#felt kinda inspired once i figured out how to put custom photos in my game
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just-ornstein · 1 year ago
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"Whenever she looked at that painting a feeling of discomfort shuddered throughout her body, it was hard to shake off. So many years passing by without his presence. Days of glory she would never know, her mother’s wishes being the closest she’d feel to those memories. Cold and distant, perhaps breaking the laws of the universe would gain her approval?"
Painting on the wall was a commission done by @microscotch .
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xellandria · 4 years ago
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Zmija Yilan was a temporary character I played towards the end of our Tomb of Annihilation campaign after my boy Alexus got petrified by a beholder somewhere deep in the bowels of the tomb itself.  We were able to “salvage” both him and Amara (who had also gotten petrified in the same fight) by shoving them into the Bag of Holding, but short of having the two of us sit on the bench while the remaining two party members waddled back to town, we had to roll some new characters.
I spent most of the week between the petrification and the new characters appearing being mad at myself for not remembering I had Inspiration I could have used to reroll either of my failed dex saves and not being able to do much beyond that, but with less than 72 hours left until she had to debut, I finally pulled an idea out of my butt, ran it by the DM because it involved Shenanigans™, got the OK and started designing her. Thus was born Zmija Yilan, whose appearance was based partly on an old photo that was semi-viral on Tumblr several years prior and partly on Xelloss from Slayers because when I’m in a pinch, that’s always who I fall back on, and have been doing so for like, 20+ years at this point lmao.  Personality-wise, there was a post floating around Tumblr that week about proverbs in various languages that, when translated literally or without context, made very little sense so she got a lot of that (and associated misunderstandings based on language mix-ups) mixed in with—again—Xelloss from Slayers, because I am a hack.  I would probably never play her again because she was so firmly entrenched in that campaign and also there’s some parts of how I designed/played her that I look back on and am like “ehhh I’m not sure I’m comfortable with the optics of this,” but I enjoyed playing her a lot more than I expected, and I look back on the end of our Tomb campaign very fondly because of it.
I haven’t been able to talk about her in public both for a lack of reason to do so and because I didn’t want to “spoil” my group in case they found my various social media posts, but as it’s nearly a year since she was introduced and nine months since the campaign ended, I’m gonna absolutely wall of text the shit outta this bitch, rofl (that said there’s baby’s first nekkid pin-up under here so assuming Tumblr lets me actually post it, fair warning for that under the cut)
Zmija Yilan - level 8-10 Human* Warlock (Great Old Ones/Pact of the Tome) (usually this is where my D&D character posts put stats but I don’t actually have access to her character sheet anymore, so let’s just pretend she had something ridiculous like maxed Charisma because I remember my spell DC being ridiculously high)
Zmija Yilan is a traveler from the far-off land of Zemlya, and a disciple of Matrymriy, one of the "family" of five gods in the pantheon of that region.  Matrymriy came to Zmija in a dream one night and told her to travel across the seas because She had a task for her, and that she would learn more once she reached her destination.  She's been traveling around Faerun for seven or so years—reaching one place, being given hints to go to a specific location, and upon reaching it, being told to travel on without seeming to do much more than just Be There.  Upon reaching Chult sometime within the last few months, her patron's hints indicated that she should travel to a place called Shilku Bay; she hired a guide (named Salida) and a bodyguard (a Fort Belurian mook) with what little locally-acceptable currency she had; they got separated after being attacked by a band of undead, and after failing to reunite with them, she was wandering around lost, trusting that Matrymriy will guide her where She desires her to go.
Part of her wandering had her end up in the Tomb of the Nine Gods itself, where she encountered our adventuring party (down two player characters) desperately trying to find their way out of the tomb in the hopes of returning to Port Nyanzaru to depetrify their friends.  Our barbarian’s player immediately distrusted her because I’d drawn her tabletop token with her back to the camera, which was an awkward feeling almost immediately returned in-game because both the barbarian and paladin aren’t hardcore RPers but they had to carry all the RP weight as they were introduced to this new character and explain that they were there to destroy a lich (both because it was the source of all the bad undead in the area, and because they’d been promised a reward—a motivation Zmija understood, as “a hungry bear will not dance.”)  Beyond the usual RP awkwardness there was an additional layer of awkwardness between the characters IC as at the time, Thokk was barely wearing more than a breastplate and loincloth, while Zmija was covered neck-to-ankle despite the heat and humidity of the region.  She claimed that in the culture of Zemlya, having strangers see your skin was a mark of great shame and that modesty was of paramount importance, so seeing so much of him was very off-putting and threw her off-balance for much of their initial interactions. 
Getting off on the “wrong” foot with the party and pushing as hard as I could into Zmija’s quirks (the weird proverbs, sprinkling in her Zemlyan vocabulary and making a point of her being from Very Far Away with Very Different Customs) meant I went a little too hard on them at the beginning, which is partly what I’d do differently and partly why the whole thing ended up working, so it’s a weird retrospective balance.  If my partymates had ever shoved (almost) any of the names or places Zmija mentioned into google, they probably would have twigged to the scheme pretty dang fast.
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In reality, Zmija is not a human traveler from Zemlya, because surprise! she's actually Zsaksatyi, a Chultian Yuan-Ti Pureblood under the command of Fenthaza.  She worked as a bit of a double agent/interrogator within the Fane prior to her current assignment (hence her spell list's focus on information gathering, silent communication, and manipulation); she's been fleshing out her alternate persona for years and would occasionally pretend to be a captive and be thrown in one of those cells the party was in to get relevant information from the other prisoners, or assist others that were interrogating prisoners by more direct means (via Detect Thoughts).  In-universe, the language she pretends to speak is mostly made up, and something she's been working on for years at this point—it's not a fully-fleshed conlang and she only has a couple hundred words and phrases but it's enough to be consistent and believable when she sprinkles it into regular speech.  Since there's no real risk of running into anyone else from Zemlya (because it doesn't actually exist), it mostly didn't matter, and since there's actual meaning behind the words she does have, in theory it would have held up to a spell like Comprehend Languages as well. Out of universe, the language she speaks is an amalgamation of my own conlang stuff (which, like the in-universe version, is very limited and not complete) and various words and phrases pulled mostly from real-world Slavic languages (russian, croatian, hungarian, etc) with a little bit of Turkish thrown in when my English-only ear felt that it fit or when I had already used a word and needed another word for the same thing.  Zsaksatyi (pronounced dzahk sot-YEE) is the only name/word in the whole mess that doesn’t actually mean something somewhere, and was a combination of syllables from an online Yuan-Ti name generator that I kinda liked together. If she had ever been outed, I would probably have come up with something a little less cumbersome for me and my (almost certainly wholly monolingual) D&D group to say... but she didn’t, so Zsaksatyi it stays!
She very much looks up to Fenthaza and almost idolizes and worships her—if she ever had to choose between Fenthaza or Dendar, things might have gotten a little bit rough for her (possibly no matter which way she ultimately jumped, though I imagine Dendar's vengeance would be more immediate, if Dendar's a hands-on sort of patron).  Thankfully (for her), there was very little risk of that given that the party had left Fenthaza on reasonably neutral terms (having already helped her oust Ras Nsi from his position of power in the Fane and the party having essentially marked that dungeon as “cleared”). Fenthaza had sent her to scout the Tomb of the Nine Gods and locate (or steal) an artifact known as the Black Opal Crown, which will allow the Night Mother to emerge into the world.  The group actually came across the crown pretty soon after Zmija (and our other new character, a firbolg druid named Mei Ren who replaced our cleric, Amara) joined them, but the party couldn’t figure out how to get it out of the room it was in and Zsaksatyi was content that it would be safe from both our group and other adventurers there while she found her way back to the Fane (though she Sent the location to Fenthaza in case she wasn’t able to make it back).  That was actually like, halfway through the session right after she’d been introduced so having her sneak off that fast would have been absolutely wild, so I kept playing her as Zmija and while there were myriad opportunities for her to be discovered—including a hallway where any non-magical non-living thing got evaporated, up to and including clothing—she never was.  The fact that the only spells she ever used spell slots on were Hex, Counterspell, and Identify never really got commented upon, because prior to her joining the party we didn’t have a source for any sort of utility magic and we’d been feeling the lack for a while.  She was a lot of fun to play just as Zmija once I got the hang of her, but the hidden agenda that only our DM & I knew about was an extra layer of fun, too. It would have been neat to see how the party reacted to a reveal, but unless Jim wants to take us back to Chult to actually deal with the Night Mother’s return (because without having to keep up appearances and alignments, I’m pretty sure I could have gotten that crown out of there even before the weird teleport-defying magic of the Tomb got turned off), her story is over for us—taking her outside of the setting she was designed for would be weird... plus we already have two warlocks (well, one and a half) in a party of four PCs; adding a third would be a little bit bizarre, I think.
Her more Yuan-ti features include scales down her spine and across her shoulderblades, on the backs of her hands, and on her hips and thighs—mostly in reds, oranges, and browns, but as she increases in power and connection with the Night Mother, more of them are darkening to Her blue-black; it started right at that spot between the shoulderblades where you always picture being stabbed in the back, and has expanded from there; I imagine by level 20 all of her scales would be that blue-black and may have encroached further on the more human-y leather bits, probably encroaching on her face at the last, which would make being a spy a lot more difficult (even moreso than wearing as much clothing as she already does) but I guess at level 20, do you really need to be sneaking around pretending to be human?
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In direct sunlight or other very bright light, her pupils constrict to slits, which is the real reason for her heavy eye makeup—between the distraction of it and the (somewhat exaggerated) squinting that such light induces, it often goes unnoticed, as it did with her character portrait (although to be fair to my party, Alexus also has slit eyes because that’s one of the traits of elves and half elves in D&D, and also I’m not sure if they ever saw her portrait any larger than 150x150 or whatever Roll20 shows them at). Both her top and bottom canine teeth are sharper, longer, and narrower than is typical for humans, and she is careful not to grin too widely and will cover her mouth when she laughs or yawns, whether she is in disguise or not.  That part I’ve never drawn though, so I can’t really point to that as something the party overlooked, heh.  In hindsight, I wish I'd given her more/heavier snake features but even the official art for Yuan-Ti player characters are very light on them and getting around the differences between human and yuan-ti racials without tipping off the party was hard enough as it was—I took the 120 feet of magic-ignoring darkvision invocation to disguise the fact that she innately had darkvision, I never used my racial spells and abilities unless I was willing to “use” a spell slot on them and had another plausible way to have obtained them, the one time I got hit with a poison ability (which she was immune to) I spent a lot of time “figuring out the math” on how much HP I had to drop, etc.  I also wish I’d given her darker skin, as she is supposed to be Chultian but she is significantly lighter than all the NPCs we came across.  Then again, I’m as white as a sheet soaked in bleach so there’s something weird about me RPing folks of colour regardless (especially given her fake backstory, agh agh agh) so yeah.  Really enjoyed her, don’t regret her, will not ever play her again rofl
In our very last session of Tomb of Annhiliation, the party—fresh off the victory over the big bad lich whose name I can never spell and his weird world-eating fetus—headed back to Port Nyanzaru via the Aarakocra village of Kir Sabal, which the previous variant of the party (of whom only Thokk remained alive and mobile enough to talk to them) had helped out significantly earlier in the campaign, unlocking a flying ritual that we were like “man we’re not coming back here if we’re gonna use it we gotta do it now” to get us the rest of the way to the port.  En route, Zmija tried to leave the group and rolled a secret 15 Stealth roll... contested by 17 and 18 perception rolls from Mei Ren and Thokk, but as she wasn’t carrying much of the party’s stuff and it was the end of the campaign, they kinda just let her give some line about seeing them again in the future maybe, the Mother’s will is unknowable, etc etc.  I think if Duf and Kattii didn’t know that I wanted Alexus back as badly as I did and that we were like twenty minutes (real time) away from actually getting him back, they might have considered that more suspicious than they did.
Pronunciations (and translations): (mostly C&Ped from her bio, which is the only part of her character sheet I can still access on Roll20)
Zmija Yilan: zMEE-ah yee-LAHN.  Because I'm subtle as hell, that's Croatian/Russian/Ukranian (first name) and Turkish (last name) for "snake/serpent," according to the internet.  What do you mean Remus Lupin is a werewolf?!
Matrymriy: mah-tRRuh mRREE (Rs are rolled).  Matrymriy is Zmija's claimed patron—one of five major Zemlyashan dieties—but she'll state that she doesn't know the name that she goes by in the local dialect.  That's only partly true, of course—мати мрій is Ukranian for "Mother of Dreams" (at least according to google translate), which is close enough to her patron's actual names and titles (Dendar, the Night Mother) that she can get away with it without actually raising suspicions about the true source of her powers.  She'll also do that thing where if someone tries to say the name back to her she'll "correct" them by saying it exactly the same four or five times and then "give up" and accept whatever "butchered" version the speaker comes up with, except she'll do it even if they're actually saying it perfectly correctly.  She may do this with her own name as well (sorry, Jim. And Duf. And Dustin. And Kattii. And Kattii's coworker, if he ever joins us and I'm still playing this character by then, lmao.) (2021 addition: and literally everyone who has a name that isn’t typically pronounced by us English-only plebians, I am so sorry I’m not better at your language)
Zsaksatyi: dzahk sot-YEE.  Zmija's real name, when she isn't pretending to be a human.  That doesn't mean anything as far as I know, it was just a combination of some of the syllables the random Yuan-Ti name generator was coming up with that I liked (which is also where "Itszella" was from), lol.  I may end up changing it to be less cumbersome at some point, unless it comes up before then and ends up written in stone, but I'm on a bit of a time crunch for the moment.
Zemlya: zem-lyah.  If pressed for more detail on where in Zemlya she's from (e.g. by someone pretending to know details about her country), her home town is Fal'shyva (fall-sheh-VAH), southeast of the capital of Hayali (HI-yah-LEE) and just north of the port city of Farazi (fah-ra-DZI), which is where she originally sailed from seven years ago. фальшива земля is Ukranian for "fake land," Hayali is Turkish for "imaginary," and Farazi is Turkish for "hypothetical," lol.
Proverbs & (approximate) Pronounciations: (if I recall correctly, asterisks indicate ones I had used, so I didn’t repeat myself too frequently)
Wziąć się w garść (zvun shih garsch): lit. take the self into the fist (polish), pull yourself together Галопом по Zemlya (gal-OH-pohm poe zem-lyah): lit. galloping across Zemlya (russian), to be hasty/haphazard. * У кого немає собаки, полює з котом (Ooh koe-hoe meh-MIGH-eh soe-BAH-kay, poe-LOO-yay koh-tome): lit. who does not have dog, hunts with cat (ukranian, original proverb is portugese), make do with what you have. Z choinki się urwałaś? (dzi hoink-E she urr-vahl-wash): lit. did you fall from a Candlenights(aka Christmas) tree? (polish), you are obviously not well-informed; are you dumb? * Mi o vuku (MEE oh voo-koo): lit. to talk of the wolf (croatian), speak of the devil. * Thalai muzhuguthal (tha-LIE MOOz-GOO-thal): lit. pour water over someone's head (tamil), cut off a relationship. * Хоть кол на голове теши (coat-coal nah gohl-ehvee teh-SHEE): lit. you can sharpen an axe on this head (russian), a very stubborn person.
Other Languages Are Hard Today, Let’s Just Proverb It In English:
Cat's Forehead (japanese): a tiny space, usually used humbly to refer to owned land. It fell between chairs (swedish): group work that everyone assumed someone else would do, and didn't get done as a result * It gives me a beautiful leg (french): fat lot of good that'll do me Drown the fish (french): avoid a subject by talking about anything and everything else, confuse the issue In a river with piranhas, the alligator swims backstroke (brazil): protect your weaknesses * Accusation always follows the cat (iraqi): it's easy to blame someone who can't defend themselves The honey only sticks to the mustache of he who licked it (arabic): he who smelt it, dealt it * A hungry bear does not dance (greek): the reward must be worth the cost (or at least exist) * The crayfish sides with the crab (korean): people who have a lot in common stay friends * If you can't live longer, live deeper (italian): get the most of your time * A spoon does not know the taste of soup (welsh): intelligence is not wisdom Examine what is said, not who speaks (arab): don't take things at face value * Turn your face to the sun and the shadows will fall behind you (new zealand): have a positive outlook He who does not travel, does not know the value of men (moorish): wide experience is gr8 Do good and throw it in the sea (arab): don't expect anything back from kindness * Shared joy is a double joy; shared sorrow is halved (swedish): friends make things better If you want to go fast, go alone.  If you want to go far, go together (african): strength in numbers, speed on your own.
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headcrossed · 7 years ago
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A/N: no one asked for this, but I can’t stop thinking about it so here goes. Also still taking requests for these guys, if anyone’s interested!
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THE RFA PLAYS DUNGEONS AND DRAGONS FOR THE FIRST TIME
SEVEN
We all know he’s the one that suggested it. Call it a team building exercise, if you will. Besides, since they’re going to be having more parties now in the future, they gotta make sure they stay strong as an organization. What better way than this?
Since no one else is experienced with this game, Seven also takes it upon himself to DM.
Even though oddly enough, he’s never really played it either... at least, not officially.
He found a rulebook when he was younger at the library, and it inspired him, but he knew he couldn’t take it home where his mom might find it.
So instead he memorized it, and when Saeran was sick he would make up a story and roleplay with him. No stats, character sheets, or anything. Just two lonely kids getting enraptured in pure imagination for a little while. It’s one of the fondest memories he has from his childhood.
I’mma be honest: Seven’s DM-ing style is basically the same as Griffin McElroy’s in TAZ.
He keeps things pretty well-balanced. Plenty of humor and shenanigans, but the more serious and emotional moments are really moving, and everyone’s surprised by this.
Zen and Yoosung and even Jaehee and V probably shed some tears over the way the story unfolds. 
He also does really good voice acting for his characters. Nowhere near on Zen’s level, like you could still kinda tell it’s him doing the voices if you couldn’t see his face, but he gets into character really easy (even Zen thinks he should audition to voice act for a game or something... ;) )
Yoosung
Aside from the obvious previous experience he might have, he probably played some one-shot campaigns with some D&D clubs on campus before. 
The first character he makes is probably a literal recreation of his LOLOL character, since it’s familiar to him, and is a good place to start with since he’s not very experienced. Besides, he’s built like a tank in LOLOL, and if he knows anything about these kinds of games, it’s that balance is key, and they need at least someone who can soak up all the damage of whatever Seven throws at them (is he afraid that he’ll make them face bosses way to big for any of them to handle and they’ll all die in the process? GOD YES)
And it turns out that concern was legit. He dies like 5 minutes in.
Scrapping that strategy, he probably will end up making a half-orc , and he ends up really enjoying this character a lot more.
Plays him... surprisingly chivalrous, probably ends up saving a princess at some point in the game.
Seven lets him romance her and... wait... HE HAS A GIRLFRIEND NOW!!!
The game doesn’t count, my sweet summer child
It’s a little awkward that she’s voiced by Seven,and even though he teases Yoosung about it (both in-game and out), quite often it’s really sweet, actually.
He really, REALLY wishes he could commission someone to do fan art of them, but he has no money T_T
Might ask V if he gets desperate enough... might
Believe it or not, Yoosung will actually ditch playing LOLOL for this.
He likes being able to see all his best friends gathered in one place, laughing and just having a good time. It warms his poor college student heart. 
ZEN
He’s not really sure how he was convinced to do this, but somehow he’s very into it 
He’s not very good at the numbers part of the game (and he usually has to ask Yoosung or Jaehee to help him with it), but he really shines in the roleplay department (I mean he’s an actor! If nothing else it’s a really good opportunity to work on his improv skills) 
Plays an high-elf bard, with a VERY high charisma stat. 
“Not very original, huh Zen? Trying to make life imitate art?” “Shut up, mistah trust-fund kid!”
AND HE PLAYS THEM EXACTLY HOW YOU WOULD EXPECT.
Flirts with EVERY ENEMY. To the point that Seven has to make his character have near-death experiences MANY TIMES to get him to stop. 
Still, somehow, by the end of the game he has amassed a harem of enemies who worship him for his god-like beauty. 
VOICE ACTS FOR HIS CHARACTER AND SINGS ACTUAL BARD SONGS HE’S MEMORIZED BEFORE-HAND (rest in peace, Jaehee)
Oh but he doesn’t stop there.
He COSPLAYS HIS CHARACTER, AND HIS WHOLE FANBASE GOES INSANE 
His bard now has a whole fandom and following irl too. He even made a separate social media account where he shares all the amazing fan art that people have drawn for his character. He even thinks that maybe they should start broadcasting their sessions or do a podcast. 
JAEHEE
Jaehee is an absolute beast at this game.
She’s read over the rulebook at least 20 times and knows it inside and out. 
Probably gets into arguments with Seven and maybe accidentally metagames once or twice. 
She should be dm-ing not seven what the hell are they all thinking? She knows the stats better, anyways 
She plays a rowdy dwarven paladin, and no one expected it.
Her logic is: it’s a fantasy-world. She can be whatever she wants, and she wants to smash things, be as rowdy as she likes, and be blunt and tell things like it is. 
Also she’s semi-intentionally trying to recreate a gimli and legolas style relationship with Zen’s character, go figure ;) it’s actually really sweet at the end of the day though they make a great fucking team.
Has her own special routine for dice-rolls that she believes will increase her odds of getting a better roll.
They all laugh at her for varying degrees for it but FOR SOME REASON IT WORKS AND SHE HAS CRAZY NAT 20 STREAKS SOMETIMES.
She ends up stealing a lot of Jumin’s kills, but she’s just roleplaying, after all. (Seven gives her bonus xp for good roleplaying too like yeah good for her for using this as an outlet) 
Frequents D&D forums a lot now. Thinking up new strategies and probably makes like a million new characters based on them that she may never play (but she hopes to, someday)
JUMIN
He’s heard of it before, and that’s no surprise with his extensive interest in small specialty businesses and the fact that the RFA has at least two members who have played it before. 
But alas, he has never played it himself.
He agrees because the level of spectacle that he’s seen around playing this game is astounding, and he’s intrigued. Thinks maybe he’ll get a new business idea out of it.
“So Jumin, what race are you going to play as?” Seven asks, innocently, as though he doesn’t know the answer.
“... you’ll see.” 
Everyone gets suspicious, but he keeps his poker-face as cool as ever. 
When they go around the table introducing their characters, he puts on his most serious face, puts his hands up in front of his face like paws, and introduces himself as his character: Elizabeth the 4th, Tabaxi Ranger
Zen has to leave the room to get over a sneezing fit, Jaehee’s glasses shatter, Seven straight up dies laughing on the floor. None of it matters to Jumin. He’s living the fucking dream.
All that being said, Jumin is definitely tries to take a more methodical approach to the game. He carefully plans out his strategies for the best strategical outcome. 
Although 
He actually ends up really enjoying it, at the end of the day.
You know he’s looking into premium gear for future sessions. Buys all the rulebooks and lorebooks, buys a bunch of really cool-looking handmade dice (that he personally tests himself for balance, to make sure they all roll true). He probably even commissions someone to make custom mini figurines for their characters. 
V
Like Zen, he’s also not quite sure how he got roped into doing this.
He’s never played, or ever really even HEARD of this game before, let alone understand how it works, but given an opportunity to hang out with the rest of the RFA and relax, he takes it. It sounds like fun to him anyway. 
He has to spend a lot of time making his character (this poor boy, he sees everyone else with their faces stuffed in the character stat books and he doesn’t wanna ask if he can borrow it ‘cause they need it to make their characters too and doesn’t want to interrupt them) 
When he finally DOES make a character, however. He goes with a Tiefling Druid. Not only do they look aesthetically pleasing and unique, but also he empathizes with how they’re treated by society as a whole. It’s kinda the perfect fit. 
He’s super clueless when they first start playing. 
Seven says “Roll for initiative” and he sits there like “wait... what do I do? ^^; ”
Jaehee, Jumin and Seven usually help him out and explain things as they go along.
As the game progresses he picks things up bit by bit. Turns out, he’s actually really good at roleplaying.
In the beginning, he plays his character as this cold and distant,  not really caring about anyone in the team, but over time that dissolves into unerring loyalty to the rest of the party. Probably created an elaborate backstory involving a long lost love, too.
Everyone gets super attached to V’s character.
But of course, OF COURSE
When they face the final boss of the arc, someone has to sacrifice themselves to defeat it.
V immediately volunteers, and is dealt a killing blow before any of the rest of them can so much as talk it through. 
As he dies, he says “My people only know hatred because they have been so hated. But... I’ve never felt that. Not with all of you. Thank you, for showing me that there’s hope for all of us!” and his character dies, with a smile on his face.
DAMNIT V NO
EVERYONE’S FUCKING CRYING NOW LOOK WHAT YOU DID
All-in-all though, he had a really great time. 10/10 would play again. Maybe even starts constructing a story-based campaign in his head and wants to try DM-ing next time!
He’s always snapping super aesthetic photos of the sessions, and probably does a painting of all their characters together to commemorate their first campaign. 
SAERAN
Saeyoung invited him to play, but he says no. 
It’s childish and he has other things he wants to do.
Saeyoung doesn’t pressure him, and honestly he thought that would be the last he’d hear of it. 
However, Seven’s house is usually where they end up meeting to play (since no one else really has the room for it, and playing at Jumin’s house is ruled outright due to level of c-hair)
He’s a little annoyed, and thus stays in his room for most of the night, figuring he can wait the session out in his room.
But alas, the one thing he didn’t factor in was wanting some ice cream at 1 am.  
After a deep internal debate, he ultimately decides to leave his room to satisfy the craving, and unlocks his door. 
He wanders into the kitchen, surprisingly unnoticed, silently grabbing a spoon from the drawer and taking the carton of ice-cream out of the freezer, when he overhears something... familiar.
“BOOM! BOOM! Drums sound in the deep. A mighty roar soon follows, as the chamber rumbles with the sound, pieces of the construction tumbling to the floor of the ancient hall in its wake...” 
Seven roars, for effect. 
“Oh shit...” Zen says.
“Louder and louder, the sound draws nearer, until the sound stops at the foot of the barricaded door. Large shadows overcome what little faint light shone from beneath the door...”
*pushes up his glasses* “Roll for initiative”
“WHAT?!”, screams Yoosung, “WE JUST FOUGHT A CAVE TROLL! WE HAVEN’T EVEN HAD THE TIME TO RECOVER!”
“Shame...” Seven says, “If only there was one more party member... then you might have a chance...” 
Seven then looks over to the doorway, locking eyes with Saeran briefly.
Memories prickle at the back of his head. Memories of those same eyes lighting up as he told the same stories to him. He remembers getting lost in those stories, feeling happy deep down as he figured out what he would do next. He even remembers... smiling? 
He runs back into his room, and slams the door. 
And that’s the last the RFA sees of him...
Or so they think.
Half an hour later, he comes out of his room, pulls out one of the kitchen chairs, sits down and slams a hastily-printed character sheet. 
“Looks like you’re running into some trouble with that Balrog... tch. Amateurs.”
He made a Kenku Monk, chaotic neutral alignment.
And he completely destroys the boss that Seven had planned for them. 
DID SOMEONE SAY EDGELORD?
Probably splits from the party a bunch, but Saeyoung planned for that, so there’s usually a bunch of story-heavy side-quests waiting for him anyway, and they all eventually lead him back to the party somehow.
But truth be told, he’s not that mad about it.
Every opportunity he gets to describe exactly the kind of moves he’s exacting on the enemies they face, he takes. He explains it in creative, gory detail, and it shocks some of the other party members, but Seven seems cool with it.
That’s right kiddo, harness all that repressed rage. Let it out. 
He’s helping clean the kitchen after everyone’s gone when Seven asks,
“So? You going to play with us next session too?”
He pauses washing the snack dishes for a beat, and the corners of his lips start to twitch, just a little.
“Y-yeah, I-... I actually had a lot of fun.”
His brother pats him on the back, his hand still on his shoulder when he says “I’m glad! That’s what I was hoping to hear.”
“... Wait... you planned this from the beginning, didn’t you?”
The sly smirk on Seven’s face says it all. Bih you know he did
“... you little shit.”
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