#emerald rough
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rajiyagemjeweles · 1 year ago
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Natural Zambian Emerald ,Baguette Shape Emerald 9x4x3 MM ,Making Gold,Silver, jewelry.Making Ring,pendant,Earring.Best Gift Anyone 1.10cts.
Price - 24.00 US$
Dm me more details for price intrested buyers.
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https://www.etsy.com/in-en/listing/1446018598/natural-zambian-emerald-baguette-shape?click_key=78aff753779611d5997e42a15b47eb0e20962dae%3A1446018598&click_sum=067fec90&ref=shop_home_active_1&pro=1&frs=1
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galacticghoste · 7 months ago
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I really wanna see the conversation Tails and Cream had after Lily came into existence
I never really thought about that so thanks for suggesting it.
I don't think Cream would ask since all she knows is that Tails needs help and would want to help him. Since they are not in a romantic relationship (YET) when Lily came into existence, but Tails would tell her since she was willing to help him.
It would happen when both are in college and Cream would be Baby-Sitting to earn some extra money.
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I really don't draw these guy's enough so thx for reminding me.
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sprainedankleproductions · 3 months ago
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fuck you *foils your c!clingy and c!emerald*
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rayactive-factory · 2 years ago
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🔥💧💎💧🔥.
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dantedeservedbetter · 1 year ago
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I just saw a Lady Gaga edit of Blazes death scene and I had to pause because I had no idea whether I should laugh or cry
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knowlesian · 16 days ago
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i keep trying to organize my thoughts about the us election and i’ve got a lot
anyway one of them i feel solid and secure on is “i still do think guillotine jokes are understandable and nowhere even near worth making a hill to die on but are alongside that probably not the best general tone to set given the specific context and my own personal beliefs on centering change and growth and pushing for a better future whenever possible over punitive measures focused on the past
…but goddamn i wanna make some guillotine jokes right now”
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chasingrainbowsforever · 2 years ago
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~ Green and Gold ~
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fyeahsonicthehedgehog · 2 years ago
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veryimportantsparkles · 11 months ago
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I realized that for Cypress I was designing a long-leggy dude with sharp bangs in a billowing white trenchcoat and that's basically Seto Kaiba. So I leaned into it. He has Thunderbolt now, and used it to absolutely destroy the Fortree City gym. Since the rest of the team is Grass-types it was pretty crucial to have him there. He was riding a major ego trip, but now we're in Mt. Pyre where the ghosts have type advantage over him. He's cranky. I'm worried when we get the TM for Shadow Ball he's going to try and call dibs on it, when I have other plans...
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ftwkcomic · 10 months ago
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The Adventures of Sonic the Hedgehog #2 page 2
Sonic roasting the Stink Punks hair-doo's, HAH! Portfolio: https://ftwkcomicbooks.myportfolio.com Discord: https://discord.gg/ZM2UNxXKPQhttps://discord.gg/TQUA26Naj8
Socials and comms info https://ftwkcomic.carrd.co/
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bismuthbloom · 1 year ago
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ill fates
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sapphic-sustrai · 1 year ago
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So a while back I made a post about how I dislike that the two most popular ships for Emerald are E/mercury & especially E/mberald. @runephoenix6769 asked in the tags how I felt about Rainbow Quartz {Emerald x Ilia} and I’m sorry that I’m only getting to this now!! ^^;
To answer the question, I’m a huge fan of Rainbow Quartz!! The two of them just have so much potential in my opinion, they can both relate to each other in quite a few ways, one of which is that they’re both trying to make up for past mistakes. Gotta love the redemption gfs!! ;w;
Since I answered this late, I’ll also list a couple of other ships for Emerald that I really like/love {in no particular order}.
Diamond in the Rough {Emerald + Weiss}.
Lightening Thief {Emerald + Nora}.
Cat Burglar {Emerald + Blake}.
Gemstones {Emerald + Ruby}.
Mint Chocolate {Emerald + Coco}.
And while I don’t personally ship Emerald with men because I headcanon her as a lesbian, I at least respect the Envy Zinnia {Emerald + Ren} ship!! So to those that ship this, you have wonderful taste!!
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dzeljka · 2 years ago
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Fighting off oncoming allergy season by painting stormy weather.
Fingers crossed for some rain, as that's the perfect weather for some couch doodling
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violentlyscreaming · 2 years ago
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Just because one ship wins the poll doesn’t mean I’ll write it in! Just looking for opinions rn. This fic will be bees centric either way.
You can find the first two chapters of the fic here
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tekatonic · 1 year ago
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Hiii i got a bit of a question about karma im the emerald guardians au-
You mention that in universe karma has little to no effect on the story, and only really changes a character's look.
But out of universe, when you design a character, how do you choose what karma they have? What's the process?
Also if karma is ever changing, is there a character that had a notable change in karma?
Sorry if this has been asked before and i love your stuff ^^
Gah... I am so flattered !!! Wow ! People like stuff I make !!! It's not been asked before, no worries, this is only my third ask about SEGAU and I thrive on talking about it :] ---
When I design the characters, i try to get a rough estimate in my head of their range on the karma scale ( though i forget sometimes ). I usually think about their parents or ancestors, significant traumatic events, their attitude towards life... stuff like that. That influences their colors and features in transformations.
Karma does change, but I think you shouldn't really be expecting it to be drastic changes. Because it's a value passed down... well, pretty much since sentience happened, it's accumulated a lot of information, and the latest person in a family tree is only a small portion of that.
Now that being said, each and every person's karma value is still uniquely theirs, so it can sometimes be majorly impacted by very big events and changes in circumstances ! ---
A good example of a character whose karma has a significant shift is Blaze the cat ! Until she was 8, she was living a comfortable princess lifestyle, and even with her royal ancestry ( those tend to have pretty questionable history... ) she had a decently positive karma value, but then she was zapped 200 years into the future and spent 10 whole years cut off from everything she knew, everyone she loved, and her easy lifestyle. As you can imagine, that's pretty traumatic... A big change in life can be a big change in karma, so hers understandably dipped into the negative.
Silver on the other hand, went from "everything is bad, how did we even get here" to "there is so much more beauty to life than i ever knew", so his karma is actively going up. A good time after 06, it'd be pretty neutral !
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supportivecircle · 2 years ago
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Sonic Wisps Warlock Patron Homebrew Part 3: Invocations
Part 3 of the Wisp Warlock (Part 1 Part 2 if you want insights and commentary) from my Sonic DnD Campaign is here. I was going to upload the full document alongside this today but I am distracted by my friends playing Hunt Showdown and myself playing Pathfinder War of the Righteous for the first time so I’ll get that all together tomorrow. The full document will be a Google Docs link so people can make copies if they want to edit it for their own usage. This post is detailing the four invocations, and the Pact of the Chain familiar, so it shouldn’t be too long. Excuse a lot of the math though, a lot of my explanation of why some things were done break down to average comparisons and trying to make the alternative options stand up somewhat to the Eldritch Blast+Agonizing Blast meta that a lot of people feel compelled to fall into to stay consistent and relevant through combat as the game ups the stakes and difficulty levels.
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So first off, the wisp. Familiars kind of suck for combat by default. The options you can pick from a regular Find Familiar are almost entirely for supporting you in non-combat means, with the closest to active combat benefits being creatures like the Owl statblock who can do Flyby Help actions. Pact of the Chain Warlocks get a few additional options to pick from with more combat utility, but not by much, and they don’t have a lot of long term viability for combat. Most of the games I’ve played in have had a Warlock in them, or someone who has a Familiar and wants the gameplay and aesthetic of having an actually useful addition to combat in their familiar/animal companion. We’ve always turned to homebrew for aid in getting better options that make Chain familiars not complete trash mechanically compared to just eldritch blasting. It’s a delicate tightrope to walk, so we look to our objectively superiors. I have owned the Compendium of Forgotten Secrets since maybe 2019, and it is so ripe with flavorful options for cool Warlock patron content. So I pretty much aped off the Emberborn familiar from that book, but tweaked it to be more wispy. Instead of three damage immunities I dropped it to damage resistance against non-magical physical damage, lowered the max HP by a damage die, and dropped the damage die down to a 1d4+1d6 rather than 1d6+1d6. The logic behind the damage is that the average damage on a hit from FRENZY! ends up being 9 damage, one of the types is necrotic so more rarely resisted, and a basic Eldritch Blast with 16 CHA at level 1 is 8.5 damage with the Agonizing Blast invocation. At Level 5, the Eldritch Blast gets another die so the Wisp becomes a less appealing use of your action. The Investment of the Chain Master overcomes it and lets you use your bonus action to get your Familiar to attack. FRENZY! also has Pack Tactics like the Emberborn because as far as I can remember, there’s no way of increasing your familiar’s attack bonus outside of some magic items. We originally had Blindsight on the FRENZY! but in hindsight its probably too much even though it fits thematically. Our Warlock never used FRENZY! to scout ahead, but if they did they would probably have found out how good Blindsight can be for a scouting familiar. This is meant to be a primarily combat focused familiar, its perks and benefits will shine in that area. Also the Color Power for FRENZY! is rad as hell.
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Okay so the Invocations. Starting with Advanced Color Theory (oh my god I’m brilliant), there is one Invocation for each Pact as well as a general one for any Wisp Warlock. Advanced Color Theory never got used in our game because our Warlock was a Chain warlock and it is exclusive for Tomelocks, so I can’t say how powerful it is outside of theory. It should be okay. I don’t think the potential is off the walls, but its a reliable means of ensuring better damage on some of your spells. Warlocks only get so many spells per short rest, and if two of their uses happen to be damage dealers, then they have a means of ensuring a better damage roll. If they don’t plan on, or have an opportunity where its appropriate, to use a proper spell slot on a damage attack, they can always use the charge on an Eldritch Blast. It’s not WOW! (the hidden wisp no one talks about) worthy, but it’s probably not bad. Feeding Frenzy is the Chainlock option. There are three Chain-exclusive invocations in the available official content: one lets you heal way more when your familiar is nearby, one has several benefits that increase its ability DC and attack on a bonus action, and the last increases your familiar telepathy range to same-plane and talk through them. So for combat, Investment of the Chain Master normally makes your familiar stay relevant damage wise as they now don’t compete with your Eldritch Blast. This invocation won’t top that in value probably. It does up their damage as you gain levels, but at lower levels it will mostly make your FRENZY! beefier. The two invocations are meant to synergize together to keep it damage relevant and more survivable as the game goes on. The only error is that Investment sets Familiar DCs to your spell level, so if you already have it the DC13 strength doesn’t matter and the latter benefit at level 16 is already provided. Aside from that, they are meant to synergize together. The level 11 damage increase pushes the average damage to 17 and level 16 will be 24,while an EB+AB will probably be dealing a total of 31.5 and 42 at the same levels. Nothing outside of way more in depth changes will keep a familiar at pace with EB in terms of damage (and our game wasn’t going that long anyway). Investment gets around this by removing the action competition, while this Invocation will slowly up the damage while also provide the added capabilities of pulling an enemy prone and keeping FRENZY! in the fight longer. Hyper-go-on-and-on (dude I’m so funny) is the Invocation mentioned in the prior post that allows players to access the fun color power mechanic early, while also still providing a good benefit once the powers are naturally unlocked. Two extra uses per day without exhausting the Wisp lets the player use their favorite abilities more often, while still not being enough to make use of the same power for every combat in the adventuring day (if you have more than 3 fights in a day).
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The final invocation was already posted, and it is the Wispon Warrior invocation for Bladelocks. In the same way that Chainlocks just can’t compete damage wise with using their action to EB+AB, Bladelocks also notoriously suffer in trying to fulfill their main role if they want to DPS. You can get extra attack and add bonus Charisma to damage with invocations, but outside of the Hexblade who can use their Charisma for attack+damage, the reliance on Strength or Dexterity still puts Bladelocks in an awkward spot of having to further divide up their stats and their damage modifier will not top 4xEB+5 at 20 Charisma late game. Rolling the Hexblade Charisma bonus into this Invocation helps ease up the pressure on the situation. You can take this and Thirsting Blade and settle for 4d6+10 total (average 24 per turn with CUBE!), and stick with two Invocations dedicated to it, or still take Lifedrinker and bump it up another 10 points. With all three invocations, you can sit around 34 average which surpasses 3 EB+AB at level 11 and is about 8 points behind 4 EB+AB at level 16. Now, unlike Hexblade, the Bladelock Wisp Warlock doesn’t have medium armor and a shield to shore up survivability, so alternative weapon options are included to give reach or ranged options, and certain Wisp Powers (QUAKE!, LIGHTNING!) can give you an opportunity to get in the enemy face and not get bodied too quickly every now and then. My Warlock player did not get to use this, but I did get to experiment with it via Whisper, who was a Bladelock in my campaign. She was still primarily focused on EB+AB (because as stated in the previous posts, I give Warlocks AB, and if they go Bladelock they can swap it out at 5 when they can get Thirsting Blade) but also did not have access to QUAKE! or LIGHTNING! or any of the Wisps outside of her canon ones. By the way, to compensate for Whisper only having 1/3 of the available Wisps of her subclass, she got 3 uses of each Wisp compared to the normal 1. None of her Wisps are absurdly broken for that, outside of LASER! which lets her get a few solid shots in reliably throughout the time she might spend with the party. Anyway, this invocation should check out to be okay. None of the weapon options are stronger than any regular weapon, although the crit effect on the CUBE! form has always felt a little underwhelming to me. I never saw it in practice, but I also didn’t want to make it too strong of a bonus effect cause it’s already got a maul’s stats. I kind of tacked it on there so it have a little bit extra like how the SPIKES! having reach and being able to remain for Opportunity Attacks (the other weapons explicitly don’t have that stated for a reason, they are meant to last in that form until the end of the attack then return to Quarterstaff stats) or DRILL! having medium range. If you wanted you could do something for CUBE! where instead of having a shove on a crit, the Wispon can stay in that state until the start of the player’s next turn like the SPIKES! sawblade and provide something like a +1AC bonus or something cause of the CUBE! energy bolstering your defences. Just a thought I had while writing.
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This isn’t a part of the Warlock document, but it was an item I made available for purchase from the campaign’s Wizard merchant for the Warlock which was really cool. I figured it’d be a peace offering for not having the full document ready to share. The cost by the way is just nonsense, I did away with Copper/Silver/Gold for Sonic and just made a general currency of Zennys/Jennys/Gennys (Z/J/G) to be even more confusing to say. Functionally it was worth 10,000 Gold in regular DnD currency. Anyway throughout the campaign, the biggest frustration the Warlock faced was the turn difference between their character and FRENZY! and how much can change between those turns if the initiative count is big enough. We also might have misunderstood some elements of the turn logics and commanding. Unlike other companion classes like Beast Master Ranger, Drakewarden Ranger, or the Artificer Battle Smith, the Familiar of the Pactlock does not get any kind of means of moving it’s initiative up to follow the player. So I decided to make a magic item to give that, but also realized it had to have a lot more going for it to be appealing for an attunement slot. So it ended up giving a bonus to initiative, a means of getting the Familiar right into the action when a big spell is used, and a synergetic back and forth between the Warlock and their Familiar. FRENZY! becomes less likely to hit as the game goes on and enemies get tougher unless they are given a means of increasing their attack bonus, so the +Prof to attack/damage on an attack might not proc as often as the speed bonus for FRENZY! which is intentional considering how much of a bonus it becomes. It only applies to one attack though, and Warlocks don’t get a ton of spell slots for this to be used on every turn in a combat. In any case, as with all of this stuff, it was made for a specific campaign so don’t go expecting a perfect balance with this item. Also I gave it some Archie flavoring cause my world was an amalgam. Pretty cool, HUH? Anyway thanks for reading and enjoying this content. I had a blast with this campaign and was very happy with how this subclass turned out in regards to all the flavor it added for the player character. I will have the full Google Docs file ready tomorrow for people to get copies of if they want to edit it on their own or save it in its entirety. If you do edit it and post it somewhere, or share it with your friends, please link back to the original. I would love to hear people’s experiences with it if it ever gets used in any niche Sonic themed campaigns, as well as any ideas people might have for similar content! I love reading cool homebrew and brainstorming ideas. If I get any inspiration to share other content from this campaign I’ll be posting it on this account. For instance: This artwork of a boss in the campaign consisting of Rough and Tumble in a traced+modified mech suit from either Metal Gear or some other mech series.
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It actually came in three images: solid pieced together, and then split apart:
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And yes, that’s a chaos emerald. They stole one at one point and got their bandit group’s engineer to make a “Totally awesome robot suit.” The fight started with them powering up in the suit and saying “You'll yelp in pain, you'll groan and grumble! You're about to brawl with ROUGH AND TUMBLE!” and then at the ~60% health point they said  “This fight is getting jank, but we can't just stroll out! It's time for… Tumble to Tank and Rough to Roll Out!” and split apart to reveal the chaos emerald energy source. Before the fight one of the players hacked into the personal laptop of the duo and read their diary entries to figure out what their plans were, then found a document containing all their rhyming ideas and dragged it to the trash folder immediately.
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