use the gold currency to buy things in the game. It is a vital aspect of the game. It is difficult to obtain and is expensive, however MMOPixel will provide low-cost and quick FFXIV Gil at a discount.
Most effective ways to make Gil involve crafters and gatherers, but combat also has various small Gil sinks. This guide will primarily focus on them, however, it will also cover other ways as needed.
Shopping Items
Having a large amount of Gil within Final Fantasy XIV: A Realm Reborn is a good target to achieve, because it allows players to carry out some things they may not previously be able to accomplish include porting around without a problem, purchase catch-up equipment to be ahead of the next patch of content easily and also stockpile consumables. This also lets them purchase items that can give players a sense of status, for example, a mount to show the level of their character or a luxurious home.Uncover the best rates for cheap ffxiv gil by clicking here or visiting our official website.
Apart from the above market boards, players can create Gil from dungeons and dungeons by playing roulettes on duty, or crafting equipment with your own materials. But, it's best to have several methods for earning cash in case one fails at a specific point.
In the event of purchasing FFXIV Gil, it's essential to purchase it from a reputable seller who has an outstanding reputation and great customer service. You will be sure to are getting the correct amount Gil and you don't come out in a lower amount than you bought.
Buy Housing
If you're wanting to play FFXIV without grinding, farm or slaving away in the crafting system, buying Gil on sale is an ideal solution to speed up your time. The purchase of items and a content which is more powerful player will allow you to play more dungeons, raids, farm trophies and other activities.
The money can also purchase an entirely new set of top-quality designed gear when you hit the iLvl cap is raised that allows you to create the latest content on a much higher difficulty without having to commit much time searching through the vast volumes. This is an ideal way of catching up following a lengthy absence from playing.
The purchase of a house is another great way to make use of the gil. It's a big investment yet it can allow players to live in Eorzea with your friends or family and take pleasure in the pleasures of. It will also give you the opportunity to socialize while you play dungeons or raids. The housing market is a bit of a clusterfuck right now, but the situation is expected to change after patch 6.1, Endwalker, when the Firmament opens up and new properties are available.
buying weapons
In FFXIV, gil is the currency in general which players can use to buy things and services. You can purchase guns, equipment, housing items, furniture, mounts and much more. The game also allows players to trade gil between characters and sell their items to earn gil. The game allows players to earn gil by working on quests, guildleves duty roulettes, dungeons as well as other.
If you're a skilled crafter it is important to improve your skills to increase the quantity of gold you create. This includes the general-purpose crafters (weaver or leatherworker) and armorer) as well as blacksmith and goldsmith.
An advanced character could effortlessly make 3 million gil an hour, depending on the marketplace and how long in a patch cycle it is. The higher your earnings and the higher your level, the better gear that you will have. This means more dungeons are available and stories to discover. This also gives you more chances for side quests and earn money through the AH. purchasing a gun is one of the most well-known methods to earn gil.
Verify the purchase price of Tomestones
FFXIV has plenty of ways to make Gil however it's not as simple as players believe. The most effective method to earn money in FFXIV is through crafting as well as gathering and selling items in exchange for items from other players. It is possible to do this through the Market Board or by using tools like Skycoach with its swift, safe and reliable shipping service.
Apart from earning Gil through crafting and selling, working through the story, and unlocking achievement levels can also result in Gil. For instance, you can buy items to desynthesize 10,000 times or purchasing a mount that will show off your skills. This can be a fantastic option to earn cash in FFXIV However, it can take a lot of time and effort.
Another option to earn profits in FFXIV is through player housing. But, at present, the state in the system of housing is an enormous shitshow that is likely to remain so until the completion of the Endwalker cycle. Nonetheless, it is the perfect place to market products for large profits.
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emet is so wow for being kind of a mix of sephiroth + ardyn but much better
#⋯ ꒰ა starry thoughts ໒꒱ *·˚#idk. emet and shb thoughts. they did that expac SO fucking good.#i barely have any gripes about shadowbingers tbh... i can't think of any rn >.< in terms of story at least!#he's SUCH a compelling and amazingly written character. defo one of the best out there ( may be a bit biased but yeah )#ffxiv in general for sure has one of the best stories out there >.<#at least especially with my preferences! but emet for sure is a no brainer. he's such an amazing character#i don't want to delve into spoilers bcs not all of my followers play ffxiv ^^; the opposite tbh. most of y'all don't lol but dwdw#i will never stop advertising for ffxiv tho <3 it's not a perfect game but it truly tries it's best ( bless the devs )#i'd say he's much better written than seph and ardyn both & has done more in damage too! also has the best reason for being the antag#also. his character is like ardyn but more ??? yeah. he's canonically even a theater guy so yeah#wait did i say this yet. but yeah for sephiroth... tbh the biggest reference i'd make there id that emet has a similar scene#but there's more meaning in it. like uhh... what do you call it? oh yeah. his hunched back#idk the details in the characters of ffxiv really amaze me tbh#euwufsijdodnskdnksjs still not over shadowbringers. oh MAN. it's been more than a year#then again i still think abt all the expacs kind of daily so :') <3#don't bully me or anything btw LMAO i don't hate sephiroth or ardyn + emet isn't perfect still ^^ but yeah. yeah.#also i nerd a lot abt these stuff and think a lot abt them so ... >.< <33 it makes me happy hehe#tag later#??? tbh these are just my random thoughts while i'm sitting in my seat at 2 am and listening to pop music LOL#but yeah. wld love to expand on this more in my notes or whatever even if i'm unorganised hehehe
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can i ask how much time you put into ffxiv like, weekly? or how much time you feel like you have to put into it regularly to get anything out of it? it looks like a game id really enjoy, but being fulltime in college + already invested in another mmorpg, im just straight up not sure if id have the time for it a lot. breaks my heart because it looks REALLY COOL but i dont want it to envelop my life haha.
The game is largely designed around the fact that the devs want you to make it work with YOUR schedule, they’ve said as much many many times that they really don’t want people feeling like they have to log into the game every day in order to have a good or meaningful experience with it. And generally, this has rung true in my personal time with the game. I will straight up take MONTHS at a time away from playing, and when I get back yeah it can take a second to get back into the groove, but once the momentum gets rolling again it’s like I never left. It’s one of the best examples of an online game that respects the players time, imo. You can just play the main story and have fun with what amounts to a largely single player RPG if you want, entirely at your own pace, or if you’re so inclined you can no-life it and get all the best gear and beat every high-end raid and what have you. But the latter is not a requirement to feel fulfilled in the former, it’s just there if you want it, so it’s all up to you :)
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Here's some spoilers and discussion about my initial thoughts on Kingdom Hearts 2 below.
Nearing the end of my KH2 journey... I'd say this has probably been my favorite game so far, out of KH1, CoM, and now this. Overall, I'd say I like the composition of the story of CoM a tad more, but goddamn if the intro and outro haven't gone especially hard on KH2 (also has just generally been littered with several moments that have made the characters very endearing). And the gameplay... woo, actually is super fun. I love the love put into the reaction commands, and every fight is like a movie.
I got past the Roxas fight after like... 40+ tries, and was regretting immensely I decided to play in Proud mode. Never got frustrated at my boy, though- was just filled with respect, and it's seriously the best fight in the franchise thus far for me for giving well designed attacks that I felt were effectively telegraphed. I'm not quite sure how/why Roxas led Sora into what I assume was an internal battle, since he already seemed reabsorbed within Sora's being, but I can only assume Axel's sacrifice (since that happened right before this fight) must've reawoken him, in a way ("Tell me why 'he' chose you!") Poor Roxas has been having his life stolen. The Nobody dehumanization is such shit, dude. Roxas banging on Sora's braced keyblade over and over with that level of ferocity is fueled by such obvious rage that it's undeniable. God, he's living in my head unapologetically.
Meanwhile Xigbar was also... a fight. Less filled with respect, more frustrated about that one, lol. (I thought the sniper mechanics were pretty sick, though. Felt like I was doing Orbonne Monastary in FFXIV again). Can't help but assume several of these Organization members may maintain relevance in future installments in some way, since several seemed to have implied information/backstory that remained unrevealed prior to their disappearance (looking at you, Xigbar [casually referencing that there's been other Keyblade wielders before dying with zero explanation] and Saïx). The next game, 358/2 Days, looks like it's dealing with the Organization in what I assume is a prequel, so maybe backstory will be there?
Kairi and Riku have made my heart warm, and the whole trio's love for each other is honestly so sweet. I keep thinking about their reunion scenes and it's just... aaa, I feel crazy about it. When Kairi lowered Riku's hood and saw the face of Xehanort's Heartless and Riku looked so ashamed (then it cut away?? how dare), when Riku shielded Kairi with his body from Saïx's attack, when Kairi hugged Sora and said "this is real" because 😭 girl your abandonment issues and unachievable desire for constancy are making me feel things, and she's been struggling with the phantom sensation of forgetting someone she cared about for an entire y e a r, so having that confirmation... man. *Staring out to the ocean*
Felt so bad for her that Sora was so awkward about the hug she deeply needed, and didn't even realize the absence of the music until Sora reunited with Riku. 😂 And... oh my god, haha, that part got me. Not surprised that the Sixth Sense kid can pack a gut punch, ofc, he's got a long history of films making me weep, but like... "I looked for you! I looked everywhere for you!" While Sora was crying on his k n e e s and grasping Riku's hand like a lifeline was such amazing emotional payoff. Like, I've been joking with friends about Sora's unwavering "Riku, Riku, Riku" throughout the entire game, but damn if that didn't do a good job of making me invested via Sora, goddamn. I'm so happy my kid gets to see his silver haired punk again. And wowie, they're such a power duo? Their limit break "Eternal Session" is legitimately one of my favorite limit breaks alongside Vincent Valentine's "Satan Slam," from FF7 now. The synchrony of the dance where they pass off the weapons to each other, smooth as butter? Them going "back to back" between the different phases of their LB? (Which is adding to my evaluation of the poems from CoM I've had in the back of my head the entire damn game, by the way...) The clash of their keyblades, and the duality red-blue color scheme? Be still, my artistic heart, they're too much. For this, and the honestly impressive expression and facial rigging for what is a PS2 game, I want to give the animators a smooch.
All I want now is to know where tf Riku pulled Kairi's Keyblade from, and how she's apparently a chosen wielder too. Like, okay??? But where? How?
Oh, also would like Riku to see someone about his hand, that doesn't look too comfortable. My guy can be a badass all he wants, but if he doesn't drink his milk, put an actual cast around his wrist, and bit of work leave off from world-saving shenanigans, he's gonna be a certified hero with post-traumatic arthritis 10~ years down his little road to dawn. Apparently working for Ansem the Wise doesn't provide great health coverage.
#kh2#kingdom hearts#compilation of my thoughts on my playthrough#sorry for the raving but not sorry for the enthusiasm#not to be cheesey about the cheesey game but playing this is kind of healing in a way#feels like booting up an older FF game all over again with the PS2 UI
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personal, sex discussed, give some indication if you read please
my friend who plays ffxiv with me sometimes on American servers has recently gotten into the world of 'pillows', which are like... a sex work adjacent practice where people will rp intimacy with you in return for ingame money. ('pillows' are nonsexual, 'courts' [courtesans] are sexual, but otherwise essentially the same practice). she paid for me to go for one, and... it has given me much to think about i guess.
it really highlighted the difference between ttrpg rp and mmo rp. bc like... the mode i tend to adopt in ttrpg is that of a writer, i guess. my character is an instrument I'm using to tell an interesting story, and the choices i make are all on the basis of like, what would make for engaging drama. it's not that my desires don't factor into it - i want to feel that I'm entertaining the other players, the stories i find interesting reflect my preoccupations and interests - but what my character wants and what i want are distinct. sometimes what i want is to see her fail in her ambitions and undergo transformation as a result, because that's juicy narratively. it's a mode that suits me well, i like telling stories, and i feel very good if i seem to be entertaining people. no surprise perhaps that I'm most comfortable in the GM's chair.
mmo rp on the other hand feels more like... my character is a thin polygonal shell over me. sure she has a particular voice and a backstory, but it's a thin allegory for my own life. I'm new to this server, so she's a curious refugee from a foreign land who doesn't know how things are done. i lost Fall, so she lost someone on the voyage. logging into the mmo is these days mostly just a way to spend time with my friend in our anime bodies, going out places together - something we can't do in real life due to distance and disability.
so after a lot of pushing from my friend i agreed to do a pillow before i went to bed. why? i guess i was feeling lonely and really wishing for some touch and intimacy irl and this seemed like the next best thing. and i was also curious. i wanted to know what this would be like. but i was very concerned with being a good client - i wanted to like... rp well, make my partner in the scene feel comfortable as well. i think i did decently.
but looking back at that afterwards, and thinking about what it would be like to do that again (courts or pillows)... it occurs to me that like, that's the only way i could think to approach it, trying to do a good job. i realised i could much more easily imagine doing the job, which is figuring out what the other person desires and giving it to them, than imagine paying someone else money to perform a scene tailored to my desires.
'what do you want?' seems like the most straightforward question. everyone else seems to be able to answer it. indeed, i looked today at the list of court players in the venue my friend now frequents - all of them provide a like, list of their feelings about and willingness to do a series of 'standard' kinks. i imagined trying to fill one out myself and had no idea what I'd put. willing to do almost anything. want to do... what?
and the thing is... this is how i tend to approach sexuality in general, i guess. if someone asks me what i want i just end up on like... uhhh please touch my back? it's been years and i feel like I've opened a series of doors when it comes to talking about sexuality and writing it in fiction and yet it seems this must fundamental thing, to directly identify and express a desire, still eludes me.
when i look at the work of talented nsfw artists, animators in particular, you can see that they have it. there is a passion evident in the lavishly detailed expression: they want to be drawing that particular thing. it feels like by contrast I'm just chasing the formal codes of the medium. breaking it down analytically so i can be told i did a good job.
what's it going to fucking take to figure this out? i feel like I've been beating my head against this problem for years and I'm no closer to the solution. it's like there's a wire missing between desire and recognition/expression/action. when i was with a__, she tried to figure out what i was into, but it was so frustratingly obtuse that she gave up long before we actually broke up. like, she'd suggest stuff, and I'd feel good about it, but maybe really all it was was that she was actually paying attention to me and making me feel wanted. but in the end... i couldn't give her a usable answer. she suggested buying me outfits and i liked that but then couldn't figure out what sort of clothes I'd actually want to wear.
what the fuck am i so afraid of?? i want to want things. it's one of the most basic qualities of animal life. i don't want to always be sitting on the safe distant throne of analytical curiosity and trying to do a good job for other people. i want my art to have desire and expression and personality. i want my life to have that.
what fucked me up this way? was it the school system? did i become so dependent on feeling like I'd passed the test and done a good job that i completely lost sight of actually like... speaking for myself?
in a previous era i tried to cultivate purity. i tried to limit my stimuli to only the ones from the right categories of person that overtly stated the right political message. now I've found a voice that's like... curatorial, analytical. now i like to know the history and context, i can relate it to other things. I'm not hung up on purity but perhaps i lost something with the like... unreasonable fannishness i used to adopt so much more readily. i express my devotion now through the long critical essay, not the fanfic. i don't pick favourites. all the same, i do at least still love fiction - the vicarious, simpler emotions of imaginary people. if something can make me feel, strongly, I'm a devotee. so i want to make fiction that evokes the same sort of strength of feeling.
i wish nobody had ever told me i was clever. i wish i could let doing the things i want take priority over doing them well. all my pictures lately are attempts to capture something of what other artists are able to express. to develop into a certain kind of person - more or less a combination of the girls from eizouken. what is it that all of this aims to express? if i master all these skills, what am i here to communicate with them? i won't know that yet i suppose - art is a tool for figuring that out.
i guess we wandered away from talking about sex. but it's all related, don't you see? at least art is supposed to be mysterious.
i suppose, despite being someone who is trying to make a living off art commissions, i find it hard to imagine commissioning someone else. i have commissioned exactly one piece of art in my life, bc a friend was doing emergency commissions. i like doing commissions - it makes me really really glad to feel like I've made a picture that fully satisfies someone's desires. in a sense drawing original works should be like making commissions for myself. but instead i worry about like... cultivating technical skills, achieving specific vibes, endlessly compare myself to other artists.
i wish i could talk to Fall about this. i think she knew what's up. but... you know.
maybe I'll put a pin in that. "making commissions for myself". maybe splitting it like that, requesting and fulfilling, will help me set desire into motion. as for sexuality... that one remains a puzzle. but i will keep trying. one day the door will open.
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On FFXIV and the Devs
Listen, I know I’ve been mostly blogging FFXIV for the past couple years--but technically speaking this is my general blog. Some of my followers rn are from Final Fantasy XIV specifically, others are from well before that. I’m very lucky to have friends from lots of places so this is kind of talking to both for a sec.
Some of my past fandoms I think legitimately wound up traumatizing me a bit. Not everyone in them of course, but like. What [INSERT UNSPECIFIED FANDOM] ended up becoming? I started seeing people commit and endorse violent crimes against others over fiction. It became controversial to say you sincerely loved a character as an individual, shaped by all the life experiences they’d had. Wanting to see more of an individual character’s story for who they were and not just what they’d suffered was something I saw people get harassed over. And I’ve seen creators for that fandom behave in ways that were anywhere from lazy to apathetic to downright hateful. There was no joy or love for the characters themselves--only a desire to control and manipulate readers in other aspects of their lives. Final Fantasy XIV fans, overall, love the developers. For the first iteration of this game (so 1.0) it almost got canceled entirely because the way it was presented didn’t work. The devs created a storyline that amounted to a near apocalypse, and when they took things offline to revise/reboot the game? They presented it as the heroes falling to that near-apocalypse.
When 2.0/A Realm Reborn (the current starting point for the game) got brought back--that was a huge show of faith. Everything was revamped in a huge way, and the developers have continued to pay close attention to fan experiences in order to innovate and create new ways to improve quality. The fact that the game HAS achieved huge success at this point is after having overcome tremendous challenges across its lifetime. One of the biggest obstacles that players cited, the length of the first story arc, was even addressed when the devs came back to cut and streamline non-essential elements to eliminate drag. And, as I’m obligated to say as a FFXIV fan, there is a free trial now that goes not only through the entirety of A Realm Reborn but Heavensward too--with Heavensward being the first expansion and considered to be the point where things start getting really good and spicy.
But it goes beyond that too. See, when this past expansion (Shadowbringers) came out, the developers had been given an ultimatum by higher ups. The next race added to the game would be the last. The developers wanted to add a more bestial race option in the Hrothgar, but knew that players were DYING to get tall-and-pretty bunny people with Viera. They worked their asses off against the clock to make sure they had playable options for both Hrothgar and Viera, despite them having very limited hair options, initially no helms that would display, and gender locks. By this, I mean you could only play a female Viera and male Hrothgar. FFXIV hasn’t had gender locked races since 1.0 if I remember right. People got angry, especially given the races didn’t seem finished. But 1) a bunch of developers took extra, unpaid time to add as many helm options as they could before the game released so that players wouldn’t be left with nothing. They did this specifically out of their own creative passion, desire for a quality game, and love for fans. I cannot stress enough how huge this is. They put in SO MUCH EXTRA WORK just because they care. 2) The developers spent the time before next expansion ADDING MALE VIERA SPECIFICALLY BECAUSE FANS WANTED IT SO BADLY. They used the extra time and resources to unlock that option! I wouldn’t be surprised at all if we find they’ve fleshed out the options/polished up existing character design for Viera and Hrothgar as well. We have additionally been promised, in no uncertain terms, that female Hrothgar are coming too. They aren’t being released with the male Viera because this time the devs wanted to be able to make everything as polished as they can for release. They basically used the ultimatum they had before as a way to get their foot in the door as it was closing. They are now able to add to Viera and Hrothgar BOTH, when they’d previously been told they wouldn’t be allowed any further additions. This was, again, a passion move. Natsuko Ishikawa, meanwhile, got to helm the writing for Shadowbringers. It was her first time being a main force in the main scenario plotline. She previously wrote bits for regional plots, as well as the very popular storylines for Dark Knights and Alchemists. She received a standing ovation from fans when she faced them post-Shadowbringers release, and the positive reception reduced her to tears of gratitude. The developers make jokes, and do interviews with fans, and directly answer fan questions with thought and care and playfulness. They are truly humble people who love what they do and are respectful to their audience. Players have had critiques for the game, as folks will have critiques for all media. When the developers learn of critiques, by and large there is always a sense that they listen, consider, and do what they can to improve to the best of their ability and within reason. It’s not indiscriminate and they don’t always know about everything (there are a lot of fans and not all criticism is legitimate) but again. The respect and good intent are absolutely there. I am unbelievably grateful for this game and for the team behind it. It’s restored a lot of faith in people and in creators. The story and its characters are powerfully done. It has a tremendous amount of heart and as a game, it’s a joy to play. I’d strongly encourage people to try it out if you haven’t already. It’s just not something I take for granted, and I think it’s important to remember how fortunate FFXIV and its base are.
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Character meme: Thancred
Give me a character and I’ll break them down:

This got long cuz I tend to ramble about this dude.
How I feel about this character:
This utter absolute godsdamned bastard of a man. How dare he.
When I really got into FFXIV finally (after only dabbling for a bit), the age gap of his listed 32 and my RL age at the time put the same distance as me and my own younger brother, and that is where Thancred fits. I was FINE with him as a total bro, as the local disaster, similar to a younger sibling I am both fond of and exasperated by. He has a lot of backstory, character development, and changes, even before Shadowbringers really brings his various issues and working through them to the foreground. I love snarky, sarcastic characters, using that to cover their pain and issues. Highly competent but still so full of doubts. Acting out middle child of the core Scions family (now the elder brother figure with Papalymo gone and his own sense of responsibility kicking in in healthier ways).
There's a lot there, and he hits a lot of character tropes I like as a writer and reader both. So for 2 full playthroughs, he was a colleague, a companion, a pal, a bro.
Now. Now when I make a fic writing WoL based off the lady midlander CGI model, now when I decide to make an ace WoL who won't get shipped with anyone cuz we so rarely see that, now when I decide to roll Aeryn through the MSQ and got to meeting the Scions and Ifrit's quest...
Sigh. Here we are, 3+ years and counting, and "Shippy Nonsense" has completely taken over my FFXIV posting and it's all that Damn Rogue's fault. I blame his bonus to sneak attack vs a WoL's smallclothes. I know he took that feat.
He’s still my bro that I am going to tease affectionately while my character swoons, but I am going to be amusedly grumbly about it forever.
(Also I still think his ARR model is Generic Anime Protag #3547 and isn’t all that visually interesting. I like bits and pieces of the HW mountain hobo look. I think his ShB model is better at showing his experience and personality, but still wish there were some adjustments.)
All the people I ship romantically with this character
Fellow Wolcred ships. I love you all. Also it just makes “sense” to me to ship WoL with a Scion over most other NPCs, and Thancred is definitely the default nice handsome male romance option like what one gets at the beginning of a Bioware game (looking at you, Carth, Kaiden, Alistair...). I just. y’know. Thought OC/NPC shipping was for other people, not me.
I have a soft spot for occasional Y'shtola/Thancred and Urianger/Thancred. I feel like he’s a person who’d only open to true romantic relationships with people he’s known and trusted for awhile, because of his own doubts and issues.
He’s totally a Bi disaster though; a lean toward women, perhaps, but certain dudes’ll turn his head.
My non-romantic OTP for this character
Thancred & Minfilia for the found family brother-sister trope.
Thancred & Ryne for the same, with father-daughter flavor instead.
Thancred & Urianger for the best bros back and forth.
Thancred & Y'shtola for the best bros in a different way. I also include here occasional side-along headcanons for a FWB situation for them, safe comfort and release--especially after the Lifestream--but without romance; their love is platonic.
(I can’t quite see Urianger doing a casual FWB in the same way tho, he doesn’t strike me as the type; it’s all or nothing there.)
My unpopular opinion about this character
How I see the "temporary eye injury." How he likely wasn't as much of a slut as assumed--while he got plenty, he also used the flirting as a cover a lot (esp given how he drops the flirty demeanor entirely post-Antitower). How he likely wasn't as much of a drunkard in ARR patches as assumed, either; getting blackout drunk makes little sense when the issue was loss of control thanks to possession.
I also think many of the people who think it would have been “fitting” (or just wished for) him to die at the Trolley RP Duty in ShB missed some of the point of Shadowbringers’ overarching themes. ShB could certainly be dark at times, but overall was a story of hope and the differences between remembering the past versus being held captive by it, and the bonds between people. If it were a more tragic story with more pessimistic themes, then yes; Thancred dying then to protect Ryne with their issues unresolved would have been (heartbreaking but) fitting. However, that’s not the story being told; it’s him using that battle as catharsis to beat at his own issues and realize he really had repeated his original mistakes. To make his peace with Minfilia’s loss and then, in the end, work things through with Ryne and be the man he should have been for her.
Ryne gets the fairy tale ending of having her parental figure that she feared resented her tell her he was sorry and fix himself for her.
One thing I wish would happen / had happened with this character in canon.
We should have seen more of his and Minfilia’s found family relationship in game. There wasn’t a lot of room for it in 2.0, it could have been in the 2.x patches a bit more, but a lot about their relationship is described after she’s already gone.
Ran’jit was Thancred’s kill. There is no way that was originally written with the General porting out last second just for the WoL to suddenly be able to defeat his plot armor. The Trolley RP Duty has the foil character set up, the “last special bullet,” and the player is controlling Thancred at the time. It makes no narrative sense and stinks of executive meddling out of some fear the players would feel cheated by not having it be WoL who defeats Ran’jit, but it’s a serious misstep in the story. We could have, should have, fought suped-up Jongleurs as the speed bump boss to Vauthry, as those characters also were woefully underused.
I’m also hoping for more personal Scion history as we get to Old Sharlayan; while most of the older Scions are from or were educated in the Dravanian Colony, being around the culture and people again shall surely give us more information as to their academic backgrounds.
And we all always need more nutkin interactions and shenanigans.
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I was recently lured back to Final Fantasy XIV by their “returner” campaign (if you are away a while, log in and play for free for two weeks). I’ve been having a great deal of fun, got over my “healing yips” and jumped into group content, and finished the Shadowbringers main “5.0″ storyline.
(Yes, it made me cry. Yes, like everyone else-- I concede it is excellent as everyone says.)

Final Fantasy games always kind of...”wink and nod” at their series traditions. And thus I’ve been happily playing along (when I’m not sobbing, natch), running across the occasional call-back to threads I know from earlier in the series, going “Oh, that’s cute. That’s clever,” and not thinking too hard...until the most recent breadcrumb dialogue line for the continuation of the story (patch 5.1) made me put down my controller, put my head in my hands, and go “Aaaaaargh!”
Urianger in brief: “I think I’ll be a problem ON PURPOSE.” lol.
Theory overthinking hours! I can come back later and see if I was right.
SPOILERS, after the cut, for Shadowbringers through 5.0 and, uh...Final Fantasies 3/6, 7, 10, and 12. (lol)
One of the very, very clever things Shadowbringers did is finish up much of the story of the Umbral Calamities by retconing the existence of the FFXIV storyline as taking place and/or belonging to the same universe of every single other Final Fantasy game all at once, many worlds existing side-by-side ignorant of each other, each just sliightly different from the next.
Which means all those “clever callbacks” aren’t just fun Easter eggs for fans-- they’re also fair game for the plot. If the game isn’t just being goofy, it’s leaning really hard into the Final Fantasy tradition of the “Oh NO Statues.” 😆
The what now?
The “Oh NO Statues” are my mental nickname for the recurring powerful, often sentient monuments that show up in Final Fantasy and invariably break the world:
Kefka did a number on home values with these three in FFVI, for example.
Later Final Fantasy games would refine and riff on this, of course. “Oh no, the statue is a space alien (?)” (Jenova, FFVII); “Oh no, the statue came to life and destroyed our civilization!” (Sin, FFX).

This isn’t Zanarkand, but it totally could be, right?
And my personal favorite of the “Oh NO Statues” incarnations, The Occuria, FFXII. Statues who aim “guide the History of Man,” ancient beings who manifest as aetheric masked forms, often visible only to a few, whose origins are (in FFXII) unknown:
Balthier: This creature... So this is your Venat?
Cid: Ashelia B'nargin Dalmasca! Just how far will you go for power? Does your lust for nethicite consume you? Am I right? I am, aren't I. A worthy daughter of the Dynast-King! You would do well to go to Giruvegan. Who knows? You may receive a new Stone for your trouble.
Ashe: Your words mean nothing to me!
Cid: The reins of History back in the hands of Man.
And later:
Cid: To hell with the Occuria and their stones! What good a power that cannot be harnessed? Baubles best-suited for study, no more.
Vayne: We conquered two kingdoms, that you might study these "baubles."
Cid: Oh, I am grateful for the sacrifice. Without it, manufacted nethicite would have eluded us - an unrivaled weapon. Tell me, Venat. Have I not been an apt pupil?
Venat: My counsel did but guide your able hand. Through power of Man, the Stones did you perfect. Yes. So much accomplished in six fleeting years. Man's fervor o'er all obstacles prevailing.
Cid: Our lives are much too short. You undying might waste long centuries away, but we, I fear, cannot.
Vayne: Just so. Had we more time, we might have used more "prudent" measures.
Cid: Your greatest work still lies before you. Not lightly will the Occuria allow you to wrest the reins of History from their grasp.
Venat: Indeed. What claim does Gerun have on history's reins... seated on throne immortal, rent from time? For your ascendance, Vayne, I offer prayer. May you attain all that which is your due.
Vayne: Attain it I shall.
This is... fascinating, because it is heavily implied by a different storyline in FFXIV that Ivalice and the events of FFXII, exist somewhere in the worlds that were shattered from the Source that was FFXIV’s ‘main world.’ There is even an Ivalice in FFXIV, but it is NOT the one we know from FFXII-- Fran exists in FFXIV as a general of Dalmasca, and to all appearances (that I’ve seen, so far), a key difference is Balthier never existed, or never left his position in the Empire.
(On realizing this, I took a good minute to be amused that Balthier really WAS the “leading man” as he so often trumpeted, that apparently so much depended on his existing in his bravura sky piratery, all unknowing-- bless.)
As Ivalice exists -- well, the ‘Occuria’ are much like Emet-Selch and the other Ascians, aren’t they? “...seated on throne immortal, rent from time...” indeed.
Of course, in FFXIV, we’ve struck down most of the “relevant” Ascians by the end of Shadowbringers so what then? Almost certainly, the last “sane” one is gone.
But what’s interesting to me is this: Emet-Selch asked us to remember his people, and he mentions the three Ascians we know as antagonists-- but every single time he talked about his “purpose” it wasn’t to save the named Ascians. It was to save some unnamed other or others, his “lost friends and loves”-- one of which is heavily implied to be connected to the player character.
(There’s a whole “fragments of a shredded soul thing,” but-- ‘we don’t have time to get into that’ meme-- here.)
The other-other Ascian that is eluded to --heavily-- in the run-up to the end of Shadowbringers 5.0 is the Unnamed Fourteenth-- the Paragon who turned away from the other Ascian councilmembers when the details of their plan to save their civilization and the toll that would be paid were revealed. I think we’re meant to think this conscientious objector is the one who summoned the Light, to grant autonomy to mortals rather than guide them towards a destiny that would serve the Ascians’ return, even if the mortals were “shadows” of what had come before the worlds were split.
Beyond a lot of breadcrumbs, we don’t get much more than that in the ending bit of 5.0, but that sure sounds like Venat to me.
Venat was always portrayed by a woman voice actor, despite the Occuria being “genderless,” and...
OK, so...what does this have to do with nethicite?
In FFXIV, “manufactured nethicite” exists -- it’s called White Nethicite Auricite (oops!) and the Scions (the faction our character belongs to) use it to trap Ascians’ will and shatter their energies.
It’s also heavily implied that if natural auracite is allowed to feed on mortal souls and imbued with aether (energy), it will cause mortals to go insane. The Ivalice raid sequence spells all this out, but in short-- your fears and desires are made manifest in exchange for your life energy. Over time, auracite exposed to mortals gains a low-level chaotic will of its own, like the One Ring in Tolkien’s works.
It is, in short, a staggeringly insane idea to propose putting your soul into a soul-eating crystal as Urianger is doing. And Urianger has no way of knowing this, of course, but this will of the nethicite in FFXII came from the Occuria -- their tools to “guide the History of Man.”
There are no more unsundered Ascians left worth mentioning (Elidibius, lol), but the energy of that Unnamed Fourteenth is out there scattered in the Light-- and this is “White [light] Auracite.” Despite everything, I don’t know that the Light are all sunshine and rainbows for mortals. For one, they like stability.
If the Scions start unknowingly imbuing themselves with the powers of Ascians by merging themselves with insane immortal chaos crystals (!!), they may manage to bring about the Eight Umbral Calamity and the end of civilization anyway by unbalancing the world(s) themselves.
...Wouldn’t that be a kick in the pants for Emet-Selch? I mean, if the main character hadn’t had to put him out of his misery already. (*sob*)
#ffxiv#overthinking it#auricite#occuria#venat#ffxii#shadowbringers spoilers#final fantasy#emet-selch
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Personal Opinions on FFXIV Villains (in general order of appearance)
As a note, I will not be including any pre-A Realm Reborn villains (as I did not play the original Final Fantasy XIV) nor will I be including any one-off primals, raid bosses, etc. I will be trying to focus on villains as they appear in main or side storylines, in cut scenes, that have some over-arching influence on the story they participate in with something akin to a clear presence - Garleans, Ascians, and so on. Also SPOILERS SPOILERS SPOILERS.
Rhitahtyn sas Arvina
Rhitahtyn gets the shaft out of Gaius’ three main players in A Realm Reborn. A conscript from a Empire-conquered land who rose to power and respect, directly honored by Gaius himself, and possessing an even temper and noble ambition really helped to level out Nero and Livia’s general nonsense. Unfortunately, Rhitahtyn is provided almost no screen-time, development or exploration, and as years have passed, his in-game 8-man trial can now be completed in a regular synced party in mere seconds. He deserved a lot better than what he got, yet remained too sidelined to really leave me feeling invested in wanting to see what sort of story this character could be used to tell.
Livia sas Junius
When first playing through A Realm Reborn my feelings on Livia were...tepid, but optimistic. Of Gaius’ three main players, Livia was easily the most active and ruthless, lacking the shady “long game” and self-serving ambitions of Nero or the more honorable, measured personality of Rhitahtyn. Suffice to say, the dawning (and then confirmed) realization that Livia’s sole motivation seeing the plan of the man she loved through to completion by any means, to the point of tunnel-visioned, murderous intent, was...disappointing. Add to that Livia was raised by Gaius in her backstory, the man being a father figure to her, and the romance motivation becomes even more unhinged (especially since it is largely considered to be a reciprocated romance, at least physically, by Gaius - barf)
Nero tol Scaeva
Nero has become a fan favourite character over the years, thanks to his continued development into Cid’s boyfriend foil rather than outright villain of the main storyline. This development was easy to spot early enough though, as it was clear Nero’s fealty to Gaius was largely self-serving. He didn’t care much about conquering Eorzea or felling primals/eikons - he just wanted to show that he possessed the brilliance to build weapons capable of doing so. His speech/squabble with Cid during the Praetorium sequence paints that picture even more clearly if the players missed the not-so-subtle implications for Nero’s character already. The man lived, breathed and seethed with inferiority when compared to Cid, and in the end he did ultimately prove his engineering mastery, even if the Warrior of Light took it (and him) down. Ultimately though, Nero serves as a much better supporting and “redeemed” character than a villain, so I do have to rank him pretty low.
Gaius van Baelsar
Aside from whatever...weird...thing was going on between him and Livia (again - barf), Gaius in A Realm Reborn was a pretty solid villain, with clear-cut motivations that I actually understood, and begrudgingly agreed with to a small extent. As legatus, Gaius was still the tyrannical arm of the Garlean Empire, but a level-headed one who was more interested with the purging of the primal/eikon threat from Eorzea than subjugating other peoples. Further development of this character into something of an anti-hero and glimpses of how other characters viewed him in flashbacks in later expansions ends up providing his A Realm Reborn rendition with more strength in retrospect. The heads of the three city-states deciding to accept Gaius off to willingly join the Empire is a pretty good sticking point for the validity of his plan as well. Ultima Weapon is...you know, pretty impossible for Ul’dah, Gridania and Limsa Lominsa to face down if they refuse, but more enticing is its ability to, indeed, single-handedly defeat primals/eikons - something the city-states desperately need at their disposal, having been plagued by such threats constantly, for years and years.
Gaius cuts a pretty direct swath to the truth of the Twelve as well - they’re no different than the primals/eikons he seeks to eradicate, and the more stock Eorzeans put into them, the more empowered they become should someone ever try to summon one, making Eorzeans no better than the beastmen and their ‘gods’. Join the Empire and have protection from such powers, and put faith into the leadership of man, versus that of fictional deities that can be given terrifying form...in the world of Final Fantasy XIV, that’s not a terrible proposition. But it would still subject thousands of people to the Empire’s tyranny, so even if Gaius has the oft-coveted ‘Point’ that most villains wish they had, he still must be stopped. Eorzea will simply find other ways to endure the primal/eikon threat rather than bend the knee, and I like that defiant angle the Warrior of Light represents to counter Gaius’ character. Also, Ascian meddling and Hydaelyn shenanigans, sure, but I don’t feel that takes away from the core conflict that Gaius presents. He was a good villain, and I’m happy to see him return and go through the motions of penance for his past deeds and aid the supporting cast now, elevating him even higher into a good character, in general.
Lahabrea
I admit I have a soft spot for Lahabrea, only because he seems to be a universal punching bag for heroes and villains alike in Final Fantasy XIV. He lacks the more subdued, long-term planning of Elidibus or the explored nuance and sympathy of Emet-Selch - he’s sort of the odd one out between the trifecta that make up the unsundered Ascians. Just a blindly-tempered zealot of Zodiark, seemingly more enthused by the ancient primal’s return than the promise of the world being set back to how it was before The Final Days. Even the other Ascians don’t seem to like Lahabrea that much - Elidibus seems keenly aware that Lahabrea has gone off the deep end, constantly needing reminders and wrangling-in to keep the plan in motion. But I will admit, he serves his purpose well enough, and the additional side-story that reveals that Lahabrea was a brilliant scholar unmatched in the Amaurotine field of ‘phantom creation’ was a nice touch to explain why he’s pretty dang good at getting people to try and summon primals and conjuring or corrupting monsters himself. By no effort of Square Enix themselves, I sort of feel bad for the guy. He really was just Doing His Best, and getting no respect for it. His end was also anti-climatic, but by the time it happened, there were far more interesting characters and stories to tell, and he was unnecessary - it was just better this way, Lahabrea.
Nabriales
This one-bit player served one substantial purpose, and it was to see an Ascian get obliterated permanently and thus provide the means and understanding to battle Ascians in the future. Except that the cost to do so was a throw-away villain, a throw-away damsel-in-distress 8-man trial, and turning Moenbrya, a character with a lot of potential to be great, into a throw-away character who has to make an untimely sacrifice because the script says so. Nabriales you’re boring, you’re bad, you’re a waste of time and your mutton chops are dumb as hell.
Ilberd Feare
You know what, I like this villain. I absolutely want to punch his face in, but I figure getting that sort of rise out of me on sight is intended, since, you know: villain. His motivations aren’t bad either, even if his methods are deplorable. The speech he gives at the very end of A Realm Reborn to rile up Raubahn is pretty effective too. Despite both being refugees of Ala Mhigo, Raubahn fought his way to wealth and status, and Ilberd was never afforded that chance, or at least never quite managed. Raubahn pledged himself more to Ul’dah and the Immortal Flames with his new privileges, however, and Ilberd was perhaps right to resent that, with Ala Mhigo still under the yoke of the Empire, and so many refugees left to flounder in The Black Shroud and Thanalan both, Raubahn seemingly unwilling to step in. Ilberd saw the opportunity to change the status quo and took it, and proceeded to rally others to reclaim Ala Mhigo. If the city-states would not help, then they would be forced to help, and for all his dirty tactics, punch-able face and Shinryu-summoning finale, Ilberd’s plan did work: he forced the hand of the city-states to fight against the Empire to reclaim Ala Mhigo, and did indeed remind Raubahn and other passive Ala Mhigans that there was still an important job to do. So, good job Ilberd. Gold star. Now perish.
Teledji Adeledji
I thought the politics at the very end of A Realm Reborn were intriguing, and Teledji’s heel-turn pretty fun, since of all the Monetarists, he seemed to be painted as the most reasonable. Though I found his game plan a bit...suspect. Yes, a poisoned goblet assassination attempt on the Sultana that he could frame on someone else, while usurping control of the Crystal Braves so he could make a bid for full Monetarist control of Ul’dah (with him at the helm) makes sense on paper, but I’m not sure why he sought to frame the Warrior of Light for it, and implicate the Scions either. While it’s true that the Warrior and the Scions would be an obstacle and want to investigate the death, and would prove tenacious foes, if you think about the scenario a bit more, it seems unnecessary. The Warrior and Scion efforts were likely going to start swinging towards Ishgard and the Dragonsong War, to better embellish the northern city-state’s relations with the Eorzean Alliance, nor are the Warrior or Scions people you’d want to make an enemy, especially with the Warrior being one of the only people who can defeat primals (a very active threat in Thanalan).
Framing Lolorito would have been a wiser idea, as he was already disliked and untrustworthy in the eyes of many, powerful and dangerous to compete with though he is. If Lolorito had been framed, Raubahn and the Scions may not have questioned it, and Teledji could have enjoyed planting himself in the eye of the power vacuum that was to come while the Warrior of Light focused their energy up north. Instead, Teledji bet on the wrong chocobo and paid dearly for it - his plan fell apart (and so did he) in more ways than he could anticipate, but on the whole? This was a pretty intriguing and entertaining storyline, I enjoyed it.
Lady Iceheart / Ysayle Dangoulain
I debated putting Ysayle on this list because by the first act of Heavensward, she’s not a villain - but, she certainly was in A Realm Reborn and going into Heavensward, so we might as well just keep representing how good Heavensward is and include her here. Aside from Minfillia, this is one of the only ever characters you meet early(ish) who shares The Echo with the Warrior of Light. Unlike Minfillia or the Warrior, though, Ysayle doesn’t really adhere to the call of Hydaelyn. Instead, her powers allowed her to hear and learn the truth of Ishgard’s history: that it was a lie, and that King Thordan broke the peace in a bid for power for Ishgard, turning Nidhogg to rage and setting the Dragonsong War into motion. Having witnessed Ishgard’s cruelty at a young age when her home was destroyed by snow and ice after the Seventh Umbral Calamity, and knowing what she knew and maintaining close bonds with dragons throughout her life, it’s sort of easy to see why Ysayle would be set upon the path she is. She wishes to end the war much like how Thordan does: ending it, with the dragons as the victors.
Her slap in the face is when she confronts Hraesvelgr though, her bid to sort of not only take the form of Saint Shiva but embody her memory being dismissed as a pale imitation. Saint Shiva wished for true peace, whereas Ysayle demands it through bloodshed - she realizes this, and changes her current course. This is why I debated to list her as a villain, because her gradual change into a supporting character and hero is a logical conclusion as she and Heavensward’s story develops. She starts a villain and dies a hero.
Igeyorhm
Full disclosure: I completely forgot this character existed. And I still don’t actually know why they exist. They’re a second to Lahabrea during the events of Heavensward, and is easily shut down by the Warrior of Light before being annihilated permanently by Thordan. Despite this, I don’t find their existence as offensive as Nabriales’, so...that counts for something.
Archbishop Thordan VII
When I first encountered Thordan (”pope grandpa”, if you will), I thought “oh, he’s evil”, because “church bad” isn’t exactly and uncommon trope and it’s apparent that Ishgard is a broken and unjust society, with this man sitting at the highest seat of power and consorting with Ascians. Yet to my surprise Thordan was...pretty reasonable. At least to start. He makes his audience with the Ascians known and seems unaffected by them and their schemes, is polite and cordial to the Warrior of Light...he doesn’t seem so bad. But the gut feeling remains, and slowly builds as Thordan’s true plan is revealed, becoming a primal-esque deity. And much like Nidhogg, I do get his motivations. Trying to broker peace with the dragons, to him, is just not going to happen - in fact, it’s insulting to ask dragons and Ishgardians both to make a bid for it, when so many people have died and live with the burden of hatred and grief. His solution is more direct: end the war entirely, by winning it for Ishgard.
After assuming his new form and powers, him and his Heavensward have the power to thwart any dragons that oppose them, perhaps even Nidhogg himself if the dreadwrym were to re-appear. Fueled by the generations’-worth of prayers from the Ishgardian population, Thordan was set on ending the war and ousting the dragons from the land, ushering in peace and prosperity. But the Ishgard he sought to protect and defend was built on a history spun of bloodshed and lies, and the dragons were not the true enemy and did not deserve to be put to the sword. Thordan’s plan would have worked in the way he envisioned it, and he made a good argument for it, even if it was ultimately wrong, and that’s a good villain.
Nidhogg
Having come to Final Fantasy XIV from World of Warcraft, a giant, scary black dragon that rants on and on about suffering and misery and pain and vengeance was something of a red flag for a Very Bad Story. Imagine my surprise when Nidhogg was given the screen-time to be properly fleshed out and explored, his motivations and hatred more sympathetically-human than his giant dragon body would have one believe, his presence menacing and well-paced, and his overall being representing the true, dark heart of the Dragonsong War: the cycle of hatred. For dragons, centuries are like days, and the pain Nidhogg feels is no less than what he felt when the Ishgardians brutally broke their pact. Because of this, with each re-emergence of him and his brood, the wheel of suffering turns anew, breathing new hate-filled life into the ongoing Dragonsong War, generation to generation. Time has no effect on his turmoil, and his existence ensures that no other Ishgardians will ever be able to move on from the war either, even as generations continue on.
I find Estinien being consumed by Nidhogg’s rage very thematic as well, Estinien truly embodying the countering hatred the Ishgardians feel towards the dragons, and it makes the final trial with Nidhogg bittersweet. He defeats Hraesvelgr, because as long as Nidhogg exists even the brightest hope for peace will be squashed under the cycle of malice and war. The Warrior of Light must put him down because he cannot be saved - but Estinien still can, and can choose to move on and pursue the peace that Nihogg strived to prevent and Ysayle died to see come to fruition. And he does, and it’s touching, and Heavensward is SO FUCKING GOOD I LOVE THIS EXPANSION.
Quickthinx Allthoughts
I don’t care much for timey-wimey storylines, but I found the Alexander plot easy enough to follow, and the timeloop it creates to be manageable. The truth about the Enigma Codex and the journal Quickthinx has isn’t exactly hard to figure out though once time travel becomes a part of the plot, and beyond beind a fun goblin with a cute kitty cat friend...there’s just not much in the way of compelling character writing here for this gobbo.
Diabolos
Big ancient demon is revived and wants to wreak havoc. Uninspiring, but its also not necessary for Diabolos to be anything more than what he is either. The heart of the Void Ark storyline is the tribulations of Cait Sith, the sky pirates and the history of the Mhachi, Diabolos just being an excuse to explore those characters and lore.
Regula van Hydrus
Regula deserved better damnit. This is the last Garlean villain with nuance and humanity before Stormblood turns everyone who is so much as associated with the Garlean Empire into a cartoonishly-evil, absolutely twisted, reprehensible confusing mess of a person.
Fordola rem Lupis
Stormblood has a lot of story, pacing and character problems. A lot. It has its moments and some people love this expansion, but I do not and its villains are a very large reason why that is. Fordola, for example, had the potential to be quite interesting. She was raised to believe in what her father did: that Gaius and the Empire were not all bad, and then watched her father die trying to protect her from angry, almost barbaric Ala Mhigans who decided that pelting a little girl with rocks because her parents were Empire-sympathizers and supporters was an okay thing to do (as the Garlean soldiers just watched on and let it happen without intervening because they didn’t feel like it - a fact that Fordola knows and remembers). You would think this event would have a sort of polarizing effect on her, feeling betrayed by both her people and the Empire her father believed in, feeling caught in the middle, in need of finding her identity and sense of self. Instead she...basically throws her entire stock in with the Empire, deciding that if she’s a good little soldier for the Empire, then Garleans will have to change their minds about Ala Mhigans and respect them because, see, look: an Ala Mhigan is a respected Garlean asset.
Except this backfires over, and over, her Ala Mhigan team nothing more than vicious dogs that never bite the hand that feeds them, turning their teeth on their own people instead. Fordola is constantly belittled and ridiculed for her heritage and even her gender by the Garleans, and at no point does she ever stop and go “wow maybe the Empire sucks hot ass and I’ve been terribly wrong about my motives this whole time”. And yet, no...Zenos offers her power in some magitek-aether experiment, she kills her own Skulls team, she finished the expansion jailed for her crimes, believing until the very end that the Garleans will win (they did not). She utilizes her anti-primal abilities once, and vanishes from the plot entirely, only to re-appear in a bad side-story where the Immortal Flames have her hooked up to some penalty-of-death submission collar so she doesn’t act out so they can use her synthetic Echo abilities to fight a re-summoned Ifrit.
Bad character, bad writing, and a waste of her new, game-changing anti-primal abilities.
Grynewaht pyr Arvina
This is such...a stupid character. His design, his voice and dialogue...I can’t tell what Grynewaht is supposed to be. Is he comedic relief? Because he’s not funny. Is he a character that you’re supposed to pity or despise? Because I felt nothing towards him. Is he supposed to be a rival? Because...no. I had to look up what his name was. The only thing I can clearly remember about him is that he was the final boss of the Doma Castle 4-man dungeon. That’s it. If you removed him from the plot entirely, nothing of value would be lost.
Yotsuyu goe Brutus
Between the two female villains of Stormblood, Yotsuyu is the more popular. It’s easy to see why: she has a cool design and a lot more screen-time and development, with a big 8-man trial to finish things off. But like Fordola, something is just off about her writing.
I don’t understand her motives or how she even came to feel the way she does about Doma, specificially. And anything bad that could happen to her, has happened to her. She suffered an abusive childhood under her adoptive parents, was sold off to an abusive husband, then sold off again to a brothel after her husband died to repay his debts. She later became a spy for the Garleans, rose in rank and was appointed acting viceroy of Doma, to keep the masses terrified and under her heel. At first, it seems pretty reasonable for her to turn against Doma, and lash out as she does on its people - her Doman upbringing left her used, abused and powerless, and with the Garleans she found power and strength. But this reading falls apart when you quickly realize that Doma was already occupied by the Garleans during the course of her upbringing, her family obedient to the Empire and her suffering just as much the fault of the Garleans. There’s an argument to also be made that not enough time was really spent portraying Doma as the disgusting place Yotsuyu sees it, as from the onset of Stormblood’s story journey into the Far East, Domans are only ever portrayed as a terrified, broken people, scared of the Garleans and Yotsuyu. I also don’t personally care for “character was abused, so now they’re sadistic and crazy” clichés either.
What does work well for Yotsuyu is the theme of power and control. Yotsuyu is a woman who lived a life not her own, weak and frail, until she obtained power. Now that she has it, her drive is to do anything to maintain it and survive - yet for some reason the story is written in such a way as to downplay this much stronger theme of her character, and play up this slightly confusing, all-consuming hatred for Doma instead. Her transformation into Tsukiyomi is also a bit odd (though decently thematic, with her ‘cold, uncaring and distant as the moon’ comparison), with not enough time paid to explore her understanding of Doman deities and why the mirror would trigger this change (and why would she even keep Doman deities in her mind, with her supposed hatred of Doma?)
I also take some issue with her “Tsuyu” arc, where she reverts back to the last time she was ever truly good or innocent, and has the personality of a child while still being an adult woman (and suffering amnesia). I find these infantilizing tropes pretty offensive, especially when Yotsuyu’s arc here is largely just to reinforce and reiterate what cartoonishly terrible people her family were, and provide Gosetsu with some development instead. Aside from killing Asahi and having a cathartic death herself, everything about Yotsuyu just baffles me. Every time I think I like something about her, athe bad writing twists it around.
Zenos yae Galvus
I don’t like Zenos, he’s a bad character, and I hate that Square Enix decided this limp-haired sullen-faced clown was going to be their poster-boy villain for Final Fantasy XIV.
What is the appeal of this character? Yeah, some people find him attractive. I don’t, but I also didn’t find Sephiroth attractive so, okay, whatever - like what you like I guess. But what else does Zenos have going on besides people seeming to think he’s their buff bishonen thicc daddy or whatever the kids are saying these days? His entire character can be summed up in one sentence:
“While the Warrior of Light was practicing empathy, Zenos studied The Blade.”
He’s a Garlean lordling with a bland and cold upbringing who likes katanas and blood sport. That’s it. He’s a sociopath, finding no joy or meaning in life for whatever reason: he just wants to collect Cool Swords and push his bizarre love-hate fight narrative on the Warrior of Light. Because they are opposites, you see: the Warrior of Light is a cardboard cut out of a Good Guy and Zenos is a cardboard cut out of a Bad Guy. He’s not even entertaining about it. He doesn’t want to watch the world burn, he just wants to fight the Warrior because the battle will make him Feel Something. Meanwhile, all I feel whenever I see him in-game, either in a cut-scene or when I’m locked in an unskippable “survive the drawn-out battle!” sequence with him, is a groan coming on. And sometimes villains who are evil just for the sake of it can be fun! But Zenos is not fun - he’s dull, he doesn’t get me hyped up for a fight...I feel nothing.
When he died after using his uber-synthetic Echo to possess Shinryu by taking his own life I thought, “well, at least that’s over” and I felt relieved. And then he came back, bigger and worse than ever! Yippee! I love confusing, unrelatable, boring villains who are recurring. Whatever Square Enix wants to do with Zenos, they need to hurry up and get it done. I care so little about him and just want to explore other stories and characters. I’m assuming he’s going to like, possess Zodiark or something, and then the Warrior will possess Hydaelyn, and there will be some big anime light fight showdown where Zodiark and Hydaelyn both shatter for good and Zenos dies and the Warrior lives another day and uuuugggghhh. How the hell did an expansion like Stormblood follow up Heavensward? Who let this happen?
Asahi sas Brutus
Bowl-cut twink hates his sister because he’s a Zenos fanboy and is angry Yotsuyu got all of Zenos’ attention instead of him. Filled with spite and piss, cartoonishly evil just like everyone associated with Yotsuyu or the Empire in Stormblood. Rest in pieces you little shit.
Varis zos Galvus
I’m lukewarm on Varis. He’s a better villain than Zenos, but that’s like saying a flat three-day-old glass of soda is better than sewage water. The bar is set very, very low. He’s ruthless, but not entirely unfair in his thought processes. Hell, he doesn’t even seem to like his own son (and really, if Zenos was my kid, I wouldn’t like him either). But Varis is a bit too...static, in my opinion. He doesn’t feel like a major player, and his batshit “let’s all just burn so the world resets and we can stick it to the Ascians” is pretty asinine and plays so transparently into the Ascian’s hands. I was originally bummed that Zenos killed him pretty unspectacularly, but...like with Lahabrea, it was probably better this way.
Omega
I don’t have much to say about this villain, really. The heart of the Omegascape storyline hinges on Cid, Nero, Alpha and the abstract concept of free will and accepting imperfection. It’s almost hard to say if Omega really is a villain, simply acting out a series of programs and statistics in a cold, robotic way, not really with malicious intent, so I think where Omega sort of shines is just as a being to build this sort of story off of, and provide a lot of fun boss fights as well.
Ran’jit
I had no strong opinions on Ran’jit for a long time, so I guess he improved for me as I now have An Opinion of him. He’s fine. He’s an okay villain. His Zenos-esque “survive the timer” encounters are annoying, but I find his persistence and presence more inspiring than any time crummy ol’ Zenos showed up. The biggest issue with Ran’jit is the lack of time devoted to developing him. This is a man who lost his home in the Flood of Light (which was the First’s equivalent to the Source’s Far East), and has essentially trained and raised numerous Minfillia reincarnations to battle Sin Eaters, just to watch these poor girls he saw as his own daughters die and die and die again. That cycle of loss would break down anyone, and make Vauthry’s postulations of paradise in Eulmore until the end finally comes appealing. Ran’jit pursues the Scions and Minfillia/Ryne not because he’s resolute in following orders, but because he just wants to bring this one psuedo-daughter back and keep her safe - something he could never do for the others who came and went in his tenure.
Naturally, this protectiveness leads to giving in to Vauthry’s nihilistic promises and stifles Minfillia/Ryne as a person. Thancred eventually learns to let the Minfillia he knew go so that Ryne could floruish into her own person - she was not ‘his’ Minfillia and it was terrible of him to ever impose that upon her. But where Thancred can move on and let Ryne develop into the wonderful person she is, Ran’jit cannot. And I’m disappointed this aspect of his character couldn’t be more at the forefront of his narrative.
Vauthry
If you ask me, this is more in line with how I figured Zenos might be. Vauthry lived a life or privilege and power, a child born of divine providence with no true regard for life, just his own desires. He’s spoiled and unreasonable, but his nihilism isn’t really nonsensical in the world of the First. All but a fraction of the world is destroyed, and Sin Eaters are a constant, devastating threat, so why not just relax in luxury, in the safety of Vauthry’s control over the monsters, and live in peace until the world truly ends? The battle against the Sin Eaters is exhausting and has no hope of victory anyway (until the Warrior of Light/Darkness arrives, that is). Even without the meol subplot, it makes sense why so many would flock to Eulmore once Vauthry takes over. Goofy as he can be, I do think Vauthry’s embodiment of just giving in to nihilism, hedonism and annihilation stands as a good thematic contrast to Shadowbringers strong themes of stubbornly striving for hope in even the darkest, bleakest hour. His trial is also fun and a slight swerve. All the Light Wardens up to that point had been monstrous, and Sin Eater transformations the thing of nightmares (Tesleen), so to see Vauthry take on the form of Innocence (ironically appropriate, as he truly believes he is blameless in all he has done) and become a golden-haired, angelic being of beauty - how he likely has always seen himself - is very entertaining, and defeating him feels great.
Emet-Selch / Solus zos Galvus / Hades
Ah yes. The Big One. Most people like Emet-Selch and his involvement in Shadowbringers. He’s sardonic, he’s entertaining, he’s honest, he’s explored, and he’s even sympathetic. The revelation of how Zodiark (and Hydaelyn) came to be, Amaurot and The Final Days is truly tragic. Emet and the rest of the Convocation were trying to save their world, and the cost was staggering - the lives of so many of their own, their minds, and eventually even their own world in the Amaurotine schism that followed. Being able to see a shadow of what Amaurot and its people were like really helps drive home the sorrow of it all, and Emet himself admits that he did try to learn to appreciate what the fragmented world had become. He’s also one of the most “successful” villains in Final Fantasy XIV - his intertwined association with death and masterful ability to raise up and lead empires like the ancient Allagans and modern Garleans to their self-destructing, Calamity-inducing downfalls (of which he was almost successful did with Varis and the Black Rose in the latter’s case) is pretty impressive as far as villainous plans and activity is concerned. Being forced to work alongside him in Shadowbringers because your goals are aligned while attempting to guard yourself from his inevitable schemes - which he’s pretty blunt about admitting he has - is an interesting way to develop him as a villain too. He spends most of Shadowbringers actually helping you rather than outright antagonizing you.
His conundrum is sympathetic as well, if not entirely relatable. If you had the ability to bring back your world, your friends and loved ones, at the cost of countless lives that are trivial in the grand scheme of the cosmos and start again, anew, in a better world that could repair and rebuild, would you do it? Tempered by Zodiark or not, Emet would, and while I don’t agree with him, I don’t entirely blame him either, for feeling how he does. Similar to Ran’jit and Vauthry too, Emet is nihilistic: he clings to something long-gone and will burn the current world down to get it back. To him, the Rejoining and Zodiark’s return is inevitable, and people like the Warrior of Light/Darkness are futile, frustating obstacles that cannot understand not only his plans, but just how he feels. They don’t remember what they lost. Emet does.
And yet in his final moments, Emet seems at peace. He seems to realize, as he is fading into oblivion, that the Warrior of Light/Darkness isn’t just the reincarnation of Azem, but what Azem believed in that made Azem part from the Convocation. Fractured life is still life, and Azem believed that the world and its beings was worth learning about, loving and protecting, capable of great things even when faced with insurmountable odds. The last act of good will Emet can do after requesting that the Warrior not forget about Amaurot, is to free the Warrior from Elidibus’ binds so that the last unsundered Ascian can be put to rest at last. It’s a very emotional throughline for Emet’s character, rather than a more logical one, but it works very, very well and really helps push Shadowbringers into that amazing high its story can get to.
Elidibus
I never liked Elidibus all that much for the longest time. It’s not that his character was “bad’, per se - he’s polite, diplomatic, and enigmatic, providing a much more leveled, intriguing villain to counter-act Lahabrea’s more active plays and cackling. But Elidibus’ long game always left me sort of wanting: I was never really sure what he was trying to accomplish expansion to expansion and how it related to the Rejoining that would bring about Zodiark. His plans also seemed to just regularly...fall through. Sending the Warriors of Darkness to antagonize the Warrior of Light in the Source ended up bringing about the halt of the Flood of Light on the First entirely. Picking up Zenos’ body and squashing Garlemald uprisings while nudging Varis to make and use the Black Rose was promptly halted by the true Zenos making an unspectacular return. I don’t know, I just feel like any plan Elidibus sets into motion gets stopped before it really gets started.
My opinion of him did change, however, during the course of the Shadowbringers expansion. Being the heart of Zodiark, manifesting as the First’s...uhh, first, Warrior of Light, summoning them from across the other shards to wreak havoc and empower himself, only to finally be put out of his misery not just be the true Warrior of Light/Darkness, but Emet-Selch’s last act of will and revealing that he had been an over-working, sad youth who just wanted to save the world he knew was...well, sad. And his first (and last) real gameplay with the various hero summonings was a pretty amazing set piece too, though it also tells me how devastating Elidibus could have been earlier on if he’d taken a more pro-active approach, access to the Crystal Tower notwithstanding.
Valens van Varro
Much like how I wanted to punch Ilberd, because Ilberd is a deplorable person but an effective villain with decent motivations, Valens is just...I just want to punch him, in general. He’s just Disgusting On Purpose. And since we still haven’t shaken Stormblood’s insistence that Garleans are Evil So Evil Oh My God Evil You Guys they’re trotted out a demented borderline sex-offender who forces his child wards to brand subjects who are out of line with red-hot irons. Valens is...entertaining, I guess, in that regard. And Valens does serve as an appropriate counter-part to Gaius in this storyline, the themes of which seem to largely deal with fatherhood and penance for past misdeeds. I just...really miss Garlean villains with nuance.
Fandaniel
Oh god damnit Asahi is back. Square Enix stop doing this, stop bringing back bad characters. Though it is unfair to say Fandaniel is anything like Asahi. Oh sure, he’s using Asahi’s body (and therefore the Brutus’ family inheritance to fund his machinations), he fawns over Zenos, and he’s cartoonishly evil, but at least this go around there’s a certain...goofy charm to it. Fandaniel is a sundered Ascian - he doesn’t care about the Rejoining or Zodiark, he’s aware that he’s a broken being and he is, quite frankly, loving it. He lays his intent out pretty plainly to the Warrior of Light/Darkness: he’s evil, he loves destruction, and he’s doing it because that’s just what he feels like doing. Don’t reason with him, don’t try to understand him, just fight back and cry about it. On some basic level I appreciate that brutal honesty, so much so that I’m comfortable writing my thoughts about him now because I don’t think they’re going to change. What you see is what you get with Fandaniel, and he’s just having such a good time. He’s a terribly-written villain but gosh darnit I just can’t bring myself to hate him.
#don't @ me zenos fans or i will always win need rolls on mount drops by one point in your queues#ffxiv
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[LFRP] FFXIV: Gospel Lightfaith
Age: Adult (late 30′s approx.)
Race: Hyur, Midlander - Ul’dahnian
Gender: Female
Hair: Silver
Eyes: Blue
Height: 5′9″
Build: Fit and well-muscled but not bulky.
Common Accessories: She keeps a rosary-like set of prayer beads on her person, though never worn. A silver sigil of Thaliak is attached to them.
Server: Balmung
Profession: Free Paladin, Mercenary-for-Hire
Hobbies & Interests: Dancing, helping others, reading, writing, painting, art, music
Residence: The Mist, Ward 23, The Topmast, Room 50
Birthplace: Ul’dah, Thanalan, Eorzea
Religion: Thaliak, the Scholar
Fears: Higher Voidsent, abandonment (by those she cares about), failure (in a number of things)
Smoking Habit: Never. She keeps her body in peak physical condition.
Drugs: A few times in her youth, but after a few bad experiences she hasn’t bothered with them since.
Alcohol: Yes. A nightcap to relax after a hard day’s work. Or sometimes excessively when stressed or in pain.
Food: She can cook fair, basic meals, but nothing extravagantly gourmet. Humble, simple food like what she grew up with as a merchant’s daughter.
Status: Single
Sexuality: Demiromantic, Heterosexual Do not expect to get involved with my character without significant investment. No one night stands, no love at first sight.
Spouse: None.
Children: None.
Parents: Elspeth and Alexander Lightfaith
Siblings: None that she is aware of.
Other Relatives/Close Friends: Valeria Camena @thehouseofvs
Enemies/Rivals Zerey Zeyad @therpperson
Animal Companions: Venator, her gryphon mount.
Extroverted / In Between / Introverted
Disorganized / In Between / Organized
Close Minded / In Between / Open Minded
Calm / In Between / Anxious
Disagreeable / In Between / Agreeable
Cautious / In Between / Reckless
Patient / In Between / Impatient
Outspoken / In Between / Reserved
Leader / In Between / Follower
Empathetic / In Between / Apathetic
Optimistic / In Between / Pessimistic
Traditional / In Between / Modern
Hard-working / In Between / Lazy
Cultured / In Between / Uncultured
Honest / In Between / Dishonest
Loyal / In Between / Disloyal
Faithful / In Between / Unfaithful
You need something killed. Gospel is a mercenary-for-hire, though typically to common smallfolk and tradesmen primarily. She has an extremely moralistic code that doesn’t allow her perform duties that she finds morally repugnant, like harming the innocent. Expect questions.
You need protection. Her shield is also for hire, if you find yourself in need of one. Again, she prefers to work with lower class citizens, but isn’t above working for the occasional noble or entertainer.
You are an Ul’dahnian merchant. Gospel’s family are a generational line of armor and weaponsmiths, primarily focused on metalworking. Merchant-folk are welcome to have heard of Lightfaith Arms & Armory either directly or in a tertiary sense. They’re known for swords and plate armor, as well as household common items like pots, pans, and wagon wheels. Their Maker’s Mark is a radiant sun stamped in gold foil on their items.
You are an Ul’dahnian resident. Gospel worked for a number of years for her family’s smithy, mostly as their Public Relations / Advertising / Salesperson. Residents of Ul’dah are welcome to know her directly or in passing as a woman often seen about town trying to tempt adventurers and common folk into buying their wares. She also later became known for her mercenary-for-hire and protection services.
You are/were a member of the Maelstrom. A former captain of the Maelstrom, Gospel earned her notoriety as a bulwark against the tides of battle, oftentimes defending and protecting wounded soldiers as they waited for evacuation from the field. A friend to mages and healers, she was especially protective of them in battle. After her retirement and return to Ul’dah, members of her regiment often spun tall tales of her exploits in the tavern. The Knight of the Lily is a name often bandied about in such cases.
Friends, acquaintances, and adventuring buddies, age 21+. Nothing against younger players, I’m just a 40-year old lady and enjoy playing the game with other like-minded adults.
People who like growing things organically, particularly relationships. I don’t like making things up out of thin air and I don’t like friendships and romances that flourish overnight. Put time and effort into creating things!
In-game RP sessions, primarily! (Discord available for OOC coordination.) I’ve had pretty bad luck with keeping Discord threads and the like active, so I prefer in-game sessions whenever possible. Not to say those methods are completely off the table, but reserved for folks who are genuinely interested in upkeeping and maintaining them.
Lore flexibility. I’m not as well-versed in FFXIV lore and I don’t need/want people around me who want to hammer the Nth of the lore and make roleplay feel more like homework. As long as it’s a good story and an engaging character, that should be enough!
Story and Character-driven Plotlines. I love a good epic story. I love long-term connections, be it friendship or rivalry. Slice-of-life and general hanging out is fine on occasion, but I truly thrive in a story-driven environment.
Late Night/Overnight Friends. I tend to keep late hours, so people who are around/available between 8pm and 8am (Central US Time) are ideal.
People who aren’t afraid of OOC communication. Seriously, this is a big one. If you can’t talk to me OOC about a session, what you like, don’t like, or have issues with then please don’t seek me out. I view roleplay as collaborative storytelling that we should all have fun with and a large part of that is talking things through OOC to ensure we’re all on the same page and having fun.
IC/OOC Blending. If you’re a person that can’t keep your IC and OOC separate, don’t seek me out. I am not my character. My character is not me. Whatever interactions you have with my character are not a reflection of my views/personality as the Player. Do not conflate them.
ERP, gore, extreme violence, torture, horror, et cetera. I have a pretty stressful life, I RP and play games to relax and these topics don’t contribute to that. At the very least, please ASK me before starting anything involving these themes.
These first two, especially, are deal breakers and I will cease contact with people that can’t respect these boundaries (which is why OOC communication is a MUST with me.) If you aren’t sure – please ASK!
Most roll-based system RP. I’m a big fan of D&D-style systems, if they incorporate character sheets that allow Characters to have aspects to them that shine and fail. Being subject to random RNG without attributing bonuses for character skill and experience feels imbalance to me. (And RNG generally hates me, so... XD)
Mundane-focused RP. Slice of life, hanging out, and less-active scenes are fine, but only in moderation. If that’s all you care to do, Gospel and I are probably not a good fit, because we both are adventuresome souls that like getting involved in things!
Experienced Roleplayer. I’ve been roleplaying for almost 30 years now. I love discussing roleplay ideas and implementing them. I’m not worried about “spoilers” or ruining immersion by discussing and planning storylines OOC. Planning ensures that everyone has a chance to contribute ideas that are fun for *them* so everyone has a good experience.
Patient and Understanding. I tend to be patient with people of all roleplay styles and experiences. Just be courteous if you need to AFK mid-RP for an extended period or reschedule the scene. I understand well that Real Life and your own well-being come first, so just be up-front with me about things.
Special Information. I am a 40+ year old woman with severe Rheumatoid Arthritis. This means I may need to cancel plans last-minute depending on my pain levels/fatigue or I may need to leave mid-scene. This is NOT an indicator of interest – or lack thereof – I have a disease that needs careful tending and I have to listen to the needs of my body before anything else.
Availability/Contact Information –––
Timezone: GMT/UTC -5 or Central (US) Time. I’m mostly avaliable from 8pm to 8am, Sunday through Tuesday. Beyond that, my schedule gets pretty unpredictable, but I’ll do my best to let you know ahead of time if I have any conflicts and what my availability is.
Discord: casualcatte#1384
In-Game: Gospel Lightfaith@Balmung
Last Updated: May 1, 2021
#Gospel Lightfaith#FFXIV#FFXIV RP#FFXIV Roleplay#FFXIV Roleplayer#FFXIV Balmung#Balmung#Balmung rp#Balmung roleplayer#FFXIV Crystal#Crystal RP#Crystal Roleplay#Crystal Roleplayer#balmung roleplay#ffxiv lfrp#lfrp#looking for rp#looking for roleplay#cast of characters
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