#even if they are on the other side of thedas when it happens.
Explore tagged Tumblr posts
covertleathers · 14 days ago
Text
Davrin knowing that Rook is coming back. He knows. The other Veilguard confused as to why he seems so assured in this conclusion. He has faith in them. Rook is tethered to his heart as much as he is to theirs. He will know when it's really over.
46 notes · View notes
biowho · 3 months ago
Text
Here's every version of the letter the Inquisitor gets from their LI plus Varric (which didn't make me cry at all)
If your Inky didn't romance anyone:
Inquisitor, Greetings from miserable, rainy Minrathous! (Don't tell Dorian I called it that.) The rotten weather here is making me nostalgic for Skyhold. The mountains were freezing, but at least the air didn't smell like wet garbage. We'll have to get in another game of Wicked Grace, soon. Harding picked up the trail again. I'd tell you not to worry, but I know how useless that is. Instead, I'll just say: I've got a great team on this. Neve could stare down the Maker, and wait until you meet Rook. He's/She's/They're a natural: Smart, resourceful, completely unpredictable. You'd like him/her/them, as long as you don't try to beat him/her/them at cards. Chuckles'll never know what hit him. I'll write again once we have something solid for you. Drinks at the Hanged Man are on me when this is over. Take care of yourself. Varric
Blackwall:
My love, You have summoned me to Minrathous, and I will answer your call, as soon as responsibilities here in the South allow. I have missed being by your side. Will these troubles be the last we face? The world seems always to conspire, through duty or disaster, to pull you away from me. I do not resent it. You are dedicated to purposes far larger and more significant than myself. I hope you do not think me a fool for hoping that one day, your only concern will be the color you wish our walls to be painted, or the flowers we will plant beside our gate. I'm partial to carnations. Yours always, Thom
Cassandra:
My love, We are no strangers to duty, or the separation it demands of us. You head for Tevinter, and though I want to go with you, there is work we both must do. I will not falter in the tasks that wait before me and I pray my actions, in whatever measure they can, will keep you safe. The others see only confidence in my resolve, but you have always known more than mere appearance. I confess to you, and you alone, that I am afraid. I'm afraid of what may happen, that Thedas will face such turmoil as it did before. I know not what awaits us. Yet even in the face of uncertainty, there are two things I cannot doubt and never will. The first is that our paths are never separated long. That I will find you at my side when I need you, as you will find me at yours. I will play my part in this and follow as soon as I can. The second thing I never doubt is you. Whatever lies before you, trust yourself. Trust your heart as I trust it. It will not lead you astray. Yours, Cassandra
Cullen:
The top of the letter has been punctured by small, sharp teeth, leaving most of a beloved name and a few sentences chewed to read. I fear the puppy started on this letter shortly after I did. I'd start over, but I must send this tonight if it's to reach you. Matters are settled here and I make for Tevinter as soon as possible. I almost believed chaos might spare us this time. I can't say I wished to see Minrathous before now, but I am eager to see you. I long to see your face and know that you are all right. You are I've There's I wish I was better at putting into writing all that's in my mind. For now, simply know that I love you. It is the most cherished constant of my life. The days ahead will not be easy. I know there's much you carry, more than many realize. But whatever you must face, you will not meet it alone. You have my sword, my counsel, my - I could write this list forever when all I mean to say is this - Whatever you need of me, I am yours. Cullen
Dorian:
Amatus, I'm writing. Again. Yes, the sending crystals still work and yes, you'll be in Minrathous in a few short weeks. But a letter, written in blind longing, is real. It can be touched, and it can be held, when ink and paper must substitute for your skin on mine and my breath in your ear. I used to scoff at frequent declarations of affection. Trite, I thought. Save them for rare and precious moments. But time and love are no longer things I care to squander, especially not as we race again toward calamity. And so, in each of these fleeting, ephemeral seconds, I will tell you that I love you. Whether penned or spoken, or conveyed by glance or action, I love you. In this moment, and in all the moments to come, for as long as they do, I love you. I will find you soon. Yours, Dorian
Iron Bull
Hey, Kadan, Not the first time we've marched toward different battles. I know you're keeping the crap from catching fire up in Tevinter. Wish I could be there, but I'll make sure there's a world for you to come back to when you're done dealing with crazy vints and stupid Antaam and whatever other crap Solas kicked up. (Shit, the Antaam. Remember when I was worried what would happen if I went tal-vashoth? That right there!) I know you're gonna be careful, and you've got Morrigan there. Just take care of yourself. If anything happens to you, I'm going to have to take Krem and the Chargers and stomp across all of Tevinter to come get you. It'll be a whole thing, and you know it'll upset Dorian. Being apart from you made me realize something else. I spent so long being whatever the Ben-Hassrath wanted me to be. An investigator. An agent. A mercenary sending reports. These past years, since the Inquisition ended, I've been able to just be what I want to be. And what I really want to be is yours. I like the person I am when I'm with you. So come back safe. Love, The signature appears to be a stylized rendering of the Iron Bull's head.
Josephine:
My Dearest Lord/Lady, I have spoken to friends in Minrathous. They offer us their hospitality, not to mention shelter from the worst intrigues of the Archon's Palace. While you're well acquainted with the roving eyes of grand courts, please take care. Tevinter's regard can be the oldest and cruelest of them all. The family writes the weather back home is beautiful. I do miss our quiet times together. There is a question I've wanted to ask you for so long. I would like to pretend I have been busy, or it was not the proper time. But, if I am being honest, I only waited because I have been afraid of choosing a poor moment. Please, let me make a promise to you here. When we return to Antiva, I will ask you, on the steps of the estate, if you will do me a great honor. And I dream you will say yes. Always yours, Josephine Postscript: I cannot believe it nearly slipped my mind. Yvette and Lord Otranto send their best wishes, and hope to see us back home in time to welcome their third child.
Sera:
(An artistically doodled journal page presumably from the Inquisitor's partner, Sera.) Keep this as close as I need you. (A drawing of a pile of flowers, with lines like it's moving, an arrow pointing to it labeled "us.") - North again, Mini-wrathus still stuck up its own pucker. - Magiturds are scared of us. They don't even know. - We work with Maevaris, right? She's wow. - So many Friends! Jennies in all the walls! - We kill him this time. He took from us twice! (A drawing of a cracked egg scribbled out, with "can't even joke" in letters that tore the page.) - Still thinking of you sideways. - Never mind the Dalish, here's the Veil Jumpers! Tempest-kin! (A drawing of a tall, shorthaired elf (Sera?) and Irelin brandishing two fingers, backflipping as a tree explodes in runes.) - The memory thing makes my head spin. If that Rook doesn't take it, throw it out. - Tell Morrigan ppbbth! for me. - I'll also tell her ppbbth! She knows why. - Tell them to Stripe. Him. Up. I wanted more books. (More heavy scribbles that tear.) - You meet; I'll keep you safe. Then I'm your time off, and you're my time on. (The last section has different colored inks, like Sera has returned to it several times.) New naked names: -Sweet-tits (scribbled out) -Bestest (scribbled out) -Loverly (scribbled out) -Lovey (scribbled out) -My-for-always-and-ever - name's not too long, time's too short. -But "Sweet-tits," though (scribbled out)
Solas:
Vhenan, I do not know if you will see these words. My ritual is ready and will soon be set in motion. Perhaps when you read this the world will be as it once was, and you will see why all I did was necessary. I cannot ask your forgiveness, but I hope you come to understand. That night in Crestwood, when I shared the truth about your vallaslin... you do not know how close I came to breaking. I could have shared the truth, or even put my plans aside and simply stayed with you as Solas... as I wanted. I regret the pain I caused you. What I feel for you will never change. The note is unsigned, but the handwriting is Solas'.
3K notes · View notes
felassan · 3 months ago
Text
Dragon Age Day 2024 – Developer Reddit AMA (Q&A session) – compilation post
Introduction: “Happy Dragon Age Day! John Epler and Corinne Busche are here to answer your questions for the next ~2 hours. Looking forward to chatting with everyone. We won't be able to get to all questions, but hoping to get to a good mix!”
I gathered the questions and answers from the AMA together in this post, as the AMA has now concluded. The rest of this post is under a cut due to spoilers and length.
Q: "If you could’ve developed DLC, what — and/or where — would you have wanted to explore? Would it have been a new locale with a complementary, self-contained story or something that adds to the main plot and teases the future?"
Corinne Busche: "On the gameplay side, I had a thought about adding a new class option, which is directly related to the environments and story. I've always wanted to revisit the Bard, and I've long felt in the context of Veilguard the best way to handle player-controlled blood magic would have been to build a unique 'Blood Mage' class for it."
Q: "Can we look forward to more lore-supplementary material, for example World of Thedas vol.3?"
John Epler: "With all of the lore reveals in DATV, another World of Thedas is something we'd absolutely love to do. That said, they're complex beasts and require a lot of work from a lot of people, so I can't really promise anything, but it's something we're interested in, at least."
Q: "1. How exactly did Solas's blood magic manipulation of Rook work? Did he only alter Rook's perception to make them think that Varric was still around, or did the blood magic actively prevent Rook from reacting to Varric in a way that would have given up the ruse to the other characters? 2. What is the state of Southern Thedas after the events of DAV?"
John: "Solas' magic caused Rook to see Varric when he wasn't there. Originally, of course, Solas wanted Varric to keep Rook more off-balance - but the thing about the Fade is that things don't always work the way you expect or want them to. As for the state of Southern Thedas - it's been pretty radically altered. The balance of power has shifted, but even those who rode out the storm of the Gods' blight better than others are still reluctant to start anything as the whole place is in rough shape."
Q: "When looking back on DAV, is there any part you wish that you could have spent more time on?"
John: "For me, it's about the Antaam and their split from the rest of the Qunari. There are elements of that story in both the Crows content and in Taash's personal quest, but in a dream world, having the Ben Hassrath as an additional faction (albeit, one you don't know if you can trust) would've been nice."
Corinne: "And for myself, I certainly share some of the desires the community has. Going deeper on romances, and more choices to import. I love our choices and consequences in the game already and maybe we could've added a few more on the scale of the Minrathous/Treviso choice, that significantly alter the remainder of the game. I think we learned how to make that work within our gameflow and content structure, so I look forward to being able to lean in on these beats more heavily. That said, no artist or creator is ever going to be completely content with their work, and even so when I take a step back and look at the game as a whole, I'm extremely proud of what were able to accomplish."
Q: "Can we get confirmation on what happened to the other Evanuris? Will we get any more lore? Shame we didn't hear a whole lot about them besides essentially being behind the previous Blights."
John: "We haven't been SUPER specific about this, but at best the other Evanuris are a shadow of their former selves, and at worst they're dead. The death of their Archdemons, particularly when they were still trapped in the Fade, caused enough magical feedback that it broke their minds and bodies. A couple may have survived as shells, but they aren't in the same state as Ghilan'nain and Elgar'nan."
Q: "Will we get at least anything post launch that via free updates that further expands some story elements? Will rook continue to be the main protagonist going further??"
Corinne: "We've been continuing to improve upon the game post-launch through various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content. Whether Rook will return in the future, well it's just too early to say :)"
Q: "The marketing for the game claimed that choices not imported from prior games wouldn't be overridden. However, certain dialogue from characters like Harding seemed to establish certain canon events from previous games that were not locked in. Is the intention that a hard canon is being established from DATV forward?"
John: "Ultimately, there's still no intention for there to be a hard canon going forward. These games have been going on for 15 years, though, and with all of the previous games to remember, as well as developing this one, there are absolutely places where we unintentionally suggested there was a hard canon (the one I've seen specifically is that Isabela is always assumed to have joined Hawke's party). I'd say those are oversights and not part of a deliberate strategy. While there are definitely some smaller decisions we will likely never revisit, I want to keep those other choices alive and relevant in the future, and with the state of Thedas the way it is at the end of DATV, I don't really think there's a way forward that DOESN'T involve bringing some of those bigger choices back to the forefront."
Q: "Was there anything at risk of being cut from the game that you fought tooth and nail to keep in?"
Corinne: "Oh, absolutely. There are always those things in game dev that are at risk due to scope and deadlines. There were 3 big ones that immeadiately come to mind: The Transmog feature, the Lords of Fortune Hall of Valor, and Haunts questline. I'll throw in Photo Mode as well, but that was one that we always knew we'd like to do, and had to dig deep to find the time and resources for it."
Q: "Is it set in stone that we will not be getting DLC?"
Corinne: "Correct, our focus was to tell a complete story with the release of Veilguard. Beyond the quality of life improvements and a couple new armor sets we're doing to support the game, we won't have any new story or gameplay content coming to the game."
Q: "Are there any plans to try and increase character saves on console to more than 3?"
Corinne: "This is something we've investigated, but because this touches our save file architecture there are no plans at this time to increase the limit."
Q: "Are you planning to make another Dragon Age after this one ?"
Corinne: "There are so many more stories yet to be told, and threats to defend against, within Thedas, but that's all we can say for now as we don't have anything new to announce."
Q: "With the polarizing nature of this iteration of Dragon Age, how did the media attention affect the team as a whole and the morale leading into and post launch?"
Corinne: "This is a tough one to answer, because it's so personal and specific to each member of the team. So let me say this, we've seen that with each Dragon Age release there has been a passionate, and sometimes polarized, response. When you consider how invested the players are, the nature of reinvention in the franchise, and the commitment to inclusivity, it makes a lot of sense to see the broad array of reactions. What I can say is that the team is really proud of what they have built, and the positive critical reception it's received. Within the team, we've been sharing all of the wonderful letters, fan art, and anecdotes from the players, and listening closely to the constructive criticism. That's really where we focus our attention."
Q: "Could you comment on current logic of Lucanis romance? Him leaving PC because of a certain choice does not make sense, because right after that he picks up the romance arc with Neve, who did exactly same choice. Was it intentional, or are we dealing with a broken plot flag or oversight?"
Corinne: "Lucanis is a deeply passionate individual, and rightly or wrongly, can't overlook that it was Rook's decision as the leader of the Veilguard to support Minrathous, when so many lives were bound to be lost in Treviso. It hasn't dimmed his passions, which is why he ultimately still pursues Neve, but it does come at the cost of the fledgling romance with Rook. As with all people, Lucanis is complex in the way he internalizes his experiences, and this is one he couldn't look past."
Q: "Are there any comics or books planned that are set after the events of DAV?"
John: "Ancilliary media is always tricky but personally I'd love to do more in that space. I think the ending of DATV leaves the world pretty well open to a number of different stories and exploring how the dynamics of Thedas have changed after the events of DATV is, IMO, a really fun path to go down."
Q: "Can we see Sandal in the future Game/DLC?"
Corinne: "That's an interesting possibility to explore. Especially given what we've learned in Harding's quest line and the awakening of her powers through her connection to the Titans. It's a really fascinating side of lore, but like we've mentioned already we don't have any new story content coming to the game or anything further to announce."
Q: "I want to give a shout out to John, Corinne, and Trick in particular. What a great group of people who clearly love this series! Would love to know about their canon Rooks/romances and their playthroughs" 
Corinne: "At this point I've done so many playthroughs it's difficult to keep them all straight! If there was one that I'd say is my "canon" however, I'd say it would be my Shadow Dragon Qunari Rogue, named 'Rin'. She was a Veil Ranger who was always a bit quick on the draw, chose to save Minrathous, selected Maevaris for Archon, and romanced her one true love: Taash! Ultimately Rin and Taash agreed that Taash should honor their life as a Rivani, before we defeated the gods, redeemed Solas, and sent him off into the fade to be with his own true love: The Inquisitor. <3"
John: "Qunari mage Rook who's romancing Harding. He's the handsomest Qunari in Thedas, and that's a burden he bears every day. I'd also just add that while I appreciate the kind words, a game like this couldn't come together without a tremendous number of people, far more than are active on social media. So shout out to the whole team for the hard work they've done."
Q: "Can we hope to see something related to Awakened Darkspawn in the future that the franchise has? (As in prequels or new instalments.)"
Corinne: "Difficult to say. I've always been a fan of the rare cases of Awakened Darkspawn, but if they were to turn up, it would need to be because they were right for the story."
Q: "My question is - what are your plans for upcoming patches? Do you expect that they'll mainly be bug fixes, or is there a possibility that there could be content patches? And if so, any chance for more interaction between Rook and the companions, since that's top of many of our wishlists for the game right now? (Lucanis in particular for me :) but every one of us has their own favorites!)"
Corinne: "I'm so glad you enjoyed it!! I believe we've responded to another question about the post launch plans, but let me include some of that information here as well. We're currently focused on various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content."
Q: "Where does Andraste and the Maker fit into the world of Thedas given all that was revealed during Trespasser and Veilguard. We obviously know the whole story about the Evanuris and their role in shaping the world as it is, the Black City, the Blight, etc. Is The Maker just a human mythology that sprang up to explain this? Does The Maker still exist?"
John: "That's a weighty question. I do think there are some questions we should never (and likely will never) answer completely - I think the moment you reveal everything there is to know about a fantasy universe, you start to lose some of the mystery that brought people into it in the first place."
Q: "Are you going to add new armor or skins as you added the Mass Effect one?"
Corinne: "We actually just dropped the new Hawke-inspired armor, face paint, and body paint, as of today in celebration of Dragon Age Day!! Really hope you enjoy! I know for me personally, it's going to be my go-to transmog armor from now on."
Q: "What features/storylines were left on the cutting room floor? Followup if you're feeling generous: How was the development of Veilguard viewed internally, and was the majority of the studio satisfied with the time given to develop the game?"
Corinne: "Tightening up content and making cuts is a tough but typical part of game development. A few of the biggest cuts we had to make were trimming down the Faction story arcs, and letting go of a few explorable spaces. There were also a few areas, like blighted Weisshaupt that we could've returned to and explore. In both cases however, I believe we rightly opted to let go of these quests and areas in favor of increased focus on the quality of the existing Faction quests and exploration areas and shipping a high quality performing experience."
Q: "After reading the Dragon Age: The Veilguard book I noticed the jurassic tortoises didn't make the cut into the game, they were also teased in the initial teaser trailer from a few years ago. Any particular reason they were cut?"
John: "It's less about them getting cut and more that they just never moved far enough ahead to be a part of the game with full animation sets (combat, locomotion, etc)"
Q: "Is there any hope that you'll be announcing official mod tools, or a toolset like Dragon Age: Origins?"
Corinne: "No, we don't have any plans for official mod support."
Q: "My question is >! where does Solas/where do Solas and the Inquisitor go off to at the end if he’s redeemed? Back into the prison he made or just the fade in general?"
John: "We're leaving that ambiguous on purpose, but given that the Fade is shaped by dreams and thoughts, I think it's fair to say that the section of the Fade that Solas and the Inquisitor end up in is a lot nicer than the Fade that Solas gets trapped in with the other two endings."
Q: "How do you think Veilguard sets up the future of the franchise? Where would you like to take it from here?"
Corinne: "I'm sure it won't surprise you when I say we riff on this topic a lot! What really captures my imagination now that we've resolved some of the mysteries pertaining to the blight and the Elven gods, is exploring the aftermath of this crisis in a deeply destabilized Thedas. As you can imagine, given a blight of this magnitude, and the revelations of the Elven gods, it's going to have long lasting geo-political implications, and there will be those eager to take advantage of the situation. Not to mention, there is so much yet to explore in the nature of the the Dwarves and Qunari, and their relationship to the Titans and Dragons respectively."
John: "To riff on what Corinne is saying - I think, for myself, I'd love to look at taking it down from 'end of the world' to 'the world is changing, how do you adapt and react'. The balance of power has changed, and the Sword of Damocles that is the Evanuris and the Blight is no longer hanging over the world. What does that look like? Who's on top now? And with all the revelations brought up in DATV, what does that look like for the Dwarves, or the Qunari?"
Q: "1) I've seen people that they believe Andraste was a vessel for Mythal because of a comment Morrigan makes about a previous vessel falling in love with an Almarri Chieftain. Is this the case or was she talking about Flemeth? 2. About the Executors, is their manipulation more on the level of leaking information to select people to guide events, or is it more along the lines of "Loghain suspects that Cailan wants to ally with Orlais, let's stoke his hatred by having him see/hear events that remind him of what they did." 3. Lastly, are there any plans to let us visit Kal Sharok proper in any future games? It was great getting a small glimpse of the Dwarves from there and see an outpost but would love to see the actual city!"
John: "I think I'm going to have to keep the first question a mystery for everyone. :) For the second, it varies. The Executors are very mysterious and, more importantly, incredibly risk averse. They attempt to manipulate events in the most subtle way they can manage. Sometimes that means leaving a particularly inflammatory document on the right desk. Sometimes it means stoking existing fears and doubts. Not everything they try is successful, in part because of how unwilling they are to put themselves at risk. For Loghain, it would have been incredibly subtle. He's smart, strong willed and, in his own way, loyal to Ferelden to a fault. For others, it would've been different. I'd love to do more with Kal Sharok as there are some interesting stories still to tell that involve them, but we don't have anything to announce as it relates to future games."
Q: "If you could make one of the faction leaders a party member in the next game, who would you choose?"
Corinne: "For me, it would absolutely be Evka and Antoine (you have to bring them as a couple, right???). They've come to have place in my heart, and I would love to know what the future of the Wardens looks like. That said, a couple of runners up: Maevaris Tilani, and a reprised companion role for Isabela, would make me very excited!"
Q: "Did you expect so many players to be so thirsty over Emmrich? He is the best player in the game for me, thank you for his lovely presence."
Corinne: "I mean, we definitely had our suspicions. Within the dev team, we are also fans of the game, and what we found was that some of us were very drawn to, and quite vocal about, our resident necromancer. There's something so endearing about his gentle demeanor and that juxtaposition of necromancy as a force for good and reverence, that makes him really compelling."
Q: "I wanted to start out by saying I love this game, but one of my major questions is: What happened with the Lords of Fortune? They have significantly less content and reactivity than the other factions with Rook not even commenting on things that they would already know like Isabela explaining what "Pulling a Barv" is. Similarly, the Lords don't have a theme for the Lighthouse OR colorways or even a real faction quest line like the others have. Were they intended to be a different faction (a qunari/tal vashoth one maybe) and it got swapped late? Where they just added late when time/budget was already running low? Was it determined that fewer players would pick that faction so less resources were allocated? I feel like there's a reason as to why since the difference between playing as a Lord and playing as any other faction feels really extreme."
Corinne: "We always knew that some of the factions needed to have a larger presence in the overall story than others, so when we approached our content planning, we took that into account. They are inherently assymetrical. That said, I think there is a lot of interesting material to now work with in regards to the Lords of Fortune and the Rivain Coast if that's right for another story."
Q: "What was the motivation behind writing the Inquisitior's missives and the ultimate fate of southern Thedas? Is that an area you are likely to revisit in future games? T his question is the result of a lot of discussion that's been had in the fandom as of late and one to which there's no definite answer, but I'm curious: as developers and writers, what features and qualities do you believe make up Dragon Age's core identity?"
Corinne: "Around the time we approached Alpha, we realized that this blight, and the impact of the gods on all of Thedas was so much bigger than what the player would see in the north. We felt this was a natural opportunity to have the Inquisitor serve as that connection to the events happening in the South, to show that the entirety of Thedas was impacted, and the Inquisitor was not one to stand idly by. Sometimes I daydream about exploring the parallel adventures of the Inquisitor in the south while these events are unfolding in the north. That could be a really fascinating tale and perspective. Regarding Dragon Age's core identity. Well, that's a big question and one that will mean different things to different people. I can tell you that internally we've always stood-by the mantra that 'Dragon Age is an experience about people'. That is to say, the setting serves as an opportunity to really explore the depths and motivations of characters during times of crisis, joy, and companionship. Another that I reflect on frequently is how Dragon Age has become a franchise where each game has been different in its approach, and while it can make these titles challenging to develop, it also creates an opportunity to keep the franchise fresh."
Q: "What was the reasoning behind only making Dock Town an explorable area in Minrathous, rather than a combination of areas of the city, such as where the upper class lives?" [I think this comment was edited at some point after posting hence some of the answer below seeming unrelated]
John: "Given the state of Thedas at the end of DATV, Minrathous has become the diplomatic hub for the entire continent. While we could, to some degree, avoid references to the Divine and Ferelden's leader by virtue of this game taking place in Northern Thedas, I don't think that would be possible (or satisfying) going forward. There will, as always, be some choices that we won't reference, but others are, I think, going to be required to tell a coherent story in the future. Focus, more than anything. We originally had a few areas in Minrathous but rather than spread our resources thinly across multiple areas, we chose to focus on Dock Town and make sure it felt coherent and cohesive, as well as doing our best to stamp out any bugs we found. If we ever revisit Minrathous (which I'd love to do), I think we'd spend more time in the other districts. Both Harding and Davrin have specific, non-quantum reasons for being willing to sacrifice everything to stop the gods. For Davrin, he saw Weisshaupt fall - and he had his own opportunity to heroically sacrifice himself taken away. For Harding, she's been on this quest for nearly a decade, and she saw Varric, her friend and mentor, fall. Neve/Lucanis could have worked in either slot but that multiplies the complexity even further - and Neve already was earmarked for the wards."
Q: "During development, did you plan for a cameo of any companion from previous games that ultimately got scrapped? If so, may I ask who? And on this topic, has an appearance of the Hero of Ferelden on the table at any point? Is there a reason they haven't appeared since Origins?"
Corinne: "Thank you so much for the kind words! Glad you enjoyed! While not a companion, for a long while Charter had a role in the game. Ultimately we felt this wasn't the best fit and decided to move away from her appearance. In some cases, the opposite was true, where we added former Companions. Bringing back Isabela was a relatively late call, but we did feel we had the right role for her to fill within the Lords of Fortune. I often think about the role the Hero of Ferelden might play. It's a challenging one due to the choices the player may have made, not to mention how we handle giving them a voice that matches player expectation given they were a silent protaganist. But I do think there is something there, and I would like to explore it, if we can find the right story to tell."
Q: "If an elf were to, say, exist in the Fade for an extended period of time, would they regain the elven magic (if not already a mage) and immortality? 👀 And if, hypothetically, they one day returned to the physical realm, would those qualities persist? (Tried to be as unspoil-y as possible!)"
John: "I think, at this point, no one really knows what's going to happen to an elf who spends an extended time in the Fade. In part because the Elves of today and the Elves of Solas' past are not really the same at all. But also, the Fade has changed since Solas was a spirit. So while he may have theories, he can't say anything for certain."
Q: "Throughout the game there are many hints at a new storyline involving the past of the Qun, The Devouring Storm, and the involvement of The Executors. In what capacity can we expect this new narrative thread to be explored (novels, comics, next game)?"
John: "I think that if these story elements aren't at the core of any new material, they're at the very least going to exist on the periphery. The story of the Evanuris is done - the gods are dead (or imprisoned) and Thedas is in a state of flux and uncertainty. I imagine that whatever happens next is going to be a surprise to everyone, including the people of Thedas."
Q: "I was wondering what happened to the forgotten one and why was he scared of the eye does that mean something or is it just him say that he is scared of going back into the fade"
John: "When Anaris is defeated, he's sent back to the Void. What's there isn't something anyone really knows, but if you read the other Codex entries scattered around Arlathan, it's clear that Anaris has touched something far darker and more dangerous than he expected, and now it has his scent, so to speak."
Q: "Compared to previous installments, Dragon Age: The Veilguard makes an effort to de-centralize the moral complexities of Thedas (i.e. the softening of the Antivan Crows, the lack of slavery seen in Tevinter, etc), instead focusing on choices based on character arcs instead of politics and/or morals. Is this shift an intentional one? If so, should we expect these kinds of character choices to be the new standard for Dragon Age games?"
John: "What worked for DATV isn't necessarily what's going to work for the future. Particularly with Thedas left in the state it's in - the balance of power has shifted dramatically. The South is suffering and the North isn't doing much better. Even those who may have forgotten past prejudices and put aside their differences in the name of stopping the gods are now being faced with a very different world than when they began this fight."
Q: "What other player choices from Inquisition and/or Origins & DA2 would you have liked to have implemented if you had more time and resources? Also, what characters would you have wanted to bring back?"
John: "Well of Sorrows. I think that's the biggest one - and we had some ideas for what we wanted to do with it. Unfortunately, making games is rarely a straight line endeavour, and some of the challenges we ran into required us to scrap that choice. I'd have liked to do more with the Divine as well, though with how little we touched on Andrasteism in this game I think it would've been a bigger challenge than expected. I think Fenris is the easy answer, but it's also the real one. Given his history, his relationship with Dorian and Mae could've been fun to explore, particularly depending on how you left him in DA2. That said, the challenge always does come down to 'quantum' - if a character could be dead, you can't make them load bearing, so they end up relegated to a cameo."
Q: "Is there a canon reason (maybe in some supplemental stories) that explains what happened to Fen'Harel's agents? Are some of the Dalish clans still working for Solas? What are the Arishok and the rest of the Qunari doing while the Antaam are conquering parts of Thedas? Does their absence in veilguard imply that they secretly approve of their actions or are planning on using them to their benefit? The faction of crows we interact with is very heroic and often puts aside their role as assassins in order to protect Treviso's citizens. Does their altruism create fiction between them and the other factions, who might see them as weaker or idealistic? What are some of the other factions like?"
John: "Solas' experience leading the rebellion against the Evanuris turned him against the idea of being a leader. You see it in the memories - the entire experience of being in charge ate at him and, ultimately, convinced him he needed to do this on his own. And his own motivations were very different from the motivations of those who wanted to follow him - he had no real regard for their lives or their goals. So at some point between Trespasser and DATV, he severed that connection with his 'followers' and went back to being a lone wolf. There are Dalish clans who are sympathetic to his goals, but even there, there's an understanding that he's too dangerous to have a more formal connection with, and that he will, ultimately, sacrifice them to his own ends if necessary. The Antaam no longer recognize the authority of the Arishok. Part of why they've split into warring factions of warlords is that they felt his adherence to the Qun (which he still adheres to, even now) was holding them back, so they organized what I'd describe as less of a coup and more of a 'choosing to ignore his orders' and launched their own attack on the mainland. Absolutely. I don't recall if this exchange made it into the final game, so apologies if not, but it's very clear that the faction of Crows you interact with is the 'idealists' of the bunch. The rest of the Crows, on the other hand, are far more pragmatic and willing to work with whoever emerges on top of the pile. Illario's far more representative of the average Antivan Crow than either Teia or Viago, and it's only Caterina that kept him in check this long."
Q: "What led to the player Quanari appearance compared to the Antaam, who look like Quanari from the previous game. Was it an armor modeling issue or just a design choice?"
Corinne: "To be honest, it's both. First let me say that when you have a character creator with the breadth of sliders and options for both head and body, that does create some constraints that you need to work within. We felt this was ultimately a good trade-off for the player, to ensure they could get the full range of face and body sliders that the other lineages were afforded. Also, we viewed the player-created Qunari as a continuation of the style of player-created Qunari in Dragon Age: Inquisition, which in both games, differ from some of the other forms of Qunari we've seen."
Q: "Having reviewed some of the game files, I'm curious about what the "dreamer" mechanics would've looked like? Would there have been dreamers on every map? Would it have just been a dialogue or would we have been able to see/experience the memories/dreams the dreamers are stuck in?"
Corinne: "We explored the idea of Dreamers at several points in developement. I believe the instance you're referring to was a mechanic in which you could encouter a Dreamer in the world, and then also encounter their corresponding consiousness in the Crossroads. We would have used this as a way to encourage a "back-and-forth" set of optional quests and mysteries to encourage exploration and discovery. Ultimately we abandoned the concept because mechanically the Crossroads Gates and corresponding Champions were providing a similar experience in driving the player from the Crossroads, out into the world, and then back to the Crossroads again."
Q: "The hair physics in the game are incredible. When did the studio commit to improving the hair options/physics, and was there any conversation/debate over that? Bad hair has been a staple of the franchise, so this was a delightful change to see."
Corinne: "Thank you so much! We heard the fans loud and clear, when it comes to character customization, that we needed to step up our hair game. This tech was something our engineers, character artists, and technical animators were all deeply passionate about (as you can tell!). So all of that combined it was a relatively early decision to invest in."
Q: "Some of the companions’ questlines left me craving more lore! For example, how did Valta end up as the Oracle and how does her gift differ from Harding’s? How did Zara manage to get Lucanis possessed as a rogue? Are there any other Forgotten Ones like Anaris actively trying to make their way back to the world? In short, might these questions be answered in the next Dragon Age game or additional media, or are they purposefully left open?"
Corinne: "I'm so glad these stories have their hooks in you! We have to leave some threads to tug on for future stories. ;-)"
Q: "(Spoilery question) Do elves or dwarves exist beyond Thedas?"
John: "That's a great question - and it's actually one that Bellara herself asks. I think 'what lies beyond the sea' is one of the most interesting spaces to explore in Dragon Age and whether the same people exist there is something that... well, I have some ideas, but I don't want to get into spoilers."
Q: "What happened to red lyrium? It feels like it was all but forgotten after DAI, even though it is blighted lyrium, and it felt like it would have made perfect sense to dig into its lore and workings a bit more since Ghilan'nain is the mother of the blight, and now knowing what the ancient elves did to the titans for lyrium.Red lyrium caused a lot of grief over the games that feels is just up in the air now, I'm curious if it was written out for the sake of a different narrative. Sortof connected to my previous question, if red lyrium is now not so significant in the lore/missing from it, why did the two gods need a specifically red lyrium dagger after losing Solas' purified red lyrium idol one? How does one purify something/someone of the blight itself?"
John: "Red lyrium is still present in DATV - it's how Ghilan'nain and Elgar'nan are able to craft their dagger, after all, and it ties directly into Harding's personal quest - but at a certain point it felt like it wasn't serving much of a purpose 'out in the world', so to speak, that the Blight wasn't already serving. It made a lot more sense in DAI, where you had the Red Templars who were directly using it to gain power, but without them in the picture, we chose to lighten the emphasis on it for DATV. Particularly in a game where the connection and threat of the Blight is so much more immediate, with the gods out in the world."
Q: "How did you get the hair physics to do all that?"
John: "A lot of tremendous work from character art, programming, tech art and tech animation. I'm sure I'm missing some groups but, yeah, the hair really is incredible. I've been on DA since DAO and I recall the (fair) critiques we got of our hair post-DAI. It was incredible to see it come together."
Q: "Where does Emmrich sleep? He’s the only one without a bed in his room lol"
John: "He sleeps standing up, like a horse."
Q: "which of the three/four endings do you find the most thematically satisfying? in regard to solas and/or rook (because i’m not sure the answer is the same for both!) & why isn’t rook invited to the book club?? sorry this is my villain origin story, why is my beloved emmrich enabling this social ostracism. does rook canonically hate to read?"
Corinne: "As a Solavellan, I personally love the Redeem ending with the Inquisitor/Solas romance variant. I cried my eyes out at the end of Trespasser, and now that they can finally be together to know the joys of their love makes me so happy."
John: "I'm a big fan of Outsmart, largely because I think there's something deeply satisfying in outsmarting someone who is very confident about their cleverness and spends a lot of the game reminding you of it. That said, I will admit that the Solavellan ending is deeply moving, even for someone who, at one point, wanted to fight Solas like a Yakuza boss. As for why Rook's not invited - it's entirely an attempt to avoid forcing roleplay on a character that may not fit your idea of Rook. Some people's Rooks may not have the connection to the team that would let the book club make complete sense. That said, I totally get why people wish their Rook could be involved."
Q: "TLDR: ll some classes be buffed? Iirc in an interview corinne (i think? I dont remember where or who), said shield toss got nerfed cuz it was waaaay too strong. Having playing the game now with pretty much all classes, will there be some balancing changes? I definetely dont want shield toss to be nerfed again, i love it soooo much, but its definetely waaaaaay above everything else i managed to build so far."
Corinne: "We're definitely monitoring class balance, and have generally taken the stance of "buff not nerf". That said, we're finding pretty good viability for all of the specializations, with the right supporting skills, gear, and companion builds. So in terms of priority that's lead us to largely focus on addressing properties on skills and gear that were not functioning as intended. I don't want to dismiss your feedback here though - I'll take a moment to dig deeper into our Veil Ranger data and see how those builds are comparing specifically. Glad you're enjoying the shield toss builds. That playstyle was definitely one that we were very excited about supporting!"
Q: "Why did Assan have to die with Davrin in the Ghilan'nain choice?"
Corinne: "Turlum is a powerful bond. There was simply no way Assan would have given up on Davrin so easily. Hope is a powerful force when it comes to the people you love, and sometimes we risk everything for it."
Q: "Something that has me confused. When Bellara/Neve are blighted but help use the blight to stop Elgarnan and at the end when all the blight in the area died and they were cured of the blight. How did they get cured? Is the blight itself now curable? Also, how did Solas manage to cure the red lyrium idol of the blight so he could have it back to it being the normal lyroum dagger?"
John: "When Solas bound himself (or, depending on your ending, was forcibly bound) to the Veil, it severed the connection that the Blight had to the waking world. The reality is that the Veil has been leaking ever since the Magisters first entered the Black City, and the dreams of the Titans gave it its terrible and awesome power. Now that the Veil is fully repaired, the Blight lacks that motive force, and being so close to the epicenter of that change has stripped the Blight in Minrathous of its vitality. It's calcified now - dead - and Bellara/Neve no longer suffer its effects. If they'd been anywhere else, further from that epicenter, it would've likely been different and they still would be looking for a cure. But without that power behind it, it's less dangerous and deadly than it's ever been before. So while it isn't generally 'curable', it's less of a short-term death sentence than it has been previously. As for how Solas cleansed the idol - another ritual. This one was much smaller scale, but a lot more dangerous."
Q: "What lead you to the decision to step away from active conversations with the companions as in previous Bioware games, where you can initiate them at any moment and ask exhaustive questions?"
John: "For us, because of tech limitations, it became a choice between exhaustive investigate conversations, or letting the companions move more freely around the Lighthouse. With the kind of experience we were going for, one where seeing the team grow around you is paramount, we felt that seeing them interact in common spaces (and in each other's rooms) made more sense."
Q: "I have just one very important question: what are your thoughts on Solas and Rook as a pairing? Their chemistry and interactions were a highlight in the game for me personally and I need to be able to sass and then kiss that egghead."
Corinne: "Oh gosh, you and me both! I'm not sure any of us could have anticipated how notable that chemistry turned out. And what excites me is how this relationship is something that could be developed even further."
Q: "I was wondering if it would be possible to see Cassandra in Nevarra interacting with Emmerich or Zevran in Antiva interacting with Lucanis? I understand that there a danger of turning any game into a cameo fest that would only appeal to old school fans but I did miss them. Especially as we had Isabella and Dorian in Rivain and Tevinter. To make the question a little more general what are the chances of seeing pre veilguard companions in any future iteration of dragonage?"
John: "I think the joy of the kind of 'fresh start' that the end of The Veilguard gives us is that, if we do make another game, we're no longer spending so much of the early game not only onboarding players into a new story, but also onboarding some of them (namely, those who didn't play DAI or don't remember it) into the story that leads up to this story. And part of what that allows you is more opportunity for returning characters who are meaningful, because their past is less likely to be narratively load bearing to the story. People who recognize them will have a moment of recollection, and people who don't won't be any more confused by the experience."
Q: "How did Jowin achieve the rank of First Warden? Was he ever deserving of the kind of respect Davrin seemed to have for him?"
John: "By the time you meet Jowin in DATV, he's become a political creature more than anything else. Which makes sense - after what happened to the Order in Origins, I think there was an internal realization that they had to spend more time making nice with the leaders of the various countries so no one would ever do to them again what Loghain did back then. But he didn't get that position entirely due to his connections. He was a fearsome warrior and a brave Warden in his own right, saving people and winning against impossible odds time and time again. He's older, though, and is still fighting the last war in his mind. Internally, we always described him as the general who was a brilliant tactician back in his time, but war has changed so dramatically and he refuses to keep up. I think he was deserving of that respect, though - and if you choose to talk him down (which very few of you seem to have done) you'll get a glimpse of the man he used to be."
Q: "If Solas ritual succeeded, what would have happened to the elves? And to the human? The art book make it look like they just drop dead but solas dialogs don't seems to go in that direction"
John: "I think the reality is that even Solas couldn't properly answer that question. In his mind, there would be some pain and suffering, for sure, as everyone adjusted to the raw magic now pouring into the world and the demons everywhere, but eventually everyone would live surrounded by magic and possibility. Immortality would be possible as well, and you can't make a world saving omelette without breaking a few eggs. I also think Solas is a gifted liar to everyone, including himself. Deep down he knew that the ritual was going to result in large scale casualties, but he saw it as an acceptable price to pay to fix what he saw as his mistake."
Q: "Unlike the last game, there were 2 fewer Companions, a rouge, and a warrior less, if it was up to you what sort of characters would fill up those two spots? and also if you could have a character from earlier games temporarily join you for a single quest who would you choose? with the exception of Bioware games which RPG game is your favorite"
Corinne: "Oh gosh, well I'll answer some of questions 1 & 2 together... I would have loved to bring back Fenris, either as a cameo or to fill that Warrior slot. As for the Rogue role, I do think something akin to the Saboteur Specialization would have been an interesting style for a Companion. Favorite RPG outside of BioWare games, well I'll give you three in order: Baldur's Gate 3, then Xenogears, followed by FFXII."
Q: "What happens to the lighthouse and the crossroads after the end of the game? Do the Veiljumpers claim it?"
Corinne: "Good question! I actually daydream about this one a lot! Does Rook, assuming they survived, continue to reside there given what they'd been through with Solas? Is stewardship returned to the Elven people? One thing has always been true for me: The Lighthouse existing as it does is intrinsically linked to the Caretaker, and I doubt we've seen the last of them."
Q: "My questions are mainly centered around the game's lore. Dragon Age Veilguard seems to have established a very elf centric past for the world as well as the races populating the world. Current state of the Titans, the Blight, the Old Gods, and some other things I may be forgetting, they all have links and origins to the Evanuris and the rest of the elves. In future installments, can we hope for other races to get more attention with respect to this? Because right now, it feels that most of the biggest mysteries of the universe as well as circumstances leading to the present state of the world, are a result of the elves... T o me, the magic system in Veilguard felt very different from the other games in the series. When Bellara mentioned stuff like 'recalibrate the matrices', 'readjusting energy flow', etc., it felt more scifi than fantasy. None of the past Dragon Age games had this kind of talk and it felt too big a leap for going from Southern Thedas to the North, especially considering none of the Northern characters in past Dragon Age games spoke like this either. This was one of the few instances in the game that felt immersion breaking to me. Can you guys help reconcile Veilguard's magic system with the magic of the past games?"
John: "I do agree that the elves have had their place in the sun at this point. We're never going to stop telling stories about the elves, but I think there are plenty of interesting stories to tell in Thedas where the Evanuris are tertiary characters at most. I think that's a fair reaction, but I'll answer the question in two parts. First - Bellara assumes she knows everything about magic. She probably knows more about the way ELVEN magic works better than anyone else in the world who isn't an Evanuris - but that doesn't mean she actually knows how magic itself works. The thing about the Evanuris is that, ultimately, they were able to take a very specific type of magic and shape it into doing what they wanted. But even their understanding of magic was only skin deep. Bellara and Emmrich get into this a little bit in their banter, but so much of the rest of the world - the magic of death that the Mourn Watch wield, for example, or the magic of the deep Fade that Bellara feels when she does some of her experiments in the lighthouse - is not the same as Elven magic. Even the magic that Tevinter wields, the magic of the Southern mages, is different from what the Evanuris used. The magic of the Evanuris is powerful but it's sterile, and it's constrained. So while the Evanuris have made magic work in a way that's more predictable and understandable, it's not the only kind of magic out there, and even then, I'd say they understood it at a very surface level. People were confidently describing how the natural world worked back in the 16th century. Very few of them were right."
Q: "I need to know about companion approval! I understand how companion bond rank works as it is well explained and visible in-game, but I cannot seem to find a good explanation for approval. Are the two linked? What effect does approval/disapproval have in the game? Is there something I'm missing in-game where current approval level is visible and I just haven't found it yet? PS: Spellblade Supremacy"
Corinne: "Yes! They are linked! Approval does contribute a small-to-moderate amount of progress towards your Bond. Disapproval is a small negative, but it's important to note that your Bond cannot de-level. Overall however, the surest way to advance your Bond is by helping the Companions with their personal quests. Also, really glad you enjoyed Spellblade as much as we did! The gameplay team really outdid themselves with that Specialization."
Q: "I'm mostly wondering if/how the griffons can be saved as a species since there's only one surviving clutch. It seems like a lack of genetic diversity would doom them to re-extinction, but I'm hoping there's a lore-friendly way to overcome that."
John: "It's funny you say that because I keep thinking the exact same thing. I can't remember exactly how much genetic diversity you need to have to make a species viable but I am sure it's more than just the clutch of eggs you saved from the Gloom Howler. But in a setting with as much magic and mystery as Dragon Age, I think that's probably the least of the problems the Griffons are going to face going forward."
Q: "With the ending showing a cured Neve/Bellara is that implying that the Blight outside of the Fade has been cured? If so, do Wardens no longer hear the calling, and what does that mean for the Kal-Sharok dwarves? Especially curious about this since DA:I implied the HoF was searching for a cure to the calling. In the concept art book it seemed like there were plans to show us more of Minrathous/Tevinter than just Dock Town. Curious to know what changed and if we will ever have an opportunity to return to other areas of the city?"
John: "The Blight is forever changed. It's less perilous and less virulent than it was before, and whatever motive force was coming through the Veil to empower it at the end of the game has been severed. That said, it still exists in some form, and not everyone is going to be cured in the same way. Beyond that - the Wardens no longer hear the whisper of the Calling, but right at the edges of perception, they're hearing something. What is it? Great question. With how long this game's been in development, there are things that have come and gone over time as we shift the project's scope and direction from one type of game to another. Originally we did have more of Minrathous built out for the player, but we chose to focus on making Dock Town feel meaningfully full of content instead of creating more areas just to put nothing in them. I will say that, for me, I want to revisit Minrathous in the future. I don't think we gave it enough time and there are multiple other stories that can be told both in it and with it. Particularly with the way the game ends, its importance in the world has only gone up, as it's become the diplomatic hub of Thedas, and thus a place of even greater importance in the world."
Q: "Maybe someone else can answer this question but why does Mythal’s essence relieve Solas of his guilt in the romanced Inquisitor ending when in his memories, she’s objecting to what he’s doing? Since winged dragons are female, does that mean the Archdemons/Old Gods are female? I noticed they’re labeled as male on the wiki and was unsure if it’s not updated or Old God followers assumed or were told they were male. I understand if this might pose as a logistical nightmare but would the devs consider polyamorous and/or open relationships instead of monogamy if they haven’t already? Given how diverse sexuality is in Thedas, I’m surprised there aren’t more instances of poly/open relationships. I miss going to brothels too"
John: "People grow and change over time. Mythal's essence - and in particular, the fragment of her spirit that Morrigan carries, that she got from Flemeth - is not the same Mythal who he knew millennia ago. Centuries of living in this world and being around the kinds of people Flemeth found herself around - the Hero of Ferelden, Hawke, the Inquisitor - changed her views, and made her realize her own culpability in turning Solas into the kind of person he is now. Correct, all Archdemons are female. Elgar'nan, of course, doesn't really care what reality is, only what HIS reality is, and so he's quite happy to see Lusacan as simply being an extension of himself and, thus, male. Something about Elgar'nan that we only really show in the ending is that he is, in truth, just as scarred and blighted as Ghilan'nain, but he uses a portion of his magic to always look handsome and regal, because his ego really is that big. Polyamory is something we've talked about doing before, and it's something that I know the writing team was into, but rather than simply turning it into a 'you can have multiple romances' toggle we wanted to be sure we did it respectfully and properly."
Q: "Does Solas know about the Executors and will he ever appear again in future games (similar to Morrigan)? Was there ever a point that the Inquisitor was considered as the main or secondary protagonist for this game? It was interesting to have a person with no knowledge about Solas–a cunning, ancient elven god–try to track him down especially when that anonymity did not work in their favor anyway (Solas knew about Rook for a year prior to meeting). Was 'rook' initially an alias for the Inquisitor, which they'd utilize to stay under the radar in the north, away from Solas' agents eyes and able to track him down because they knew him well (ex-companion/friend/lover)? Like was this idea ever discussed at the table or suggested by writers but trunked for xyz reasons? Idon't know if Trick Weekes will see this but I just wanted to tell them thank you for writing Solas-- in a HEA ending, what do you think they're upto in the prison? (besides the obvious)"
John: "Solas knows more about the Executors than he's let on - in fact, he knows more about the Executors than any other living being, including the other Evanuris (though I suppose they're not technically living beings anymore). But even he isn't entirely sure what they're up to or who they actually are. Their paths have crossed before, though - beyond the Tevinter Nights story that they briefly show up in. As to whether he appears again - I think it's fair to say Solas' story is done, at least for now. Even back in early development, the protagonist for this game was always going to be someone other than the Inquisitor. I don't recall if, in those early days, we ever discussed the possibility of bringing them back - the struggle with having the same protagonist game after game is that you really do paint yourself into a corner. Either it becomes prohibitively expensive to account for branching, or you ultimately underserve the very people you're bringing them back for. Rook was always the protagonist, though in very early days Rook had a number of other potential monikers including Shrike and a number of other bird names that I do not remember."
Q: "Why aren’t the Tranquil ever mentioned or depicted in the game? Correct me if I’m wrong but I’m pretty sure the word tranquil isn’t used even once. Have they been retconned? During development was there ever a conversation about potentially including a Solas wins ending? Where he succeeds in tearing down the Veil either because you let him or because you fail to stop him? I know I’d be curious to see what Thedas would look like afterward."
John: "Tranquility still exists. While not unheard of in Tevinter, the reality is that it's a far more common punishment in Southern Thedas than it ever was in Tevinter. In Tevinter, in particular, it's used more of a tool of political vengeance - but generally, only against a mage who is utterly without allies or political power. All the Tevinter mages you encounter in DATV, including Maevaris, still have some clout and subjecting them to the rite would be a huge expenditure of political capital for very little gain. Better to leave them alive and stripped of their formal authority. We had a few conversations about some non-standard game over endings, actually - anywhere from 'player takes too long in the Prologue' to an out-and-out 'yeah you know what I think I'll help Solas' conversation choice early on. What we released in the game I'm happy with though, as there are already multiple different endings you can get depending on your choices in the game."
Q: "Any chance we're going to get any behind-the-scenes content? I CRAVE a high-quality video clip of Zach doing mocap for Assan."
Corinne: "You never know! We do enjoy sharing new content from the game on our social channels so follow along in case something pops up."
Q: "What was your favourite region/area to work on (whether that be writing quests, level design, or any aspect)?"
Corinne: "For me, it was definitely Arlathan Forest. The team had so much fun with the exploration, the environmental storytelling, and the strange magic manifesting in the area. In particular I remember the first time I saw people that had been twisted into trees showing up in the area, I was taken back by the inventiveness of the team in capturing that beauty in horror. I must say, I also found the sightlines in the area absolutely gorgeous. It was really fun to watch it develop."
Q: "What are these called? [link]"
John: "Tadpoles is the name we use internally."
Q: "are telemetry surprising you in any regard?"
Corinne: "The biggest surprise for me in the telemetry is that the Save Minrathous/Treviso choice is basically split 50/50. We were all anticipating that saving Treviso would be the clear winner, but I'm happy to see it's not so cut and dry."
Q: "Did you ever thought that players would be addicted to having Rook barrel through crates and chests? There should be an Achievement for non stop barrel rolls lol."
Corinne: "Oh 100% yes! In fact, originally wide-spread destructibles weren't really planned for as a part of the game. We found with our particular take on combat that it just felt reaaaally good to smash the few destructibles that we did have. I think I spent the better part of a year putting in constant requests to make more and more things smash and break apart - not to mention the ability to roll through them! I'm glad to see I'm not alone in my obsession. Let's go break things!!"
Q: "1) Was there any plan with Radonis during concept period? 2) What more about Neve's family can you share? 3) Is there a parallel in the way Solas sacrificed the world to restore the elven world and Celene burned Halamshiral to save Orlais from a civil war? (Trick Weekes p l e a s e)"
Corinne: "At one point we did toy with having Radonis make an actual appearance in the game. In fact, if Minrathous falls to the Venatori, we had discussed having his execution on display, but we ultimately chose not to pursue this."
John: "For Neve, I'll have to ask Neve's writer, as I don't recall off the top of my head. For the question about Solas - I think it's less a direct parallel and more that Dragon Age is a series where major players sometimes have to make incredibly difficult decisions that may NOT necessarily be the best decision, but it's the best for them at the time - true for both Solas and Celene."
Q: "I just want to know... do the other companions also think Davrin's a hunk? Do you think there are companions who were rooting for a Rook x Companion romance as it was happening?"
John: "I think the different companions have different relationships with Davrin. Bellara, for example, sees him as almost a big brother - someone who she has a unique connection that she doesn't share with the other companions. Neve sees him as a fellow professional, who hunts monsters in much the same way as she does, just that his monsters are a lot more literal. As for who's rooting for a romance - I think Bellara is just excited whenever people get together. She's a huge romantic and a believer in happy ever after, so she's going to fully support whoever of her friends get together."
Q: "Please humor my newfound Nevarran cuisine obsession - it seems, based on the menu at the Lords of Fortune bar, that Nevarra is majority vegetarian ("want it Nevarran-style? Ask to leave off the meat!" or something like that), and we know Emmrich is a vegetarian. But Emmrich also reveals his father was a poor butcher. So, my questions - Who is eating the meat produced by Nevarran butchers if Nevarra is vegetarian enough that other countries equate Nevarran = veggie? Do butchers largely cater to non-Nevarran immigrants or visitors? Are the Mortalitasi/Mourn Watch entirely vegetarian (would make sense, just because of being put off by being around corpses all day, and their reverence for said corpses)"
John: "While Nevarra is a primarily vegetarian country, that doesn't mean everyone who lives there is a vegetarian. Nevarra attracts plenty of students and scholars from around the world, given its unique connection to the Necropolis and the specific magic tutelage that the Mourn Watch offers. With that in mind, its cuisine is going to be pretty broad across a number of different cultures and regions - and for some of those cuisines, meat is absolutely a very big part of it."
Q: "My biggest question is this: if Solas had been released by Mythal before Inquisition started, would he have let go of his plan? Was service to her all that was motivating him? Or would he have decided to continue with his plan until the inquisition showed him that the modern world mattered?"
John: "The latter, I think. It took the confluence of everything that's happened to him in the time since he woke back up to get him to where he needed to be for the Redeem ending. Guilt and regret motivate Solas."
Q: "When I’m writing, I tend to listen to music that goes along with it. Did any of the Devs have songs they listened to that they felt tied into the game or the characters?"
John: "I can't speak to the other writers necessarily, but for Bellara I listened to a LOT of Aphex Twin. There's something about the ambient weirdness that really worked for me as I was writing her character (to the point that one of their songs is my most listened song in 2024)."
Q: "Are rivalry paths abandoned for Bioware games? What made you design approval/bond in a way that only goes up?"
Corinne: "Oh definitely not! Rivalry will continue to have a role when the story calls for it. In the case of Veilguard, we conceived of this threat being so large, that your companions would commit no matter the cost. This afforded us some unique opportunities, like being able to tie the progression of the Companions to your relationship with them."
Q: "What are you as a team most proud of and are there any plans for a NG+ Update ?"
Corinne: "Gosh, there are so many ways I could answer this. And I think the answer would differ depending on who on the team you were to ask. So let me just say this: The creation of any game of this scope, with a team this large, is kind of miraculous when you consider all the knowledge, coordination, discussion, and expertise required. So broadly speaking, what I'm most proud of is the way the team came together to pivot and be true to BioWare's roots of creating great single-player party-based RPGs, and delivered such quality and stablity. I'm also quite proud of how player-first the effort was; Everything from being Steam native, to no Denuvo, to no micro transactions. We mustn't take for granted what monumental task it was to make this happen. There are individual features and experiences that I know we are all proud of as well. The character creator, for example, was a really big one for us. We've long sought to put the control over player-characters in the hands of the fans, and this is the game where the team believes we've best done that. In fact, it was central to one of our creative pillars "Be who you want to be". As for NG+, that's something we discussed, but at this point we don't have any plans to support it."
Q: "Can you go into more detail of Spite’s role in Rook and Lucanis’s romance? Did you expect everyone to want to romance Vorgoth?"
John: "Spite gives Lucanis and Rook privacy whenever they're being intimate. This was, I'm sure you'll be surprised to hear, a consistent topic of discussion as we planned out some of our romance scenes - is Spite watching? But no, he wanders off and reads a book (or whatever demons do for fun). At this point I am not surprised about anyone y'all want to romance. Sentient fog bank? Sure"
Q: "Looking further, what parts of Thedas you personally want to explore more (regardless if that will or will not be implemented in the future games)? Maybe specific time periods?"
John: "I don't think it's any secret that I find the idea of 'what lies across the sea' to be fascinating. It shows up a lot in Bellara's content - what happened in the parts of the world that weren't Thedas? But Kal-Sharok is another place I'd love to spend more time in. It has a very unique relationship to dwarven culture, and particularly in a post-DATV world, it feels like it'd be super interesting to get more time with them."
Q: "What made you decide to remove greatswords as an option? It's one of The fantasy weapons. Why did you choose to have a "convergent" design, gameplay wise, of classes? What i mean is that all classes have a melee option, a "parry" of sorts, amd a ranged option, with warriors throwing a nonexistent shield when 2h. Usually, in an rpg, different classes have different capabilities and limits, to make them feel more diverse. What made you choose otherwise?"
Corinne: "Originally when we concieved the 2-handed weapon stance for Warrior we did want to include Greatswords. We moved away from it largely because the movement set when swinging a large blade diverges quite a bit from what you'd see with an axe or a hammer. Ultimately we felt, given the number of bespoke animations and transitions it would take, that the time is better invested in other areas of the experience. Regarding the classes, we opted for a unified control scheme and baseline set of actions each could take (e.g. every class having a ranged attack for example) for several reasons: 1. In knowing that each class has a similar core set of actions, it allowed to better design the encounters, levels, and missions with a greater level of variety. If Warrior, for example, had no ranged attack, a large number of the missions would have much more egregious constraints on what we expect the player to do. 2. It allowed us significantly more space to play with the types of builds and breath of the skill tree. We're all very proud of how this played out in practice, and in our view created a high degree of divergence. 3. Given the real-time nature of the gameplay, it's a benefit to lean into the muscle memory the players have already established on prior playthroughs"
Q: "Hi I'm non-binary and the ability to be non-binary in this game was really special and made me feel seen in a way no game has before. In addition---TAASH! "NUFF SAID. Love em! My question is: how did you get so much past censors in 2024? How did you deal with localization? Was EA supportive of the push for more representation? Do you think we can see more diverse companions like Taash and our own player character in the future in Bioware games? I am a little worried about the backlash to Taash and the player character, especially right now. It is scary to think about going backwards after you've just achieved this amazing thing for video games. Thank you so much for making me feel so loved playing a video game, this game gives me so much hope and joy for being a trans gamer and nerd and person. I know there's a lot of hate but for me it means the world."
Corinne: "I'm so glad Taash meant so much to you, and so many others! There are two mantras we often refer to within the team: 1. We believe stories are better when they reflect a large variety of relatable experiences. 2. Games can be a reflection of the teams that make them. Taash's journey and support we had in bringing it to life, was something everyone on the team wanted to do and was invested in. It was a story and experience we wanted to tell that made sense in this time and place. I wont lie, it wasn't easy. This is a delicate subject, deserving of respect, that is deeply personal to so many. We didn't want to mess it up, especially for those it would mean the most to. We were fortunate to have a lot of support through internal and external partners to ensure we were handling this story with care, and of course the talented writing and experience of Trick Weekes. It lead to a lot of edits, localization challenges, and some rewrites. But as the old adage goes, nothing worth having comes easy."
Q: "If Solas is bald because the ancient elves just go bald during their immortal lifespans, then why does Elgar’nan have hair?"
John: "I think maybe it's more accurate to say that Solas lost hair because of stress. Elgar'nan, on the other hand, doesn't feel stress - he makes other people feel stress. And, honestly, Elgar'nan is incredibly vain. Something that doesn't show up until the end game is that he's also very vain. The reason he doesn't look blighted and corrupted throughout the game is he uses a portion of his magic to remain looking the way he does."
Q: "In the DAI trespasser DLC elves saw the crossroads different from the other races. Why was that not the case in this game?"
John: "The Caretaker gets into it a little bit, but while the Crossroads in Trespasser were 'peaceful', the Crossroads in DATV are under assault by the gods."
Q: "If you could start DAI or DATV again, what would you change/add/remove? Could you share with us the most emotionally difficult moment to achieve in DATV? And the easiest? Favorite moment?"
Corinne: "One of the most difficult moments to land was actually the prologue. It sets up a lot of context for the player, and evokes a lot of big feelings. We did many revisions on it before we found the right balance of pacing, information, and tension. In my experience, prologues always are among your most reworked content"
John: "Absolutely the Varric twist. There's always a balance of trying to leave hints for the players while not having them guess the ultimate end game of it, and it's INCREDIBLY hard to make that judgment yourself, because you KNOW what's coming, and all you can see is 'how could anyone NOT get that this is coming?' But I'm happy with how it was received and how it landed. The actual conversation with Varric at the end, though - that one was a gut punch."
Q: "So… does Bianca know?"
John: "Yeah. Harding would have gotten word to her."
Q: "I'm curious to know two things, both Solas related: -What happened to his followers? Presumably they weren't /just/ following him and were on board with the revolution that he represented. -What was his plan past making a new prison and transferring the two Evanuris? It sounds like still an eventual tearing down of the Veil but how was he actually mitigating the risks across Thedas? (Presumably with that network of followers)"
John: "Essentially that. Keep the Evanuris imprisoned, tear down the Veil, and then Solas was CERTAIN everything would get better, even if some people had to, tragically, die. One of Solas' defining characteristics, of course, is that he overestimates how successful his plans are going to be (if you listen carefully to the argument between Solas and Varric in the prologue, Varric makes this exact point - everything Solas has tried ended in disaster, so why wouldn't this as well?) As to mitigating the risks - he had a few things going on, but as to how effective they would've been, I think it's safe to say that it wouldn't have worked as well as he'd hoped."
Conclusion: "We've answered everything we can for now, thank you all so much for your questions and the love for Dragon Age!"
[source]
494 notes · View notes
octosan · 2 months ago
Text
I've been wanting to find a way to articulate more of my thoughts about what Veilguard ultimately did with Solas and why it feels like they did and did not take him out of character to me, because said thoughts are a mess.
And fair warning that this is going to be critical of Veilguard (and Inquisition a little bit) because essentially I feel like what they did is soft-retconned key parts of the narrative to make Solas both more sympathetic and less sympathetic in ways that are (imo) a disservice to the character.
Let me explain,
Part 0: This is the page I am on
First off let me open by saying that I always thought of Solas as someone who, in regards to his main plans, knew exactly what he was doing. I think it makes the most sense that someone who has been waging a war against vastly more powerful opponents for literal millennia be intelligent, decisive, manipulative, and unwilling to leave things to chance. I think it makes the most sense for such a person to rarely be wrong in evaluating and executing his intended plans, because against someone with literal godlike power being wrong would presumably mean being dead.
I also think it makes the most sense that such a person, who was continually given extremely difficult choices during his years of leadership, to have gained a level of ruthlessness that few other characters in the setting can claim. I think it makes sense that such a character could become horrendously bigoted, as well as jaded, by their own (again, millennia of) negative life experience. I think it makes sense for such a character to become proud to a fault, convinced that they are correct in what they do, even at times when they don't want to be.
At the same time, Solas is also portrayed as being highly principled. At least, I think that was Weekes' intention with the character. You can see at multiple points in Inquisition, through banter and approval, what things he feels the most strongly about and how he does not like to compromise on them. Protecting and nurturing free will, doing your duty to your people, and never doing harm (without a good cause rlly important clause there lmao) are common points suggested with him. Slavery in all its forms is a particularly sore point with him.
I've always thought that Solas' biggest flaws interacted with his guiding principles in interesting ways. That both combined to make him into an extremely dangerous, but understandable (if not sympathetic) antagonist.
I don't vibe with takes that all of Solas' principles are a smokescreen and he's just selfish or just nursing a bruised ego. Don't get me wrong, he says some thoughtlessly cruel things in Inquisition that I can see why the most critical fans feel the ways they do about him. But imo there's a lot of stuff he says and does that is narratively meaningless if caring about people (his people first and foremost, but other people as well) is not a core part of his character. For all his flaws, I personally never got the impression that this was the intention.
Though I also don't vibe with takes that Solas, in his goals and plans to achieve them, is objectively correct either. I think a lot of it comes down to what Solas' actual plan for the veil is and why he's tearing it down in the first place.
Part 1: Solas' Plan (and Lack Thereof)
Veilguard portrays (or at least casts judgement on) a version of Solas who is going at the Veil without much of an actual plan. He is demonstrated as having made a prison to keep the Evanuris from escaping when it comes down, yes, but that's clearly a side concern. He claims he will try to minimize the damage to Thedas, and this is explained to mean that he planned to have spirits intervene to protect people from demons, which is an extremely uncertain method of limiting casualties.
The game refuses to even address what he thinks is going to happen to the elves when the Veil comes down. To go by Epler's AMA response, he seems to just be blindly assuming that all elves will become immortal again when exposed to that much magic, and the game does not suggest one way or the other if that is actually true--the motive to give elves back their immortality is only even suggested in one missable sidequest cutscene.
It's very strange to me that now, with the story finished and the franchise never planning to come back to it, we still don't get an elaboration on what Solas planned. What he was expecting to happen. Unless I missed it, the only explanations we get of what will happen when the Veil comes down, and thus the only thing we can accept as being true, is that the world will be "flooded with demons" and the result of this will be that "thousands of people" will die, and ostensibly the elves will regain their immortality (and command of magic, but iirc even that isn't stated and is just an assumption.)
I absolutely did not think that was the entirety of Solas' plan to bring back the old world. You know why I didn't think that?
Because we heard Solas' original plans in Inquisition.
Low approval dialogue, if you argue with Solas that he should be helping the elves, has this gem of a line:
PC: The man who has lived half his life in the Fade has no ideas? Solas: Not unless we collapse the Veil and bring the Fade here so I can casually reshape reality, no.
At the time, this line is treated as sarcasm or an intentionally absurd suggestion he made because he's irritated with you. But in Trespasser, once you learn the truth about who he is, there is another line of dialogue that suggests that this was actually what Solas intended initially.
PC: What would have happened if Corypheus had died and you’d recovered the orb? Solas: I would have entered the Fade, using the mark you now bear. Then I would have torn down the Veil. As this world burned in the raw chaos, I would have restored the world of my time… the world of the elves.
Isn't this wild?
His plan was actually even worse than Veilguard suggested it to be. It's not that he's okay with some collateral damage to (somehow) restore the elves. He was okay with the entirety of Thedas as being collateral damage. To me it doesn't even sound like the demons themselves would have been the problem, moreso the primordial energy that would spill back in.
And we'll get into what else Trespasser suggested about his plan in Part 2 but the point is that the Veil coming down is portrayed as only being step 1, and step 2 is something that Solas has to guide himself. Even the ending of Veilguard suggests this a little bit? I don't know if intentionally, though. Solas, in the ending where you attack him, has a throwaway line about the "enchantments" needing a "delicate touch" as he goes to finish his ritual, which strikes me as an odd thing to say when the Veil was already falling down and that was the only part of his plan that the game dwelled on. It only makes sense in light of the Trespasser conversation, but I feel like the rest of the game ignores parts of the Trespasser conversation, so I don't know what to think.
Veilguard just isn't interested in exploring what this guidance on Solas' part looks like or what it would actually do to the world. It's content to be vague about it. I am not. I did not want it to stay vague at this last stage of the story.
What enchantments? What are the limits to this reality reshaping he mentioned in Inquisition? How did he intend to restore the Old World? How, specifically, did he think this would be helping the elves? Is there a way that the Veil can come down and not kill everyone in Thedas?
The intelligence of Solas' plan, and therefore his character, depends on the answers to these questions and I never got them! The game won't reward me for making assumptions on them either because the overriding narrative here is "the Veil can't come down, no matter what" so there's no reason to examine what he wants to do with it.
I also think it's weird that they changed it to a comparatively flimsier "thousands of people will die" anyway. I've seen multiple players point out that likely way more people died in the Double Blight that came from disrupting Solas' ritual than the amount of people the characters say would have died if we hadn't. Players who suggest that the resultant disruption to Thedas was so great and the Veil coming down so undersold as a threat that they actually blame Rook not helping Solas with his ritual in the beginning. Which is obviously not the narrative the devs wanted here. If they'd made it clear that Solas planned to destroy all/most of modern Thedas (even if reluctantly) then we wouldn't have this dissonance with players so much, I think.
But in regards to "getting him his goals", I think the intelligence of the plan also relies on figuring out what those goals even are. Veilguard was not terribly interested in those either.
Part 2: Solas' Motivations (and Lack Thereof)
Much like Veilguard evades telling the player what specifically Solas was planning to do with the Veil coming down, it also doesn't really touch on his motivations?
Harding suggests at the opening that he wants to bring back the old world because it is "beautiful". Solas himself claims he has to take down the Veil purely because it is "unnatural", a neutral fact that doesn't address anything, and because it is a "wound" on the world, a negative phrase which is nonetheless not defined. What does it mean that it's a wound? What is happening to Thedas because the Veil is in place? What are the ramifications of leaving it up? I saw little explanation of that in this game, despite previous entries leaving a lot of interesting details to draw on.
We know from the introduction that Solas bringing the Veil up made the elves mortal and destroyed their world, and one of the mural cutscenes suggests that taking it down might give elves their immortality back. So that's another one.
But his main motivation in Veilguard is presented to be simply the fact that Solas regrets having put it up in the first place. In the ending of the game, when he is trying to explain his reasons to (potentially) the literal love of his life who is begging him to stop what he's doing, the reason Solas gives is that if he doesn't take down the Veil then Mythal will have died for nothing. It's the Sunken Cost Fallacy. Yes, he also says that he will "destroy the world [Mythal] loved" but he doesn't elaborate on what this means, just like the "wound" comment, even when it would have been extremely relevant and helpful to his cause to lay his cards on the table here and be honest about what he wants if there is more to it.
So players who have never played prior games are forced to conclude that Solas has no good reason to take down the Veil.
Which might work well enough for Veilguard's narrative of Solas, but it certainly makes his "don't you think if I had another way I would have done it?" to Varric and his "I would treasure the chance to be proven wrong" to a friendly Inquisitor meaningless phrases in retrospect. I personally don't find it more compelling when a heretofore intelligent and principled character breaks their principles for no good reason. I prefer a principled antagonist who breaks their principles for an understandable reason, a reason that the protagonists will have to put in real work to challenge if their goal is to redeem said antagonist.
And I think prior to Veilguard, Solas' motivations were ones that were worth challenging.
Part 2A: Solas' People (and Lack Thereof)
For example, he wants to bring down the Veil to help spirits. There is dialogue between him and the Inquisitor early on that in the days of Elvhenan, spirits were everywhere in the waking world because the waking world was filled with magic. Cole in Trespasser can suggest this too, as a spirit Cole is ecstatic to realize that he "belongs" in the mortal world as much as he does the Fade once they learn that the two were once the same thing. There is an implication that spirits who wish to visit the mortal world become demons because they can't do so without possessing something (unless they are extremely powerful.) Similarly, in Inquisition many spirits were forcibly pulled into the mortal world and twisted into demons in places where the Veil was torn, because they couldn't handle the existential crisis that is a world without magic. The most spirits who show up in Thedas in this setting, do so in places where the Veil is thin, and the Veil is only ever thin in places of great suffering, meaning those spirits reflect that suffering themselves.
Not only does Veilguard never examine this concept as one of Solas' motivations, but they seem to have tried very hard to erase the validity of it from previous games. You would not know, playing Veilguard, that most spirits cannot enter the mortal world without a physical vessel, or that the Veil has been detrimental for spirits. Spirits are all over the Crossroads, and the implication is that they could always go there. You encounter plenty of them in Rivain, Nevarra, and Tevinter, and they are happy, healthy, free, uncontained to a vessel, and even largely capable of retaining their selves under pressure. This is entirely at odds with previous depictions of Thedas and its relationship with spirits. Yes, Nevarra and Rivain have more welcoming cultures and so it makes a little more sense (though not terribly so imo) for you to see more of them around and treated better, but it's not like anyone acknowledges this as outside the norm for the rest of Thedas. Inquisition in particular made a point about how much people hate and distrust them because they're such an unknown to mortals. In Tevinter, they are technically as much victims of magister slavery as elves, at least so Dorian and Solas' banter suggests.
Solas wanting to make the world better for spirits is a particularly important goal for him in retrospect because he was once a spirit, so it's a low blow to his character that it's never acknowledged in this game about stopping him.
But anyway, now we have the whole deal with the elves. This is where I see a lot of the discussion divide. I've seen people argue that Solas should have been allowed to enact his plan because it would end the very real oppression and cultural genocide that elves are facing, and I've seen people say that his plan would not have actually helped the elves at all and so it was a bad plan. I'm not sure how I feel about these takes.
Mostly because I personally did not think that Solas' plan, at least initially, was to end the oppression of elves. I think that if he'd been allowed to carry his plan out, the oppression of elves would end, but only because the entirety of Thedas' oppressive power structures would cease to exist along with its society. I did not think his true goal was to give modern elves their immortality back either, though I guess I can say I judged him wrong on that front in Veilguard. I thought, at best, that helping modern elves became a secondary goal for him later down the line, once he realized modern Thedosians are people--and for a low approval Solas may he rest in retconned peace it was a benefit to help him recruit. In The Dread Wolf Take You, for example, he does have a comment to Charter that the "elves that remain" like her might think his world is a better place when he's done. This could have been a lie to let her think better of his goal, or it could have been the truth and his intention was to somehow spare at least some of the elves what is coming.
The reason I believe that it is only secondary, however, is because Solas for most of Inquisition does not consider modern elves to be his people. He makes it clear he does not identify with the Dalish early on, but even when it comes to non-Dalish elves, which he ostensibly is, he has this line towards the Inquisitor after the Wicked Hearts quest:
PC: I hope Briala uses her position to help your people. Solas: How would helping Briala help… Oh, you mean elves! Solas: I’m sorry, I was confused. I do not consider myself to have much in common with the elves.
PC: Nor should you. You’re not defined by the shape of your ears. They’re not your people. Solas: No, they are not.
This whole exchange can be kind of dfgkdfkgksd ehhh but I think the salient point is that Solas does not identify with modern elves and slipped up when he made this clear.
And yet, he does have people, he isn't just a solitary misanthrope like he tries to shake that off with. He clearly does have people and moreover it is for them that he is doing what he's doing.
Trespasser has this line, for example:
PC: You’d murder countless people? Solas: Wouldn’t you, to save your own?
Consider also that there is an aspect to his motivations that he deliberately refused to tell the Inquisitor at the end of Trespasser.
PC: Why does this world have to die for the elves to return? Solas: A good question, but not one I will answer. Solas (high approval): You have always shown a thoughtfulness I respected. It would be too easy to tell you too much. Solas (low approval): You will survive this day, Inquisitor, and though I owed you an explanation, I will not give you tools to use against me.
I find this exchange so very interesting. There is a reason why the restoration of his world has to result in the end of ours, but he won't tell us because he believes it would give us the tools to stop him. Even on low approval he is comfortable with us knowing that he intends to destroy the world, but not the reason why he has to.
As far as I can tell Veilguard didn't do anything interesting with this. But originally I thought it had to do specifically with his people, the ancient immortal elves, and what he would do to get them back. To bring it back to a previous point, I did not think that it was just in giving the modern day elves their immortality back because I can't see how telling the Inquisitor this would give them the tools to use against him, especially if you yourself are an elf.
I know I saw some people speculate that Solas was trying to bring them back with time travel, as a reference to the Hushed Whispers quest, but even though I could see the Dragon Age devs doing that because the time travel stuff was silly in the first place and yet they decided it was a good plot point anyway I didn't think that was it either? It didn't feel thematically punchy enough.
And as a warning the next section will be getting into more speculative territory, but
Part 2B: The Ancient Elvhen (and Lack Thereof)
So, I don't think it's a huge secret that Inquisition presented the idea that the immortal elves of Arlathan never entirely went away.
We see this in the fact that there are immortal elves, obviously. Solas, Felassan, Abelas, and the rest of the sentinels at the Temple of Mythal are all elves who lived in the days of Arlathan, and yet are still alive thousands of years later, walking about in modern day Thedas. Furthermore, Solas in particular hints to Abelas that there are even more immortal elves than him. Consider the fact that if you're a Lavellan in the temple, Abelas distinctly denies that you number among his people, and in fact if I'm remembering rightly, calls you a shemlen regardless of your race.
And yet when speaking with Solas, he has this to say:
Solas: There are other places, friend. Other duties. Your people yet linger. Abelas: Elvhen such as you? Solas: Yes. Such as I.
Solas who is, of course, an immortal elf. It's even possible that he is one Abelas knows personally, given the importance Solas once had to Mythal. My Lavellan listening to that like wtf :(
Consider also the banter that Solas can have with Cole, if you romanced him and got to the breakup scene after this quest:
Cole: He hurts, an old pain from before, when everything sang the same. Cole: You're real, and it means everyone could be real. It changes everything, but it can't. Cole: They sleep, masked in a mirror, hiding, hurting, and to wake them... (Gasps.) Where did it go? Solas: I apologize, Cole. That is not a pain you can heal.
This banter is never examined in Veilguard! Who is hiding? Who is hurting? The fact that "waking" them is on the table suggests to me that it is sleeping elves, perhaps like the sentinels who only woke to defend Mythal's temple and slept the rest of the time. In the context of Cole trying to explain to Lavellan why Solas broke up with her (and more important, Solas wanting to make sure she does not know this information,) I thought this line referred specifically to Solas' true people, the reason he was doing all of this.
The idea that there are other ancient elves out there, sleeping somewhere, suffering for some reason, as they wait for the Dread Wolf to bring the Veil down and wake them. The "masked in a mirror" part felt especially interesting to me because there's a part in the Masked Empire novel where Briala and Felassan (among other people) come across a couple elves that were allegedly sleeping in Uthenara, in a location they were only able to get to by traveling the Crossroads, which are located through eluvians. In that scene, Felassan gets very upset to see that these particular elves have apparently been killed in their sleep.
It makes me wonder if this is why Solas had to hide this possibility from the Inquisitor at all costs, especially from a low-approval Inquisitor. His motivations for doing all of this are the countless elves, his version of elves, who are scattered all over and currently helpless as they sleep. I can't help but imagine that a particularly desperate modern Thedosian might consider if removing the Dread Wolf's reason to bring down the Veil might not be the only way of stopping him from doing it.
Veilguard doesn't follow up on any of these plot threads. In fact, someone who has never read the novel might even come away from the game with the impression that Solas and the Evanuris are the only immortal elves that survived to Modern Thedas, as even Felassan's role in The Masked Empire is obscured from the player.
It's a shame because if they'd kept this plot point relevant it would have been a major challenge to overcome in persuading Solas not to bring down the Veil. Presuming he is talking about the ancient elves, Cole's dialogue suggests to me that it is the process of waking them, or some element of it, which necessitates that Solas destroy the rest of Thedas.
This brings up an important question, potentially even a difficult choice. Which society do you think is worth saving? Would you be willing to let an entire people sleep and suffer for eternity just to preserve your way of life? Could you convince Solas to allow that? Solas, who sees Thedas as so corrupt and terrible to elves and spirits, who fought so hard to give his fellow elves a more ideal world which never came to fruition?
Also yes the sleeping and suffering to preserve your way of life thing IS ironic because that is exactly what he did to the titans but the game was so uninterested in exploring that too.
And like, to be clear, I never thought that Dragon Age would actually have the player make that kind of terrible choice. Even in Origins you were sometimes given the chance to take a third option that benefited everyone if you did a bit of digging. And both Inquisition and the opening of this game teased the idea of you convincing Solas there was another way. I guess what that third option actually looked like would have depended on more specifics. Mainly, why waking them requires that modern Thedas be destroyed.
Ehh I wonder if any of this was even on the table when Trespasser was written. Maybe I read it all wrong.
Edit: crying and screaming because I apparently DID NOT read it wrong and Veilguard did intentionally retcon that plot point.
-----------
All in all, I personally did not really have a problem with what Solas was willing to do in this game. But when it came to the "why", I found myself really struggling with it after thinking about it for a while.
At the very least, I feel as though what I speculated above would have made Solas' motivations more understandable, even if, again, it did not ultimately make them sympathetic. Going just by what is shown in the game, Solas' actual motivations in Veilguard are not nearly as understandable to me, especially because not even a single elf or spirit is shown as wanting him to do it dfkgksdfk.
And clearly that is what they wanted for this narrative, but I can't believe it makes him more compelling as an antagonist in the franchise as a whole. I like him as a classic trolley problem dude.
Also he literally ignored Mythal when she told him not to do it in the regret mural and yet it's Mythal telling him he doesn't have to do it later that finally makes him stop? I guess Flemythal didn't realize the code word was "I release you from my service" or smth
Also,
Idk man. Thinking about it and I'm still so sad the ancient elves were a dropped plot point. I guess it's possible, with all the racism already shoved offscreen in this game, that onscreen racial tension between even these two different factions of elves was too tall an order.
65 notes · View notes
thatssolavellan · 3 months ago
Text
Something I always see Solavellans bringing up when they talk about Solas' development over his time with the Inquisition is that he became more flexible, learning about friendship and love. But I always think about how this was also true for Lavellan, at least in my headcanon.
I imagine Ellana being prepared to be the keeper of her clan. Listening over the years to stories about her gods and her past, about Arlathan, about everything that should be passed on by her to the next generations. Being prepared to be a leader, firm but kind. Being prepared to be fair, but to weigh the consequences of her actions. A little alienated, even, from "mundane" things like passions and frivolities of life. The life of the Dalish is hard and does not have much room for such; something she gradually left behind in her youth.
During the Inquisition, she also learns. She learns about the real weight of her decisions in people's lives. She learns about sharing it with other people. She learns about the suffering and pain of other people besides the Dalish. And, more particularly, she learns to question her own views - with Solas and his stories about "the Fade". About how everything she has learned may have other facets. She also learns more about flexibility. And she learns about herself. About wanting someone and loving someone, about a connection different from the ones she has allowed herself to have until now.
In the ten years between the disbandment of the Inquisition and the reunion, she ponders. She learns more about what Solas saw. She immerses herself in Elvhen language and observes all the nuances he presented to her, and that materialized in front of her in the Temple of Mythal. She observes the society of Thedas as a whole and participates in decisions that affect more than her clan. And, even more, she thinks about the reunion. She thinks about what would have been if he had stayed. If he were still by her side, building a change little by little, instead of the rupture he planned. Instead of being a martyr, she allows herself to share the weight of these decisions as she has learned to do. I see some criticism saying that their relationship is weird because it feels like she's been passively waiting for him for 10 years, but that seems to me to ignore what 10 years can do in terms of someone maturing, but not necessarily in terms of changing something that's felt so deeply.
This makes me feel like their reunion and vows in Elvhen are even more special for both of them. They're not just something that should have happened years ago. They're a portrait of their growing up…and their love for each other.
Tumblr media
54 notes · View notes
inquisimail · 3 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
dai love interests' letters to the inquisitor in veilguard, if anyone was curious to see them. transcriptions in alt text & under cut
Amatus,
I'm writing. Again. Yes, the sending crystals still work and yes, you'll be in Minrathous in a few short weeks. But a letter, written in blind longing, is real. It can be touched, and it can be held, when ink and paper must substitute for your skin on mine and my breath in your ear.
I used to scoff at frequent declarations of affection. Trite, I thought. Save them for rare and precious moments. But time and love are no longer things I care to squander, especially not as we race again toward calamity. And so, in each of these fleeting, ephemeral seconds, I will tell you that I love you. Whether penned or spoken, or conveyed by glance or action, I love you. In this moment, and in all the moments to come, for as long as they do, I love you.
I will find you soon.
Yours, Dorian
---
My love,
You have summoned me to Minrathous, and I will answer your call, as soon as responsibilities here in the South allow. I have missed being by your side.
Will these troubles be the last we face? The world seems always to conspire, through duty or disaster, to pull you away from me. I do not resent it. You are dedicated to purposes far larger and more significant than myself. I hope you do not think me a fool for hoping that one day, your only concern will be the color you wish our walls to be painted, or the flowers we will plant beside our gate. I'm partial to carnations.
Yours always, Thom
---
My love,
We are no strangers to duty, or the separation it demands of us. You head for Tevinter, and though I want to go with you, there is work we both must do. I will not falter in the tasks that wait before me and I pray my actions, in whatever measure they can, will keep you safe.
The others see only confidence in my resolve, but you have always known more than mere appearance. I confess to you, and you alone, that I am afraid. I'm afraid of what may happen, that Thedas will face such turmoil as it did before. I know not what awaits us. Yet even in the face of uncertainty, there are two things I cannot doubt and never will. The first is that our paths are never separated long. That I will find you at my side when I need you, as you will find me at yours. I will play my part in this and follow as soon as I can.
The second thing I never doubt is you. Whatever lies before you, trust yourself. Trust your heart as I trust it. It will not lead you astray.
Yours, Cassandra
---
Hey, Kadan,
Not the first time we've marched toward different battles. I know you're keeping the crap from catching fire up in Tevinter. Wish I could be there, but I'll make sure there's a world for you to come back to when you're done dealing with crazy vints and stupid Antaam and whatever other crap Solas kicked up. (Shit, the Antaam. Remember when I was worried what would happen if I went tal-vashoth? That right there!)
I know you're gonna be careful, and you've got Morrigan there. Just take care of yourself. If anything happens to you, I'm going to have to take Krem and the Chargers and stomp across all of Tevinter to come get you. It'll be a whole thing, and you know it'll upset Dorian.
Being apart from you made me realize something else. I spent so long being whatever the Ben-Hassrath wanted me to be. An investigator. An agent. A mercenary sending reports. These past years, since the Inquisition ended, I've been able to be just what I want to be.
And what I really want to be is yours. I like the person I am when I'm with you.
So come back safe.
Love, The signature appears to be a stylized rendering of the Iron Bull's head.
---
(An artistically doodled journal page presumably from the Inquisitor's partner, Sera.)
Keep this as close as I need you. (A drawing of a pile of flowers, with lines like it's moving, an arrow pointing to it labeled "us.")
North again, Mini-wrathus still stuck up its own pucker.
Magiturds are scared of us. They don't even know.
We work with Maevaris, right? She's wow.
So many Friends! Jennies in all the walls!
We kill him this time. He took from us twice! (A drawing of a cracked egg scribbled out, with "can't even joke" in letters that tore the page.)
Still thinking of you sideways.
Never mind the Dalish, here's the Veil Jumpers! Tempest-kin! (A drawing of a tall, shorthaired elf (Sera?) and Irelin brandishing two fingers, backflipping as a tree explodes in runes.)
The memory thing makes my head spin. If that Rook doesn't take it, throw it out.
Tell Morrigan ppbbth! for me.
I'll also tell her ppbbth! She knows why.
Tell them to Stripe. Him. Up. I wanted more books. (More heavy scribbles that tear.)
You meet; I'll keep you safe. Then I'm your time off, and you're my time on.
(The last section has different colored inks, like Sera has returned to it several times.)
New naked names: -Sweet-tits (scribbled out) -Bestest (scribbled out) -Loverly (scribbled out) -Lovey (scribbled out) -My-for-always-and-ever - name's not too long, time's too short. -But "Sweet-tits," though (scribbled out)
---
The top of the letter has been punctured by small, sharp teeth, leaving most of a beloved name and a few sentences too chewed to read.
I fear the puppy started on this letter shortly after I did. I'd start over, but I must send this tonight if it's to reach you. Matters are settled here and I make for Tevinter as soon as possible.
I almost believed chaos might spare us this time. I can't say I wished to see Minrathous before now, but I am eager to see you. I long to see your face and know that you're all right. You are— I've— There's— I wish that I was better at putting into writing all that's in my mind. For now, simply know that I love you. It is the most cherished constant of my life.
The days ahead will not be easy. I know there's much you carry, more than many realize. But whatever you must face, you will not meet it alone. You have my sword, my counsel, my—I could write this list forever when all I mean to say is this—
Whatever you need of me, I am yours.
Cullen
---
My Dearest Lady, / My Dearest Lord,
I have spoken to friends in Minrathous. They offer us their hospitality, not to mention shelter from the worst intrigues of the Archon's Palace. While you're well acquainted with the roving eyes of grand courts, please take care. Tevinter's regard can be the oldest and cruelest of them all.
The family writes the weather back home is beautiful. I do miss our quiet times together.
There is a question I've wanted to ask you for so long. I would like to pretend I have been busy, or it was not the proper time. But, if I am being honest, I only waited because I have been afraid of choosing a poor moment. Please, let me make a promise to you here.
When we return to Antiva, I will ask you, on the steps of the estate, if you will do me a great honor. And I dream you will say yes.
Always yours, Josephine
Postscript: I cannot believe it nearly slipped my mind. Yvette and Lord Otranto send their best wishes, and hope to see us back home in time to welcome their third child.
52 notes · View notes
kirkwallsfinest · 5 months ago
Text
Glorified Lap Nug
Tumblr media
Hawke and his dog are more alike than he thinks -- chiefly, in how damn clingy they both are.
Or, in which Hawke comes home and argues with his own dog over who gets your attention for the evening.
Garrett Hawke/Reader
Tumblr media
The mabari — a large and ancient breed, their reputation as a fierce protector often precedes them. They’re strong and intelligent beyond words — this, any Ferelden could tell you, regardless of whether they’ve ever owned one themselves. Heroic hounds charging into battle, teeth bared against their foes, piercing howls that seem to rumble the battlefield… it’s a powerful image — one that’s etched itself into all of Ferelden, or perhaps, even all of Thedas. But what people don’t know, is that for all their might, they’re rather clingy, too.
A dramatic sigh from your doorway tells you that your lover is finally coming to terms with this fact.
You look up from your book, grinning in amusement. You raise your other hand in a wave, but the moment you pull your hand from the dog atop your chest, the hound lets out a whine — just as pitiful as his owner’s. You chuckle in turn, turning your attention back to the dog, but not before placing your bookmark in its place to cast the novel aside. It lands with a quiet “thud” somewhere on the bed, quick to be forgotten in favor of the pup demanding your attention — as though he hasn’t been commanding it for the better part of the day. It’s not often that you get a day free from your little “errands,” as you and Garrett have taken to calling them over the years — so the Maker will have to forgive you for using it to relax with your favorite animal. Both hands now free, you scratch behind his ears once more, and he grumbles contentedly, flopping back down with his head to your chest… meanwhile, Garrett grumbles in his own discontent, shutting the door to shuck his armor.
“You’re a war hound, Dog. War.” His chest piece falls to the floor, and he raises his hands in mimickry. “Barking, bloody, vicious? Ever heard of it?”
Dog, in response, only makes himself cozier in your hold. Hawke scoffs, fighting his way out of the last of his leathers with a half of a hop, nearly falling on his face in the process. You watch the display, amused, as he finally gets the damnable piece off. “Glorified lap nug,” he murmurs, before throwing his voice back to the dog, “I know you can understand me, Dog.”
Again, no response.
This time you can’t help but laugh in full — typical of him, to lose an argument with his own dog —but extend a beckoning hand nonetheless. At this he perks up from his melodramatic rambling, rounding the bed to instead kneel at your side. He leans forward, placing a quick, familiar kiss upon your lips. Some of the tension of the day seems to slip from his shoulders at this, and melts only further when you card a free hand through his hair to massage lightly at the base of his scalp. His eyes flutter shut at the gentle ministrations. For all of the adventuring you’ve been on over the years, you’re still shocked at how soft he’s managed to keep his locks — not that you’d ever ask “how,” for fear of inflating his ego any further. Although as you work your way through the tangled mess, the crunching sensation of slightly-singed hair makes itself known. You frown.
“You weren’t off fighting dragons without me, were you?”
“By the Maker, you think me so cruel?” His eyes crinkle in mischief, peering up at you from his spot on the ground, “I would never deprive you of such a thing.”
You raise your brow, questioningly, and he continues.
“I’m just too good at what I do…”
“Meaning?”
“Rogues work in the shadows, unseen… and I just happen to be so good at it that our wonderful, magical compatriots also didn’t see me before hurling a bit of fire.”
“So what you’re saying is that you were in the way?”
He chuckles, leaning into your hold a bit more, eyes drooping — “I have no clue what you’re talking about.”
You chuckle softly, taking in his gradually relaxing form. “Fenris will have a field day with this one,” you murmur.
“Don’t remind me,” he responds, letting his eyes finally flutter close.
That is, until the Mabari covering you barks in protest, startling you both out of the moment. Garrett shoots a glare at his companion, and you extract your hand from his locks to flick his chest lightly in warning — coaxing a pout from the man, not unexpectedly — before returning it to the hound.
“Be nice to him,” you scold, “he’s been doing a very good job at keeping me safe, you know.”
He hums, “Ah yes, because you’re so defenseless. I leave you at home for one day, and suddenly you’re helpless against the evils of the world? No, it must be quite the danger, for you to need a hand. What’s he protecting you from today? The horrors of the written word?” He gestures at your discarded book. “Or is he protecting you from your lovely—” a kiss to your forehead, “dashing—” to your cheeks, “devoted—” to your lips, “and exhausted boyfriend?”
You smile at his antics — dramatic as ever. “Well you see, it’s rather cold out tonight. Bit of a draft, we’ll have to find someone to fix that.”
He blinks, eyebrows raising in question. “So he’s protecting you from… the cold?”
A hum of affirmation from you, and he grins wickedly.
“Well, why didn’t you just say so?” He leans further into your space, continuing lowly, “If you needed a knight in shining armor, I am happy to apply, you know. I, myself, know plenty of ways to keep you warm, your majesty.”
You laugh, placing a hand to his bare chest to push him away playfully. “Maybe he should be protecting me from you!” Although your attempts to nudge him away backfire as he grabs your wrist, keeping the contact as he holds your hand firmly to his chest. He rises to his feet, only to prop his leg on the bed to lean over you. Dog barks wildly at this, and scrambles to the other side of the bed when he realizes Hawke is not, in fact, stopping his advance. You laugh, struggling in his hold, but to no avail.
“Gare’, you are filthy—”
“Your loyal protector has defected from the royal army—”
“You are not getting on this bed without a wash—”
“Whatever will you do, your majesty? There’s no time to waste, you’ll freeze if we wait any longer—”
“You are incorrigible—”
He silences your protests with a kiss, slotting himself between your legs as Dog barks on, until the latter ebbs into a single, defeated whine. Bested at his own game, he pads off to go play with another — at least, that’s what you assume. It’s hard to think straight when Garrett muddies your thoughts so effortlessly — he smiles into the kiss, and against your better thoughts, you throw your arms around his shoulders to bring him in closer. He groans softly into your mouth, pressing himself against you so firmly that he quickly becomes your whole world. Large, scarred hands wander down, and down, and—
Furious scratching at the door breaks you out of the moment once more, and this time the groan your lover lets out is rather different in tone. You laugh to yourself — Fuck it, you’ll wash the bedding tomorrow. You squeeze his bicep fondly, nodding your head towards the door: “Go let him out, love.”
68 notes · View notes
vigilskeep · 3 months ago
Note
You mentioned Sol & Minerva interacting in the tags of a post and now I’m curious what you think the dynamic would be like between Sol and your other protagonists
sol’s family fled ferelden when they were a kid because of the blight, so they have an extremely weird relationship with the concept of the Hero Of Ferelden and would be a little nervous to meet her in a deeply uncharacteristic way. meanwhile, minerva would recruit sol to the wardens faster than you can blink. oh a world-class darkspawn slayer who’s, yeah, impulsive, but also fearless, charismatic, and adaptable, and has even thought about joining up because they want out of their current life situation which happens to be a faction minerva has beef with? Hers Now. i actually had them interact in that post in a theoretical situation where sol is pregnant because that’s the only thing i can think of that would slow her down. legendary minerva viago custody battle let’s go
varric picked sol out partly because they are (in his eyes) keir if he was funny and likeable. (scrappy sword and board human warrior fereldan blight refugee who cares a lot about a sibling figure.) keir would IMMEDIATELY clock this and sigh internally. even today he has to endure whatever the fuck varric’s issue was and now he has to grieve about it too. sol when dealing with keir would probably poke the bear a lot so to speak because they’re very good at noticing when someone is actually all bark no bite and they would think he’s funny when he gets snappy. they don’t respect him and only think of him as varric’s old friend rather than a Great Hero of Thedas or whatever. i think he would find their particular mixture of high energy and pessimistic beliefs irritating. keir loves people who are passionate about things; sol is easily bored, they usually don’t want to hear or give lengthy explanations, their mind skips from one thing to the other. he would probably also be the one to notice the real way in which sol is dangerous: not just that they’re an impulsive live wire, but also the other thing he and they have in common, which is their intensely specific priorities. they would both let the world burn if like 5-10 specific people didn’t need it to live on. and he would, rightly or not, consider their set of 5-10 people—well, mostly the central antivan crows—to lead in more questionable directions than his set
toramar cadash would think of sol as a kid who’s been through a lot. he sees them and is immediately not happy with varric’s choice; this weight should have landed on the sturdier, more experienced shoulders of someone who could actually handle it and, ideally, not come out broken the other side. and someone who isn’t visibly the absolute worst shot at getting solas to hear them out! but he can’t change things now so all he can do is show confidence. sol is sharp enough to pick up on that but shrugs it off. one major thing which is continually hysterical to me: sol is andrastian, and used to listen to varric. resulting in the fact that there is a non-zero possibility to them that toram is legitimately andraste’s herald. because they are also an objectively funny person whose mind somehow moves on quickly from this kind of world-shaking concept—got things to do and places to be!—this doesn’t massively affect how they talk to him. but it is present and they do give his opinions more respect than they would most people’s. interpersonally toram quite likes sol. they’re fun and a breath of fresh air; most of the people he talks to these days are just so squeamish about lines of work like the ones they come from. they remind him of sera a little bit and sera was a massive favourite of his. this makes him go back around again to feeling worse about their involvement lmao
36 notes · View notes
svartalfhild · 2 months ago
Note
Omg 7 pls
7. visiting them at their place of work
Not sure what qualifies as "place of work" that's different from their normal meeting places, since they're both Mourn Watchers and Veilguardians, but I shall do my best to keep to the spirit of workplace.
The eluvians were just so damn useful. Rook and her friends could be in different parts of Thedas in a matter of hours or even minutes, and that made the task before them far easier than it otherwise would be. It also meant home wasn't far for any members of the team.
Today's featured convenience, however, was that Rook was able to bring Lucanis' fresh cooking to the Grand Necropolis. Emmrich had gone there early in the morning to address some trouble with a spirit he was evidently well acquainted with, and she thought she'd bring him some lunch. Maybe there was something she could help with, too. Or maybe she was just nervous about leaving him alone outside the Lighthouse for too long after overhearing Elgar'nan and Ghilan'nain's plans to torture and experiment on him. Sure Manfred was with him, but as much as she loved Manfred and believed in him, she didn't think he'd be a match for anyone that might come for Emmrich.
So here she was, stepping through the mirror to the Grand Necropolis with a basket in hand, hoping to find him busy at work with what had sounded like some sort of bequeathal dispute and ready for a little break. The Necropolis was home, and she was always happy to return, but it still didn't feel the same as when she'd left over a year ago. Maybe it never would. Maybe the scars that she and the place had left on each other would never fade, and she'd never be entirely welcome here again. Maybe that's why the Lighthouse felt more like home now.
Still, she knew these halls and its people, and she refused to behave like a stranger here. She walked confidently through the passageways and grand chambers, outwardly ignoring the staring and whispering of apprentices and masters alike, even as she started to wonder if perhaps her hair was mussed or her waistcoat was missing a button. Yes, in case you missed it, Ingellvar was back and she didn't have time to stop and chat about what she was doing with Professor Volkarin or to indulge impudent questions about her past. She had important business that was none of yours.
After passing a throng of gossiping apprentices just outside the library who clearly hadn't learned how easily their voices carried here yet, Rook found Emmrich nestled amidst law books and legal scrolls at a table in the reading room.
"Emmrich?" He looked up at the sound of her voice, and the expression of irritation and concentration etched into his features instantly melted away to be replaced with joy.
"Hello, dearest! What brings you to the library?"
"You," Rook answered with a bright smile. "Your business sounded tedious, so I thought you might like a bite to eat." She indicated the basket, and Emmrich's eyes shone with adoration.
"Oh, how thoughtful. Truth be told, I was beginning to feel a bit listless and irritable. An interlude for refreshment would be most welcome."
"Walk with me," Rook requested cheerfully, holding out her hand. Emmrich closed his notebook, tucked it in his coat, and took her hand as he rose from his chair.
"Manfred? Keep an eye on these documents, would you?" he called out, and Manfred appeared from behind a bookcase with an obliging hiss, hobbling over to the table. Rook gave him a loving little pat on the side of his skull, which earned her a happy hiss.
"We'll be back soon," she promised before guiding Emmrich out of the library and towards the gardens, where they could have themselves a little picnic.
"There's Ingellvar again. And Professor Volkarin is with her. Maker, are they holding hands? The nobles'll be all aflutter if they hear about this," one of the apprentices whispered as they passed.
"That minx!" another gasped.
"Shut up, Drika! You're an apprentice! It's not going to happen for you!" a third hissed.
"I think we should all shut up. She's an elf; she can probably hear us," a fourth added flatly. Smart kid. Rook didn't even deign to look their way as she and Emmrich walked by. If he had heard them, he gave no indication either.
In the gardens, they found a lovely little empty plot nestled between some bushes, affording them a little privacy, and they sat down.
"I brought cheese sandwiches that I made with the bread Lucanis baked this morning and that Ferelden cheddar Harding was recommending. You can add butter or apple jam if you'd like; I've got some of each in here. There's also some stuffed peppers Lucanis wants us to try if you're feeling adventurous. To drink, I have-" Rook paused to squint at the elaborate Antivan calligraphy on the label of the bottle she'd pulled from the basket. "Well, it's an Antivan red Lucanis said pairs well with the stuffed peppers. It's probably worth more than my life. Oh! And Taash said the bananas we got from Rivain are finally ripe, so I brought a few of them too!"
"It all sounds delightful, my dear. Most especially because I get to enjoy it with you," Emmrich responded with a fond smile. Rook blushed and busied herself with setting out the food, unsure what to say. They enjoyed their sandwiches and wine for a few minutes before Emmrich spoke again, his tone much more serious. "Rook, may I ask you a question of a personal nature?"
"Certainly."
"Does it bother you? All the gossip. About you. About what you did. About us." Oh, that was very serious and personal indeed.
"I'm...used to commentary about my origins and my...monochrome appearance. I've been strange all my life. Very few people have their facts straight on what I did during the war and why, so I pay no heed to the uninformed takes bouncing around these walls. As for us, well, I don't particularly mind. The other Watchers can say whatever they like. It won't change how I feel about you, and we're both mages, so we're not illegal in the eyes of the Chantry or anything. There's no danger in people finding out, just...a lot of people being a bit rude. They'll probably get bored with it eventually and move on." Rook felt like she was rambling as she spoke, like she'd been sitting on these thoughts for a while and they'd all come spilling out at the first chance. She hadn't realized she'd been gesturing until she finished and noticed the uneaten half of her sandwich flopping in her hand.
"I see," Emmrich said softly, his eyes filled with sympathy.
"Why do you ask?" Rook inquired with an attempt at a more casual air before taking another bite of her sandwich.
"You squeezed my hand rather tightly when we walked by those whispering apprentices," he informed her, and she blushed again, this time in embarrassment.
"Oh. Sorry."
"It's perfectly natural to care what others think and to be hurt by ill considered words, you know." Emmrich gently placed his hand over hers, and she suddenly felt very weak. "You don't have to be an unshakable rock at every moment. I worry that you will shatter if you try." The threat of tears began to subtly burn behind her eyes at this. He had seen right through her.
"I might shatter if I don't," she replied, her voice wavering ever so slightly. "I can't afford to-" No, she couldn't say that. It would make her feel too exposed. "Varric always tells me that I'll have an easier time if I don't dwell on what others think and what I could have done better." At this, the sympathy in Emmrich's expression deepened and his fingers curled around hers.
"I see. We needn't discuss it further. I didn't intend to upset you."
"It's alright." She hadn't expected him to let it go so easily, but she wasn't going to question it.
"You show so much care for others. I only wish to show you the same in return."
"I know." Emmrich lifted her hand and tenderly kissed her knuckles, making her heart flutter.
"Shall we try some of those stuffed peppers?" he suggested gently, and she nodded, quickly finishing her sandwich before picking up a pepper. It was delicious, but of course she expected nothing less from Lucanis. They were crunchy, creamy, herbal, and spicier than she was accustomed to, but she didn't hate it. Emmrich muttered "oh dear" after his first bite but happily continued eating and slowly turned a bit red. They agreed that the peppers were fantastic albeit slightly painful. The bananas luckily turned out to be helpful in their recovery.
"I'll pass our review on to the chef," Rook chuckled as she began to pack everything back in the basket.
"Please do. And thank you ever so much for this lovely little picnic. It was a wonderful diversion," Emmrich responded warmly.
"You're welcome."
"Will you permit me to do something similarly diverting for you in the future?"
"If you'd like. I'm always happy to spend time with you, Emmrich."
"I'm glad to hear it."
Only after he'd returned to the library and she was on her way back to the mirror did she realize that he'd just finessed his way into getting her to let him take care of her. Dammit.
33 notes · View notes
rilamelafin · 3 months ago
Text
We'll Figure It Out
Fandom: Dragon Age The Veilguard Rating: T Pairing: Female Mourn Watch Mage Elf Rook/Lucanis Dellamorte Tags: 5+1 Things, Falling in Love [Read on AO3]
~~~
His escape from the Ossuary had been too fast for formal introductions. Venatori, demonic experiments, Calivan. Lucanis had barely given his rescuer — an elvhen woman who went by Rook — any information about Spite, only what was strictly necessary. Then, it had been the news of Caterina's death, and his new contract to kill the elvhen gods. He was still reeling from it all when they had returned to Rook's base in the Fade, a place she called the Lighthouse.
There had been concerns from the other two mages — Neve and Bellara — of course. Neither had answers to his circumstance that didn't involve killing him. Not out of the question, he figured, but not the ideal solution. He had a job to do, and he couldn't complete it if he was dead.
Spite threw a tantrum like a child, of course, when denied what he wanted. Lucanis asked for a moment to himself after that, to wait out Spite until he became bored. It was nearly an hour before Rook returned to check on him. He opened the floor for her questions, preferring to get this part over with sooner than later. Bad enough he was an abomination, he didn't need lingering doubts about his abilities hanging in the air. Rook asked him how he had been captured and taken to the Ossuary and, more surprisingly, if he was alright with the contract to help her. As if he could refuse the contract, even if he had wanted to. Besides, he owed her a debt for getting him out of that prison.
"You haven't asked about Spite," he noted when she gave him a warm welcome, as though she were preparing to wrap up their conversation. He was grateful she didn't give him a pitying look.
"We'll figure it out," she answered. They were not words that inspired confidence, though she spoke them easily. "I'm no stranger to spirits, but if there's anything in particular you think I should know…"
"Leave Spite to me. If he's trapped in this world, he has good reason to fight for it."
She surprised him again by calling him admirable for what he endured in the Ossuary, but he deflected. Called himself stubborn instead, and it made her laugh. At least he hadn't forgotten how to do that in the past year.
---
Weisshaupt was an unmitigated disaster. The eluvian had been moved. Darkspawn and blight around every turn. His lungs burned, smoke and rot entering his body with every breath. He'd learned quickly since escaping the Ossuary with Rook that she was a magnet for 'a change in plans'. It seemed every time she made one, something happened to turn it on its side.
The undead rebellion she'd told him about that got her removed from the Grand Necropolis in the first place.
The attempt to disrupt Solas' ritual, which resulted in their current mess with now two elvhen gods attempting to destroy all of Thedas.
The recruitment of the Grey Warden, Davrin, only to be followed by joint attacks against Minrathous and Treviso. She'd saved his city, but Neve's home had suffered.
And now here in Weisshaupt, where Ghilan'nain loomed over them in the sky.
"She's a cloud!" he shouted over the chaos as they sprinted through the massive keep. "How do I kill a cloud with a dagger?!"
"We'll figure it out!" she yelled back.
To her credit, she didn't sound nearly as panicked as she should have.
---
They had all but dragged him back to the Lighthouse; he'd barely been able to stand on his own. Whatever Illario had done to him had sapped his energy, and left Spite oddly silent. How his cousin had been able to use blood magic, Lucanis did not know, but he needed to find out. He could not be that vulnerable again. He — He lost control of Spite and nearly killed the last remaining member of his family. Lucanis' stomach twisted at the memory. The demon's anger as Lucanis was forced to be a spectator in his own body. The feel of his dagger in hand, so familiar but all wrong. It had taken every ounce of his willpower to hold Spite back — to beg Moira to get Illario out of there. Instead, she and Emmrich had needed to carry Lucanis himself out of Treviso and through the Crossroads. It had been unusually quiet — and still was — with Spite silenced as he was. Lucanis wasn't sure when the demon would reawaken, but he knew he wasn't gone. He could still feel Spite, as though curled into an angry little ball in the back of his mind. There was a gentle knock at the pantry door before Moira stepped inside. "How are you feeling?" she asked. It felt like a loaded question. With Spite silenced, Lucanis felt physically weakened — like half of his strength belonged to the demon now. How much of him was truly still left? "I'm fine." From the frown on her pretty lips, that was the wrong answer. "You don't have to do that, you know." "Do what?" "Pretend nothing is wrong. I was worried about you, Lucanis. I am worried." "You have more important things to concern yourself with. Once Spite awakens, I'll —" As though summoned by the utterance of his name, the demon roared to life. Betrayer! Kill. Him! Moira flinched, no doubt struck from the force of Spite's anger and sudden appearance, though she could not hear Spite in the same way that Emmrich could. Lucanis managed to keep control of his body this time. Moira was gracious enough not to comment on the outburst. "You're important to me," she said instead, straightforward in the way she always was. "So you're important enough to worry for." No worry. Kill! Lucanis tried to focus on what Moira said next, but between Spite's enraged shouting and his own efforts to keep the demon at bay, he missed nearly every word. It was why he was surprised when her hand found his and gave it a firm squeeze. "Spite, I understand you are angry, but you need to let Lucanis and I talk." He was always a little in awe of how she spoke so easily to Spite, unafraid yet sympathetic. It was the same as Emmrich, no doubt a result of their respective time in the Mourn Watch. Always talk. Even more surprising was the way Spite always seemed willing to listen to her, though even now he grumbled about it. Still, it was blessedly quiet in Lucanis' mind again. He could kiss her — but no, that had nearly gotten him in trouble once before. "Thank you." "Share your burden with me?" "What would you have me say? I lost control and nearly killed my cousin. If you and Emmrich hadn't been there—" He cut himself off, unwilling to think of just what, exactly, Spite would have done "But we were," she answered, voice soft and altogether too kind for the mistakes Lucanis had made. "And you did hold Spite back." "And what am I to do about Illario?" It was the question he truly wanted an answer to, but was afraid of what that answer might be. If Illario was working with the Venatori — with Zara Renata — could Lucanis afford to let him live? Could he live with himself if he truly had to kill the last of his family? Moira squeezed his hand again. "We'll figure it out." And she sounded so certain, he didn't have room to argue.
---
He cherished these quiet moments between them, seated on the couch in the library, her legs across his lap as she read a book borrowed from Emmrich's personal shelves. His own book — the one Harding had chosen for book club, Mistress of the Scarlet Moon — wasn't holding his attention well, but that mattered little. He was enjoying the time with Moira, late into what passed for night in the Lighthouse, when everyone else was sleeping. One of his hands rested on the calf of her leg, thumb idly tracing over the fabric of her trousers. Their relationship was still fragile — new and not entirely defined. She was patient, content to let him set the pace of… whatever this was. The Ossuary was not yet far enough behind him. Spite, though he and the demon had come to an agreement, was still an unpredictable force in the back of his mind. He hadn't realized he had been staring at the same line in his book for far too long until Moira's hand settled on his, a shock that snapped his eyes to her. "You're thinking very loudly," she teased as she gave his hand a gentle squeeze. Lucanis closed his book, a finger kept between the pages to mark his place. He hadn't even noticed her setting her book on the table, he'd been so distracted with his thoughts. "Just realizing that I don't know what I did to deserve you," he answered, pleased to see a pretty blush across her cheeks even as she beamed at him. His own emotions were still so tangled with regard to her. He wanted her — he would have to be blind not to — but he'd spent the better part of a year shutting down every part of himself that had ever dared to hope. Hope for freedom. Hope to feel a soft touch from another person again. Hope for a future. There was so little of himself that he could offer her. "You're thoughtful." He shouldn't have been surprised that she was giving him an answer, but he was anyway. "The first thing you did after you settled in here was make a grocery list of foods to make our team happy. You made a Nevarran hazelnut torte because it pairs well with my favorite coffee." "It was nothing." "Or not enough, I remember." Her hand squeezed his again, the lines around her eyes soft as she looked up at him. "What brought these thoughts on?" Lucanis looked away from her now, struggled to find the words. "I am… not the man I was before the Ossuary." An oversimplification, but a place to start. "Yet you still wanted me. An abomination." "Lucanis…" "Spite and I, we have an agreement now, thanks to you. But he is still unpredictable. Still a demon." He glanced back in time to see her bite the inside of her cheek, no doubt to stop herself from correcting him again. Spirit, she always said. "How can you see beyond that? How are we going to…" Lucanis sighed, squeezing his eyes shut as he slammed the spine of his book into the couch. There was a moment of silence between them, her hand still firmly grasping his. Moira waited until he finally opened his eyes and looked at her again before she answered. "We'll figure it out." With her, he was starting to believe it.
---
He hadn't meant to start dozing — naked, head on her lap, her fingers brushing gently through his hair — and denied falling asleep when she called him on it with affection and laughter in her voice. He didn't want to waste any time now that she had returned to him. Those weeks Moira had been missing, locked in Solas' Fade prison, had been agony for Lucanis. He'd thought he would never see her again, and that idea had gutted him — to lose her without ever telling her how he felt about her. He hadn't allowed himself to even acknowledge those feelings, too afraid of the marks the Ossuary had left on him. Of course, she had just spent the better part of the night tracing every scar on his body with her lips and tongue. "You still have to sleep sometimes," she teased. Her fingers continued to brush through his hair. "With you here, like this?" He gave her body a slow, deliberate once-over, drinking in the sight of her pale skin, full breasts, toned stomach. A light blush spread across her cheeks in response to his gaze. "I'd rather stay awake." "Stay awake all night? However shall we pass the time?" Moira's question was asked lightly, with no real expectation. That she never placed any on his shoulders, after an entire life of obeying Caterina's commands, was just another thing he loved about her. "Would you talk to me? Your voice is a comfort." A month ago, he would never have asked. Would never have shown such vulnerability. Losing Moira and finding her again had shifted his priorities. "I'll tell you the tale of the charming rogue who stole the heart of a hapless hero," she offered. How she thought so little of herself, he couldn't understand. She had saved him so many times from the moment they had met. Lucanis didn't want to imagine what he would do if he lost her again. "Moira… Tomorrow…" She pressed a finger to his lips, effectively silencing his fears. "Whatever happens, we'll take it on together," she answered. "All I have to do is kill a god to keep you out of trouble. Easy." Her smile was soft, affectionate. "We'll figure it out." Looking in her eyes, feeling her skin against his, he believed her. Lucanis reached out and cupped the back of her head, drawing her in to kiss her. Whatever tomorrow brought, he didn't want to waste another moment when he could taste her on his lips instead.
---
She stood before Lucanis now, possibly their last moment to speak to one another before they faced Elgar'nan. It wouldn't be their last moment ever — he would make certain of that. Spite was restless, eager to enter the next fight and he done with all of this, but Moira was a balm to both of their spirits. Lucanis had shown her a dozen different ways the night before how he felt about her, how important she was to him. Yet here she stood, anxiety curling over her shoulders enough for him to notice. "If I'd never gone to the Crows," she said. "If I'd never found you… I'm just so grateful I did." There was fear in her voice. Was she truly so uncertain of his affection for her, even now? He was a bit ashamed to realize he'd never before expressed it in words. "As am I," he answered. "More than I've ever told you. Rook… Moira… saying I owe you my life is not enough. You know my mind." She had walked through it herself — had faced each of his insecurities since he'd left the Ossuary physically, if not mentally. "I've assumed you know my heart because… it beats for you. It's been beating—" His throat felt tight and there were tears gathering in her eyes. Lucanis took a breath. "When I wanted you. When I was afraid to want you… Tell me this ends with me asleep in your arms, and I will kill any god you ask." There was nothing she could ask of him that he would refuse. "Lucanis," she whispered. "I—" Spite reminded him, ungraciously, that he still hadn't said it. "I love you, Moira. And I won't let you down." A smile pulled at his lips, a confidence he had little right to carry settling in his chest. "Whatever is next, we'll figure it out." Moira broke into a watery laugh, the tears finally falling over her cheeks as she cupped his face in both hands and kissed him fiercely, with no regard for who might be watching. "Yes, we will."
30 notes · View notes
biowho · 2 months ago
Note
so now that veilguard is out and digested, what would you say the best place for a complete newcomer to get into dragon age is? does origins still hold up as a fun opening game fifteen years later?
Dear listener my advice is to play Veilguard before the first 3 installments. I genuinely believe that it would be enjoyed more if you don't know what has been lost/what has been taken from you cut beforehand. The only thing from the first 3 installments that matter in Veilguard is one possible choice your Inquisitor makes, romancing Solas (If you don't have a previous inquisitor I highly recommend making her a Lavellan who was/is in love with him in Veilguard's cc, they have a beautiful story)
While Veilguard is a good RPG, it is not a good Dragon Age game. If you know what shoulders it's standing on, the luster will wear off very quickly. I love it for what it is and I will mourn it for what it is not - and that's okay in a sad, almost bitter way. Inquisition was game of the year for a reason and subsequently Veilguard wasn't mentioned at all for another
On the flip side though (and please keep in mind I'm saying this as someone who played origins in 2009) Origins, Awakening, 2, Inquisition, and most of their DLC's are a branching, beautiful story that will leave a permanent mark on your heart And you can choose what those marks are because your actions in origins ripple out into Inquisition (some more so than others). It will echo out through any other media you love in the future and depending on how old you are it will rewire bits of your brain because let me tell you playing Inquisition at 15 did something to me. Yes, the combat mechanics aren't the greatest in Origins and 2 is a little annoying to play on PC but their stories are wonderful...
What is it like to be thrust into a position of importance and did it stem from choice or survival? Is conscription liberating or a chain of resentment? What is it like to lose your home only to slowly build another that you love and cherish just to watch it crumble away? To know that no matter what you do, it was for nothing? What does it mean when you are suddenly a beacon of hope for a people that possibly are not even your own? What does it feel like to be held in such a regard that you are seen as the voice of a god and no longer a person? Are you afraid that your name will be erased - your culture will be erased, and you will just remain your title just like the one that came before you?
If you have no prior experience with Dragon Age play Veilguard first. That way you won't be upset about what has happened to [redacted's] character or the fact that tranquility is never mentioned and several other things that I don't need to go into here. But without playing the others first, you won't understand the severity of the Blight, your tether Varric won't be as strong, the injustice done to the elves and dalish will go unnoticed. You won't know what it means to be a mage in southern Thedas. You won't know what it means to be castless or saarebas, you won't know what vallaslin is.
If Veilguard is the first experience you have with Dragon Age then you won't know the teeth the series used to have, you'll only have what they're passing off as a growl and you'll be satisfied with that
Also yes, origin still does hold up 15 years later. It of course has the standard graphics of its time and the battle mechanics are a little clunky. But the story will wrap itself inside your mind and you will never be able to get it out
149 notes · View notes
felassan · 6 months ago
Text
Tumblr media
New today from IGN: 'Dragon Age: The Veilguard's Devs Reveal New Info About Each of the Companions (and Solas and Varric, Too)'
It turns out The Veilguard really is the friends we made along the way.
Intro:
"Friendships, romantic relationships, and everything in between have always been an integral part of not just the Dragon Age series, but of BioWare in general. From Mass Effect’s Garrus Vakarian to Dragon Age’s Varric Tethras, the characters – and how they get along with the player – are inseparable from titles from the studio. But, perhaps more than any other BioWare game, Dragon Age: The Veilguard is leaning in heavily on this idea, as it’s already easy to see from the marketing material. For one, the name changed from Dragon Age: Dreadwolf back in June, with BioWare general manager Gary McKay telling us at the time that it was out of a desire to shift the focus to a “really deep and compelling group of companions.” That would be followed by a first official trailer at Summer Game Fest that put the focus squarely on seven new companions that will be tagging along with the player character, Rook, in The Veilguard. With all that in mind, it’s little surprise to hear game director Corinne Busche talk about how these companions aren’t just central to the story of The Veilguard, but the gameplay and combat as well. “Building a relationship with companions has always been a staple of Dragon Age, but this time around, that relationship translates into how well you work together as a team,” Busche tells IGN. “It is how you're actually going to level up your companions, by getting to know them better. That's how you're going to unlock skill points. So when you look at all of the various abilities the companions have, there's inherent combos and synergies and roles that they'll have on the battlefield.” She uses the example of Neve, the mysterious detective mage who has a wildly useful special ability to slow time in combat. “But if I really get the opportunity to know her,” Busche explains, “whether it's platonic or romantic, I'm going to help be able to shape her skills and augment those abilities that work really well with my own personal build, so our sense of teamwork really deepens.” During our time with the game, IGN got to see some of this in action; unsurprisingly, Dragon Age: The Veilguard has an approval/disapproval system, with pop-up text on the side of the screen indicating whether or not a companion liked what Rook just did or said. But something new in this Dragon Age: even just completing a quest with a companion in your party increases your “bond” with them, whether they agree with how you handled things or not. Your relationship, Busche says, isn’t necessarily about “how much they like you, but how well you get to know them.” “This is about a found family,” Busche tells us. “That is, they have the same goals, different complications in their life, but they're all giving everything they have to defend Thedas. You're going to get to know them really well. You're going to develop trust, understanding. That doesn't mean you're always going to agree.” But, we’ll have plenty more to say about the game systems and combat later. With Busche, we had the opportunity to really dive into the seven companions at the center of The Veilguard and what they’re all about. Here’s what she had to say about each one:"
"DAVRIN Busche: “When we were thinking about Davrin, how we were going to develop him as a character, we had to think about, 'How is he going to show up on the battlefield?' And it was unique because he has this, I guess you could say, companion of his own, the griffon Assan. That makes him, as a companion, very unique, because Assan shows up on the battlefield. So we had to think about how that integrates into his abilities, where Davrin as a Grey Warden is capable on his own, but also, when does he call upon Assan and what does that look like? What happens if you're indoors?... And indeed, when you're doing some of Davrin's content, just seeing Assan gliding through the environments, you really get a sense that they care and they're protective about each other. “…When we think about Davrin and his being the representative of the Grey Wardens within the team of The Veilguard, it was an opportunity for us to really go back to some of those roots that we know our fans, our players, deeply care about. Dragon Age: Origins, of course, was so Grey Warden-forward. We want to evoke those memories, those connections that our players have. And I absolutely love when you're journeying with Davrin, not only his aesthetic, how he carries himself as a Warden, but how he interacts with his fellow Wardens. The little wrinkle of, 'Hey, there actually are some griffons remaining in Thedas,' how he learns as a Warden to train and interact with these griffons that, to our knowledge, haven't existed for quite some time, it's a learning experience on a lost art of the Grey Wardens that is really unique to Davrin's character.”"
"HARDING Busche: “To talk about Harding as a companion, I guess I'd have to go back to Inquisition. Of course, Harding showed up. She was your scout on the field. There was a light romance with her, and I think one of the things that the team didn't quite expect is how much Harding would catch on in Inquisition. Players fell in love with her, and we heard them. They wanted a deeper romance, they wanted more engagement with Harding. So for the team, I felt like it was kind of a no-brainer for us to bring back Harding, and we also wanted to reestablish that connection to the Inquisition in the world of Thedas, which occurred 10 years ago, the events of Inquisition. “Harding serves as our proxy back to those events, and you get to learn about what's happened with the Inquisition since, so she presents some really lovely opportunities for us. I will say, personality-wise and her role on the battlefield, she is among my favorites. When you see her leap into the air, unleashing these devastating attacks with her bow and arrow, I just can't get enough of her.”"
"TAASH Busche: “Taash, in the creation of their arc, is one of our more complex characters. It's a journey along their arc that is about introspection. 'Where do I belong in the world? What are my boundaries? What do I fight for? How do I become at peace with who I am?' So I love the juxtaposition, actually, between Taash's personal journey and this imposing literal dragon slayer, that sort of hard exterior and really gentle interior. It makes Taash a really special companion for me.” (When asked which companion had the steamiest romance): “I'll just speak for me personally, but at the culmination of the romance arcs, I'd have to say Taash. When I got to that scene and saw the finished version of that cinematic, I was hollering. Hollering.”"
"EMMRICH Busche: “The thing about Emmrich that is going to surprise our fans the most is his relationship with necromancy. I really love that we kind of turned the idea of a necromancer on its head here, where you think of them as these conjurers of evil, the certain malice when you hear the term 'necromancer,' but it couldn't be farther from the truth for Emmrich. There is a reverence about the dead. He has a unique relationship with death. You get to explore how he ended up in the Mourn Watch. Death has shaped this character in all aspects of his life, and we frequently refer to him as our gentleman necromancer. I think his proper, kind nature stems from that respect that he's learned about this cycle of life and death throughout his life. “Manfred is like a son to Emmrich. He very much has an affinity for this wisp, this life force that he's given a second chance through this skeletal body, and in many ways, it's the story of a parent raising a child. Emmrich, he needs to teach Manfred and help him along to develop as a character of their own, things like learning new skills, how to assist The Veilguard. Some of our most charming moments are in dealing with Manfred, and I must say I absolutely love the interactions. They just have me rolling whenever Manfred steals the show. “…In my last playthrough, I romanced Emmrich. What I also loved is as I'm synergizing with him as we're doing combos, just having him refer to me as ‘my dear’ on the battlefield. ‘Well done, my dear!’ It just fills me with joy every time.”"
"LUCANIS Busche: “The character that went through the most changes [throughout development] without a doubt was Lucanis. Lucanis is very complex. He's an assassin. He is very skilled in the art of death. The Antivan Crows, they pursue these contracts with a certain level of dispassion, but also, Lucanis is a romantic, and he's dealing with some internal struggles. He's been through a lot of trauma. He's relearning how to trust. And all of those elements come together with a richness, but it creates a lot of complexity in how we tell that story. So I'd say Lucanis is the first one that comes to my mind in terms of the thought that's gone into it, where we've had to make adjustments to really cover all facets of his character.”"
"NEVE Busche: “Neve is our confident noir detective. I love to bring her onto the battlefield because she's just so incredibly capable. She's our ice mage, so really big on controlling the battlefield, and that's actually a good metaphor to her arc. She wants to fight for change. She wants to fight for a better Minrathous, and she's going to use all the tools at her disposal to try and reshape Minrathous into a better place for all. She's very much a Shadow Dragon. This is among the mantra of the Shadow Dragons. They operate from the shadows, fighting for a better Minrathous. So as this accomplished ice mage, she's fierce. She's not going to shy away from any challenge, whether it's taking down darkspawn or dealing with the Magisterium in Minrathous.”"
"BELLARA Busche: “Oh, my dear, sweet Bellara. I relate to Bellara a lot. She is joyous. She's been through a lot, but she remains curious, optimistic. She's kind of a geek. She really likes her fiction. She fangirls over Neve a little bit. She's just so relatable, and I think that's what our players will find and fall in love with when they get to meet Bellara, is just how much you'll recognize some of those patterns and sensibilities that she holds, but don't let it fool you. She is also a Veil Jumper. She's very comfortable in elven ruins. I frequently bring her with me in my party. I like to play rogue. I like to play the Veil Jumper, or the Veil Ranger. Bellara's a fantastic companion to set up that spec with electric vulnerabilities, so I love her both on and off the battlefield.”"
Bonus rounds:
"SOLAS Okay okay, so Solas isn’t technically one of your core companions who will travel with you, but given his place in the Dragon Age story, we still had to ask about his relationship with Rook. Here’s what Busche had to say: Busche: “Rook's relationship with Solas is a complicated one. Everyone has seen, at this point, the gameplay reveal and the opening moments of the game, so you'll know things got shaken up pretty radically for Solas already. He's trapped. He's basically communicating with you as an advisor, and I absolutely love that idea of, ‘He's your lifeline right now, but can you trust him?’ And those touch points with him, ‘Do I take his advice or not? Can he be trusted? Is he going to betray me?’ All the while giving you this information that you absolutely need in order to be successful. “It creates an interesting stage for us, where, I think our fans will agree, Solas is very complicated. He firmly believes he's doing the right thing, and some of our fans will agree that he's trying to do the right thing. Others will not, and this creates a stage for you, the player, where you get to lean into those tendencies of your own as you're taking advice from Solas throughout parts of the game. I think those really interesting debates about, ‘Was he ever redeemable? Can he be trusted? Was he wrong all along?’ You're really going to be able to dive in deep on that.”"
"VARRIC Varric, while a part of Dragon Age: The Veilguard and a series mainstay, isn’t part of your core companions either. But, as fans can see in the trailers, he’s still very much in The Veilguard, so we asked Dragon Age creative director John Epler about how he’s changed since we last saw him in Inquisition: Epler: “Since the events of Dragon Age: Inquisition, he has spent the time, just briefly, obviously, [serving as] Viscount of Kirkwall. I mean, anybody who knows much about Varric knows how well a job where he sits around and tells people what to do is going to sit with him. He has been participating in the hunt for Solas. And I think for Varric in particular, that's a very difficult thing for him to do because Solas is his friend. Solas is somebody that he grew close to over the events of Inquisition. They adventure together, they work together. “And now knowing who Solas really is, that eats at Varric. Because Varric always sees, Varric believes he can always make somebody do the right thing. Varric believes he is the most convincing, charismatic, because he cares about people. And he has this belief that as long as I get a chance to talk to Solas, I'm going to be able to turn him. But as he's seeing what Solas' ritual is doing to the world around him, as he experienced in the comics, Dragon Age: The Missing, that eats at him a little bit. That's challenging his world view of him as always being the best judge of people, being able to see that somebody is able to be redeemed. And he's starting to question a little bit, ‘am I right or am I being a fool by believing in Solas?’ ”"
[source]
699 notes · View notes
wootensmith · 7 months ago
Text
Until We Are Dust
(last one for now. Maybe? Anyway, unambiguously happy)
The prison was no palace, not even by the diminished standards of the modern era, but it was still large. Meant to house seven would-be gods, it had to have space to prevent constant war, corporeal or not. Solas found it a comfort to wander away from Varric at times, congenial though the dwarf remained. Even friends needed distance at times, especially here. So it was Varric who saw her first. Who she first embraced. Solas tried not to wonder if it might have been different, had he been the one closest to the rift when it appeared. He’d heard them, though. 
“You have no idea how good it is to see you, Varric.” Her voice floated through the air as if it had come from Solas’s own memories and he told himself it was a hallucination until Varric responded.  “Maker’s balls, I missed you. Told him you’d come.”
Solas abandoned his fruitless, endless search for some escape route from the prison he’d built and rushed to find them. Varric had the former Inquisitor wrapped in a tight hug. Varric must have heard him, because he let her go and turned toward him. Varric’s eyes were watery, but he only said fiercely, “You owe me a sovereign, Chuckles. No, all the sovereigns. I told you.”
He didn’t bother to respond, staring only at the Inquisitor. She was slightly softer than he remembered, laugh lines a little deeper and like Varric, her hair had faded a little. Except for the spread of the anchor to her shoulder, she was familiar. More sun-beaten, more frayed along the edges, but the same. Dearer, if that were possible. Her grin dipped after a few seconds, in concern for him. She reached toward him with her remaining arm. 
He clenched his own hands behind his back, so that he couldn’t betray himself by responding. “Are you well, emma lath?” she asked softly. He flinched at the endearment and she saw, the rest of her smile disappearing entirely. She dropped her hand, retreating. “I’m sorry. I only meant to—” Varric scowled. “Don’t mind him,” he interrupted her, squeezing her arm. “Being stuck with me made him a little cranky. Let’s get out of here, I hate this place.” That returned her smile and Solas had an unexpected flare of jealousy that he bit back. “You hate every place, Varric,” she said. “Not after here. Could kiss the filthy floor of the Hanged Man about now.” He let her go and stepped through the rippling rift beyond her. 
She half-turned to follow and then looked back at Solas. “Are you coming?” she asked. He could tell she was trying to keep her voice level, but it cracked a little at the end. “I should know the rules for my confinement before I agree, Inquisitor,” he said, hands clenched still tighter behind him. As if it were himself who had slipped the shackles on. “Confinement?” she asked, startled enough to turn fully back to face him. “What confinement?” “I cannot imagine you mean to simply release me after— everything,” he said. She looked around them at his prison, bewildered. “If I meant to keep you confined, why wouldn’t I just have left you here? It seems to have done a competent job so far.” “For Varric’s sake, I presume,” he said, not meaning to put as much biting hurt into his tone as he did.
A sad smile, then. “Solas, if I were only here for Varric, this would have been a much shorter conversation. Did you truly not believe I would come to help you? We are not foes. Or— not on my side, anyway. You won. Do you understand that? You won. It’s gone. The Veil’s gone, every place but here. This was the last remaining pocket. It would be insanity to try and prevent what’s already happened. I need—” She stopped, shook her head, “No, that argument has never persuaded you of anything, has it?” she asked, and he felt the bitterness like a sting. She took a breath. “Thedas needs your help surviving what you’ve done, if that is even enough. I’m asking you to be a gracious conqueror, because the others are—” She shut her eyes. “As cruel as you told me they would be. And I have seen— I have seen you be kind. In better days. That’s all, the only condition. Just a plea that you try to be that again. I know how little my wishes will sway you, but I’m still going to try anyway.” She turned from him and walked out of the rift, leaving it open for him to follow.
She and Varric were already hacking their way back through the dense undergrowth that surrounded the prison when he emerged, widening the very narrow path she’d made on the way in. The rift remained open, the last ragged bubble of the Veil pierced by an emerald scar.
“Please tell me we aren’t walking all the way back to the Lighthouse,” muttered Varric. “Where’s Harding? And Rook?” “No, Dorian’s just a short way ahead with the horses. Couldn’t get them through here,” she gasped, slicing at the thorn bushes ahead. “Rook’s team is— busy elsewhere. I’m sure we’ll see them when we get to their Lighthouse.” Whatever the process to finding and freeing them had been, Solas could see it hadn’t been easy. She was heavily fatigued. He touched her shoulder, then gently took the knife from her when she turned toward him and took her place clearing the way without comment. Varric stopped to raise an eyebrow, but wisely stayed silent. 
When they reached Dorian, he was nervously eyeing a growing mass of spirits that edged the clearing. The four horses unconcernedly grazing behind him. “Void’s heart, what took you so long?” he snapped, as Varric emerged from the bracken. “We’re gathering company and I’m— I’m unsure how to react, given the circumstances.” “Yeah, you and me both, Sparkler,” said Varric, instinctively reaching for the crossbow that no longer hung from his shoulder. “Good thing we’ve got an expert in tow, because he’s probably the only person who knows what to do.” “Oh really?” said Dorian whirling around to face Solas. “And how long’s he planning on sticking around this time?” “Does it matter?” asked Lavellan. “He’s here now, and we can take whatever he’s willing to teach with us when he goes.” She caught the bridle of her horse and struggled to swing herself in the saddle. Dorian saw and helped her up.
“You’re exhausted, sorora,” he said. She gave him a tired smile. “I’m well, Dorian. That was the very last rift, right?” She waved at the green veins peeking from the edges of her armor. “This is just a fancy ornament now.” “And good riddance,” Dorian snapped. 
Varric led a horse to Solas. “Come on, Chuckles. You might have a thousand years to stand around in the woods and talk to spirits, but the rest of us don’t. We have to get back to the Lighthouse before your big brother and sister figure out we’re not here anymore.” “The longer I remain with you, the greater your peril will be, Varric. They will notice I am free eventually and I assure you, their hatred has not cooled over the centuries.” “Then it is better we face them together,” said the Inquisitor, “instead of allowing them to pick us off one by one. And they will. They have. Even you cannot save the world alone, Solas.” “Though you tried for a decade without us, fool,” muttered Dorian, but handed Solas a spare staff that had been strapped to his horse’s side.
He brought it for me, Solas realized. He would not have bothered with an extra staff if they only came for Varric. Varric climbed onto his horse. “Don’t think you are getting away from us that easily. Already told you. You owe me all the sovereigns. I’d be an idiot if I let you wriggle out of that one at this point.” Solas hesitated. They do not know what they ask, he told himself, I could buy them some time if—  “Ma enasalin, fanor,” said the Inquisitor. “Tel elvar’nas.” “It isn’t cruelty to—” “To what? To abandon us?” said Dorian. “It most certainly is. You’ve already tried that. And you have no idea what you’ve done. So get on the void-spawned horse and help us, Solas. Or Elgar’nan won’t have to strike me down, because you’ll get a crack at it first.” Solas relented and let his horse follow Dorian’s.
“Solas?” asked Dorian quietly as they reached the edge of the clearing. “What are we meant to do about them?” The crowd of spirits was indeed large, spreading deep into the tall trees, twining like mist over root and around stone. “You do not need to do anything. They are only curious. Do not lash out and they will likely not harm us.” “Likely?” asked Dorian. “It is a crowd, like any other, human or elf or dwarf. Are there not cutpurses and brigands among other crowds? The majority would be just like you— curious gawkers, a few sympathisers, a few bored passers by. No one with ill intent.” “Forgive my skepticism, but what we’ve seen the past few months have been more mob than crowd.” “Yes,” he agreed, “This transition was not as gentle as I had intended. There has been a great deal of confusion. And I imagine the Evanuris are trying to foment even more. But without the Veil, there is no reason for us to be frightened of spirits, nor we of them. However, if I were to come up to you and hit you in the face, you would defend yourself, would you not? It is the same with these spirits. As long as we do not hit first, they will sate their curiosity and move on.” “Hmm. You go first then,” said Dorian, allowing his horse to fall behind Solas. It left Solas riding beside the Inquisitor.
She was sedate as the spirits parted to let them pass, as if she had seen this before. “Have there been many such crowds, Inquisitor?” he asked. “I imagine they are very curious about you, especially.” “One, when the Veil fell,” she said. “They seemed as bewildered to be seen as I was to know they were watching. They quickly dispersed. There have been one or two spirits on occasion since then but nothing like this. The few that Dorian and I encountered on our way here were not so… insistent. They did help me find your prison, though. For that I am deeply grateful.” “As am I,” he admitted. “They are not all— they are not all simply curious, Solas, Dorian is right about that,” she warned him. “How this forest has remained free of aggressive spirits I do not know. But beyond its borders, there is trouble, spirit and flesh both. We will not be able to spare them all.” “I know. I wish there had been a different way. An easier one.”
“It is done,” she said, her tone curt. “Regret cannot piece the world back together or make those remaining into friends rather than enemies. What we do now should be to that end.” “As you say.”  She fell behind as they cleared the crowd of spirits and let Varric take her place beside Solas. He wondered if there were anything he could say to put her more at ease with him.
She and Dorian were quickly proved correct. It was not an easy trek back to the relative safety of the Lighthouse. Spirits twisted by Blight and by the terror of the people remaining attacked repeatedly. Darkspawn mixed in with them. Varric complained loudly about missing Bianca, but still drove them back as best he was able, swearing the entire time. Dorian had watched in horror for a few minutes as Solas slaughtered swathes of darkspawn without breaking a sweat, but didn’t hesitate to block any that crept up from behind and quickly went back to work after he realized that, indeed, Solas could not fight all of them on his own.
The Inquisitor— ignored him, for the most part. Whether it were for her comfort or for his, Solas wasn’t certain, watching her back and arm twist as spells flung out of her in the thick of battle. She was grim and her strength flagging. They found a dry cave to shelter in for the night and Varric rustled through the saddlebags until he found a deck of cards that the Inquisitor had no doubt placed there for the purpose. Still, she did not laugh at Varric’s wit. He seemed used to this, though, never pausing in his jokes or stories, though the most he could coax from her was a ragged smile.
It appeared an old habit, this sad exchange. She was kind, as always and returned his wordplay on occasion, but she did not laugh. It depressed Solas, that absence of mirth that had been such a vibrant part of her back when— he shut off the thoughts. Dorian and Solas took the first watch. He was grateful for that arrangement, needing the break from Varric and dreading any time alone with Lavellan. Still, he spent most of his watch staring at her sleeping face beside the fire. 
“If you’re waiting for her to approach you, you’re going to be waiting until the end of the world, Solas. Though given current circumstances— I suppose that’s not saying much,” observed Dorian. “I do not expect her to approach me,” said Solas evenly. “I’d hoped she would find another, better. I’d hoped she would be leading her clan in peace by now.”
Dorian snorted a laugh. “Her clan? You think her clan would accept her again? The Herald of Andraste, without the markings her clan had given her? She’s not even a person to anyone anymore. She’s a myth to everyone except you and me and Sera. Maybe Varric. Though I think he’s overawed by her too, he just hides it better than most. Who can love a myth, Solas? There is no other, family or otherwise. You know, two years ago, she told me she wished she could be like Cole. Make everyone forget and disappear. Just— be invisible again. And then she did. Not the forgetting part. But she disappeared almost entirely. Just walked off and vanished. Of course, that was before the anchor had made it to her collar. Made it easier. Couldn’t tell you what she did in that time, though I imagine it was very much like Cole. But when Varric needed her— when you needed her, she turned up. Like she knew that she was the only one who could release you.”
“Was she like this before she disappeared?” he asked. “Exhausted and— and sad? Or is this new?” Dorian sighed. “The exhaustion is new. I suspect it was simply our journey here combined with whatever the anchor is doing to her. The sorrow… as I said, she is not a person to anyone else. It takes a toll. It has improved recently, to be frank. Since her disappearing act. Whatever you thought you were doing, this past decade, whether it was tearing down the Veil or sparing her— it didn’t go as planned. Maybe it’s time to try something different. Maybe it’s time to start listening to the people who love you, because we’re the only ones who know you’re a person too. And if you walk away from us… well, I’m guessing you remember how that goes.” 
He witnessed what Dorian had claimed when they returned to the Lighthouse. Varric had his pick of bunkmates, Rook’s team delighted at his return and eager for the stories he could tell. Dorian slid easily into a friendship with both Emmrich and Bellara discussing the changes in magic that the collapse of the Veil had brought almost immediately and he ended up taking up temporary quarters in Emmrich’s study. Rook had taken Solas’s old rooms but was out with a few of the others on their return, which left Solas the option of retaking them. Nobody approached the Inquisitor with either welcome or condemnation. He could see the awe and hesitance in their faces whenever she did address them, but none of them noticed how reluctant she was to intrude and how outside of everything she was. He wished he could offer her something he no longer had the right to offer and stayed quiet, hoping she would find her place. 
After exploring the Lighthouse on her own, as much as she was certain wouldn’t violate another’s privacy, she returned to him. Held herself stiffly as she asked him her favor.  “I understand this is your sanctuary,” she said, uneasily. “As much as anyplace is,” he answered, looking up from the notes he was scrawling for himself.  “I— would like your permission then, to read the books here. You know I haven’t had the most— accurate education about the Evanuris. Before— it didn’t matter before. It could change nothing. But now that we are to face them— if you have better information— I would like to be prepared, if possible.” Her halting request made his heart ache.
“You do not need my permission V— Inquisitor.” He cleared his throat. “I appreciate anyone’s effort at learning. You asked for my aid, did you not? All that is here will be turned toward our common goal. You do not need— please,” he shut his eyes, “it is uncomfortable enough that you have called me a conqueror. Please do not ask my permission for— a— anything. It is— disturbing to think of myself so. To think of you of all—” he cut himself off. Held out his hand toward the bookshelves with a tight smile. “Please, anything that may be of use is at your disposal.” And then he’d fled the library and worried that his fleeing had caused her fresh hurt but had no idea how to ease it. He’d returned very late, thinking he would have the library to himself, that there’d be no risk of seeing her and stumbling through another awkward conversation. 
But he’d found her fast asleep in one dark corner. It was obvious she hadn’t fallen asleep mid-book, though a small stack sat beside her. She had made herself a tiny camp, her head resting on her saddlebags and a ragged cloak still spattered with ichor covering her. He realized then, that none of the others had taken her in. Likely hadn’t even thought of it. Immortal, bloodless, myths don’t need to sleep either. Or if they do, they magic themselves away, don’t they? He thought. This wouldn’t do. For either of them. When Rook returned, she would not be pleased to find him invading what she obviously now thought of as her rooms. He needed to build something more appropriate. Well, he thought, have I not shaped the Fade to my purpose for centuries? Another few rooms will not be so taxing. He left the Inquisitor undisturbed in the library and focused his efforts on expanding the Lighthouse. 
He fought himself, afraid of exposing how much he still yearned for her, trying not to put too much of what he knew she loved into it, trying to pretend it was just an empty space. Just room to grow, regardless of the occupant. The others’ rooms though— Varric’s was warm and comfortable, massive fireplace, comfortable writing desk, large card table. Dorian’s fine and temperate, filled with arcane murals and experimental equipment. But hers— empty. A question without any answer. 
Varric found him still struggling to alter it.  “Expanding, Chuckles?” “Attempting.” “Why? We won’t be here long.” “You should still be comfortable for as long as the stay is.” Varric stared skeptically at the cold stone room in front of them. “And this is your room?” “The Inquisitor’s. She should not be sleeping on the floor of the library.” “Why do you want her sleeping in your prison then, Solas?” “I— don’t,” he protested, realizing it was the exact effect he had recreated. “Hmm. I see. That would explain why you made rooms for only three instead of four. You shouldn’t be punishing her even if you still think you deserve it yourself, you know.” “I’m not—” “You even talked with her yet? Not just—” he waved at the blank room. “Not just about bunking together, which is obviously on your mind—” “It’s—” “— but about anything?” Varric pushed through, ignoring him. “Because I’m pretty sure she resigned herself to not having a good ending to this story years and years ago. But I’d guess it’s still in your power to make a couple of the days in between now and then pretty happy. If you try. If— If that’s even something you care about doing anymore.” Solas didn’t answer and Varric gave up with a sigh and a shake of his head. “Anyway, I appreciate the space. And the desk, even if I’m not sitting still long enough to write anything. Old habits, eh?” he wandered off to his new room.
She was not in the library after he gave up on the project, settling for a very large, very bland room with a small cot shoved into one corner and a carved chest at it’s foot, one that he remembered her admiring when they had visited Hawen’s clan so long ago. That was all he trusted himself to presume. The rest… he found he had no real idea what she would enjoy any longer. No real idea what he, himself, would have either, if he’d allowed himself that. But a cot was better than the library floor, he reasoned, and she could alter it if she wished. Her saddlebags and cloak were not in the corner of the library either and he had a few moments of anxiety before finding Dorian.
“Is she gone?” he asked, without preamble. Dorian looked up from the small pile of red lyrium crystals he’d been examining. “The Warden needed her. Got word of a darkspawn swarm near an old thaig. There are people living there and they went to help push them back. You know how hard it is for her to stand still for long.” “Why didn’t anyone call me?” Solas asked. “I would have gone.” “We didn’t pluck you out of that oubliette to smack darkspawn, Solas, adept as you may be at it. We need you to figure out how to fight the Evanuris.” “But you allowed the Inquisitor to go?” Dorian scowled at that. “Allowed? She’s not my trained bird.” “You know that is not what I meant.” “And you know that if I really believed she were in danger I would be right beside her. She’s as competent as she ever was during the Inquisition. More. And this— extra activity is healthy for her. For that sadness you were talking about. Makes her feel… like she exists, like she matters to someone.”
He plonked down the pair of forceps he’d been holding, frustrated. “Look,” he said, with a bit more patience, “I’m not happy you did what you did, I don’t think I will ever forgive you. It is fortunate for you that she can. Has. But the honest truth is that this is the most free she’s been since the Breach. If there’s one iota of good in all this, it’s that. Since you took down the Veil, there are no more rifts. There’s no more patching to do with the anchor. She just herself. And when someone values her just for herself it’s— good. It’s still not enough, they still treat her like a golem or something, but she knows now that it’s not because of her mark. Your mark. That it’s all her own doing, regardless of you. I’m certainly not going to be the one to take that away from her. You want to worry about her? I’m glad. Means we’re not all ants to you. But I’m not the person you should be talking to about it. Now, if you’ll excuse me, I need to figure out this crud your buddies have been leaving in their wake.” He waved at the pile of crystals and bent back over his work.
Solas went back to the empty room he’d tried to make for her. The blandness was an insult. An anonymous inn room. As if she were, indeed, not a person. He had to fix it. He stared at the blank walls, at a complete loss. Would she want it to feel like an aravel? A hammock or a quiet field under the sky? But she’d left her clan. Like her rooms in Skyhold? That, too, she had abandoned when the Inquisition dissolved. He knew how he’d have done it if she still loved him. A skylight for stars and a scarred wooden table with a shelf for drying herbs and a half-dozen books opened to old drawings, waterstained at the edges. That ridiculous four-poster that had been a gift of the Empress lurking in the corner where they’d never slept and the pile of furs where they had— but this was not then. And most of that had been trappings of the Inquisition. Something foisted upon her. How much of it would be what she would have chosen? The room stayed sparse and pale.
She startled him, still sitting there in the center. “Solas? Varric said you needed something,” she offered from the doorway. He turned to look at her, gave her a rueful smile. “I only wanted you to have a space here. The library floor cannot be comfortable.” She looked at the rickety cot in the corner. “Ah. Thank you,” she said. “I wish that I could make it more to suit you, but I find every time I try to imagine what you would most enjoy, it always ends up as the way it was when we were… I apologize, Inquisitor. I cannot seem to avoid interposing my own ideas. Perhaps it would be better if you told me what you want without… me.”
She walked over to him, dumping her saddlebags near the door. Sat down in the middle of the floor, close to him, but not close enough that they were touching.  “Who in the world told you that any version of what I wanted was ‘without you?’” she asked, staring at the wall in front of them rather than look at him.  His heart felt as if it would fly from his chest. “Hmm,” was all he said. The muscle in the side of her jaw pulsed. An old familiar signal that she was very distressed. “This is— a quiet space away from the others,” she said, concluding that he would say nothing more, “It’s just what I need. Thank you.” He knew it was a lie.
“It’s been ten years,” he said quietly. She glanced at him and then quickly away, stricken. “Ah. Yes. I’d thought it wouldn’t seem so long to you, in the grand scheme… I shouldn’t have assumed. Thank you for the space, truly. I’ll leave you be and I’m certain Rook will be able to find an assignment for me elsewhere shortly.” She began picking herself up to stand and he stopped her, his hand heavy on her knee.
“It has been ten years, and I have missed you every single moment. These years were… interminable. I know I have no right to ask… don’t go. Please.” She shook her head and her eyes filled and then all of her pent-up grief burst out. “Davrin said it looked like you’d lived here alone all this time. I am so sorry, emma lath, I failed you. What is it I could have said to persuade you? I know this destruction wasn’t what you planned. I would have aided you if you’d only explained what the—” “You didn’t fail,” he protested, pressing his palm to her cheek. “There was nothing I could hear— I didn’t want this life for you. For any of my friends. And now you are entangled in it. This wasn’t the plan, no, but the Veil had to be removed even if everything had gone perfectly. There still would have been some destruction and you have suffered too much already.”
“Then help me fix it,” she said. “Not the Veil— we existed before it did, there must be a way to survive. Help me find it. Help me shield who we can.” “I will. I am. But I would have done what I could without involving you.” She smiled but it was bitter. “I know there are few who remember I am, indeed, of this world, but I am. Born in Free Marches dirt just like the rest of my family. I am involved, whatever your wishes might have been.”
She pulled his hand gently away from her face, placed it carefully back on his own leg and released him. “Solas— there is no portion of my life I want to be ‘without you’ as you say. But if it is you who wishes for this Lighthouse and this battle to be without me, or if you fear I will complicate things by repeating unwanted bids for your affection, be easy. I will never push. And if it is more comfortable for me to fight on a different field with different companions, that can be arranged. But you should know that I will be on a battlefield somewhere, because this is my world, too.”
He watched her, looking for some doubt, some recrimination, but there was none. Only despair because she expected another refusal, of that he was certain. “Then I would have it be on the same battlefield. Ar lath ma. But after everything, all that has occurred, I cannot believe that I deserve—” She pressed her fingers to his lips to stop him. “It has been ten years, fanor,” she said with a small smile, dropping her hand, “and I am old enough to know you will never believe me if I argue. Instead, I will only ask, what of the happiness that I deserve, after all this time? Would you deny me the chance to stand with the person I love?”
It disarmed all the old arguments he’d repeated to himself for years. He could resist no longer, gathering her up into a kiss as if he could melt into her. The room around them altered, an expansive starry sky overhead, the crackle of a campfire nearby and two bedrolls overlapping one another. “Stay, Vhenan,” he begged her, his thumb soothing that muscle in her jaw, trying to erase the grief it held. Her arm around him tightened, just slightly. “Sule ar’ane nisathe, emma lath,” she breathed against his lips. He nodded. “Until we are dust,” he agreed.
(will I write more or just lurk for another two years? Who knows? The Shadow knows. But the 300k plus words I've already put down says I'll probably be back... unless some new character in Veilguard becomes my obsession)
46 notes · View notes
kcwriter-blog · 8 months ago
Text
I'm of two minds when it comes to the information that Solas has been slowly preparing his ritual for longer than anyone in game was aware of.
On the one hand, my mind goes immediately to the idea that he has been working on this from the Fade side for hundreds if not thousands of years. There was something when the teaser to the teaser came out about a merging of the two worlds hundreds of years in the making - if I remember correctly. That would mean Solas has been up to something for a long time.
Except he seems so horror stricken by what the world has become when he wakes up. Pulling the strings from the Fade side implies he's always known how bad things are in Thedas.
The only other thing I can think of that makes sense to me, personally, is that he always knew there was a time limit on the Veil. He knew it would degrade eventually. He somehow sets an alarm clock that wakes him up when the Veil is very weak.
The entire point of the Veil is that it serves as a prison for the Evanuris. I can't see him wanting them to get out. But, what if knowing the Veil would eventually degrade, he decides he needs a powerful object that gains magical energy for thousands of years? He can take down the Veil and destroy the Evanuris with, say, an Orb.
That might be why he has been preparing the ritual. He probably thought his people would be fine and maybe even strong enough to help him. He didn't realize the Veil would mean the destruction of his people. Now he's faced with a Veil that is coming down no matter what, so he tries to move the Evanuris into another prison before continuing with taking down the Veil. With his Orb broken he doesn't have enough power to take them on. Basically he decides to move them, bring the world back to what it was and then try to figure out a new plan (given his track record, that's a scary thought).
I know I'm rambling.
On the other hand, I'm reminded of the original premise for Veilguard when it was still Dreadwolf. Then devs said that our hero would have no power and the game would be about what happens when no one in power is listening or paying attention. We see in both Tevinter Nights and The Missing that there is more magic in the world in the sense that non-mages are starting to get magical powers. Lucanis gets Fade headaches. Sister Laudine, in the short story In Genitivi Dies in the End seems to suddenly get Rift Mage powers. In The Missing Arlathan Forest is a magical disaster. So much so it's led to the creation of the Veil Jumpers. There's also the activation of Ghilan'nain's monster factory in Horror of Hormak. There are probably other examples.
So is it possible that what Epler is referring to is just what Solas has been doing for the past 10 years? We have all been thinking that Solas would tear the Veil down in one fell swoop with a single ritual. What if it isn't? What if he had to do a lot of things before he could get to the big ritual? Those things brought even more magic into the world.
In that situation, his gathering of magical objects makes sense. They may be the anchor points for pulling down the Veil. I've always suspected those artifacts we have to turn on in DAI for him were used to help create the Veil. That's why when we activate them, they strengthen the Veil and keep rifts from forming. Over time, they got picked up by people, lost, stolen and turned off. It's possible our Inquisitors are the only ones who could activate them because they had magic tied to the Fade. Solas certainly isn't activating them.
Then again it could be both. Solas was aware of what the Veil is doing to spirits in the Fade and wanted to help them by pulling it down. He starts on the Veil side and then wakes up to finish the ritual on the waking world side. He has no idea what's been going on in the world so he's pretty upset.
I don't know if any of these theories are correct but I'm glad we won't have to wait much longer to find out.
49 notes · View notes
wardensantoineandevka · 16 days ago
Note
FEEL FREE TO IGNORE THIS but given our conversations i'd love to see your take for: dragon age: side game set in a location of your choice that cannot have more than 10 hours playtime and must not escalate beyond "we have to save this beloved community space from closing down!" level of main plot stakes. Requires at least 3 cameos, but can be set at any point in the timeline.
send me a character, ship, or fandom + a short theme or premise (like an AU, or a broad concept of a plot like "heist to steal the blah", or even just a vibe) and I'll try to pitch how I'd handle it if I was writing it this was for fic ideas but this is a special case because fun conversations :3c
OKAY SO, I really had to think about this one because unfortunately a lot of stuff I'm interested in just don't make good games of any length. Funny enough, while I was thinking about this, I ended up pitching a Veilguard DLC concept because a post is going around asking people to imagine their ideal ones.
I had a whole paragraph initially about how my first, self-indulgent instinct was to do a Grey Warden thing because I'm ultimately a Warden girlie and I think it's really interesting to think about the Wardens in smaller stakes situations and how they function in that context, but I felt that overlapped too much with Awakening conceptually, even with Awakening's stakes being higher than the restrictions here — but then I did actually come up with an idea, but it is unfortunately slightly higher stakes than saving the community center. I THINK this can be done in ten hours, because a lot of similar games run about that long?
Point-and-click murder mystery at Weisshaupt between Inquisition and Veilguard, maybe after Trespasser. With all Wardens now working directly from Weisshaupt, in close proximity, factional tensions are at an all-time high. So, it's shocking but unsurprising when a Warden of some rank, perhaps even a former Commander or Constable, turns up violently dead. Supernatural causes are all ruled out, so they're left to conclude that it is a completely conventional murder. Still, not comforting. This is, naturally, only further stokes the internal fighting and spooks the non-Warden residents. You have been tasked with finding the murderer. Being the equivalent of Internal Affairs here, naturally, kinda sucks. Especially when you're not yet sure if this is an isolated incident or the beginning of a series.
It isn't strictly necessary for this, but there's some room here to have background and personality choices influence this a la Pentiment that might be fun to workshop or write out. What sort of person you are, which former posting you had before everyone was pulled to Weisshaupt, what philosophical faction you align yourself with if any (maybe this is gained over the game), and how these things affect how the Wardens hanging around react to you. (Can you feel the scope creep in this paragraph in particular?)
I like this idea because it gives a chance to explore the internal factionalism of the Wardens in this moment in time. I know that already gets a lot of play, given they're so central to the series, but I just always want to hear Wardens pontificate about the granular details of philosophy of whether they are more a shield or a sword. Generally, it also sets groundwork for the concept of whether the Wardens are capable of regulating themselves, whether they're capable of not ripping each other apart, whether this belief of a blank slate and a new start really is enough to overlook the fact that they've dragged a lot of people here off the gallows, what happens when this murder seeds an anxiety in many that maybe some people can't change their colors, not even if you dress them up in grey and blue. It also provides a nice opportunity to see the Wardens "at home" so to speak, what they do as an order at rest, away from the eyes of the others across Thedas, when they aren't facing any looming threats. Also sets up a nice groundwork for some Veilguard ideas in that it starts an anxiety that perhaps they aren't always safe here in the impenetrable Weisshaupt and the sort of fear about something hunting Wardens later when the Gloom Howler (not involved in this game pitch) starts picking them off.
As for my three required cameos. I do say that I hate that there's so many good potential cameo that are tied to conditionals. This scale of game would decently handle small-scale conditional cameos, since it would allow for Wardens just hanging out around the fortress with only a bit of dialogue when interacted with — flags for whether they appear at all or not. But, I won't count them for required cameos because I'm like that. I am also not counting First Warden Glastrum because he is basically required for this concept. Davrin has to carry the flag of companion cameos here. I have to stay true to my brand and have Evka and Antoine. This is actually an easy context in which to have them appearing separately and not attached at the hip. (omg, having to solicit Antoine's advice on alchemical matters.) But because the two of them are functionally a single unit in terms of narrative, I'm also going to throw in Ramesh from The Horror of Hormak. This is actually a pretty good set: companion, game NPCs, print media only.
12 notes · View notes
bluerose5 · 1 year ago
Note
Hmm how about Halsin and Iron Bull (in whatever relationship dynamic you like!) commiserating after a fight with some goblins?
The kind of ship that snuck up on me out of nowhere. These two 100% took control of the fic and made it longer than what I intended, although I'm not complaining. 😌
...
One thing the Iron Bull never expected was for Halsin to admit to being a lightweight of all things.
While the tieflings' party was in full swing, he made his rounds throughout camp, took note of where everyone else's minds were at, his companions' especially, and he drank.
That was, until Bull realized the liquor on hand was some of the weakest shit compared to back home.
Still, it was a celebration, so he accepted drinks when offered, disgruntled by the fact that he was barely breaking a sweat over it.
Sobriety aside, he waited to speak with Halsin last, mostly because he wasn't quite sure what to make of him yet.
For one, he was big. Probably a little shorter than your average Qunari, but bigger than any elf Bull encountered in Thedas at least.
Secondly, he wielded magic different from most that Bull was familiar with, and the fact that majority of spellcasters in Faerûn didn't have to struggle against demons and possession in order to control their power...
Strange. Reassuring in a sense, but very strange.
When all was said and done, Bull figured no harm could come from getting to know the newcomer. This esteemed, knowledgeable "Archdruid" of theirs.
Who happened to be easy on the eyes —well, eye, singular— as well, but that was neither here nor there.
The Iron Bull sauntered up to him with a friendly smile, his head held high in a show of confidence.
"Well, it looks like I saved the best for last!" Bull greeted. "Settling in okay?" Before Halsin could answer, Bull interrupted. "Wait! Wait." He gave a dramatic pause. "I couldn't bear it if you said 'no.' Haha!"
He beamed at Halsin, who couldn't resist a snort of amusement, the corners of his eyes crinkled in delight.
Bull could practically hear Krem grumbling from there.
"Do not concern yourself with me. I am settling in just fine," Halsin assured him. "Of course, it always helps to have a host as gracious as yourself."
"Let's see if you still think that by the end of the night," the Iron Bull joked. He stood at Halsin's side, giving him a playful nudge with his elbow. "Seriously, though, that fight at that temple was great, yeah?" His heart raced at the memory. He leaned in, his voice low, appreciative. "You were incredible."
"Oh, come now," Halsin said, brushing off the compliment. "I don't know about that. You and your companions did most of the heavy lifting, after all."
"Don't downplay your role in our victory," Bull told him. "The sheer amount of goblins alone would have proved a challenge for anyone, but you cut through them like it was nothing." Try as he may, Bull couldn't help it, his eye trailing up and down Halsin's body. "All of that fury and rage, unleashed, directed at our enemies. You were a sight to behold, but tell the truth. You enjoyed it, didn't you?"
Halsin glanced at him, not even bothering to hide how his eyes raked over his frame in return.
"Perhaps," he allowed, taking a second to clear his throat. "I must admit, I have come to expect at least a hint of fear from outsiders in response to my wild shape."
"Heh," Bull chuckled. "I fought dragons before, pal. It's gonna take more than a big teddy bear like you to scare me away."
"Is that so?" Halsin raised an eyebrow at him, surveying the area around them. "Maybe I should work on that then. Everyone should maintain a healthy balance of fear and respect for nature."
"Trust me, I respect it plenty," Bull said, "but by all means, do your worst."
Halsin shook his head, smiling to himself.
"Tempting as that is, you surely have others to go mingle with. Don't let me keep you."
"Nah." Bull waved off that concern without second thought. "I've done more than my fair share of mingling for tonight. I want to get to know you better."
He gave him a playful poke to the arm.
"Hmm..." Halsin hummed in contemplation. "I wouldn't want to be selfish and rob others here of your company. I can wait until morning to speak with you at the very least."
"Which is fine, if that's what you want," the Iron Bull whispered, "but what if I want you to be selfish?"
Halsin searched his expression for any sign of deceit.
When such scrutiny proved fruitless, his entire demeanor shifted, more open to the idea compared to before.
"In that case," he responded, "will you tell me about one of your dragon hunts then?"
"Fuck yeah, I will!" Bull exclaimed, his excitement radiant like a flame.
He clasped a hand onto Halsin's shoulder, giving it a warm, companionable squeeze.
A small shiver shot down his spine, one that Bull was quick to watch with keen interest.
The Iron Bull reckoned that Halsin didn't know many people who towered over him. It was almost funny how often his gaze would level with Bull's pecs or wander farther below before darting up to his face yet again, as if he had to constantly remind himself that he was the shorter one for once.
Then again, maybe he just liked the sight of his chest. Bull couldn't fault him for that.
"Let's see. Let's see," Bull said, rubbing at his chin while he thought it over. "I could go simple. The first dragon I ever hunted alongside the Inquisitor was terrorizing the countryside we were in at the time. It was a Fereldan Frostback."
Already, his eye was glazing over at the tale, his voice taking on a tinge of admiration that bordered on reverence. Or as close to it as he could get.
"Extremely territorial, those ones, and damn if she wasn't a beauty. All of that raw, untamed power, but unfortunately for her, her territory happened to include a few defenseless villages that couldn't ward her off on their own. That's where we came in."
He wrapped his arm around Halsin's shoulders, drawing him in closer as he spoke, staring off towards a faraway land that was well beyond their reach for now.
"That sharp burst of air that rushed past as she swiped her tail at us. That loud ringing in our ears when she screeched at the skies. That molten heat that radiated in the air when she snapped her teeth at us, so close that we would have been her next meal, had we not rolled out of reach in time."
He bared his teeth into a grin.
"That was a good day," he all but growled. "A good day, indeed!"
Halsin shifted in place. Of course, it didn't escape Bull's notice how he eased closer to him in the process.
He stared at the Iron Bull with a mixture of heat and shock.
"You almost sound excited," he said, hesitant, not wanting to overstep his bounds.
Not that it deterred Bull in the slightest.
"That's because I am," Bull stated, unashamed. "Even now, something about it gets my blood pumping and my heart racing, more so than any other fight." He grunted loudly as he lingered on the memory. "Maybe it's in my blood."
"Your blood?"
"Yeah," he said, "rumor has it that there might have been some dragon's blood mixed into the Qunari's somewhere along the way." He shrugged. "No one knows for certain. Would be pretty badass, though, wouldn't it?"
"Definitely."
"Okay, now it's your turn."
"My turn?" Halsin questioned.
"To share. Come on," Bull encouraged. "You can't tell me that you don't have some wild stories stashed away."
"Well," Halsin launched into his tale without missing a beat, "it's not too different from yours. Back in my youth—"
"Nuh-uh, none of that," Bull interrupted. "You're not that old."
"I'll have you know that I am three hundred and fifty years young."
"Hot."
Bull smirked when that got a laugh out of him.
"I can admire anyone who is so open with their desires," Halsin said, "but shall I continue the story?"
"Oh, alright, I'll behave."
"Somehow I doubt that," Halsin teased, "but as I was saying, I was young and impulsive at the time, traveling and exploring the world to my heart's content. After indulging in nature's gifts on land for so long, life led me to the sea. Throughout my journey, I heard about a string of pirate attacks, led by a rogue band of water genasi. Their greed had already impacted several coastal villages by the time I caught wind of it."
Bull made a mental note to ask more about the race later, too intent on listening to the current story to venture off on another tangent.
"People were being taken from their homes, everyone from their children to the elderly. Those who relied heavily on fish as a staple found themselves on the brink of starvation. Resources were being drained. Their valuables were looted. Any who fought against the genasi were executed or enslaved, made an example of."
"But you stopped them?"
"Eventually," Halsin sighed, it obviously taking a toll on him that he couldn't save more than what he did. "I studied their movements, their tactics. At first, I would rally others behind me, wait until the genasi tried for an ambush, and attack then. But there were still too many deaths for my liking, so I went on the offensive. The locals provided me with a vessel of my own, and I sailed out into the open waters. I took the fight to them, grew more and more cocky with each ship I took down. I believed myself to be invincible, and that made me reckless."
"What happened next?" Bull asked, although he already had an idea.
"You clearly survived, though."
"I was taken prisoner. One of my attacks went exactly as I planned, but I didn't know that the genasi had others lying in wait, holding back until they saw the perfect opportunity to strike. They outnumbered me, enough so that they were able to overpower me, and that was that."
"That, I did. With me as their trophy, the band that captured me left the coastland for quite some time. About a year and a half passed, give or take a few months, but I forced myself to be patient throughout that time of servitude, difficult as it was. I earned the trust of the crew. And later, the captain.
"Then one day, I felt it. There was something stirring in the water, restless, massive in size. I could sense it, and part of me knew that it was my time to act.
"I convinced the crew that there was treasure, worthy of the gods, in some nearby wreckage. I made up a lie, said I recalled the area from my studies, and they believed me."
"You led them right into a trap," Bull said, impressed.
Halsin nodded.
"It was a kraken's territory," he explained. "A sea monster of great power and might. It rose up from its dark depths to confront us. The waters turned rough and formed a large, gaping vortex that threatened to consume us all. The winds whipped at blinding speeds. Storms formed that spewed lightning everywhere you looked. The kraken even managed to charm some of the crew into fighting under its thrall, so you can imagine how everything turned into a bloodbath from there."
"Damn." Bull released a low whistle, recalling a few stories he heard of dreadnoughts encountering an aban-ataashi —a sea dragon— while out on their patrols.
He imagined this creature must have been similar to cause so much destruction.
"Nothing against you or your skills, but I'm surprised you survived."
"You and me both," Halsin agreed. "I was so weak that I couldn't switch forms all that much at the time, but I managed to rely on some basic spells to keep me safe long enough to escape. I fought alongside the crew for a while to discourage any suspicion, but I stole one of the ship's work boats the second it was clear that the crew and the kraken were going to go down destroying each other. Through the gods' mercy alone, I managed to make it out of there. I watched both ship and kraken sink into the sea from afar, and I somehow survived until I found land once again."
"Okay, now that story deserves a drink," Bull said. "Or several. Care to share one with me?"
"In truth, I rarely imbibe," Halsin answered. "The stuff goes right to my head."
The sounds of the party returned to them then. Voices rose and fell. Squeals of delight and the clink of tankards greeted their ears.
People danced and swayed, stumbling around without a care in the world.
"Wait, really?" Bull asked, incredulous. "You're telling me that you can't hold your liquor?"
Somehow, that was even more unbelievable than him fighting a kraken.
Halsin laughed, holding his hands up in surrender.
"All I'm saying is that it won't take long before I'm breaking into song or declaring love to the first person I lay eyes on."
"Well, I mean, if you need a target to focus that energy on..." Squeezing him up against his side, Bull flexed his free arm, waggling his eyebrows at him. "I'm your guy."
"A tempting offer, I'll admit," Halsin said, admiring him openly.
"Plus, I've also been known to break into song here and there."
"Now, that, I have to see."
"Find me something stronger than the swill they serve around here," Bull challenged, "and you're on."
"Ah." As understanding dawned on him, Halsin flashed Bull a secretive smirk. "You thought that I meant that I can't handle the spirits such as those at this party." At Bull's confused look, Halsin clarified. "I keep a, uh, personal flask on hand for special occasions."
"No shit," Bull said, watching him closely, unable to keep his curiosity at bay. "You have your own recipe or what?"
"Something like that, and I have my pipe on me too, if you're interested."
"Don't have to tell me twice. Let's go make a little music, yeah?"
Amused, Halsin readily agreed.
They didn't even try to hide it as they ditched the party in favor of the surrounding forests, neither of them the type to sneak about in such a manner anyways.
They spent the rest of the night in high spirits under the stars, drinking, smoking, trading stories. And yes, singing rather terribly as well.
They fell asleep bathed in moonlight, and only when the rising sun bid them to wake did they return to camp together to discuss their next move.
45 notes · View notes