#esports olympics 2025
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thedowntown500 · 3 months ago
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karis17love · 28 days ago
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𝑂𝑛𝑒 𝑜𝑓 𝑡ℎ𝑒 𝑚𝑜𝑠𝑡 𝑏𝑒𝑎𝑢𝑡𝑖𝑓𝑢𝑙 𝑎𝑛𝑑 𝑠𝑡𝑟𝑜𝑛𝑔 𝑝𝑒𝑜𝑝𝑙𝑒 𝑖𝑛 𝑡ℎ𝑖𝑠 𝑐𝑜𝑚𝑚𝑢𝑛𝑖𝑡𝑦💗
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click the image for better quality <3
I'm so excited for "Training Season"!💃🏻
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allthenewzworld · 2 months ago
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Saudi Arabia is contemplating a bid to host the Olympic Games as part of its expansive strategy to diversify its economy beyond oil.
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This potential move is in line with Crown Prince Mohammed bin Salman's vision to elevate the kingdom's global standing by investing heavily in sports, entertainment, and tourism.
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With Riyadh already securing a 12-year deal to host the Esports Olympics starting in 2025 and the Asian Winter Games in 2029, the country is positioning itself as a major player on the international sports stage.
#allthenews
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maximuswolf · 3 months ago
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IOC enters a new era with the creation of Olympic Esports Games first Games in 2025 in Saudi Arabia
IOC enters a new era with the creation of Olympic Esports Games – first Games in 2025 in Saudi Arabia https://ift.tt/Yr0hXwp Submitted August 14, 2024 at 04:04AM by dustofoblivion123 https://ift.tt/yXmodCL via /r/gaming
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wingedmilkshakewolf · 3 months ago
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VietnamPlus: Saudi Arabia sẽ đăng cai Thế vận hội Thể thao điện tử đầu tiên vào năm 2025
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clarosports · 4 months ago
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¡UNA REVOLUCIÓN OLÍMPICA! 😱🎮💥
A partir del año 2025, los eSports serán considerados un deporte olímpico según las declaraciones de este martes emitidas por el Comité Olímpico Internacional
¿Qué te parece esta nueva adición?
#Deportes #Olympics #eSports #ParísEsTuyo
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my-doru · 4 months ago
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Unde va avea loc prima ediție de Jocuri Olimpice Esports, în 2025?
Foto: Reuters Comitetul Internațional Olimpic a anunțat că ediția inaugurală de Jocuri Olimpice Esports (Olympic Esports Games) va avea loc în Arabia Saudită, în 2025. Țara gazdă a fost aleasă ca parte a parteneriatului pe termen lung (12 ani) pe care CIO îl are cu Comitetul Olimpic Național saudit. Nu au fost încă stabilite orașul gazdă, arenele unde se vor desfășura competițiile, datele…
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sszeemedia · 4 months ago
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IOC proposes Saudi Arabia as host for inaugural Olympic Esports Games in 2025
The International Olympic Committee (IOC) has announced Saudi Arabia as the proposed host for the first-ever Olympic Esports Games in 2025. IOC President Thomas Bach emphasized that the partnership aims to leverage Saudi Arabia’s expertise in organizing esports tournaments. “We are very fortunate to be able to work with the Saudi National Olympic Committee on the Olympic Esports Games, because…
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gamingamigos · 4 months ago
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deadlinecom · 4 months ago
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venuemanagementport · 6 months ago
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Entry 3 - eSports Events
This week's entry will explore the world of eSports and dissection the various discussions surrounding the legitimacy of the activity and whether it should be deemed a professional sport, or a recreational hobby. Hallmann and Giel (2018) described sport as “all forms of physical activity which, through casual or organised participation, aim at expressing or improving physical fitness and mental well-being, forming social relationships or obtaining results in competition at all levels” (pg. 14). This definition is very broad thus allowing almost any physical activity to be considered a sport as long as it is organised, contains social and physical health benefits, and is contested through competitions. Using this definition we can make an educated judgement on the validity of the activity through the definition of eSports provided by Wattanapisit et al. (2020) who describe eSports as the competition between players and teams that attempt to achieve video game-related activities through computer screen and technological interfaces. Therefore, comparing these two definitions implies that since eSports is conducted through physical activity, in organised competitions that benefit competitor's and audience members' well-being and social connections.
Artefact 4 – eSports Trophy Celebration
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(Kosolapov, 2023)
Despite the appropriate characterisation of eSports, the general discourse from traditionalists is that eSports should not be considered a sport as it strays too far away from the conventional ideas of sport, and playing video games doesn’t encapsulate the true notion of sports (Tjønndal, 2020). Sporting traditionalists such as Tjønndal (2020) have also argued that allowing eSports to be considered a professional sport would open the floodgates when considering other recreational activities for professional status, suggesting that if eSports are added to prestigious sporting events such as the Olympics, then that opens the door for even less distinguished events such as ‘beer-chugging’. However, eSports isn’t simply a ‘recreational activity’, eSports has grown exponentially to a world audience of approximately 500M and generated USD1.2B in 2019 (Cramner et al., 2021). The popularity of eSports has grown considerably since its implementation to the point where prize pools for winning teams/players have exceeded $20M, thus becoming more financially gratifying than some of the most popular sports in the world (Funk et al., 2018).
Artefact 5 – eSports Revenue Data
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(Gough, 2023)
Given the pop culture expansion that video games have had since the distribution of video game consoles, it is no surprise that eSports has become widely popular and heavily consumed by mass audiences. Considering how passionate and conservative sporting traditionalists are about sporting customs if they believe that eSports strays too far away from their precious sporting traditions, maybe they should consider removing the technological advancements that have furthered the facilitation of their favourite sports, such as instant replay, hawk-eye technology and data analytics. Improving technologies improves the sporting industry as well, eSports is here to stay and I’m sure that in a few years, the discourse surrounding eSports will ease, as people turn their attention and disapproval to the next innovation in the sporting industry.
References
Cranmer, Eleanor. E., Dann. Han, Dai-In., van Gisbergen, Marnix., & Jungt, T. (2020). esports Matrix: Structuring the esports Research Agenda. Computers in Human Behavior, 117, 106671. https://doi.org/10.1016/j.chb.2020.106671
Funk, D. C., Pizzo, A. D., & Baker, B. J. (2018). eSport management: Embracing eSport education and research opportunities. Sport Management Review, 21(1), 7–13. https://doi.org/10.1016/j.smr.2017.07.008
Gough, C. (2023). eSports market revenue worldwide from 2020 to 2025. https://www.statista.com/statistics/490522/global-esports-market-revenue/
Hallmann, K., & Giel, T. (2018). eSports – Competitive sports or recreational activity? Sport Management Review, 21(1), 14–20. https://doi.org/10.1016/j.smr.2017.07.011
Kosolapov , R. (2023). eSports Trophy Celebration. https://ispo.com/en/sports-business/esports-history-how-it-all-began
Tjønndal, A. (2020). “What’s next? Calling beer-drinking a sport?!”: virtual resistance to considering eSport as sport. Sport, Business and Management: An International Journal, ahead-of-print(ahead-of-print). https://doi.org/10.1108/sbm-10-2019-0085
Wattanapisit, A., Wattanapisit, S., & Wongsiri, S. (2020). Public Health Perspectives on eSports. Public Health Reports, 135(3), 295–298. https://doi.org/10.1177/0033354920912718
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thedowntown500 · 3 months ago
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aigfgm · 2 years ago
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Scaling unusual heights and creating record-breaking revenues in 2022, the Indian eSports industry went through extreme changes and flourished into a billion-dollar industry. With more than 507 million gamers, the nation’s gaming market reached a $2.6 billion imprint this year and will develop at a CAGR of 27% to reach $8.6 billion by 2027, as per the new Lumikai Gaming Report.
The revenue numbers might be a demonstration of the industry’s striking development this year, yet they alone are not the champion of this excursion. Various achievements were achieved during the time, which raised the industry to a more significant level and changed everybody’s viewpoint regarding video gaming, giving them an uplifting perspective.
2022: A milestone year for Indian gaming
The most significant of these was unquestionably the official government recognition of Esports as a multi-sport event, which finally distinguished video gaming from fantasy games. Years of community effort finally dragged natural products along with the revolutionary decision that paved the way for India’s brilliant time of video gaming.
There are the heroics of India’s gifted athletes, who won an impressive bronze medal in DOTA 2 at the Commonwealth Games in Birmingham, Sim racer Muhammad Ibrahim was ranked #5 globally, and Hitesh Khorwal finished in the top 8 (Tekken) at the 14th World Esports Championship. Following that, the proposal of eSports as an official medal sport at the 2025 Asian Indoor and Martial Arts Games (AIMAG) and the affirmation of the Olympic Esports Week in June 2023 by the International Olympic Committee (IOC) were likewise key victories for the industry on the global stage.
Furthermore, the contribution of mainstream media such as INOX, OTT platforms, and TV channels that broadcast high-profile Esports tournaments such as the BGMI Masters Series 2022 caused viewership to skyrocket and video gaming to become a mainstream game in India for the first time.
Big-name non-endemic brands like Puma, Bingo, Hyundai, and a lot more additionally understood the capability of the industry and announced their arrival in the gaming market to capitalize on its lucrative prospects.
With these achievements enhancing the nation’s Esports scene and paving the way for a grand slam year for the entire sector to flourish, the following are five key trends to look out for in 2023.
Promotion of made-in-India video games
Game developers in the nation have been working for a long time to create video games of the highest quality that will put India on the worldwide map, along with well-known publishers like Netease, Tencent, Supercell, and so on, but have frequently missed the mark on funding to do so.
That obstacle is currently being addressed, with adequate funding flowing in from large corporations as well as the government itself, providing the industry with the necessary push to prosper.
As expressed in the Lumikai Gaming report, Indian gaming organizations have raised $2.8 billion from investors over the most recent five years. This number is probably going to flood in 2023, motivating and presenting homegrown game developers with adequate funds to make superior, top-notch games while additionally prompting “Make in India” video games.
Increase in physical LAN tournaments
It has been a thrill ride for LAN tournaments in the country, with the pandemic first and then the boycott of BGMI. The lockdown got the community acclimated to online tournaments, which turned into the norm until the world opened up for everybody. Esports tournaments are once again conducted on a large scale, yet the restriction on India’s dominant gaming title, BGMI, undermined most of the in-person tournaments, leaving an immense question mark on their return.
However, with Esports organizations adopting a multi-roster approach and the rise of other popular gaming titles such as Valorant, Pokemon Unite, and PUBG: New State, LAN tournaments will return quickly and unequivocally in 2023.
In-game player spending
The gaming community in India developed radically all through 2022 and found itself spending more in-game money than ever before. India’s PC and mobile markets created player spending of nearly $704.5 million with 396.4 million gamers this year, as per the recent 2022 India Games Market Report by Niko Partners.
Around 34% of video gamers in the nation will spend money on games in 2022, exhibiting the expansion in the number and eagerness of both hardcore and casual video gamers in the country to pay in-game.
If current trends continue, player spending is expected to rise to $1.4 billion with 630 million players by 2026, with a spike in 2023.
Asian Games
Esports will make its debut as a full-fledged medal sport at the following year’s Asian Games, and the whole gaming organization’s eyes will be on it to see which nation writes history.
India’s 18-member contingent, which got its berth at the esteemed event through the National Esports Championships, will address the country in five titles: DOTA 2, Hearthstone, FIFA 22, Street Fighter V, and League of Legends. The tournament holds great importance for the gaming community, as the nation will view gamers as athletes for the first time and support them.
Metaverse, Web3, 5G
Various technological trends have overwhelmed the whole world, and the gaming universe is no different. Giving a consistent encounter to gamers by permitting them to connect virtually, build and foster universes, and develop sub-games inside a game,
Metaverse has taken virtual reality gaming and transformed it into something entirely new.
Incorporating blockchain innovation into gaming, Web3 has opened up new roads for gamers to possess in-game assets as non-fungible tokens (NFTs), giving them absolute control. One more benefit for the gaming scene is that 5G’s low latency, high penetration, and rapid speed will make video gaming vivid and assist in multiplying the number of gamers all over the country.
The Indian gaming community just got a brief look at these trends in 2022; they will transform the industry and have extensive impacts in the forthcoming year.
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allthenewzworld · 4 months ago
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Saudi Arabia and the International Olympic Committee have unveiled a 12-year agreement host the new esports Olympics starting next year.
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The partnership ensures "regularly held Olympic Esports Games," according to a statement from the International Olympic Committee on Friday, with the inaugural event set for 2025. Saudi Arabia did not disclose its planned expenditure for the competition.
"This is a natural next step for our young athletes, our country and the global esports community," said Prince Abdulaziz, who also leads the Saudi national Olympic committee.
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overbandofficial · 2 years ago
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26/4/2029
GD ngày hôm qua chính thức hoàn tất các thủ tục để sở hữu CLB SLNA. Đây sẽ là CLB thể thao đầu tiên GD trực tiếp làm chủ tịch.
Tuy nhiên, hệ sinh thái của GD đã được anh thai nghén và tiến hành từ rất lâu.
Năm 2025, GD cùng Neymar thành lập 1 đội tuyển Esport có tên là Copenhagen Dragon Esport. Trong đó, GD nhượng quyền quản lý các bộ môn Esport Moba như LOL, Wild Rift, Dota 2, Marvel Ultimate Challenge. Trong khi đó, Neymar thì trực tiếp quản lý các bộ môn FPS như CS:GO, Fortnite, PUBG, PUBG Mobile, Valorant.
Cuối năm, GD cùng với Son Heung Min cùng mua lại Chuncheon FC, và thành công đưa đội bóng này lên K - League 1.
Năm 2026, GD chính thức sở hữu CLB bóng đá giàu truyền thống nhất Đan Mạch là FC Copenhagen. Tuy nhiên, anh không trực tiếp tham gia vào ban lãnh đạo mà đã nhượng quyền quản lý cho 1 người khác.
Năm 2027, GD hoàn tất thủ tục đăng kí cho đội tuyển Vampire Esport thi đấu tại VCS B. Sau 2 năm, họ cũng đã lên được VCS A. Cùng năm, Hà Nội Vampire, CLB bóng rổ cũng chính thức tham dự VBA. Tham vọng của Gold Dragon rất lớn, anh đang nỗ lực tìm cách để đăng kí HNV tham dự ABL. Tuy nhiên, GD vẫn không phải là chủ tịch mà vẫn là nhượng quyền quản lý.
Và mới đây là việc GD trực tiếp lãnh đạo SLNA với vai trò chủ tịch.
GD rất quan tâm tới sự phát triển của thể thao Việt, nhất là các môn Olympic. GD đã rất nhiều lầ có những khoản tài trợ ngắn hạn cho các lò đào tạo trẻ của rất nhiều bộ môn như bơi lội, cầu lông, bóng chuyền, điền kinh,...
GD luôn rất tham vọng, và đặt kì vọng rất cao với tất cả các đội anh sở hữu. Nhưng anh muốn các đội của mình phải phát triển bền vững. Với bóng đá, GD muốn FC Copenhagen phải thống trị giải VĐQG Đan Mạch, phải luôn có vé dự cúp Châu Âu và tốt nhất là vòng bảng Champions League. Với SLNA, GD đặt mục tiêu giữ chân các tài năng trẻ, luôn nằm trong Top2 VLeague và thi đấu thật tốt tại AFC Champions League. Với Chucheon FC, mục tiêu trong 10 năm tới của GD và Son là trụ hạng, tiếp theo sẽ tiến tới vô địch K - League trong 10 năm tiếp theo.
Hà Nội Vampire là đội tuyển tâm huyết nhất của GD, anh luôn tới nhà thi đấu theo dõi trận đấu của đội mỗi khi có dịp. Anh rất tích cực để giúp HNV tham dự ABL. Sự đầu tư cực kì mạnh của HNV khi mang về 1 dàn nhân sự cực khủng, hiện nay HNV đang là đương kim vô địch của VBA.
Esport cũng là nội dung GD quan tâm. Copenhagen Dragon Esport đang dần thành 1 thế lực của Esport Châu Âu. Vampire Esport cũng đang thi đấu ấn tượng tại VCS. Mục tiêu của GD là tại LOL World Championship, GD sẽ được xem màn đối đầu giữa CDE và VE.
Ở các đội mà GD sở hữu, dễ thấy media chính là thế mạnh của họ. Giống như vua hề VPOP, các content của các CLB thường rất mặn mà. Thắng thì gáy thật to, mà thua thì cũng gáy to. Rồi troll team bạn, troll cả team mình. Đặc biệt là Vampire Esport, khi VE con, Vân Đè luôn phải thở Oxy với những màn gáy khét của đội ngũ admin Fanpage. Truyền thống gáy to này đến từ GD và các đàn em của anh tiếp thu rất tốt. Ngay cả đội làng nhàng như Chuncheon FC cũng gáy cực mạnh trước các trận đấy.
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investmart007 · 6 years ago
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JAKARTA, Indonesia | Bach: No Olympic future for esports until 'violence' removed
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JAKARTA, Indonesia | Bach: No Olympic future for esports until 'violence' removed
JAKARTA, Indonesia — International Olympic Committee President Thomas Bach isn’t certain if, or when, esports might be incorporated into the Olympic Games.
But he was clear in an interview with The Associated Press at the Asian Games on Saturday about the need to meet some conditions before being considered.
“We cannot have in the Olympic program a game which is promoting violence or discrimination,” he told the AP. “So-called killer games.
They, from our point of view, are contradictory to the Olympic values and cannot therefore be accepted.”
Esports is being held for the first time at the Asian Games as a demonstration sport, and could be a full-medal event in four years in Hangzhou, China.
Could the Olympics be next?
The IOC has been mulling over many of these questions since holding an esports forum in July at IOC headquarters in Lausanne, Switzerland.
Bach still needs convincing. He won an Olympic gold medal in fencing, which uses swords, and tried to draw a distinction.
“Of course every combat sport has its origins in a real fight among people,” he said. “But sport is the civilized expression about this. If you have egames where it’s about killing somebody, this cannot be brought into line with our Olympic values.”
Asian Games organizers several days ago expressed sympathy for victims of the deadly shooting at a video games tournament in a Florida shopping mall.
They faulted US gun laws, not esports.
“But I think this is a bigger issue of gun control and access to guns,” said Kenneth Fok, president of the Asian Electronic Sports Federation, following the shooting.
In a wide-ranging interview, Bach also talked up Indonesia’s chances of landing the 2032 Olympics. Indonesia President Joko “Jokowi” Widodo surprised the country Saturday by saying it would bid. It comes as the Asian Games close on Sunday with Widodo up for re-election in April.
“You see a successful delivery of the Asian Games,” Bach said. “I think this is a very solid foundation for a good candidature (for Indonesia).”
The IOC has already picked Paris for the 2024 Olympics and Los Angeles for 2028. A choice for 2032 would not be made by the IOC until 2025, and Bach said only India and Germany had expressed preliminary interest
Rio spent about $20 billion to organize its Olympics, and Tokyo will spend about the same to run the games and prepare the city.
Bach also asked for realism in the fight against doping. A Russian state-run doping scandal has blighted the last three Olympics, beginning with the 2014 Sochi Winter Olympics.
He said the fight had to be “every day with all determination.” But even that won’t be enough.
“You have to be realist, and this means that there will never come the day when we will be able to say we have won the war against doping,” he said.
“Unfortunately, it appears to be that as long as human beings are in competition with each other you will always have some who are looking for their own advantage even by the violation of laws and rules.”
Bach said he and 2020 Tokyo Olympic organizers were concerned about scorching temperatures this summer in the Japanese capital.
But he said he was sleeping “much easier” than he was two years before the problematic Rio de Janeiro Olympics.
“We see the preparations are going on schedule, that you are not confronted with a country that is in crisis, as Brazil was before the games.”
He said he had not been to Brazil since 2016 and said he had no immediate plans to return.
Carlos Nuzman, the head of the Rio de Janeiro organizing committee and IOC member, was suspended by the IOC after his arrest on bribery, fraud and vote-buying charges.
He has maintained his innocence.
“You can see today the country is still not out of crisis,” Bach said.
By STEPHEN WADE,  Associated Press
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