#even though silco was likely more wealthy than most people in piltover but what do i know
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ssaltlicker · 13 days ago
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The arcane fandom is so fundamentally unserious. What do you mean the ends justify the means as long as you deem it justified. Wasnt the entire point that that logic sucks ass
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honey-tongued-devil · 3 months ago
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Got a request: Jinx x Piltover reader who comes to the undercity a lot to see some action and excitement with Jinx thinking they’re from there only to find out that they’re from topside.
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[Arcane preference zaunites] with a s/o from Piltover (viktor, ekko, silco, vander, jinx, vi, sevika)
In less than a week, I’ve gained 500 followers and over 20 requests, so I’ll ask you right away to please be patient. English isn’t my first language, and I don’t think I’ll be able to post more than two or three headcanons a week (since I also draw). I’m sorry to keep you waiting, but I just ask for a little patience. In the meantime, if you’d like to support me, you can follow me HERE (bluesky) even though I haven’t started posting seriously yet, or you can leave a tip HERE. That said, enjoy!
Viktor:
- The most versatile on the subject. He’s the first one who is constantly around the people of Piltover, studying and having his room at the academy, which is even located in a wealthy area.
- Generally, he doesn’t pay much attention to someone’s origins, but as the relationship grows more serious, memories of his early academy years become more vivid.
- Viktor is a chill guy, until he’s no longer chill, (at least the original one).
- Most heated discussions are likely to revolve around politics or events in the city. But as long as you don’t call the people from the Undercity “beasts,” “creatures,” “monsters,” “beings,” or “animals,” his anger won’t be directed at you.
- At some point, he won’t remember anymore that you’re from “different neighborhoods,” and since he needs a hand carrying things to the academy, he’ll start asking you to accompany him to the Undercity when he needs to make purchases or pick up pre-ordered items.
- And although it might scare or intimidate you at first, it won’t take long for you to get used to it.
- Although sooner or later, you’ll learn to change your clothes before going down to Zaun.
Ekko:
- The first meeting with Ekko is straight out of a book: you get caught in a crossfire, and before you can even begin mentally writing your will, an arm grabs you around the torso and pulls you away at such a high speed that you feel like throwing up.
- He can’t take people directly to the hideout, but he can offer you assistance as soon as you’re somewhere safer.
- This is why, the second time he saves you, he can’t help but joke about how it almost seems like you put yourself in danger on purpose, and that you could ask him out in a less dramatic way.
- Of course, he’s just joking to break the tension, but when you actually propose it, even just as a way to repay him, it’s the beginning of the end.
- Between your outfit and the fact that, having run into you twice in a crossfire, you were in some pretty dangerous places, the last thing he expected was for you to ask him to meet up at the bridge and then show up dressed like a Piltie.
- Before his meeting with Cait and the one with Jayce, this would’ve been a breaking point; he wouldn’t have shown up and would’ve just gone back. But now, even if he’s not thrilled, he’ll at least come over to complain that you didn’t tell him you were from the upper city.
- He’s resigned to this fate, but he still remains a bit suspicious and on guard, not knowing your political stance, why you were down there, or how you see the people from his city.
- Even as you become closer, he’ll never stop teasing you about your background. You’re drinking, and you drop your cup? “What a strange way Pilties have of drinking.”
Vander:
- Going down to Zaun without stopping by the Last Drop is a waste, which is why you’re lucky enough to run into the Hound of the underground right away. Not only is he one of the most influential people, but also one with a lot of connections.
- At Vander’s suggestion, you stay at the counter, and he uses the opportunity to ask you a few questions, curious: for example, why is someone from Piltover down in Zaun alone at that hour? What do you study, if you study, or what do you do for work, if you work.
- Vander is extremely sociable, and since he handles negotiations, he doesn’t hold hostility toward upper-city residents, though it’s rare to see them in these parts.
- It’s not even about flirting; he just wants to keep chatting and make sure he won’t have you on his conscience. He asks you to wait until closing, checks in on the kids to make sure everything’s okay and says goodnight, then walks you to the bridge.
- The more regular your visits to Zaun become, the more the other regulars at the Last Drop start to recognize you and get used to you, making that place quite pleasant. And then there’s the deal with the bartender: if you offer him a good chat, he’ll treat you to a good pint of beer.
- The toughest part of getting close to Vander is learning that he’s a single father to four kids, and seeing the hostile and shocked reaction of the younger ones when they find out you’re not from their city.
- But hate is taught, and even if it takes some time, they slowly start to get used to you. Maybe they won’t jump into your arms, but if you decide to stay over, they’ll make room for you or bring you something to dry your face with, in strict silence.
Silco:
- This man, though he may not look like it, is the embodiment of patience.
- It’s his goons who bring you to his office, and the first time, all it takes is a quick glance for him to know you’re not a spy, a rival, a drug addict, or a threat.
- Silco kills, but generally not without reason. So, the first time you have a heart-pounding panic attack from being dragged there, you get off with a warning: if they catch you poking around his business again, it won’t go so well for you.
- But today, Janna’s on your side, and you’re safe.
- The issue is much simpler than it seems: if you live in the Undercity, you know which places to avoid and which gangs control which areas. But if you’re just a foolish Piltie who likes wandering outside your own city, the odds of ending up in one mess after another are high.
- That’s why, the second time they catch you near one of their shipments, his goons already have their weapons drawn.
- This time it’s not even Silco who spares you; instead, a firefight with the Firelights breaks out nearby, and you’re just lucky that bigger problems show up at the right moment.
- It happens repeatedly: either you run into his goons and instinctively wave like an idiot, or you end up in restricted areas, and one of them who’s taken a liking to you motions for you to leave, or you start frequenting the Last Drop and see them all more often.
- Gradually, this brings you more often—and with less dread—to the kingpin’s office, who, since even his daughter likes you, first makes sure to get you a map of the Lanes because “you’re obviously so clueless you must be from Piltover” to keep you from getting yourself killed.
- Then he realizes you’re pleasant enough to let you hang out in his office on weekends, when the noise downstairs is so loud that he couldn’t work anyway.
Jinx:
- You’re essentially the “dumb Piltie” stereotype that comes to mind when people in Zaun talk about those from the upper city.
- Deciding to venture into the alleys without any experience or knowledge of the area purely out of curiosity wasn’t your brightest idea, but at this point, it’s too late to turn back.
- That’s why, after hours spent looking for something interesting—colorful explosions that have been common recently near the docks, some chase scenes—you find nothing, give up, and throw yourself into a bar.
- If it were evening, you might hope for more than just a jukebox playing country music, four young guys playing pool in a corner, and a girl sitting at the bar who looks half-asleep while the bartender cleans glasses, but you still decide to sit down and order something local.
- Everyone’s eyes are on you, but the moment the girl with long blue braids lifts her head, the others snap back to what they were doing, and she looks at you, still drowsy and a bit confused.
- Meeting Jinx is the beginning of the end; she rambles on, is relaxed, and the moment she hears you wanted action, she jumps off her stool and drags you out before you can even sip your drink.
- She has no particular reason—it's just rare to find someone who wants to have fun, although you quickly realize that her idea of “fun” involves risking your neck.
- The first time ends like that; you don’t even exchange names. When it gets late, she vanishes, leaving you no choice but to return to the bar in the following weeks, where you meet her again and pick up on that fun “tour.”
- This “tour” brings you closer, even if you never talk about deeply personal things because there’s never time.
- It’s one night when you’re sitting together on a rooftop, watching the distant lights of Piltover, that she learns the hard truth: you’re from the other side of the river. This single piece of information seems to destroy everything you had built. Without a word, she runs off, and you don’t find her at the bar at the usual time anymore, but you don’t stop trying.
- The bartender probably tells her, or she sees you, who knows, because weeks later you meet again, and she almost looks sad to see you.
- She expected you to give up, not to keep coming back despite how difficult she’d made it, which is why when you pull her into a hug, she stiffens, taking a while to hug you back.
- The closer you get, the more she becomes like a ghost. You even find her at your place, but you never see her on the streets in Piltover. She rarely stays over, but you know it’s because of personal issues.
Vi:
- Vi isn’t for everyone: she’s for those with a “savior complex” or hotheads who can take a couple of punches to the face.
- The reason you’re in Zaun, dressed incognito, is because your colleagues told you there’s some interesting stuff in the underground city’s shops.
- What you didn’t expect was that the “interesting find” curled up behind an abandoned building would be a person.
- Nothing too serious, just a brawl gone wrong. She’d hidden to tend to her wounds in peace, probably in that vulnerable “cornered wolf showing its teeth” state.
- Cooperation isn’t her strong suit, and, not to rely on Undercity stereotypes, but you imagine it’s also rare for anyone to help strangers wounded on the street.
- She becomes more docile after you simply stand by, “covering her back”—basically just staying put and shielding her from view. 
- whenyou blurt out, “Forget gin; I need something stronger.” she starts to like you
- Once she recovers, she gestures for you to follow her, suddenly motivated by the urge to drink. Surprisingly, she takes you over the bridge to your own city, to a cozy pub that smells of wood.
- Drinking there becomes a habit; after a few drinks, you tell her you hate that the evening has to end, and she chuckles, flattered, before saying you can always do it again.
- And you do it again.
- You keep doing it until you end up kissing clumsily in the pub’s restroom, nearly knocking heads together, until she pins you to the wall and your brain signals a warning.
- You tell her you live nearby, suggesting you take things to your place, unknowingly revealing something you thought was obvious.
- She stares at you for a few confused seconds. “You didn’t tell me,” she says, but the truth is, Vi doesn’t hate upper-city people, so once the confusion passes, the alcohol and hormones work their magic, leaving that conversation as a problem for the next morning.
Sevika:
- Her only interactions with people from the upper city have been with Enforcers, but contrary to appearances, Sevika is a big, intimidating dog that’s actually quite tame.
- She doesn’t get her hands dirty unless necessary, so even though she has no fondness for Pilties, she’d never start a physical fight with one.
- You first see her in the Undercity, at the Last Drop, playing cards for a hefty sum of money against two shady types: one bald with a metal nose, and the other dressed like an out-of-place gentleman.
- It’s only when the game ends and she gets up to head to the bar that you clumsily manage to strike up a conversation, receiving nothing but a scrutinizing glance in return.
- She lets you buy her a drink despite the large sum she just pocketed, and when you compliment her on her play, she puffs up with pride and starts talking about how those two just cheated but still couldn’t win.
- For a moment—just a moment—she realizes she’s never seen you around here before, but then she goes back to talking and listening, fueled by the alcohol.
- Getting her out of your head becomes impossible, and if you catch her at the end of her shift, she’s even more relaxed. It doesn’t take many weeks before you find yourself with your knees over her shoulders in the Last Drop’s basement.
- Emotional or mental intimacy with Sevika comes at an incredibly slow pace, but she starts approaching you in the bar, and your “private encounters” become more and more frequent—until you try to make things more serious by inviting her up.
- Her reaction seems angry, but it’s more surprise; she hadn’t realized and didn’t expect it.
- She becomes a lot more guarded around you, until, in time, she learns to trust you again.
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goddessofroyalty · 3 years ago
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Ok 2 things, ones a delightful rant and the others an actual question~
So I’ve recently finished catching up with all your ZaunFam Omegaverse posts and I love them all (shoutout to that Mylo and Silco bonding mini fic~) but what really got me cackling was that question on if Jayce was the Omega and Viktor was the Alpha~ I just love the idea that Viktor’s like that nerdy guy at school who was looked down on (not physically bullied as his family would destroy you~) for being physically weak though really smart, that then comes back years later extremely successful with a hot piece of eye candy on his arm (Jayce~) and everyone is just flabbergasted!~ Even more sweet/funny if you add the fact that Jayce has never considered himself conventionally attractive by Piltover standards (Makes me wonder how the ‘Golden Boy’ thing would change with that reality~) and doesn’t get what the fuss is about~
Also even better if Jayce’s pregnancy goes extremely smoothly, like through the whole 9 month to birth is a relative breeze (as much as a pregnancy can be~) and Silco’s just seething in the corner cause even though he’s happy to have a healthy grandchild he’d have liked Jayce to suffer like he did~ Oh the pettiness~
And now with my actual question~ I noticed that most of the post about ZaunFamily revolve around Silco/Vander’s relationship or raising of the kids/Zaun’s independence OR Jayce/Viktor’s relationship and generally terrorising Jayce to some capacity~ Which is all great btw~
So I’m wondering if you’ve thought of any interesting titbits or stories about the rest of the ZaunFam as people and their relationships?~
Omega!Jayce does really let you play with the whiplash of the Golden Boy - he goes from being seen as a bit plain to suddenly the most sought after omega in the city. But by that point Viktor already has won just by recognising Jayce's potential first (Mel also sits in that space of course but that's a separate verse/idea).
Unfortunately, it really give Viktor the vibe of the weird guy in highschool that comes back to the reunion with his arm-candy to upstage everyone. Which isn't what happens at all but... there are some in Zaun who think that. Especially seeing the whole 'wealthy family' thing.
When it's Viktor having it easier than Silco with his pregnancy Silco's envy is a bit more tempered because that's his son and he's seen Viktor have to deal with physical limitations his whole life. When it's the privileged (by comparison) Jayce he's more likely to get the kind of toxic mentality of you're supposed to suffer for your children. Even if healthy grandchild is definitively something he's happy with.
About the titbits or stories about the rest of the ZaunFam as people and relationships the answer is yes just they tend to either be
really tight moments (like 10 lines MAX) that I forget to write down (or are scribbled down somewhere really unhelpful and easily lost) because I'm waiting for them to find a home in another idea (often happens) - the Mylo & Silco bonding ficlet is a good example of that; the "she's not really my sister" exchange and the "what the siblings are good at" exchange both just sitting in my head for a bit and then when I got the "Silco in his full Act 2 style outfit with Mylo’s head in his lap" idea they combined to make that ficlet.
half-baked ideas that I'm waiting to either combine with something else or just generally continue fermenting into something complete - the example above also kind of sits here but the sick!Powder one is probably the better example, I knew I wanted to do something with both them caring for her it just suddenly gained A Form while sitting in that conference hall.
It's the reason why generally if you poke me about something I'll tend to spit out 5 rambly ideas pretty quick. They've been floating in the head void waiting for the right home. Or if you notice in a prompt I seem to have added another really strong theme/image - that idea fit nicely with the prompt so it finished it for me.
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