#ethan must die dlc
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delicatebluebirdruins · 2 years ago
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resident evil net challenge: complete ethan must die in under than 20 minutes is done... in 15:02 minutes nice bitch to do so I am very proud
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amoebeau · 2 years ago
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eefan whimpers
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rallamajoop · 1 year ago
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Resident Evil 7 Loading & Title Screens
From various DLC, featuring Ethan and Zoe.
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ratinatrap · 1 year ago
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this opening & ending screen goes SO HARD
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sweetmemorial · 2 years ago
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redraw of the ‘ETHAN MUST DIE’ DLC screen
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chrisitsraining · 2 years ago
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sammyloomis · 8 months ago
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after everything im STILL putting off doing the resi 7 dlc because i know it means im gonna have to do ethan must die and i dont wanna
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oceankat8 · 2 years ago
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Hello! I just saw your sticker of Ethan and Evie (it's gorgeous btw, I love it immensely) and saw you wanted some fics where Ethan adopts Evie. I have a couple for you that I bookmarked, so I hope you enjoy them <3
To belong I will bleed
51k, WIP with 5 chapters, take place just after RE7. I don't think there are any warnings other than canon typical stuff? I'm pretty sure there are warnings in the fic itself if there are any though. Sorta Mia critical/unfriendly, though she doesn't really show up past the first chapter or so.
Short summary: mutants more closely resemble supernatural beings and thus are called specters. Ethan, new to all of this, goes from widowed husband who just discovered his dead wife is actually alive to spiritually divorced single father of two specter girls. They are also on the run.
Our family never fit the mold
15k, marked complete, but I think there might be more coming? 2 chapters, takes place mostly pre-RE7, post-RE7 and just at the beginning of RE8. Again, I don't think there are any warnings for this.
Short summary: Ethan has been a bioweapon since childhood. It doesn't change much, he still marries Mia and goes looking for her at the Baker farm, he still goes through everything, but instead of killing Evie, he adopts her and gives her a place to be a child
Through The Valley, To Life
51k, WIP, 7 chapters, takes place in RE7, during the end of the main game and during the Not a Hero dlc. The only warning I can think of is about Evie's body and how she doesn't see it as hers (Evie being mentally still a young girl while her body is Old)
Short summary: Ethan Winters, instinctive parent, Raccoon City survivor, and That Guy who the Gods just cannot seem to let die, does not kill the severely abused, mentally ill child bioweapon he finds in Louisiana. Instead, he takes her, and runs. To say this changes things is an understatement.
Mycelia
18k, WIP, 5 chapters, takes place during RE8, warning for brief character death (the end of RE8), possibly body horror. Time travel fix it
Short summary: Ethan dies blowing up the megamycete, and ends up back in the snowy world where Eveline was. Turns out the megamycete was also there and wanted a do over. She sends Ethan back in time to the crash, and now Ethan has three daughters
Black Roses Blooming
36k, WIP, 8 chapters, takes place during RE8. I don't think there are any warnings for this one, but it's been a while. I should read it again.
Short summary: Ethan Winters was a simple man with simple wants. All, literally ALL, he wanted from life was to be happy with his wife and daughter. He was doing his best to heal and recover after everything that happened in Louisiana, with Mia at his side. But when she started acting strangely once again he just knew that there was something happening. It didn't take long for his life to once more be turned upside down and shattered. Now, without his wife, his daughter missing, and a hauntingly familiar apparition following him, Ethan must traverse the Village and do what needs to be done.
That's it! I hope you enjoy them o7 o7
!!!!!!!!!
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zannolin · 2 years ago
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This is a free pass to brain dump about anything, good for one time but can be recieved multiple times
i've had this in my inbox since july of 2021 saving it for a rainy day and you know what i feel like brain dumping. i am putting this under a read more bc nobody needs to see me talk this much this incomprehensibly.
isn't it interesting how suspension of disbelief functions different for different mediums? like okay i'm specifically thinking about in video games vs everything else (but by everything else i'm generally thinking books, television, movies, etc; what we think of as traditional storytelling methods). in video games the story inherently functions differently than it does in, say, a novel because you are playing through the story, participating in it, rather than simply consuming. you are the player.
like to guide you through a game and give you information, the game usually has to drop you hints that normally could occur in different ways in different media. for example, all the notes left around the baker house in resident evil 7. in a non-video game setting, it's far more likely these characters would just talk to each other to say "hey i hid the dog head medallions because people kept getting out of the house." but because it's a video game and you actively need to find those dog heads, it has a note left for you to find to guide you through it, and usually you go oh great, i know what to do now, unless you're me and you're going "why would they leave a note instead of just talking...they LIVE together" and thus ending up on this tangent. because it's necessary for the game to progress you're more willing to accept it and move on rather than go huh that's AWFUL convenient...generally speaking anyway.
or how healing works. what's super brilliant to me about the winters duology is how they get you to accept the healing mechanics in 7 (and if you play the route that involves ethan losing a leg and reattaching it with med fluid, it sets a precedent for his wild hand reattachment in village) as normal because, well, it's a video game, i'm supposed to take damage and be able to heal from it because if i just died when a regular guy died...the game would be over real fast. as we see from the ethan must die dlc tbh. but then they take it to another kind of absurd level in village, with ethan falling multiple stories and being fine, reattaching his hand and being fine, etc, and you're like...well it IS a video game this is kinda weird but i'll accept it and laugh a little for now? and then they use the suspension of disbelief to turn everything on its head because SIKE none of this has ever been normal! you FOOLS! brilliant really.
(BUT again: it makes sense you'd be willing to stretch your suspension of disbelief because again, you HAVE to heal in games where you take damage or it could potentially become unplayable for a lot of people. for example, in the resident evil 2 remake, your player character can heal from being bitten by zombies including having their neck fucking chomped when by the laws of the universe, a bite should be enough for the t-virus to spread and infect the host. it can't be cured by simple herbs or med spray, but hey, it's gotta be a playable video game with stakes! so there's this interesting grey area of how much you're willing to allow the laws of the universe to bend for you to play the game.)
anyway what's got me thinking about this is i've been working on writing a resident evil: village au where the roles are flipped (the elusive final girl au where mia is the protag, for those of you who are actually still reading this. hi.) and it's made me realize what makes a good video game plot will not actually make a good novel/fanfic plot, not without a lot of adaptation. this is because again fundamentally video games are operating on the premise of you participating and wanting to do the things like solving puzzles and finding clues and fighting bosses, which is not the same as when you're reading about those things. sure you can read about them, but you're not going to want to read a 1:1 translation where it's like, "ethan took the mannequin's arm off at the elbow. inside, there was a medallion of some sort, displaying three closed eyes. he went to the door at the end of the hall and changed the medallion on the locked door until it matched." etc. etc. video games keep you entertained by having YOU do the exploring and the solving but it's much more boring to just read that straight up, so you have to do a lot more work to make it engaging AND to account for the differences in suspension of disbelief which is where we get back to what i was originally talking about.
because like. in a video game. because i am playing it and need to keep living to PLAY the GAME, i am again, much more willing to see my player character slammed into a wall and yeeted down some stairs etc. but when i see that same thing happen in a movie or a show or read it and there's no explanation, i go ???? my little brother and i have a yearly tradition of watching home alone 2 and debating how many times, by rights, the wet bandits should have died from kevin's antics. it's a heated debate every year, between "he would have to be seriously hospitalized for this" and "no he's fucking dead right now." we're willing to laugh at it because it's a comedy, but we are very very aware that it's incredibly unrealistic and if it were being played as anything BUT comedy and slapstick (which resident evil fics and a lot of action movies/media generally are Not) it would be incredibly difficult to accept because you can't take it seriously. it's fine for comedy because, well, you aren't supposed to. bugs bunny and all that.
so when i am adapting a video game into a different medium, especially if i am writing a character who is not intended to take the same level of beating as ethan winters or if i am writing about actual game events, i have to do a lot more work to make it readable and functional as a written story that takes into account the fact that game mechanics aren't going to work the same in a written form as they will in the video game form, because you're consuming those two types of media in fundamentally different ways.
and i think it's fucking fascinating.
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thelvadams · 4 years ago
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don’t let your dreams be dreams
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delicatebluebirdruins · 2 years ago
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Resident Evil 7 - Ethan Must Die NO STATUES WORLD RECORD speedrun IN 6 M...
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nancydfan · 2 years ago
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my least favourite part of Ethan Must Die is not the boss with Marge or any of the four legged fucks turning up no. Its the boiler room so to deal with the boiler room you're locked in with two molded bladed and normal to progress you have to kill them both if you're lucky you have a gun you can use on them, or you can try to trick them both onto a exploding platform and take them out with a knife or if there is a exploding crate use that as well. the No Way Out scenario (i have returned to trying to beat it pray for me i did a little bit today) is basically the boiler room multiplied by 800 (the past week I've also been thinking of the deep hatred I have towards whoever decided to give it a training mode 45 kills to the main modes 100 and have it mean nothing and how much i miss Ethan Must Die angel and wish this mode had one as well)
OMG! That sounds insane. I’m sure some gamer on YouTube dot com will be like, here’s me doing this in five minutes! But I wish you all the luck! I need to be more like you and try these dlcs/extra modes. I’ve always been too scared figuring I’ll never win. They look so hard! But considering your victories over the last several months, I have total faith that you will figure this out 🙏🏼
Here’s one for the road: 😇
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river-of-wine · 3 years ago
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You know. I’ve never properly been able to articulate how the Baker family makes me feel in my art, so I’m just gonna type it down here because my Madhouse playthrough has gotten me all emotional over them again and they deserve to be talked about just as much as the lords, because they are also Mother Miranda’s victims wether she knew of their existence or not, and wether she bothered to care if she did.
This is mostly about Jack and Marguerite with some Zoe in there for flavour.
We don’t get to see a lot of Jack and Marguerite before he infection (even infected, actually, they’re only in one scene together but that isn’t really them) but what we do tells us a lot. In the Daughters DLC, they’re in a far more stressful situation that you would guess by how they’re acting. Jack has found two unconscious people in a massive shipwreck, one of which is what he believes to be a little girl, and they have that to worry about on top of the storm that has already wrecked part of their property. But Jack and Marguerite manage to keep the mood light. They know how to make each other smile, they know what jokes to tell when the time is right, they had that whole bed and breakfast plan. They’re genuinely such a sweet couple for the small amount of time we do get to see if them, and it’s very intentional that their first REAL scene together as themselves in the Daughters DLC is just them being a sweet ,arrived couple. That’s who they were.
Marguerite was the first to go (and the first to later die, interestingly enough) and Zoe finds her first after the power outage. Marguerite attacks her daughter and Jack intervenes, but even still he’s not hurting her. He could, and he could have been entirely justified in doing so, but all he does is try to hold Marguerite back and tell Zoe to get rope to presumably tie Marguerite up. Jack is a strong guy as we all know, a single stomp from him would’ve ended the game then and there if the mould hadn’t picked up where Ethan left off. Marguerite isn’t as strong as he is even after being infected, her thing isn’t brute strength as much as it is Give Birth To Bug Baby Bodyguards, so he could’ve knocked Marguerite out or caused some kind of physical harm to her to keep her under control. He didn’t, though, and I’m guessing by his line after Zoe leaves the room (“don’t you make me do something I’ll regret”) that he didn’t even try to. The madwoman with the centipede flailing out of her mouth is still his wife. Jack never wanted to hurt his family.
This is the last we and Zoe ever see of Jack before the infection with the exception of the free my family scene with him and Ethan near the end of the main game, but we do hear him resisting. While Zoe is running from him in the Daughters DLC, he’s talking to Eveline with lines like “shut up, you ain’t real!” and laughter that eventually devolves into crying. I’d argue that there’s evidence of this in the main game too. Jack has some interesting voice lines to say the least, but one of them is him telling someone to shut up through grit teeth. Ethan stays impressively silent through the chase sequences with Jack aside from his breathing, so Jack isn’t talking to him. They are the only two people in the main house, so the only other conclusion I can personally draw is that he is talking to Eveline.
Marguerite doesn’t get to make an appearance alongside her husband when he asks Ethan to free his family because she is fully dead, unlike the rest of her family who are either saved (yay Zoe!) or killed off for good in the DLCs. This doesn’t mean that she doesn’t have her own heart wrenching cutscene though! In the Daughters DLC, Marguerite will stop Zoe to give her the key and apologise, saying that she doesn’t know what’s wrong with her and begging Zoe to go as she desperately fights for control. During this interaction, Marguerite strains to tell Eveline “don’t touch her, don’t hurt my family!”
Anyway, moving in from summaries, it’s made pretty clear from these interactions that Jack and Marguerite remember what they do under Eveline’s control. They are fully conscious but unable to do anything about it. Jack actually explains this in his cutscene with Ethan, and the idea of them being entirely aware of what they’re doing but unable to stop it is just so much worse.
Jack remembers drowning Marguerite, he remembers hunting down his daughter, he remembers cutting his son’s arm off, he remembers killing Ethan.
Marguerite remembers attacking Zoe and violently threatening her in the old house, she remembers infecting Jack, she remembers kidnapping Mia.
They both remember every victim, every moulded, every murder. They couldn’t do anything to stop it, but they remember every second.
The Lord’s were victims and they were prisoners, but they had some semblance of free will. Alcina in particular really revels in how violent she can be, going through maidens like the livestock she keeps them as and delighting in how much she knows she can hurt Ethan. Donna and Moreau are exceptions here (Donna especially, Moreau will kill to impress Mother Miranda and doesn’t seem too guilty about his own Cadou experiments though I doubt he fully understood what he was doing) but Heisenberg and Alcina are really just left to their own devices until the ceremony is brought into things.
The Bakers are different. They were never supposed to be a part of this. They were just a family trying to help a little girl. Their kindness is what killed them.
I’d also like to bring up how much pain they must have been in physically as well as emotionally. Jack sounds like he’s in agony during his mutated boss battle, struggling with all of his lines and crying out for his wife. I’ll re,mid you that by now Eveline has entirely abandoned him and Marguerite as her parental figures in exchange for Mia and Ethan, since Mia is her favourite anyway and now she has a father figure to go along with him. Jack is in this weird in between state where he’s not being controlled but he’s too far gone to the infection to ever regain who he was, so his sobbing for Marguerite and his family is very real emotion slipping through.
I know it’s funny to laugh at the bug pussy jokes, I make them too, but I want to take a moment to just think about that. Marguerite’s womb is tearing through her body. Insects are crawling out of her throat and through her raw flesh. Her limbs grow to unnatural lengths. Her womb is a big hive. It’s ripping through her body. The agony that poor woman must have been in, and sounds like she is in during her boss battle, is hard to consider when she’s taking bites out of you and laying bug hives left and right, but it’s heartbreaking when you do take time to consider it.
And Zoe, the unsung hero of Resident Evil 7, had to sit back and watch it all happen. She had to watch her family slip into madness without her being able to do anything and she coped by refusing to acknowledge them as still being her family at all. It’s Joe who has to remind her that they were still her family and that they did love her deep down in their true hearts in the End of Zoe DLC when she’s finally escaped the property. Zoe is stronger than I think most of us give her credit for, she shouldn’t just be looked at as the bad ending girl because she is honestly so much more than that.
I just love the Baker family, they really deserved better.
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residenceevil · 4 years ago
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Jus little sketch I did of Ethan from the Ethan must die dlc cover ^u^
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re4make · 2 years ago
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"though i think it's impossible to say whether or not they removed that puzzle bc of re2make but i feel like it'd be incredibly stupid if that WAS the reason. the puzzles are different enough imo to not feel like i'm playing re2make again. so like i get why people might have been upset at that being removed bc the old re games are SO puzzle based & that's why a lot of people like them"
also for the clock tower puzzle would it have fit in the storyline of RE3make? is there a reason to go into the clocktower in og3???
also for me the tedious aspects of re2 remake comes from how similar the runs are as well like medallions (but different passwords and enemies for the maiden statue and getting the battery), birkin, brief differences, run around the basement collecting things, different save rooms, getting the tyrant; jack handle in the same place as it is in all four runs; chased by tyrant, clocktower, puzzle with the electronic parts; card; divergence; sewers birkin; nest; chased by tyrant/ ivies everywhere; birkin again; difference and in b run train (I've been meaning to right out the similarties between the two runs for a while but still it is kinda yikes) and how not connected they are (boarding up the same couple of windows and that fucking ladder breaking in leon a and being whole in claire b there is a glorious part to make it different have whole different plot in claire b run where she has to find another way down... also why change Sherry and Claires first meeting? where's my hug? wheres my hand holding if you stand for long enough?)
also as tedious as I find the main game for RE2 it does not compare to my feelings of the ghost survivors minigames... which is pointless what if scenarios with no small amount of tedium involved with them as well (ethan must die was more enjoyable then this and i beat emd more than 15 times) the moment i get done with hardest one the no way out scenario with the sherrif from the petrol station I am done with them (completionist streak and I like getting 100% things)
I saw one person say they liked them because its about the journey instead of the destination but like? its not that these dlc are what if katherine warren/kendo/ random solider guy/ sheriff didn't die its not the events leading up to their death its after they already died with a gauntlet thrown in (storywise katherine warrens is the one i like the least as she for some reason is dating the reporter who also survives and we have to go save him from prison; forgotten solider was confusing as to where we start the game)
sorry this got so long
"also for the clock tower puzzle would it have fit in the storyline of RE3make? is there a reason to go into the clocktower in og3???"
beats me 🤷‍♀️ i've only played og3 once and it was at least three years ago lol
"wheres my hand holding if you stand for long enough?"
ok this + i'm pretty sure in og2 she would hold onto claire's arm when claire fired an smg or smth. SUPER cute additions that i miss dearly.
but yeah i've always had kind of a bone to pick with re2 wrt how the stories don't cohesively mix with each other 😔 maybe it's just re2make (idr a lot of og2) but what's the point of two back-to-back campaigns if they don't have any bearing on each other.... like there were small differences (like taking one item and leaving the other for the second person) but the world was their oyster and they just ignored it :(
i didn't mind the ghost survivors dlcs, but i did hate the forgotten soldier one more than anything else in re2make lmfao. it was SO hard for me for some reason. the sheriff one was fine bc i like a good survival wave minigame. ghost survivors wasn't very memorable to me & i would've ditched all of them for another mercenaries line up in a heartbeat
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dappertorchwick · 3 years ago
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The Ethan Must Die DLC for RE7 is even more entertaining after you play RE8
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