#elkinet
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ARGONUS INFO: the Elkinets, an "advanced" guide
(NOTE: description copy-pasted from DA where i normally post my works. any context that is missing here on tumblr can be found on my DA [linked here and on pinned post] )
[this is a single image best view if opened in a new tab. the top image was the first formal post about them, before i actually started my argonus worldbuilding series]
[re-uploaded due to original being posted from main]
[tumblr edit: this guide is meant to be a "basic" guide to the elkinets themselves. obviously, because they represent airplanes and airplane-like drones, they come in such a wide variety. also, idk how the formatting is, so excuse any issues and mistakes. i also edited some grammar issues as well. ]
GENERAL BASICS elkinets, on the surface, look like your everyday generic aeromorph, that is a living aircraft with a humanoid shape (a rather "basic" one at that).
they have a clearly defined head, neck, body and tail. they stand on two legs, and the wings act as arms and hands when not used for flight. however, there are some things that separate them from other similar aeromorphs.
-excluding the engines (Later on that), they and the other aeronoids both have an entirely biological existence and an evolutionary background, being highly derived from argonus's early Psittacopasserae birds (parrots and passeriformes) during the late paleocene.
-the legs and feet aren't landing gear, rather they are much like that of birds and theropods, further reflecting on their evolutionary past.
-their skin is soft and leathery, not unlike that of a human's (kinda creepy, but whatever) it is, however, comparably the same thickness as our own.
-their cockpit / canopy / windows are purely aesthetic, having no real function. it is solid in color and made of skin like the rest of the body (they are often called "canopy/window integument")
-they have a skeletal structure not unlike other tetrapod's, alongside organs as well.
-there exist a dwarf / pygmy version of them, which occurs when there is a lack of natural resources.
now that's established some of the basics, we can get into the specifics of it. BODY SYSTEMS being a tetrapod, they have various organ functions, though here are listed some of the important one:
SKELETON: the skeleton of an elkinet is still similar to birds, but there are a few highly-derived parts of it. two major examples are the skull and arms. much of the skin covers the head like it would with the skull. it has lips to cover the "teeth", keeping them lubricated with saliva. these "teeth" aren't actually true teeth despite initial appearances. they are instead tomium (what geese have) that have the same function as canines, premolars and molars, covered in the same material as the beak. their incisors, however, are what's left of the actual beak they once had. both the beak and teeth constantly are growing, and while the process of mastication (chewing/grinding of the teeth) is often enough to keep them trimmed down, proper dental care is still required. the arms are also very derived from the original animal. everything is normal right up to the metacarpals, where we see the metacarpals small and atrophied. the metacarpal isn't completely useless, since it (alongside some cartilage) help anchor down the many muscles that make up the other half of the arm. just like modern birds, the bones are hollow. this allows them to stay relatively light in weight so they can much easily fly, but does raise the risk of injuring those bones. this is especially a problem with older, larger individuals.
MUSCLES: an elkinet's strength varies from aircraft to aircraft, but in any case they are pretty muscular regardless. the area with the most muscles are the half end of their wings. these muscles help move and control the rest of the wings, but more importantly they help manipulate objects. this is, obviously, because they have no fingers, so having those muscles are really useful for delicate task like writing. their legs are also pretty muscular, which is a given since they use them for getting around on the ground as well as taking off and landing. the tail stabilizers, canards and prop blades can also move around. those parts can move in a similar fashion to the wings, though more weaker and are often used as more of displaying emotions.
RESPIRATORY AND CIRCULATORY: while two different body systems, they go hand and hand together. -respiratory- the elkinets have a strong respiratory system. their lungs are large, having various air sacks to help with gas exchange. in addition, elkinets have re-evolves diaphragms. elkinets primarily breath through their nostrils, which can sometimes hide behind the engine intake if said engine is on the face. -circulatory- elkinets have a four-chambered heart, not unlike any other tetrapod. their blood is red, and so is a fresh wound. however, said wound then turns grey during the healing process (unless injury is permanent, then it stays gray). apart from where you'd usually find mass amounts of blood flow, the engines are also a major place for blood to go through, especially if being used in flight. the engines is always loosely connected to both circulatory and respiratory systems. when running, the engines can take in oxygen and puts it into the bloodstream. this is, however, not super effective since it only takes in 1/10 the amount than the lungs.
DIGESTION: contrary to what one may think, elkinets do not consume jet fuel, nor any kind of fuel, rather they eat actual food. elkinest are, for the most part, just as omnivorous as we are. they are capable of consuming both plants and meat, and have been domesticating animals and plants for food for many, many centuries. however, exactly which one they consume the most can vary. for example, larger aircraft may stick to a more vegetarian / vegan diet because plants are far more easier to produce and yield more food than animals. on the otherhand, some places don't have much land for growing crops, so they stick to eating mostly animals. and, of course, we cant forget about the various cultures and what they eat as well. since the elkinets have the tomium to help grind down food, they have de-evolved their gizzards as they serve no real purpose anymore. they do, however, still have a cloaca, the single hole on their butt that used for everything down their (waste + reproduction).
REPRODUCTION: i won't dwell on this too long since i don't like talking about it. all you need to know is that while their cloaca conceals their reproductive parts, they still have the usual reproduction organ that most other tetrapods have. they also lay eggs, like birds
PHYSICAL APPEARANCES & ANATOMY
now we head to the rest of the body and their physical appearances.
HEAD: like said with the skeleton, elkinets have a reduced beak that act as incisors while the tomium act as the rest of the teeth. but apart from that, what else is going on?
-canopy/cockpit: like said in the beginning, the canopy has zero function, at least by our terms. they do, however, serve as identifying features between individuals. the color of it will vary; most of the time it's some shade / hue of blue, but it can also be any color. the canopies' color always stands out from the rest of the rest of the body.
-eyes: eyes are rather human-like in shape, but the general style of them can vary. regardless, elkinets always have a clearly defined pupil and iris. and they come in a wide variety of colors (another way of identifying individuals). in very rare instances with trainer aircraft (particularly ones with separate canopies), the elkinet may have four eyes, much like the other argonian fauna. it's unclear why it's specific to trainer aircraft and not other kinds.
-ears: the one thing that remains consitant with the rest of argonian vertbrates are their ears; they have four earholes, which are covered by a flap of skin akin to an earlobe. they are desgined to protect their hearing durring flight.
-fangs: sometimes the canine part of the tomium can stick out of the mouth. these are usually small and dont create much of an issue.
NECK & BODY all elkinets have a neck, however short they may be. the neck and spine are very flexible, and the neck can turn a near 180 degrees. when standing, the body creates and S-like shape. although they may look top-heavy, they're center of gravity is actually around the pelvic region (Often helped with the tail), so they don't constantly fall over.
ARMS / WINGS the "hand" part of the wing is called the "paw", and in spite of it's shape it is extremely dexterous. alongside the muscles at the wingtips that control the appendage, the paw's underside (their "palms" so to speak) are as soft and sensitive as our fingers. the palms, as well as the underside of the paw in general, are also covered in setae (same stuff some geckos have), which they can control to hold / drop items. this allows them to hold smaller objects without moving much of the wingtip's' muscles. the length of the arm, regardless of aircraft, is always long enough to do basic arm stuff (grab, stretch etc.). they are also never past the neck of the elkinet, and are always directly connected to the body around the chest /abdomen area. in the multiplanes (biplanes, quadplanes, ect), there are no support beams between the wings, and as expected those extra wings will also function as arms.
LEGS AND FEET the legs of the elkinet are directly underneath the wings. although no longer needing to live in the trees like their passeriform relatives, most elkinet feet still are still capable of and used for perching and grabbing onto stuff. with some of the longer-winged aircraft, there comes longer legs to keep the wings from dragging onto the ground. the colors of the legs are always greyish in color, though can have a little tint to them. there are five major feet types when it comes to variations:
-standard anisodactyl: one of the most common leg types, all aircraft can be born with anisodactyl feet. these kinds of feet are not exclusive to one aircraft type, though sometimes they're more rarer in some types of aircraft than other.
-zygodactyl: another very common and non-exclusive feet type, these kinds of feet are more common in the smaller and lighter aircraft, especially in civilian and non-combat aircraft. some elkinets use zygodactyl feet to hold and manipulate objects, much like parrots do with their feet. skiplanes have a unique variation of this foot type that's semi-palmate (partially-webbed).
-dromaeosaurid: heading to the more exclusive kinds of feet, the dromaeosaurid feet (also known as raptor feet) are only seen in the small and medium-sized aircrafts. they are especially common in combat aircraft like bombers and fighters. although tipped with a large talon, rarely is the big toe ever used in combat outside of the military.
-webbed: while these feet are often in the shape of you average palmate (Like ducks and geese), they can also take the form of lobate feet (Like grebes and coots). they are exclusively seen in seaplanes and very rarely in other types. curiously enough, those rare times are often in navy and coast guard aircraft. as expected, these provide better mobility in water.
-carnosaur: of all the feet types, this is the only one that is incapable of perching or grabbing due to a heavily reduced rear toe. these are only found in transport aircraft and no other kinds have them. they are especially common in some of the biggest and heaviest of them.
TAIL beyond with flight, the tail also serves as a balancer to keep elkinets on their two legs. the tail is flexible and capable of moving around. the tail can be used as an indicator of emotions; an example is their tail swaying side to side. this is typically associated with being happy or content. all elkinets have a tailbone and some form of a tail. the twin-boomed aircraft are very interesting, in that their tail is boneless and part of the arm. each boom is separated from each other, allowing them to move independently. when in flight, however, they are held together by setae, same thing on the wingtips. they are limited in movement, however, and are primarily controlled by the base of the boom.
SIZE AND HEIGHTS from nose to tail, a normal elkinet is around the same lengths as their aircraft counterparts. however, that is not always the case; elkinets also have a pygmy version of them. pygmies are half the size of a normal elkinet, and come into the world of two way; being born by pygmy parents (Most common) or being born from a normal elkinet (very rare). the latter occurs when there is a lack of natural resources (water, food, etc.). this has, historically, happened on island and island continents, but in modern time it became prevalent in places of poverty. apart from the size, they're about the same as a normal elkinet. sometimes, especially with some of the smallest aircraft, pygmies can be smaller than humans. with individuals, however, there are some variations in size much like us. some individuals of the same age and kind can vary a little bit. this is especially in females, since they tend to be slightly larger than males.
GENDER DIMOPHISM female and male elkinets look almost identical, though there are some external giveaways to their gender.
-females: females, like said previously, are slightly larger than males. in addition they'll have some much fuller eyelashes, and often have a slightly more curved chest than the males (of which is mostly fat)
-males: the almost opposite, males are slightly smaller, with a flat chest and less full eyelashes (or in my drawing style no eyelashes).
[tumblr edit: later on, i would call males "toms" and females "sheplanes". also, yes, i know, typical "girl vs boy" anthropomorphisation. come complain to me..]
COLORS AND LIVERY contrary to our aircraft, elkients do not have any obvious letters, numbers or symbols as part of their liveries. they only have colors, patterns and markings (seen on last image). at most they'll have markings that very, very vaguely look like said symbols. the closest thing to having those as part of their livery is if it's tatooed on, otherwise it is worn as some form of clothing or accessory. while most of their livery is based on their real-world counterpart, they practically can have any kind of colors and liveries.
GENETICS & HYBRIDS
all elkinets are part of the genus aeros, and because of how closely related different kinds are, there is indeed a possibility to get a hybrid. between different aircraft, hybrids can vary from uncommon to very rare. in all cases, hybrid elkinets are usually a mix-and-match thing, having certain physical attributes greatly resembling one parent than the other, the most common of which is being one parent' species and the other's colors/livery. sometimes, though, other body parts can be taken into account like head, body, tail, engines, etc etc...however, there is more at play than just having the parents be two separate species. see, what comes out depends on the size difference between the parents. usually, the rule of thumb is that the smaller the mother is compared to the father, the more likely it is the baby will be the mother's species. here, i have a set of examples (disclaimer, I'm horrible at percentages):
if the mother's smaller than the father, it's the following statistics: -60%-90% chance of baby being mother's species -30%-5% chance to be father's species -10%-5% chance of baby being hybrid
if father's smaller than the mother, the statistics are swapped: -60%-90% chance of baby being father's species -30%-5% chance of baby being mother's species -10%-5% chance of baby being a hybrid
if both parents are close to or of exact same size, then it's different: -35%-40% chance of baby being father's species -35%-40% chance of baby being mother's species -30%-20% chance of baby being hybrid
of course, this is if the baby is conceived naturally. though, in the more modern age, parents can instead go to specialist to have their baby artificially conceived. the most common way of doing this is having a fertilized egg sit in an artificial "womb" until it developed into a more proper elkinet egg. these artificially conception creates the same chances of what comes out as if the parents were of same size. this method, however, is pretty costly and does require the two parents to go through paperwork and make sure that they're capable of taking care of the child.
ENGINES AND FLIGHT just like real-world aircraft, elkinets are fully capable of flight. however, their flight is pretty different than our aircraft.
ENGINES: the elkinets fly primarily with their engines. the engines are near-identical to our non-living aircraft, having the near same mechanisms and what not, particularly the insides of it (fanblade, compressors, turbines, ect). however, the materials are actually partially-biological, having keratin make up at least 30% of those part. this makes elkinets (alongside all other aeronoids) one of the very few times a biomechanical organism has evolved naturally. another thing that sets the elkinet's engines apart from normal aircraft is how resistant they are. things that would normal damage or strait up ruin an normal engine (water, debris, ect) have little to no effect on the elkinet's. their engines (if on the wings) are also firmly attached to the arms via cartilage, so it would take significant force or trauma for them to come off. however, the insides of the engines are also pretty sensitives, and they definitely would feel debris if it was caught up in there. thankfully the debris usually will comes out by itself with a few start-ups.
FLIGHT IN GENERAL: elkinets take off by having their engines at near-full power and either launching themselves into the air or getting a brief running start. once they've got air, engines go into full power and they fly off. regardless of what aircraft they are or the type of engines they got, all elkinets fly at the subsonic speeds of 200-210 mph (dependent on respective aircraft/engine types). since elkinets have no flaps or speed brakes, they usual stop/slow down by positioning themselves so that they reduce their speed (Much like what birds do when they come to land). elkinets will even deploy reverse thrust if they need to further slow down. like that famous saying from Issacs newton goes "what goes up must come down", and that stays true for the elkinets. for one, flying itself can burn alot of calories, especially if the engines are constantly running. another thing that limits the amount of time in the air is the fact that they have to hold their arms / wings strait out. while they have evolved to hold their arms out for long periods, they cant hold them out forever. in addition to normal flight, all elkinets are capable of gliding as well. and, depending on engine placement, they can also hover in the air even if they aren't vtol aircraft themselves. this, like with birds and the above stated, takes up lots of energy.
DEVELOPENT & LIFE CYCLE like practical any organism, elkinets have a life cycle and different life stages. typically, elkinet on average live for roughly 110-120 years, and have weird developmental stages too. although they reach a certain point where growth is suddenly slowed, elkinets never really stop growing. some of the largest elkinets are also some of the oldest. there are considered five different life stages
EGG (0-3 months): five months after conception's, the mother will give birth to an egg. the egg, while varying in color and sizes depended on species, will always be of the same shape. elkinet eggs are soft and leathery like a lizards, and create their own heat. however the egg must be protected and kept an eye on at all times, should the egg ever hatch or get damaged. the parents can either place the egg in a special nursery, or take the egg wherever they go. the gender of the child can be told two to three weeks prior to hatching via ultrasound.
INFANT (hatchling/hatchlet), 3 months-4 years: when first hatched, the infants eye are closed for the first five days. infants lack the tomnium when first born, an only gain them once two years of age. in the meantime, they are fed bland, pureed food (Not unlike our baby food), or if one to go the all-natural route, pre-chewed food. infant elkinets begin "walking" at age 5-8 months. or, more accurately, hopping. they start by bunny-hopping, that is lopping on all fours not unlike that of a rabbit. eventually, they'll begin to clumsily hop on two legs like a drunk kangaroo, and later at age 3, begin to walk normally. infants, before they're able to start talking, will make various chirps and hisses (which is said to be very much like that of a cheetah cub, caracal or baby racoon). they are also, obviously, incapable of flight since they lack the parts nessisarly to fly.
CHILD (aeroling), 4-14 years: at this age, not only are they talking and eating solid foods, but they've also developed the engine parts that allow them to fly. however, the engine are still very weak; at most they can glide short distances, so they need to exercise them in order to be able to properly developed flight. it's also at this age that they're put into the education system.
TEEN (Middling), 14-27: the midway point from child to adult. at exactly 16-17 they're considered sexually mature, however it is considered that the age of 22 is the appropriate age of consent. at this point, they're fully capable of flight, and at 19 they're considered old enough to work, go to collage or join the military.
ADULT (30-90): at this point, the growth is heavily slowed, but not stopped. apart from that, this is your typical adult stages you'd expect.
ELDERLY (100-130+): the final stages, elkinets begin to loose their flying abilities as their engines begin to weaken. any form of bright colors they had become darker and duller, and their health complications begin to rise. most elkinets will end up with mobility issues and will inevitable be unable to walk. usually these complications strikes larger aircraft earlier than the smaller ones
now, in some freak circumstances an elkinet's growth does not slow down much, if at all. it's very rare, and this most commonly happen in the pygmy elkinets. while this does sound cool, it only leads to a shorter lifespan.
MISC TRIVIA here, i have some various info and facts about the elkinets that don't entirely fit into the different points.
-elkinets, and practically all other aeronoids can survives slightly more hotter /colder temperatures than we do. they've only go into hypothermia (cold) when their body temperature hits 89.6 F, and hyperthermia (hot) when it hits 105.8 F. both those temperatures would kill us humans without immediate help. however they obviously try to avoid those dangers and will stay cool / warm when they can.
-elkinets will also wear clothing and accessories, not just for the above reasons but also for other reasons like vanity or rules and regulations.
-elkinets do indeed have vehicles. not surprisingly, most of them are aerial-base, but there are a plethora of land and water ones too. most of these vehicles, however, don't go as fast as you think. with the flying vehicles, they only go slightly faster than the fastest elkinets, if not the same speed as them. they're primarily used for long-distance travel and heavy transport.
-adult elkinets still do make animalistic noise, though unlike when they're young these noises are more akin to large carnivorans, such as growls, roars, screeches, and yowls. however, the noises aren't part of their actual language, they're more of sounds that display certain emotions.
-while capable of eating thing us humans can eat, there are also some foods they only they're capable of eating. holly berries are a good example, as they've been domesticating them for years for things like pastry filling, candy and rum (which, funny enough, made them less poisonous to humans).
-elkinets prefer to sleep on the bellies as it's more comfortable as apposed to sleeping on their backs
-elkinets usually do not naturally have any armaments to them whatsoever (missiles, guns, ect). those are usually part of armored suites worn by the military.
anyways, that's this post for now.
#argonus#planet argonus#speculative evolution#speculative zoology#speculative biology#anthro#aeromorph#anthro airplane#anthro plane#elkinet#worlbuilding#worldbuilder
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STALEMATE SHIFTER: the argonian tronics and archangel tronics
(NOTE: description copy-pasted from DA where i normally post my works. any context that is missing here on tumblr can be found on my DA [linked here and on pinned post] )
[this image is best viewed when opened in another tab]
tumblr intro: the kelxverns are not the only shifters created durring the stalmate wars; amoung the "big three", there are the kelxverns, argonian tronics, and triffinoids. today, we talk about the argonian tronics.
THE BACKSTORY
Now, would you believe me if the kelxverns weren't the only shapeshifter or experimental beings during the time they were made? Well, During the “stalemate war” of the 2420’s (The war where the center kingdom had missiles in swuada), the kelxverns weren't the only ones being created. As a matter of fact, the kelxverns, tronics and triffinoids (all dubbed “the stalemates” [stalemate shifters, or in this specific case "the big three]) were all developed and made at the same time. All three were supposed to have some usage in warfare, and all three had their documentations burn away in a fire (some more than others), in a desperate attempt to try and hide everything from the public (and more importantly, the pukanis).
Whilst they were being developed by three different groups, all three of them were working together to try and create the same thing: a super-“Human” being that's able to use their shifting capabilities' during combat.
The Argonian Animatronic Elkinets, abbreviated to A.A.E’s, are also just called “tronics” by everyone else. Of all of the three stalemates created, they have the most information to them, having the arson only take away a fraction of the documents about them. As a matter of fact, the pukanis learned about how the stalemate trio’s creators were connected because even the exchanges between all three were safe from the fire.
However, not all was safe from the destructive flames: several documents pertaining to “the archangels” were lost, more than likely on purpose due to why they were being created. However, everything else was safe, which not only help the pukanis learn about the tronics themselves, but also bits and pieces about the other stalemates created (because again, they’re all connected).
Perhaps a very shocking thing to the pukanis was the fact that the people behind creating the tronics wanted to try and get as close to recreating the punaki’s and their powers. While seemingly impossible, the animatronics already had some pukani DNA inside them, and as they’ve learned from the mangleoids, it’s entirely possible to activate a good deal of those abilities.
So now that we got down the backstory, we can begin talking about the tronics themselves.
THE TRONICS BASICS
The general basic tronics are derived from the nevardian animatronics (my take on the fnaf animatronics), and what are essentially animatronic versions of aircraft. They are predominantly biological, with the exception of their engines and a small microchip (More on that later). They have much of a mixture of the same biology as elkinets and other types of tronics (and to an extent even the pukanis). Some of these traits This would include the following:
-dead-ended digestive track consisting of only a mouth, throat and stomach (tronic/pukani) -black-colored blood (tronic) -functioning engine that help with oxygen intake (elkinet) -flexible, highly dexterous wingtips (elkinet) -bizzare reproduction (tronics) -segmented, robot-like body (tronics) -lays eggs (elkinets)
There’s probably more that I can list, but these are just a few examples. However, there are alot of things that are more unique to the tronics:
1-mouths
The mouth shape can vary depending on the individuals. There are three mouth type: prong-toothed (prong-like outer layer much like that of the pukani’s), tronic-toothed (lips covering the teeth), and mouthless (no mouth, or even throat). The mouthless variety, for obvious reasons, are unable to consume food normally, so they rely on their tendrils/tentacles to eat, which conveniently leads to the next thing…
2-tenticals/tendrils:
All tronics have what are known as “digestive tentacles/tendrils” that are concealed on their back. A normal tronic has four of them, and with kelxverns they remain as part of the body even in their non-elkinet form. These tendrils are segmented (like most of the tronic), nearly the entire length of their body, and are tipped with four claws which are used to tear apart food. The very end segment where the claws are attached also has taste buds. They are directly connected to the stomach, and through the power of a mucus lining and muscle, help bring the food down. However, only the mouthless variety or those heavily damaged are able to eat out of the tendrils. When it comes to the mouthed tronics, the tendrils' “throats” are closed off. However, the tendrils are not totally useless; the claws are extremely dexterous, and they are still used for things such as holding/grabbing, manipulation, and in general being another set of “Hands”. However, if a tronic where to get a severe mouth injury that prevents them from properly eating foods, then within a week the tendrils will open up and become those extra pair of mouths.
3-claws
Whilst some tronics still have the fingerless paws (wingtips) of their elkinet brethren, some also have actual fingers or claws on their wingtip. These don't present themselves as an issue when it comes to flight. However, because they have dexterous digits, they lack the stenae that other elkinets have on their paws, thus they’re forced to actually use their fingers/claws to hold things.
4-the "brain chip"
The brain chip is a small microchip that all tronics have. It is located at the base of the head where the head and neck meet. This chip contains all of the tronic behavior, memories, and basically acts as a backup save for the brain and whatever abilities they have. This can only be accessed via surgery, and it can be placed into any sort of tronic/robotic being that’s compatible with it.
[tumblr note: it's very, very rare to remove the chip and only done in emergency situations by tronic specialists with consent]
5-abilities
Not all tronics have any of the “superpowers'' that the creators wanted to add in. However, their creators managed to not only get a decent amount of the powers from the pukani DNA, but also add some of their own. The powers would include the following:
-super strength: while the tronics themselves are slightly stronger than a normal elkinet, a tronic with super strength is able to handle things that are 3-5 times their size. Even kelxverns are able to use these super-strength when not in their elkinet form.
-morphic recognition: some tronics are able to recognize individuals in different forms. All they would need is to be able to see the individual in question once, and they’d be able to identify them regardless of what they turn into. It is, however, not without it’s drawbacks; kelvxerns who’s elkinet form has morphic recognition often have a harder time keeping in one form, since their brains struggle to recognize that they’re changing without some kind of outside indicator, such as a mirror, change in surrounding area’s size, or even a piece on non shifter-friendly clothing they wear. morphic recognisers, however, do feel "auras", bassically a form of "something feels off". it is their only way of recognizing anything is wrong with themselves or others.
-telekinesis & levitation: with the tronics, their telekinesis and levitation is pretty limited. With telekinesis, they can only hold things that aren't over 10nth of their body weight, where any more and they begin to struggle (this is regardless of super strength or not). They also cannot hold themselves in levitation for long, so it’s only used to get to a higher vantage point before flying/gliding back to the ground.
-selective Telepathy: the tronics in general are capable of a simple, short-ranged form of telepathy, which is most commonly among the mouthless for obvious reasons. However, some tronics do have a kind of “selective telepathy” where they’re able to telepathically communicate to only other tronics, and even specific individuals.
-empathic abilities: on some occasions, a tronic can be an empath. This means they’re able to tell a being’s mental or emotional state, even when one tries to hide it. Tronics that are empaths are often able to tell one has some kind of intentions, though not know what said intentions are. Unfortunately, though, many empathic tronics find this a curse, as to them it makes it even harder to blend into normal elkinet society
-Size-shifting: some tronics are capable of limited size changing. Technically, all matters of size-shifting has its limits (even for the pukanis), and it’s no exception to the tronics. A normal tronic capable of sizeshifting is able to change between 6xs their original size to 1/6th of that. For reference, that’s the equivalent of a 6ft human being able to change between 36ft to 1ft. Tronic Kelxverns also are able to size-shift, too, but only in their elkinet form.
Once again, not all tronics have these abilities. Only about 15% of all normal tronics have even one of these abilities, and they only have up to three of them.
Now, notice how I've been saying “Normal tronics”. That’s because they’re not the only other tronic, as we’ll see next…
THE ARCHANGEL TRONICS
The tronics weren't the final results of their creation. During the peak of the stalemate war, they completed the trial and test runs of the tronics, then moved onto what was known as “project: archangel novaltus”. Exactly what the intentions for creating the archangels is not 100% clear due to most of it getting destroyed, but based off of what was left of the documents and on the archangels themselves, it was perhaps a means of one last ditch effort to try and end the war once and for all, by having a much bigger and powerful being take over and divert the issue away from the missiles. It would seem that they had a more malicious intent based on how powerful the archangels are, though due to the project being cut short by the looming threat of the pukanis discovering their plan, it is also entirely possible that the archangels were only an unstable or unfinished prototype of their final product.
Whatever the case, the archangel tronics are a much powerful kind of tronic, capable of sizeshifitng and shapeshifting, among many other traits. The archangel tronic has two forms it can shift into:
-“regular” form: their regular form is, for the most part, the same as a normal tronic, that is to say for the small, furry vestigial wing and only having two tendrils. All archangel tronics have thick claws on their wingtips, and a pronged mouth.
-archangel form: no surprise, their archangel form is drastically different from their regular form. By default, their archangel form is bigger, at least twice the height of their original size. Their neck and tails become longer, their mouths sprouting large fangs that stick out from their facial prongs. Their claws become longer, and they sometimes grow horns and keratinous growths that are much like that of ceratopsians and members of bovidae (ram, bull, antelope, ect). But perhaps the biggest changes are to the wings, as they grow immensely in order for powered flight. The wings have two small claws, and have three to four primary “feathers” (technically a long, flexible, highly-derived scales), with a leathery membrane that fills in the rest of the wings.
Because the creators couldn't 100% get a pukani out of the animatronic DNA, they had to settle with adding several different kinds of animal DNA into the tronic’s, which mostly includes several species of birds and non-avian dinosaurs. Archangels were clearly meant to get as close to replicating the shifting powers that the pukanis had as possible. That's not all, though. Most archangels, by default, have telekinesis, levitation, selective telepathy and super strength. However, they also have several unique powers to them, as well as modifications to the already existing powers:
-sizeshifting: unlike a normal tronic, they have a much higher limit to their size which can vary between individuals. In this case, they can change at a maximum between 50xs or 1/50th their original height. Once again, that’s like a 6ft man changing between 300ft and 1inch. Unless trained not to, they always change into their archangel form when they change sizes.
-size transference: the archangels don't just change their own size. They’re also capable of size transference, aka size stealing/giving. So long as the receiver is a tronic (kelvern, archangel or otherwise), the archangel can “Give” or “take” one’s size, effectively shrinking/growing them towards the same limits as the archangels have. This power comes from their claws, and can only be done if said claws have physical contact with the receiver’s skin (it’s most effective when grabbing one’s wings or neck). There is a cooldown of about 30 minutes before they can do it again.
-transference healing: anytime an archangel does transfer their size towards another tronic, they also end up healing any physical injury or wound the receiving tronic may have. They can heal it to the point where what’s left is nothing but a scar or mild pain, almost as if it never happened. However, this has it’s limit: for one, this only works if the injury is fresh or isn't close to fully healed. They also cannot regrow severed or disconnected body parts, only re-attached them to their proper place. The injury is only (Mostly) healed when the archangel has changed into their archangel form, or at least reaches the sizes in which it normally does. The archangel also cannot heal itself, and needs another archangel to do the same.
-Long-range selective telepathy: while a normal tronic can do a form of short-range telepathy, the archangel tronics in their archangel form can do this long-ranged form of selective telepathy. In their normal sizes, the range can go up to a couple hundred feet, and it gets farther the bigger an archangel is (Though it remains the same if an archangel were to become smaller than normal size).
-Radioactive absorption: connected to the size transference is the radioactive absorption, where some archangels are able to absorb super high doses of radiation (the amount that can cause harm or straight up kill people), and by doing so eliminating it in its entirety. However, of course, it causes them to grow and change into their archangel form, sometimes to their max size.
Archangel tronic can only have offspring with other archangels, and are incapable of reproducing naturally. Thus, artificial incubation is necessary if they want to have offspring. Another way for an archangel to come into existence is for a normal, non-shifting tronic to gain archangel powers. This is done through the very same process as the kexlverns do: the glass-like opaline “stone” premeerisite, though this time modified to specifically give archangel powers (which we get into next).
MISC INFORMATION
Now that we know what the tronics are all about, here are some other things about them
-tronics and society:
Tronics, sadly, tend to struggle to adjust and live in elkinet society. Despite being living creatures themselves, they’re often treated as if they’re machines, and many are scared of them because of their powers. Many tronics tend to stick to higher populations, and especially coexister civilizations with a decent shifter population since they find the diversity comforting and more accepting.
Archangel tronics especially find society difficult to live in. Often, if people aren't downright terrified of their existence,then they frequently take advantage of their abilities (This technically applies to any tronic with special abilities, but it’s at its worst with the archangels). Archangels find their abilities to be either a curse or mostly useless. Archangels only live in places known for high shifter populations, if not in the much more remote areas of argonus.
-Tronic kelxverns & “created archangels”:
A kelxvern can have their elkinet form be a tronic. The kelxverns, known as “tronic kelxverns” are’nt too different from that of a regular kelxvern, which includes transformation and all that. And yet, tronic kelxverns have a significantly higher chance of having the special abilities, which is especially apparent with created kelxvern (the ones create via the premeerisite). Tronic kelxverns also still have that dead-ended digestive track and lack any kind of genitalia, even in their non-elkinet form.
“Created archangels” are created the same way as the kelxverns, via a specially made premeerisite. The created archangels go through some of the same things as what a kelxvern would go through (as well as a born archangel) through their first transformation, including things like pain/discomfort levels and flu-like symptoms. However, they go through three phases of transformation:
-the first phase where they turn into their new normal form (with the claws and small wings)
-the second phase where they become their archangel form and grow up to 6xs their size
-the third phase where they shrink down to 1/6th their size
After the third phase, they change back into their new regular form and are unable to change for the next three days. Each phase can last upwards of an hour, and depending on the individuals the changes between each phase could be slow and barely noticeable, or fast and sudden. It all depends on the individual in question.
Archangels and kelxverns, despite their shapeshifting technologies being similar, are not compatible with eachother and thus no “archangel kelxverns” have been recorded. As for reproduction, once again tronics can only reproduce with tronics, and tronic kelxverns cannot have offspring unless said other partner is a tronic themselves. And, like all other kelxverns, the offspring has to be artificially incubated since all kelxverns are incapable of having children naturally.
-strange physiology and traits:
The tronics tend to have a higher chance of getting all the weird traits that elkinets have. A well-known example is the fact that there are more pygmies within the tronic population than the elkinets (at least 30% more than the elkinets), though this only seems to affect aircraft that have a much smaller amount of pygmies within their populations.
Another weird quirk are two pairs of eyes. Usually, for the elkinets, this is a very rare trait only found in trainer aircraft. However, it’s pretty common in tronics, regardless of aircraft type. Nobody knows if this was intentional, as none of the documents mentioned anything about this.
While tronics can take the shape of any aircraft, they are most commonly military aircraft, alongside military variants of civilian aircraft. born archangels go through the same things as a created archangel when it comes to their first transformation. most of the time, just like kelxverns, their first transformation happens at around the same age range. however, some archangels are unable to naturally go through their first transformation, and thus need assisted activation. one final thing about archangels is that they have a tendency to be "animalistic". some archangels walk on all fours either because it's part of their archangel form or because the extra weight of the wings force them to. they also make alot of those growls, screeches and howls that elkinets sometimes do, however they do it more frequently (sometimes exclusively if they're mute). this, ontop of their already overpowered abilities, makes them often feared and outcast from society.
Ok, i hope i got everything down. Also, fun fact: i screwed up the lc-130’s engines and didn't realise it until after i used my pen. So, now it’s a hybrid...
#aircraft#airplane#worldbuilding#worldbuilder#speculative fiction#living airplane#living aircraft#anthro aircraft#anthro airplane#dragon#tronic#planet argonus#argonus#size shifter#sizeshifter#g/t#g/t related#elkinet#aeromorph
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i fully supports cross-dressing airplanes
I saw a beefy guy on Twitter posing in a red dress and had to draw it with QANTAS
#art#cute crossdreser#ocs#digital art#oc art#anthro plane#aeromorph#living airplane#living aircraft#anthro#and it's not like i say that because i've had a character idea about an elkinet in programing sock and absolutely rocking a dress
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V Photo Album #2: V. Fukusai
Photographer: Davie Elkinet
Notes: "Late 2077”
#cyberpunk 2077#v fukusai#panam palmer#v cyberpunk#v cyberpunk 2077#aldecaldos#cyberpunk 2077 photomode
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ARGONUS INFO: the common size classification system (for planes)
(NOTE: description copy-pasted from DA where i normally post my works. any context that is missing here on tumblr can be found on my DA [linked here and on pinned post] )
because one day i decided to make this because worldbuilding. also, kinda wanna have this be a little short.
so, yes, in a world where the main inhabitants come in such a wide array of sizes, there needs to be some kind of system to differences between size classes.
now, contrary to what many would believe (and the discrimination people would pull off), the Common Size Classification system (CSC) is used to give the proper size-appropriate accommodations, such as housing, clothing, food, facilities, etc.. basically making it so that things aren't too small/big to the individuals.
the elkinets use the same exact measuring systems/units as we do, ie feet/meters. however, they have an extra unit of measurement, known as "hectors" (imperial) and "poles" (Metric). every 10ft is considered a Hector (Hecs), while 4 meters is considered a Pole (Pol). this is something that makes is easier and more convenient to measure an elkinet.
now, when it comes to the size of argonian aircraft, the primary factor is height, however things like length, weight, wingspan and whether the individual is a pygmy/dwarf, are also taken into consideration as well. even though they're listed by letter, they are also commonly listed by color for many of the non-English-speaking countries that don't use the English alphabet.
so, here are all size forms of size classes and some example so the aircraft that fit there. (also take note that this drawing isn't meant to be 100% accurate, this is just to get a general gist of things)
LARGE AIRCRAFT
A-class / red class (Giant) 190ft or more (58m+) the absolute largest size group. commonly called "giants", not many aircraft exist in this size group, however it is still a considerable large number. the most well-known of giants are the an-225 mriyas, c-5 galaxies, a380 and 747, however other aircraft of similar size are places here as well (h-4 hercules/spruce goose, an-124, stratolaunch, ect).
B-class / orange class (lesser giants) 120-170 ft (37-52m) just below A-class is B-class, where aircraft are definitely giant, but not quite as big as the former. while larger airlines are the type species for this group (777, a340, dc-10, ect), there are many other aircraft that comfterbly fit here. such aircraft would include many general cargo/transport aircraft (an-22, c-17 globemaster, ect) and some of the largest bomber species (B-52 stratofortress, xb-70 Valkyrie, b-36 peacemaker).
MEDIUM AIRCRAFT
C-class / yellow class (halfways) 80-110ft (24-34m) C-class as well as the next one down are considered "Mid-sized" aircraft, with C-class being considered "true middle". again, many aircraft fit into this category, with one of most notable aircraft of C-class are the c-130s. other aircraft, like the 707s, some mid-sized bombers, ect., are included here as well.
D-class / green class (greater commoner) 40-70ft (12-21m) the lower end of mid-sized aircraft. D-class aircraft contain larger business jets, larger fighter jets, and small bombers, but other aircraft fit here as well. interestingly enough, the U-2 dragonlady, despite having a mass more closer to that of a standard fighter jet, are usually placed on the mid-upper levels of D-class due to their lengthy legs giving them extra height.
SMALL AIRCRAFT
E-class / blue class (commoner) 20-30ft (6-9m) E-class aircraft are what non-argonian residents call the "Human-sized" of the planet, which checks out considering that the aircraft that are used as a human analog fit directly in this size class; most fighter jets, most small civilian aircraft, ect.
F-class / purple class (smainxian) 10ft or less (3m / less) the last and smallest end of the system, f-class citizens contain all of the smallest citizens on argonus. prior to the arrival of humans and other smaller sophonts, only the smainxian aircraft (smallest manned aircraft) and many drone species existed in this category, alongside some outliers as well. however, F-class nowadays is perhaps one of the most diverse size class, if one where to include the many other sophonts that live on modern argonus.
now some extra notes:
-pygmy elkinets are often put in the next lowest size class.
-mix-sizeclass housing (no surprise) does exist for multi-species families/groups/couples. these are just modifies homes, and sometimes kelxverns and other shifters will choose these instead of actual shifter-friendly homes because they're often cheaper to rent/buy.
-while on the topic of shifters, it's a bit of a mess when it comes to exactly what size class they're put in. most of the time they're considered a "multiclass" citizen, which means that all of their different forms/sizes are taken into consideration.
man, i'm smelling the G/t side of me coming out.
#aircraft#aviation#avigeek#airplane#worldbuilding#speculative fiction#worldbuilder#anthro airplane#living airplane#living aircraft#aeromorph#elkinet#planet argonus#argonus
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ARGONUS INFO: a rough guide on elkinet distribution
(NOTE: description copy-pasted from DA where i normally post my works. any context that is missing here on tumblr can be found on my DA [linked here and on pinned post] )
[like said, this is a rough guide i created mainly for myself, but also for other people because context reasons. not the best thing out there (then again argonus is wild AF on it's own), but at the time it was a good start. ]
[oh, and one more thing: i started these "argonus headcannons" where i looked at different airplanes and their species, subspecies and variants. any headcannons that i've already posted on DA will be linked on this post, though i will eventually post them here as well]
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argonus aircraft distribution: a very rough guide
So, i’ve been meaning to make a post on what aircraft comes from where, because surprisingly it’s not exactly what you think (because “something something argonus-aint-like-earth”). Here, let me ramble on and explain:
Now, how do I start this? Well, you may think aircraft from a specific country will be found in their respective country (Or at least the area when it comes to their argonian counterparts), i.e. american bombers coming from amerigia. And, to an extent, you are correct. However, the actuality is that it’s actually more spread out than just restricted to their respective countries. And the best way is to explain that? Well, by typing this long essay out. That’s how.
So, let’s get started. This is the list of aircraft and where they come from (historically speaking)
Now, first of all, some things needing to be mentioned:
1-this is, again, historically speaking.
2-all countries do have at least a few of their respective aircraft from their respective aircraft manufacturers in and around their respective area, though of course certain types may or may not exactly be present in said country/area.
3-all aircraft have pygmy populations (aka dwarfs, an alternative “politically correct” name). Like I've said about the pygmy aircraft, they originate as a result of a lack of resources, commonly on isolated land masses though it can happen on the mainland as well. How common these pygmy populations are varies between different aircrafts themselves.
4-unless specified otherwise, when talking about specific-role aircraft, it’s specifically aircraft that were built initially for that role itself, and not any later variants modified for those roles (i.e. trainer aircraft and not trainer variants). There are two primary exceptions to this rule: the first being cosmopolitan aircraft, as those specific variants will occur in those specific areas (i.e. civilian c-130s in civilian aircraft population). The other exceptions are the variants/related developments of said aircrafts living in the population of what they were derived from(ie, military variants of airtractors living alongside their non-military kind), which will remain true unless stated otherwise.
5- When talking about aircraft, we’re specifically talking about most-fixed winged aircraft (excluding gliders), which are basically just the elkinets themselves and not other aeronoid species.
[tumblr edit: #5 tldr: only talking about airplanes and airplane-like drones]
6-there are some lore drops here and there throughout this, and I may or may not expand upon them in later posts like I always do.
7- like the title implies, this list is far from a polished piece. I just wanted a generalization of aircraft distribution throughout the planet, and of course this is just to get a general gist not just for you but also for me as well. Like a lot of these long posts, I'll more than likely expand upon these concepts in future posts.
It’s confusing, I know, but don't worry. I’ll try my best to make more sense.
THE COSMOPOLITANS
The first thing that should be out of the way are the “cosmopolitans”, the group of aircraft that are found on almost every single continent except the indus islands and astra. Surprisingly, there’s alot of aircraft that can be found throughout the planet. This doesn't just include the aircraft itself, but also the variant and sometimes even some of their closely-related developments as well. I guess i should lost them off, just to get the out of the way:
-f-16 fighting falcon: not just one of the most widely recognized aircraft, but also among several kinds of jets which are spread out throughout the planet. Not just limited to their variant and liveries, it also includes the f-16xl and x-62 vista in southest ameriga and the mitsubishi f-2 in sonias as well.
-eurofighter typhoon: this includes the British aerospace EAP (of which eurofighters were developed). Of all the aircraft out there, pygmy/dwarf aircraft are the most common within their populations. As a matter of fact, at least 1/3 of all eurofighters are pygmies. Whilst the usual lack of resources are to blame, it’s actually unclear why there are so many pygmies among the eurofighters.
-c-130 hercules: the hercs are the largest of the cosmopolitans. With the many different variants, there are alot of different hercs throughout the planet: the ac-130s from amerigia, the dc-130s from indus and K.O. laos, and the L-100 in eroon.
-canberras: what canberras you may ask? Well, like in our world there are two kinds of canberra aircrafts: there is the English Electric canberras, found in the old world, while there’s the Martin b-57 canberras in the new world.
-“the cessnas”: this isn't one specific aircraft, but a select group of high-winged, single-engined light aircraft developed by cessna. These aircraft include the following:
-skyhawk (eroon), including the t-41 mescalero
-skylark (sonias)
-skywagon (nylus)
-skylane (Northest amerigia)
-stationair (southest amerigia)
The cessnas are often considered the most widespread of the civilian aircraft, though because they’re a group of different aircraft instead of a single aircraft and its variants, this has been placed in controversy.
-“the DC aircraft”: similarly to the cessnas, this isn't one singular aircraft and it’s variants, but a multitude of them. In this case, it’s the DC-1, and all the other aircraft developed from it. the dc-1, dc-2, and dc-3 all are found in the five continents that all the other cosmopolitans are in. However, when it comes to specific variants, the dc-2 variants tend to stick to the old world while the dc-3 variants are restricted to the new world. The only exception is the b-18 bolo, which despite being developed from the dc-2 of the old world is found in northest amerigia with all of the other bombers.
-an-2 colt: the an-2 is the most widespread of all the biplanes. This, like with all the other cosmopolitans, includes both variants and their related developments. Being that both utility and agricultural variants of the an-2 can be found throughout the planet, the an-2 colt is the only agricultural aircraft outside of the amerigias.
-b-17 flying fortress: the flying fortress, like with many other of these cosmopolitans, gains the “Most widespread” title, in this case the most widespread bomber species.
[tumblr edit 1: as of posting, both the hercs and the canberras have their headcannon posts]
[tumblr edit 2: another important thing to note: the cosmopolitans refers to aircraft that had reached this status prior to the end of the neolithic era. this means that other aircraft aren't true cosmpolitans, but depending on the era they may be classified as "secondary comsopolitans" (post neolithic - end of medieval ages). this...might be something i need to talk about when it comes to the blue angels and thunderbirds...]
There are many theories as to how and why the cosmopolitans exist in such a huge, extensive range. One of the most popular theories is that they’re the living common ancestors of various types of aircrafts (ie, the c-130 being the ancestor to all cargo planes), though there isnt any real hard evidence for this (as of posting). However, most accept that their numbers are what lead to their success as a widespread species.
EROON
(europe)
Now that the cosmopolitans are listed down, we can get to all the more continent exclusive aircraft species/group. Eroon is the europe analog on argonus, and with argonus being a sort of alternate version of earth, is not too different from modern-day europe in terms of culture.
Perhaps one of the most well-known aircrafts to inhibit eroon are the many different kinds of civil aircraft. This would include alot of small, privately-own aircrafts (alot of cessnas and beechcrafts), business aircraft and airliners. As a matter of fact, eroon has the highest population of airliners. Whilst all the different types of smaller civil aircraft exist throughout eroon, the larger airliner aircraft tend to stick with the more southern parts of the continents. Military variants of civilian aircraft can be found both within eroon and throughout sonias and nylus. The airliners were often seen as experts in growing herbs and spices, though much like on our earth sonias is the real king when it comes to spices and such.
Another group of aircraft that are found in eroon are both coast guard and carrier-based aircraft. These are found through the middle seas area (the mediterranean sea analog), with the coast guard aircraft being more common on the mainland whilst the carrier aircraft are more common on the many islands, both big and small. The carrier-based aircraft tend to have alot pygmies among their populations, and both carrier and coast guard aircraft can be rarely born with webbed or lobated feet (something which is most often associated with the seaplanes and other water-based aircraft).
[tumblr edit: aircraft from the middle seas are referred to as "sealanders". creative naming, i know...]
Eroon also includes the smaller ww1 and ww2 aircrafts. This includes various aircraft from various countries, like america, british and german. An interesting thing about this group specifically is that while they can be found throughout the continent, aircraft from certain countries often have their populations lean toward the direction of the aircraft’s origins (well, earth speaking that is). For example, British aircraft would be found in brith and neighboring countries, American aircraft would lean more towards the western side, and Russian, Chinese and Japanese aircraft would lean more towards the east. Because eroon and sonias are connected (since they’re the europe/asia analog), those last three are also found in their respective analog of their country. With aircraft coming from ww1 and ww2, it wouldn't be much of a surprise that eroon would also contain a lot of biplanes, and especially for the ones created during the time.
When it comes to the british de havilland aircraft, it is not only both de havilland and de havilland australia, yet strangely not de havilland canada as those are located in villageda (canada analog). Apart from that, the de havilland aircraft are located farther west.
The final group that are known from eroon are some of the smallest manned aircrafts (aka the smainxians), who were only found in the isle of smainx. When it comes to “smallest manned aircraft” it could cover a wide array of different kinds of aircraft, Both here and on argonus. however, the general consensus is that any conventional aircraft that’s either smaller than a cessna skyhawk, "human-sized" (roughly 14ft long or smaller, not including pygmy populations), or simply given the “world's smallest” title. This would include the likes of the stits sky baby, beecraft wee bee, columbian cri-cri, and the xf-85 goblin. These aircraft were already pretty small themselves (many close to the size of a human or argonian chicken), however it’s not unheard of for there to exist pygmy versions of these aircraft, and especially on the hundreds of tiny islands that lie in between the major islands.
SONIAS
(asia)
Sonias, despite having less countries than eroon, is among the biggest continent of argonus, perhaps with northest amerigia a close second. Whilst Center kingdom, the china analog, is relatively big in terms of worldwide trades, it’s its northern neighbor L’russ that’s the biggest body of imports and exports towards the western world, especially in the trade of metals, livestock and foods.
Starting up north, most soviet aircraft live in l’russ and northernlands. The migs, sukhois, tupolevs, all found in those two countries. Like with eroon, smaller aircraft could be found throughout the country, while the bigger ones were found further south. However, their spotlight is taken away by the other southern giants.
The giant cargo planes are one of the most recognisable of the country’s aircraft. This would include both soviet cargo aircraft, but also basically any cargo aircraft that’s “herc-sized” or larger. No surprise, this includes some of the largest aircraft like the c-5 galaxy, the an-124 condor, and the an-225 mriya. These giants are often associated with royalty and higher classes, which isn't totally wrong since historically they’ve been put in high power. They’re crazy about their exotic pets, and they’ve even domesticated some of these exotics animals (Though that could be said for elkinets in general). They are also seen as agricultural geniuses, creating many varieties of crops and keeping them inside their massive greenhouse. Of course,there is a reason for this: the larger an organism, the more food it needs, and plants just so happen to be the easiest to gain in larger quantities. This isn't exclusive to l’russ, as larger aircraft in general tend to lean more towards a plant-based diet though eating meat when it’s available. It’s also pretty common for their to be pygmy populations among these giants, with some of these giants having up to 1/7 of their population benign pygmies.
[tumblr edit: at the time of this post, i created a headcanon piece for the AN-225, AN-124, C-5, and 747. the latter, however, needs a headcanon of it's own too because 774 variants]
Cargo planes aren't the only kinds of aircraft associated with royalty and riches. Moving more south towards the rest of sonias, in Center kingdom and KO laos the reconnaissance aircraft (reconnas) are also associated with higher classes and authority. Similar things about high power are seen with the stealth aircraft found more southwest in indus and swauda. However observation aircraft (Observs) found throughout the continent don't quite get that recognition.
[tumblr edit: at time of post, two iconic "reconnas" have headcannons: the U-2 dragonlady and the SR-71 blackbird (and it's closest relative). those two were also my first headcannons, so they'res some annoying bold text]
NYLUS
(africa)
Like all the others listed here, nylus isn't too far off from it’s earth counterpart, africa. While the countries in africa don't have much in the way of country-unique aircraft, that doesn't stop the continent as a whole from having diversity in the way of aircraft.
For example, there’s still the middle seas area, which is not only part of eroon, but also nylus and a bit of sonias. Many types of aircraft that are found in the middle seas area can also be found in mainland northern nylus, which is primarily the carrier-based aircraft. While coast guard aircraft are found all around the mainland shores, it’s the maritime patrol aircraft that are found on the southern end of the mainland. Not only that, but there’s also the BAE systems hawks, which includes it’s two related developments, the T-45 goshawk and the British aerospace hawk. All three aircraft are not only found on the middle seas coast, but also just throughout mainland nylus in general (especially the BAE system hawks).
Another group of aircraft found throughout the mainland of nylus are the aerial refueling aircraft (aka tankers) and electronic warfare aircraft (electrics). more specifically american refueler aircraft. This not only includes said tankers, but also the aircraft they were developed from (i.e. both kc-135s exist alongside their regular c-135 relatives). Like with many others on this list, the smaller ones are found throughout the mainland continent while the much larger aircraft are more restrictive. In this case, the largest ones are often more restricted to the savannas of nylus.
Nylus also has a specific group of aircraft known as the “lakerealmers”. This group specifically includes the a-10 warthog, f-111 aardvark, IA 58 pucara, and the a-6 intruder, as well as their related developments. This group not only lives in the central lake realms, but also in the areas where the surrounding countries border the small country of central lake realms.
The final aircrafts that live on the nylus continent is the DA42 twinstar and it’s weird variants. However, unlike most other nylinian aircraft, they don't live on the mainland, rather they live on lemura grasca (the madagascar analog). They, alongside the dc-2s, are the only aircraft native to the island country.
ASTRA
(australia)
Astra, alongside the indus islands, are the only continents that the cosmopolitans are not found, thus leaving room for more unique aircraft to live. What aircraft can be found depends on what landmass we look at.
On the New Zealand analog, Moaland, there are alot of twin-boom aircraft. More specifically, however, it consists of non-military twin-boom aircraft, excluding agricultural and racing ones. They’re not just found in moaland, but some can also be found in tasmuth and on parts of the eastern astranesian coast. The mainland, however, contains military trainer aircraft of which are also found in tasmuth. Whilst the indigenous aircraft were still relatively “Primitive” (By the eroonian explorer's standpoint), both trainer aircraft and twin-booms were surprisingly advanced (roughly like that of the bronze age), having domesticated many animals and plants, and living in city-like civilizations, albeit with architecture near-identical to that of our native australian abroiginals.
INDUS ISLANDS
(Indonesia and indo pacific islands)
The indus islands represent our indonesia and the islands within the indo pacific. Chalked full of islands with plenty of unique island flora and fauna, ther is only one group of aircraft that are native to those islands and island countries, and those are the UAVs aka drones. more specifically, it contains any UAV that bears resemblance to any manned aircraft, with such examples such as the ryan firebees, EADS barracuda, mq-1 predator, and NCSIST cardinal.
Of all the aircraft out there, the UAVs had perhaps the worst of treatment from outside countries. In particular were the eroonian explorers, who were ogrinists (Most likely solid ogrinists). They saw that the drones practiced xortanism, and of course because the ogrinist saw xortan the bad guy, they were repulsed by this. Combine this with their primitive settlements and their appearances, the drones were often either killed or made into slaves or entertainment. However, during the turn of the 19nth century, the other aircraft began to start seeing them less like animalistic being and more like equals, which was primarily helped by sonian and l’russese royals that kept them around as pets (which pets in general were often treated like royalty themselves). Nowadays, they’re seen as equals, though there are plenty of ogrinist (and solid ogrinist mind you) that still bring hate crime on them for simply being a drone.
[tumblr edit: i've made a short lore post about eroonian colonization, (will inevitable post to tumblr when i get to it) and don't worry, the religion stuff is up next after this one (it's a whole thing that needs to be posted in seperate parts)]
NORTHEST AMERIGIA
(north america)
The aircraft of northest amerigia are interesting. Not only does the continent have a lot of aircraft unique there, but also some of these groups extend down towards southest amerigia as well.
The agricultural aircraft (agrics) are one of those aircraft that extend to both northest and southest amerigia. Contrary to our world, only humans call agrics “cropdusters”, as that’s one of many different aviation terms only specific to our world and not argonus. Like their name implies, they are well-versed in the realm of agriculture, having domesticated and cultivated various species native to their continent. While agrics are found all around the mainland, the racing aircraft (racers) and stunt planes are found more in the southwestern part of the continent. Racers, agrics and stunt planes tend to get along well (generally speaking), often sharing the same civilizations as them.
While the agrics are agricultural masterminds, the real rulers of crops and livestock are the british and american bombers, which like the cargo planes in l’russ, commonly eat more plants than animals due to easier accessibility. The british bombers live more northeast (including the island countries of rhadnol and nucklon), while american bombers are more widespread throughout the continent,as well as the northern parts of southest amerigia. In the northern parts of amerigia is where the rest of the de havilland aircraft are, the de havilland canada aircraft, whom live in the canada analog, Villageda.
In the islands and mainland shores of the amerigian-navaloon gulf are where most amphibious aircraft and ekranoplans (aka ground-effect vehicles) are found. These aircraft are rather special for a few reasons, most of which is because of their adaptation toward water. Webbed/lobabed feet, strong swimmers, able to take off and land in the water with little effort, ect. Interestingly enough, contrary to our non-living ekranoplans, the ones on argonus can fly at some of the same altitudes and speeds as amphibious aircraft. This is most likely due to them having naturally longer wings than our ekranoplans in order to properly use them as effective “hands”.
The final aircrafts are are a small, select group of spaceplanes (known as “the starbirds”). The starbirds include the space shuttle, buran shuttle, and the scaled composite spaceships. They are the only aircraft found only on the island of Hihiuantius and are the only spaceplanes on argonus. While they can fly like any normal aircraft, they cannot reach those sub-orbital flights like their earth counterparts.
SOUTHEST AMERIGIA
(south america)
On initial thought, most aircraft seen in southwest amerigia are either belonging to south american countries or just the northest amerigian aircraft whose range extends into the continent. However, there are three groups unique to the continent.
First off there are the learjets. Learjets live in the southeastern end of the continent, and are the only aircraft found in the three islands in that area (which would be eenda isle, north archus and south archus). The learjets are the only business jets to exist outside of the old world, and especially eroon where most other business jets come from. However, the real diversity comes with the other group of aircraft.
That would belong to the experimental aircraft. Experimental aircraft are divided into two groups: the experimentals (aka southesters) and the x-planes. The first one, the southesters, are more specifically the experimental aircraft that came from the new-world countries (argentina, brazil, canada and america). While all of them can be found throughout the continent, argentinian and brazilian experimental aircraft are found in the southern half of the continent, while canadian and american aircraft are found in the northern half, and a little bit into the southern parts of naveloon. X-planes, on the otherhand, are more specific to the continents tropical rainforests.
MISC TRIVIA
So, like said in the beginning, this entire list was just a generalization on aircraft distribution. So, here are some misc fun facts:
1-hihiuawntius (hi-hi-oo-awn-tee-us, “hihi” for short) has alot of rumors, myths and theories about there being other aircraft besides the starbirds. Most of these stories involve tiny drones the size of hummingbirds, and while some smaller-than-human drones do exist, there’s no real solid evidence for such a tiny aircraft existing on the island. Of course, there were plenty of hoaxes about these tiny “fairy drones”.
2-a piece of elkinet biology: despite several real-world aircraft being able to fly at near-space altitude (*cough*u-2*cough*), their elkinet counterparts cannot reach such heights. At the highest, they can fly around 20 miles high. However, with proper equipment, many of those high-flying aircraft can reach those near-space altitudes.
3-oftentimes, the elkinets have domesticated local fauna and flora. This isn't too surprising to us humans, if it wasn't for the fact that many of these domesticated/semi-domesticated animals are also from animals that we have not domesticated. Sometimes these domesticated animals even come from fauna that are only found on argonus, due to either being unique to there or otherwise being extinct in our world (i.e. the tigrapard and its domesticate relative the vuzeklynx). [tumblr edit: tigrapards are the last living "saber-toothed cats" and they got turned into damn housecats, both can be found on this DA post]
annd that's gonna do it for today. tune in when i talked about....airplane religions...that'll be fun to post.
#aircraft#airplane#worldbuilding#worldbuilder#living airplane#living aircraft#anthro airplane#spec bio#spec evo#speculative fiction#argonus#planet argonus#elkinet
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one unspoken pro about being tiny (either literally or comparatively) is that the literal/comparative giants have plushies and toys of equal magnitude.
the plushie........
#g/t#giant/tiny#macro/micro#gianttiny#size difference#g/t scenario#g/t art#g/t community#wtf i have a world like this i need to draw some toys that elkinets play with#put me on one of those gigantic plushies and i'll be in heaven for the next few minutes.
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ARGONUS INFO: the common size classification system (for planes)
(NOTE: description copy-pasted from DA where i normally post my works. any context that is missing here on tumblr can be found on my DA [linked here and on pinned post] )
because one day i decided to make this because worldbuilding. also, kinda wanna have this be a little short.
so, yes, in a world where the main inhabitants come in such a wide array of sizes, there needs to be some kind of system to differences between size classes.
now, contrary to what many would believe (and the discrimination people would pull off), the Common Size Classification system (CSC) is used to give the proper size-appropriate accommodations, such as housing, clothing, food, facilities, etc.. basically making it so that things aren't too small/big to the individuals.
the elkinets use the same exact measuring systems/units as we do, ie feet/meters. however, they have an extra unit of measurement, known as "hectors" (imperial) and "poles" (Metric). every 10ft is considered a Hector (Hecs), while 4 meters is considered a Pole (Pol). this is something that makes is easier and more convenient to measure an elkinet.
now, when it comes to the size of argonian aircraft, the primary factor is height, however things like length, weight, wingspan and whether the individual is a pygmy/dwarf, are also taken into consideration as well. even though they're listed by letter, they are also commonly listed by color for many of the non-English-speaking countries that don't use the English alphabet.
so, here are all size forms of size classes and some example so the aircraft that fit there. (also take note that this drawing isn't meant to be 100% accurate, this is just to get a general gist of things)
LARGE AIRCRAFT
A-class / red class (Giant) 190ft or more (58m+) the absolute largest size group. commonly called "giants", not many aircraft exist in this size group, however it is still a considerable large number. the most well-known of giants are the an-225 mriyas, c-5 galaxies, a380 and 747, however other aircraft of similar size are places here as well (h-4 hercules/spruce goose, an-124, stratolaunch, ect).
B-class / orange class (lesser giants) 120-170 ft (37-52m) just below A-class is B-class, where aircraft are definitely giant, but not quite as big as the former. while larger airlines are the type species for this group (777, a340, dc-10, ect), there are many other aircraft that comfterbly fit here. such aircraft would include many general cargo/transport aircraft (an-22, c-17 globemaster, ect) and some of the largest bomber species (B-52 stratofortress, xb-70 Valkyrie, b-36 peacemaker).
MEDIUM AIRCRAFT
C-class / yellow class (halfways) 80-110ft (24-34m) C-class as well as the next one down are considered "Mid-sized" aircraft, with C-class being considered "true middle". again, many aircraft fit into this category, with one of most notable aircraft of C-class are the c-130s. other aircraft, like the 707s, some mid-sized bombers, ect., are included here as well.
D-class / green class (greater commoner) 40-70ft (12-21m) the lower end of mid-sized aircraft. D-class aircraft contain larger business jets, larger fighter jets, and small bombers, but other aircraft fit here as well. interestingly enough, the U-2 dragonlady, despite having a mass more closer to that of a standard fighter jet, are usually placed on the mid-upper levels of D-class due to their lengthy legs giving them extra height.
SMALL AIRCRAFT
E-class / blue class (commoner) 20-30ft (6-9m) E-class aircraft are what non-argonian residents call the "Human-sized" of the planet, which checks out considering that the aircraft that are used as a human analog fit directly in this size class; most fighter jets, most small civilian aircraft, ect.
F-class / purple class (smainxian) 10ft or less (3m / less) the last and smallest end of the system, f-class citizens contain all of the smallest citizens on argonus. prior to the arrival of humans and other smaller sophonts, only the smainxian aircraft (smallest manned aircraft) and many drone species existed in this category, alongside some outliers as well. however, F-class nowadays is perhaps one of the most diverse size class, if one where to include the many other sophonts that live on modern argonus.
now some extra notes:
-pygmy elkinets are often put in the next lowest size class.
-mix-sizeclass housing (no surprise) does exist for multi-species families/groups/couples. these are just modifies homes, and sometimes kelxverns and other shifters will choose these instead of actual shifter-friendly homes because they're often cheaper to rent/buy.
-while on the topic of shifters, it's a bit of a mess when it comes to exactly what size class they're put in. most of the time they're considered a "multiclass" citizen, which means that all of their different forms/sizes are taken into consideration.
man, i'm smelling the G/t side of me coming out.
#aircraft#aviation#avigeek#airplane#worldbuilding#speculative fiction#worldbuilder#anthro airplane#living airplane#living aircraft#aeromorph#elkinet#planet argonus#argonus
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WELCOME TO PLANET ARGONUS: a breif introduction
(NOTE: description copy-pasted from DA where i normally post my works. any context that is missing here on tumblr can be found on my DA [linked here and on pinned post] )
welcome to planet argonus, a series about strange things on a planet with airplanes :)
anyways, here's the crazy backstory:
it was the late 2020's, and somewhere in in the omniverse, there exist a strain of universes containing a copy-planet of earth known as argonus, who's planets dominant species are bird-like sentient aircraft known as "elkinets". in a good deal of argonus universes, a black hole is destined to destroy it in the Holocene, unless the pukanis get there first, that is.
in this one particular universe, the pukanis saved argonus and their inhabitants from the blackhole. by using a powerful, strong magnetic discharge, they pushed the black hole away from the planet. however, now that the elkinets know about their existence, they finally introduce themselves and their species to the airplanes.
however, there was another black hole heading for another planet: earth.
by the time the pukanis realized this, the black hole was too close to safely push it back AND save earth. if they tried pushing it back now, the magnetic discharge will also destroy earth, killing all life on it. thus, a mass planetary evacuation was put in place, and all of the lifeforms on the planet were taken up to the megaships.
the original plan was to put them on a planetgon of their own, however while many humans (reluctantly) chose to continue their life on a flat hexagonal copy of earth, many chose to stay within their home universe. since they couldn't keep the humans on the ship forever, they formed a plan with the elkinets, who agreed to allow those remaining humans on their planet.
cannon-wise, most stories take place 500 years in the future (2500's), where humans, elkinet and a wide variety of other sapiens live and coexist together in peace (Mostly).
#aviation#airplane#aircraft#avigeek#aeromorph#elkinet#living airplane#living aircraft#speculative biology#speculative evolution#speculative zoology#speculative fiction#argonus#planet argonus
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STALEMATE SHIFTER: the triffins and triffinoid
(NOTE: description copy-pasted from DA where i normally post my works. any context that is missing here on tumblr can be found on my DA [linked here and on pinned post] )
[this image is best viewed when opened in another tab]
so, the third and final of the "Big three" that were the three shifters created during the stalemate wars. these guys are by far the most broken and complicated and...well, you'll quickly see why.
some of the stuff on the first image may be wrong and i changed it when writing. it really was just a mess, but i tried to make sense of it as i when along.
like with the kelvxerns and tronics, let's start with some backstory.....
THE (rather scattered) BACKSTORY
like with the kelxverns and tronics, they were created during the stalemate wars, intended to help out in conflict, and when the pukanis got wind of the project the documents were destroyed in a fire in an attempt to cover up their actions. However, while both the tronics and kelxverns had at least some of their documents survive, the triffinoids are a...different story. you see, everything we know about them comes from only two or three surviving documents about them, the rest being cross-references in some of the other stalemate's surviving documents. This was because, unlike the previous two in which a good deal of the information survived, almost all of the documents that specifically surrounded them were destroyed, leaving behind nothing but, again, cross-references and three documents. However, even what little available information there gave enough insight onto what exactly the trifinoids were.
based on both the information and general speculation/theories, the trifinoids were among the first stalemates to be created. They were made as a testing ground for various forms of genetic manipulation and shifting technology. bits and pieces of references also suggest that they may have also been made to participate in warfare, and perhaps possibly be kept as "exotic mutant pets". Whatever the case, by the time the pukanis began to figure out about the stalemate shifters, there were several different varieties of triffinoids, and it seemed there was intent on creating more. It also seemed that, of all the stalemates out there, the trifinoids were the most valuable yet the most incriminating, and thus more effort was put in to destroy all of the documents than the kelxverns or tronics. However, even though such little documents about the trifinoids themselves survived, there are multiple references and mentions of them in many of the other stalemate's surviving documents, of which often refer back to the trifinoid regarding the various special abilities each stalemate shifters had. Although triffinoids have been long freed from the horrors of wartime genetic manipulation, they are still of value to the scientific community, as they provide some valuable information on the stalemate's powers. Though nowadays, these tests and studies are done in a significantly more ethical manner with willing participants.
TRIFFINOID BASICS
Now that we got down the lore of the triffinoids, we can now get down to some of the basics of what triffinoids are.
First things first: what exactly is a triffinoid?
Triffinoids are a general term for an elkinet-animal hybrid that had the head, neck and body of an elkinet, and the limbs, back and (sometimes) tail of a non-argonian, earth-like tetrapods. They may also have other animal parts such as horns, ears, manes, wings even, ect, often (but not always) belonging to the same animals as what they’re made of. That, of course, is the general description of what a triffinoid is.
There are a total of three major triffinoid groups that exist:
-triffins: single-species hybrids who have the back and limbs of a flying/gliding non-argonian animal. They also have zygodactyl feet, regardless of what species they’re part of.
-common triffinoid: any regular triffinoid that is single-species, often also having the tail of their respective animal.
-hybrid triffinoids: triffinoids that are a hybrid of more than one animal. They can consist of up to four main animals, which take the form of the forelimb, hindlimbs, back and/or tail.
The exact animals they are made up of can vary wildly, but like said above they consist of non-argonian, earth-like tetrapods. And that could be practically anything: our earth fauna, mythical creatures, earth-like critters from other worlds, ect. Their size also varies wildly between that of an elkinet and that of whichever animal they consist of. Triffinoids, depending on the hybrid, are capable of bipedal locomotion much like their elkinet counterpart, however with some triffinoids their animal-like locomotion is often the way to go, and sometimes they’re even incapable of walking on two legs. Bizarrely, though, their forelimbs are surprisingly dexterous, regardless of if they shouldn't be (i.e. paws, wings, hooves). It wouldn't be perfect by any means, but being able to hold and manipulate an object with what they got is rather impressive. Behavior-wise, despite the animalistic appearances, most if not all triffinoids are rather civil, capable of speaking, literacy, ect. However, some animalistic tendencies are also included, which tend to happen involuntarily. These are usual noises and body language reminiscent of whatever animals they’re a hybrid of.
Interestingly, there’s not just those basic triffinoid form, but also shifters as well, which we conveniently go onto next…
TRIFFINOID SHIFTERS AND THE “TRIFFVERNS”
Because of course my little screwed up mind would come up with some kind of shape/size shifting counterparts.
Of all the stalemates create, the triffinoids have the most shifter species to their name. It would make some sense, though, since they were meant to test the shapeshifting technology as well. Some of the smaller, less grand type of triffinoid shifter includes the following:
-triffin kelxvern: a regular kelvern who’s elkinet form is a triffinoid. Typically their non-elkinet form is either a human or an anthro. If humans, they are always some kind of hybrid of the same animals their triffinoid form consist of, usually in the form of a mini hybrid like a kemonomimi (though they may have animal arms or legs as well). With anthros, however, mini hybrids are pretty rare. However, interestingly enough, whatever species the anthro is will always be part of their triffinoid form (ie a horse anthro being part-horse as a triffinoid).
-hideaway triff: similar to the triffin kelxvern, the difference here is that instead of having a human or anthro for a non-elkinet form, they instead are able to turn into whatever animal they are a hybrid of (specifically the sentient talking animals). Typically, hideaway tariffs are usual a common triffinoid and thus only have one animal to their name, but as hybrid triffinoids can change int multiple animals (which, again, are the same as whatever animal they’re a hybrid of)
-triffinet: triffinets, unlike the previous two, switch strictly between an elkinet and a triffinoid. Still technically considered a form of kelxvern, the triffinoid form is treated as the non-elkinet form in there case. Their elkinet form, depending on the hybrid, may also sometimes have small, vestigial wins on their back, as well as horns, ears, and really anything that makes them a minihybrid. However, this is on an individual basis, as sometimes they may not even show any signs that they’re a triffinoid.
-sizechanger triff: sizechanger triff, as the name would suggest, are unlike all the others here for the simple fact that they only size-shift between their aircraft and animal counterpart’s sizes. Much like with the hideaway triff, they’re typically a common triffinoid but hybrid triffinoids aren't unheard of either. Similarly with the triffinets, their animal sizes are treated as the non-elkinet forms.
Now, regardless of the kind of shifter, they’re all still have the same specifics as kelxverns, which include the following:
-created via specific premeeristite -transformation from non-elkinet to elkinet starts at the limbs/tails and works it’s way up (Note: their half-plane form looks more like a triffinoid with human parts replacing airplane parts, see triffverns below) -either gains shifting powers slowly or suddenly (dependant on if either one or both parents are shifter triffinoids). -cannot reproduce naturally and need to be artificially incubated (we’ll get more into that later at the end)
However, their is one big shifter type that has all of those abilities, and that is the Triffvern.
Although triffinoids were meant to be test subjects, the triffverns were believed to be some kind of “final product”, or at least some catch-all for further studies. However, of course that’s just speculation, since like said there's very little on the triffinoids themselves, let alone the triffverns.
Anyways, the triffvern has all of the shifting powers of the other triffinoid shifters. With all of those forms (of which are shown above),they are separated into three categories: elkinet, non-elkinet and halfplane:
ELKINET
-primary triffinoid form: their main form as well as their default. The primary form is always a hybrid triffinoid, always consisting of 2-4 animal species, with at least one flying/gliding animal.
-secondary: much of the same as the primary, but now only single-species. Although this is also an odd extra halfplane form from animal to primary triffinoif or elkinet form, since it’s the same size as their other elkinet forms the body treats it as an elkinet form, and thus it’s classified as such.
-elkinet: your standard elkinet form. Typically with the triffverns, the elkinet form often have at least one piece of animal parts to them, which is commonly vestigial wings, horns, ears, ect. The transition from human to elkinet form is exactly the same as a regular kelxvern.
NON-ELKINET
-human: standard “human” form, but like the triffin kelvern, they’re always a minihybrid between the different animals. And, of course this form can also be an anthro as well.
-animal: unlike most others here, the animal form has no hybrid stuff going on. They are basically an average talking animal.
HALF-PLANES
-half-triff: half triffs look almost exactly like their primary triffinoid form, except their elkinet bodies are replaced with that of a human. No surprise, this occurs between their primary form and non-elkinet form.
-part-triff/sphinx form: sometimes also called secondary half-triff form, because it’s much like the half triff, but single-species like the secondary triffinoid form. This form occurs between the human form and the animal/secondary triffinoid form.
Beyond the shapeshifting, triffverns can also size-shift between human, elkinet and animal forms, and they can do this in any form. This, however, is a learning curve, and usually like with kelverns they typically have to learn how to shapeshift into the basics first, then try to go after changing specific parts and then they’re finally capable of sizeshifting. However, unlike other kelxverns the triffverns have sizeshifting as a natural part of their abilities, and often they get to this point faster than the standard kelxvern.
MISC TRIVIA AND FACTS
Alright, now for some facts ant trivia that i couldn't bother placing somewhere different.
1-the whole reproduction and children thing Yeah, you can tell i’m starting to reach my end with this. Anyways, triffinoids and their shifter counterparts can only have children with other elkinets species (standard, tronic or non-shifting triffinoids) or stalemate shifters (any elkinet shifter created by premeerisite or similar “stones”). They cannot reproduce with humans/anthros, nor talking animals, something which many believe is intentional.
2-interspecies triffinoids and their first transformations Of course, there exist created, pure and interspecies triffinoids, much like there is with any of the stalemate shifters. With most of the triffinoid shifters, it’s pretty simple: pure shifters are born one form, and slowly begin to gain their shifting abilities at a young age; likewise, interspecies/created triffinoid shifters get their abilities more suddenly and at a older age. When it comes to interspecies/create triffverns, they don't exactly go through all of the forms, rather instead they initially go through the standard elkinet-to-human/vise versa first, and usually after that they then start changing into their other forms and eventually are able to size-shift.
#shapeshifting#shapeshifter#aircraft#airplane#worldbuilder#worldbuilding#living airplane#living aircraft#anthro airplane#aeromorph#hybrid#animal hybrid#elkinet#planet argonus#argonus
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man that's just an elkinet but with extra bird.
da air force didn’t like my idea of airplanes with big bird feet as a tactical advantage and discharged me dishonorably
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STALEMATE SHIFTER: the argonian tronics and archangel tronics
(NOTE: description copy-pasted from DA where i normally post my works. any context that is missing here on tumblr can be found on my DA [linked here and on pinned post] )
[this image is best viewed when opened in another tab]
tumblr intro: the kelxverns are not the only shifters created durring the stalmate wars; amoung the "big three", there are the kelxverns, argonian tronics, and triffinoids. today, we talk about the argonian tronics.
THE BACKSTORY
Now, would you believe me if the kelxverns weren't the only shapeshifter or experimental beings during the time they were made? Well, During the “stalemate war” of the 2420’s (The war where the center kingdom had missiles in swuada), the kelxverns weren't the only ones being created. As a matter of fact, the kelxverns, tronics and triffinoids (all dubbed “the stalemates” [stalemate shifters, or in this specific case "the big three]) were all developed and made at the same time. All three were supposed to have some usage in warfare, and all three had their documentations burn away in a fire (some more than others), in a desperate attempt to try and hide everything from the public (and more importantly, the pukanis).
Whilst they were being developed by three different groups, all three of them were working together to try and create the same thing: a super-“Human” being that's able to use their shifting capabilities' during combat.
The Argonian Animatronic Elkinets, abbreviated to A.A.E’s, are also just called “tronics” by everyone else. Of all of the three stalemates created, they have the most information to them, having the arson only take away a fraction of the documents about them. As a matter of fact, the pukanis learned about how the stalemate trio’s creators were connected because even the exchanges between all three were safe from the fire.
However, not all was safe from the destructive flames: several documents pertaining to “the archangels” were lost, more than likely on purpose due to why they were being created. However, everything else was safe, which not only help the pukanis learn about the tronics themselves, but also bits and pieces about the other stalemates created (because again, they’re all connected).
Perhaps a very shocking thing to the pukanis was the fact that the people behind creating the tronics wanted to try and get as close to recreating the punaki’s and their powers. While seemingly impossible, the animatronics already had some pukani DNA inside them, and as they’ve learned from the mangleoids, it’s entirely possible to activate a good deal of those abilities.
So now that we got down the backstory, we can begin talking about the tronics themselves.
THE TRONICS BASICS
The general basic tronics are derived from the nevardian animatronics (my take on the fnaf animatronics), and what are essentially animatronic versions of aircraft. They are predominantly biological, with the exception of their engines and a small microchip (More on that later). They have much of a mixture of the same biology as elkinets and other types of tronics (and to an extent even the pukanis). Some of these traits This would include the following:
-dead-ended digestive track consisting of only a mouth, throat and stomach (tronic/pukani) -black-colored blood (tronic) -functioning engine that help with oxygen intake (elkinet) -flexible, highly dexterous wingtips (elkinet) -bizzare reproduction (tronics) -segmented, robot-like body (tronics) -lays eggs (elkinets)
There’s probably more that I can list, but these are just a few examples. However, there are alot of things that are more unique to the tronics:
1-mouths
The mouth shape can vary depending on the individuals. There are three mouth type: prong-toothed (prong-like outer layer much like that of the pukani’s), tronic-toothed (lips covering the teeth), and mouthless (no mouth, or even throat). The mouthless variety, for obvious reasons, are unable to consume food normally, so they rely on their tendrils/tentacles to eat, which conveniently leads to the next thing…
2-tenticals/tendrils:
All tronics have what are known as “digestive tentacles/tendrils” that are concealed on their back. A normal tronic has four of them, and with kelxverns they remain as part of the body even in their non-elkinet form. These tendrils are segmented (like most of the tronic), nearly the entire length of their body, and are tipped with four claws which are used to tear apart food. The very end segment where the claws are attached also has taste buds. They are directly connected to the stomach, and through the power of a mucus lining and muscle, help bring the food down. However, only the mouthless variety or those heavily damaged are able to eat out of the tendrils. When it comes to the mouthed tronics, the tendrils' “throats” are closed off. However, the tendrils are not totally useless; the claws are extremely dexterous, and they are still used for things such as holding/grabbing, manipulation, and in general being another set of “Hands”. However, if a tronic where to get a severe mouth injury that prevents them from properly eating foods, then within a week the tendrils will open up and become those extra pair of mouths.
3-claws
Whilst some tronics still have the fingerless paws (wingtips) of their elkinet brethren, some also have actual fingers or claws on their wingtip. These don't present themselves as an issue when it comes to flight. However, because they have dexterous digits, they lack the stenae that other elkinets have on their paws, thus they’re forced to actually use their fingers/claws to hold things.
4-the "brain chip"
The brain chip is a small microchip that all tronics have. It is located at the base of the head where the head and neck meet. This chip contains all of the tronic behavior, memories, and basically acts as a backup save for the brain and whatever abilities they have. This can only be accessed via surgery, and it can be placed into any sort of tronic/robotic being that’s compatible with it.
[tumblr note: it's very, very rare to remove the chip and only done in emergency situations by tronic specialists with consent]
5-abilities
Not all tronics have any of the “superpowers'' that the creators wanted to add in. However, their creators managed to not only get a decent amount of the powers from the pukani DNA, but also add some of their own. The powers would include the following:
-super strength: while the tronics themselves are slightly stronger than a normal elkinet, a tronic with super strength is able to handle things that are 3-5 times their size. Even kelxverns are able to use these super-strength when not in their elkinet form.
-morphic recognition: some tronics are able to recognize individuals in different forms. All they would need is to be able to see the individual in question once, and they’d be able to identify them regardless of what they turn into. It is, however, not without it’s drawbacks; kelvxerns who’s elkinet form has morphic recognition often have a harder time keeping in one form, since their brains struggle to recognize that they’re changing without some kind of outside indicator, such as a mirror, change in surrounding area’s size, or even a piece on non shifter-friendly clothing they wear. morphic recognisers, however, do feel "auras", bassically a form of "something feels off". it is their only way of recognizing anything is wrong with themselves or others.
-telekinesis & levitation: with the tronics, their telekinesis and levitation is pretty limited. With telekinesis, they can only hold things that aren't over 10nth of their body weight, where any more and they begin to struggle (this is regardless of super strength or not). They also cannot hold themselves in levitation for long, so it’s only used to get to a higher vantage point before flying/gliding back to the ground.
-selective Telepathy: the tronics in general are capable of a simple, short-ranged form of telepathy, which is most commonly among the mouthless for obvious reasons. However, some tronics do have a kind of “selective telepathy” where they’re able to telepathically communicate to only other tronics, and even specific individuals.
-empathic abilities: on some occasions, a tronic can be an empath. This means they’re able to tell a being’s mental or emotional state, even when one tries to hide it. Tronics that are empaths are often able to tell one has some kind of intentions, though not know what said intentions are. Unfortunately, though, many empathic tronics find this a curse, as to them it makes it even harder to blend into normal elkinet society
-Size-shifting: some tronics are capable of limited size changing. Technically, all matters of size-shifting has its limits (even for the pukanis), and it’s no exception to the tronics. A normal tronic capable of sizeshifting is able to change between 6xs their original size to 1/6th of that. For reference, that’s the equivalent of a 6ft human being able to change between 36ft to 1ft. Tronic Kelxverns also are able to size-shift, too, but only in their elkinet form.
Once again, not all tronics have these abilities. Only about 15% of all normal tronics have even one of these abilities, and they only have up to three of them.
Now, notice how I've been saying “Normal tronics”. That’s because they’re not the only other tronic, as we’ll see next…
THE ARCHANGEL TRONICS
The tronics weren't the final results of their creation. During the peak of the stalemate war, they completed the trial and test runs of the tronics, then moved onto what was known as “project: archangel novaltus”. Exactly what the intentions for creating the archangels is not 100% clear due to most of it getting destroyed, but based off of what was left of the documents and on the archangels themselves, it was perhaps a means of one last ditch effort to try and end the war once and for all, by having a much bigger and powerful being take over and divert the issue away from the missiles. It would seem that they had a more malicious intent based on how powerful the archangels are, though due to the project being cut short by the looming threat of the pukanis discovering their plan, it is also entirely possible that the archangels were only an unstable or unfinished prototype of their final product.
Whatever the case, the archangel tronics are a much powerful kind of tronic, capable of sizeshifitng and shapeshifting, among many other traits. The archangel tronic has two forms it can shift into:
-“regular” form: their regular form is, for the most part, the same as a normal tronic, that is to say for the small, furry vestigial wing and only having two tendrils. All archangel tronics have thick claws on their wingtips, and a pronged mouth.
-archangel form: no surprise, their archangel form is drastically different from their regular form. By default, their archangel form is bigger, at least twice the height of their original size. Their neck and tails become longer, their mouths sprouting large fangs that stick out from their facial prongs. Their claws become longer, and they sometimes grow horns and keratinous growths that are much like that of ceratopsians and members of bovidae (ram, bull, antelope, ect). But perhaps the biggest changes are to the wings, as they grow immensely in order for powered flight. The wings have two small claws, and have three to four primary “feathers” (technically a long, flexible, highly-derived scales), with a leathery membrane that fills in the rest of the wings.
Because the creators couldn't 100% get a pukani out of the animatronic DNA, they had to settle with adding several different kinds of animal DNA into the tronic’s, which mostly includes several species of birds and non-avian dinosaurs. Archangels were clearly meant to get as close to replicating the shifting powers that the pukanis had as possible. That's not all, though. Most archangels, by default, have telekinesis, levitation, selective telepathy and super strength. However, they also have several unique powers to them, as well as modifications to the already existing powers:
-sizeshifting: unlike a normal tronic, they have a much higher limit to their size which can vary between individuals. In this case, they can change at a maximum between 50xs or 1/50th their original height. Once again, that’s like a 6ft man changing between 300ft and 1inch. Unless trained not to, they always change into their archangel form when they change sizes.
-size transference: the archangels don't just change their own size. They’re also capable of size transference, aka size stealing/giving. So long as the receiver is a tronic (kelvern, archangel or otherwise), the archangel can “Give” or “take” one’s size, effectively shrinking/growing them towards the same limits as the archangels have. This power comes from their claws, and can only be done if said claws have physical contact with the receiver’s skin (it’s most effective when grabbing one’s wings or neck). There is a cooldown of about 30 minutes before they can do it again.
-transference healing: anytime an archangel does transfer their size towards another tronic, they also end up healing any physical injury or wound the receiving tronic may have. They can heal it to the point where what’s left is nothing but a scar or mild pain, almost as if it never happened. However, this has it’s limit: for one, this only works if the injury is fresh or isn't close to fully healed. They also cannot regrow severed or disconnected body parts, only re-attached them to their proper place. The injury is only (Mostly) healed when the archangel has changed into their archangel form, or at least reaches the sizes in which it normally does. The archangel also cannot heal itself, and needs another archangel to do the same.
-Long-range selective telepathy: while a normal tronic can do a form of short-range telepathy, the archangel tronics in their archangel form can do this long-ranged form of selective telepathy. In their normal sizes, the range can go up to a couple hundred feet, and it gets farther the bigger an archangel is (Though it remains the same if an archangel were to become smaller than normal size).
-Radioactive absorption: connected to the size transference is the radioactive absorption, where some archangels are able to absorb super high doses of radiation (the amount that can cause harm or straight up kill people), and by doing so eliminating it in its entirety. However, of course, it causes them to grow and change into their archangel form, sometimes to their max size.
Archangel tronic can only have offspring with other archangels, and are incapable of reproducing naturally. Thus, artificial incubation is necessary if they want to have offspring. Another way for an archangel to come into existence is for a normal, non-shifting tronic to gain archangel powers. This is done through the very same process as the kexlverns do: the glass-like opaline “stone” premeerisite, though this time modified to specifically give archangel powers (which we get into next).
MISC INFORMATION
Now that we know what the tronics are all about, here are some other things about them
-tronics and society:
Tronics, sadly, tend to struggle to adjust and live in elkinet society. Despite being living creatures themselves, they’re often treated as if they’re machines, and many are scared of them because of their powers. Many tronics tend to stick to higher populations, and especially coexister civilizations with a decent shifter population since they find the diversity comforting and more accepting.
Archangel tronics especially find society difficult to live in. Often, if people aren't downright terrified of their existence,then they frequently take advantage of their abilities (This technically applies to any tronic with special abilities, but it’s at its worst with the archangels). Archangels find their abilities to be either a curse or mostly useless. Archangels only live in places known for high shifter populations, if not in the much more remote areas of argonus.
-Tronic kelxverns & “created archangels”:
A kelxvern can have their elkinet form be a tronic. The kelxverns, known as “tronic kelxverns” are’nt too different from that of a regular kelxvern, which includes transformation and all that. And yet, tronic kelxverns have a significantly higher chance of having the special abilities, which is especially apparent with created kelxvern (the ones create via the premeerisite). Tronic kelxverns also still have that dead-ended digestive track and lack any kind of genitalia, even in their non-elkinet form.
“Created archangels” are created the same way as the kelxverns, via a specially made premeerisite. The created archangels go through some of the same things as what a kelxvern would go through (as well as a born archangel) through their first transformation, including things like pain/discomfort levels and flu-like symptoms. However, they go through three phases of transformation:
-the first phase where they turn into their new normal form (with the claws and small wings)
-the second phase where they become their archangel form and grow up to 6xs their size
-the third phase where they shrink down to 1/6th their size
After the third phase, they change back into their new regular form and are unable to change for the next three days. Each phase can last upwards of an hour, and depending on the individuals the changes between each phase could be slow and barely noticeable, or fast and sudden. It all depends on the individual in question.
Archangels and kelxverns, despite their shapeshifting technologies being similar, are not compatible with eachother and thus no “archangel kelxverns” have been recorded. As for reproduction, once again tronics can only reproduce with tronics, and tronic kelxverns cannot have offspring unless said other partner is a tronic themselves. And, like all other kelxverns, the offspring has to be artificially incubated since all kelxverns are incapable of having children naturally.
-strange physiology and traits:
The tronics tend to have a higher chance of getting all the weird traits that elkinets have. A well-known example is the fact that there are more pygmies within the tronic population than the elkinets (at least 30% more than the elkinets), though this only seems to affect aircraft that have a much smaller amount of pygmies within their populations.
Another weird quirk are two pairs of eyes. Usually, for the elkinets, this is a very rare trait only found in trainer aircraft. However, it’s pretty common in tronics, regardless of aircraft type. Nobody knows if this was intentional, as none of the documents mentioned anything about this.
While tronics can take the shape of any aircraft, they are most commonly military aircraft, alongside military variants of civilian aircraft. born archangels go through the same things as a created archangel when it comes to their first transformation. most of the time, just like kelxverns, their first transformation happens at around the same age range. however, some archangels are unable to naturally go through their first transformation, and thus need assisted activation. one final thing about archangels is that they have a tendency to be "animalistic". some archangels walk on all fours either because it's part of their archangel form or because the extra weight of the wings force them to. they also make alot of those growls, screeches and howls that elkinets sometimes do, however they do it more frequently (sometimes exclusively if they're mute). this, ontop of their already overpowered abilities, makes them often feared and outcast from society.
Ok, i hope i got everything down. Also, fun fact: i screwed up the lc-130’s engines and didn't realise it until after i used my pen. So, now it’s a hybrid...
#aircraft#airplane#worldbuilding#worldbuilder#speculative fiction#living airplane#living aircraft#anthro aircraft#anthro airplane#dragon#tronic#planet argonus#argonus#size shifter#sizeshifter#g/t#g/t related#elkinet#aeromorph
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ARGONUS TRIVIA: elkinet clothing & wear.
(NOTE: descriptions copy-pasted from DA where i normally/originally post my works. any context that is missing here on tumblr can be found on my DA [linked here and on pinned post] )
[congrats! you guys get two posts dumped into one. i figured i'd post some other argonus-related while i try to get some fauna size stuff down. also, these two images have about a 2-year-ish separation from posts. coincidentally the first image was my first triva post about argonus]
so here's the first of a (hopefully long) series of trivia posts about argonus. kind of like what i did with the pukanis when i was still into my strangeworld stories. anyways, i've already once sketched out elkinets wearing clothing, and this time i decided to expand upon this concept a bit and kinda show some of the things elkinet wear.
now, like i've said several times, elkinets don't nessisarly wear clothing to cover up their private's since, because they're already well-hidden in the body (and they aren't mammals so no breasts), there's nothing their to hide in the first place. but, of course, other reasons for wearing clothing still exists and of course they were other forms of accessories as well. so, I'll go through what my shitty barely-legible writing is trying to communicate:
EYEWEAR: - glasses, both prescription, sun-blocking, etc.. are all in goggle form to keep them on the head. obviously, this is meant to keep the glasses on the individual during flight. having accessories be tight-fitting is very common among the elkinets, since said items could come off during flight, or at the very least be constantly getting in the way. - straps are typically made of elastic materials, making them a one-size-fits-most. having a one-size-fits-most kind of deal makes them easier to make, sell and wear. of course, some go the more rustic/historical route and have the straps made of leather and buckles.
CLOTHING: - cloaks are very popular due to their simplicity in making/wearing them. for most aircraft, the cloaks can cover them up, and allows them to take off and fly with little difficulty or obstruction. because of how simple it is to make them, they are highly customizable and come in many, many different shapes, colors, sizes, etc.. -most clothing have openings for the engines. self-explanatory. -many are a catch-all design, focusing on size and engine number and/or placement. this is more focused on top wear like shirts, sweater, jackets, etc.. when it come to bottom wear, it's more focused on size, leg length and tail shape/sizes. the tailhole for most bottom wear is easy-access, commonly goes through a u-shaped gap that's closed off by some kind of buckle/button/Velcro/etc.. -shoes are made to fit all shapes and sizes. while the footpads of an elkinet are already thick enough to add decent protection, many elkinets do wear footwear for many other reasons, the most common of which is for keeping warm during winter months as well as for vanity reasons.
also, an additional thing about clothing before we move on: whilst elkinets are pretty lax on nudity, they do tend to have some pretty common societal rules. typically, elkinets tend to wear some kind of clothing outside of the homes; more so in public spaces. it is pretty common to see elkinets wearing some kinds of clothing pieces. cloaks, again, are very common and popular due to simplicity, however other typical clothing like sweaters, pants, skirts, etc. are also pretty common. wearing a full set of clothing (Pants, shirt, shoes and all) is typically relegated to jobs where bodily protection is necessary (i.e. machinist, fire & rescue, police work, etc. etc.).
JEWLERY -choker necklaces are common, as they're idea for keeping on during flight and don't get in the way of the engines. it's basically like i said with the eyewear and why they're tight-fitting. as a matter of fact, there are plenty of horror stories were an elkinet's long necklace or other piece of jewelry got caught in their engines, causing them to crash to the ground into a bloody mess. these were often just rumors or urban legends to serve as warnings against wearing jewelry while in flight. - fin piercing are often placed at the very edge of the canards/stabilizer. the very edges of the canards/stabilizers is mostly just loose skin and a bit of fat, much like our earlobes. the wing are avoided, not just because their also used as arms, but also because there are lots of major blood vessel at the edge of the wings (though not at the very edge) and is reportedly more painful to be pierced on the wings than it is on the canards/stabilizers.
now, of course, here come the next part:
SOME MORE CLOTHING STUFF!!!!
naturally, about a year or two later i made this, kinda do demonstrate what elkinets exactly wear on a day-to-day basis (plus a bonus human too, and the IDs of the aircraft drawn)
-eroonian cape (prescott pusher) one of the most commonly seen piece of clothing on elkinets are eroonian capes, a type of cloak/cape with a shorter front and a longer back, sometimes containing a hood. eroonian capes have three main pockets: one in the very front, and two either outside or inside the backsides. not draw here is the pocket's zippers these things have in order for things to be kept in during flight. this cloak is often the most compatible with the various aircraft body types, and frequently also has a notch in the back for the tail. the eroonian cape is common in the western world and is often worn in the warmer months due to not being as heavy as it's more warmer cousin...
-sweatcloak (arado ar 78) ....such as the sweatcloak, which unlike the erronian cape tends to cover the entire body. it is not one, continuous piece of clothing, but rather instead a brunch of "sheets" that are held together by buttons or velcro (the latter more common). this allows the planes to stick their wing out without having to litterall pull up their cloak. just like the eroonian cape, the sweatcloak has one pocket in the front and two on the back (or more accurately the sides), however it isn't unheard of for there to be extra pockets on the inside. no surprise, this is worn in the colder months of the year.
-prop-facemask (generic prop aircraft) something that i apparently needed to sketch. to think that us HUMAN anti-masker thought that our facemask were like muzzles...well, the elkinets have legit muzzle-like facemasks (though of course this is only because of the fact that they actually have muzzles). though, some facemasks will also have a sort of scrunched "muffin-top" like shape to it so the props can also fit in there (not super comfortable, but often necessary in times were facemasks are needed).
-button cloak (...human) not really an elkinet-specific clothing, but it has became a popular trend for humans to make a cloak which is held together by a single, elkinet-sized button. this technically started with the smainxian aircraft, typically seen as a sign of both status and also peace between them and the much larger airliners and cessnas of eroon. it's spread towards humans was only natural, and many humans still wear/make button cloaks as a form of support for different elkinet-related causes and just general peace between human and airplane, if not just for fun.
-typical business attire (IAR-827) only because i REALLY wanted to draw an cropduster in business attire. but, anyways, business attire on the surface isn't too different to ours, but there are several key things to note. for one, there doesnt seem to be any gender-based suits beyond the bare basics of physical differences between male and female elkinets. there are also no sleeves for the top; just a "tank-top" and a vest, probably because it's often cheaper and easier. it is also considered more "formal" and "professional" for the worker to wear pants in such workplaces (though shoes are still optional here). while we're at it, i also drew up a "business satchel". satchels are used in the elkinet world instead of suitcases, because it's way easier to fly with in a pinch (though still far from ideal). it's also harder to steal...i guess.
-prom dress (MD-80) this technically could include anyplace/anytime that'd needs a beautiful dress, but prom was the first that i came up with. anyways, dresses like these are often hand-made or taylor-made to fit the individual in question. of course, flight is taken into consideration, and often most prom dresses will at least allow some level of flight. in this airliner's case, the dress's skirt is detachable so her engines could be free from obstruction. and yes, it is common for prom dresses to be extremely flashy and colorful. you may also notice the choker necklace and the anklets; both of which are common jewelry for elkinets.
-construction attire (noorduyn norseman) one of many jobs were being fully-clothed is necessary for safety reasons. in this case, you got the entire osha-certified (maybe?) protection: shirt, pants, shoes, reflective vest/tail sleeve, helmet w/ visor, and gloves. those gloves in particular are your average modern-day gloves, of which protect the paw from both being sliced and smashed. they also have some sort of material that vaguely mimics the pawpad's properties itself.
#anthro#sophont#aeromorph#aircraft#plane#worlbuilding#worldbuilder#anthro airplane#anthro plane#living aircraft#living airplane#speculative evolution#elkinet#planet argonus#argonus
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HOMO THEROPS: THE ANTHROS
(NOTE: descriptions copy-pasted from DA where i normally/originally post my works. any context that is missing here on tumblr can be found on my DA [linked here and on pinned post] )
[also, this right here is my updated version of them]
well well well if it isn't the updated version of this post back during the "strangeworld stories" era. and Vee's here too being a smug bitch cause she's actually a shapeshifter (But i figured i'd use her again for it anyways, considering i used her for the first one).
[tumblr note: don't worry, we'll eventually get my sona's species sometime in the future]
anyways, it's high time i once more talk about the "anthros". now, there are many races of anthropomorphic beings out there, but the term "anthro" refers specifically to these guys. going by the scientific name "homo therops" (beast-faced man), as well as on occasion being dubbed "true anthros", these anthropomorphic beings are by far the most common humanoid anthropomorphic beings in the omniverse. they all come from/originate from various versions of earth, and in terms of earth-based sophonts they're also the most common. as a matter of fact, they're the 2nd most common earth-based race, sitting between humans (the 1st most common) and dinosauroids (3rd). in spite of their appearances, anthros are actually a species of human that take up the physical appearance of anthropomorphic beings. they are mammals, does the whole "live birth + milk" stuff, have the near-identical anatomy and biology of a human, etc.. it's considered a big mystery as to how humans naturally evolved to look like "beasts". in the majority of anthro universes, they walked alongside -and outcompeted- other well-known species of humans like neanderthals and us homo sapien. however, there are also plenty of universes where they continue to exist alongside at least one other species of humans (commonly us homo sapiens). strangely, only 2% of all anthro universes pull the "role reversal" and have humans be more or less animals (then again the "role-reversal" trope is more common in uplifted animals and other non-human sophonts).
before going into the types of anthros, we must talk about some of the features that they all have, because sometimes these features are what can separate them from near-identical-looking anthropomorphic beings.
-their skulls always contain canines, premolars and molars. in beaked individuals (like vee who is a turkey vulture), the beak tip replaces the incisors. -they have both plantigrade & digitigrade legs, but digitigrade isn't too defined. the foot (or more specifically the metacarpal) is only about 50-65% longer than a regular plantigrade foot, depending on the specific animal. so, no extreme digitigrade legs. it also helps to know that, regardless of leg/foot orientation, they'll have the same amount of toes as their animal counterparts. -anthros always will have at least three digits on their hands, in the form of a thumb and two fingers. this extends to hoof-hands; because instead of having strait-up hooves, they have three fingers that end in thick, hoof-like fingernails. note that the whole "three digit minimum" could also apply to other animals. -avian arm wings are more like that of maniraptorans dinosaur. any paleonerd would know that maniraptoran dinosaur (and especially dromaeosaurs), tend to have a weird wing-like arms (or vise versa), were under the actually wing part is a hand. this applies to true anthros; although definitely having a wing-like structure with the feather coverage, they still have a humanoid hand underneath. depending on the specific anthro sub-category, these arm-wings (or any other wings) may or may not be capable of flight. -and yes, like said before, they are biologically mammals (and humans, no less), and thus have said biological functions. this include reproductive organs, live births, and breast-feeding their young. and, like said, this is regardless of what they outwardly are. as a matter of fact, they also are always "human-sized", with little correlation to their species's size; another indicator of a true anthro. -full-on invertebrates are not included. usually this is because invertebrate anthros evolved from...well...an invertebrate. this specifically refers to anthros who are mostly invertebrates; anthro who have minor invertebrate features (antenna, wings, maybe a tail, etc) do exist with the mythos anthros, thought even then they still are a vertebrate animal at their very core (example: mantacores are still mostly lion, but often have a scorpion tail).
did i get everything down? yes? good, now i can actually go through all the different type of anthros.
now, when it comes to classifying anthros and all that, one thing to note is that it's not based on what species of creature they are/represent, but rather the overall theme of said species. with that, there are four major groups that all anthros are categorized as:
COMMON ANTHROS (ex. used: white rhinoceros) common anthros are categorized as being anthros who's species are that of "Modern, holocene-era animals". they come from world that, for all intensive purposes, is identical to our own in terms of fauna and flora (no weird spec-evo stuff for the most part). as their name implies, they are by far the most common of the anthros, with 47% of all anthro universes being common anthros. actually, they're not just the most common; they were the FIRST anthros that the pukanis encountered, hence why they're used as the basis for classifying anthros. in the common anthro's universes, it is a perfect 50/50 split between the common anthros being the only species of humans and anthro coexisting with other human species (commonly homo sapiens themselves).
ARCHEON-ANTHROS (ex. used: sordes pilosus) archeon anthros follow a somewhat similar pattern to the common anthro, the archeon anthros are species who are classified as "pre-holocene animals", which is to say any prehistoric animals/paleofauna. sometimes the species themselves focus on a specific time period, other times it seems like a free-for-all and different species of different time periods exist. whilst consisting 25% of all anthro universe, they are a very diverse due to the fact that they represent not just various paleofauna, but also the various reconstructions and physicals depictions of said paleofauna (which means yes, your scientifically accurate raptors and Jurassic park raptors can exist together). sometimes regular, non-anthro/non-sapien paleofauna exist alongside them, though like all true anthros the archeon anthros still are humans biologically/taxonomically. this group is the most likely to have other species of humans living alongside them, and often have have several prehistoric human species coexist together alongside them.
MYTHOS ANTHROS (ex used: enfield) mythos anthro are by far the most varied of all anthros. whilst commonly representing mythological/folkloric creatures of our world, they also represent any fictional creatures of our world as well. this make the by far the most diverse of all anthro categories; you can have dragons and griffons, jersey devils and mothmen, or even a pokemon or digimon. this category is often a free-for-all; anything fictional creatures that exist, chances are exist as true anthros as well. like with the archeon anthros, regular non-anthro counterparts and humans often coexist with said anthros. anthros based on media will often exist within some version of that media's universe (ie pokemon anthros existing in the pokemon universe).
MORPH-ANTHROS (ex. used: A-20 havoc) morph anthro consist of only 10% of all anthro universes. they represent not animals or living creatures, but instead vehicles. the "morph" part of the name is in reference to how human call their humanoid vehicles (aeromorphs, automorphs, etc). they are often considered the "least diverse" of all anthro universes, mainly because 50% of all morph-anthro's universe tend to only consist of aircraft (aeromorphs). still, they are nonetheless a very intriguing category. of all anthro universes, these universes are the least likely to have other human species coexist with them. as a matter of fact, you are more likely to come across a multi-vehicle world than you are to come across a human-vehicle coexistence world. however, morph-anthros are also known to exist in the most different types of anthro universes; from our regular world, to a world of paleofauna and/or mythical beings, to human media-based universes; anyplace that's earth and has humans, chances are at least one version will have morph-anthros instead of any other human species.
aaaaaand some fun trivia facts because why not!!!
-when it comes to "flying anthro" and actual flight, it can vary depending on the universe they originate from. in some universes, they are completely incapable of flight due to their wings being too small. in other, their wings are large/powerful enough fly, or at least large enough to glide.
-anthro, strangely, hold the key to reversing transforgee's transformations, and anthros who find themselves tranforgees are way more likely to be fully cured than, say, a human or elkinet. this is why semi-reversal turns the tranforgee into a similar-sized anthro version of whatever they turned into.
-and here's an unfun fact: yes, regardless of type anthro can produce offspring with other compatible humans, and especially with the most populace of humans: homo sapiens. surprisingly the offspring isn't some misshapen, barely-functioning monstrocity; on the codagian anthropomorphism scale, they range between a mini-hybrid to just below that of a "true anthro", though that's just a generalization. for example, between a winged cat anthro and a human, you might get a winged catgirl, unintentionally get a mythical sphinx, a human with some animal-like features (muzzle, ears and tails are common with this particular one), etc.. yet another thing i just have to draw someday.
-and yes, there are worlds were all four anthro types coexist with eachother. beyond interdimensional travels to other worlds, there exist many terraformed planet that were specifically created and/or designed by true anthros with the aid of the pukanis.
#anthro#enfield#furry#pterosaur#rhino#aeromorph#furryanthro#speculativeevolution#speculativebiology#speculativezoology#elkinet#planet argonus#argonus#anthro airplane#anthro plane
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STALEMATE SHIFTER: the triffins and triffinoid
(NOTE: description copy-pasted from DA where i normally post my works. any context that is missing here on tumblr can be found on my DA [linked here and on pinned post] )
[this image is best viewed when opened in another tab]
so, the third and final of the "Big three" that were the three shifters created during the stalemate wars. these guys are by far the most broken and complicated and...well, you'll quickly see why.
some of the stuff on the first image may be wrong and i changed it when writing. it really was just a mess, but i tried to make sense of it as i when along.
like with the kelvxerns and tronics, let's start with some backstory.....
THE (rather scattered) BACKSTORY
like with the kelxverns and tronics, they were created during the stalemate wars, intended to help out in conflict, and when the pukanis got wind of the project the documents were destroyed in a fire in an attempt to cover up their actions. However, while both the tronics and kelxverns had at least some of their documents survive, the triffinoids are a...different story. you see, everything we know about them comes from only two or three surviving documents about them, the rest being cross-references in some of the other stalemate's surviving documents. This was because, unlike the previous two in which a good deal of the information survived, almost all of the documents that specifically surrounded them were destroyed, leaving behind nothing but, again, cross-references and three documents. However, even what little available information there gave enough insight onto what exactly the trifinoids were.
based on both the information and general speculation/theories, the trifinoids were among the first stalemates to be created. They were made as a testing ground for various forms of genetic manipulation and shifting technology. bits and pieces of references also suggest that they may have also been made to participate in warfare, and perhaps possibly be kept as "exotic mutant pets". Whatever the case, by the time the pukanis began to figure out about the stalemate shifters, there were several different varieties of triffinoids, and it seemed there was intent on creating more. It also seemed that, of all the stalemates out there, the trifinoids were the most valuable yet the most incriminating, and thus more effort was put in to destroy all of the documents than the kelxverns or tronics. However, even though such little documents about the trifinoids themselves survived, there are multiple references and mentions of them in many of the other stalemate's surviving documents, of which often refer back to the trifinoid regarding the various special abilities each stalemate shifters had. Although triffinoids have been long freed from the horrors of wartime genetic manipulation, they are still of value to the scientific community, as they provide some valuable information on the stalemate's powers. Though nowadays, these tests and studies are done in a significantly more ethical manner with willing participants.
TRIFFINOID BASICS
Now that we got down the lore of the triffinoids, we can now get down to some of the basics of what triffinoids are.
First things first: what exactly is a triffinoid?
Triffinoids are a general term for an elkinet-animal hybrid that had the head, neck and body of an elkinet, and the limbs, back and (sometimes) tail of a non-argonian, earth-like tetrapods. They may also have other animal parts such as horns, ears, manes, wings even, ect, often (but not always) belonging to the same animals as what they’re made of. That, of course, is the general description of what a triffinoid is.
There are a total of three major triffinoid groups that exist:
-triffins: single-species hybrids who have the back and limbs of a flying/gliding non-argonian animal. They also have zygodactyl feet, regardless of what species they’re part of.
-common triffinoid: any regular triffinoid that is single-species, often also having the tail of their respective animal.
-hybrid triffinoids: triffinoids that are a hybrid of more than one animal. They can consist of up to four main animals, which take the form of the forelimb, hindlimbs, back and/or tail.
The exact animals they are made up of can vary wildly, but like said above they consist of non-argonian, earth-like tetrapods. And that could be practically anything: our earth fauna, mythical creatures, earth-like critters from other worlds, ect. Their size also varies wildly between that of an elkinet and that of whichever animal they consist of. Triffinoids, depending on the hybrid, are capable of bipedal locomotion much like their elkinet counterpart, however with some triffinoids their animal-like locomotion is often the way to go, and sometimes they’re even incapable of walking on two legs. Bizarrely, though, their forelimbs are surprisingly dexterous, regardless of if they shouldn't be (i.e. paws, wings, hooves). It wouldn't be perfect by any means, but being able to hold and manipulate an object with what they got is rather impressive. Behavior-wise, despite the animalistic appearances, most if not all triffinoids are rather civil, capable of speaking, literacy, ect. However, some animalistic tendencies are also included, which tend to happen involuntarily. These are usual noises and body language reminiscent of whatever animals they’re a hybrid of.
Interestingly, there’s not just those basic triffinoid form, but also shifters as well, which we conveniently go onto next…
TRIFFINOID SHIFTERS AND THE “TRIFFVERNS”
Because of course my little screwed up mind would come up with some kind of shape/size shifting counterparts.
Of all the stalemates create, the triffinoids have the most shifter species to their name. It would make some sense, though, since they were meant to test the shapeshifting technology as well. Some of the smaller, less grand type of triffinoid shifter includes the following:
-triffin kelxvern: a regular kelvern who’s elkinet form is a triffinoid. Typically their non-elkinet form is either a human or an anthro. If humans, they are always some kind of hybrid of the same animals their triffinoid form consist of, usually in the form of a mini hybrid like a kemonomimi (though they may have animal arms or legs as well). With anthros, however, mini hybrids are pretty rare. However, interestingly enough, whatever species the anthro is will always be part of their triffinoid form (ie a horse anthro being part-horse as a triffinoid).
-hideaway triff: similar to the triffin kelxvern, the difference here is that instead of having a human or anthro for a non-elkinet form, they instead are able to turn into whatever animal they are a hybrid of (specifically the sentient talking animals). Typically, hideaway tariffs are usual a common triffinoid and thus only have one animal to their name, but as hybrid triffinoids can change int multiple animals (which, again, are the same as whatever animal they’re a hybrid of)
-triffinet: triffinets, unlike the previous two, switch strictly between an elkinet and a triffinoid. Still technically considered a form of kelxvern, the triffinoid form is treated as the non-elkinet form in there case. Their elkinet form, depending on the hybrid, may also sometimes have small, vestigial wins on their back, as well as horns, ears, and really anything that makes them a minihybrid. However, this is on an individual basis, as sometimes they may not even show any signs that they’re a triffinoid.
-sizechanger triff: sizechanger triff, as the name would suggest, are unlike all the others here for the simple fact that they only size-shift between their aircraft and animal counterpart’s sizes. Much like with the hideaway triff, they’re typically a common triffinoid but hybrid triffinoids aren't unheard of either. Similarly with the triffinets, their animal sizes are treated as the non-elkinet forms.
Now, regardless of the kind of shifter, they’re all still have the same specifics as kelxverns, which include the following:
-created via specific premeeristite -transformation from non-elkinet to elkinet starts at the limbs/tails and works it’s way up (Note: their half-plane form looks more like a triffinoid with human parts replacing airplane parts, see triffverns below) -either gains shifting powers slowly or suddenly (dependant on if either one or both parents are shifter triffinoids). -cannot reproduce naturally and need to be artificially incubated (we’ll get more into that later at the end)
However, their is one big shifter type that has all of those abilities, and that is the Triffvern.
Although triffinoids were meant to be test subjects, the triffverns were believed to be some kind of “final product”, or at least some catch-all for further studies. However, of course that’s just speculation, since like said there's very little on the triffinoids themselves, let alone the triffverns.
Anyways, the triffvern has all of the shifting powers of the other triffinoid shifters. With all of those forms (of which are shown above),they are separated into three categories: elkinet, non-elkinet and halfplane:
ELKINET
-primary triffinoid form: their main form as well as their default. The primary form is always a hybrid triffinoid, always consisting of 2-4 animal species, with at least one flying/gliding animal.
-secondary: much of the same as the primary, but now only single-species. Although this is also an odd extra halfplane form from animal to primary triffinoif or elkinet form, since it’s the same size as their other elkinet forms the body treats it as an elkinet form, and thus it’s classified as such.
-elkinet: your standard elkinet form. Typically with the triffverns, the elkinet form often have at least one piece of animal parts to them, which is commonly vestigial wings, horns, ears, ect. The transition from human to elkinet form is exactly the same as a regular kelxvern.
NON-ELKINET
-human: standard “human” form, but like the triffin kelvern, they’re always a minihybrid between the different animals. And, of course this form can also be an anthro as well.
-animal: unlike most others here, the animal form has no hybrid stuff going on. They are basically an average talking animal.
HALF-PLANES
-half-triff: half triffs look almost exactly like their primary triffinoid form, except their elkinet bodies are replaced with that of a human. No surprise, this occurs between their primary form and non-elkinet form.
-part-triff/sphinx form: sometimes also called secondary half-triff form, because it’s much like the half triff, but single-species like the secondary triffinoid form. This form occurs between the human form and the animal/secondary triffinoid form.
Beyond the shapeshifting, triffverns can also size-shift between human, elkinet and animal forms, and they can do this in any form. This, however, is a learning curve, and usually like with kelverns they typically have to learn how to shapeshift into the basics first, then try to go after changing specific parts and then they’re finally capable of sizeshifting. However, unlike other kelxverns the triffverns have sizeshifting as a natural part of their abilities, and often they get to this point faster than the standard kelxvern.
MISC TRIVIA AND FACTS
Alright, now for some facts ant trivia that i couldn't bother placing somewhere different.
1-the whole reproduction and children thing Yeah, you can tell i’m starting to reach my end with this. Anyways, triffinoids and their shifter counterparts can only have children with other elkinets species (standard, tronic or non-shifting triffinoids) or stalemate shifters (any elkinet shifter created by premeerisite or similar “stones”). They cannot reproduce with humans/anthros, nor talking animals, something which many believe is intentional.
2-interspecies triffinoids and their first transformations Of course, there exist created, pure and interspecies triffinoids, much like there is with any of the stalemate shifters. With most of the triffinoid shifters, it’s pretty simple: pure shifters are born one form, and slowly begin to gain their shifting abilities at a young age; likewise, interspecies/created triffinoid shifters get their abilities more suddenly and at a older age. When it comes to interspecies/create triffverns, they don't exactly go through all of the forms, rather instead they initially go through the standard elkinet-to-human/vise versa first, and usually after that they then start changing into their other forms and eventually are able to size-shift.
#shapeshifting#shapeshifter#aircraft#airplane#worldbuilder#worldbuilding#living airplane#living aircraft#anthro airplane#aeromorph#hybrid#animal hybrid#elkinet#planet argonus#argonus
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ARGONUS INFO: a guide on the other flora and fauna
(NOTE: description copy-pasted from DA where i normally post my works. any context that is missing here on tumblr can be found on my DA [linked here and on pinned post] )
[also, this was at a time i used to claim that plants were 4X bigger. i decided later on to make it 3.5X bigger like the rest of the lifeforms because it was way easier. nowadays, the "3.5X scale" is just a rough guide to how large the fauna is.]
unlike the previous two guides with the elkinets and the aeronoids, this one is a little shorter and more simple.
planet argonus is a copy-planet, also known as a copycat planet or a parallel planet. these planets copy another planet's features, often right down to lifeforms and geography. however, each copy planet's lifeform tend to have some kind of weird evolutionary quirk going on. the most common of cases is generally manipulating what's already there, such as size, shape and color. and argonus tends to be the prime example of that. not only are the lifeform's bigger in their dimensions (i.e. 3.5x taller/longer), but vertebrates are also got more going on than size. of course, it's not that they're only just copies of our plants and animals (both extant and extinct). there are a plethora of lifeforms unique to argonus. most of the time these lifeforms aren't too distantly related nor too highly derived from other existing ones on our planet. at the most distantly related, they'll belong to the same taxonomical superorder as their relatives, though it is more common to have them share the same genus or family.
PLANTS & FUNGUS lets start simple enough; the plants are 3.5x the size of our own. despite the planet and flora being bigger, the amount of oxygen is still comparable to that of earth's (as well a gravity and such).
INVERTABRATES invertebrates, like bugs, crustaceans and mollusks, are 3.5x bigger than earth's, much like all other animals her on argonus. the invertebrates, apart from their size, don't really have much going for them. they, like the plants, are just regulars-looking invertebrate that are bigger.
VERTABRATES this is where argonus get's its notoriety as a copy-planet. like the invertebrates, they're also 3.5x bigger, however that's not all that's going on. they also have the following:
-four eyes: their main pair and a second, smaller pair below them. both upper and lower eye sockets are connected to each other. although the pairs can move independently from each other, usually only one pair will move while the other doesn't or follows directly in suit (ie lower pair looks right, upper pair stares strait or also looks right). their sight is only slight better because of the extra eyes.
-four earholes: they share both the same hole and the same eardrum. similar with the eyes, it's only slightly better, if not completely the same as their earth's counterpart
-extra limbs: specifically, they have an extra set of forelimbs. some argonain vertebrates will have a slightly longer spine to accommodated the extra limbs they have. humans, when first encountering the argonian fauna, initially though the extra limbs made them faster than their earth counterpart when in reality it actually because their bigger size allows them to do so. when walking, their forelimbs move in sync so as not not have it a tripping hazard.
extra other stuff: if an animal has any horns, canines, tusks, etc.., then often the argonian version will have double that. some argonian animals will also keep certain ancestral traits (ie whales with vestigial hind limb or modern horses with three-toed hooves like mesohipus). sometimes, one group will share certain traits with eachother (ex. all perissodactyls have a long-ish tail, including short-tailed/tailless taxons)
those are just the really basics of it when talking about the vertebrates as a whole. however, each class has its own unique look to them when looking at what vertebrates on argonus have.
mammals the mammals are often used as a good example of showing those extra ears. while their four eyes may not be as free-moving, the ears are. if a mammal on earth has independently-moving ears, then there's a good chance their argonian version has all four doing the same. this gives them a slightly better range of hearing, being able to pick up sounds from different direction.
reptiles all reptiles have a single line of noticeable spikes going down their back. these spikes can appear however they want, but are usual thin and pointy. these spikes are also present in non-mammalian synapsids and most archosaurs as well (the only archosaurs that don't have spikes are birds and pterosaurs). turtles also have spikes on their head and neck, but not on their shells.
birds an interesting thing about the birds is that their first pair of forelimbs are arm while the second pair are wings. all birds still have a singular finger on their wings, which can be used for sparing or climbing. their arm's usages tend to vary from species to species. one of the more common usages is to simply hold onto items, such as food or nesting material. there arms can also serve similar function as their hind limbs, such as swimming or holding onto branches. in some taxons, the birds are quadrupedal, using their arms as a literal second pair of legs. quadrupedal birds dont gallop, but rather pace when they run. some of the major ones include ratites, gamefowl, waterfowl, flamingos, bustards, and cariamiformes. however, smaller taxon can also be quadrupedal.
amphibians all amphibians have a tail, however small and mostly useless it is. even frogs and toads have them, though they're not very useful once fully grown. apart from that, there's not a whole lot going on with them apart from what you'd expect with the rest of the argonian vertebrates.
fish if a fish on earth has pectoral and pelvic fins, the argonian version will have double the amount. some fish species, especially sharks, skates and sawfish will have an extra dorsal fin.
with the big ones out of the way here are some other tidbits about the argonus fauna:
-rarely, argonus will have an earth animal absent from it's planet. this is very rarely, and usually it's only a singular species or subspecies. however, the only taxon bigger than a single species that are missing are the apes (humans, chimps, gibbons, ect). there's definitely other primates, like lemurs and both old world and new world monkeys, but no apes.
-like alot of copy-planet fauna, the animals here have what's known as the "argonus genes", a copy-planet gene that not only gives the lifeforms their unique look but also keeps it relatively consistent. this gene can be combined with any lifeform with earth-origins to create an argonian version of it (called a sub-argonian). removal of the argonus gene will make the lifeforms evolve into any weird/crazy forms, going outside of what made the argonian fauna consistent with what they're copying. many scifi media take inspiration from this, with the common reason for the removed genes being along the lines of radiation.
anyways, yeah this should be my final post about argonus for today on tumblr...
#argonus#planet argonus#speculative biology#speculative evolution#speculative zoology#xenobiology#mammal#bird#fish#amphibian#reptile
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