#everything is the same except the ghosts have a Minecraft server
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thevoidstaredback · 1 year ago
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So, I told you guys about the Minecraft server that's been having problems lately, right? The one that I'm salty about for several reasons, one of which being that I'm not able to do what I was told I would be doing.
Anyway, our admin (a long time friend of mine) announced this past Saturday that he would be ending the project. The main reason being that the people holding big roles (I would totally [user]name drop them, but I'm not gonna be that petty yet) have been bailing out literal hours before recording happens. Two of them have even been ghosting us all!
The problem is that I don't want to give this up. This project is something Admin has been dreaming about since we were in middle school. I've been helping him with this since I was in middle school (he in high school)(he's a year older than me). I want this to be a thing that happens because, and this is a little selfish, it's something I've been wanting to do, too.
Now, I've got two options. I can continue with this on my own, get everything set up before even approaching anyone about retrying; or I can talk to the others (Admin R, admin I, admin S, admin B, and myself (admin L)) and we can work together on retrying it. Either way, we have to be more cohesive.
This is where y'all come in. I need advice. Under the cut is a message I have drafted to send to the others, or at least Admin R. Will y'all let me know what you think about it? Anything I need to add or clarify?
Any advice is welcome because I don't normally have conversations like this, but I have before.
I'm also very stubborn about this. I will be doing this project with or without the others. It'll just be faster and funner with them.
If y'all don't really care, that's fine. Most, if not all, of you followed me for my writing, and I promise stuff is coming soon. But I can't go to my other socials with this because they follow my other socials and I don't want them knowing about this until I've got what I need/want to say sorted out. Regardless, a version of this message, if not this exact thing, is being sent out by noon tomorrow.
Y'know, I was thinking about the announcement from Sat. If we want to try and pick this up again in the future, doing an actual casting call would probably be our best bet. With a hard set schedule, the world built before even looking for voices, and a storyline to follow (if we don't wanna improv our way through)
It wouldn't even have to be paid roles! A casting call between friends to see who would be best where would be fine as long as we have a set schedule that eveeyone knows to follow. Like when putting on shows for school, except the rehearsals would be recording episodes. (Same with crew calls, because having a set crew and a set cast is always good)
If we do end up going with the paid route, we'd have to establish ourselves and a channel first so we can actually pay people.
This is, of course, in the scenario that we actually wanna do something like this again. If we do, we have to delegate and communicate between ourselves, and whoever joins us, better. A lot better
I think our problem was that we held too high expectations for this project. Expectations aren't bad, they're great, even! But there's a bar that we set that we couldn't reach for several reasons.
I get it, life happens, stuff gets in the way. That's where we fell apart, I think. No one was communicating with anyone, and when people did talk, it was sporadic with hours to days between messages. Last minute schedule changes across the board that wouldn't have been last minute if we'd all communicated better.
I have the most time out of all of us, I'm pretty sure, as well as several large followings in different places. I can take on a lot more than the others because of that free time and ability to reach as long as you let me. If we want to retry this, it'll take a while to set up, but I believe we could.
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angelic-ish-phantom · 3 years ago
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What if the ghosts played Minecraft? What if there was a ghost that decided they wanted to live in Minecraft? What do they even be able to do it
So you’ve come to an expert I see!
If a ghost wanted to ‘live in Minecraft’, their lair and aesthetic could be Minecraft. Think Max Brooks’ Minecraft: The Island. Said Minecraft ghost would appear like a Minecraft skin, even outside of their lair and would only able to cycle through certain emotions. They would also treat real objects like blocks or items in the game… and it would work. They’d need to punch/break stuff to acquire it, and would have a fully working inventory. Also hunger which is not great. They would be able to respawn back in their lair and craft armor so they could potentially be kind of powerful actually-
While incredibly cursed, they would be relatively harmless, and only come through portals to check for updates.
(Also the ghosts do play Minecraft. This ask has made my headcanon that all of Danny’s casual enemies have a Minecraft server that they all play on its the most chaotic shit ever. The server is modded to hell and back so they aren’t bound to plebeian non-dead Minecraft player rules. Technus is admin, because he would not play otherwise. He doesn’t actually do anything with this: Entirely unhelpful creative mode server God boi™. Tucker is the only actual staff because Skulker didn’t want to be in charge of maintaining the server once he found someone good enough at game stuff to take over. Tucker hates this but also can’t bring himself to just NOT do it. Ember learns Redstone specifically so she can make music in Minecraft also. She also has every disc on the server. Not just loot. She steals any discs anyone else gets and has them all. Pointdexter also knows redstone; he is worse at it than Ember, he just uses his skills to do actual things where she doesn’t. Kitty and Danny are the only ones that just play the game normally. Danny also patches the creeper holes like a Saint. Johnny fucks with everyone’s builds when he’s bored; this is the only reason he comes online. Sam has beaten all the ghosts at pvp, a lot of them at the same time; she is just that skilled. Lunch lady is there too, dedicating all her time online to killing and cooking every animal she comes across. On the one hand, she keeps the entire server fed, on the other hand she destroys all the farms and no one can have an edible pet or it WILL die. Skulker collects money heads, and it’s actually really impressive. He’s killed the Ender dragon a figmillion times; he just keeps respawning it for fun. Youngblood makes a tonne of ugly builds and lava casts, because pretty servers can’t exist with people like these. On that note, Box ghost is also whitelisted. No one knows how, but he keeps logging on and building dirt shacks. Dani plays also, because Danny gave her the IP address. She comes online to talk to Danny instead of calling or texting him with the phone she absolutely has. Valerie also has access to the server via ‘Phantom’. This was not a good decision. She destroys all of Danny’s stuff specifically. She griefs everyone, because ghosts, but mostly just blows up whatever Danny is making. She doesn’t come on often and it never occurs to them to just ban her- Dora and Klemperer also get to be on the server. This is good for them, they are just having a good times. Vlad is not allowed on the server, because he is a fruitloop and no one wants that. How do all the ghosts get their computer? Theft of course! And lots of it! This is fine.)
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nemofil · 4 years ago
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i had a fun time discussing ideas for a dumb hollow knight content-creator au (where everything is also fine)
1. radiance was a big shot before the pale king arrived and stole all her followers bc he did basically the same content as her, just a bit better. eventually radiance started an ARG about someone controlling the whole world with a hivemind and got pale king in it and they’re very much besties with a small rival arc :D
2. lost kin used to do normal content like gardening and walking/hiking around until in one video it ended abruptly and they never uploaded again, implying that they died somehow. then some 400 years later they begin making content again where they wander and had a COMPLETE 180-degree turn on their content. it’s now all trolling and arson until like one day they went back to normal content for... some unknown reason
3. grimm’s the super enigmatic vlogger with the super hot voice and every one keeps wondering what he looks like and there’s some thirsty fancams and edits about him (mostly made by godseeker)
4. speaking of godseeker, she posts fancams of like... literally everyone and she’s probably into astrology, and her texts are always in a slightly elegant form like “greetings, may i interest you in [thing]?”
5. pure vessel doesn’t talk while they’re streaming, and you only see an arm playing and a bunch of plushies on their table :D also they’re EERILY good at this, and sometimes hornet comes in their room since they live together with the siblings 
6. little ghost REFUSES. ABSOLUTELY REFUSES to play anything other than platformers when they’re streaming. everytime a follower donates and asks them to play something that isn’t a platformer, they begin tapping on the table. it’s morse code that says “fuck off”. they have made small exceptions though, like when they played dark souls and bloodborne and were eerily good at it
7. myla and bretta do little animation memes and they sometimes collaborate together :D
8. the collector has an onlyfans where he shows off his shiny pokemon collection. he also streams gacha games and does NOTHING but whale on them. and... rarely, he goes bug catching
9. quirrel has a wide blanket of content, sometimes he’s walking around, sometimes he’s blowing toilets up with monomon, and sometimes he just gives out worthless information in 30-second videos
10. it’s a given but sheo does drawing streams, mato posts videos about, well... swordsmanship... and i like to think that oro’s a commentary person who like. drops the bluntest jokes and yet still manages to get his very based point across
11. sly’s one of those internet legends who gives like genuinely useful advice about money and scams and all that other stuff but his upload schedule resembles that of a hermit’s
12. the nailmasters have a minecraft smp series where mato and oro are planning to go to war, sheo’s just doing whatever and sly hasn’t appeared on the server in years
13. dung defender does like commentary and stuff where it’s super happy and he’s just a very positive content creator in general :D
14. lurien posts fancams on alt and does tea commentary on main. sometimes he slips up and posts a fancam on main. but the fucking amazing part is that no one knows who his alt is LMAO
15. i fucking heard dystopia sneeze so damn loud in the background @dystopiax you little shit /affectionate connotation
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lunatic-fandom-space · 4 years ago
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Okay, you know how I said I wanted to watch all these german minecraft series and then watch 3rd Life SMP? Yea, I actually dont have the attention span to watch a bunch of white bread boys fuck around in minecraft with little to no story, regardless of wether theyre american or european so Im just gonna write this post and them start watching 3rd Life SMP so yeah.
First, I kinda want to discuss what Im hoping for on like, a meta-level I guess. The only other minecraft RP Ive watched that seems similar to this is Dream SMP so expect lots of comparisons.
I like to split dsmp into three major parts: no story/non-rp, story/non-rp and story/rp.
The first part was literally just a live streamed vanilla minecraft let's play and it was boring as shit. It felt exactly like watching a bunch of dudes play minecraft and unless they acknowledged the people in their donations (who could uncomfortably pushy and even shippy at times) you did not at all get the impression they were even aware of the stream. And as much as I appreciate some level of authenticity in this type of content, I also expect to be entertained by it and this did not even meet my bare minimum standard of entertainment. Admittedly, my attention span is very low so that definitely has something to do with it, but still. I personally have never felt anything but boredom and occasionally intense discomfort while watching anything from this 'era' of dsmp.
The second part was the start of the first conflict, and thus the start of some semblance of a story. They were kind of 'roleplaying' already (both in the sense that they obviously have their personas for their content and in sense that they didnt actually have grievances with one another and were just playing it up for the sake of entertainment) but it was more on the fly, even less focused and less serious. However, it was already legues more fun to watch.
And then we had the third part, where, starting with Wilbur Soot joining and deciding to larp Hamilton, they started to plan things out more and have more complex and/or dramatic conflicts. Needless to say, this was/is the best part in my opinion and what made me see the appeal of dsmp.
What Im hoping for 3rd Life SMP is, that they skip atleast the first part. From what I can tell, it was created sometime after dsmp has been in that third part for a bit and it is a minecraft rp, so Im assuming the people behind it wanted to do something similar, just with the story aspect there on purpose and from the get-go, if you know what I mean. And by the way, I dont think thats wrong or even "copying" in the slightest. Dsmp very much seems like a case of "they did it first, not best" and if anything, I think it would be a shame if people didn't want to do their own spin on this basic concept.
What Im personally hoping for in terms of the 'style' of roleplay itself, I really hope that they dont seperate it as rigidly into lore and non-lore as they did in dsmp. Ideally, they would do it like Ranboo (Wilbur when he was playing Ghostbur to an extend too, but he didnt actually stream and have his own POV back then), where he's always kinda 'In-Character' even when there isnt really anything happening in the plot at that moment. Again, I just dont have the attention span for no story in series like this anymore, so I'd appreciate it on a personal level, but I also think that it could humanize the characters more and potentially add additional depth to them. Especially since it looks like 3rd Life is made by the Hermitcraft group and if the stuff Ive read about Hermitcraft (especially in comparison to dsmp) it wont thrive off intense conflicts and wars in quite the same way, so that could also be a way of making a calmer rp interesting.
And now, some actual plot predictions!
So, the way I found 3rd Life SMP was this really neat 'Pitiful Children' animatic by ZylisticArt. I didnt actually 'watch' it because when I look up animatics I just kinda stare at the screen, not processing anything because Im too busy imagining my own OC animatic to the song, but I did read the description and was mildly intrigued, and its the main reason I wanted to watch 3rd Life so Im going to properly watch it now and post my predictions for the plot below.
***
The description mentions something about the animatic being based on some kinda theory, but I only skimmed it in order to not get spoiled so idk what thats really about. Im mostly intrigued by the fact that the description mentions it being a hardcore SMP (with a twist!), that, combined with the name and the visuals of the animatkc lead me to a couple conclusions;
I dont really know how Hardcore mode works in multiplayer, but in singleplayer you just get permanently kicked out of your world when you die, so Im assuming it works like that on a server too, except on a server, Im pretty sure you have the option of being 'reinvited' onto a server by the admin(s) so you could theoretically have three lives while keeping it a hardcore project where you cant regenerate without potions or golden apples and all that. Again, idk if thats actually how hardcore works but I sure hope it is, because thats what Im basing pretty much all of my predictions on.
In the animatic there were like green people, yellow people and a red guy who was like, the antagonist I guess. I think the green guys still have all their lives, the yellow ones are down to two and the red lads are all down to their last one. Maybe theres gonna be a thing thats like, if you lose a life you lose a part of your soul and that makes you evil or something? Yknow, like the whole "character comes back wrong" thing, except its the conflict of the entire series. Pitiful Children is very much a 'Manipulating Others Into Doing Harmful Shit' kinda song, and I feel like that would be very in-line with a plotline like that, yknow?
Im not expecting there to be wars/conflicts on the scale of dsmp (no blown up countries here bois) but I am expecting to get ridiculously attached to a place that inevitably gets blown up/set on fire by an antagonist.
Speaking of antagonists, theyre definitely also doing the whole multiple POV thing, which means everyone is an antagonist in one way or another and Im a solutely watching every POV from every characters so that I know the full context and story of everything, so I can have the most correct opinions on them, which is both normal to want and possible to achieve.
Since these are the Hermitcraft guys Im expecting some beautiful builds that make me feel insanely untalented and the same thing with redstone shit.
Ghosts. If they havent added some kind of ghost mechanic/lore at the time Im writing this, they will add one in later, mark my words 3rd Life fandom, mark my words...
Thats pretty much it. This is all going under my mcyt tag too, and I dont think I'll be live blogging it, but it really depends on how interesting it is.
Also, if youre a 3rd Life fan who already watched all of it, the only thing youre allowed to respond to this with is a meme that is horribly incomprehensible to anyone who hasnt watched it.
Have a nice day!
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myfriendpokey · 7 years ago
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zine thoughts pt 2
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where do you sell videogames? zine fairs, children's book stores, used record marts, from the trunk of a car like rudy ray moore, on etsy or on craiglist, with flyers on the wall of the local chip shop or library. through awkwardly hammered-together handmade electronic systems or the reverse, turning your game into a jumbled set of paper text and graphical fragments which can be sold in boardgame stores as some kind of reconstruct-the-narrative puzzle. you could make one-off bespoke games or game simulacra for movies that want to depict some kind of videogame being played onscreen without having to go through the licensing rights. you could ghost-develop games for wealthy people to put their names on ("american mcgee presents my life with princess diana by donald duck"). you could develop training games for the military-industrial complex, ha ha ha ha. you could get funded by the CIA to ensure the medium of videogames remains sufficiently arty and rehabilitated to function as propaganda for capitalism... i mean we already know they were involved with the paris review and iowa writer's workshop and all that jazz so they gotta have least a couple people on the payroll already, right, and we will all be treated to some very entertaining revelations following the inevitable freedom of information act request 15 years down the line. you could try connecting with the little self-contained fan communities for things like touhou, fnaf, undertale, m-minecraft, like those renaissance artists who had to drop their patron's face in the background of some religious scene except in this case it would be one of the homestuck guys. you could make "trainers" for more popular games, or demos that could show how they "feel" without a $60 investment. you could sell small games as assets for larger ones that want to have some kind of in-universe  playable arcade system without having to invent a whole new game from scratch. you could just make extremely specific forms of pornography, maybe not the worst option even, just make sure the very artistic sequences of the protagonist remembering his dead wife are broken up every now and then with scenes of him unhinging his jaw to swallow and slowly digest another, smaller sad games protagonist whole (with rumble function for controllers!!!). you could make games for all the people who are still on windows xp or earlier or have some kind of arcane video card setup that prevents them playing anything other than that one preinstalled pinball game. you could try selling them at street vendors. you could try learning another language and making games for non-anglophones that don't sound like an english-written game that was localised without much thought after the fact.   you could make games for kids in the hopes that they sexually imprint on them enough to support your erotic oil paintings of the characters 10 years later, just like nintendo. you could make an extremely interesting and thoughtful videogame and then offer not to release it if the donation threshold is met, thus sparing people the emotional obligation of having yet another thing on their should-play-this-eventually list. you could develop games with some bewildering system of in-game and real-world currency interactions and then sell it to the mob as a way to launder money. you could make videogames that robots record themselves playing to upload en masse which are then watched by other robots as part of some weird, ungraspably abstract SEO economy, or better yet make robots to make the videogames as well. you could make virtual cemetary plots either private (downloadable exe) or public (hosted on the server) with their own customisable mood-themes and weather settings (dark, stormy, remember-you-will-die; sunny, quiet, circle-of-life etc). you could make prosperity orbs. you could make games for office workers or call center staff which resemble excel documents or phone system frontends from a distance. you could make games which really ARE excel files, some dense collection of interlocking hidden formulas that change to display text and ascii characters as you tab your way through. you could probably talk your way into "adapting" any of those old IPs that still float around long after anyone stopped having any particular thought or feeling about them at all, like the flintstones or ziggy or something, maybe do like those 1960s superhero cartoons where they just filmed panels from the comics - just break a 2d flintstones cartoon into constituent elements and have them hover around in a little cutout diorama that you fly thru, possibly explained in-universe as representing the 4-d vision of the great gazoo. you could make games that play themselves, for the depressed. you could become a ghastly serial m**derer where after each crime you upload a new game to itchio which will reveal the  name of your next victim, and costs only $9.99, and of course everyone buys and plays it because the police have put up a reward for solving the crime because they can't get past the dinosaur on level three, and all seems lost until some plucky young computer student who found the game on a friend's hard drive manages to solve the riddle hidden within the game's structure, following the clues, to an old castle, she knocks on the door, it's opened by, yes, it's will wright, wearing a wizard outfit, who tells her that by dint of solving all the puzzles she is now invited to join that mysterious organization known as "The Elect" which is assembled from the finest minds in all game design with a view to secretly controlling the world economy (via "werewolf blood", somehow), that she need only complete the ceremony by sacrificing one untutored soul, he holds out an ornate knife, she hesitates........
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the question is where to sell videogames rather than how because for the most part we already know how - there are a million more or less instructive articles out there about hitting up conventions or talking to the press, and it's not that they're wrong, exactly, more that they expect to be applied in an environment that no longer exists. but what should preface and qualify the idea of sheer volume swamping the indie games market is that, outside of a few small pockets, there never really was an "indie games market" to begin with - indie games drew and mostly still draw on the existing videogames market, rather than constituting a new one. it's telling that the glory days of indie games were just the ones where they were able to draw upon some of the same privileges larger titles already had in the ability to access that same audience - being frontpaged by steam, say, or making it onto a comparatively closed console platform, or generating earnest thinkpieces... you could say that they were tapping into structures the industry had already built but had not yet occupied to full capacity.
of course there are exceptions and various efforts to set up new economies for small weird interactive things (like patreon, or game bundles), and some efforts to reach outside the existing games audience likely were successful - but when we think of indie games "functioning" economically, whether that means supporting a small team, a single person, or just hitting minimum wage per hours spent, i believe we're mostly still talking about ones which are built around the existing games economy. which is fine, but i think it's also intrinsically precarious in ways which maybe get glossed over in discussions of the "indiepocalypse" - are all those new steam releases really causing a problem or are they just exacerbating a structural limitation which was already always there, a reliance within the indie game economy on a certain lucky-few-ism which just became grossly more noticeable the more disproportionate it got?
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of course it's easier to be dismissive after the fact, and my fantasy about "where" to sell videogames is partly a fantasy of them having a location to begin with - of attaining something of the grounded and immutable appearance of the non-digital, as though brick and mortar stores  don't have a relationship to the likes of amazon as basically precarious as any online storefront. and there are also real and obvious reasons why the various videogame audiences all tend to clump together - similarities in terms of the hardware required, the inputs allowed, of visual and cultural reference points, to say nothing of the personal / professional histories of the people involved in each. we are all contained within "the medium"...
so maybe it's also a fantasy of starting to pick apart that conception of the medium. i think small game developers already have more in common with artists or musicians working on the fringes of their respective industries than they do with even moderately successful teams within the same format, and use similar language, engage in similar forms of practice - particularly as near everything  comes increasingly mediated by the digital these days. i think they already ARE working in similar spaces to some extent, whether it's social media sites or digital storefronts or meatspace stores pushed by necessity not to specialise. and without wanting to be paranoid (or moreso than the CIA thing, at least) i think we should be cautious of the way a certain focus on mediumicity can obscure these overlaps.  a "new medium" is one which inherently pushes against the image of one as grouded ahistorically in some eternal human verity or other (where each medium supposedly embodies some different mode of perception / medieval humour / ninja turtle etc) - it is to see firsthand the way in which supposedly eternal, neutral qualities are materially constructed, which includes seeing forms of social organisation and usage become mystified into extrahuman conditions.  and given their basis in technology that includes drawing from wider trends in the use of that technology as a whole - which specifically, in tech circles, can mean more and more tightly interlocking systems of proprietary knowledge and speculative capital, as well as "new mediums" constructed so as to be inseperable from some storefront, website or monitoring technology. i don't think anybody will necessarily break even taking their games to a zine fair (not that they're breaking even now). but i do feel like trying to build networks across those medium boundaries could be more valuable in the effort to build some sustainable environment for these things than any amount of reform within the house that tech built.
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[PS: it occurs to me that you could plausibly argue that the very bagginess of medium-centric formulations is what makes them valuable, in forcing many different groups to butt against each other on one platform rather than just disperse into echo chambers. but i think exactly the reverse is the case: nobody really engages with each other's work in artgames because the stakes are simultaneously too small and too large. they're too small in that however much i might be picky about another person's work - and i think it's this vague pickiness or sense of not-quite-right-ness that drives the most searching critiques - it still feels pointless to pursue that instead of the glaring, omnipresent faults of the big AAA players, which means more complaining about far cry for all eternity. and they're too large in that most small game development is so precarious that it's not really worth the risk of knocking someone out of the circle over penny-ante shit. only with both economic security and broad similarity of outlook can a truly vital,  human culture of spiteful cattiness begin... our day will come]
(image credits: Eco Fighter, World Heroes 2 ,The Space Adventure, Nancy)
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sapphire-knight · 5 years ago
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YES AND IT KEEPS GETTING BETTER!
I'm trying to summarize what happened since the 17th rn, hope it's gonna be understandable, so:
- Wilbur is now a Ghost, Ghostbur, and doesn't remember a lot of the stuff he did while he was alive, remembering only happy stuff
- Tubbo, Quackity, Fundy, Ph1lza and Tommy are rebuilding L'manburg
- One of the new whitelisted, CaptainPuffy, did a lot of pranks around the server teaming up with Dream and wanting to frame Tommy for it
- Quackity seems like he is possessed, he wants to rivive Schlatt and use him basically as a political puppet, but he didn't act on it yet
- Fundy's familiar storyline comes into focus to punch us in the face, because Ghostbur doesn't remember a whole lot about him and he's hurt, people keep reminding him that he's an orphan and Philza is trying (and succeding) at being a good grandfather for him. Eret wants to adopt him, but during the day of the adoption he didn't show up (it was thanksgiving day and basically they didn't tell him it was the day of the adoption so he was with his friends) so angst ensues but also Phil being a great grandfather ensues
- Someone new is whitelisted, Ranboo, and the day he has to get toured around he ends up burning down George's cottage with Tommy and joining Fundy in a scam
- in the same day, Niki and Puffy had a super chill minecraft date and they opened a flower shop :D also Niki is Ranboo's big sister
- in case you didn't know (I do not remember if it's said in the summaries), Fundy and Dream are engaged, but it's strongly suspected (and basically implied?) that Dream is cheating on Fundy with George. But the marriage is still up, the video comes up on the 5th and recorded on the 4th.
- Techno is outlaw in L'manburg
- Dream didn't take well that George's cottage got burned down, and once he discovered it was Tommy's fault he used it to his advantage, trying to get Tubbo to exile Tommy from L'manburg or Dream will rebuild the wall and take away L'manburg's independency
- Ranboo got no repercussion because Tommy covered for him, saying that he acted alone and that Ranboo wasn't involved
- Tubbo tries to get an agreement with Dream, putting Tommy under prohibition for three weeks and he has to report everything he does by writing in a book he has to give to Fundy, and then Tubbo will discuss the thing with Dream on December 2nd
- let's go to December 2nd
- The meeting is actually going well, Dream seems alright with Tubbo's decision on putting Tommy under prohibition. They come to an agreement that Tommy will stay under prohibition, and if he behaves well he will tear down the walls, if Tommy fucks up he will enlarge them. It's going well, right?
- But Tommy has an idea
- Tommy still has Spirit's leather (Spirit was Dream's horse on the SMP, that leather was one of the most valuable intems in the server for him) so he tries to basically threaten Dream, saying that if he doesn't tear down the walls and leave them be, he will burn the leather, but if he acts well Tommy will give it back to him
- it seems like it's working, Dream start to tear down the walls
- but then he just starts building it again, bigger than before. Dream is angry. He snaps at Tommy for trying to threaten him, claiming that he doesn't care about anything on the server now except for Tommy's discs, daring him to burn the leather right there in front of him and giving Tubbo an ultimatum: he has 3 days to decide if he wants to exile Tommy, if he doesn't, then L'manburg will lose its freedom and the people who live there will not be able to exit the city again, or Dream will personally kill all of them.
- Tubbo and Tommy have a really ugly discussion, they still didn't actually made up
- They will chose on the 4th tho (today, like rn in stream) bc Tubbo has other things to do on the 5th
- Quackity apparently gave born to a montain (do not ask) and he wants to build there "Mexican L'manburg"
- Dream dethroned George publicly, putting Eret back on the throne, saying that he's doing that to protect him, wheter he means it or not is not clear
- George is not too angry, but Sapnap is furious. He already was starting to doubt Dream because he said that "the only thing he cares about in the server are the discs". Both George and Sapnap join Quackity on Mexican L'manburg. Dream technically stends alone.
- later Dream joins again and he and Quackity have a political discussion, Quackity popping off there tbh
- Today is the day of the decision. The poll Tubbo made on Twitter wants to exile Tommy (but it's like a 56-44 thing), they are deciding right now
- Tubbo is indecise, but Tommy wants to fight, and has proposed to get Technoblade on the battle. Quackity agrees. Fundy seems to agree too. Tubbo is still indecisive.
- Tune into either Tommy, Quackity and Tubbo's stream
Ranboo: I am Homeless
Ranboo: I have short term memory loss
Ranboo: I am half enderman
Ranboo: And I am new in town
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