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ccan you make alyx vance half life real,,, with the power of art ,, my Request
yes…….Im sorry this took forever u already know why……….also im sorry this doesjt look like her im exploding and throwign up everywhere but yes FINALLT DONE oh also i decided to experimentmax hence the weirdass vague render
idk why gmail decided to make the colors dull
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It's not over yet!
Speedpaint for your viewing pleasure
Time elapsed: 5:30 h
#kirby fanart#kirby#elfilin#fecto elfilis#kirby and the forgotten land#speedpaint#don't you just hate it when your giant rat starts dripping everywhere#those portals were a lot of fun to paint :)#apologies for less art as of late#real life has kept me on my toes#glazed art#tw minor blood
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https://x.com/gigglyjoe/status/1842777780338958366?s=46
i’ve never heard about this! i wonder if it was another reason ?
I was barely more than a lurker at the time, so I missed a lot back then. It looks like the delay did happen, although from the articles I saw (sample below), it wasn’t two hours.
x
“More than an hour elapsed between the conclusion of opening band 5 Seconds of Summer and the start of One Direction. The pop-heavy playlist during the long, interminable wait catered to the dominant demographic:” x
“Even though Thursday was a school night, One Direction didn’t get on stage until 9:30 p.m. As early as 9 p.m., groups of impatient little girls stood in the Superdome stands, fists pounding the air as they chanted for their music idols.” x
#wwa New Orleans#Liam Payne#Liam being pushed against the wall#Liam and Zayn#Zayn Malik#wwa tour#Liam and Zayn fight#maya henry
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The Tintin Timeline
So the Tintin canon continuity is, uh, a mess. It's a "floating timeline" specifically, which is a literary term for when serialized media takes place during the present of whenever it's being worked on. However, nobody seems to have taken a look at the exact timeline within the canon, and exactly how long the stories take place within Tintin's life. All of the following data is approximate, with most of it taken from the setting boxes (i.e. "Two days later") and by studying how many nights pass within each story.
A quick note: Certain spans of time in the book are designated with vague quantifiers, such as “several” or “a few”. However, 7 days is always designated with “a week”. I explain my estimation where necessary, but I usually see the former spans as being within 3-5 days. Again, these are all approximations and I am not claiming any sort of canon declaration; these are presented for entertainment purposes.
Land of the Soviets: 9 days
Congo: 22 days (Tintin spends at least 17 days in the Congo, while his journey there on the boat is said to take “several days”. Given the mode of transport and the distance, I have estimated it as being about 5 days.)
America: approx. 3 weeks (20-23 days)
Cigars: approx. 2 weeks (15-18 days)
Blue Lotus: approx. 4 weeks (25-30 days)
The Broken Ear: approx. 6 weeks (39-42 days)
Black Island: 7 days
Ottokar: approx. 2 weeks (14-15 days)
Crab: approx. 2 weeks (13-14 days)
Shooting Star: approx. 5 weeks (the main story elapses over 20 days; the last page has a scene “some weeks” later, which I interpreted as a fortnight)
Unicorn: approx. 10 days
Rackham: approx. 48 days (The main story seems to elapse over 45 days, and the last page seems to happen some days later)
Seven Crystal Balls: 9 days
Prisoners of the Sun: at least 41 (there are three unaccounted-for periods, when 1. Tintin’s group is climbing the mountains [“days go by” until “one morning”, which I interpreted as being at least 3 days], 2. when they trek through the jungle [”the days go by”, again 3 days], and 3. at the end of the book [”several days later”, interpreted as 6 days])
Black Gold: approx. 27 days (13 days + “some weeks” estimated as a fortnight. The ensuing album opens with Haddock and Tintin returning home, where they hear Calculus has been gone since three weeks before)
Destination Moon: approx. 144 days (This one has the larges jumps in time. The first 36 pages happen over 41 days, then “some months” pass, estimated at 3)
Explorers: 10 days
Calculus Affair: 11 days
Red Sea Sharks: 30 days
Tibet: 33 days
Castafiore Emerald: at least 21 days (there are 18 accounted-for days, and then a period indicated just with “The days go by”. Given how most time lapses in the book are spans of 3 days, this period was at least three days long as well)
Flight 714 to Sydney: 1 day + 7 days (main story; pages 60-62 take place about a week later)
Picaros: 15 days
Total: The events of the The Adventures of Tintin take place over approximately 613 days.
But is it a linear timeline? We have no word on how much time passes between each album, but we’ll add at least one week between each one - except for America/Cigars/Lotus, Destination/Explorers, Crystal/Prisoners, and Unicorn/Rackham - just to give each album’s settings enough time to transition into a new story. This gives us an additional 17 weeks (17 x 7 days). With all of this calculated together, the series happens over the course of approximately 2 years, 2 days...at least, according to a bored fan who likes to count (ง ื▿ ื)ว
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time at the end of session 6
default based on time elapsed: just under 11:00 (no one has this anymore. rip.)
scott: 10:00
impulse: 8:30
martyn: 8:00
cleo: 7:30
tango: 7:00
bigb: 7:00
pearl: 7:00
bdubs: 7:00 (assuming he got time for both his kills considering they were kinda indirect?)
grian: 6:30
etho: 6:00 (presumably)
joel: 5:00
scar: 5:00
skizz: 4:30
jimmy: 3:30
JIMMY OUT FIRST LET'S GOOOOOOOOOO
#lei talks hermitraffic#limited life#limited life spoilers#sorry for cheering for jimmy's downfall but consider that it would be SO SO FUNNY.
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EOA1 - Statistics!
Since Homestuck is a multimedia experience, I put together a cheat sheet on my favorite website Google Sheets to track things like point of view characters, [S] pages, pesterlogs, interactivity, And Maybe More. So I have some cool stats to share for the first act!
Act 1 ran for 247 pages published across 56 days, 47 of which had an update. This averages 4.4 pages per day (5.3 on update days). April 13, 2009 (Day 1) had the most pages in a single day with 16 (6.5%).
177 pages contained narrative text (71.7%) while 70 pages were image or animation only (28.3%). 205 pages contained a command in the title (83.0%). Of these, 155 commands were to John (75.6%), 42 were to Rose (20.5%) and 8 were to the reader (3.9%). Of all pages, John was the perspective character in 186 (75.3%), Rose in 51 (20.6%), the reader in 9 (3.6%) and Dad in one (0.4%).
There were 30 pesterlogs on 28 pages (11.3% of pages). John appeared in 25 pesterlogs, Rose in 22, TG in 5 and GG in 2. 6 pesterlogs went unanswered (5 by John and one by Rose).
There were 295 images and animations in total, with 47 pages containing two or more images (19.0%) - p.106 is the only page to contain three images. 287 of these were still images or brief animations, 4 were complex animations (p.82, 88, 137, 246) and 4 were interactive (p.30, 90, 110, 138).
Nine pages contained sound [S] (3.6%) and there were six original music tracks worked on by six artists, with two variations of both Showtime and Harlequin.
In universe, Act 1 began on April 13, 2009 at ~4:00-4.10pm in John’s timezone (~6 or 7pm in Rose’s) - we first see the time, 4:13pm, on p.24. Act 1 ended at ~5:38pm in John’s timezone (7:38 or 8:38pm in Rose’s) - we last see the time, 5:34pm, on p.204 at which point the meteor countdown is already underway. The time elapsed in the narrative is around an hour and a half (0.11% of the real, out of universe time).
#STAT I CHEATED AND LOOKED UP: Act 1 is around 12500 words (including words in images/animation)#homestuck#milestone#eoa1#chrono
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I thought it would be fun to make a pressure entity to explain the players’ respawning & informational gain despite dying, so here’s what my brain spat out in Z-491: The Perfectionist! (No it’s not decapitated, that’s its eye)
Z-491’s spawn conditions would be the player being below 30 health while holding a gummylight or blacklight, and is entirely invisible until the light is shone in its direction. Looking into its eye will immediately restore your hp to 100, but will prevent any healing items or wall dwellers to spawn for the rest of the run. Once sighted for the first time, the player will receive its document the next time they beat the game (this does not have to be in the same run though!)
Lore and more desc. under the cut
Z-491, also known as The Perfectionist, resembles a large headless goose; bearing a vulture’s ruff and a paddle-like tail with the skull of a moray eel threaded through it, which is held close to its chest. It is unknown whether the skull was once attached to its head, but what was originally deemed to be a decapitated neck is actually a single large eye.
Z-491 is completely intangible, and invisible to the naked eye; only able to be viewed under specialty lenses such as heat or night vision goggles, in which a faint outline becomes visible. It is not physically hostile: however due to its posed danger, contact of any kind should not exceed any more than forty-five seconds.
The first Z-491 instance was brought to attention after the entirety of a seemingly unremarkable student body at [REDACTED] High School all achieved a perfect score on their end-of-year exams with no evidence of cheating or plagiarism. It was also noted that most of the students hadn’t eaten their lunch that day, which was first investigated.
When interrogated, everyone who took the exams had the same story: every time they failed the test, the school day would restart until the exams were over, repeating until the perfect score was achieved. When any attempted to sleep, they were awoken by ‘visions of piercing angels’ after 5-10 minutes; and despite one student looping for an elapsed time of 83 days, they grew no hungrier or thirstier aside from the experience of a regular day. Afterwards, many experienced insomnia or even seizures, however it was deemed unsafe to execute the entire school force due to its size, and an acceptable cover story was maintained.
It is unknown how many Z-491 instances there are, but anyone in contact with it is seemingly ‘blessed with success’ for whatever they’re next aiming for, being as little as making the perfect toast or as large as getting the damn creature contained. Even injury and death can be undone when the loop resets. Regardless, unless the situation is extremely dire, do NOT make contact.
ACHIEVEMENTS:
Educated Guess: encounter The Perfectionist for the first time. Unlocks the Z-491 file upon the next victory (this does not have to be in the same run as the encounter)
A for Effort: Encounter The Perfectionist AND either consume two med-kits or a wall dweller’s flesh afterwards (in the same run as the encounter). Unlocks The Perfectionist jumpsuit.
Wild Goose Chase: In a multiplayer game, two or more players encounter The Perfectionist at different doors.
#idk why it looks like this it came to me in a dream#if this gets notes I’ll draw it properly#I’d assume it’s also whatever warns you of the first angler attack as well#roblox pressure#pressure oc#pressure ocs#Z-491#the perfectionist pressure
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Attack Charge finally seems to be coming.
This will only be at select races, likely the double headers (one race with and one race without. Attack Mode will stay alongside Attack Charge
There will be a minimum "Stop Time" published for each competition the teams must comply with. The time will be from the moment the car is stopped and the Boost Charge connected until the moment the car moves again to rejoin the fast lane.
Instead of there being a time based window for Attack Charge, the window is now based on the driver's State of Charge. (I.e you can't go for the Attack Charge unless you are between 70% & 30% charge in the battery). The window will be published for each competition.
If there is a mandatory Attack Charge during the race the activation of the Attack Mode is forbidden before the Competitor enters the pit lane and completes the mandatory Attack Charge.
Competitors are forbidden to double stack cars in the pit lane for the service of the “Attack Charge”. No more than one (1) car per Competitor may carry out a pit stop at the assigned pit stop station at the same time. Queuing of multiple cars at one pit stop station is not allowed.
If the race is suspended and cannot be resumed, 20 seconds plus the time penalty for a stop-and-go penalty published in a Bulletin before the start of the Competition will be added to the elapsed time of any Driver who has not completed the Attack Charge pit stop.
A 5 second time penalty & a 10 second time penalty can now be served at the drivers next pitstop just like in Formula 1.
Changing tyres during Attack Charge is not allowed
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What if Thanos was in Rivals?
Thanos is a one of Marvel's biggest villains, not just in terms of power, but in terms of impact in (and outside) of their universe. The Mad Titan possesses incredible strength, a genius intellect and even cosmic power, all of which make him a massive threat to the forces of good as he seeks to woo Death herself. With so much popularity and influence, it feels inevitable that Thanos will find himself as part of Marvel Rivals' roster eventually.
Class: Vanguard
Thanos is big, bad and strong as hell, a perfect fit for the vanguard role. I'd give him about 900 hp since he'll be a big target. However, unlike the Hulk, he can do much more than hit things hard, and he doesn't strictly need a bedazzled glove to add variety to his arsenal. However, it's hard to resist giving him the gauntlet in some form, so this ability list will involve each of the stones in some form, along with his personal powers.
Abilities:
Left click: Titanic Power - Thanos uses a melee attack that deals 50 damage.
Q: Snap - Thanos snaps his fingers with the infinity gauntlet. Half of the enemy team that is currently alive immediately takes 950 damage, while the other half is unaffected.
Right click: Mind Malaise - Thanos fires a projectile that deals 20 damage and stuns an opponent for 2 seconds. This ability has a 10 second cooldown.
E: Space-Time Warp - Thanos teleports to where he was 3 seconds ago, restoring his health to what it was at that point in time.
F: Reality Rend - Thanos releases the damage taken by Soul Survivor in an area around him, dealing a minimum of 30 damage and a maximum of 230 damage. This ability has a 10 second cooldown.
Shift: Soul Survivor - Thanos creates a barrier around a teammate that lasts until it has taken 200 damage or 5 seconds has elapsed. This ability has an 8 second cooldown.
Passive: Avatar of Death - When Thanos gets the final hit on an enemy, Titanic Power does double damage for 4 seconds. The duration can be extended if Thanos gets another final hit, starting from 4 each time.
Team-Ups:
Cosmic Balance (Thanos/Adam Warlock)
When Adam Warlock revives Thanos with his ultimate, Thanos returns with his full health, not 1/3.
I think these abilities would work well for an aggressive vanguard who can take out enemies and survive prolonged team fights. Thanos is a great fit for a brawl composition, using Soul Survivor to protect vulnerable teammates and then Reality Rend to blast foes around him. His ultimate can wipe out half the opposition, but it doesn't pick who to target and leaves you wide open, so try and use it before a critical engagement for maximum effect!
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youtube
Len model finished !! His video was suppose to be a black background like rin's was, but i got a little carried away.. Just like Rin, check below for the model progress timeline and video credits !!
Turning Rin into Len ! I'm lazy and i want these two to look very similar, so i just edited rins face and body. Time elapsed: 00:34:53 (his head isn't smaller i just didn't screenshot well.)
2. Struggled drawing Len's hair ! I wouldn't normally include this part in my time, but like. fuck len. tumblr helped pick which one i used of these two blue prints. Time elapsed: 01:07:00
3. Len hair finished ! Why does this man hate me ! Time elapsed: 02:46:44 (almost two hours, huh..)
4. Body rig ! Unlike rin, I decided to rig len from scratch. This is because his base is too different from anyone else's to get away with weight transferring. (significantly shorter than kaito / gackpo, but with a different body shape than rin.) So here's a gif of his silly little arm movin. Time elapsed: 04:08:32
5. Hair Rig / Physics. For all the models (except rin) I've done their hair rig / physics right after rigging the body. This is mostly so i can have a fully optimized base to work off of later when making outfits. For rin i just.. forgot to do her hair lol. anyway time elapsed: 04:34:30
6. Outfit Designing. I didn't time this for rin since that timing was more for commission reference sake, and more clients won't have me designing their stuff. so it wouldn't have made sense to include it. but here we are. Rough outfit sketch. Fuck drawing headphones. Time elapsed: 05:06:05 for all my original models, the concept was more or less blending their design aspects together. (with the exception of gackpo, who's only difference between updates is colors and slight hair changes.)
7. Outfit modeling ! He went pretty easy, since It was just a matter of making parts i already did for Rin. So anything I struggled with last time, i had practice for. Time Elapsed: 7:50:25
8. UV Mapping. I included this step into texturing last time, but I felt like separating it this time around. Basically, i unwrapped all the UVs for the model and laid them out on a texture sheet to draw over. From what i've seen, a lot of people do this differently / in different orders? like they might uv map and then immediately texture the shirt, before moving onto the next piece of clothing. But texturing (using my tablet in general) hurts my shoulders typically, so i try to get it all out of the way at once. So i uvmap before even pulling the tablet out. Time elapsed: 8:50:48
9. Texturing. My neck hurts ! Time Elapsed: 11:40:19
10. Extruding, triangulating, exporting.. and then spas / toons. i think last time i included the extruding / triangulating in meta under texturing? But i've decided to break it up this time. Basically, i add depth to parts of the outfit, manually turn quads into triangles on tricky sections (like shoulders and hips) so they're easier to rig. Basically getting it ready for pmx before i export it. Time elapsed : 12:45:23 (left is unextruded / mirrored, right is extruded with the mirroring fixed.)
11. Rigging adjustments and physics ! Basically, used the weight transfer plugin to transfer the weight onto the outfit to match the base. I then cleaned the rig up and added bones / physics for parts that needed them. Time elapsed: 13:40:25
12. Cleaned ! Honestly there wasn't much to do, since most of the cleaning (like renaming bones) carried over from Rin.
Total time elapsed: 13:41:56 !!
Significantly less time than Rin, but that's honestly to be expected. Overall three days worth of work? Since I didn't. actually work on him much the first day.
I've also discovered that my models shoulders tend to disagree with game rip motions (which is why they look so. sharp. in the video), though i've noticed other models doing this as well.. it occurs since most motion rips don't use the rotate bones, but mine are made with those in mind. Kind of annoying, but maybe i can find a work around.
Final thoughts??? He might be my favorite original model right now honestly. I really like him. I might even distribute him and Rin, with expressions to remove their headphones and arm warmers.
Video Credits: Song: My Love Is Hellfire by SLAVE.V-V-R Len Cover: XZenvii Motion: anonRipper, Colorful Palette Scripts: TearlessHen, thtrandomlurker, minmode, skyth effects: おたもん, soboro, beammanp, 化身バレッタ, 呉石
#kagamine Len#mmd#MikuMikuDance#vocaloid#valkris does shit#video#model progress timeline#tumblr literally REFUSED to upload this video and it's been. 2 hours. so i gave up and put it on youtube.#i am begging u to watch it at high quality
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Chronomentals are shards of temporal energy, some formed from leftover time at the start of creation, others splintering off from major events or catastrophic attempts to change time. They shift through time, settling in to places that feel comfortable to them, often physical locations of great significance. Whether the event that marks the location as important happens in the past or the future matters not usually, though given enough time the chronomental may drift through to the key moment and either observe or participate. The appearance of a chronomental is sometimes viewed as heralding a coming calamity, especially if no great disaster is in the history of the area.
The presence of a chronomental creates fluctuation in the surrounding terrain, objects shifting to show their past or future versions, though such events are only temporary and revert to their present shortly. Chronomentals appear as a large, humanoid gap in the air that projects visions of another time, usually far before the world was created. Looking into a chronomental is usually looking into a field of stars, but sometimes they will show something more and the few sages who study these creatures will pay greatly to know what the chronomental showed so they can try and figure out if it's the past or the future, and what may be gleaned from it.
Inspired by the Tome of Beasts 1. This post came out a week ago on my Patreon. If you want to get access to all my monster conversions early, as well as access to my premade adventures and other material I’m working on, consider backing me there!
Pathfinder 2e
Chronomental Creature 8 Large Elemental Time Perception +15 Skills Acrobatics +17, Athletics +14, Dimension Of Time Lore +15 Str +2, Dex +5, Con +4, Int -1, Wis +1, Cha -2 Temporal Sense A chronomental can always roll Dimension of Time Lore for initiative. When it does, it gains a +2 circumstance bonus to the roll. AC 27; Fort +16, Ref +19, Will +13 HP 133; Immunities bleed, disease, paralyzed, poison; Weaknesses orichalcum 10 Step Between Seconds [reaction] (arcane, teleportation, time); Trigger A creature moves within 5 feet of the chronomental; Effect The chronomental teleports to a clear space within 60 feet. Temporal Body (healing) When the chronomental is subjected to a haste spell, a slow spell, or a similar effect, it automatically gets a critical success on any saving throw it must attempt, and regains 3d8 hit points. It is immune to any effect that would freeze it in time or move it through time against its will. Speed 25 feet Melee slam +19 (finesse), Damage 2d10+8 bludgeoning Displace [two actions] (arcane, time) The chronomental targets a single creature within 30 feet of it. The target must attempt a DC 26 Wisdom saving throw. On a failure, the target is shunted out of time for 1 minute. It can't act or be targeted, it becomes immune to all effects, and it vanishes from its space. The chronomental can't use Displace again for 1d4 rounds. On each round at the start of when its turn would be, the target attempts a new save. On a success, or when 1 minute passes, the creature returns to the normal flow of time and reappears in its space; if that space is now occupied, it gets shunted to the nearest unoccupied space. Effects with durations immediately resume affecting it, elapsing as though no time has passed. If it is within the area of an effect created while it was outside of time, it immediately takes those effects upon returning. Steal Time [two actions] (arcane, time); Frequency once per day; Effect The chronomental targets a single creature within 30 feet of it. The target must attempt a DC 26 Will saving throw. Critical Success The target is unaffected. Success The chronomental increases its initiative by 10 for the remainder of the encounter, and the target is slowed 1 for 1 round. Failure As success, but the target is slowed 1 for 1 minute. It can attempt a new save at the end of each of its turns to end the slowed condition. Critical Failure As failure, but the target is slowed 2 for 1 minute.
13th Age
Chronomental Large 5th level spoiler [elemental] Initiative: +10 Time Stealing Slam +10 vs. AC - 25 damage. Natural Even Hit: The target’s initiative is reduced by 1, and the chronomental’s initiative is increased by 1. Natural 18 or 20: The target is also dazed (save ends). C: Displace +10 vs. MD (one nearby enemy) - The target is weakened, can’t add the escalation die to its attacks, and the chronomental can add the escalation die to its attacks (save ends). Natural 14+: The target is shunted out of time (save ends). It cannot be targeted or affected by anything, and disappears from the battlefield. Any effects already on the target are paused until it reappears. While it’s gone, the chronomental can add the escalation die to its attacks. Limited Use: 2/battle, only while no enemy is affected by this attack. Step Between Seconds: 1/battle, as an interrupt action when an enemy engages the chronomental, the chronomental can teleport to a nearby location. Temporal Body: 2/battle, when the chronomental would be affected by an effect (dazed, hampered, weakened, ongoing damage, etc), it isn’t affected by that effect. AC 20 PD 17 MD 18 HP 132
#pathfinder 2e#13th age#homebrew#my homebrew#monster#elemental#pathfinder level 8#13th age level 5#long post
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SCP-XXXX: “Ava” part 2
Continuation of this and this tidbit! Check those out first, otherwise this probably won’t make a ton of sense.
Interview Log, X/XX/XXXX, 13:30:
SCP-XXXX is led into the interview room by Agent Fredrickson. Subject utilizes forearm crutches for movement, taking small steps around the interview table before sitting down. Subject smiles at Agent Fredrickson while adjusting herself in the chair.
SCP-XXXX: Ha! Did you see that, Mary? I definitely shaved three seconds off my last time. I was zippin’! You better git gud before I beat you in the next foot race.
Agent Fredrickson snorts and shakes her head.
Agent Fredrickson: You keep telling yourself that, baby girl. And for the record, it was only one second.
SCP-XXXX: Psh whatever, slowpoke. Point is, I’m getting faster. Javier knows what’s up.
SCP-XXXX reaches into her shirt pocket and pulls out a large spider, identified as SCP-XXXX-1H. She holds the spider in her palm up to Agent Fredrickson.
SCP-XXXX: Tell her, Javier. She wishes she was as fast as me.
*Researcher note: to date, no SCP-XXXX-1 instances have demonstrated a capacity for human speech*
Agent Fredrickson: Alright, Ava, quit playing around. It’s interview time. You’re meeting the newbie today.
SCP-XXXX: Newbie?
Agent Fredrickson: Yeah, some new hotshot doctor. Suzanne’s excited about this one, so try to be professional for once in your life.
SCP-XXXX: Excuse you, I’m the definition of professional.
Agent Fredrickson: Uh huh, sure.
SCP-XXXX places SCP-XXXX-1H down and allows it to move across the interview table.
SCP-XXXX: Director Supes is excited? I didn’t know she could express emotions beyond stern and serious.
Agent Fredrickson shrugs.
Agent Fredrickson: Guess she’s been hoping to snatch up this rookie for awhile.
SCP-XXXX: So what are they like?
Agent Fredrickson shrugs again.
Agent Fredrickson: Dunno. Shannon did the face-to-face, I just handled the paperwork. But we’re about to find out. Here she comes.
Agent Fredrickson moves to stand next to the door while SCP-XXXX drums her hands against the table. 5 seconds elapse, and the door opens. Dr. Beatrice Young enters the interview room. SCP-XXXX stops drumming and moving all together, watching Dr. Young’s entrance.
Dr. Young: Good afternoon, Ava. Are you okay with me using your first name?
Dr. Young sits in the chair opposite SCP-XXXX and places a folder on the table. SCP-XXXX visibly startles and leans back.
SCP-XXXX: Oh, uh, y-yeah, that’s fine. Everyone does.
Dr. Young smiles and nods.
Dr. Young: Thank you. I am Dr. Beatrice Young. You may call me Dr. Young or Beatrice, whatever your preference.
SCP-XXXX: Okay, Beatrice. Nice to meet you.
Dr. Young: The pleasure is mine, Ava. I hope you don’t mind me asking you some questions today.
SCP-XXXX nods vigorously.
SCP-XXXX: Yeah, that’s chill. Oh, just mind Javier.
Dr. Young: Javier?
SCP-XXXX points to SCP-XXXX-1H, which is crawling by Dr. Young’s elbow. Dr. Young sets her folder aside and picks 1H up in her hands. SCP-XXXX is visibly surprised.
SCP-XXXX: Wow, you just did that. Most people jump when they see him or Flapjack.
Dr. Young carefully holds SCP-XXXX-1H across the table, where it crawls into SCP-XXXX’s hands.
Dr. Young: Tarantulas are delicate creatures and very docile. There’s no reason to fear them when all they need is gentle handling.
SCP-XXXX allows SCP-XXXX-1H to crawl back into her shirt pocket.
SCP-XXXX: You know about spiders?
Dr. Young: I have more than a passing interest in entomology. There are more than 800 species of tarantulas specifically, too many to study in detail, but I know enough.
SCP-XXXX: That’s cool. Spiders are cool. Most people don’t get that.
Dr. Young and SCP-XXXX smile at each other. Dr. Young reaches for her folder and opens it.
Dr. Young: I understand that Javier is just one of your pets here. Would you mind telling me a bit about the others?
SCP-XXXX: Oh, sure. Well, there’s him and Flapjack. I’m only allowed to take one out of my room at a time. Then there’s Luna, she’s a black cat. And I have Alice, Bella, and Rosalie, they’re my little rat babies. And, um, Columbo, he’s a Basset hound. And then there’s my bird girls, JB and Fletcher.
Dr. Young: I’m detecting some themes in your choice of names.
SCP-XXXX flushes, rubbing the back of her head.
SCP-XXXX: Uh, yeah, well… Twilight was a hot commodity at St. Michael’s, mainly because the nuns tried to ban it. Sailor Moon, too. And I was really into murder mysteries last year, so…
Dr. Young: I’m not making a judgment. You chose lovely names.
SCP-XXXX: T-thanks.
Dr. Young: May I ask about your ability?
SCP-XXXX shrugs.
SCP-XXXX: Yeah. I’m sure I’ve heard all the questions before.
Dr. Young: We’ll start simple. How would you describe it, in your own words?
SCP-XXXX: Well, the way I see it, I’ve really got one up on Jesus. He can’t hold a candle to me.
Dr. Young: What do you mean by that?
SCP-XXXX smirks and waggles her fingers in front of Dr. Young.
SCP-XXXX: You know, the whole Lazarus thing? When I touch something that’s dead, I can make it not dead.
Dr. Young: And it is your choice, whether or not you bring a deceased organism back?
SCP-XXXX: Yeah. I mean, the first few times, I didn’t know what I was doing. It just kind of happened? But now, I choose.
Dr. Young: And what does it feel like when you choose to revive something?
SCP-XXXX doesn’t respond for approximately 5 seconds.
SCP-XXXX: Like I’m flipping a switch? Or no, more like… I’m putting back something that was missing. It’s like I can feel this absence? Of life, I guess? And I just sort of… replace it.
Dr. Young: And has this method ever failed to work?
SCP-XXXX waves toward the folder in Dr. Young’s possession.
SCP-XXXX: You’re the one with the experiment logs, Doc, not me.
Dr. Young: I understand. I’d simply like to hear your take on it.
SCP-XXXX blows air out through pursed lips.
SCP-XXXX: I guess. I’m only really good with plants and animals. Big stuff, ya know? Or what’s the science word? Macroscopic? I can do that no problem. But the micro side, bacteria and cell cultures and the like? That’s hard. They’re so tiny, and they fade away so quickly that I can’t keep up.
SCP-XXXX smirks.
SCP-XXXX: Guess you could say my powers are very cell-ective.
Agent Fredrickson can be seen rolling her eyes, and Dr. Young raises an eyebrow.
Dr. Young: I was told to expect better material than that.
SCP-XXXX: Psh whatever. They can’t all be winners.
Dr. Young: And have you considered whether your ability would be effective on humans?
SCP-XXXX stills, staring at Dr. Young.
SCP-XXXX: Why… why are you asking that?
Dr. Young: It’s purely a hypothetical.
SCP-XXXX exhibits signs of emotional distress, including upper body tension, clenched fists, and leaning away from Dr. Young.
SCP-XXXX: They’re not thinking of doing experiments like that, right? Director Superion said they wouldn’t.
Dr. Young holds up a hand to placate SCP-XXXX.
Dr. Young: No, Ava, I assure you there are no plans for human experiments. Please, relax. I promise it was just a question.
SCP-XXXX-1H crawls out of its hiding place and into SCP-XXXX’s hands. Subject proceeds to pet 1H’s abdomen in an anxious manner.
SCP-XXXX: No, I don’t know if it works on humans, and I don’t want to know.
Dr. Young: That’s fine, Ava. Thank you for answering, and I’m sorry for making you upset.
SCP-XXXX: Do you have any more questions?
Dr. Young: That’s all for now. I really do appreciate you for humoring me. You and I will be working together closely from this point forward, and I wanted to start things on the right foot.
Dr. Young extends her hand toward SCP-XXXX.
Dr. Young: Do you believe we can work together as a team, Ava?
SCP-XXXX stares at Dr. Young’s hand for several seconds, before extending her own and shaking it.
SCP-XXXX: Sure, we’ll give it a shot… Beatrice.
Dr. Young smiles.
Dr. Young: I’m glad to hear it. I won’t keep you any longer today. We’ll talk again soon.
Dr. Young stands and gathers her items. She turns and opens the interview room door before looking back at SCP-XXXX.
Dr. Young: I hope you have a good day, Ava. I’ll see you soon.
SCP-XXXX: Yeah, you too. Bye for now.
Dr. Young leaves, shutting the door behind her. SCP-XXXX watches the door after it closes. Approximately 5 seconds later, Agent Fredrickson leaves her post to stand next to SCP-XXXX.
Agent Fredrickson: You alright, kid? Ready to go?
SCP-XXXX nods and accepts help to stand up from the chair and hold her crutches. SCP-XXXX-1H returns again to her shirt pocket. They make their way to the door and open it. Visual is lost here, but cameras pick up one additional piece of dialogue prior to losing detection.
SCP-XXXX: Dude, not cool. You could’ve at least warned me she was hot.
*End of Transcript*
_________
Beatrice scanned the bottom line of the interview transcript again before sighing. She tucked the papers back into their respective folder and shut it, all while rubbing the dull end of a pen against her temple. She’d run the interaction over in her mind several times already, trying to identify the most significant information.
As far as interviews went, it was nothing special. SCP-XXXX offered no information that the Foundation didn’t already have, and Beatrice purposefully didn’t go out of her way to ask more pointed questions. It was simply an introduction, meant for them to get acquainted with each other. Director Superion had recommended it, citing past evidence that SCP-XXXX responded better to face-to-face interactions. It was nothing more than a simple starter conversation.
So why was it still bothering her several hours after it ended? With a huff, she opened the folder and started reading the transcript again.
SCP-XXXX had seemed surprised to meet Beatrice, whether because she wasn’t expecting a woman or, as indicated by her comment to Agent Fredrickson, she wasn’t expecting someone physically attractive. But following that initial reaction, she was exactly as her file described: friendly, intelligent, and cheerful. She seemed entirely unbothered by Beatrice’s questions, except for when she brought up human experimentation. That was interesting. Beatrice was already aware that Director Superion had forbidden tests with human subjects, but she hadn’t come across any documentation detailing SCP-XXXX’s thoughts on the matter. Her distress and anxiety at simply being asked the question certainly eliminated any ambiguity. It made Beatrice wonder how she reacted during the initial experiments with animals.
SCP-XXXX-1H’s behavior was unexpected. Beatrice recalled how quickly it responded to SCP-XXXX’s distress. Her file claimed that none of the animals she revived showed anomalous characteristics, but Beatrice could have sworn that 1H sensed SCP-XXXX’s anxiety and reacted to it, which certainly wasn’t a skill normal tarantulas had. She hadn’t read through every transcript and research log yet, but she couldn’t help but wonder if anyone else had noticed the other SCP-XXXX-1 instances acting out of character for their species.
She sighed again. Like Director Superion, she had no desire to pursue human experiments with SCP-XXXX, but she couldn’t deny that it would be easier to investigate behavioral anomalies in a human over a plant or animal.
“What’s all the sighing about, newbie?”
Beatrice startled, slamming the folder shut and looking up to see Agent Fredrickson and Agent Masters walking into the lab.
“Did the interview with Ava go okay?” Agent Masters asked, the previous comment having come from Agent Fredrickson.
“Agents, I apologize for jumping,” Beatrice said, hoping they didn’t comment on the obvious tension in her voice. “The interview went fine, Agent Masters, thank you for asking.”
Agent Masters smiled. “Call me Shannon, please. There’s no need for that much formality here. And just call her Mary, she hates being called ‘Agent Fredrickson’.” She jutted her thumb toward the woman in question, and her grin took on a secretive edge while Agent Fredrickson just rolled her eyes.
The pair took seats across the table from Beatrice. They each held a Foundation-issued mug, and Shannon slid a third over to Beatrice, who eyed the steam rising up from it. “You mentioned you preferred coffee over tea, so that’s fresh from the break room. Suzanne only lets us use imported stuff from Italy, so you’d best get used to that unless you want to risk bringing in your own supply.”
“I’m sure the Director’s choices are more than adequate,” Beatrice said diplomatically, accepting the mug and barely suppressing a smile when Mary snorted at her comment.
Shannon waited for her to take a sip before speaking again, leaning on her forearms. “So you’ve met Ava now. She’s something, isn’t she?”
“She is,” Beatrice agreed, thinking back to the girl’s bright smile when she made that terrible pun. “I noticed you’re using her first name rather than her designation.” She kept her tone neutral, concealing how keen she was to hear their response. These agents, and indeed everyone Beatrice had met so far at Site 17, seemed to eschew many of the standard protocols for discussing work within site grounds, particularly when it came to SCP-XXXX.
Shannon shrugged casually, but Mary’s eyes rested firmly on Beatrice’s face, watching for something in her expression.
“It’s habitual at this point. SCP-XXXX is a mouthful to say over and over again, and what’s more, Ava pouts every time someone calls her that,” Shannon said. Then, she chuckled. “If there was any reason to think she was a cognitohazard, it would be her puppy eyes. They’re lethal.”
“Lilith certainly thinks so,” Mary added, making Shannon snicker. There’s an ease between them, a level of comfort that spoke to being more than just coworkers, and possibly more than just friends. Beatrice wasn’t about to ask, as that seemed much too forward, but she did take note of it.
“Lilith would be Dr. Villaumbrosia?”
Shannon nodded. “That’s her. I’m sure you’ll cross paths soon, she oversees the whole of the medical department here, including the clinics for both employees and residents. She’ll grumble and gripe a lot, but don’t be fooled. She’s passionate about her work, and she’s a big softie underneath the glares and snarky comments.”
“And she thinks that Ava is a cognitohazard?”
Shannon and Mary shared a look and then both began to snicker. “She wants to. She’s desperate for an explanation why everyone likes Ava that doesn’t just amount to her being a likable person. She likes Ava too, and it drives her crazy. She just won’t admit it.”
Beatrice took another sip of her coffee. It was quite good. She really couldn’t fault the director’s taste.
She wanted to ask, to get to the bottom of this mystery, and if there was anyone who might know, she supposed it could be them.
“Speaking of,” she began, catching their attention again. “I was curious about the SCP-XXXX-1 instances.”
“Her pets, you mean.”
“Yes, her pets. I’ve been making my way through the various logs in her documentation, but I haven’t read any detailed notes about their behavior, beyond that they seem non-anomalous.”
Shannon tilted her head. “I’m not sure there are any detailed notes about that. We ran extensive tests on each critter after she revived them, but no one could find anything strange, apart from that they’re drawn to her. Why? Did you notice something?”
Beatrice nodded slowly. “Her tarantula, Javier, behaved oddly during the interview.” She looked toward Mary since she was also present. “When she became upset, he came out of her pocket so she could soothe herself by petting him. It may be highly speculative of me to say, but I suspect he was reacting directly to her anxiety.”
Mary’s brow furrowed, clearly thinking back to the events of the interview herself, while Shannon eyed Beatrice with a subtle sternness. “Why was she upset?”
“Newbie asked her about using her power on humans,” Mary explained before Beatrice could respond, and comprehension dawned on Shannon’s face.
“Ah, yeah. That would do it.”
“I take it she’s reacted poorly in the past?”
Shannon nodded solemnly. “She hates the idea, and I don’t blame her at all for it. She didn’t even want to do animal trials at first. I think it all still freaks her out. She’s a smart girl, and it doesn’t take a genius to grasp the implications of her ability.” She frowns, a flash of anger passing over her face. “Some of the higher-ups want to do human tests anyway, but so far, Suzanne has managed to shut them down.”
Beatrice nodded her understanding, but another question was already sitting on her tongue, one she knew she would have to be very careful in asking. She covered her nerves by taking another sip, all while debating with herself about whether to hold back or charge in.
Curiosity won out, in the end. “That’s not her only ability, though,” she began slowly. “I understand she still doesn’t know about her regenerations?”
In an instant, the pair across from her ceased to be friendly women socializing with a new coworker and instead became the joint Heads of Security for Site 17: serious, cold, implacable. Their eyes pinned Beatrice in place, and their postures took on a predatory, hawk-like quality.
“She doesn’t,” Mary confirmed, her tone dangerously even. “And she won’t, so long as no idiots go around shooting their mouths off.”
“Dr. Young, I’m sure you remember our discussion from earlier,” Shannon added. Suddenly, she was Dr. Young again, not Beatrice, not Newbie. They might as well have called her Mud for all the humanity they infused into her title. Beatrice was hit with an intense recall of one of the underlined sections in Ava’s file. Site personnel found discussing past experiments or current research efforts outside of secured lab settings will be personally terminated by Site 17’s heads of security.
She leaned back in her chair, deliberately keeping her movements slow and unthreatening. “I have no intention of telling her. I understand the need for… discretion,” she said, wondering why the word tasted bitter. “I would never jeopardize this project or Ava’s cooperation by having loose lips.”
They stared her down for several eternal seconds before backing off. Shannon relaxed, and Mary leaned back with a scoff. “Cooperation,” she spat. “Nah. That kid doesn’t need to know we keep killing her just to see if she’ll come back again. She doesn’t need to deal with that.”
“But then what does she believe about her recovery?” Beatrice asked, leaning forward again. “She must realize it’s no coincidence that her mobility and sensation have returned.”
Shannon’s mouth twisted, as if she found her own answer distasteful. “We used amnestics in the beginning, but once we realized what was happening, we told her the tests were for helping her get better, surgeries she would have to be unconscious for.” Her fingers drummed against the table in a stressful rhythm. “It helped that we had piles of x-rays and scans showing her spine healing. Lilith was able to explain everything with medical techno-babble.”
“And when the tests were stopped? What did you tell her then?” Beatrice hoped that her voice sounded neutral, that the thread of anger she felt was well-hidden. She understood why they ran the tests. Truly, she did. She understood the many measures, scrupulous and not, that the Foundation took to carry out their mission.
Still, she pictured Ava’s smiling face, how comfortable she was in the interview and interacting with Mary beforehand. She pictured that same face, pale and lifeless, on an operating table in some lab, surrounded by gawkers waiting to see if she’d wake up again. She understood the mission, and she was ready to do her part for it. But there was something fundamentally, irrevocably wrong with that.
“We told her there were complications,” Shannon continued. “And that going back in again was too risky… Lilith was very convincing.” She paused, her jaw working from side to side. “She’s happy with what she has already,” she said haltingly. “She’s upbeat by nature. Given the place where she came from, I think she had to be. She’s happy just to be able to feel, and get around mostly on her own, so we’ve left it at that. She doesn’t need to know why.”
She looked legitimately unhappy with her answer, and her tone was laden with guilt. One glance at Mary’s tight frown made it clear she felt the same. They were loyal to the Foundation, willing to kill for it without hesitation, but this didn’t sit right with them any more than it did with Beatrice.
She sighed for probably the hundredth time today and sat back in her chair again, looking down at the carefully organized file in front of her. The conversation died on the table between their respective coffee mugs.
Eventually, Shannon finished her drink and stood up. “Okay, break time’s over. We should get back out there, Mary.”
“Right,” Mary agreed. She looked at Beatrice as she got up. “Sorry for going hard on you like that, Newbie. But it’s better to make sure everyone is on the same page from the get go.”
“Of course, I understand,” Beatrice responded tightly. She made to stand up as well, but they both waved her back down.
“Finish your coffee. You’ll get a reprimand if Suzanne finds out you didn’t,” Shannon told her, and while her words were light, she didn’t appear to be joking. “We’ll catch you again in the canteen later. You can meet Lilith then, and Cami.”
“I’ll remember what you said about the spider,” Mary added. “If you see anything like that again, we can talk to Suzanne about it. See you later, Newbie.”
Beatrice nodded mechanically as she watched them go. They both waved back once, and then disappeared through the closing door. Beatrice exhaled, feeling like she had held her breath for that entire conversation. She glanced again at the file, running her fingertips over the designation printed on it in black, blocky ink.
She knew what she was getting into when she chose to take this job. But, she was quickly finding out that there was more going on in Site 17 than any set of documents could cover.
#warrior nun#scp#scp au#my writing#ava silva#sister beatrice#i wanted to do this as a split chat/normal post#but it wouldn't let me#things would be a lot simpler if tumblr let you keep text formatting when you copy and paste something#anyway here's this#enjoy ava being cute and shanmary being protective
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time at the end of session 7
default based on time elapsed: just under 9:00
scott: 7:30 (the end of his episode shows 5:30, but that's missing credit for four whole kills near the end, three of which were joel)
grian: 5:30
pearl: 5:30
martyn: 5:00
cleo: 4:00
bigb: 4:00 (as of posting this he hasn't uploaded his pov yet so i can't check, but i counted 1 death and 0 kills)
impulse: 3:30
tango: 3:00
bdubs: 2:00 (assuming i've counted right; i saw him get 3 deaths and 0 kills, but feel free to correct me!)
scar: 1:30
etho: 1:30
joel: 0:00
skizz: 0:00
jimmy: 0:00
#lei talks hermitraffic#limited life#limited life spoilers#i counted 45 total deaths this session. by the way.
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Because I'm me, I had to check.
In my copy, I didn't check which version it is and it doesn't say, so... ± a few seconds for CGI creatures.
Obi-Wan tells Luke "blah blah wreched hive, blah blah, we must be cautious" 42 minutes and 26 seconds into A New Hope.
We've got establishing shots and then the "These aren't the droids you're looking for" scene. Luke does NOT start a gunfight while in a car surrounded by armed cops asking questions. Good for him.
Next scene: They arrive at the cantina. Obi-Wan WARNS LUKE AGAIN: "Watch your step, this place can be a little rough." at 43:47. It has been a minute and a half of movie time, and Obi-Wan is already telling ANOTHER SKYWALKER to be careful.
Muppets, the droids get thrown out, luke gets a drink, argument begins at 45:37 when... (oh, Lucas save me, I'm going to have to do this correctly)
OH WHAT THE BABY ... YODA? IS GOING ON HERE?! You're telling me the Mos Eisley Cantina has a name, and it's not "Mos Eisley Cantina"?!
It's Chalmun's Spaceport Cantina?
OK BACK ON TRACK HERE!
At 45:37, an argument starts, when PONDA BABA shoves Luke Skywalkre. That's Ponda Baba, a male Aqualish (from the water-covered planet Ando, in the Lambda Sector of the Mid-Rim. So he, Ponda Baba, shoves Luke. Presumably at the direction of his employer, DOCTOR CORNELIUS EVAZAN.
The good doctor is, in fact, Human! He's not an alien, he's simply disfigured because he's a cosmetic surgeon gone mad.
And no, I don't mean he operated on himself, don't be silly. He operated on patients, horribly disfiguring* them in creative ways. He's the Mutilator of Milvayne, and a bounty hunter disfigured* him and he barely survived but was rescued by Ponda Baba.
The whole twisted-surgery thing wasn't his only crime. He also worked with Dryden Vos, the public face of the crime syndicate Crimson Dawn, to create THE DECRANIATED: Horrific prefect-servants created by taking humans, and removing their free will... and much of their head. This whole thing in his backstory, added to the character from the first movie with like, 30 seconds of screentime? this all came from a character that was going to appear for a few seconds in Star Wars: Episode VII The Force Awakens.
was going to, because they didn't actually include that minor background character in the film! This is all backstory that was invented later to add to a character from a movie they're not even in, because they got dropped in preproduction, to a character from a 1977 film in which he appears for THIRTY NINE SECONDS.
The Star Wars fiction is fucking fractal, and I hate that as much as I love it. You can zoom in infinitely and just find more tiny bits of kinda stupid backstory that exist because someone in 1983 made a comic where we learned that the blue elephant guy had four kids, but one was adopted**
Anyway, where was I? A couple footnotes and a tangent or three ago I was saying that THE ARGUMENT STARTS AT 45:37!
Meaning that from the moment Obi-Wan tells THE SKYWALKER KID to Be Cautious**** to BARFIGHT BEGIN, the amount of movie time that elapses is THREE MINUTES AND ELEVEN SECONDS!
Meaning! That when Obi-Wan told Luke that this is the worst place, in all the galaxy, we gotta be really fucking careful... It kept the kid out of trouble for LESS THAN 5 OF YOUR EARTH MINUTES!
So the two warnings did not really help. I mean, much. Maybe without them Luke would have tried to fight his way out of the "Not The Droids You're Looking For" scene before Obi-Wan could even whip out the mind-control.
If I could add a second readmore, I would put it here.
Anyway... yeah. Skywalkers, man. I bet you the real reason Obi-Wan made his sacrifice while fighting Vader on the death star is that he just saw Luke run in and it finally hit him: Oh my god there's two of them. here. at the same time. He's just had enough of this, man. Enough of these Skywalkers.
And those punks don't even leave him alone when he's DEAD. He's gotta go "LUKE USE THE FORCE LUKE IT'S STRONG WITH YOU IT'S A GOOD DAY TO DIE! QAPLA! OR WHATEVER WE SAY HERE" before his body is even cold... wait he didn't leave a body. Nevermind, metaphor canceled!
He has to come back and tell luke stuff, then he's gotta tell Luke to find Yoda, and then even once Luke has found yoda he's gotta keep showing up and talking to them and just let the man rest, please. He has been dealing with FUCKING SKYWALKERS FOR ... a while.
I'm not going to calculate how many years it is. The calendar used by star wars is a whole other thing. And there's enough things as it is, frankly.
\* Why doesn't this word start with "dys"? What the greek is going on here?** \** Of course I checked! It's from Anglo-Norman "desfigurer". Not related to the ancient greek "dys" at all, apparently. \*** I want to clear: I made that one up, because I don't want to have to go look up the real weird shit in the blue elephant's backstory. I'm not even going to look up his name, and no, I don't remember it, I am not that kind of star wars fan. \**** Arguably Obi-Wan did say "we must be cautious" and it would be a very skywalker move to justify not being cautious because obi-wan is being cautious for the two of them. "we" were indeed be cautious. Specifically, Obi-Wan was being cautious. The Skywalker dived headfirst into the first dangerous thing he found, and Obi-Wan had to rescue them. \***** Imagine if you will, a hypothetical scene where Leia is also there and there's three of... WAIT NO THIS ISN'T HYPOTHETICAL, this is what happens! Leia is standing over by the Falcon when Obi-wan sees Luke at the end of the Obi-Wan/Vader Saber Fight. Obi-wan can see THREE SKYWALKERS: Vader, Luke, Leia. No wonder he dies 10 seconds later. No I didn't go back and time it, shut up.
U can watch Star Wars so many times and it doesn’t prepare u for how dumb Star Wars is. For one thing I think we gloss over how kenobi (who has definitely been at the club. Please.) describes the mos eisley cantina as the worst most villainous place ever and then u get inside and it’s a pack of muppets vaping
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Someone tell me if this makes sense and if this is enough for the "the race" heading
In past seasons, Formula E raced on time. The races would last 45 minutes + 1 lap. However, for this season that has been revamped. Races will be run over laps instead of a set time period. This is something we already saw from season 2 until season 4. Just like last season, Safety Car and Full Course Yellow periods will be compensated. Now with laps opposed to time. This only happens if an SC or FCY period occurs before 80% of the race has elapsed. For example, for a reference lap time of “1min 30sec", a total time of 4 minutes and 15 seconds of FCY and SC periods would be converted into 2 additional laps.
Attack Mode has been revamped quite a bit. Previously Formula E would post a bulletin right before the race indicating how long and how often Attack Modes would be. This season however, the length of their Attack Mode, gets decided by the driver. Drivers will be given a specific quantity of Attack Mode in the bulletin before the race weekend.
During the race, before taking their first Attack Mode the driver has to decide between several scenarios. These scenarios decide how many minutes of Attack Mode a driver has during their first activation and then their second activation. These can be up to five scenarios, depending on the amount of time given those are 1-5 scenarios. For example, if drivers are given four minutes there are three scenarios. S1: 1+3 minutes, S2: 2+2 minutes, S3 3+1 minutes.
To activate attack mode during a race a driver will have to drive off the racing line and through the activation zone. It variates a little per track how much time is lost while going through the zone. Attack mode has to be activated and has to be used completely before the end of a race or a driver will be penalized. The activation of the Attack Mode during a Full Course Yellow or a Safety Car period is also not permitted.
Attack Charge is something new for Gen 3. Formula E, the FIA, and its partners have been trying to develop battery and charging capabilities that will allow the Gen 3 car to receive a boost of energy during the race. This has resulted in a battery able of receiving 4kWh of energy in 30 seconds. This makes it the most advanced EV battery in the world. During select races this coming season, Formula E will mandate a 30-second Attack Charge stop during a pre-determined period during the race. This enables two enhanced Attack Mode periods that can be deployed later in the race. Whether a race will have Attack Charge will be revealed 21 days before the race.
If a driver is unable to pit for Attack Charge because a race is shortened, the driver will have 90 seconds added to their race time. Going into the pits for Attack Charge is not allowed during a SC or FCY period, only if a driver has already entered the pitlane when one of these occurs, they’re allowed to continue.
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How to Clean Fabric Dining Room Chairs: A Step-by-Step Guide
Dining room chairs are essential pieces of furniture that can enhance the aesthetics of your home while providing comfort during meals. However, over time, they can accumulate stains, dirt, and odors, making them less inviting. Regular cleaning not only maintains their appearance but also extends their lifespan. Here’s a step-by-step guide on how to effectively clean fabric dining room chairs to the clean fabric dining room chairs
Materials You’ll Need
Before starting the cleaning process, gather the following materials:
Vacuum cleaner with an upholstery attachment
Soft-bristled brush
Mild detergent or upholstery cleaner
Water
Clean cloths or sponges
White vinegar (optional for tough stains)
Baking soda (optional for odors)
Spray bottle (optional for mixing solutions)
Step-by-Step Cleaning Process
Step 1: Check Care Instructions
Before you begin cleaning, check the care label on your chairs. Different fabrics have different cleaning requirements, and following the manufacturer’s instructions will help prevent damage.
Step 2: Remove Loose Dirt and Debris
Using a vacuum cleaner with an upholstery attachment, thoroughly vacuum the fabric chairs to remove loose dirt, crumbs, and pet hair. Pay special attention to crevices and seams where debris may accumulate.
Step 3: Spot Cleaning Stains
Identify Stains: Examine the chairs for any stains or spots that need extra attention.
Create a Cleaning Solution: Mix a few drops of mild detergent with warm water in a bowl or spray bottle. For tougher stains, consider using a commercial upholstery cleaner.
Test a Small Area: Before applying any solution, test it on a small, inconspicuous area of the chair to ensure it doesn’t cause discoloration or damage.
Apply the Solution: Dampen a clean cloth or sponge in the cleaning solution and gently blot the stained area. Avoid rubbing, as this can spread the stain or damage the fabric.
Rinse the Area: After the stain is removed, dampen another clean cloth with plain water and blot the area to remove any soap residue.
Step 4: General Cleaning
Upholstery Cleaner: If your chairs are generally dirty, you can use an upholstery cleaner following the manufacturer’s instructions. Spray it evenly over the fabric, avoiding saturation.
Brush the Fabric: Use a soft-bristled brush to gently scrub the fabric in a circular motion. This helps lift dirt without damaging the fibers.
Wipe Down: After scrubbing, use a clean, damp cloth to wipe away any remaining cleaner and dirt.
Step 5: Deodorizing (Optional)
If your chairs have developed an odor, consider using baking soda:
Sprinkle Baking Soda: Generously sprinkle baking soda over the fabric and let it sit for at least 15-30 minutes to absorb odors.
Vacuum Again: After the time has elapsed, vacuum the baking soda off the chairs thoroughly.
Step 6: Drying
Air Dry: Allow the chairs to air dry completely before using them again. Avoid direct sunlight, which can fade the fabric.
Use a Fan: If needed, position a fan nearby to expedite the drying process.
Step 7: Regular Maintenance
To keep your fabric dining room chairs looking their best:
Vacuum Regularly: Make vacuuming a routine to prevent dirt buildup.
Address Spills Immediately: Clean up spills as soon as they occur to prevent staining.
Rotate Chairs: If you have multiple chairs, rotate their positions occasionally to ensure even wear.
Conclusion
Cleaning fabric dining room chairs doesn’t have to be a daunting task. With the right approach and materials, you can effectively maintain their appearance and prolong their lifespan. By following this step-by-step guide, you can keep your dining chairs looking fresh and inviting for years to come, enhancing your dining experience and overall home decor. Happy cleaning!
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