#electronic monitoring
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laipac0 · 1 year ago
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What is an Electronic Monitoring for First Responder?
On generic basis, one would get an Electronic Monitoring System in two formats or types, one that uses RF or radio frequency and other the one that uses GPS Google positioning system to track down the current location of the parolee and his movement. An important fact that needs to be known at this point is that the Electronic Monitoring System coming from Laipac is an approved one that has been created using set norms of the law enforcement bodies of Canada.
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With regular updates about the location, the probation offices can easily make out when the parolee or offender moves away from the detention location. These monitoring systems are integrated in the form of wearables either for hands in the form of wrist wears or ankle to send location details at set time intervals without a fail.
What is an Electronic Monitoring for First Responder?
First Responder is the first person to reach the crime scene for initial investigations and drawing out the crime scene obtaining information from the circumstances. An Electronic Monitoring for First Responder sends latest details to the responder making it easy to reach the scene of crime almost instantly working collectively with the local authorities and law enforcement agencies.
There are different monitoring systems, the one that matches the surveillance requirements of the first responder can be easily chosen. With all this known, we can say that these equipments are indeed working as tools of efficacy to cut down on the chances of an occurrence of a crime.
Summary
Laipac is the name that stands synonym to quality and innovation when we talk of an Electronic Monitoring System that serves the purpose right. With an interesting product catalogue, it can be surely said that they have something for every requirement.
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digitalismmm · 19 days ago
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Man cave
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thisisrealy2kok · 7 months ago
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hussyknee · 5 months ago
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Applying a conservative estimate of four indirect deaths per one direct death9 to the 37 396 deaths reported, it is not implausible to estimate that up to 186 000 or even more deaths could be attributable to the current conflict in Gaza. Using the 2022 Gaza Strip population estimate of 2 375 259, this would translate to 7·9% of the total population in the Gaza Strip
(Source: The Lancet)
The Lancet is one of the oldest and highest impact peer-reviewed medical journals in the world. Deliberate undercounting of deaths is a key feature of genocides.
The Electronic Intifada estimated it at 193,000 a few days before.
The reported number of martyrs on Wednesday this week was 37,718. It’s important to note that this number only includes martyrs who have been identified by name and civil ID number through the beleaguered health ministry in Gaza. Given the breakdown of reporting systems due to heavy destruction of infrastructure and personnel, this number, even with its limited parameters, is a gross underestimation. Based on more accurate figures of approximately 370 people killed daily, multiplied by 264 days of genocide, the actual number is closer to 97,680 martyred. (Per OCHA estimate of 15 martyrs per hour: Over the course of 264 days, which amounts to 6,336 hours, this number would roughly be 95,040).
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Based on these estimates, both conservative and data-driven, respectively, the actual figures are likely as follows: • 377,280 buildings destroyed completely or partially • 95,040—97,680 martyred • 221,760 injured • 24,750 dead or dying from starvation • 42,000 missing (presumed dead, kidnapped by Israel’s occupying forces or possibly trafficked). The following ranges represent conservative estimate or lower range of data-driven population estimates: • 17,050—94,049 with chronic illnesses dead from lack of medication • 14,408—255,985 dead from epidemics resulting from Israel’s assault This means the actual number of dead is closer to 194,768—511,824 people, with 221,760 injured. And counting.
(Source: The Electronic Intifada)
Israel surrounded the last remaining hospital in the Gaza Strip with tanks and ordered it evacuated and shut down 12 hours ago.
If you still want to believe the pussy-footing toll of counted and reported deaths that can stand up to Western propaganda, after nine fucking months of dropping more than 70,000 tons of bombs on a 41 kilometer strip, exceeding World War II bombings in Dresden, Hamburg, London combined, rather than the statistical breakdown of humanitarian orgs and medical journals, then have at. There's no point telling you to believe the victims and question your own biases towards your own heavily propagandized establishments.
But if you can do basic math, then please use The Lancet's estimated death toll. The massacre of 8% of the Gaza Strip is a conservative estimate and still apocalyptic. Resist all attempts to diminish it. Remember that this is the result of the United States's obstruction of justice and open-handed abetting of genocidaires. Keep fighting.
Btw:
While the war itself is estimated to have generated between 420,265 and 652,552 tonnes of carbon dioxide equivalent (CO2e) so far—equivalent to burning more than 1.5 million barrels of oil—this figure soars to more than 61 million tonnes when pre-and post-war construction and reconstruction are included. This is more than the annual emissions of 135 individual nations—but there is currently no legal obligation for militaries to report or be held accountable for their emissions.
(Source: EuroNews)
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cassette-amateur · 11 months ago
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_1987_Philips
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wu-does-art · 3 days ago
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"can you stop fucking around" six is in my head permanently.
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fruitiermetrostation · 1 month ago
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scipunk · 9 months ago
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Blade Runner (1982) - The Esper: "A high-density computer with a very powerful three-dimensional resolution capacity and a cryogenic cooling system."
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I stumbled upon an article about an AI tool capable of isolating objects within images at will... and I saw that a commenter slyly invoked this:
enhance 224 to 176 enhance, stop move in, stop pull out, track right, stop center and pull back, stop track 45 right, stop center and stop enhance 34 to 36 pan right and pull back, stop enhance 34 to 46 pull back, wait a minute, go right, stop enhance 57 to 19 track 45 left, stop enhance 15 to 23 give me a hard copy right there.
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of-fear-and-love · 5 months ago
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Technology from Shock Treatment (1981)
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techtimechronicles24 · 6 months ago
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🇯🇵 The Sony NEWS (Network Engineering Workstation) is a series of UNIX-based workstations and servers developed by Sony Corporation. Introduced in 1987, the NEWS series represented Sony's ambitious entry into the high-performance computing market, targeting professionals in engineering, scientific research, and academia.
💾 In the late 1980s, the computing world was rapidly evolving with a growing demand for powerful workstations capable of handling complex tasks. Sony, primarily known for its consumer electronics, ventured into this niche market with the NEWS series to provide high-end workstations for network computing and engineering applications. The initial model, the NEWS NWS-800, was unveiled in 1987. It was designed to compete with established UNIX workstations from companies like Sun Microsystems and Silicon Graphics.
💻 The early Sony NEWS models were based on the MIPS architecture, a series of RISC (Reduced Instruction Set Computing) processors known for their performance efficiency. Later models transitioned to other architectures, including the Intel x86 family. The NEWS series ran on a customized version of UNIX, providing a robust and versatile environment for software development, data processing, and scientific computations. The workstations boasted impressive processing power for their time. For instance, the NWS-800 featured a 16.67 MHz R3000A processor and supported up to 24 MB of RAM, which was substantial in the late 1980s.
🖥 High-resolution graphics capabilities were a standout feature of the NEWS series, catering to applications requiring detailed visual representations, such as CAD (Computer-Aided Design) and multimedia development. As the name suggests, network engineering was a core focus. The NEWS workstations were designed with advanced networking capabilities, including support for various networking protocols, which was critical for collaborative engineering projects and research. The machines were equipped with sizable storage options, including SCSI hard drives and support for external storage devices, ensuring ample space for large datasets and software applications.
⚙️ The Sony NEWS workstations found use in numerous specialized fields. They were particularly popular in academic research labs, animation studios, and engineering firms where high computational power and graphical capabilities were essential. Despite their advanced features, the NEWS series faced stiff competition from other established UNIX workstation manufacturers. However, they carved out a niche market due to Sony's reputation for quality and innovation. Over time, the landscape of computing evolved, and the demand for proprietary workstations diminished in favor of more standardized PC-based systems. Sony eventually discontinued the NEWS line, but the series left a lasting impression on the high-performance workstation market.
🌐 The Sony NEWS series represents a fascinating chapter in the history of computing, showcasing Sony's foray into the realm of high-performance workstations. With its robust UNIX environment, advanced graphics, and strong network capabilities, the NEWS series was a testament to Sony's engineering prowess and innovation during the late 1980s and early 1990s. Today, it remains a memorable part of the evolution of workstations, reflecting the dynamic nature of technological advancement.
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wirewitchviolet · 5 months ago
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How a Computer Works - Part 5 (Input and Output)
It's been a bit since I've updated this series, so to quickly recap, we've been over a few fundamentals of how we can make electricity do fun tricks for us and the history of that, we've talked about logic gates and how to latch in data to save for later, we've talked about how people make those gates and other fiddly bits nice and tiny and well-organized, and we've even explained how you can run a current through a pile of transistors and end up with the answer to a basic math problem. but it's hard to get really excited about making a pile of electronic components add numbers together unless, at the very very least, we can easily change which numbers are being added, and see a display light up with the answer. And of course like everyone doing anything involving computers, we really want to eventually get neat games running where we're pushing buttons then seeing and hearing (maybe even feeling) cool changes happen with our fancy display and speakers and such. So today we're going to talk about various ways to input data to a computer, and have it output something back to you.
And like always, before we get into that, I'm going to post this link so you can maybe input money to my bank account, and I can output it to my rent checks and grocery bills, so I can continue to input food into my mouth and not be output by my landlord onto the street.
Switches and Secretly-Still-Switches
The most basic and easy to understand way to interact with a computer, or really any other sort of electrical circuit is a switch. We have a wire making a connection between two points, and we just physically sever that connection by severing the wire. Then we have some moving piece we can put back in place and reconnect it. This can be as simple as holding two wires and touching them together (ideally well-insulated ones, but you can skip a step and bridge the gap with your own body just by grabbing metal if we're taking precautions that it's a load you can safely handle -- and hey just to be absolutely clear the electricity that comes out of your wall is NOT a load you can handle safely, same goes for a lot of parts inside the average computer). Usually we get a bit fancier and make a little metal lever covered in a non-conductive material we can move, maybe we get all fancy in the design as as we cross a certain threshold the switch finishes throwing on its own with a satisfying click and keeps anything dangerous from happening while the metal bits inside are just-barely-not-touching. These are pretty intuitive.
How about buttons? Well, buttons are really just switches. Most buttons have a spring inside so that the gap in the circuit is only getting bridged while the button is actively being held down and breaks again as soon as you let go. That's officially called a momentary switch. Sometimes though, again, people get fancy with button design and have them physically latch into place with a spring or a magnet or something until you press them again, so they function like a standard switch. And nothing's stopping us from putting either of these on a wire which sets a logical latch and functionally does similar.
What else can we make a circuit react to? There's all kinds of special sensors right? Like... how does a theromstat work? Well, a thermostat, and honestly a shocking number of other things, contains something called a bimetallic strip. You literally take two (that's the bi part) different metals (you got it), and you stick them together in a strip. You know how heat makes metal expand? Well, different metals expand (and contract) at different rates based on the temperature, so either the top or the bottom is going to want to stretch and take the other with it which causes the strip to bend up or down depending what's going on (it's much easier to see this and make use of it if you coil the whole thing around a bunch). So you just mount a strip like that inside whatever device you want to have react to temperatures and under the right conditions it'll curve one way or another and either directly connect (or break) your circuit or press up against something that will, and tada, we're using the temperature as an input. This is how theromstats work, and circuit breakers. And a shocking variety of other things honestly, including some old clocks and motors even.
You may be thinking you don't necessarily need two metal strips for this. Thermal expansion can make something swell to a point it makes contact with something. For that matter, when ice forms it ends up filling a larger volume than liquid water because the shape of the molecules makes them line up together rather than pack tightly, and that could press a button. Some things even use tri-metallic strips for some more fine control over things.
Technically Not Just Secret Switches
What are some other common sensor types we have today? Well there's various sorts of photosensors, that's how digital cameras work. Apparently, and I got pretty lost in the weeds looking this up, this sort of thing works by way of photons and/or UV radiation bopping electrons around inside a sensor material to flip it from conductive to non-conductive, in a way very similar to how modern semiconductors are made. And I suppose there's different versions of this for different wavelengths of light, letting digital cameras detect various colors. Sorry for being sketchy here, this one's just out of my wheelhouse.
Then we have touchscreens. Old touchscreens absolutely worked as switches. You're either pressing something down to make a connection, or there's a grid of emitters and sensors your finger breaks as you tap the glass. What's most common lately though are capacitive touch screens which... work just like capacitors. I'm still a bit fuzzy on how capacitors work to begin with, but we've got glass as an isulator, half a capacity on the other side, and your finger acting as the other half. The electrons vibe and do their charge-y thing in between, and you don't actually have to make physical contact for that to work, just get close, which i nice since you don't get your greasy greasy fingers all over your screen.
Accelerometers and Potentiometers
Accelerometers are another one where sadly looking up some technical documentation went way the hell over my head. I assume though the basic principle is, I move a sensor, some floatinginternal component lags behind the casing, a potentiometer determines how far off from the center point it is.
Now potentiometers I do get, and we covered them a bit in part one. we have a chunk of material that provides some electrical resistance, we have a wire coming in that brushes up against it, and we can move where exactly it's making contact, usually by rotating a knob to move it along using gears of some sort. At one end we have the current flowing all the way through this resistive material and getting weakened, at the other end we're just barely passing through it. So it's basically a variable resistor. These are used all over the place.
The Ol' Keyboard and Mouse (and Game Controller)
Now the most common things we use to input stuff into computers seem like they just combine some of the methods above in some pretty simple ways. A keyboard is just a big ol' array of buttons, right? We just have a wire under each key with a break, we press the key down, and it completes that circuit. And... well yeah, that's what's going on. But your average keyboard has what? A hundred or so keys? If you look at the end of the plug for it, you're going to notice significantly less than a hundred wires in there. So, what's the deal?
Well, really crappy keyboards have a cheat where we just have wires running through on a grid. You'll have a horizontal wire running down each row of keys, and pressing a given key down connects either the positive or negative end of a circuit to that wire. Simultaneously, each rough column of keys is doing this with another wire. We end up with active signals on like row 2 column 3 and we know that intersection is the W key, and with enough logic gates we can work with that. The reason these keyboards suck though is, well, let's say I simultaneously hit oh... W and G. We're connecting row 2, column 3, row 3, and column 6 or so. That matches up with both W and G, but it ALSO matches up with S and T. Or all four at once. And we don't really have a way to work out what's what, so we're probably going to get some wrong characters.
A good keyboard absolutely does track a separate connection for each key, so you can hold any given combo. Important for games and such. But again, that's way too many signals to pass down a cable. So what we do, basically, is have a binary representation for each key. Let's say 7 bits, I think 128 keys is probably enough. and now we can load all of those values as we hit them into a little memory chip within the keyboard. Then we just pull in a clock signal, and set up a shift register. I've covered though right? Handy for when you want to double a number since you just slide every bit one position to the left? Yeah so we just dump everything into memory. Whatever key is first in line is in the first 7 bits. We pulse the clock, we send those 7 bits down the line. Then we shift everything 7 positions to the left. Pulse the clock again, hey, here's the next keystroke we need to process, send it down next, and so on. We call that a serial transfer. It sounds like it'd be slow enough to get annoying, but remember, we run the clock at absolutely stupid speeds, so nah, it works out fine. Cuts down how many wires we need to run down that cable too. Hell more often than not we actually just send one bit at a time, even.
Now how about a mouse? Well, the buttons are buttons, simple enough. The actual X and Y position, those are a little trickier. Oldschool ball mice had a pretty simple and elegant solution. We've got a wheel for each axis, they spin as the ball rolls around And basically, inside there's a cylinder where for each bit we need to track, and we can get by with just 2 if the clock's fast enough, either we've got a hunk of metal making contact with something and completing a circuit, or we've got a gap, no contact. We can kinda get there just cutting segments of the cylinder in half with an offset. Physically it's a little tricky to build this if we're doing a proper binary representation though, so instead we go with a Gray code. Named after the creator, Frank Gray. His whole idea was that for weird cases like this, rather than standard binary numbers i.e. (00 01, 10, 11) it's less error prone to use a system where you only ever alter one bit at a time. So it goes 00, 01, 11, 10, and back around to 00 if we're just handling two bits (it gets a little harder to keep straight when you need more. Again, hey, just stick in two half-cylinders, with one of them rotated 90 degrees. We can roll up, we can roll down, and it's simple to tell which direction we're going just by which bit just changed. You need to build some logic to interpret it at the other end, but there's no weird case like jumping from 01 to 10 where if the reach happens at just the right time and/or they corner where those meet isn't perfect you accidentally catch 11 or something.
Modern mice still use this setup for handling the scroll wheel, but the actual X and Y position are tracked optically. How that works is... honestly kind of just insane. We have a camera pointed down at the desk, taking something like 1000 photos a second, and a whole little processor on board comparing those pictures and looking for little imperfections like specks of dust or wood grain lines, calculating how much they moved by between frames, and updating position data based on that. It's just bonkers we're doing that much work and also that these are as cheap as they are, but, yeah, that's how today's mice work.
Sound
OK, this is the last common input method I can think of (analog sticks and triggers are potentiometers, shoo), speaking or blowing into a microphone. Glancing at wikipedia, you can design a microphone using... honestly basically any possible property of electricity you feel like, but the basic idea is always the same. Sound is a vibration, it travels though the air. You set up a very sensitive wobbly bit that gets knocked around by the sound waves. This moves... whatever really. Capacitors, magnets, potentiometers, one of those crystal oscillators we use for clocks, lasers and photosensors, it's all good. This screws with the signal they send down a wire, now you just have to measure the changes there. Pretty simple? And if you want a speaker... you just throw that into reverse. An electrical signal goes through whatever bit, makes a membrane twitch, which sends ripples through the air, bam, it's sound again.
Other Outputs
OK, what else can we do with electicity? Mainly, we can run it through neat little components that freak out in various ways when we do that. Some things get real hot when you run a current through them. That's nice if you just want to warm things up (maybe one of those bi-metalic strips, or a heater). Some things full on glow. That's how old lightbulbs work. Some things toss electrons off, that's how vacuum tubes work, we covered those. It's also how old TVs work. You get the electrons going off, then you have a bunch of magnets wrapped around the outside to direct them into a beam, and mess with the magnets to sweep it around, they hit phosphor dust, it glows briefly. Stick the same phosphor in a diode, you got yourself an LED.
Then there's electromagnets. We can do all kinds of nutty stuff with those. Way back when we talked about how you can make relays out of them, get those switches to throw themselves around. You can flip other magnets upside down, that's handy for flip-dots, like buses use to show where they're going. This is also how those "e-ink" displays work on fancy little e-book readers so you're not staring into a light. Little balls painted half-black half-white with a magnet inside. This is also how an electric motor works. Just keep flipping magnets and make something spin. You can use that to move anything.
And hey, you know what else you can do with magnets? You can take a big magnetically sensitive film, like a piece of tape, or a spinning disc, use magnets to magnetize bits of it as it travels by, then use something magnetically sensitive later to read that back into electrical signals. That's how... basically all long-term storage media used to work. Tapes, discs, hard drives, if you wanna get real real oldschool, core memory (it was magnets on this woven lattice)... I don't actually know how modern stuff like flash memory and solid state drives work, but I assume it also comes down to using magnets to tweak something inside.
The only non-magnetic storage I'm aware of really is when you go even further back, and we just punched holes through stiff cards or long strips of paper tape. Just use a motorized punch to place them, and then blowing compressed air that'd either pass through a hole and hit something sensitive or get blocked to read'em. This was also how player pianos worked.
I didn't QUITE cover monitors here in great detail, they used to use electron guns and phosphor dot masks, now they're just tons of LEDs. You store all your data in a big array of RAM for a whole frame and turn stuff on or off accordingly, basically. And... yeah I think that covers all the bases.
There should be less of a gap before I post the next part of this series, where I'm just going to try and put all this together so we can build a full, feature-rich computer as a thought experiment or you know, from whatever materials you have on hand, and that one MIGHT be the end of the road unless I start the real deep dives into real serious data structuring and programming and such.
What I'd REALLY like to move onto though is my project of designing a new video game console, and freely providing everything you need to order and populate the circuit boards, 3D print a case, and assemble the whole thing on your own, as a nice hands-on project. That's currently stalled out because... no really I am BROKE. I am writing my last rent check in a couple days, past that I don't even know how to keep a roof over my head. I really need to bulk up the patreon numbers to where I'm treading water, and go up from there so I can afford the components to really prototype everything and make that project real, so I would REALLY appreciate some serious donations and people spreading the word about this stuff.
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adafruit · 6 months ago
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Desk of Ladyada - desk plant health monitoring with sproutsense https://youtu.be/mPxiROA_Xrs
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noomyguts · 1 year ago
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the way this show wants us to view darby as a hacker/crime prodigy, but then writes them working with lee/andy, talking to ray constantly about their investigation, going on a remote mission with someone who told them to stop asking questions, sharing every bit of info they gather with anyone who'll listen to them
I know they're only like four days into the retreat, and darby has no allies or connections, but like c'mon, that's who u decide to trust and speak to within this retreat?
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curiositysavesthecat · 6 months ago
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*This poll was submitted to us and we simply posted it so people could vote and discuss their opinions on the matter. If you’d like for us to ask the internet a question for you, feel free to drop the poll of your choice in our inbox and we’ll post them anonymously (for more info, please check our pinned post).
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disease · 10 months ago
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JOHN TEJADA // CONTROL feat. SILENT SERVANT 🙏 [THE MONITORS (REDUX), FEB 2024]
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cassette-amateur · 1 year ago
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_Sony_1984
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