#fallout children of atom
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theology101 · 17 hours ago
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Fallout 4 Enhanced, part 2 - minor factions
People seemed to like part 1 so I'm going in for round two! Last time, we discussed the main endings for the Commonwealth with the primary factions but we all know that there is more to the Commonwealth than that. We're talking small fry this time. Let's go with the new kids on the block
Gunners
In the base game, Gunners are just higher-level, better-armed Raiders. They're a well organized 'Mercanary' group with multiple outposts connected via Radio at Gunner's Plaza. They seem to be either new immigrants to the Commonwealth or (if the Vault 75 theory is true) have only just emerged. Personally, I think they're moving in from the South - most of their territory is located in the south of the Commonwealth, baring a few outposts further north that are well fortified.
They're plot irrelevant save for one thing: they're responsible for the Quincy Massacre, polishing off the Minutemen, and sending Preston Garvey running North. That is it. There is no major quests for them, no one comments if you wipe them out - you don't even know who their clients are. Okay, that's not true - the Diamond City robot chef hired them to steal a Deathclaw egg and Old Man Stockton (and thus the Railroad by consequence) protects his caravans. Every other client is a mystery. A common theory is the Institute but they would have to recognize that Stockton's activities, especially because his use to the Railroad is through his trade network.
So we have a group of highly militant if disorganized gang of private soldiers who have beef with the Minutemen and aren't scared of the Commonwealth's boogieman.
I think they should've been joinable or at the very least interactable. If I approach one of their bases, they should tell me to back off and leave, threaten me, etc. Just opening fire on every random person is what makes them just raiders. Should they suddenly be friendly? Absolutely not, despite their relationship with Stockton (and how I want the Railroad to be more focussed on slavery in general) the Gunners are canonically slavers so if a Gunner patrol comes across you in a random encounter, have them open dialogue to try and kidnap Sole, or have Minutemen quests to rescue kidnapped settlers
I also don't think they should have a single "Boss". Maybe a client who is specifically targeting the Minutemen for some fucking reason (Maybe it's a Drug Kingpin out of Goodneighbor, or some rich raider boss - or maybe they did it on their own volition because the Minutemen made it harder to do their job) but I think for every single operation they have in the game (Which is when they're specifically doing something, like being in Mass Fusion, Hallucigen or Greentech, and not holding territory) there should be a client that we can find in the game, and they should have a reason to do it.
The Gunners can also fulfill something that Fallout 4 desperately needed: an act 4. Now that X has claimed the Commonwealth, the Gunners being dealt with are probably high up on their list of actually establishing control. In part 1, I talked about how the Battle of Quincy should be this big epic battle involving multiple major factions as Quincy is taken back once and for all, freeing the captured townspeople and taking back the commonwealth - the Gunners are kinda just Bad Guys to Kill. But you know what? Great. Give them more men, more machine guns, etc. After that, taking Gunner Plaza should have had a major impact on the Commonwealth - the Gunners could no longer communicate between groups, the Minutemen Radio had further range than ever before, and their leadership was decapitated. This should send them scrambling - maybe even warranting a force from outside the commonwealth coming in to relieve their comrades. I think the Gunner-Minuteman war would've been dope
Children of Atom
The Children of Atom are Great. I love them. They're silly, cool, and low-key, right? Like, Eldritch Entitities exist in Fallout and they are typically related to radiation. This is just canon, there are beings beyond our comprehension who exist outside of our Reality.
But that's not important - why are they all so angry?
When I rock up to Kingsport Lighthouse, I want to talk to them and say "Hey, I support your religion, but can I make a settlement here?" and then BOOM! Unlocked Children Of Atom Settlement Items. Simple as, they're just a religion, I can allow them in my settlements - just stay away from the water, okay? Some of the radiant quests should just be going to your settlements and figuring out a solution between the Children of Atom and your settlers / Brotherhood / Institute. This goes double if you are a full member up in Far Harbor (which, legit I will not touch it cause it's great) as you spread your religion across the Commonwealth. Or at the very least, you tolerate them and control them
It's wild to me that they're hostile on-site. If I rock up to the Crater House to get baptized, they should let me be baptized! It's weird that they're just on-site for NO REASON! I want to see Children of Atom in every major city (they know the most about energy so they run the power grid, we just have to put up with the preaching) and follow every major caravan (they can help with a lot of radiation diseases on the road) to make the Church of Atom something that you might actually look at and go "Oh hey yeah that seems like a good idea."
Interestingly, I think they could be an ally for the Railroad of all people. If they give a Synth the identity of a Children of Atom Follower, they can live fine (some are immune to radiation, some aren't, it depends) in the Glowing Sea.
I could also see the Children of Atom and the Brotherhood of Steel having an Adeptus Mechanicus-Adeptus Astartes kind of relationship. Like, they view the Brotherhood as Atom's Fury taking and holding Atom's holy relics from Abominations. Oh, and by the way - the Children of Atom Cult almost took over the Commonwealth the winter before we woke up. Maybe some people should bring that up, especially because a peaceful variant of the faith won out in the end.
Raider Gangs
This pisses me off so much, cause Bethesda did the work to give each of the raider bosses personal beef and relationships with each other and have fairly consistent borders/areas of control that they work with - and then didn't do anything with them. There are six major factions of Raiders. I'm just going to briefly describe them, their attitudes and what I would change
Tourette Gang - They occupy the Federal Ration Reserve, so they should be incredibly well-armed, well-armored, and well-fed. The group is kept small and they focus on longe range weapons to make sure no one they dislike can get too close. Hate Tower Tom's gang, should wear surplus military or police gear. Near no major trade lines, but also don't need to be.
Beantown Boys - Tower Tom's group, they are sitting near no major trade or supply lines, and the only reason they're alive is that they can sell bear to Triggermen, other Raiders and also hold Red Tourette's Sister hostage (actually dead) so Red keeps sending them food. Sent people all the way out to BADFTL and they can see the writing on the walls and that a gang led by drunks is not going to thrive. Because they're so drunk, they focus more on melee weapons or things where they don't need to aim all too much like shotguns or machine guns
Boston Bandits - Led by Bosco, these Raiders should be the most 'classic' raiders. Controlling the majority of Boston and a chunk of Cambridge, his gang shouldn't have a particular focus, just to sell home that they're generic. Wide range of loot from the better equiped and skilled to the randos who just joined up. They should also have a BUNCH of traps to defend themselves from the ‘Beast’
Libertalia - this gang is different, led by a former Minuteman and his company, these guys should still have their laser muskets, Minuteman outfits, etc. For a group in the 'slow decline from guardians into raiders' they seem to have adopted the tattoos and grisly displays pretty damn fast. These Raiders should seem a lot more well maintained, more hygienic - probably a lot less chems too.
The Forged - The Forged are actually great, wish I could've seen em more though.
Judge Zeller - He tortures people into working for him until they're insane and fanatics. That to me sounds like either they sprint in with knives like crazy people or just insane spray-and-pray types. Lets give them automatic weapons and grenades to see what happens
I doubt the Engine could've handled it, but it would've been cool seeing these factions fighting over Raider camps and stuff after we clear it out, see how the territory changes through our actions and the various gangs. Giving them a unique feel on top of gang war violence is just fun.
Special mention to the Triggermen who really seemed like they would be important, but just weren't. I want them to act as the unofficial middleman between Raiders and Goodneighbor - Goodnighbor as a respectable trading town would never sell to violent evil raiders.... but they sell to the Triggermen and they don't have such compunctions. I'd also like to see a few of them lurking around Diamond City, giving the city a bit of crime or occasionally showing up in your settlements as black market salesmen
Caravan Collective
This is a new faction, but I could also call it Bunker Hill Plus. There are several traders and they’re all based out of Bunker Hill but in spite of that, there is no organization. No collective trade power. Nothing like Crimson Caravan or the Mojave Express. I think that the Caravan Collective should be a sorta rump state to the Commonwealth Provisional Government - while the actual government collapsed, the organized trade network and regulations that they made has survived the massacre
They shouldn’t have the big of an effect on the story - maybe a quest were you help Old Man Stockton root out Institute Spies - but negotiating them to go to your settlements instead of them just appearing one day. Similarly, the traders should pop up in Goodneighbor or Diamond City instead of just settlements and Bunker Hill. With the deal Bunker Hill has with the Raiders, they can travel pretty much unimpeded. This faction won’t be claiming the commonwealth, but they should have a presence and a decent size of Caravan security - if you don’t mess with them, they won’t mess with you
Super Mutants
These guys are unique amongst Super Mutants as they have no methods to reproduce themselves. Out west, there are a number of FEV vaults out there making more, though it’s rare - and in DC they have a whole Vault to make more, while the Appalachian guys have a few sources.
All Super Mutants in the Commonwealth come from the Institute’s experiments. And by “Experiments” i mean Shaun intentionally destabilizing the region, Virgil himself says they aren’t accomplishing anything. Super Mutants are just made from random kidnapped people, a Synth replaces them and the mutant is set to rampage. And I think that these mutants should be aware of that fact.
All Super Mutants are communalist and love each other as ‘Brothers’ - basically Warhammer Orks - but these brothers no that they are a limitted supply. I don’t think these super mutants should be any smarter then their cousins, but perhaps more cautious? They can’t just make more, every Super Mutant is a rare resource. Suicide Super Mutants; while cool, don’t fit this model but every society needs its Lunatics
I even think you should be able to make a deal with them if you’re the Institute - promise them to keep filling up their numbers, and in exchange get an army of green shocktroops. The Institute doesnt care if the Greenskins rampage about - if anything, the Institute is already the Super Mutant’s greatest ally
Up Next - Companions and/or Settlements
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cannibalcreeps · 10 months ago
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Gonna be refurbishing and redesign this old Fallout oc of mine:
'Once a high confessor for a New York Children of Atom faction, now a lost shepherd without his flock, Mortas wanders the wastes in search for new followers to form and control. He never goes into large settlements due to his concerning attire making settlers nervous and sometimes can be seen hovering outside a few just to trade with the caravans'
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fallout-biggest-irons · 10 months ago
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zephhhhh · 9 months ago
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my children of atom art is goin around again have an emmalde i never posted but still like
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falloutconceptart · 2 months ago
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Child of Atom
Concept art for Fallout 4
Art by Lucas Hardi
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weeewooobitsfallout · 9 months ago
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Positive rant!!
I love far harbor. I love the fog and the green and the pine trees. I love the creatures and how beautiful they are. I love all of the lakes and rivers and weird boundaries in the middle of the map. I love DiMA and faraday and they are in love and it makes me happy. I love the blind faith of the children of atom and the glow of the bottles and the comforting sound of the Geiger counter. I love the music, fearful and optimistic and real. I love the people of far harbor, stubborn and cold, yet also close knitted and caring . I love the campsites and the pre war remains
I love the themes of it all, the struggle between preserving nature and using it as a tourist attraction. I love the motif of loss, appearing in the very first scene all the way to the last. I love the way it adds a level of depth to everything in the commonwealth. Nick mourns for the life he had but can’t remember, yet also is afraid of not finding the answers. The sole survivor learns that, no matter how hard you try, no good deed goes unpunished. That they can’t save everyone. That hope is a blessing for the masses but a grave for the few. That the world is unpredictable and cruel, yet that is what makes it so lovely to being with. it plays out like a noir novella, well written and painfully, heartbreakingly tragic. What is a add-on to a video game franchise re-evaluates what it means to be alive, and who we are in our own stories.
I love this world so, so much.
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omkdear · 1 year ago
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Just having a grand ol' time getting back into the swing of art. This time, my Sole Survivor, George, with a sort-of Pickman motif. I used to be able to draw eyes, I promise. Please do not re-post or share my art outside tumblr without my explicit permission, thank you.
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gobald · 3 months ago
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After drinking from the Atom's Spring:
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alocowberry · 2 months ago
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Falloutober day 10: Coven "Iris passed through marsh, step by step she glided through the water. The peaceful almost serene nightly breeze brushed against her skin, she felt free. She felt that calmness in her mind she rarely felt outside of Elaine’s embrace. The Fireflies swarmed around as they usually did whisking through the air buzzing around Iris, they were almost entirely focused on her. Iris almost didn’t get why they did but she didn’t mind the company. She didn’t have a worry on her mind, not a fervent thought of division only the few spirits, souls that required salvation. She gently pressed her hand against one shadow that reached out to her she felt its icy touch but she clenched onto its hand as more clamored for her grace. As more and more phantasms began to reach out. “My sweet are you ready to come back?” Elaine’s sweet voice called out as she looked at Iris. Iris turned around slowly, a soft smile on her face as Elaine spoke. “I’m ready to go my love” Iris said in her same soft spoken manor as she walked to Elaine, taking her hand as they walked into the forest ahead, back to the coven." Lore text by @unlucky-13-blog1
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irradiatedpiratebooty · 9 months ago
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but-a-humble-goon · 3 months ago
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It's funny that Far Harbor thinks it's given me literally any reason to want to spare the Children of Atom. They're a cult of murderous lunatics who scheme openly to nuke everyone and blanket the world in radiation. Objectively humanity would be better off with them gone. "But they're still human beings, killing them would be wrooong!" Wish someone would have told me that before I shotgun-decapitated 200,000 bandits on my morning stroll into town today. It's a little too late for me to take a moral stand against mass murder now.
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anielina13 · 8 months ago
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The death of the High Confessor
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atomsmessenger · 11 months ago
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I don't believe that I'll ever be able to escape the homeless. They follow me regardless.
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falloutconceptart · 2 months ago
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Children of Atom concepts
Concept art for Fallout 4
Art by Lucas Hardi
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bonemaggotsludge · 6 months ago
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Second commission for today, this time it's @economy-wonderglue's OC Celeste as an Oracle of Atom <3
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ezekiel13 · 3 months ago
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