The one bracket I'd love to do on Tumblr but would never work in practice is 1980s Star Wars bandwagon-jumpers – both because we'd end up with a situation where about 80% of the people voting have never actually seen any of the films in question and are just going with the one they've heard of/the one with the most fanfic on AO3/the one with the coolest-sounding title, and because I'm reasonably certain that asking 80s kids to choose between The Last Starfighter and Krull would result in actual, physical violence.
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"Why won't you look at me when I'm talking to you?... Oh. Oh, I didn't realize you were..."
"What, tall? Rugged? Handsome?"
"Blind."
"Heh, you know, I always forget that one."
The way Garrett, a animated 2d man, had me in a chokehold, it's not even funny 😩❤️
Quest for camelot custom dolls!
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thinking about Frieren and Dungeon Meshi today and just remembered seeing a post/comment or two saying that people have no reason to compare the two stories since they have nothing in common except being non-isekai fantasy. different tones, different pacing, different themes, etc.
i don't know if whoever said that were dunmesh manga readers or not, but i kinda assume they were making judgments based purely on however much of the anime was released at the time, because i think about how similar these stories are a LOT, actually.
[spoilers for the dungeon meshi manga below, and a little bit of frieren manga]
i think that's a pretty fair assessment to make based JUST on the "prologue"/setup arc leading up to the red dragon. while some of the main themes are very in-your-face, others are still being woven into the characters and established much more subtly, and we don't get the full weight and payoff for that early work until later into the story.
Frieren establishes its identity within the first episodes and never drastically deviates from that first impression. on the other hand, dunmesh takes its time to build its foundation...but instead of using it as groundwork to build a house above, it then leads you into the depths of the dungeon below.
the stuff about conflicts between long-lived and short-lived races seem like just jokes/banter and a touch of political worldbuilding, in the beginning, but that tension is absolutely central to both Marcille and Kabru's arcs. both Frieren and dunmesh are about elves facing their (near) immortality in contrast with the brief mortality of their companions.
I think about the ways Frieren, with a thousand years of life behind her, carries the memories of those she's outlived along with her and all the ways she emulates them to preserve their lives and values. I think about the way Marcille, with a thousand years of life ahead of her, clings so tightly to the people she holds dear and fears the future she sees beyond their deaths.
I think about the way Serie talks about training Flamme on a whim, casually dismissive of short human lifespans. I think of the way Kabru resents the way elves treat short-lived species like children and fights so desperately for their agency and right to speak on the same level as the rest, fully informed of the dangers that threaten them all instead of being left in the dark.
beyond that, too--you can really feel that these series come from a place of love for the genres that inspired them. dunmeshi's speculative biology for the monsters and the ecosystem they're a part of, the exploration of how and why different races get different "stat" bonuses (dwarven constitution, half-foot perception, tall-man versatility, elven/gnomish magical affinity), the side comic about "Grease" as a starter spell--all obviously come from deep knowledge and affection for D&D and/or similar rpgs.
meanwhile, Himmel gives thoughtful weight to doing "side quests" for paltry rewards--they help because they're heroes, but they accept scraps and useless items for rewards because no one wants to feel pitied or indebted to anyone. he says they "went the wrong way" if they find the stairs to the next floor in a dungeon, because the "right" way is to explore every nook and cranny first before you progress. it would be very easy to mock how annoying fetch quests are, or make the dungeon bit a pure joke--but this is a story that relishes the process and the journey of it all, down to the smallest detail and silliest quest.
flashbacks to Falin being achingly kind and gentle, and also strange and awkward. flashbacks to Himmel being blindingly heroic and noble, and also vain and goofy.
these are both stories about the weight of death and loss and the things we'll do to see our loved ones one last time, when we are destined and doomed to outlive them. they're about the joy of the journey even when it's painful, thriving on silliness even when things are "serious," and loving the people in your life knowing you will lose them, and how you carry them with you when they're gone. dunmeshi is heavier on the comedy side of things, but both have their fair share of emotional gutpunches, and their themes and values mirror each other.
all this to say, these stories are holding hands.
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I finally finished Frieren, which is up there with my favourite anime series of all time.
It's really hard to pin down why. The best I can articulate is that it's a fantasy series driven nearly entirely by its characters, each of which has their own personalities, histories and drive. I enjoy the plot (and will argue it has one, despite this being the main criticism I've seen about the show)—but the reason it hooked me is the way it dwells on how Frieren sees things in the present day, and how experiences in the past shaped that outlook. It's melancholy, thought-provoking, and honestly? Life affirming. Some of the themes have made me think twice about my own life, and how I choose to spend my time.
It just blew me away. I don't think I can do it justice in writing, but I still need to sing its praises.
Admittedly it's not for everyone. My partner for one ruled out watching it, on the basis it's too slow moving for their taste. That's valid. With how stacked every season is, we all have to curate what gets our attention and interest. But I'd recommend it as a tonic to anyone experiencing shounen burnout.
The pacing was one of the biggest draws for me, once I leaned into it. I could sit down and watch 2-3 episodes, and feel satisfied with that for a while. As a result, I savoured the animation and what happened in each individual episode a lot more than I typically would with something more punchy. It's sort of Bebop-like in that way—vibes over plot, even though it executes its plot well.
As for me, I'll be nursing an anime hangover now I'm caught up. Although there's always the manga...
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This is my last post about these I promise fjskfjsl
Today (April 30th) is the last day for preorders on my sticker designs! I already made a final announcement for the Critical Role ones but forgot for these guy! The listing will close late tonight (probably 9pm or 10pm)! Click here to go to my Etsy!
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