#dwarven ruins
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Flooded Cave, Old Crestwood.
tap on gifs if they’re showing up blurry
#dragon age inquisition#dragon age#da:i#dai#dragon age gifs#inquisitor trevelyan#dai gifs#dragon age gif set#dwarven ruins#crestwood
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Dwemer Ruin
Concept art for The Elder Scrolls: Online
Art by Corey Loving
#corey loving#the elder scrolls#art#concept art#tes#eso#the elder scrolls online#dwemer#dwemer ruin#dwarven ruins#dungeon#fantasy
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*mushroom noises*
#x#blackreach#dwemer ruins#dwarven ruins#skyrim#skyrim screencaps#skyrim screenshots#tesv#falmer#haela will be back
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varric: This reminds me of a story.
inquisitor: Shocking.
varric: It’s about an impossibly handsome dwarf and his friend who get crowned King of the Nugs.
inquisitor: A nug king, really?
varric: It’s not as good as it sounds. Nugs mostly just shit on the floor and roll in it. Welcome to the Deep Roads.
blackwall: Always wondered if I’d die down here.
inquisitor: You’re not dead yet.
blackwall: The day’s just starting.
solas: Dwarves cannot dream, yet they devise the most fascinating inventions.
inquisitor: Not all ideas come from the Fade.
solas: True. But these designs must be inspired by something.
~WELCOME TO THE DEEP ROADS
#dragon age#dragon age inquisition#dai#thedas#the inquisition#solas dai#solas da3#solas dragon age#blackwall dragon age#blackwall dai#varric dai#varric dragon age#varric#varric tethras#the deep roads#dwarves#dwarven ruins
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LET ME HAVE THE SPINE
but also: what the hell were they doing and when?
#raldbthar deep market#human spine#dwarven ruins#skyrim#tesv#the elder scrolls v: skyrim#lost to the ages#the pale#mourning never comes#dark brotherhood#aetherium shards#am I referring to the person who had their spine shoved in a gear?#or the falmer?#your guess#let me have the spine#let me keep the spine#gimme#bethesda#pwease#gimme gimme gimme#please please please
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Guardians of the old fires.
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Have falmer always been this small???
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You would think with the amount of time I've invested into Skyrim, that I would know my way around the Ratway,but I,in fact, do not.
#feykrorovaan#I can finally leave. Miraak I'm coming home sweetie. I'M BACK IN THE ROOM WITH THE AXE AGAIN?!?#elder scrolls#tes#skyrim#tesblr#Riften#The Ratway is my least favorite part of the Blades portion of the main quest after dealing with Delphine.#The sewers and Dwarven ruins are my two least favorite places to be.
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so here's my honest thoughts on dragon age: the veilguard, after ~40 hours of playing. i finished the main quest after having finished all companion quests and major faction quests. just to clear up what content i saw, i played as an elven transmasc rook who is a member of the lords of fortune. he romanced lucanis (although after finishing the game i'm now leaning towards taash). i don't know what's happening in playthroughs that have a different race, gender identity, romance or faction going on.
full spoilers ahead, i mean it. don't read further if you want to avoid them. i don't want complaining about it in my asks.
oh and also, if you're worried because of a few negative reviews online i can comfort you by saying don't give a fuck about a certain big name youtuber who is very much tied to bethesda franchises giving this a negative review. i'll explain why.
i'm starting off with the things i liked
the game looks really pretty. i was worried it wouldn't feel like thedas anymore (with them trying to "focus on northern thedas only" i thought they'd make a clear cut in environmental design. they do and they don't. it's complicated. i'll elaborate on it when talking about the negative stuff). anyway it does. minrathous feels like kirkwall. treviso enchanted me like the winter palace did. the hossberg wetlands reminded me of the hinterlands and a couple other inquisition maps. arlathan looked like... arlathan. the crossroads were different, but familiar. overall i like the way it looks and feels. it's thedas, with a twist. it's a good one, and gives everything a solid but unique feel.
combat is top tier. if you're a hardcore dragon age player you WILL miss the tactical aspect of it for a bit, but i promise you, once you're used to the way the combat works, you will be lapping that shit up. and once you get to ability combos you'll mourn the control you used to have over your companions in battle a bit less
the MAIN quest and its story. i expected worse, way worse. and for a while the game even had me tricked (harr harr you'll get it in a second) it is Really That Much Worse. but holy shit was it good. i walked away satisfied ngl.
your choices have SOLID weight. there's consequences, good AND bad. i got minrathous blighted, ruled over by venatori, and the leader of the shadow dragons ultimately died because of my decisions. i made those at the beginning and throughout the game. he died at the end. DAVRIN died because i didn't expect what i was saying to have that much weight. i thought i was in the clear. he had hero status. well turns out, your choices can still get your companions killed even if you do everything right. i fucking love him. he shouldn't have made that sacrifice just because i told him to do everything it takes once.
the inquisitor, morrigan and dorian being there, surprisingly. there's also negatives to this though, see below.
speaking of companions dying and the inquisitor playing a bigger role: the final quest feels like me2's suicide mission. i was blown away by it and the fact that i got to see the results of all my efforts playing out in front of me.
bioware are NOT trying to redeem solas. they love him as a character yes, but i wasn't forced to see any good in him. he betrays you. he fucked my rook over twice. he fucked him over right back, for good this time (the veil wasn't torn down, i anchored it by binding him to it, he's doomed to uphold it). but solas really lives up to his name as the trickster elven god. rip to all the people who grew really attached to him over the years.
varric died. if you like him that's probably as hard reading it as it was watching it. varric died and the game lies about it until the very end. when the realisation hits, it hurts. but in the very best way.
the amount of care they put into gender expression and trans identities this time around. (i'll add onto this with negative points as well too).
rook feels very much ingrained in the world of thedas. he doesn't ask questions that expose the player to lore through dialogue as if he's stepped foot into thedas for the first time. those conversations feel very solid and good. i hope other faction players got as much joy out of this as i did.
and the things i didn't like and boy there's a lot unfortunately
the music. let's just get that out of the way holy shit. it doesn't feel like it belongs in this universe. it gets so incredibly sci-fi-y at times you'd think it's taken straight from mass effect andromeda. there's not a single song unique to veilguard that i really enjoyed. it broke my immersion, real bad. hearing a busker play the tavern songs from inquisition on a lute right after i killed some venatori with wobbly bass songs playing in the background is just odd. weird tonal shift. don't like it. it's made for people who like flashy light-weight cinema.
tevinter nights is required reading. the podcasts are required listening exercises. the game is so fast paced, especially at the start, that there's no time to introduce you to characters and how much weight their names carry in-game. i would not have known who half these people are if i hadn't skimmed over tevinter nights. i'd care even less about them than i already did. there is no time to get properly attached to them. people will act as if you're talking to a legend personified and you'll be thinking man goddamn which chapter of tevinter night were they in again and what did they do???
there's a weird mismatch with the animations. you'll have beautifully fluid ones, like emmrich casting spells. and then you'll have rook's face animating in the most unnatural manner that's sorta reminiscent of mass effect andromeda's "my face is tired" addison, when their emotions SHOULD be landing with the player rn instead.
i'm not vibing with the art style. sometimes it works. most of the time it doesn't. at points i felt like i was watching tangled.
that also brings me to some of the dialogue. same issue. i am watching frozen. i am watching tangled. someone on the writer's team really likes the adorkable trope. bellara is its victim.
for all the talk about identity, bioware sure doesn't like theirs. the grey warden armor got a redesign again and it just makes them look like a generic army. i hate it lol
in general, i don't like the armor design. the wardrobe/appearances system is fine, but it's just not helping if all the armors are just... kinda bland or downight bad looking? and don't get me started on the lords of fortune armor. that is orientalism personified.
the world states should have been carried over, full stop. i know they said they didn't because they want to separate what happens in the north from what happens in the south, which... i could have lived with that. but the inquisitor sends you letters that keep you up to date on... the south of thedas. you learn that there's a blight again, that people are standing strong but it's difficult, denerim's fallen, the rulers are taking care of it, orlais is fighting and they're successful for a while, etc etc. what's good bioware. i thought we don't care about the south this time around. why are you feeding me so much boring generic information. if you're not gonna show any of it and just write letters, then carrying the world state over should not have been an issue. i have a game dev background. those few lines of code would not have broken your budget or pushed your engine's limits. fuck right off.
this gripe of mine carries over to all the cameos. as a lord of fortune you have to deal with isabela a lot. it's fun. i missed her. you get to go drinking with her and taash and bellara! also my hawke romanced her. she's not mentioned once. they had the opportunity to put a sentence or two about her in there with not a lot of effort, trust me.
when varric dies, all she has is a single line about it. for gold, for fortune, for varric. she only says it if you interact with her on your way to the final push. that's not mandatory.
morrigan is there. kieran isn't. the old god soul that mythal and then solas absorbed? who cares at this point, the gods are dead now and solas is locked away for eternity. i suppose? why is morrigan there. she feels unneeded. i wish they'd just left her down south, at least that way i wouldn't have had to witness her god awful redesign.
dorian at least feels as if he belongs in this story. the shadow dragons are a crucial part to protecting minrathous. he's also weirdly underutilised. isabela and morrigan had more lines than him in my playthrough.
on the topic of romance: bro that was underwhelming. no, genuinely. you know when romance picked up a bit? after the point of no return. i heard maybe two lines of companion banter about it before that. maybe i missed something which i honestly doubt, but romance did not play much of a role in lucanis's storyline. i saved his grandmother as he wished me to (and if you read tevinter nights you know she was rather abusive and their relationship not the healthiest) and told him to focus on his family. a reunified family my rook wasn't even introduced to as a partner at the end of all that.
really, do not buy this game if you're only in it for the romances. others might be better, lucanis's basically gave me nothing. except for an outing (the second coffee date i had with him, it was getting repetitive) all of it played out once i committed to the final quest. the sex scene was a fade to black. annoyingly right after davrin died. if you're looking for well paced and good spice, pick up something else. the sweet talk and the final goodbye were nice though.
for all the good the ever-presence of gender identity does, it is brought up in such a disruptive manner too. it doesn't even play out naturally if you CHOOSE the lines that are meant to be said. hearing the words trans and non-binary in this setting doesn't feel right, and i'm saying this as a trans guy. i think it could have been handled more gracefully. the amount of times my rook went "i'm a MAN" as if he's about to start drumming on his chest and roaring any second now got super nerve-grating. "i'm so glad you're into me... the me who is trans. remember?" just. tell me one trans person who'd talk like that to a person they've grown close with and are trying to romance. this game doesn't handle sexuality well, so all this hey my body might not look like the way you're expecting it to look talk amounts to nothing anyway. i feel about this the way i feel about krem: this is partial exposition to trans experiences... packaged up for cis consumption. the ONLY exception to that is interacting with taash. holy shit was all of that heartwarming and bro did it feel good and natural to talk to them about theirs and rook's gender.
rivain and nevarra are new locations added by veilguard. they're also incredibly underwhelming, small and constricted maps. rivain is a coastline with a few ruins. the hall of valor is a partial ruin nestled into a cave on a beach, with a fighting pit. isabela is there in her skimpy outfit commentating your pit fights. that's it. i'm sorry if you were looking for a bustling pirate cove or whatever. you're not gonna get it. the nevarran crypts btw are a long ass dungeon crawl. that's it.
speaking of maps. i thought people were being dramatic when they said you're gonna be fighting the same enemies on them again and again. i thought they were figure of speeching it. they're not. you WILL fight the same amount of enemies. in the same spot. every time you reload the map. best to stay on a map and clear out the enemies and do as much questing on that map as you can before leaving, because you WILL have to do it all over again once you return.
the three choices i made for my inquisitor didn't matter lol she didn't have to face solas and therefore couldn't stop him at any cost as she had sworn (maybe because my rook tricked solas into binding himself to the veil, there was also an option to fight him. would she have stepped in? who knows). blackwall wasn't mentioned. and either her using a small amount of her forces in the final fight was the reason the civilians of minrathous fared so well..... or it just didn't matter. ultimately i think she had very little impact on anything
#datv#datv spoilers#dragon age: the veilguard#oh wow i hit a limit typing this#anyway to tie this up a bit: the good and bad to the environmental design being that well-known architecture like minrathous and dwarven#ruins look fire and remind me a lot of the previous games#but newly added locations are very... generic... very bland#i was very excited for rivain. i thought we'd get to see ships. not a bunch of ruins and a fighting pit and that's it#and why did i say to ignore a certain guy's review? bro because he was complaining about taash being ace and that taking up their screentim#and them being too up in your face about their identity. he did all this while she/her'ing them constantly#but my man they're trans. nb. not ace.#y'all need to be careful about bad reviews. they're coming from people who are upset about gender identity being handled as a topic in this#game. meanwhile they have no clue what they're even talking about. i don't think matty knows the difference between ace and trans#and neither do the hundreds of people who are one star rating this game currently#i liked this game. it's not top tier. it's not something i'll sink hours and hours and hours of my life into#it has tonal issues and it's moving away from what made dragon age stand out for me#but i do think that it's a genuinely fun play and people who are very invested in dragon age will squeeze joy out of it wherever they can#i had a hard time warming up to the new characters (taash and lucanis being the exception because they have an older bioware air about them#but solas's and varric's story (and don't get me wrong that's what veilguard is about) is GOOD. that is how bioware used to be.#and i wish they'd given us that energy all over the game. that direness. that grit. serious and mature writing.#that consistency is lacking#and whether you're gonna enjoy this game or not is entirely dependant on what you came here for and how well the game delivers on it#i think their weakest points are ironically the thing they advertised the most: the new companions and their writing#you won't find nuanced and good enemies here (i already reblogged something about this. you can go scroll around a bit and catch up on that#really the only thing that had me super invested and emotional was the main quest.#so make of that what you will. ultimately i was more frustrated with the game than i got enjoyment out of it. i was close to just put it#aside for now... until i went to minrathous to end ghila'nain's and elgar'nan's ritual. that all blew me away. still on a high off of it.#anyway yeah that review got cut short by the character limit maybe i'll add more to it tomorrow but rn... i am heading to bed#thanks for coming to my ted talk. also i'm sorry. zevran REALLY isn't in this.#dragon age
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Blackreach.
#skyrim#skyrim blackreach#skyrim screenshots#skyrim special edition#text post#the elder scrolls#skyrim se#elder scrolls#skyrim scenery#skyrim caves#skyrim dwarven ruins
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Initially I was gonna put a wholeass Sigma for an SMP, but since I think it's gonnabe too meta, I just made a new OC who is just genderbent Sigma HUAHAHAHA
This is Marchen. Her alias is Sigmario MarioAHAHAHAHAHAH GOD DAMN WHAT AM I THINKING!!!
#oc#IN MY DEFENSE I WAS SHITPOSTING#but i didnt rly wanan ruin the main lore too much by shitposting too much#so Marchen is made!#THERES. LITERALLY NO DIFFERENCE FROM SIGMA BTW#shes like dwarven I think#hence the mutton chops and arm hairs#a wandering trader! and also a traveler
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Extremely dumb worldbuilding idea
The world is 1) Flat and 2) A gigantic clock face
The 'minute' hand comes about every thousand years, razing the surface world with apocalypse and forcing the survivors to rebuild
The 'hour' hand comes about every, obviously, 60-thousand years, and upturns the world like a gigantic rototiller, killing everyone but unearthing ancient things
#now nothing has to make sense and it's a-o-kay!#flat earthers are so dumb but they keep inspiring me by just being unbelievably out of left field#'why is the 150k year old elven ruin next to the 23k year old dwarven city' The cosmic rototiller did it. Next question.#OH THIS MIXES PERFECTLY WITH THE LAYERS OF ICE WALLS#“why does nobody from outside come in here” they can see the Cosmic Rototiller and can't be arsed to deal with it.#add some time dilation and presto! tiered heartbreaker setting. I'm totally using all this
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Dwemer Ruin wireframe
In-engine render for The Elder Scrolls III: Morrowind
*World artist unknown* If anyone knows the artist, comment below
#the elder scrolls#tes#art#wireframe#morrowind#vvardenfell#dwemer#dwarven ruins#game render#fantasy architecture
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scroll moment
#x#skyrim#skyrim screencaps#skyrim screenshots#tesv#elder scroll#discerning the transmundane#blackreach#tower of mzark#mzark#dwemer ruins#dwarven ruins
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Happy Belated 22th Birthday, Morrowind! Made this painting at the ESO 10th Anniversary Event - there was a lovely painting class where we got to paint a landscape. I had to do Morrowind, because, well, Morrowind. I'd painted in the Ghostfence and then I realised that oh shit, there isn't actually a Ghostfence in ESO Morrowind. Oops. Acrylic paint on canvas board, 30x40 cm
#art#tesart#morichedraws#morrowind#tes#tesblr#elder scrolls#the elder scrolls#landscape#landscape painting#traditional art#mushroom#dwarven ruin#volcano#elder scrolls art#tes art#morrowind art#eso#elder scrolls online#eso10
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Sometimes I wonder if this could fix me…
#remove my spine and crack it like a whip#please 🙏#raldbthar deep mine#human spine#skyrim#tesv#the elder scrolls v: skyrim#dwarven ruins#lost to the ages#the pale#mourning never comes#dark brotherhood#aetherium shards#meme
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