#fallout 4 supply routes
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tirsden · 3 months ago
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Whew... it's... done... and Riddick's survival-difficulty run has turned out very different from his non-survival playthrough. We have live bodies here, oh yes we do! Lots and lots. I wasn't really going for anything particularly artistic with the supply lines this time, mostly just aimed for efficiency with good redundancy for the more dangerous territories. Hmm... it looks like some weird fairy-thing flying through the air dragging a net. That's my story, and I'm stickin' to it.
Riddick: Why the fuck is it pastel? Gage: The Pack would like it… Riddick: Yeah, they would.
Hangman's Alley is home base, Jamaica Plain is Raider HQ, and Nuka World Red Rocket raider outpost isn't shown. There is and only ever will be one vassal (Finch Farm). Goggles might build more regular settlements and/or raider outposts later, but with empty spots relatively close to existing lines (or already on them), the map won't really change much (other than Far Harbor but the Visitors Center is the default hub there).
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hesbuckcompton-baby · 7 months ago
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I'm Your Man - Robert 'Rosie' Rosenthal x OFC - Chapter 15
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Masterlist | Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Chapter 5 | Chapter 6 | Chapter 7 | Chapter 8 | Chapter 9 | Chapter 10 | Chapter 11 | Chapter 12 | Chapter 13 | Chapter 14 |-| Chapter 16 | Chapter 17 | Chapter 18 | Chapter 19
AO3
Summary: When Rosie doesn't return from a mission, Frankie is forced to deal with the fallout
Warnings: ANGST. just so much. consider this a blanket warning for everything honestly
Word Count: 3.3k
Tags: @mads-weasley @xxluckystrike @curaheehee @footprintsinthesxnd @dcyllom @storysimp @latibvles @love-studying58 @justheretoreadthxxs @ginabaker1666
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Files tucked beneath her arm, a cup of coffee in one hand, George strode along the halls of command, humming to herself as she went, the day as monotonous and ordinary as any other. Golden ponytail bouncing with each step, the route back to her desk was so familiar that her mind didn't even have to steer her, the movement utterly brainless as she passed Crosby's desk. Douglass stood talking with the navigator, the pair frowning in concern, but she didn't give them notice until she heard Harry speak.
"No word on Rosie, still. I'll call back in a while, see if he's made it back."
George's pace ceased so suddenly that her coffee sloshed over the side, a great brown puddle landing on the ground with an audible splatter. The two men turned to stare, frowns deepening.
"Aarons?" Croz asked, brow furrowed.
"What did you just say?" She asked.
"... I said Aa-"
"No. About Rosie. What did you just say?"
The men exchanged a wary glance, and Croz sucked in a long, deep breath.
"Rosie's plane didn't make it back with the others. We don't know if-"
That was all she needed to know. George discarded everything she'd been carrying upon Crosby's desk in a single, frantic movement, the last of her coffee spilling droplets across whatever map he had currently been working on. He let out a yelp of protest, but she was already gone, heel almost skidding against the polished floor as she made a dash for the exit, sunlight stinging her eyes after so many hours hunched over a typewriter.
Frankie. Frankie. Frankie.
The thought ran on a ceaseless loop, too panicked to even conjure a whole sentence. But she needed to find Frankie - now. Before anyone else could. If the news came from anyone but her, who knew how much worse the damage could be. George hadn't the time to think before she burst into a sprint, almost skidding against the gravel several times as her mad dash carried her towards the hardstand, sweat drenching her hair brown by the time she arrived.
Her heart was beating out of her chest, breath coming to her in quick, ragged bursts, chest heaving. Lemmons had spotted her the moment she approached, expression already contorted in a miserable scowl, rubbing the grease from his hands with a tattered old rag.
"George-"
"Where's Frankie?"
"She's working on one of the ATS trucks. But George, Rosie's-"
"I know," She uttered, barely more than an exhausted huff as she broke into a run yet again, heartbeat pounding so hard she could barely hear anything else.
The ATS depot was deathly silent as she arrived, the scene almost unnerving. There was not another person in sight, everyone else off on the day's supply runs. As for Frankie, she stood bent over the engine of one of the remaining trucks, one hand propped against the hood to keep it upright, muttering to herself as she tinkered and tweaked, her other hand lazily wrapped in a rag to keep the first away as she poked around inside. George's thundering footsteps pittered to a stop just behind her, fighting to breathe again, desperate to regain some composure before she had to deliver the news.
Frankie never glanced up, assuming the new arrival to simply be another ATS worker. "Yeah, I think it's a problem with the valve - I'll have to get a new spring," She mused, eyes narrowed.
"Frankie," George urged, voice coming in little more than a croak. Frankie paused then. As time had gone on, she'd stopped making sure she was on the tarmac the second Rosie's plane touched down. If there was another pressing job to do, she could get it done and find him after interrogation, so sure had the pair of them became that he would always make it back. After all, he'd returned from fifty-one missions - would else could say that? She'd gotten too comfortable, too complacent in the knowledge of his competency. And now she was paying the price.
Turning to look at George, red-faced and panting, tears in her eyes, Frankie felt her blood run cold. Instantly she was back in the mechanics' hut, more than a year ago now, opening her arms to George as the news of Curt's death arrived. The situation seemed so eerily similar all of a sudden, that her first instinct was to ask after Blakely. Even with Everett safely on the ground, it somehow seemed more plausible that something had happened to him than it did Rosie - the idea that Rosie of all people hadn't made it back didn't even cross her mind at first.
"... George?"
George swallowed hard, blinking away the tears that were forming. Her mouth had gone utterly dry, the act of speaking tearing painfully at her throat.
"Frankie... Rosie's plane didn't make it back."
She didn't flinch, eyes glassy, gaze fixed on some invisible midpoint, never quite settling on anything real.
"Did his chute go up?"
"We don't know."
George had expected her to cry - to let out one of those terrible sobs, or even to empty the contents of her stomach onto the ground below like she had when Egan had gone down. She'd expected her to fall apart, to make it messy and loud.
Her silence was so much worse.
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Frankie was floating - the feeling of her feet rooted against the ground suddenly ebbing away, as if she had broken free from her body and began to slip upwards out of her own skull. She could hear nothing save for the thumping of her heartbeat, the sudden swell of blood leaving a prickling sensation in her fingers, as if her hands were being stabbed at by a dozen tiny needles, burying beneath the skin at the softest parts of her. Any colour that remained to her had drained from her face, skin left a cadaverish grey as her mouth gaped open, any and all moisture sapped from her throat until every breath felt like sandpaper scraping against raw flesh.
George was trying to speak - she could see her lips moving, yet no sound permeated her thoughts. What was she saying? It didn't matter. How could it? If it couldn't bring Rosie back, it wasn't worth a damn thing.
Screwing up the rag in her hand, Frankie tossed it blindly into the open engine of the truck she'd been working on. She moved past without a word, shoulder brushing against George's as she began to walk away, relying on her body to move her feet, trusting it was working even when she couldn't feel the press of gravel beneath her. She couldn't feel anything. It would've been terrifying, but that was a feeling too.
"Frankie-" George croaked, but with a lift of Frankie's hand she was silent, jaw snapping shut, eyes red with tears as she watched her best friend leave, overwhelmed by the unknown. Because she simply couldn't say that Rosie was dead. But she couldn't say he was alive either. And that was worse, in a way - its own unique form of torture.
The hut was empty, an eerie silence hanging over it as Frankie entered, letting the door swing shut with a creak behind her, not even bothering to lock it. She closed her eyes, taking a long, deep breath and letting it seep outwards again, the pain in her throat still tender. Everything here was unchanged. How could everything look the same? How could something so fundamentally shift within her, yet the world outside remained exactly as it was? It almost didn't seem real. Here, in the same old hut, the one Rosie had never been allowed to enter, it seemed easy to pretend nothing outside of these metal walls had happened. He'd never permeated this space, so his absence didn't leave the hole it did everywhere else.
But then there were the poppies.
Tucked inside that battered old book George had given her years ago, which sat as ever on the nightstand, the edge of one of the pressed flowers peeked into the light, a tiny glimpse of red against the aged, yellow pages. It had been the best part of a year since the day he'd given them to her, but in this preserved state they'd never lost their colour, as bright as the day she'd first seen them.
Striding towards her bed, Frankie stopped just before it, flicking open the battered cover. Seeing the flowers there, scattered atop one another like they always were, flicked some kind of switch within her. A terrible scream left her, batting the book with one hand as it went spinning across the room, the fragile flowers scattering in all directions. An anguished sob ripped through her chest as she felt her strength leave her, collapsing against the bed as she fought for a breath. Egan's jacket was still hanging over the end of the bed frame. It wasn't cold here, but she put it on anyway, zipping it up as far as it would go as she tucked her chin into the collar, inhaling the smell of old cigarettes that had never gone away.
When her mother had died, had her father felt like this? If so, it was a miracle he'd lived this long.
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Snow stuck to his eyelashes, freezing air battering his cheeks, and Rosie wailed through gritted teeth as one of the Soviet soldiers helped him up into the back of a truck, his arm sending shockwaves of agony rippling through his body. He wasn't quite sure where he was - even less sure where he was going. If he considered every single problem the situation posed, his mind might have crumbled in on itself. So instead, he thought of only one.
"I - I need to get back as soon as I can," He stammered, the cold chattering his teeth so fiercely that it was difficult to even speak. "My - my wife, she's waiting for me... She's a mechanic at the airfield - sh-she won't know what's happened," Rosie pleaded, receiving nothing but blank stares from his surrounding company. Either they didn't understand a word he was saying, or they simply didn't care - both options struck him as equally fair.
Everyone had a wife waiting at home, someone they wanted desperately to return to - what difference did his make to anything?
But it was Frankie. Frankie made all the difference in the world. They'd understand if they'd only met her - seen her smile, heard her laugh. Or at least, they would in Rosie's mind. Because how could someone meet Frankie and move on? How could she not become the centre of one's world?
He'd called her his wife without even thinking about it. The word felt at home on his tongue.
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Crosby glanced up as a knock sounded against the doorframe. George never stepped into the room, merely hovered in the hallway, coffee steaming in her hand, tiredness tugging at her features. "Any word?" She asked.
He shook his head. "No."
She took a deep breath, nodding as she turned away, and he listened to her footsteps echo down the hall until she was gone. Passing through the next room, she brushed by Blakely's desk without so much as a glance, and his gaze followed her with a mournful frown until he couldn't stand to let her take another step alone.
"George," Everett breathed, pushing himself up from his seat. She trudged so slowly that he scarcely had to make an effort to catch up, and with a gentle hand on her back, he guided her swiftly around the corner, out of view of their coworkers.
"Hey. Hey," He cooed, cupping her jaw with both hands so that she'd meet his eye, her expression awash with exhaustion. "Baby, c'mon."
"It's been a week," George sighed. "She's not getting better. If anything, it's just getting worse."
"She's still up there?"
"Yeah."
The morning after the Riveters had gone down, Frankie had packed up her personal effects and rented out the hotel room above the pub that she and Rosie used to spend the night in. She was yet to come out. When George tried to visit, sometimes she'd let her in, but sometimes she'd simply be left out in the hall, talking through a locked door, desperate for a response. She wasn't going to work. She wasn't showing up in the mess hall to eat. The room itself was mercifully cheap, but nevertheless, if she persisted to occupy it, she'd run out of money eventually.
"... Call her dad," Blakely said.
George considered this. "Yeah. You're right he should - he should be here. But I dunno how I can get him to come, he can't drive with his leg, and he's got the kids to look after, and-"
She had begun to ramble. He pressed his forehead against hers, taking in one deep breath after another until she joined in, breathing in synch until she felt her heartbeat slow.
"I'll drive. You stay with the kids. It's alright."
"But we've got so much work to-"
"George," He spoke firmly. "It's alright."
She sighed, nodding, the faintest of smiles beginning to manifest. "Yeah... Love you."
"Love you."
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The bed sheets were pulled up over her head, isolating her from the sunlight that peeked through the curtains as Frankie lay curled up on her side, picking at the hem of her blanket until it frayed. The room was beginning to smell. Well - not beginning. It had passed that point yesterday. But she hadn't noticed, or just simply didn't care. She didn't care about much of anything, not if it wouldn't bring Rosie back.
A firm knock sounded at the door. Frankie threw the sheet off, squinting in the light as she stared, hoping the sound - and whoever was causing it - would go away.
Another knock.
She huffed, calling out. "George, I don't-"
"Come on, petal."
There was that voice - that warm, grumbling, wonderful voice that took her back to her childhood whenever she heard it - to curling up in her father's lap and pretending to fall asleep so that he'd carry her to bed, to Christmases and birthdays at a two-person table, singing and laughing like they were the only two people in the entire world worth being with.
Frankie was in tears before she'd even opened the door.
No matter how tall she grew, he was always overwhelmingly huge, arms like tree trunks as she threw herself into his embrace, staggering out into the hallway. The relief was immediate, his soft shushing blowing warm breath against her scalp as gentle hands stroked her hair and squeezed her tight. He herded her back into the room without her even realising, closing the door behind them with the slightest of clicks.
"Blimey. What's all this then?" Her father breathed, surveying the state of the place. Clothes were tossed over every available surface, save for the ones that were littered with empty cups and food wrappers, every single thing dropped without any intention of ever being picked up again.
Frankie sniffed, wiping her face with the back of her hand as she glanced around. She hadn't noticed how bad it had gotten, hadn't broken out of her trance for even a second long enough to realise that she was rotting here. Her father pushed the window as far open as it would go, and she blinked at the feeling of fresh air on her face.
"Sit down, then," He nodded, and she did as he asked without a second thought, perching on the edge of the bed, hands pressed together, squeezed between her legs like an anxious child. His huge, calloused hands reached for her, tucking hair behind each ear until her face was in full view. "There we go."
The bedframe creaked beside her as he sat down, the entire mattress shifting beneath his weight, the silent feeling of presence infinitely more comforting than anything else she could imagine.
"I don't know what I'm doing," She confessed. "... What did you do? When mum died."
Her father sucked in a breath, closing his eyes for a moment as if picturing the woman whose face Frankie could only recall from photographs.
"...I got on. My Hazel was... the second-best person I've ever met. But she gave me the first," His arm wrapped around her, squeezing her shoulder so tightly she had no choice but to lean in, resting her head against him. "It felt like everything was supposed to stop. But the morning after she died you still woke me up at three in the bloody morning, screaming your head off 'n all. And the next morning, and the next. Everything kept going, and you needed me more than ever - and you were so tiny that I never wanted to put you down for a second, I just wanted to look after you forever."
He beamed down at her, and she choked out something between a sob and a laugh as he continued. "I moved your cot into my room, and I'd just sit there and watch you sleep for hours. I couldn't sleep, so I made sure I'd be there the second you woke up, so you'd never have to cry... You find something that needs you. Even if that something happens to be the littlest bundle of trouble you've ever seen-" She squirmed as he dug a finger into her side, letting out a giggle. "- you find something else. Or someone."
Frankie sniffed. "I don't think any-"
"Don't give me any bullshit, now. Those planes fly 'cause of you - the ones that make it back make it back because of you. And if you can't do that, do something smaller. George needs you."
"George doesn't need me-"
"George is sittin' on the living room floor at home playing dominoes with Jill right now, just so I could be here. You think that girl doesn't need you? You need her - why wouldn't it be the same the other way? When you started tellin' me about her in your letters, I thought 'Oh brilliant, she's found a nice bloke to look after her, all's right with the world'. Now, it turned out she wasn't a bloke - just a funny nickname - but I was bloody right about the rest, eh?"
Now she let herself smile, biting back another sob as she nodded, lips parted in the best grin she could muster.
"Dad," Frankie croaked. "... I was gonna marry him."
"I know. Course you were. But you'll marry someone else - or you won't. I didn't. D'you think my life hasn't been worth it in a million other ways?" He asked. She shook her head.
"We're gonna get up. We're gonna clean up all this shit. You're gonna come home for a couple days and then you're gonna get back to it, yeah?"
Her father rose to her feet, brow raised expectantly as he awaited a reply. Frankie sniffed, nodding as she wiped the tears from her cheeks with both hands.
"Yeah. Yeah."
He had already begun to gather up the litter before she could even stand, calling back over his shoulder. "And you're gonna give George a hug for me."
She let out a burst of laughter, feeling tears well in her eyes all over again. "Always," Frankie affirmed, chuckling. "... Dad?"
"Yes, m'love?"
"... Love you."
Her father stood up straight, turning to face her, a sympathetic smile creasing his perpetually reddened cheeks.
"Love you more."
The realisation that Rosie was no longer the last person she'd said those words to almost knocked her backwards, swiping the breath from her lungs.
But then she steadied herself, fists clenched.
"Love you most."
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trouslinabone · 1 year ago
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What's the canon ending for Fallout New Vegas and Fallout 4?
I feel like Fallout 3's canon ending was obvious and I have little experience in Fallout and Fallout 2. Hence why I ask for only these two games.
But this is a question that people have been asking for as long as the games been out - or at least I assume people have. I think someone mentioned it? I don't know, it's been rotting my brain - and I think I have the answer!!
Fallout: New Vegas' canon ending is: House Ending
Fallout 4's canon ending is: Institute + Minutemen.
This is gonna be a long one, isn't it?
Look: I'll explain Fallout: New Vegas first - since it seems slightly less controversial.
The entire game happens because of Robert House - he's the reason you were saved. He's the reason you're in New Vegas to begin with. Hell, he's the reason there is a New Vegas. I feel like the game revolves around him more than any other faction. Well, of course, you can kill him insanely easily and fairly early on too. But what makes him canon over everything else?
Well, let's look at our other options first:
Caesar's Legion:
This one is never argued to be canon, but I feel like I should properly dismiss it. To put it simply - it's implied that the Legion would collapse in on itself, and unless Fallout 5 wants to take place directly after New Vegas, Caesar - the reason the Legion hasn't fallen apart - is close to dying of age. That's assuming Caesar living would be the canon one anyways, otherwise the Legion would devolve into a chaotic raider group and become another headache of the wasteland - far from the threat it once was.
Yes Man:
This one is also never argued to be canon, but for different reasons. This one puts you - the player - in charge of things. This sucks considering that it's a roleplaying game and everyone has a different character. Of course, we could say maybe someone took over Yes Man - or that Yes Man's assertiveness update made him able to say no to others. There, it could work - but I feel like it'd need to take place a lot further than the other games in the franchise for our player to not be a big deal in any sense of the word.
NCR:
The only actual candidate for the canon ending. This one has a lot going for it. NCR has been shown to be a canon ending before from what I do know of the original Fallout games, and NCR overall is a heavily featured faction. However, I do think this one also isn't it since they're slowly becoming a full country - and while they have many issues with supplies and body count - there's a point that if the Brotherhood of Steal is scared of the NCR, it's too much. And as they grow, they'll just get more and more powerful and it's less and less convincing on why they need a random survivor in Fallout 5 or whatever to help them dominate an area.
That's why I think Robert House - from narrative to meta reasons - is the canon ending. While the player is heavily featured in the House ending, it's not as bad and if the next game takes place in, say, the east coast, then there's a reason why they wouldn't be there compared to House's robots. Plus, despite the voice actor of House dying, Robert House is such an interesting character that I'd love to see more of.
Onto Fallout 4 :D
So, here's the really big controversial one - The Institue.
Now, before I even get into it - I'mma just come out and say it: I know I criticized Yes Man's route for having the player in a big role - And my main counterpoint is that if you have preset names for your characters, voice acting for your characters, set dialogue for their personality as well as a big emphasis in personality all together, as well as actual models that are supposed to be your character, then maybe it's not an RPG anymore.
Yeah, okay, so here's why I think what I think:
Like with House mentioned above - The Institute is heavily featured throughout the entire game - and more importantly, Shaun is too. Now, thanks to our character having a personality, we know that they're a grieving parent who's only care into the world is to find Shaun. Now, as funny as it is to shoot him the second he walks through the door, I doubt the sole survivor would. So, more than likely, they'll just be happy to be with Shaun again and do whatever he wants.
Now, I said "With Minutemen", and what I mean is that, for those who don't know, you can go all the way to clearing out the castle for the minutemen before you have to follow their questline to the end. This means that you can choose any faction you want and the Minutemen will have a giant presence over the Commonwealth. Now, I think this was rather because the Minutemen were not originally going to be an endgame faction but was changed later on during development, OR, it was intentional to technically have a "Two factions" ending.
As for why I think it's canon? Same reason as always. A lot of focus is placed on the Minutemen.
Now, I won't list why the other factions aren't canon, as unlike New Vegas, they all could be canon I guess. Railroad seems unlikely though since its questline is basically nothing but the Institute's questline again (wow, is this another faction that was changed later on to be an endgame faction-). I think we're all getting sick of the Brotherhood of Steel being a big role in these games. And Minutemen and Institute by themselves could be canon, but I feel like narratively and from more meta elements it's more likely both are.
These are my thoughts on the canon endings! Lemme know what you think!
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slocumjoe · 2 years ago
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This is a very old and tired complaint but Shaun really was the stupidest thing about fallout 4. The synths were pretty bad too but the synths weren't supposed to be the characters motivation for doing anything. Shaun was several jukes in a contrivance trench coat that clashed with...everything else, to be honest.
So anyway, some dumb ideas i came up with in ten minutes to replace the "Find your son" plot, still using the basic ideas
The SS is still pre-war, and still is the only survivor of Vault 111. This time, they're the ones taken by Kellogg, and after undergoing something (basically just being conscious in the Institute for a bit) before getting thrown back out into the Wasteland. The motivation is figuring out who those science guys were, what they wanted with you, and later, are you a synth?
The SS is not pre-war. Game starts with you traveling with some merc group (gunners maybe?) told to investigate Vault 111 and get out any survivors of the cryo chambers. You find the cryo'd people, but the Institute and Kellogg are right behind you. Kellogg kills everyone in your band, leaving only you, as you hide or play dead or whatever. The Institute takes all of the people you were supposed to save. Motivation is 1: avenging your team and killing Kellogg, 2: figuring out why you were sent to Vault 111 in the first place, and if this job was a set-up.
SS is a traveler who stumbles upon Garvey in Concord. You save him and his group, and can join the Minutemen as usual. If you accept, the Settlement radiant quests start to involve the Institute. Synths are constantly attacking your farms, you keep finding replacements in your settlements trying to kill the original people, and the Institute sends you letters requesting your cooperation or to disband the Minutemen, depending on your actions. Kellogg also keeps showing up and throwing wrenches in Minutemen business. Now, as the General, you're trying to find the Institute to make them stop fucking with your people. If you decline the Minutemen, the Institute starts attacking the major settlements, and now the Commonwealth is under invasion. The Brotherhood rolls in with no fake niceties, and you get roped into it by either the Railroad or BOS in a random encounter.
Back to Pre-war SS. The cryo chambers open after 200 years on their own, and all of the 'residents' stumble out to find the Vault staff dead. Someone has to go see what its like topside. You can volunteer, or everyone draws straws/flips a coin/etc and you lose, having to go up. You go find Codsworth, he tells you there are people in Concord. Find Garvey, etc etc. Vault 111 is now up and operational by Pre-war civilians, but you're tasking with getting supplies for them. Joining the Minutemen makes this easier, as you can send supply routes rather than do it yourself. The Vault interests the Institute, who send Kellogg to attack Sanctuary and the Vault after hitting a certain threshold of success. You go after the Institute once it looks like the Institute, before the war, had something to do with Vault 111, and are now trying to come collect those results. Motivation is figuring out what the Institute is actually planning for the Commonwealth, and why Vault 111 and its people seem to be their ticket to that future.
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technewsera · 1 year ago
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Fallout Shelter Tips: A Comprehensive Guide for Survival
In an increasingly uncertain world, being prepared for potential disasters is crucial. One of the most important aspects of emergency preparedness is having a fallout shelter in place. Whether you're concerned about nuclear fallout, natural disasters, or other catastrophic events, knowing how to create and maintain a fallout shelter can mean the difference between life and death. In this guide, we'll provide you with essential fallout shelter tips to help you optimize your chances of survival.
1. Location Matters: When it comes to fallout shelters, location is paramount. Choose a location that is underground or heavily shielded from radiation. Basements, underground bunkers, or even specially designed shelters are ideal. Ensure that your chosen location is easily accessible from your home but far enough away to minimize exposure to radiation.
2. Reinforce the Shelter: Proper construction is key to withstanding the effects of fallout. Reinforce the shelter's walls, ceiling, and floor with thick concrete or lead-lined materials. Ensure that the shelter is airtight to prevent the entry of radioactive particles.
3. Stockpile Supplies: A well-stocked fallout shelter is essential for long-term survival. Store an ample supply of non-perishable food, water, and essential medical supplies. Aim for at least a two-week supply per person, and periodically check and replace items to ensure freshness.
4. Radiation Monitoring: Equip your shelter with radiation monitoring equipment to stay informed about radiation levels outside. Geiger counters and dosimeters are valuable tools for tracking radiation exposure.
5. Ventilation and Filtration: Proper ventilation is necessary to ensure a constant supply of fresh air while maintaining an airtight seal to prevent radioactive particles from entering. Install a ventilation system with HEPA filters to remove contaminants.
6. Sanitation and Waste Disposal: Plan for waste disposal in your shelter. Stock up on hygiene supplies, including sanitation kits and waste disposal containers, to maintain cleanliness and prevent the spread of disease.
7. Communication: Stay in touch with the outside world by including communication devices like radios or satellite phones in your shelter. It's essential to monitor news and updates to know when it's safe to leave.
8. Radiation Suits: Have radiation suits and gas masks on hand in case you need to venture outside for any reason. Ensure they fit well and are in good condition.
9. Family Emergency Plan: Create a family emergency plan that outlines roles, responsibilities, and escape routes. Practice regular drills to ensure everyone knows what to do in case of an emergency.
10. Psychological Preparedness: Prepare mentally for the possibility of being confined in a shelter for an extended period. Include books, games, and other forms of entertainment to keep morale up.
11. Water Purification: Invest in water purification equipment or supplies such as water filters, iodine tablets, or bleach to ensure a clean water supply.
12. Security Measures: Consider security measures to protect your shelter from potential threats. Install sturdy locks and reinforce entry points to deter unauthorized access.
13. Redundancy: It's wise to have redundancy in your preparations. This means having backup supplies, equipment, and emergency plans in case something goes wrong.
14. Regular Maintenance: Periodically inspect and maintain your fallout shelter and supplies to ensure everything is in working order. Replace expired items and test equipment to avoid unpleasant surprises during an emergency.
15. Stay Informed: Keep up with the latest developments in emergency preparedness and radiation protection. Knowledge is a valuable asset in any survival situation.
In conclusion, being prepared for a potential nuclear fallout or any other disaster scenario is a responsibility that should not be taken lightly. By following these fallout shelter tips, you can optimize your chances of survival and protect your loved ones in times of crisis. Remember that while it's essential to have a well-equipped shelter, your best asset is knowledge, so stay informed and stay safe.
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hazel-of-sodor · 1 year ago
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I love the old stuff...the new stuff...
I honestly want the main characters to leave me alone. Sto is about your star trek captain. Not Beverly Crusher, Admiral Janeway, ect . i don't mind them appearing from time to time, but dear god am I ready for a mission without a celebrity.
On a similar note, chill with the galaxy ending threats. From 2409 to 2413 we have-the Iconian War, the Undine, the Hurq, and the Terran arc all ending with almost destroying one or more Alliance worlds. The current one appears to be a mulitversal collapse/threat with new 'super' borg
Well Hazel if you wanna complain so much what would you do next.
Clean up. Every Major power has been rocked in the last few years in-game. Lean into that!
So the first drop of episodes would be New Romulus. The new Romulan/Reman homeworld was over run by the Iconians like two years back. The Republic Navy started out using 2 century old T'liss bc they had nothing else and they been bleeding ships ever since. Your ship is sent to deal with pirates who have been targeting supply lines meant to help rebuild the home world and fleet. You fight alongside the Lleiset and several new RRN ships (which then can be sold to players) and remastered old ones. The arc (3-5 episodes) ends with you laying siege to the pirates starbase.
Arc 2 is the Dominion. They lost most of their fleet in the DS9 arc, and your sent to help them re-establish their borders. Features the USS Defiant (New Defiant A?) And Cardassians as well. The story focuses on the Dominion being forced to recon with their past actions now that they're vulnerable. Final battle sees the Dominion defend a former member from the 'true way' terrorist group alongside a Cardassian fleet. Introduced new dominion and cardassian ships Not bc they expect the former planet to rejoin, but bc they promised the planet protection, but bc that is a promise they can keep, and they refuse to break anymore.
Arc 3. Delta Quadrant. The Borg Cooperative wishes to join the Alliance. Help them search for a homeworld alongside the USS Voyager (B?). New playable Borg ship, but also new Federation Ships and remastered/T6 Dyson Destroyers.
Arc 4. The Klingon Empire. The empire may be unified again...but its not healed. Join a humanitarian effort to reestablish supply lines and trade routes within the empire alongsode the Bortasqu. Deals with the fallout of the Klingon civil war. Introduces T6 version of the t5 bird of prey.
Arc 5. The Federation. The players flagship returns to the Vega colony to retake it from the borg alongside the USS Enterprise.
There are rumors that STO is going to move publishers again, this time to one that focuses on maintaining old games… it feels like SUCH a long shot, but I kinda hope it happens and that the new publisher takes it back to its roots i.e. focusing more on original stuff rather than celebrity cameos every ten seconds
I would start playing again if it ended up being more like OG STO and less. Well. Whatever the hell is going on over there right now
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fallout-fucker · 3 years ago
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What do we think of finessing the Fallout timeline a bit so that Fallout NV takes place after Fallout 4 (I'm working out details and looking into lore to see if this would work without a bunch of plot holes and what not. As far as I know it's not too interconnected to the other games so I feel like you could get away with a 6-8 year jump without too much going wrong) for a plotline where Sole and The Courier are the same person.
So after a bunch of Nuke World shenanigans, Sole 'takes care' of a lot of the people who were running Nuka World, but someone gets away. Anyway skip a few months and Sole and MacCready go to The Capital Wasteland to bring good ol' baby Duncan to the Commonwealth, as well as catch up with an old friend of MacCready's (The Wanderer) to look into the water purification thing that Sole would wanna attempt to do in the Commonwealth.
On their way back to Boston, however, they're ambushed by a group of raiders, who have links to some cult-ish faction down in Nevada. One of the raiders recognises Sole. It's the person that escaped Nuka World. For payback, they take Sole (MacCready manages to escape with Duncan when Sole gets them an opening) and sells them off to that cult. MacCready catches the name just barely. Caesar's Legion.
He gets Duncan back to Sanctuary as quickly as he can and immediately gets word to the rest of the companions. Preston had stayed to run the Minutemen in Sole's absence, Hancock to run Goodneighbour, Nick to carry on with the agency but also to attempt to keep peace in Diamond City after the Sheep's Clothing disaster, etc. Of course there's panic, and they begin to make a plan.
Sole on the other hand, was taken to the Legion. They managed to escape, but not before they were stripped of all their possessions. They have no money, no weapons, no food, no connections. No way to survive, and no way home. They scavenge, get basic supplies. Manage to ask around for work. They get a few odd jobs, not enough caps yet though to be able to get home. Until, they hear of a job through the grapevine. Some delivery that needed to happen, its important, but all hush hush. Doesn't matter much, the pay out is huge, if done right. Last time they took a job no questions asked, it didn't exactly go well, but they ended up with Hancock willing to be their companion, so who knows. Besides, reluctantce based on the unknown isn't so putrid next to the sweet smell of enough caps to tag along with a few trading caravans along the routes back to Boston.
Really, how dangerous can a delivery job be? Being a courier sounds like an easy job compared to being a General.
It should be easy. Should be. Until they're looking up the barrel of a gun. Until a bullet goes through their brain.
They survive, somehow, because they always do, don't they? It's in their name. Sole Survivor. Was it ever a surprise. You'd think they're immortal, a God, when neither a bullet to their brain or even a nuclear war can kill them. But they're not a God. They're human. So, it's doesn't take long for that kind of luck to run out. Like Russian Roulette, there's always at least one bullet in the chamber. You'd think in Vegas, it'd be worth the gamble. But, when they wake, they don't remember anything. Being a Courier sounds easy when you're under the belief that's what you always were.
Less easy when it seems everyone in Vegas and their mother is gunning for you, for whatever reason. All Sole is interested in is catching the bastard that shot them, and getting some damn answers. Both about the damn chip, and who they are themself. Not a single person in Nevada seems to know who the fuck they are, like they appeared from nowhere. The mask probably doesn't help, but it beats getting shot in the head again.
All they know is they have it out for Benny.
As well as a few strange things.
Like how a chill runs up their spine when they hear talk of the Legion, and have almost an instinct to stay away. The same happens with the Brotherhood of Steel. The name feels like it should mean something. Those men and women prancing around in clunky armour feels like it should ring a bell.
They hate the heat of the Nevada, but they know if they had to choose, they would rather boil to death than freeze. They pile on blankets at even the slightest hint of a cold night, which is rare in the desert anyway. But Six doesn't like to gamble. The threat of a bullet has a history of not going well for them. They didn't sign up to play this game. They don't want to know if the other gun chambers are empty or not. Something about the cold just doesn't feel safe, reminds them of something they can't even remember. It's just an inkling feeling, gives them anxiety of a looming threat. Especially going to sleep cold. Something about that thought keeps them up at night, scared to sleep. Like a haunting sense that when they wake up, things will be different.
They're a little paranoid of people whose movements seem too perfect, not entirely human, find themselves looking at the back of people's necks where there could be scars, as if they're chipped or have inplants. It's not like they're not actually human though, right? Right...? They have no reason to believe that. Maybe. They hear a folktale about how your phobias in your current life are warnings from your previous lives. Six doesn't know what they think of that theory. They don't know if past lives are real. Something tells them they could be, in a way.
Six also feels watched. Turns to look over their shoulder far too much. At first they blame the paranoia, but something feels too real. Something feels familiar. After a while, they start to notice the figures in the distance. Faces ducking back behind rocks when Six turns around at the feel of eyes on the back of their head. The man, or men(?), who wear the same Courier outfits as them. Who follow Six's every move. Who, from what Six has been hearing from their discreet asking around, seem to be trying to find out who Six is almost as quickly as Six themself. Six had wondered what had happened to the other Couriers. They wonder if it's actually them. Or maybe they hope they do. Otherwise, the reflective shine of a red lens in an identical mask that matches your own behind your reflection as your walking past a broken window gets too eerie for someone who still doesn't know if they even have a friend's house they can run to if shit hits the fan. At first it was one. Now it's a handful. Six swore there were only five more couriers other than them. Despite the unease, there's still something else. That familiarity. Like when Six sees that ducking of a head in the corner of their eye, it's like a hand on their shoulder. A guardian angel only you don't know if it's an angel just yet. It's like they're growing more confident, like they want to actually reach out. Six isn't so sure they don't want them to, isn't so sure they shouldn't just walk over to them the next time they see them lingering on a cliff in the distance. It feels as if their meeting is inevitable. As if it's not really an 'if', but rather a 'when'. Then again, they shouldn't be surprised.
After all, the game was rigged from the start.
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tinachristeen · 3 years ago
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I don’t understand why Bethesda couldn’t make it an option for you to always fix every problem in fallout 4 perfectly. Like you unite all the factions together and just make friends with literally everyone. It would just be absolutely hilarious to me.
Big scary brotherhood leader guy that hates synths and thinks all ghouls are filthy? All the sole survivor has to do is flash their doe eyes at him, and suddenly he wears an “I love ghouls” tshirt and aids the railroad in helping escaped synths.
The minutemen are in shambles and there is no one to lead? The sole survivor shows up and has shit fixed in a week. Raiders? What raiders? The sole survivor already cleared out that new settlement, set up a generator, some beds, and a great supply of crops. Supply Lines are being planned out as we speak!
The railroad is lacking clear routes to smuggle synths out of the commonwealth? Not anymore they fucking aren’t. The sole survivor assigned teams of minutemen to escort railroad field agents to the boarder of Massachusetts personally!
The island up north is having problems with fog? Sole fixes it.
Arcadia doesn’t have enough supplies to make it through the winter? Sole has it under control.
The nuka world raiders are causing issues? Sole already has them eating out of their hand!
And being sole’s companion would be so hilarious too. Like imagine paladin danse, a (no longer exiled cause sole fixed that too) paladin of the brotherhood follows sole to the nuka world transit station like a puppy dog that is eternally loyal to sole because she saved his life. They board the nuka cola train and he’s like, “wait, where tf are we going” in his head. Then they hop off and danse is immediately frightened because he sees raider but sole seems.....calm? and the raiders don’t attack!?!?! So he goes along with it until one of the raiders greets sole and danse is like freaking out at this point. Sole meets gage at the front entrance with a, “welcome back overboss!” And now danse is in utter shock. Gage and sole start talking about the territory that sole SINGLEHANDEDLY cleared out and now danse is wondering when the fuck she found time for all this? And these raiders just aren’t evil!? They don’t actually raid things and kill people!? And danse is at an utter loss at this point because OF COURSE his traveling companion that emerged from that vault and has been making friends since day one would manage to make and entire fucking army of monstrous bloodthirsty raiders into friendly human beings. Sure, they rebuilt the minutemen, assisted the railroad, changed tyrant maxsons whole view on human life, liberated an island, supplied a synth refugee camp for life, helped every single one of her companions with their problems, fought the mechanist and ended up sparing her life, built robot guards for all the caravans, and basically befriended the entire commonwealth and all of far harbor, BUT THIS!? this was a WHOLE new level! Sole has befriended a half brained super mutant, a discarded synth, a danger seeking reporter, a ghoul mayor, Preston Garvey, a drug addicted cage fighter, a robot butler, a mr. handy turned human, a face swapping secret agent, a (not so emotionless apparently) institute courser, a grizzly mercenary, danse in all his synth-like glory, a slow, blue robot, an older geezer from far harbor, and now a one eyed raider? And she loves them all so dearly, flaws and all.
It’s almost upsetting that this isn’t an option. Let me play my game how I wanna play it Bethesda!
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rad-roche · 3 years ago
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character thoughts on DiMA
sticking this under a readmore because i have friends who follow this blog who have still to meet him but make no mistake i love this funky little bastard
DiMA is a nuanced, complicated man with a lot to wrestle with. there's a lot of attention paid to his capacity to literally remove negative memories and the feelings of guilt associated with them, but i think it's worth examining how he deals with feelings of guilt after he regains those memories
you have two options. you send him to far harbor to be executed for his crimes, which he does so willingly and with dignity, pleading for acadia to be spared.
or
you DOUBLE DOWN, BABY! let's talk about the doubling down route
so avery is dead, DiMA has destroyed the lives of one of his own to replace her and he's set up contingency plans to destroy the children of atom and far harbor. you confront him about this and he immediately spirals into guilt.
then acknowledges replacing avery did actually work and suggests you do it again with tektus. I've seen people argue this is bad writing. i'd like to politely disagree and argue that this is some of the best writing in all of far harbor, certainly in all of fallout 4. DiMA is acting in a contradictory way because he's a contradictory character. the switch from one line to the next is supposed to unnerve you
now is a good time to bring up nick. nick and DiMA are foils to each other, both in the nature of their creation and their personalities and worldview. nick has a firm, unshakable idea of what's right and wrong.
DiMA mostly operates on moral good extrapolated to abstraction. he's not insincere, he does want peace, but he's willing and able to do unpleasant things to get it. sometimes peace involves trading fog condensers for a place at the port and supplies. sometimes peace involves murdering innocent people and brainwashing your charges, who have complete faith in you, even if it feels terrible. so when he regains these memories and feels terrible, I think it's interesting that he still goes to great lengths to downplay his own guilt. Pay attention to his dialogue after your retrieve all five of his memories.
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'changes his mind' (kill and replace), 'if the children of atom aren't tempered' (overseen by the leader i have killed and replaced), 'please don't share what we talked abut' (that murder i did), 'if far harbor could be made more tranquil' (because of that time i murdered a woman)
DiMA, knowing what he did, speaks euphemistically because the truth hurts too much and the ability to disregard negative feelings has left him emotionally incapable of dealing with it. he is perfectly able and willing to talk around his guilt. so you go through with it, either killing of exiling tektus and installing a replacement he has a vision of peace and acadia, far harbor and the children make amends as best they can. this is the path with the least bloodshed
DiMA has learned no lesson and seems, by nature as a sufficiently advanced machine, incapable of learning that lesson. you've aided him in playing chessmaster with the lives of innocent people, extrapolating human lives into data points that can be altered for convenience. the town is happy, the nucleus is happy, acadia is happy, and most importantly DiMA is happy
and if any one of those things were to change DiMA would, without question, kill again
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nishaapologist · 4 years ago
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man i really do think survival mode is The Way to play fallout 4 and i'm not saying this to be, like, Tough Beans or whatever (i struggled with survival mode for aaaaaaaages after it came out) but because i've never had a difficulty level change the way i interact with a game so much before?
like the basic shit in that difficulty is you have needs (eat sleep drink), diseases (from being bitten/sleeping) and you also take more damage (but also deal more damage, including the new adrenaline system), but what's really compelling is how it changed my view on what my needs were in the game. like, settlements used to be just random things i had to Deal With sometimes, but in survival, every settlement becomes a hub where i can sort out my shit.
i need water: build a pump! i need food: build a farm and maybe some cages! i need to sleep and save: build a clean bed! i need to heal my radiation/wounds/diseases: build a medical store!
and like... the fact that radaway RUINS your immune system and antibiotics are so expensive/rare/hard to make (INT level 7 the fuck) means you NEED to use doctors, who are way cheaper to use and give you NO debuffs for healing, to manage your health, and that TOTALLY changed my priorities! suddenly, i have to plan out everything in relation TO my nearest doctor, and if there isn't one, is there a settlement i could find to build one? can i even afford to build one there?
and also: i can't fast travel! but what about my building supplies? well now i have to start a supply route to every settlement i have, and that costs people, and that costs food and water and power! now i have to think about the costs of these things to get what i need everywhere, versus doing the bare minimum and hoping i don't die in the meantime!
idk i really do think it's a much more authentic experience... u gotta use yr noggin and it's really fun to play!
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sneezedarling · 4 years ago
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One of a Kind- MacCready/m!Sole Sneezefic (Fallout 4)
Hey guys! Sorry it took so long but I’ve written it. If anyone has any Fallout 4 or other video game requests send ‘em in! Anyways I hope you guys enjoy some allergic!MacCready.
MacCready usually agreed with the judgement calls Sole made, they were mostly sound, logical and fair in his eyes. But sometimes Sole was too curious for his own good. They had been walking through Diamond City Market, trading their loot from their travels for supplies and ammo when a guard had commented on The Museum of Witchcraft and how strange it was.
MacCready had immediately groaned as he watched Sole’s emerald green eyes light up at the prospect. Sole had shoved last of his ammo into his bag and stopped the guard to ask a barrage of questions and mark the location on his map. As they left Diamond City, Sole was still studying his PipBoy intently to work out the fastest route there.
“We’re not seriously heading there, right?” MacCready groaned.
Sole glanced up at him, “Why not? Maybe we’ll find something cool.”
“Or we’ll walk for days and find a creepy, crumbling building,” MacCready counters
He finishes examining his PipBoy and smirks, “C’mon, Mac, where’s your sense of adventure?”
“Adventure doesn’t bring in caps.”
“Hey, I’m paying you what are you complaining about?” Sole objects, with no real fire.
It had taken a few months, but they’ve finally gotten to the point where MacCready says more than just standard agreeance in conversation and Sole’s sarcasm and witty commentary has become a light-hearted distraction rather than a point of annoyance.
MacCready just sighs and begins walking in the direction of the museum because sole leads, and he follows, that’s the deal.
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It’s dusk when they approach the Museum of Witchcraft. It’s a large gothic building, looming and creepy by itself, but especially so in the fading light. MacCready glances at Sole who looks like a kid on Christmas and has to fight the smile working its way onto his face.
“C’mon, this is kinda cool,” he insists.
MacCready rolls his eyes, “Yeah, a big, creepy building, very inviting.”
Sole just grins and heads toward the back of the Museum, “stay outside if you want, I’m going to have a look.”
MacCready jogs to catch up with him only to stop short when he sees Sole’s boyish smile fade and become replaced by a hard frown as he reaches for the gun at his waist. The ground before him them is littered with the bodies of dead Gunners. As they loot the bodies, they shift into a familiar silence. Although Sole was all smiles and jokes usually, he was always dead silent when it got serious. It had taken some getting used to.
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After listening to a horrifying holotape, they head inside. There’s a low rumbling that MacCready can’t identify, making the hairs on the back of his neck stand on end. The low visibility due to the darkness and copious amount of dust filtering through the air puts him on edge and he’s following Sole a lot more closely than usual. Suddenly, there’s an unmistakable and deafening roar from above them.
“And that’s a Deathclaw, so we should be going, right? Sole?” MacCready whispers, gently nudging sole, eyes trained on the rotting ceiling.
Sole shushes him and inches forward, trying to see through a hole in the floor above them. MacCready feels him flinch as there’s another roar followed by a loud thud as a dead body is thrown to the floor, mangled from the damage of Deathclaw jaws. Dust cascades down as the horrible noise of the Deathclaw finishing his meal fills the air.
MacCready draws in a fearful breath before realizing his mistake. The dust-induced tickle spreads through his nose immediately, his heart rate picking up as he scrunches his nose, desperately trying to quell the itch.
The Deathclaw above trudges away, sending more dust raining over them. MacCready’s eyes begin to water as his breath catches in his throat. Sole is blissfully unaware as he rubs dust from his own eyes and inches forward.
Sole peers through the floor for a few seconds before whispering, “If we catch it by surprise, we can avoid most of the confrontation. We might even be able to sneak past it to have a look, or we can go, I guess.”
MacCready reaches up and scrubs at his nose, breath hitching sporadically, “S-sole, you know I-ahhh I love a f-fight but whaa- what’s the point?”
“The Deathclaw will kill whoever strolls in here, how long until its someone who doesn’t deserve it?” Sole doesn’t seem to notice MacCready’s predicament as he examines the dismembered Gunner, scowl on his face.
MacCready curses internally at Sole’s stupid sense of civic duty as he pinches his nose closed but its too late, the damage is already done as the sneeze makes its way from deep in his sinuses to the tip of his nose, threatening to break the tense silence hanging in the air. MacCready’s heart skips a beat as panic rises, his sneezes aren’t known for being quiet and will certainly end in them being Deathclaw dessert.
He holsters his sniper rifle to give him better access to his nose. He clamps both hands over it, pressing down as hard as he can, a last-ditch effort of sorts. His eyes water so horribly that Sole becomes blurry in front of him. In his hyper-focused state, he’s completely missed whatever Sole just said.
“Mac?” Sole says as loud as he dares, turning to face him and doing a doubletake at his dishevelled state. “Are you…crying?”
MacCready glares at him through allergic tears, the angry gesture dividing his focus, allowing the sneeze to break free.
“Ngxt-chhhoo!”
Despite having both hands over his mouth, the sneeze is still moderately loud and if MacCready wasn’t desperately fighting the next sneeze, he would have been anxiously searching for a charging Deathclaw. Realisation immediately floods through Sole, and MacCready studies his face, waiting for anger, annoyance or even fear, just anything, but it remains blank.
MacCready’s breath begins to hitch again, eyes closing involuntarily. The heavy steps of the Deathclaw edge closer, sending more dust flying. The creature may not have heard the last sneeze but it would sure as hell hear this one.
It’s right above them. The itch is burning ferociously, MacCready can only hold out for so long. Sole’s face is still completely blank. Sole grabs MacCready’s arm and pulls him into a crouch position, pressing him between the wall and Sole’s body, so close that he can feel that rapid rise and fall of his chest as the Deathclaw footsteps stop, replaced by a low growl. The Deathclaw finally seems to be moving on when MacCready loses the battle.
“Hgxt-choo!”
Sole clamps a hand over both of MacCready’s to muffle the sneeze. It helps but both men grow still, waiting for any indication the Deathclaw heard it. When nothing comes, Sole takes one look at MacCready, who still has one hand covering his quivering nose and is trying to breath as little as possible, and roughly drags his arm dragging him back the way they came.
The heavy weight of guilt lands squarely on MacCready’s chest, but is pushed to the backburner by the infuriating itch that returns once again. MacCready knows that it’s not leaving anytime soon, especially not until he has sneezed properly and multiple times.
Sole glances back once more, an unknown emotion in his eyes, and proceeds to move faster, one hand on his rifle and the other dragging MacCready’s arm. As they near the door, MacCready gives in, his hands leaving his nose. MacCready sniffs hard, aggravating the itch, his mouth drifts open and his eyes begin to close as Sole shoves him out the door.
“Aaah- Act’choo! H-Hutch’oo! Ehk’tchoo!” MacCready sneezes so hard his hat shifts and falls off his head, exposing his chestnut brown locks.
Sole raises an auburn eyebrow, “Wow, holding all that in it’s a wonder you didn’t burst a blood vessel or something.”
MacCready half-heartedly gives him the finger as he tilts his head back, “Ha’choo…ehh…Ehk’choo!”
“Bless you…bless you,” Sole watches, face emotionless and arms crossed.
“Jesus C-Christ…Act’choo! I-“
“Bless you.”
“Sooh-Sole I- Ehktchoo…Ichhoo!”
“Bless you…Bless you.”
“I’m sorry…ihhhh…Itchoo…Act’tchoo..Het’choo! I should h-ha-”
“Bless you…Bless you…Bless you.”
“Ehk’tchoo! Sol-“
“Bless you.”
“Would you stop doing that! I’m tryin’ to freakin’ apologise here! I nearly go-ohh…got us both killed.”
Sole just blinks before bursting into laughter. Like a proper, full laugh that is almost non-existent in The Commonwealth these days.
MacCready sniffs hard, wiping the last of the allergic tears from his eyes. “What’s-snff-wrong with you? You get hit in the head or something?
“Could you imagine the story we would have had man? ‘Yeah we just walked in and were going to leave the Deathclaw but then MacCready decided to sneeze his brains out instead’.” He’s still laughing, an easy smile lighting up his face.
God he’s beautiful.
The thought slips into his head without permission, turning his face red. He knows he must look like shi- crap right now, puffy eyes, red nose and blotchy face but Sole’s looking at him like he invented the sun.
“I’m sorr- Ehk’tchoo!-”
“Bless you.”
“I’m also concerned about your mental state right now. Are you okay?” MacCready sniffs and scrubs at his nose a few times.
“Am I okay? Are you? You sure you didn’t pull a muscle or bruise something sneezing like that? You lost your hat!”
MacCready bites his lip, embarrassment tainting his cheeks. “I thought you’d be mad or something.”
Sole laughs again and MacCready feels a pang in his chest as he dusts off his hat and hands it to him, “S’not your fault and we’re alright, no harm no foul.”
MacCready just shakes his head as he plops his hat on, “You’re-snff! something else, y’know?”
“One of a kind,” Sole steps closer. “You should consider yourself lucky, maybe show some appreciation.”
MacCready leans against the wall, arching an eyebrow, trying to disguise the hammering of his heart, “Should I now?”
“Oh, definitely.” Sole leans in, lips grazing MacCready’s.
“I guess I can agree with that.” MacCready reaches for Sole and smashes their lips together.
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tirsden · 4 years ago
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Finally plunked through getting Ana’s Fallout 4 supply route map done... and it’s minty-fresh! She’s technically Gunner faction but since that isn’t an in-game thing (not counting the apparently-dead mod I didn’t bother trying to install), she sided with the BOS because military types gotta stick together. She romanced Danse and he’s safely stationed far from usual BOS patrol routes.
In my headcanon, Ana was abducted from the English countryside in 1813 by aliens. After experimenting on her for a bit, they dumped her near Shaw High School in Fallout 4 era, where a patrol from Gunners Plaza picked her up. One totally-not-Mary-Sue story later, she’s now the defacto leader of the Commonwealth Gunners, and Gunners who attack her on sight are mutineers that broke away from previous leadership. Ana’s been cleaning up the traitors and establishing new bases and recruitment centers throughout her gameplay.
She’s actually run with a lot of different companions, not just for perk farming but also for companionship as I don’t consider her a solo build... though she is the sneaky type, which makes working with companions interesting. She’ll probably stick with Longfellow indefinitely now, mostly because I like travelling with him and my other chars usually station him at a settlement after getting his perk.
Home base is New Gunner HQ at Jamaica Plain.
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mojavehearts · 5 years ago
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Fallout 4 Companions REACT to a small child becoming attached to them
plot twist theyre just as attached hhh (I did this more in a way of a first meetingjfjd)
(REQUESTED!) ( sorry this one took a bit longer than usual xx)
It was a strangely colder than usual day in the wasteland, it wasn’t exactly the dry heat they were used to, as if this was unusual for the companion, turning to look towards the newly built gate to Sanctuary they noticed it was open, and the guards were walking around the perimeter with confused looks on their face, they start to ready their weapon when their legs are tapped on they turn and they are met face to face with a small and obviously scared child they’ve never seen before
Cait:
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Cait when usually seeing children, becomes sad and not just because how bad her childhood was, she knows how hard it can be in the wasteland and in the commonwealth in general. She stares down at the small girl for a while, couldn’t have been more than 6 and smiles at her sadly ‘’Were you the one who came through the gate little one?’’ as the child nods hesitantly she crouches down ‘’Its alright to be scared, but we woulda let ya in didn’t have to come in all quiet and give the guards a scare, lets get you taken care of’’
Curie:
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Curie gasps in excitement under her breath, she loved children called them mini humans she loved how small they were and immediately crouches down to them and smiles they little boy peers up at her expectantly ‘’How old are you?’’ Curie asks softly, hoping to come off as kind as she could, she didn’t want to startle the boy ‘’...8′’ she covers her mouth and smiles ‘’did you come here alone?’’ the boy nods and frowns she reaches up to pat his head softly and then stands, offering her hand for him to take ‘’here let me take you to the other children’’ she smiles widely when the boy happily takes her hand
Codsworth:
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Codsworth has had experience with children (well a month of experience with a baby) it was in fact what he was programmed to do he was a male nanny bot he hovers close to the child and stares down, a young boy stares up at him in wonderment ‘’Hello there young lad, are you lost?’’ the boy shook his head ‘’do you have...Parents you need to get too’’ the boy shook his head again and looked down ‘’Oh dear...Well you are certainly welcome here, I am Codsworth, let me graciously show you around this fine settlement’’
Dogmeat:
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Dogmeat turns his head to the side and nudges the young girl with his snout, sniffing her, he huffs again happily afterwards and gives her arm a few licks he walks to go pick up his teddy bear and gives it to her to borrow, he barks out at Sole to get their attention, happily receiving pets from the little girl as he waited
Danse:
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Danse quirks up an eyebrow at first then as the young boy peers up at him through big eyes he softens, ‘’Are you in the Brotherhood Mr? can you take care of me’’ Danse’s heart pangs deeply and he frowns ‘’I was, and I can’t personally take care of you but we can certainly find someone who can, we have tons of kids here you will fit right in’’ Danse then smiles at the child, his hand on his shoulder the child nods understandingly but then looks at him again through thick eyelashes ‘’Could you teach me how to be a solider?’’ Danse knew he couldn’t well...Not exactly but he could humour him at least, tell him how to shoot a gun ‘’Of course’’ his eyes widen slightly as the child jumped up to hug him in excitement danse smiles wistfully and 
Deacon:
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‘‘Oh hey little buddy, what are you doing here...Ah don't tell me, you’re an alien sent from space to make us pay for something or other and I’m gonna start crafting pyramids and sleep walking and making crop circles and ill be so close to being institutionalised but then right before that a whole fleet of you come and take the entire neighbour aboard’‘ Deacon speaks in theatrics and the little girl giggled softly and slowly goes down on one knee and smiles at her she reaches up and takes off his glasses, he lets her after all she’s probably scared and alone out there she smiles when they make eye contact and she places them on her eyes instead ‘‘hey you look great! better than I could ever look’‘ Deacon chuckles and then sighs he smiles and slowly picks her up, raising up fully he looks around for a while ‘‘I could take you to Mac he has a kid, but you’d think he was smelly, looks like you’re going to Sole then huh, She’s/He’s pretty you’ll like them, not as pretty as me though obviously’‘ the little girl laughs almost non-stop as they walk on
Hancock:
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‘‘ah what do we have here, you alright sweetheart’‘ he gave them kudos for not being scared of him, not all but some kids have been the little girl he was looking at couldn't have been older than 10 he looks back at the guards that were walking towards him and just waves them off and turns back to the girl ‘‘What’s your name honey, I’m Hancock’‘ ‘‘Martha’‘ he goes frigid a little and then laughs looking at the girl with a soft smile, eyes all dopey ‘‘that's a beautiful name, it was my mothers’‘ the girl smiles back at him and he clicks his tongue ‘‘you want me to take you to the park we got here all the kids would be there right now, the girl/guy running the place does some good work, even got a school’’ he sends a wink to sole as he said this sole nods at him knowingly and the girl excitedly grabs his hand, happily swaying. He now had another soft spot but that was alright with him
Preston:
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Preston smiles and holds out his hand for the little girl to shake ‘’Preston Garvey, of the Commonwealth Minutemen’’ he watches the girl stare at his hand and then he coughs awkwardly, ‘’probably a bit for formal huh?’’ the girl blinks up at him and he sighs, rubbing his neck softly he slowly crouches down to eye level with her ‘’You here all alone?’’ she nods softly a small bag of supplies in her small hands he nods once and smiles ‘’You’re very much welcome here, we have a school, warm bed, good food and tons of things to play with we will take care of you alright?’’ the girl smiles up at him and points at his hat ‘’I like your hat mister Preston’’ he laughs and softly pops it off his head ‘’just for today’’ he gently places it on top of the girls head and chuckles when she pulls it up so it didn’t cover her eyes ‘’could I be a minute man mister?’’ ‘’just Preston, and yes, of course you can’’
Piper:
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‘‘well hello there? are you the scary thing the guards are lookin’ for? wow they don't stand a chance do they?’‘ the little girl in front of her giggles a bit and she bends down ‘‘I have a little sister, well, guess she’s not so little anymore, she’s probably a little older than you. I can take you to her if you wanna say hi? don't be shy now’‘ Piper smiles down at the girl, watching her look back at the guards ‘‘Nah don't worry about them they’re cool, just...Probably very confused, you’re a little ninja aren’t cha?’‘ the girl giggles again ‘‘Come on little lady ill take ya to see Nat’‘ 
Valentine:
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‘‘Hey doll you alright?, the guards woulda just let you in you know you’re just a little girl’‘ the little lady plays with the dirt with her feet shyly her arms behind her back ‘‘I was scared’‘ Nick nods understandingly fixing his hat slowly ‘‘Its alright to be scared, but we gotta tell the guards everyone is safe alright? can you do that with me?’‘ the girl nods shyly and nick smiles ‘‘Alright doll, lets go then, you’re pretty slick for a child where did you learn that’‘ she smiles sadly ‘‘My daddy’‘ nick frowns down at her as they walked ‘‘I’m sure he would have been very proud’‘ he jokes with a light heart she smiles happily and nods ‘‘You’ll fit in just fine here’‘ nick reassures 
MacCready:
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‘‘Hey there little buddy’‘ MacCready smiles picking up the small boy slowly, careful not to make him feel in danger ‘‘where are your parents?’‘ the boy starts crying and Mac tenses up, shushing him gently and bouncing him slightly patting his back ‘‘I lost them, the ferals’‘ Mac sighs sadly, he knows that all too well ‘‘Its alright buddy you’re safe here and you can play with my boy Duncan, we got everything you need’‘ he delicately rubs the small boys back and then wipes some tears away ‘‘You’ll be just fine’‘
Strong:
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 when strong saw children he either wanted to eat them or thought very little of their chance of survival, but he had since recently really warmed up to Shaun and the other kids at the settlement, Shaun called him Shrek and showed him the old world DVD and since Strong had a pretty big ego, he loved the nickname and now all the kids called him that and they would all hang off him like a jungle gym during play time, so when he turned to tower over a small child he was excited to say the least and picked them up, they didn’t seem scared of him it looked more like the girl was studying him. As he held them up to eye level by their shirt he speaks ‘’New child, fit right in with others Strong is Shrek to you, take care of little human like I take care of master little human’’ he places the girl a top his shoulders and she holds on to the top of his head as the walk to the other kids
X6-88:
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‘‘Why did you breech these walls.’‘ he spoke down at the little boy, domineering at best. The boy simply smiles up at him innocently ‘‘I ran here, those scary doggies were chasing me’‘ X6 stared down at the child, arms crossed over his chest ‘‘you are trespassing’‘ the boy then frowns ‘’oh...’‘ x6 stares at the disappointed boy for a while and then catches a glance of Shaun and sole happily playing together across the settlement and then uncrosses his arms, ‘‘You’re safe here, just do not break anymore rules’‘ the boy smiles up at him happily ‘‘are you my daddy now?’‘ as X6 hears laugher coming from behind him he turns and death glares deacon through his glasses and turns back ‘‘Better to be me than that guy’‘
(HOPE THIS IS ALRIGHT! x went the ‘heartwarming’ route for this one, I usually just make a joke of things hdjhfdhfuhu tried my best to stick to something sweeter ) (thank you for requesting ! xxx)
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maxgrayarchived · 4 years ago
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I ran out of room so I could only do 2 for that one ): so moving on ~ Fact #1 (OHS) - Kyle is my oldest character, not only by his actual age, as he was the first hybrid and only one BORN a hybrid, but also he was the first character I made that I still write about :D #2 (TOMS) - TOMS was inspired by my constant daydreaming about the origins of how the Magick Shoppe came to be. ;) #3 (TFotS) - this story wouldn't exist if not for jade-island-lives' love of mermaids. Thank her for this story.
ooooh, your wips sound really fun!!!
Fact #1 (Untitled Zombie Trilogy): A lot of my ideas are inspired by things from Left 4 Dead, Fallout, and some more niche things inside other larger things, like World War Z, The Walking Dead, etc. Things I thought were really cool but not used to their full potential.
Fact #2 (zombie short story collection): A lot of my ideas so far are pretty contemporary for an apocalyptic genre. For example, one of them follows a boy, in the apocalypse, but his objective is to get a cup of coffee. Another one follows a girl with psychosis who survives by listening to the voices in her head directing her on what to do, like what supplies to grab, what route to take, what weapon to grab.
Fact #3 (Superkids): Deciding everyone’s powers was super easy, to the point I didn’t even have to think for most of them, except for Logan’s. I think I spent weeks trying to figure out what I wanted Logan’s power to be. I went through a few different options before deciding on telekinesis.
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bulundu · 5 years ago
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When I finally started using mods for Fallout 4, I was stoked to have some slightly cheaty ones just to spawn crafting supplies. Because I would always get annoyed on my vanilla route if I'd be in the zone building up settlements and then just, oh, shoot, no wood! Guess I'm done building even though I was super into it. But with mods I can just spawn the supplies in so I don't have to quit before I'm ready.
The problem with this is that running out of those naturally accumulated supplies... actually forced me to stop building and do other parts of the game lmao. I find it very hard to rip myself away from building things.
On the one hand, Preston is proud of my dedication to the settlements. On the other hand, Preston is disappointed I'm avoiding literally every other duty I have as the General just to decorate someone's garage.
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danwhobrowses · 5 years ago
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One Piece Chapter 956
Like What? WHAT!?
Sabo ain’t dead, I’m sticking to that. And I feel like Vivi isn’t either, but there is a lot of depression in the air, this ain’t how I wanted to see Makino again for sure. But given Garp’s reaction isn’t as despondent as Ace I’d say Sabo is being framed, maybe for Cobra’s death which is shocking the world.
The Government wants it covered up because it’s a failure, Im wanted to snuff out Vivi, but with the ‘light’ still alive there’s threat against the WG to be turned on by the people. Whether or not Sabo is captured remains to be seen, I doubt they’d try the same stunt as Marineford but with Vegapunk’s latest creation maybe they did overpower Sabo and his Revolutionary squad - especially if Sabo went to try and save Kuma. That could be another route, Sabo and Vivi being two separate things. Morgans did say there was a ton of news happening at once, Sabo could be accused of the damage Kuma has sustained. Because Kuma is still beloved by the people, there’s shirts of him after all! If a picture of Sabo with Kuma got out it could easily be taken out of context. Bonney can also help with an escape using her DF, because she’s after Kuma too
Back to Vivi though, this definitely is the motion that can bring her back into the SH crew, there’s also the opportunity close to home in Rebecca and the Grand Fleet members Sai and Leo. Alabasta will likely be in disarray, but there’s enough allies around them to protect Vivi. Wapol is an interesting twist though, to have information means that he saw something he probably shouldn’t have, we think it’s bad because he’s bad but Wapol’s all about getting attention, so maybe this can bode well for Vivi for once.
Other things though happening, X Drake is still a loyal marine. Not too surprising but interesting that they went this route, seems like the Marines have no control over CP0 either. For a moment I was getting excited that Tashigi and Smoker had already infiltrated Wano but...not yet it seems. Coby made note that they don’t have the force yet but now that he knows about the Alliance the Marines have to Act.
But the main theme of this chapter is being on the run; Morgans needs to flee as CP0 tracked him (Stussy probably is tracking his ship), Blackbeard seems to be on a chase because the big one is happening No More Shichibukai! A Massive moment expected but still impacts when it does. This feels like what Stampede alluded to, the Pirates working as one. Of course right now we only knew of 4 Warlords; Boa, Weevil, Buggy and Mihawk. Obviously, Boa will be confident enough to stand alone but allying with Luffy is something she would definitely jump at, Mihawk knew this was coming and he seems to relish the chance to run, he got Perona out in time to save her from harm (until she jumps into danger again) but I’m more intrigued of where he’ll go, he seemed pretty content in his castle. Then there’s Buggy, Buggy will definitely have to ally with a Yonko, he already supplies to Kaido so I partly expect that to unfold and then Weevil...I dunno really, he’s still after Marco and where Marco is seems to be hidden from the WG (for now...). Despite the destruction of the system, the world has just gotten a lot more dangerous, the fallout when the borders of Wano open is gonna be insane.
But what does this mean? This ‘Post Reverie’/’New World Order’ mini-arc has only just begun and it’s begun explosively. Lands like Alabasta and Goa Kingdom can’t fend off marine forces forever, but what if it all converges? I’ve mentioned in my Tinfoil Theory of Wano that there would be what I called a ‘War of Wars Arc’, the stage Kaido truly craves, maybe 3 Yonko and the WG isn’t enough? What if ALL FIVE Yonko (yes I’m including Luffy), the Marines, the Revolutionary Army and the former Shichibukai fight? It could really end the Yonko Saga in a big way. We can also set up a Luffy/Dragon encounter, set up the new establishment of allies and possibly have a story that has to be overcome before the chase for the One Piece continues So many questions, so little answers...
You really don’t do things by halves do you Oda?
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