#farmpeople
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tigerlillyloki · 3 years ago
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We brought Barnabas home to our farm! The other rams welcomed him wholeheartedly!
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sirdust · 4 years ago
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okay! so! moxxie’s role in ep5. this was an interesting one for him.
the main arc for moxxie in this episode, to boil it down, concerns power. particularly physical power vs. his actual strengths, which lie in his prowess with weaponry and knowledge of said weaponry. millie and her family are physically-oriented farmpeople, as is much of wrath, but even though moxxie is also a wrath native, he’s a total nerd.
this is established early on when he starts infodumping about an aspect of war that the other imps have no interest in--again, the weaponry--and he actually mentions the incorporation of angelic weapons into hell’s warfare. this is a really nice piece of foreshadowing for what happens later with striker, and it’s notable that moxxie’s understanding of this weaponry is what allows us to understand the gravity of what striker is about to do. he’s the one who exposits to the audience what the angelic gun is and it is then that we are able to infer the danger the characters are truly in.
backtracking a bit, it’s also noteworthy that the games in the festival are physical challenges that moxxie can’t hope to keep up with. (there is the song that striker sings, but that isn’t actually part of the competition and is really just salt in the wound.) blitz likes striker because striker can keep up with him physically. however, even though he invites him to work for i.m.p, he has no intention of replacing moxxie and does value moxxie’s more intellectual contributions to the team. but since moxxie has been bottling up his emotions this entire time, he takes it personally anyways and runs off.
leading into the scene where striker nearly kills moxxie, this is really the moment where that theme of physical power comes into play. both characters are unarmed and the choreography is intensely physical here, tying back into the theme of raw power and moxxie’s lack of it. the usage of framing here is super good too; the scene feels claustrophobic and intense and there’s nowhere to run.
while it’s played for a gag, the fact moxxie only realizes he can use his gun in this situation after losing the fight focuses this further. he’s been so caught up in trying to match the ways that striker and blitz are strong throughout this entire episode, compounded by the fact that his wife is the company powerhouse and wrath imps are SUPPOSED to be strong in this way, that he’d completely forgotten his own natural advantages.
the fact that the episode ends with moxxie and blitz working together ties everything up neatly. blitz probably wouldn’t have joined striker, but he was clearly getting to him to some extent and moxxie needed to show up to diffuse the situation. a balance between brains and brawn (and potentially principles as well, since moxxie is the closest thing the main cast has to a moral compass) is necessary for the team to operate, and i’m thinking that’s gonna be the main arc of blitz and moxxie’s relationship. (i would like to see millie more involved in all of this, of course, but maybe that’ll be s2 if we don’t get it in the final few episodes).
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lovehopecuredesigns-blog · 8 years ago
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RESTOCK ALERT $17.00 but going fast😎 Store Hours Wednesday - Saturday 10am - 6pm❤❤#lakepeople #fishingpeople #beerpeople #cyclingpeople #dogpeople #catpeople #countrypeople #farmpeople #huntingpeople #hockypeople #boutiqueforacause #shoptogiveback❤ (at Love, Hope, & Cure Designs)
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whetstonefires · 3 years ago
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all that said, Quaint Farmpeople are going to mostly wear coarser fabric than the kind of pov character who finds farmpeople Quaint because
1) heavier cloth is more hard-wearing and a better investment when you need your stuff to last
2) thinner threads were typically made from higher-quality raw material and took more person-hours to make and to weave into a given unit of fabric, so they'd also be significantly more expensive, even in an economy where everyone really is making their stuff at home from flax and sheep on up
we've mechanized spinning and weaving enough today that this correlation is largely lost, but in a handcraft-only setting it's a very real set of constraints, and you'd better believe the gradations in value of available cloths are something someone embedded in such a society would have a sense of
YOU KNOW WHAT BOTHERS ME
when fantasy books describe the cloth of Quant Farmpeople’s clothing as “homespun” or “rough homespun”
“homespun” as opposed to what??? EVERYTHING WAS SPUN AT HOME
they didn’t have fucking spinning factories, your pseudo-medieval farmwife is lucky if she has a fucking spinning wheel, otherwise she’s spinning every single thread her family wears on a drop spindle NO ONE ELSE WAS DOING THE SPINNING unless you go out of your way to establish a certain baseline of industrialization in your fake medieval fantasy land.
and “rough”??? lol just because it’s farm clothes? bitch cloth was valuable as fuck because of the labor involved ain’t no self-respecting woman gonna waste fiber and ALL THAT FUCKING TIME spinning shitty yarn to weave into shitty cloth she’s gonna make GOOD QUALITY SHIT for her family, and considering that women were doing fiber prep/spinning/weaving for like 80% of their waking time up until very recently in world history, literally every woman has the skills necessary to produce some TERRIFYINGLY GOOD QUALITY THREADS
come to think of it i’ve never read a fantasy novel that talks about textile production at all??? like it’s even worse than the “where are all the farms” problem like where are people getting the cloth if no one’s doing the spinning and weaving??? kmart???
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nemossubmarine · 7 years ago
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DA RP Write-up #1
So, as promised (to myself at least), I’ll try to recount the first 6 adventures of my DA RP-group. They won’t be done with bullet points, but as a narrative, mostly because it’s easier to do so for a campaign that took place 3½ years ago.
The first campaign introduces our first four player characters: Boshara the Mage, Randulfr the Warrior, Jelaina the Rogue and Cahair the Other Rogue. It is also the first and so far only adventure we played that was pre-written, though the GM did do some changes, seeing that Cahair took the place of a plot-relevant NPC. The story is called The Dalish Curse, I believe, and can be found in the DA RPG Game Master’s Guide, the very first one.
Few things before the cut. There’s some NPCs that will remain unnamed or only vaguely referenced at, because I’m not sure where our NPC notebook is. I will rectify that at some point if I can. Most of these write-ups for campaigns where Cahair is present, will probably be pretty Cahair-centric, because that’s what I remember the best, but I still hope to give a pretty accurate picture of what went down.
Edit: 15.3.2019 - Some NPC names added
Adventure started late January 2014 4 sessions 1891 words
The story begins with three merchants on their way to the town of Vintiver in Southern Ferelden. Well, Jelaina and Randy are the merchants. Jelaina used to be a turnip farmer, but now has upgraded herself to a turnip seller. Randy used to live with a caravan of surface dwarf merchants and mercenaries. Now he goes around making and selling weaponry. These two had banded together some time prior, because surely traveling together is more fun. On their way they had picked up Boshara, an escaped Circle Mage. Randy and Jelaina know she’s a mage, but seem to have no problem with this, both being quite liberal in their views.
Before they get to Vintiver they spot a farm by a forest. The nearer they get to it, the more apparent it becomes that something is wrong. The heroes are attacked by a pack of wolves, confirming their suspicions. A brief look around the farmstead reveals corpses of the farm’s owners. They snoop around the farmhouse, picking some fancy clothes for themselves as souvenirs.
The last place they enter is the barn, and from the upper level of the barn, laying inside a hay stack, they find a confused, scared and hurt elven man, Cahair Teravest.
Our heroes ask whether he is to blame for the deaths of the farm people, which Cahair vehemently denies. He tells that his clan had been visiting Vintiver, but left because of some disputes. They hadn’t managed to get far when scouts started disappearing, first one disappeared being the clan’s hot-headed human-hater Harralan. Next, some kinds of monsters attacked his clan in the middle of the night and took everyone away to an old abandoned fortress in the forest. The monsters dragged Cahair to some kind of room in the cellar of the fortress, and tied him up in chains, but somehow Cahair managed to break free. He fled through the forest, stumbled upon the barn in the darkness, hid in the hay and kinda lost consciousness at some point. As proof he still has with him the piece of broken off chain that he ripped from the wall when he escaped.
The others are suspicious, but they can’t prove that Cahair is lying anyway. Cahair’s willingness to show them where the fortress is speaks in his favor.
They realize that villagers are approaching the farm, so they agree that Randy, Boshara and Jelaina will go talk to them, while Cahair will try to sneak past the villagers. They would meet up later in the woods and try to figure out what happened to Cahair’s clan and whether it is related to the death of the farmpeople.
So this is what happens. Cahair stays in the barn to wait for an opportunity to flee, while Randy, Jelaina and Boshara try to distract the villagers. The villagers are a bit suspicious of our three heroes at first, but it seems that they too think that the elves are to blame of the killings. Some villagers agree to take our heroes back to Vintiver, but they can’t manage to get all of them to leave, so they’ll just have to hope Cahair will make it.
Which he doesn’t. He tries, but the villagers spot him before he can reach the forest, beat him up and tie him up.
Our three heroes are taken to an inn owned by a nice human couple by the names of Haran and Kesla Mullin and given a room. They are alerted by commotion outside, as Cahair is dragged into the village. This is bad. While our heroes have no reason yet to believe Cahair isn’t responsible, it’s beginning to look like if they leave him to the hands of the villagers, a lot of questions will remain unanswered, since they look like they might just murder the poor elf. The village’s smith Caelie, a burly woman armed with a big hammer, seems especially keen on some killing.
Luckily for everyone Randy, Jelaina and Boshara manage to persuade the villagers to hand Cahair over to the three of them, so they can go investigate what really might have happened and if there’s any danger still out there lurking.
Our heroes decide to stay the night at the inn, and begin their investigation in the morning, once everyone is well rested. Well, most everyone. Cahair asks whether the others might let him loose of his ropes, but the others decline, so he spends the night in a nice tight bundle face-first on the floor.
In the morning, the four of them head out of town towards Cahair’s clan’s camping site, to see whether there’s any clues left behind on who might have taken them. It takes them a better part of the day to reach the abandoned campsite. There’s no one left there. By the campsite looms the forest, where the elves were taken, and Cahair’s pretty sure he can lead the others to the fortress where the clan was taken.
But before our heroes do that, they decide to rest for a bit in one of the tents still standing.
While resting, they suddenly hear noises coming from outside, and they don’t sound good. Our heroes decide on a full-blown attack, and leap out of the tent to face a strange, twisted creature of darkness. There’s a brief scuffle that ends with Cahair shooting the creature to death. Once the body hits the ground, it transforms in front of the very eyes of our adventurers into the body of Aideen Teravest, the best hunter of the clan and Cahair’s best friend.
There’s a brief pause for some despaired wailing from Cahair, but this confusing turn of events only resolves to strengthen the desire of our heroes to get to the bottom of this. So it’s time to enter the woods darker than night.
Cahair picks up the path he was dragged along pretty easily, but soon they come across a spot that he doesn’t remember. There’s a fallen-over trunk going across a deep ravine. Our heroes start going over one by one, only to be attacked by ravens. They manage to drive them off, and no one even falls, though there’s a close call with Jelaina. Minor scratches is all our heroes receive. Cahair picks up on the path again and they continue deeper into the woods.
The fortress looms in front of them, a piece of shadowed broken stone in front of the dark forest. Our heroes do a bit of searching around the fortress before entering, but see no signs of anyone being around.
The first room they enter is a great hall full of mostly broken furniture. Oh and some skeletons. Who come to life for no discernible reason. Our heroes deal with them pretty quickly though.
There’s two ways to head from the main hall, either down to the cellars or upstairs, and seeing that Cahair was taken downstairs when he was captured, downstairs is where our heroes head.
There, first, they come across a cell holding several members of clan Teravest, mostly children, but also the clan’s Keeper Orellis and some adults. The Keeper is happy to see Cahair alive and well.
Keeper Orellis tells that Harralan is the person behind all this. Something has taken over him, transformed into an abomination and he is the one who has turned all the other elves into those vile creatures as well. These news are devastating, as it means that the elves were indeed to blame for the killing of the family at the farm, as Harralan seems to be using his clanmates in some sort of revenge quest.
While Cahair is talking with his Keeper, the others take the stairs to the level below, coming upon some kind of a chamber, the walls of which are littered with chains. There is also someone there, another Teravest turned into an abomination. Our heroes call for Cahair for help, but there’s nothing they can do, and they have to kill the young boy.
The Keeper tells that Harralan has taken the clan members he has turned and is heading towards Vintiver to destroy the village. There might be a chance that our heroes could reach the village first if they take a shorter path. It is decided that the four of our heroes plus few of the hunters in the cells would go to stop Harralan, while the Keeper would make sure the kids would make it out alright.
Before they can leave however, they notice that Boshara is gone. Boshara had stayed behind in the chamber to see if she could figure out what had happened there. She investigated the chains on the wall, and unfortunately was not strong enough to resist them, so she kinda slipped into Fade. Woops.
Well, there’s no time to wait for Boshara to wake up, so our heroes start carrying her and head to Vintiver.
On their way there, there’s unfortunately a giant spider blocking the path. Our three awake heroes deal with it relatively quickly. Well. Randy does, because our baby rogues do no damage. Zero. None at all.
Meanwhile Boshara wanders around the Fade trying to find a way out, but it’s a new situation so it takes her a while. She does wake up, before our heroes get to Vintiver.
And Vintiver, well, the village is in flames, and there’s people running around and it’s not hard to spot who’s to blame. There’s a tall abomination, who bears little resemblance to the elf he was before.
Our heroes attack Harralan and few of his clanmates turned abominations. (I’m pretty sure Cahair yells “how dare you Harralan Teravest” at some point during initial contact) Cahair hopes that the others would not be killed, only subdued, so that’s what our heroes aim for.
It seems that Cahair is getting some special attention from Harralan, and soon our heroes realize it is because he still has the piece of chain from the summoning room with him. So, Cahair does the only logical thing he can think of; shoves it into Randy’s pants. Once Harralan’s attention is turned toward a more sturdier target, our heroes can turn the tide of battle and finish him off, Randy delivering the final blow.
Cue another desperately wailing and holding a dead body moment from Cahair.
All’s well that ends well? The village’s people are grateful that their village was saved, and the disputes between the elves and the villagers gets forgiven and forgotten. For their bravery, in turn, our heroes receive a cart and an old horse, named Ripeä Ropso.
Our heroes also get to attend the funeral of the elves, as the clan’s dead are buried near the campsite of the clan. In total clan Teravest lost 13 of its members, essentially halving its numbers.
Where next then? Randy, Jelaina and Boshara decide that they should head for Denerim, the capital of Ferelden, as there will surely be great opportunities to sell some turnips there. They also ask whether Cahair would like to join them. Cahair declines, saying that he’ll have to be with his clan for the moment and he has no interest in big cities, but maybe he’ll join the party after that?
Thus concludes the first ever adventure of our merry band of merchants. Next up we’ll move to more unknown waters as I took the GM’s reigns for the very first time for our heroes’ stay in Denerim.
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cyclone-rachel · 8 years ago
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For the Amalgam AU, Clark and Alan bonding over being farmpeople and Brainy getting jealous, so he has Alan try and teach him to be a farmboy.
and even though Clark doesn’t have any kind of accent, Brainy probably picks up Alan’s
but gosh, Clark is probably very confused when Brainy starts acting weird, and then when Brainy finally admits the truth, he’s like ‘I still like you, even if you’re not a farmboy. But from now on, just be yourself, okay?’ and Brainy is okay with that
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wanderingxsherlockian · 5 years ago
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Today I am grateful for:
1 The hospitality of farmpeople.
2 Spending the day helping on a farm, not thinking about anything more than the tasks at hand.
3 The teamwork between me and V.
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dosmazda · 10 years ago
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The latest addition in the house got friendly with the oldest edition of the friend list! Farm farm connection 😝 #animals #friends #farmPeople
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