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BITE! from BITE! Lei Yuxin, Jacob Crooked, Peter Sierzput, Lei Sheng, SÄn-Z, HOYO-MiX
#zenless zone zero#zzz#zzzero#ellen#ellen joe#victoria housekeeping co#bite#shark's gotta bite#vocal track#zzz:vocal track#zzz:character song#lei yuxin#lei sheng#jacob crooked#peter sierzput#from the ellen ep - âshark's gotta biteâ featuring ellen#edit: replaced with higher quality version
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The fuck's a background? Anyway - here's some White Raven/Lennabel fanart I made!
Hope I did ya proud @your-decadent-madam
(Edit: for some reason it uploaded a pretty low quality version of the image! Replaced it with the higher quality one đ«Ą)
#nevermore#nevermore webtoon#annabel lee whitlock#lenore vandernacht#annabel lee x lenore#lenore nevermore#annabel lee nevermore#lennabel#white raven#fanart#temp-tats-art
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Download: SFS / Mega
[Custom versions are here.]
I love @katsurinssims 's idea to replace the CM and TM private school uniforms with age conversions of ambodynehrujacket (see this post and this one). Since I just shared my edits of the custom versions in this big ambodynehrujacket-centric post, I thought I'd apply the same edits to Katsu's defaults in case someone is interested.
More details and previews under the cut.
I used the same files as Katsu's. What I edited:
âą replaced the textures with higher quality ones (taken from the lifos - then my 'no wrist shadow' edit from the custom versions also applies) âą removed blank bump maps to reduce file size âą replaced the meshes with my versions (see comparison pictures on this post):
CM (replaces cmbodyopencoatlongpants_pvtschool) â
TM (replaces tmbodyopencoatlongpants_pvtschool) â
âą edited the property sets - the outfits are still unhidden in CAS like Katsu's are but now instead of appearing at the front with a CC star, they're at the back with the other BG content:
[Mini tutorial: When you default-replace a BG outfit and need to extract its property set, your default replacement will appear at the front of CAS with the CC star as if it were custom clothing, unless you add these 2 lines in the property set: version (dtUInteger): 0x00000002 product (dtUInteger): 0x00000001 It's not a requirement to make the default replacement functional but it ensures the player isn't going to delete that piece of clothing from CAS thinking that it's custom and accidentally delete a game file. And it also looks cleaner imo.]
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Whelp, mods have been unhidden, comments are turned off on all of them.
Guess this will have to work, since I don't think there's a file hosting site with enough free storage for the various versions of my mods.
Still feeling crappy enough I can't sit at my computer, but eventually here are the updates and new mods I'm planning when I feel better:
Lunar Lattice Tweaks (full release): thanks to LittleMissF for the massive help! It no longer has custom morphs, instead it uses Wood Elf face morphs for true compatibility with High Poly Heads and EFM and more.
Lunar Lattice Tweaks - RM Presets: makes my 4 Ohmes-Raht presets I used for screenshots playable
Khajiit Overhaul - New Heads and Presets: makes the KO Subrace heads converted by Mharlek1 playable. I will tweak the meshes and add presets that make the heads look more like the species they represent. Also will make continuity patches for LM's Beast Teeth, Lioness Look, and mesh replacers for the original KO male heads.
Denizens of the North - NPC Overhauls: this will be made up of a lot of individual modules and several larger ones (Elderly Elves and Scarified Dunmer NPCs)
Big Friendly Giants (and Mammoths) - really small mod that makes giants bigger (1.8 scale) as well as mammoths. Makes giants more chill: they won't attack you unless you get really, really close or attack them first.
And finally:
Children of the Moons - Another Khajiit NPC Overhaul: the next generation of Project ja-Kha'jay, now with higher quality assets across the board, some refreshed designs, better compatibility, and easier to edit.
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My thoughts on the new LMK season
With no (or at least very minor) spoilers
TLDR: Its easy to focus on the drop in quality of the visuals since we can't focus too much on the other aspects of the series due to the language barrier, the english fandom will likely start having a more positive reaction to the season when the eng version drops and we can focus on character interaction and story.
RIP The YT channel hosting the episodes I will edit this post if it comes back up or someone reuploads them.
I'm probably gonna talk about the animation the most as I'll have to wait for the eng version to come out before I can talk too much about the story.
Also all of this is my opinion if you don't agree that's fine, make your own post with your thoughts.
Like most people, I don't really like the new animation, which sucks because WB is capable of good animation (some really good animation) but because LMK wasn't designed for puppet animation and WB was likely pushed to get this season out, the quality suffered. Some of the animation looks pretty good but a lot of it is stunted and some characters look out of place. It also doesn't help that a lot of older animation was reused (for flashbacks and such) which makes it a lot harder to adapt to the new animation style.
I'm not one to notice mistakes in animation so I wasn't taken out of the experience every time a character is off model but if you are you might have a hard time watching it.
The 3D models are also especially rough this season, there's one that keeps appearing (likely due to a tie in set) but it looks bad and it's really jarring
But I think "give workers more time to create higher quality products" is like, the coldest take in the world and I think most people wish FB had stayed or a studio that works with hand drawn animation was picked as a replacement. I think WB can do some great stuff and if they animate the next season I'm sure it will look better and I hope that lego will give the studio more time to work to achieve that polished look.
Pacing is a potential problem I'm noticing as well. I feel like some characters show up for like a minute and then disappear which is fine for some cameos of fan favorites but its frustrating when new characters that showed up in the trailer barely had any screen time (it really sucks because some of them are really cool looking! and I wanted to see more of them)
I can't talk too much about characterization but there are some things that definitely feel out of character, most notably something that happens towards the end of episode 1, I've seen some people refer to this as fandomization of the character but I'd need to wait for the eng version to come out before I can say yes to that. I think it's much more likely they just needed that character to do something and figured it could be a way to show how that character has changed although I do think it needed more buildup maybe that will change when I actually understand what's happening though lol.
Other than that I think the characterization is mostly intact (again will need to see the eng version) but its the same writers so I don't see why characters would act strange. There does appear to be some super interesting stuff that happens towards the end can't wait to figure out what thats about.
Plot is hard to follow (again language barrier) but seems fun if a little generic, I can't talk too much about it because I don't really know whats going on and this is spoiler free
New characters seem fun! Wish I knew what they were saying though! I wish some of them stuck around a little bit longer as some of them are only shown for a few minutes which again sucks! because some of them have really cool designs and I would have liked to see more of them.
#lego monkie kid#lmk s5#I'm enjoying it so far but man#Don't point out any typos I'm tired and all my brain power is going towards school
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The Many Illustrators of A Tale of Two Cities 6: Max Cowper
...& some frustration from faulty sources...
"Lucy (sic) Bids Farewell to Sydney Carton"
As we've come to see here, not all sources for these many illustrations are, put simply, all that great or reliable.
To start off, the â above illustration is excellent example: A) Obviously, the name of this illustration doesn't match up with any scene in A Tale of Two Cities! My guess is that it's actually depicting Charles being taken away in "Dusk" (pretty major thing to get wrong!). Multiple online sources cite this as the name, but is that really what Max Cowper himself named it? B) I honestly didn't know until recently that this was, in fact, by Max Cowper! I've had this illustration stored in the archives for years and was only able to confirm it by - you guessed it - looking at that faint signature below the main character's feet and checking it off another color illustration by him (poetically, for Barnaby Rudge).
This is something that happens often in my research: Many illustrators for this novel will have a one-off piece not necessarily related to the work they did for the novel itself, and it's usually much more difficult to connect that piece to their book illustrations (when we get to Fred Barnard eventually...oof!). Oftentimes, the image just gets passed around over decades of republication - sometimes even traced / redrawn - and used as a cover or frontispiece without credit.
There are other forms of unreliability, though - including one I just encountered for the first time: Here are Cowper's eight 1902* illustrations for the novel. One of these is not like the others - see if you can tell which!
If you guessed the fourth ("Monsieur le Marquis"), you'd be correct!
Basically, when I originally downloaded this set from the Internet Archive, I hadn't downloaded them as individual images but rather the entire book as a PDF which I then picked the images off of - and what I hadn't realized until recently was that this compresses the images in a strange way.
Here is what the PDF compression looks like:
See how much beautiful linework and detail gets crunched?
And so, today, to make this post, I went out to that source again and downloaded each individually - only to find that this exact source no longer had the Marquis illustration! Basically, I think that someone working at the Internet Archive rescanned the exact same copy of the book - accidentally skipping one of the illustrations in the process - and then replaced the old scan with this new (honestly really nice) one. Human error strikes again, both on my part and on theirs!
Ultimately, I decided not to try to find these from any other source and to just include the one with the compression error that doesn't quite match the quality of the rest - which will tie in well with the next edition of this series anyway (you'll see)!
And regardless, I'm grateful we have access to these beautiful, humanistic character designs and illustrations at all, no matter the image qualityđŒïž
*To round it all out, the copy from which I downloaded these is from 1904, but I also read a source that said the first version of this edition was maybe from 1902, so, once again, ÂŻ\_(ă)_/ÂŻ
& the standard endnote for all posts in this series:
This post is intended to act as the start of a forum on the given illustrator, so if anyone has anything to add - requests to see certain drawings in higher definition (since Tumblr compresses images), corrections to factual errors, sources for better-quality versions of the illustrations, further reading, fun facts, any questions, or just general commentary - simply do so on this post, be it in a comment/tags or the replies!đ«
#A Tale of Two Cities#AToTC#dickens#charles dickens#literature#classic literature#victorian literature#vintage illustration#illustration#illustrators#Max Cowper#1900s#obviously I have a favorite here#and god as much as i'm irritated that that happened with one of these so that it isn't a 'perfect' set#i'm. glad it's the marquis one. like whatever#(and also like I said it'll tie in with the next post in this series because there's a similar error in that one too)#for real though the more I look at Cowper's work the more I appreciate it. this is someone who cared about the work. you can feel it
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( + [đđđąđđđđđ] đđđđđđđ đđąđđ )
⥠i really wanted a nice soft maxis matchy pair of eyes, so i hand painted some! there is a mixture of softer and higher contrast swatches to suit more tastes. high fidelity, high quality (i worked so hard on themđ)- anyway(!) enjoy my lovelies!
âžș 23 swatches for the neutral colors âžș 15 extra swatches inspired by cryptid & monster eyes âžș hand painted, hq ! âžș the facepaint versions are disabled for random âžș i removed ea's specular overlay âžș non-default & facepaint versions âžș they look really good with your favorite creators sclera overlays !
! ! âââ-Â download â [ patreon (free) ] Â ââââ ! !
[** edit: 26/10/23]: reordered display to group together and replaced the thumbnails to my new thumbs !
#sims4 cc#s4cc#sims4 eyes#maxis match cc#maxis match eyes#maxis mix cc#s4 eyes#elusive eyes#trybonescc#maxismatchworld#simspo#reblogs appreciated!#feel free to tag me if you use!#alwaysfreecc
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GX Finalized-Subs!113 (WIP): Digging Up Dirt
Working on stuff for 113 and 114 some more, and for 113, I wanted to go ahead and translate this more blink-and-you'll-miss-it bio on O'Brien that Echo sends to Amon early in the episode. It's a quick shot at 64 frames long as the map of Cobra's compound changes to this bio being transferred to Amon, with the bio transfer itself taking up 47 frames (or a quick 1.5-2 seconds), but with my penchant for thoroughness/consistency and what-have-you, I'd have been remiss not to translate it, lol. And since the dub decided to go with... random text (what language even is that lol (they at least go with something like [Latin?] come 5D's text replacements), I made a version for the dub as I've been doing with these text edits (which I may use for reasons later).
(Edit breakdown below; also, pro-tip if viewing in the tags or on the dash: click into the post on my blog, let the gifs load, and then refresh for simultaneous viewing~)
Although, I did worry initially about not being able to translate this because the shot in the Astral_Union DVDRip that I'm working with had the text decently blurry--but luckily, Zichs over on NAC (who's been working on encoding some clearer/higher visual quality DVDrips for GX as well as 5D's+) was able to shoot me a much clearer frame from the DVD footage itself, and while there are a handful of kanji that were still harder to make out, I was able to read much more of the text while making an educated guess or two at what the lines with the harder-to-read kanji were saying. That said, the text in the red box was still pretty unreadable, and it didn't seem any sharp-eyed Japanese fans transcribed any of this, so I had to leave that as-is unfortunately.
So, I worked on this over a few total hours between Thursday night and today, once I translated the text, and first used Photoshop to place the text over a frame of the blank screen (luckily didn't have to do any editing to make it blank, as there's a fair few frames of the blank screen before any of the text starts streaming in--though the dub for some reason places their random-language name-replacement text a few frames early over these blank frames). I gave the text a light outer glow blending to imitate the original light glow on the text, and applied a light Gaussian blur/noise effect.
Once I was happy with how the text looked, I threw the English edits into Sony Vegas, where I first used masking to recreate how the text gradually streams in frame-by-frame. I then masked in the original red box so that it and its text streamed in as it did originally, and masked O'Brien's photo separately over the screen so that I could then recreate the light screen flickering on top of everything. I also applied a very slight extra Gaussian blur on the text since I thought it was a bit too un-blurred, and then just copy/pasted the masking keyframes I applied on the subbed-English edit to the dub-English edit.
Overall, as the gifs above show, think it came out nicely for a quick shot like this!
Also, for reference, I've transcribed the text on this below, along with my initial translation which I had to tweak some to make my edits look nice; "X"s indicate where a kanji was unreadable:
[Japanese]
ăȘăŒăčăăłïŒăȘăă©ă€ăšăł ă»ăă„ăšă«ăąă«ăăăąăŠăšăčăæ Ą2006ćčŽćșŠăăŁăłăăȘăłă ă»XXXăăčăŻăăŒăžăŁăŒăă„ăšă«ć€§äŒćȘćă ïŒăăăă§ăă”ăŒă»ăłăă©äž»ćŹïŒ ă»XXăŻăŠăšăčăæ Ąăăăă„ăšă«ăąă«ăăăąæŹæ ĄăžçćŠäžă â¶ăăăă§ăă”ăŒă»ăłăă© â¶ăăčăŻăăŒăžăŁăŒăă„ăšă« ăRED BOX UNREADABLEă âŠXXăăăăăă«ă«ăăăŻăăŒăł ïŒXXïŒ ăăă â¶ăąăłăčăżăŒă«ăŒă â¶éæłă«ăŒă â¶çœ ă«ăŒă
[Initial Translation]
Austin O'Brien ă»2006 champion at the Duel Academia's West Campus. ă»Winner of the first Disclosure Duel tournament. (Organized by Professor Cobra) ă»Has left the West Campus to study at the Duel Academia's Main Campus. â¶Professor Cobra â¶The Disclosure Duels [RED BOX UNREADABLE] âŠPrimarily utilizes a Volcanic Burn deck â¶Monster Cards â¶Magic Cards â¶Trap Cards
#subbing rambling#GX#yugioh gx#yugioh#ygo#ygo gx#yu-gi-oh gx#Austin O'Brien#Axel Brodie#now to work on some card/animation errors~#between 113 and 114 i counted about... 28 [already fixed 3-4 of them] with the bulk of them in 113#mostly minor quality of watching stuff with some card errors mixed in#stay tuned~
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Don Johnson Filmography - Free Links!
Instead of you spending countless joyful hours trawling the web for grainy old '70s flicks, I did it for you! Here's a list of FREE places to watch DJ's stuff.
This list will be in reverse chronological order as they appear on IMDb. Some are just placeholders until (if) better links can be found, and some are bootlegs from other countries. I'm excluding music videos since those aren't hard to find.
And if you want to skip boring/annoying plot but don't want to miss him, I've made a key:
MC (main character) - much of the story involves his character and he is onscreen often
SC (side character) - only part of the story involves his character, so he's onscreen far less often than other characters
C (cameo) - he's got one or two scenes and they're small, in which case I'll mark his appearances in 0:00:00 format
I'm leaving most content warnings to viewer discretion, but some I don't feel comfortable ignoring. Also, some of the YouTube vids may get taken down at any moment :( If you like something, back it up! I'm using KMPlayer to download my faves, but I've heard you can also use VLC.
>> Links below cut! <<
First, check out my list from Tubi which has the most high quality versions of his work and TV appearances. If it's on Tubi, it won't be on this post!
Home Movie: The Princess Bride - (C, 0:41:30) the entire film is hilarious, especially if you've seen the original; made by a bunch of celebs during quarantine.
Knives Out - (SC) ok, there's no link, but i'm begging you to go buy this movie on DVD it's like $5-$10 tops in stores these days.
Moondance Alexander - (SC, 0:18:20)
Just Legal - (MC, eight episodes)
Word of Honor - (MC) this vid has "helium" audio and other insufferable flaws.
Goodbye Lover - (SC, login req)
In Pursuit of Honor - (MC) WARNING: animal death/abuse
G.I. Joe: The Movie - (SC, voice only, 0:30:35...) spare yourself, skip this movie that he probably did for his kid.
Tales of the Unexpected - (SC; one episode)
Matt Houston - (SC; one episode)
Melanie - (SC)
Soggy Bottom, U.S.A. - (SC; German dub) clips of his character.
Elvis and the Beauty Queen - (MC; Portuguese subtitles)
Revenge of the Stepford Wives - (SC, 0:12:40, 0:25:15...) he has multiple scenes including one at the end, but these movies stress me out.
Beulah Land - (SC) only in part 1, but his character is replaced by a young Jonathan Frakes in part 2. WARNING: non-graphic rape
From Here to Eternity - (C, one episode, 0:07:10, 0:36:00)
The Rebels (MC, two-parts)
Amateur Night at the Dixie Bar and Grill - (SC, 0:13:39...)
First, You Cry - (SC, first scene, 0:24:20, 0:44:20, 0:57:07, 1:15:38, 1:32:16)
Katie: Portrait of a Centerfold - (C, 0:19:48, 0:32:19, 0:44:03...) can't stomach this film to find the rest of his scenes, he's a very minor character.
The American Girls - he's not in this! the main male character is played by the lovely Charles Haid from Hillstreet Blues, but it isn't listed on Haid's IMDb. Also, the character he plays does not go by the name DJ is listed under for that episode, so maybe DJ's in a different one? Regardless, I only found two episodes and DJ is in neither.
Ski Lift to Death - (SC) he shows up in the second video...don't make me watch this.
What Really Happened to the Class of '65? - TV spot w/ the only footage of him that I can find.
Cover Girls - (SC, 0:27:21, 0:40:40, 01:01:15...)
The City - (MC) costarring Mark Hamil
Barnaby Jones - (SC, one episode) I watched this and now it's missing...it sucked anyway. DJ plays an amateur arms dealer with a sickly son, a wife in jail, and a hideous mustache. He loses.
The Streets of San Francisco - (SC, one episode)
Law of the Land - (MC)
Return to Macon County - (MC) login to YT req but there is also a Spanish dub that doesn't req login. costarring Nick Nolte
A Boy and His Dog - (MC) this version has the nude scenes edited out, sign in to YT for the full cut; much higher quality than Tubi. WARNING: rape, etc.
The Rookies - (SC, one episode) costarring Nick Nolte
Kung Fu - making an executive decision here uhhh skip this one
The Harrad Experiment - (MC; two-parter w/ odd in-video ads that you can easily fast forward) WARNING: they all get naked
The Bold Ones: The New Doctors - (MC, one episode)
Lollipops, Roses and Talangka - (SC; some scenes in Tagalog) can't find the 1975 sequel or much information on English sites, but one Filipino fanblog implies the film may no longer exist.
Zachariah (MC)
Endlessly impressed by how much has been preserved and curated over the years. Even if a ton of it was junk, it's nice to save people's hard work and memories :)
........................................................................................................................
#don johnson#miami vice#70s movies#70s tv shows#nick nolte#mark hamil#jonathan frakes#fan resource#dnly rants#there's a character limit on posts??? since when??#*has never hit the limit before apparently*
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As the sugar cube floats, fleeting in time from As the sugar cube floats, fleeting in time alan, Cream Kumako, Yang Wutao, SÄn-Z, HOYO-MiX
#zzz#zenless zone zero#zzzero#as the sugar cube floats fleeting in time#zhu yuan#vocal track#zzz:vocal track#zzz:character song#alan#alan dawa dolma#Cream Kumako#yang wutao#zhu yuan ep/theme song#edit: replaced with higher quality version
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Reviewing four small Knizia card games
I love Reiner Kniziaâs small, simple board game designs that are âeasy to learn, hard to master.â Â And I love the fact that many of the games heâs designed have Japanese editions which are made by companies that 1) care more about component quality than their western counterparts, and 2) are made for customers in tiny Tokyo apartments, where shelf space is at a premium.
Theyâre the perfect games to stuff into a backpack (or suitcase) and bring out to share with people who âenjoy playing games, but arenât into the board game hobby.â Theyâre something for the people who donât want to play a 1+ hour long euro engine builder, but would like to be treated to something of a higher class than Uno or Monopoly.
Thus it came to be that when visiting my family for Christmas this (er, last) year, I took four Reiner Knizia card games with me. They were such a big hit that the family wonât let me take them back with me. (Okay, actually, leaving the games behind was my suggestion after they expressed interest in acquiring copies for themselves; given the economics of importing items from Japan, it makes more sense for me to just order replacement copies of the games for myself the next time I place an order from Amazon JP, which is something I now do fairly often since learning that they will let you pay in USD with a US credit card and ship directly to the US.)Â The following list is assorted roughly in descending order of how much I liked them:
High Society (3-5 players, 15-30 minutes)
This was immediately my favorite, and a poll of the family revealed it to be a unanimous favorite (excluding the non-vote from my sister, who refused to pick a favorite). It also happens to be the one game in the pile that wasnât a Japanese import. (There is a Japanese version; I just like the art from the 2018 US version published by Osprey better.)
I love this game. Itâs an incredibly mean game consisting entirely of auctions to win cards that are worth points (and âreverse auctionsâ where you bid money to not receive the cards that are worth negative points), with the stipulation that whoever has the least money at the end of the game loses.
Furthermore, you are bidding with fixed denominations of money: you have a single card of each denomination of $1, $2, $4, $6, $8, $10, $12, $15, $20, or $25 (Actually, the âcurrencyâ in the game is francs, and youâre bidding thousands of francs, but denoting them with a dollar sign is easier.) Critically, you can only increase your bid by adding a card to your previous bid; the auction house does not make change. What you very quickly realize is that lower denominations are a precious commodity: youâd much rather spend a single $10 card than a $4 + a $6. If you spend all of your âlowâ cards early, you quickly lose the ability to incrementally increase bids.
This is an auction game that is mean, where you frequently use your money to bully other people at the table into paying more for cards that you had no intention of buying (but that they desperately need), or by baiting them into bidding wars that bait out their low cards, removing their ability to strategically bid later in the game. There are all sort of subtle asymmetries that crop up in ways that affect the bidding in interesting ways: for example, one of the negative cards (which triggers a reverse auction where you bid not to take it) causes you to lose one of your point cards. If youâre sitting across the table from someone whose only card is a 9 or a 10, theyâll be desperate to avoid that card, whereas you might be more willing to take it if youâre just going to be losing a 2-point card. That gives you leverage. Ditto for situations when youâre in the final turns of the game, sitting across from someone who has a handful of money but with a point total that is nowhere near winning -- or the reverse, when youâve got a handful of money, and are staring at someone who is at risk of being sent to the poorhouse and has precious little money to spend when a negative point card comes up.
Itâs incredibly simple and takes about 2 minutes to teach the rules, but itâs highly interactive, and extremely cutthroat. Itâs the opposite of what you get from most modern âeuroâ board games (which are often made to feel like âmultiplayer solitaireâ), and everything you want from a Knizia game.
Kariba (2-4 players, 15 minutes)
(The above photo is of the Japanese version of the game, which has slightly different art from the latest US release; as you can surmise, thereâs no language component.)
Kariba game with simple rules and simple artwork/theming that you could play with a child, but as with most Knizia games, it hides a certain amount of depth behind its simple decision-making. (It also has an optional âexpertâ mode, where you draft cards from a market rather than drawing blindly off the top of the deck, which is highly recommended once everyone at the table understands how to play.)
The rules are simple: all the animals want to visit the watering hole, and so every turn you play a card from your hand in one of the eight slots around the board. Animals are allowed to bring friends of the same species: you may play multiples of a matching card. And when three (or more) animals of the same species are present at the watering hole, they chase away the next-smallest animal: three rhinos (7) will chase away any number of leopards (6), allowing the player who played the rhino(s) to add the leopards to their scoring pile. And if there are no leopards presents, the rhinos will instead scare away the ostriches (5), and if that slot is also empty theyâll chase away the giraffes (4)... The elephants (8) of course are big enough to chase anyone away.
The mice (1) are too small to chase away any of the other animals -- except for the fact that, as everyone knows, elephants are afraid of mice, so a group of mice can chase away any number of elephants -- but only elephants.
The game often begins in a sort of âcold war,â with everyone playing conservatively, trying to sculpt their hand without adding too much scoring materiel to the board, until more and more points have been deployed, and finally someone is forced to act -- which creates a bigger stack for someone else to either grow, or to take for themselves. It gives the game a wonderful sense of tempo: thereâs a slow build-up, followed by a series of high-scoring turns where you try to cash in as much as possible while hoping that you wonât be the first player at the board to âfizzle out.â And if you do fizzle out, then you get to play âdefense,â creating small stacks to create buffers and âplay defenseâ and limit the scoring opportunities for other players.
Circus Flohcati (2-5 players, 15-20 minutes)
Rethemed in Japan as ăȘă€ăźăăăăăź (Treasures of Summer), featuring the many beautiful cards shown above which depict the various joys of summer, including fireworks, eating watermelon, visiting the beach, and so on. (The English versions of Circus Flohcati are themed around a flea circus, and the various versions range from annoyingly cartoonish, to the debatably offputting illustrations of the 2016 English 2nd edition where all the members of the flea circus have human bodies and insect heads, like something out of a Cronenberg movie.) Also, the Japanese cards have much better quality/texture.
Circus Flohcati is a game that is much more fun in practice than I would have expected from reading the rulebook before my first playthrough. Technically speaking, thereâs not much in the way of interaction, which is often how you get games with a âmultiplayer solitaireâ feel, where people feel at liberty to get up from the table and get a drink (or otherwise not pay attention to the game) when itâs not their turn. However, in practice, that rarely happens in Flohcati. Part of it comes from the fact that you need to pay attention to what cards other people are picking up -- at the end of the game, you only score the highest card for each suit, and seeing someone else pick up a white 6 might clue you in as to how likely they might be willing to pass on a white 5. Thereâs also 9 cards in the 89 card deck that allow for direct interaction, allowing you to do things like force another player to give you a card of their choosing or at random, so if you see someone take a card that you wanted, you should (and will) remember that fact for later. (This is the only form of direct player interaction.) Players also can get points for completing sets, so you want to be aware of what other people are taking. (If you see someone else going after all the 3âČs, maybe you donât want to veer into their lane and compete with them for 3âČs. Or maybe, if youâre seated to their right, you do want to compete with them and deny them the last one that they need to complete their set.)
But, more fundamentally, everyone pays attention during each other playerâs turn because each turn feels exciting, because itâs a press-your-luck game: you can pick a face-up card from the table, but if you donât like what you can see, you can flip over a new card -- with the stipulation that if you flip over a new card that matches a suit thatâs already on the board, you âbustâ and forfeit your turn. There are 10 suits, so flipping over a new card when thereâs 2 suits visible gives you a ~20% chance of busting (fairly safe), but the danger quickly increases...each card flip feels tense, and itâs fun to watch as other people at the table get greedy and either get rewarded or punished for their greed.
When reading the rulebook for the first time, the level of decision-making in this game didnât strike me as something that would be all that interesting, but when playing, it strikes a good balance: the decisions are simple, but theyâre fast and often quickly lead to other decisions as you ratchet up the risk and tension. As Knizia titles go, itâs not the deepest game, but every turn (including your opponentsâ) feels exciting and engaging.
Trendy (2-5 players, 20 minutes)
If you want to get your hands on a copy of this game, the 2021 Japanese version might actually be the easiest to find, as the only other versions are the original 2000 German release, and the 2004 version which was released in English.
The rules are simple: on your turn, you play out a numbered card face up. Once the table has collectively assembled a âcomplete set,â everyone who played cards as part of that set gets to score them, and all other cards that donât match the trend get discarded. (A âcomplete setâ requires a number of cards equal to the face value of the cards: three 3âČs is a complete set, as is four 4âČs, five 5âČs, six 6âČs, or seven 7âČs.) Each card scores equal to its face value, so making higher numbers trend is harder, but more rewarding if you can pull it off. Mixing things up are a few cards that count as two cards, and a few âoutâ cards that will discard all cards of a specific number from play.
Out of all of the games, itâs the one I feel the least compelled to go back and replay, as it lends itself to somewhat repetitive play patterns. And yet, as game designer, I kind of love this game for achieving what few games do, and that is perfectly communicating its theme through its gameplay.
In Trendy, you are often left in a quandary like this one: the table has just been cleared, and the player to your right has just played a 7. You also have a 7 -- so maybe you want to hop on that trend so that when the 7âČs score, you wonât be left out. On the other hand, the person who played the first 7 probably has multiple 7âČs in hand. If you play your own 7, youâll be scoring 7 points for yourself, but you might be helping that opponent score 14 or even 21 points! Better to go under them with a low card like a 3 or a 4 -- youâll score fewer points, but youâll punish the player who played a 7.
So you play the 3. And then you watch in horror as the next two players also play 7âČs, followed by the original player, playing a fourth 7. Now, 7âČs are very close to trending -- will you stubbornly try to undercut them with a 3 and try to make 3âČs trend first? Or will you accept the inevitable, hop on the bandwagon, and add your 7 to the pile so you can at least walk away with 7 points (knowing that your opponents will probably be walking away with more)? But what if the table doesnât collectively have seven 7âČs -- what if your opponents donât have that final 7, and by hopping on the trend, youâre actually helping them score cards that might have otherwise been dead in their hand?
That, in a nutshell, is Trendy -- like the name (and artwork/theme suggests), it is a game about watching as trends catch on, and being left in the tension of getting peer pressured into hopping on a trend out of fear of getting left behind, versus the decision to break from the crowd and try to start a new trend that catches on faster. And, of course, with each person who hops on the bandwagon, the trend only grows stronger and harder to buck. You donât want to be left out, but the later you join a trend, the less cred you get for being part of the âinâ group. The person who starts the trend often collects bigger rewards than all of the followers, so itâs better to be the king of the 3âČs than the fourth person to jump on the 6 train. And because higher numbers are worth more points, the more unlikely a trend is, the more you get rewarded for starting it. The gameplay is such a perfect encapsulation of the gameâs theme that Iâm kind of left in awe.
And yet, thereâs only so many times you can watch those stories play out before you start to get a âbeen there, done thatâ feel. Having played over a dozen hands of this game, Iâve enjoyed the time Iâve spent playing Trendy, and Iâm happy to recommend of for the reasons above, but Iâm not sure itâs a game that Iâm sad to see leave my collection. (On the other hand, my sister loves this game and will probably be introducing many more people to it.) Itâs a great game to introduce to new people who can play it for 15-60 minutes, then get to say goodbye to the game before they have a chance to grow tired of it -- and in a way, isnât that exactly what you want out of a âgatewayâ game?
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Can you give me a quick rundown of how you make the podfics? I liked the voice, and don't do much on the others I've tried, and most seem to have a character limit. I googled the "Microsoft Edge Read Aloud" you said you used? Do you have to do it on browser? If so, how to you save the audio file? Do you have to edit out all the authors notes and such?
I'd love to make a couple for myself, bc carpool is torture lol, and I've listened to all the long wolfstar ones I can find. Tysm!
Iâm going to do my best here to explain my process. Read aloud is an option in the Microsoft Edge browser itself; you can right click to get to it or click the 3 dots at the top of the browser. The voice Iâve found I like best is âMicrosoft Christopher Online (Natural) - English (United States)â. I generally use the PC version of Edge because I create my podfics through Audacity (free software) where it essentially records my computer audio, but there are Android and Apple version of it that have the same read aloud functionality. To get mine to the quality that they are at I actually wrote a computer program (Iâm a software engineer in real life) that does a lot of the HTML formatting for me. It also does a lot of find and replace on words that edge pronounces funny that Iâve come up with creative spelling for to get it to sound accurate. My general process is to record the audio straight through and then when Iâm listening to it I create bookmarks in my audio player (Smart AudioBook Player) to indicate where there are issues for me to go back and fix. Issues are generally a strange Microsoft Edge pronunciation or a grammatical error that was missed by the author - pretty minor things. If youâre only creating them for yourself it probably isnât necessary, but Iâm a perfectionist and things like that drive me nuts. I have so many more podfics recorded, but most of them I havenât heard back from the author on about posting. I donât feel like I can ethically post them without the authorâs permission. @heartofspells was actually the first author who got back to me and I've been doing this for months.
Prior to learning about Microsoft Edge I used the Android Evie app which all things considered is pretty good. It's base pronunciation is definitely better than Edge. I just didnât want to pay for the higher quality voices.
I hope that answers your questions. I'd love to create more of these to distribute, I just can't seem to find authors who are interested.
#podfic#microsoft edge#sorry this got long#i might be a perfectionist#i listen to way too many podfics
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Top 1 Free Video Editing Software for 2024: Easy & Powerful Tools
When it comes to video editing in 2024, one of the top free tools that stands out is DaVinci Resolve. This powerful software, developed by Blackmagic Design, has gained free video edting software widespread recognition in the video editing community for its professional-grade features, making it an excellent choice for both beginners and seasoned editors alike. DaVinci Resolve offers an impressive array of editing tools, color grading options, audio post-production capabilities, and visual effects, all packed into a single, easy-to-use interface.
One of the most remarkable aspects of DaVinci Resolve is its robust color grading capabilities. Itâs known for offering some of the best color correction and grading tools in the industry, allowing users to fine-tune every aspect of their videoâs color balance, saturation, contrast, and more. For filmmakers and video creators who need to achieve cinematic quality, DaVinci Resolveâs color grading is a standout feature that is typically found in high-end software used by professionals in Hollywood.
Beyond color grading, DaVinci Resolve excels in video editing with its timeline-based editing workspace. The interface is designed to be intuitive, with a drag-and-drop method of editing that allows users to quickly assemble their footage. Whether you are working on a simple vlog or a complex multi-layered video project, DaVinci Resolve offers a comprehensive set of editing tools that cater to a wide range of needs. From trimming and cutting clips to adding transitions and special effects, the software allows for precise control over every element of your video.
Another impressive feature of DaVinci Resolve is its integrated audio post-production tools. The software includes Fairlight, a powerful audio suite that lets you mix and master your audio tracks with incredible precision. It provides tools for sound design, noise reduction, and even ADR (automated dialogue replacement). This makes DaVinci Resolve an all-in-one solution, eliminating the need for separate audio editing software.
DaVinci Resolve also comes with an impressive set of visual effects and motion graphics tools. With Fusion, the softwareâs built-in VFX toolset, users can create advanced visual effects and motion graphics without the need for third-party plugins. Fusion allows for the creation of everything from simple text animations to complex 3D effects, giving you the flexibility to enhance your videos with stunning visuals.
Despite its vast feature set, DaVinci Resolve is surprisingly accessible for new users. The free version of the software provides almost all of the features found in the paid Studio version, with only a few limitations such as support for higher-end resolutions and some advanced collaboration tools. This makes it an excellent choice for aspiring editors and creators on a budget, offering a professional-grade tool without the hefty price tag. Even so, users who wish to take their editing skills to the next level can easily upgrade to the paid version when they are ready.
In addition to its wide range of features, DaVinci Resolve is compatible with both Windows and macOS, making it a versatile option for users across different platforms. The softwareâs frequent updates and improvements ensure that users always have access to the latest tools and enhancements, which keeps it competitive in the fast-evolving world of video editing.
In conclusion, DaVinci Resolve stands out as the top free video editing software for 2024 due to its powerful editing features, professional-grade color grading, audio post-production tools, and visual effects capabilities. Whether you're a beginner just starting out or an experienced video editor looking for a comprehensive editing suite, DaVinci Resolve provides everything you need to create high-quality videos without the need for expensive software.
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Kinemaster Premium vs. Free Version: Is It Worth the Upgrade?
With video content rising in popularity across platforms like Instagram, YouTube, and TikTok, mobile video editing apps have become essential for creators. Kinemaster is one of the most popular video editing apps, known for its user-friendly interface and professional-quality features. However, it comes in two versions: Kinemaster Free and Kinemaster Premium. So, if youâre already using the free version, you might wonder: Is the upgrade to Kinemaster Premium worth it?
In this post, weâll compare the free and premium versions of Kinemaster, examine their differences, and provide a cost-benefit analysis to help you decide if the upgrade aligns with your editing goals.
Key Features of Kinemaster Free
Kinemaster Free is powerful on its own, especially for a free mobile editing app. Here are some of the main features included in the free version:
Basic Editing Tools: Trim, cut, and split your videos with ease. You can rearrange clips on the timeline and layer audio, videos, and images.
Limited Layer Support: Allows you to add only a few video, audio, and image layers, limiting the ability to create more complex, layered edits.
Blending Modes: A handful of blending modes are available to enhance color and style.
Speed Controls: Kinemaster Free allows you to control playback speed for both fast-forward and slow-motion effects.
Audio Effects: Basic audio effects are included, along with the ability to edit multiple audio layers.
Transitions and Effects: Access to basic transitions and visual effects.
Watermark: Videos edited with Kinemaster Free have a watermark that canât be removed without upgrading to Premium.
The free version provides enough functionality for simple edits, and itâs great for beginners looking to get started with video editing on a mobile device.
Whatâs New in Kinemaster Premium?
Upgrading to Kinemaster Premium unlocks a suite of advanced features designed to take your edits to the next level. Hereâs a look at some exclusive benefits:
No Watermark: Perhaps one of the biggest reasons to go premium is the removal of the watermark, which allows for a clean, professional finish.
Access to Premium Assets: Kinemaster Premium grants access to a vast library of stock videos, images, music, and sound effects, which are updated regularly. This saves time and money you might otherwise spend sourcing licensed media.
Advanced Blending and Layer Support: Premium users get more blending modes, making it easier to achieve unique visual effects. You can also add unlimited video, image, and audio layers, enabling complex edits.
Chroma Key (Green Screen): The chroma key function is a game-changer for many users, as it enables background replacement, essential for green screen effects.
High-Resolution Export (up to 4K): With Premium, you can export videos in up to 4K resolution at 60 FPS, which is ideal for high-definition videos on platforms like YouTube.
Enhanced Audio Editing Tools: Kinemaster Premium includes more audio tools, such as voice modulation and noise reduction, for a polished sound experience.
Exclusive Effects and Transitions: Unlock additional visual effects, animations, and transitions to give your content a unique, professional edge.
No Ads: Premium users enjoy an ad-free experience, making editing faster and less disruptive.
Kinemaster Premiumâs expanded features make it a valuable tool for creators aiming for higher quality and more customization options in their work.
Kinemaster Free vs. Premium: Feature Comparison Table
Hereâs a side-by-side comparison of key features:
FeatureKinemaster FreeKinemaster PremiumWatermarkYesNoPremium Asset LibraryNoYesChroma KeyNoYesHigh-Resolution ExportUp to 720pUp to 4KBlending ModesLimitedFull RangeLayer SupportLimitedUnlimitedAdvanced Audio EditingBasic Audio ToolsEnhanced Audio ToolsEffects & TransitionsBasic OptionsExpanded LibraryAdsYesNo
Cost-Benefit Analysis: Is Kinemaster Premium Worth It?
Letâs dive into the practical side of the decision. For many creators, upgrading to Kinemaster Premium could make a significant difference in the quality and professionalism of their content. Here are some factors to consider:
1. Professional Quality Without Watermarks
If youâre creating content for clients, business branding, or personal branding, a watermark can appear unprofessional. With Kinemaster Premium, you can deliver clean, polished videos that align with a high standard of quality.
2. Access to Premium Assets
The Premium Asset Library can save you time and money by providing ready-to-use, licensed music, effects, and stock footage. While free asset sites are available, the convenience of having these assets integrated directly into the app can streamline the editing process.
3. Chroma Key for More Creative Control
For creators looking to achieve specific effects, like changing backgrounds in video or applying overlays, the chroma key function is essential. This feature opens up more creative possibilities, especially if you work with green screen footage or want to superimpose yourself over different backgrounds.
4. 4K Export Options for Higher-Quality Content
High-quality content is often favored by social media algorithms and attracts a wider audience. If your goal is to upload videos in the highest possible resolution, the 4K export capability offered by Kinemaster Premium is invaluable.
5. Ad-Free Editing Experience
Ads can interrupt the creative flow. The ad-free experience on Kinemaster Premium lets you work seamlessly, which can be especially helpful if youâre editing for long periods.
Potential Drawbacks of Kinemaster Premium
While Kinemaster Premium is packed with advanced features, it might not be necessary for everyone. Here are a few reasons some users may opt to stick with the free version:
Cost: The monthly or annual subscription fee may be a consideration, especially for those new to video editing or creating content casually.
Feature Overload for Beginners: If youâre just starting with video editing, Kinemaster Free might already offer everything you need. Many of the premium features cater to more advanced editing needs that beginners may not yet require.
Alternative Free Apps: For users who donât want to pay, there are other free video editing apps like InShot, CapCut, or iMovie, though they may also have their own limitations.
Final Verdict: Should You Upgrade to Kinemaster Premium?
Upgrade if:
Youâre a content creator or influencer looking to enhance the quality and creativity of your videos.
You want to produce videos without watermarks for professional or branding purposes.
You frequently need high-resolution exports, chroma key effects, or access to premium assets.
You work on complex edits that require multiple layers and blending options.
You want to avoid ads and streamline your workflow.
Stick with Kinemaster Free if:
Youâre a casual creator who doesnât mind the watermark or limited layer support.
You only need basic video editing tools for personal projects or fun.
Youâre on a tight budget and donât yet require advanced features.
Conclusion
Kinemaster Premium offers a robust set of tools that can transform your video editing experience, especially if youâre aiming for professional-quality content. Its advanced features, ad-free environment, and premium asset library make it a worthwhile investment for serious creators. On the other hand, if youâre new to video editing or just need basic tools, Kinemaster Free is a powerful option that can still help you create impressive videos.
Whether or not you choose to upgrade depends on your specific goals and budget. With its extensive premium features, Kinemaster Premium provides excellent value for creators aiming to elevate their video production, but the free version remains a great choice for beginners or casual editors.
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Hey, if you want my (rather selfish) opinion, i would LOVE to see the raccoon and Firefly in a predicament! So i would certainly be expectant to see anything about it! (Ideallymaybedesperationandwettingbutyouknowidontwanttobethevoiceinyourheadthattellsyoutospendtoomuchmoneybutyouknow)
Yeah, i instantly noticed how your pfp was a colored version of the Bronya and Seele one! (Actually as i was typing this i am now curious about in what situation you would even put "Stellefly" in) You got good taste ngl
Yeah, about that...I thought my little extra money I earned recently would be enough, but his rates are a little higher than I thought and in order to get even just line art is too much for my currently unemployed butt (I am not in danger of starvation, I live with my parents)
But honestly, I ain't even upset. The prices I think are fair for the quality of work, it was just my expectations that were screwed.
Although...I think out of respect I am going to take down the full image of my PFP. I had colored it myself, and seeing the prices I feel a little dirty (not the fun way) for my edit. No big deal, but now I need something to replace it with.
Anyways, what I would have done is Stelle and Firefly in an alley, with Firefly in deep desperation either leaking or squatting down and peeing while Stelle is sitting on a trash can peeing into that. If money wasn't an issue, it would be a 4 panel story lol
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WEEK 10 Rendering and Editing
ïŒCompleted Version of Rough CutïŒ
This week was all about troubleshooting, and rectifying errors. After completing the modeling and animating, my first task was to export a low-resolution version (10%) for smooth playback, allowing for detailed inspection and adjustments. The time-consuming nature of Blender rendering became a significant concern as it directly impacted the project's overall completion timeline. Render times varied widely due to differences in model sizes and its complexity, ranging from 2 hours per frame to 1 minute per frame for 4K resolution animations. To accelerate rendering, I applied a combination of reducing resolution and utilizing three computers with frame-skipping rendering techniques. For instance, computer one rendered frames 1-100, computer two rendered frames 100-200, and computer three handled frames 300-400.
ïŒrendering with 100% resolutionïŒïŒrendering with 10% resolutionïŒ
ïŒAn iterative processïŒ
While Blender is still rendering higher resolution version, I utilized the 10% resolution version in Premiere Pro for editing and sound design. I structured the four main model scenes ("grass," "corridor," "Hole," "Life") as separate sequences, allowing for easy adjustment of the entire editing timeline when rendering higher-quality versions by simply replacing frames within the sequences.
When selecting the authoring platform, Vimeo was initially considered, but due to compatibility issues with Meta headsets and non-member upload limitations, I opted for YouTube. Uploading directly from the computer's web browser allowed for real-time updates in the headset. A crucial detail during video upload was selecting the "Not made for kids" option to ensure proper VR video playback in the headset.
However, during cross-checks between headset and web editing, I noticed that the Oculus Quest 2's audio quality was inferior compared to computers and headphones, particularly lacking in bass reproduction. Increasing bass levels marginally improved the situation, but not satisfactorily. Solutions considered include audio replacement for bass-heavy sections and exploring higher-end headsets for better audio fidelity.
In the upcoming weeks, I will embark on the lengthy rendering process while optimizing transitions between scenes in editing. After confirming that both modeling and animation are error-free, the best solution I can think of is utilizing a Cloud Rendering Service, which is priced at around 20 Australian dollars for 24 hours on Taobao. Through my testing, I have observed a significant improvement in rendering efficiency with the 4090 graphics card. Previously, rendering one image at around 50% resolution took about 40 minutes, whereas now, rendering at 100% resolution takes approximately 9 minutes per image. The only concern with remote controlling the computer is the risk of personal data leakage.
ïŒRemote control computer for renderingïŒ
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