#Zoe Baker
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winniesshack · 6 months ago
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Hey! I'm Winnie! I recently got into Re8 a couple months ago and it got me interested in playing Re7.
Re7 was my first horror game and it became my most favorite game ever!!! I made this account to post what I do but to also interact with the community and hopefully make some friends who also like Re7+Re8 and making art! I'm still relatively new to Resident Evil, so I'm still catching up on all the games, but I've played Rose's dlc and all of the Re7 dlcs! I also have a stack of a bunch of other art to post! those will be coming sometime soon
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wreniriis · 5 days ago
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Zoe Baker
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doma3681 · 5 months ago
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Zoe and Mia as Adam and Lawrence from Saw(2004)
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looneyorca · 6 months ago
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theres only one serum left 💉
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eeriedragone · 8 months ago
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My fave frames from the Wrecking Ball PMV (Part 2)
Part 1
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hoekhorrorz · 1 month ago
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doodles with sum friends ^.^
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demelly · 2 months ago
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RE7 KEYCHAIN DESIGNS R FINISHED!
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k1ru-https · 10 months ago
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Welcome to the family, son.
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das-sena · 11 months ago
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Luquinhas 👉 👈
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orenreo-reo · 5 months ago
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eveline!
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based off of this
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winniesshack · 5 months ago
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Concept art over a what if: Ethan, Zoe, and Mia end up joining the family and nobody finds/cares to check on what happened to the "missing" Bakers and Winters.
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Lots of possibilities over how they fall under Eveline's control (like if Ethan just gives Eveline the benefit of the doubt and gets totally busted for it) but for now I'm just focusing on the "it already happened" part. Ethan is put in a similar position as those 20 missing persons except Ethan is kept for way longer because of Mia being Eveline's new mom. Ethan usually stays inside for the majority of his transition into the family but afterwards he patrols the yard. This goes back to the scrapped hunter idea in the re7 concept arts
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it's suggested that the Bakers had used dog collars on the victims considering they bought 20, and so far, 20 missing persons had been documented
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Marguerite and Jack are labeled grandparents, Zoe gets experimented on by Lucas through the help of The Connections thus getting mutated into a white mold variant, and Mia becomes like the Bakers and helps Ethan transition into the family. I haven't thought about what would happen to Joe Baker yet but he's on my mind. I feel like Eveline has a chance to get close to having a "normal" sibling dynamic when Ethan and Mia have rose because they're both mold. Eveline can't control her like she would the rest of the family due to Rose's own powers so they bicker without Rose being intimidated by Eveline. In a similar fashion to how Eveline has black mold in places she's been, I feel like Rose may leave white streaks on things she touches.
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rallamajoop · 10 months ago
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The Complete Guide to Eye Colour In Resident Evil 7
An addendum to my guide to eye colour in RE8: here's everyone from RE7 too! Getting close-ups of these was way harder than for RE8, because RE7 does not come with a model viewer, so I'm stuck using in-game screenshots and promotional images.
Once again, we'll start with the cheat-sheet version:
The whole Baker family: Blue (except when...) Mia: Brown (FOR NOW) Eveline: Green Alan: Hazel/green Deputy OneSceneWonder: Brown Chris: Hazel/brown (FOR NOW) Clancy, Andre and Peter: Brown Ethan: Still hazel
But it can never just be that simple, can it? So, further notes below.
The Baker Family
The Baker family all have blue-grey eyes. In fact, post-infection, they all have the exact same blue eyes (see top line in comparisons below). You could maybe put this down to genetics for Zoe and Lucas, but when Jack and Marguerite have the same eyes as each other too, that's when you start wondering just how many backwater-hillbilly-stereotypes are in play here.
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Mind you, they do have slightly different eyes in the pre-mould flashback that is the Daughters DLC, which you can see in the second row above. All are brighter blues, pre-infection, and Jack gets smaller pupils while Lucas gets a slightly larger iris (Zoe gets nothing, as she's the viewpoint PC and we're not redoing her face if you're not going to see it). So maybe we can hope there's some genetic diversity in the Baker-clan (renders of their eyes in their actual faces also look a little more distinct, but maybe that's a lighting thing). Either way, the Bakers = blue eyes! Got it!
And then we meet Uncle Joe in the other DLC who... has hazel eyes?
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IDEK, maybe Uncle Joe's real dad was a different mailman.
Once we get deeper into mould-monster territory though, things do get a little more interesting.
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Both Marguerite and Lucas appear with much creepier whitened eyes later in the game ‒ Marguerite's during her boss-fight transformation. Lucas, however, remains steadfastly human-shaped throughout the main campaign, but his eyes are whitened in his video message to Ethan, and in his (pre-monstrous transformation) DLC appearances too. Jack, by contrast, doesn't seem to get new eye textures even after blowing off the top of his own head, or in the boss fight that follows (monster!Jack from the fight in the boat house has completely different eyes, of course, and more of them). Mia, too, has her own set of creepy-alternate-mould-monster-eyes, but they're completely different again.
So what's the internal logic here? I could speculate that Lucas' eyes-only transformation is a sign he's in control of himself in a way Jack and Marguerite aren't, but it doesn't quite add up. If anything, those eyes make more sense as something Lucas was given because we never see him transform like Marguerite, or blow pieces of himself away like Jack: Lucas may look human, but the eyes are there to remind us he's not. There'll always be some details that end up being more about effective storytelling than cohesive lore.
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Interestingly, though they don't appear in the game, there are also promotional pics of all four members of the Baker family with glowing white/silver eyes, which are definitely a supernatural feature. It's tempting to try and associate the effect with Rose's glowing eyes from the Shadows of Rose DLC, or perhaps even the general pale-grey-eyes of Miranda and the Lords (more on both in my post on eyes in RE8). But that's territory that really needs its own post or we'll be here all day.
Clancy, Andre and Peter
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These are the three ill-fated crew of the Sewer Gators tape you'll encounter early in the game. You may notice Peter (rightmost in the pic above) seems to have even more dilated pupils than the majority of the cast. Amusing as it might be to theorise that he's just on drugs or something, I think there is an explanation: the closest shot we see of his face (and the first shot of the tape) is a close-up into a camera while the team is outside in the dark. His pupils would naturally be dilated in this sort of environment.
So why aren't Andre's dilated too? Well, the closest look we get at his eyes (also pictured) are the final shot of the tape, where he's already dead, and his eyes are covered by a red film. Medical plausibility aside, dilated pupils presumably didn't add to the effect here, so Andre gets regular pupils.
Speaking of assets, there is actually one photo of the three of them in the game, from the pamphlet you can find in their van at the start. You can even almost make out Clancy's face!
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Clancy's own eyes are their whole own kettle of worms, but we'll get to that below.
Chris Redfield
Is an odd one: I can't share an eye-texture asset for Chris, because he doesn't actually have a character model at all in the main RE7 title. And explaining that one is gonna take some context.
While RE8 renders nearly all cutscenes using in-game models, RE7 stores far more of its major cutscenes pre-rendered in .wmv format. The opening is pre-rendered, video messages from Mia and Lucas are pre-rendered ‒ even the big moment when Eveline blows out the windows of the tanker and throws Mia into the river is pre-rendered. Not all cutscenes work this way, but basically anything that would require loading a lot of assets that aren't needed in gameplay (eg. the view of the river and tanker for outside) seems to have been pre-rendered as a video instead.
And since Chris' only scene in all of RE7 is in the pre-rendered ending sequence, he doesn't have a model at all (or at least, I couldn't find it). We do see Chris in openings and endings of the Not a Hero DLC as well, and the End of Zoe ‒ but these too are just .wmv files, presumably for all the same reasons.
Now, obviously, Chris is also playable in the DLC, so he does have a character model there. But we still don't get eye textures for him for a couple of reasons: firstly, he wears a face-concealing mask that only comes off for opening/ending cutscenes. But even without it, we might just hit other weirdness surrounding player character models...
As I've already noted, both Chris and Mia get completely different new blue eyes in RE8, but back in RE7, Capcom seemed a little more aware that brown or hazel eyes were a real thing regular white people do have sometimes.
A note on player-character models
Although we mostly just see the hands of whoever we're playing as (usually Ethan), gameplay still uses a full-body model, presumably to aid in rendering dynamic shadows, and give enemies something to cover in blood. Things get weird around the character's head, which isn't actually visible so it can't get in the way of the camera floating inside it, but will still cast shadows and still has textures associated with it (though usually in much lower resolution than other models we'll actually get to see). There are three playable characters in RE7 proper: Ethan, Mia, and Clancy (from the video tapes) ‒ each with their own model and textures.
Ethan and Mia also have more detailed 3rd person models, since we see plenty of Mia playing as Ethan, and a little of Ethan playing as Mia (if only from behind).
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Why does this matter? Well, distinct as the three PCs are otherwise, their player models all have the same eyes ‒ top row above shows Ethan, Mia and Clancy, in that order. And they look nothing like Ethan's and Mia's eyes have ever looked elsewhere, which you can see in the comparison below.
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I mention this mostly because it's pretty easy to find Ethan's player-model in the game files, note those generic-hazel eye textures with it, and go, "hey, you got his eyes wrong!" But these aren't the same eyes that come with his higher-res texture, or the ones that were copied over into RE8. In fact, the existence of the player-character-default-eye-texture back in RE7 is one of the reasons why I do tend to take full-res Ethan's eyes as 'canon', even though we never see them in either game: someone took the time to repaint Ethan's eyes for his full-res model, and make them distinct from the low-res default used for everyone in 1st person mode. That at least suggests there was some real, intentional effort put into deciding what colour eyes Ethan was supposed to have.
This does leave poor Clancy in more ambiguous territory, however: as he's never seen by any other character, he has no high-res model, and thus no eyes but the default-hazel that Mia and Ethan are rendered with in that mode too. So is this to be taken as Clancy's official eye colour? It may as well be, I suppose. We see so little of Clancy in any form that I was genuinely surprised to find out his he's actually got a player model which is completely distinct from anyone else in the game, with curly greying hair, a neckbeard, and a baseball cap worn backwards.
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Render by nightsatkendalls over on deviantart.
I do not have the skills to produce a render of this quality myself, but I can tell you that the cap he's wearing has the logo for the RE Engine on the front (the in-house game engine behind all the modern RE titles, and many other Capcom games).
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You'll never see it in game, of course ‒ you'd need both a freecam mod and a mod to make his head visible. But it's there as a weird little easter-egg nonetheless.
Eveline
Eveline is perhaps the only character whose model may not have been updated at all for RE8, but given she's only a hallucination or ghost, that stands to reason. In RE7 though, she also appears as her aged 'grandma' self, who pops up around the house in her wheelchair looking spacey. Grandma-Eveline has two different eye texture assets ‒ one far more washed out than the other. There's next to no good official pictures of her, but fortunately, since she doesn't move around or attack you, she was one of the very few characters I was able to get a decent close-up shot off with the free camera mod. And inasmuch as you're ever in a position to look her in the eye in game, only the faded version of her eyes ever seems to show up. Is the clearer version actually used somewhere I didn't catch? I have no idea.
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What really stands out about granny-Eveline's eyes, though, is that they don't look anything like her child-self's eyes do. Child-Eveline is basically the only character in either game with distinctly green eyes. But Granny's are hazel, and not even a particularly similar shade of hazel.
In fact, they look far more like the generic-default hazel of the player character textures than they do like her younger self. Close-up comparisons below.
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You could speculate that it was deliberate that Granny-Eveline's eyes don't look anything like kid-Eveline's eyes to avoid tipping off the player that they're one and the same ‒ but realistically, no-one without free camera mods is ever going to get a good enough look at either of them to notice. And it's kind of a shame they didn't just take young-Eveline's eyes and apply the same kind of distortions they seem to have applied to the generic-hazel template to age them up ‒ that would've been a lovely, creepy little detail to find in these textures. But no, generic old hazel it is.
Then again, whatever the real logic at play, the fact Granny-Eveline's eyes are effectively a faded, distorted version of the very same eyes the player themselves never does get to see in the mirror is a pretty creepy idea itself. And intentional or not, that's what I've got to leave you with.
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suk-kly · 7 months ago
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I forgot how to use tumblr
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thepunkranger · 6 months ago
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Resident Evil Women: Do They Own A Strap-On?
(18+ only. Like with the boys, this is getting shared from my Reddit because Tumblr deserves it)
First things first: Yes. All of them are a yes, but that would be boring, so…
Jill Valentine: Yes. She strikes me as the type to casually pack as well. Owns two harnesses - one pack and play brief harness, and a traditional leather one that she wears as much as lingerie as she does as a toy.
Rebecca Chambers: Yes. Prefers the soft brief style harnesses over strappy leather ones. Hers has a vibe pocket and cum tube holster as well.
Claire Redfield: 100% Yes. Has a red leather harness with flashy hardware that she loves. Leaves it laying out when she’s home just because she knows it annoys Chris.
Ada Wong: Yes. Owns multiple that she switches between depending on what (who) she’s doing. Left to her own devices she’ll often choose a classic black leather harness though.
Ingrid Hunnigan: Yes. Surprisingly I feel like she would choose the fancy garter belt kind, probably in something like a royal purple.
Ashley Graham: Yes, but it doesn’t get as much use as her other toys. Probably something more feminine with softer colors and ribbon details.
Sheva Alomar: Yes. Just has a basic leather harness, but she cares for it like a truly prized piece of equipment. Conditions, waxes, reapplies the finish, and hangs it with her combat harnesses.
Helena Harper: Yes. Has a brown leather harness with an extra wide O ring.
Sherry Birkin (RE 6): Yes. Has a brief-style harness that she’s able to wear under her clothes whenever she feels like it.
Mia Winters: Yes. Initially bought a basic starter kit but saved up for an expensive leather one after she found out how much Ethan liked it.
Zoe Baker: Yes. Bought one with adjustable nylon straps while in town one day and has kept it hidden under her mattress ever since with fingers crossed that she’ll be able to use it with someone one day.
Alcina Dimetrescu: Yes. Unfortunately the leather is probably made from human skin, but potentially just some endangered or long-extinct animal. Probably has a dildo sized more for her than any potential partners as well.
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