#fae plays ff14
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Went ahead and made a new character for FF14, this time on PC. Didn't really do much in the free trial when I tried on PS4. That one was a catboy I named Mi'ku Moon. But this time, I have a new catboy.
Meet Ta'sha J'unior! I named him after my actual cat, Tasha. The J in J'unior is pronounced like you would in French. I'll call him Ta'sh or TJ for short. I gave him a long fluffy tail, and he's a shorty. Got nowhere to go with him for now.
#fae plays#fae plays ffxiv#fae plays ff14#ffxiv#ff14#i wanted to be a bunny boy so bad but i don't have the expansion for it right now
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welcome back to "Fae Has Thoughts Because a Post on Tumblr Hit a Button: Final Fantasy XIV Edition"
so I said in the tags of this post that I was going through FF14 again with an alt, one because it's been a Hot Minute and two because I wanted a male Viera, tried to fanta my miqo into one, didn't feel right, went back to miqo, made the alt. and also since like, as an RPer and occasional fic writer (who is also from a family of Irish descent who love stories), I like stories and telling stories and making stories, so I thought it would be fun to go into 14 knowing most of the story (still haven't finished DT but like I know what's going on there) and see how the alt comes together after establishing Some Backstory Points, rather than it happening on the fly like it sorta did with Rhel.
so Daene (born Daen'ne, dropped a syllable for his city name because it's just easier) was born in the Skatay Foothills like all Veena. except his father wasn't a guardian but was an Elezen refugee from Dalmasca who had been given passage through the woods. for obvious reasons this was a problem, doubly so because one of the first things I decided about Daene was that he is a seer before he gets the Echo. and the rest of his village did not like this, because that is Important in this village but this kid is both half-outsider and male and while they could work with the latter, the former is a deal breaker. so Daene grows up with visions he can't understand, that his mother doesn't understand, with no one who does understand them willing to really even acknowledge that he has the visions because he had the unfortunate luck to be born a half-Viera. he leaves the woods with his singular friend, certain he's never going to see his mother again because the visions are confusing and that's what they're pointing to (spoilers: he will, just probably after Shadowbringers).
another thing I had decided pretty early on, like during the character creation, was that he was going be friends with Urianger. this was, at least mostly, because I love Urianger and my OCs are nothing if not at tools for a little projection. but in the back of my mind I was just. "okay there's more to this here. I know there is. fuck me if I can tell what it is, but it's related to the whole vision thing from Shadowbringers. that isn't the whole of it, but it's in the same fucking aisle".
and then, from the post I linked above, my friend who also loves Urianger (and frankly has a better lore memory than I do, shout out to them) says in the tags: "#that man is so traumatized by getting safety yanked from under him #it started when he read a prophecy that said the world would end and only one adult believed it was a problem"
oh that's what it was. I will admit, I am unsure if Urianger actually has visions or is a seer, like I said it's been a Hot Minute since I played most of the early stuff, but the fact remains that if you put a man who's seen a prophecy of the end of the world and a man who grew up with baffling visions, both of whom only had one singular adult who even sorta tried to helped, in the same space and they're gonna latch onto each other a little.
sometimes it's annoying that I can't place Why Things Feel Right, but then I get lovely moments like this
#Final Fantasy XIV#itp: Fae has thoughts#itp: Fae speaks#there is also the fact that Daene is 100% ND of some flavor#and I headcanon Urianger as the same flavor#(the flavor is autism)#so like#that is also a thing but less relevant to the post#so into the tags it goes
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If you don't mind system questions I'd love to know everyone's thoughts on ff14
short answer is it gave us oc brainworms
longer answers:
Ari loves the worldbuilding, the plot, the lore, etc. She's also obsessed with our chaotic bisexual lizard gremlin of a wol. She also loves doing content and is excited for 7.2 to bring the next set of raids.
Vesper is more of a fan of characters than of the setting. She's especially a fan of G'raha and Erenville. It also likes making glams.
Amber and Lyria don't have strong opinions, but they like doing low intensity chill activities like roulettes, fates, and gathering. Amber likes having the red panda minion out when fae's playing.
Epsilon likes the lore and characters, doesn't really have an interest in gameplay. They helped make Chalcedony.
Scylla and Prime don't have any strong opinions on it.
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hullo! I suppose I've just been curious about Ithilrin, your elf OC. How did she get started? What universe(s?) is she a part of?
So for years my wife and I have taken our LOTRO characters and played and RP'd with them in various AUs and universes before we started to write something original with them (in a sort of technomagic type setting with fae, elves and humans(there's a human city that's more advanced in tech and certain kinds of magics, while the fae courts are high magic with some tech, and the elves are more like wood elves and traditionally naturey. But are related to fae. There are also dark fae which play an important role), along with air aspected dwarves). These are elves and rangers and regular folks who all kind of became interconnected over time playing the game and writing them.
And as we were writing some of this in that setting she just kind of popped into my head and announced her existence as the younger sister of two of our elves (granted she's still many thousands of years old, 8200 in LOTRO, 2800 in the original setting)). She ended up filling in some key missing bits in their backstory and is now firmly one of my favorite OCs. Everything tends to revolve around her siblings and her (and their immediate circle which ended up with several polycules)
So was easily backfilled into LOTRO and quickly spread to other MMOs I play lol this got long. But her most filled out settings are LOTR and the original universe. I don't actually play her in FF14 but she's a viera there, I did roll her up.
In the original setting (which is super self-indulgent ngl) she was presumed to be dead for a few thousand years, due to being run through by her father but had been revived from near death and working with a group that was uh, they do a kind of ritualistic sex work. Magic that improves the harvest and the planting, and also a lot of general therapy type stuff. (in hindsight, the companions from firefly and Inara in particular may have played a subconscious role in developing Rin).
Because of that and assorted past trauma's she's a champion of consent/safe words, and a very do-what-you-want-but-don't-harm-others kind of person.
In most settings she's a noble at best (in LOTRO she's the High Elf race, specifically a Noldor from Valinor. High Elves in LOTR are those that saw the light of the trees).
In the original setting she and her siblings are the heirs to the Lunar court and also aspects of assorted concepts and gods. Her brother is the chosen of war, her sister is death, and she's chosen of the moon. Chosen in this universe act as both high priestesses and also vessels of their goddess(sun/moon/various seasons, etc) and will all eventually replace their goddesses by taking their power into themselves, but as themselves rather than being deities themselves.
So right now she's the Queen. Her brother is older but he married the Sun chosen so is king there now. Her sister was removed from the line of succssion. I could go into all the other characters (like the mermaid pirate captains and the messengers called the Crows and Lomea the Queen of the summer court who long time followers may have seen in other forms ;) Or Rin's brother in law who has the gift of seeing the past clearly.
And then there's the heir to the abyss who's mother is the mother of monsters and rules over the city that is the last safe place for the dark fae and adheres to darkness doesn't necessarily mean evil)
So they need to replace their gods and then kill God himself because he keeps 'restarting' time since nothing goes right and there's always darkness. So that'll be fun. Oh but first they have to kill their father, who's basically satan, three times as was foreseen. And then the fatesinger (this was before endwalker lmao) will speak and undo the world so they can sing in a new world, imperfect, but a world of their choosing. And darkness must exist for there to be light, etc etc. The mother of monsters is very invested in making sure there's room for her and her kind in this world. (and they have to kill god before remaking the world, or before he remakes it, of course)
(Illidan voice: I AM MY SCARS)
Her lover is an elf who's a wolf-spirit/shifter and said shifter's twin sister is also often involved, while also being with the Summer chosen maiden.
(My PFP is Ryscewen, aspect of Chaos, and one of the few who remembers the worlds that came before. (She started out as Fox in another original setting my wife created many years ago that we would like to also finish some day) her love is raven, who is the fatesinger who cannot speak because if she does it will kill those around her. Hence when she speaks it will end the world)
She became, in a way, a vessel for exploring darker and more taboo subjects
#celestials#this rambled a lot#and probably makes no coherent sense#sorry lol#Ithilrin Starfall#my OC#moon chosen#lady of the silver moon#lord of the rings#noldor#the silmarillion
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Wow, another tie already? fuck it, we ball. both agravain and the Warrior of Light'll be built in April.
in the meantime, we need to figure out what role the WoL will be! obviously they can be all 23 classes, but to make things a bit more focused I'm gonna make y'all pick based on the armor types available.
Also if you ever wanted to play one FF14 class in D&D I highly recommend checking out Project Meteor Survivor it's pretty cool. We're not using it for the build to keep arguing with DMs to a minimum, but I wanna mention it bc it looks cool.
Fending WoLs have two jobs- make every enemy focus on them, and survive doing so. Warriors are simply too angry to die, Dark Knights rely on their dark majykks and angst, Gunbreakers use advance gun swords that sound cool but the gun part is mostly just used to make the sword vibrate a lil, and Paladins were smart enough to actually bring a shield.
Healing WoLs... heal. it's right in the name. White Mages call on the life force of nature to patch people up, while Scholars make pacts with the fae to heal their allies and provide combat strategy. Astrologians can see and influence the future so you never get hurt at all, and Sages get freakin' lasers! somehow they can heal people by shooting other people- it's not well explained but it is cool.
Striking and scouting WoL's should probably be the same thing, but Monks and Samurai dodge attacks where they're standing while the scouting classes just avoid the area entirely when not killing things. Monks are the fastest class in the game and use sick kara-tay to bludgeon people into submission, while Samurai use special sword techniques to deal as much damage with a tiny lil sword as possible, while also being able to cut damage from attacks they see coming.
Maiming WoLs are both highly armored and highly mobile, with Dragoon's famously being able to leap into the stratosphere to skewer enemies below them and Reapers cutting through the fabric of reality with the help of their demon pact holder. Also dragoons bathe in dragon blood to absorb their power and reapers can fuse with their demon for a powerup, so if you ever wanted to get absolutely lost in the sauce, this is your role.
Scouting WoLs are even less armored than the striking ones, if you can believe it! both classes use flurries of weak attacks to bring down their foes, with Ninjas supplementing their knives with elemental ninjutsu magic, and Vipers using... snake? energy? it's not really explained how vipers work, but they specialize in hunting large monsters, so they're basically rangers.
Aiming WoLs are all the folks with the bows- well, Bard has a bow, at least. Dancers actually get chakram instead, but both of these classes boost the power of their friends with song and dance, respectively. and then there's Machinist over there building war crimes, dear god. please don't pick this one, Machinist could be a whole build on its own.
Casting WoLs use magic to hurt people real bad. Black Mages focus on the power of lightning, ice, and fire to destroy their foes before their incredibly squishy bodies get in harms way, while Summoner makes chibi versions of gods to fight in their stead. Red Mage blends some weaker magic in with agile swordplay just to make my life harder, and Pictomancer brings their art to life so they can bring everyone else to death. beware their cartoon hammer, it hurts more than it looks.
Limited Jobs are just kind of weird. Blue Mages can copy spells and techniques used against them, as long as they survive getting hit with it first. this doesn't work on everything, but there's enough beasties that it does work on that makes Blue Mage good at just about everything. Beastmasters skip the copying step and just take the whole beast with them to use like pokemon. they also technically don't exist yet, but they've been in other final fantasy games enough that we can make some educated guesses.
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Scholars when they forgot to tell their faerie to follow after placing her for a boss mid-dungeon:
I ABANDONNED MY SUN!
#final fantasy#ff14#final fantasy xiv#scholar#final fantasy 14#pili plays ff14#This also includes forgetting to resummon fae after dying#Leveled up scholar to 50 through the power of Instant DF Roulette and I am proud to say that despite a few hiccups I wasn't that bad#I may have died on the first sealed Aurum Vale room but carried the team far enough so that they could finish the mini boss#Carrying sprout teams in which the Tank doesn't know what stance is remains... an experience#NYM LORE NYM LORE NYM LORE NYM LORE#I would be more excited about Summoner if this wasn't like the fifth allagan related plot point#Also does anyone know if Nym just never suffered from the Floor from the War of Magi despite it happening in Eorzea#The hilarity that mister Tonberry Scholar just happened to have a vest the size of my Roegadyn in perfect state though
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Just say Nay to Fae
Was playing with Briar in FF14 a while back (because of course I made her in there) and we got to the part where Thancred's telling you what not to do around pixies And I suddenly had a visceral vision and realization that Bard Briar is in fact: the last person you need to instruct on the ways of the fae and would also simultaneously be deeply insulted they would try something so basic on her as to directly ask for her name. So I had to draw it Pillowfort ✦ Twitter ✦ Instagram ✦ Patreon ✦ Ko-fi
Posted using PostyBirb
#sketches#Briar#Silly Thancred#Briar would be right there with Urianger dueling them in a battle of wits for a night#possibly my only OC that would come out on top when faced with faries lol
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for the fandom ask: ffxiv
The light is hungry and it will not let you know peace.
Ok joke aside:
- there are many different races you can play in ff14: bunnyboys/girls, lizards, catgirls/boys, and boring fucks.
- the protagonist is The Warrior Of Light, or maybe A Warrior Of Light? I know the goddess of light sells the deal to you like "you're the only one who can help us" but I think there's some deal about her actually getting multiple chosen and just seeing who survives til the end
- The Warrior of light miiight be reincarnating through time? I think?
- Amongst your companion, there are two elf siblings. The girl one is pissed as fuck. The dude one is called Alphonso or Alphinaud and he's a painter I think? Or maybe you con people by making him look like a painter at some point? Also he always makes me think of french politicians which I assume comes from watchings french streamers years ago but I can't for the life of me remember what the FUCK the context could possibly be
- The Dark Knight sidequest has your evil side scribbling all over your personal journal like "aren't you tired of being nice? don't you ever want to go apeshit"
- at some point you isekai into another dimention where the light won against the darkness and everyone is slowly turning into angels and it FUCKS. body horror expension my beloved. also the ost slaps mad tits.
- "Real heroes die with a smile." I have no context for this line I just know it kills mzee every time.
- when the latest expension came out + WoW shat the bed, there were like thousand people-long queues to log on the servers
- There is a very active erp community over there
- There are multiple dudes horny for fighting you, and I mean horny in the most literal sense. One of them looks like legend of zelda ghiraheim.
- Those little fish dudes keep asking you weird and convoluted shit and then you get flashforwards to see how that saves the entire village
- Fat catgirl lady and her dilf husband
- There's a fae leevel with weird bushes that are people
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I’ve been trying not to post any comparisons between World of Warcraft and Final Fantasy 14 for a long time but I really can’t hold off on this anymore. Every time I think of the latest content in FF14, I’m immediately reminded of my biggest criticism with WoW’s last expansion and I need to write it down already.
Note, this contains spoilers for Final Fantasy 14′s 6.2 main story content, but it’s honestly kind of mild and won’t ruin the experience for you if you’re planning on playing the game.
Before I begin, I do have to give some background on lore of both games for people unfamiliar.
Firstly in FF14, death is fully permanent in canon. Player death doesn’t really happen for real when your HP hits 0, however anyone who dies in a cutscene is for real dead and there’s almost no exception and none of those exceptions are really true exceptions to be honest. This isn’t Dragon Ball Z.
Warcraft’s a little looser but to be honest it mostly adheres to the same rules. It has a couple more loopholes for certain types of beings. Also there’s more undead. However player death has always been a little weirder, which I’ll get to in a second.
As for what happens after you expire, in FF you enter back into effectively the lifestream to reincarnate, your memories and personality dissolving. Meanwhile WoW has always pointed to the idea of an afterlife, called the Shadowlands, which players get a taste of when they die and have to run back to their corpse.
Eventually, WoW decided it was going to explore the Shadowlands in a titular expansion, having players and the plot explore a collection of realms that make up the afterlife of its universe.
The reception across the board wasn’t great. I’m not going to unpack all of it here because there’s a lot to it, but I’ll focus on one aspect of it that doesn’t feel thought through.
Because the game had to play like it always has, you needed to jump into it, fight monsters and bad guys and beat bosses. So naturally you have to have all your standard combat and exploration mechanics. This means you hit things with weapons and they turn into experience and rewards.
The lore shakes itself out like this: The afterlife ends up being Life 2, and if you die in the Shadowlands, you die forever (except for players since it’s not a roguelike).
What’s that? You wandered off a floating rock and plummeted to the ground? Well it turns out your eternal existence is not canceled and now you’re just a bunch of energy. Oh, it turns out you can just run into heaven with a blade that some guy in a fishing hamlet smithed up for you and kill an angel with it. In one afterlife you can be pulled apart in a necromantic wasteland and stitch yourself back together but if you bleed out in Fae Wonderland, then your soul gets to feed their weird bugs.
It kind of become existentially terrifying the longer you examine it. (This doesn’t even touch on how it handles what your soul looks like when it comes to multiple timelines and how it compresses them down but like I said, I’m not touching on everything here).
All of this culminates into the final boss of the expansion. There’s a lot to be said about the Jailor but for the purpose of this post, I want to focus on one thing in particular: the players foil his plans and ultimately kill him without any kind of magical artifact or special countermeasure.
Like I said earlier, the players are always able to fight against the beings of the Realm of Death. There’s no difference between them and a monster or mortal on the material plane. And once you kill something it’s dead here.
In previous expansions, the final bosses have always had some extreme measure of power or protection that the players typically had to overcome in order to be able to strike the final blow, but in Shadowlands, it turns out that the only issue was that it never put 25-30 player characters in the same room as this guy from the start of the story. Yes, there’s a gear system and technically there’s a soulbind system where you link yourself to a being of the afterlives to power yourself up though it is never referenced in story or really in gameplay outside of stats. In the story it comes down to a raid fight that feels like it could’ve happened at any time with a villain who has no special protection (there’s a small plot about him having special mind control powers and trying to protect against that and you’d think that would payoff more, but they literally just did that with the previous final boss of the proceeding expansion and couldn’t do it again).
I could talk at length about this but I want to move on to the point of this post:
Final Fantasy does all of this better.
I could make a series of posts on how the last two expansions for this game actually rip apart Shadowlands, but for what I really want to focus on I want to move on to the 6.2 content.
In FF14, there’s a realm of Darkness that’s called the Void where demons known as Voidsent dwell. Sometimes these show up in our world either by slipping in between cracks between the worlds or by being summoned, and it’s been recorded that even if you kill them, the same ones have reappeared again later.
Due to circumstances with the plot, we go to there a couple of times, and with this latest trip, we learn something important about Voidsent: You can kill them even in their home plane but they can come back. I promised mild spoilers so I won’t get into how they do this (trust me, it’s worth playing through to find out, as how the game represents the idea of light and darkness as themes of entropy actually makes for some amazing worldbuilding).
By entering this strange new world, we learn that it doesn’t play by our same rules. Sure, we can interact with it like we always have in game terms, but on the story level, we can’t solve our problems with a blade.
Meanwhile the residents of the world change how they live based off all of this. Life and death act differently, and the forms of the voidsent are varied and complex. The way they interact with each other and you reflects how different their world is from yours. While not a realm of death, it feels like a realm based around a theme rather than just a cool concept art.
In the end, in order to beat even the first major challenge in this world, the player and their allies are forced to use a special method which raises several questions (of technical, logistic, moral, and historical varieties) and opens up a lot of avenues for potential plot developments. There’s a sense that even if you were to get put into an arena with the big bad in this realm, that winning the boss fight wouldn’t necessarily win you the fight.
While it’s not a 1:1 comparison, I can’t help but keep comparing the Void to the Shadowlands and knowing that I really wanted the Shadowlands to act like this the entire time rather than be dropped without any consideration for the existential implications it brought with it.
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Fae rambles about the idea of GW2 Housing
I wanna talk about housing for a moment, and why I think it would be a great addition to Guild Wars 2.
So I've played a bunch of MMOs that have housing, and each one handles it pretty differently. I'm using these games as my reference point as this is what I'm familiar with, so here's a breakdown. Wont go into the world of subs or irl money maintenance on these, cos that's a whole other kettle of fish. I'm also going to make this as short as possible, so not going to go into the nuances and fiddly stuff.
Archeage: Housing is a finite resource, meaning there's only so many houses out in the world. There are housing districts out within zones and people get to decide how much of that space they take up. So say your house takes up a 4x4 spot. You could, in theory, put your property at the edge of the housing zone and have 3 junk spaces on 2 of the edges, thus making your property appear to be 7 by 7. If you put down another 4 x 4 you can arrange it even more wacky so you're taking up way more than just an 8 x 4 space. Kind of a dick move? Sure. Anyway. It's possible for the player base themselves to make things really unfair on other people. The plus side to this system is that your beautiful house is out in the world. People can walk past and look inside, even go inside if you left the door open, and you generally have some outdoor garden space to plant trees, flowers, and suchlike.
BDO: Housing blends in to the world, usually in towns and cities. You own an instance of the inside of the apartment/house essentially. When you approach the building you get a list of the people who live there, and you can go in and look at their house. Everything is indoors, no outside to speak of. Randoms can just walk in to your house.
ESO: Again, housing blends into the world. Houses can be bought with in game coin, or there's properties that are only available in the cash shop. You can set permissions for specific people to come in to your house, or make it guild only. Randoms cannot just walk in to your house (there's a workaround for this with an addon, where if you've been there before, you can go back in to someone's house if it's public, but it's not like BDO where there's a list of residents, you pick it and go in.... anyway). Some of the houses do have outdoor space, but it cannot be seen from the open world unlike with archeage.
Final Fantasy 14: Housing is a finite resource, but it's not in the open world. Instead there's housing districts that anyone can visit, and plots available for sale, and several instances of these zones. There's a good few thousand plots for server, but they get snapped up and people are hesitent to let them go. I know plenty of people who keep subbing to FF14 just to keep their house, as if you ignore it for 45 days it goes into a demolition phase, where at some point it's up for grabs. It's possible to own an apartment, either in a big public building, or within your guild's house, if your guild is fortunate enough to own a guild house. But this is missing some key features of home ownership, namely a garden. There's things you can put in a garden that apartments can't get, so owning a house is a very sought after part of FF14 for a lot of people.
So.
All 4 games do housing very differently, have different uses, etc. But one thing they all do, is that furniture is a mix of things that you buy/make, or buy from the cash shop. While we'd all love to to just be able to make whatever, having some stuff sold in a cash shop is a great little money maker for the business of game making.
We already have the scribing system in GW2, and I'd love to see that expanded on to make home decorations.
As for the style of house acqusition in a potential GW2 setting, I'd love to see something like a cross between FF14, BDO, ESO. I'd love a housing district where you can claim a property in a village and everyone can just wander around. I'd hate for it to be a finite resource, so I'd love a way for them to just keep creating as many districts as needed. I love snooping around other people's houses, but I also understand how much of a drain it would be on resources if you could go in to absolutely every district, especially if there's no limit to the housing. So maybe make it so you can only enter your district, but if you can go in to others if you're in party/squad with someone who owns a property there.
Once a district is full, the game will create another. Or maybe if that's too intense on the GW2 spaghetti code add new districts at anet’s whim. Archeage and FF14 both have a system where you lose your house if you don't log in / pay the taxes, but that's all tied in to the payment model of those games. As GW2 doesn't do the sub thing, I'd like to think the system can hold your house indefinitely, but maybe to releave some stress on the system unattended houses for X months get cleaned out and someone can nab that plot. (the contents would be mailed back to you or put in a storage or w/e) That way, if there's a system of new instances being added manually, they don't need to add them if there's plots going free.
Oh, and I’d love to be able to live together with people. <3 Where we all have permission to play with any interractables in the house!
But yeah, that's my general thoughts on the matter. It's not perfect, there's flaws, but I've been meaning to get this down into words for a long-ass time.
TL;DR, I really hope we get a housing system in GW2 one day. I want a system where everyone can get a house and can have a pretty garden that people can see, even if it's not everyone. Furniture can expanded on the scribing system, and the gemstore can benefit from selling items as well. Because the game is a business, so as long as there's a fair amount of earnable/craftable things, some gemstore items would be just fine. :)
While this is all just pipe dream fairy make believe, I’m insterested if anyone else has put some thought into how they’d like housing to be.
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So I finally got to start my adventure in FF14 with Ta'sha. It took several days to even get set up, and then to get into the server. I chose Malboro, but if I can figure out how to server jump then I will when I want to. I met up with a friend and he jumped from his server to help me out, and since he's been playing for a long ass time, he was level 90. And gave me 40,000 gil to help get me started.
I'm using my xbox 360 controller for this, but I'm glad that I can still use the mouse for a few things I haven't figured out how to use on the controller yet without having to jump through hoops. I got to experience battle, nearly died if I kept just standing there casting spells. And to get used to the aethernet to fast travel. I hope eventually I can find my way around the most important of places.
That's us! With him presenting me, a lil sprout. I also got a pat on the head from a different player. And I want to have a fat cat with me.
#fae plays#fae plays ffvix#fae plays ff14#ff14#ffvix#ta'sha j'unior#eventually i'm gonna learn some more job classes in the future#i don't think I'll play every day but i think I can get a good pace#i just have a massive library of games on other platforms#i got switch i got ps5 i got pc#hell i still have some DS and 3DS games i haven't finished yet
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Tough & Soft Shell!
TOUGH SHELL
bruised knuckles. bloody noses. eye rolling. empty bottles. messy hair. sarcasm. lip biting. unwashed jeans. coffee breath. loud music. broken neon signs. chipped nail polish. leather jackets. always wearing headphones. swearing. sneaking out at 3am. dark lipstick. frown creases. burning cigarettes. plaid shirts. under eye circles. dark colours.
SOFT INSIDE
honey tea. flower crowns. giggling. blowing kisses. dancing without worries. white lace. soft textures. fluffy throw pillows. using too many heart emojis. empathy. constant daydreaming. handwritten letters. fairy lights. bullet journals. designated driver. warm hugs. garden picnics. quiet. smile lines. optimism. flowy clothes. pastel colours.
I was hit up by this WONDERFUL person! Err if I miss any other WONDERFUL peeps that hit me on this then knock me on the noggin and say Mai you missed my post! I am playing catch up and it’s a lot! Oh back to the program! @the-shoosh
Now I need to find some more AMAZING peeps to tag up. Oh I know PLENTY because all of you rock! @vylette-elakha ((smooches!)) @ivyffxiv @fair-fae @astralyehga @avwalya @strayed-from-the-sun @thedarkstar-ffxiv @silvernsteel @zhauric @ainarosewood @silvertail-ffxiv @leatherlaceandblades @roxinova @halcyonic-aether @kich-rp @lizard-wanderer @yuki-yukichan @kha-merc-ffxiv @lareine-kira @chidorifarcloud @the-hawkeyes @lukelxiv @rosaura-ff14 @elu-delouche-ffxiv @porcelain-and-blood @captainkurosolaire @kitsu-udon @ink-dreams-ffxiv @xmimiteh @desimirffxiv
That’s enough for now because I have more to come! Muahahahahahaha!
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replies are slow. playing ff14 uwu also let me show u more pictures i got! This is from the sylph lands in Gridania, near Hawthorne’s hut. More info under cut because this is long!!!!
also this is an excuse to show off HOW PRETTY THIS GAME IS AND I JUST WANT TO THANK SQUARE ENIX. and yoshi-p. you da man boi.
for the area your muse could come out to, see this link here !
I’m literally imaging this bridge, which takes you from a small little coven of forest nymphs who are helpful btw! and takes you into the forest, and the deeper you go the more you see outlines of ruins of a city. and eventually, if you make it through the corrupted area of the forest you could, potentionally, see a portal and archway that would take you to the “eden” riadeux lives in. although if you do, unless pure of heart it will be clouded over by fog and the colors muted.
Actually for a modern human to even find this place, one would have to have stepped into a fairy circle without knowing which would whisk them to the area.
Your muse will find themselves suddenly noticing that wow, there looks to be something like buildings? a house? what is this???? but if your muse keeps walking, as i mentioned, you’ll come to this:
and after passing through they’ll see more of what used to be a human settlement. At this point you can keep walking, or turn around and hope your entry way has not dissappeared!!! [don’t worry a kindly sylph or forest nymph may guide you back!] [they are much kinder then the fae folk :V ]
the path way is literally beautiful. the green grass, lush trees...and clean air. it could be easy to want to rest suddenly. If your muses wants, there is always a main little building which would probably have cured meats or something. [you can ignore the aytheryte, it wouldn’t be there in the thread if you didn’t want it o:!!]] [[if you wish to include it, just imagine it as like a light source, maybe its filled with magic? who knowso : we could totally figure out what to use it for! plotting is fun after all.] [again tho you don’t need to know jakc shit about ff14 or its lore], [im literally basing Ria’s home and such off Gridania and il Mheg uwu with references from various dungeons to show off what once was a grand castle with a city inside and outside of its walls! which can be found via various posts tbh. ] MOVING ON!!!
As you walk to the left you will notice a path, over ridden with grass.
the more you walk the more you eventually see what looks like a tree house of some sort.
continuing you would see this: A settlement that used to be inhabitted. although if the muse is able to see, they may notice the sylphs. maybe the fae folk? who knows. we can always write it as abandoned tho. Like I said plotting is fun~~
Walking through you come across a bridge uwu
crossing over will take you fully into the fairy world and if you turn back, your muse may get lost! So you gotta keep wandering.
your msue will start to see many creatures, and the area will have a green haze to it. Proceeed with caution!!! o:
Should they choose to keep going on [and avoid!!!] they will come to here:
and then as they venture deep they will eventually come out here:
walking further will lead you to hear, and passing through this gate will take you the path that will eventually lead to ria uwu
congrats your muse found ria’s domain. good luck getting him to remove the veil otherwise you’ll be wandering uwu
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Character meme thing that’s doing the rounds.
Fae Sun has the most hours, but honestly they’re the most AFK hours since I hang around way too much with my boything being twins. Ruby’s probably the most actually played since she gets used in all game modes. Am surprised Alexis is still 3rd, she was mostly used throughout all core content as a main and it wasn’t really til LS2 that Aoife took over.
You can tell that all my love goes into my humans and norns. :D
Fia was made right before I started playing FF14. Poor Fia. You had such potential. I’ll come back to you one day, promise.
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