#edited to fix some typos and make this shorter
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laconchadetumadre · 3 days ago
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Auugghh im sorry to be that annoying kyle defender, but while i totally think butters has the right to hold a grudge against stan and kyle for how much the main 4 used to bully him, after kenny, i think kyle is the only other boy in the main 4 who actually gives a crap about butters.
There are other episodes where kyle looks out for butters but butters doesnt notice, like in Cartman Sucks where kyle tried to warn butters about having a sleep over with cartman before cartman tells butters kyle is just jealous. Then, in Butterballs, kyle is the only one upset about what stan is doing to butters (which definitely has a lot more to do with kyle's relationship with stan but, overall, he is standing up for butters), even while they were filming the music video, kyle didnt seem excited and read his lines half-assedly. Later, when PC principal gets butters to filter comments for cartman kyle tries to get butters to calm down and just accept detention.
I know the original post is trying to highlight butters' feelings about stan and kyle but tbh to me it seems like butters dislikes kyle more than stan and that is most likely because of cartman.
While butters is shown to be more capable of standing up to cartman, he remains very easy to persuade and manipulate. Plus, he seems to actually think of cartman as a friend sometimes, so its likely that he listens to what cartman tells him.
In addition to that one scene where butters snaps at all the boys, there are other moments where he seems to have it out for kyle (like in wieners out) because he is under the impression that kyle is a moralistic hypocrate and that anything kyle says is a lie to make himself look good.
The thing is, while kyle is indeed moralistic and hypocritical sometimes, kyle isnt attempting to hurt butters intentionally. And, just like in "cartman sucks", sometimes it would do butters well to consider what kyle tells him.
In "Wieners out" a similar situation happens but on a larger scale, where kyles original idea to show up to the girls' volleyball match was definitely good and could have rekindled the boys and girls without all the drama that ensued later because of the boys' reaction. Butters assumes from the get-go that kyle is, again, being moralistic and is "ashamed of being a man" (doesnt this sound similar to how cartman constantly emasculates kyle by saying kyle has a vagina/period?), so butters turns hostile towards kyle and, later, the girls. Butters then goes on to convince the boys to pull down their pants and march around with their genitals out.
Ok im gonna stop here because i originally didnt set out to overthink butters and kyle's relationship lol
Season 16 is crazy because we have "Butterballs" where we get some more insight into Butters' family abuse situation, how he's always pushed around and doesn't even feel comfortable enough to tell his own parents that his fuckass grandma terrorizes and beats him and steals his lunch money. Him becoming the poster child for bullying against his will and being pushed around by talk show hosts and peers like Stan who don't actually care about his situation, but only about how they can use it to polish their own image. We have butters getting pressured to speak up about his private life on public TV until he snaps and turns violent, only for everyone to end up painting him like the bad guy.
Few episodes later we have "Going Native" where Butters flips out at everyone around him. At Kyle, who immediately acts like he knows exactly what's going on with Butters. At his parents, for probably the first time in 16 seasons. And, among others, but most notably: at Stan, whom he calls "a kid who thinks the entire planet revolves around him and [...] only cares about HIS image".
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like isn't this some well-continued juicy subtle beef
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hpowellsmith · 6 months ago
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Honor Bound Chapter 7 Update!
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I’m delighted to share Honor Bound Chapter 7 on Dashingdon and itch! You can skip any number of chapters to start at the chapter of your choice, or you can play through the whole thing. You can try loading a save you made before this update, but you will probably need to start a fresh one. If you encounter a bug when using a loaded save, please try replaying through the whole thing or using the chapter-skip to replay the chapter in which you found the problem - in some cases this will fix it!
If you have a minute, I’d love to hear your feedback! As before, there is some feedback that I’m waiting until later to implement, and a minor character who hasn’t been added in yet, but I always pay attention to all feedback being sent in.
This new demo is around 306,000 words, with Chapter 7 and various edits adding around 43,000 words to the whole thing!
This is going to be the last chapter that I put up publicly before the beta testing begins. I may put up edits to Chapters 1-7 before then, and will implement bugfixes, but we’re getting towards the home stretch now and I’d like playtesters to have the experience of playing all the later chapters so they can have a big-picture perspective on how the branches can go.
In this chapter you will encounter:
a lot of bad things (more detailed content notes below)
As well as the new chapter, I’ve made some significant edits to earlier chapters in response to player feedback - more about that below too.
Many thanks to everyone for their feedback - it’s been so helpful! Thanks especially to an anonymous Patreon subscriber who gave some really useful comments about some Chapter 7 one-on-one scenes which inspired me to expand on them and include some extra characterful moments.
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Read more about Honor Bound on the forum thread
Play the Honor Bound demo on dashingdon and itch
Give feedback
Wishlist on Steam
Revisions:
Overall:
More references to trauma responses when PC’s health is low, more reference to cane use, a bit more flavour text about the injury, more flavour text referring to health improvements to reflect the PC looking after themself
Chapters 5 and 6: added talk with Denario about the PC being trans if it didn’t happen in Chapter 3
General typo fixes
Chapter 4
expanded a branch of the late-chapter Korzha scene for more breathing room
Chapter 5
added option to medically assess Korzha when they look sick
minor expansion of conversation with Catarina about what she thinks about the trip
minor expansion of letter-writing with Fiore
Chapter 6
tweaked Alva’s assignment offer, with clearer information and potential disadvantages of taking it
expanded end of Savarel’s one-on-one scene
fixed an error making end of Korzha’s goodnight scene shorter than intended
added a choice to enable an amorous PC and Raffi to hide what’s going on from Simone
added optional one-on-one Denario scene, including optional sex scene
Chapter 7 content notes: earthquake, quicksand, fire, building collapse, potential severe injuries to the PC and others​
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topazadine · 5 months ago
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Common Writing Issues that Reduce Readability
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A short little Monday post so that we stop pissing readers off!
Beyond the usual issues that are easily fixed, like typos, there lie a few more pernicious problems that can drag readers out of a story kicking and screaming. Unfortunately, they happen to nearly everyone, no matter their skill level, and must be watched for carefully.
Now, I want to note that I am never attempting to prescribe how you should write. However, I want you to think back to the last time you read something that made you roll your eyes and give up - it's likely that at least one of these problems was present.
Here is the sum-up, and then we'll talk details. I will be showing examples of my own writing that include these deadly sins, so feel free to point and laugh.
Double describing
Overly long sentences
Overexplaining
Head hopping
Again, a big disclaimer.
I can't tell you how to write, this is just my opinion, you are the crafter of your own story, take what you like and leave the rest.
Alright, let's get into it.
Double Describing
Describing the same thing in two different ways right next to one another feels repetitive and annoying; it comes across as self-indulgent, like you're more interested in showing off how smart you are than telling a story. I have been a perennial offender in this, as shown by my story "Beyond Mortal Sight."
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Here, I've highlighted the things that were double-described in blue. This includes:
The underworld
Higekiri
The crypt
The room being mostly empty
Pick the strongest descriptor and cut the other ones. You might think that this makes your writing weaker, but it actually strengthens it, as you're not diluting the description and can move along faster.
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If you're not sure whether you're double describing, try removing one of the selections and see if you're still describing what you wanted to. Maybe you just need to tweak one of them, but both of them can still stand on their own; in that case, differentiate them more, or move them so that they are not right next to each other in order to provide better emphasis.
Now, sometimes you really do want to linger on a specific description, and that's fine. However, you need to ensure that you're looking at different aspects of the same thing.
I do end up lingering on the moths for a long while, and it doesn't get too repetitive (at least I don't think so) because I'm describing different elements of them.
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Overly Long Sentences
The longer a sentence is, the harder it is to emphasize certain things, and the more likely that a reader will get lost aong the way and need to reread things. Of course, we want readers to take our time with the work, but paradoxically, readers are more willing to linger and reread with shorter sentences because they're not getting frustrated and glossing over key elements.
Take a look at this section of my story "A Tale of Two Citadels," which I've been meaning to rework for ages because it has chronic logorrhea. The sheer length of these damn sentences!
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Right off the bat, we see that the first sentence blasts past the typical "four lines max" rule. The second one is slightly better, but it still has way too many clauses and can be confusing. The third one can easily be cut up into at least two sentences, maybe three, without losing the rhythm.
When reworked, you can see how much better it flows by the color coding.
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The sentences are still complex, but they're more manageable for readers. The longer a sentence, the more difficult it is, and the more likely that your reader will get lost.
At the same time, you do want some complexity and variety in your sentence lengths. These are all about the same length, which can become a bit boring.
If I were really committed to editing this, I'd go further and add some very short sentences too.
Reading your sentences out loud, or using an auto dictation tool, can be very helpful to see whether you're overdoing it with sentence length. If you have to stop to take multiple breaths while reading a single sentence, then it is probably too long.
You can also color-code while you are editing to see whether your sentences are all around the same length. If so, see if you can cut a few of them up.
Overexplaining
This issue often shows up more when we are explaining why something happened, but it can start to feel boring and repetitive. As an example from my story "Shattered Pieces:"
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This part happened right after someone was stabbed and, frankly, takes away a LOT of the tension from the story.
Is it really necessary at this exactly this second, when someone is lying on the ground bleeding, to explain why the incident happened? No, it's not. Half of this could be removed and the story would read so much better, like so:
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Now we can move to the juicy stuff of Uguisumaru lying on the ground bleeding to death. Much more important.
A crucial element of writing is to reveal details as they become important, not before. This doesn't mean hiding things from your reader, nor throwing in things at random whenever you feel like; rather, it's about not forcing your reader to do the work of holding onto this information in the hopes that it will become important at some later time.
Is what Mikazuki thinking about here really that important to the overall story? No, we don't need that information. Maybe they can talk about it later, or maybe it will never be discussed.
Now, a quick sidetrack about foreshadowing here. Great foreshadowing works by not feeling like toil and by not beating the reader over the head with the information. They pick up on it, but they don't feel like they need to hold onto it. Careful foreshadowing sprinkled throughout a story feels effortless and natural, without imposing a cognitive load on the reader.
As I've mentioned before when discussing fantasy in general, we do not want our reader to feel like they are doing work. Few of us are at the level of someone like Mark Z. Danielewski, where we can create a book that is all about doing work but readers will still enjoy it because it is that entertaining. (I did not like House of Leaves personally, but that's just me.)
Therefore, our goal is to reduce friction as much as possible while still developing a fun, compelling, thought-provoking piece of fiction. We do this by avoiding infodumping, as I did in that above passage, and revealing information as it becomes important without seeming like things just come out of nowhere. That's where foreshadowing becomes crucial.
Head Hopping
This one is discussed often, but it's also really easy to accidentally do when you're working in third-person limited (my preferred POV). In small cases of dipping into someone else's head, it doesn't really cause concern for the reader, who might not even notice it, but it does make it harder to keep track of the main POV.
It's also important not to dip too often into peoples' heads while you're doing omniscient POV, either. Here, in this segment of "Dreams Within Dreams," we have at least four partial POVs, which I have color coded:
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This is technically fine for an omniscient POV, but dipping into too many heads too quickly can become overwhelming and exhausting for the reader. Thankfully, it is an easy fix by simply removing the assumptions of judgment and focusing entirely on the actions.
I mean, it's still not the greatest writing, but we have a more opaque, birds-eye view of everyone, rather than constantly jumping in and out of everyone's head.
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This is especially hard not to do when you have numerous characters all together in one scene, which is why it is often easier to avoid having a huge group of individuals together, especially if you're not confident in your skills yet.
The more characters you juggle, the more you need to ensure that you're not leaving anyone out and that everyone gets at least one line without it feeling choppy. This scene definitely could have used a lot more work so as to feel more natural. But that's the joy of fanfiction! It's all about learning and growing as a writer.
Nowadays, I try to limit my scenes to two "main" talkers and then add at least one line for other side characters if I have a big group, but I specify that they're off doing something else so people don't wonder where the hell they went.
And that's about it for today! Again, my posts are never about telling you how to write. I am sharing what I have learned as both a reader and writer so that you can make the choices that best fit your story. Happy writing!
If you enjoyed this, perhaps you'll consider purchasing my book, 9 Years Yearning, a gay coming-of-age romance set in a fantasy world. Which does not include any of these sins. Only $2.99 or ZERO DOLLARS with Kindle Unlimited!
If you're not sure about spending your hard-earned money, check out this review to learn more.
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manonamora-if · 1 year ago
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December Check-In
I promise I didn't almost forget :P Even if I definitely forgot to do the weekly devlog last Sunday... To be fair, it had been a week...
Recap of last month’s progress
IF Events in the Next Month
Plan for the next month
Still long post ahead. If you want a mini version, head over to itch.io!
November Progress
Still play more IF and maybe review. ✅
Finish the edits of Harcourt Ch5 ✅❌
Fix one of the semi-completed games: ❌either the Egg parser or TRNT (and make it a proper parser)
Finish that darn SugarCube Guide: ❌there aren’t much left in the guide to cover, but there are a few things to fix.
Again, I knocked the first one out of the park. I reviewed all inkJam, EctoComp, and Bare-Bones Jam entries (which helped me get on the main page of the IFDB). It was nice to play shorter games again - it makes reviewing pretty quick... Now that the IFComp is also over, I kind of want to go back and check out the entries I didn't manage to play.
As for the rest... It's been a bit of a hell of a month, and it's not looking like it's ending any time soon. Still, when I had some free time I managed to:
Finish my portion of the edits of Harcourt (and MelS was almost done with it... before he ran into computer problems - dw the file is safe!)
Assess the damage with The Roads Not Taken and come up with a plan to fix all of it. I also started on this one, but there is truly a lot of damage.
Make a bite game in binksi, Tower of Sleep, for the Two-Button Jam
Make a One-Button prototype, Don't press the Button, to test some JavaScript/jQuery (half-failure)
Make a zine for the first time: An Ode to Pissaladière
Make a new code template: the Character Creator
Submitted a bunch of seeds to the SeedComp!
Does it look like I got distracted by a shiny new thing instead of finishing my projects? Yes. Do I care? Nope. It brought me some joy and amusement in some weird months... Banging your head against the desk because code is not working is... not, obviously.
What’s happening in December?
A bunch of jams are happening on itch, because end of year means maybe some free time, and also, you might as well do something for the sake of saying you've made something.
The ShuffleComp (@neointeractives) has started, though the entries won't be available before January. You can listen to the kickass full playlist in the meantime!
The Sprouting Round of the SeedComp! (@seedcomp-if) has just started. There are 99 new seeds available for use to make a game! Deadline is March 1st.
The Deck-Month has just started, to make a game with Decker.
The PunyJam #4 ends in about 2 weeks (if you have the time to learn Inform w/ the Puny extension...)
and of course: la Partim 500 numéro 8, for those who want to do the Neo Twiny again... but French!
I'm probably gonna pop-off a Partim. I did it last year and it was fun :P
The PLANtm for December
December is a busy month for me, which includes a lot of time offline, full days travelling, and lots of planning. So I will take any free time I have and do fun stuff if I can!
But if I have space for IF, I'd like to:
Play more games! Well... I already am, just not really IF. My Steam Library is crying for attention. I would like to knock down maybe a dozen more IFComp entries if I can. There were a lot of good games, a lot of loooong games.
Code Ch5 of Harcourt. That will be MelS dependent - well, MelS's computer dependent...
Finish fixing The Roads Not Taken. I have a plan, I have the notes... I just need to sit down and re-code (and re-test).
Finish the Guide for real! I know SugarCube 2.37 is coming soon, which will affect the state of some pages (and maybe require more pages). BUT I've been working on fixing old pages (typos - re-explanation - clearer examples). So, this is likely to be done sooner rather than later...
~
Taking the list of TO-DO from August…
To-Do not require much of new stuff:
translate Escape Goncharov! into French. ✅
fix the bugs in EDOC + overall the French version to match
fix the bugs of TRNT + find a way to add the missing pieces (ongoing - translation unlikely)
fix the formatting of DOL-OS + translate into English ✅
update LPM with the missing content + translate into English ✅
No change this month :/
The rest of the To-Do pile was:
Finish The Rye in the Dark City (and maybe translate?)
Finish P-Rix - Space Trucker (and try to translate)
Finish Exquisite Cadaver (translation unlikely, current gameplay too complex to port for French)
Add a chapter to CRWL + fix/reopen the blog
Re-working TTTT to its originally planned state (lol, not likety)
Re-working SPS Iron Hammer (samesies)
Coding TTATEH (MelS dependent - shooting for end of year)
Emptying my inboxes (they are not all answered tho)
Honestly, this pile probably won’t get done this year…. Maybe TTATEH has a shot...
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library-child · 2 years ago
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Hello, do you have any tips on to improve on writing style?
Hi, thanks for asking me. :) Of all the bloggers you could have asked, you picked the one who has posted only ONE one-shot to this day, but here we go. Below are some things I've found to be helpful:
Character, perspective and tone
I think it's vital to figure out who your narrator and your characters are and what situation they're in. This will influence their voice. Are they more likely to speak in longer or shorter sentences? What kind of words do they use? Is your narrator tied to the perspective of a particular character? What do they know? On a similar note, consider the tone, theme, and emotions you'd like to evoke.
Crop
I tend to write too much repetition/filler content, so I need to trim my story down quite ruthlessly when editing. I want each word/sentence/paragraph to convey a certain point, and if it's unnecessary, it has to go. Most of my favorite lines still get to stay; they just need to fulfill their purpose.
Dialogue tags
When writing dialogue, you often don't need tags like "...x said", etc. As long as you make it clear who's speaking, you can let the conversation flow and give the reader some space to imagine the characters' voices. I mostly use dialogue tags for clarification or to set the tone.
Problem phrases
While revising your text, you'll likely come across some words or phrases you were unintentionally using too much. I had an onslaught of "only" and "as if" in my first draft, for example. Make a list of these problem phrases and remove them one by one. You can also watch out for them in the future.
Use a spell and grammar checker
This is especially important for me as a non-native speaker, but it's always a simple way to fix typos, missing words, etc. You can also use it to remove redundant words or be more concise. Just take the advice with a grain of salt, as not every suggestion will actually work for you.
In the end, I think a lot of "style" comes down to editing and figuring out what story you want to tell.
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renyanchan · 3 years ago
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TWISTED WONDERLAND HEIGHT CHARTS (STAFF + STUDENTS)
more info + full res below the cut :,)
EDIT: Hello! I’ve completely remade the height chart and its better quality and in high order! You can find the full res here. And you can find more notes about this particular height chart below!
Below you can also find the staff and individual dorms!
Any striked out text below was in reference to the original image.
sooo, i tried to combine screenshots of the original height chart i made so i can post it here, not sure if tumblr is going to absolutely destroy the quality or not (if it does, i’ll probably edit this with a link to imgur or smth, sorry if you cant read it hgfdh) 
EDIT: I’ve updated it with Malleus’s correct height! Sorry about you malleus simps thinking he was like 8 foot lmfao
anyway i’ve got a little bit to say about this since,,, this was a mess to make (also im sure someones probably done this already, but i havent seen one yet)
This was a personal project of mine and I wasn’t originally going to post it, but I felt like it would be useful to some people,, please lmk if I messed anything up or made any mistakes because I 100% did not do this perfectly.
You’re welcome to reference all you want, but please don’t reupload it anywhere without my permission since i took way too long making this ;v;(referencing it in other posts or linking to it is fine!)
It should be obvious, but these are just the official sprites from the game and I did not draw them.
THE HEIGHT CHART
(In regards to the way I measured) Grim and all the Savanaclaw boys are measured by the top of their heads, NOT by the tip of their ears/horns. The official heights don’t specify what they measured to so I decided measuring by the top of their heads like the rest of the students makes sense. These ones are pretty much the only characters I had problems calculating their height with.
However, this makes me run into a problem such as Grim looks abnormally tall/large, but that’s probably because he’s got a chunkier body type. (we love you bby,,)
All characters are lined up by their heels, with the exception of Ortho. I measured him by the bottom of his foot because he’s a robot, and I’d imagine the platform-looking bits of his feet are connected. I believe Ortho also canonically floats slightly off the ground, but I didn’t bother accounting for that since,, I’m measuring the length of his body in comparison.
The original models are not perfectly accurate height-wise to each other, so I had to resize them. Proportions also may look slightly off because of that.
Heights are not pixel perfect, and may be slightly off.
Malleus has the tallest listed height (202cm) and that includes his horns. As such, Malleus is 193cm without his horns. Of course, proportions aren’t perfect so he looks a bit off.
INDIVIDUAL DORMS + STAFF
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FULL RES: Heartslabyul / Savanaclaw / Octavinelle / Scarabia / Pomefiore / Ignihyde / Diasomnia / Staff
MY THOUGHTS
Dear lord why do you have to be wearing a hat rook
malleus is (no longer) absolutely massive
azul is so tiny??? (in comparison to the tweels at least lmfao, silver is also pretty small too but with malleus next to him ig thats not surprising)
this took way too long to make because i ended up realizing i calculated every single character’s heights incorrectly and made them significantly shorter than i meant so I had to go back and resize everyone lmfao (the heights should be correct now tho!!)
POST-EDITS (Theres going to be a lot of these,,)
There’s a typo on Silver’s height. It say’s 5′2, but he’s actually 5′9 jgfd
Malleus’s height actually includes his horns,, according to the official guidebook, malleus is 193cm without his horns. He’s pretty much the exact same height as Jack. (thanks to @/pocasu for letting me know ^^) (to be completely honest i thought it was extremely absurd that he was 6′7 without his horns but i had no frame of reference fghdgf) (EDIT: i’ve fixed his height!! For reference, Malleus is 202cm including his horns!)
Completely updated and remade the height chart! She’s pretty now haha. Thanks for the overwhelming support on this, it was fun to make and I appreciate those pointing out any mistakes i made!
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the-writers-bookshelf · 2 years ago
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Hey Aubrey, happy FabFriday :-p
What about "The hushing", do you want to share news with us? I'm just tooooo curious...
Now for the question: I've become aware of a pattern in my writing over the last few months. And when I read your October 3rd post "stop being a perfectionist" it hit me like a punch, I felt so caught. That's exactly what's been driving me. I write regularly, circa 3/4 of all days, and for all stories it's the last 5-10% (sometimes just a few sentences) that keep me from publishing. I have the whole story fleshed out in my head, but instead of writing it down, I check the wording of the previous sentences a thousand times. In addition, there's the fine line between enthusiasm to finally be able to share the story and sadness because I don't want to release my baby at all, to give it away. Maybe I'm getting in my own way...?
Thoughts? Please do tell. <3
Sooooooo.... 👀 The Hushing has been published with the caveat that the last few chapters are still with my proofreader. But any typos can be updated whenever and I expect those few chapters to be in my hand this weekend. Then I'll be jumping into marketing with both feet next week and that's when I plan to officially announce that it's live! :)
I put off publishing for SO long because I was massively anxious about getting it out there (like repeatedly waking up in the middle of the night with stomach pain due to so much anxiety).
So I told myself I couldn't put it off any longer and I just had to do it!
It's also a tad shorter than I'd wanted it to be. But I'm chalking it up to a learning experience and I'll work on a longer tale next time around! :)
It's live on Amazon here! (But seriously, I will totally send you a free copy if you're interested! ;)
Absolutely TOTALLY understand being a perfectionist and it's a TOUGH habit to break sometimes! Ultimately, it will take recognizing the root of your stumbling block and finding ways to cope with it and get past it the best you can.
For me, my perfectionism came from the fact that I've had some editors (and readers) give condescending comments when they find a mistake, as if I should know better than to make a typo. Or my pacing was too slow (in their opinion), and they got really nasty about it (an editor literally told me, "Yes, we KNOW already! Get on with it!" which, btw, is highly unprofessional).
So I came to associate mistakes with shame and feeling incompetent, rather than a simple thing to fix. That led me to be preoccupied with my mistakes rather than telling the story and it slowed me waaay down. I felt like I couldn't share my work with anyone until it was spit-polished a thousand times in case someone saw a mistake and scoffed that I called myself a writer.
When you mentioned that you don't want to give your baby away, it sounds like you might have 50/50 feelings about sharing your work. You like showing your work to the world because you get feedback, you get readers, etc. which is what every writer wants!
But once it's out there...do you feel like it's not *yours* anymore? Or do you worry about negative feedback ruining your enthusiasm for the story? Or is something else about it getting under your skin?
For rechecking your work repeatedly, that sounds like something you will have to talk yourself through. Like pep talk yourself, "I've done the best I can on what I've written so far and I will continue to write new progress today."
You could try freewriting - just word dumping into a doc or on real paper - the scene(s) you want to write next. That might get you warmed up and ready to jump into your writing rather than stuck in editing mode.
You can set a timer for your editing mode. Then you have to switch over to writing mode.
You could dedicate certain days to editing while other days are for writing. Sometimes, you just might be in editing mode and that's okay! :)
You could set publishing deadlines for yourself to use as goals. That way, you don't spend a lot of time on editing and you're forced to make progress instead. This depends on you and your process though! Sometimes, deadlines can make people freeze, but it can motivate others.
You might also want to have a project or two that you DON'T share with the public if it's causing you stress. Sometimes, writing for the public eye can make us write a certain way that puts pressure on us. But when we write for ourselves, we feel more liberated and we can say whatever we want.
Whoa that was a long response! But I hope some of that helps!! ♥
I really like Craig Martelle's Youtube series: Author Five Minute Focus. He's the brains behind 20booksto50k which is all about making a living at writing, so a lot of his tips are marketing heavy. But you can skip those. He's loaded with priceless gems about cultivating a strong author mindset!
I've found a number of his videos talk about perfectionism and how it slows you down. It really helps to hear from an author who has written LOADS of books say that mistakes are not the end of the world. Just take a deep breath and tell a good story :)
Whoa that was a long response! But I hope some of that helps!! ♥
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relatablegenzwriter · 4 years ago
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my oddly specific short story editing routine!
One of my short stories made it into the editing stage, a rare feat for anything I write. I’ve been asked for editing advice before and didn’t have a good answer, so I’m hoping I can be of more help now.
disclaimer: this is the method I’m currently using to edit a short story, and it’s working very well. This exact method might not (probably won’t) work the same for novels. It’s also very specific and strange. It’s worked for me so far, but like all things it might not work for everyone!
1. Take a break. If you’ve just finished a piece, chances are it’s gonna be in your head for a while. You’ll want to take a significant period of time away from it, and this can vary from person to person– a week might be enough for some, others might have to wait a month, a few months, or even a year. Or maybe you want to edit a piece you drafted a while ago and then left alone. Either way, this break is going to be important in letting your brain rest and experience things outside of this story.
2. Once you’ve put it out of your mind, reread your story. Read it once without making any tweaks; don’t even fix grammatical errors. Just perceive this story as if you’re reading it for the first time. Make note of what is confusing, what worked well, and any questions you would have as a reader.
      2a. Optional: have someone else read over it and give some feedback. This        will give you a good starting place. If you skip this step, take extra care to          read your story as if you were reviewing someone else’s for feedback.
3. Make a list of big questions. This is either stuff you got from feedback or questions that came up when you were reading it as if you had never read it before. Common examples include: “What is character A’s motivation? It’s hard to tell in the story” or “the relationship between these two is confusing” or “Why did so-and-so do this when they would normally do that?” Often times many questions will overlap into a single topic, so you might be able to narrow it down to just a few categories.
4. (this is where it gets a little weird) Pick one of the categories you just generated, and pick a timeframe. I usually do a week, but you can go shorter or longer depending on your availability, writing routine, and deadline. In this timeframe, you’ll be revising your piece around that specific category.
       4a. I like to spend a day or two brainstorming and freewriting about that             topic. Sometimes I’ll do character questionnaires or plot worksheets (some         of my favorites here), and sometimes I’ll just write what’s in my head.
5. Print it. If you have access to a printer, this is going to be EXTREMELY helpful. Go back and read it again, this time marking up the margins. Be as picky as you want here. Highlight every phrase that annoys you, change every typo, and write in things you missed the first time around. Also add in details from the category you’re focused on that week, like places you can add more detail or sections you want to cut.
6. Open a new document and retype the story using your printed manuscript as a reference. No copy-and-pasting from the original document! This tricks your brain in two ways: it’ll make you feel more productive since you’re physically typing more words, and it makes you more likely to catch errors or notice any additional details you want to change.
7. Repeat 4a.-6. with the other categories you want to focus on.
8. Print one last copy, and use a final timeframe to work out anything you might have missed the first time around.
Where you go from here will vary. You might feel done, and that’s great! You might also find something completely new that you want to change about your story, or you might want to show it to someone else to get more feedback, and that’s totally fine too. And a couple takeaways: is editing a pain in the ass? yes. is it the reason i’ve abandoned nearly all of my projects at one point or another? yes. is it worth having a finished piece you’re proud of? yes. are you capable of doing it? yes!!
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mandadoration · 5 years ago
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you’re a fine girl - i
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summary: Agent Whiskey would really like you to say his real name for once, and you refuse, playing this little game of his until he finally makes you say it. The circumstances for it aren’t exactly ideal, though. 
word count: 3, 758
pairing: agent whiskey (Jack Daniels) x reader
warnings: canon-typical violence (and then some), swearing
a/n: Don’t ask me how the layout of Statesman HQ works. I really don’t know, and I’ve watched the movie to try and glean some more info, but I’ve decided, like many things, to bullshit it. This will have a predetermined length of three chapters!
chapters: i 
Read this on AO3
You think it’s hilarious just how stereotypically American the Statesman agency was. Besides the front of it, a Bourbon whiskey distillery that just happens to have racehorses (you never understood that part) on a large expanse of land and have a large influence on the liquor industry all over the US, the agents that were a part of it were just so in-your-face full-blooded American. Hell, even your equipment reflected that, with electric lassos and souped-up sawed-off double barrel shotguns, to cowboy boots with razor sharp spurs and Stetsons designed for stealth and espionage. Statesman was 100% committed to proudly showing off their roots. But you couldn’t really shit on them too much since you were one of their agents as well. That would be severely discrediting you and the work you do.
Even if some of the agents teasingly call you a city-slicker. 
Although you were a Statesman through and through like your mother before you, you had been raised on the less… southern half of the country because of where she was mainly stationed. Good ol’ New York was a whole different territory than Kentucky. She had still made sure you kept up with your training and be ready at a moment’s notice to take over for her. Statesman were proud of their line of agents, names often passed down from parent to child. Built in loyalty, you supposed, and a good way to keep an eye on those who knew secrets. As the world expanded and keeping the peace grew harder by the minute, they’ve strayed far from that tradition, and the organization grew to include people that had no prior connection to it. Your mom had been insistent she at least stay true to that part of Statesman, and often showed you how to watch over New York from the high rise building to groom you for the position in the future until you graduated from your unofficial codename of Ice Tea. But you had moved south to live on a small ranch a few miles from the distillery after she had died on a recon mission instead of staying up north in the concrete jungle. You inherited her position and her moniker as Agent Brandy, supervisor of the intelligence part of the agency and relocating to home base at the same time, but Agent Whiskey had taken up position up in New York in your stead. 
Speaking of Whiskey, there he was, sauntering up to you with a smile playing on his lips as you flicked through reports on your tablet. You spare him a quick glance and a polite smile before you turn your attention back to the reports and mission debriefs, hoping that was enough to leave you alone, but instead he leans against your desk and crosses his arms, and you try your damndest not to look at how his arms make the seams on his jacket strain.
There’s no animosity between you and Whiskey at all, and you’ve said as much when Champagne informed him he would be taking over the New York territory instead of you. You didn’t feel guilty or mad or anything really that you decided to move closer to Statesman because it was your choice, and Whiskey had taken it in stride. You two were just doing your jobs, and that was all. You would even go to say that you were close friends with him, giving him pointers about the secrets of New York while he told you all the gossip about the other agents. The work he did would make your mother proud. 
But why was he so insistent on hanging around at the Statesman headquarters in Kentucky so much?
“Your mission debrief isn’t scheduled until Tuesday, Agent Whiskey,” you say, eyes roving over your calendar before swiftly swiping it off your screen to pay closer attention to Tequila’s report. That man was awful with writing. Did he even have the spell check on? You click your tongue and run the editing software, intent on letting that run in the background while you browsed through various agent requests (there was Gin asking if you could fashion a 200 proof liquor), but Whiskey puts a hand on your tablet and pushes it out of your view. 
“I know, sugar,” he says in that damn Southern accent that manages to make your ears burn. “Just thought I’d come down here to see my favorite intelligence supervisor.” You roll your eyes, but can’t help the smile that threatens to split your face. You turn your tablet off and put it down.
“Do you know many intelligence supervisors?” you ask, but your efforts to get him to leave are already an afterthought at the back of your mind. Every time you hold a conversation with him, the amalgamation of your New York and Southern accent sounds crass compared to the honeyed drawl of Whiskey. Two completely different regions. You suppose he might feel the same whenever he’s in New York. Perhaps you two had more in common than you had initially thought. 
You’re off track. It’s maddening how easily he is able to pull a smile or a laugh from you and completely derail you. Even on the worst of your days, he’s able to ease you with just a reassuring smile or touch. Whiskey shrugs and shifts where he sits. 
“You got me there,” he laughs. “But that don’t mean I can’t come see you, does it?” You rest your chin on your hand as you fiddle with your tablet pen. He’s trimmed his mustache, you note.
“I suppose it doesn’t, Agent Whiskey,” you say. Anytime he flies over to the Statesman HQ, you usually see him the same day he lands, if not, you’re the first thing he goes to see. It’s sweet. 
“What does it take for me to convince you to call me Jack, sweetheart?” Whiskey asks, nearly whines, really. He’s been insisting you call him by his real name in private recently, insisting that you were far past those formalities. 
“When you stop calling me those pet names of yours,” you retort back. He looks mock-offended. 
“That’s never gonna happen,” Whiskey says. You raise an eyebrow. 
“Then there you have your answer,” you say simply, and go to pick up your tablet again when it chimes, but Whiskey stops you and pushes it back down flat against the desk. 
“You work too much,” he says, as if that was a decent enough reason to interrupt your work. “Pay some attention to me instead.”
“And I’m starting to think you don’t work enough,” you sigh, and slide the tablet out from under his hand and you turn it back on and check over the editing software. “God knows you spend enough time pestering me.” You don’t tell him that you don’t mind. In the hectic pace in your lives, Whiskey is a nice constant that you find yourself falling back on. 
The software has managed to fix most of the typos and obvious grammar issues, but it’s mangled the nuances of Tequila’s informal writing. You sigh again and swipe the report onto your computer screen to manually edit it before you can send it to Champagne. Whiskey hops off of your desk, and he walks around it to lean over your shoulder to skim the report as well. 
He’s close enough for you to smell his cologne. Smoky, mellow, and warm. 
“Why don��t you just send that off to Ginger to edit? Or Soda?” he asks, voice rumbling in your ear. “‘m sure you have other things to do other than grade Tequila’s piss poor work.” You clear your throat and try your best not to become too distracted. 
“They don’t have high enough clearance to read this report,” you answer. “Nor do I think they have the patience to. Besides, Ginger is tech and Soda is medical. They’d either shoot themselves or shoot me.” Whiskey laughs and leans in a little closer. 
“But I have the clearance to read this as you edit?” he asks, voice low. “You flatter me, Brandy.” You blink, then gasp, whirling around in your chair and narrowly missing clipping his chin with the back of your chair as you push him away from you and back around your desk, smacking him as you do.
“You are a menace!” you exclaim. Whiskey just laughs, humoring you and letting you push him when it would be frightfully easy to just stand there. He blocks your hits and eventually grabs a hold of your wrists to stop you. 
“You love it,” he says, and your face flushes as you try to scowl at him. 
“Get out of my office so I can finish this report,” you order, pointing at the door. Whiskey pouts, but makes his way to the door. 
“Yes, ma’am,” he sighs. He tips his hat at you. “You be a good girl while I’m gone, sweet thing,” he says in a sing-song voice, and the door clicks shut behind him before you can do some serious bodily harm to his person. 
---
You don’t really know what constitutes being “a good girl”, and you don’t really have the chance to find out because you meet with Whiskey again a few hours after he had barged into your office when Champagne calls you up to discuss some technicalities that he had remained vague on.
It’s a short underground tube ride to the Statesman office building a few miles outside the distillery, and an even shorter elevator up to the top floor. Whiskey is already there when you walk in, so you go ahead and take a seat across from him, pulling up your notes in case anything important pops up. You give him a small wave, and he tips his hat at you with a smile. You turn to the man sitting at the head of the table.
“Well, Champ,” Whiskey says, “why’d you call us here?” Champagne fiddles with the lid of a decanter of whiskey before he smacks his lips together and leans back in his chair. 
“Statesman is considering adding another location in California, and I need your expertise,” he announces. He motions to you. “Sent the plans to your tablet, Brandy, but here’s the gist.” The t.v. screen at the other end of the table switches from Statesman stocks to a blueprint of a high rise located in San Francisco, alongside some smaller buildings scattered over the city. “I’m planning on sending Chardonnay over to oversee construction, but this is only the third location to be located in such a large city.” You skim over the notes. Although they wouldn’t be building a distillery, there would be a sub-HQ over there, as well as some Statesman-sponsored bars to keep up surveillance. “The first one being New York, and the other in Nevada.”
“Is there something we should keep an eye on?” you ask, scrolling through various material requests. While the other could handle the usual materials, you would have to put in a special order for the military grade stuff. “What’s the occasion?” Champagne shrugs when you glance over your tablet. 
“It’s been something I’ve been thinking about,” he says. “Stocks are doing good, and there's no looming threat- seems like a good time as any.” You nod. 
“Then why us?” Whiskey asks. “I think Brandy is more than capable of handling this herself.” Champagne furrows his brows. 
“You are in charge of our New York office, aren’t you?” 
“Brandy grew up preparing to take over for it,” Whiskey says. 
“Well--”
“He’s right, sir,” you pipe in. “Whiskey’s about to go in for a mission anyways. There’s no point loading his already full plate. I can handle it.” Champagne presses his mouth in a hard line, but eventually taps the table. 
“Alright then. Brandy, I’ll let Chardonnay know you’ll be taking part in it so he can refer to you with questions. Agents, you’re dismissed.”
Whiskey moves for the door, but pauses when you don’t follow him. You wave him off. “I’ll catch up with you; just need to talk to Champagne about something.” He nods, and leaves. You back around to face Champagne with narrowed eyes. “What are you up to, old man?” He tilts his head and pours some whiskey into his glass. 
“What do you mean?” 
“Bringing Whiskey into this,” you clarify. “You know I can handle this project by myself; why try to rope him in?”
“Thought it be a good experience,” Champagne says, taking a sip and swishing it around his mouth before he turns to spit it out into the spitoon. You wrinkle your nose. 
“For Whiskey?”
“For the both of you,” he corrects. “Whiskey gets to learn more about the technical aspects, you get to, well, spend time with him.” You raise an eyebrow.
“And I want to spend time with him because…?” 
“Don’t you know?” Champagne asks. You shake your head. 
“What? We’re good friends, but we’ve got different jobs,” you say. “So I don’t see a reason why I should be spending time with him outside of what’s necessary.” Champagne just hums with a pensive look on his face. 
“Alright then, girl.” He waves a hand at you. “Off to work.” And Champagne doesn’t elaborate any further. 
---
You are far too busy trying to sort out the semantics of some sort of stirrings of a coup on a Chilean website to go and debrief Whiskey when Tuesday rolls around, so you send Ginger in your stead. She accepts without complaint, but you can see how she frowns when you tell her so. You’ve never gotten the details as to why the two never seem to get along, but Ginger is the most capable person you can think of to take care of things when you’re not able to. 
It takes you a solid 45 minutes to try and go through the Chilean Spanish compared to the Castilian variant you know, but you determine that the rumors of a coup bears no real weight and all it is are empty threats despite the traction it’s gained so far. You suppose you could’ve run the translation, but there were too many nuances and codes that couldn’t be translated over. Just to be sure, you set up a surveillance bot to continue to track the progress and alert you if anything significant happens. By the time you do, Ginger walks in, looking a little frazzled. You frown. “You good, Liz?” Ginger just puts down the debrief folder on your desk as she plops down in the chair across from you. You raise an eyebrow, but slide the folder over and survey the notes she’s taken during the debrief. Nothing out of the ordinary. Just Whiskey complaining that he has to fly to Spain to deal with some black market firearms dealers that have gotten too confident. Apparently last time he was there, some sailors tried to swindle him. There’s some quotes of his with choice words in the margins saying so, accompanied by a doodle of him with an angry expression. “Whiskey give you a hard time?” you guess. She nods and takes off her glasses to pinch the bridge of her nose. 
“I honestly don’t understand how you can stand him sometimes,” she says. You shrug. 
“He treats me fine, if not a little persistent,” you note mildly. Ginger snorts and puts her glasses back on. “Hasn’t given me a reason to dislike him. Yet.”
“That’s ‘cause he likes you,” she says. Your stomach flutters at her comment. Then after a moment of pondering, Ginger says, “Think he was in a bad mood because you weren’t the one debriefing him.” You frown. 
“Would it have mattered if I did?” you ask. “You’re perfectly capable.” 
“It’s not capability,” Ginger sighs, leaning forward and resting her forearms on your desk. The motion jostles the cup of pens on your desk and you reach to adjust it back to its place. You click a few things on your computer to pull up the flight details for Whiskey. Scheduled for 5:50pm, an overnight flight that lands in a remote location in Madrid where then he would be promptly escorted to Andalucia. 
You wonder if he’ll come visit you before he leaves. 
You shake the thought out of your head before you go back to look at Ginger, who’s looking at you curiously. “If not capability, then what?” you ask, fighting to keep down the blush that’s threatening to overtake your face.
“You really don’t know?” she asks, almost critically. You furrow your brows. There’s that question again. 
“Is there something I should know?”
Before Ginger can answer, a knock resounds at your door. You give Ginger an apologetic look before you call out, “Come in!” You don’t know why you’re surprised, but it’s Whiskey, again, with a bright smile on his face before his eyes darken at the sight of Ginger. She bristles.
“I’ll see you later,” she says, reaching over and giving your hand a small pat before she gets up to brush past Whiskey, and she closes the door behind you. Whiskey seems to relax at that, and takes the seat she was in. 
“If you’re here to complain about going to Spain, Agent Whiskey, I can’t do anything about it,” you immediately say before he can get a word in. He takes off his hat and puts it on your desk, running a hand through his hair. 
“I wasn’t here to complain,” Whiskey says, chuckling. “You wound me, Brandy.” He puts a hand over his heart and stares at you with a woefully sad face, looking at you with big, warm brown eyes, akin to a kicked puppy. “Missed my favorite intelligence supervisor at the debriefing.” You throw a pen at him, but he just catches it and puts it in with the rest without breaking eye contact. 
“Doubt you’re here just to see me,” you say. “Shouldn’t you be packing for your flight?”
“I’ve got time,” Whiskey says. “If I remember correctly, it’s not until 6:00. Gives me a little under 2 hours until I gotta leave.”
“5:50,” you correct him automatically. “So less than that. You’ll wanna leave in an hour or so to account for traffic.” The grin that spreads across his face makes your heart beat a little faster. 
“You keepin’ track of when I’m ‘bout to leave?” he purrs, leaning forward. You scoff, but think in the back of your mind that there’s some truth to that. 
“I’m the one that booked your flight with Triple Sec,” you say dryly. “Be weird if I didn’t know what time exactly, Agent Whiskey.” Whiskey hums, but leans back in his chair and spreads his legs in an almost obscene matter that leaves you thrumming in your skin. 
“Jack,” he says.
“Hm?”
“My name is Jack.” You laugh. 
“I know what your name is, Agent,” you say. “It’s kinda my job to know everybody. Feel like we’ve already talked about this about a million times by now.” 
“Still, it’d be nice to hear you say it,” he says, almost absentmindedly as he picks at his nails, brows furrowed in a vulnerable expression. Your face falls at his soft tone. To be honest, your refusal to say his name was more because you perceived it as a game. Whiskey would press you to actually call him by his name, and you would coyly refuse, and he would leave with a promise that he would get you to say it one way or another. But something is clearly bugging him. 
You reach a hand forward, towards him, touching the other edge of your desk. Close enough for him to reach for it. His gaze snaps to your hand, and something tells you that Whiskey wants to. There is some kind of longing in his eyes that the firm, hard line of his mouth is trying its hardest not to betray. “You okay?” Whiskey’s fingers twitch. Something holds him back. 
He clears his voice, forcing a smile on his face, and the moment is broken. “Right as rain, sugar,” he says. “Pre-mission jitters, I suppose.” You suppose that’s not totally unwarranted. Whiskey would be going on into the field on his own due to the delicacy of the mission, the only backup available being Triple Sec piloting the plane. And, well, Whiskey didn’t exactly blend in with the typical Madrid population with his loud voice and louder personality. Statesman didn’t have a base out in Europe either. You give him a reassuring smile, and you try not to think too hard at how the tension seems to melt out of him at that. 
“I’m sure you’ll do fine,” you soothe. You retract your hand, and honestly at this point it seems as though Agent Whiskey has taken up permanent residence in your mind because you swear you spot some sort of deep emotion as his eyes trail after it. “Just like you always do, Whiskey.” The muscles in Whiskey’s jaw work as he clenches his teeth together before he claps his hands and stands up, that same charming smile on his face but not quite reaching his eyes. 
“Well I suppose that is some improvement!” he says. You tilt your head. 
“What do you mean?” Whiskey pulls the flask off his belt and takes a swig. 
“Got you to say my codename without all the preamble, now, didn’t I?” he says, winking at you. You stammer and flush red with embarrassment. He holds up his hands in surrender. “Now before you start wailing on me like last time,” he says, “I’ll see myself out. Like you said, I still need to pack. I’ll see if I can bring back a souvenir for you while I’m across the pond.” You cross your arms. 
“That won’t be necessary.” Whiskey shrugs and heads for the door. 
“Can’t stop me, can you?” You smile at him. 
“Guess not,” you say, almost to yourself, then your gaze falls to his hat still sitting on your desk. “Wait, Whiskey, your--” He holds up a hand. 
“Hold on to it while I’m gone, ‘kay?” he asks. You nod. “Good girl. Give me something to look forward to when I come back.” You make a motion to grab a pen, bursting out laughing when he moves to catch it when you feign a throw. He smiles, too, more genuinely this time. “See you in a couple days, darling.”
And you can’t help but start to miss him when the door clicks shut behind him. 
---
Forever Tag: @mabelleen​ @mando-vibes​ @isaissafail @adikaofmandalore
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bitletsanddrabbles · 5 years ago
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Theater vs. Books
One thing that has routinely shocked me in the Downton Abbey fandom is how little people seem to know about how TV works, particularly when compared to written fiction.
Examined logically, this should probably not be surprising. I’ve been involved off and on in school plays, church plays, acting camps, etc. for as long as I can remember. I actually went into university on an acting ticket, only to switch when I realized I’d get ulcers if I tried to make a living at it. Between writing classes and Dad going “Honey! The Vacation Bible School skit scripts are terrible again this year! Can you fix them?” I have way more scripting know how than I realize, not to mention directing since I then directed all the skits. I took a few combined study classes in college that involved film and, of course, my BA is creative writing, which does not make me the be all and end all of writing knowledge (there are people who haven’t taken a writing class in their lives who can out write me), but does mean that I have more idea what the different parts of a story are and how they fit together than someone who just took high school English.
However, one of my personal neurosis is that I know the education system I went through is substandard and that I am bad at research, therefore I expect the entire world to know more than I do. From a logical stand point this is rubbish, but try telling my psyche that when someone talks about how bad an actor is and then holds up a badly directed piece with a lousy script. (Guy in high school who insisted Nicole Kidman couldn’t act because Batman Forever, I am so looking at you.)
I mean, really. It doesn’t matter how much I’ve done or how much I know. If I am the only person on the planet who did not, at age five, win an academy award for my first screen play, which I also produced, directed, and starred it, everyone else should know more than me.
Don’t think I can’t see that trophy you’re hiding behind your back.
So for the sake of spreading awareness of what education I do have and helping my neurotic little mind cope with the reality that I’m not the least education person on earth, I’d like to make a few points on theater - both stage and film - versus the written word.
- Theater is an incredibly limited art form. Unlike prose where your narrator can spend pages taking you deep into a character’s psyche, most theater is restricted to communicating entirely thorough what can be seen and said in dialogue or monologue. Some theatrical pieces do use a narrator, but a lot of disadvantages to this in an acted piece (it creates pacing issues, people find it off putting, etc.), so it’s not common.  Now, since people perceive emotions differently based on their personal experience, getting an entire audience on board with a nuanced performance is basically impossible. Take sarcastic characters, for example. In a book, you can say that a character made a sarcastic joke that wasn’t meant to be malicious, but that people got offended anyway. Different people will read it different ways - some people will insist it was malicious despite the explicit statement it wasn’t, etc. - but the story has told you the impression you’re intended to get. In theater, your actor has to be sarcastic, the other actors react poorly, and even if you write in, “I was only joking, geeze”, it’s up to the audience to decide whether that was true or not.
So no matter how good your actors, directors, and writers are, it will always be tricky to nail down the intended authorial intent of any one scene or character.
- Theater requires a large budget. Writing does not. Seriously, these days technology is all about multitasking. It’s pretty much gotten to the point that you can buy a toaster and write a story on it. The most expensive books to write I know of are the early Harry Potter novels because JKR wrote in notebooks with pens. Oh yeah, and she bought coffee to drink while she did it. Now, you can argue that computers still cost a fair amount of money, but they’re pretty much a one time expenditure (unless you insist on upgrading or you break it or something basically not-inherent to computer owning).
Every time an actor walks on a stage or screen, they earn money. Every time a character changes clothes, that costs money. Every time there’s a scene (mostly stage) or location (mostly film) change, that costs money. Every time something catches fire, that costs money. Every rehearsal costs money. Theater is one, big shopping list.
- Theater has time limits. Books do not. One of the things in the budget for a theatrical production is space for that production to be seen. It’s a stage or a park or a movie theater or TV air time. All of that costs money and how much you can buy depends not only on how much money you have, but how much time the owners of the theater, park, TV station, etc. are willing to give you.
This means unlike book editors and publishers who can look at a work so stinking long no one would pay for it or want to hold it up long enough to read and go “Sorry, Mr. Tolkien, but we’re going to have to break this into three parts,” the people writing scripts need to try and meet a strict time limit - not shorter, not longer  - and if they go over, the editors have to actually take stuff out.
The closest thing writing really has to this is things like drabble challenges where you have to tell a story in an exact number of words. When these first hit Live Journal they were popular because they were a challenge. When they started losing favor, it was because 90% of the time you wound up sacrificing good writing for word count.
Theater, thankfully, is generally a bit more forgiving, but still. Telling a segment of story in a one hour time slot - or a full story in two hours - is not a walk in the park.
- Theater is not a one pony show. There are so many times I have seen people criticize an actor or director or script writer for something that is blatantly not their fault (see above), that I can’t even begin to count them. Theater is a group effort. If someone blows their lines, it’s not the script writer’s fault. If a director insists that an actor ham it up, that is not a reflection of the actor’s skills. There are times when directors actively screw up the action and the script writer doesn’t get a chance to fix it. An example of this is Downton Abbey, season two, where Anna and Ethel were supposed to be fluffing the couch cushions - the part you sit on - by dropping them. This was filmed as them dropping the throw pillows, which made no sense, and by the time Julian Fellows got to see the rushes, there wasn’t time (or money) to redo the scene. So we’re stuck with two maids who apparently don’t know how to fluff pillows and, if you do know how to fluff pillows and have not read the scripts with authors commentary, an audience who assumes that the writer was the person who got it wrong.
- In theater, especially film, mistakes are forever. This is more or less true in traditionally published writing as well, but it’s amendable. If an author makes a typo or gets off in their timeline or forgets where Dr. Watson’s war wound was in the last story, it’s set in stone for the already printed edition, but can, if the author so chooses, be corrected in later printings. Similarly, in stage theater a gaffed line is gaffed and there’s no un-gaffing it, but you can get it right in the next show.
An error in film is set in stone until someone decides to do a remake.
- In no institutionalized story telling medium is the audience comprised of one person. Unless someone is telling you a bedtime story, the story is not meant to cater solely to you. In fanfiction, which is amateur by definition, you can appeal to as niche a group as you like. In professional story telling, you need to appeal to as broad an audience as possible if you want to be successful. In theater, with it’s time constraints, this means every time spent on one plot line is time that can’t be spent on another plot line. In order to please the fans of character A, you have to take story time away from the fans of character B and vice versa. It’s a balancing act where you try to please everyone, and pleasing everyone is impossible. And everyone I’ve seen say “We really didn’t see enough of (x) in this show! We were robbed!” has a plot (y) that “served no purpose” that could have been sacrificed for their satisfaction, but guess what? Someone loved plot (y), wanted to see more of it, and thinks (x) could have been cut out to make that happen. The reason the creator gave us a little bit of both instead of a lot of one and nothing of the other is not because the don’t care about the fans of (x) or (y), but because they care equally about both of them.
They have to.
It’s their job.
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darkestwolfx · 5 years ago
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Rigged for Disaster - Re-Review #50
So, ‘Inferno’ has been posted about fifteen minutes ago, and this should now be posted like I have scheduled! Due to CITV changing the episode air times, again, the Re-Review Series will be returning to it’s original 6:30pm upload time. Except today, there are two. Inferno was like a bonus, and this is the actual episode that aired.
Unfortunately, as I’m still working, I didn’t really have the time to write two for you today, but I’ve managed to do it by making this one a little shorter (and possibly rushed), so if things are missing, I apologise (but you did get two, so forgiveness?) and I may well come back and edit at a later point.
So, first off, I adore the fish in the opening shot! But I couldn’t find a decent picture of him :(
Secondly, anyone else getting TOS ‘Atlantic Inferno’ vibes?
“The crew’s worried about that storm, boss!”
“They should be more worried about their jobs! Tell them to get back to work.”
Well, this guy can be added to the Hall of Shame set up in my last review.
“Flying car?”
Yep. She’ll teach you a lesson mate.
“Ready Parker?”
“Ready, M’Lady.”
These two, are always ready.
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“Rig Supervisor Malloy, I assume.”
Malloy, from ‘Brink of Death’ (TOS)...
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“She’s no hordinary do-gooder, mate. ‘ere’s the contract to prove hit.”
“What my driver means to say, is I’ve just become the owner of this oil rig.”
“Is she for real?”
“Yes. I am. And my first order of business is to decommission oil production on this dreadful rig. It’s a disaster just waiting to happen. And hazardous for everyone on board.”
Well, since you’ve said it Lady Penelope, shall we just dive in?
“Oooh-wah! *Rig breaks apart and guy falls to the floor (is the eye patch coincidence or do we think he’s lost an eye on this rig?* I’m ok!”
Point proven. Disaster #1 (although a minute one)
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“That’s the overboard alarm system.”
I’m honestly surprised - with the state of this rig - that they have one, and even more so that it works!
“Someone’s gone over the edge!”
“Help!
Disaster #2. Look at her, hanging on and screaming for dear life. That’s obviously what you get for siding with the “New Boss” when your old boss is a little like a pirate criminal.
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“Parker, have you driven one of those before.”
“hI can drive hanything, Miss.”
“Take it down. Ahh! Parker!”
“Sorry. ‘ard to get the knack for this hone.”
Thought you said you could drive anything, Parker? I had complete and utter faith in you, as well.
Speaking of Kayo as well, why is she there? She just turned up out of the Shadows. Makes sense I suppose.
Anyhow, onto Disaster #3. Fire!
“Steady Sherbet.”
“Woah Parker!”
“Sorry, M’Lady! This his heaven ‘arder than the last hone.”
Yeah, maybe next time we should say almost anything. To be strictly correct.
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“hIs hit supposed to sound like that?”
“No! Get to the other side now!”
Sherbet! Did you see Parker’s face at the little paws scrabbling for purchase.
“hUp we go!”
“Parker, you saved Sherbet!”
“We’ve hall make mistakes, M’Lady. Get hoff!”
You can tell the level of affection has changed though. Parker doesn’t really mean that anymore.
And that was Disaster #4.
“International Rescue, we have a situation.”
“That looks more like a disaster than a situation.”
Thank you, Virgil.
“You’ve got to evacuate before the whole thing goes under.”
“The submerged platform is damaging the pipe.”
“We’re talking thousands of barrels worth of oil spilling into the ocean.”
Disaster #5 in the making.
“I’m going to remain on board and keep the pipe safe. As they say, the owner always goes down with the rig.”
“I don’t think anyone says that.”
“Well they should.”
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“Parker, fire up FAB One.”
“Right haway, M’Lady.”
“So, he’s good to drive?”
“This one’s a little more his style.”
A lot more his style, thank you. And I think Parker probably could drive most things. Just not things you find on an oil rig.
“It worked! The platform has stopped sinking.”
“Something’s popping hup hon the hinfrared sensor. Crikey! There’s people inside.”
And here comes Disaster #6.
Where’s Virgil? We could really do with him right about now.
“But Mr Gordon’s the honly hone with that sort of diving equipment.”
The look on her face was enough to say that Parker was wrong. I wonder why Brains was making her a diving suit... Hmm?
So, we’ve got Doyle using the crane, and Kayo assisting with Thunderbird Shadow, whilst Parker is dog-sitting and Lady Penelope is going for swim. I think that covers it in like the three minutes-ish I have left to type all of this.
“M’Lady, hI’ve got hevery faith hin you, but that new heva suit ‘asn’t been tested.”
“And I can’t think of a better time to try it. Who knew Brains had such an eye for fashion.”
It does look kinda fashionable. Look at Sherbet! He always looks fashionable too. 
*Bark Bark*
“hOh no! M’Lady, something is coming this way! Something big!”
“Well that is rather distressing.”
My advice - as someone who cannot swim and really doesn’t big bodies of water - get back in the car. Fast.
Or just ignore me and hang on for dear life. That works.
“Don’t worry, Sherbet, she’ll be hokay. hI ‘ope.”
She always is. In fact, all of you are. You’re a pretty good team. Although the upset when they think they’ve lost her and then the hand on the window. Love this scene.
“hAwww, she’s making me blush.”
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Thunderbird Shadow really can do a bit of heavy lifting. A bit. I mean, the crane struggled and Shadow’s engines struggled and the platform tumbled.
“I can’t hold it any longer. It’s pulling me down.”
It was nice to see TAG try and write a rescue for Kayo though, although they definitely wrote her ship more for bad guy chasing, not even dual purpose.
“Without the crane there’s nothing we can do!”
“Anyone need a lift?”
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So Virgil arrives to save the day by doing some heavy lifting - and dissing of Kayo’s ship.
“It can barely fly, let alone lift anything.”
It’s a true observation based on previous efforts, but the idea to use Shadow as  grip does actually work. I will admit I was skeptical.
“It worked!”
It did! Magically all of the above Disaster’s were fixed or averted! How grand is that!
Honestly, I’m sorry I couldn’t write anymore (or all of this in a better way), but my fingers are tired from trying to type quickly without making any typos so this is what it is.
See you all tomorrow!
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darkpoisonouslove · 5 years ago
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I retaliate/reward you with writer asks 2, 3, 4, 12, 22, 24, 36, 37, 39 and 42 ;D
Sounds good to me. XD
Okay, let's break these down. (I've crammed things that should be separated in different paragraphs in the same paragraph because of the structure of the ask. I just think it is easier to navigate it that way even if more paragraphs would make more sense. That way every opinion is constricted in one paragraph and you can tell which point it refers to easier. (At least imo.))
(I can't put a read more link rn as I'm on mobile. Sorry.)
2. Don't use adverbs
I cannot begin to describe to you how much I LOATHE this. It is, by far, some of the stupidest writing advice I have ever read. No, I don't care Stephen King supports this. Stephen King writes mostly horror and in horror you need to maintain suspense so short and to the point is definitely better and cutting adverbs is certainly a way to do that. However, I don't think this applies to all writing. I think this isn't really a genre thing as much as it is a specific case by case thing. And in most instances I think this advice is bullshit. Think about it. Language was created to allow us to express ourselves. Cut all adverbs out of it and that narrows down your way to express yourself. It's kinda like "Oh, hey, my leading hand serves more purpose. I should probably cut off the other one because it's not that effective." Congrats, you just crippled yourself. It's the same with language. Why would you deny yourself the help of an entire group of "tools" to express yourself? I just don't understand it. I suppose you've seen the posts going around about "good" and "bad" adverbs so I won't go into that as I agree that an adverb is a good idea when it adds some meaning to the word that wasn't there before (eg. "cried happily"). Sometimes it can actually make things faster to just "tell" them rather than show them through the context. I think adverbs are as neat as any other part of language and deserve their place in writing.
3. Write what you know
Yes, you should know what the hell you're writing about. Whether it was something that you were familiar with before you started writing or you did your research on the matter. I might be a little biased on this because I kinda hate doing research so I can be swayed towards write only what you are completely familiar with but that would just make things boring. So I think you can write about stuff that isn't quite your area of expertise as long as you put the effort to research it to the proper level depending on what you need it for. If it's more of a mention, you don't need that much knowledge about it but if you intend to make it the subject of your writing, please make sure you understand what you're going to be talking about in the entirety of your story. I am begging you because when you don't, we end up with stuff like 50 Shades of Grey (and I'm not just talking about the sex parts since this book is full of poorly researched stuff that, shockingly, ends up being unbelievable at best, potentially harmful at worst). However, I think that applies to a greater degree to published fiction rather than to fanfiction but let's not get into that debate since it's a completely different topic and I already veered off course.
4. Avoid repetition
This I mostly agree with but it depends on the purpose of the repetition. If it is done in order to establish a theme or motif or to emphasize a point (without overdoing it, of course), I fully support it. (I do that a lot in my personal writing and it shouldn't be that hard to find examples of it when looking at my fics ("What Is the One Thing That Can Never Break?" is the best example of this but I have done it countless times in most of my fics if not all of them since this is one of my fave techniques).) However, there is a thin line between establishing a theme and making dead herrings aka something that is brought up repeatedly without any point to it other than boosting the word count since it doesn't lead to anything and it was already discussed at a prior point (which I might have done a few times myself in some of my longest fics). If you're bringing another angle to an issue you've already looked at or are furthering the point, you should be fine but this is indeed a thin line to tread so it demands a bit of caution. I do believe repetition can be a valuable technique in specific circumstances, though, so it all depends on how it is used.
12 is already answered here
22. Do not use semicolons
My personal opinion on this isn't very applicable to anything else because I am not really quite sure how to properly use semicolons so I avoid them. I also don't really like them in other people's writings. I'm sure they have their uses but I think a lot of authors also overuse them to make those horrendously long sentences that I hate (but have started becoming guilty of as well even though I think that if you can't remember how the sentence started at the end of it, it is too long and needs to be split in some way). It is why I haven't bothered to learn how to operate them. XD But I think that my point about adverbs should be applied here as well. It is another tool you can use and I am sure it can be helpful. So I am not necessarily against it and wouldn't tell someone to stop using them. Only, maybe try using full stops as well? And I'll try to do the same because, like I said, I have started becoming guilty of paragraph long sentences as well. (Just to be clear, sometimes longer sentences are okay. But not when literally every sentence is over 150 words. You need to break them down, spice it up with shorter sentences thrown in the mix.) Also, I think this is an instance of the trap of "bigger is better" for a lot of writers except that here it is "longer is better". It really isn't. And I can tell you why. My scenes have started getting thousands of words long and if I were to write novel, I could hit 50k words with about ten scenes. Most novels are up to 120k words total. Those would be 24 scenes in my numbers but don't you feel like a novel will need more than 24 scenes? Consice writing is definitely a good idea and it is much harder to cut things rather than to add (at least for me). Fanfiction gives more room with the word count but I still think that it is important to be able to convey your point in as little words as possible. (Btw, this is a tangent but long sentences and semicolons appear a lot in academic writing and I hate it even more there because it makes it more incomprehensible than it needs to be (and in a lot of cases it already is written to be as incomprehensible as possible). Just... start another sentence, I am begging you. This one already is a page long, for the love of everything in the world.)
24. Don't edit as you write
A complicated one. Mostly because I have done this. I used to do it a few years back. I (mostly) don't do it anymore. I might stop to edit a typo or change a sentence that just doesn't read right but nothing bigger than that. And you should, arguably, not do that either. Why? Because you may end up deleting the entire paragraph, page, chapter and all that perfecting will have been for naught. It has happened to me when I spent a ton of time perfecting the first chapters of several of my works and some of them I will never finish while others actually need to start from a different point in time so the whole chapter needs to go. Along with all of my efforts. I would say this is mostly for longer and chaptered projects since the structure of a one shot (depending on the length) is easier to figure out and you probably won't need to rearrange parts of it. And if something is really poking your eyes out, you can fix it real quick. But once you have the whole thing, it will be easier to see what needs to stay, what needs to go and what needs to be changed. Sometimes the temptation is hard to resist and it's fine if you give in as long as you're doing it with the knowledge that "yes, this may be all for nothing but I can't look at it like that for another second". Sometimes I would say that you need to go back and see where everything derailed if you can't move on. There was good advice that if you're stuck, the problem is probably a few paragraphs before the point where you hit a wall and it has helped me get over a block a time or two. However, if you can move on without touching anything, you probably should. That can also save you from deleting something that is actually good. I have felt like the whole thing I was writing was terrible but holding back from deleting or even altering anything and, instead, giving it some time to breathe has saved a few fics along the way from being completely butchered. So I think this is, generally, good advice because of the reasons I listed but just like any other rule, it can be bent and broken. (I would say fixing typos is a form of bending it which I allow myself all the time. Spelling is just really important to me.)
36. Never use a verb other than 'said' to tag dialogue
I hate this specific phrasing of it a lot. Never start any rule with never. Of course, you need to use other verbs as well since they were created to express the wide range in which a person may speak their chosen words. My problem with this is the reason that is usually given for it and that is that it distracts the reader. It has never distracted ME. Not a single time. And while I agree that using said most of the time works since people usually speak in a calm, even, steady manner which to describe as simply "said" works well enough, I think that other dialogue tags have their places too. Because people don't always say things. Sometimes they scream them, sometimes they whisper them, sometimes they hiss them, sometimes they snap and so on. Here I think a better phrasing would be to use Syndrome's lesson again that "when everyone is super, no one will be". Dialogue tags different from said are supposed to direct your attention to the change in tone. They're supposed to stand out. If everything stands out, nothing will. (This philosophy is so applicable to so many things and I think we have to take a minute to appreciate how valuable the lesson of "The Incredibles" is.) So as with every other writing tool, if used accordingly, dialogue tags (all of them, not just "said") can only be of help and will not hinder you in any way. Just don't put more frosting on the cake than there is cake, you know?
37. Do not start a sentence with a conjunction
FUCK THIS RULE so much. This one you have to keep to only in academic writing. The moment you step through the threshold of creative writing this rule should be crushed under your soles. I often start sentences with "and" or "but" because I am looking to emphasize whether this sentence agrees with the previous one or not. Think about it. When you say "I liked him. But I didn't trust him.", it reads very different from "I liked him but I didn't trust him.". It focuses your attention on that contrast and makes you pay more attention to the objection to the first sentence that comes in the second. That can be incredibly valuable and help emphasize what you're saying in a more subtle way than repetition would. This is one of my favorite techniques of focusing the attention on where I want it to be and I will never give it up. Sue me if you want. And see if I care.
39. If there's a story you want to read but it hasn't been written yet, you must write it
Must is too strong a verb. You are not obliged to write anything. I couldn't possibly write everything I want to see written in a single lifetime. Calm down there. I think what people need to understand here is more that "if you want the story done the exact way that you would do it, you will have to do it yourself because no one else will do it the very same way". Doesn't mean that someone can't come close enough (I had that luck once) but it is unlikely that they'll do it in a way that you won't have any complaints about. So, really, "if you want something done right, do it yourself". But this can also mean "you have something fresh that the world needs because no one else has done it yet" (or at least not the same way you would do it). Which is cool but you really don't owe anyone anything. If that story is what you want to read and write (emphasis on that because writing is hard and takes a lot of energy, guys), then great! Go right ahead. But if you don't feel like doing that, you can leave it alone. Someone else might do it in time but with that we loop back to my previous point. I think that you should write whatever you want to write whether no one has written it before or it has been done hundreds and thousands of times.
42. Write your first draft by hand
Very mixed feelings here. I used to do that. The main reason for that is that I didn't trust myself to edit quite as sufficiently if I wrote it directly in a document as I would if I had to transcribe it from paper to the computer. For me personally, it is easier to change sentences when there is only blank space after that sentence since I don't have to worry whether the next sentence I have will still make sense once I'm done rewriting the current one. It was just easier to change things. A way to deal with that is to just press enter a few times before you start editing the sentence so that it looks like there is nothing after it and you're free to change it as you please. However, writing directly in a document is definitely faster and since I was having a lot of things to do in a limited time, I started doing that. It helped get over the fear of a blank page to a degree. It is faster. And I don't think I have noticed a change in the quality of my fics. Not a negative one at least. I just know that if I had had to write the 10k+-word ones by hand before typing them on the computer, I would've lost it. It would've taken way more time and patience than I was willing to give these ideas. Writing the words by hand sometimes helps me feel them better, though, (if that makes sense) and I wouldn't completely give up on it. I like to go with my intuition when deciding whether to write it by hand or type it directly in a document and it has worked out well enough for me so far.
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introvertmagick666 · 5 years ago
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Story #3 Time to train you pt 1
It had been heretic yesterday, being dragged from one clothing store to another. And, getting measures for the maid uniform. However, Asmo and Lucifer kinda bickered about the length and the cleavage issue of the maid uniform Christine would wear. Luckily, she was was to wear at least modest, custom black dresses depending on the season. But today, she was waiting in the room not far from where Lord Diavolo office was. She was a little nervous, and for a good reason. He was serious, and rather scary. While waiting to meet him, she seen lesser demons wear olive green button up shirt with a black jacket like uniforms with red little capes on there shoulders walking with there books and such since the Devildom schools were done for the day. She never wore uniforms, since she attended school in the United States and a public one at that.
The clearing of a throat caught her attention, looking to a very tall, well built dark skin red hair male wearing a red school uniform. By him, was a shorter male with dark green-blue hair wearing a similar color button up under his uniform and a tie. "Hello, sorry to be a bit late. You must be Christine, please come in." The red haired man spoke.
Christine stood up, she was wearing a nice dress that looked rather comfy. Following behind them, she watched the red haired man sit behind the desk. "Thank you Lord Diavolo, its an honor to be here."
He smiled, "As its honorable, for me as well. Though, its somewhat unfortunate I couldn't meet your mother Cheryl. I once went to a nice restaurant she was working, back when you and your folks lived in Florida and was astounding by her cooking."
Christine blushed, hearing clattering which her eyes were drawn to a cart full of sandwiches, a tea pot, tea cups, and some desserts. Diavolo chuckled, "Oh, my manners. This is my personal butler, and close friend Barbatos."
Barbatos bowed, "Pleasure too meet your acquaintance. Care, for some tea?"
Christine shook her head, "Um, no thank you. I'm not exactly a fan of hot tea."
Barbatos placed his hand on his chin, "Well, we do have some soda, and ice water. Would, either of those two be good?"
Christine pushed a hair strand behind her ear, "I'll take some soda, thank you."
Barbatos leaves, leaving Christine and Diavolo alone in the office. "So, I know that you were hired to cook for Lucifer and his brothers at there home. But, due to some unforseen events they lost there housekeeper as well. I would hire someone else, but, I am already tired up with tape with the other two human students, and the angels that will be here for the exchange program. So, the human that will be living with the brothers and you as well, might help you out with anything you need."
Christine smiled, "It's alright, I can actually handle some housekeeping duties on my own. But, I might need assistance with the stairs and such. A few years ago, I injured my knee cap and since then going up and down stairs is a bit dangerous for me."
Diavolo nodded, "That's understandable, were making negotiations with getting a service elevator built in the manor for you. Also, I did let Lucifer know that we might need to fix up his kitchen as its a safety hazard for you."
The sound of Barbatos footsteps approached them, handing her the soda can which he went to wash his hands. "I must apologize, their was an incident with the food vending machine."
Part 1 is done...this is going to be a long story
Edit: I made an oopsie with a typo...its been fixed
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nanowrimo · 6 years ago
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Naps, Hooks, and Cookies: How to Tackle the Editing Process
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Whether you wrote a collection of short stories this May to celebrate Short Story Month, or whether you finished a draft of a novel during our last Camp NaNoWriMo session, editing is the next step of the writing process. Today, NaNoWriMo novelist E. L. Johnson offers some advice on how to fall in love with the editing process... or at least, how to learn to live with it:
Hello Writers!
So, you’ve written a novel. You’ve gotten to know your characters, you’ve created story lines and navigated your way around plot holes to come out the other side. Now it’s time to edit.
Here are my tips on how to tackle the editing process:
1. Take a Break.
Take the month off, seriously. You’ve spent time getting close to your story, now you need to step away from it. Do the dishes, reorganize your closet, spend time with your friends, and binge watch a TV show. In short, do anything and everything but spend time looking at your novel.
Once you’ve taken a break and hopefully a well-deserved nap, it’s time for...
2. The Big Picture
Make an outline of your story, scene by scene. If outlines don’t help, try writing out the synopsis (people hate doing it, but it will be helpful in the long run).
Here you should figure out what doesn’t work. Go over the big overarching plot. Refer to your outlines or synopsis and restructure your scenes so they make sense.
3. Characters
Do you have too many characters? Or three characters named Sarah? Are they essential to the plot or can you cut out or merge two? Too many characters can confuse the reader.
Consider your characters’ voices. Do they all talk the same? Are they very polite and sound like they’re from the 19th century when they should be talking about spaceships or the Watergate scandal? Give your characters unique voices.
4. Build the Tension, Keep the Pace
Think about tension and pacing. Does your first chapter end with a cliffhanger? Make sure your chapters flow and connect well to each other. Do you need long descriptions if it’s a car chase? If you’ve got a dramatic scene then shorter, choppier language can build the tension.
5. The Nitty Gritty
By this time your writing is solid. The story flows, the characters aren’t all named Sarah, and you can spend some time on the nitty gritty details.
I’m talking line by line analysis—where you read every single line and check that it works. Fix the language you use. Check for typos and grammar mistakes.
Look for certain words you use again and again. Do a search for passive words like ‘was’, and ‘were’; thinking words like ‘wondered, thought, pondered,’ and empty modifiers like ‘really’, ‘very’, ‘extremely’.
Show, don’t tell. You’ll hear this time and again. Take a close look at your writing. Show me the depth of your main character’s despair, don’t just tell me ‘he was sad’.
6. Reading Time!
Print it out and read the story. Use that red pen!
Fix the story and give it to a friend to read, or your publisher, editor or agent. Take any criticisms of the story on board, but above all, remember that you are the author and this is your work. You don’t have to agree with everyone.
Once you’re ready, take a few days off and read it again, out loud.
Bring it to your local writers’ circle and read a few pages, get others’ input. Share your story with a few trusted folks in return for a coffee or cookies. People will do a lot for cookies, especially homemade ones.
And when you can’t stand to look at it anymore, you’re done. It’s time to put it out there in the world.
Remember, you’re a writer. You’ve got this!
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E.L. Johnson is a novelist with too many history degrees. Fleeing the colonies to study medieval history, she arrived in England and discovered a love of crumpets and cream teas. Now working in London, she writes during her commute and gets paid to tweet, when she’s not singing on stage or running a book club. Johnson’s first historical fantasy novel, Wolf’s Blood, began as a NaNoWriMo project. Published by Azure Spider Publications, it is available now on Amazon. Read her book or follow her on Twitter.
Top photo by andrea di on Unsplash.
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angels-heap · 5 years ago
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Thoughts on writing process / favorite authors? 👀
Ooh! Thanks for the question, anon.
Instead of listing names of my favorite authors, I’m just going to link to my bookmarks on AO3 and FFN. (Do note that most of my FFN favorites are from ~10 years ago, but I stand by them.) I don’t bookmark/fave as liberally as some folks do, but I think most of my favorite authors are represented on those lists. (That said, I’m sure I’ve missed a few; author/fic recs are always welcome!)
I don’t feel super qualified to give like, general writing advice seeing as I don’t have any formal training in writing fiction, but if you’re asking about my process in particular, it usually goes something like this:
(This is where I intended to put a read more because I write too much – see step 4 – but tumblr is a broken trash website and after 3 attempts to fix the issue, I have given up.)
Brainstorm random bits of plot and dialogue and record them on a zillion sticky notes/phone notes/word documents until I feel like I have enough material to start stringing everything together into a coherent plot.
Write out an extremely vague draft that attempts to connect the best of those random components. It’s usually an ugly mix of past and present tense and half of it is all actions and boring adjectives in brackets while the other half is context-less dialogue.
Slowly clean all of that up, line by line, until it resembles actual coherent prose. This part goes either agonizingly slowly or super quickly depending on whether or not I can get into The Zone™.
Attempt to make that draft way shorter (with varying degrees of success). I have a separate word doc called “purgatory” where I copy/paste chunks of text that I want to remove or re-word in case I decide later that I want to put them back. Highly recommend. (I don’t end up putting most of them back, but it makes me feel better about killing my darlings.)
Search final(-ish) draft for the words and phrases that I know I overuse and try to edit some of them out. (Keyword here is “try.”) Yes, I have a list. Every time I re-read my own writing, I find myself having to add to the list. sigh
Proofread about a hundred times and still manage to miss obvious typos.
Post.
[2 weeks later] Finally work up the courage to re-read the thing I posted and notice all the obvious typos I missed in step 6. Cringe. Fix them.
I’ve been regularly writing fanfiction for ~6 months, so I’m still refining my own process; take this with a huge grain of salt if you’re looking for actual writing advice. I have over 6 years of academic writing experience, though, so if y’all have questions about writing research papers... you know where to find me.
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hopelessromanticspoonie · 5 years ago
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3,29,30. Also I hope you feel better💕💕
Awww, thank you, sweetheart! Thank you for sending these in!
3. How do you know when a scene is “done”? There are times when I honestly don’t know, and I just have to cap it there because I can’t think of any other solution. Then there are times when it just feels right to stop it at a certain point. If the characters have said what they need to say, done what needs to be done, and everything is where it needs to be, that’s usually a good stopping point. Natural conclusions are the beeeest, though.
29. How do you plot your stories? For the longer stories, lately I’ve been sitting down and writing down the major, big plot/theme/question that I want to tackle. Then I’m breaking that down into smaller scenes, ideas, themes, etc. For one shots, I typically will start off with just a sentence or a mental image, and then I’ll work a scene around that that makes that sentence or idea possible and believable!
30. How do you edit your stories? Whatever I’m doing isn’t enough, since I still find typos in my stuff ALL THE DANG TIME. But I digress! Normally it gets a few read-throughs to pick up grammar issues, spelling mistakes, anything technical that needs to be fixed. Then I’ll run it through a software recommended to me by @just-the-hiddles called ProWritingAid (of which I have the free one) to pick up on some weird wording choices or stop me from using ‘that’ so much. I’ll glance through it one more time before posting, and then it’s off to the races. The shorter the fic, though, the less editing I’ve done to it.
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