#era: boyhood
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web weaving post but it's all my little spurs academy boys that have both succeeded and yet flopped at the beautiful game at tottenham
#coming up and having such a bond with a club and making it to some sort of involvement with the first team only to never cement your place#and how that must feel especially in an era with harry kane being the poster boy for the academy system knowing so many of our academy#get scraps until we get to maybe skippy?????#i mean winks did get a lot of game time but still#and the vitriol towards some of them? like winks who adores the club but was treated like shit by fans#and the way it's like skippy is spurs in the blood and then fans wanted him out after like 2 performances where he was coming back from#injuries and no game time#like the pressure on academy players and being a young player in general?????? insane to me actually#and it's not even that many of them are bad at football. i mean some of them are don't get me wrong but like kwp was GOOD#and he STILL both did and didn't get his big MOMENT his big SUCCESS with his boyhood club#makes me sad
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LOVE BETWEEN TWO — n.rk
synopsis: you and riki have different ways of seeing love but, in the end, you'll always know who you'll end up with.
or
moments building up before the first i love you
tags: childhood friends to lovers, non!idollau, neighbour!riki x f! reader, FLUFF!!!, only fluff and comfort :)
warning: proofread but might have some spelling + grammar errors
wordcount: 4.5k
published: 3rd october, 2024
authors note: this oneshot acts as a thankyou for all the followers and love i get!! i’m so sorry for not being more active :( BUT i completed this! and i just want to say THANK YOU FOR 1000!!!!!!! I LOVE YOU WHOLE!!! as much as riki loves you! and as much as we love riki :)
reblogs + comments appreciated
Act 1: loving
Riki had never understood love – that is, until he met you. He knew he loved many things, like dance, and his family and friends, but if you had asked him if he knew what love meant, he would have buffered like a 2000s-era computer. Of course, Riki knew what love was; he had watched it in K-dramas and had seen it rendered in manga. By their definition, love was hard. Love was hard and difficult and full of miscommunication, but also, love was soft and kind and offered the sweetest touches to one's heart that anyone could ask for.
Love was everything, and nothing, all at the same time.
He then concluded, after the piles of pirated manga and dramas he had accumulated over his 17 years of boyhood, that love was simply you. He didn’t need to be a genius to understand that; he knew if it wasn’t you, then no one was going to fit that definition of love for him. Riki didn’t fully understand love, but he understood you – how he felt about you. You, in all your beautiful glory. Love was your touch, your smile, your laugh. Love was what he looked forward to every day.
You were truly the only exception to his dilemma of love, because with you, love came so easily. Love was just like breathing – it was so effortless when it came to you. Love for you felt like rain kissing his cheeks in humid summers, like snow tickling his nose during winter, like an autumn leaf falling on his head in the fall, like cherry blossoms blooming when spring arrived.
Love for you felt like nature, like it was natural. He was sure he had been born to love you, inside and out. From the moment he had met you at the age of 4, when you were dressed in stained patchwork overalls, obviously from playing in the dirt; your hair tied in uneven pigtails because you had just had to tie them yourself. Your hands clasped some wilted old flowers he had passed while walking Bisco; you had offered them to him as a greeting gift with that cute little grin of yours.
“Hello! Want to be my best friend?”
Four-year-old Riki didn’t know it just yet, though he did have an inkling, but he would be head over heels for the girl in front of him for the rest of his life.
He had stared at the flowers in your hand, weak and slouchy in posture. He looked back up at you and didn’t have the heart to tell you that those flowers were the exact ones Bisco had decided to relieve herself on. So, he took those piss-stained flowers and nodded his head with as much agreement as his little body could give.
At the ripe age of 18, as he watched you from across his window, peering into your room, where you haphazardly flopped onto your bed with exhaustion despite only hanging out in his room all day. He could just tell you had screamed into your bed by the way you flailed around at the edge. He watched you suddenly stop, as if you had run out of battery, flip over to your back, and lay still for a while longer.
He loved you.
You could sense him staring at you, with your strangely acquired Riki-sense. You lifted your head to confirm your theory, and there he was, leaning against the window frame staring into your room. His eyes lay still on the object that was yourself, and he was filled with so much adoration, so much love, so much bliss at even the sight of you.
And yet, you scoffed at his blatant staring, feeling his chocolate-brown eyes peer into your soul like the Ghost Rider from the movies. Of course, he had that stupid love-stricken look, and of course, he was already waiting for you to stare back.
Love for you had meant many things – too many things to quite pinpoint the right meaning. As you grew up, you learnt more about love than loss, and hence, you learnt that love hurts.
Love was like the humidity in summer, where the air was too thick, and the wind stuck to your skin; love was like the dullness of autumn, where the wind was cold and brisk but not enough to complain about – just enough to be irritable; love was like winter, where it got so cold you couldn’t even feel your face anymore, the season of sickness and disease that forced you to remain indoors and watch the sky cry frozen tears; love was like spring, when hay fever was at its worst, staining your cheeks with unintentional tears and a stuffy nose.
Love was hard. Love was difficult. Love was confusing.
You remembered every single time something you had loved got lost. The very first time was when the friendship bracelet Riki had made you when you were 5, decorated with mismatched charms and trinkets, disappeared one day when you went to the park. The nights you had spent crying didn’t outweigh the nights 5-year-old Riki had spent consoling and reassuring you that he’d make another one – a better one. But 5-year-old you knew the sentiment that was put into that very first bracelet, the one made without obligation to be replaced.
You remembered wailing about how it wouldn’t be the same, that Riki would have the very first bracelet, and you’d have a stupid second version because you had been careless. Then, you remembered the sound of beads crashing onto the ground, scattering anywhere and everywhere. You were scared you’d slip and crash despite being a giant compared to a measly bead.
“Now I’ll make two new ones so we’ll both be the same again.”
You couldn’t recall a more romantic and pleasant memory, where Riki had been so genuine and cute, so willing to give up something that was his to meet your happiness.
Five-year-old Riki really had you wrapped around his finger from that day on.
Despite your own volition, your heart bloomed and blistered, so full of him. It beat to the spelling of his name (in Morse code), and you couldn’t help but pull the threatening smile down into the scowl you attempted to display.
Like clockwork, your eyes locked with the same amount of love and willingness that you gave yourself credit for. You crawled towards your window and lifted it open so you could talk to him again as if the past 12 hours hadn’t occurred.
He was waiting for you, gazing like the stars had blessed his presence – graced his very being with the holiness that was you.
You had to force yourself to calm the oh-so-obvious flush of your cheeks, putting it down to hike up to your room as the reason for your sudden flare-up.
“Aren’t you tired of looking at me all day?” you remarked, and he was so quick with his reply, “I could never get tired of looking at you.”
Him and his flirty personality. You didn’t remember where he had gotten it from, or how he had developed it. You’d grown up with him all your life, and that part of his personality was still an anomaly.
You let a scoff out, rolling your eyes and folding your arms, blatantly ignoring the ache in your cheeks that you refused to surrender to his love.
“It’s not like I’ll disappear if you blink, relax,” but Riki had never been more relaxed than when he was looking at you. Not just the plain stares he gave during his maths classes, or at the dinner table, or even when he stared at his home screen that was so obnoxiously filled with you, but the type that showed interest, that showed he was immersed, devoured, totally consumed by whatever had his attention.
He liked to think he had found the perfect balance of clinginess and distance but still unknowingly leaned towards pulling you in.
“Most girls would love it if I stared at them,” he had said.
He was right. Nearly every girl at school would have sold an arm and a leg just for the boy to even look in their direction. If you weren’t you, you would have cherished and felt blessed to even have the Nishimura Riki in your presence.
But you were you, and you had grown up with this annoying brat all your life. Even if he could be sweet and sensitive at times, or when he tried to show you he was more man than boy, he was still Riki: your first friend, your best friend, and your first love.
Besides, someone had to keep his beautiful ass humbled, or else he would have resorted to those once-targeted alpha male Andrew Tate ads.
“To be honest, I find it a bit creepy,” you had snickered to yourself as he pouted at your response.
Those cute lips of his.
You had always known how to bring his rising ego down, one way or another.
With your smart and witty remarks, you anchored him just enough so he didn’t fly away and drift into the realm of egoism.
He couldn’t get enough of you.
“Fine. I’ll stop looking at you,” he had declared, but his eyes betrayed his words, and his gaze never, not once, pulled away. He had one eye open now, tilting his head away but still, ever so slightly, gazing upon the beauty that you emitted.
And you were still looking. Of course, you were; of course, you would.
You never took your eyes off him because he was just so cute, and his attempt to one-up you in snark was quite endearing.
“Good luck with that,” you had laughed, leaning onto your palm as you watched him sigh in defeat, but not before he caught your own gaze on him.
“Oooh, why are you looking at me like that?” he had prompted, leaning over his window to be closer to you. “Do you think I’m cute?” he wriggled his eyebrows ever so playfully, that shit-eating grin plastered on his face.
“No,” you had deadpanned, dropping your palm down to the frame. He pouted again, more pouty than usual, pulling a frown.
He whined with one of those annoying squeals, something you had grown used to over the years of knowing him. “My girlfriends are so mean to me,” he had said, frowning with his eyebrows pinching and lips pouting. You couldn’t help the small pull of your lips, seeing how comical he was being.
For a split second, you had lingered on his words. “My girlfriend,” he had said with so much pride. “My girlfriend” was all you really heard because he was calling you his girlfriend like it was your name, like it was a prize, a gift, a blessing. “My girlfriend” sounded like honey-laced praises.
He had feigned a gasp at the sight of you trying to hide your smile, and then you had burst into giggles because, of course, you revelled in his misery. But it was okay because the sound of your laughter, that joyous giggle, had erupted because of him, and that was more than enough to subside the little bits of bullying you always seemed to aim at him.
His heart beat along with the rhythm of your laugh.
It was late, and the stars had been watching your tales unfold.
Of a girl whose love yearned and pined, reaching the moon and kissing the ocean. Whose love was kept sacred and scarce, and yet, a love that was sought after, searching for love like hers. One that treasured and was kept safe, a love made of steel but soft like wool. A love that comforted.
And of a boy who loved like no other, so full and so rich. Whose love poured like the rain kissing the ground – endless and fulfilling. A love so abundant, it counted for the world.
There was so much love, too much. It was overbearing, consuming, and it was eating you both alive.
It was overwhelming.
“Hey.”
Your name had left his mouth like honey.
The silence of the gap between your two homes became deafening. Your laugh had slowly died, and your attention had glued onto him alone.
It was now or never.
Riki had known that love was you. He had known that the moment his eyes met yours, his definition had been filled in an instant.
He knew, he had loved – no, he loved you.
His second pause after the call had been enough to erupt a yawn from your lips, ever so slightly slipping past your perfectly shaped lips.
“You should get to bed,” he had said, but the lovesick gaze that you were too tired to catch said everything.
You had fought the urge to ask him what he was really thinking. You were tired, but you knew Riki – your Riki. You knew how his eyebrows pinched a certain way when he contemplated, only further accentuated when he hesitated.
You had his entire face burned into your mind, and your heart.
But for tonight, you had let him and his burning thoughts wait as you slightly nodded.
“I’m not gonna wake you up this time,” you replied, smiling ever so slightly.
You had left your window open, as you always did. Your window to his – it was like you were always together, connected through a fated string that crossed from one pane to the other.
…
Act 2: between
You had grown to find joy within nothingness—or so you told yourself.
All your life, you had searched for things to put meaning into. Simple commodities that resembled fractions of joy you attempted to keep. As a child, you had never pondered trivial things that would be impossible to find answers to.
You loved the definite, the certain, the things you knew you could hold close to your heart and never let go. Like the grudge you held for the boy who had bullied Riki when he was nine—too fiery of emotions for little you to experience. Your little face had burned red with anger, fists balled and shaking with rage. There had been no stopping nine-year-old you from unleashing divine fury upon the bully. Or like the childhood bracelet Riki made when you were kids, which you had sworn never to remove despite the horrendous combination of charms. A symbol of your eternal friendship.
As you stuffed your locker with yet another textbook you barely cared about, you heard cheers echo against the walls, ricocheting straight into your ears. The stampede of footsteps seemed to hurdle past you, racing toward an unknown presence from across the hall.
You’d be lying if you said you didn’t know who that presence was. Of course you did. You couldn’t ignore it, not when his fiery gaze burned holes into the back of your head.
You subtly looked over your shoulder, and there he was, in his glorious seven-foot-something stature. You saw how all the girls crowding him seemed to be trying to attract his attention, calling for his name, asking him silly, mundane questions. Anything just for a simple glance, but all Riki could do was stare at you like you were a lost treasure he had just discovered.
His gaze alone spoke a thousand words.
"I wish I could hold you."
"Your hand is mine."
"I want you."
"I need you."
"I miss you."
Those were more your feelings than what you thought his gaze said, but you had an inkling he felt the same way.
In the space between you, from metres away across the hall, you couldn’t help but feel so full of him—him and his love. He was saying nothing, yet the whole world went deaf in his presence.
You could see, miraculously through the heart-eyed girls, how he fidgeted with the little torn hem at the bottom of his shirt, remembering how you had been the culprit for that "measly" (his words, not yours) tear.
You watched as he scratched his neck awkwardly, trying to be as polite as a boy could be when rejecting a starry-eyed girl. They gave him chocolate-covered strawberries—though you knew he’d only eat them if they were microwaved despite your protests—and little love letters he would never end up reading, also despite your pitied protests.
All you wanted to do was pull him out of the crowd of crazed girls, to scream that he was yours—despite often telling him that you weren’t an object and shouldn’t be defined as "mine." Maybe it was jealousy that rippled through your blood, burning with a touch of yearning because, of course, you yearned for him. Every second of the day.
You yearned for his touch, his words, his silence.
Despite your many reluctances to say so, you were so deeply infatuated with Riki, you might as well have sprawled it across your forehead. Every distant look, light feathery touch, gentle breath that brushed against the shell of your ear. Everything he did, you clung to like a hoarder. A stupid, love-stricken hoarder. Every thought of yours was consumed by him, captivated by his every essence. Feminists before you would have shaken their heads, disappointed by how much you thought of Riki.
Frankly, you were too smitten with your dear ol’ boyfriend, even if he claimed you didn’t show enough affection to him.
Maybe it was for the best, as your gazes left each other like strangers with a fleeting glance. Similarly to last night, there was an invisible wall separating the two of you, tension threatening to crack under the pressure.
Riki was still being bombarded by love-sick girls, his longing gaze shifting into more of a plea as he watched you with all the free space he was supposed to take up.
You ignored his plea, of course, turning back around and into your locker. You would speak to him later anyway—it’s what he gets for making you late this morning (you had waited for him, as you always did).
…
Act 3: two
The two of you sit in the silence of your room for a change. The curtains of your window that peer into his room are pulled shut, dimming the space enough that you can only tell his expressions if you’re inches away from each other.
Which you are.
Riki insisted on staying over this time, wanting to leave the musk of his room for once. But really, he misses the sight of your walls.
Plastered across from him are pictures of friends and family, some of him and your shared friend group, others of his sisters and you. He thinks to himself how you have a knack for interior design, pleased with the way you showcase your love through photographs.
You say it eternalises the memories, so even when you’re both old and rotten to match your insides, you’ll always have the days of your youth.
And there’s a little flutter in his stomach when he thinks back to this memory because you said “both.” He loves that you see him forever entangled in your life.
Riki watches you doom-scroll on that godforsaken bird app. He likes to believe he’s got all your micro-expressions down—like the slight twitch of irritation in your eyebrow, the lift at the corner of your lip when you see something funny, or the scrunch of your nose when you see a resurfaced video of Nikocado Avocado.
Riki doesn’t spend half as much time on his education as he does staring at you. You’re awfully beautiful in your (his) shirt and dirty sweatpants. You’ve never bothered putting effort into your appearance when you’re in the comfort of your (or his) room, having known him far too long to care if he thinks your shirt smells like perpetual instant ramen.
His eyes travel from your appearance back to your face, and he just loves you. Loves sitting next to you. Loves seeing your face.Loves your appearance. Loves your personality. Loves that you're the opposite of a breath of fresh air—you’re comforted in his old, musty room.
Because even if he and you were stuck back in his room, you’d never change. You’re constant.
He loves the way your voice drops when you sense your tone’s shifted higher when talking to him, saying you’ll never be caught speaking to him with a babied voice. He loves how you deny his obvious affection for you—behind closed doors, because he wouldn’t hear the end of it from his friends. He loves your loudness, your quietness, your happiness, your silence.
He loves you.
He’s going to say it.
As he stares at you, yearning for you, you pretend not to notice the burning gaze of your lover. Twitter lost your attention long ago—the nth tweet about yet another scandal circling the app. Instead, you focus on your breathing. With how wild your heart’s beating, the best you can do is control how you breathe—ensuring you don’t fold in front of the lovely boy cuddled up next to you.
If Riki really knew how much you adored him—his hair, his eyes, his laugh, his smile, him—you’d never hear the end of it.
In truth, you’re simply enamoured with him. You love him. Everything about him. Years of girlhood wasted on a beautiful and sweet boy. Girlhood never prepares you for how to love a boy so lovely, so perfect. You think about how there have only been a few moments in your life where you’ve felt nothing but bliss.
Childhood was easy; ever since that fateful day where you picked a bunch of piss-covered flowers, you had no worries other than befriending the awkward little boy next door.
You’ll be sure to thank your parents’ boss for the move.
Teenhood, not so much; it’s riddled with an array of angst and anxiety. It’s a surprise you’re not imploding from the assignment you’ve been procrastinating or having a philosophical crisis like “what is love?”. But no, teenhood, albeit filled with plenty of anger and sorrow, has its fair share of wonderful moments.
Like right now, sitting in the comfort of your room—for a change. You’ve spent time imagining how your life would unravel, always with him in it, and how it ended up. The pictures plastered across the room aren’t just for show—they’re evidence that you’re happy.
Blissful.
Without Riki, you wouldn’t know what bliss is. Feeling nothing but pure and utter love.
He’s everything perfect about love.
And of course, you’ve said “I love you” plenty of times—80% of those times were when you were just kids. But that was when you were just friends. A silly phrase, really, because if you ask anyone who’s known you two since you were kids, they’d say you guys got married at the ripe age of seven with grass-bladed rings and flower crowns, with any passing animal as witness to your youthful marriage.
But now you’re dating—the dreaded boyfriend-girlfriend status. Nothing’s really changed in your relationship. Riki remains full of love and charisma, his attitude never wavering because, as he puts it, he’s known you were “the one” since you handed him those dirty flowers. You’ve remained witty and lovely as always, retaining the same spunk you had as a kid. The only two differences (soon to be one) are that your status has changed from friends to dating, and you’ve yet to say those three words, eight letters.
The phone that sits in your loose grip almost slips out, clearly losing its purpose of mindless distraction. To your dismay, Riki catches sight of your fumble, noting that you haven’t scrolled in seven minutes.
“Did my shameless staring finally catch your attention?”
He’s shameless, alright.
You drop your phone, staring deep into his dreamy eyes. You remain silent, but your expression tells him everything.
Despite the pull of your eyebrows and the purse of your lips, you love him.
“Say… what’s one thing you love about me?” he prompts, ready to finally tell you those long-awaited words. He’s thought it all out—how he’d list everything he loves about you, like he’s about to write your biography. He’s been dreaming of this moment since you started dating.
You think thoughtfully, like you’re scrounging your brain for an answer, leaving the silence in the room to deafen him with anticipation.
“Hey! Stop thinking so much!” Riki exclaims, offended that you’ve taken more than three seconds to answer, while his response would take 0.003 milliseconds (at least in his mind).
You let out a playful giggle, something you gave up trying to hide long ago. “I’m kidding,” you say, smiling.
“I’m kidding,” he mocks you in his ridiculous, high-pitched voice.
You love many things about him, too many to count. You simply love everything about him, like a reflex you can’t control.
“I love it when you’re silent.”
Riki visibly deflates, a slight frown ghosting his plump lips. His eyebrows pinch into a “what the hell” kind of expression, and his nose scrunches cutely at your words.
But you smile knowingly, taking in his sudden silence. You tune into the stillness of the room.
A rapid heartbeat.
“If you hate talking to me, just sa—”
“Because even when you’re quiet,” you interrupt, stretching your hand out to gently caress his hair, “you’re the loudest in the room.”
Your hand travels from his hair to cup his cheek, and Riki—the ever entranced��instinctively leans into your touch.
“Because you can just look at me, and I hear everything I need to hear.”
Your words are soft, gentle, and Riki swallows the lump in his throat that he hadn’t realised had formed. He stares deeply into your eyes—a different kind of stare than before.
Normally tender and kind, full of unspoken words of love. Now, all you see is devotion.
Riki focuses on the silence you’ve created, tuning into the nothingness that you said you loved about him.
And he thinks he can hear it, the silence.
It’s so loud, it bounces off the walls, pounding in his heart—even you can hear it.
I love you. I love you. I love you.
“What do you hear?” He pulls you closer, your lips hovering above his, so close he can feel your breath.
“I hear ‘I love you.’ ”
Your lips mould against his before he can respond, but something tells him that you know. And besides, he has a lifetime's worth of “I love yous”— he’ll let you have this one.
author's note pt.2: its been more than a year since i made this wip and i finally finished it LOLLL it took me so longggg ANDDD i feel like its a bit lackluster in the second act... ENJOY THOUGH. i love the the ending
#mandukkul#mandukkul’s aquarium#enhypen#nishimura riki x reader#ni ki x reader#niki x reader#riki nishimura x reader#nishimura niki x reader#ni-ki#niki fluff#nishimura riki#ni ki#niki enhypen#enhypen x reader#niki imagines#riki nishimura#enhypen riki
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My Beautiful Laundrette: Continuity, costume notes, polaroids
These extensive costume and continuity notes were produced during the filming of My Beautiful Laundrette, a 1985 film written by Hanif Kureishi and directed by Stephen Frears. Originally devised for television, Kureishi’s first screenplay was shot on a low budget in only six weeks. Set in Thatcher-era south London, the film is a ground-breaking exploration of race, class, politics and sexuality. It centres on Omar, a young British-Pakistani man who is given the opportunity to renovate his uncle’s laundrette, and Johnny, his boyhood friend who has fascist sympathies and who becomes Omar’s lover. The romantic relationship between these young men develops alongside the film’s other concerns ─ such as the British Asian struggle to maintain ethnic identity while assimilating into Western society, represented by Papa Hussain, an alcoholic, disillusioned socialist, and Uncle Nasser, a rich entrepreneur. The film stars Saeed Jaffrey (Nasser), Roshan Seth (Papa Hussain), Daniel Day Lewis (Johnny) and Gordon Warnecke (Omar). My Beautiful Laundrette became a huge commercial and critical success after it was applauded by film critics at the Edinburgh Film Festival, leading to international distribution for cinema in 1986 and an Oscar nomination for Kureishi. What are continuity notes? When shooting a film, continuity notes are logged for every take to ensure continuity between screen direction, action, costume, props, and so on. Photographs, like the Polaroids shown here, support the work. Written in a messy hand, these notes convey the sense of an animated atmosphere on set. For a film that is so concerned with identity and boundaries between characters, the continuity notes emphasise the role of costume as a signifier of status. Note the flash suit and aviator sunglasses worn by nouveau riche drug trafficker Salim, and the transformation of Omar from an unemployed lad in jeans and sweatshirt to the cleaned-up, suited businessman who is increasingly swayed by Thatcherite economic competiveness.
© Hanif Kureishi (Screenwriter), Penny Eyles (Script supervisor) Held by the British Library (1) (2) (3) Individual pieces in the link
#my beautiful laundrette#queer film#1980s#daniel day lewis#gordon warnecke#stephen frears#hanif kureishi#british library#bts
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do you have happy headcanons about aegon iii and viserys ii? or at least not that sad cause they already suffered enough in the canon
What a fun ask, I love having an excuse to gush about Aegon III and Viserys II! I’ll admit I’m usually drawn to angst, but some headcanons on the (somewhat) happier side of things:
Being a father did a lot to lighten Aegon III’s gloom (the broader realm/histories just didn’t observe this bc he was such a private person). This was especially the case with Daena. Daeron was always preoccupied with his martial training and Baelor with his faith, but Daena would spend long hours keeping her father company. She loved to hear stories about their family, and Aegon would tell her all about Rhaenyra and Daemon and his Velaryon brothers and childhood on Dragonstone. Aegon had spent so long trying to avoid those memories bc of his grief, but found telling his daughter about them therapeutic, and this helped him make some peace with his past in the last years of his life. He felt like he was doing right by his parents and brothers in passing down their memories. Daena would go on to tell many of those stories to her little sister Elaena and her son Daemon.
Aegon III got his three headed dragon necklace from Rhaenyra, and passed it down to Daena, who passed it down to Daemon. The necklace is still in the possession of Blackfyre descendents into the GOT era, and is considered a family heirloom.
Viserys used to climb into Aegon’s bed when he had a nightmare during their boyhood on Dragonstone. After their reunion, they would continue to share a bed on occasion, as they each felt most at peace in each others company, and this would help relieve some of Aegon’s insomnia. They did this most frequently in the years between Larra’s departure and Aegon consummating his marriage with Daenaera.
Aemon became Kingsguard in the last couple years of Aegon’s reign. Originally Viserys fervently argued against this, as he didn’t want his son swearing away the possibility of marriage and kids, but eventually Aemon convinced him that this was what he truly wanted. Gifting the white cloak to his nephew was one of Aegon’s proudest moments. When Aegon fell sick, Aemon was by his side helping care for him day and night, even beyond his duty as a Kingsguard.
Viserys didn’t tell Aegon he was going to name his son after him until after the babe was born. Aegon cried when he found out (stole this from another post).
Viserys didn’t call Aegon “Egg”, but Aegon did call his brother “Vis”.
It was Viserys who gifted Elaena her dragon egg. It wasn’t a cradle egg, but given to her when she was a few years old. Viserys hadn’t been able to convince Aegon to give eggs to his previous four children, but when Vis found an egg on Dragonstone that matched Elaena’s unique silver/gold hair, he took it as a sign. After much needling, Aegon finally relented, and from then on Elaena would carry around her dragons egg everywhere she went, just as her uncle had done years ago.
This one doesn’t count as happy, but I do think that one of the reasons why Viserys ascended the throne over Daena was because he believed that he was protecting her from sharing her brothers��� fates. I also think Daena proposed to unite their claims through marriage— citing Viserys' parents Daemon and Rhaenyra— but Viserys turned her offer down.
Aegon put off consummating his marriage with Daenaera largely because of his touch aversion, but also in part because he was just plain nervous. Cue Viserys “dad of three at 16” giving advice to his awkward 21 year old virgin brother. One night Aegon had resolved to finally bed Daenaera, only to hide himself away and not show up. Viserys dragged him to her chambers, and told him that if wasn’t ready to sleep with Daenaera that night he didn’t have to, but damn him if he is going to ditch his lovely sweet Queen after promising to spend the night with her. Aegon and Daenaera did not in fact consummate their marriage that night, but it did turn into a nice evening of getting to know each other better, and did much to ease both of their nervousness. Aegon thanked his brother later.
Aegon was never one for feasts and celebrations, but he would often make much more of an effort whenever Baela or Rhaena came to court (ofc under the condition that Morning either stay in Oldtown or be chained in the Dragon Pit). As such, Viserys would invite the twins to court whenever the found an excuse to do so, and they often celebrated their name day feast in Kings Landing. One time Rhaena even convinced Aegon to dance with her (albeit briefly) much to the delighted surprise of the court.
Viserys never remarried after Larra, but he did have a paramour in his later years that he was deeply fond of (got this one from a fanfic).
Viserys knew his brother didn’t have the best reputation in the Realm, and was very defensive of him. One day during Daeron’s rule one of the lords of the small council made the mistake of referring to Aegon as “the Dragonbane” where Viserys could hear. Viserys absolutely tore into him, threatening to ban the lord and his family from court for slandering their late king. Nobody made the mistake of using Aegon’s epithet in front of his brother again.
Viserys would often smile as he donned his Hand of the King pin during Aegon’s reign. He was beyond proud and honored to be his brothers right hand man. Aegon would sometimes refer to him as “my Lord Hand” because he loved how Viserys glowed at the title.
Many of these may be more bittersweet than "happy", but it's Aegon III and Viserys II so what's a girl to do🤷♀️
#aegon iii targaryen#viserys ii targaryen#aegon the dragonbane#aegon iii x daenaera#house targaryen#fire and blood
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BG3 Fic Feb Comic Edition, Day 20 :
Tav gets a proposal from their partner. In which Gale offers to pay the bill on a fancy new outfit to wear around camp, so long as Tav lets him pick the cut. He's fallen for his love's chubby body and thinks he deserves better than the rags they made it to Baldur's Gate with.
With a small rambling H/C below the cut on Gale's relationship with fat, and a chubby/fat LI.
In which I posit that Gale's abs are fake, and a relationship with a fat or chubby Tav can change his view on his own body.
I saw the debate going around early on, and it has stuck with me. Are Gale's abs real? Do they make sense on a man who has been on a self-imposed year of isolation in his tower? A gourmand who loves to cook?
I've seen art that shows him working out, and I've seen lots of art in which the abs are replaced with chubbiness he's either fine with or self conscious about. But see, I'd like to think that Gale, the good dancer of Blackstaff academy, Chosen of Mystra, prodigy fretted over since boyhood, would have a particular relationship with "appearances".
Let's imagine that his looks are exactly as they are at the start of the story. He has a six pack, depression, and a magical black hole stuffed in his chest that pushes a strange hunger on him. He eats magical artefacts to upkeep it, and delicious dishes to soothe the sadness and anxiety.
Except now he's on the road, making do as best he can, prepping meals out of what we can scrounge. So for a while the intense physical effort of the adventure, paired with bare bones meals, would maintain his physic. But eventually, nature would take its course, and arriving in the environs of Baldur's Gate, sweets are available again, as well as real, restaurant grade food. His waist thickens, his cheeks fill out, he's less gaunt. He's got the glow of a man in love, too.
But even deeply in love, Gale struggles to fathom that Tav could love him as he is. Well, no, of course Tav loves him, but Gale is only offering so much, and isn't that bad? Tav, who he now loves more than his own Goddess... Tav deserves more. Deserves better than puny, human Gale. I think God Gale would come with chiseled silver abs because it's the vision he has of perfection. An ambitious body should be flawless, right? And Mystra, his Goddess, is a skinny depiction of "perfection" herself, isn't she?
So in his mind, fat is still a flaw. Assuming we manage to show him the light and guide him away from godhood, that he is truly who we love, as we love him, I think that Gale, master of illusion, would still want to present the best way possible for Tav. Having regained his old abilities, he'd be tempted to trim himself again.
I think his abs, in that context, are a lazy wizard's artifice. Anyone at Blackstaff can do it, and does. Being chubby, to them, is an aesthetic choice. And if it's not in fashion, then why indulge it? But also why work out, when time can be best spent hunting and reading books, writing essays, and sourcing collections of rare artefacts? Or eating 5 stars meals at the best restaurants in Waterdeep? There's only so many hours in the day, and so much to do. Plus, we've seen his home, and he pointed out the magical piano that plays itself (wink wink), not the dumbbells and workout bench.
No, Gale would be tempted to go back to his easy snatched waist, and probably would if his LI was slim. He's got a tendency for self-consciousness. I like to imagine that he kept the six pack through his great depression era because he just couldn't stand the idea of slipping in appearance this much, and having to get a new wardrobe. We already know the beard is unusual, and that he keeps it because he likes it, to Tara's dismay.
I think a fat or chubby Tav would help Gale relax. He falls for this person, and they so happen to be fat. All right, so what? He leans more towards intercourse in the Weave anyway, so bodies aren't so high a concern. But after Gale declares his feelings (which are returned) and the intimacy with Tav becomes more physical (small caresses, sleeping and cuddling together, hugging...) I think he'd start seeing the light.
He'd press himself into Tav and be completely overcome with the pleasure of having all this softness be for him. That Tav being chubby means more of Tav to have.
Slowly realising that Tav's fat isn't making them any less gracious or fetching in their clothes, and that a lot of the things Gale was worried about in himself were image concerns brought by the gazes of others. Expectations put on him. What a wizard of his standing should look like, that being a gourmand should not get in the way of being Mystra's arm-candy Chosen.
If Tav's chubby belly is such a delight however, then why should his be an issue? I think Gale would remain nervous and try to open the conversation, rather than not mention it or deciding to make the change on his own. Because ultimately, even being more relaxed around the idea that he's gaining weight again, he'd be nervous that this might not suit Tav's tastes.
That's the problem with being a wizard this powerful. You can influence your self and your image so much. Heck, there are spells that can resculpt your very face, so why would someone like Gale, who has carte blanche on himself, dare disappoint his love?
Tav would have to work to reassure him, but imo would have less struggle is they are a man, or masc, because Gale couldn't use the "beauty standards for thee" logic loop. A handsome man who makes tight shirts look inviting? Fat softened pecs becoming the greatest pillow he's ever rested his chest on? Seeing a form of desirable beauty in his lover that he's slowly growing to mirror? He'd wax poetic about it, get in his feels.
Tav could whisper a soft, 'Please, be yourself.' and Gale would never concern himself with six packs again, nor be afraid to develop his well-settled-professor's body.
Gale's taste remains a tad refined, and I think his concern with appearances would not go away completely. It's just that, settled in Waterdeep, he'd drag Tav to his favourite tailor, and commissions well fited clothes for him. I can see Gale being quite on top of fashion, and anxious for everyone to see Tav under his best light, especially early on as they meet the family, his circle of friends, the faculty... Stressful days, during which being able to sink into Tav's soft embrace would be the best of cures.
#bg3ficfeb#gale#gale dekarios#gale of waterdeep#tav#trans tav#trans masc#gale x tav#gale bg3#tav bg3#fat positvity#tiefling tav#gale headcanons#bg3 headcanons#baldur's gate 3
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He’s on his way out, he can either go out at a historic team, where, win or lose, he will be lauded as a hero for his time there, and check off a bucket list item…or he can trundle around in a Mercedes with PR63 clipping his front wing every other week and wait to get pushed out by Merc’s next superstar… //
Historical team Ferrari has been a running joke for years it’s fan still clinching on Schumacher era bc they have not had anything in years (outside of Kimi win) and I don’t see Seb being lauded a hero by Ferrari. I think it’s a stupid move and it will bring more tension in Ferrari which is not good in a unstable team like them. Charles and Lewis won’t work as teammate bc Lewis is not a good teammate to have lol. I just fell bad for Carlos but well that is f1 for you. That is my opinion of course you 🤷♀️
It is a joke…but it is the brand that started it all. Every driver has a certain reverence towards Ferrari, it’s the childhood dream to drive there, and they may let go of that dream as they get older but I think it always remains this tiny boyhood bucket list item for them. I could be wrong 🤷♀️ but I think considering he probably was not seeing the gains at Merc he thought, what am I losing?
I agree it will be a disaster. The infighting will be diabolical. Two first drivers, one backed by a winning record, the other backed by the establishment….a horror story in 20 words.
I really think it’s saying something that Ferrari cannot just commit to Charles and bring in a second driver. What is their actual goal here? Road car sales? Headlines? Stock price jump? Fred is the one that has fucked up here imo, because Lewis has nothing to lose
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What Revelation did each leader get?
Gray Wing coming down from Heaven to bring revelations to the founders
To each founder, xe admonished the flaws that had lead them there on that day. Xe warned that if they did not change their ways, it would be the undoing of themselves as well as their Clan.
To Thunder Storm...
He had never heard the sermons of Gray Wing in life, and yet, he knew xeir teachings better than any of the cats many years his senior. He was already a leader when he should just be leaving his boyhood, and he'd gotten to this position by challenging that which he had been told, and acting in righteous fury when others held their tongues.
So for him, Gray Wing the Wise tells him that he is about to enter a new era. He will not be an underdog, but a powerful warlord, and he must must be weary of the line between justice and revenge.
"The flame that cooks creates, but beware the wildfire that burns away the wood. When you act upon your rage, you must be sure it does not act upon you."
To River's Ripple...
You have only ever acted on pleasure. For passion of your friends, for love of food, desire of things that shine. Like a petal on the river, you have let the flow of life lead you. It lead you into the claws of Clear Sky, your father and his army here to save you, and a dozen cats into their graves tonight.
Though you've tried to avoid it, you must realize now that the lazy river ripples with power in every muscle. Your people will look to you now, just as the water flows through the canal it has carved.
"The peace within you is unique, and meant to be shared with those around you. This is a strength; it is your truancy that is a weakness. Accept the responsibility of being the river that flows, or your own weight shall wash away your kingdom."
To Tall Shadow...
This is where xe began to get angry, but the black-furred leader bowed her head humbly.
Gray Wing laid into how she had used xis name to justify her own ends, putting clan-interest above forest-prosperity, making outsiders out of cats xe had commanded to enfold. She had turned cats into pawns for bargaining, and lost sight of their lives in the process.
"You have failed to break your own legacy, and will watch as someone you love is broken upon it. This is not a threat but a warning; make your heart a refuge for the lost and weary, for you will be judged on how you pick up the pieces."
(TN: "Dark Heart of the Forest comes from a translation quirk here, xey tell her to 'shade her heart' which in Clanmew means to make it a relief from the hot sun.")
To The Wind Runner...
Ambitious, opportunistic, and vindictive. She united many cats who had broken off from the River Kingdom, but only invented a brand new cage for them all. The Wind Runner was out for herself and her own family-- total self-interest.
To her, Gray Wing was furious but simple; "You came for a taste of war and now you choke on it. If you keep treating your cats as tools for power, you will find hounds behind you. It's time for you to serve them instead of having them serve you; let go of grudges, open your mind, grow."
To Clear Sky...
Lulled into a sense of smug security, he had relaxed. After all, at the end of the day... it was all their fault for trying to take what was supposed to belong to him. He was just trying to make sure his cats never go hungry; his littermate would see that.
"LISTEN HERE YOU LITTLE SHIT"
"This all comes back to you, Clear Sky. You did this."
"What?! They were the ones who--"
"You killed our brother, Jagged Peak! Rejected a sign from your ancestors and twisted my words to suit yourself! Tried to kill your own mate and son!"
"I WAS JUST TRYING TO--"
A final clap of thunder shook the clearing. Perhaps Clear Sky could shout down anyone else who tried to stand up to him in the past; but not the Ancestors. Not at a graveyard of his own making.
"Never before have you truly listened to another person, nor changed your mind once you'd made it up. Do not take our mercy as foolishness, you will decide if my words are warning or prophecy. Your greed will split the sky in two, but the more you grab, the less you will hold. Greed will make all the gifts we will give you rot beneath your own pelt; Unite or Die, Clear Sky."
Before xey finish, they repeat it to all of them. "Unite or die."
After this, they explain that their next task is to properly bury all of the victims of the fight. As reward, each leader will be given nine lives to lead their people, and explore that which was revealed on this night.
Each revelation ties into what the leader will be doing next. Most are prophecies, some are just guidance. Like Gray Wing said; it is up to them if the words are warning or prophecy.
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Exceptional X-Men is the Kitty Pryde book that we need and deserve.
After more than 40 years since she first appeared in the classic Dark Phoenix Saga by Chris Claremont and John Byrne and decades of her queerness being relegated to subtext that was occasionally problematic or just outright erased by both Marvel’s editorial and writers who never outgrew their boyhood crushes on her (looking at you Whedon),…
…Kitty Pryde is now finally able to be explicitly bi and date a woman.
As a longtime fan of Kitty, I was cautiously excited when Eve Ewing and Carmen Carnero’s Exceptional X-Men was announced this year. The reasoning behind my cautious excitement was because whilst I was glad to see that Kitty would be having a prominent role in From The Ashes after being sidelined for much of Fall of X, I was also concerned that Kitty would once again have her bisexuality erased and some concept art that was shown with the announcement of the series lacked her Magen David which made me worried that her Jewishness would also be downplayed or erased.
Whilst it’s been a recurring piece of subtext and a source of speculation by fans for much of her history, Kitty’s bisexuality was only officially acknowledged and canonised for the first time in 2020’s Marauders #12, written and drawn by Gerry Duggan and Matteo Lolli, when Kitty was shown kissing a female tattoo artist in the aftermath of her resurrection.
Despite much rejoicing from fans that an important aspect of her character that had long been erased seemed to be finally be getting acknowledged, that rejoicing quickly turned to disillusionment and a feeling of betrayal when it became clear that at least for the duration of the Krakoan Era, Kitty’s queerness was never going to amount to anything more than a single kiss with a nameless woman and one line that specified that she seemingly has different tastes in men and women.
So after all of that, I’m sure that you can understand why I wasn’t initially too hopeful in regards to how Exceptional was going to be approaching the next stage in Kitty’s development.
But upon reading the first issue of Exceptional X-Men, I was pleasantly surprised when Kitty could be seen wearing her Magen David and referred to the date that she was intending to meet with she/her pronouns. Perhaps, this was finally going to be the Kitty Pryde book that I’ve been longing to read for years.
Thankfully, my hopes of finally having a Kitty Pryde book where she can finally unapologetically be the bisexual Jewish woman that Claremont intended her to be have been realised:
In issue 2 of Exceptional X-Men, Kitty is shown finally getting to meet her date who we learn is a woman called Nina.
Even though I personally identify as a trans-het woman, Kitty Pryde has long been a role model for me as a representation of a strong and proud queer Jewish woman so finally getting to see my favourite X-Men character be explicitly queer feels so overdue after decades of being treated as the embodiment of a disturbing adolescent cartoon crush by cishet male writers (read Warren Ellis’ Excalibur to see what I’m talking about).
And even though Exceptional has yet to touch on Kitty’s Jewishness in any meaningful way, I have faith that Ewing will treat that part of Kitty with the respect and importance it deserves but rarely receives from other writers.
#kitty pryde#exceptional x men#x men#x men comics#x men universe#marvel#marvel comics#marvel universe#comic books#comics#Eve Ewing#queer representation#bisexual representation#lgbt representation#queer comics#representation#representation matters#Jewish superheroes#jewish characters#jewish representation#women in comics
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The Kerrigan Dilema: The Challenges of Writing from a Monster’s Perspective
I’ve always been a lover of the monster side of any story. Not just the sympathetic ones mind you, but all kinds of monsters. I know it’s cliché to say you identified with the monster in a horror movie, but for me it’s been very true for a long time. It started when I gave voices in my head to the dinosaurs of Jurassic Park and has continued to the present day where I’ve probably given Godzilla more personality in my headcanon than Toho wants him to have.
There is just something about the monster that appeals to me, regardless of how sapient they are. It’s not the same as thinking the villain is the best character. I don’t always sympathize with villains, but I do sympathize with monsters more often than not. Preferably the more reptilian-like the more likely I’ll find a reason to side with them. I think it has to do with my empathy for creatures that cannot voice their own side or simply view matters differently. I look at the “Creature from the Black Lagoon” and I see a link to our past who has harmed no one outside his territory and only desires love and respect. I look at dinosaurs in the finale to Jurassic World: Fallen Kingdom, watch them struggle and suffocate, and am overcome with relief when they are allowed to escape. I see the dragon in any given fantasy story and I ask why it has to be slayed for merely abiding by its nature?
Perhaps it’s my sympathy for animals, maybe it’s connected to things more personal to me that I’ll probably get into later. Whatever the reason, the concept of the monster character is intriguing to me, captivating even. And I’m honestly disappointed how little it is often given the perspective it deserves. The monster generally remains the obstacle to be defeated or destroyed in any story, it is rarely the hero of the work. When the monster is allowed to be the hero it is sometimes compromised by it simply being so humanized that it might as well be a human. There are very few true monster centric narratives in this vein. Nature POV Narratives where an inhuman creature or animal is allowed to be themselves.
For the life of me though, I cannot understand why video games have rarely taken the opportunity up themselves. I have longed for a chance to play a true dragon video game in the modern era for a long time. I’ll even settle for a Dragon Rider game, but the few I’ve played have been underwhelming. I’m starting to get trickles of kaiju games where I can play as the kaiju, “Dawn of the Monsters” being a superb example. One of the best monster games where I am very clearly a vicious killing machine is “ManEater”, the game where you get to play a killer shark ala Jaws. Games like Evolve died on the vine while a few isometric horror games are trying to fill its void. But they’re all multiplayer and I’ve always leaned more towards single player games.
The point is, the list of truly great games that allow you to be the monster is rather low. Not many people have honestly tried to replicate the “Rampage” formula sadly. And every dinosaur game that doesn’t stick you in the shoes of a human that hunts them is basically just a simulator where you’re less monster chowing on people and more realistic animal. And while those games certainly have a place, allowing people to experience animals as what they truly are, I still feel bereft of my boyhood dinosaur fantasy that allows me to be the velociraptor from Jurassic Park. Something that was only allowed in the SEGA Genesis Jurassic Park game and never really again.
I’ve never understood why people haven’t tried to present the typical video game story in reverse. Allowing you to be the fire-breathing monster who battles the fabled hero. Games in general are usually supposed to evoke some kind of progressive power fantasy. Growing as a dragon or dinosaur in ability and power would fill that niche. “ManEater” did it perfectly well, as did “Dawn of the Monsters” itself. It’s probably because of our innate human nature to fear the monster honestly, to want it to be conquered. And sympathizing with it or placing ourselves in its claws so to speak is antithetical to that. It’s just easier to attach ourselves to and humanize… well, a human protagonist. Or at least humanoid one.
There is, however, one genre of games that enables this a bit more. The realm of Strategy Games, which usually have campaigns that feature fairly non-human factions depending on their setting. Some are evil, some are good, some are a mix, but generally all of them allow you to inhabit a less human role and more alien mind set. And if there is one franchise that has zeroed in on doing just that, it is “Starcraft”, most specifically with its vicious alien race faction, the Zerg. Xenomorph Homages on the outside, but far more strange and bizarre in a wider context. The Zerg are generally the primary antagonists of the first Starcraft game and it’s expansion, Brood War. As a result of their terrifying conceptual design and unique mode of gameplay, the Zerg have become iconic in their own right as a dominant monstrous faction.
While their self-proclaimed leader, the Overmind, and its Cerebrates held sway as the face of the Zerg for the first game, they were both soon overshadowed by the REAL star of the campaign, Sarah Kerrigan, the Queen of Blades. Sarah was a Terran Ghost Operative, but after being betrayed by her leader, Arcturus Mengsk and captured by the Zerg, she was mutated into a monstrous psionic being. Half human, half zerg, Sarah became a vicious, conniving and brutal servant of the Overmind. That was until it died at the hands of the heroes at the end of the first game. When she returned in the Brood War expansion, there was a brief moment where it seemed like Sarah had been freed from the Overmind’s influence and had turned over a new leaf. She was now helping our heroes to resist the brutal imperial dictatorship of an expeditionary force from the United Earth Directorate. And while her methods were still brutal, she still appeared to be back on the good guy side.
She wasn’t, she was decieving all her allies. Luring them into a sense of false security before utterly compromising them and decimating their forces. The UED were driven from the system, but many Protoss and Terran inhabitants of the Korpulu Sector were massacred. Including Fenix, the beloved fan-favorite Dragoon Hero and friend to Sarah’s one time love interest, James Raynor. In response, Raynor promised to kill her someday, while Sarah mocked Fenix’s death before letting him and her other enemies slink off to lick their wounds. Kerrigan left her enemies weakened but alive, the message sent. The Zerg were hers and she’d be waiting in the dark of space for them to test her dominance once again.
That was how Brood War ended, with Sarah Kerrigan, the Queen of Blades, victorious. A monstrous villain ending that left fans reeling. The Zerg cemented as the dominant force of the Starcraft universe, even if they didn’t kill everyone off at the end of the story. It’s fairly easy of course to write a monster centric campaign like the Zerg from the position of the villain though. Brood War is a good example of writing a villain winning and showing the perspective of a monster faction with relatively simplistic depictions.
Why is Kerrigan doing this? Why are any of the Zerg doing this? Simple, they’re just evil. They’re voracious, murderous, little better than rabid animals who spread and kill and rip apart their enemies because they can. And they’re all controlled by basically a mutated psionic commando who has gone mad with power. It’s simple, but it works as a story and people can easily accept it. Kerrigan is a monster, the Zerg are evil. There is no way to really say otherwise.
And Blizzard never challenged that clear obvious reading. Mostly because for several years, Starcraft remained pretty much on the backburner of Blizzard’s many projects. Warcraft became their primary franchise, mainly through the MMO they launched, World of Warcraft. Meanwhile, Starcraft floundered in forgotten obscurity, a low priority, even as fans clamored for a sequel.
Eventually, it arrived. Although not all at once. Due to the game ballooning in size and scope, Blizzard opted to essentially split one game into three. The result was that each “Starcraft 2” Campaign was turned into a separate expansion. “Wings of Liberty” would hit first, reuniting fans with Jim Raynor, as he led a rebellion against Arcturus Mengsk and his Terran Dominion, while trying to deal with a resurgent Zerg Invasion led by Kerrigan herself. Jim’s presumption as to why she was back, “She’s come to finish the job.”
For most of “Wings of Liberty”, that assumption appears correct. As Kerrigan is still a cackling, genocidal maniac who seems to have even adopted a fatalistic doomsday mindset. Apparently she suspects the return of a long forgotten evil that even she fears her Zerg cannot stop. Heavy foreshadowing no doubt. Made more clear by the return of Zeratul, the Dark Templar Protoss hero from the original game. He too has terrible visions of this evil and he warns Jim that the only person who can stop it… is Kerrigan.
Fans consider “Wings of Liberty” a fairly good game in general, but there is one hang up for many. That being Raynor’s Vengeful Declaration he will kill the Queen of Blades for all she’s done being seeimingly forgotten. In its place is a new mission, one he’s given by Mengsk’s son and prodded further by Zeratul’s prophecies. He’s going to save Sarah, not kill her. Fans were perturbed, feeling rather annoyed that Jim would so easily go back on his vow of revenge given what had happened to Fenix. Although the general consensus appeared to be that fans really didn’t like the prospect of letting Sarah off easy for everything she had done by saving her from her infection.
One can argue about the trope of putting down former love interests because they’ve gone evil or been horribly mutated or whatever have you. It’s been a major point of contension and subject of debate about how often it seems in fiction that the hero has to kill their female love interest. A prime example is the first film version of the Dark Pheonix Saga, where Wolverine has to kill Jean. Kerrigan’s situation is somewhat similar, only Jim is being offered an out so he doesn’t have to kill her.
While this topic hits on a lot of subjects that are important to discuss, (abuse, victimization, blaming victims for the harm done to them, etc.) they are probably best saved for a different essay. Right now, it’s just important to understand this mindset going in. People were very skeptical about the idea of giving Kerrigan an easy out redemption and it sorta soured them on the campaign, despite it being overall enjoyable.
For my part, I felt, given that Sarah’s infection had clearly altered her personality and mind, it was worth trying to cure her over outright killing her. And even if Raynor had once promised to end her, it had been several years since that initial declaration. Tempers had likely cooled and it was clear Jim was in a vulnerable regretful state of mind at the start of the campaign.
While the addition of Zeratul declaring that they need Kerrigan to defeat a worse threat feels a bit like its being shoved into the story to justify enabling this change of mindset for Raynor further, it still fulfills its function. As far back as Brood War, there were indications there was more at work than just Kerrigan’s ambitions and that it would probably require more than any one faction’s forces to defeat it. So in my opinion, it just made sense as set up to the eventual final confrontation with this great coming darkness that had been long gestating within the story.
Regardless, I was willing to give the next chapter of the story, “Heart of the Swarm”, a chance to tell the story it was aiming for. At the time I enjoyed it as it was a whole different playstyle to adjust to and an intriguing story that drew me further into the characters and lore of the Starcraft Universe. However, even I had to acknowledge some of the problems encountered while playing it narrative wise.
Upon watching a good deal of the campaign on YouTube in an attempt to revisit it some, I was struck a lot by those problems again. Those issues stemming from the challenges of depicting a race of monsters like the Zerg and, instead of making them outright villains, attempting to give them more depth and nuance while still retaining what they are. And frankly, it was clear it was a hard assignment for Blizzard to pull off.
So here I am to confront the challenges head-on in hopes of better learning from both Blizzard’s mistakes and successes in writing the Zerg with this new direction in mind, Kerrigan especially. “Heart of the Swarm” probably best represents why it’s so hard to make a monster in a video game, or really in any medium, a hero. As well as probably a good explanation as to why, despite those challenges, I think it’s an admirable narrative perspective to attempt regardless. One I wish more game developers and story-tellers in general tried to attempt more often.
So let’s discuss Sarah Kerrigan and her Zerg, where we will try and figure out if her swarm of monsterous alien bugs can ever truly be considered heroic. Or if monsters are better left off just being villains.
Vengeance Shall be Mine
I think it’s important to set up Sarah’s mindset for this chapter of the story, because it presents both the promise and crux of the issue overall. Sarah is very dead set on revenge from the word go in “Heart of the Swarm.” Revenge against Arcturus Mengsk, the one guy in all of Starcraft no one will EVER defend because he is just objectively evil and the worst.
Let’s keep this in mind going forward, Mengsk is the reason everything went wrong for a lot of people. He set up Psi-Emmiters around New Gettysburg on Tarsonis to destroy the Confederacy homeworld, using Sarah to do it. The results of which killed millions of innocent Terrans. He then left Sarah to die, because she had voiced criticism of the plan and Mengsk needed to tie up any loose ends. As a direct result, Raynor split from Mengsk and started a resistance group, Raynor’s Raiders, Mengsk formed the Terran Dominion to fill the power vaccum, and Kerrigan was mutated into the Queen of Blades who would then go on to kill millions more lives and destroy many more worlds.
At the end of “Wings of Liberty”, Jim Raynor has seemingly cured Kerrigan of her Zerg infection and killed his former friend, Tycus Findley, to protect her. Tycus was actually a sleeper agent for Mengsk, forced to carry out Sarah’s assassination, lest a killswitch implanted into the power armor he was trapped inside be triggered.Tycus didn’t seem to want to betray Raynor in the end, but he had no real choice and Raynor, ultimately, didn’t either.
When we catch up with Sarah and Jim, they are with Mengsk’s son, Valerian Mengsk, who is assisting the Raiders in evaluating Sarah’s condition. By this point, Sarah is fed up with being here and wants to leave because she has bigger fish to fry. Mainly Mengsk and taking everything into account it makes sense why. Arcturus is responsible for a ton of suffering and one can’t really argue that he doesn’t deserves the payback coming to him.
For Sarah though it is a very singular focus and Raynor is the one who seems to be willing to just run off with her outright. Telling her to forget Mengsk. The reasoning seems to be the same for why she’s here doing these tests. There is concern she might slip off the wagon and become the Queen of Blades again. Her desire for revenge might actually facilitate this return as it seems almost animalistic in its simplistic viewpoint.
When she talks about killing Mengsk, both now and later in the story, it feels less and less like a desire for justice and more out of pure personal rage. A vendetta that is no doubt understandable, even sympathetic given what she suffered, but still selfish. Mengsk betrayed her and as a result turned her into something horrible. She lost years of her life, became a hated monster and, seemingly at the forefront in her mind, denied her a future with Jim.
That seems to be the driving force for Sarah, the anger she feels at being separated from Jim. In all honesty, while the romantic moments between the two in the prior game before her transformation were sparse, it was clear there was a genuine shared attraction. Jim clearly seeing her as a person and not just a weapon, like everyone else had apparently treated her, no doubt endeared him to her. The fact that Jim risked everything to bring her back has only solidified that it seems.
Without that wider context in mind though, Sarah’s motivation feels rather lacking and simplistic. In the prior game, Raynor as a human had more complex emotions surrounding his choices and actions. There were a lot of factors pushing him to make the final decision to save Sarah. Not just his feelings for her, or Zeratul’s vision, but also the fact he was trying to lead a rebellion and more importantly find a greater sense of purpose instead of drowning himself in beer after beer. Raynor needed to find hope again and that story is universal. Saving Sarah and thus stopping her mad rampage without killing her, like she’s the Dark Phoenix, is his redemption for failing her.
Sarah’s goals are highly insular in contrast, she’s already fitting a more monster motivation angle even now. How do I survive? Kill the thing threatening me. What matters to me? This person I care about. Kerrigan’s thoughts revolve around her hatred for Mengsk and her desire to be with Jim. That’s at the very least how she starts out and frankly she doesn’t really move the needle too much. There is very little struggle in Kerrigan’s mind concerning what needs to be done. Mengsk must die and she must be with Jim. Her desire to get out of her containment, out of the lab, is motivated more out of the hope of being with Jim and killing Mengsk than it is with anything else.
Sure, she wants to teach Valerian a lesson about thinking he can use her to control the Zerg and does so effectively. But she very clearly takes a little pleasure in sicking her Zerglings on the sublevel of the lab and destroying his robots. She doesn’t kill anyone of course, but she still makes her point. “You can’t control the Zerg and you can’t control ME.” So Valerian might as well stop trying, let her out and let her pursue what she wants rather than remain an obstacle. She can leave anytime she wants, as she deftly demonstrates. She’s being polite by not doing so.
Monster goals follow this sort of logic, a personal primal motivation and a refusal to be confined by artificial means. These are the motivating factors for many monsters, whether hero or villain. They’re animalistic drives, far simpler in their context, more direct thinking than complex. We can see it in many a creature feature.
Godzilla isn’t stupid, he just has a very particular goal in mind and will smash through any obstacle in his way to do it. Whether it is a building or an army. Same as Kong, the shark from Jaws, the Xenomorph, the Predator or any variety of movie monsters you can name. Kerrigan’s closest cinematic equivalent is probably Jason Voorhees, a slasher villain who is basically a monstrous entity with no real greater goal than revenge for what happened to his mother and himself. There are key differences, rational thinking, the ability to talk, the overall goal in both scope and motivation, but the parallels are there.
So even saved, Sarah still seems to be thinking like her old self or at least like a Zerg. Find the enemy, kill the enemy, protect only what interests you, refuse confinement. She might have justifiable reasons to feel that way, but it can be fairly alienating if your lead character comes across as fairly selfish and single-minded.
The concerns of her slipping back into her old persona aren’t unfounded either. When Arcturus Mengsk’s forces attack the facility Kerrigan is in, it becomes clear that the Dominion Marines have been instructed with pretty much killing everyone in there if it means taking down Kerrigan. This sorta justifies Sarah’s position, that Mengsk won’t let her live and he needs be taken down. Given the lengths he went to kill her, it’s naïve to assume he’d just give up honestly.
Implanting Tycus within Raynor’s Raiders simply to kill Kerrigan was rather insane. He had the potential to destroy the Rebels from the inside, but there was never any indication that Mengsk used this to his advantage in “Wings of Liberty.” Tycus was just there to be in the right place at the right time to kill Sarah and Arcturus was willing to let Raynor disrupt his empire to maintain Tycus’ cover the whole time. Mengsk will even potentially kill his own son if it means destroying Kerrigan. This is emphasized by the fact the Dominion Fleet keeps shooting the Hyperion, despite Valerian being aboard, because Kerrigan is also aboard. Even Valerian knows this, saying his father will “sacrifice any piece on the board to take the queen.”
At the same time however, Sarah has her own one-track mindset. When she first gets aboard the Hyperion she has been separated from Jim during the escape from the facility. Instantly upon seeing him, she psychically attacks Valerian. She blames him for leaving Jim behind, it’s only that very Dominion Fleet firing on them that even gets her to stop. She makes it very clear despite pleas to the contrary, there is no US as far as Sarah is concerned. The Raiders aren’t her allies, Jim is and she won’t leave without him.
This all denotes that Sarah is acting very much still like her old persona. While she may not remember what she did as the Queen of Blades, she isn’t really that far off from being her again. Her motivations may have changed, but she’s not truly back to her old self. The trauma and length of time as the Queen has clearly altered that.
With the Hyperion unable to stay, Kerrigan leaves for a nearby planet’s surface, hoping to wait for Jim there. Instead she finds a Dominion Outpost and a massive orbital gun. She needs it gone or else Raynor will be blown out of the sky. She can’t do it alone, so she connects to the nearby Zerg colony and its Swarm Queen. These are new units for the game, created by Kerrigan herself to replace the Cerebrates of the Overmind. They now oversee the larger Swarm for her as lieutenants.
This Swarm Queen, Naktul, dutifully obeys Sarah’s commands and assists her in destroying the Dominion Forces on the planet as well as taking out the gun. While successful, Sarah realizes that she’s slipping back into her Queen of Blades persona. She’s even starting to talk like them, separating herself from the other Terrans. With this knowledge, Kerrigan retreats to her dropship and tries to sort things out. It’s very clear that without Raynor’s support structure, she is very quickly slipping back into darkness inside her. A fact that she freely admits to. She keeps trying to contact Jim, but he’s not answering her. She’s alone, save for a single Zergling that snuck aboard creeping up to her. It doesn’t seem to be all that threatening to her, even as she points a gun at it.
Then she gets the news that Raynor has seemingly been captured and executed. Mengsk then comes on next, celebrating Jim’s death as Sarah breaks down in the dropship, unable to cope with the fact that Jim has died and she couldn’t save him. All while Mengsk gloats at the prospect of his absolute victoty and unopposed rule.
"Proud Dominion citizens, at long last our nightmare is over. The lawless terrorist James Raynor is dead. With his death comes a new era of peace. The protoss have retreated from our Dominion, and the zerg threat has been removed. Their Swarm is shattered and leaderless. Soon we will eradicate every last zerg on Char. In short, we have won.”
And all this time, the zergling stays at Sarah’s side, offering her the only support she has left to lean on it seems, her Swarm. With Raynor dead and the Protoss backing off to deal with their own problems, Sarah is all that remains to potentially challenge Mengsk and defeat him. Despite whatever reservations she had, the one person who believed, supported and trusted her is gone. With no one else, of course she returns to the Zerg and the only people that she has left. She embraces the monster within and the power it holds.
It’s obvious the scene is meant to make us side with and agree with Kerrigan’s decision to simply go full Zerg. After all, we like Jim and the prospect of him being dead at Mengsk’s hands is not going to sit well with us. We’d likely want revenge just as much as Sarah does and frankly, whatever reservations one might have about Kerrigan right now, the scene IS effective. Partially because of the high quality cinematics, the voice acting, and the direction. But generally I think it has to come back to Mengsk. His gloating, his self-assurance that he has won, that he’s the hero of humanity while Sarah mourns the loss of the one person she ever truly loved. Who wouldn’t agree with her in this moment that retaking the mantle of Queen of Blades is her best and only option?
This is the monster mindset, the subversion of the typical storyline. No longer is the human knight the savior of humanity, but a villain that needs to be destroyed. Because it has taken something from the monster, something that it felt it deserved or earned. Something that belonged to it alone. In his efforts to be the conquering hero, Mengsk has incured the wrath of a force greater than himself, more primal and ancient. This is what the Zerg represent, the scorned and wronged dragon who will burn the castle to the ground as punishment for the kingdom’s arrogance.
When we played as Raynor, we inhabited very human concepts of conflict. “Wings of Liberty” had us fighting for ideals like freedom, justice, hope among others. Kerrigan and her Swarm are now fighting in this moment for survival and retribution, distinctly more primal concepts. You can’t really spin these in good ways, there’s always a negative association with something so innately thematically insular. We might agree with Sarah, but her actions aren’t really for the greater good, they’re for herself. And that inherently makes her struggle and us connecting with her an uphill battle. Because, as we’ve established by now, she’s no longer really human anymore. Maybe in appearence she is, but not in mindset.
Summon the Swarm
At this point the game opens up to give you more choice in which missions you do, but unlike the previous game you will be locked onto that set pack of missions on which ever planet you decide to pick. Whether you go to Char or Kaldir, you’ll remain there until every mission there is completed. It’s again showing more a direct single minded nature with the Zerg and Kerrigan, they’ll keep fighting until they’ve claimed all territory as their own and every threat eliminated, or they die. So even the mission structure of the game is based around a more monster-oriented mindset.
Whichever planet you pick, you end up finding a vacant Zerg Leviathan, essentially a biological spaceship, that Sarah quickly seizes control of. It’s here we meet Izsha, a strange Zerg creature that acts as Kerrigan’s advisor and eventually Abathur, an even stranger Zerg creature who is basically an alien mad scientist obsessed with constantly evolving the Zerg.
Like “Wings of Liberty” these are the first two NPC characters you can interact with in your hub aboard the Leviathan between missions. However, while some may occupy similar positions to previous characters, Izsha is basically Sarah’s Matt Horner and Abathur is essentially Swann, that is where the similarities end.
And this holds true for all of Kerrigan’s lieutenants within her Swarm, which this section will discuss in detail. Although it might not be terribly long because of one specific problem they all have.
They are all incredibly flat static characters. And this isn’t a flaw, it’s by design.
Izsha is probably the greatest offender. She has no real personality, she’s basically an emotionless bug creature with no real opinions or thoughts of her own. She essentially exists as another extension of Sarah, functionally keeping her updated on incoming threats and providing her intel before and during missions. She is functionally just a palette swap replacement of the Adjutant that’s been talking to you for a while. Sometimes Izsha will ask questions, she might make a seemingly snide or rye comment here and there, but ultimately it reads like she just doesn’t understand the wider context of Kerrigan’s thoughts and statements.
She’s a lot like Data from Star Trek: TNG in this regard, but Izsha doesn’t want to be more human nor does she really want to understand how to be human. In fact, she doesn’t really have any desires, as she’s a creation of Kerrigan’s meant to hold all her relevant thoughts and plans. Like the Cerebrates of past Starcraft games, but with no real control over the Swarm. She simply wishes to know how best she can serve her queen. She is devotely loyal, to a fault and never once seems to doubt this.
The closest she gets is after the end of a particular mission where Sarah won’t speak with anyone and she shows concern for that. As soon as that’s over though, Izsha never brings it up again and Sarah never really confides in Izsha in any case. All she’s there to do is sift through additional plans and stray thoughts that might be relevant to the Swarm’s survival. Metatextually, this serves the purpose of giving Kerrigan someone to talk to aboard the Leviathan before more show up later.
However, she’s not a friend or even a confidant, she’s basically a sounding board for Sarah to mouth off to. Even that has its limits. Whenever Izsha’s questions hit too close to home for Sarah, particularly where it may raise some doubts, fears or problems with Kerrigan’s motivations and goals, that is when she silences her creepy advisor. Sarah snaps at Izsha to drop the subject and Izsha does so without another word. Her deference to Kerrigan’s commands and refusal to ever challenge her on anything make Izsha functionally a beta to Kerrigan’s alpha. She is in no position to make demands, her council is only needed up to a point and barely at all. She is purely a subordinate lackey, not a friend or comrade.
Abathur is at least a bit more interesting, as his character doesn’t speak nearly as monotone and has far more personality to it even if he’s ultimately just as flat as Izsha narratively. Abathur exists purely to evolve the swarm, toiling away in the Leviathan’s Evolution Pit crafting new upgrades for your various units. His nightmarish visage, gruff but direct voice and matter of fact sentence structure basically makes him seem like a less friendly, more sinister version of Mordin Solus from the Mass Effect games. They’re both mad scientists to a degree, so the comparison is apt.
However, Abathur has even fewer moral scruples and hang ups than Mordin ever did. He is not above killing living test subjects he deems failures. He will rip off limbs, he we tear through skin, break bones, lacerate organs, pull out brains, and ultimately eviscerate his experiments to achieve his ends. Those ends always being make the Swarm Stronger, more adaptable, more evolved. And if a few experiments die or are tossed aside, oh well. Just how it goes.
Kerrigan finds his rather brutal form of enforced natural selection rather displeasing, mainly because she thinks Abathur is familiar to her. Not long after meeting and conversing with him, Sarah learns the truth. Abathur isn’t a new creation of the Zerg like Izsha or her Swarm Queens. He was the one who put her in the crysallis that turned her into the Queen of Blades in the first place.
While he clearly didn’t have many options, given that the Overmind likely made him do it regardless of anything else, Abathur is unapologetic. In fact he’s proud of his work and a bit disappointed that Sarah undid it all. Not mad, just confused as to why she didn’t appreciate what he did for her. Naturally, Kerrigan is not happy with this knowledge and only restrains herself from killing Abathur outright because she understands she needs him. Mengsk is still the person who got her captured and while he’s probably more directly responsible, Abathur again had no real choice in the matter. For his part though, Abathur just doesn’t understand Sarah’s anger.
To be honest, he doesn’t understand many human emotions, seeing them as distractions to his work. It’s really all he lives for, his one prime function as set forth by the Overmind. However, while a lot of his experiments are done for the Swarm, he’s fundamentally useless without someone to oversee and guide his work. When the Overmind died, Abathur wandered feral through the tunnels of Char, until he was given purpose again through Kerrigan’s hivemind connection.
As far as Abathur is concerned, you’re not a Zerg unless someone is controlling you, you’re just another animal otherwise. This suggests that the Zerg as a species requires a leader, a controller, to be whole and functional. Even if it is ultimately to fulfill Kerrigan’s revenge, that’s purpose enough. A Zerg without purpose is just an animal and not a sapient cognitive being. To backslide along the evolutionary path is unacceptable to Abathur. So he follows Sarah, not because he has no choice, but because she offers purpose ultimately. If Sarah were to die and someone else gave him sufficient purpose, he would follow them instead.
For Abathur, the Swarm and the Evolution of it is everything, but it only works if someone else is making the decisions and calling the shots on how to direct his focus and work. That’s what gives it purpose. Which is his primary mechanic and position within the game. Abathur is the one who directs the Evolution Missions, various little side quests that unlock throughout the game that enable you to unlock more abilities for your Zerg units in battle. However, you can only pick one of two options each mission, for balancing purposes within the campaign mostly, but in-universe its because the strains will cancel each other out otherwise. As a result, you probably spend the more time with Abathur over the course of the game than anyone else and get to know the Zerg most through him.
Abathur’s obsession with evolution and his position within the Swarm gives a greater insight into how the Zerg function as a species. Essentially, besides his belief that the hivemind gives them purpose, he functionally doesn’t understand anything beyond evolutionary terms and the constant struggle for survival.
To him, the cruelty and brutal lifestyle of the Zerg is natural and simply a net positive. So long as the Swarm evolves, it endures and improves repeatedly. He doesn’t believe in perfection, because that would require stagnation. Perfection in his mind is unobtainable, always out of reach. It is a goal to strive towards, but never truly attain. There is no end state to the Zerg in this sense. No final form, no pinnacle apex adaptation, simply a constant push to survive whatever the universe might throw at you. He thus treats every experiment as vital to that continued plan of survival.
As for the other races in their way, simply bio-matter and he finds them loathsomely inefficient, Terrans especially. He even remarks on how Sarah has been “infected” with more Terran bio-matter upon her return. It’s not so much racism, as he sees human functionality woefully inadequate towards his standards of survival. Conflict with the other factions is seemingly inevitable in his mind as well, in order to keep chasing the efficiency and unobtainable perfection. While he’ll never reach it, stagnation is unaffordable, making the Swarm stronger requires it to be tested constantly. To him, the Zerg as a society is one long ongoing experiment. It’s nothing personal when the Zerg attack and assimilate a Terran colony, it’s just science.
In these terms, Abathur probably presents the first real substantial motivation for the Zerg. To evolve and seek conflict in order to do so. Their choice of conflict, however, depends on who is in charge and is entirely dependent on their whims. As long as Kerrigan holds sway over them all through her hivemind connection, they will obey. Abathur will follow her so long as she maintains the conflict neccessary for his experiments to continue. Purpose is dervied for the Zerg by a single master who controls them. Their motivations are tied to them. If Kerrigan wants revenge on Mengsk, Abathur will help her do so. For without Kerrigan he has no purpose, no drive, no means to carry on what he is.
Clearly Abathur and Sarah have different priorities. In Sarah’s case, she does terrible things because she believes she has to in order to get to her end goal. The ends justify the means. Abathur doesn’t really care about the ends, there is no end. The means aren’t important either. All that matters is evolving and improving. Morality isn’t important to Abathur, let alone the Zerg at large, it barely figures into their thought process. It might with Sarah, but not them. And without her, they have no will or drive of their own beyond basic instinct. This is important to remember for later.
For now, the thing to take away from this is that as monsters, the Zerg’s understanding of themselves runs purely on basic innate understanding of controlling their own evolution to best survive, thrive and continue to do so. If it requires other species to be consumed to achieve that, then they will. This is just how nature is. The Zerg in this sense are nature and so long as the Zerg survive, it matters little who doesn’t. Again, just like Kerrigan’s need for revenge, the basic motivations of the Zerg as innately self-serving it seems.
Speaking of Self-Serving, that brings us to the next member of Kerrigan’s crew, Zagara. A Swarm Queen that has decided she can lead the Swarm better than Kerrigan and has taken over her old roost on Char. She’s now fighting a desperate and losing battle against General Warfield who the player helped conquer Char to begin with in “Wings of Liberty.”
After a direct confrontation that sees Kerrigan out hatch Baneling eggs and nearly literally roll over her forces with them, Zagara submits. There’s no sense in dying here, Zagara seemingly knows she can’t beat Kerrigan at this point and promises to serve her as a loyal lieutenant. Kerrigan accepts, but she decides that Zagara needs to be more than just the average Swarm Queen. She needs to evolve, to understand, to be taught.
Zagara probably has the most personality of any of Kerrigan’s followers. Not depth of character, she’s hardly any better than Abathur there, but she certainly has a better grasp on emotions than he does. Abathur doesn’t really get angry, there’s a moment where he seems jealous over another faction of Zerg for how they “stole” his evolutionary designs, but it passes fairly soon. Zagara has more emotional range, even if it fluctuates between various shades of scheming, derisive commentary and bloodlusting battlerage.
Zagara also actually has the closest thing to an arc character wise, but only because Kerrigan imposes it on her as she needs what is clearly going to be one of her chief battlefield lieutenants to actually think. She determines she can’t treat them like pawns, not entirely. They need to be independent enough to be able to do things without her direct involvement.
When she first comes aboard the Leviathan, Zagara does not seem to understand much in terms of overall strategy. She functions on very basic Zerg instinct, if slightly more advanced. Build up a lot of soldiers, make your numbers big enough to absorb any hits, rush the enemy and overwhelm them through sheer numerical advantage. Quantity over quality, essentially she’s stuck using Zerg Rush as her only real trick. Emphasized in how she’s tried to defeat Warfield by constantly attacking him head-on over and over, and failing every time. But insistent that THIS time it will work.
That won’t do for Kerrigan. Zagara, as she claims, needs vision. Besides sending her to Abathur to increase her intelligence capacity, enabling her to better strategize and understand various tactical concepts, Kerrigan speaks to Zagara one on one, to try and see how she’s improving. Not that she doesn’t just understand the concepts, but can learn from them. In this sense, Kerrigan tries to lead by example, more than just show of force or strength of will. She is directly trying to pass on knowledge to Zagara to make her better.
Strangely enough, despite fitting the motif of a Starscream character in near everyway, Zagara is grateful for this opportunity. She irks at going under the knife so often, but she sees the benefits. She then reasons at one point that she’s strong enough to actually challenge Kerrigan. However, she declines, she does intend to lead the Swarm, but not until she has learned everything from Kerrigan that is worth learning. Specifically, vision and what it means.
In Kerrigan’s terms, as she explains to Zagara, vision means seeing beyond the most obvious. Looking at a different angle, taking in the whole picture and beyond it. She does this with Warfield, by thinking around his various strategies, rather than just trying to outmuscle him through numbers or power alone. Zagara watches as Kerrigan takes apart her enemies, piece by piece, instead of going directly for the killing blow. And the Swarm Queen sees the value in this form of patience easily, as Sarah accomplishes what she failed to do.
Throughout the game, Zagara and Kerrigan’s conversations continue much in this way. Zagara will put forth a very blunt direct attitude as to how the Zerg deal with things. She presumes superiority and power are inherent to their species, that nothing can crush them. While Kerrigan continues to warn her of how confidence can lead to arrogance and that learning from your enemies is as important as defeating them. I think of them as master and student in this regard, Kerrigan teaching Zagara how to be like the Queen of Blades, but free of the same traps. Zagara is taught to see beyond the limited view of the Swarm’s biological instinct and think for herself instead. Not so much in a selfish way, but in a grander idea than pure survival.
As she grows more intelligent though, Zagara gains a sense of curiosity, a desire to understand. She continues to ask questions to Kerrigan, about the various races they encounter, the places they visit and why things are the way they are. Zagara doesn’t understand all of it and everything is filtered through her Zerg mindset, but her desire to know is self-evident. More than just lusting for the blood of her enemies, although that never really goes away, Zagara does start to form a sense of empathy this way, more than Abathur ever could.
For example, she comes to view the Terrans with pity more than just enemies or fuel to evolve the swarm. They have no hivemind, no direction, no purpose given to them. They’re lost in her mind, confused and bereft of function. That they’re all so alone in the end, without the comfort of other likeminded individuals within the Swarm. She wishes to help them in the end… by killing them and assimilating them into the Swarm. Yes, it’s very alien morality logic, but she is a monster. Her values are inherently different from ours, the fact she can form any sense of empathy is a remarkable change for her.
Zagara’s loyalty to Kerrigan develops into true admiration in time, but she can never fully understand her queen though. While Kerrigan is Zerg, she’s still very much human with human concerns. Some of the things Sarah does Zagara cannot truly grasp because they are so alien to her. When Kerrigan briefly teams up with some old Terran friends, which we will talk about later, Zagara thinks it has to be because she’s tricking them. This is a long term goal, a plan of some sort, like the Queen of Blades of old. It’s not though and Kerrigan remarks that Zagara will not understand why she is doing this. No matter how hard she tries.
But Zagara wants to understand, she wants to know. She doesn’t want to become more human, but she does want to understand them and comprehend vision. If only as a means of surviving and thriving at first, but eventually to become truly worthy of being the leader of the Swarm. In this sense, Zagara comes the closest to truly transcending from pure monster to actual monster hero within the confines of ”Heart of the Swarm’s” story.
She is still beholden to Kerrigan’s whims, her morality is fairly warped and alien, she works on survival instinct and filters everything through those instincts, but she wants more. She is not nearly so self-serving in the end as she could be and her efforts start to lead her to a more aspirational desire. It’s not anything truely heroic or idealistic yet, but Zagara wants to grow and move beyond what the Zerg are as vicious bloodthirsty monsters. She’ll never be human, she doesn’t want to be, but her sincere curiosity and growing sense of empathy is far closer to a heroic template than any of the other Lieutenants in the swarm we’ve discussed thus far.
This brings us to Dehaka, a different kind of Zerg with a different personal creed. For the most part, a lot of the Zerg we’ve talked about have determined their worth in becoming more powerful in one way or another. Abathur believes in power through evolution, Zagara revolves around power through strength and later the mind, Kerrigan sees power as a means to an end more than anything. Dehaka doesn’t care about power. He only cares about change.
As discussed, Abathur looks at Evolution’s power as striving towards an ideal. While he can never reach perfection, he’ll keep moving towards it all the same. He finds purpose in trying to obtain a goal, targeting evolution and making it work to his specific calibrations. Dehaka prefers to not focus too much on the power acquired, he just prefers to change. He prefers to alter himself as a means of survival, but never as a means of gaining power. Collecting “Essence” as he says is how he improves himself and stays alive. But he never seeks direct power or control, as he views it as a trap.
This attitude comes from his origins, Dehaka is not a normal Zerg, he’s a Primal Zerg. Born on Zerus, the planet where the Zerg truly originated, Dehaka had a very different upbringing. The Primal Zerg have no hivemind, they run on pack mentality. The strongest rules and weaker bend the knee and serve. Dehaka has a pack because he is strong, but he’s unlike other Primal Pack leaders who are self-assured in their status to the point of arrogance. A Primal Pack Leader generally beats their chest, tries to kill other pack leaders who are strong themselves, seize their territory and become more powerful. They either die in the attempt or succeed.
Dehaka does not do that, he sees the accumulation of power as simply a means of getting a target on your back. He’s nowhere near the same level as other pack leaders on Zerus, he doesn’t care. He’d rather NOT become someone else’s dinner. He prefers to flow. He’ll collect essence, he’ll evolve, he’ll change, he’ll grow stronger, but he will not challenge. He will join with those he feels are strongest and lend himself to their efforts. This is how he survives, through pragmatic evolution, not via a directive towards more power as Abathur feels.
As a result, conflict is to be avoided in Dehaka’s mind. A lust for power for it’s own sake only makes you easier to destroy in the end because someone will just see it as something they want to take from you. He doesn’t even try to obtain the psionic connection most normal Zerg have, preferring to rely on his own inherent evolved abilities rather than truly join the Swarm in every aspect. Something Kerrigan allows because she herself sees the inherent advantage of using a Zerg that doesn’t have something most Zerg have that has been used against them.
The Hivemind is a great strength for the Zerg, enabling them to move and act as one unit with the same directive and goal. Dehaka not having one should be seen as a weakness, but as we find later in the game it is a trump card that Kerrigan has in her arsenal. It’s something that forces a change within the Zerg, to accept something outside their direct control, an independent ally and operator. One that will act in their interest but not be a slave to it.
Dehaka himself follows Kerrigan, not out of instinct or a desire for purpose or even because he submits to her. He follows her because where she goes new essence can be found. Dehaka describes his “loyalty” to Kerrigan fairly simply. He is not a rock or a wind, he will not stand against nor fight against Kerrigan. He will flow with her, like a river. Despite being a primitive dinosaur, in both looks and mindset, Dehaka is actually fairly intelligent in this respect. Not a slave to Zerg instincts but upholding them all the same.
He’s the one lieutenant that can disagree with Kerrigan because she holds no psionic power over his mind. He is the leader of a separate pack, not a tied to Kerrigan’s mission in anyway. He is here for his own purposes but will assist Kerrigan in a mutual partnership. Sarah recognizes and accepts this, although she constantly wonders if Dehaka will abandon her for someone stronger. Dehaka admits he would, but he doesn’t think anyone is stronger than her. He’s certainly not impressed with Terran technology, believing evolution will enable him a way around such things. For him, change is constant and neccessary. To stand still is to die. Dehaka is therefore always moving, going where the essence takes him, but never becoming obsessed with the power it grants.
In this sense, Dehaka is more of a true force of nature than even the Zerg are. He is not beholden to any illusions of power that his abilities give him. The essence grants him power, but he knows that it can also make him a target should he abuse it. He prefer the balancing act rather than forcing the change and sees no real goal beyond survival. Adapting to the change, moving with it, rather than making it what you desire, is preferable. And without a psi-connection, he remains free of Kerrigan’s true hold unlike the rest of her subordinates.
Does this make Dehaka more heroic because of his free-will? Does his willingness to help Kerrigan of his own volition make him more selfless? Yes and no. Dehaka has free will and will do what he feels is neccessary to survive. He will assist others in their plans to forward his own aims. In this sense he has more aspirational values and is not beholden entirely to self-interest. If he was, he’d be no better than the power drunk pack leaders he avoids becoming.
However, he’s still very much a monster. He’s not arrogant and he lacks any true malice, he’s even fairly intelligent. But his goals are ultimately self-serving even when he’s serving others. While he has an interesting take on Zerg philosophy, he is still very much driven by primal instinct. Being, well, a primal zerg this probably should not be surprising. He is essentially a big killer dinosaur after all, you probably shouldn’t expect any greater level of nuance beyond his pack mentality and desire to improve himself through the collection of essence. He is the Zerg in their natural state, but he’s still very much Zerg.
Perhaps then we need someone more like Kerrigan, who actually has a semi-understanding of heroic values built in. It takes a while to find him, but we do come across one lieutenant that shares more in common with Kerrigan than anyone else. An old friend, or in Kerrigan’s case, an old enemy.
Alexei Stukov, once a commander within the UED Expeditionary Force, betrayed by an infested Terran operative who called himself Duran. The truth of Duran is a discussion for later, but for now, Stukov’s death was not all it appeared to be. He was resurrected and turned into an infested Terran, now more Zerg than human. Kerrigan even notes the similarities in their backstory. And while Stukov is himself calling on Sarah’s aid now to get revenge on the people who did this to him, his reasoning is not entirely self-serving as he knows the greater stakes at hand. While he has lost his humanity, he is not completely bereft of what once made him human. And that is probably his best asset in regards to his status as a potential heroic monster.
When Stukov was human, his position within the UED was one of tempered professionalism and reasonable authority. He might have been antagonistic towards a lot of the characters we loved in the Korpulu sector, but he seemed to talk the most sense. When that one mission forced us to kill him, everyone already knew it felt like a mistake. But we had no real choice but to go along with it. Seeing him again is a bit of obvious fan service, but it’s a chance for him to be on the right side for once, and in this case he very much is.
Stukov hates what has been done to him, but he still intends to use his new power against those who tortured and turned him into the monster he is now. He reaches out to Kerrigan to help him achieve these ends, knowing he can’t do it on his own. Like Sarah he has recognized the need to form allies out of those who are probably less than savory and embrace what he ultimately is by aligning with the Zerg outright. However, he doesn’t try to take control of the Swarm, nor does he seem to have an delusions of grandeur concerning this partnership.
Stukov is still clearly out for revenge, but he also recognizes the greater evil at play within the facility he is asking Kerrigan’s help with destroying. For it is producing a threat that endangers more than just him or even the Zerg. Taking it down is about avenging the wrongs done to him, but it’s also about making sure it cannot continue further. In this sense Stukov is not running on total animal instinct. He is thinking in terms of the greater whole beyond his own personal gain. And this is true especially concerning his interactions with Kerrigan.
Iszha, Dehaka, Zagara and Abathur can’t really offer proper council to their queen. They can present other perspectives, even ask prying questions, but Kerrigan doesn’t really allow them to question her. Stukov may not question Sarah’s motives much either, probably because he doesn’t really have much of a greater moral high ground, but he does routinely warn her of potential risks with her plans. As a result, his conversations are a lot less one-sided in this regard. They’re almost equals, or they at least respect one another enough that Kerrigan will defer to his advice as often as Stukov will give it.
Despite his mutation into a Zerg, Stukov has retained his humanity better than Kerrigan ever did. He’s of course not much better concerning his methods, as he primarily turns humans into Infested Terrans to bolster his forces. However, he mostly chooses who he infects and for the most part its people who are themselves doing worse things. This doesn’t really make him a hero, but Stukov is under no delusions about what and who he is, unlike the old Queen of Blades was. You can tell he regrets a lot of the decisions he made that led to this path, he even mourns the death of his friend Gerard DuGalle. Despite the fact Kerrigan killed him, he doesn’t seem to hold any ill-will towards her. In general, Stukov seems to have accepted that he is a monster now and is mainly concerned in trying to make the most of it.
The question ultimately is, how much of Stukov’s motivation is purely out of a desire for revenge or truly altruistic? It’s hard to say, even Stukov doesn’t seem to know. However his apparent concern for Kerrigan’s life and state of mind goes a bit beyond self-interest and it certainly has nothing to do with her control of the swarm. While Stukov needs Kerrigan to get his revenge, his lack of animosity towards her suggests he’s not really being forced to make this choice. Yes, he doesn’t have many options, but he never tries to assert his dominance and doesn’t really try to make any deal towards his advantage alone. Unlike the other Lieutenants, Stukov has no truly selfish ambition beyond getting back at the people who wronged him. He also understands that there is more going on here than what immediately benefits himself.
The final piece to understanding Stukov in “Heart of the Swarm” is how his mission chain ends. With things concluded more or less, his revenge achieved and the place that mutated him in ruins, Stukov makes the assumption that he has now outlived his usefulness. Knowing Kerrigan is used to cleaning up loose ends at this point, he fully expects her to turn on him. It’s clear he suspected this would happen from the moment he reached out to her and he still asked for her help. His lack of self-preservation is uncharacteristic of the Zerg, who are about survival above all else. He knows that the threat he’s facing is too great and that his life matters little in the grand scheme of stopping it. Maybe he’s that desperate for revenge, but it honestly seems like he’s accepted this outcome if it means ending a dangerous foe who threatens all life.
Sarah, however, has changed greatly over her journey at this point. She is nothing like the old Queen of Blades now and accepts Stukov into her swarm with open arms. Although she will let him leave if he so desires. With no real other prospects and no greater purpose, Stukov chooses to stay, not as a minion or exactly a friend, but clearly the closest thing Kerrigan has to an equal aboard her Leviathan. And as Kerrigan’s designs shift away from her personal vendetta and towards a more all encompassing threat to the races of the galaxy at large, she offers Stukov a part in thos designs. Noting that the odds are likely against them and they will probably die, Kerrigan states it’s better to fight for something than lay down and die. Which Stukov readily agrees with.
Taking all of this into account, Stukov is the closest to a heroic monster among Kerrigan’s lieutenants. While his morals may not be an absolute, he does have values beyond pure instinct or survival and is willing to lay down his life for them. He is willing to forgive former enemies, with little advantage to himself. He is, for all intents and purposes, the most human of Sarah’s companions. Perhaps the closest to actually being a friend of hers among the swarm, at least at this point. And it is ultimately through him that Kerrigan finally finds a greater purpose beyond her selfish desire for revenge that could potentially make her a hero as well. He is not perfect, his methods are still monstrous and it’s hard to judge how truly noble he is in the pursuit of his goals, but he fits the hero category better than most of the other lieutenants, if only by default.
However, this brings up the issue of how heroic a monster can truly be. Stukov is the exception among the lieutenants because, like Sarah, he used to be human, and none of the other Zerg Leaders ever were. Does this mean a monster can only be a hero if they have some already existing human values? Does that undercut their monstrous nature if their sense of morality is more in line with humanity’s and not something more alien? Because those questions are ultimately a part of the wider issue here. The more human a monster is, the more in line with our sense of right and wrong they are. It’s the difference between survival instinct and intentional altruism. How much of what the Zerg do is because they wish to act on it or because either their instinct or someone else, like Sarah, is controlling them?
“Heart of the Swarm” is fairly invested in asking this question over and over again, seeking an answer. Is Kerrigan more monster than human? Is her position and function as the leader of the Zerg enable her to be anything other than a force of destruction? Can she be seen a redeemed, heroic figureor is she doomed to forever be the monster as a result of her nature? Given what she does over the course of the campaign, that question is very hard to answer definitively. Which is why we need to discuss what Kerrigan does as she returns to her old title and ask if she has truly changed.
New Reasons to be Afraid
As stated before, once players have cleared the initial prologue stages, the game opens up and allows you to pick which missions you go on. But you’re locked on a single mission set once you pick it. This choice is perhaps done to retain narrative flow, it also makes more sense for the Zerg. Why would they leave a planet if they have not yet secured it? However, both worlds you can travel to initially inevitably force you to confront the problems of trying to make Kerrigan a hero. Namely, she’s killing people who do not really deserve it. And that is emphasized with the two primary antagonist characters for the initial missions, General Warfield and Lassara.
Most players seem to go to Kaldir first, as it allows them to unlock the Hydralisk early. However, it honestly makes more sense that Kerrigan would go to Char first, as the news about the impending extermination of all Zerg there, as well as its familiarity and importance to the Swarm, would draw Kerrigan towards it. This also seems to be the canon of the actual story, for whatever that is worth. So we’re starting with Warfield first in our discussion.
Warfield is technically not presented entirely sympathetically during these missions. He’s still loyal to the Dominion and ultimately Mengsk. He’s very open in his intentions and desire to essentially wipe out the Zerg entirely on Char and he is fairly open in his disdain for Kerrigan. He’s more of a traditional opponent, so technically we shouldn’t be too concerned with killing him.
Or we would be, if we did not know him. After all, we fought alongside Warfield in “Wings of Liberty” and while he wasn’t exactly a friend, we earned his respect and admiration. His personality was also endearing, as while he was working for the Dominion, he showed true courage, resilence and cared about his men. He didn’t fight from the safety of a ship in orbit, nor did he place himself above his lesser ranked soldiers. He fought with them and for them. He had come out of retirement in fact to help fight back the Swarm when the Queen of Blades returned. He even forced the medics to cut off his damaged arm and replace it with a cybernetic prosthetic, just so he could return to active duty and fight beside his men again. He might work for a bad government, but he’s clearly not like Mengsk. And because of his actions, Raynor was able to save to Sarah in the first. In a way, Kerrigan owes her life, her freedom from the toxic personality of the Queen of Blades, to Warfield.
And now she’s come to kill him. Regardless of any of his other traits, Warfield is still a Dominion General, he’s still loyal to Mengsk and Kerrigan doesn’t really care beyond that. He’s in the way of her revenge, he intends to destroy her Swarm. That means he’s a threat and the animalistic nature of the Zerg means that there can be no negotiation or diplomacy here. Kill or be killed, that’s all that matters.
All the same, for people who played “Wings of Liberty” their actions in “Heart of the Swarm” effectively undo a lot of the work from the previous campaign. You saved these Dominion Soldiers before, they helped you. Now you’re killing them all. This was easy to stomach when the point of the Zerg was them being evil, not so easy when you’re supposed to be the good guy in this campaign. If not the good guy than at least sympathetic.
If Kerrigan has any thoughts on Warfield and his soldiers that isn’t directly seeing them as a threat to her Swarm and an obstacle to her revenge, she does not share them. Partially because her minions do not care about those nuances ultimately, mostly because she has to play the role it seems. The Zerg will not respect her or follow her if she shows weakness or empathy. So she hides whatever thoughts she might have that may betray those compassionate human aspects.
For most of the missions on Char, Kerrigan systematically dismantles the Dominion operation. Taking out Warfield’s many containment and offensive capabilities. Warfield rants and raves about the inevitable destruction of the Swarm. Kerrigan simply shrugs the threats off, mingling better tactics with the Swarm’s numerical advantage to achieve victory. Before long, Warfield is lying wounded, a steel beam through his chest, as surviving Dominion soldiers try to flee to shuttles off world.
Even now, all Warfield cares about is getting them out. So when Sarah arrives, he tries to plead with her to let them go, citing that they’re no threat to her. Kerrigan doesn’t seem to respond, enraging Warfield as it seems she’s going to let her Zerg kill his men. Warfield at this point calls her a traitor, to both humanity and the memory of Jim Raynor. The use of his name is enough for Sarah to just outright finish Warfield off. But after the rage passes… Kerrigan calls of the Swarm and lets the Dominion survivors go. She decides to show compassion, more than the old Queen of Blades ever did. She doesn’t gloat over Warfield, she doesn’t cackle, she doesn’t even seem proud of her victory here.
Mostly Kerrigan just seems rather resigned to the reality that she’s just Zerg now, that she’s a monster. It seems she only let the Dominion soldiers go, perhaps, as a way to prove to herself she is still a little human. Revenge, however, still matters more. But she won’t kill everyone off out of cruelty, she can stop herself, she can decide when enough is enough. She might be a monster, but she does not have to be a villain as well. It’s a moment that shows Kerrigan isn’t the same as she was when she was previously infested.
But while Warfield might be easier to justify as an enemy, especially given that he still works for the Dominion, and Kerrigan’s bit of mercy softens the blow somewhat, this isn’t the case for Lassara. A Protoss scientist, not even a warrior, that Kerrigan essentially dooms to a terrible fate alongside all of her people on Kaldir. More so than even Warfield, what happens to Lassara is far less easy to justify, which even Kerrigan admits. As a result, it is a lot less easy to still see Sarah’s actions as heroic while taking the entirety of Kaldir into account.
When Kerrigan arrives on Kaldir, it to try to get another Swarm Queen that controls a great deal of Zerg to submit to her. However, she’s already dead and the Protoss are on Kaldir in force. As soon as they see Kerrigan though, they are very quick to decide its time to pack up and leave. They’re not trying to fight Kerrigan for most of the campaign on the planet, they’re just trying to get away.
Kerrigan knows that this is just so they can warn the Golden Armada, the main bulk of the Protoss military force. If they learn of her return at this stage of things, the Zerg Swarm broken and Kerrigan herself still not strong enough, the Protoss will destroy her. With revenge on her mind, Sarah can’t afford to fight another war against the Protoss to defeat her real enemy, Mengsk. So she makes the call that the Protoss on Kaldir must be exterminated to the last before they can warn of the Golden Armada.
This where Lassara comes in, she’s captured at the end of the first mission on Kaldir and forcibly held on the Leviathan where she reveals that these Protoss are not primarily warriors. They are simply colonists, searching for a place to live. Something Kerrigan forced upon them on when she helped the Overmind essentially conquer their homeworld of Aiur. She tells Kerrigan very bluntly that her people are colonists, scientists, civilians… and she’s killing them. Sarah doesn’t sound very sorry where she offers her rather weak response to this charge. That the Protoss have slaughtered countless Zerg themselves. This is just about survival, nothing personal.
Except, the Zerg are largely mindless without a leader, as even the various Zerg among Sarah’s circle of advisors have admitted. Overall, many Zerg are but feral animals, who will attack and kill whatever catches their attention. Killing them is not really the same as killing free-thinking sapient beings, especially when the Zerg have been traditionally the aggressor in every conflict. This isn’t a war between typical competing ideologies or cultures. The Zerg go to a planet and murder everything in sight and all the Protoss do is trying to contain and stop them when they do. Sarah’s accusation of the Protoss’ kill count to her own is not comparable in the slightest. It’s essentially a poor attempt at whataboutism by both-siding the issue. When you’re one of the chief reasons the Protoss are in the bad place they are, that takes away any semblance of moral high ground.
Kerrigan acts like she has no choice, even as Lassara tells her she could just leave. Flee Kaldir long before the Golden Armada even arrives. Perhaps even letting them leave would convince the Protoss that she is not interested in fighting them or has changed. She could try talking to the Protoss Colonists, telling them she is not a threat and simply desires revenge against someone else entirely unrelated to them. She does none of this, doesn’t even think of diplomacy, not even a token attempt at dialogue. She sees a threat, the Protoss, and attacks, like a scared animal. Except she can actually reason, she is capable of doing so, but falls back on basic pure survival instincts.
This is a by product of the game losing features. Lassara was supposed to be another advisor, a conscience among the many other Zerg who all obediently defer to her power. Lassara in this could be the only member of the Leviathan who could actually challenge Kerrigan’s actions. Perhaps even make her take different paths during certain missions. However, this was taken out, along with a lot of other ideas for the game, to streamline it. Otherwise, it would not have come out on time.
Sometimes you do need to do this with any creative endeavor as not all ideas pan out the way want. But losing Lassara as a legitimate advisor, and not a hostage, completely ruins the best chance for Kerrigan to be truly challenged directly on her Leviathan. To really have someone to discern the line between Zerg and human, between the monster and the hero. Without Lassara acting as the angel on Sarah’s shoulder there is no voice that criticizes her more extreme actions.
It’s a loss to the story and as a result makes it harder to understand Sarah’s ultimate motivations, making her seem more cruel and heartless than the game wants her to appear. If Kerrigan was supposed to be a straight up villain, this wouldn’t matter, just like the last game. But remember, Heart of the Swarm is depicting Kerrigan as a hero still, even if she is flawed. We’re meant to want her to succeed, but on Kaldir she’s behaving more like the old Queen of Blades than at any other point in the story.
On Char she let the Dominion soldiers go, the Protoss Colonists don’t get that luxury. The fate of Lassara is worse. Kerrigan infects her with a parasite, allows one of the only Protoss ships that escaped to detect her. They beam her back onto their ship… and moments later Lassara dies as the parasite Kerrigan infected her with bursts out of her. It then proceeds to grow into a Swarm Queen that massacres the last of the Protoss survivors of Kaldir.
Sarah remarks how she thinks Lassara was very brave and admirable. But its very moot, she still killed her in a way that was incredibly unecessary. It is remarkable cruel and aids in the completion of a massacre that Sarah did not seemingly need to commit. At this point, her excuses ring hollow and it is incredibly hard to justify any of these actions.
In one way, it sort of makes more sense for Kerrigan to start on Kaldir in this way. By allowing her to make up for this senseless act of mass murder by actually allowing the Dominion soldiers a chance to survive. It denotes a degree of character growth and change. But even still, that hardly makes up for the fact she still does this horribly cruel thing to a group of people who have done nothing to her to deserve this. Mengsk is the enemy we want to see Sarah get revenge on, not a bunch of Protoss who have probably suffered enough because of her.
Is there honestly anyway Sarah at this point can be redeemed now? The excuse before was her mind was corrupted by the Zerg. That’s gone now, every action she takes is of her own mind, will and personal decision making. She doesn’t get to use the evil personality card to get out of this one. It would seem at this point, the idea that a monster could still be a hero is completely off the table.
Is there still hope for Sarah Kerrigan to be redeemed? Maybe, but it requires change.
Evolve. Transform. Transcend.
Before long, Kerrigan will be visited by Zeratul. While he is no ally, he is not her enemy, a distinction he sorta forces on her when he reveals that he has found the birthplace of the Zerg. The planet Zerus, located far outside the Korpulu sector, is their true homeworld, although they are now unrecognizable to the Zerg that remain there. These are the Primals we discussed before and its clear moment one of landing they are happy to see their spaceward bug brethren return. They respond in an animalistic fashion, treating Kerrigan’s Zerg like a threat to their territory and packs.
The reaction is not unprecedented, as we find out when we accomplish our first mission on the planet and awaken an Ancient Primal known as Zurvan. The creature is intelligent and informs Kerrigan that what she knows as Zerg were taken from Zerus a long time ago by a being known as Amon. He altered the Zerg, changed them into what they are and corrupted them with something of his own design, the Hivemind. No Primal has this, they remain individuals. They are all still as hungry for power and evolution as any Zerg, however. And through this, Zurvan has something he can give Kerrigan.
Leading her to the first spawning pool, Kerrigan is able to undergo and tremendous change, reverting back to her classic Queen of Blades form, but different. She’s more powerful now and, more importantly, no longer corrupted by Amon’s designs. While Sarah was never controlled by him, she did feel his influence and dark presence guiding her actions. Amon was dead before she was turned, allowing her a degree of freedom when the Overmind died no doubt. Now however she is completely free of Amon’s taint, as her transformation within the Primal Spawning Pool has essentially purified her Zerg strain. Everything she lost as a result of Raynor expunging the Zerg Persona has been regained, but now has more in common with the Primal Zerg. The Hivemind remains of course, but now it is her own it seems, along with all her new powers.
Of course, in testing these powers by defeating the other ancient pack leaders and taking their essence for herself, Zurvan turns on her. Declaring that one of them must consume the other and become something greater, the way of all Zerg. Kerrigan of course wins, her power doubling even more as a result and a contingent of Primals under Dehakka now follow her.
Zerus is more than just a means of Kerrigan unlocking more powers on her personal skill tree though, or permanently altering her sprite and rendering for the rest of the game. It also shows a different faction and side to the Zerg. That in a way, they are victims. The Zerg were never meant to harm anyone but perhaps each other. For most of their existence on Zerus, all they did was kill and consume each other, evolving constantly as they did. Then Amon arrived and in a clear bit of colonization, forcibly assimilated the species in his grand design. He corrupted them and turned them into a menace that would go on to harm the wider galaxy. Perpetuating a chain of abusive forced assimilation that tracks all the way to Sarah Kerrigan herself.
We might be quick to suggest Sarah is doing the same as Amon to a degree now. She has come to this planet and enforced her will on it. However, one could also make the claim this is the Zerg finally getting in touch with their true nature, what they used to be and were. Sarah does not forcibly pluck and change the Primal Zerg, if anything she plays by their rules as soon as she lands. They’re brutal rules, dependent on survival of the fittest but they are THEIR rules. The Primals might not be the most complex faction of Zerg out there, but their culture is wholly separate from the Zerg and their drive to conquer. Primals have a desire to evolve more than anything, conquering is secondary and not as big a drive for them. They desire change first and foremost.
While Sarah is willing to go along with this, purely for her revenge, it is apparent the message she keeps learning as she participates in Zerus’ trials. She has a choice, evolve or die, to remain stagnant is death. This doesn’t only hold true for her body but also her mentality. A strict focus on her revenge and nothing else will simply make her like the old Queen of Blades, which she herself is forced to acknowledge was weaker as a result of this. That version of her did not really think for herself, as she was being influenced by a corruption tainting her mind. Now if she wishes to truly change, she must stop thinking in terms of revenge only.
However, this evolution facilitates, essentially, undoing Raynor’s work. This isn’t new in Starcraft. Many campaigns can seemingly undo the progress of your prior work. Resulting in the previous set of missions to feel hollow and pointless. Like you didn’t accomplish anything. Seeing Sarah freed of her Zerg bits suddenly deciding to regrow them hits a bit hard. You sacrificed a lot in “Wings of Liberty” to save her and now she’s gone right on back to the Zerg. Sure, she’s not corrupted anymore, she’s more powerful and obviously they were always going to bring back her classic Zergified look because it’s goddamn iconic and we can’t lose that, but it still hurts.
At the very least, Sarah has changed in some aspect. She has learned what the Zerg used to be and in a sense can be again if they embrace a more individualistic culture. The Hivemind will remain, but Kerrigan holds sway now and is free from all the corrupting influence of the entity that colonized them. They won’t ever stop being the swarm, its too engrained in them now, but they are less compelled by the whims of a terrible, powerful god that desires them only as a weapon. Now, like Sarah, they can potentially choose their own path. But Mengsk still must die first before anything beyond that can be accomplished.
At least now, Sarah has a sense of the bigger picture, the greater role the Zerg must play in things. It is not complete though, she only knows that the Zerg were not always what they are now. That there is a path forward for them and that the Swarm itself must evolve if it is to survive. That means it cannot be slave to conquest or obsession. It must change or die, like the primals believe so fervently. The question, what to change into? An answer is soon provided.
Born of the Void
Mengsk at this point contacts Kerrigan, revealing what we all likely suspected. Raynor is alive, being used as a final contingency plan against Sarah’s revenge. If she tries to move on Korhal, he’ll kill him. While the swarm is returning to her and she is growing stronger herself, Sarah cannot hope to invade Korhal just yet knowing that Jim will die as a result. The old Queen of Blades wouldn’t have cared, but Sarah no longer possesses her cold unfeeling malice. It’s a weakness Mengsk thinks he can exploit. That and the fact Sarah has altered herself back to her infested form which Arcturus knows Jim would hate to see as much as Sarah suspects he would.
Simultaneously relieved to know Jim is alive, but also paralyzed by the fact he is beyond her reach, Kerrigan has to rethink her strategy for Korhal. Freeing Jim is one thing, but compromising its strength also takes precedent. This is where Stukov comes in, revealing the location of a secret Dominion Lab that is breeding Hybrid Zerg/Protoss creatures. Mengsk controlling Hybrid can’t be allowed to stand, so its best to destroy these.
However, over the course of systematically wiping out the lab, Sarah learns there is far more to this fight than just her desire for revenge. By the time she is through with the station and its leader, Dr. Narud, she learns the horrible truth… Amon is alive and it is possible her reversion to human assisted in giving him new life. Amon presents a catastrophic threat to the Zerg and galaxy at large. She can’t let him go unchallenged.
The existence of Amon gives Kerrigan a goal beyond her own petty grievances, even if its about personal survival more lives are at stake beyond just the Zerg. The knowledge that, unless she uses her power against him, Amon will likely retake the Swarm and use it to its original, terrible purpose is unacceptable. She’s seen what the Zerg used to be, what they could be, she’s been purified of the corruption that clouded her mind and has seen the change taking hold of the Zerg as a result of her lessons.
After she is incapacitated following her defeat of Narud, Zagara has the opportunity to take the Swarm, but doesn’t. She heals her instead, insisting she has more to learn. If Zagara can understand the value of knowledge before personal gain, the rest of the Zerg have a chance as well. This isn’t to say the Zerg are suddenly heroic, their primary goal reminds survival, but their capacity to change is self-evident and has taken precedence over the conquest side of their nature. Maybe not completely, but enough that is can foster loyalty in a species that prides itself on its brutality.
Later on, Kerrigan also acknowledges that fighting Amon may be fruitless, even suicidal. That’s there’s simply no way the Zerg, even with Sarah as powerful as she is now, can probably stop him. Her reason for choosing to do so anyway is because the only other alternative is to lay down and die. She has abandoned any semblance of survival over all at this point or even revenge. Amon is a threat to more than just her and seeing the bigger picture at last has finally gotten through to her. However, Mengsk still must die, not just for what he’s done but because he is a part of Amon’s plan. He cannot be allowed to live.
However, to take out Mengsk, Jim Raynor must be freed and that means a reunion that Kerrigan is not looking forward to. She contacts the Hyperion to help her find Raynor and after a bit of a misadventure she accomplishes this task, tracking Jim to a prison ship that is constantly on the move save for when it needs supplies. This is when Sarah moves and begin taking the ship apart from the inside out. It’s here where Mengsk shows his truly evil side, as he decides to destory the ship, along with his many loyal soldiers, calling them heroes as he sacrifices their lives for himself. Very Zerg-like behavior from a so-called protector of humanity.
Kerrigan of course stops the self-destruct and finds Jim. He is not happy to see her in her current form. He recalls Fenix and the many lives of others she’s ended, how he sacrificed everything to bring her back, and now she’s essentially spat in his face. For what it is worth, Sarah doesn’t really offer much in the way of excuses, only that she accepts that he is beyond angry with her. She even gives him a gun and lets him point it at her head. If he wants to kill the Queen of Blades like he promised so long ago, he should do it now.
Jim does not though, he merely fires off into the wall and walks away. Kerrigan has saved the man she loved, but at the same time lost him. Jim simply can’t accept that there was any good reason to throw away her humanity again and this time be completely willing to do so. It just doesn’t fly with him, there’s always another way. For Sarah, there never was. He was always the one who thought things could be better, that they could try to find a different solution. Kerrigan generally accepted that they couldn’t always choose the good option. It was why she went along with the plan that would see an entire planet consumed and herself captured by the Zerg.
As a result, Jim leaves Sarah, unwilling to speak to her further, while Kerrigan looks out at the cold vacuum of space, accepting that she has quite possibly lost the man she loved forever. Revenge has it prices and this was the biggest one of them all. Perhaps in a small way, it would’ve been better for Jim to be dead. At least for Sarah anyway. That would mean she’d never have think about how he’d feel about her choices. Now, she can’t pretend for even a second that he’d feel differently. He just flat out told her his thoughts, he feels betrayed. And Kerrigan honestly can’t blame him for feeling like that. Because she kinda did.
If these is one aspect of Sarah Kerrigan that can be granted to her as a heroic sentiment, it’s her willingness to accept a loss, a failure and the rejection of her choices by others. Many villains would rant or find excuses or blame it on someone else or something else. Sarah accepts that all her choices did this, that she’s the one to blame and she’s the one who has to live with herself for the rest of her life knowing she broke the heart of the only man she ever loved. A reality that very well could mean he will never be able to be with her ever again.
But at least he’s alive’s and that is better than when he was dead. So she’ll swallow her pride, accept her failure, be grateful the hard part is over, and move on to finishing what she started. The end of Arcturus Mengsk.
Trapped like a Rat in a Cage
So the final campaign commences as the Zerg Swarm blots out the skies of Korhal. Kerrigan is ready to finish what she started and get her revenge. However, her human allies have made only one request. Kerrigan tells them of her forthcoming assault in the hopes that Valerian will be able to prevent further chaos in the aftermath. To do that, he wants her to land her forces outside the city instead of on top of it.
This will lead to fewer civilian causalities, but it will make fighting into the city that much harder. Kerrigan accepts though, possibly noting how Valerian isn’t seeking to use the chaos to his advantage like his father once did. He’s instead asking for restraint from Kerrigan, who has no reason to give it to him, so he can help save lives and give innocents time to evacuate. She accepts this, amazingly. Sarah is showing the ability to empathize and reason, to not place all those on Korhal as part of her revenge.
All the same, the planet is still well defended and lives will be lost no matter what Kerrigan does to restrain herself. Mengsk doesn’t care even a remote bit, as he calls on every able bodied citizen to return to Korhal to defend it. Or more accurately, himself, as he knows Sarah is really only after him. He has no choice, it’s either fight Kerrigan to the death here or surrender. Mengsk is many things, but he does not cower in the face of his end. Mostly because he has plenty of other people to die for him, but generally because he refuses to admit he can be defeated.
Kerrigan’s tactics for the assault are much different, as despite numbers being on her side, she seeks to preserve her units and swarms’ numbers for as long as possible. She could just use brute force tactics, but that means getting thousands of zerg and innocent people killed. So she opts for more surgical landfall. Where she sends massive bio-launchers to the surface and uses them to take out the planet’s orbital defenses so the rest of the swarm can get through. In the process, she opens the way for her other lieutenants to storm into and secure the landing zone.
Kerrigan’s opening mission is to protect the lives of her forces, even as she sacrifices many to get planetside. There is a limit to how many Bio-Launchers she can send down, implying that she can’t expend more resources than necessary. The whole of the swarm is hers, but she’s opted for a strategy that is about preserving lives. She could just send everyone right in the capital from on high and obliterate it, but this enables far more Zerg to survive what would be a needless slaughter while also not catching innocents in the crossfire.
Meanwhile Mengsk’s true colors continue to shine through. He drops experimental nuclear warheads on his own troops to stop rampaging Ultralisks in an evolution mission and continues to push his experiments on Zerg in the middle of the siege. Despite knowing how dangerous this is given what happened to his last batch of guinea pigs. Mengsk clearly doesn’t care for the lives under his command, which he really should since he doesn’t have infinite numbers like Kerrigan does.
It’s a sharp contrast between the usual set up in these sorts of stories. The monsters besieging the humans are more directed in their targets. They swarm but do not sacrifice needlessly. Kerrigan cares about the lives of her forces more than the Terrans seem to, or at least their leader. The Zerg rage a less catastrophic war that emphasizes calculation and tactics. While Mengsk throws lives away in a last stand that is more about preserving himself than anyone else. There’s no illusion of glory here, Mengsk isn’t doing to save the Dominion, he’s doing it for himself alone.
But despite this, the game doesn’t exactly let Kerrigan off easily, not even here. Regardless of her discretion, she still is ultimately leading this war out of a desire for revenge. Raynor is alive, sure, but Mengsk is still the reason she became what she is and that is still the clear reason behind this assault. As Mengsk will point out himself as he confronts Kerrigan through a message. He calls her out for her motivations, how many thousands are dead now because of her vengeance quest. Kerrigan doesn’t have much of an answer for his claims, simply pointing out that he made this all possible. Mengsk is adamant, that for all the terrible things he’s done, he did them to protect humanity from monsters like her.
I guess he’s ignoring that he’s part of the reason monsters like Kerrigan exist.
To be honest though, he still has a point and Kerrigan is not denying anything he’s saying about what is motivating her and what she is. Sarah’s goals aren’t much more noble than Mengsk, but he has the excuse that he’s earnestly deluded himself into the role of savior. Kerrigan doesn’t have such luxury it seems, she’s accepted she’s the monster and is done apologizing or rationalizing it. She is holding back her nature, yes, but it doesn’t really absolve her of the wrong she has done to get here, nor the deaths she’s causing even now. Mengsk might have brought this on himself, but Sarah is still the instrument leading this march on his palace.
Perhaps that is the point though, the acceptance on Kerrigan’s part that she is, in all respects, the monster of this story. She’s not the hero, she’s not the good guy, she’s not the shining knight here to slay the mad king. She’s just the angry wronged creature of the land that just so happens to be pointed towards the right target for once. And woe to those in her way. Does that make her better or worse? Mengsk is still making excuses for himself, even if he truly believes them, they are still excuses for terrible crimes. Kerrigan has no such delusions, no such absolution on her part. She knows what she’s here for, she knows she won’t be called a hero after this, and she’s fine with that.
Does knowing you’re the monster of the story make you more heroic if you are still doing monstrous things? Even if it is against someone who is probably just as bad if not worse than you? Where’s the line? Who gets to write the final line of the story and determine which roles belong to who? While Heart of the Swarm seems to ask this question at this point, the debate is quickly done away with, as Mengsk activates his secret weapon, a psi-disruptor that intends to break the swarm’s hivemind and turn it against them, killing any Zerg caught in its range.
But Kerrigan planned for this. The Zerg is no longer so singular in its makeup, the swarm no longer so stringent along genetic lines. Dehaka is the much needed diversity the Zerg have lacked. The Primal Zerg have no such psi-connection, and thus are immune from the disruptor. Through a series of lighting commando raids and full frontal assaults on the orbital platform where the disruptor resides, Kerrigan and Dehaka bring ruin to Mengsk’s final defense against the invasion.
In this instant, Kerrigan embraces the outsiders of her swarm, the ones that aren’t truly a part of it, to assist her in this critical hour. The old Kerrigan would’ve used Dehaka and tossed him aside when he was no longer needed, but Dehaka remains loyal and so does Sarah to her Primal lieutenant. Kerrigan has done what so few monsters can do, embrace something it cannot truly control to help it. The Primal Zerg only follow Kerrigan because of her strength and power, they are not connected to her in any other way. Pawns that cannot be controlled should be a liability to the Queen of Blades. But not so here.
And this won’t be the last time Kerrigan accepts outside assistance, as her final push to Mengsk begins.
You Turned us ALL into Monsters
As Kerrigan prepares for her final assault on Mengsk, her lieutenants all have their own takes on thing. Izsha is only considerate of what matters to the Swarm, Dehaka is content with collecting essence, Zagara has fully embraced Kerrigan’s vision, Stukov is prepared to continue the fight against Amon after Mengsk is dead and Abathur has decreed that Kerrigan’s achievements are the greatest among the Swarm. When Sarah points out, acknowledging once more, that all of this is about her revenge, Abathur’s reply is succinct and consistent with his philosophy. The Swarm’s purpose changes with its leader, as long as it is fulfilling that purpose, that is what matters.
Kerrigan herself gives the greatest thought to what happens after this, even if she dies. She’s shattered Mengsk’s power structure. He won’t recover from this, even if he breaks the Swarm and her. What the Terrans do after his death or the death of this new Queen of Blades will best determine their future. And while that might not matter to the Swarm itself, Sarah clearly gives more thought to it. And, as Abathur has pointed out, if it matters to Kerrigan, it matters to the Swarm at large. As pointed out when the time for the battle comes and Valerian once more requests Kerrigan avoid civilian sectors. Doing so would put her assault at risk, as Mengsk would clearly see her pattern and exploit it. But she accepts the conditions, even though Valerian has no power to enforce them.
This is significant in terms that Kerrigan is fully anticipating she very well might die here and doing so would doom the Swarm later in its fight against Amon. Making this last battle all the harder is not conducive to either her revenge or her set path against the real villain of this story. But it is the right thing to do, the heroic thing to do and she decides to head down that path. Kerrigan has accepted she is a monster by this point, but she can choose what kind of monster she wants to be.
Mengsk’s last stand at the steps of his palace throws everything at the player. Every special weapon variant, every veteran unit, everything in the Terran Arsenal that Mengsk has left. And as powerful as Kerrigan is, the defenses arrayed against her are intimidating. But not long into the battle, someone else enters the fray. Jim Raynor, flying in with the Hyperion to destroy and take over a Dominion to Kerrigan’s flank. He’s come to help finish this with Sarah.
It was hinted at that Jim had seen that, despite her change, despite what she had done in the name of revenge, Sarah was not the same Queen of Blades he swore to kill so long ago. That Kerrigan is dead and while his Sarah is not truly back, perhaps she never could be, a part of her remains. Jim has also sworn to take Arcturus Mengsk down, and on the eve of the tyrant’s end, he won’t miss out on taking part in ending his regime. Raynor’s Raiders formed to take down the oppression of Mengsk and his government, it makes sense they would be here now even if their allies in this assault are Zerg.
Many players might question how quickly Jim comes around on this, but it’s very clear he was conflicted about helping Kerrigan until she made it clear she was not going to be indiscriminate in her ire. This is just about Mengsk, and while that’s not perfect, for Raynor it has always been about Arcturus in the end. He’s the one who caused Kerrigan’s death and rebirth into the Swarm. He’s as much to blame as anyone for what happened. I wouldn’t expect Raynor to sit out on taking down Arcturus at last. That would be far more out of character.
It also of course introduces a wrinkle into the final fight. While it’s nice to have Raynor here, Kerrigan can’t let anything happen to him. So she also needs to protect his base while pushing her assault. It drains some of Mengsk’s resources clearly to have to divert to attack Raynor, but it also distracts Kerrigan. So it makes the mission just a bit harder as a result. However, this again speaks to the duality of Kerrigan’s nature itself. She is risking her life and her revenge to save Raynor and his fellow Raiders. It’s mostly out of a selfish desire, but it is against her monstrous instincts ultimately as her need to protect Jim is clearly an emotional one rather than an instinctual one.
Jim isn’t the only one helping out of course, the whole Swarm is here. Simply destroying the defenses to the Imperial Sector will enable Kerrigan’s lieutenants to send their forces in and back up her assaults on the many Dominion bases that line the streets up to the palace proper. It shows the sense of unity and camaraderie built up among this new Swarm. Still tied to Kerrigan’s will, but still independent enough that their choice to be here is largely their own. As Abathur has pointed out, Kerrigan gives the Swarm purpose and they are ultimately willing to follow to the bitter end, achieving victory for her and themselves.
Strangely enough, because of Kerrigan’s actions and Raynor’s presence here, the Swarm itself has ultimately changed in its goals. Even if they won’t acknowledge it, the Zerg are essentially liberators for once. They are ending the reign of a mad tyrant, freeing his subjects from his oppression, all with the backing of a proper freedom fighting force in the form of the Raiders. With each street cleared of Dominion Forces, Korhal grows closer to abolishing the true monster in all of this. While Mengsk continues to rant, rave, demand Raynor’s head, and insist that he is the savior of humanity as his empire crumbles around him.
Combining her assaults between Raynor’s and her own forces that she helps break through into the city, Kerrigan can easily annihilate much of what’s left of the Dominion in her path. Occasionally taking moments out of the assault to defend Jim’s own forces and the Hyperion itself. Before long, the path of the palace is clear and only the final elite forces of Korhal stand in her way.
It’s interesting to note, that because of his actions here and Kerrigan protecting him, Jim has become an unofficial part of her Swarm. Wholly independent of course, but no less aligned with its interests. Raynor’s Raiders can be see pusing up with the Zerg, united in the same cause of taking Mengsk down. As times goes on and Jim builds up his units, we’ll see the full might of the Raiders alongside that of the Zerg. Kerrigan remains the focal point of the battle, but Raynor is clearly as important to this assault in the form of his support. Finally, at last, they are together in purpose… if only for now.
As you approach the final gate to the palace, decimating its defenses, Mengsk sends everything he had at Kerrigan in the form of drop pods to the surface. But between the mass of Zerg and Raynor’s own freedom fighters pushing up from behind, they are not much of a match for the Swarm. Once the gates fall, Kerrigan strides into the Palace itself, taking the fight to Mengsk directly as the Swarm holds outside. She cuts through what’s left of his bodyguard and then finally corners him in his office.
This is where Mengsk plays his final trump card, the Xelnaga Relic he had taken from Char and reassembled here. Knowing Kerrigan herself would come for him and that this artifact was his best bet at defeating her. It completely debilitates Kerrigan, forcing her to the ground in pain upon its activation. After coming so far, it almost seems like Sarah will die here at Mengsk’s hands.
If not for Raynor coming in to punch out Arcturus and take his hand off the activation button, of course. Because Raynor IS the hero of this story, that much isn't in doubt.
With the Xelnaga Artifact neutralized for now, Kerrigan is allowed to attack Mengsk with her full fury and she does not hold back. At last, with nothing left to use against her, Arcturus admits the truth, that HE turned Kerrigan into this monster. But Sarah disagrees, stating “You turned us ALL into Monsters,” before finally killing him.
It’s an acknowledgement of a terrible truth. That all the terrible things Arcturus had done had forced everyone involved here, Raynor included, to do terrible things, compromise valuable principles, just to take him down. Kerrigan has accepted what she is at this point, Mengsk dies refusing to believe he’s a monster himself.
But despite being a monster, acknowledging she is one, Kerrigan’s bloodlust is sated. She is not consumed by her hatred and finally ends her campaign against the Dominion. The Swarm will leave Korhal now, in its entirety. No occupation, no more spreading the creep, no consumption and mass slaughter of Terrans. Sarah’s goals are ended here and she will not continue butchering people when it is no longer necessary.
However, this ultimately means one final sacrifice, Jim. Kerrigan had said there can be no her and Raynor while Mengsk lived. But the truth is, they can’t be together even then. The Zerg need a leader to keep them in check and to fight Amon. More importantly, even if her actions ended a tyrant, she is still the monster that Terrans fear, and rightfully so. None of this has undone that. So she says goodbye to the only man she’s ever loved, leaving Raynor to pick up the pieces of the revolution he started and she helped complete. Where she goes now, Jim cannot follow, yet again.
Sarah gives up a life with the man she loves in this moment, understanding she is needed elsewhere and that it wouldn’t help anyone if she stuck around on Korhal. So she does the selfless thing in this moment, perhaps the most selfless she’s done in the entire game. Something no monster would be capable of. Letting go of something she so desperately wants, even more than revenge.
The question is though… is that enough to redeem her?
I Am The Swarm
At the end of the campaign, Sarah has renounced everything, her humanity, her identity, even the man she loves. All in the name of fighting a greater evil, for a purpose even higher than her own revenge. She no longer considers herself truly human. But she is no longer the villain either. She is still a monster, but is she a heroic one? It’s hard to say and I don’t even think Sarah herself would try to claim she is a hero. Not even at the end of the Starcraft II storyline where she admits that nothing will really make her hands clean. Her atonement is ultimately Amon’s destruction, to make all the lives she ruined count for something in the end.
As a narrative, the idea of turning Sarah Kerrigan from the Queen Bitch of the Universe into its savior is rocky. Even when the story acknowledges its pitfalls, it never does much to correct to them. Kerrigan still does horrible things in her pursuit of revenge and does little in her attempt to absolve or justify her actions. Perhaps that isn’t the point though as in the end, Kerrigan doesn’t seek absolution or a justification for her actions. She merely accepts her role as the monsters, but chooses how to act it out.
There were likely ways to better fix the issues that arise as a result of the story choices made in Heart of the Swarm. Giving Kerrigan other options besides killing the Protoss for example, or enabling players to make choices at certain points in the campaign to steer her arc in their direction. Another option, more missions in certain sections of the story that would show a more heroic side to Kerrigan or at least the Zerg. Perhaps even just better arcs for her lieutenants would be enough, letting her call her out on her bullshit or for her to better defend her decisions.
However, any of those choices could’ve easily made the Zerg less than what they were and what fans expect of them. The more you change a monster into a hero, the less they are what people love about monsters. An obstacle, a force of nature, a nightmare to conquer, confront or acknowledge, any number of allegories or metaphors is lost the moment a monster becomes more of a hero.
A clear example of this Godzilla, who started out as allegory for Japan’s darkest fears and national trauma, but just as quickly turned into a kid friendly superhero defender of Japan. Many have derided this change, many others have tried to defend it, but quite a few of them miss the point of that change. Godzilla was not entirely popular outside his singular appearence as a metaphor for the atomic bomb. In order to survive, he had to change. And he changed excessively over the years, from villain, to hero, back to villain, to anti-hero, then villain and hero at the same time. Godzilla survived into the modern day and cultural relevance by never remaining stagnant. He represents whatever the filmmaker in the moments wants him to. From atomic destruction, to Kaiju Superhero Wrestler. Then from Rage Incarnate, to angry but protective father. From a satirical stand-in for Ecological Disaster to a Defender of the Natural World before back to being a metaphor for the trauma of war. Godzilla has survived by evolving, just like the Zerg.
I monsters are meant to represent our fears, and our fears change over time, so must they. The Zerg are the ultimate expression of this. They evolve to fit the needs of whoever is in charge of them. To remain stagnant is extinction. So they change, they become what is needed to survive. As does Kerrigan ultimately. She starts as a loyal friend and love interest to a hero, before being corrupted into the weapon of a malevolent creature by betrayal. She then becomes the greatest monster in history, before her humanity is returned to her by said hero. But then, she takes up the mantle of the monster once more, but this time of her own accord for her own goals and not the corrupted mission of another. At the end of it she is neither fully monster nor fully hero, but somewhere between.
The challenge of writing any monster it seems is finding that balance, between how they evolve with each subsequent return to them. Kerrigan is never absolved of her actions, but she is never full condemned by them either. A monster can be both a source of fear and a form of liberation. Kerrigan proves this. The question is ultimately how you walk the line between hero and monster. If we can learn from what Heart of the Swarm attempted to accomplish here, perhaps all our monsters can evolve themselves.
And they need too. Not just because monsters exist to tell us how to defeat evil, but also how to empathize with what creates them, what fashions them, what drives them. A monster can be many things. A source of one’s nightmares as well as an expression of one’s inner self. The truth of Kerrigan’s final words to Mengsk can be felt in this. In someways, we are all monsters. How we write ours into being on the page is an expression of how we deal with the monster in life.
It’s something I’ve struggled with myself. How do I look at the darker aspects or myself, the things I’m not happy with. How do I reconcile this with who I want to be? Am I doomed? Am I able to overcome my limitations? Am I a good person in the end? There isn’t an easy answer and I suppose that’s why I like “Heart of the Swarm”, because it admits self-actualization is not easy. That sometimes there’s no way to fully absolve one self. And that the best you can do is own up to your failings and try to choose the best path open to you.
If you take nothing else away from this essay, let it be this. Kerrigan recognized the monster inside and ultimately embraced it, but in the end, she was not consumed by its power. She owned what she was. Accepting the monster made her a better person. Maybe not a hero, not fully, but ultimately it was the change she needed. We all have a choice in the end, how selfless and selfish we wish to be. It’s up to you to walk the line between both your way. And perhaps understanding what the monster wants, like Kerrigan, can help you find your path through it.
#Video Games#Monsters#StarCraft II#Heart of the Swarm#Sarah Kerrigan#Queen of Blades#Zerg#Jim Raynor#Essay#Sorry there's just a ton of text in some spots#but Tumblr is stupid about picture limits.
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Louis Tomlinson Introduces 28: a Brand Embodying His British Upbringing, Musical Flair, and Football Heritage
Hypebeast sits down with the Doncaster-raised superstar to discover how he channeled his passions into a community-focused streetwear brand.
Many know Louis Tomlinson as a Doncaster lad-turned-pop-icon and part of era-defining boyband, One Direction. But despite his superstar status, the 31-year-old has never lost touch with his relaxed Northern soul. It’s been central to everything he puts his mind to, from music to football… and now, fashion.
After fighting his way through X Factor, growing his talent in One Direction, and going solo after their break-up in 2015, Tomlinson split fresh ground while keeping authenticity at the forefront. Embracing the rockstar lifestyle, he has traveled worldwide on his own terms, revolutionizing his sound through chart-topping hits, including Bigger Than Me, Change, and Silver Tongues.
Now fiercely independent, Tomlinson is continuing to make strides that set him apart from the crowd, releasing his debut solo album Walls in early 2020. Leaving the pop-forward One Direction sound behind, Tomlinson embarked on a journey of self-discovery by embracing his British roots and revitalizing his musical journey with a fresh mindset.
After returning to London from the third edition of his Away From Home festival in Lido di Camaiore, Italy, Tomlinson prepares to continue his global album tour for Faith in the Future across Europe. But there’s much more than music on his mind these days – before he jets off on tour, he’s sitting down with Hypebeast to discuss all things 28, his all-new streetwear label that embodies everything he has been, is, and will be.
Growing up in Northern England naturally gravitated Tomlinson to football, selling pies at his boyhood club, Doncaster Rovers. But he’s kept a keen eye on fashion since his early childhood. “When I grew up, I viewed Doncaster as a working-class town. Now, when I go back to Doncaster, the streets have a real sense of style. That wasn’t the norm for me growing up; there was just scruffy and cool — there was really no in-between. We couldn’t afford really nice clothes, so it was just about working with what you got.”
Standing out has always been of utmost importance for Tomlinson, aligning his laidback attitude with the clothes on his back. Football tops were always a staple, taking to vintage and charity shops to find hidden gems that strayed from normality. “It was always important for me to look cool as a young lad, and I always enjoyed wearing good clothes. You might think, in a place like Doncaster, that it isn’t about fashion — and fashion might be the wrong word — because the thing that would turn people’s noses was that everyone is striving to look cool.”
Known for wearing striped tees and suspenders in One Direction, Tomlinson grew into his true self after the band’s hiatus, returning to his Doncaster roots and embracing comfort at all times. “As a young lad going into a business like this, you are surrounded by people telling you what’s cool and what isn’t. I’d say the boys could relate to this; you have to go through the motions of letting the industry tell you what they think you should do — because you don’t have enough confidence in that world yet to say: actually, no, I want to dress how I want to dress,” the singer-songwriter explains.
He grew up wearing essential British tracksuits, football tops, and trainers, drastically different from the boyband style that had every member dressed in “uniform.” “It’s only as I’ve grown confident in myself that I started to revert back to how I dressed as a young lad, just a kind of modern example of that. I really do wear Doncaster on every item of clothing that I put on, even if it’s subconscious, it’s so much a part of who I am.”
Launching 28 is a tribute to his humble beginnings in music, fashion, and sport, representing his Doncaster Rovers squad number and his lifetime devotion to the football club. The brand idea came to him nearly a decade ago, taking a closer look at standard tour merchandise and finding missing pieces, feeling “a creative itch that I wanted to scratch.”
28’s first drop is a tribute to all things football, embracing the beautiful game through vintage-inspired sports silhouettes destined for summertime. Checkered green tracksuits are ideal for pre-game antics, featuring distorted and faded patterns alongside “OFFICIAL PROGRAMME” collared jerseys.
While concert apparel caterers to the general public, 28 allows his artistic talents to run wild. “That’s why 28 excites me. It’s something that can be a little bit more tailored, a little bit more stylized. I suppose it’s similar to songwriting… seeing how deep your imagination can go when creating clothes.”
When designing 28’s first drop, Tomlinson pushed comfort forward through quality craftsmanship and refined fabric manipulations. His ideas feature heavily across every design, architected on lightweight hoodies, turtleneck collars, and distressed knitwear. Abstract floral illustrations bloom on additional designs, complementing the collection with a neutral color palette. Collections will release on the 28th of each month, expanding its sportswear identity one step at a time.
28 is undeniably football-focused, making clothes he would identify with as a young boy growing up in “Donny.” Tomlinson aims to bring his community together with interactive drops and a story to tell, enlisting emerging creatives to front the brand’s first campaign. “Community is something that runs throughout everything I do, and after getting the casting ideas for the models, I knew I wanted to use street models. I didn’t want to use that traditional model face because that’s not what I grew up with,” Tomlinson says.
“If I picture that rough lad I grew up with in Doncaster, he certainly didn’t have that look — he just looked cool in the clothes,” Tomlinson says with a wide smile, “There’s a beautiful authenticity to that. I think there’s a more interesting way and authentic way of telling these stories for 28.” While Tomlinson is the brand’s Creative Director, he sees 28 standing on its own two feet without his face attached, building a core community within its evolving identity.
So what’s in store next for Tomlinson? “I’m going back on tour, which is my favorite thing to do. At some point, there’ll be a new record. I don’t know when, though; I’m trying not to put too much pressure on myself and just trying to enjoy it. I’m mostly tour-focused right now — that’s why I love creating 28 — because it means that when my brain is all on touring and music, it’s creatively fulfilling to get into something else and scratch that itch.”
TEXT BY
Andrea Sacal
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Many know Louis Tomlinson as a Doncaster lad-turned-pop-icon and part of era-defining boyband, One Direction. But despite his superstar status, the 31-year-old has never lost touch with his relaxed Northern soul. It’s been central to everything he puts his mind to, from music to football… and now, fashion.
After fighting his way through X Factor, growing his talent in One Direction, and going solo after their break-up in 2015, Tomlinson split fresh ground while keeping authenticity at the forefront. Embracing the rockstar lifestyle, he has traveled worldwide on his own terms, revolutionizing his sound through chart-topping hits, including Bigger Than Me, Change, and Silver Tongues.
Now fiercely independent, Tomlinson is continuing to make strides that set him apart from the crowd, releasing his debut solo album Walls in early 2020. Leaving the pop-forward One Direction sound behind, Tomlinson embarked on a journey of self-discovery by embracing his British roots and revitalizing his musical journey with a fresh mindset.
After returning to London from the third edition of his Away From Home festival in Lido di Camaiore, Italy, Tomlinson prepares to continue his global album tour for Faith in the Future across Europe. But there’s much more than music on his mind these days – before he jets off on tour, he’s sitting down with Hypebeast to discuss all things 28, his all-new streetwear label that embodies everything he has been, is, and will be.
Growing up in Northern England naturally gravitated Tomlinson to football, selling pies at his boyhood club, Doncaster Rovers. But he’s kept a keen eye on fashion since his early childhood. “When I grew up, I viewed Doncaster as a working-class town. Now, when I go back to Doncaster, the streets have a real sense of style. That wasn’t the norm for me growing up; there was just scruffy and cool — there was really no in-between. We couldn’t afford really nice clothes, so it was just about working with what you got.”
Standing out has always been of utmost importance for Tomlinson, aligning his laidback attitude with the clothes on his back. Football tops were always a staple, taking to vintage and charity shops to find hidden gems that strayed from normality. “It was always important for me to look cool as a young lad, and I always enjoyed wearing good clothes. You might think, in a place like Doncaster, that it isn’t about fashion — and fashion might be the wrong word — because the thing that would turn people’s noses was that everyone is striving to look cool.”
Known for wearing striped tees and suspenders in One Direction, Tomlinson grew into his true self after the band’s hiatus, returning to his Doncaster roots and embracing comfort at all times. “As a young lad going into a business like this, you are surrounded by people telling you what’s cool and what isn’t. I’d say the boys could relate to this; you have to go through the motions of letting the industry tell you what they think you should do — because you don’t have enough confidence in that world yet to say: actually, no, I want to dress how I want to dress,” the singer-songwriter explains.
He grew up wearing essential British tracksuits, football tops, and trainers, drastically different from the boyband style that had every member dressed in “uniform.” “It’s only as I’ve grown confident in myself that I started to revert back to how I dressed as a young lad, just a kind of modern example of that. I really do wear Doncaster on every item of clothing that I put on, even if it’s subconscious, it’s so much a part of who I am.”
Launching 28 is a tribute to his humble beginnings in music, fashion, and sport, representing his Doncaster Rovers squad number and his lifetime devotion to the football club. The brand idea came to him nearly a decade ago, taking a closer look at standard tour merchandise and finding missing pieces, feeling “a creative itch that I wanted to scratch.”
28’s first drop is a tribute to all things football, embracing the beautiful game through vintage-inspired sports silhouettes destined for summertime. Checkered green tracksuits are ideal for pre-game antics, featuring distorted and faded patterns alongside “OFFICIAL PROGRAMME” collared jerseys.
While concert apparel caterers to the general public, 28 allows his artistic talents to run wild. “That’s why 28 excites me. It’s something that can be a little bit more tailored, a little bit more stylized. I suppose it’s similar to songwriting… seeing how deep your imagination can go when creating clothes.”
When designing 28’s first drop, Tomlinson pushed comfort forward through quality craftsmanship and refined fabric manipulations. His ideas feature heavily across every design, architected on lightweight hoodies, turtleneck collars, and distressed knitwear. Abstract floral illustrations bloom on additional designs, complementing the collection with a neutral color palette. Collections will release on the 28th of each month, expanding its sportswear identity one step at a time.
28 is undeniably football-focused, making clothes he would identify with as a young boy growing up in “Donny.” Tomlinson aims to bring his community together with interactive drops and a story to tell, enlisting emerging creatives to front the brand’s first campaign. “Community is something that runs throughout everything I do, and after getting the casting ideas for the models, I knew I wanted to use street models. I didn’t want to use that traditional model face because that’s not what I grew up with,” Tomlinson says.
“If I picture that rough lad I grew up with in Doncaster, he certainly didn’t have that look — he just looked cool in the clothes,” Tomlinson says with a wide smile, “There’s a beautiful authenticity to that. I think there’s a more interesting way and authentic way of telling these stories for 28.” While Tomlinson is the brand’s Creative Director, he sees 28 standing on its own two feet without his face attached, building a core community within its evolving identity.
So what’s in store next for Tomlinson? “I’m going back on tour, which is my favorite thing to do. At some point, there’ll be a new record. I don’t know when, though; I’m trying not to put too much pressure on myself and just trying to enjoy it. I’m mostly tour-focused right now — that’s why I love creating 28 — because it means that when my brain is all on touring and music, it’s creatively fulfilling to get into something else and scratch that itch.”
via HYPEBEAST. (28 August 2023)
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LOVE BETWEEN TWO — n.rk
PREVIEW / WIP‼️‼️ / TEASER
synopsis: you and riki have different ways of seeing love but, in the end, you’ll always know who you’ll end up with.
tags: childhood friends to lovers, non!idol!au, neighbour!riki x f!reader, FLUFF!!!, probably a bit of angst because why not
warning: spelling + grammar errors, tbd
wordcount: current— 300 , future estimated— 2 - 5k
published: OUT NOW!!!
reblogs + comments appreciated
authors note: HEYY i have one test left and a major work but i wanted to post this because i have a wip i wrote and planning to continue (wip is like 1000 words rn) this is kinda thanlyou wip for supporting me so far!! hehe… i’m still working out the kinks and the plot fully but i hope you enjoy it
niki never understood love, that is until he met you. he knew he loved many thing, like dance, and his family and friend, but if you were to ask him if he knew what love meant, he’d buffer like a 2000 era computer. of course, niki knew what love was suppose to be; he watched it on kdramas and seen it renditioned on manga. by their definition: love was hard. love was a hard and difficult and full of miscommunication, but also, love was soft and kind, and offered the sweetest touches to ones heart anyone could ask for.
love was everything, and nothing all at the same time.
he then concluded, after the piles of pirated manga and dramas he’s accumulated over his 17 years of boyhood, that love was simply. you. He didn’t need to be a genius to understand that. he knew if not you, then no one was going to fit that definition of love for him. niki didn’t fully understand love but he understood you; how he felt about you.
you and all your beautiful glory. love was your touch, your smile, your laugh. love was what he looked forward to everyday. you were truely the only exception to his dilemma of love, because with you, love came so easy. love was just like breathing, it was so effortless when it came to you. love for you felt like rain kissing his cheeks in humid summers, like snow tickling his nose during winter, like an autumn leaf falling on his head in the fall, like the cherry blossoms blooming when spring arrives.
!! end of teaser !!
taglist 🏷️: @k25vi
idk how this works please someone tell me but i’m pretty sure it’s made to keep updated for the oneshot but then again i’m not sure… not even sure how people ask to be added
#mandukkul#mandukkul’s aquarium#enhypen#enhypen niki#enhypen x reader#niki enhypen#niki x reader#nishimura niki x reader#nishimura riki x reader#riki nishimura x reader#niki nishimura x reader#ni ki x reader#niki fluff#niki oneshot#preview#teaser
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Many know Louis Tomlinson as a Doncaster lad-turned-pop-icon and part of era-defining boyband, One Direction. But despite his superstar status, the 31-year-old has never lost touch with his relaxed Northern soul. It’s been central to everything he puts his mind to, from music to football… and now, fashion.
After fighting his way through X Factor, growing his talent in One Direction, and going solo after their break-up in 2015, Tomlinson split fresh ground while keeping authenticity at the forefront. Embracing the rockstar lifestyle, he has traveled worldwide on his own terms, revolutionizing his sound through chart-topping hits, including Bigger Than Me, Change, and Silver Tongues.
Now fiercely independent, Tomlinson is continuing to make strides that set him apart from the crowd, releasing his debut solo album Walls in early 2020. Leaving the pop-forward One Direction sound behind, Tomlinson embarked on a journey of self-discovery by embracing his British roots and revitalizing his musical journey with a fresh mindset.
After returning to London from the third edition of his Away From Home festival in Lido di Camaiore, Italy, Tomlinson prepares to continue his global album tour for Faith in the Future across Europe. But there’s much more than music on his mind these days – before he jets off on tour, he’s sitting down with Hypebeast to discuss all things 28, his all-new streetwear label that embodies everything he has been, is, and will be.
Growing up in Northern England naturally gravitated Tomlinson to football, selling pies at his boyhood club, Doncaster Rovers. But he’s kept a keen eye on fashion since his early childhood. “When I grew up, I viewed Doncaster as a working-class town. Now, when I go back to Doncaster, the streets have a real sense of style. That wasn’t the norm for me growing up; there was just scruffy and cool — there was really no in-between. We couldn’t afford really nice clothes, so it was just about working with what you got.”
Standing out has always been of utmost importance for Tomlinson, aligning his laidback attitude with the clothes on his back. Football tops were always a staple, taking to vintage and charity shops to find hidden gems that strayed from normality. “It was always important for me to look cool as a young lad, and I always enjoyed wearing good clothes. You might think, in a place like Doncaster, that it isn’t about fashion — and fashion might be the wrong word — because the thing that would turn people’s noses was that everyone is striving to look cool.”
Known for wearing striped tees and suspenders in One Direction, Tomlinson grew into his true self after the band’s hiatus, returning to his Doncaster roots and embracing comfort at all times. “As a young lad going into a business like this, you are surrounded by people telling you what’s cool and what isn’t. I’d say the boys could relate to this; you have to go through the motions of letting the industry tell you what they think you should do — because you don’t have enough confidence in that world yet to say: actually, no, I want to dress how I want to dress,” the singer-songwriter explains.
He grew up wearing essential British tracksuits, football tops, and trainers, drastically different from the boyband style that had every member dressed in “uniform.” “It’s only as I’ve grown confident in myself that I started to revert back to how I dressed as a young lad, just a kind of modern example of that. I really do wear Doncaster on every item of clothing that I put on, even if it’s subconscious, it’s so much a part of who I am.”
Launching 28 is a tribute to his humble beginnings in music, fashion, and sport, representing his Doncaster Rovers squad number and his lifetime devotion to the football club. The brand idea came to him nearly a decade ago, taking a closer look at standard tour merchandise and finding missing pieces, feeling “a creative itch that I wanted to scratch.”
28’s first drop is a tribute to all things football, embracing the beautiful game through vintage-inspired sports silhouettes destined for summertime. Checkered green tracksuits are ideal for pre-game antics, featuring distorted and faded patterns alongside “OFFICIAL PROGRAMME” collared jerseys.
While concert apparel caterers to the general public, 28 allows his artistic talents to run wild. “That’s why 28 excites me. It’s something that can be a little bit more tailored, a little bit more stylized. I suppose it’s similar to songwriting… seeing how deep your imagination can go when creating clothes.”
When designing 28’s first drop, Tomlinson pushed comfort forward through quality craftsmanship and refined fabric manipulations. His ideas feature heavily across every design, architected on lightweight hoodies, turtleneck collars, and distressed knitwear. Abstract floral illustrations bloom on additional designs, complementing the collection with a neutral color palette. Collections will release on the 28th of each month, expanding its sportswear identity one step at a time.
28 is undeniably football-focused, making clothes he would identify with as a young boy growing up in “Donny.” Tomlinson aims to bring his community together with interactive drops and a story to tell, enlisting emerging creatives to front the brand’s first campaign. “Community is something that runs throughout everything I do, and after getting the casting ideas for the models, I knew I wanted to use street models. I didn’t want to use that traditional model face because that’s not what I grew up with,” Tomlinson says.
“If I picture that rough lad I grew up with in Doncaster, he certainly didn’t have that look — he just looked cool in the clothes,” Tomlinson says with a wide smile, “There’s a beautiful authenticity to that. I think there’s a more interesting way and authentic way of telling these stories for 28.” While Tomlinson is the brand’s Creative Director, he sees 28 standing on its own two feet without his face attached, building a core community within its evolving identity.
So what’s in store next for Tomlinson? “I’m going back on tour, which is my favorite thing to do. At some point, there’ll be a new record. I don’t know when, though; I’m trying not to put too much pressure on myself and just trying to enjoy it. I’m mostly tour-focused right now — that’s why I love creating 28 — because it means that when my brain is all on touring and music, it’s creatively fulfilling to get into something else and scratch that itch.”
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𝓗𝓐𝓛𝓛𝓞𝓦𝓔𝓔𝓝 — arguably one of the most haunting festive celebrations in modern history. A holiday occassion of yet-unclear origins, it has its possible roots in old Harvest Celebrations of pre-Christian communities across European territories.
Today, our focus is Halloween as it was celebrated in the Victorian era and the larger scope of the 19th century Europe and America.
It is common to root modern Halloween to pre-Christian harvest festivals, celebrated by most if not all European peoples, though the ones most influential on the history of Victorian Halloween would be the Celts and other ancient communities of the British Isles. After the expanding Christian church repurposed old harvest celebrations into the widely spread Christian calendar, those became associated with various saints and celebrated as All Hallows' Eve, or All Saints' Eve.
Victorian Halloween in Europe retained a feeling of nostalgia for the old days. For example, in the year 1851, Coleraine Chronicle, a Northern Irish newspaper, published a series of Halloween poems. Orkney Herald and Weekly Advertiser, in the year 1863, published a peculiar article about the "old Halloween" that directly identified the holiday with the feeling of excitement and joy:
Halloween! In the days of my boyhood there was magic in the name. Long before the day arrived we hoarded up all the apples, turnips, and cabbage-stocks we could either steal or beg. It was impossible to sleep on the night preceding the auspicious eve…There was excitement on every face – mischief brewing in every heart.
While the middle of the 19th century saw the most of the public's attention being directed towards Halloween, it saw its decline towards the end of the Victorian period — a phenomenon seemingly regarded as disappointing by the contemporary writers.
As for the origins of Halloween, the publications of the 19th century seem to root it in the old traditions of pre-Christian Europe. A publication in London Evening Standard in 1878 attested a connection of Halloween with Athenian Anthesteria meanwhile an article in Newcastle Courant, year 1877, claimed that the holiday's origin is lost in the "mists of antiquity".
In The Book of Hallowe'en by Ruth Edna Kelley, published in 1919, the author connects the celebration of Samhain, attested to Old Irish customs. This book presents a viewpoint that connects Halloween to ancient celebrations of harvest and otherwise cyclic holidays across different nations. The author comments on various festival occasions focused around fire as a dispeller of bad omens, though to be connected with Haloween.
Introduction of Christianity to European lands did not quite exorcize Halloween as a celebration, having, instead, connected it to less pagan customs. Now, Halloween became associated with "matchmaking" and offered and opportunity for unmarried women to glimpse into their future using nuts, kale, apples, and other fruits of harvest. Newry Telegraph in 1892 published an article about a peculiar tradition of forecasting relationships: a girl would stick apple kernels to her cheeks, attaching a name to each; whichever fell first proclaimed infidelity of the one whose name it bore. In 1877, the same publication offered a more eerie tradition, claiming that eating an apple before looking in the mirror on All Hallows' Eve would let a young maiden see the face of her future husband.
Both Orkney Herald and Newcastle Courant equally point out a tradition of "ducking for apples" — a custom that, perhaps, lasted through centuries and became what we currently know as apple bobbing.
In American press, the word "Halloween" first appeared in April 1836, having been mentioned in the publication of The Lady's Book, also known as Godey's Magazine. This magazine was largely targeted towards women and published colorful fashion drawings and stories. The first one to mention Halloween in the United States was titled Clara Lawson; or the Rustic Toilet. Within this story, Halloween is said to be a "time of festivity, of fun and frolick, of cake-making and nut-cracking" though the author seems rather disappointed by the holiday's current state, lamenting the more festive air of the 1800s.
Various publications in American press afterwards depicted common Halloween superstitions such as one stating that a person could see a face of their future betrothed in the mirror at exactly midnight.
After its introduction to America, Halloween became commercialized rather fast. In 1897, The Dennison Manufacturing Company was founded. It offered various good used for decoration during the Halloween festivities and released its own catalogue with ideas for decor and gifts. Following alongside, various fashion magazines began publishing their own catalogues of dresses and costumes, majorly for women.
Publications around 1860s-1870s focused on the eerie air of Halloween, offering the readers to read Halloween poems (The Brooklyn Daily Eagle, October, 1865) or visit a ghostly home. Paintings depicting various witches, ghosts, and entities became rather common to see on the pages of magazines.
As stated by the book How to Amuse Yourself and Others: The American Girl's Handy Book by Lina Beard, released in 1895, it was apparently common for people of the 19th century to believe that Halloween was the best time to partake in magic. Though the writer denies any genuine power of said magical tricks, it is still implied that Halloween parties and games were quite frequent to encounter during the holiday, such as:
🕯 Melted Lead where one would pour melted metal through a handle of the key and into a pan of cold water, then deciphering its shapes to define the occupation of one's future husband.
🕯 Nutshell Boats that were used to decipher one's future by sending walnut shells filled with wax floating over a tub of water with tapers inserted into the middle and lit. It was believed that the owner of the shell that survives such a voyage unsunken would lead a happy life.
🕯 Roasting Nuts would predispose one's friendship: by burning two nuts, each to represent one person, one could predict if the connection was to be merry or unfortunate depending on how calmly the nuts burned.
🕯 The Magic Mirror was a common mirror that gained mysterious power during All Hallows' Eve. Holding it in the way that reflected the moon would help the person — usually a young girl — predict how many happy occassions avaited them before the next Halloween.
🕯 The Ghostly Fire would be one of the most peculiar ways to partake in 19th century Halloween. It was prepared by putting salt and alcohol, alongside a few raisins, in a dish, before it was set on fire. Then, the gathered crowd would do a circle dance around the table as the fire — described as greenish purple — burned. And right before it went out, everyone would snatch a hot raisin from the flames.
Alongside many other near-ritualistic occasions that this book entertains its reader with, those mentioned created a merry, festive, and rather mysterious air typical of the 19th century Halloween. In her Games for Hallow-e'en, published in 1897, Mary E. Blain adds on that rooms meant for Halloween games and celebrations are to be richly decorated with "apples, cucumbers, squash, pumpkins and such" that would be hollowed out and cut faces into. She recommends skull imagery, black cats, witches' hats, and various little decorations for the rooms — which are, of course, to be kept dark.
Halloween parties, both in Europe and America, would also become an occasion for costume showcases; it would only be a matter of time until Halloween costumes became a commonly beloved phenomenon. Often, people would dress up in exquisite gowns or themed outfits, such as witches or various creatures of the night.
In Ireland and Scotland, the tradition of dressing up for Halloween, known as guising, would be popular around the middle of the 19th century and into the Victorian era. In Scotland, the masks used for Halloween would be referred to as "false faces". The tradition of souling, asking for treats while going house to house, would be brought to the United States in the late 1930s with newly arriving Irish immigrants. Frank Leslie's Popular Monthly, Volume 40, published in 1895, refers to the custom of people, "disguised", going door to door with lanters made of carved out turnips and being rewarded with cakes and sweets. Unsurprisingly enough, "guising" often involved visiting wealthy homes, and the tradition grew all the more popular in 1920s and 1930s.
Though not particularly related to the 19th century, Halloween postcards are also a product of the craze that was the celebration of Halloween both in America and in the British lands. Largely popularized in the so-called "golden era" circa 1905-1915, these postcards present iconography very familiar to a modern person: witches, brooms, black cats, jack-o'-lanterns. The "magical" rituals described prior sometimes find their way into these visual depictions of the holiday, creating a symbolic tie with the past traditions: some postcards depict scrying, candle rituals, and various visuals of divination.
Decor sources: 🎃 🎃 🎃 🎃 🎃 🎃 🎃 🎃 🎃 🎃
#༺☆༻ 𝕮𝔞𝔫𝔦𝔰 𝕸𝔞𝔧𝔬𝔯 ༺☆༻#༺⚿༻ 𝕾𝔱𝔬𝔯𝔦𝔞 ༺⚿༻#halloween#halloween history#all hallows eve#all saints eve#history#victorian history#european history#american history#19th century#spooky#witches#october#autumn#folklore
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Hi! It was very cool and interesting to read your Supergirl guide, I didn't know most of info on it! Thank you for making it!
If you can, can you make it more high contrast? It was very scary when I stopped reading and my eyes stopped working suddenly 😅 (they needed rest for beginning to work again). I googled and it sounds a bit like eyestrain so maybe it will be easier to understand what happened. (Sorry, English is not my first language)
Anyway! Thank you for sharing this information! I think Cir-El is my favourite now
yeah asdkfj that was one problem with working with colors picked from the supergirl logo 😭the colors are def kinda rough! the original post has all of the text from the images in the alt text, if that helps.
i'm not sure if there's much point in editing the images themselves now because the post has already spread the highly saturated version around, so even if i change the og it'll still be like that in all the reblogs. BUT i can do you one better and just put the plain text here:
Who's That Supergirl? A brief guide to distinguishing the various holders of the Supergirl mantle in the Postcrisis era!
“There’s more than one...?”
•Indeed! Kind of like how there’s been a bunch of Robins, there have been a few Supergirls. They are:
•Kara Zor-El, precrisis edition
•Precrisis Kara was Linda Lee Danvers!
•Matrix (Mae Kent)
•Linda Danvers (an homage to Linda Lee Danvers)
•Cir-El (very briefly)
•Kara Zor-El, again (postcrisis edition)
•Postcrisis Kara is Linda Lang!
“Why are there so many Supergirls?!”
•During “Crisis on Infinite Earths”, the original Supergirl, Kara Zor-El, died.
•This is because DC wanted to relaunch Superman as the “Last Son Of Krypton” – no more other Kryptonians, no more Krypto the Superdog, no more of Clark’s boyhood as Smallville’s Superboy. (Look up the Byrne run on Superman if you’re curious about more!)
•However, “Supergirl” as a concept was still a character niche with potential. She could no longer be Kryptonian, but a female ally of Superman’s with similar powers could exist, in theory, especially as the mandate got more relaxed and Byrne left Superman books.
•Therefore: the first non-Kryptonian Supergirl appeared!
Matrix (Mae Kent)
•First introduced in Superman vol 2. #21 (“The Supergirl Saga” #1)
•From an alternate dimension where she was artificially created to be a hero, but her world died. She returned to the main universe with Superman.
•A shapeshifter made of “protoplasm” – she can turn invisible or take the shapes of other people, but shifting form takes a toll on her!
•Dated Lex Luthor (until she realized he sucked and then nearly murdered him! Go queen!)
•Supergirl from 1988 - 1996
Linda Danvers
•First introduced in Supergirl vol. 4 #1 (1996).
•Mae accidentally fused with a human girl named Linda Danvers while trying to save her life. She also gained the powers of an “Earth-born Angel”, including wings made of holy fire.
•(Lots of angel/demon stuff happens in Supergirl vol. 4. If that’s your jam, you might enjoy it!)
•At first, as a human, Linda has the form of Linda Danvers (a short brunette), but can transform into Supergirl (Mae’s taller, blonde form).
•(Yes, the Supergirl who goes to Dante’s Disco Inferno with Young Justice is Linda.)
Linda Danvers, Continued
•From Supergirl vol. 4 #51 (December 2000) onwards, Linda and Mae are no longer fused.
•Linda retains some powers of her own, but not as strong as they used to be, and no more of the angel stuff. She also no longer shapeshifts – she uses a blonde wig as Supergirl, but is shorter than she used to be.
•Linda’s powers are an homage to early iterations of Superman, who could not fly but could leap an eight of a mile, etc!
•This version of Linda wears the white crop-top costume!
Precrisis Kara (Surprise!)
•In Supergirl vol. 4 #75 (December 2002), due to dimension travel shenanigans, precrisis Kara’s rocket lands on postcrisis Earth, and Linda finds her!
•Precrisis Kara doesn’t stick around too long before she goes back to her own timeline, but she does make appearances in a couple other Superman and Superfamily-related comics at this time, alongside Kon-El and Linda.
•As a nod to the way Linda Danvers was an homage to Linda Lee Danvers (precrisis Kara’s human identity), when she returns to her own timeline, Kara says she likes the name Linda Danvers, and throws in “Lee” for “Leesburg”, the town Linda Danvers lived in.
Postcrisis Kara
•Linda Danvers retires from heroics in Supergirl vol. 4 (May 2003).
•Mirroring her precrisis origins, postcrisis Kara arrives in a rocket in Superman/Batman #8 (May 2004).
•The “Last Son” mandate is over – Kara Zor-El is Kal-El’s cousin, a fellow survivor of the destruction of Krypton.
•Kara is eventually taken in by Lana Lang, who offers to let her be her “niece”, Linda Lang.
•In her human disguise, she wears (the then-deceased) Kon-El’s glasses. 🥺
•Postcrisis Kara wears a blue crop-top costume!
Cir-El (Mia)
•First appears in “Superman: The 10¢ Adventure” (Jan. 2003)
•A human girl who is experimented on and given powers based on Superman’s genes, and told she is Superman’s daughter. She is sent back in time from the future to meet Superman.
•Her mind is split between Mia, the normal girl who resents Superman and what’s been done to her, and Cir-El, Supergirl, who has powers and believes Superman is her father (until Kelex runs some tests on her and confirms otherwise).
•She has a few adventures in Metropolis before ultimately realizing she is a pawn in a scheme by Brainiac 12 to take down Superman, and, horrified, destroys herself to ensure it never happens.
Thanks for reading! Here’s some of my favorite caps of the family with Supergirls! (Caps: 1: Cir, Traci 13, and Nat Irons asleep together. 2: Kon teaching Mae to play Magic The Gathering. 3: The Superfamily in "Superman Vs Darkseid: Apokolips Now!". 4: Lana Lang with her arm around Kara as Linda Lang.
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Cettr-
Cettr- is a prefix for genders that, while not (necessarily) being OUIASPEC, are outherine in nature (OUIN) or outher-aligned (outheric).
This ouingenderness and/or outhericity of Cettr-prefixed geneder is relevant and an essential part of their gender, even if say gender isn't outherine at the core/ouiagender.
List of genders:
[PT: list of genders]
Most of the genders here have been coined by me with the exception of cettrix and cettrum.
Cettreur or cettor
[PT: cettreur or cettor]
An outherine-aligned or outherine presenting Man/boy. A man/boy whose outherine expression/presentation and/or aligment to outherinity/outherine genders is/are and essential part of their mahood/boyhood.
Etymology: Cetero + the masculine Latin suffix -tor or its French version -teur.
Term coined by me.
[ID: A flag with four horizontal stripes, each of a different colour. From top to bottom these are: light blue, medium blue, orange and brown. /END ID]
Flag made by me.
Cettrir
[PT: cettrir]
An outherine-aligned or outherine presenting Proxvir. A gender near cettreur/cettor. The circabinary equivalent to cettreur. A proxvir whose outherine expression/presentation and/or aligment to outherinity/outherine genders is/are and essential part of their proxvirhood.
Coined by me.
Etymology: Cetero + the vir suffix of proxvir minus the v.
Coined by me.
[ID: A flag with four horizontal stripes, each of a different colour. From top to bottom these are: light blue, dark cerulean, pastel orange, and brown. /END ID]
Flag by me.
Cettrix
[PT: cettrix]
An outherine-aligned or outherine presenting woman/girl. A woman/girl whose outherine expression/presentation and/or aligment to outherinity/outherine genders is/are and essential part of their womahood/girlhood.
Coined by aboredsapphic on Twitter.
Etymology: Cetero + the Latin feminine suffix -trix.
[ID: A flag with four horizontal stripes, each of a different colour. From top to bottom these are: pink, dark pink, orange, and brown. /END ID]
I can't find the original flag made by the coiner. This flag was made by me.
Cettera
[PT: cettera]
An outherine-aligned or outherine presenting juxera. A gender near cettrix. The circabinary equivalent to cettrix. A juxera whose outherine expression/presentation and/or aligment to outherinity/outherine genders is/are and essential part of their juxerahood
Coined by me.
Etymology: From cetero + the era suffix of juxera.
[ID: A flag with four horizontal stripes, each of a different colour. From top to bottom these are: light red, dark rose, pastel orange, and brown. /END ID]
Flag by me.
Cettrois
[PT: cettrois]
An outherine-aligned or outherine presenting neutrois. A neutrois whose outherine expression/presentation and/or aligment to outherinity/outherine genders is/are and essential part of their neutroishood.
Etymology: Cetero + the -trois ending of neutrois.
Term coined by me.
[ID: A flag with four horizontal stripes, each of a different colour. From top to bottom these are: light green, green, orange, and brown. /End ID]
Flag made by me.
Cettreu
[PT: cettreu]
An outherine-aligned or outherine presenting juxtaneu. A gender near cettrois. The circabinary equivalent to cettrois. A juxtaneu whose outherine expression/presentation and/or aligment to outherinity/outherine genders is/are and essential part of their juxtaneuhood.
Coined by me.
Etymology: From cetero + neu from neutral and juxtaneu.
[ID: A flag with four horizontal stripes, each of a different colour. From top to bottom these are: Pastel teal, dark emerald, pastel orange, and brown. /END ID]
Flag by me.
Cettrum
[PT: cettrum]
An outherine aligned or outherine presenting androgyne. An androgyne An androgyne whose outherine expression/presentation and/or aligment to outherinity/outherine genders is/are and essential part of their androgynehood.
Etymology: Cetero + the neutral Latin suffix -trum.
Coined by Delta on their former blog.
The original definition they gave was "being androgyne in an outherine way, an androgyny that is outherine in nature", but I decided to adapt the definition so it followed the format of the other genders of this gender system.
[ID: A flag with four horizontal stripes, each of a different colour. From top to bottom these are: light purple, purple, orange, brown. /END ID]
Alternative cettrum flag made by me to match the style of the other flags.
[ID: A flag with four horizontal stripes, each of a different colour. From top to bottom these are: magenta, purple, blue, and yellow. /END ID]
Original flag by the coiner.
Cettravire or cettrevira
[PT: cettravire or cettrevira]
An outherine-aligned or outherine presenting proxavire/juxavire or proxangi. A gender near cettrum. The circabinary equivalent to cettrum. A juxavire/proxangi whose outherine expression/presentation and/or aligment to outherinity/outherine genders is/are and essential part of their juxavirehood/proxangihood.
Coined by me.
Etymology: From cetero + the avire/evira suffix, a combination of vir and era.
[ID: A flag with four horizontal stripes, each of a different colour. From top to bottom these are: Pastel magenta, dark purple, pastel orange, and brown. /END ID]
Flag by me.
Cettetra
[PT: cettetra]
A person who experiences multiple non-outherine/quaternary gender while being outherine aligned. Being cettrix, cetteur, cettrois, etc at the same time.
An outherine aligned or outherine presenting man + woman + androgyne + neutrois polygender person. A man + woman + androgyne + neutrois polygender person whose outherine expression/presentation and/or aligment to outherinity/outherine genders is/are and essential part of their polygenderness.
Coined by me.
[ID: A flag with four horizontal stripes, each of a different colour. From top to bottom these are: grey, violet, orange, and brown./END ID]
Flag by me.
Cettrir + Cettera + Cettreu + Cettravire coining post archived here.
Cettetra coining post archived here.
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