I made it with personality in mind instead of what's statistically better. But could it still work? I know the first game is really unforgiving so I was wondering.
Perks: Daddy’s Boy, Little Leaguer, Entomologist, Swift Learner, Lead Belly.
Tagged Skills: Melee Weapons, Science, Medicine
Explanation: Daddy's boy because he's more like his father than he cares to admit. Little Leaguer for enhanced use of melee weapons, Swift Learner because he's steadily learning from Senshi. Lead Belly, self-explanatory, eating radioactive monsters will do that to you. Entomologist because he knows how to kill the things that he loves.
Gab! I was playing Baldurs Gate 3 earlier, playing with my characters appearance in the magic mirror and um... accidentally turned him into Buttons.
This is what he normally looks like. I was just playing with stuff and only changed his scars to fit with his class and fighting style.
On another note, that hero forge link I sent you a while back of Buttons should be able to be viewed without a subscription now. The face customizer has been fully released, which is what kept it behind the subscription for "beta testers". They call it Pro Members, but we basically get sneak previews at new stuff and early access to beta features.
Pro tip for world building: if you have an entity designed for the players to fight in combat, don't name it "pirate", "raider," "soldier" or something equally generic. And ESPECIALLY don't name their faction that!
It's much more characterful to give them a place or people that they come from.
Easy example: Fallout 3 vs Fallout: New Vegas
Fallout 3 has raiders, raiders, and more raiders.
New Vegas has Great Khans, Fiends, Powder Gangers, Jackals, Scorpions, Vipers, and Greasers.
All of the above are effectively "raiders" but New Vegas offers 7 different (or at least theoretically different) raider cultures with their own histories, while Fallout 3 has 1, maybe 0, raider cultures.
Even just naming these NPC groups will develop the world because it'll either make the players or YOU, the designer, ask questions about why they are named that.
In short: every NPC has a group they belong to, so at least name the groups.
PS: if you want more game design thoughts from me, my Patreon is here.
walton goggins being all surprised and bashful at how hot we all find the ghoul is the best thing ever tbh
i agree! he's so sweet. he broke my heart where he said in that one interview, "There's not much I like about myself." sir!!!!!!
i still can't get over how red he turned when asked if ghouls can reproduce in this interview
there was another interview where they brought up how the intention was to make the Ghoul "oddly hot" and when the interviewer said, "Accomplished!" he tucked his hair behind his ear and got all bashful.
Here it is. My baby. My pride and joy. The reason I decided to learn this stuff. Part one of the Fallout 4 magazines; restored and recolored in simlish.
The biggest of thanks to the absolutely incredible and inspiring @surely-sims , not only did she let me use and include her magazine mesh from her Showroom Modern Living set, but she also was super kind and helpful with my questions.
The Sims community has always been so wonderful, and I'm very happy to stop lurking and start seeing what I can do. ^.^ I hope someone gets some joy from these. I know I have.
Below is a link to SimsFileShare. You can pick and choose any of the 12 magazines or download the merged file at the top. All items can be found searching Newblette, Fallout, or Magazine
Thanks again again to the simlish font makers. Ya'll the real mvps.
Magazines included are: Covert Ops (×10), Enclave Entrenchment Manual (×3), Guns & Bullets (x10), Hot Rodders (x3), La Coiffe (x5), Live & Love (x9), Massachusetts Surgical Journal (x9), Picket Fences (x7), Taboo Tatoos (x11), Tesla Science (x9), Total Hack (x3), and Tumblers Today (x5)
If you use my stuff, I'd love to see ^.^. If you have any questions or problems, please let me know.
So I truly believe that the Ghoul smacks Lucy by the river purely because she smiles at him without having any rational reason to do so, and there is nothing he hates at this point more than false, corporate-approved smiles (especially from folks wearing Vault Tec jumpsuits).
I love the theme of honesty that's setting the groundwork for whatever partnership they have in the future. At this point, Cooper is the only person (besides Norm, I guess? Hell yeah Norm) who has never lied to Lucy, which now that she's had her whole world turned upside down, she's gonna appreciate more than ever. And while he initially has every reason to distrust that her corporate-style politeness is anything more than the thin veneer he's used to seeing out of Vault Tec, the combination of her biting his finger off ("honest exchange") and her then saving his life afterwards, proves to him that her integrity is not purely a result of her naivety.
a lot of people have already said similar things, but i'm just gonna throw my own two cents in the mix as well. the fact that fnv gives you more freedom than fo4 is already so glaringly obvious in the set-up for your character. for many reasons. but one of the really annoying ones - for me - is the job the main character has. sounds trivial, i know, but starting a new fo4 playthrough just to be met with nate's soldier ramble or seeing nora's laywer certificates (whatever those were, i have a bad memory lmao) already kinda spoils the fun to me. i've seen people do great things with those concepts, but i feel like in the game they just fall flat. being a lawyer has the implications of going to a good college, being rich, having higher social status. being a soldier. well. *insert military propaganda here*. the picket fences, the forced nuclear family. it's such a rigid starting point that i have to imagine most of it away to play a character that is interesting to me. courier six on the other hand - well, they're a courier. that doesn't have many implications. i feel like it's such an easy start into a game. it's a job they could've picked up recently, a while back, or practially forever ago (lets ignore old world blues for a second there, i think this point still counts). you don't have to study to be a courier, no special social class is assigned to it. it seems a part of your character you can reliably choose to give as much or as little importance as you want or need to. of course, courier six has picked that job up in the wasteland, not before the war like the sole survivor has, but i still feel like nora and nate have too many ImplicationsTM attached to them for rpg main characters, jobs incluced